Built from branch 'tiddlywiki-com' at commit 90b7961629943a43cd91000ebeb7f9d0cfe589e9 of https://github.com/Jermolene/TiddlyWiki5.git at 2019-01-27 19:41:46 UTC
$:/core/ui/MoreSideBar/Missing
$:/user-defined/ui/SideBar/Index
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{
    "tiddlers": {
        "$:/Acknowledgements": {
            "title": "$:/Acknowledgements",
            "text": "TiddlyWiki incorporates code from these fine OpenSource projects:\n\n* [[The Stanford Javascript Crypto Library|http://bitwiseshiftleft.github.io/sjcl/]]\n* [[The Jasmine JavaScript Test Framework|http://pivotal.github.io/jasmine/]]\n* [[Normalize.css by Nicolas Gallagher|http://necolas.github.io/normalize.css/]]\n\nAnd media from these projects:\n\n* World flag icons from [[Wikipedia|http://commons.wikimedia.org/wiki/Category:SVG_flags_by_country]]\n"
        },
        "$:/core/copyright.txt": {
            "title": "$:/core/copyright.txt",
            "type": "text/plain",
            "text": "TiddlyWiki created by Jeremy Ruston, (jeremy [at] jermolene [dot] com)\n\nCopyright (c) 2004-2007, Jeremy Ruston\nCopyright (c) 2007-2018, UnaMesa Association\nAll rights reserved.\n\nRedistribution and use in source and binary forms, with or without\nmodification, are permitted provided that the following conditions are met:\n\n* Redistributions of source code must retain the above copyright notice, this\n  list of conditions and the following disclaimer.\n\n* Redistributions in binary form must reproduce the above copyright notice,\n  this list of conditions and the following disclaimer in the documentation\n  and/or other materials provided with the distribution.\n\n* Neither the name of the copyright holder nor the names of its\n  contributors may be used to endorse or promote products derived from\n  this software without specific prior written permission.\n\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS'\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\nDISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE\nFOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\nDAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\nSERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\nCAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\nOR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\nOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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            "title": "$:/core/images/warning",
            "tags": "$:/tags/Image",
            "text": "<svg class=\"tc-image-warning tc-image-button\" width=\"22pt\" height=\"22pt\" viewBox=\"0 0 128 128\">\n    <g fill-rule=\"evenodd\">\n        <path d=\"M57.0717968,11 C60.1509982,5.66666667 67.8490018,5.66666667 70.9282032,11 L126.353829,107 C129.433031,112.333333 125.584029,119 119.425626,119 L8.57437416,119 C2.41597129,119 -1.43303051,112.333333 1.64617093,107 L57.0717968,11 Z M64,37 C59.581722,37 56,40.5820489 56,44.9935776 L56,73.0064224 C56,77.4211534 59.5907123,81 64,81 C68.418278,81 72,77.4179511 72,73.0064224 L72,44.9935776 C72,40.5788466 68.4092877,37 64,37 Z M64,104 C68.418278,104 72,100.418278 72,96 C72,91.581722 68.418278,88 64,88 C59.581722,88 56,91.581722 56,96 C56,100.418278 59.581722,104 64,104 Z\"></path>\n    </g>\n</svg>"
        },
        "$:/language/Buttons/AdvancedSearch/Caption": {
            "title": "$:/language/Buttons/AdvancedSearch/Caption",
            "text": "advanced search"
        },
        "$:/language/Buttons/AdvancedSearch/Hint": {
            "title": "$:/language/Buttons/AdvancedSearch/Hint",
            "text": "Advanced search"
        },
        "$:/language/Buttons/Cancel/Caption": {
            "title": "$:/language/Buttons/Cancel/Caption",
            "text": "cancel"
        },
        "$:/language/Buttons/Cancel/Hint": {
            "title": "$:/language/Buttons/Cancel/Hint",
            "text": "Discard changes to this tiddler"
        },
        "$:/language/Buttons/Clone/Caption": {
            "title": "$:/language/Buttons/Clone/Caption",
            "text": "clone"
        },
        "$:/language/Buttons/Clone/Hint": {
            "title": "$:/language/Buttons/Clone/Hint",
            "text": "Clone this tiddler"
        },
        "$:/language/Buttons/Close/Caption": {
            "title": "$:/language/Buttons/Close/Caption",
            "text": "close"
        },
        "$:/language/Buttons/Close/Hint": {
            "title": "$:/language/Buttons/Close/Hint",
            "text": "Close this tiddler"
        },
        "$:/language/Buttons/CloseAll/Caption": {
            "title": "$:/language/Buttons/CloseAll/Caption",
            "text": "close all"
        },
        "$:/language/Buttons/CloseAll/Hint": {
            "title": "$:/language/Buttons/CloseAll/Hint",
            "text": "Close all tiddlers"
        },
        "$:/language/Buttons/CloseOthers/Caption": {
            "title": "$:/language/Buttons/CloseOthers/Caption",
            "text": "close others"
        },
        "$:/language/Buttons/CloseOthers/Hint": {
            "title": "$:/language/Buttons/CloseOthers/Hint",
            "text": "Close other tiddlers"
        },
        "$:/language/Buttons/ControlPanel/Caption": {
            "title": "$:/language/Buttons/ControlPanel/Caption",
            "text": "control panel"
        },
        "$:/language/Buttons/ControlPanel/Hint": {
            "title": "$:/language/Buttons/ControlPanel/Hint",
            "text": "Open control panel"
        },
        "$:/language/Buttons/CopyToClipboard/Caption": {
            "title": "$:/language/Buttons/CopyToClipboard/Caption",
            "text": "copy to clipboard"
        },
        "$:/language/Buttons/CopyToClipboard/Hint": {
            "title": "$:/language/Buttons/CopyToClipboard/Hint",
            "text": "Copy this text to the clipboard"
        },
        "$:/language/Buttons/Delete/Caption": {
            "title": "$:/language/Buttons/Delete/Caption",
            "text": "delete"
        },
        "$:/language/Buttons/Delete/Hint": {
            "title": "$:/language/Buttons/Delete/Hint",
            "text": "Delete this tiddler"
        },
        "$:/language/Buttons/Edit/Caption": {
            "title": "$:/language/Buttons/Edit/Caption",
            "text": "edit"
        },
        "$:/language/Buttons/Edit/Hint": {
            "title": "$:/language/Buttons/Edit/Hint",
            "text": "Edit this tiddler"
        },
        "$:/language/Buttons/Encryption/Caption": {
            "title": "$:/language/Buttons/Encryption/Caption",
            "text": "encryption"
        },
        "$:/language/Buttons/Encryption/Hint": {
            "title": "$:/language/Buttons/Encryption/Hint",
            "text": "Set or clear a password for saving this wiki"
        },
        "$:/language/Buttons/Encryption/ClearPassword/Caption": {
            "title": "$:/language/Buttons/Encryption/ClearPassword/Caption",
            "text": "clear password"
        },
        "$:/language/Buttons/Encryption/ClearPassword/Hint": {
            "title": "$:/language/Buttons/Encryption/ClearPassword/Hint",
            "text": "Clear the password and save this wiki without encryption"
        },
        "$:/language/Buttons/Encryption/SetPassword/Caption": {
            "title": "$:/language/Buttons/Encryption/SetPassword/Caption",
            "text": "set password"
        },
        "$:/language/Buttons/Encryption/SetPassword/Hint": {
            "title": "$:/language/Buttons/Encryption/SetPassword/Hint",
            "text": "Set a password for saving this wiki with encryption"
        },
        "$:/language/Buttons/ExportPage/Caption": {
            "title": "$:/language/Buttons/ExportPage/Caption",
            "text": "export all"
        },
        "$:/language/Buttons/ExportPage/Hint": {
            "title": "$:/language/Buttons/ExportPage/Hint",
            "text": "Export all tiddlers"
        },
        "$:/language/Buttons/ExportTiddler/Caption": {
            "title": "$:/language/Buttons/ExportTiddler/Caption",
            "text": "export tiddler"
        },
        "$:/language/Buttons/ExportTiddler/Hint": {
            "title": "$:/language/Buttons/ExportTiddler/Hint",
            "text": "Export tiddler"
        },
        "$:/language/Buttons/ExportTiddlers/Caption": {
            "title": "$:/language/Buttons/ExportTiddlers/Caption",
            "text": "export tiddlers"
        },
        "$:/language/Buttons/ExportTiddlers/Hint": {
            "title": "$:/language/Buttons/ExportTiddlers/Hint",
            "text": "Export tiddlers"
        },
        "$:/language/Buttons/Fold/Caption": {
            "title": "$:/language/Buttons/Fold/Caption",
            "text": "fold tiddler"
        },
        "$:/language/Buttons/Fold/Hint": {
            "title": "$:/language/Buttons/Fold/Hint",
            "text": "Fold the body of this tiddler"
        },
        "$:/language/Buttons/Fold/FoldBar/Caption": {
            "title": "$:/language/Buttons/Fold/FoldBar/Caption",
            "text": "fold-bar"
        },
        "$:/language/Buttons/Fold/FoldBar/Hint": {
            "title": "$:/language/Buttons/Fold/FoldBar/Hint",
            "text": "Optional bars to fold and unfold tiddlers"
        },
        "$:/language/Buttons/Unfold/Caption": {
            "title": "$:/language/Buttons/Unfold/Caption",
            "text": "unfold tiddler"
        },
        "$:/language/Buttons/Unfold/Hint": {
            "title": "$:/language/Buttons/Unfold/Hint",
            "text": "Unfold the body of this tiddler"
        },
        "$:/language/Buttons/FoldOthers/Caption": {
            "title": "$:/language/Buttons/FoldOthers/Caption",
            "text": "fold other tiddlers"
        },
        "$:/language/Buttons/FoldOthers/Hint": {
            "title": "$:/language/Buttons/FoldOthers/Hint",
            "text": "Fold the bodies of other opened tiddlers"
        },
        "$:/language/Buttons/FoldAll/Caption": {
            "title": "$:/language/Buttons/FoldAll/Caption",
            "text": "fold all tiddlers"
        },
        "$:/language/Buttons/FoldAll/Hint": {
            "title": "$:/language/Buttons/FoldAll/Hint",
            "text": "Fold the bodies of all opened tiddlers"
        },
        "$:/language/Buttons/UnfoldAll/Caption": {
            "title": "$:/language/Buttons/UnfoldAll/Caption",
            "text": "unfold all tiddlers"
        },
        "$:/language/Buttons/UnfoldAll/Hint": {
            "title": "$:/language/Buttons/UnfoldAll/Hint",
            "text": "Unfold the bodies of all opened tiddlers"
        },
        "$:/language/Buttons/FullScreen/Caption": {
            "title": "$:/language/Buttons/FullScreen/Caption",
            "text": "full-screen"
        },
        "$:/language/Buttons/FullScreen/Hint": {
            "title": "$:/language/Buttons/FullScreen/Hint",
            "text": "Enter or leave full-screen mode"
        },
        "$:/language/Buttons/Help/Caption": {
            "title": "$:/language/Buttons/Help/Caption",
            "text": "help"
        },
        "$:/language/Buttons/Help/Hint": {
            "title": "$:/language/Buttons/Help/Hint",
            "text": "Show help panel"
        },
        "$:/language/Buttons/Import/Caption": {
            "title": "$:/language/Buttons/Import/Caption",
            "text": "import"
        },
        "$:/language/Buttons/Import/Hint": {
            "title": "$:/language/Buttons/Import/Hint",
            "text": "Import many types of file including text, image, TiddlyWiki or JSON"
        },
        "$:/language/Buttons/Info/Caption": {
            "title": "$:/language/Buttons/Info/Caption",
            "text": "info"
        },
        "$:/language/Buttons/Info/Hint": {
            "title": "$:/language/Buttons/Info/Hint",
            "text": "Show information for this tiddler"
        },
        "$:/language/Buttons/Home/Caption": {
            "title": "$:/language/Buttons/Home/Caption",
            "text": "home"
        },
        "$:/language/Buttons/Home/Hint": {
            "title": "$:/language/Buttons/Home/Hint",
            "text": "Open the default tiddlers"
        },
        "$:/language/Buttons/Language/Caption": {
            "title": "$:/language/Buttons/Language/Caption",
            "text": "language"
        },
        "$:/language/Buttons/Language/Hint": {
            "title": "$:/language/Buttons/Language/Hint",
            "text": "Choose the user interface language"
        },
        "$:/language/Buttons/Manager/Caption": {
            "title": "$:/language/Buttons/Manager/Caption",
            "text": "tiddler manager"
        },
        "$:/language/Buttons/Manager/Hint": {
            "title": "$:/language/Buttons/Manager/Hint",
            "text": "Open tiddler manager"
        },
        "$:/language/Buttons/More/Caption": {
            "title": "$:/language/Buttons/More/Caption",
            "text": "more"
        },
        "$:/language/Buttons/More/Hint": {
            "title": "$:/language/Buttons/More/Hint",
            "text": "More actions"
        },
        "$:/language/Buttons/NewHere/Caption": {
            "title": "$:/language/Buttons/NewHere/Caption",
            "text": "new here"
        },
        "$:/language/Buttons/NewHere/Hint": {
            "title": "$:/language/Buttons/NewHere/Hint",
            "text": "Create a new tiddler tagged with this one"
        },
        "$:/language/Buttons/NewJournal/Caption": {
            "title": "$:/language/Buttons/NewJournal/Caption",
            "text": "new journal"
        },
        "$:/language/Buttons/NewJournal/Hint": {
            "title": "$:/language/Buttons/NewJournal/Hint",
            "text": "Create a new journal tiddler"
        },
        "$:/language/Buttons/NewJournalHere/Caption": {
            "title": "$:/language/Buttons/NewJournalHere/Caption",
            "text": "new journal here"
        },
        "$:/language/Buttons/NewJournalHere/Hint": {
            "title": "$:/language/Buttons/NewJournalHere/Hint",
            "text": "Create a new journal tiddler tagged with this one"
        },
        "$:/language/Buttons/NewImage/Caption": {
            "title": "$:/language/Buttons/NewImage/Caption",
            "text": "new image"
        },
        "$:/language/Buttons/NewImage/Hint": {
            "title": "$:/language/Buttons/NewImage/Hint",
            "text": "Create a new image tiddler"
        },
        "$:/language/Buttons/NewMarkdown/Caption": {
            "title": "$:/language/Buttons/NewMarkdown/Caption",
            "text": "new Markdown tiddler"
        },
        "$:/language/Buttons/NewMarkdown/Hint": {
            "title": "$:/language/Buttons/NewMarkdown/Hint",
            "text": "Create a new Markdown tiddler"
        },
        "$:/language/Buttons/NewTiddler/Caption": {
            "title": "$:/language/Buttons/NewTiddler/Caption",
            "text": "new tiddler"
        },
        "$:/language/Buttons/NewTiddler/Hint": {
            "title": "$:/language/Buttons/NewTiddler/Hint",
            "text": "Create a new tiddler"
        },
        "$:/language/Buttons/OpenWindow/Caption": {
            "title": "$:/language/Buttons/OpenWindow/Caption",
            "text": "open in new window"
        },
        "$:/language/Buttons/OpenWindow/Hint": {
            "title": "$:/language/Buttons/OpenWindow/Hint",
            "text": "Open tiddler in new window"
        },
        "$:/language/Buttons/Palette/Caption": {
            "title": "$:/language/Buttons/Palette/Caption",
            "text": "palette"
        },
        "$:/language/Buttons/Palette/Hint": {
            "title": "$:/language/Buttons/Palette/Hint",
            "text": "Choose the colour palette"
        },
        "$:/language/Buttons/Permalink/Caption": {
            "title": "$:/language/Buttons/Permalink/Caption",
            "text": "permalink"
        },
        "$:/language/Buttons/Permalink/Hint": {
            "title": "$:/language/Buttons/Permalink/Hint",
            "text": "Set browser address bar to a direct link to this tiddler"
        },
        "$:/language/Buttons/Permaview/Caption": {
            "title": "$:/language/Buttons/Permaview/Caption",
            "text": "permaview"
        },
        "$:/language/Buttons/Permaview/Hint": {
            "title": "$:/language/Buttons/Permaview/Hint",
            "text": "Set browser address bar to a direct link to all the tiddlers in this story"
        },
        "$:/language/Buttons/Print/Caption": {
            "title": "$:/language/Buttons/Print/Caption",
            "text": "print page"
        },
        "$:/language/Buttons/Print/Hint": {
            "title": "$:/language/Buttons/Print/Hint",
            "text": "Print the current page"
        },
        "$:/language/Buttons/Refresh/Caption": {
            "title": "$:/language/Buttons/Refresh/Caption",
            "text": "refresh"
        },
        "$:/language/Buttons/Refresh/Hint": {
            "title": "$:/language/Buttons/Refresh/Hint",
            "text": "Perform a full refresh of the wiki"
        },
        "$:/language/Buttons/Save/Caption": {
            "title": "$:/language/Buttons/Save/Caption",
            "text": "ok"
        },
        "$:/language/Buttons/Save/Hint": {
            "title": "$:/language/Buttons/Save/Hint",
            "text": "Confirm changes to this tiddler"
        },
        "$:/language/Buttons/SaveWiki/Caption": {
            "title": "$:/language/Buttons/SaveWiki/Caption",
            "text": "save changes"
        },
        "$:/language/Buttons/SaveWiki/Hint": {
            "title": "$:/language/Buttons/SaveWiki/Hint",
            "text": "Save changes"
        },
        "$:/language/Buttons/StoryView/Caption": {
            "title": "$:/language/Buttons/StoryView/Caption",
            "text": "storyview"
        },
        "$:/language/Buttons/StoryView/Hint": {
            "title": "$:/language/Buttons/StoryView/Hint",
            "text": "Choose the story visualisation"
        },
        "$:/language/Buttons/HideSideBar/Caption": {
            "title": "$:/language/Buttons/HideSideBar/Caption",
            "text": "hide sidebar"
        },
        "$:/language/Buttons/HideSideBar/Hint": {
            "title": "$:/language/Buttons/HideSideBar/Hint",
            "text": "Hide sidebar"
        },
        "$:/language/Buttons/ShowSideBar/Caption": {
            "title": "$:/language/Buttons/ShowSideBar/Caption",
            "text": "show sidebar"
        },
        "$:/language/Buttons/ShowSideBar/Hint": {
            "title": "$:/language/Buttons/ShowSideBar/Hint",
            "text": "Show sidebar"
        },
        "$:/language/Buttons/TagManager/Caption": {
            "title": "$:/language/Buttons/TagManager/Caption",
            "text": "tag manager"
        },
        "$:/language/Buttons/TagManager/Hint": {
            "title": "$:/language/Buttons/TagManager/Hint",
            "text": "Open tag manager"
        },
        "$:/language/Buttons/Timestamp/Caption": {
            "title": "$:/language/Buttons/Timestamp/Caption",
            "text": "timestamps"
        },
        "$:/language/Buttons/Timestamp/Hint": {
            "title": "$:/language/Buttons/Timestamp/Hint",
            "text": "Choose whether modifications update timestamps"
        },
        "$:/language/Buttons/Timestamp/On/Caption": {
            "title": "$:/language/Buttons/Timestamp/On/Caption",
            "text": "timestamps are on"
        },
        "$:/language/Buttons/Timestamp/On/Hint": {
            "title": "$:/language/Buttons/Timestamp/On/Hint",
            "text": "Update timestamps when tiddlers are modified"
        },
        "$:/language/Buttons/Timestamp/Off/Caption": {
            "title": "$:/language/Buttons/Timestamp/Off/Caption",
            "text": "timestamps are off"
        },
        "$:/language/Buttons/Timestamp/Off/Hint": {
            "title": "$:/language/Buttons/Timestamp/Off/Hint",
            "text": "Don't update timestamps when tiddlers are modified"
        },
        "$:/language/Buttons/Theme/Caption": {
            "title": "$:/language/Buttons/Theme/Caption",
            "text": "theme"
        },
        "$:/language/Buttons/Theme/Hint": {
            "title": "$:/language/Buttons/Theme/Hint",
            "text": "Choose the display theme"
        },
        "$:/language/Buttons/Bold/Caption": {
            "title": "$:/language/Buttons/Bold/Caption",
            "text": "bold"
        },
        "$:/language/Buttons/Bold/Hint": {
            "title": "$:/language/Buttons/Bold/Hint",
            "text": "Apply bold formatting to selection"
        },
        "$:/language/Buttons/Clear/Caption": {
            "title": "$:/language/Buttons/Clear/Caption",
            "text": "clear"
        },
        "$:/language/Buttons/Clear/Hint": {
            "title": "$:/language/Buttons/Clear/Hint",
            "text": "Clear image to solid colour"
        },
        "$:/language/Buttons/EditorHeight/Caption": {
            "title": "$:/language/Buttons/EditorHeight/Caption",
            "text": "editor height"
        },
        "$:/language/Buttons/EditorHeight/Caption/Auto": {
            "title": "$:/language/Buttons/EditorHeight/Caption/Auto",
            "text": "Automatically adjust height to fit content"
        },
        "$:/language/Buttons/EditorHeight/Caption/Fixed": {
            "title": "$:/language/Buttons/EditorHeight/Caption/Fixed",
            "text": "Fixed height:"
        },
        "$:/language/Buttons/EditorHeight/Hint": {
            "title": "$:/language/Buttons/EditorHeight/Hint",
            "text": "Choose the height of the text editor"
        },
        "$:/language/Buttons/Excise/Caption": {
            "title": "$:/language/Buttons/Excise/Caption",
            "text": "excise"
        },
        "$:/language/Buttons/Excise/Caption/Excise": {
            "title": "$:/language/Buttons/Excise/Caption/Excise",
            "text": "Perform excision"
        },
        "$:/language/Buttons/Excise/Caption/MacroName": {
            "title": "$:/language/Buttons/Excise/Caption/MacroName",
            "text": "Macro name:"
        },
        "$:/language/Buttons/Excise/Caption/NewTitle": {
            "title": "$:/language/Buttons/Excise/Caption/NewTitle",
            "text": "Title of new tiddler:"
        },
        "$:/language/Buttons/Excise/Caption/Replace": {
            "title": "$:/language/Buttons/Excise/Caption/Replace",
            "text": "Replace excised text with:"
        },
        "$:/language/Buttons/Excise/Caption/Replace/Macro": {
            "title": "$:/language/Buttons/Excise/Caption/Replace/Macro",
            "text": "macro"
        },
        "$:/language/Buttons/Excise/Caption/Replace/Link": {
            "title": "$:/language/Buttons/Excise/Caption/Replace/Link",
            "text": "link"
        },
        "$:/language/Buttons/Excise/Caption/Replace/Transclusion": {
            "title": "$:/language/Buttons/Excise/Caption/Replace/Transclusion",
            "text": "transclusion"
        },
        "$:/language/Buttons/Excise/Caption/Tag": {
            "title": "$:/language/Buttons/Excise/Caption/Tag",
            "text": "Tag new tiddler with the title of this tiddler"
        },
        "$:/language/Buttons/Excise/Caption/TiddlerExists": {
            "title": "$:/language/Buttons/Excise/Caption/TiddlerExists",
            "text": "Warning: tiddler already exists"
        },
        "$:/language/Buttons/Excise/Hint": {
            "title": "$:/language/Buttons/Excise/Hint",
            "text": "Excise the selected text into a new tiddler"
        },
        "$:/language/Buttons/Heading1/Caption": {
            "title": "$:/language/Buttons/Heading1/Caption",
            "text": "heading 1"
        },
        "$:/language/Buttons/Heading1/Hint": {
            "title": "$:/language/Buttons/Heading1/Hint",
            "text": "Apply heading level 1 formatting to lines containing selection"
        },
        "$:/language/Buttons/Heading2/Caption": {
            "title": "$:/language/Buttons/Heading2/Caption",
            "text": "heading 2"
        },
        "$:/language/Buttons/Heading2/Hint": {
            "title": "$:/language/Buttons/Heading2/Hint",
            "text": "Apply heading level 2 formatting to lines containing selection"
        },
        "$:/language/Buttons/Heading3/Caption": {
            "title": "$:/language/Buttons/Heading3/Caption",
            "text": "heading 3"
        },
        "$:/language/Buttons/Heading3/Hint": {
            "title": "$:/language/Buttons/Heading3/Hint",
            "text": "Apply heading level 3 formatting to lines containing selection"
        },
        "$:/language/Buttons/Heading4/Caption": {
            "title": "$:/language/Buttons/Heading4/Caption",
            "text": "heading 4"
        },
        "$:/language/Buttons/Heading4/Hint": {
            "title": "$:/language/Buttons/Heading4/Hint",
            "text": "Apply heading level 4 formatting to lines containing selection"
        },
        "$:/language/Buttons/Heading5/Caption": {
            "title": "$:/language/Buttons/Heading5/Caption",
            "text": "heading 5"
        },
        "$:/language/Buttons/Heading5/Hint": {
            "title": "$:/language/Buttons/Heading5/Hint",
            "text": "Apply heading level 5 formatting to lines containing selection"
        },
        "$:/language/Buttons/Heading6/Caption": {
            "title": "$:/language/Buttons/Heading6/Caption",
            "text": "heading 6"
        },
        "$:/language/Buttons/Heading6/Hint": {
            "title": "$:/language/Buttons/Heading6/Hint",
            "text": "Apply heading level 6 formatting to lines containing selection"
        },
        "$:/language/Buttons/Italic/Caption": {
            "title": "$:/language/Buttons/Italic/Caption",
            "text": "italic"
        },
        "$:/language/Buttons/Italic/Hint": {
            "title": "$:/language/Buttons/Italic/Hint",
            "text": "Apply italic formatting to selection"
        },
        "$:/language/Buttons/LineWidth/Caption": {
            "title": "$:/language/Buttons/LineWidth/Caption",
            "text": "line width"
        },
        "$:/language/Buttons/LineWidth/Hint": {
            "title": "$:/language/Buttons/LineWidth/Hint",
            "text": "Set line width for painting"
        },
        "$:/language/Buttons/Link/Caption": {
            "title": "$:/language/Buttons/Link/Caption",
            "text": "link"
        },
        "$:/language/Buttons/Link/Hint": {
            "title": "$:/language/Buttons/Link/Hint",
            "text": "Create wikitext link"
        },
        "$:/language/Buttons/Linkify/Caption": {
            "title": "$:/language/Buttons/Linkify/Caption",
            "text": "wikilink"
        },
        "$:/language/Buttons/Linkify/Hint": {
            "title": "$:/language/Buttons/Linkify/Hint",
            "text": "Wrap selection in square brackets"
        },
        "$:/language/Buttons/ListBullet/Caption": {
            "title": "$:/language/Buttons/ListBullet/Caption",
            "text": "bulleted list"
        },
        "$:/language/Buttons/ListBullet/Hint": {
            "title": "$:/language/Buttons/ListBullet/Hint",
            "text": "Apply bulleted list formatting to lines containing selection"
        },
        "$:/language/Buttons/ListNumber/Caption": {
            "title": "$:/language/Buttons/ListNumber/Caption",
            "text": "numbered list"
        },
        "$:/language/Buttons/ListNumber/Hint": {
            "title": "$:/language/Buttons/ListNumber/Hint",
            "text": "Apply numbered list formatting to lines containing selection"
        },
        "$:/language/Buttons/MonoBlock/Caption": {
            "title": "$:/language/Buttons/MonoBlock/Caption",
            "text": "monospaced block"
        },
        "$:/language/Buttons/MonoBlock/Hint": {
            "title": "$:/language/Buttons/MonoBlock/Hint",
            "text": "Apply monospaced block formatting to lines containing selection"
        },
        "$:/language/Buttons/MonoLine/Caption": {
            "title": "$:/language/Buttons/MonoLine/Caption",
            "text": "monospaced"
        },
        "$:/language/Buttons/MonoLine/Hint": {
            "title": "$:/language/Buttons/MonoLine/Hint",
            "text": "Apply monospaced character formatting to selection"
        },
        "$:/language/Buttons/Opacity/Caption": {
            "title": "$:/language/Buttons/Opacity/Caption",
            "text": "opacity"
        },
        "$:/language/Buttons/Opacity/Hint": {
            "title": "$:/language/Buttons/Opacity/Hint",
            "text": "Set painting opacity"
        },
        "$:/language/Buttons/Paint/Caption": {
            "title": "$:/language/Buttons/Paint/Caption",
            "text": "paint colour"
        },
        "$:/language/Buttons/Paint/Hint": {
            "title": "$:/language/Buttons/Paint/Hint",
            "text": "Set painting colour"
        },
        "$:/language/Buttons/Picture/Caption": {
            "title": "$:/language/Buttons/Picture/Caption",
            "text": "picture"
        },
        "$:/language/Buttons/Picture/Hint": {
            "title": "$:/language/Buttons/Picture/Hint",
            "text": "Insert picture"
        },
        "$:/language/Buttons/Preview/Caption": {
            "title": "$:/language/Buttons/Preview/Caption",
            "text": "preview"
        },
        "$:/language/Buttons/Preview/Hint": {
            "title": "$:/language/Buttons/Preview/Hint",
            "text": "Show preview pane"
        },
        "$:/language/Buttons/PreviewType/Caption": {
            "title": "$:/language/Buttons/PreviewType/Caption",
            "text": "preview type"
        },
        "$:/language/Buttons/PreviewType/Hint": {
            "title": "$:/language/Buttons/PreviewType/Hint",
            "text": "Choose preview type"
        },
        "$:/language/Buttons/Quote/Caption": {
            "title": "$:/language/Buttons/Quote/Caption",
            "text": "quote"
        },
        "$:/language/Buttons/Quote/Hint": {
            "title": "$:/language/Buttons/Quote/Hint",
            "text": "Apply quoted text formatting to lines containing selection"
        },
        "$:/language/Buttons/RotateLeft/Caption": {
            "title": "$:/language/Buttons/RotateLeft/Caption",
            "text": "rotate left"
        },
        "$:/language/Buttons/RotateLeft/Hint": {
            "title": "$:/language/Buttons/RotateLeft/Hint",
            "text": "Rotate image left by 90 degrees"
        },
        "$:/language/Buttons/Size/Caption": {
            "title": "$:/language/Buttons/Size/Caption",
            "text": "image size"
        },
        "$:/language/Buttons/Size/Caption/Height": {
            "title": "$:/language/Buttons/Size/Caption/Height",
            "text": "Height:"
        },
        "$:/language/Buttons/Size/Caption/Resize": {
            "title": "$:/language/Buttons/Size/Caption/Resize",
            "text": "Resize image"
        },
        "$:/language/Buttons/Size/Caption/Width": {
            "title": "$:/language/Buttons/Size/Caption/Width",
            "text": "Width:"
        },
        "$:/language/Buttons/Size/Hint": {
            "title": "$:/language/Buttons/Size/Hint",
            "text": "Set image size"
        },
        "$:/language/Buttons/Stamp/Caption": {
            "title": "$:/language/Buttons/Stamp/Caption",
            "text": "stamp"
        },
        "$:/language/Buttons/Stamp/Caption/New": {
            "title": "$:/language/Buttons/Stamp/Caption/New",
            "text": "Add your own"
        },
        "$:/language/Buttons/Stamp/Hint": {
            "title": "$:/language/Buttons/Stamp/Hint",
            "text": "Insert a preconfigured snippet of text"
        },
        "$:/language/Buttons/Stamp/New/Title": {
            "title": "$:/language/Buttons/Stamp/New/Title",
            "text": "Name as shown in menu"
        },
        "$:/language/Buttons/Stamp/New/Text": {
            "title": "$:/language/Buttons/Stamp/New/Text",
            "text": "Text of snippet. (Remember to add a descriptive title in the caption field)."
        },
        "$:/language/Buttons/Strikethrough/Caption": {
            "title": "$:/language/Buttons/Strikethrough/Caption",
            "text": "strikethrough"
        },
        "$:/language/Buttons/Strikethrough/Hint": {
            "title": "$:/language/Buttons/Strikethrough/Hint",
            "text": "Apply strikethrough formatting to selection"
        },
        "$:/language/Buttons/Subscript/Caption": {
            "title": "$:/language/Buttons/Subscript/Caption",
            "text": "subscript"
        },
        "$:/language/Buttons/Subscript/Hint": {
            "title": "$:/language/Buttons/Subscript/Hint",
            "text": "Apply subscript formatting to selection"
        },
        "$:/language/Buttons/Superscript/Caption": {
            "title": "$:/language/Buttons/Superscript/Caption",
            "text": "superscript"
        },
        "$:/language/Buttons/Superscript/Hint": {
            "title": "$:/language/Buttons/Superscript/Hint",
            "text": "Apply superscript formatting to selection"
        },
        "$:/language/Buttons/Transcludify/Caption": {
            "title": "$:/language/Buttons/Transcludify/Caption",
            "text": "transclusion"
        },
        "$:/language/Buttons/Transcludify/Hint": {
            "title": "$:/language/Buttons/Transcludify/Hint",
            "text": "Wrap selection in curly brackets"
        },
        "$:/language/Buttons/Underline/Caption": {
            "title": "$:/language/Buttons/Underline/Caption",
            "text": "underline"
        },
        "$:/language/Buttons/Underline/Hint": {
            "title": "$:/language/Buttons/Underline/Hint",
            "text": "Apply underline formatting to selection"
        },
        "$:/language/ControlPanel/Advanced/Caption": {
            "title": "$:/language/ControlPanel/Advanced/Caption",
            "text": "Advanced"
        },
        "$:/language/ControlPanel/Advanced/Hint": {
            "title": "$:/language/ControlPanel/Advanced/Hint",
            "text": "Internal information about this TiddlyWiki"
        },
        "$:/language/ControlPanel/Appearance/Caption": {
            "title": "$:/language/ControlPanel/Appearance/Caption",
            "text": "Appearance"
        },
        "$:/language/ControlPanel/Appearance/Hint": {
            "title": "$:/language/ControlPanel/Appearance/Hint",
            "text": "Ways to customise the appearance of your TiddlyWiki."
        },
        "$:/language/ControlPanel/Basics/AnimDuration/Prompt": {
            "title": "$:/language/ControlPanel/Basics/AnimDuration/Prompt",
            "text": "Animation duration:"
        },
        "$:/language/ControlPanel/Basics/Caption": {
            "title": "$:/language/ControlPanel/Basics/Caption",
            "text": "Basics"
        },
        "$:/language/ControlPanel/Basics/DefaultTiddlers/BottomHint": {
            "title": "$:/language/ControlPanel/Basics/DefaultTiddlers/BottomHint",
            "text": "Use &#91;&#91;double square brackets&#93;&#93; for titles with spaces. Or you can choose to <$button set=\"$:/DefaultTiddlers\" setTo=\"[list[$:/StoryList]]\">retain story ordering</$button>"
        },
        "$:/language/ControlPanel/Basics/DefaultTiddlers/Prompt": {
            "title": "$:/language/ControlPanel/Basics/DefaultTiddlers/Prompt",
            "text": "Default tiddlers:"
        },
        "$:/language/ControlPanel/Basics/DefaultTiddlers/TopHint": {
            "title": "$:/language/ControlPanel/Basics/DefaultTiddlers/TopHint",
            "text": "Choose which tiddlers are displayed at startup:"
        },
        "$:/language/ControlPanel/Basics/Language/Prompt": {
            "title": "$:/language/ControlPanel/Basics/Language/Prompt",
            "text": "Hello! Current language:"
        },
        "$:/language/ControlPanel/Basics/NewJournal/Title/Prompt": {
            "title": "$:/language/ControlPanel/Basics/NewJournal/Title/Prompt",
            "text": "Title of new journal tiddlers"
        },
        "$:/language/ControlPanel/Basics/NewJournal/Text/Prompt": {
            "title": "$:/language/ControlPanel/Basics/NewJournal/Text/Prompt",
            "text": "Text for new journal tiddlers"
        },
        "$:/language/ControlPanel/Basics/NewJournal/Tags/Prompt": {
            "title": "$:/language/ControlPanel/Basics/NewJournal/Tags/Prompt",
            "text": "Tags for new journal tiddlers"
        },
        "$:/language/ControlPanel/Basics/NewTiddler/Title/Prompt": {
            "title": "$:/language/ControlPanel/Basics/NewTiddler/Title/Prompt",
            "text": "Title of new tiddlers"
        },
        "$:/language/ControlPanel/Basics/OverriddenShadowTiddlers/Prompt": {
            "title": "$:/language/ControlPanel/Basics/OverriddenShadowTiddlers/Prompt",
            "text": "Number of overridden shadow tiddlers:"
        },
        "$:/language/ControlPanel/Basics/ShadowTiddlers/Prompt": {
            "title": "$:/language/ControlPanel/Basics/ShadowTiddlers/Prompt",
            "text": "Number of shadow tiddlers:"
        },
        "$:/language/ControlPanel/Basics/Subtitle/Prompt": {
            "title": "$:/language/ControlPanel/Basics/Subtitle/Prompt",
            "text": "Subtitle:"
        },
        "$:/language/ControlPanel/Basics/SystemTiddlers/Prompt": {
            "title": "$:/language/ControlPanel/Basics/SystemTiddlers/Prompt",
            "text": "Number of system tiddlers:"
        },
        "$:/language/ControlPanel/Basics/Tags/Prompt": {
            "title": "$:/language/ControlPanel/Basics/Tags/Prompt",
            "text": "Number of tags:"
        },
        "$:/language/ControlPanel/Basics/Tiddlers/Prompt": {
            "title": "$:/language/ControlPanel/Basics/Tiddlers/Prompt",
            "text": "Number of tiddlers:"
        },
        "$:/language/ControlPanel/Basics/Title/Prompt": {
            "title": "$:/language/ControlPanel/Basics/Title/Prompt",
            "text": "Title of this ~TiddlyWiki:"
        },
        "$:/language/ControlPanel/Basics/Username/Prompt": {
            "title": "$:/language/ControlPanel/Basics/Username/Prompt",
            "text": "Username for signing edits:"
        },
        "$:/language/ControlPanel/Basics/Version/Prompt": {
            "title": "$:/language/ControlPanel/Basics/Version/Prompt",
            "text": "~TiddlyWiki version:"
        },
        "$:/language/ControlPanel/EditorTypes/Caption": {
            "title": "$:/language/ControlPanel/EditorTypes/Caption",
            "text": "Editor Types"
        },
        "$:/language/ControlPanel/EditorTypes/Editor/Caption": {
            "title": "$:/language/ControlPanel/EditorTypes/Editor/Caption",
            "text": "Editor"
        },
        "$:/language/ControlPanel/EditorTypes/Hint": {
            "title": "$:/language/ControlPanel/EditorTypes/Hint",
            "text": "These tiddlers determine which editor is used to edit specific tiddler types."
        },
        "$:/language/ControlPanel/EditorTypes/Type/Caption": {
            "title": "$:/language/ControlPanel/EditorTypes/Type/Caption",
            "text": "Type"
        },
        "$:/language/ControlPanel/Info/Caption": {
            "title": "$:/language/ControlPanel/Info/Caption",
            "text": "Info"
        },
        "$:/language/ControlPanel/Info/Hint": {
            "title": "$:/language/ControlPanel/Info/Hint",
            "text": "Information about this TiddlyWiki"
        },
        "$:/language/ControlPanel/KeyboardShortcuts/Add/Prompt": {
            "title": "$:/language/ControlPanel/KeyboardShortcuts/Add/Prompt",
            "text": "Type shortcut here"
        },
        "$:/language/ControlPanel/KeyboardShortcuts/Add/Caption": {
            "title": "$:/language/ControlPanel/KeyboardShortcuts/Add/Caption",
            "text": "add shortcut"
        },
        "$:/language/ControlPanel/KeyboardShortcuts/Caption": {
            "title": "$:/language/ControlPanel/KeyboardShortcuts/Caption",
            "text": "Keyboard Shortcuts"
        },
        "$:/language/ControlPanel/KeyboardShortcuts/Hint": {
            "title": "$:/language/ControlPanel/KeyboardShortcuts/Hint",
            "text": "Manage keyboard shortcut assignments"
        },
        "$:/language/ControlPanel/KeyboardShortcuts/NoShortcuts/Caption": {
            "title": "$:/language/ControlPanel/KeyboardShortcuts/NoShortcuts/Caption",
            "text": "No keyboard shortcuts assigned"
        },
        "$:/language/ControlPanel/KeyboardShortcuts/Remove/Hint": {
            "title": "$:/language/ControlPanel/KeyboardShortcuts/Remove/Hint",
            "text": "remove keyboard shortcut"
        },
        "$:/language/ControlPanel/KeyboardShortcuts/Platform/All": {
            "title": "$:/language/ControlPanel/KeyboardShortcuts/Platform/All",
            "text": "All platforms"
        },
        "$:/language/ControlPanel/KeyboardShortcuts/Platform/Mac": {
            "title": "$:/language/ControlPanel/KeyboardShortcuts/Platform/Mac",
            "text": "Macintosh platform only"
        },
        "$:/language/ControlPanel/KeyboardShortcuts/Platform/NonMac": {
            "title": "$:/language/ControlPanel/KeyboardShortcuts/Platform/NonMac",
            "text": "Non-Macintosh platforms only"
        },
        "$:/language/ControlPanel/KeyboardShortcuts/Platform/Linux": {
            "title": "$:/language/ControlPanel/KeyboardShortcuts/Platform/Linux",
            "text": "Linux platform only"
        },
        "$:/language/ControlPanel/KeyboardShortcuts/Platform/NonLinux": {
            "title": "$:/language/ControlPanel/KeyboardShortcuts/Platform/NonLinux",
            "text": "Non-Linux platforms only"
        },
        "$:/language/ControlPanel/KeyboardShortcuts/Platform/Windows": {
            "title": "$:/language/ControlPanel/KeyboardShortcuts/Platform/Windows",
            "text": "Windows platform only"
        },
        "$:/language/ControlPanel/KeyboardShortcuts/Platform/NonWindows": {
            "title": "$:/language/ControlPanel/KeyboardShortcuts/Platform/NonWindows",
            "text": "Non-Windows platforms only"
        },
        "$:/language/ControlPanel/LoadedModules/Caption": {
            "title": "$:/language/ControlPanel/LoadedModules/Caption",
            "text": "Loaded Modules"
        },
        "$:/language/ControlPanel/LoadedModules/Hint": {
            "title": "$:/language/ControlPanel/LoadedModules/Hint",
            "text": "These are the currently loaded tiddler modules linked to their source tiddlers. Any italicised modules lack a source tiddler, typically because they were setup during the boot process."
        },
        "$:/language/ControlPanel/Palette/Caption": {
            "title": "$:/language/ControlPanel/Palette/Caption",
            "text": "Palette"
        },
        "$:/language/ControlPanel/Palette/Editor/Clone/Caption": {
            "title": "$:/language/ControlPanel/Palette/Editor/Clone/Caption",
            "text": "clone"
        },
        "$:/language/ControlPanel/Palette/Editor/Clone/Prompt": {
            "title": "$:/language/ControlPanel/Palette/Editor/Clone/Prompt",
            "text": "It is recommended that you clone this shadow palette before editing it"
        },
        "$:/language/ControlPanel/Palette/Editor/Prompt/Modified": {
            "title": "$:/language/ControlPanel/Palette/Editor/Prompt/Modified",
            "text": "This shadow palette has been modified"
        },
        "$:/language/ControlPanel/Palette/Editor/Prompt": {
            "title": "$:/language/ControlPanel/Palette/Editor/Prompt",
            "text": "Editing"
        },
        "$:/language/ControlPanel/Palette/Editor/Reset/Caption": {
            "title": "$:/language/ControlPanel/Palette/Editor/Reset/Caption",
            "text": "reset"
        },
        "$:/language/ControlPanel/Palette/HideEditor/Caption": {
            "title": "$:/language/ControlPanel/Palette/HideEditor/Caption",
            "text": "hide editor"
        },
        "$:/language/ControlPanel/Palette/Prompt": {
            "title": "$:/language/ControlPanel/Palette/Prompt",
            "text": "Current palette:"
        },
        "$:/language/ControlPanel/Palette/ShowEditor/Caption": {
            "title": "$:/language/ControlPanel/Palette/ShowEditor/Caption",
            "text": "show editor"
        },
        "$:/language/ControlPanel/Parsing/Caption": {
            "title": "$:/language/ControlPanel/Parsing/Caption",
            "text": "Parsing"
        },
        "$:/language/ControlPanel/Parsing/Hint": {
            "title": "$:/language/ControlPanel/Parsing/Hint",
            "text": "Here you can globally disable/enable wiki parser rules. For changes to take effect, save and reload your wiki. Disabling certain parser rules can prevent <$text text=\"TiddlyWiki\"/> from functioning correctly. Use [[safe mode|https://tiddlywiki.com/#SafeMode]] to restore normal operation."
        },
        "$:/language/ControlPanel/Parsing/Block/Caption": {
            "title": "$:/language/ControlPanel/Parsing/Block/Caption",
            "text": "Block Parse Rules"
        },
        "$:/language/ControlPanel/Parsing/Inline/Caption": {
            "title": "$:/language/ControlPanel/Parsing/Inline/Caption",
            "text": "Inline Parse Rules"
        },
        "$:/language/ControlPanel/Parsing/Pragma/Caption": {
            "title": "$:/language/ControlPanel/Parsing/Pragma/Caption",
            "text": "Pragma Parse Rules"
        },
        "$:/language/ControlPanel/Plugins/Add/Caption": {
            "title": "$:/language/ControlPanel/Plugins/Add/Caption",
            "text": "Get more plugins"
        },
        "$:/language/ControlPanel/Plugins/Add/Hint": {
            "title": "$:/language/ControlPanel/Plugins/Add/Hint",
            "text": "Install plugins from the official library"
        },
        "$:/language/ControlPanel/Plugins/AlreadyInstalled/Hint": {
            "title": "$:/language/ControlPanel/Plugins/AlreadyInstalled/Hint",
            "text": "This plugin is already installed at version <$text text=<<installedVersion>>/>"
        },
        "$:/language/ControlPanel/Plugins/Caption": {
            "title": "$:/language/ControlPanel/Plugins/Caption",
            "text": "Plugins"
        },
        "$:/language/ControlPanel/Plugins/Disable/Caption": {
            "title": "$:/language/ControlPanel/Plugins/Disable/Caption",
            "text": "disable"
        },
        "$:/language/ControlPanel/Plugins/Disable/Hint": {
            "title": "$:/language/ControlPanel/Plugins/Disable/Hint",
            "text": "Disable this plugin when reloading page"
        },
        "$:/language/ControlPanel/Plugins/Disabled/Status": {
            "title": "$:/language/ControlPanel/Plugins/Disabled/Status",
            "text": "(disabled)"
        },
        "$:/language/ControlPanel/Plugins/Empty/Hint": {
            "title": "$:/language/ControlPanel/Plugins/Empty/Hint",
            "text": "None"
        },
        "$:/language/ControlPanel/Plugins/Enable/Caption": {
            "title": "$:/language/ControlPanel/Plugins/Enable/Caption",
            "text": "enable"
        },
        "$:/language/ControlPanel/Plugins/Enable/Hint": {
            "title": "$:/language/ControlPanel/Plugins/Enable/Hint",
            "text": "Enable this plugin when reloading page"
        },
        "$:/language/ControlPanel/Plugins/Install/Caption": {
            "title": "$:/language/ControlPanel/Plugins/Install/Caption",
            "text": "install"
        },
        "$:/language/ControlPanel/Plugins/Installed/Hint": {
            "title": "$:/language/ControlPanel/Plugins/Installed/Hint",
            "text": "Currently installed plugins:"
        },
        "$:/language/ControlPanel/Plugins/Languages/Caption": {
            "title": "$:/language/ControlPanel/Plugins/Languages/Caption",
            "text": "Languages"
        },
        "$:/language/ControlPanel/Plugins/Languages/Hint": {
            "title": "$:/language/ControlPanel/Plugins/Languages/Hint",
            "text": "Language pack plugins"
        },
        "$:/language/ControlPanel/Plugins/NoInfoFound/Hint": {
            "title": "$:/language/ControlPanel/Plugins/NoInfoFound/Hint",
            "text": "No ''\"<$text text=<<currentTab>>/>\"'' found"
        },
        "$:/language/ControlPanel/Plugins/NotInstalled/Hint": {
            "title": "$:/language/ControlPanel/Plugins/NotInstalled/Hint",
            "text": "This plugin is not currently installed"
        },
        "$:/language/ControlPanel/Plugins/OpenPluginLibrary": {
            "title": "$:/language/ControlPanel/Plugins/OpenPluginLibrary",
            "text": "open plugin library"
        },
        "$:/language/ControlPanel/Plugins/ClosePluginLibrary": {
            "title": "$:/language/ControlPanel/Plugins/ClosePluginLibrary",
            "text": "close plugin library"
        },
        "$:/language/ControlPanel/Plugins/Plugins/Caption": {
            "title": "$:/language/ControlPanel/Plugins/Plugins/Caption",
            "text": "Plugins"
        },
        "$:/language/ControlPanel/Plugins/Plugins/Hint": {
            "title": "$:/language/ControlPanel/Plugins/Plugins/Hint",
            "text": "Plugins"
        },
        "$:/language/ControlPanel/Plugins/Reinstall/Caption": {
            "title": "$:/language/ControlPanel/Plugins/Reinstall/Caption",
            "text": "reinstall"
        },
        "$:/language/ControlPanel/Plugins/Themes/Caption": {
            "title": "$:/language/ControlPanel/Plugins/Themes/Caption",
            "text": "Themes"
        },
        "$:/language/ControlPanel/Plugins/Themes/Hint": {
            "title": "$:/language/ControlPanel/Plugins/Themes/Hint",
            "text": "Theme plugins"
        },
        "$:/language/ControlPanel/Saving/Caption": {
            "title": "$:/language/ControlPanel/Saving/Caption",
            "text": "Saving"
        },
        "$:/language/ControlPanel/Saving/DownloadSaver/AutoSave/Description": {
            "title": "$:/language/ControlPanel/Saving/DownloadSaver/AutoSave/Description",
            "text": "Permit automatic saving for the download saver"
        },
        "$:/language/ControlPanel/Saving/DownloadSaver/AutoSave/Hint": {
            "title": "$:/language/ControlPanel/Saving/DownloadSaver/AutoSave/Hint",
            "text": "Enable Autosave for Download Saver"
        },
        "$:/language/ControlPanel/Saving/DownloadSaver/Caption": {
            "title": "$:/language/ControlPanel/Saving/DownloadSaver/Caption",
            "text": "Download Saver"
        },
        "$:/language/ControlPanel/Saving/DownloadSaver/Hint": {
            "title": "$:/language/ControlPanel/Saving/DownloadSaver/Hint",
            "text": "These settings apply to the HTML5-compatible download saver"
        },
        "$:/language/ControlPanel/Saving/General/Caption": {
            "title": "$:/language/ControlPanel/Saving/General/Caption",
            "text": "General"
        },
        "$:/language/ControlPanel/Saving/General/Hint": {
            "title": "$:/language/ControlPanel/Saving/General/Hint",
            "text": "These settings apply to all the loaded savers"
        },
        "$:/language/ControlPanel/Saving/Hint": {
            "title": "$:/language/ControlPanel/Saving/Hint",
            "text": "Settings used for saving the entire TiddlyWiki as a single file via a saver module"
        },
        "$:/language/ControlPanel/Saving/TiddlySpot/Advanced/Heading": {
            "title": "$:/language/ControlPanel/Saving/TiddlySpot/Advanced/Heading",
            "text": "Advanced Settings"
        },
        "$:/language/ControlPanel/Saving/TiddlySpot/BackupDir": {
            "title": "$:/language/ControlPanel/Saving/TiddlySpot/BackupDir",
            "text": "Backup Directory"
        },
        "$:/language/ControlPanel/Saving/TiddlySpot/Backups": {
            "title": "$:/language/ControlPanel/Saving/TiddlySpot/Backups",
            "text": "Backups"
        },
        "$:/language/ControlPanel/Saving/TiddlySpot/Caption": {
            "title": "$:/language/ControlPanel/Saving/TiddlySpot/Caption",
            "text": "~TiddlySpot Saver"
        },
        "$:/language/ControlPanel/Saving/TiddlySpot/Description": {
            "title": "$:/language/ControlPanel/Saving/TiddlySpot/Description",
            "text": "These settings are only used when saving to http://tiddlyspot.com or a compatible remote server"
        },
        "$:/language/ControlPanel/Saving/TiddlySpot/Filename": {
            "title": "$:/language/ControlPanel/Saving/TiddlySpot/Filename",
            "text": "Upload Filename"
        },
        "$:/language/ControlPanel/Saving/TiddlySpot/Heading": {
            "title": "$:/language/ControlPanel/Saving/TiddlySpot/Heading",
            "text": "~TiddlySpot"
        },
        "$:/language/ControlPanel/Saving/TiddlySpot/Hint": {
            "title": "$:/language/ControlPanel/Saving/TiddlySpot/Hint",
            "text": "//The server URL defaults to `http://<wikiname>.tiddlyspot.com/store.cgi` and can be changed to use a custom server address, e.g. `http://example.com/store.php`.//"
        },
        "$:/language/ControlPanel/Saving/TiddlySpot/Password": {
            "title": "$:/language/ControlPanel/Saving/TiddlySpot/Password",
            "text": "Password"
        },
        "$:/language/ControlPanel/Saving/TiddlySpot/ServerURL": {
            "title": "$:/language/ControlPanel/Saving/TiddlySpot/ServerURL",
            "text": "Server URL"
        },
        "$:/language/ControlPanel/Saving/TiddlySpot/UploadDir": {
            "title": "$:/language/ControlPanel/Saving/TiddlySpot/UploadDir",
            "text": "Upload Directory"
        },
        "$:/language/ControlPanel/Saving/TiddlySpot/UserName": {
            "title": "$:/language/ControlPanel/Saving/TiddlySpot/UserName",
            "text": "Wiki Name"
        },
        "$:/language/ControlPanel/Settings/AutoSave/Caption": {
            "title": "$:/language/ControlPanel/Settings/AutoSave/Caption",
            "text": "Autosave"
        },
        "$:/language/ControlPanel/Settings/AutoSave/Disabled/Description": {
            "title": "$:/language/ControlPanel/Settings/AutoSave/Disabled/Description",
            "text": "Do not save changes automatically"
        },
        "$:/language/ControlPanel/Settings/AutoSave/Enabled/Description": {
            "title": "$:/language/ControlPanel/Settings/AutoSave/Enabled/Description",
            "text": "Save changes automatically"
        },
        "$:/language/ControlPanel/Settings/AutoSave/Hint": {
            "title": "$:/language/ControlPanel/Settings/AutoSave/Hint",
            "text": "Attempt to automatically save changes during editing when using a supporting saver"
        },
        "$:/language/ControlPanel/Settings/CamelCase/Caption": {
            "title": "$:/language/ControlPanel/Settings/CamelCase/Caption",
            "text": "Camel Case Wiki Links"
        },
        "$:/language/ControlPanel/Settings/CamelCase/Hint": {
            "title": "$:/language/ControlPanel/Settings/CamelCase/Hint",
            "text": "You can globally disable automatic linking of ~CamelCase phrases. Requires reload to take effect"
        },
        "$:/language/ControlPanel/Settings/CamelCase/Description": {
            "title": "$:/language/ControlPanel/Settings/CamelCase/Description",
            "text": "Enable automatic ~CamelCase linking"
        },
        "$:/language/ControlPanel/Settings/Caption": {
            "title": "$:/language/ControlPanel/Settings/Caption",
            "text": "Settings"
        },
        "$:/language/ControlPanel/Settings/EditorToolbar/Caption": {
            "title": "$:/language/ControlPanel/Settings/EditorToolbar/Caption",
            "text": "Editor Toolbar"
        },
        "$:/language/ControlPanel/Settings/EditorToolbar/Hint": {
            "title": "$:/language/ControlPanel/Settings/EditorToolbar/Hint",
            "text": "Enable or disable the editor toolbar:"
        },
        "$:/language/ControlPanel/Settings/EditorToolbar/Description": {
            "title": "$:/language/ControlPanel/Settings/EditorToolbar/Description",
            "text": "Show editor toolbar"
        },
        "$:/language/ControlPanel/Settings/InfoPanelMode/Caption": {
            "title": "$:/language/ControlPanel/Settings/InfoPanelMode/Caption",
            "text": "Tiddler Info Panel Mode"
        },
        "$:/language/ControlPanel/Settings/InfoPanelMode/Hint": {
            "title": "$:/language/ControlPanel/Settings/InfoPanelMode/Hint",
            "text": "Control when the tiddler info panel closes:"
        },
        "$:/language/ControlPanel/Settings/InfoPanelMode/Popup/Description": {
            "title": "$:/language/ControlPanel/Settings/InfoPanelMode/Popup/Description",
            "text": "Tiddler info panel closes automatically"
        },
        "$:/language/ControlPanel/Settings/InfoPanelMode/Sticky/Description": {
            "title": "$:/language/ControlPanel/Settings/InfoPanelMode/Sticky/Description",
            "text": "Tiddler info panel stays open until explicitly closed"
        },
        "$:/language/ControlPanel/Settings/Hint": {
            "title": "$:/language/ControlPanel/Settings/Hint",
            "text": "These settings let you customise the behaviour of TiddlyWiki."
        },
        "$:/language/ControlPanel/Settings/NavigationAddressBar/Caption": {
            "title": "$:/language/ControlPanel/Settings/NavigationAddressBar/Caption",
            "text": "Navigation Address Bar"
        },
        "$:/language/ControlPanel/Settings/NavigationAddressBar/Hint": {
            "title": "$:/language/ControlPanel/Settings/NavigationAddressBar/Hint",
            "text": "Behaviour of the browser address bar when navigating to a tiddler:"
        },
        "$:/language/ControlPanel/Settings/NavigationAddressBar/No/Description": {
            "title": "$:/language/ControlPanel/Settings/NavigationAddressBar/No/Description",
            "text": "Do not update the address bar"
        },
        "$:/language/ControlPanel/Settings/NavigationAddressBar/Permalink/Description": {
            "title": "$:/language/ControlPanel/Settings/NavigationAddressBar/Permalink/Description",
            "text": "Include the target tiddler"
        },
        "$:/language/ControlPanel/Settings/NavigationAddressBar/Permaview/Description": {
            "title": "$:/language/ControlPanel/Settings/NavigationAddressBar/Permaview/Description",
            "text": "Include the target tiddler and the current story sequence"
        },
        "$:/language/ControlPanel/Settings/NavigationHistory/Caption": {
            "title": "$:/language/ControlPanel/Settings/NavigationHistory/Caption",
            "text": "Navigation History"
        },
        "$:/language/ControlPanel/Settings/NavigationHistory/Hint": {
            "title": "$:/language/ControlPanel/Settings/NavigationHistory/Hint",
            "text": "Update browser history when navigating to a tiddler:"
        },
        "$:/language/ControlPanel/Settings/NavigationHistory/No/Description": {
            "title": "$:/language/ControlPanel/Settings/NavigationHistory/No/Description",
            "text": "Do not update history"
        },
        "$:/language/ControlPanel/Settings/NavigationHistory/Yes/Description": {
            "title": "$:/language/ControlPanel/Settings/NavigationHistory/Yes/Description",
            "text": "Update history"
        },
        "$:/language/ControlPanel/Settings/NavigationPermalinkviewMode/Caption": {
            "title": "$:/language/ControlPanel/Settings/NavigationPermalinkviewMode/Caption",
            "text": "Permalink/permaview Mode"
        },
        "$:/language/ControlPanel/Settings/NavigationPermalinkviewMode/Hint": {
            "title": "$:/language/ControlPanel/Settings/NavigationPermalinkviewMode/Hint",
            "text": "Choose how permalink/permaview is handled:"
        },
        "$:/language/ControlPanel/Settings/NavigationPermalinkviewMode/CopyToClipboard/Description": {
            "title": "$:/language/ControlPanel/Settings/NavigationPermalinkviewMode/CopyToClipboard/Description",
            "text": "Copy permalink/permaview URL to clipboard"
        },
        "$:/language/ControlPanel/Settings/NavigationPermalinkviewMode/UpdateAddressBar/Description": {
            "title": "$:/language/ControlPanel/Settings/NavigationPermalinkviewMode/UpdateAddressBar/Description",
            "text": "Update address bar with permalink/permaview URL"
        },
        "$:/language/ControlPanel/Settings/PerformanceInstrumentation/Caption": {
            "title": "$:/language/ControlPanel/Settings/PerformanceInstrumentation/Caption",
            "text": "Performance Instrumentation"
        },
        "$:/language/ControlPanel/Settings/PerformanceInstrumentation/Hint": {
            "title": "$:/language/ControlPanel/Settings/PerformanceInstrumentation/Hint",
            "text": "Displays performance statistics in the browser developer console. Requires reload to take effect"
        },
        "$:/language/ControlPanel/Settings/PerformanceInstrumentation/Description": {
            "title": "$:/language/ControlPanel/Settings/PerformanceInstrumentation/Description",
            "text": "Enable performance instrumentation"
        },
        "$:/language/ControlPanel/Settings/ToolbarButtonStyle/Caption": {
            "title": "$:/language/ControlPanel/Settings/ToolbarButtonStyle/Caption",
            "text": "Toolbar Button Style"
        },
        "$:/language/ControlPanel/Settings/ToolbarButtonStyle/Hint": {
            "title": "$:/language/ControlPanel/Settings/ToolbarButtonStyle/Hint",
            "text": "Choose the style for toolbar buttons:"
        },
        "$:/language/ControlPanel/Settings/ToolbarButtonStyle/Styles/Borderless": {
            "title": "$:/language/ControlPanel/Settings/ToolbarButtonStyle/Styles/Borderless",
            "text": "Borderless"
        },
        "$:/language/ControlPanel/Settings/ToolbarButtonStyle/Styles/Boxed": {
            "title": "$:/language/ControlPanel/Settings/ToolbarButtonStyle/Styles/Boxed",
            "text": "Boxed"
        },
        "$:/language/ControlPanel/Settings/ToolbarButtonStyle/Styles/Rounded": {
            "title": "$:/language/ControlPanel/Settings/ToolbarButtonStyle/Styles/Rounded",
            "text": "Rounded"
        },
        "$:/language/ControlPanel/Settings/ToolbarButtons/Caption": {
            "title": "$:/language/ControlPanel/Settings/ToolbarButtons/Caption",
            "text": "Toolbar Buttons"
        },
        "$:/language/ControlPanel/Settings/ToolbarButtons/Hint": {
            "title": "$:/language/ControlPanel/Settings/ToolbarButtons/Hint",
            "text": "Default toolbar button appearance:"
        },
        "$:/language/ControlPanel/Settings/ToolbarButtons/Icons/Description": {
            "title": "$:/language/ControlPanel/Settings/ToolbarButtons/Icons/Description",
            "text": "Include icon"
        },
        "$:/language/ControlPanel/Settings/ToolbarButtons/Text/Description": {
            "title": "$:/language/ControlPanel/Settings/ToolbarButtons/Text/Description",
            "text": "Include text"
        },
        "$:/language/ControlPanel/Settings/DefaultSidebarTab/Caption": {
            "title": "$:/language/ControlPanel/Settings/DefaultSidebarTab/Caption",
            "text": "Default Sidebar Tab"
        },
        "$:/language/ControlPanel/Settings/DefaultSidebarTab/Hint": {
            "title": "$:/language/ControlPanel/Settings/DefaultSidebarTab/Hint",
            "text": "Specify which sidebar tab is displayed by default"
        },
        "$:/language/ControlPanel/Settings/DefaultMoreSidebarTab/Caption": {
            "title": "$:/language/ControlPanel/Settings/DefaultMoreSidebarTab/Caption",
            "text": "Default More Sidebar Tab"
        },
        "$:/language/ControlPanel/Settings/DefaultMoreSidebarTab/Hint": {
            "title": "$:/language/ControlPanel/Settings/DefaultMoreSidebarTab/Hint",
            "text": "Specify which More sidebar tab is displayed by default"
        },
        "$:/language/ControlPanel/Settings/LinkToBehaviour/Caption": {
            "title": "$:/language/ControlPanel/Settings/LinkToBehaviour/Caption",
            "text": "Tiddler Opening Behaviour"
        },
        "$:/language/ControlPanel/Settings/LinkToBehaviour/InsideRiver/Hint": {
            "title": "$:/language/ControlPanel/Settings/LinkToBehaviour/InsideRiver/Hint",
            "text": "Navigation from //within// the story river"
        },
        "$:/language/ControlPanel/Settings/LinkToBehaviour/OutsideRiver/Hint": {
            "title": "$:/language/ControlPanel/Settings/LinkToBehaviour/OutsideRiver/Hint",
            "text": "Navigation from //outside// the story river"
        },
        "$:/language/ControlPanel/Settings/LinkToBehaviour/OpenAbove": {
            "title": "$:/language/ControlPanel/Settings/LinkToBehaviour/OpenAbove",
            "text": "Open above the current tiddler"
        },
        "$:/language/ControlPanel/Settings/LinkToBehaviour/OpenBelow": {
            "title": "$:/language/ControlPanel/Settings/LinkToBehaviour/OpenBelow",
            "text": "Open below the current tiddler"
        },
        "$:/language/ControlPanel/Settings/LinkToBehaviour/OpenAtTop": {
            "title": "$:/language/ControlPanel/Settings/LinkToBehaviour/OpenAtTop",
            "text": "Open at the top of the story river"
        },
        "$:/language/ControlPanel/Settings/LinkToBehaviour/OpenAtBottom": {
            "title": "$:/language/ControlPanel/Settings/LinkToBehaviour/OpenAtBottom",
            "text": "Open at the bottom of the story river"
        },
        "$:/language/ControlPanel/Settings/TitleLinks/Caption": {
            "title": "$:/language/ControlPanel/Settings/TitleLinks/Caption",
            "text": "Tiddler Titles"
        },
        "$:/language/ControlPanel/Settings/TitleLinks/Hint": {
            "title": "$:/language/ControlPanel/Settings/TitleLinks/Hint",
            "text": "Optionally display tiddler titles as links"
        },
        "$:/language/ControlPanel/Settings/TitleLinks/No/Description": {
            "title": "$:/language/ControlPanel/Settings/TitleLinks/No/Description",
            "text": "Do not display tiddler titles as links"
        },
        "$:/language/ControlPanel/Settings/TitleLinks/Yes/Description": {
            "title": "$:/language/ControlPanel/Settings/TitleLinks/Yes/Description",
            "text": "Display tiddler titles as links"
        },
        "$:/language/ControlPanel/Settings/MissingLinks/Caption": {
            "title": "$:/language/ControlPanel/Settings/MissingLinks/Caption",
            "text": "Wiki Links"
        },
        "$:/language/ControlPanel/Settings/MissingLinks/Hint": {
            "title": "$:/language/ControlPanel/Settings/MissingLinks/Hint",
            "text": "Choose whether to link to tiddlers that do not exist yet"
        },
        "$:/language/ControlPanel/Settings/MissingLinks/Description": {
            "title": "$:/language/ControlPanel/Settings/MissingLinks/Description",
            "text": "Enable links to missing tiddlers"
        },
        "$:/language/ControlPanel/StoryView/Caption": {
            "title": "$:/language/ControlPanel/StoryView/Caption",
            "text": "Story View"
        },
        "$:/language/ControlPanel/StoryView/Prompt": {
            "title": "$:/language/ControlPanel/StoryView/Prompt",
            "text": "Current view:"
        },
        "$:/language/ControlPanel/Stylesheets/Caption": {
            "title": "$:/language/ControlPanel/Stylesheets/Caption",
            "text": "Stylesheets"
        },
        "$:/language/ControlPanel/Stylesheets/Expand/Caption": {
            "title": "$:/language/ControlPanel/Stylesheets/Expand/Caption",
            "text": "Expand All"
        },
        "$:/language/ControlPanel/Stylesheets/Hint": {
            "title": "$:/language/ControlPanel/Stylesheets/Hint",
            "text": "This is the rendered CSS of the current stylesheet tiddlers tagged with <<tag \"$:/tags/Stylesheet\">>"
        },
        "$:/language/ControlPanel/Stylesheets/Restore/Caption": {
            "title": "$:/language/ControlPanel/Stylesheets/Restore/Caption",
            "text": "Restore"
        },
        "$:/language/ControlPanel/Theme/Caption": {
            "title": "$:/language/ControlPanel/Theme/Caption",
            "text": "Theme"
        },
        "$:/language/ControlPanel/Theme/Prompt": {
            "title": "$:/language/ControlPanel/Theme/Prompt",
            "text": "Current theme:"
        },
        "$:/language/ControlPanel/TiddlerFields/Caption": {
            "title": "$:/language/ControlPanel/TiddlerFields/Caption",
            "text": "Tiddler Fields"
        },
        "$:/language/ControlPanel/TiddlerFields/Hint": {
            "title": "$:/language/ControlPanel/TiddlerFields/Hint",
            "text": "This is the full set of TiddlerFields in use in this wiki (including system tiddlers but excluding shadow tiddlers)."
        },
        "$:/language/ControlPanel/Toolbars/Caption": {
            "title": "$:/language/ControlPanel/Toolbars/Caption",
            "text": "Toolbars"
        },
        "$:/language/ControlPanel/Toolbars/EditToolbar/Caption": {
            "title": "$:/language/ControlPanel/Toolbars/EditToolbar/Caption",
            "text": "Edit Toolbar"
        },
        "$:/language/ControlPanel/Toolbars/EditToolbar/Hint": {
            "title": "$:/language/ControlPanel/Toolbars/EditToolbar/Hint",
            "text": "Choose which buttons are displayed for tiddlers in edit mode. Drag and drop to change the ordering"
        },
        "$:/language/ControlPanel/Toolbars/Hint": {
            "title": "$:/language/ControlPanel/Toolbars/Hint",
            "text": "Select which toolbar buttons are displayed"
        },
        "$:/language/ControlPanel/Toolbars/PageControls/Caption": {
            "title": "$:/language/ControlPanel/Toolbars/PageControls/Caption",
            "text": "Page Toolbar"
        },
        "$:/language/ControlPanel/Toolbars/PageControls/Hint": {
            "title": "$:/language/ControlPanel/Toolbars/PageControls/Hint",
            "text": "Choose which buttons are displayed on the main page toolbar. Drag and drop to change the ordering"
        },
        "$:/language/ControlPanel/Toolbars/EditorToolbar/Caption": {
            "title": "$:/language/ControlPanel/Toolbars/EditorToolbar/Caption",
            "text": "Editor Toolbar"
        },
        "$:/language/ControlPanel/Toolbars/EditorToolbar/Hint": {
            "title": "$:/language/ControlPanel/Toolbars/EditorToolbar/Hint",
            "text": "Choose which buttons are displayed in the editor toolbar. Note that some buttons will only appear when editing tiddlers of a certain type. Drag and drop to change the ordering"
        },
        "$:/language/ControlPanel/Toolbars/ViewToolbar/Caption": {
            "title": "$:/language/ControlPanel/Toolbars/ViewToolbar/Caption",
            "text": "View Toolbar"
        },
        "$:/language/ControlPanel/Toolbars/ViewToolbar/Hint": {
            "title": "$:/language/ControlPanel/Toolbars/ViewToolbar/Hint",
            "text": "Choose which buttons are displayed for tiddlers in view mode. Drag and drop to change the ordering"
        },
        "$:/language/ControlPanel/Tools/Download/Full/Caption": {
            "title": "$:/language/ControlPanel/Tools/Download/Full/Caption",
            "text": "Download full wiki"
        },
        "$:/language/Date/DaySuffix/1": {
            "title": "$:/language/Date/DaySuffix/1",
            "text": "st"
        },
        "$:/language/Date/DaySuffix/2": {
            "title": "$:/language/Date/DaySuffix/2",
            "text": "nd"
        },
        "$:/language/Date/DaySuffix/3": {
            "title": "$:/language/Date/DaySuffix/3",
            "text": "rd"
        },
        "$:/language/Date/DaySuffix/4": {
            "title": "$:/language/Date/DaySuffix/4",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/5": {
            "title": "$:/language/Date/DaySuffix/5",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/6": {
            "title": "$:/language/Date/DaySuffix/6",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/7": {
            "title": "$:/language/Date/DaySuffix/7",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/8": {
            "title": "$:/language/Date/DaySuffix/8",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/9": {
            "title": "$:/language/Date/DaySuffix/9",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/10": {
            "title": "$:/language/Date/DaySuffix/10",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/11": {
            "title": "$:/language/Date/DaySuffix/11",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/12": {
            "title": "$:/language/Date/DaySuffix/12",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/13": {
            "title": "$:/language/Date/DaySuffix/13",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/14": {
            "title": "$:/language/Date/DaySuffix/14",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/15": {
            "title": "$:/language/Date/DaySuffix/15",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/16": {
            "title": "$:/language/Date/DaySuffix/16",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/17": {
            "title": "$:/language/Date/DaySuffix/17",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/18": {
            "title": "$:/language/Date/DaySuffix/18",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/19": {
            "title": "$:/language/Date/DaySuffix/19",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/20": {
            "title": "$:/language/Date/DaySuffix/20",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/21": {
            "title": "$:/language/Date/DaySuffix/21",
            "text": "st"
        },
        "$:/language/Date/DaySuffix/22": {
            "title": "$:/language/Date/DaySuffix/22",
            "text": "nd"
        },
        "$:/language/Date/DaySuffix/23": {
            "title": "$:/language/Date/DaySuffix/23",
            "text": "rd"
        },
        "$:/language/Date/DaySuffix/24": {
            "title": "$:/language/Date/DaySuffix/24",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/25": {
            "title": "$:/language/Date/DaySuffix/25",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/26": {
            "title": "$:/language/Date/DaySuffix/26",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/27": {
            "title": "$:/language/Date/DaySuffix/27",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/28": {
            "title": "$:/language/Date/DaySuffix/28",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/29": {
            "title": "$:/language/Date/DaySuffix/29",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/30": {
            "title": "$:/language/Date/DaySuffix/30",
            "text": "th"
        },
        "$:/language/Date/DaySuffix/31": {
            "title": "$:/language/Date/DaySuffix/31",
            "text": "st"
        },
        "$:/language/Date/Long/Day/0": {
            "title": "$:/language/Date/Long/Day/0",
            "text": "Sunday"
        },
        "$:/language/Date/Long/Day/1": {
            "title": "$:/language/Date/Long/Day/1",
            "text": "Monday"
        },
        "$:/language/Date/Long/Day/2": {
            "title": "$:/language/Date/Long/Day/2",
            "text": "Tuesday"
        },
        "$:/language/Date/Long/Day/3": {
            "title": "$:/language/Date/Long/Day/3",
            "text": "Wednesday"
        },
        "$:/language/Date/Long/Day/4": {
            "title": "$:/language/Date/Long/Day/4",
            "text": "Thursday"
        },
        "$:/language/Date/Long/Day/5": {
            "title": "$:/language/Date/Long/Day/5",
            "text": "Friday"
        },
        "$:/language/Date/Long/Day/6": {
            "title": "$:/language/Date/Long/Day/6",
            "text": "Saturday"
        },
        "$:/language/Date/Long/Month/1": {
            "title": "$:/language/Date/Long/Month/1",
            "text": "January"
        },
        "$:/language/Date/Long/Month/2": {
            "title": "$:/language/Date/Long/Month/2",
            "text": "February"
        },
        "$:/language/Date/Long/Month/3": {
            "title": "$:/language/Date/Long/Month/3",
            "text": "March"
        },
        "$:/language/Date/Long/Month/4": {
            "title": "$:/language/Date/Long/Month/4",
            "text": "April"
        },
        "$:/language/Date/Long/Month/5": {
            "title": "$:/language/Date/Long/Month/5",
            "text": "May"
        },
        "$:/language/Date/Long/Month/6": {
            "title": "$:/language/Date/Long/Month/6",
            "text": "June"
        },
        "$:/language/Date/Long/Month/7": {
            "title": "$:/language/Date/Long/Month/7",
            "text": "July"
        },
        "$:/language/Date/Long/Month/8": {
            "title": "$:/language/Date/Long/Month/8",
            "text": "August"
        },
        "$:/language/Date/Long/Month/9": {
            "title": "$:/language/Date/Long/Month/9",
            "text": "September"
        },
        "$:/language/Date/Long/Month/10": {
            "title": "$:/language/Date/Long/Month/10",
            "text": "October"
        },
        "$:/language/Date/Long/Month/11": {
            "title": "$:/language/Date/Long/Month/11",
            "text": "November"
        },
        "$:/language/Date/Long/Month/12": {
            "title": "$:/language/Date/Long/Month/12",
            "text": "December"
        },
        "$:/language/Date/Period/am": {
            "title": "$:/language/Date/Period/am",
            "text": "am"
        },
        "$:/language/Date/Period/pm": {
            "title": "$:/language/Date/Period/pm",
            "text": "pm"
        },
        "$:/language/Date/Short/Day/0": {
            "title": "$:/language/Date/Short/Day/0",
            "text": "Sun"
        },
        "$:/language/Date/Short/Day/1": {
            "title": "$:/language/Date/Short/Day/1",
            "text": "Mon"
        },
        "$:/language/Date/Short/Day/2": {
            "title": "$:/language/Date/Short/Day/2",
            "text": "Tue"
        },
        "$:/language/Date/Short/Day/3": {
            "title": "$:/language/Date/Short/Day/3",
            "text": "Wed"
        },
        "$:/language/Date/Short/Day/4": {
            "title": "$:/language/Date/Short/Day/4",
            "text": "Thu"
        },
        "$:/language/Date/Short/Day/5": {
            "title": "$:/language/Date/Short/Day/5",
            "text": "Fri"
        },
        "$:/language/Date/Short/Day/6": {
            "title": "$:/language/Date/Short/Day/6",
            "text": "Sat"
        },
        "$:/language/Date/Short/Month/1": {
            "title": "$:/language/Date/Short/Month/1",
            "text": "Jan"
        },
        "$:/language/Date/Short/Month/2": {
            "title": "$:/language/Date/Short/Month/2",
            "text": "Feb"
        },
        "$:/language/Date/Short/Month/3": {
            "title": "$:/language/Date/Short/Month/3",
            "text": "Mar"
        },
        "$:/language/Date/Short/Month/4": {
            "title": "$:/language/Date/Short/Month/4",
            "text": "Apr"
        },
        "$:/language/Date/Short/Month/5": {
            "title": "$:/language/Date/Short/Month/5",
            "text": "May"
        },
        "$:/language/Date/Short/Month/6": {
            "title": "$:/language/Date/Short/Month/6",
            "text": "Jun"
        },
        "$:/language/Date/Short/Month/7": {
            "title": "$:/language/Date/Short/Month/7",
            "text": "Jul"
        },
        "$:/language/Date/Short/Month/8": {
            "title": "$:/language/Date/Short/Month/8",
            "text": "Aug"
        },
        "$:/language/Date/Short/Month/9": {
            "title": "$:/language/Date/Short/Month/9",
            "text": "Sep"
        },
        "$:/language/Date/Short/Month/10": {
            "title": "$:/language/Date/Short/Month/10",
            "text": "Oct"
        },
        "$:/language/Date/Short/Month/11": {
            "title": "$:/language/Date/Short/Month/11",
            "text": "Nov"
        },
        "$:/language/Date/Short/Month/12": {
            "title": "$:/language/Date/Short/Month/12",
            "text": "Dec"
        },
        "$:/language/RelativeDate/Future/Days": {
            "title": "$:/language/RelativeDate/Future/Days",
            "text": "<<period>> days from now"
        },
        "$:/language/RelativeDate/Future/Hours": {
            "title": "$:/language/RelativeDate/Future/Hours",
            "text": "<<period>> hours from now"
        },
        "$:/language/RelativeDate/Future/Minutes": {
            "title": "$:/language/RelativeDate/Future/Minutes",
            "text": "<<period>> minutes from now"
        },
        "$:/language/RelativeDate/Future/Months": {
            "title": "$:/language/RelativeDate/Future/Months",
            "text": "<<period>> months from now"
        },
        "$:/language/RelativeDate/Future/Second": {
            "title": "$:/language/RelativeDate/Future/Second",
            "text": "1 second from now"
        },
        "$:/language/RelativeDate/Future/Seconds": {
            "title": "$:/language/RelativeDate/Future/Seconds",
            "text": "<<period>> seconds from now"
        },
        "$:/language/RelativeDate/Future/Years": {
            "title": "$:/language/RelativeDate/Future/Years",
            "text": "<<period>> years from now"
        },
        "$:/language/RelativeDate/Past/Days": {
            "title": "$:/language/RelativeDate/Past/Days",
            "text": "<<period>> days ago"
        },
        "$:/language/RelativeDate/Past/Hours": {
            "title": "$:/language/RelativeDate/Past/Hours",
            "text": "<<period>> hours ago"
        },
        "$:/language/RelativeDate/Past/Minutes": {
            "title": "$:/language/RelativeDate/Past/Minutes",
            "text": "<<period>> minutes ago"
        },
        "$:/language/RelativeDate/Past/Months": {
            "title": "$:/language/RelativeDate/Past/Months",
            "text": "<<period>> months ago"
        },
        "$:/language/RelativeDate/Past/Second": {
            "title": "$:/language/RelativeDate/Past/Second",
            "text": "1 second ago"
        },
        "$:/language/RelativeDate/Past/Seconds": {
            "title": "$:/language/RelativeDate/Past/Seconds",
            "text": "<<period>> seconds ago"
        },
        "$:/language/RelativeDate/Past/Years": {
            "title": "$:/language/RelativeDate/Past/Years",
            "text": "<<period>> years ago"
        },
        "$:/language/Docs/ModuleTypes/allfilteroperator": {
            "title": "$:/language/Docs/ModuleTypes/allfilteroperator",
            "text": "A sub-operator for the ''all'' filter operator."
        },
        "$:/language/Docs/ModuleTypes/animation": {
            "title": "$:/language/Docs/ModuleTypes/animation",
            "text": "Animations that may be used with the RevealWidget."
        },
        "$:/language/Docs/ModuleTypes/authenticator": {
            "title": "$:/language/Docs/ModuleTypes/authenticator",
            "text": "Defines how requests are authenticated by the built-in HTTP server."
        },
        "$:/language/Docs/ModuleTypes/bitmapeditoroperation": {
            "title": "$:/language/Docs/ModuleTypes/bitmapeditoroperation",
            "text": "A bitmap editor toolbar operation."
        },
        "$:/language/Docs/ModuleTypes/command": {
            "title": "$:/language/Docs/ModuleTypes/command",
            "text": "Commands that can be executed under Node.js."
        },
        "$:/language/Docs/ModuleTypes/config": {
            "title": "$:/language/Docs/ModuleTypes/config",
            "text": "Data to be inserted into `$tw.config`."
        },
        "$:/language/Docs/ModuleTypes/filteroperator": {
            "title": "$:/language/Docs/ModuleTypes/filteroperator",
            "text": "Individual filter operator methods."
        },
        "$:/language/Docs/ModuleTypes/global": {
            "title": "$:/language/Docs/ModuleTypes/global",
            "text": "Global data to be inserted into `$tw`."
        },
        "$:/language/Docs/ModuleTypes/info": {
            "title": "$:/language/Docs/ModuleTypes/info",
            "text": "Publishes system information via the [[$:/temp/info-plugin]] pseudo-plugin."
        },
        "$:/language/Docs/ModuleTypes/isfilteroperator": {
            "title": "$:/language/Docs/ModuleTypes/isfilteroperator",
            "text": "Operands for the ''is'' filter operator."
        },
        "$:/language/Docs/ModuleTypes/library": {
            "title": "$:/language/Docs/ModuleTypes/library",
            "text": "Generic module type for general purpose JavaScript modules."
        },
        "$:/language/Docs/ModuleTypes/macro": {
            "title": "$:/language/Docs/ModuleTypes/macro",
            "text": "JavaScript macro definitions."
        },
        "$:/language/Docs/ModuleTypes/parser": {
            "title": "$:/language/Docs/ModuleTypes/parser",
            "text": "Parsers for different content types."
        },
        "$:/language/Docs/ModuleTypes/route": {
            "title": "$:/language/Docs/ModuleTypes/route",
            "text": "Defines how individual URL patterns are handled by the built-in HTTP server."
        },
        "$:/language/Docs/ModuleTypes/saver": {
            "title": "$:/language/Docs/ModuleTypes/saver",
            "text": "Savers handle different methods for saving files from the browser."
        },
        "$:/language/Docs/ModuleTypes/startup": {
            "title": "$:/language/Docs/ModuleTypes/startup",
            "text": "Startup functions."
        },
        "$:/language/Docs/ModuleTypes/storyview": {
            "title": "$:/language/Docs/ModuleTypes/storyview",
            "text": "Story views customise the animation and behaviour of list widgets."
        },
        "$:/language/Docs/ModuleTypes/texteditoroperation": {
            "title": "$:/language/Docs/ModuleTypes/texteditoroperation",
            "text": "A text editor toolbar operation."
        },
        "$:/language/Docs/ModuleTypes/tiddlerdeserializer": {
            "title": "$:/language/Docs/ModuleTypes/tiddlerdeserializer",
            "text": "Converts different content types into tiddlers."
        },
        "$:/language/Docs/ModuleTypes/tiddlerfield": {
            "title": "$:/language/Docs/ModuleTypes/tiddlerfield",
            "text": "Defines the behaviour of an individual tiddler field."
        },
        "$:/language/Docs/ModuleTypes/tiddlermethod": {
            "title": "$:/language/Docs/ModuleTypes/tiddlermethod",
            "text": "Adds methods to the `$tw.Tiddler` prototype."
        },
        "$:/language/Docs/ModuleTypes/upgrader": {
            "title": "$:/language/Docs/ModuleTypes/upgrader",
            "text": "Applies upgrade processing to tiddlers during an upgrade/import."
        },
        "$:/language/Docs/ModuleTypes/utils": {
            "title": "$:/language/Docs/ModuleTypes/utils",
            "text": "Adds methods to `$tw.utils`."
        },
        "$:/language/Docs/ModuleTypes/utils-node": {
            "title": "$:/language/Docs/ModuleTypes/utils-node",
            "text": "Adds Node.js-specific methods to `$tw.utils`."
        },
        "$:/language/Docs/ModuleTypes/widget": {
            "title": "$:/language/Docs/ModuleTypes/widget",
            "text": "Widgets encapsulate DOM rendering and refreshing."
        },
        "$:/language/Docs/ModuleTypes/wikimethod": {
            "title": "$:/language/Docs/ModuleTypes/wikimethod",
            "text": "Adds methods to `$tw.Wiki`."
        },
        "$:/language/Docs/ModuleTypes/wikirule": {
            "title": "$:/language/Docs/ModuleTypes/wikirule",
            "text": "Individual parser rules for the main WikiText parser."
        },
        "$:/language/Docs/PaletteColours/alert-background": {
            "title": "$:/language/Docs/PaletteColours/alert-background",
            "text": "Alert background"
        },
        "$:/language/Docs/PaletteColours/alert-border": {
            "title": "$:/language/Docs/PaletteColours/alert-border",
            "text": "Alert border"
        },
        "$:/language/Docs/PaletteColours/alert-highlight": {
            "title": "$:/language/Docs/PaletteColours/alert-highlight",
            "text": "Alert highlight"
        },
        "$:/language/Docs/PaletteColours/alert-muted-foreground": {
            "title": "$:/language/Docs/PaletteColours/alert-muted-foreground",
            "text": "Alert muted foreground"
        },
        "$:/language/Docs/PaletteColours/background": {
            "title": "$:/language/Docs/PaletteColours/background",
            "text": "General background"
        },
        "$:/language/Docs/PaletteColours/blockquote-bar": {
            "title": "$:/language/Docs/PaletteColours/blockquote-bar",
            "text": "Blockquote bar"
        },
        "$:/language/Docs/PaletteColours/button-background": {
            "title": "$:/language/Docs/PaletteColours/button-background",
            "text": "Default button background"
        },
        "$:/language/Docs/PaletteColours/button-border": {
            "title": "$:/language/Docs/PaletteColours/button-border",
            "text": "Default button border"
        },
        "$:/language/Docs/PaletteColours/button-foreground": {
            "title": "$:/language/Docs/PaletteColours/button-foreground",
            "text": "Default button foreground"
        },
        "$:/language/Docs/PaletteColours/dirty-indicator": {
            "title": "$:/language/Docs/PaletteColours/dirty-indicator",
            "text": "Unsaved changes indicator"
        },
        "$:/language/Docs/PaletteColours/code-background": {
            "title": "$:/language/Docs/PaletteColours/code-background",
            "text": "Code background"
        },
        "$:/language/Docs/PaletteColours/code-border": {
            "title": "$:/language/Docs/PaletteColours/code-border",
            "text": "Code border"
        },
        "$:/language/Docs/PaletteColours/code-foreground": {
            "title": "$:/language/Docs/PaletteColours/code-foreground",
            "text": "Code foreground"
        },
        "$:/language/Docs/PaletteColours/download-background": {
            "title": "$:/language/Docs/PaletteColours/download-background",
            "text": "Download button background"
        },
        "$:/language/Docs/PaletteColours/download-foreground": {
            "title": "$:/language/Docs/PaletteColours/download-foreground",
            "text": "Download button foreground"
        },
        "$:/language/Docs/PaletteColours/dragger-background": {
            "title": "$:/language/Docs/PaletteColours/dragger-background",
            "text": "Dragger background"
        },
        "$:/language/Docs/PaletteColours/dragger-foreground": {
            "title": "$:/language/Docs/PaletteColours/dragger-foreground",
            "text": "Dragger foreground"
        },
        "$:/language/Docs/PaletteColours/dropdown-background": {
            "title": "$:/language/Docs/PaletteColours/dropdown-background",
            "text": "Dropdown background"
        },
        "$:/language/Docs/PaletteColours/dropdown-border": {
            "title": "$:/language/Docs/PaletteColours/dropdown-border",
            "text": "Dropdown border"
        },
        "$:/language/Docs/PaletteColours/dropdown-tab-background-selected": {
            "title": "$:/language/Docs/PaletteColours/dropdown-tab-background-selected",
            "text": "Dropdown tab background for selected tabs"
        },
        "$:/language/Docs/PaletteColours/dropdown-tab-background": {
            "title": "$:/language/Docs/PaletteColours/dropdown-tab-background",
            "text": "Dropdown tab background"
        },
        "$:/language/Docs/PaletteColours/dropzone-background": {
            "title": "$:/language/Docs/PaletteColours/dropzone-background",
            "text": "Dropzone background"
        },
        "$:/language/Docs/PaletteColours/external-link-background-hover": {
            "title": "$:/language/Docs/PaletteColours/external-link-background-hover",
            "text": "External link background hover"
        },
        "$:/language/Docs/PaletteColours/external-link-background-visited": {
            "title": "$:/language/Docs/PaletteColours/external-link-background-visited",
            "text": "External link background visited"
        },
        "$:/language/Docs/PaletteColours/external-link-background": {
            "title": "$:/language/Docs/PaletteColours/external-link-background",
            "text": "External link background"
        },
        "$:/language/Docs/PaletteColours/external-link-foreground-hover": {
            "title": "$:/language/Docs/PaletteColours/external-link-foreground-hover",
            "text": "External link foreground hover"
        },
        "$:/language/Docs/PaletteColours/external-link-foreground-visited": {
            "title": "$:/language/Docs/PaletteColours/external-link-foreground-visited",
            "text": "External link foreground visited"
        },
        "$:/language/Docs/PaletteColours/external-link-foreground": {
            "title": "$:/language/Docs/PaletteColours/external-link-foreground",
            "text": "External link foreground"
        },
        "$:/language/Docs/PaletteColours/foreground": {
            "title": "$:/language/Docs/PaletteColours/foreground",
            "text": "General foreground"
        },
        "$:/language/Docs/PaletteColours/message-background": {
            "title": "$:/language/Docs/PaletteColours/message-background",
            "text": "Message box background"
        },
        "$:/language/Docs/PaletteColours/message-border": {
            "title": "$:/language/Docs/PaletteColours/message-border",
            "text": "Message box border"
        },
        "$:/language/Docs/PaletteColours/message-foreground": {
            "title": "$:/language/Docs/PaletteColours/message-foreground",
            "text": "Message box foreground"
        },
        "$:/language/Docs/PaletteColours/modal-backdrop": {
            "title": "$:/language/Docs/PaletteColours/modal-backdrop",
            "text": "Modal backdrop"
        },
        "$:/language/Docs/PaletteColours/modal-background": {
            "title": "$:/language/Docs/PaletteColours/modal-background",
            "text": "Modal background"
        },
        "$:/language/Docs/PaletteColours/modal-border": {
            "title": "$:/language/Docs/PaletteColours/modal-border",
            "text": "Modal border"
        },
        "$:/language/Docs/PaletteColours/modal-footer-background": {
            "title": "$:/language/Docs/PaletteColours/modal-footer-background",
            "text": "Modal footer background"
        },
        "$:/language/Docs/PaletteColours/modal-footer-border": {
            "title": "$:/language/Docs/PaletteColours/modal-footer-border",
            "text": "Modal footer border"
        },
        "$:/language/Docs/PaletteColours/modal-header-border": {
            "title": "$:/language/Docs/PaletteColours/modal-header-border",
            "text": "Modal header border"
        },
        "$:/language/Docs/PaletteColours/muted-foreground": {
            "title": "$:/language/Docs/PaletteColours/muted-foreground",
            "text": "General muted foreground"
        },
        "$:/language/Docs/PaletteColours/notification-background": {
            "title": "$:/language/Docs/PaletteColours/notification-background",
            "text": "Notification background"
        },
        "$:/language/Docs/PaletteColours/notification-border": {
            "title": "$:/language/Docs/PaletteColours/notification-border",
            "text": "Notification border"
        },
        "$:/language/Docs/PaletteColours/page-background": {
            "title": "$:/language/Docs/PaletteColours/page-background",
            "text": "Page background"
        },
        "$:/language/Docs/PaletteColours/pre-background": {
            "title": "$:/language/Docs/PaletteColours/pre-background",
            "text": "Preformatted code background"
        },
        "$:/language/Docs/PaletteColours/pre-border": {
            "title": "$:/language/Docs/PaletteColours/pre-border",
            "text": "Preformatted code border"
        },
        "$:/language/Docs/PaletteColours/primary": {
            "title": "$:/language/Docs/PaletteColours/primary",
            "text": "General primary"
        },
        "$:/language/Docs/PaletteColours/select-tag-background": {
            "title": "$:/language/Docs/PaletteColours/select-tag-background",
            "text": "`<select>` element background"
        },
        "$:/language/Docs/PaletteColours/select-tag-foreground": {
            "title": "$:/language/Docs/PaletteColours/select-tag-foreground",
            "text": "`<select>` element text"
        },
        "$:/language/Docs/PaletteColours/sidebar-button-foreground": {
            "title": "$:/language/Docs/PaletteColours/sidebar-button-foreground",
            "text": "Sidebar button foreground"
        },
        "$:/language/Docs/PaletteColours/sidebar-controls-foreground-hover": {
            "title": "$:/language/Docs/PaletteColours/sidebar-controls-foreground-hover",
            "text": "Sidebar controls foreground hover"
        },
        "$:/language/Docs/PaletteColours/sidebar-controls-foreground": {
            "title": "$:/language/Docs/PaletteColours/sidebar-controls-foreground",
            "text": "Sidebar controls foreground"
        },
        "$:/language/Docs/PaletteColours/sidebar-foreground-shadow": {
            "title": "$:/language/Docs/PaletteColours/sidebar-foreground-shadow",
            "text": "Sidebar foreground shadow"
        },
        "$:/language/Docs/PaletteColours/sidebar-foreground": {
            "title": "$:/language/Docs/PaletteColours/sidebar-foreground",
            "text": "Sidebar foreground"
        },
        "$:/language/Docs/PaletteColours/sidebar-muted-foreground-hover": {
            "title": "$:/language/Docs/PaletteColours/sidebar-muted-foreground-hover",
            "text": "Sidebar muted foreground hover"
        },
        "$:/language/Docs/PaletteColours/sidebar-muted-foreground": {
            "title": "$:/language/Docs/PaletteColours/sidebar-muted-foreground",
            "text": "Sidebar muted foreground"
        },
        "$:/language/Docs/PaletteColours/sidebar-tab-background-selected": {
            "title": "$:/language/Docs/PaletteColours/sidebar-tab-background-selected",
            "text": "Sidebar tab background for selected tabs"
        },
        "$:/language/Docs/PaletteColours/sidebar-tab-background": {
            "title": "$:/language/Docs/PaletteColours/sidebar-tab-background",
            "text": "Sidebar tab background"
        },
        "$:/language/Docs/PaletteColours/sidebar-tab-border-selected": {
            "title": "$:/language/Docs/PaletteColours/sidebar-tab-border-selected",
            "text": "Sidebar tab border for selected tabs"
        },
        "$:/language/Docs/PaletteColours/sidebar-tab-border": {
            "title": "$:/language/Docs/PaletteColours/sidebar-tab-border",
            "text": "Sidebar tab border"
        },
        "$:/language/Docs/PaletteColours/sidebar-tab-divider": {
            "title": "$:/language/Docs/PaletteColours/sidebar-tab-divider",
            "text": "Sidebar tab divider"
        },
        "$:/language/Docs/PaletteColours/sidebar-tab-foreground-selected": {
            "title": "$:/language/Docs/PaletteColours/sidebar-tab-foreground-selected",
            "text": "Sidebar tab foreground for selected tabs"
        },
        "$:/language/Docs/PaletteColours/sidebar-tab-foreground": {
            "title": "$:/language/Docs/PaletteColours/sidebar-tab-foreground",
            "text": "Sidebar tab foreground"
        },
        "$:/language/Docs/PaletteColours/sidebar-tiddler-link-foreground-hover": {
            "title": "$:/language/Docs/PaletteColours/sidebar-tiddler-link-foreground-hover",
            "text": "Sidebar tiddler link foreground hover"
        },
        "$:/language/Docs/PaletteColours/sidebar-tiddler-link-foreground": {
            "title": "$:/language/Docs/PaletteColours/sidebar-tiddler-link-foreground",
            "text": "Sidebar tiddler link foreground"
        },
        "$:/language/Docs/PaletteColours/site-title-foreground": {
            "title": "$:/language/Docs/PaletteColours/site-title-foreground",
            "text": "Site title foreground"
        },
        "$:/language/Docs/PaletteColours/static-alert-foreground": {
            "title": "$:/language/Docs/PaletteColours/static-alert-foreground",
            "text": "Static alert foreground"
        },
        "$:/language/Docs/PaletteColours/tab-background-selected": {
            "title": "$:/language/Docs/PaletteColours/tab-background-selected",
            "text": "Tab background for selected tabs"
        },
        "$:/language/Docs/PaletteColours/tab-background": {
            "title": "$:/language/Docs/PaletteColours/tab-background",
            "text": "Tab background"
        },
        "$:/language/Docs/PaletteColours/tab-border-selected": {
            "title": "$:/language/Docs/PaletteColours/tab-border-selected",
            "text": "Tab border for selected tabs"
        },
        "$:/language/Docs/PaletteColours/tab-border": {
            "title": "$:/language/Docs/PaletteColours/tab-border",
            "text": "Tab border"
        },
        "$:/language/Docs/PaletteColours/tab-divider": {
            "title": "$:/language/Docs/PaletteColours/tab-divider",
            "text": "Tab divider"
        },
        "$:/language/Docs/PaletteColours/tab-foreground-selected": {
            "title": "$:/language/Docs/PaletteColours/tab-foreground-selected",
            "text": "Tab foreground for selected tabs"
        },
        "$:/language/Docs/PaletteColours/tab-foreground": {
            "title": "$:/language/Docs/PaletteColours/tab-foreground",
            "text": "Tab foreground"
        },
        "$:/language/Docs/PaletteColours/table-border": {
            "title": "$:/language/Docs/PaletteColours/table-border",
            "text": "Table border"
        },
        "$:/language/Docs/PaletteColours/table-footer-background": {
            "title": "$:/language/Docs/PaletteColours/table-footer-background",
            "text": "Table footer background"
        },
        "$:/language/Docs/PaletteColours/table-header-background": {
            "title": "$:/language/Docs/PaletteColours/table-header-background",
            "text": "Table header background"
        },
        "$:/language/Docs/PaletteColours/tag-background": {
            "title": "$:/language/Docs/PaletteColours/tag-background",
            "text": "Tag background"
        },
        "$:/language/Docs/PaletteColours/tag-foreground": {
            "title": "$:/language/Docs/PaletteColours/tag-foreground",
            "text": "Tag foreground"
        },
        "$:/language/Docs/PaletteColours/tiddler-background": {
            "title": "$:/language/Docs/PaletteColours/tiddler-background",
            "text": "Tiddler background"
        },
        "$:/language/Docs/PaletteColours/tiddler-border": {
            "title": "$:/language/Docs/PaletteColours/tiddler-border",
            "text": "Tiddler border"
        },
        "$:/language/Docs/PaletteColours/tiddler-controls-foreground-hover": {
            "title": "$:/language/Docs/PaletteColours/tiddler-controls-foreground-hover",
            "text": "Tiddler controls foreground hover"
        },
        "$:/language/Docs/PaletteColours/tiddler-controls-foreground-selected": {
            "title": "$:/language/Docs/PaletteColours/tiddler-controls-foreground-selected",
            "text": "Tiddler controls foreground for selected controls"
        },
        "$:/language/Docs/PaletteColours/tiddler-controls-foreground": {
            "title": "$:/language/Docs/PaletteColours/tiddler-controls-foreground",
            "text": "Tiddler controls foreground"
        },
        "$:/language/Docs/PaletteColours/tiddler-editor-background": {
            "title": "$:/language/Docs/PaletteColours/tiddler-editor-background",
            "text": "Tiddler editor background"
        },
        "$:/language/Docs/PaletteColours/tiddler-editor-border-image": {
            "title": "$:/language/Docs/PaletteColours/tiddler-editor-border-image",
            "text": "Tiddler editor border image"
        },
        "$:/language/Docs/PaletteColours/tiddler-editor-border": {
            "title": "$:/language/Docs/PaletteColours/tiddler-editor-border",
            "text": "Tiddler editor border"
        },
        "$:/language/Docs/PaletteColours/tiddler-editor-fields-even": {
            "title": "$:/language/Docs/PaletteColours/tiddler-editor-fields-even",
            "text": "Tiddler editor background for even fields"
        },
        "$:/language/Docs/PaletteColours/tiddler-editor-fields-odd": {
            "title": "$:/language/Docs/PaletteColours/tiddler-editor-fields-odd",
            "text": "Tiddler editor background for odd fields"
        },
        "$:/language/Docs/PaletteColours/tiddler-info-background": {
            "title": "$:/language/Docs/PaletteColours/tiddler-info-background",
            "text": "Tiddler info panel background"
        },
        "$:/language/Docs/PaletteColours/tiddler-info-border": {
            "title": "$:/language/Docs/PaletteColours/tiddler-info-border",
            "text": "Tiddler info panel border"
        },
        "$:/language/Docs/PaletteColours/tiddler-info-tab-background": {
            "title": "$:/language/Docs/PaletteColours/tiddler-info-tab-background",
            "text": "Tiddler info panel tab background"
        },
        "$:/language/Docs/PaletteColours/tiddler-link-background": {
            "title": "$:/language/Docs/PaletteColours/tiddler-link-background",
            "text": "Tiddler link background"
        },
        "$:/language/Docs/PaletteColours/tiddler-link-foreground": {
            "title": "$:/language/Docs/PaletteColours/tiddler-link-foreground",
            "text": "Tiddler link foreground"
        },
        "$:/language/Docs/PaletteColours/tiddler-subtitle-foreground": {
            "title": "$:/language/Docs/PaletteColours/tiddler-subtitle-foreground",
            "text": "Tiddler subtitle foreground"
        },
        "$:/language/Docs/PaletteColours/tiddler-title-foreground": {
            "title": "$:/language/Docs/PaletteColours/tiddler-title-foreground",
            "text": "Tiddler title foreground"
        },
        "$:/language/Docs/PaletteColours/toolbar-new-button": {
            "title": "$:/language/Docs/PaletteColours/toolbar-new-button",
            "text": "Toolbar 'new tiddler' button foreground"
        },
        "$:/language/Docs/PaletteColours/toolbar-options-button": {
            "title": "$:/language/Docs/PaletteColours/toolbar-options-button",
            "text": "Toolbar 'options' button foreground"
        },
        "$:/language/Docs/PaletteColours/toolbar-save-button": {
            "title": "$:/language/Docs/PaletteColours/toolbar-save-button",
            "text": "Toolbar 'save' button foreground"
        },
        "$:/language/Docs/PaletteColours/toolbar-info-button": {
            "title": "$:/language/Docs/PaletteColours/toolbar-info-button",
            "text": "Toolbar 'info' button foreground"
        },
        "$:/language/Docs/PaletteColours/toolbar-edit-button": {
            "title": "$:/language/Docs/PaletteColours/toolbar-edit-button",
            "text": "Toolbar 'edit' button foreground"
        },
        "$:/language/Docs/PaletteColours/toolbar-close-button": {
            "title": "$:/language/Docs/PaletteColours/toolbar-close-button",
            "text": "Toolbar 'close' button foreground"
        },
        "$:/language/Docs/PaletteColours/toolbar-delete-button": {
            "title": "$:/language/Docs/PaletteColours/toolbar-delete-button",
            "text": "Toolbar 'delete' button foreground"
        },
        "$:/language/Docs/PaletteColours/toolbar-cancel-button": {
            "title": "$:/language/Docs/PaletteColours/toolbar-cancel-button",
            "text": "Toolbar 'cancel' button foreground"
        },
        "$:/language/Docs/PaletteColours/toolbar-done-button": {
            "title": "$:/language/Docs/PaletteColours/toolbar-done-button",
            "text": "Toolbar 'done' button foreground"
        },
        "$:/language/Docs/PaletteColours/untagged-background": {
            "title": "$:/language/Docs/PaletteColours/untagged-background",
            "text": "Untagged pill background"
        },
        "$:/language/Docs/PaletteColours/very-muted-foreground": {
            "title": "$:/language/Docs/PaletteColours/very-muted-foreground",
            "text": "Very muted foreground"
        },
        "$:/language/EditTemplate/Body/External/Hint": {
            "title": "$:/language/EditTemplate/Body/External/Hint",
            "text": "This tiddler shows content stored outside of the main TiddlyWiki file. You can edit the tags and fields but cannot directly edit the content itself"
        },
        "$:/language/EditTemplate/Body/Placeholder": {
            "title": "$:/language/EditTemplate/Body/Placeholder",
            "text": "Type the text for this tiddler"
        },
        "$:/language/EditTemplate/Body/Preview/Type/Output": {
            "title": "$:/language/EditTemplate/Body/Preview/Type/Output",
            "text": "output"
        },
        "$:/language/EditTemplate/Field/Remove/Caption": {
            "title": "$:/language/EditTemplate/Field/Remove/Caption",
            "text": "remove field"
        },
        "$:/language/EditTemplate/Field/Remove/Hint": {
            "title": "$:/language/EditTemplate/Field/Remove/Hint",
            "text": "Remove field"
        },
        "$:/language/EditTemplate/Field/Dropdown/Caption": {
            "title": "$:/language/EditTemplate/Field/Dropdown/Caption",
            "text": "field list"
        },
        "$:/language/EditTemplate/Field/Dropdown/Hint": {
            "title": "$:/language/EditTemplate/Field/Dropdown/Hint",
            "text": "Show field list"
        },
        "$:/language/EditTemplate/Fields/Add/Button": {
            "title": "$:/language/EditTemplate/Fields/Add/Button",
            "text": "add"
        },
        "$:/language/EditTemplate/Fields/Add/Name/Placeholder": {
            "title": "$:/language/EditTemplate/Fields/Add/Name/Placeholder",
            "text": "field name"
        },
        "$:/language/EditTemplate/Fields/Add/Prompt": {
            "title": "$:/language/EditTemplate/Fields/Add/Prompt",
            "text": "Add a new field:"
        },
        "$:/language/EditTemplate/Fields/Add/Value/Placeholder": {
            "title": "$:/language/EditTemplate/Fields/Add/Value/Placeholder",
            "text": "field value"
        },
        "$:/language/EditTemplate/Fields/Add/Dropdown/System": {
            "title": "$:/language/EditTemplate/Fields/Add/Dropdown/System",
            "text": "System fields"
        },
        "$:/language/EditTemplate/Fields/Add/Dropdown/User": {
            "title": "$:/language/EditTemplate/Fields/Add/Dropdown/User",
            "text": "User fields"
        },
        "$:/language/EditTemplate/Shadow/Warning": {
            "title": "$:/language/EditTemplate/Shadow/Warning",
            "text": "This is a shadow tiddler. Any changes you make will override the default version from the plugin <<pluginLink>>"
        },
        "$:/language/EditTemplate/Shadow/OverriddenWarning": {
            "title": "$:/language/EditTemplate/Shadow/OverriddenWarning",
            "text": "This is a modified shadow tiddler. You can revert to the default version in the plugin <<pluginLink>> by deleting this tiddler"
        },
        "$:/language/EditTemplate/Tags/Add/Button": {
            "title": "$:/language/EditTemplate/Tags/Add/Button",
            "text": "add"
        },
        "$:/language/EditTemplate/Tags/Add/Placeholder": {
            "title": "$:/language/EditTemplate/Tags/Add/Placeholder",
            "text": "tag name"
        },
        "$:/language/EditTemplate/Tags/Dropdown/Caption": {
            "title": "$:/language/EditTemplate/Tags/Dropdown/Caption",
            "text": "tag list"
        },
        "$:/language/EditTemplate/Tags/Dropdown/Hint": {
            "title": "$:/language/EditTemplate/Tags/Dropdown/Hint",
            "text": "Show tag list"
        },
        "$:/language/EditTemplate/Title/BadCharacterWarning": {
            "title": "$:/language/EditTemplate/Title/BadCharacterWarning",
            "text": "Warning: avoid using any of the characters <<bad-chars>> in tiddler titles"
        },
        "$:/language/EditTemplate/Title/Exists/Prompt": {
            "title": "$:/language/EditTemplate/Title/Exists/Prompt",
            "text": "Target tiddler already exists"
        },
        "$:/language/EditTemplate/Title/Relink/Prompt": {
            "title": "$:/language/EditTemplate/Title/Relink/Prompt",
            "text": "Update ''<$text text=<<fromTitle>>/>'' to ''<$text text=<<toTitle>>/>'' in the //tags// and //list// fields of other tiddlers"
        },
        "$:/language/EditTemplate/Title/References/Prompt": {
            "title": "$:/language/EditTemplate/Title/References/Prompt",
            "text": "The following references to this tiddler will not be automatically updated:"
        },
        "$:/language/EditTemplate/Type/Dropdown/Caption": {
            "title": "$:/language/EditTemplate/Type/Dropdown/Caption",
            "text": "content type list"
        },
        "$:/language/EditTemplate/Type/Dropdown/Hint": {
            "title": "$:/language/EditTemplate/Type/Dropdown/Hint",
            "text": "Show content type list"
        },
        "$:/language/EditTemplate/Type/Delete/Caption": {
            "title": "$:/language/EditTemplate/Type/Delete/Caption",
            "text": "delete content type"
        },
        "$:/language/EditTemplate/Type/Delete/Hint": {
            "title": "$:/language/EditTemplate/Type/Delete/Hint",
            "text": "Delete content type"
        },
        "$:/language/EditTemplate/Type/Placeholder": {
            "title": "$:/language/EditTemplate/Type/Placeholder",
            "text": "content type"
        },
        "$:/language/EditTemplate/Type/Prompt": {
            "title": "$:/language/EditTemplate/Type/Prompt",
            "text": "Type:"
        },
        "$:/language/Exporters/StaticRiver": {
            "title": "$:/language/Exporters/StaticRiver",
            "text": "Static HTML"
        },
        "$:/language/Exporters/JsonFile": {
            "title": "$:/language/Exporters/JsonFile",
            "text": "JSON file"
        },
        "$:/language/Exporters/CsvFile": {
            "title": "$:/language/Exporters/CsvFile",
            "text": "CSV file"
        },
        "$:/language/Exporters/TidFile": {
            "title": "$:/language/Exporters/TidFile",
            "text": "\".tid\" file"
        },
        "$:/language/Docs/Fields/_canonical_uri": {
            "title": "$:/language/Docs/Fields/_canonical_uri",
            "text": "The full URI of an external image tiddler"
        },
        "$:/language/Docs/Fields/bag": {
            "title": "$:/language/Docs/Fields/bag",
            "text": "The name of the bag from which a tiddler came"
        },
        "$:/language/Docs/Fields/caption": {
            "title": "$:/language/Docs/Fields/caption",
            "text": "The text to be displayed on a tab or button"
        },
        "$:/language/Docs/Fields/color": {
            "title": "$:/language/Docs/Fields/color",
            "text": "The CSS color value associated with a tiddler"
        },
        "$:/language/Docs/Fields/component": {
            "title": "$:/language/Docs/Fields/component",
            "text": "The name of the component responsible for an [[alert tiddler|AlertMechanism]]"
        },
        "$:/language/Docs/Fields/current-tiddler": {
            "title": "$:/language/Docs/Fields/current-tiddler",
            "text": "Used to cache the top tiddler in a [[history list|HistoryMechanism]]"
        },
        "$:/language/Docs/Fields/created": {
            "title": "$:/language/Docs/Fields/created",
            "text": "The date a tiddler was created"
        },
        "$:/language/Docs/Fields/creator": {
            "title": "$:/language/Docs/Fields/creator",
            "text": "The name of the person who created a tiddler"
        },
        "$:/language/Docs/Fields/dependents": {
            "title": "$:/language/Docs/Fields/dependents",
            "text": "For a plugin, lists the dependent plugin titles"
        },
        "$:/language/Docs/Fields/description": {
            "title": "$:/language/Docs/Fields/description",
            "text": "The descriptive text for a plugin, or a modal dialogue"
        },
        "$:/language/Docs/Fields/draft.of": {
            "title": "$:/language/Docs/Fields/draft.of",
            "text": "For draft tiddlers, contains the title of the tiddler of which this is a draft"
        },
        "$:/language/Docs/Fields/draft.title": {
            "title": "$:/language/Docs/Fields/draft.title",
            "text": "For draft tiddlers, contains the proposed new title of the tiddler"
        },
        "$:/language/Docs/Fields/footer": {
            "title": "$:/language/Docs/Fields/footer",
            "text": "The footer text for a wizard"
        },
        "$:/language/Docs/Fields/hack-to-give-us-something-to-compare-against": {
            "title": "$:/language/Docs/Fields/hack-to-give-us-something-to-compare-against",
            "text": "A temporary storage field used in [[$:/core/templates/static.content]]"
        },
        "$:/language/Docs/Fields/icon": {
            "title": "$:/language/Docs/Fields/icon",
            "text": "The title of the tiddler containing the icon associated with a tiddler"
        },
        "$:/language/Docs/Fields/library": {
            "title": "$:/language/Docs/Fields/library",
            "text": "If set to \"yes\" indicates that a tiddler should be saved as a JavaScript library"
        },
        "$:/language/Docs/Fields/list": {
            "title": "$:/language/Docs/Fields/list",
            "text": "An ordered list of tiddler titles associated with a tiddler"
        },
        "$:/language/Docs/Fields/list-before": {
            "title": "$:/language/Docs/Fields/list-before",
            "text": "If set, the title of a tiddler before which this tiddler should be added to the ordered list of tiddler titles, or at the start of the list if this field is present but empty"
        },
        "$:/language/Docs/Fields/list-after": {
            "title": "$:/language/Docs/Fields/list-after",
            "text": "If set, the title of the tiddler after which this tiddler should be added to the ordered list of tiddler titles, or at the end of the list if this field is present but empty"
        },
        "$:/language/Docs/Fields/modified": {
            "title": "$:/language/Docs/Fields/modified",
            "text": "The date and time at which a tiddler was last modified"
        },
        "$:/language/Docs/Fields/modifier": {
            "title": "$:/language/Docs/Fields/modifier",
            "text": "The tiddler title associated with the person who last modified a tiddler"
        },
        "$:/language/Docs/Fields/name": {
            "title": "$:/language/Docs/Fields/name",
            "text": "The human readable name associated with a plugin tiddler"
        },
        "$:/language/Docs/Fields/plugin-priority": {
            "title": "$:/language/Docs/Fields/plugin-priority",
            "text": "A numerical value indicating the priority of a plugin tiddler"
        },
        "$:/language/Docs/Fields/plugin-type": {
            "title": "$:/language/Docs/Fields/plugin-type",
            "text": "The type of plugin in a plugin tiddler"
        },
        "$:/language/Docs/Fields/revision": {
            "title": "$:/language/Docs/Fields/revision",
            "text": "The revision of the tiddler held at the server"
        },
        "$:/language/Docs/Fields/released": {
            "title": "$:/language/Docs/Fields/released",
            "text": "Date of a TiddlyWiki release"
        },
        "$:/language/Docs/Fields/source": {
            "title": "$:/language/Docs/Fields/source",
            "text": "The source URL associated with a tiddler"
        },
        "$:/language/Docs/Fields/subtitle": {
            "title": "$:/language/Docs/Fields/subtitle",
            "text": "The subtitle text for a wizard"
        },
        "$:/language/Docs/Fields/tags": {
            "title": "$:/language/Docs/Fields/tags",
            "text": "A list of tags associated with a tiddler"
        },
        "$:/language/Docs/Fields/text": {
            "title": "$:/language/Docs/Fields/text",
            "text": "The body text of a tiddler"
        },
        "$:/language/Docs/Fields/title": {
            "title": "$:/language/Docs/Fields/title",
            "text": "The unique name of a tiddler"
        },
        "$:/language/Docs/Fields/type": {
            "title": "$:/language/Docs/Fields/type",
            "text": "The content type of a tiddler"
        },
        "$:/language/Docs/Fields/version": {
            "title": "$:/language/Docs/Fields/version",
            "text": "Version information for a plugin"
        },
        "$:/language/Filters/AllTiddlers": {
            "title": "$:/language/Filters/AllTiddlers",
            "text": "All tiddlers except system tiddlers"
        },
        "$:/language/Filters/RecentSystemTiddlers": {
            "title": "$:/language/Filters/RecentSystemTiddlers",
            "text": "Recently modified tiddlers, including system tiddlers"
        },
        "$:/language/Filters/RecentTiddlers": {
            "title": "$:/language/Filters/RecentTiddlers",
            "text": "Recently modified tiddlers"
        },
        "$:/language/Filters/AllTags": {
            "title": "$:/language/Filters/AllTags",
            "text": "All tags except system tags"
        },
        "$:/language/Filters/Missing": {
            "title": "$:/language/Filters/Missing",
            "text": "Missing tiddlers"
        },
        "$:/language/Filters/Drafts": {
            "title": "$:/language/Filters/Drafts",
            "text": "Draft tiddlers"
        },
        "$:/language/Filters/Orphans": {
            "title": "$:/language/Filters/Orphans",
            "text": "Orphan tiddlers"
        },
        "$:/language/Filters/SystemTiddlers": {
            "title": "$:/language/Filters/SystemTiddlers",
            "text": "System tiddlers"
        },
        "$:/language/Filters/ShadowTiddlers": {
            "title": "$:/language/Filters/ShadowTiddlers",
            "text": "Shadow tiddlers"
        },
        "$:/language/Filters/OverriddenShadowTiddlers": {
            "title": "$:/language/Filters/OverriddenShadowTiddlers",
            "text": "Overridden shadow tiddlers"
        },
        "$:/language/Filters/SystemTags": {
            "title": "$:/language/Filters/SystemTags",
            "text": "System tags"
        },
        "$:/language/Filters/StoryList": {
            "title": "$:/language/Filters/StoryList",
            "text": "Tiddlers in the story river, excluding <$text text=\"$:/AdvancedSearch\"/>"
        },
        "$:/language/Filters/TypedTiddlers": {
            "title": "$:/language/Filters/TypedTiddlers",
            "text": "Non wiki-text tiddlers"
        },
        "GettingStarted": {
            "title": "GettingStarted",
            "text": "\\define lingo-base() $:/language/ControlPanel/Basics/\nWelcome to ~TiddlyWiki and the ~TiddlyWiki community\n\nBefore you start storing important information in ~TiddlyWiki it is vital to make sure that you can reliably save changes. See https://tiddlywiki.com/#GettingStarted for details\n\n!! Set up this ~TiddlyWiki\n\n<div class=\"tc-control-panel\">\n\n|<$link to=\"$:/SiteTitle\"><<lingo Title/Prompt>></$link> |<$edit-text tiddler=\"$:/SiteTitle\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/SiteSubtitle\"><<lingo Subtitle/Prompt>></$link> |<$edit-text tiddler=\"$:/SiteSubtitle\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/DefaultTiddlers\"><<lingo DefaultTiddlers/Prompt>></$link> |<<lingo DefaultTiddlers/TopHint>><br/> <$edit tag=\"textarea\" tiddler=\"$:/DefaultTiddlers\"/><br/>//<<lingo DefaultTiddlers/BottomHint>>// |\n</div>\n\nSee the [[control panel|$:/ControlPanel]] for more options.\n"
        },
        "$:/language/Help/build": {
            "title": "$:/language/Help/build",
            "description": "Automatically run configured commands",
            "text": "Build the specified build targets for the current wiki. If no build targets are specified then all available targets will be built.\n\n```\n--build <target> [<target> ...]\n```\n\nBuild targets are defined in the `tiddlywiki.info` file of a wiki folder.\n\n"
        },
        "$:/language/Help/clearpassword": {
            "title": "$:/language/Help/clearpassword",
            "description": "Clear a password for subsequent crypto operations",
            "text": "Clear the password for subsequent crypto operations\n\n```\n--clearpassword\n```\n"
        },
        "$:/language/Help/default": {
            "title": "$:/language/Help/default",
            "text": "\\define commandTitle()\n$:/language/Help/$(command)$\n\\end\n```\nusage: tiddlywiki [<wikifolder>] [--<command> [<args>...]...]\n```\n\nAvailable commands:\n\n<ul>\n<$list filter=\"[commands[]sort[title]]\" variable=\"command\">\n<li><$link to=<<commandTitle>>><$macrocall $name=\"command\" $type=\"text/plain\" $output=\"text/plain\"/></$link>: <$transclude tiddler=<<commandTitle>> field=\"description\"/></li>\n</$list>\n</ul>\n\nTo get detailed help on a command:\n\n```\ntiddlywiki --help <command>\n```\n"
        },
        "$:/language/Help/editions": {
            "title": "$:/language/Help/editions",
            "description": "Lists the available editions of TiddlyWiki",
            "text": "Lists the names and descriptions of the available editions. You can create a new wiki of a specified edition with the `--init` command.\n\n```\n--editions\n```\n"
        },
        "$:/language/Help/fetch": {
            "title": "$:/language/Help/fetch",
            "description": "Fetch tiddlers from wiki by URL",
            "text": "Fetch one or more files over HTTP/HTTPS, and import the tiddlers matching a filter, optionally transforming the incoming titles.\n\n```\n--fetch file <url> <import-filter> <transform-filter>\n--fetch files <url-filter> <import-filter> <transform-filter>\n--fetch raw-file <url> <transform-filter>\n--fetch raw-files <url-filter> <transform-filter>\n```\n\nThe \"file\" and \"files\" variants fetch the specified files and attempt to import the tiddlers within them (the same processing as if the files were dragged into the browser window). The \"raw-file\" and \"raw-files\" variants fetch the specified files and then store the raw file data in tiddlers, without applying the import logic.\n\nWith the \"file\" and \"raw-file\" variants only a single file is fetched and the first parameter is the URL of the file to read.\n\nWith the \"files\" and \"raw-files\" variants, multiple files are fetched and the first parameter is a filter yielding a list of URLs of the files to read. For example, given a set of tiddlers tagged \"remote-server\" that have a field \"url\" the filter `[tag[remote-server]get[url]]` will retrieve all the available URLs.\n\nFor the \"file\" and \"files\" variants, the `<import-filter>` parameter specifies a filter determining which tiddlers are imported. It defaults to `[all[tiddlers]]` if not provided.\n\nFor all variants, the `<transform-filter>` parameter specifies an optional filter that transforms the titles of the imported tiddlers. For example, `[addprefix[$:/myimports/]]` would add the prefix `$:/myimports/` to each title.\n\nPreceding the `--fetch` command with `--verbose` will output progress information during the import.\n\nNote that TiddlyWiki will not fetch an older version of an already loaded plugin.\n\nThe following example retrieves all the non-system tiddlers from https://tiddlywiki.com and saves them to a JSON file:\n\n```\ntiddlywiki --verbose --fetch file \"https://tiddlywiki.com/\" \"[!is[system]]\" \"\" --rendertiddler \"$:/core/templates/exporters/JsonFile\" output.json text/plain \"\" exportFilter \"[!is[system]]\"\n```\n\nThe following example retrieves the \"favicon\" file from tiddlywiki.com and saves it in a file called \"output.ico\". Note that the intermediate tiddler \"Icon Tiddler\" is quoted in the \"--fetch\" command because it is being used as a transformation filter to replace the default title, while there are no quotes for the \"--savetiddler\" command because it is being used directly as a title.\n\n```\ntiddlywiki --verbose --fetch raw-file \"https://tiddlywiki.com/favicon.ico\" \"[[Icon Tiddler]]\" --savetiddler \"Icon Tiddler\" output.ico\n```\n\n"
        },
        "$:/language/Help/help": {
            "title": "$:/language/Help/help",
            "description": "Display help for TiddlyWiki commands",
            "text": "Displays help text for a command:\n\n```\n--help [<command>]\n```\n\nIf the command name is omitted then a list of available commands is displayed.\n"
        },
        "$:/language/Help/import": {
            "title": "$:/language/Help/import",
            "description": "Import tiddlers from a file",
            "text": "Import tiddlers from TiddlyWiki (`.html`), `.tiddler`, `.tid`, `.json` or other local files. The deserializer must be explicitly specified, unlike the `load` command which infers the deserializer from the file extension.\n\n```\n--import <filepath> <deserializer> [<title>] [<encoding>]\n```\n\nThe deserializers in the core include:\n\n* application/javascript\n* application/json\n* application/x-tiddler\n* application/x-tiddler-html-div\n* application/x-tiddlers\n* text/html\n* text/plain\n\nThe title of the imported tiddler defaults to the filename.\n\nThe encoding defaults to \"utf8\", but can be \"base64\" for importing binary files.\n\nNote that TiddlyWiki will not import an older version of an already loaded plugin.\n"
        },
        "$:/language/Help/init": {
            "title": "$:/language/Help/init",
            "description": "Initialise a new wiki folder",
            "text": "Initialise an empty [[WikiFolder|WikiFolders]] with a copy of the specified edition.\n\n```\n--init <edition> [<edition> ...]\n```\n\nFor example:\n\n```\ntiddlywiki ./MyWikiFolder --init empty\n```\n\nNote:\n\n* The wiki folder directory will be created if necessary\n* The \"edition\" defaults to ''empty''\n* The init command will fail if the wiki folder is not empty\n* The init command removes any `includeWikis` definitions in the edition's `tiddlywiki.info` file\n* When multiple editions are specified, editions initialised later will overwrite any files shared with earlier editions (so, the final `tiddlywiki.info` file will be copied from the last edition)\n* `--editions` returns a list of available editions\n"
        },
        "$:/language/Help/listen": {
            "title": "$:/language/Help/listen",
            "description": "Provides an HTTP server interface to TiddlyWiki",
            "text": "Serves a wiki over HTTP.\n\nThe listen command uses NamedCommandParameters:\n\n```\n--listen [<name>=<value>]...\n```\n\nAll parameters are optional with safe defaults, and can be specified in any order. The recognised parameters are:\n\n* ''host'' - optional hostname to serve from (defaults to \"127.0.0.1\" aka \"localhost\")\n* ''path-prefix'' - optional prefix for paths\n* ''port'' - port number on which to listen; non-numeric values are interpreted as a system environment variable from which the port number is extracted (defaults to \"8080\")\n* ''credentials'' - pathname of credentials CSV file (relative to wiki folder)\n* ''anon-username'' - the username for signing edits for anonymous users\n* ''username'' - optional username for basic authentication\n* ''password'' - optional password for basic authentication\n* ''authenticated-user-header'' - optional name of header to be used for trusted authentication\n* ''readers'' - comma separated list of principals allowed to read from this wiki\n* ''writers'' - comma separated list of principals allowed to write to this wiki\n* ''csrf-disable'' - set to \"yes\" to disable CSRF checks (defaults to \"no\")\n* ''root-tiddler'' - the tiddler to serve at the root (defaults to \"$:/core/save/all\")\n* ''root-render-type'' - the content type to which the root tiddler should be rendered (defaults to \"text/plain\")\n* ''root-serve-type'' - the content type with which the root tiddler should be served (defaults to \"text/html\")\n* ''tls-cert'' - pathname of TLS certificate file (relative to wiki folder)\n* ''tls-key'' - pathname of TLS key file (relative to wiki folder)\n* ''debug-level'' - optional debug level; set to \"debug\" to view request details (defaults to \"none\")\n\nFor information on opening up your instance to the entire local network, and possible security concerns, see the WebServer tiddler at TiddlyWiki.com.\n\n"
        },
        "$:/language/Help/load": {
            "title": "$:/language/Help/load",
            "description": "Load tiddlers from a file",
            "text": "Load tiddlers from TiddlyWiki (`.html`), `.tiddler`, `.tid`, `.json` or other local files. The processing applied to incoming files is determined by the file extension. Use the alternative `import` command if you need to specify the deserializer and encoding explicitly.\n\n```\n--load <filepath>\n--load <dirpath>\n```\n\nTo load tiddlers from an encrypted TiddlyWiki file you should first specify the password with the PasswordCommand. For example:\n\n```\ntiddlywiki ./MyWiki --password pa55w0rd --load my_encrypted_wiki.html\n```\n\nNote that TiddlyWiki will not load an older version of an already loaded plugin.\n"
        },
        "$:/language/Help/makelibrary": {
            "title": "$:/language/Help/makelibrary",
            "description": "Construct library plugin required by upgrade process",
            "text": "Constructs the `$:/UpgradeLibrary` tiddler for the upgrade process.\n\nThe upgrade library is formatted as an ordinary plugin tiddler with the plugin type `library`. It contains a copy of each of the plugins, themes and language packs available within the TiddlyWiki5 repository.\n\nThis command is intended for internal use; it is only relevant to users constructing a custom upgrade procedure.\n\n```\n--makelibrary <title>\n```\n\nThe title argument defaults to `$:/UpgradeLibrary`.\n"
        },
        "$:/language/Help/notfound": {
            "title": "$:/language/Help/notfound",
            "text": "No such help item"
        },
        "$:/language/Help/output": {
            "title": "$:/language/Help/output",
            "description": "Set the base output directory for subsequent commands",
            "text": "Sets the base output directory for subsequent commands. The default output directory is the `output` subdirectory of the edition directory.\n\n```\n--output <pathname>\n```\n\nIf the specified pathname is relative then it is resolved relative to the current working directory. For example `--output .` sets the output directory to the current working directory.\n\n"
        },
        "$:/language/Help/password": {
            "title": "$:/language/Help/password",
            "description": "Set a password for subsequent crypto operations",
            "text": "Set a password for subsequent crypto operations\n\n```\n--password <password>\n```\n\n''Note'': This should not be used for serving TiddlyWiki with password protection. Instead, see the password option under the [[ServerCommand]].\n"
        },
        "$:/language/Help/render": {
            "title": "$:/language/Help/render",
            "description": "Renders individual tiddlers to files",
            "text": "Render individual tiddlers identified by a filter and save the results to the specified files.\n\nOptionally, the title of a template tiddler can be specified. In this case, instead of directly rendering each tiddler, the template tiddler is rendered with the \"currentTiddler\" variable set to the title of the tiddler that is being rendered.\n\nA name and value for an additional variable may optionally also be specified.\n\n```\n--render <tiddler-filter> [<filename-filter>] [<render-type>] [<template>] [<name>] [<value>]\n```\n\n* ''tiddler-filter'': A filter identifying the tiddler(s) to be rendered\n* ''filename-filter'': Optional filter transforming tiddler titles into pathnames. If omitted, defaults to `[is[tiddler]addsuffix[.html]]`, which uses the unchanged tiddler title as the filename\n* ''template'': Optional template through which each tiddler is rendered\n* ''render-type'': Optional render type: `text/html` (the default) returns the full HTML text and `text/plain` just returns the text content (ie it ignores HTML tags and other unprintable material)\n* ''name'': Name of optional variable\n* ''value'': Value of optional variable\n\nBy default, the filename is resolved relative to the `output` subdirectory of the edition directory. The `--output` command can be used to direct output to a different directory.\n\nNotes:\n\n* The output directory is not cleared of any existing files\n* Any missing directories in the path to the filename are automatically created.\n* When referring to a tiddler with spaces in its title, take care to use both the quotes required by your shell and also TiddlyWiki's double square brackets : `--render \"[[Motovun Jack.jpg]]\"`\n* The filename filter is evaluated with the selected items being set to the title of the tiddler currently being rendered, allowing the title to be used as the basis for computing the filename. For example `[encodeuricomponent[]addprefix[static/]]` applies URI encoding to each title, and then adds the prefix `static/`\n* The `--render` command is a more flexible replacement for both the `--rendertiddler` and `--rendertiddlers` commands, which are deprecated\n\nExamples:\n\n* `--render \"[!is[system]]\" \"[encodeuricomponent[]addprefix[tiddlers/]addsuffix[.html]]\"` -- renders all non-system tiddlers as files in the subdirectory \"tiddlers\" with URL-encoded titles and the extension HTML\n\n"
        },
        "$:/language/Help/rendertiddler": {
            "title": "$:/language/Help/rendertiddler",
            "description": "Render an individual tiddler as a specified ContentType",
            "text": "(Note: The `--rendertiddler` command is deprecated in favour of the new, more flexible `--render` command)\n\nRender an individual tiddler as a specified ContentType, defaulting to `text/html` and save it to the specified filename.\n\nOptionally the title of a template tiddler can be specified, in which case the template tiddler is rendered with the \"currentTiddler\" variable set to the tiddler that is being rendered (the first parameter value).\n\nA name and value for an additional variable may optionally also be specified.\n\n```\n--rendertiddler <title> <filename> [<type>] [<template>] [<name>] [<value>]\n```\n\nBy default, the filename is resolved relative to the `output` subdirectory of the edition directory. The `--output` command can be used to direct output to a different directory.\n\nAny missing directories in the path to the filename are automatically created.\n\nFor example, the following command saves all tiddlers matching the filter `[tag[done]]` to a JSON file titled `output.json` by employing the core template `$:/core/templates/exporters/JsonFile`.\n\n```\n--rendertiddler \"$:/core/templates/exporters/JsonFile\" output.json text/plain \"\" exportFilter \"[tag[done]]\"\n```\n"
        },
        "$:/language/Help/rendertiddlers": {
            "title": "$:/language/Help/rendertiddlers",
            "description": "Render tiddlers matching a filter to a specified ContentType",
            "text": "(Note: The `--rendertiddlers` command is deprecated in favour of the new, more flexible `--render` command)\n\nRender a set of tiddlers matching a filter to separate files of a specified ContentType (defaults to `text/html`) and extension (defaults to `.html`).\n\n```\n--rendertiddlers <filter> <template> <pathname> [<type>] [<extension>] [\"noclean\"]\n```\n\nFor example:\n\n```\n--rendertiddlers [!is[system]] $:/core/templates/static.tiddler.html ./static text/plain\n```\n\nBy default, the pathname is resolved relative to the `output` subdirectory of the edition directory. The `--output` command can be used to direct output to a different directory.\n\nAny files in the target directory are deleted unless the ''noclean'' flag is specified. The target directory is recursively created if it is missing.\n"
        },
        "$:/language/Help/save": {
            "title": "$:/language/Help/save",
            "description": "Saves individual raw tiddlers to files",
            "text": "Saves individual tiddlers identified by a filter in their raw text or binary format to the specified files.\n\n```\n--save <tiddler-filter> <filename-filter>\n```\n\n* ''tiddler-filter'': A filter identifying the tiddler(s) to be saved\n* ''filename-filter'': Optional filter transforming tiddler titles into pathnames. If omitted, defaults to `[is[tiddler]]`, which uses the unchanged tiddler title as the filename\n\nBy default, the filename is resolved relative to the `output` subdirectory of the edition directory. The `--output` command can be used to direct output to a different directory.\n\nNotes:\n\n* The output directory is not cleared of any existing files\n* Any missing directories in the path to the filename are automatically created.\n* When saving a tiddler with spaces in its title, take care to use both the quotes required by your shell and also TiddlyWiki's double square brackets : `--save \"[[Motovun Jack.jpg]]\"`\n* The filename filter is evaluated with the selected items being set to the title of the tiddler currently being saved, allowing the title to be used as the basis for computing the filename. For example `[encodeuricomponent[]addprefix[static/]]` applies URI encoding to each title, and then adds the prefix `static/`\n* The `--save` command is a more flexible replacement for both the `--savetiddler` and `--savetiddlers` commands, which are deprecated\n\nExamples:\n\n* `--save \"[!is[system]is[image]]\" \"[encodeuricomponent[]addprefix[tiddlers/]]\"` -- saves all non-system image tiddlers as files in the subdirectory \"tiddlers\" with URL-encoded titles\n"
        },
        "$:/language/Help/savetiddler": {
            "title": "$:/language/Help/savetiddler",
            "description": "Saves a raw tiddler to a file",
            "text": "(Note: The `--savetiddler` command is deprecated in favour of the new, more flexible `--save` command)\n\nSaves an individual tiddler in its raw text or binary format to the specified filename.\n\n```\n--savetiddler <title> <filename>\n```\n\nBy default, the filename is resolved relative to the `output` subdirectory of the edition directory. The `--output` command can be used to direct output to a different directory.\n\nAny missing directories in the path to the filename are automatically created.\n"
        },
        "$:/language/Help/savetiddlers": {
            "title": "$:/language/Help/savetiddlers",
            "description": "Saves a group of raw tiddlers to a directory",
            "text": "(Note: The `--savetiddlers` command is deprecated in favour of the new, more flexible `--save` command)\n\nSaves a group of tiddlers in their raw text or binary format to the specified directory.\n\n```\n--savetiddlers <filter> <pathname> [\"noclean\"]\n```\n\nBy default, the pathname is resolved relative to the `output` subdirectory of the edition directory. The `--output` command can be used to direct output to a different directory.\n\nThe output directory is cleared of existing files before saving the specified files. The deletion can be disabled by specifying the ''noclean'' flag.\n\nAny missing directories in the pathname are automatically created.\n"
        },
        "$:/language/Help/server": {
            "title": "$:/language/Help/server",
            "description": "Provides an HTTP server interface to TiddlyWiki (deprecated in favour of the new listen command)",
            "text": "Legacy command to serve a wiki over HTTP.\n\n```\n--server <port> <root-tiddler> <root-render-type> <root-serve-type> <username> <password> <host> <path-prefix> <debug-level>\n```\n\nThe parameters are:\n\n* ''port'' - port number on which to listen; non-numeric values are interpreted as a system environment variable from which the port number is extracted (defaults to \"8080\")\n* ''root-tiddler'' - the tiddler to serve at the root (defaults to \"$:/core/save/all\")\n* ''root-render-type'' - the content type to which the root tiddler should be rendered (defaults to \"text/plain\")\n* ''root-serve-type'' - the content type with which the root tiddler should be served (defaults to \"text/html\")\n* ''username'' - the default username for signing edits\n* ''password'' - optional password for basic authentication\n* ''host'' - optional hostname to serve from (defaults to \"127.0.0.1\" aka \"localhost\")\n* ''path-prefix'' - optional prefix for paths\n* ''debug-level'' - optional debug level; set to \"debug\" to view request details (defaults to \"none\")\n\nIf the password parameter is specified then the browser will prompt the user for the username and password. Note that the password is transmitted in plain text so this implementation should only be used on a trusted network or over HTTPS.\n\nFor example:\n\n```\n--server 8080 $:/core/save/all text/plain text/html MyUserName passw0rd\n```\n\nThe username and password can be specified as empty strings if you need to set the hostname or pathprefix and don't want to require a password.\n\n\n```\n--server 8080 $:/core/save/all text/plain text/html \"\" \"\" 192.168.0.245\n```\n\nUsing an address like this exposes your system to the local network. For information on opening up your instance to the entire local network, and possible security concerns, see the WebServer tiddler at TiddlyWiki.com.\n\nTo run multiple TiddlyWiki servers at the same time you'll need to put each one on a different port. It can be useful to use an environment variable to pass the port number to the Node.js process. This example references an environment variable called \"MY_PORT_NUMBER\":\n\n```\n--server MY_PORT_NUMBER $:/core/save/all text/plain text/html MyUserName passw0rd\n```\n"
        },
        "$:/language/Help/setfield": {
            "title": "$:/language/Help/setfield",
            "description": "Prepares external tiddlers for use",
            "text": "//Note that this command is experimental and may change or be replaced before being finalised//\n\nSets the specified field of a group of tiddlers to the result of wikifying a template tiddler with the `currentTiddler` variable set to the tiddler.\n\n```\n--setfield <filter> <fieldname> <templatetitle> <rendertype>\n```\n\nThe parameters are:\n\n* ''filter'' - filter identifying the tiddlers to be affected\n* ''fieldname'' - the field to modify (defaults to \"text\")\n* ''templatetitle'' - the tiddler to wikify into the specified field. If blank or missing then the specified field is deleted\n* ''rendertype'' - the text type to render (defaults to \"text/plain\"; \"text/html\" can be used to include HTML tags)\n"
        },
        "$:/language/Help/unpackplugin": {
            "title": "$:/language/Help/unpackplugin",
            "description": "Unpack the payload tiddlers from a plugin",
            "text": "Extract the payload tiddlers from a plugin, creating them as ordinary tiddlers:\n\n```\n--unpackplugin <title>\n```\n"
        },
        "$:/language/Help/verbose": {
            "title": "$:/language/Help/verbose",
            "description": "Triggers verbose output mode",
            "text": "Triggers verbose output, useful for debugging\n\n```\n--verbose\n```\n"
        },
        "$:/language/Help/version": {
            "title": "$:/language/Help/version",
            "description": "Displays the version number of TiddlyWiki",
            "text": "Displays the version number of TiddlyWiki.\n\n```\n--version\n```\n"
        },
        "$:/language/Import/Imported/Hint": {
            "title": "$:/language/Import/Imported/Hint",
            "text": "The following tiddlers were imported:"
        },
        "$:/language/Import/Listing/Cancel/Caption": {
            "title": "$:/language/Import/Listing/Cancel/Caption",
            "text": "Cancel"
        },
        "$:/language/Import/Listing/Hint": {
            "title": "$:/language/Import/Listing/Hint",
            "text": "These tiddlers are ready to import:"
        },
        "$:/language/Import/Listing/Import/Caption": {
            "title": "$:/language/Import/Listing/Import/Caption",
            "text": "Import"
        },
        "$:/language/Import/Listing/Select/Caption": {
            "title": "$:/language/Import/Listing/Select/Caption",
            "text": "Select"
        },
        "$:/language/Import/Listing/Status/Caption": {
            "title": "$:/language/Import/Listing/Status/Caption",
            "text": "Status"
        },
        "$:/language/Import/Listing/Title/Caption": {
            "title": "$:/language/Import/Listing/Title/Caption",
            "text": "Title"
        },
        "$:/language/Import/Listing/Preview": {
            "title": "$:/language/Import/Listing/Preview",
            "text": "Preview:"
        },
        "$:/language/Import/Listing/Preview/Text": {
            "title": "$:/language/Import/Listing/Preview/Text",
            "text": "Text"
        },
        "$:/language/Import/Listing/Preview/TextRaw": {
            "title": "$:/language/Import/Listing/Preview/TextRaw",
            "text": "Text (Raw)"
        },
        "$:/language/Import/Listing/Preview/Fields": {
            "title": "$:/language/Import/Listing/Preview/Fields",
            "text": "Fields"
        },
        "$:/language/Import/Listing/Preview/Diff": {
            "title": "$:/language/Import/Listing/Preview/Diff",
            "text": "Diff"
        },
        "$:/language/Import/Listing/Preview/DiffFields": {
            "title": "$:/language/Import/Listing/Preview/DiffFields",
            "text": "Diff (Fields)"
        },
        "$:/language/Import/Upgrader/Plugins/Suppressed/Incompatible": {
            "title": "$:/language/Import/Upgrader/Plugins/Suppressed/Incompatible",
            "text": "Blocked incompatible or obsolete plugin"
        },
        "$:/language/Import/Upgrader/Plugins/Suppressed/Version": {
            "title": "$:/language/Import/Upgrader/Plugins/Suppressed/Version",
            "text": "Blocked plugin (due to incoming <<incoming>> being older than existing <<existing>>)"
        },
        "$:/language/Import/Upgrader/Plugins/Upgraded": {
            "title": "$:/language/Import/Upgrader/Plugins/Upgraded",
            "text": "Upgraded plugin from <<incoming>> to <<upgraded>>"
        },
        "$:/language/Import/Upgrader/State/Suppressed": {
            "title": "$:/language/Import/Upgrader/State/Suppressed",
            "text": "Blocked temporary state tiddler"
        },
        "$:/language/Import/Upgrader/System/Suppressed": {
            "title": "$:/language/Import/Upgrader/System/Suppressed",
            "text": "Blocked system tiddler"
        },
        "$:/language/Import/Upgrader/ThemeTweaks/Created": {
            "title": "$:/language/Import/Upgrader/ThemeTweaks/Created",
            "text": "Migrated theme tweak from <$text text=<<from>>/>"
        },
        "$:/language/AboveStory/ClassicPlugin/Warning": {
            "title": "$:/language/AboveStory/ClassicPlugin/Warning",
            "text": "It looks like you are trying to load a plugin designed for ~TiddlyWiki Classic. Please note that [[these plugins do not work with TiddlyWiki version 5.x.x|https://tiddlywiki.com/#TiddlyWikiClassic]]. ~TiddlyWiki Classic plugins detected:"
        },
        "$:/language/BinaryWarning/Prompt": {
            "title": "$:/language/BinaryWarning/Prompt",
            "text": "This tiddler contains binary data"
        },
        "$:/language/ClassicWarning/Hint": {
            "title": "$:/language/ClassicWarning/Hint",
            "text": "This tiddler is written in TiddlyWiki Classic wiki text format, which is not fully compatible with TiddlyWiki version 5. See https://tiddlywiki.com/static/Upgrading.html for more details."
        },
        "$:/language/ClassicWarning/Upgrade/Caption": {
            "title": "$:/language/ClassicWarning/Upgrade/Caption",
            "text": "upgrade"
        },
        "$:/language/CloseAll/Button": {
            "title": "$:/language/CloseAll/Button",
            "text": "close all"
        },
        "$:/language/ColourPicker/Recent": {
            "title": "$:/language/ColourPicker/Recent",
            "text": "Recent:"
        },
        "$:/language/ConfirmCancelTiddler": {
            "title": "$:/language/ConfirmCancelTiddler",
            "text": "Do you wish to discard changes to the tiddler \"<$text text=<<title>>/>\"?"
        },
        "$:/language/ConfirmDeleteTiddler": {
            "title": "$:/language/ConfirmDeleteTiddler",
            "text": "Do you wish to delete the tiddler \"<$text text=<<title>>/>\"?"
        },
        "$:/language/ConfirmOverwriteTiddler": {
            "title": "$:/language/ConfirmOverwriteTiddler",
            "text": "Do you wish to overwrite the tiddler \"<$text text=<<title>>/>\"?"
        },
        "$:/language/ConfirmEditShadowTiddler": {
            "title": "$:/language/ConfirmEditShadowTiddler",
            "text": "You are about to edit a ShadowTiddler. Any changes will override the default system making future upgrades non-trivial. Are you sure you want to edit \"<$text text=<<title>>/>\"?"
        },
        "$:/language/Count": {
            "title": "$:/language/Count",
            "text": "count"
        },
        "$:/language/DefaultNewTiddlerTitle": {
            "title": "$:/language/DefaultNewTiddlerTitle",
            "text": "New Tiddler"
        },
        "$:/language/Diffs/CountMessage": {
            "title": "$:/language/Diffs/CountMessage",
            "text": "<<diff-count>> differences"
        },
        "$:/language/DropMessage": {
            "title": "$:/language/DropMessage",
            "text": "Drop here (or use the 'Escape' key to cancel)"
        },
        "$:/language/Encryption/Cancel": {
            "title": "$:/language/Encryption/Cancel",
            "text": "Cancel"
        },
        "$:/language/Encryption/ConfirmClearPassword": {
            "title": "$:/language/Encryption/ConfirmClearPassword",
            "text": "Do you wish to clear the password? This will remove the encryption applied when saving this wiki"
        },
        "$:/language/Encryption/PromptSetPassword": {
            "title": "$:/language/Encryption/PromptSetPassword",
            "text": "Set a new password for this TiddlyWiki"
        },
        "$:/language/Encryption/Username": {
            "title": "$:/language/Encryption/Username",
            "text": "Username"
        },
        "$:/language/Encryption/Password": {
            "title": "$:/language/Encryption/Password",
            "text": "Password"
        },
        "$:/language/Encryption/RepeatPassword": {
            "title": "$:/language/Encryption/RepeatPassword",
            "text": "Repeat password"
        },
        "$:/language/Encryption/PasswordNoMatch": {
            "title": "$:/language/Encryption/PasswordNoMatch",
            "text": "Passwords do not match"
        },
        "$:/language/Encryption/SetPassword": {
            "title": "$:/language/Encryption/SetPassword",
            "text": "Set password"
        },
        "$:/language/Error/Caption": {
            "title": "$:/language/Error/Caption",
            "text": "Error"
        },
        "$:/language/Error/EditConflict": {
            "title": "$:/language/Error/EditConflict",
            "text": "File changed on server"
        },
        "$:/language/Error/Filter": {
            "title": "$:/language/Error/Filter",
            "text": "Filter error"
        },
        "$:/language/Error/FilterSyntax": {
            "title": "$:/language/Error/FilterSyntax",
            "text": "Syntax error in filter expression"
        },
        "$:/language/Error/IsFilterOperator": {
            "title": "$:/language/Error/IsFilterOperator",
            "text": "Filter Error: Unknown operand for the 'is' filter operator"
        },
        "$:/language/Error/LoadingPluginLibrary": {
            "title": "$:/language/Error/LoadingPluginLibrary",
            "text": "Error loading plugin library"
        },
        "$:/language/Error/RecursiveTransclusion": {
            "title": "$:/language/Error/RecursiveTransclusion",
            "text": "Recursive transclusion error in transclude widget"
        },
        "$:/language/Error/RetrievingSkinny": {
            "title": "$:/language/Error/RetrievingSkinny",
            "text": "Error retrieving skinny tiddler list"
        },
        "$:/language/Error/SavingToTWEdit": {
            "title": "$:/language/Error/SavingToTWEdit",
            "text": "Error saving to TWEdit"
        },
        "$:/language/Error/WhileSaving": {
            "title": "$:/language/Error/WhileSaving",
            "text": "Error while saving"
        },
        "$:/language/Error/XMLHttpRequest": {
            "title": "$:/language/Error/XMLHttpRequest",
            "text": "XMLHttpRequest error code"
        },
        "$:/language/InternalJavaScriptError/Title": {
            "title": "$:/language/InternalJavaScriptError/Title",
            "text": "Internal JavaScript Error"
        },
        "$:/language/InternalJavaScriptError/Hint": {
            "title": "$:/language/InternalJavaScriptError/Hint",
            "text": "Well, this is embarrassing. It is recommended that you restart TiddlyWiki by refreshing your browser"
        },
        "$:/language/InvalidFieldName": {
            "title": "$:/language/InvalidFieldName",
            "text": "Illegal characters in field name \"<$text text=<<fieldName>>/>\". Fields can only contain lowercase letters, digits and the characters underscore (`_`), hyphen (`-`) and period (`.`)"
        },
        "$:/language/LazyLoadingWarning": {
            "title": "$:/language/LazyLoadingWarning",
            "text": "<p>Trying to load external content from ''<$text text={{!!_canonical_uri}}/>''</p><p>If this message doesn't disappear, either the tiddler content type doesn't match the type of the external content, or you may be using a browser that doesn't support external content for wikis loaded as standalone files. See https://tiddlywiki.com/#ExternalText</p>"
        },
        "$:/language/LoginToTiddlySpace": {
            "title": "$:/language/LoginToTiddlySpace",
            "text": "Login to TiddlySpace"
        },
        "$:/language/Manager/Controls/FilterByTag/None": {
            "title": "$:/language/Manager/Controls/FilterByTag/None",
            "text": "(none)"
        },
        "$:/language/Manager/Controls/FilterByTag/Prompt": {
            "title": "$:/language/Manager/Controls/FilterByTag/Prompt",
            "text": "Filter by tag:"
        },
        "$:/language/Manager/Controls/Order/Prompt": {
            "title": "$:/language/Manager/Controls/Order/Prompt",
            "text": "Reverse order"
        },
        "$:/language/Manager/Controls/Search/Placeholder": {
            "title": "$:/language/Manager/Controls/Search/Placeholder",
            "text": "Search"
        },
        "$:/language/Manager/Controls/Search/Prompt": {
            "title": "$:/language/Manager/Controls/Search/Prompt",
            "text": "Search:"
        },
        "$:/language/Manager/Controls/Show/Option/Tags": {
            "title": "$:/language/Manager/Controls/Show/Option/Tags",
            "text": "tags"
        },
        "$:/language/Manager/Controls/Show/Option/Tiddlers": {
            "title": "$:/language/Manager/Controls/Show/Option/Tiddlers",
            "text": "tiddlers"
        },
        "$:/language/Manager/Controls/Show/Prompt": {
            "title": "$:/language/Manager/Controls/Show/Prompt",
            "text": "Show:"
        },
        "$:/language/Manager/Controls/Sort/Prompt": {
            "title": "$:/language/Manager/Controls/Sort/Prompt",
            "text": "Sort by:"
        },
        "$:/language/Manager/Item/Colour": {
            "title": "$:/language/Manager/Item/Colour",
            "text": "Colour"
        },
        "$:/language/Manager/Item/Fields": {
            "title": "$:/language/Manager/Item/Fields",
            "text": "Fields"
        },
        "$:/language/Manager/Item/Icon/None": {
            "title": "$:/language/Manager/Item/Icon/None",
            "text": "(none)"
        },
        "$:/language/Manager/Item/Icon": {
            "title": "$:/language/Manager/Item/Icon",
            "text": "Icon"
        },
        "$:/language/Manager/Item/RawText": {
            "title": "$:/language/Manager/Item/RawText",
            "text": "Raw text"
        },
        "$:/language/Manager/Item/Tags": {
            "title": "$:/language/Manager/Item/Tags",
            "text": "Tags"
        },
        "$:/language/Manager/Item/Tools": {
            "title": "$:/language/Manager/Item/Tools",
            "text": "Tools"
        },
        "$:/language/Manager/Item/WikifiedText": {
            "title": "$:/language/Manager/Item/WikifiedText",
            "text": "Wikified text"
        },
        "$:/language/MissingTiddler/Hint": {
            "title": "$:/language/MissingTiddler/Hint",
            "text": "Missing tiddler \"<$text text=<<currentTiddler>>/>\" -- click {{||$:/core/ui/Buttons/edit}} to create"
        },
        "$:/language/No": {
            "title": "$:/language/No",
            "text": "No"
        },
        "$:/language/OfficialPluginLibrary": {
            "title": "$:/language/OfficialPluginLibrary",
            "text": "Official ~TiddlyWiki Plugin Library"
        },
        "$:/language/OfficialPluginLibrary/Hint": {
            "title": "$:/language/OfficialPluginLibrary/Hint",
            "text": "The official ~TiddlyWiki plugin library at tiddlywiki.com. Plugins, themes and language packs are maintained by the core team."
        },
        "$:/language/PluginReloadWarning": {
            "title": "$:/language/PluginReloadWarning",
            "text": "Please save {{$:/core/ui/Buttons/save-wiki}} and reload {{$:/core/ui/Buttons/refresh}} to allow changes to plugins to take effect"
        },
        "$:/language/RecentChanges/DateFormat": {
            "title": "$:/language/RecentChanges/DateFormat",
            "text": "DDth MMM YYYY"
        },
        "$:/language/SystemTiddler/Tooltip": {
            "title": "$:/language/SystemTiddler/Tooltip",
            "text": "This is a system tiddler"
        },
        "$:/language/SystemTiddlers/Include/Prompt": {
            "title": "$:/language/SystemTiddlers/Include/Prompt",
            "text": "Include system tiddlers"
        },
        "$:/language/TagManager/Colour/Heading": {
            "title": "$:/language/TagManager/Colour/Heading",
            "text": "Colour"
        },
        "$:/language/TagManager/Count/Heading": {
            "title": "$:/language/TagManager/Count/Heading",
            "text": "Count"
        },
        "$:/language/TagManager/Icon/Heading": {
            "title": "$:/language/TagManager/Icon/Heading",
            "text": "Icon"
        },
        "$:/language/TagManager/Info/Heading": {
            "title": "$:/language/TagManager/Info/Heading",
            "text": "Info"
        },
        "$:/language/TagManager/Tag/Heading": {
            "title": "$:/language/TagManager/Tag/Heading",
            "text": "Tag"
        },
        "$:/language/Tiddler/DateFormat": {
            "title": "$:/language/Tiddler/DateFormat",
            "text": "DDth MMM YYYY at hh12:0mmam"
        },
        "$:/language/UnsavedChangesWarning": {
            "title": "$:/language/UnsavedChangesWarning",
            "text": "You have unsaved changes in TiddlyWiki"
        },
        "$:/language/Yes": {
            "title": "$:/language/Yes",
            "text": "Yes"
        },
        "$:/language/Modals/Download": {
            "title": "$:/language/Modals/Download",
            "subtitle": "Download changes",
            "footer": "<$button message=\"tm-close-tiddler\">Close</$button>",
            "help": "https://tiddlywiki.com/static/DownloadingChanges.html",
            "text": "Your browser only supports manual saving.\n\nTo save your modified wiki, right click on the download link below and select \"Download file\" or \"Save file\", and then choose the folder and filename.\n\n//You can marginally speed things up by clicking the link with the control key (Windows) or the options/alt key (Mac OS X). You will not be prompted for the folder or filename, but your browser is likely to give it an unrecognisable name -- you may need to rename the file to include an `.html` extension before you can do anything useful with it.//\n\nOn smartphones that do not allow files to be downloaded you can instead bookmark the link, and then sync your bookmarks to a desktop computer from where the wiki can be saved normally.\n"
        },
        "$:/language/Modals/SaveInstructions": {
            "title": "$:/language/Modals/SaveInstructions",
            "subtitle": "Save your work",
            "footer": "<$button message=\"tm-close-tiddler\">Close</$button>",
            "help": "https://tiddlywiki.com/static/SavingChanges.html",
            "text": "Your changes to this wiki need to be saved as a ~TiddlyWiki HTML file.\n\n!!! Desktop browsers\n\n# Select ''Save As'' from the ''File'' menu\n# Choose a filename and location\n#* Some browsers also require you to explicitly specify the file saving format as ''Webpage, HTML only'' or similar\n# Close this tab\n\n!!! Smartphone browsers\n\n# Create a bookmark to this page\n#* If you've got iCloud or Google Sync set up then the bookmark will automatically sync to your desktop where you can open it and save it as above\n# Close this tab\n\n//If you open the bookmark again in Mobile Safari you will see this message again. If you want to go ahead and use the file, just click the ''close'' button below//\n"
        },
        "$:/config/NewJournal/Title": {
            "title": "$:/config/NewJournal/Title",
            "text": "DDth MMM YYYY"
        },
        "$:/config/NewJournal/Text": {
            "title": "$:/config/NewJournal/Text",
            "text": ""
        },
        "$:/config/NewJournal/Tags": {
            "title": "$:/config/NewJournal/Tags",
            "text": "Journal"
        },
        "$:/language/Notifications/Save/Done": {
            "title": "$:/language/Notifications/Save/Done",
            "text": "Saved wiki"
        },
        "$:/language/Notifications/Save/Starting": {
            "title": "$:/language/Notifications/Save/Starting",
            "text": "Starting to save wiki"
        },
        "$:/language/Notifications/CopiedToClipboard/Succeeded": {
            "title": "$:/language/Notifications/CopiedToClipboard/Succeeded",
            "text": "Copied to clipboard!"
        },
        "$:/language/Notifications/CopiedToClipboard/Failed": {
            "title": "$:/language/Notifications/CopiedToClipboard/Failed",
            "text": "Failed to copy to clipboard!"
        },
        "$:/language/Search/DefaultResults/Caption": {
            "title": "$:/language/Search/DefaultResults/Caption",
            "text": "List"
        },
        "$:/language/Search/Filter/Caption": {
            "title": "$:/language/Search/Filter/Caption",
            "text": "Filter"
        },
        "$:/language/Search/Filter/Hint": {
            "title": "$:/language/Search/Filter/Hint",
            "text": "Search via a [[filter expression|https://tiddlywiki.com/static/Filters.html]]"
        },
        "$:/language/Search/Filter/Matches": {
            "title": "$:/language/Search/Filter/Matches",
            "text": "//<small><<resultCount>> matches</small>//"
        },
        "$:/language/Search/Matches": {
            "title": "$:/language/Search/Matches",
            "text": "//<small><<resultCount>> matches</small>//"
        },
        "$:/language/Search/Matches/All": {
            "title": "$:/language/Search/Matches/All",
            "text": "All matches:"
        },
        "$:/language/Search/Matches/Title": {
            "title": "$:/language/Search/Matches/Title",
            "text": "Title matches:"
        },
        "$:/language/Search/Search": {
            "title": "$:/language/Search/Search",
            "text": "Search"
        },
        "$:/language/Search/Search/TooShort": {
            "title": "$:/language/Search/Search/TooShort",
            "text": "Search text too short"
        },
        "$:/language/Search/Shadows/Caption": {
            "title": "$:/language/Search/Shadows/Caption",
            "text": "Shadows"
        },
        "$:/language/Search/Shadows/Hint": {
            "title": "$:/language/Search/Shadows/Hint",
            "text": "Search for shadow tiddlers"
        },
        "$:/language/Search/Shadows/Matches": {
            "title": "$:/language/Search/Shadows/Matches",
            "text": "//<small><<resultCount>> matches</small>//"
        },
        "$:/language/Search/Standard/Caption": {
            "title": "$:/language/Search/Standard/Caption",
            "text": "Standard"
        },
        "$:/language/Search/Standard/Hint": {
            "title": "$:/language/Search/Standard/Hint",
            "text": "Search for standard tiddlers"
        },
        "$:/language/Search/Standard/Matches": {
            "title": "$:/language/Search/Standard/Matches",
            "text": "//<small><<resultCount>> matches</small>//"
        },
        "$:/language/Search/System/Caption": {
            "title": "$:/language/Search/System/Caption",
            "text": "System"
        },
        "$:/language/Search/System/Hint": {
            "title": "$:/language/Search/System/Hint",
            "text": "Search for system tiddlers"
        },
        "$:/language/Search/System/Matches": {
            "title": "$:/language/Search/System/Matches",
            "text": "//<small><<resultCount>> matches</small>//"
        },
        "$:/language/SideBar/All/Caption": {
            "title": "$:/language/SideBar/All/Caption",
            "text": "All"
        },
        "$:/language/SideBar/Contents/Caption": {
            "title": "$:/language/SideBar/Contents/Caption",
            "text": "Contents"
        },
        "$:/language/SideBar/Drafts/Caption": {
            "title": "$:/language/SideBar/Drafts/Caption",
            "text": "Drafts"
        },
        "$:/language/SideBar/Explorer/Caption": {
            "title": "$:/language/SideBar/Explorer/Caption",
            "text": "Explorer"
        },
        "$:/language/SideBar/Missing/Caption": {
            "title": "$:/language/SideBar/Missing/Caption",
            "text": "Missing"
        },
        "$:/language/SideBar/More/Caption": {
            "title": "$:/language/SideBar/More/Caption",
            "text": "More"
        },
        "$:/language/SideBar/Open/Caption": {
            "title": "$:/language/SideBar/Open/Caption",
            "text": "Open"
        },
        "$:/language/SideBar/Orphans/Caption": {
            "title": "$:/language/SideBar/Orphans/Caption",
            "text": "Orphans"
        },
        "$:/language/SideBar/Recent/Caption": {
            "title": "$:/language/SideBar/Recent/Caption",
            "text": "Recent"
        },
        "$:/language/SideBar/Shadows/Caption": {
            "title": "$:/language/SideBar/Shadows/Caption",
            "text": "Shadows"
        },
        "$:/language/SideBar/System/Caption": {
            "title": "$:/language/SideBar/System/Caption",
            "text": "System"
        },
        "$:/language/SideBar/Tags/Caption": {
            "title": "$:/language/SideBar/Tags/Caption",
            "text": "Tags"
        },
        "$:/language/SideBar/Tags/Untagged/Caption": {
            "title": "$:/language/SideBar/Tags/Untagged/Caption",
            "text": "untagged"
        },
        "$:/language/SideBar/Tools/Caption": {
            "title": "$:/language/SideBar/Tools/Caption",
            "text": "Tools"
        },
        "$:/language/SideBar/Types/Caption": {
            "title": "$:/language/SideBar/Types/Caption",
            "text": "Types"
        },
        "$:/SiteSubtitle": {
            "title": "$:/SiteSubtitle",
            "text": "a non-linear personal web notebook"
        },
        "$:/SiteTitle": {
            "title": "$:/SiteTitle",
            "text": "My ~TiddlyWiki"
        },
        "$:/language/Snippets/ListByTag": {
            "title": "$:/language/Snippets/ListByTag",
            "tags": "$:/tags/TextEditor/Snippet",
            "caption": "List of tiddlers by tag",
            "text": "<<list-links \"[tag[task]sort[title]]\">>\n"
        },
        "$:/language/Snippets/MacroDefinition": {
            "title": "$:/language/Snippets/MacroDefinition",
            "tags": "$:/tags/TextEditor/Snippet",
            "caption": "Macro definition",
            "text": "\\define macroName(param1:\"default value\",param2)\nText of the macro\n\\end\n"
        },
        "$:/language/Snippets/Table4x3": {
            "title": "$:/language/Snippets/Table4x3",
            "tags": "$:/tags/TextEditor/Snippet",
            "caption": "Table with 4 columns by 3 rows",
            "text": "|! |!Alpha |!Beta |!Gamma |!Delta |\n|!One | | | | |\n|!Two | | | | |\n|!Three | | | | |\n"
        },
        "$:/language/Snippets/TableOfContents": {
            "title": "$:/language/Snippets/TableOfContents",
            "tags": "$:/tags/TextEditor/Snippet",
            "caption": "Table of Contents",
            "text": "<div class=\"tc-table-of-contents\">\n\n<<toc-selective-expandable 'TableOfContents'>>\n\n</div>"
        },
        "$:/language/ThemeTweaks/ThemeTweaks": {
            "title": "$:/language/ThemeTweaks/ThemeTweaks",
            "text": "Theme Tweaks"
        },
        "$:/language/ThemeTweaks/ThemeTweaks/Hint": {
            "title": "$:/language/ThemeTweaks/ThemeTweaks/Hint",
            "text": "You can tweak certain aspects of the ''Vanilla'' theme."
        },
        "$:/language/ThemeTweaks/Options": {
            "title": "$:/language/ThemeTweaks/Options",
            "text": "Options"
        },
        "$:/language/ThemeTweaks/Options/SidebarLayout": {
            "title": "$:/language/ThemeTweaks/Options/SidebarLayout",
            "text": "Sidebar layout"
        },
        "$:/language/ThemeTweaks/Options/SidebarLayout/Fixed-Fluid": {
            "title": "$:/language/ThemeTweaks/Options/SidebarLayout/Fixed-Fluid",
            "text": "Fixed story, fluid sidebar"
        },
        "$:/language/ThemeTweaks/Options/SidebarLayout/Fluid-Fixed": {
            "title": "$:/language/ThemeTweaks/Options/SidebarLayout/Fluid-Fixed",
            "text": "Fluid story, fixed sidebar"
        },
        "$:/language/ThemeTweaks/Options/StickyTitles": {
            "title": "$:/language/ThemeTweaks/Options/StickyTitles",
            "text": "Sticky titles"
        },
        "$:/language/ThemeTweaks/Options/StickyTitles/Hint": {
            "title": "$:/language/ThemeTweaks/Options/StickyTitles/Hint",
            "text": "Causes tiddler titles to \"stick\" to the top of the browser window"
        },
        "$:/language/ThemeTweaks/Options/CodeWrapping": {
            "title": "$:/language/ThemeTweaks/Options/CodeWrapping",
            "text": "Wrap long lines in code blocks"
        },
        "$:/language/ThemeTweaks/Settings": {
            "title": "$:/language/ThemeTweaks/Settings",
            "text": "Settings"
        },
        "$:/language/ThemeTweaks/Settings/FontFamily": {
            "title": "$:/language/ThemeTweaks/Settings/FontFamily",
            "text": "Font family"
        },
        "$:/language/ThemeTweaks/Settings/CodeFontFamily": {
            "title": "$:/language/ThemeTweaks/Settings/CodeFontFamily",
            "text": "Code font family"
        },
        "$:/language/ThemeTweaks/Settings/EditorFontFamily": {
            "title": "$:/language/ThemeTweaks/Settings/EditorFontFamily",
            "text": "Editor font family"
        },
        "$:/language/ThemeTweaks/Settings/BackgroundImage": {
            "title": "$:/language/ThemeTweaks/Settings/BackgroundImage",
            "text": "Page background image"
        },
        "$:/language/ThemeTweaks/Settings/BackgroundImageAttachment": {
            "title": "$:/language/ThemeTweaks/Settings/BackgroundImageAttachment",
            "text": "Page background image attachment"
        },
        "$:/language/ThemeTweaks/Settings/BackgroundImageAttachment/Scroll": {
            "title": "$:/language/ThemeTweaks/Settings/BackgroundImageAttachment/Scroll",
            "text": "Scroll with tiddlers"
        },
        "$:/language/ThemeTweaks/Settings/BackgroundImageAttachment/Fixed": {
            "title": "$:/language/ThemeTweaks/Settings/BackgroundImageAttachment/Fixed",
            "text": "Fixed to window"
        },
        "$:/language/ThemeTweaks/Settings/BackgroundImageSize": {
            "title": "$:/language/ThemeTweaks/Settings/BackgroundImageSize",
            "text": "Page background image size"
        },
        "$:/language/ThemeTweaks/Settings/BackgroundImageSize/Auto": {
            "title": "$:/language/ThemeTweaks/Settings/BackgroundImageSize/Auto",
            "text": "Auto"
        },
        "$:/language/ThemeTweaks/Settings/BackgroundImageSize/Cover": {
            "title": "$:/language/ThemeTweaks/Settings/BackgroundImageSize/Cover",
            "text": "Cover"
        },
        "$:/language/ThemeTweaks/Settings/BackgroundImageSize/Contain": {
            "title": "$:/language/ThemeTweaks/Settings/BackgroundImageSize/Contain",
            "text": "Contain"
        },
        "$:/language/ThemeTweaks/Metrics": {
            "title": "$:/language/ThemeTweaks/Metrics",
            "text": "Sizes"
        },
        "$:/language/ThemeTweaks/Metrics/FontSize": {
            "title": "$:/language/ThemeTweaks/Metrics/FontSize",
            "text": "Font size"
        },
        "$:/language/ThemeTweaks/Metrics/LineHeight": {
            "title": "$:/language/ThemeTweaks/Metrics/LineHeight",
            "text": "Line height"
        },
        "$:/language/ThemeTweaks/Metrics/BodyFontSize": {
            "title": "$:/language/ThemeTweaks/Metrics/BodyFontSize",
            "text": "Font size for tiddler body"
        },
        "$:/language/ThemeTweaks/Metrics/BodyLineHeight": {
            "title": "$:/language/ThemeTweaks/Metrics/BodyLineHeight",
            "text": "Line height for tiddler body"
        },
        "$:/language/ThemeTweaks/Metrics/StoryLeft": {
            "title": "$:/language/ThemeTweaks/Metrics/StoryLeft",
            "text": "Story left position"
        },
        "$:/language/ThemeTweaks/Metrics/StoryLeft/Hint": {
            "title": "$:/language/ThemeTweaks/Metrics/StoryLeft/Hint",
            "text": "how far the left margin of the story river<br/>(tiddler area) is from the left of the page"
        },
        "$:/language/ThemeTweaks/Metrics/StoryTop": {
            "title": "$:/language/ThemeTweaks/Metrics/StoryTop",
            "text": "Story top position"
        },
        "$:/language/ThemeTweaks/Metrics/StoryTop/Hint": {
            "title": "$:/language/ThemeTweaks/Metrics/StoryTop/Hint",
            "text": "how far the top margin of the story river<br/>is from the top of the page"
        },
        "$:/language/ThemeTweaks/Metrics/StoryRight": {
            "title": "$:/language/ThemeTweaks/Metrics/StoryRight",
            "text": "Story right"
        },
        "$:/language/ThemeTweaks/Metrics/StoryRight/Hint": {
            "title": "$:/language/ThemeTweaks/Metrics/StoryRight/Hint",
            "text": "how far the left margin of the sidebar <br/>is from the left of the page"
        },
        "$:/language/ThemeTweaks/Metrics/StoryWidth": {
            "title": "$:/language/ThemeTweaks/Metrics/StoryWidth",
            "text": "Story width"
        },
        "$:/language/ThemeTweaks/Metrics/StoryWidth/Hint": {
            "title": "$:/language/ThemeTweaks/Metrics/StoryWidth/Hint",
            "text": "the overall width of the story river"
        },
        "$:/language/ThemeTweaks/Metrics/TiddlerWidth": {
            "title": "$:/language/ThemeTweaks/Metrics/TiddlerWidth",
            "text": "Tiddler width"
        },
        "$:/language/ThemeTweaks/Metrics/TiddlerWidth/Hint": {
            "title": "$:/language/ThemeTweaks/Metrics/TiddlerWidth/Hint",
            "text": "within the story river"
        },
        "$:/language/ThemeTweaks/Metrics/SidebarBreakpoint": {
            "title": "$:/language/ThemeTweaks/Metrics/SidebarBreakpoint",
            "text": "Sidebar breakpoint"
        },
        "$:/language/ThemeTweaks/Metrics/SidebarBreakpoint/Hint": {
            "title": "$:/language/ThemeTweaks/Metrics/SidebarBreakpoint/Hint",
            "text": "the minimum page width at which the story<br/>river and sidebar will appear side by side"
        },
        "$:/language/ThemeTweaks/Metrics/SidebarWidth": {
            "title": "$:/language/ThemeTweaks/Metrics/SidebarWidth",
            "text": "Sidebar width"
        },
        "$:/language/ThemeTweaks/Metrics/SidebarWidth/Hint": {
            "title": "$:/language/ThemeTweaks/Metrics/SidebarWidth/Hint",
            "text": "the width of the sidebar in fluid-fixed layout"
        },
        "$:/language/TiddlerInfo/Advanced/Caption": {
            "title": "$:/language/TiddlerInfo/Advanced/Caption",
            "text": "Advanced"
        },
        "$:/language/TiddlerInfo/Advanced/PluginInfo/Empty/Hint": {
            "title": "$:/language/TiddlerInfo/Advanced/PluginInfo/Empty/Hint",
            "text": "none"
        },
        "$:/language/TiddlerInfo/Advanced/PluginInfo/Heading": {
            "title": "$:/language/TiddlerInfo/Advanced/PluginInfo/Heading",
            "text": "Plugin Details"
        },
        "$:/language/TiddlerInfo/Advanced/PluginInfo/Hint": {
            "title": "$:/language/TiddlerInfo/Advanced/PluginInfo/Hint",
            "text": "This plugin contains the following shadow tiddlers:"
        },
        "$:/language/TiddlerInfo/Advanced/ShadowInfo/Heading": {
            "title": "$:/language/TiddlerInfo/Advanced/ShadowInfo/Heading",
            "text": "Shadow Status"
        },
        "$:/language/TiddlerInfo/Advanced/ShadowInfo/NotShadow/Hint": {
            "title": "$:/language/TiddlerInfo/Advanced/ShadowInfo/NotShadow/Hint",
            "text": "The tiddler <$link to=<<infoTiddler>>><$text text=<<infoTiddler>>/></$link> is not a shadow tiddler"
        },
        "$:/language/TiddlerInfo/Advanced/ShadowInfo/Shadow/Hint": {
            "title": "$:/language/TiddlerInfo/Advanced/ShadowInfo/Shadow/Hint",
            "text": "The tiddler <$link to=<<infoTiddler>>><$text text=<<infoTiddler>>/></$link> is a shadow tiddler"
        },
        "$:/language/TiddlerInfo/Advanced/ShadowInfo/Shadow/Source": {
            "title": "$:/language/TiddlerInfo/Advanced/ShadowInfo/Shadow/Source",
            "text": "It is defined in the plugin <$link to=<<pluginTiddler>>><$text text=<<pluginTiddler>>/></$link>"
        },
        "$:/language/TiddlerInfo/Advanced/ShadowInfo/OverriddenShadow/Hint": {
            "title": "$:/language/TiddlerInfo/Advanced/ShadowInfo/OverriddenShadow/Hint",
            "text": "It is overridden by an ordinary tiddler"
        },
        "$:/language/TiddlerInfo/Fields/Caption": {
            "title": "$:/language/TiddlerInfo/Fields/Caption",
            "text": "Fields"
        },
        "$:/language/TiddlerInfo/List/Caption": {
            "title": "$:/language/TiddlerInfo/List/Caption",
            "text": "List"
        },
        "$:/language/TiddlerInfo/List/Empty": {
            "title": "$:/language/TiddlerInfo/List/Empty",
            "text": "This tiddler does not have a list"
        },
        "$:/language/TiddlerInfo/Listed/Caption": {
            "title": "$:/language/TiddlerInfo/Listed/Caption",
            "text": "Listed"
        },
        "$:/language/TiddlerInfo/Listed/Empty": {
            "title": "$:/language/TiddlerInfo/Listed/Empty",
            "text": "This tiddler is not listed by any others"
        },
        "$:/language/TiddlerInfo/References/Caption": {
            "title": "$:/language/TiddlerInfo/References/Caption",
            "text": "References"
        },
        "$:/language/TiddlerInfo/References/Empty": {
            "title": "$:/language/TiddlerInfo/References/Empty",
            "text": "No tiddlers link to this one"
        },
        "$:/language/TiddlerInfo/Tagging/Caption": {
            "title": "$:/language/TiddlerInfo/Tagging/Caption",
            "text": "Tagging"
        },
        "$:/language/TiddlerInfo/Tagging/Empty": {
            "title": "$:/language/TiddlerInfo/Tagging/Empty",
            "text": "No tiddlers are tagged with this one"
        },
        "$:/language/TiddlerInfo/Tools/Caption": {
            "title": "$:/language/TiddlerInfo/Tools/Caption",
            "text": "Tools"
        },
        "$:/language/Docs/Types/application/javascript": {
            "title": "$:/language/Docs/Types/application/javascript",
            "description": "JavaScript code",
            "name": "application/javascript",
            "group": "Developer",
            "group-sort": "2"
        },
        "$:/language/Docs/Types/application/json": {
            "title": "$:/language/Docs/Types/application/json",
            "description": "JSON data",
            "name": "application/json",
            "group": "Developer",
            "group-sort": "2"
        },
        "$:/language/Docs/Types/application/x-tiddler-dictionary": {
            "title": "$:/language/Docs/Types/application/x-tiddler-dictionary",
            "description": "Data dictionary",
            "name": "application/x-tiddler-dictionary",
            "group": "Developer",
            "group-sort": "2"
        },
        "$:/language/Docs/Types/image/gif": {
            "title": "$:/language/Docs/Types/image/gif",
            "description": "GIF image",
            "name": "image/gif",
            "group": "Image",
            "group-sort": "1"
        },
        "$:/language/Docs/Types/image/jpeg": {
            "title": "$:/language/Docs/Types/image/jpeg",
            "description": "JPEG image",
            "name": "image/jpeg",
            "group": "Image",
            "group-sort": "1"
        },
        "$:/language/Docs/Types/image/png": {
            "title": "$:/language/Docs/Types/image/png",
            "description": "PNG image",
            "name": "image/png",
            "group": "Image",
            "group-sort": "1"
        },
        "$:/language/Docs/Types/image/svg+xml": {
            "title": "$:/language/Docs/Types/image/svg+xml",
            "description": "Structured Vector Graphics image",
            "name": "image/svg+xml",
            "group": "Image",
            "group-sort": "1"
        },
        "$:/language/Docs/Types/image/x-icon": {
            "title": "$:/language/Docs/Types/image/x-icon",
            "description": "ICO format icon file",
            "name": "image/x-icon",
            "group": "Image",
            "group-sort": "1"
        },
        "$:/language/Docs/Types/text/css": {
            "title": "$:/language/Docs/Types/text/css",
            "description": "Static stylesheet",
            "name": "text/css",
            "group": "Developer",
            "group-sort": "2"
        },
        "$:/language/Docs/Types/text/html": {
            "title": "$:/language/Docs/Types/text/html",
            "description": "HTML markup",
            "name": "text/html",
            "group": "Text",
            "group-sort": "0"
        },
        "$:/language/Docs/Types/text/plain": {
            "title": "$:/language/Docs/Types/text/plain",
            "description": "Plain text",
            "name": "text/plain",
            "group": "Text",
            "group-sort": "0"
        },
        "$:/language/Docs/Types/text/vnd.tiddlywiki": {
            "title": "$:/language/Docs/Types/text/vnd.tiddlywiki",
            "description": "TiddlyWiki 5",
            "name": "text/vnd.tiddlywiki",
            "group": "Text",
            "group-sort": "0"
        },
        "$:/language/Docs/Types/text/x-tiddlywiki": {
            "title": "$:/language/Docs/Types/text/x-tiddlywiki",
            "description": "TiddlyWiki Classic",
            "name": "text/x-tiddlywiki",
            "group": "Text",
            "group-sort": "0"
        },
        "$:/languages/en-GB/icon": {
            "title": "$:/languages/en-GB/icon",
            "type": "image/svg+xml",
            "text": "<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"0 0 60 30\" width=\"1200\" height=\"600\">\n<clipPath id=\"t\">\n\t<path d=\"M30,15 h30 v15 z v15 h-30 z h-30 v-15 z v-15 h30 z\"/>\n</clipPath>\n<path d=\"M0,0 v30 h60 v-30 z\" fill=\"#00247d\"/>\n<path d=\"M0,0 L60,30 M60,0 L0,30\" stroke=\"#fff\" stroke-width=\"6\"/>\n<path d=\"M0,0 L60,30 M60,0 L0,30\" clip-path=\"url(#t)\" stroke=\"#cf142b\" stroke-width=\"4\"/>\n<path d=\"M30,0 v30 M0,15 h60\" stroke=\"#fff\" stroke-width=\"10\"/>\n<path d=\"M30,0 v30 M0,15 h60\" stroke=\"#cf142b\" stroke-width=\"6\"/>\n</svg>\n"
        },
        "$:/languages/en-GB": {
            "title": "$:/languages/en-GB",
            "name": "en-GB",
            "description": "English (British)",
            "author": "JeremyRuston",
            "core-version": ">=5.0.0\"",
            "text": "Stub pseudo-plugin for the default language"
        },
        "$:/core/modules/commander.js": {
            "title": "$:/core/modules/commander.js",
            "text": "/*\\\ntitle: $:/core/modules/commander.js\ntype: application/javascript\nmodule-type: global\n\nThe $tw.Commander class is a command interpreter\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nParse a sequence of commands\n\tcommandTokens: an array of command string tokens\n\twiki: reference to the wiki store object\n\tstreams: {output:, error:}, each of which has a write(string) method\n\tcallback: a callback invoked as callback(err) where err is null if there was no error\n*/\nvar Commander = function(commandTokens,callback,wiki,streams) {\n\tvar path = require(\"path\");\n\tthis.commandTokens = commandTokens;\n\tthis.nextToken = 0;\n\tthis.callback = callback;\n\tthis.wiki = wiki;\n\tthis.streams = streams;\n\tthis.outputPath = path.resolve($tw.boot.wikiPath,$tw.config.wikiOutputSubDir);\n};\n\n/*\nLog a string if verbose flag is set\n*/\nCommander.prototype.log = function(str) {\n\tif(this.verbose) {\n\t\tthis.streams.output.write(str + \"\\n\");\n\t}\n};\n\n/*\nWrite a string if verbose flag is set\n*/\nCommander.prototype.write = function(str) {\n\tif(this.verbose) {\n\t\tthis.streams.output.write(str);\n\t}\n};\n\n/*\nAdd a string of tokens to the command queue\n*/\nCommander.prototype.addCommandTokens = function(commandTokens) {\n\tvar params = commandTokens.slice(0);\n\tparams.unshift(0);\n\tparams.unshift(this.nextToken);\n\tArray.prototype.splice.apply(this.commandTokens,params);\n};\n\n/*\nExecute the sequence of commands and invoke a callback on completion\n*/\nCommander.prototype.execute = function() {\n\tthis.executeNextCommand();\n};\n\n/*\nExecute the next command in the sequence\n*/\nCommander.prototype.executeNextCommand = function() {\n\tvar self = this;\n\t// Invoke the callback if there are no more commands\n\tif(this.nextToken >= this.commandTokens.length) {\n\t\tthis.callback(null);\n\t} else {\n\t\t// Get and check the command token\n\t\tvar commandName = this.commandTokens[this.nextToken++];\n\t\tif(commandName.substr(0,2) !== \"--\") {\n\t\t\tthis.callback(\"Missing command: \" + commandName);\n\t\t} else {\n\t\t\tcommandName = commandName.substr(2); // Trim off the --\n\t\t\t// Accumulate the parameters to the command\n\t\t\tvar params = [];\n\t\t\twhile(this.nextToken < this.commandTokens.length && \n\t\t\t\tthis.commandTokens[this.nextToken].substr(0,2) !== \"--\") {\n\t\t\t\tparams.push(this.commandTokens[this.nextToken++]);\n\t\t\t}\n\t\t\t// Get the command info\n\t\t\tvar command = $tw.commands[commandName],\n\t\t\t\tc,err;\n\t\t\tif(!command) {\n\t\t\t\tthis.callback(\"Unknown command: \" + commandName);\n\t\t\t} else {\n\t\t\t\tif(this.verbose) {\n\t\t\t\t\tthis.streams.output.write(\"Executing command: \" + commandName + \" \" + params.join(\" \") + \"\\n\");\n\t\t\t\t}\n\t\t\t\t// Parse named parameters if required\n\t\t\t\tif(command.info.namedParameterMode) {\n\t\t\t\t\tparams = this.extractNamedParameters(params,command.info.mandatoryParameters);\n\t\t\t\t\tif(typeof params === \"string\") {\n\t\t\t\t\t\treturn this.callback(params);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif(command.info.synchronous) {\n\t\t\t\t\t// Synchronous command\n\t\t\t\t\tc = new command.Command(params,this);\n\t\t\t\t\terr = c.execute();\n\t\t\t\t\tif(err) {\n\t\t\t\t\t\tthis.callback(err);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.executeNextCommand();\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// Asynchronous command\n\t\t\t\t\tc = new command.Command(params,this,function(err) {\n\t\t\t\t\t\tif(err) {\n\t\t\t\t\t\t\tself.callback(err);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tself.executeNextCommand();\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t\terr = c.execute();\n\t\t\t\t\tif(err) {\n\t\t\t\t\t\tthis.callback(err);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n};\n\n/*\nGiven an array of parameter strings `params` in name:value format, and an array of mandatory parameter names in `mandatoryParameters`, returns a hashmap of values or a string if error\n*/\nCommander.prototype.extractNamedParameters = function(params,mandatoryParameters) {\n\tmandatoryParameters = mandatoryParameters || [];\n\tvar errors = [],\n\t\tparamsByName = Object.create(null);\n\t// Extract the parameters\n\t$tw.utils.each(params,function(param) {\n\t\tvar index = param.indexOf(\"=\");\n\t\tif(index < 1) {\n\t\t\terrors.push(\"malformed named parameter: '\" + param + \"'\");\n\t\t}\n\t\tparamsByName[param.slice(0,index)] = $tw.utils.trim(param.slice(index+1));\n\t});\n\t// Check the mandatory parameters are present\n\t$tw.utils.each(mandatoryParameters,function(mandatoryParameter) {\n\t\tif(!$tw.utils.hop(paramsByName,mandatoryParameter)) {\n\t\t\terrors.push(\"missing mandatory parameter: '\" + mandatoryParameter + \"'\");\n\t\t}\n\t});\n\t// Return any errors\n\tif(errors.length > 0) {\n\t\treturn errors.join(\" and\\n\");\n\t} else {\n\t\treturn paramsByName;\t\t\n\t}\n};\n\nCommander.initCommands = function(moduleType) {\n\tmoduleType = moduleType || \"command\";\n\t$tw.commands = {};\n\t$tw.modules.forEachModuleOfType(moduleType,function(title,module) {\n\t\tvar c = $tw.commands[module.info.name] = {};\n\t\t// Add the methods defined by the module\n\t\tfor(var f in module) {\n\t\t\tif($tw.utils.hop(module,f)) {\n\t\t\t\tc[f] = module[f];\n\t\t\t}\n\t\t}\n\t});\n};\n\nexports.Commander = Commander;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "global"
        },
        "$:/core/modules/commands/build.js": {
            "title": "$:/core/modules/commands/build.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/build.js\ntype: application/javascript\nmodule-type: command\n\nCommand to build a build target\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"build\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander) {\n\tthis.params = params;\n\tthis.commander = commander;\n};\n\nCommand.prototype.execute = function() {\n\t// Get the build targets defined in the wiki\n\tvar buildTargets = $tw.boot.wikiInfo.build;\n\tif(!buildTargets) {\n\t\treturn \"No build targets defined\";\n\t}\n\t// Loop through each of the specified targets\n\tvar targets;\n\tif(this.params.length > 0) {\n\t\ttargets = this.params;\n\t} else {\n\t\ttargets = Object.keys(buildTargets);\n\t}\n\tfor(var targetIndex=0; targetIndex<targets.length; targetIndex++) {\n\t\tvar target = targets[targetIndex],\n\t\t\tcommands = buildTargets[target];\n\t\tif(!commands) {\n\t\t\treturn \"Build target '\" + target + \"' not found\";\n\t\t}\n\t\t// Add the commands to the queue\n\t\tthis.commander.addCommandTokens(commands);\n\t}\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/clearpassword.js": {
            "title": "$:/core/modules/commands/clearpassword.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/clearpassword.js\ntype: application/javascript\nmodule-type: command\n\nClear password for crypto operations\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"clearpassword\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\t$tw.crypto.setPassword(null);\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/editions.js": {
            "title": "$:/core/modules/commands/editions.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/editions.js\ntype: application/javascript\nmodule-type: command\n\nCommand to list the available editions\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"editions\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander) {\n\tthis.params = params;\n\tthis.commander = commander;\n};\n\nCommand.prototype.execute = function() {\n\tvar self = this;\n\t// Output the list\n\tthis.commander.streams.output.write(\"Available editions:\\n\\n\");\n\tvar editionInfo = $tw.utils.getEditionInfo();\n\t$tw.utils.each(editionInfo,function(info,name) {\n\t\tself.commander.streams.output.write(\"    \" + name + \": \" + info.description + \"\\n\");\n\t});\n\tthis.commander.streams.output.write(\"\\n\");\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/fetch.js": {
            "title": "$:/core/modules/commands/fetch.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/fetch.js\ntype: application/javascript\nmodule-type: command\n\nCommands to fetch external tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"fetch\",\n\tsynchronous: false\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 2) {\n\t\treturn \"Missing subcommand and url\";\n\t}\n\tswitch(this.params[0]) {\n\t\tcase \"raw-file\":\n\t\t\treturn this.fetchFiles({\n\t\t\t\traw: true,\n\t\t\t\turl: this.params[1],\n\t\t\t\ttransformFilter: this.params[2] || \"\",\n\t\t\t\tcallback: this.callback\n\t\t\t});\n\t\t\tbreak;\n\t\tcase \"file\":\n\t\t\treturn this.fetchFiles({\n\t\t\t\turl: this.params[1],\n\t\t\t\timportFilter: this.params[2],\n\t\t\t\ttransformFilter: this.params[3] || \"\",\n\t\t\t\tcallback: this.callback\n\t\t\t});\n\t\t\tbreak;\n\t\tcase \"raw-files\":\n\t\t\treturn this.fetchFiles({\n\t\t\t\traw: true,\n\t\t\t\turlFilter: this.params[1],\n\t\t\t\ttransformFilter: this.params[2] || \"\",\n\t\t\t\tcallback: this.callback\n\t\t\t});\n\t\t\tbreak;\n\t\tcase \"files\":\n\t\t\treturn this.fetchFiles({\n\t\t\t\turlFilter: this.params[1],\n\t\t\t\timportFilter: this.params[2],\n\t\t\t\ttransformFilter: this.params[3] || \"\",\n\t\t\t\tcallback: this.callback\n\t\t\t});\n\t\t\tbreak;\n\t}\n\treturn null;\n};\n\nCommand.prototype.fetchFiles = function(options) {\n\tvar self = this;\n\t// Get the list of URLs\n\tvar urls;\n\tif(options.url) {\n\t\turls = [options.url]\n\t} else if(options.urlFilter) {\n\t\turls = $tw.wiki.filterTiddlers(options.urlFilter);\n\t} else {\n\t\treturn \"Missing URL\";\n\t}\n\t// Process each URL in turn\n\tvar next = 0;\n\tvar getNextFile = function(err) {\n\t\tif(err) {\n\t\t\treturn options.callback(err);\n\t\t}\n\t\tif(next < urls.length) {\n\t\t\tself.fetchFile(urls[next++],options,getNextFile);\n\t\t} else {\n\t\t\toptions.callback(null);\n\t\t}\n\t};\n\tgetNextFile(null);\n\t// Success\n\treturn null;\n};\n\nCommand.prototype.fetchFile = function(url,options,callback,redirectCount) {\n\tif(redirectCount > 10) {\n\t\treturn callback(\"Error too many redirects retrieving \" + url);\n\t}\n\tvar self = this,\n\t\tlib = url.substr(0,8) === \"https://\" ? require(\"https\") : require(\"http\");\n\tlib.get(url).on(\"response\",function(response) {\n\t    var type = (response.headers[\"content-type\"] || \"\").split(\";\")[0],\n\t    \tdata = [];\n\t    self.commander.write(\"Reading \" + url + \": \");\n\t    response.on(\"data\",function(chunk) {\n\t        data.push(chunk);\n\t        self.commander.write(\".\");\n\t    });\n\t    response.on(\"end\",function() {\n\t        self.commander.write(\"\\n\");\n\t        if(response.statusCode === 200) {\n\t\t        self.processBody(Buffer.concat(data),type,options,url);\n\t\t        callback(null);\n\t        } else {\n\t        \tif(response.statusCode === 302 || response.statusCode === 303 || response.statusCode === 307) {\n\t        \t\treturn self.fetchFile(response.headers.location,options,callback,redirectCount + 1);\n\t        \t} else {\n\t\t        \treturn callback(\"Error \" + response.statusCode + \" retrieving \" + url)\t        \t\t\n\t        \t}\n\t        }\n\t   \t});\n\t   \tresponse.on(\"error\",function(e) {\n\t\t\tconsole.log(\"Error on GET request: \" + e);\n\t\t\tcallback(e);\n\t   \t});\n\t});\n\treturn null;\n};\n\nCommand.prototype.processBody = function(body,type,options,url) {\n\tvar self = this;\n\t// Collect the tiddlers in a wiki\n\tvar incomingWiki = new $tw.Wiki();\n\tif(options.raw) {\n\t\tvar typeInfo = type ? $tw.config.contentTypeInfo[type] : null,\n\t\t\tencoding = typeInfo ? typeInfo.encoding : \"utf8\";\n\t\tincomingWiki.addTiddler(new $tw.Tiddler({\n\t\t\ttitle: url,\n\t\t\ttype: type,\n\t\t\ttext: body.toString(encoding)\n\t\t}));\n\t} else {\n\t\t// Deserialise the file to extract the tiddlers\n\t\tvar tiddlers = this.commander.wiki.deserializeTiddlers(type || \"text/html\",body.toString(\"utf8\"),{});\n\t\t$tw.utils.each(tiddlers,function(tiddler) {\n\t\t\tincomingWiki.addTiddler(new $tw.Tiddler(tiddler));\n\t\t});\n\t}\n\t// Filter the tiddlers to select the ones we want\n\tvar filteredTitles = incomingWiki.filterTiddlers(options.importFilter || \"[all[tiddlers]]\");\n\t// Import the selected tiddlers\n\tvar count = 0;\n\tincomingWiki.each(function(tiddler,title) {\n\t\tif(filteredTitles.indexOf(title) !== -1) {\n\t\t\tvar newTiddler;\n\t\t\tif(options.transformFilter) {\n\t\t\t\tvar transformedTitle = (incomingWiki.filterTiddlers(options.transformFilter,null,self.commander.wiki.makeTiddlerIterator([title])) || [\"\"])[0];\n\t\t\t\tif(transformedTitle) {\n\t\t\t\t\tself.commander.log(\"Importing \" + title + \" as \" + transformedTitle)\n\t\t\t\t\tnewTiddler = new $tw.Tiddler(tiddler,{title: transformedTitle});\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tself.commander.log(\"Importing \" + title)\n\t\t\t\tnewTiddler = tiddler;\n\t\t\t}\n\t\t\tself.commander.wiki.importTiddler(newTiddler);\n\t\t\tcount++;\n\t\t}\n\t});\n\tself.commander.log(\"Imported \" + count + \" tiddlers\")\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/help.js": {
            "title": "$:/core/modules/commands/help.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/help.js\ntype: application/javascript\nmodule-type: command\n\nHelp command\n\n\\*/\n(function(){\n\n/*jshint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"help\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander) {\n\tthis.params = params;\n\tthis.commander = commander;\n};\n\nCommand.prototype.execute = function() {\n\tvar subhelp = this.params[0] || \"default\",\n\t\thelpBase = \"$:/language/Help/\",\n\t\ttext;\n\tif(!this.commander.wiki.getTiddler(helpBase + subhelp)) {\n\t\tsubhelp = \"notfound\";\n\t}\n\t// Wikify the help as formatted text (ie block elements generate newlines)\n\ttext = this.commander.wiki.renderTiddler(\"text/plain-formatted\",helpBase + subhelp);\n\t// Remove any leading linebreaks\n\ttext = text.replace(/^(\\r?\\n)*/g,\"\");\n\tthis.commander.streams.output.write(text);\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/import.js": {
            "title": "$:/core/modules/commands/import.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/import.js\ntype: application/javascript\nmodule-type: command\n\nCommand to import tiddlers from a file\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"import\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tvar self = this,\n\t\tfs = require(\"fs\"),\n\t\tpath = require(\"path\");\n\tif(this.params.length < 2) {\n\t\treturn \"Missing parameters\";\n\t}\n\tvar filename = self.params[0],\n\t\tdeserializer = self.params[1],\n\t\ttitle = self.params[2] || filename,\n\t\tencoding = self.params[3] || \"utf8\",\n\t\ttext = fs.readFileSync(filename,encoding),\n\t\ttiddlers = this.commander.wiki.deserializeTiddlers(null,text,{title: title},{deserializer: deserializer});\n\t$tw.utils.each(tiddlers,function(tiddler) {\n\t\tself.commander.wiki.importTiddler(new $tw.Tiddler(tiddler));\n\t});\n\tthis.commander.log(tiddlers.length + \" tiddler(s) imported\");\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/init.js": {
            "title": "$:/core/modules/commands/init.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/init.js\ntype: application/javascript\nmodule-type: command\n\nCommand to initialise an empty wiki folder\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"init\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander) {\n\tthis.params = params;\n\tthis.commander = commander;\n};\n\nCommand.prototype.execute = function() {\n\tvar fs = require(\"fs\"),\n\t\tpath = require(\"path\");\n\t// Check that we don't already have a valid wiki folder\n\tif($tw.boot.wikiTiddlersPath || ($tw.utils.isDirectory($tw.boot.wikiPath) && !$tw.utils.isDirectoryEmpty($tw.boot.wikiPath))) {\n\t\treturn \"Wiki folder is not empty\";\n\t}\n\t// Loop through each of the specified editions\n\tvar editions = this.params.length > 0 ? this.params : [\"empty\"];\n\tfor(var editionIndex=0; editionIndex<editions.length; editionIndex++) {\n\t\tvar editionName = editions[editionIndex];\n\t\t// Check the edition exists\n\t\tvar editionPath = $tw.findLibraryItem(editionName,$tw.getLibraryItemSearchPaths($tw.config.editionsPath,$tw.config.editionsEnvVar));\n\t\tif(!$tw.utils.isDirectory(editionPath)) {\n\t\t\treturn \"Edition '\" + editionName + \"' not found\";\n\t\t}\n\t\t// Copy the edition content\n\t\tvar err = $tw.utils.copyDirectory(editionPath,$tw.boot.wikiPath);\n\t\tif(!err) {\n\t\t\tthis.commander.streams.output.write(\"Copied edition '\" + editionName + \"' to \" + $tw.boot.wikiPath + \"\\n\");\n\t\t} else {\n\t\t\treturn err;\n\t\t}\n\t}\n\t// Tweak the tiddlywiki.info to remove any included wikis\n\tvar packagePath = $tw.boot.wikiPath + \"/tiddlywiki.info\",\n\t\tpackageJson = JSON.parse(fs.readFileSync(packagePath));\n\tdelete packageJson.includeWikis;\n\tfs.writeFileSync(packagePath,JSON.stringify(packageJson,null,$tw.config.preferences.jsonSpaces));\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/listen.js": {
            "title": "$:/core/modules/commands/listen.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/listen.js\ntype: application/javascript\nmodule-type: command\n\nListen for HTTP requests and serve tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Server = require(\"$:/core/modules/server/server.js\").Server;\n\nexports.info = {\n\tname: \"listen\",\n\tsynchronous: true,\n\tnamedParameterMode: true,\n\tmandatoryParameters: [],\n};\n\nvar Command = function(params,commander,callback) {\n\tvar self = this;\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tvar self = this;\n\tif(!$tw.boot.wikiTiddlersPath) {\n\t\t$tw.utils.warning(\"Warning: Wiki folder '\" + $tw.boot.wikiPath + \"' does not exist or is missing a tiddlywiki.info file\");\n\t}\n\t// Set up server\n\tthis.server = new Server({\n\t\twiki: this.commander.wiki,\n\t\tvariables: self.params\n\t});\n\tvar nodeServer = this.server.listen();\n\t$tw.hooks.invokeHook(\"th-server-command-post-start\",this.server,nodeServer,\"tiddlywiki\");\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/load.js": {
            "title": "$:/core/modules/commands/load.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/load.js\ntype: application/javascript\nmodule-type: command\n\nCommand to load tiddlers from a file or directory\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"load\",\n\tsynchronous: false\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tvar self = this,\n\t\tfs = require(\"fs\"),\n\t\tpath = require(\"path\");\n\tif(this.params.length < 1) {\n\t\treturn \"Missing filename\";\n\t}\n\tvar tiddlers = $tw.loadTiddlersFromPath(self.params[0]),\n\t\tcount = 0;\n\t$tw.utils.each(tiddlers,function(tiddlerInfo) {\n\t\t$tw.utils.each(tiddlerInfo.tiddlers,function(tiddler) {\n\t\t\tself.commander.wiki.importTiddler(new $tw.Tiddler(tiddler));\n\t\t\tcount++;\n\t\t});\n\t});\n\tif(!count) {\n\t\tself.callback(\"No tiddlers found in file \\\"\" + self.params[0] + \"\\\"\");\n\t} else {\n\t\tself.callback(null);\n\t}\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/makelibrary.js": {
            "title": "$:/core/modules/commands/makelibrary.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/makelibrary.js\ntype: application/javascript\nmodule-type: command\n\nCommand to pack all of the plugins in the library into a plugin tiddler of type \"library\"\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"makelibrary\",\n\tsynchronous: true\n};\n\nvar UPGRADE_LIBRARY_TITLE = \"$:/UpgradeLibrary\";\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tvar wiki = this.commander.wiki,\n\t\tfs = require(\"fs\"),\n\t\tpath = require(\"path\"),\n\t\tupgradeLibraryTitle = this.params[0] || UPGRADE_LIBRARY_TITLE,\n\t\ttiddlers = {};\n\t// Collect up the library plugins\n\tvar collectPlugins = function(folder) {\n\t\t\tvar pluginFolders = fs.readdirSync(folder);\n\t\t\tfor(var p=0; p<pluginFolders.length; p++) {\n\t\t\t\tif(!$tw.boot.excludeRegExp.test(pluginFolders[p])) {\n\t\t\t\t\tpluginFields = $tw.loadPluginFolder(path.resolve(folder,\"./\" + pluginFolders[p]));\n\t\t\t\t\tif(pluginFields && pluginFields.title) {\n\t\t\t\t\t\ttiddlers[pluginFields.title] = pluginFields;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\t\tcollectPublisherPlugins = function(folder) {\n\t\t\tvar publisherFolders = fs.readdirSync(folder);\n\t\t\tfor(var t=0; t<publisherFolders.length; t++) {\n\t\t\t\tif(!$tw.boot.excludeRegExp.test(publisherFolders[t])) {\n\t\t\t\t\tcollectPlugins(path.resolve(folder,\"./\" + publisherFolders[t]));\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\tcollectPublisherPlugins(path.resolve($tw.boot.corePath,$tw.config.pluginsPath));\n\tcollectPublisherPlugins(path.resolve($tw.boot.corePath,$tw.config.themesPath));\n\tcollectPlugins(path.resolve($tw.boot.corePath,$tw.config.languagesPath));\n\t// Save the upgrade library tiddler\n\tvar pluginFields = {\n\t\ttitle: upgradeLibraryTitle,\n\t\ttype: \"application/json\",\n\t\t\"plugin-type\": \"library\",\n\t\t\"text\": JSON.stringify({tiddlers: tiddlers},null,$tw.config.preferences.jsonSpaces)\n\t};\n\twiki.addTiddler(new $tw.Tiddler(pluginFields));\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/output.js": {
            "title": "$:/core/modules/commands/output.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/output.js\ntype: application/javascript\nmodule-type: command\n\nCommand to set the default output location (defaults to current working directory)\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"output\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tvar fs = require(\"fs\"),\n\t\tpath = require(\"path\");\n\tif(this.params.length < 1) {\n\t\treturn \"Missing output path\";\n\t}\n\tthis.commander.outputPath = path.resolve(process.cwd(),this.params[0]);\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/password.js": {
            "title": "$:/core/modules/commands/password.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/password.js\ntype: application/javascript\nmodule-type: command\n\nSave password for crypto operations\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"password\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 1) {\n\t\treturn \"Missing password\";\n\t}\n\t$tw.crypto.setPassword(this.params[0]);\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/render.js": {
            "title": "$:/core/modules/commands/render.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/render.js\ntype: application/javascript\nmodule-type: command\n\nRender individual tiddlers and save the results to the specified files\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar widget = require(\"$:/core/modules/widgets/widget.js\");\n\nexports.info = {\n\tname: \"render\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 1) {\n\t\treturn \"Missing tiddler filter\";\n\t}\n\tvar self = this,\n\t\tfs = require(\"fs\"),\n\t\tpath = require(\"path\"),\n\t\twiki = this.commander.wiki,\n\t\ttiddlerFilter = this.params[0],\n\t\tfilenameFilter = this.params[1] || \"[is[tiddler]addsuffix[.html]]\",\n\t\ttype = this.params[2] || \"text/html\",\n\t\ttemplate = this.params[3],\n\t\tvarName = this.params[4],\n\t\tvarValue = this.params[5],\n\t\ttiddlers = wiki.filterTiddlers(tiddlerFilter);\n\t$tw.utils.each(tiddlers,function(title) {\n\t\tvar parser = wiki.parseTiddler(template || title),\n\t\t\tvariables = {currentTiddler: title};\n\t\tif(varName) {\n\t\t\tvariables[varName] = varValue || \"\";\n\t\t}\n\t\tvar widgetNode = wiki.makeWidget(parser,{variables: variables}),\n\t\t\tcontainer = $tw.fakeDocument.createElement(\"div\");\n\t\twidgetNode.render(container,null);\n\t\tvar text = type === \"text/html\" ? container.innerHTML : container.textContent,\n\t\t\tfilepath = path.resolve(self.commander.outputPath,wiki.filterTiddlers(filenameFilter,$tw.rootWidget,wiki.makeTiddlerIterator([title]))[0]);\n\t\tif(self.commander.verbose) {\n\t\t\tconsole.log(\"Rendering \\\"\" + title + \"\\\" to \\\"\" + filepath + \"\\\"\");\n\t\t}\n\t\t$tw.utils.createFileDirectories(filepath);\n\t\tfs.writeFileSync(filepath,text,\"utf8\");\n\t});\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/rendertiddler.js": {
            "title": "$:/core/modules/commands/rendertiddler.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/rendertiddler.js\ntype: application/javascript\nmodule-type: command\n\nCommand to render a tiddler and save it to a file\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"rendertiddler\",\n\tsynchronous: false\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 2) {\n\t\treturn \"Missing filename\";\n\t}\n\tvar self = this,\n\t\tfs = require(\"fs\"),\n\t\tpath = require(\"path\"),\n\t\ttitle = this.params[0],\n\t\tfilename = path.resolve(this.commander.outputPath,this.params[1]),\n\t\ttype = this.params[2] || \"text/html\",\n\t\ttemplate = this.params[3],\n\t\tname = this.params[4],\n\t\tvalue = this.params[5],\n\t\tvariables = {};\n\t$tw.utils.createFileDirectories(filename);\n\tif(template) {\n\t\tvariables.currentTiddler = title;\n\t\ttitle = template;\n\t}\n\tif(name && value) {\n\t\tvariables[name] = value;\n\t}\n\tfs.writeFile(filename,this.commander.wiki.renderTiddler(type,title,{variables: variables}),\"utf8\",function(err) {\n\t\tself.callback(err);\n\t});\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/rendertiddlers.js": {
            "title": "$:/core/modules/commands/rendertiddlers.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/rendertiddlers.js\ntype: application/javascript\nmodule-type: command\n\nCommand to render several tiddlers to a folder of files\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar widget = require(\"$:/core/modules/widgets/widget.js\");\n\nexports.info = {\n\tname: \"rendertiddlers\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 2) {\n\t\treturn \"Missing filename\";\n\t}\n\tvar self = this,\n\t\tfs = require(\"fs\"),\n\t\tpath = require(\"path\"),\n\t\twiki = this.commander.wiki,\n\t\tfilter = this.params[0],\n\t\ttemplate = this.params[1],\n\t\toutputPath = this.commander.outputPath,\n\t\tpathname = path.resolve(outputPath,this.params[2]),\t\t\n\t\ttype = this.params[3] || \"text/html\",\n\t\textension = this.params[4] || \".html\",\n\t\tdeleteDirectory = (this.params[5] || \"\").toLowerCase() !== \"noclean\",\n\t\ttiddlers = wiki.filterTiddlers(filter);\n\tif(deleteDirectory) {\n\t\t$tw.utils.deleteDirectory(pathname);\n\t}\n\t$tw.utils.each(tiddlers,function(title) {\n\t\tvar parser = wiki.parseTiddler(template),\n\t\t\twidgetNode = wiki.makeWidget(parser,{variables: {currentTiddler: title}}),\n\t\t\tcontainer = $tw.fakeDocument.createElement(\"div\");\n\t\twidgetNode.render(container,null);\n\t\tvar text = type === \"text/html\" ? container.innerHTML : container.textContent,\n\t\t\texportPath = null;\n\t\tif($tw.utils.hop($tw.macros,\"tv-get-export-path\")) {\n\t\t\tvar macroPath = $tw.macros[\"tv-get-export-path\"].run.apply(self,[title]);\n\t\t\tif(macroPath) {\n\t\t\t\texportPath = path.resolve(outputPath,macroPath + extension);\n\t\t\t}\n\t\t}\n\t\tvar finalPath = exportPath || path.resolve(pathname,encodeURIComponent(title) + extension);\n\t\t$tw.utils.createFileDirectories(finalPath);\n\t\tfs.writeFileSync(finalPath,text,\"utf8\");\n\t});\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/save.js": {
            "title": "$:/core/modules/commands/save.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/save.js\ntype: application/javascript\nmodule-type: command\n\nSaves individual tiddlers in their raw text or binary format to the specified files\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"save\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 1) {\n\t\treturn \"Missing filename filter\";\n\t}\n\tvar self = this,\n\t\tfs = require(\"fs\"),\n\t\tpath = require(\"path\"),\n\t\twiki = this.commander.wiki,\n\t\ttiddlerFilter = this.params[0],\n\t\tfilenameFilter = this.params[1] || \"[is[tiddler]]\",\n\t\ttiddlers = wiki.filterTiddlers(tiddlerFilter);\n\t$tw.utils.each(tiddlers,function(title) {\n\t\tvar tiddler = self.commander.wiki.getTiddler(title),\n\t\t\ttype = tiddler.fields.type || \"text/vnd.tiddlywiki\",\n\t\t\tcontentTypeInfo = $tw.config.contentTypeInfo[type] || {encoding: \"utf8\"},\n\t\t\tfilepath = path.resolve(self.commander.outputPath,wiki.filterTiddlers(filenameFilter,$tw.rootWidget,wiki.makeTiddlerIterator([title]))[0]);\n\t\tif(self.commander.verbose) {\n\t\t\tconsole.log(\"Saving \\\"\" + title + \"\\\" to \\\"\" + filepath + \"\\\"\");\n\t\t}\n\t\t$tw.utils.createFileDirectories(filepath);\n\t\tfs.writeFileSync(filepath,tiddler.fields.text,contentTypeInfo.encoding);\n\t});\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/savelibrarytiddlers.js": {
            "title": "$:/core/modules/commands/savelibrarytiddlers.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/savelibrarytiddlers.js\ntype: application/javascript\nmodule-type: command\n\nCommand to save the subtiddlers of a bundle tiddler as a series of JSON files\n\n--savelibrarytiddlers <tiddler> <pathname> <skinnylisting>\n\nThe tiddler identifies the bundle tiddler that contains the subtiddlers.\n\nThe pathname specifies the pathname to the folder in which the JSON files should be saved. The filename is the URL encoded title of the subtiddler.\n\nThe skinnylisting specifies the title of the tiddler to which a JSON catalogue of the subtiddlers will be saved. The JSON file contains the same data as the bundle tiddler but with the `text` field removed.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"savelibrarytiddlers\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 2) {\n\t\treturn \"Missing filename\";\n\t}\n\tvar self = this,\n\t\tfs = require(\"fs\"),\n\t\tpath = require(\"path\"),\n\t\tcontainerTitle = this.params[0],\n\t\tfilter = this.params[1],\n\t\tbasepath = this.params[2],\n\t\tskinnyListTitle = this.params[3];\n\t// Get the container tiddler as data\n\tvar containerData = self.commander.wiki.getTiddlerDataCached(containerTitle,undefined);\n\tif(!containerData) {\n\t\treturn \"'\" + containerTitle + \"' is not a tiddler bundle\";\n\t}\n\t// Filter the list of plugins\n\tvar pluginList = [];\n\t$tw.utils.each(containerData.tiddlers,function(tiddler,title) {\n\t\tpluginList.push(title);\n\t});\n\tvar filteredPluginList;\n\tif(filter) {\n\t\tfilteredPluginList = self.commander.wiki.filterTiddlers(filter,null,self.commander.wiki.makeTiddlerIterator(pluginList));\n\t} else {\n\t\tfilteredPluginList = pluginList;\n\t}\n\t// Iterate through the plugins\n\tvar skinnyList = [];\n\t$tw.utils.each(filteredPluginList,function(title) {\n\t\tvar tiddler = containerData.tiddlers[title];\n\t\t// Save each JSON file and collect the skinny data\n\t\tvar pathname = path.resolve(self.commander.outputPath,basepath + encodeURIComponent(title) + \".json\");\n\t\t$tw.utils.createFileDirectories(pathname);\n\t\tfs.writeFileSync(pathname,JSON.stringify(tiddler,null,$tw.config.preferences.jsonSpaces),\"utf8\");\n\t\t// Collect the skinny list data\n\t\tvar pluginTiddlers = JSON.parse(tiddler.text),\n\t\t\treadmeContent = (pluginTiddlers.tiddlers[title + \"/readme\"] || {}).text,\n\t\t\ticonTiddler = pluginTiddlers.tiddlers[title + \"/icon\"] || {},\n\t\t\ticonType = iconTiddler.type,\n\t\t\ticonText = iconTiddler.text,\n\t\t\ticonContent;\n\t\tif(iconType && iconText) {\n\t\t\ticonContent = $tw.utils.makeDataUri(iconText,iconType);\n\t\t}\n\t\tskinnyList.push($tw.utils.extend({},tiddler,{text: undefined, readme: readmeContent, icon: iconContent}));\n\t});\n\t// Save the catalogue tiddler\n\tif(skinnyListTitle) {\n\t\tself.commander.wiki.setTiddlerData(skinnyListTitle,skinnyList);\n\t}\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/savetiddler.js": {
            "title": "$:/core/modules/commands/savetiddler.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/savetiddler.js\ntype: application/javascript\nmodule-type: command\n\nCommand to save the content of a tiddler to a file\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"savetiddler\",\n\tsynchronous: false\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 2) {\n\t\treturn \"Missing filename\";\n\t}\n\tvar self = this,\n\t\tfs = require(\"fs\"),\n\t\tpath = require(\"path\"),\n\t\ttitle = this.params[0],\n\t\tfilename = path.resolve(this.commander.outputPath,this.params[1]),\n\t\ttiddler = this.commander.wiki.getTiddler(title);\n\tif(tiddler) {\n\t\tvar type = tiddler.fields.type || \"text/vnd.tiddlywiki\",\n\t\t\tcontentTypeInfo = $tw.config.contentTypeInfo[type] || {encoding: \"utf8\"};\n\t\t$tw.utils.createFileDirectories(filename);\n\t\tfs.writeFile(filename,tiddler.fields.text,contentTypeInfo.encoding,function(err) {\n\t\t\tself.callback(err);\n\t\t});\n\t} else {\n\t\treturn \"Missing tiddler: \" + title;\n\t}\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/savetiddlers.js": {
            "title": "$:/core/modules/commands/savetiddlers.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/savetiddlers.js\ntype: application/javascript\nmodule-type: command\n\nCommand to save several tiddlers to a folder of files\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar widget = require(\"$:/core/modules/widgets/widget.js\");\n\nexports.info = {\n\tname: \"savetiddlers\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 1) {\n\t\treturn \"Missing filename\";\n\t}\n\tvar self = this,\n\t\tfs = require(\"fs\"),\n\t\tpath = require(\"path\"),\n\t\twiki = this.commander.wiki,\n\t\tfilter = this.params[0],\n\t\tpathname = path.resolve(this.commander.outputPath,this.params[1]),\n\t\tdeleteDirectory = (this.params[2] || \"\").toLowerCase() !== \"noclean\",\n\t\ttiddlers = wiki.filterTiddlers(filter);\n\tif(deleteDirectory) {\n\t\t$tw.utils.deleteDirectory(pathname);\n\t}\n\t$tw.utils.createDirectory(pathname);\n\t$tw.utils.each(tiddlers,function(title) {\n\t\tvar tiddler = self.commander.wiki.getTiddler(title),\n\t\t\ttype = tiddler.fields.type || \"text/vnd.tiddlywiki\",\n\t\t\tcontentTypeInfo = $tw.config.contentTypeInfo[type] || {encoding: \"utf8\"},\n\t\t\tfilename = path.resolve(pathname,encodeURIComponent(title));\n\t\tfs.writeFileSync(filename,tiddler.fields.text,contentTypeInfo.encoding);\n\t});\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/server.js": {
            "title": "$:/core/modules/commands/server.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/server.js\ntype: application/javascript\nmodule-type: command\n\nDeprecated legacy command for serving tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Server = require(\"$:/core/modules/server/server.js\").Server;\n\nexports.info = {\n\tname: \"server\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tvar self = this;\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(!$tw.boot.wikiTiddlersPath) {\n\t\t$tw.utils.warning(\"Warning: Wiki folder '\" + $tw.boot.wikiPath + \"' does not exist or is missing a tiddlywiki.info file\");\n\t}\n\t// Set up server\n\tthis.server = new Server({\n\t\twiki: this.commander.wiki,\n\t\tvariables: {\n\t\t\tport: this.params[0],\n\t\t\thost: this.params[6],\n\t\t\t\"root-tiddler\": this.params[1],\n\t\t\t\"root-render-type\": this.params[2],\n\t\t\t\"root-serve-type\": this.params[3],\n\t\t\tusername: this.params[4],\n\t\t\tpassword: this.params[5],\n\t\t\t\"path-prefix\": this.params[7],\n\t\t\t\"debug-level\": this.params[8]\n\t\t}\n\t});\n\tvar nodeServer = this.server.listen();\n\t$tw.hooks.invokeHook(\"th-server-command-post-start\",this.server,nodeServer,\"tiddlywiki\");\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/setfield.js": {
            "title": "$:/core/modules/commands/setfield.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/setfield.js\ntype: application/javascript\nmodule-type: command\n\nCommand to modify selected tiddlers to set a field to the text of a template tiddler that has been wikified with the selected tiddler as the current tiddler.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar widget = require(\"$:/core/modules/widgets/widget.js\");\n\nexports.info = {\n\tname: \"setfield\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 4) {\n\t\treturn \"Missing parameters\";\n\t}\n\tvar self = this,\n\t\twiki = this.commander.wiki,\n\t\tfilter = this.params[0],\n\t\tfieldname = this.params[1] || \"text\",\n\t\ttemplatetitle = this.params[2],\n\t\trendertype = this.params[3] || \"text/plain\",\n\t\ttiddlers = wiki.filterTiddlers(filter);\n\t$tw.utils.each(tiddlers,function(title) {\n\t\tvar parser = wiki.parseTiddler(templatetitle),\n\t\t\tnewFields = {},\n\t\t\ttiddler = wiki.getTiddler(title);\n\t\tif(parser) {\n\t\t\tvar widgetNode = wiki.makeWidget(parser,{variables: {currentTiddler: title}});\n\t\t\tvar container = $tw.fakeDocument.createElement(\"div\");\n\t\t\twidgetNode.render(container,null);\n\t\t\tnewFields[fieldname] = rendertype === \"text/html\" ? container.innerHTML : container.textContent;\n\t\t} else {\n\t\t\tnewFields[fieldname] = undefined;\n\t\t}\n\t\twiki.addTiddler(new $tw.Tiddler(tiddler,newFields));\n\t});\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/unpackplugin.js": {
            "title": "$:/core/modules/commands/unpackplugin.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/unpackplugin.js\ntype: application/javascript\nmodule-type: command\n\nCommand to extract the shadow tiddlers from within a plugin\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"unpackplugin\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 1) {\n\t\treturn \"Missing plugin name\";\n\t}\n\tvar self = this,\n\t\ttitle = this.params[0],\n\t\tpluginData = this.commander.wiki.getTiddlerDataCached(title);\n\tif(!pluginData) {\n\t\treturn \"Plugin '\" + title + \"' not found\";\n\t}\n\t$tw.utils.each(pluginData.tiddlers,function(tiddler) {\n\t\tself.commander.wiki.addTiddler(new $tw.Tiddler(tiddler));\n\t});\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/verbose.js": {
            "title": "$:/core/modules/commands/verbose.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/verbose.js\ntype: application/javascript\nmodule-type: command\n\nVerbose command\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"verbose\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander) {\n\tthis.params = params;\n\tthis.commander = commander;\n};\n\nCommand.prototype.execute = function() {\n\tthis.commander.verbose = true;\n\t// Output the boot message log\n\tthis.commander.streams.output.write(\"Boot log:\\n  \" + $tw.boot.logMessages.join(\"\\n  \") + \"\\n\");\n\treturn null; // No error\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/commands/version.js": {
            "title": "$:/core/modules/commands/version.js",
            "text": "/*\\\ntitle: $:/core/modules/commands/version.js\ntype: application/javascript\nmodule-type: command\n\nVersion command\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"version\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander) {\n\tthis.params = params;\n\tthis.commander = commander;\n};\n\nCommand.prototype.execute = function() {\n\tthis.commander.streams.output.write($tw.version + \"\\n\");\n\treturn null; // No error\n};\n\nexports.Command = Command;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "command"
        },
        "$:/core/modules/config.js": {
            "title": "$:/core/modules/config.js",
            "text": "/*\\\ntitle: $:/core/modules/config.js\ntype: application/javascript\nmodule-type: config\n\nCore configuration constants\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.preferences = {};\n\nexports.preferences.notificationDuration = 3 * 1000;\nexports.preferences.jsonSpaces = 4;\n\nexports.textPrimitives = {\n\tupperLetter: \"[A-Z\\u00c0-\\u00d6\\u00d8-\\u00de\\u0150\\u0170]\",\n\tlowerLetter: \"[a-z\\u00df-\\u00f6\\u00f8-\\u00ff\\u0151\\u0171]\",\n\tanyLetter:   \"[A-Za-z0-9\\u00c0-\\u00d6\\u00d8-\\u00de\\u00df-\\u00f6\\u00f8-\\u00ff\\u0150\\u0170\\u0151\\u0171]\",\n\tblockPrefixLetters:\t\"[A-Za-z0-9-_\\u00c0-\\u00d6\\u00d8-\\u00de\\u00df-\\u00f6\\u00f8-\\u00ff\\u0150\\u0170\\u0151\\u0171]\"\n};\n\nexports.textPrimitives.unWikiLink = \"~\";\nexports.textPrimitives.wikiLink = exports.textPrimitives.upperLetter + \"+\" +\n\texports.textPrimitives.lowerLetter + \"+\" +\n\texports.textPrimitives.upperLetter +\n\texports.textPrimitives.anyLetter + \"*\";\n\nexports.htmlEntities = {quot:34, amp:38, apos:39, lt:60, gt:62, nbsp:160, iexcl:161, cent:162, pound:163, curren:164, yen:165, brvbar:166, sect:167, uml:168, copy:169, ordf:170, laquo:171, not:172, shy:173, reg:174, macr:175, deg:176, plusmn:177, sup2:178, sup3:179, acute:180, micro:181, para:182, middot:183, cedil:184, sup1:185, ordm:186, raquo:187, frac14:188, frac12:189, frac34:190, iquest:191, Agrave:192, Aacute:193, Acirc:194, Atilde:195, Auml:196, Aring:197, AElig:198, Ccedil:199, Egrave:200, Eacute:201, Ecirc:202, Euml:203, Igrave:204, Iacute:205, Icirc:206, Iuml:207, ETH:208, Ntilde:209, Ograve:210, Oacute:211, Ocirc:212, Otilde:213, Ouml:214, times:215, Oslash:216, Ugrave:217, Uacute:218, Ucirc:219, Uuml:220, Yacute:221, THORN:222, szlig:223, agrave:224, aacute:225, acirc:226, atilde:227, auml:228, aring:229, aelig:230, ccedil:231, egrave:232, eacute:233, ecirc:234, euml:235, igrave:236, iacute:237, icirc:238, iuml:239, eth:240, ntilde:241, ograve:242, oacute:243, ocirc:244, otilde:245, ouml:246, divide:247, oslash:248, ugrave:249, uacute:250, ucirc:251, uuml:252, yacute:253, thorn:254, yuml:255, OElig:338, oelig:339, Scaron:352, scaron:353, Yuml:376, fnof:402, circ:710, tilde:732, Alpha:913, Beta:914, Gamma:915, Delta:916, Epsilon:917, Zeta:918, Eta:919, Theta:920, Iota:921, Kappa:922, Lambda:923, Mu:924, Nu:925, Xi:926, Omicron:927, Pi:928, Rho:929, Sigma:931, Tau:932, Upsilon:933, Phi:934, Chi:935, Psi:936, Omega:937, alpha:945, beta:946, gamma:947, delta:948, epsilon:949, zeta:950, eta:951, theta:952, iota:953, kappa:954, lambda:955, mu:956, nu:957, xi:958, omicron:959, pi:960, rho:961, sigmaf:962, sigma:963, tau:964, upsilon:965, phi:966, chi:967, psi:968, omega:969, thetasym:977, upsih:978, piv:982, ensp:8194, emsp:8195, thinsp:8201, zwnj:8204, zwj:8205, lrm:8206, rlm:8207, ndash:8211, mdash:8212, lsquo:8216, rsquo:8217, sbquo:8218, ldquo:8220, rdquo:8221, bdquo:8222, dagger:8224, Dagger:8225, bull:8226, hellip:8230, permil:8240, prime:8242, Prime:8243, lsaquo:8249, rsaquo:8250, oline:8254, frasl:8260, euro:8364, image:8465, weierp:8472, real:8476, trade:8482, alefsym:8501, larr:8592, uarr:8593, rarr:8594, darr:8595, harr:8596, crarr:8629, lArr:8656, uArr:8657, rArr:8658, dArr:8659, hArr:8660, forall:8704, part:8706, exist:8707, empty:8709, nabla:8711, isin:8712, notin:8713, ni:8715, prod:8719, sum:8721, minus:8722, lowast:8727, radic:8730, prop:8733, infin:8734, ang:8736, and:8743, or:8744, cap:8745, cup:8746, int:8747, there4:8756, sim:8764, cong:8773, asymp:8776, ne:8800, equiv:8801, le:8804, ge:8805, sub:8834, sup:8835, nsub:8836, sube:8838, supe:8839, oplus:8853, otimes:8855, perp:8869, sdot:8901, lceil:8968, rceil:8969, lfloor:8970, rfloor:8971, lang:9001, rang:9002, loz:9674, spades:9824, clubs:9827, hearts:9829, diams:9830 };\n\nexports.htmlVoidElements = \"area,base,br,col,command,embed,hr,img,input,keygen,link,meta,param,source,track,wbr\".split(\",\");\n\nexports.htmlBlockElements = \"address,article,aside,audio,blockquote,canvas,dd,div,dl,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,hr,li,noscript,ol,output,p,pre,section,table,tfoot,ul,video\".split(\",\");\n\nexports.htmlUnsafeElements = \"script\".split(\",\");\n\n})();\n",
            "type": "application/javascript",
            "module-type": "config"
        },
        "$:/core/modules/deserializers.js": {
            "title": "$:/core/modules/deserializers.js",
            "text": "/*\\\ntitle: $:/core/modules/deserializers.js\ntype: application/javascript\nmodule-type: tiddlerdeserializer\n\nFunctions to deserialise tiddlers from a block of text\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nUtility function to parse an old-style tiddler DIV in a *.tid file. It looks like this:\n\n<div title=\"Title\" creator=\"JoeBloggs\" modifier=\"JoeBloggs\" created=\"201102111106\" modified=\"201102111310\" tags=\"myTag [[my long tag]]\">\n<pre>The text of the tiddler (without the expected HTML encoding).\n</pre>\n</div>\n\nNote that the field attributes are HTML encoded, but that the body of the <PRE> tag is not encoded.\n\nWhen these tiddler DIVs are encountered within a TiddlyWiki HTML file then the body is encoded in the usual way.\n*/\nvar parseTiddlerDiv = function(text /* [,fields] */) {\n\t// Slot together the default results\n\tvar result = {};\n\tif(arguments.length > 1) {\n\t\tfor(var f=1; f<arguments.length; f++) {\n\t\t\tvar fields = arguments[f];\n\t\t\tfor(var t in fields) {\n\t\t\t\tresult[t] = fields[t];\t\t\n\t\t\t}\n\t\t}\n\t}\n\t// Parse the DIV body\n\tvar startRegExp = /^\\s*<div\\s+([^>]*)>(\\s*<pre>)?/gi,\n\t\tendRegExp,\n\t\tmatch = startRegExp.exec(text);\n\tif(match) {\n\t\t// Old-style DIVs don't have the <pre> tag\n\t\tif(match[2]) {\n\t\t\tendRegExp = /<\\/pre>\\s*<\\/div>\\s*$/gi;\n\t\t} else {\n\t\t\tendRegExp = /<\\/div>\\s*$/gi;\n\t\t}\n\t\tvar endMatch = endRegExp.exec(text);\n\t\tif(endMatch) {\n\t\t\t// Extract the text\n\t\t\tresult.text = text.substring(match.index + match[0].length,endMatch.index);\n\t\t\t// Process the attributes\n\t\t\tvar attrRegExp = /\\s*([^=\\s]+)\\s*=\\s*(?:\"([^\"]*)\"|'([^']*)')/gi,\n\t\t\t\tattrMatch;\n\t\t\tdo {\n\t\t\t\tattrMatch = attrRegExp.exec(match[1]);\n\t\t\t\tif(attrMatch) {\n\t\t\t\t\tvar name = attrMatch[1];\n\t\t\t\t\tvar value = attrMatch[2] !== undefined ? attrMatch[2] : attrMatch[3];\n\t\t\t\t\tresult[name] = value;\n\t\t\t\t}\n\t\t\t} while(attrMatch);\n\t\t\treturn result;\n\t\t}\n\t}\n\treturn undefined;\n};\n\nexports[\"application/x-tiddler-html-div\"] = function(text,fields) {\n\treturn [parseTiddlerDiv(text,fields)];\n};\n\nexports[\"application/json\"] = function(text,fields) {\n\tvar incoming,\n\t\tresults = [];\n\ttry {\n\t\tincoming = JSON.parse(text);\n\t} catch(e) {\n\t\tincoming = [{\n\t\t\ttitle: \"JSON error: \" + e,\n\t\t\ttext: \"\"\n\t\t}]\n\t}\n\tif(!$tw.utils.isArray(incoming)) {\n\t\tincoming = [incoming];\n\t}\n\tfor(var t=0; t<incoming.length; t++) {\n\t\tvar incomingFields = incoming[t],\n\t\t\tfields = {};\n\t\tfor(var f in incomingFields) {\n\t\t\tif(typeof incomingFields[f] === \"string\") {\n\t\t\t\tfields[f] = incomingFields[f];\n\t\t\t}\n\t\t}\n\t\tresults.push(fields);\n\t}\n\treturn results;\n};\n\n/*\nParse an HTML file into tiddlers. There are three possibilities:\n# A TiddlyWiki classic HTML file containing `text/x-tiddlywiki` tiddlers\n# A TiddlyWiki5 HTML file containing `text/vnd.tiddlywiki` tiddlers\n# An ordinary HTML file\n*/\nexports[\"text/html\"] = function(text,fields) {\n\t// Check if we've got a store area\n\tvar storeAreaMarkerRegExp = /<div id=[\"']?storeArea['\"]?( style=[\"']?display:none;[\"']?)?>/gi,\n\t\tmatch = storeAreaMarkerRegExp.exec(text);\n\tif(match) {\n\t\t// If so, it's either a classic TiddlyWiki file or an unencrypted TW5 file\n\t\t// First read the normal tiddlers\n\t\tvar results = deserializeTiddlyWikiFile(text,storeAreaMarkerRegExp.lastIndex,!!match[1],fields);\n\t\t// Then any system tiddlers\n\t\tvar systemAreaMarkerRegExp = /<div id=[\"']?systemArea['\"]?( style=[\"']?display:none;[\"']?)?>/gi,\n\t\t\tsysMatch = systemAreaMarkerRegExp.exec(text);\n\t\tif(sysMatch) {\n\t\t\tresults.push.apply(results,deserializeTiddlyWikiFile(text,systemAreaMarkerRegExp.lastIndex,!!sysMatch[1],fields));\n\t\t}\n\t\treturn results;\n\t} else {\n\t\t// Check whether we've got an encrypted file\n\t\tvar encryptedStoreArea = $tw.utils.extractEncryptedStoreArea(text);\n\t\tif(encryptedStoreArea) {\n\t\t\t// If so, attempt to decrypt it using the current password\n\t\t\treturn $tw.utils.decryptStoreArea(encryptedStoreArea);\n\t\t} else {\n\t\t\t// It's not a TiddlyWiki so we'll return the entire HTML file as a tiddler\n\t\t\treturn deserializeHtmlFile(text,fields);\n\t\t}\n\t}\n};\n\nfunction deserializeHtmlFile(text,fields) {\n\tvar result = {};\n\t$tw.utils.each(fields,function(value,name) {\n\t\tresult[name] = value;\n\t});\n\tresult.text = text;\n\tresult.type = \"text/html\";\n\treturn [result];\n}\n\nfunction deserializeTiddlyWikiFile(text,storeAreaEnd,isTiddlyWiki5,fields) {\n\tvar results = [],\n\t\tendOfDivRegExp = /(<\\/div>\\s*)/gi,\n\t\tstartPos = storeAreaEnd,\n\t\tdefaultType = isTiddlyWiki5 ? undefined : \"text/x-tiddlywiki\";\n\tendOfDivRegExp.lastIndex = startPos;\n\tvar match = endOfDivRegExp.exec(text);\n\twhile(match) {\n\t\tvar endPos = endOfDivRegExp.lastIndex,\n\t\t\ttiddlerFields = parseTiddlerDiv(text.substring(startPos,endPos),fields,{type: defaultType});\n\t\tif(!tiddlerFields) {\n\t\t\tbreak;\n\t\t}\n\t\t$tw.utils.each(tiddlerFields,function(value,name) {\n\t\t\tif(typeof value === \"string\") {\n\t\t\t\ttiddlerFields[name] = $tw.utils.htmlDecode(value);\n\t\t\t}\n\t\t});\n\t\tif(tiddlerFields.text !== null) {\n\t\t\tresults.push(tiddlerFields);\n\t\t}\n\t\tstartPos = endPos;\n\t\tmatch = endOfDivRegExp.exec(text);\n\t}\n\treturn results;\n}\n\n})();\n",
            "type": "application/javascript",
            "module-type": "tiddlerdeserializer"
        },
        "$:/core/modules/editor/engines/framed.js": {
            "title": "$:/core/modules/editor/engines/framed.js",
            "text": "/*\\\ntitle: $:/core/modules/editor/engines/framed.js\ntype: application/javascript\nmodule-type: library\n\nText editor engine based on a simple input or textarea within an iframe. This is done so that the selection is preserved even when clicking away from the textarea\n\n\\*/\n(function(){\n\n/*jslint node: true,browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar HEIGHT_VALUE_TITLE = \"$:/config/TextEditor/EditorHeight/Height\";\n\nfunction FramedEngine(options) {\n\t// Save our options\n\toptions = options || {};\n\tthis.widget = options.widget;\n\tthis.value = options.value;\n\tthis.parentNode = options.parentNode;\n\tthis.nextSibling = options.nextSibling;\n\t// Create our hidden dummy text area for reading styles\n\tthis.dummyTextArea = this.widget.document.createElement(\"textarea\");\n\tif(this.widget.editClass) {\n\t\tthis.dummyTextArea.className = this.widget.editClass;\n\t}\n\tthis.dummyTextArea.setAttribute(\"hidden\",\"true\");\n\tthis.parentNode.insertBefore(this.dummyTextArea,this.nextSibling);\n\tthis.widget.domNodes.push(this.dummyTextArea);\n\t// Create the iframe\n\tthis.iframeNode = this.widget.document.createElement(\"iframe\");\n\tthis.parentNode.insertBefore(this.iframeNode,this.nextSibling);\n\tthis.iframeDoc = this.iframeNode.contentWindow.document;\n\t// (Firefox requires us to put some empty content in the iframe)\n\tthis.iframeDoc.open();\n\tthis.iframeDoc.write(\"\");\n\tthis.iframeDoc.close();\n\t// Style the iframe\n\tthis.iframeNode.className = this.dummyTextArea.className;\n\tthis.iframeNode.style.border = \"none\";\n\tthis.iframeNode.style.padding = \"0\";\n\tthis.iframeNode.style.resize = \"none\";\n\tthis.iframeDoc.body.style.margin = \"0\";\n\tthis.iframeDoc.body.style.padding = \"0\";\n\tthis.widget.domNodes.push(this.iframeNode);\n\t// Construct the textarea or input node\n\tvar tag = this.widget.editTag;\n\tif($tw.config.htmlUnsafeElements.indexOf(tag) !== -1) {\n\t\ttag = \"input\";\n\t}\n\tthis.domNode = this.iframeDoc.createElement(tag);\n\t// Set the text\n\tif(this.widget.editTag === \"textarea\") {\n\t\tthis.domNode.appendChild(this.iframeDoc.createTextNode(this.value));\n\t} else {\n\t\tthis.domNode.value = this.value;\n\t}\n\t// Set the attributes\n\tif(this.widget.editType) {\n\t\tthis.domNode.setAttribute(\"type\",this.widget.editType);\n\t}\n\tif(this.widget.editPlaceholder) {\n\t\tthis.domNode.setAttribute(\"placeholder\",this.widget.editPlaceholder);\n\t}\n\tif(this.widget.editSize) {\n\t\tthis.domNode.setAttribute(\"size\",this.widget.editSize);\n\t}\n\tif(this.widget.editRows) {\n\t\tthis.domNode.setAttribute(\"rows\",this.widget.editRows);\n\t}\n\t// Copy the styles from the dummy textarea\n\tthis.copyStyles();\n\t// Add event listeners\n\t$tw.utils.addEventListeners(this.domNode,[\n\t\t{name: \"click\",handlerObject: this,handlerMethod: \"handleClickEvent\"},\n\t\t{name: \"input\",handlerObject: this,handlerMethod: \"handleInputEvent\"},\n\t\t{name: \"keydown\",handlerObject: this.widget,handlerMethod: \"handleKeydownEvent\"}\n\t]);\n\t// Insert the element into the DOM\n\tthis.iframeDoc.body.appendChild(this.domNode);\n}\n\n/*\nCopy styles from the dummy text area to the textarea in the iframe\n*/\nFramedEngine.prototype.copyStyles = function() {\n\t// Copy all styles\n\t$tw.utils.copyStyles(this.dummyTextArea,this.domNode);\n\t// Override the ones that should not be set the same as the dummy textarea\n\tthis.domNode.style.display = \"block\";\n\tthis.domNode.style.width = \"100%\";\n\tthis.domNode.style.margin = \"0\";\n\t// In Chrome setting -webkit-text-fill-color overrides the placeholder text colour\n\tthis.domNode.style[\"-webkit-text-fill-color\"] = \"currentcolor\";\n};\n\n/*\nSet the text of the engine if it doesn't currently have focus\n*/\nFramedEngine.prototype.setText = function(text,type) {\n\tif(!this.domNode.isTiddlyWikiFakeDom) {\n\t\tif(this.domNode.ownerDocument.activeElement !== this.domNode) {\n\t\t\tthis.domNode.value = text;\n\t\t}\n\t\t// Fix the height if needed\n\t\tthis.fixHeight();\n\t}\n};\n\n/*\nGet the text of the engine\n*/\nFramedEngine.prototype.getText = function() {\n\treturn this.domNode.value;\n};\n\n/*\nFix the height of textarea to fit content\n*/\nFramedEngine.prototype.fixHeight = function() {\n\t// Make sure styles are updated\n\tthis.copyStyles();\n\t// Adjust height\n\tif(this.widget.editTag === \"textarea\") {\n\t\tif(this.widget.editAutoHeight) {\n\t\t\tif(this.domNode && !this.domNode.isTiddlyWikiFakeDom) {\n\t\t\t\tvar newHeight = $tw.utils.resizeTextAreaToFit(this.domNode,this.widget.editMinHeight);\n\t\t\t\tthis.iframeNode.style.height = (newHeight + 14) + \"px\"; // +14 for the border on the textarea\n\t\t\t}\n\t\t} else {\n\t\t\tvar fixedHeight = parseInt(this.widget.wiki.getTiddlerText(HEIGHT_VALUE_TITLE,\"400px\"),10);\n\t\t\tfixedHeight = Math.max(fixedHeight,20);\n\t\t\tthis.domNode.style.height = fixedHeight + \"px\";\n\t\t\tthis.iframeNode.style.height = (fixedHeight + 14) + \"px\";\n\t\t}\n\t}\n};\n\n/*\nFocus the engine node\n*/\nFramedEngine.prototype.focus  = function() {\n\tif(this.domNode.focus && this.domNode.select) {\n\t\tthis.domNode.focus();\n\t\tthis.domNode.select();\n\t}\n};\n\n/*\nHandle a click\n*/\nFramedEngine.prototype.handleClickEvent = function(event) {\n\tthis.fixHeight();\n\treturn true;\n};\n\n/*\nHandle a dom \"input\" event which occurs when the text has changed\n*/\nFramedEngine.prototype.handleInputEvent = function(event) {\n\tthis.widget.saveChanges(this.getText());\n\tthis.fixHeight();\n\treturn true;\n};\n\n/*\nCreate a blank structure representing a text operation\n*/\nFramedEngine.prototype.createTextOperation = function() {\n\tvar operation = {\n\t\ttext: this.domNode.value,\n\t\tselStart: this.domNode.selectionStart,\n\t\tselEnd: this.domNode.selectionEnd,\n\t\tcutStart: null,\n\t\tcutEnd: null,\n\t\treplacement: null,\n\t\tnewSelStart: null,\n\t\tnewSelEnd: null\n\t};\n\toperation.selection = operation.text.substring(operation.selStart,operation.selEnd);\n\treturn operation;\n};\n\n/*\nExecute a text operation\n*/\nFramedEngine.prototype.executeTextOperation = function(operation) {\n\t// Perform the required changes to the text area and the underlying tiddler\n\tvar newText = operation.text;\n\tif(operation.replacement !== null) {\n\t\tnewText = operation.text.substring(0,operation.cutStart) + operation.replacement + operation.text.substring(operation.cutEnd);\n\t\t// Attempt to use a execCommand to modify the value of the control\n\t\tif(this.iframeDoc.queryCommandSupported(\"insertText\") && this.iframeDoc.queryCommandSupported(\"delete\") && !$tw.browser.isFirefox) {\n\t\t\tthis.domNode.focus();\n\t\t\tthis.domNode.setSelectionRange(operation.cutStart,operation.cutEnd);\n\t\t\tif(operation.replacement === \"\") {\n\t\t\t\tthis.iframeDoc.execCommand(\"delete\",false,\"\");\n\t\t\t} else {\n\t\t\t\tthis.iframeDoc.execCommand(\"insertText\",false,operation.replacement);\n\t\t\t}\n\t\t} else {\n\t\t\tthis.domNode.value = newText;\n\t\t}\n\t\tthis.domNode.focus();\n\t\tthis.domNode.setSelectionRange(operation.newSelStart,operation.newSelEnd);\n\t}\n\tthis.domNode.focus();\n\treturn newText;\n};\n\nexports.FramedEngine = FramedEngine;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "library"
        },
        "$:/core/modules/editor/engines/simple.js": {
            "title": "$:/core/modules/editor/engines/simple.js",
            "text": "/*\\\ntitle: $:/core/modules/editor/engines/simple.js\ntype: application/javascript\nmodule-type: library\n\nText editor engine based on a simple input or textarea tag\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar HEIGHT_VALUE_TITLE = \"$:/config/TextEditor/EditorHeight/Height\";\n\nfunction SimpleEngine(options) {\n\t// Save our options\n\toptions = options || {};\n\tthis.widget = options.widget;\n\tthis.value = options.value;\n\tthis.parentNode = options.parentNode;\n\tthis.nextSibling = options.nextSibling;\n\t// Construct the textarea or input node\n\tvar tag = this.widget.editTag;\n\tif($tw.config.htmlUnsafeElements.indexOf(tag) !== -1) {\n\t\ttag = \"input\";\n\t}\n\tthis.domNode = this.widget.document.createElement(tag);\n\t// Set the text\n\tif(this.widget.editTag === \"textarea\") {\n\t\tthis.domNode.appendChild(this.widget.document.createTextNode(this.value));\n\t} else {\n\t\tthis.domNode.value = this.value;\n\t}\n\t// Set the attributes\n\tif(this.widget.editType) {\n\t\tthis.domNode.setAttribute(\"type\",this.widget.editType);\n\t}\n\tif(this.widget.editPlaceholder) {\n\t\tthis.domNode.setAttribute(\"placeholder\",this.widget.editPlaceholder);\n\t}\n\tif(this.widget.editSize) {\n\t\tthis.domNode.setAttribute(\"size\",this.widget.editSize);\n\t}\n\tif(this.widget.editRows) {\n\t\tthis.domNode.setAttribute(\"rows\",this.widget.editRows);\n\t}\n\tif(this.widget.editClass) {\n\t\tthis.domNode.className = this.widget.editClass;\n\t}\n\t// Add an input event handler\n\t$tw.utils.addEventListeners(this.domNode,[\n\t\t{name: \"focus\", handlerObject: this, handlerMethod: \"handleFocusEvent\"},\n\t\t{name: \"input\", handlerObject: this, handlerMethod: \"handleInputEvent\"}\n\t]);\n\t// Insert the element into the DOM\n\tthis.parentNode.insertBefore(this.domNode,this.nextSibling);\n\tthis.widget.domNodes.push(this.domNode);\n}\n\n/*\nSet the text of the engine if it doesn't currently have focus\n*/\nSimpleEngine.prototype.setText = function(text,type) {\n\tif(!this.domNode.isTiddlyWikiFakeDom) {\n\t\tif(this.domNode.ownerDocument.activeElement !== this.domNode || text === \"\") {\n\t\t\tthis.domNode.value = text;\n\t\t}\n\t\t// Fix the height if needed\n\t\tthis.fixHeight();\n\t}\n};\n\n/*\nGet the text of the engine\n*/\nSimpleEngine.prototype.getText = function() {\n\treturn this.domNode.value;\n};\n\n/*\nFix the height of textarea to fit content\n*/\nSimpleEngine.prototype.fixHeight = function() {\n\tif(this.widget.editTag === \"textarea\") {\n\t\tif(this.widget.editAutoHeight) {\n\t\t\tif(this.domNode && !this.domNode.isTiddlyWikiFakeDom) {\n\t\t\t\t$tw.utils.resizeTextAreaToFit(this.domNode,this.widget.editMinHeight);\n\t\t\t}\n\t\t} else {\n\t\t\tvar fixedHeight = parseInt(this.widget.wiki.getTiddlerText(HEIGHT_VALUE_TITLE,\"400px\"),10);\n\t\t\tfixedHeight = Math.max(fixedHeight,20);\n\t\t\tthis.domNode.style.height = fixedHeight + \"px\";\n\t\t}\n\t}\n};\n\n/*\nFocus the engine node\n*/\nSimpleEngine.prototype.focus  = function() {\n\tif(this.domNode.focus && this.domNode.select) {\n\t\tthis.domNode.focus();\n\t\tthis.domNode.select();\n\t}\n};\n\n/*\nHandle a dom \"input\" event which occurs when the text has changed\n*/\nSimpleEngine.prototype.handleInputEvent = function(event) {\n\tthis.widget.saveChanges(this.getText());\n\tthis.fixHeight();\n\treturn true;\n};\n\n/*\nHandle a dom \"focus\" event\n*/\nSimpleEngine.prototype.handleFocusEvent = function(event) {\n\tif(this.widget.editFocusPopup) {\n\t\t$tw.popup.triggerPopup({\n\t\t\tdomNode: this.domNode,\n\t\t\ttitle: this.widget.editFocusPopup,\n\t\t\twiki: this.widget.wiki,\n\t\t\tforce: true\n\t\t});\n\t}\n\treturn true;\n};\n\n/*\nCreate a blank structure representing a text operation\n*/\nSimpleEngine.prototype.createTextOperation = function() {\n\treturn null;\n};\n\n/*\nExecute a text operation\n*/\nSimpleEngine.prototype.executeTextOperation = function(operation) {\n};\n\nexports.SimpleEngine = SimpleEngine;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "library"
        },
        "$:/core/modules/editor/factory.js": {
            "title": "$:/core/modules/editor/factory.js",
            "text": "/*\\\ntitle: $:/core/modules/editor/factory.js\ntype: application/javascript\nmodule-type: library\n\nFactory for constructing text editor widgets with specified engines for the toolbar and non-toolbar cases\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar DEFAULT_MIN_TEXT_AREA_HEIGHT = \"100px\"; // Minimum height of textareas in pixels\n\n// Configuration tiddlers\nvar HEIGHT_MODE_TITLE = \"$:/config/TextEditor/EditorHeight/Mode\";\nvar ENABLE_TOOLBAR_TITLE = \"$:/config/TextEditor/EnableToolbar\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nfunction editTextWidgetFactory(toolbarEngine,nonToolbarEngine) {\n\n\tvar EditTextWidget = function(parseTreeNode,options) {\n\t\t// Initialise the editor operations if they've not been done already\n\t\tif(!this.editorOperations) {\n\t\t\tEditTextWidget.prototype.editorOperations = {};\n\t\t\t$tw.modules.applyMethods(\"texteditoroperation\",this.editorOperations);\n\t\t}\n\t\tthis.initialise(parseTreeNode,options);\n\t};\n\n\t/*\n\tInherit from the base widget class\n\t*/\n\tEditTextWidget.prototype = new Widget();\n\n\t/*\n\tRender this widget into the DOM\n\t*/\n\tEditTextWidget.prototype.render = function(parent,nextSibling) {\n\t\t// Save the parent dom node\n\t\tthis.parentDomNode = parent;\n\t\t// Compute our attributes\n\t\tthis.computeAttributes();\n\t\t// Execute our logic\n\t\tthis.execute();\n\t\t// Create the wrapper for the toolbar and render its content\n\t\tif(this.editShowToolbar) {\n\t\t\tthis.toolbarNode = this.document.createElement(\"div\");\n\t\t\tthis.toolbarNode.className = \"tc-editor-toolbar\";\n\t\t\tparent.insertBefore(this.toolbarNode,nextSibling);\n\t\t\tthis.renderChildren(this.toolbarNode,null);\n\t\t\tthis.domNodes.push(this.toolbarNode);\n\t\t}\n\t\t// Create our element\n\t\tvar editInfo = this.getEditInfo(),\n\t\t\tEngine = this.editShowToolbar ? toolbarEngine : nonToolbarEngine;\n\t\tthis.engine = new Engine({\n\t\t\t\twidget: this,\n\t\t\t\tvalue: editInfo.value,\n\t\t\t\ttype: editInfo.type,\n\t\t\t\tparentNode: parent,\n\t\t\t\tnextSibling: nextSibling\n\t\t\t});\n\t\t// Call the postRender hook\n\t\tif(this.postRender) {\n\t\t\tthis.postRender();\n\t\t}\n\t\t// Fix height\n\t\tthis.engine.fixHeight();\n\t\t// Focus if required\n\t\tif(this.editFocus === \"true\" || this.editFocus === \"yes\") {\n\t\t\tthis.engine.focus();\n\t\t}\n\t\t// Add widget message listeners\n\t\tthis.addEventListeners([\n\t\t\t{type: \"tm-edit-text-operation\", handler: \"handleEditTextOperationMessage\"}\n\t\t]);\n\t};\n\n\t/*\n\tGet the tiddler being edited and current value\n\t*/\n\tEditTextWidget.prototype.getEditInfo = function() {\n\t\t// Get the edit value\n\t\tvar self = this,\n\t\t\tvalue,\n\t\t\ttype = \"text/plain\",\n\t\t\tupdate;\n\t\tif(this.editIndex) {\n\t\t\tvalue = this.wiki.extractTiddlerDataItem(this.editTitle,this.editIndex,this.editDefault);\n\t\t\tupdate = function(value) {\n\t\t\t\tvar data = self.wiki.getTiddlerData(self.editTitle,{});\n\t\t\t\tif(data[self.editIndex] !== value) {\n\t\t\t\t\tdata[self.editIndex] = value;\n\t\t\t\t\tself.wiki.setTiddlerData(self.editTitle,data);\n\t\t\t\t}\n\t\t\t};\n\t\t} else {\n\t\t\t// Get the current tiddler and the field name\n\t\t\tvar tiddler = this.wiki.getTiddler(this.editTitle);\n\t\t\tif(tiddler) {\n\t\t\t\t// If we've got a tiddler, the value to display is the field string value\n\t\t\t\tvalue = tiddler.getFieldString(this.editField);\n\t\t\t\tif(this.editField === \"text\") {\n\t\t\t\t\ttype = tiddler.fields.type || \"text/vnd.tiddlywiki\";\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Otherwise, we need to construct a default value for the editor\n\t\t\t\tswitch(this.editField) {\n\t\t\t\t\tcase \"text\":\n\t\t\t\t\t\tvalue = \"Type the text for the tiddler '\" + this.editTitle + \"'\";\n\t\t\t\t\t\ttype = \"text/vnd.tiddlywiki\";\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase \"title\":\n\t\t\t\t\t\tvalue = this.editTitle;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tvalue = \"\";\n\t\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\tif(this.editDefault !== undefined) {\n\t\t\t\t\tvalue = this.editDefault;\n\t\t\t\t}\n\t\t\t}\n\t\t\tupdate = function(value) {\n\t\t\t\tvar tiddler = self.wiki.getTiddler(self.editTitle),\n\t\t\t\t\tupdateFields = {\n\t\t\t\t\t\ttitle: self.editTitle\n\t\t\t\t\t};\n\t\t\t\tupdateFields[self.editField] = value;\n\t\t\t\tself.wiki.addTiddler(new $tw.Tiddler(self.wiki.getCreationFields(),tiddler,updateFields,self.wiki.getModificationFields()));\n\t\t\t};\n\t\t}\n\t\tif(this.editType) {\n\t\t\ttype = this.editType;\n\t\t}\n\t\treturn {value: value || \"\", type: type, update: update};\n\t};\n\n\t/*\n\tHandle an edit text operation message from the toolbar\n\t*/\n\tEditTextWidget.prototype.handleEditTextOperationMessage = function(event) {\n\t\t// Prepare information about the operation\n\t\tvar operation = this.engine.createTextOperation();\n\t\t// Invoke the handler for the selected operation\n\t\tvar handler = this.editorOperations[event.param];\n\t\tif(handler) {\n\t\t\thandler.call(this,event,operation);\n\t\t}\n\t\t// Execute the operation via the engine\n\t\tvar newText = this.engine.executeTextOperation(operation);\n\t\t// Fix the tiddler height and save changes\n\t\tthis.engine.fixHeight();\n\t\tthis.saveChanges(newText);\n\t};\n\n\t/*\n\tCompute the internal state of the widget\n\t*/\n\tEditTextWidget.prototype.execute = function() {\n\t\t// Get our parameters\n\t\tthis.editTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\t\tthis.editField = this.getAttribute(\"field\",\"text\");\n\t\tthis.editIndex = this.getAttribute(\"index\");\n\t\tthis.editDefault = this.getAttribute(\"default\");\n\t\tthis.editClass = this.getAttribute(\"class\");\n\t\tthis.editPlaceholder = this.getAttribute(\"placeholder\");\n\t\tthis.editSize = this.getAttribute(\"size\");\n\t\tthis.editRows = this.getAttribute(\"rows\");\n\t\tthis.editAutoHeight = this.wiki.getTiddlerText(HEIGHT_MODE_TITLE,\"auto\");\n\t\tthis.editAutoHeight = this.getAttribute(\"autoHeight\",this.editAutoHeight === \"auto\" ? \"yes\" : \"no\") === \"yes\";\n\t\tthis.editMinHeight = this.getAttribute(\"minHeight\",DEFAULT_MIN_TEXT_AREA_HEIGHT);\n\t\tthis.editFocusPopup = this.getAttribute(\"focusPopup\");\n\t\tthis.editFocus = this.getAttribute(\"focus\");\n\t\t// Get the default editor element tag and type\n\t\tvar tag,type;\n\t\tif(this.editField === \"text\") {\n\t\t\ttag = \"textarea\";\n\t\t} else {\n\t\t\ttag = \"input\";\n\t\t\tvar fieldModule = $tw.Tiddler.fieldModules[this.editField];\n\t\t\tif(fieldModule && fieldModule.editTag) {\n\t\t\t\ttag = fieldModule.editTag;\n\t\t\t}\n\t\t\tif(fieldModule && fieldModule.editType) {\n\t\t\t\ttype = fieldModule.editType;\n\t\t\t}\n\t\t\ttype = type || \"text\";\n\t\t}\n\t\t// Get the rest of our parameters\n\t\tthis.editTag = this.getAttribute(\"tag\",tag);\n\t\tthis.editType = this.getAttribute(\"type\",type);\n\t\t// Make the child widgets\n\t\tthis.makeChildWidgets();\n\t\t// Determine whether to show the toolbar\n\t\tthis.editShowToolbar = this.wiki.getTiddlerText(ENABLE_TOOLBAR_TITLE,\"yes\");\n\t\tthis.editShowToolbar = (this.editShowToolbar === \"yes\") && !!(this.children && this.children.length > 0) && (!this.document.isTiddlyWikiFakeDom);\n\t};\n\n\t/*\n\tSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n\t*/\n\tEditTextWidget.prototype.refresh = function(changedTiddlers) {\n\t\tvar changedAttributes = this.computeAttributes();\n\t\t// Completely rerender if any of our attributes have changed\n\t\tif(changedAttributes.tiddler || changedAttributes.field || changedAttributes.index || changedAttributes[\"default\"] || changedAttributes[\"class\"] || changedAttributes.placeholder || changedAttributes.size || changedAttributes.autoHeight || changedAttributes.minHeight || changedAttributes.focusPopup ||  changedAttributes.rows || changedTiddlers[HEIGHT_MODE_TITLE] || changedTiddlers[ENABLE_TOOLBAR_TITLE]) {\n\t\t\tthis.refreshSelf();\n\t\t\treturn true;\n\t\t} else if(changedTiddlers[this.editTitle]) {\n\t\t\tvar editInfo = this.getEditInfo();\n\t\t\tthis.updateEditor(editInfo.value,editInfo.type);\n\t\t}\n\t\tthis.engine.fixHeight();\n\t\tif(this.editShowToolbar) {\n\t\t\treturn this.refreshChildren(changedTiddlers);\t\t\t\n\t\t} else {\n\t\t\treturn false;\n\t\t}\n\t};\n\n\t/*\n\tUpdate the editor with new text. This method is separate from updateEditorDomNode()\n\tso that subclasses can override updateEditor() and still use updateEditorDomNode()\n\t*/\n\tEditTextWidget.prototype.updateEditor = function(text,type) {\n\t\tthis.updateEditorDomNode(text,type);\n\t};\n\n\t/*\n\tUpdate the editor dom node with new text\n\t*/\n\tEditTextWidget.prototype.updateEditorDomNode = function(text,type) {\n\t\tthis.engine.setText(text,type);\n\t};\n\n\t/*\n\tSave changes back to the tiddler store\n\t*/\n\tEditTextWidget.prototype.saveChanges = function(text) {\n\t\tvar editInfo = this.getEditInfo();\n\t\tif(text !== editInfo.value) {\n\t\t\teditInfo.update(text);\n\t\t}\n\t};\n\n\t/*\n\tHandle a dom \"keydown\" event, which we'll bubble up to our container for the keyboard widgets benefit\n\t*/\n\tEditTextWidget.prototype.handleKeydownEvent = function(event) {\n\t\t// Check for a keyboard shortcut\n\t\tif(this.toolbarNode) {\n\t\t\tvar shortcutElements = this.toolbarNode.querySelectorAll(\"[data-tw-keyboard-shortcut]\");\n\t\t\tfor(var index=0; index<shortcutElements.length; index++) {\n\t\t\t\tvar el = shortcutElements[index],\n\t\t\t\t\tshortcutData = el.getAttribute(\"data-tw-keyboard-shortcut\"),\n\t\t\t\t\tkeyInfoArray = $tw.keyboardManager.parseKeyDescriptors(shortcutData,{\n\t\t\t\t\t\twiki: this.wiki\n\t\t\t\t\t});\n\t\t\t\tif($tw.keyboardManager.checkKeyDescriptors(event,keyInfoArray)) {\n\t\t\t\t\tvar clickEvent = this.document.createEvent(\"Events\");\n\t\t\t\t    clickEvent.initEvent(\"click\",true,false);\n\t\t\t\t    el.dispatchEvent(clickEvent);\n\t\t\t\t\tevent.preventDefault();\n\t\t\t\t\tevent.stopPropagation();\n\t\t\t\t\treturn true;\t\t\t\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\t// Propogate the event to the container\n\t\tif(this.propogateKeydownEvent(event)) {\n\t\t\t// Ignore the keydown if it was already handled\n\t\t\tevent.preventDefault();\n\t\t\tevent.stopPropagation();\n\t\t\treturn true;\n\t\t}\n\t\t// Otherwise, process the keydown normally\n\t\treturn false;\n\t};\n\n\t/*\n\tPropogate keydown events to our container for the keyboard widgets benefit\n\t*/\n\tEditTextWidget.prototype.propogateKeydownEvent = function(event) {\n\t\tvar newEvent = this.document.createEventObject ? this.document.createEventObject() : this.document.createEvent(\"Events\");\n\t\tif(newEvent.initEvent) {\n\t\t\tnewEvent.initEvent(\"keydown\", true, true);\n\t\t}\n\t\tnewEvent.keyCode = event.keyCode;\n\t\tnewEvent.which = event.which;\n\t\tnewEvent.metaKey = event.metaKey;\n\t\tnewEvent.ctrlKey = event.ctrlKey;\n\t\tnewEvent.altKey = event.altKey;\n\t\tnewEvent.shiftKey = event.shiftKey;\n\t\treturn !this.parentDomNode.dispatchEvent(newEvent);\n\t};\n\n\treturn EditTextWidget;\n\n}\n\nexports.editTextWidgetFactory = editTextWidgetFactory;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "library"
        },
        "$:/core/modules/editor/operations/bitmap/clear.js": {
            "title": "$:/core/modules/editor/operations/bitmap/clear.js",
            "text": "/*\\\ntitle: $:/core/modules/editor/operations/bitmap/clear.js\ntype: application/javascript\nmodule-type: bitmapeditoroperation\n\nBitmap editor operation to clear the image\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"clear\"] = function(event) {\n\tvar ctx = this.canvasDomNode.getContext(\"2d\");\n\tctx.globalAlpha = 1;\n\tctx.fillStyle = event.paramObject.colour || \"white\";\n\tctx.fillRect(0,0,this.canvasDomNode.width,this.canvasDomNode.height);\n\t// Save changes\n\tthis.strokeEnd();\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "bitmapeditoroperation"
        },
        "$:/core/modules/editor/operations/bitmap/resize.js": {
            "title": "$:/core/modules/editor/operations/bitmap/resize.js",
            "text": "/*\\\ntitle: $:/core/modules/editor/operations/bitmap/resize.js\ntype: application/javascript\nmodule-type: bitmapeditoroperation\n\nBitmap editor operation to resize the image\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"resize\"] = function(event) {\n\t// Get the new width\n\tvar newWidth = parseInt(event.paramObject.width || this.canvasDomNode.width,10),\n\t\tnewHeight = parseInt(event.paramObject.height || this.canvasDomNode.height,10);\n\t// Update if necessary\n\tif(newWidth > 0 && newHeight > 0 && !(newWidth === this.currCanvas.width && newHeight === this.currCanvas.height)) {\n\t\tthis.changeCanvasSize(newWidth,newHeight);\n\t}\n\t// Update the input controls\n\tthis.refreshToolbar();\n\t// Save the image into the tiddler\n\tthis.saveChanges();\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "bitmapeditoroperation"
        },
        "$:/core/modules/editor/operations/bitmap/rotate-left.js": {
            "title": "$:/core/modules/editor/operations/bitmap/rotate-left.js",
            "text": "/*\\\ntitle: $:/core/modules/editor/operations/bitmap/rotate-left.js\ntype: application/javascript\nmodule-type: bitmapeditoroperation\n\nBitmap editor operation to rotate the image left by 90 degrees\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"rotate-left\"] = function(event) {\n\t// Rotate the canvas left by 90 degrees\n\tthis.rotateCanvasLeft();\n\t// Update the input controls\n\tthis.refreshToolbar();\n\t// Save the image into the tiddler\n\tthis.saveChanges();\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "bitmapeditoroperation"
        },
        "$:/core/modules/editor/operations/text/excise.js": {
            "title": "$:/core/modules/editor/operations/text/excise.js",
            "text": "/*\\\ntitle: $:/core/modules/editor/operations/text/excise.js\ntype: application/javascript\nmodule-type: texteditoroperation\n\nText editor operation to excise the selection to a new tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"excise\"] = function(event,operation) {\n\tvar editTiddler = this.wiki.getTiddler(this.editTitle),\n\t\teditTiddlerTitle = this.editTitle;\n\tif(editTiddler && editTiddler.fields[\"draft.of\"]) {\n\t\teditTiddlerTitle = editTiddler.fields[\"draft.of\"];\n\t}\n\tvar excisionTitle = event.paramObject.title || this.wiki.generateNewTitle(\"New Excision\");\n\tthis.wiki.addTiddler(new $tw.Tiddler(\n\t\tthis.wiki.getCreationFields(),\n\t\tthis.wiki.getModificationFields(),\n\t\t{\n\t\t\ttitle: excisionTitle,\n\t\t\ttext: operation.selection,\n\t\t\ttags: event.paramObject.tagnew === \"yes\" ?  [editTiddlerTitle] : []\n\t\t}\n\t));\n\toperation.replacement = excisionTitle;\n\tswitch(event.paramObject.type || \"transclude\") {\n\t\tcase \"transclude\":\n\t\t\toperation.replacement = \"{{\" + operation.replacement+ \"}}\";\n\t\t\tbreak;\n\t\tcase \"link\":\n\t\t\toperation.replacement = \"[[\" + operation.replacement+ \"]]\";\n\t\t\tbreak;\n\t\tcase \"macro\":\n\t\t\toperation.replacement = \"<<\" + (event.paramObject.macro || \"translink\") + \" \\\"\\\"\\\"\" + operation.replacement + \"\\\"\\\"\\\">>\";\n\t\t\tbreak;\n\t}\n\toperation.cutStart = operation.selStart;\n\toperation.cutEnd = operation.selEnd;\n\toperation.newSelStart = operation.selStart;\n\toperation.newSelEnd = operation.selStart + operation.replacement.length;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "texteditoroperation"
        },
        "$:/core/modules/editor/operations/text/make-link.js": {
            "title": "$:/core/modules/editor/operations/text/make-link.js",
            "text": "/*\\\ntitle: $:/core/modules/editor/operations/text/make-link.js\ntype: application/javascript\nmodule-type: texteditoroperation\n\nText editor operation to make a link\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"make-link\"] = function(event,operation) {\n\tif(operation.selection) {\n\t\toperation.replacement = \"[[\" + operation.selection + \"|\" + event.paramObject.text + \"]]\";\n\t\toperation.cutStart = operation.selStart;\n\t\toperation.cutEnd = operation.selEnd;\n\t} else {\n\t\toperation.replacement = \"[[\" + event.paramObject.text + \"]]\";\n\t\toperation.cutStart = operation.selStart;\n\t\toperation.cutEnd = operation.selEnd;\n\t}\n\toperation.newSelStart = operation.selStart + operation.replacement.length;\n\toperation.newSelEnd = operation.newSelStart;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "texteditoroperation"
        },
        "$:/core/modules/editor/operations/text/prefix-lines.js": {
            "title": "$:/core/modules/editor/operations/text/prefix-lines.js",
            "text": "/*\\\ntitle: $:/core/modules/editor/operations/text/prefix-lines.js\ntype: application/javascript\nmodule-type: texteditoroperation\n\nText editor operation to add a prefix to the selected lines\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"prefix-lines\"] = function(event,operation) {\n\t// Cut just past the preceding line break, or the start of the text\n\toperation.cutStart = $tw.utils.findPrecedingLineBreak(operation.text,operation.selStart);\n\t// Cut to just past the following line break, or to the end of the text\n\toperation.cutEnd = $tw.utils.findFollowingLineBreak(operation.text,operation.selEnd);\n\t// Compose the required prefix\n\tvar prefix = $tw.utils.repeat(event.paramObject.character,event.paramObject.count);\n\t// Process each line\n\tvar lines = operation.text.substring(operation.cutStart,operation.cutEnd).split(/\\r?\\n/mg);\n\t$tw.utils.each(lines,function(line,index) {\n\t\t// Remove and count any existing prefix characters\n\t\tvar count = 0;\n\t\twhile(line.charAt(0) === event.paramObject.character) {\n\t\t\tline = line.substring(1);\n\t\t\tcount++;\n\t\t}\n\t\t// Remove any whitespace\n\t\twhile(line.charAt(0) === \" \") {\n\t\t\tline = line.substring(1);\n\t\t}\n\t\t// We're done if we removed the exact required prefix, otherwise add it\n\t\tif(count !== event.paramObject.count) {\n\t\t\t// Apply the prefix\n\t\t\tline =  prefix + \" \" + line;\n\t\t}\n\t\t// Save the modified line\n\t\tlines[index] = line;\n\t});\n\t// Stitch the replacement text together and set the selection\n\toperation.replacement = lines.join(\"\\n\");\n\tif(lines.length === 1) {\n\t\toperation.newSelStart = operation.cutStart + operation.replacement.length;\n\t\toperation.newSelEnd = operation.newSelStart;\n\t} else {\n\t\toperation.newSelStart = operation.cutStart;\n\t\toperation.newSelEnd = operation.newSelStart + operation.replacement.length;\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "texteditoroperation"
        },
        "$:/core/modules/editor/operations/text/replace-all.js": {
            "title": "$:/core/modules/editor/operations/text/replace-all.js",
            "text": "/*\\\ntitle: $:/core/modules/editor/operations/text/replace-all.js\ntype: application/javascript\nmodule-type: texteditoroperation\n\nText editor operation to replace the entire text\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"replace-all\"] = function(event,operation) {\n\toperation.cutStart = 0;\n\toperation.cutEnd = operation.text.length;\n\toperation.replacement = event.paramObject.text;\n\toperation.newSelStart = 0;\n\toperation.newSelEnd = operation.replacement.length;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "texteditoroperation"
        },
        "$:/core/modules/editor/operations/text/replace-selection.js": {
            "title": "$:/core/modules/editor/operations/text/replace-selection.js",
            "text": "/*\\\ntitle: $:/core/modules/editor/operations/text/replace-selection.js\ntype: application/javascript\nmodule-type: texteditoroperation\n\nText editor operation to replace the selection\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"replace-selection\"] = function(event,operation) {\n\toperation.replacement = event.paramObject.text;\n\toperation.cutStart = operation.selStart;\n\toperation.cutEnd = operation.selEnd;\n\toperation.newSelStart = operation.selStart;\n\toperation.newSelEnd = operation.selStart + operation.replacement.length;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "texteditoroperation"
        },
        "$:/core/modules/editor/operations/text/save-selection.js": {
            "title": "$:/core/modules/editor/operations/text/save-selection.js",
            "text": "/*\\\ntitle: $:/core/modules/editor/operations/text/save-selection.js\ntype: application/javascript\nmodule-type: texteditoroperation\n\nText editor operation to save the current selection in a specified tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"save-selection\"] = function(event,operation) {\n\tvar tiddler = event.paramObject.tiddler,\n\t\tfield = event.paramObject.field || \"text\";\n\tif(tiddler && field) {\n\t\tthis.wiki.setText(tiddler,field,null,operation.text.substring(operation.selStart,operation.selEnd));\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "texteditoroperation"
        },
        "$:/core/modules/editor/operations/text/wrap-lines.js": {
            "title": "$:/core/modules/editor/operations/text/wrap-lines.js",
            "text": "/*\\\ntitle: $:/core/modules/editor/operations/text/wrap-lines.js\ntype: application/javascript\nmodule-type: texteditoroperation\n\nText editor operation to wrap the selected lines with a prefix and suffix\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"wrap-lines\"] = function(event,operation) {\n\t// Cut just past the preceding line break, or the start of the text\n\toperation.cutStart = $tw.utils.findPrecedingLineBreak(operation.text,operation.selStart);\n\t// Cut to just past the following line break, or to the end of the text\n\toperation.cutEnd = $tw.utils.findFollowingLineBreak(operation.text,operation.selEnd);\n\t// Add the prefix and suffix\n\toperation.replacement = event.paramObject.prefix + \"\\n\" +\n\t\t\t\toperation.text.substring(operation.cutStart,operation.cutEnd) + \"\\n\" +\n\t\t\t\tevent.paramObject.suffix + \"\\n\";\n\toperation.newSelStart = operation.cutStart + event.paramObject.prefix.length + 1;\n\toperation.newSelEnd = operation.newSelStart + (operation.cutEnd - operation.cutStart);\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "texteditoroperation"
        },
        "$:/core/modules/editor/operations/text/wrap-selection.js": {
            "title": "$:/core/modules/editor/operations/text/wrap-selection.js",
            "text": "/*\\\ntitle: $:/core/modules/editor/operations/text/wrap-selection.js\ntype: application/javascript\nmodule-type: texteditoroperation\n\nText editor operation to wrap the selection with the specified prefix and suffix\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"wrap-selection\"] = function(event,operation) {\n\tif(operation.selStart === operation.selEnd) {\n\t\t// No selection; check if we're within the prefix/suffix\n\t\tif(operation.text.substring(operation.selStart - event.paramObject.prefix.length,operation.selStart + event.paramObject.suffix.length) === event.paramObject.prefix + event.paramObject.suffix) {\n\t\t\t// Remove the prefix and suffix unless they comprise the entire text\n\t\t\tif(operation.selStart > event.paramObject.prefix.length || (operation.selEnd + event.paramObject.suffix.length) < operation.text.length ) {\n\t\t\t\toperation.cutStart = operation.selStart - event.paramObject.prefix.length;\n\t\t\t\toperation.cutEnd = operation.selEnd + event.paramObject.suffix.length;\n\t\t\t\toperation.replacement = \"\";\n\t\t\t\toperation.newSelStart = operation.cutStart;\n\t\t\t\toperation.newSelEnd = operation.newSelStart;\n\t\t\t}\n\t\t} else {\n\t\t\t// Wrap the cursor instead\n\t\t\toperation.cutStart = operation.selStart;\n\t\t\toperation.cutEnd = operation.selEnd;\n\t\t\toperation.replacement = event.paramObject.prefix + event.paramObject.suffix;\n\t\t\toperation.newSelStart = operation.selStart + event.paramObject.prefix.length;\n\t\t\toperation.newSelEnd = operation.newSelStart;\n\t\t}\n\t} else if(operation.text.substring(operation.selStart,operation.selStart + event.paramObject.prefix.length) === event.paramObject.prefix && operation.text.substring(operation.selEnd - event.paramObject.suffix.length,operation.selEnd) === event.paramObject.suffix) {\n\t\t// Prefix and suffix are already present, so remove them\n\t\toperation.cutStart = operation.selStart;\n\t\toperation.cutEnd = operation.selEnd;\n\t\toperation.replacement = operation.selection.substring(event.paramObject.prefix.length,operation.selection.length - event.paramObject.suffix.length);\n\t\toperation.newSelStart = operation.selStart;\n\t\toperation.newSelEnd = operation.selStart + operation.replacement.length;\n\t} else {\n\t\t// Add the prefix and suffix\n\t\toperation.cutStart = operation.selStart;\n\t\toperation.cutEnd = operation.selEnd;\n\t\toperation.replacement = event.paramObject.prefix + operation.selection + event.paramObject.suffix;\n\t\toperation.newSelStart = operation.selStart;\n\t\toperation.newSelEnd = operation.selStart + operation.replacement.length;\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "texteditoroperation"
        },
        "$:/core/modules/filters/addprefix.js": {
            "title": "$:/core/modules/filters/addprefix.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/addprefix.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for adding a prefix to each title in the list. This is\nespecially useful in contexts where only a filter expression is allowed\nand macro substitution isn't available.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.addprefix = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(operator.operand + title);\n\t});\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/addsuffix.js": {
            "title": "$:/core/modules/filters/addsuffix.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/addsuffix.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for adding a suffix to each title in the list. This is\nespecially useful in contexts where only a filter expression is allowed\nand macro substitution isn't available.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.addsuffix = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title + operator.operand);\n\t});\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/after.js": {
            "title": "$:/core/modules/filters/after.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/after.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning the tiddler from the current list that is after the tiddler named in the operand.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.after = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\tvar index = results.indexOf(operator.operand);\n\tif(index === -1 || index > (results.length - 2)) {\n\t\treturn [];\n\t} else {\n\t\treturn [results[index + 1]];\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/all/current.js": {
            "title": "$:/core/modules/filters/all/current.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/all/current.js\ntype: application/javascript\nmodule-type: allfilteroperator\n\nFilter function for [all[current]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.current = function(source,prefix,options) {\n\tvar currTiddlerTitle = options.widget && options.widget.getVariable(\"currentTiddler\");\n\tif(currTiddlerTitle) {\n\t\treturn [currTiddlerTitle];\n\t} else {\n\t\treturn [];\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "allfilteroperator"
        },
        "$:/core/modules/filters/all/missing.js": {
            "title": "$:/core/modules/filters/all/missing.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/all/missing.js\ntype: application/javascript\nmodule-type: allfilteroperator\n\nFilter function for [all[missing]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.missing = function(source,prefix,options) {\n\treturn options.wiki.getMissingTitles();\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "allfilteroperator"
        },
        "$:/core/modules/filters/all/orphans.js": {
            "title": "$:/core/modules/filters/all/orphans.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/all/orphans.js\ntype: application/javascript\nmodule-type: allfilteroperator\n\nFilter function for [all[orphans]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.orphans = function(source,prefix,options) {\n\treturn options.wiki.getOrphanTitles();\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "allfilteroperator"
        },
        "$:/core/modules/filters/all/shadows.js": {
            "title": "$:/core/modules/filters/all/shadows.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/all/shadows.js\ntype: application/javascript\nmodule-type: allfilteroperator\n\nFilter function for [all[shadows]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.shadows = function(source,prefix,options) {\n\treturn options.wiki.allShadowTitles();\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "allfilteroperator"
        },
        "$:/core/modules/filters/all/tags.js": {
            "title": "$:/core/modules/filters/all/tags.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/all/tags.js\ntype: application/javascript\nmodule-type: allfilteroperator\n\nFilter function for [all[tags]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.tags = function(source,prefix,options) {\n\treturn Object.keys(options.wiki.getTagMap());\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "allfilteroperator"
        },
        "$:/core/modules/filters/all/tiddlers.js": {
            "title": "$:/core/modules/filters/all/tiddlers.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/all/tiddlers.js\ntype: application/javascript\nmodule-type: allfilteroperator\n\nFilter function for [all[tiddlers]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.tiddlers = function(source,prefix,options) {\n\treturn options.wiki.allTitles();\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "allfilteroperator"
        },
        "$:/core/modules/filters/all.js": {
            "title": "$:/core/modules/filters/all.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/all.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for selecting tiddlers\n\n[all[shadows+tiddlers]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar allFilterOperators;\n\nfunction getAllFilterOperators() {\n\tif(!allFilterOperators) {\n\t\tallFilterOperators = {};\n\t\t$tw.modules.applyMethods(\"allfilteroperator\",allFilterOperators);\n\t}\n\treturn allFilterOperators;\n}\n\n/*\nExport our filter function\n*/\nexports.all = function(source,operator,options) {\n\t// Get our suboperators\n\tvar allFilterOperators = getAllFilterOperators();\n\t// Cycle through the suboperators accumulating their results\n\tvar results = [],\n\t\tsubops = operator.operand.split(\"+\");\n\t// Check for common optimisations\n\tif(subops.length === 1 && subops[0] === \"\") {\n\t\treturn source;\n\t} else if(subops.length === 1 && subops[0] === \"tiddlers\") {\n\t\treturn options.wiki.each;\n\t} else if(subops.length === 1 && subops[0] === \"shadows\") {\n\t\treturn options.wiki.eachShadow;\n\t} else if(subops.length === 2 && subops[0] === \"tiddlers\" && subops[1] === \"shadows\") {\n\t\treturn options.wiki.eachTiddlerPlusShadows;\n\t} else if(subops.length === 2 && subops[0] === \"shadows\" && subops[1] === \"tiddlers\") {\n\t\treturn options.wiki.eachShadowPlusTiddlers;\n\t}\n\t// Do it the hard way\n\tfor(var t=0; t<subops.length; t++) {\n\t\tvar subop = allFilterOperators[subops[t]];\n\t\tif(subop) {\n\t\t\t$tw.utils.pushTop(results,subop(source,operator.prefix,options));\n\t\t}\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/backlinks.js": {
            "title": "$:/core/modules/filters/backlinks.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/backlinks.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning all the backlinks from a tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.backlinks = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\t$tw.utils.pushTop(results,options.wiki.getTiddlerBacklinks(title));\n\t});\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/before.js": {
            "title": "$:/core/modules/filters/before.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/before.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning the tiddler from the current list that is before the tiddler named in the operand.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.before = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\tvar index = results.indexOf(operator.operand);\n\tif(index <= 0) {\n\t\treturn [];\n\t} else {\n\t\treturn [results[index - 1]];\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/commands.js": {
            "title": "$:/core/modules/filters/commands.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/commands.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the names of the commands available in this wiki\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.commands = function(source,operator,options) {\n\tvar results = [];\n\t$tw.utils.each($tw.commands,function(commandInfo,name) {\n\t\tresults.push(name);\n\t});\n\tresults.sort();\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/contains.js": {
            "title": "$:/core/modules/filters/contains.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/contains.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for finding values in array fields\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.contains = function(source,operator,options) {\n\tvar results = [],\n\t\tfieldname = (operator.suffix || \"list\").toLowerCase();\n\tif(operator.prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(tiddler) {\n\t\t\t\tvar list = tiddler.getFieldList(fieldname);\n\t\t\t\tif(list.indexOf(operator.operand) === -1) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(tiddler) {\n\t\t\t\tvar list = tiddler.getFieldList(fieldname);\n\t\t\t\tif(list.indexOf(operator.operand) !== -1) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/count.js": {
            "title": "$:/core/modules/filters/count.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/count.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning the number of entries in the current list.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.count = function(source,operator,options) {\n\tvar count = 0;\n\tsource(function(tiddler,title) {\n\t\tcount++;\n\t});\n\treturn [count + \"\"];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/days.js": {
            "title": "$:/core/modules/filters/days.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/days.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator that selects tiddlers with a specified date field within a specified date interval.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.days = function(source,operator,options) {\n\tvar results = [],\n\t\tfieldName = operator.suffix || \"modified\",\n\t\tdayInterval = (parseInt(operator.operand,10)||0),\n\t\tdayIntervalSign = $tw.utils.sign(dayInterval),\n\t\ttargetTimeStamp = (new Date()).setHours(0,0,0,0) + 1000*60*60*24*dayInterval,\n\t\tisWithinDays = function(dateField) {\n\t\t\tvar sign = $tw.utils.sign(targetTimeStamp - (new Date(dateField)).setHours(0,0,0,0));\n\t\t\treturn sign === 0 || sign === dayIntervalSign;\n\t\t};\n\n\tif(operator.prefix === \"!\") {\n\t\ttargetTimeStamp = targetTimeStamp - 1000*60*60*24*dayIntervalSign;\n\t\tsource(function(tiddler,title) {\n\t\t\tif(tiddler && tiddler.fields[fieldName]) {\n\t\t\t\tif(!isWithinDays($tw.utils.parseDate(tiddler.fields[fieldName]))) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(tiddler && tiddler.fields[fieldName]) {\n\t\t\t\tif(isWithinDays($tw.utils.parseDate(tiddler.fields[fieldName]))) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/each.js": {
            "title": "$:/core/modules/filters/each.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/each.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator that selects one tiddler for each unique value of the specified field.\nWith suffix \"list\", selects all tiddlers that are values in a specified list field.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.each = function(source,operator,options) {\n\tvar results =[] ,\n\tvalue,values = {},\n\tfield = operator.operand || \"title\";\n\tif(operator.suffix === \"value\" && field === \"title\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(!$tw.utils.hop(values,title)) {\n\t\t\t\tvalues[title] = true;\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else if(operator.suffix !== \"list-item\") {\n\t\tif(field === \"title\") {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(tiddler && !$tw.utils.hop(values,title)) {\n\t\t\t\t\tvalues[title] = true;\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\n\t\t} else {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(tiddler) {\n\t\t\t\t\tvalue = tiddler.getFieldString(field);\n\t\t\t\t\tif(!$tw.utils.hop(values,value)) {\n\t\t\t\t\t\tvalues[value] = true;\n\t\t\t\t\t\tresults.push(title);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(tiddler) {\n\t\t\t\t$tw.utils.each(\n\t\t\t\t\toptions.wiki.getTiddlerList(title,field),\n\t\t\t\t\tfunction(value) {\n\t\t\t\t\t\tif(!$tw.utils.hop(values,value)) {\n\t\t\t\t\t\t\tvalues[value] = true;\n\t\t\t\t\t\t\tresults.push(value);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/eachday.js": {
            "title": "$:/core/modules/filters/eachday.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/eachday.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator that selects one tiddler for each unique day covered by the specified date field\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.eachday = function(source,operator,options) {\n\tvar results = [],\n\t\tvalues = [],\n\t\tfieldName = operator.operand || \"modified\";\n\t// Function to convert a date/time to a date integer\n\tvar toDate = function(value) {\n\t\tvalue = (new Date(value)).setHours(0,0,0,0);\n\t\treturn value+0;\n\t};\n\tsource(function(tiddler,title) {\n\t\tif(tiddler && tiddler.fields[fieldName]) {\n\t\t\tvar value = toDate($tw.utils.parseDate(tiddler.fields[fieldName]));\n\t\t\tif(values.indexOf(value) === -1) {\n\t\t\t\tvalues.push(value);\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/editiondescription.js": {
            "title": "$:/core/modules/filters/editiondescription.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/editiondescription.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the descriptions of the specified edition names\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.editiondescription = function(source,operator,options) {\n\tvar results = [],\n\t\teditionInfo = $tw.utils.getEditionInfo();\n\tif(editionInfo) {\n\t\tsource(function(tiddler,title) {\n\t\t\tif($tw.utils.hop(editionInfo,title)) {\n\t\t\t\tresults.push(editionInfo[title].description || \"\");\t\t\t\t\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/editions.js": {
            "title": "$:/core/modules/filters/editions.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/editions.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the names of the available editions in this wiki\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.editions = function(source,operator,options) {\n\tvar results = [],\n\t\teditionInfo = $tw.utils.getEditionInfo();\n\tif(editionInfo) {\n\t\t$tw.utils.each(editionInfo,function(info,name) {\n\t\t\tresults.push(name);\n\t\t});\n\t}\n\tresults.sort();\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/decodeuricomponent.js": {
            "title": "$:/core/modules/filters/decodeuricomponent.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/decodeuricomponent.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for applying decodeURIComponent() to each item.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter functions\n*/\n\nexports.decodeuricomponent = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tvar value = title;\n\t\ttry {\n\t\t\tvalue = decodeURIComponent(title);\n\t\t} catch(e) {\n\t\t}\n\t\tresults.push(value);\n\t});\n\treturn results;\n};\n\nexports.encodeuricomponent = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(encodeURIComponent(title));\n\t});\n\treturn results;\n};\n\nexports.decodeuri = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tvar value = title;\n\t\ttry {\n\t\t\tvalue = decodeURI(title);\n\t\t} catch(e) {\n\t\t}\n\t\tresults.push(value);\n\t});\n\treturn results;\n};\n\nexports.encodeuri = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(encodeURI(title));\n\t});\n\treturn results;\n};\n\nexports.decodehtml = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push($tw.utils.htmlDecode(title));\n\t});\n\treturn results;\n};\n\nexports.encodehtml = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push($tw.utils.htmlEncode(title));\n\t});\n\treturn results;\n};\n\nexports.stringify = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push($tw.utils.stringify(title));\n\t});\n\treturn results;\n};\n\nexports.jsonstringify = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push($tw.utils.jsonStringify(title));\n\t});\n\treturn results;\n};\n\nexports.escaperegexp = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push($tw.utils.escapeRegExp(title));\n\t});\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/enlist.js": {
            "title": "$:/core/modules/filters/enlist.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/enlist.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning its operand parsed as a list\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.enlist = function(source,operator,options) {\n\tvar list = $tw.utils.parseStringArray(operator.operand);\n\tif(operator.prefix === \"!\") {\n\t\tvar results = [];\n\t\tsource(function(tiddler,title) {\n\t\t\tif(list.indexOf(title) === -1) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t\treturn results;\n\t} else {\n\t\treturn list;\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/field.js": {
            "title": "$:/core/modules/filters/field.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/field.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for comparing fields for equality\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.field = function(source,operator,options) {\n\tvar results = [],\n\t\tfieldname = (operator.suffix || operator.operator || \"title\").toLowerCase();\n\tif(operator.prefix === \"!\") {\n\t\tif(operator.regexp) {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(tiddler) {\n\t\t\t\t\tvar text = tiddler.getFieldString(fieldname);\n\t\t\t\t\tif(text !== null && !operator.regexp.exec(text)) {\n\t\t\t\t\t\tresults.push(title);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\n\t\t} else {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(tiddler) {\n\t\t\t\t\tvar text = tiddler.getFieldString(fieldname);\n\t\t\t\t\tif(text !== null && text !== operator.operand) {\n\t\t\t\t\t\tresults.push(title);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t} else {\n\t\tif(operator.regexp) {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(tiddler) {\n\t\t\t\t\tvar text = tiddler.getFieldString(fieldname);\n\t\t\t\t\tif(text !== null && !!operator.regexp.exec(text)) {\n\t\t\t\t\t\tresults.push(title);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t});\n\t\t} else {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(tiddler) {\n\t\t\t\t\tvar text = tiddler.getFieldString(fieldname);\n\t\t\t\t\tif(text !== null && text === operator.operand) {\n\t\t\t\t\t\tresults.push(title);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/fields.js": {
            "title": "$:/core/modules/filters/fields.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/fields.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the names of the fields on the selected tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.fields = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tif(tiddler) {\n\t\t\tfor(var fieldName in tiddler.fields) {\n\t\t\t\t$tw.utils.pushTop(results,fieldName);\n\t\t\t}\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/get.js": {
            "title": "$:/core/modules/filters/get.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/get.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for replacing tiddler titles by the value of the field specified in the operand.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.get = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tif(tiddler) {\n\t\t\tvar value = tiddler.getFieldString(operator.operand);\n\t\t\tif(value) {\n\t\t\t\tresults.push(value);\n\t\t\t}\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/getindex.js": {
            "title": "$:/core/modules/filters/getindex.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/getindex.js\ntype: application/javascript\nmodule-type: filteroperator\n\nreturns the value at a given index of datatiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.getindex = function(source,operator,options) {\n\tvar data,title,results = [];\n\tif(operator.operand){\n\t\tsource(function(tiddler,title) {\n\t\t\ttitle = tiddler ? tiddler.fields.title : title;\n\t\t\tdata = options.wiki.extractTiddlerDataItem(tiddler,operator.operand);\n\t\t\tif(data) {\n\t\t\t\tresults.push(data);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/has.js": {
            "title": "$:/core/modules/filters/has.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/has.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for checking if a tiddler has the specified field\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.has = function(source,operator,options) {\n\tvar results = [],\n\t\tinvert = operator.prefix === \"!\";\n\n\tif(operator.suffix === \"field\") {\n\t\tif(invert) {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(!tiddler || (tiddler && (!$tw.utils.hop(tiddler.fields,operator.operand)))) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\n\t\t} else {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(tiddler && $tw.utils.hop(tiddler.fields,operator.operand)) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t} else {\n\t\tif(invert) {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(!tiddler || !$tw.utils.hop(tiddler.fields,operator.operand) || (tiddler.fields[operator.operand] === \"\")) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\n\t\t} else {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(tiddler && $tw.utils.hop(tiddler.fields,operator.operand) && !(tiddler.fields[operator.operand] === \"\" || tiddler.fields[operator.operand].length === 0)) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/haschanged.js": {
            "title": "$:/core/modules/filters/haschanged.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/haschanged.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returns tiddlers from the list that have a non-zero changecount.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.haschanged = function(source,operator,options) {\n\tvar results = [];\n\tif(operator.prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(options.wiki.getChangeCount(title) === 0) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(options.wiki.getChangeCount(title) > 0) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/indexes.js": {
            "title": "$:/core/modules/filters/indexes.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/indexes.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the indexes of a data tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.indexes = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tvar data = options.wiki.getTiddlerDataCached(title);\n\t\tif(data) {\n\t\t\t$tw.utils.pushTop(results,Object.keys(data));\n\t\t}\n\t});\n\tresults.sort();\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/insertbefore.js": {
            "title": "$:/core/modules/filters/insertbefore.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/insertbefore.js\ntype: application/javascript\nmodule-type: filteroperator\n\nInsert an item before another item in a list\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nOrder a list\n*/\nexports.insertbefore = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\tvar target = options.widget && options.widget.getVariable(operator.suffix || \"currentTiddler\");\n\tif(target !== operator.operand) {\n\t\t// Remove the entry from the list if it is present\n\t\tvar pos = results.indexOf(operator.operand);\n\t\tif(pos !== -1) {\n\t\t\tresults.splice(pos,1);\n\t\t}\n\t\t// Insert the entry before the target marker\n\t\tpos = results.indexOf(target);\n\t\tif(pos !== -1) {\n\t\t\tresults.splice(pos,0,operator.operand);\n\t\t} else {\n\t\t\tresults.push(operator.operand);\n\t\t}\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/is/current.js": {
            "title": "$:/core/modules/filters/is/current.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/is/current.js\ntype: application/javascript\nmodule-type: isfilteroperator\n\nFilter function for [is[current]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.current = function(source,prefix,options) {\n\tvar results = [],\n\t\tcurrTiddlerTitle = options.widget && options.widget.getVariable(\"currentTiddler\");\n\tif(prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(title !== currTiddlerTitle) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(title === currTiddlerTitle) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "isfilteroperator"
        },
        "$:/core/modules/filters/is/image.js": {
            "title": "$:/core/modules/filters/is/image.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/is/image.js\ntype: application/javascript\nmodule-type: isfilteroperator\n\nFilter function for [is[image]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.image = function(source,prefix,options) {\n\tvar results = [];\n\tif(prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(!options.wiki.isImageTiddler(title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(options.wiki.isImageTiddler(title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "isfilteroperator"
        },
        "$:/core/modules/filters/is/missing.js": {
            "title": "$:/core/modules/filters/is/missing.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/is/missing.js\ntype: application/javascript\nmodule-type: isfilteroperator\n\nFilter function for [is[missing]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.missing = function(source,prefix,options) {\n\tvar results = [];\n\tif(prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(options.wiki.tiddlerExists(title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(!options.wiki.tiddlerExists(title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "isfilteroperator"
        },
        "$:/core/modules/filters/is/orphan.js": {
            "title": "$:/core/modules/filters/is/orphan.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/is/orphan.js\ntype: application/javascript\nmodule-type: isfilteroperator\n\nFilter function for [is[orphan]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.orphan = function(source,prefix,options) {\n\tvar results = [],\n\t\torphanTitles = options.wiki.getOrphanTitles();\n\tif(prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(orphanTitles.indexOf(title) === -1) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(orphanTitles.indexOf(title) !== -1) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "isfilteroperator"
        },
        "$:/core/modules/filters/is/shadow.js": {
            "title": "$:/core/modules/filters/is/shadow.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/is/shadow.js\ntype: application/javascript\nmodule-type: isfilteroperator\n\nFilter function for [is[shadow]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.shadow = function(source,prefix,options) {\n\tvar results = [];\n\tif(prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(!options.wiki.isShadowTiddler(title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(options.wiki.isShadowTiddler(title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "isfilteroperator"
        },
        "$:/core/modules/filters/is/system.js": {
            "title": "$:/core/modules/filters/is/system.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/is/system.js\ntype: application/javascript\nmodule-type: isfilteroperator\n\nFilter function for [is[system]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.system = function(source,prefix,options) {\n\tvar results = [];\n\tif(prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(!options.wiki.isSystemTiddler(title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(options.wiki.isSystemTiddler(title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "isfilteroperator"
        },
        "$:/core/modules/filters/is/tag.js": {
            "title": "$:/core/modules/filters/is/tag.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/is/tag.js\ntype: application/javascript\nmodule-type: isfilteroperator\n\nFilter function for [is[tag]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.tag = function(source,prefix,options) {\n\tvar results = [],\n\t\ttagMap = options.wiki.getTagMap();\n\tif(prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(!$tw.utils.hop(tagMap,title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif($tw.utils.hop(tagMap,title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "isfilteroperator"
        },
        "$:/core/modules/filters/is/tiddler.js": {
            "title": "$:/core/modules/filters/is/tiddler.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/is/tiddler.js\ntype: application/javascript\nmodule-type: isfilteroperator\n\nFilter function for [is[tiddler]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.tiddler = function(source,prefix,options) {\n\tvar results = [];\n\tif(prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(!options.wiki.tiddlerExists(title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(options.wiki.tiddlerExists(title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "isfilteroperator"
        },
        "$:/core/modules/filters/is.js": {
            "title": "$:/core/modules/filters/is.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/is.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for checking tiddler properties\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar isFilterOperators;\n\nfunction getIsFilterOperators() {\n\tif(!isFilterOperators) {\n\t\tisFilterOperators = {};\n\t\t$tw.modules.applyMethods(\"isfilteroperator\",isFilterOperators);\n\t}\n\treturn isFilterOperators;\n}\n\n/*\nExport our filter function\n*/\nexports.is = function(source,operator,options) {\n\t// Dispatch to the correct isfilteroperator\n\tvar isFilterOperators = getIsFilterOperators();\n\tif(operator.operand) {\n\t\tvar isFilterOperator = isFilterOperators[operator.operand];\n\t\tif(isFilterOperator) {\n\t\t\treturn isFilterOperator(source,operator.prefix,options);\n\t\t} else {\n\t\t\treturn [$tw.language.getString(\"Error/IsFilterOperator\")];\n\t\t}\n\t} else {\n\t\t// Return all tiddlers if the operand is missing\n\t\tvar results = [];\n\t\tsource(function(tiddler,title) {\n\t\t\tresults.push(title);\n\t\t});\n\t\treturn results;\n\t}\n};\n\n})();",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/limit.js": {
            "title": "$:/core/modules/filters/limit.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/limit.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for chopping the results to a specified maximum number of entries\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.limit = function(source,operator,options) {\n\tvar results = [];\n\t// Convert to an array\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\t// Slice the array if necessary\n\tvar limit = Math.min(results.length,parseInt(operator.operand,10));\n\tif(operator.prefix === \"!\") {\n\t\tresults = results.slice(-limit);\n\t} else {\n\t\tresults = results.slice(0,limit);\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/links.js": {
            "title": "$:/core/modules/filters/links.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/links.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning all the links from a tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.links = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\t$tw.utils.pushTop(results,options.wiki.getTiddlerLinks(title));\n\t});\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/list.js": {
            "title": "$:/core/modules/filters/list.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/list.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning the tiddlers whose title is listed in the operand tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.list = function(source,operator,options) {\n\tvar results = [],\n\t\ttr = $tw.utils.parseTextReference(operator.operand),\n\t\tcurrTiddlerTitle = options.widget && options.widget.getVariable(\"currentTiddler\"),\n\t\tlist = options.wiki.getTiddlerList(tr.title || currTiddlerTitle,tr.field,tr.index);\n\tif(operator.prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(list.indexOf(title) === -1) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tresults = list;\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/listed.js": {
            "title": "$:/core/modules/filters/listed.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/listed.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning all tiddlers that have the selected tiddlers in a list\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.listed = function(source,operator,options) {\n\tvar field = operator.operand || \"list\",\n\t\tresults = [];\n\tsource(function(tiddler,title) {\n\t\t$tw.utils.pushTop(results,options.wiki.findListingsOfTiddler(title,field));\n\t});\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/listops.js": {
            "title": "$:/core/modules/filters/listops.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/listops.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operators for manipulating the current selection list\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nOrder a list\n*/\nexports.order = function(source,operator,options) {\n\tvar results = [];\n\tif(operator.operand.toLowerCase() === \"reverse\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tresults.unshift(title);\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tresults.push(title);\n\t\t});\n\t}\n\treturn results;\n};\n\n/*\nReverse list\n*/\nexports.reverse = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.unshift(title);\n\t});\n\treturn results;\n};\n\n/*\nFirst entry/entries in list\n*/\nexports.first = function(source,operator,options) {\n\tvar count = $tw.utils.getInt(operator.operand,1),\n\t\tresults = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\treturn results.slice(0,count);\n};\n\n/*\nLast entry/entries in list\n*/\nexports.last = function(source,operator,options) {\n\tvar count = $tw.utils.getInt(operator.operand,1),\n\t\tresults = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\treturn results.slice(-count);\n};\n\n/*\nAll but the first entry/entries of the list\n*/\nexports.rest = function(source,operator,options) {\n\tvar count = $tw.utils.getInt(operator.operand,1),\n\t\tresults = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\treturn results.slice(count);\n};\nexports.butfirst = exports.rest;\nexports.bf = exports.rest;\n\n/*\nAll but the last entry/entries of the list\n*/\nexports.butlast = function(source,operator,options) {\n\tvar count = $tw.utils.getInt(operator.operand,1),\n\t\tresults = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\treturn results.slice(0,-count);\n};\nexports.bl = exports.butlast;\n\n/*\nThe nth member of the list\n*/\nexports.nth = function(source,operator,options) {\n\tvar count = $tw.utils.getInt(operator.operand,1),\n\t\tresults = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\treturn results.slice(count - 1,count);\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/lookup.js": {
            "title": "$:/core/modules/filters/lookup.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/lookup.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator that looks up values via a title prefix\n\n[lookup:<field>[<prefix>]]\n\nPrepends the prefix to the selected items and returns the specified field value\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.lookup = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(options.wiki.getTiddlerText(operator.operand + title) || options.wiki.getTiddlerText(operator.operand + operator.suffix));\n\t});\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/minlength.js": {
            "title": "$:/core/modules/filters/minlength.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/minlength.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for filtering out titles that don't meet the minimum length in the operand\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.minlength = function(source,operator,options) {\n\tvar results = [],\n\t\tminLength = parseInt(operator.operand || \"\",10) || 0;\n\tsource(function(tiddler,title) {\n\t\tif(title.length >= minLength) {\n\t\t\tresults.push(title);\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/modules.js": {
            "title": "$:/core/modules/filters/modules.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/modules.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the titles of the modules of a given type in this wiki\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.modules = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\t$tw.utils.each($tw.modules.types[title],function(moduleInfo,moduleName) {\n\t\t\tresults.push(moduleName);\n\t\t});\n\t});\n\tresults.sort();\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/moduletypes.js": {
            "title": "$:/core/modules/filters/moduletypes.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/moduletypes.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the names of the module types in this wiki\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.moduletypes = function(source,operator,options) {\n\tvar results = [];\n\t$tw.utils.each($tw.modules.types,function(moduleInfo,type) {\n\t\tresults.push(type);\n\t});\n\tresults.sort();\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/next.js": {
            "title": "$:/core/modules/filters/next.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/next.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning the tiddler whose title occurs next in the list supplied in the operand tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.next = function(source,operator,options) {\n\tvar results = [],\n\t\tlist = options.wiki.getTiddlerList(operator.operand);\n\tsource(function(tiddler,title) {\n\t\tvar match = list.indexOf(title);\n\t\t// increment match and then test if result is in range\n\t\tmatch++;\n\t\tif(match > 0 && match < list.length) {\n\t\t\tresults.push(list[match]);\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/plugintiddlers.js": {
            "title": "$:/core/modules/filters/plugintiddlers.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/plugintiddlers.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the titles of the shadow tiddlers within a plugin\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.plugintiddlers = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tvar pluginInfo = options.wiki.getPluginInfo(title) || options.wiki.getTiddlerDataCached(title,{tiddlers:[]});\n\t\tif(pluginInfo && pluginInfo.tiddlers) {\n\t\t\t$tw.utils.each(pluginInfo.tiddlers,function(fields,title) {\n\t\t\t\tresults.push(title);\n\t\t\t});\n\t\t}\n\t});\n\tresults.sort();\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/prefix.js": {
            "title": "$:/core/modules/filters/prefix.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/prefix.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for checking if a title starts with a prefix\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.prefix = function(source,operator,options) {\n\tvar results = [];\n\tif(operator.prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(title.substr(0,operator.operand.length) !== operator.operand) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(title.substr(0,operator.operand.length) === operator.operand) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/previous.js": {
            "title": "$:/core/modules/filters/previous.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/previous.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning the tiddler whose title occurs immediately prior in the list supplied in the operand tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.previous = function(source,operator,options) {\n\tvar results = [],\n\t\tlist = options.wiki.getTiddlerList(operator.operand);\n\tsource(function(tiddler,title) {\n\t\tvar match = list.indexOf(title);\n\t\t// increment match and then test if result is in range\n\t\tmatch--;\n\t\tif(match >= 0) {\n\t\t\tresults.push(list[match]);\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/range.js": {
            "title": "$:/core/modules/filters/range.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/range.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for generating a numeric range.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.range = function(source,operator,options) {\n\tvar results = [];\n\t// Split the operand into numbers delimited by these symbols\n\tvar parts = operator.operand.split(/[,:;]/g),\n\t\tbeg, end, inc, i, fixed = 0;\n\tfor (i=0; i<parts.length; i++) {\n\t\t// Validate real number\n\t\tif(!/^\\s*[+-]?((\\d+(\\.\\d*)?)|(\\.\\d+))\\s*$/.test(parts[i])) {\n\t\t\treturn [\"range: bad number \\\"\" + parts[i] + \"\\\"\"];\n\t\t}\n\t\t// Count digits; the most precise number determines decimal places in output.\n\t\tvar frac = /\\.\\d+/.exec(parts[i]);\n\t\tif(frac) {\n\t\t\tfixed = Math.max(fixed,frac[0].length-1);\n\t\t}\n\t\tparts[i] = parseFloat(parts[i]);\n\t}\n\tswitch(parts.length) {\n\t\tcase 1:\n\t\t\tend = parts[0];\n\t\t\tif (end >= 1) {\n\t\t\t\tbeg = 1;\n\t\t\t}\n\t\t\telse if (end <= -1) {\n\t\t\t\tbeg = -1;\n\t\t\t}\n\t\t\telse {\n\t\t\t\treturn [];\n\t\t\t}\n\t\t\tinc = 1;\n\t\t\tbreak;\n\t\tcase 2:\n\t\t\tbeg = parts[0];\n\t\t\tend = parts[1];\n\t\t\tinc = 1;\n\t\t\tbreak;\n\t\tcase 3:\n\t\t\tbeg = parts[0];\n\t\t\tend = parts[1];\n\t\t\tinc = Math.abs(parts[2]);\n\t\t\tbreak;\n\t}\n\tif(inc === 0) {\n\t\treturn [\"range: increment 0 causes infinite loop\"];\n\t}\n\t// May need to count backwards\n\tvar direction = ((end < beg) ? -1 : 1);\n\tinc *= direction;\n\t// Estimate number of resulting elements\n\tif((end - beg) / inc > 10000) {\n\t\treturn [\"range: too many steps (over 10K)\"];\n\t}\n\t// Avoid rounding error on last step\n\tend += direction * 0.5 * Math.pow(0.1,fixed);\n\tvar safety = 10010;\n\t// Enumerate the range\n\tif (end<beg) {\n\t\tfor(i=beg; i>end; i+=inc) {\n\t\t\tresults.push(i.toFixed(fixed));\n\t\t\tif(--safety<0) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tfor(i=beg; i<end; i+=inc) {\n\t\t\tresults.push(i.toFixed(fixed));\n\t\t\tif(--safety<0) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\tif(safety<0) {\n\t\treturn [\"range: unexpectedly large output\"];\n\t}\n\t// Reverse?\n\tif(operator.prefix === \"!\") {\n\t\tresults.reverse();\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/regexp.js": {
            "title": "$:/core/modules/filters/regexp.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/regexp.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for regexp matching\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.regexp = function(source,operator,options) {\n\tvar results = [],\n\t\tfieldname = (operator.suffix || \"title\").toLowerCase(),\n\t\tregexpString, regexp, flags = \"\", match,\n\t\tgetFieldString = function(tiddler,title) {\n\t\t\tif(tiddler) {\n\t\t\t\treturn tiddler.getFieldString(fieldname);\n\t\t\t} else if(fieldname === \"title\") {\n\t\t\t\treturn title;\n\t\t\t} else {\n\t\t\t\treturn null;\n\t\t\t}\n\t\t};\n\t// Process flags and construct regexp\n\tregexpString = operator.operand;\n\tmatch = /^\\(\\?([gim]+)\\)/.exec(regexpString);\n\tif(match) {\n\t\tflags = match[1];\n\t\tregexpString = regexpString.substr(match[0].length);\n\t} else {\n\t\tmatch = /\\(\\?([gim]+)\\)$/.exec(regexpString);\n\t\tif(match) {\n\t\t\tflags = match[1];\n\t\t\tregexpString = regexpString.substr(0,regexpString.length - match[0].length);\n\t\t}\n\t}\n\ttry {\n\t\tregexp = new RegExp(regexpString,flags);\n\t} catch(e) {\n\t\treturn [\"\" + e];\n\t}\n\t// Process the incoming tiddlers\n\tif(operator.prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tvar text = getFieldString(tiddler,title);\n\t\t\tif(text !== null) {\n\t\t\t\tif(!regexp.exec(text)) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tvar text = getFieldString(tiddler,title);\n\t\t\tif(text !== null) {\n\t\t\t\tif(!!regexp.exec(text)) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/removeprefix.js": {
            "title": "$:/core/modules/filters/removeprefix.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/removeprefix.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for removing a prefix from each title in the list. Titles that do not start with the prefix are removed.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.removeprefix = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tif(title.substr(0,operator.operand.length) === operator.operand) {\n\t\t\tresults.push(title.substr(operator.operand.length));\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/removesuffix.js": {
            "title": "$:/core/modules/filters/removesuffix.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/removesuffix.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for removing a suffix from each title in the list. Titles that do not end with the suffix are removed.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.removesuffix = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tif(title.substr(-operator.operand.length) === operator.operand) {\n\t\t\tresults.push(title.substr(0,title.length - operator.operand.length));\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/sameday.js": {
            "title": "$:/core/modules/filters/sameday.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/sameday.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator that selects tiddlers with a modified date field on the same day as the provided value.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.sameday = function(source,operator,options) {\n\tvar results = [],\n\t\tfieldName = operator.suffix || \"modified\",\n\t\ttargetDate = (new Date($tw.utils.parseDate(operator.operand))).setHours(0,0,0,0);\n\t// Function to convert a date/time to a date integer\n\tsource(function(tiddler,title) {\n\t\tif(tiddler) {\n\t\t\tif(tiddler.getFieldDay(fieldName) === targetDate) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/search.js": {
            "title": "$:/core/modules/filters/search.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/search.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for searching for the text in the operand tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.search = function(source,operator,options) {\n\tvar invert = operator.prefix === \"!\";\n\tif(operator.suffixes) {\n\t\tvar hasFlag = function(flag) {\n\t\t\t\treturn (operator.suffixes[1] || []).indexOf(flag) !== -1;\n\t\t\t},\n\t\t\texcludeFields = false,\n\t\t\tfieldList = operator.suffixes[0] || [],\n\t\t\tfirstField = fieldList[0] || \"\", \n\t\t\tfirstChar = firstField.charAt(0),\n\t\t\tfields;\n\t\tif(firstChar === \"-\") {\n\t\t\tfields = [firstField.slice(1)].concat(fieldList.slice(1));\n\t\t\texcludeFields = true;\n\t\t} else if(fieldList[0] === \"*\"){\n\t\t\tfields = [];\n\t\t\texcludeFields = true;\n\t\t} else {\n\t\t\tfields = fieldList.slice(0);\n\t\t}\n\t\treturn options.wiki.search(operator.operand,{\n\t\t\tsource: source,\n\t\t\tinvert: invert,\n\t\t\tfield: fields,\n\t\t\texcludeField: excludeFields,\n\t\t\tcaseSensitive: hasFlag(\"casesensitive\"),\n\t\t\tliteral: hasFlag(\"literal\"),\n\t\t\twhitespace: hasFlag(\"whitespace\"),\n\t\t\tregexp: hasFlag(\"regexp\"),\n\t\t\twords: hasFlag(\"words\")\n\t\t});\n\t} else {\n\t\treturn options.wiki.search(operator.operand,{\n\t\t\tsource: source,\n\t\t\tinvert: invert\n\t\t});\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/shadowsource.js": {
            "title": "$:/core/modules/filters/shadowsource.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/shadowsource.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the source plugins for shadow tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.shadowsource = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tvar source = options.wiki.getShadowSource(title);\n\t\tif(source) {\n\t\t\t$tw.utils.pushTop(results,source);\n\t\t}\n\t});\n\tresults.sort();\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/sort.js": {
            "title": "$:/core/modules/filters/sort.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/sort.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for sorting\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.sort = function(source,operator,options) {\n\tvar results = prepare_results(source);\n\toptions.wiki.sortTiddlers(results,operator.operand || \"title\",operator.prefix === \"!\",false,false);\n\treturn results;\n};\n\nexports.nsort = function(source,operator,options) {\n\tvar results = prepare_results(source);\n\toptions.wiki.sortTiddlers(results,operator.operand || \"title\",operator.prefix === \"!\",false,true);\n\treturn results;\n};\n\nexports.sortan = function(source, operator, options) {\n\tvar results = prepare_results(source);\n\toptions.wiki.sortTiddlers(results, operator.operand || \"title\", operator.prefix === \"!\",false,false,true);\n\treturn results;\n};\n\nexports.sortcs = function(source,operator,options) {\n\tvar results = prepare_results(source);\n\toptions.wiki.sortTiddlers(results,operator.operand || \"title\",operator.prefix === \"!\",true,false);\n\treturn results;\n};\n\nexports.nsortcs = function(source,operator,options) {\n\tvar results = prepare_results(source);\n\toptions.wiki.sortTiddlers(results,operator.operand || \"title\",operator.prefix === \"!\",true,true);\n\treturn results;\n};\n\nvar prepare_results = function (source) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/splitbefore.js": {
            "title": "$:/core/modules/filters/splitbefore.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/splitbefore.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator that splits each result on the first occurance of the specified separator and returns the unique values.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.splitbefore = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tvar parts = title.split(operator.operand);\n\t\tif(parts.length === 1) {\n\t\t\t$tw.utils.pushTop(results,parts[0]);\n\t\t} else {\n\t\t\t$tw.utils.pushTop(results,parts[0] + operator.operand);\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/storyviews.js": {
            "title": "$:/core/modules/filters/storyviews.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/storyviews.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the names of the story views in this wiki\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.storyviews = function(source,operator,options) {\n\tvar results = [],\n\t\tstoryviews = {};\n\t$tw.modules.applyMethods(\"storyview\",storyviews);\n\t$tw.utils.each(storyviews,function(info,name) {\n\t\tresults.push(name);\n\t});\n\tresults.sort();\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/subfilter.js": {
            "title": "$:/core/modules/filters/subfilter.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/subfilter.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning its operand evaluated as a filter\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.subfilter = function(source,operator,options) {\n\tvar list = options.wiki.filterTiddlers(operator.operand,options.widget,source);\n\tif(operator.prefix === \"!\") {\n\t\tvar results = [];\n\t\tsource(function(tiddler,title) {\n\t\t\tif(list.indexOf(title) === -1) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t\treturn results;\n\t} else {\n\t\treturn list;\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/subtiddlerfields.js": {
            "title": "$:/core/modules/filters/subtiddlerfields.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/subtiddlerfields.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the names of the fields on the selected subtiddlers of the plugin named in the operand\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.subtiddlerfields = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tvar subtiddler = options.wiki.getSubTiddler(operator.operand,title);\n\t\tif(subtiddler) {\n\t\t\tfor(var fieldName in subtiddler.fields) {\n\t\t\t\t$tw.utils.pushTop(results,fieldName);\n\t\t\t}\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/suffix.js": {
            "title": "$:/core/modules/filters/suffix.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/suffix.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for checking if a title ends with a suffix\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.suffix = function(source,operator,options) {\n\tvar results = [];\n\tif(operator.prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(title.substr(-operator.operand.length) !== operator.operand) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(title.substr(-operator.operand.length) === operator.operand) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/tag.js": {
            "title": "$:/core/modules/filters/tag.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/tag.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for checking for the presence of a tag\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.tag = function(source,operator,options) {\n\tvar results = [];\n\tif((operator.suffix || \"\").toLowerCase() === \"strict\" && !operator.operand) {\n\t\t// New semantics:\n\t\t// Always return copy of input if operator.operand is missing\n\t\tsource(function(tiddler,title) {\n\t\t\tresults.push(title);\n\t\t});\n\t} else {\n\t\t// Old semantics:\n\t\tvar tiddlers = options.wiki.getTiddlersWithTag(operator.operand);\n\t\tif(operator.prefix === \"!\") {\n\t\t\t// Returns a copy of the input if operator.operand is missing\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(tiddlers.indexOf(title) === -1) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\n\t\t} else {\n\t\t\t// Returns empty results if operator.operand is missing\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(tiddlers.indexOf(title) !== -1) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\n\t\t\tresults = options.wiki.sortByList(results,operator.operand);\n\t\t}\t\t\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/tagging.js": {
            "title": "$:/core/modules/filters/tagging.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/tagging.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning all tiddlers that are tagged with the selected tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.tagging = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\t$tw.utils.pushTop(results,options.wiki.getTiddlersWithTag(title));\n\t});\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/tags.js": {
            "title": "$:/core/modules/filters/tags.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/tags.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning all the tags of the selected tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.tags = function(source,operator,options) {\n\tvar tags = {};\n\tsource(function(tiddler,title) {\n\t\tvar t, length;\n\t\tif(tiddler && tiddler.fields.tags) {\n\t\t\tfor(t=0, length=tiddler.fields.tags.length; t<length; t++) {\n\t\t\t\ttags[tiddler.fields.tags[t]] = true;\n\t\t\t}\n\t\t}\n\t});\n\treturn Object.keys(tags);\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/title.js": {
            "title": "$:/core/modules/filters/title.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/title.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for comparing title fields for equality\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.title = function(source,operator,options) {\n\tvar results = [];\n\tif(operator.prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(tiddler && tiddler.fields.title !== operator.operand) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tresults.push(operator.operand);\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/untagged.js": {
            "title": "$:/core/modules/filters/untagged.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/untagged.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning all the selected tiddlers that are untagged\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.untagged = function(source,operator,options) {\n\tvar results = [];\n\tif(operator.prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(tiddler && $tw.utils.isArray(tiddler.fields.tags) && tiddler.fields.tags.length > 0) {\n\t\t\t\t$tw.utils.pushTop(results,title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(!tiddler || !tiddler.hasField(\"tags\") || ($tw.utils.isArray(tiddler.fields.tags) && tiddler.fields.tags.length === 0)) {\n\t\t\t\t$tw.utils.pushTop(results,title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/wikiparserrules.js": {
            "title": "$:/core/modules/filters/wikiparserrules.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/wikiparserrules.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the names of the wiki parser rules in this wiki\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.wikiparserrules = function(source,operator,options) {\n\tvar results = [],\n\t\toperand = operator.operand;\n\t$tw.utils.each($tw.modules.types.wikirule,function(mod) {\n\t\tvar exp = mod.exports;\n\t\tif(!operand || exp.types[operand]) {\n\t\t\tresults.push(exp.name);\n\t\t}\n\t});\n\tresults.sort();\n\treturn results;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters/x-listops.js": {
            "title": "$:/core/modules/filters/x-listops.js",
            "text": "/*\\\ntitle: $:/core/modules/filters/x-listops.js\ntype: application/javascript\nmodule-type: filteroperator\n\nExtended filter operators to manipulate the current list.\n\n\\*/\n(function () {\n\n    /*jslint node: true, browser: true */\n    /*global $tw: false */\n    \"use strict\";\n\n    /*\n    Fetch titles from the current list\n    */\n    var prepare_results = function (source) {\n    var results = [];\n        source(function (tiddler, title) {\n            results.push(title);\n        });\n        return results;\n    };\n\n    /*\n    Moves a number of items from the tail of the current list before the item named in the operand\n    */\n    exports.putbefore = function (source, operator) {\n        var results = prepare_results(source),\n            index = results.indexOf(operator.operand),\n            count = $tw.utils.getInt(operator.suffix,1);\n        return (index === -1) ?\n            results.slice(0, -1) :\n            results.slice(0, index).concat(results.slice(-count)).concat(results.slice(index, -count));\n    };\n\n    /*\n    Moves a number of items from the tail of the current list after the item named in the operand\n    */\n    exports.putafter = function (source, operator) {\n        var results = prepare_results(source),\n            index = results.indexOf(operator.operand),\n            count = $tw.utils.getInt(operator.suffix,1);\n        return (index === -1) ?\n            results.slice(0, -1) :\n            results.slice(0, index + 1).concat(results.slice(-count)).concat(results.slice(index + 1, -count));\n    };\n\n    /*\n    Replaces the item named in the operand with a number of items from the tail of the current list\n    */\n    exports.replace = function (source, operator) {\n        var results = prepare_results(source),\n            index = results.indexOf(operator.operand),\n            count = $tw.utils.getInt(operator.suffix,1);\n        return (index === -1) ?\n            results.slice(0, -count) :\n            results.slice(0, index).concat(results.slice(-count)).concat(results.slice(index + 1, -count));\n    };\n\n    /*\n    Moves a number of items from the tail of the current list to the head of the list\n    */\n    exports.putfirst = function (source, operator) {\n        var results = prepare_results(source),\n            count = $tw.utils.getInt(operator.suffix,1);\n        return results.slice(-count).concat(results.slice(0, -count));\n    };\n\n    /*\n    Moves a number of items from the head of the current list to the tail of the list\n    */\n    exports.putlast = function (source, operator) {\n        var results = prepare_results(source),\n            count = $tw.utils.getInt(operator.suffix,1);\n        return results.slice(count).concat(results.slice(0, count));\n    };\n\n    /*\n    Moves the item named in the operand a number of places forward or backward in the list\n    */\n    exports.move = function (source, operator) {\n        var results = prepare_results(source),\n            index = results.indexOf(operator.operand),\n            count = $tw.utils.getInt(operator.suffix,1),\n            marker = results.splice(index, 1),\n            offset =  (index + count) > 0 ? index + count : 0;\n        return results.slice(0, offset).concat(marker).concat(results.slice(offset));\n    };\n\n    /*\n    Returns the items from the current list that are after the item named in the operand\n    */\n    exports.allafter = function (source, operator) {\n        var results = prepare_results(source),\n            index = results.indexOf(operator.operand);\n        return (index === -1 || index > (results.length - 2)) ? [] :\n            (operator.suffix) ? results.slice(index) :\n            results.slice(index + 1);\n    };\n\n    /*\n    Returns the items from the current list that are before the item named in the operand\n    */\n    exports.allbefore = function (source, operator) {\n        var results = prepare_results(source),\n            index = results.indexOf(operator.operand);\n        return (index < 0) ? [] :\n            (operator.suffix) ? results.slice(0, index + 1) :\n            results.slice(0, index);\n    };\n\n    /*\n    Appends the items listed in the operand array to the tail of the current list\n    */\n    exports.append = function (source, operator) {\n        var append = $tw.utils.parseStringArray(operator.operand, \"true\"),\n            results = prepare_results(source),\n            count = parseInt(operator.suffix) || append.length;\n        return (append.length === 0) ? results :\n            (operator.prefix) ? results.concat(append.slice(-count)) :\n            results.concat(append.slice(0, count));\n    };\n\n    /*\n    Prepends the items listed in the operand array to the head of the current list\n    */\n    exports.prepend = function (source, operator) {\n        var prepend = $tw.utils.parseStringArray(operator.operand, \"true\"),\n            results = prepare_results(source),\n            count = $tw.utils.getInt(operator.suffix,prepend.length);\n        return (prepend.length === 0) ? results :\n            (operator.prefix) ? prepend.slice(-count).concat(results) :\n            prepend.slice(0, count).concat(results);\n    };\n\n    /*\n    Returns all items from the current list except the items listed in the operand array\n    */\n    exports.remove = function (source, operator) {\n        var array = $tw.utils.parseStringArray(operator.operand, \"true\"),\n            results = prepare_results(source),\n            count = parseInt(operator.suffix) || array.length,\n            p,\n            len,\n            index;\n        len = array.length - 1;\n        for (p = 0; p < count; ++p) {\n            if (operator.prefix) {\n                index = results.indexOf(array[len - p]);\n            } else {\n                index = results.indexOf(array[p]);\n            }\n            if (index !== -1) {\n                results.splice(index, 1);\n            }\n        }\n        return results;\n    };\n\n    /*\n    Returns all items from the current list sorted in the order of the items in the operand array\n    */\n    exports.sortby = function (source, operator) {\n        var results = prepare_results(source);\n        if (!results || results.length < 2) {\n            return results;\n        }\n        var lookup = $tw.utils.parseStringArray(operator.operand, \"true\");\n        results.sort(function (a, b) {\n            return lookup.indexOf(a) - lookup.indexOf(b);\n        });\n        return results;\n    };\n\n    /*\n    Removes all duplicate items from the current list\n    */\n    exports.unique = function (source, operator) {\n        var results = prepare_results(source);\n        var set = results.reduce(function (a, b) {\n            if (a.indexOf(b) < 0) {\n                a.push(b);\n            }\n            return a;\n        }, []);\n        return set;\n    };\n})();\n",
            "type": "application/javascript",
            "module-type": "filteroperator"
        },
        "$:/core/modules/filters.js": {
            "title": "$:/core/modules/filters.js",
            "text": "/*\\\ntitle: $:/core/modules/filters.js\ntype: application/javascript\nmodule-type: wikimethod\n\nAdds tiddler filtering methods to the $tw.Wiki object.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nParses an operation (i.e. a run) within a filter string\n\toperators: Array of array of operator nodes into which results should be inserted\n\tfilterString: filter string\n\tp: start position within the string\nReturns the new start position, after the parsed operation\n*/\nfunction parseFilterOperation(operators,filterString,p) {\n\tvar nextBracketPos, operator;\n\t// Skip the starting square bracket\n\tif(filterString.charAt(p++) !== \"[\") {\n\t\tthrow \"Missing [ in filter expression\";\n\t}\n\t// Process each operator in turn\n\tdo {\n\t\toperator = {};\n\t\t// Check for an operator prefix\n\t\tif(filterString.charAt(p) === \"!\") {\n\t\t\toperator.prefix = filterString.charAt(p++);\n\t\t}\n\t\t// Get the operator name\n\t\tnextBracketPos = filterString.substring(p).search(/[\\[\\{<\\/]/);\n\t\tif(nextBracketPos === -1) {\n\t\t\tthrow \"Missing [ in filter expression\";\n\t\t}\n\t\tnextBracketPos += p;\n\t\tvar bracket = filterString.charAt(nextBracketPos);\n\t\toperator.operator = filterString.substring(p,nextBracketPos);\n\t\t// Any suffix?\n\t\tvar colon = operator.operator.indexOf(':');\n\t\tif(colon > -1) {\n\t\t\t// The raw suffix for older filters\n\t\t\toperator.suffix = operator.operator.substring(colon + 1);\n\t\t\toperator.operator = operator.operator.substring(0,colon) || \"field\";\n\t\t\t// The processed suffix for newer filters\n\t\t\toperator.suffixes = [];\n\t\t\t$tw.utils.each(operator.suffix.split(\":\"),function(subsuffix) {\n\t\t\t\toperator.suffixes.push([]);\n\t\t\t\t$tw.utils.each(subsuffix.split(\",\"),function(entry) {\n\t\t\t\t\tentry = $tw.utils.trim(entry);\n\t\t\t\t\tif(entry) {\n\t\t\t\t\t\toperator.suffixes[operator.suffixes.length - 1].push(entry); \n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t});\n\t\t}\n\t\t// Empty operator means: title\n\t\telse if(operator.operator === \"\") {\n\t\t\toperator.operator = \"title\";\n\t\t}\n\n\t\tp = nextBracketPos + 1;\n\t\tswitch (bracket) {\n\t\t\tcase \"{\": // Curly brackets\n\t\t\t\toperator.indirect = true;\n\t\t\t\tnextBracketPos = filterString.indexOf(\"}\",p);\n\t\t\t\tbreak;\n\t\t\tcase \"[\": // Square brackets\n\t\t\t\tnextBracketPos = filterString.indexOf(\"]\",p);\n\t\t\t\tbreak;\n\t\t\tcase \"<\": // Angle brackets\n\t\t\t\toperator.variable = true;\n\t\t\t\tnextBracketPos = filterString.indexOf(\">\",p);\n\t\t\t\tbreak;\n\t\t\tcase \"/\": // regexp brackets\n\t\t\t\tvar rex = /^((?:[^\\\\\\/]*|\\\\.)*)\\/(?:\\(([mygi]+)\\))?/g,\n\t\t\t\t\trexMatch = rex.exec(filterString.substring(p));\n\t\t\t\tif(rexMatch) {\n\t\t\t\t\toperator.regexp = new RegExp(rexMatch[1], rexMatch[2]);\n// DEPRECATION WARNING\nconsole.log(\"WARNING: Filter\",operator.operator,\"has a deprecated regexp operand\",operator.regexp);\n\t\t\t\t\tnextBracketPos = p + rex.lastIndex - 1;\n\t\t\t\t}\n\t\t\t\telse {\n\t\t\t\t\tthrow \"Unterminated regular expression in filter expression\";\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t}\n\n\t\tif(nextBracketPos === -1) {\n\t\t\tthrow \"Missing closing bracket in filter expression\";\n\t\t}\n\t\tif(!operator.regexp) {\n\t\t\toperator.operand = filterString.substring(p,nextBracketPos);\n\t\t}\n\t\tp = nextBracketPos + 1;\n\n\t\t// Push this operator\n\t\toperators.push(operator);\n\t} while(filterString.charAt(p) !== \"]\");\n\t// Skip the ending square bracket\n\tif(filterString.charAt(p++) !== \"]\") {\n\t\tthrow \"Missing ] in filter expression\";\n\t}\n\t// Return the parsing position\n\treturn p;\n}\n\n/*\nParse a filter string\n*/\nexports.parseFilter = function(filterString) {\n\tfilterString = filterString || \"\";\n\tvar results = [], // Array of arrays of operator nodes {operator:,operand:}\n\t\tp = 0, // Current position in the filter string\n\t\tmatch;\n\tvar whitespaceRegExp = /(\\s+)/mg,\n\t\toperandRegExp = /((?:\\+|\\-|~)?)(?:(\\[)|(?:\"([^\"]*)\")|(?:'([^']*)')|([^\\s\\[\\]]+))/mg;\n\twhile(p < filterString.length) {\n\t\t// Skip any whitespace\n\t\twhitespaceRegExp.lastIndex = p;\n\t\tmatch = whitespaceRegExp.exec(filterString);\n\t\tif(match && match.index === p) {\n\t\t\tp = p + match[0].length;\n\t\t}\n\t\t// Match the start of the operation\n\t\tif(p < filterString.length) {\n\t\t\toperandRegExp.lastIndex = p;\n\t\t\tmatch = operandRegExp.exec(filterString);\n\t\t\tif(!match || match.index !== p) {\n\t\t\t\tthrow $tw.language.getString(\"Error/FilterSyntax\");\n\t\t\t}\n\t\t\tvar operation = {\n\t\t\t\tprefix: \"\",\n\t\t\t\toperators: []\n\t\t\t};\n\t\t\tif(match[1]) {\n\t\t\t\toperation.prefix = match[1];\n\t\t\t\tp++;\n\t\t\t}\n\t\t\tif(match[2]) { // Opening square bracket\n\t\t\t\tp = parseFilterOperation(operation.operators,filterString,p);\n\t\t\t} else {\n\t\t\t\tp = match.index + match[0].length;\n\t\t\t}\n\t\t\tif(match[3] || match[4] || match[5]) { // Double quoted string, single quoted string or unquoted title\n\t\t\t\toperation.operators.push(\n\t\t\t\t\t{operator: \"title\", operand: match[3] || match[4] || match[5]}\n\t\t\t\t);\n\t\t\t}\n\t\t\tresults.push(operation);\n\t\t}\n\t}\n\treturn results;\n};\n\nexports.getFilterOperators = function() {\n\tif(!this.filterOperators) {\n\t\t$tw.Wiki.prototype.filterOperators = {};\n\t\t$tw.modules.applyMethods(\"filteroperator\",this.filterOperators);\n\t}\n\treturn this.filterOperators;\n};\n\nexports.filterTiddlers = function(filterString,widget,source) {\n\tvar fn = this.compileFilter(filterString);\n\treturn fn.call(this,source,widget);\n};\n\n/*\nCompile a filter into a function with the signature fn(source,widget) where:\nsource: an iterator function for the source tiddlers, called source(iterator), where iterator is called as iterator(tiddler,title)\nwidget: an optional widget node for retrieving the current tiddler etc.\n*/\nexports.compileFilter = function(filterString) {\n\tvar filterParseTree;\n\ttry {\n\t\tfilterParseTree = this.parseFilter(filterString);\n\t} catch(e) {\n\t\treturn function(source,widget) {\n\t\t\treturn [$tw.language.getString(\"Error/Filter\") + \": \" + e];\n\t\t};\n\t}\n\t// Get the hashmap of filter operator functions\n\tvar filterOperators = this.getFilterOperators();\n\t// Assemble array of functions, one for each operation\n\tvar operationFunctions = [];\n\t// Step through the operations\n\tvar self = this;\n\t$tw.utils.each(filterParseTree,function(operation) {\n\t\t// Create a function for the chain of operators in the operation\n\t\tvar operationSubFunction = function(source,widget) {\n\t\t\tvar accumulator = source,\n\t\t\t\tresults = [],\n\t\t\t\tcurrTiddlerTitle = widget && widget.getVariable(\"currentTiddler\");\n\t\t\t$tw.utils.each(operation.operators,function(operator) {\n\t\t\t\tvar operand = operator.operand,\n\t\t\t\t\toperatorFunction;\n\t\t\t\tif(!operator.operator) {\n\t\t\t\t\toperatorFunction = filterOperators.title;\n\t\t\t\t} else if(!filterOperators[operator.operator]) {\n\t\t\t\t\toperatorFunction = filterOperators.field;\n\t\t\t\t} else {\n\t\t\t\t\toperatorFunction = filterOperators[operator.operator];\n\t\t\t\t}\n\t\t\t\tif(operator.indirect) {\n\t\t\t\t\toperand = self.getTextReference(operator.operand,\"\",currTiddlerTitle);\n\t\t\t\t}\n\t\t\t\tif(operator.variable) {\n\t\t\t\t\toperand = widget.getVariable(operator.operand,{defaultValue: \"\"});\n\t\t\t\t}\n\t\t\t\t// Invoke the appropriate filteroperator module\n\t\t\t\tresults = operatorFunction(accumulator,{\n\t\t\t\t\t\t\toperator: operator.operator,\n\t\t\t\t\t\t\toperand: operand,\n\t\t\t\t\t\t\tprefix: operator.prefix,\n\t\t\t\t\t\t\tsuffix: operator.suffix,\n\t\t\t\t\t\t\tsuffixes: operator.suffixes,\n\t\t\t\t\t\t\tregexp: operator.regexp\n\t\t\t\t\t\t},{\n\t\t\t\t\t\t\twiki: self,\n\t\t\t\t\t\t\twidget: widget\n\t\t\t\t\t\t});\n\t\t\t\tif($tw.utils.isArray(results)) {\n\t\t\t\t\taccumulator = self.makeTiddlerIterator(results);\n\t\t\t\t} else {\n\t\t\t\t\taccumulator = results;\n\t\t\t\t}\n\t\t\t});\n\t\t\tif($tw.utils.isArray(results)) {\n\t\t\t\treturn results;\n\t\t\t} else {\n\t\t\t\tvar resultArray = [];\n\t\t\t\tresults(function(tiddler,title) {\n\t\t\t\t\tresultArray.push(title);\n\t\t\t\t});\n\t\t\t\treturn resultArray;\n\t\t\t}\n\t\t};\n\t\t// Wrap the operator functions in a wrapper function that depends on the prefix\n\t\toperationFunctions.push((function() {\n\t\t\tswitch(operation.prefix || \"\") {\n\t\t\t\tcase \"\": // No prefix means that the operation is unioned into the result\n\t\t\t\t\treturn function(results,source,widget) {\n\t\t\t\t\t\t$tw.utils.pushTop(results,operationSubFunction(source,widget));\n\t\t\t\t\t};\n\t\t\t\tcase \"-\": // The results of this operation are removed from the main result\n\t\t\t\t\treturn function(results,source,widget) {\n\t\t\t\t\t\t$tw.utils.removeArrayEntries(results,operationSubFunction(source,widget));\n\t\t\t\t\t};\n\t\t\t\tcase \"+\": // This operation is applied to the main results so far\n\t\t\t\t\treturn function(results,source,widget) {\n\t\t\t\t\t\t// This replaces all the elements of the array, but keeps the actual array so that references to it are preserved\n\t\t\t\t\t\tsource = self.makeTiddlerIterator(results);\n\t\t\t\t\t\tresults.splice(0,results.length);\n\t\t\t\t\t\t$tw.utils.pushTop(results,operationSubFunction(source,widget));\n\t\t\t\t\t};\n\t\t\t\tcase \"~\": // This operation is unioned into the result only if the main result so far is empty\n\t\t\t\t\treturn function(results,source,widget) {\n\t\t\t\t\t\tif(results.length === 0) {\n\t\t\t\t\t\t\t// Main result so far is empty\n\t\t\t\t\t\t\t$tw.utils.pushTop(results,operationSubFunction(source,widget));\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\t\t\t}\n\t\t})());\n\t});\n\t// Return a function that applies the operations to a source iterator of tiddler titles\n\treturn $tw.perf.measure(\"filter\",function filterFunction(source,widget) {\n\t\tif(!source) {\n\t\t\tsource = self.each;\n\t\t} else if(typeof source === \"object\") { // Array or hashmap\n\t\t\tsource = self.makeTiddlerIterator(source);\n\t\t}\n\t\tvar results = [];\n\t\t$tw.utils.each(operationFunctions,function(operationFunction) {\n\t\t\toperationFunction(results,source,widget);\n\t\t});\n\t\treturn results;\n\t});\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikimethod"
        },
        "$:/core/modules/info/platform.js": {
            "title": "$:/core/modules/info/platform.js",
            "text": "/*\\\ntitle: $:/core/modules/info/platform.js\ntype: application/javascript\nmodule-type: info\n\nInitialise basic platform $:/info/ tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.getInfoTiddlerFields = function() {\n\tvar mapBoolean = function(value) {return value ? \"yes\" : \"no\";},\n\t\tinfoTiddlerFields = [];\n\t// Basics\n\tinfoTiddlerFields.push({title: \"$:/info/browser\", text: mapBoolean(!!$tw.browser)});\n\tinfoTiddlerFields.push({title: \"$:/info/node\", text: mapBoolean(!!$tw.node)});\n\tif($tw.browser) {\n\t\t// Document location\n\t\tvar setLocationProperty = function(name,value) {\n\t\t\t\tinfoTiddlerFields.push({title: \"$:/info/url/\" + name, text: value});\t\t\t\n\t\t\t},\n\t\t\tlocation = document.location;\n\t\tsetLocationProperty(\"full\", (location.toString()).split(\"#\")[0]);\n\t\tsetLocationProperty(\"host\", location.host);\n\t\tsetLocationProperty(\"hostname\", location.hostname);\n\t\tsetLocationProperty(\"protocol\", location.protocol);\n\t\tsetLocationProperty(\"port\", location.port);\n\t\tsetLocationProperty(\"pathname\", location.pathname);\n\t\tsetLocationProperty(\"search\", location.search);\n\t\tsetLocationProperty(\"origin\", location.origin);\n\t\t// Screen size\n\t\tinfoTiddlerFields.push({title: \"$:/info/browser/screen/width\", text: window.screen.width.toString()});\n\t\tinfoTiddlerFields.push({title: \"$:/info/browser/screen/height\", text: window.screen.height.toString()});\n\t}\n\treturn infoTiddlerFields;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "info"
        },
        "$:/core/modules/keyboard.js": {
            "title": "$:/core/modules/keyboard.js",
            "text": "/*\\\ntitle: $:/core/modules/keyboard.js\ntype: application/javascript\nmodule-type: global\n\nKeyboard handling utilities\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar namedKeys = {\n\t\"cancel\": 3,\n\t\"help\": 6,\n\t\"backspace\": 8,\n\t\"tab\": 9,\n\t\"clear\": 12,\n\t\"return\": 13,\n\t\"enter\": 13,\n\t\"pause\": 19,\n\t\"escape\": 27,\n\t\"space\": 32,\n\t\"page_up\": 33,\n\t\"page_down\": 34,\n\t\"end\": 35,\n\t\"home\": 36,\n\t\"left\": 37,\n\t\"up\": 38,\n\t\"right\": 39,\n\t\"down\": 40,\n\t\"printscreen\": 44,\n\t\"insert\": 45,\n\t\"delete\": 46,\n\t\"0\": 48,\n\t\"1\": 49,\n\t\"2\": 50,\n\t\"3\": 51,\n\t\"4\": 52,\n\t\"5\": 53,\n\t\"6\": 54,\n\t\"7\": 55,\n\t\"8\": 56,\n\t\"9\": 57,\n\t\"firefoxsemicolon\": 59,\n\t\"firefoxequals\": 61,\n\t\"a\": 65,\n\t\"b\": 66,\n\t\"c\": 67,\n\t\"d\": 68,\n\t\"e\": 69,\n\t\"f\": 70,\n\t\"g\": 71,\n\t\"h\": 72,\n\t\"i\": 73,\n\t\"j\": 74,\n\t\"k\": 75,\n\t\"l\": 76,\n\t\"m\": 77,\n\t\"n\": 78,\n\t\"o\": 79,\n\t\"p\": 80,\n\t\"q\": 81,\n\t\"r\": 82,\n\t\"s\": 83,\n\t\"t\": 84,\n\t\"u\": 85,\n\t\"v\": 86,\n\t\"w\": 87,\n\t\"x\": 88,\n\t\"y\": 89,\n\t\"z\": 90,\n\t\"numpad0\": 96,\n\t\"numpad1\": 97,\n\t\"numpad2\": 98,\n\t\"numpad3\": 99,\n\t\"numpad4\": 100,\n\t\"numpad5\": 101,\n\t\"numpad6\": 102,\n\t\"numpad7\": 103,\n\t\"numpad8\": 104,\n\t\"numpad9\": 105,\n\t\"multiply\": 106,\n\t\"add\": 107,\n\t\"separator\": 108,\n\t\"subtract\": 109,\n\t\"decimal\": 110,\n\t\"divide\": 111,\n\t\"f1\": 112,\n\t\"f2\": 113,\n\t\"f3\": 114,\n\t\"f4\": 115,\n\t\"f5\": 116,\n\t\"f6\": 117,\n\t\"f7\": 118,\n\t\"f8\": 119,\n\t\"f9\": 120,\n\t\"f10\": 121,\n\t\"f11\": 122,\n\t\"f12\": 123,\n\t\"f13\": 124,\n\t\"f14\": 125,\n\t\"f15\": 126,\n\t\"f16\": 127,\n\t\"f17\": 128,\n\t\"f18\": 129,\n\t\"f19\": 130,\n\t\"f20\": 131,\n\t\"f21\": 132,\n\t\"f22\": 133,\n\t\"f23\": 134,\n\t\"f24\": 135,\n\t\"firefoxminus\": 173,\n\t\"semicolon\": 186,\n\t\"equals\": 187,\n\t\"comma\": 188,\n\t\"dash\": 189,\n\t\"period\": 190,\n\t\"slash\": 191,\n\t\"backquote\": 192,\n\t\"openbracket\": 219,\n\t\"backslash\": 220,\n\t\"closebracket\": 221,\n\t\"quote\": 222\n};\n\nfunction KeyboardManager(options) {\n\tvar self = this;\n\toptions = options || \"\";\n\t// Save the named key hashmap\n\tthis.namedKeys = namedKeys;\n\t// Create a reverse mapping of code to keyname\n\tthis.keyNames = [];\n\t$tw.utils.each(namedKeys,function(keyCode,name) {\n\t\tself.keyNames[keyCode] = name.substr(0,1).toUpperCase() + name.substr(1);\n\t});\n\t// Save the platform-specific name of the \"meta\" key\n\tthis.metaKeyName = $tw.platform.isMac ? \"cmd-\" : \"win-\";\n\tthis.shortcutKeysList = [], // Stores the shortcut-key descriptors\n\tthis.shortcutActionList = [], // Stores the corresponding action strings\n\tthis.shortcutParsedList = []; // Stores the parsed key descriptors\n\tthis.lookupNames = [\"shortcuts\"];\n\tthis.lookupNames.push($tw.platform.isMac ? \"shortcuts-mac\" : \"shortcuts-not-mac\")\n\tthis.lookupNames.push($tw.platform.isWindows ? \"shortcuts-windows\" : \"shortcuts-not-windows\");\n\tthis.lookupNames.push($tw.platform.isLinux ? \"shortcuts-linux\" : \"shortcuts-not-linux\");\n\tthis.updateShortcutLists(this.getShortcutTiddlerList());\n\t$tw.wiki.addEventListener(\"change\",function(changes) {\n\t\tself.handleShortcutChanges(changes);\n\t});\n}\n\n/*\nReturn an array of keycodes for the modifier keys ctrl, shift, alt, meta\n*/\nKeyboardManager.prototype.getModifierKeys = function() {\n\treturn [\n\t\t16, // Shift\n\t\t17, // Ctrl\n\t\t18, // Alt\n\t\t20, // CAPS LOCK\n\t\t91, // Meta (left)\n\t\t93, // Meta (right)\n\t\t224 // Meta (Firefox)\n\t]\n};\n\n/*\nParses a key descriptor into the structure:\n{\n\tkeyCode: numeric keycode\n\tshiftKey: boolean\n\taltKey: boolean\n\tctrlKey: boolean\n\tmetaKey: boolean\n}\nKey descriptors have the following format:\n\tctrl+enter\n\tctrl+shift+alt+A\n*/\nKeyboardManager.prototype.parseKeyDescriptor = function(keyDescriptor) {\n\tvar components = keyDescriptor.split(/\\+|\\-/),\n\t\tinfo = {\n\t\t\tkeyCode: 0,\n\t\t\tshiftKey: false,\n\t\t\taltKey: false,\n\t\t\tctrlKey: false,\n\t\t\tmetaKey: false\n\t\t};\n\tfor(var t=0; t<components.length; t++) {\n\t\tvar s = components[t].toLowerCase(),\n\t\t\tc = s.charCodeAt(0);\n\t\t// Look for modifier keys\n\t\tif(s === \"ctrl\") {\n\t\t\tinfo.ctrlKey = true;\n\t\t} else if(s === \"shift\") {\n\t\t\tinfo.shiftKey = true;\n\t\t} else if(s === \"alt\") {\n\t\t\tinfo.altKey = true;\n\t\t} else if(s === \"meta\" || s === \"cmd\" || s === \"win\") {\n\t\t\tinfo.metaKey = true;\n\t\t}\n\t\t// Replace named keys with their code\n\t\tif(this.namedKeys[s]) {\n\t\t\tinfo.keyCode = this.namedKeys[s];\n\t\t}\n\t}\n\tif(info.keyCode) {\n\t\treturn info;\n\t} else {\n\t\treturn null;\n\t}\n};\n\n/*\nParse a list of key descriptors into an array of keyInfo objects. The key descriptors can be passed as an array of strings or a space separated string\n*/\nKeyboardManager.prototype.parseKeyDescriptors = function(keyDescriptors,options) {\n\tvar self = this;\n\toptions = options || {};\n\toptions.stack = options.stack || [];\n\tvar wiki = options.wiki || $tw.wiki;\n\tif(typeof keyDescriptors === \"string\" && keyDescriptors === \"\") {\n\t\treturn [];\n\t}\n\tif(!$tw.utils.isArray(keyDescriptors)) {\n\t\tkeyDescriptors = keyDescriptors.split(\" \");\n\t}\n\tvar result = [];\n\t$tw.utils.each(keyDescriptors,function(keyDescriptor) {\n\t\t// Look for a named shortcut\n\t\tif(keyDescriptor.substr(0,2) === \"((\" && keyDescriptor.substr(-2,2) === \"))\") {\n\t\t\tif(options.stack.indexOf(keyDescriptor) === -1) {\n\t\t\t\toptions.stack.push(keyDescriptor);\n\t\t\t\tvar name = keyDescriptor.substring(2,keyDescriptor.length - 2),\n\t\t\t\t\tlookupName = function(configName) {\n\t\t\t\t\t\tvar keyDescriptors = wiki.getTiddlerText(\"$:/config/\" + configName + \"/\" + name);\n\t\t\t\t\t\tif(keyDescriptors) {\n\t\t\t\t\t\t\tresult.push.apply(result,self.parseKeyDescriptors(keyDescriptors,options));\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\t\t\t\t$tw.utils.each(self.lookupNames,function(platformDescriptor) {\n\t\t\t\t\tlookupName(platformDescriptor);\n\t\t\t\t});\n\t\t\t}\n\t\t} else {\n\t\t\tresult.push(self.parseKeyDescriptor(keyDescriptor));\n\t\t}\n\t});\n\treturn result;\n};\n\nKeyboardManager.prototype.getPrintableShortcuts = function(keyInfoArray) {\n\tvar self = this,\n\t\tresult = [];\n\t$tw.utils.each(keyInfoArray,function(keyInfo) {\n\t\tif(keyInfo) {\n\t\t\tresult.push((keyInfo.ctrlKey ? \"ctrl-\" : \"\") + \n\t\t\t\t   (keyInfo.shiftKey ? \"shift-\" : \"\") + \n\t\t\t\t   (keyInfo.altKey ? \"alt-\" : \"\") + \n\t\t\t\t   (keyInfo.metaKey ? self.metaKeyName : \"\") + \n\t\t\t\t   (self.keyNames[keyInfo.keyCode]));\n\t\t}\n\t});\n\treturn result;\n}\n\nKeyboardManager.prototype.checkKeyDescriptor = function(event,keyInfo) {\n\treturn keyInfo &&\n\t\t\tevent.keyCode === keyInfo.keyCode && \n\t\t\tevent.shiftKey === keyInfo.shiftKey && \n\t\t\tevent.altKey === keyInfo.altKey && \n\t\t\tevent.ctrlKey === keyInfo.ctrlKey && \n\t\t\tevent.metaKey === keyInfo.metaKey;\n};\n\nKeyboardManager.prototype.checkKeyDescriptors = function(event,keyInfoArray) {\n\tfor(var t=0; t<keyInfoArray.length; t++) {\n\t\tif(this.checkKeyDescriptor(event,keyInfoArray[t])) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n};\n\nKeyboardManager.prototype.getShortcutTiddlerList = function() {\n\treturn $tw.wiki.getTiddlersWithTag(\"$:/tags/KeyboardShortcut\");\n};\n\nKeyboardManager.prototype.updateShortcutLists = function(tiddlerList) {\n\tthis.shortcutTiddlers = tiddlerList;\n\tfor(var i=0; i<tiddlerList.length; i++) {\n\t\tvar title = tiddlerList[i],\n\t\t\ttiddlerFields = $tw.wiki.getTiddler(title).fields;\n\t\tthis.shortcutKeysList[i] = tiddlerFields.key !== undefined ? tiddlerFields.key : undefined;\n\t\tthis.shortcutActionList[i] = tiddlerFields.text;\n\t\tthis.shortcutParsedList[i] = this.shortcutKeysList[i] !== undefined ? this.parseKeyDescriptors(this.shortcutKeysList[i]) : undefined;\n\t}\n};\n\nKeyboardManager.prototype.handleKeydownEvent = function(event) {\n\tvar key, action;\n\tfor(var i=0; i<this.shortcutTiddlers.length; i++) {\n\t\tif(this.shortcutParsedList[i] !== undefined && this.checkKeyDescriptors(event,this.shortcutParsedList[i])) {\n\t\t\tkey = this.shortcutParsedList[i];\n\t\t\taction = this.shortcutActionList[i];\n\t\t}\n\t}\n\tif(key !== undefined) {\n\t\tevent.preventDefault();\n\t\tevent.stopPropagation();\n\t\t$tw.rootWidget.invokeActionString(action,$tw.rootWidget);\n\t\treturn true;\n\t}\n\treturn false;\n};\n\nKeyboardManager.prototype.detectNewShortcuts = function(changedTiddlers) {\n\tvar shortcutConfigTiddlers = [],\n\t\thandled = false;\n\t$tw.utils.each(this.lookupNames,function(platformDescriptor) {\n\t\tvar descriptorString = \"$:/config/\" + platformDescriptor + \"/\";\n\t\tObject.keys(changedTiddlers).forEach(function(configTiddler) {\n\t\t\tvar configString = configTiddler.substr(0, configTiddler.lastIndexOf(\"/\") + 1);\n\t\t\tif(configString === descriptorString) {\n\t\t\t\tshortcutConfigTiddlers.push(configTiddler);\n\t\t\t\thandled = true;\n\t\t\t}\n\t\t});\n\t});\n\tif(handled) {\n\t\treturn $tw.utils.hopArray(changedTiddlers,shortcutConfigTiddlers);\n\t} else {\n\t\treturn false;\n\t}\n};\n\nKeyboardManager.prototype.handleShortcutChanges = function(changedTiddlers) {\n\tvar newList = this.getShortcutTiddlerList();\n\tvar hasChanged = $tw.utils.hopArray(changedTiddlers,this.shortcutTiddlers) ? true :\n\t\t($tw.utils.hopArray(changedTiddlers,newList) ? true :\n\t\t(this.detectNewShortcuts(changedTiddlers))\n\t);\n\t// Re-cache shortcuts if something changed\n\tif(hasChanged) {\n\t\tthis.updateShortcutLists(newList);\n\t}\n};\n\nexports.KeyboardManager = KeyboardManager;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "global"
        },
        "$:/core/modules/language.js": {
            "title": "$:/core/modules/language.js",
            "text": "/*\\\ntitle: $:/core/modules/language.js\ntype: application/javascript\nmodule-type: global\n\nThe $tw.Language() manages translateable strings\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nCreate an instance of the language manager. Options include:\nwiki: wiki from which to retrieve translation tiddlers\n*/\nfunction Language(options) {\n\toptions = options || \"\";\n\tthis.wiki = options.wiki || $tw.wiki;\n}\n\n/*\nReturn a wikified translateable string. The title is automatically prefixed with \"$:/language/\"\nOptions include:\nvariables: optional hashmap of variables to supply to the language wikification\n*/\nLanguage.prototype.getString = function(title,options) {\n\toptions = options || {};\n\ttitle = \"$:/language/\" + title;\n\treturn this.wiki.renderTiddler(\"text/plain\",title,{variables: options.variables});\n};\n\n/*\nReturn a raw, unwikified translateable string. The title is automatically prefixed with \"$:/language/\"\n*/\nLanguage.prototype.getRawString = function(title) {\n\ttitle = \"$:/language/\" + title;\n\treturn this.wiki.getTiddlerText(title);\n};\n\nexports.Language = Language;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "global"
        },
        "$:/core/modules/macros/changecount.js": {
            "title": "$:/core/modules/macros/changecount.js",
            "text": "/*\\\ntitle: $:/core/modules/macros/changecount.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to return the changecount for the current tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"changecount\";\n\nexports.params = [];\n\n/*\nRun the macro\n*/\nexports.run = function() {\n\treturn this.wiki.getChangeCount(this.getVariable(\"currentTiddler\")) + \"\";\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "macro"
        },
        "$:/core/modules/macros/contrastcolour.js": {
            "title": "$:/core/modules/macros/contrastcolour.js",
            "text": "/*\\\ntitle: $:/core/modules/macros/contrastcolour.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to choose which of two colours has the highest contrast with a base colour\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"contrastcolour\";\n\nexports.params = [\n\t{name: \"target\"},\n\t{name: \"fallbackTarget\"},\n\t{name: \"colourA\"},\n\t{name: \"colourB\"}\n];\n\n/*\nRun the macro\n*/\nexports.run = function(target,fallbackTarget,colourA,colourB) {\n\tvar rgbTarget = $tw.utils.parseCSSColor(target) || $tw.utils.parseCSSColor(fallbackTarget);\n\tif(!rgbTarget) {\n\t\treturn colourA;\n\t}\n\tvar rgbColourA = $tw.utils.parseCSSColor(colourA),\n\t\trgbColourB = $tw.utils.parseCSSColor(colourB);\n\tif(rgbColourA && !rgbColourB) {\n\t\treturn rgbColourA;\n\t}\n\tif(rgbColourB && !rgbColourA) {\n\t\treturn rgbColourB;\n\t}\n\tif(!rgbColourA && !rgbColourB) {\n\t\t// If neither colour is readable, return a crude inverse of the target\n\t\treturn [255 - rgbTarget[0],255 - rgbTarget[1],255 - rgbTarget[2],rgbTarget[3]];\n\t}\n\t// Colour brightness formula derived from http://www.w3.org/WAI/ER/WD-AERT/#color-contrast\n\tvar brightnessTarget = rgbTarget[0] * 0.299 + rgbTarget[1] * 0.587 + rgbTarget[2] * 0.114,\n\t\tbrightnessA = rgbColourA[0] * 0.299 + rgbColourA[1] * 0.587 + rgbColourA[2] * 0.114,\n\t\tbrightnessB = rgbColourB[0] * 0.299 + rgbColourB[1] * 0.587 + rgbColourB[2] * 0.114;\n\treturn Math.abs(brightnessTarget - brightnessA) > Math.abs(brightnessTarget - brightnessB) ? colourA : colourB;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "macro"
        },
        "$:/core/modules/macros/csvtiddlers.js": {
            "title": "$:/core/modules/macros/csvtiddlers.js",
            "text": "/*\\\ntitle: $:/core/modules/macros/csvtiddlers.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to output tiddlers matching a filter to CSV\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"csvtiddlers\";\n\nexports.params = [\n\t{name: \"filter\"},\n\t{name: \"format\"},\n];\n\n/*\nRun the macro\n*/\nexports.run = function(filter,format) {\n\tvar self = this,\n\t\ttiddlers = this.wiki.filterTiddlers(filter),\n\t\ttiddler,\n\t\tfields = [],\n\t\tt,f;\n\t// Collect all the fields\n\tfor(t=0;t<tiddlers.length; t++) {\n\t\ttiddler = this.wiki.getTiddler(tiddlers[t]);\n\t\tfor(f in tiddler.fields) {\n\t\t\tif(fields.indexOf(f) === -1) {\n\t\t\t\tfields.push(f);\n\t\t\t}\n\t\t}\n\t}\n\t// Sort the fields and bring the standard ones to the front\n\tfields.sort();\n\t\"title text modified modifier created creator\".split(\" \").reverse().forEach(function(value,index) {\n\t\tvar p = fields.indexOf(value);\n\t\tif(p !== -1) {\n\t\t\tfields.splice(p,1);\n\t\t\tfields.unshift(value)\n\t\t}\n\t});\n\t// Output the column headings\n\tvar output = [], row = [];\n\tfields.forEach(function(value) {\n\t\trow.push(quoteAndEscape(value))\n\t});\n\toutput.push(row.join(\",\"));\n\t// Output each tiddler\n\tfor(var t=0;t<tiddlers.length; t++) {\n\t\trow = [];\n\t\ttiddler = this.wiki.getTiddler(tiddlers[t]);\n\t\t\tfor(f=0; f<fields.length; f++) {\n\t\t\t\trow.push(quoteAndEscape(tiddler ? tiddler.getFieldString(fields[f]) || \"\" : \"\"));\n\t\t\t}\n\t\toutput.push(row.join(\",\"));\n\t}\n\treturn output.join(\"\\n\");\n};\n\nfunction quoteAndEscape(value) {\n\treturn \"\\\"\" + value.replace(/\"/mg,\"\\\"\\\"\") + \"\\\"\";\n}\n\n})();\n",
            "type": "application/javascript",
            "module-type": "macro"
        },
        "$:/core/modules/macros/displayshortcuts.js": {
            "title": "$:/core/modules/macros/displayshortcuts.js",
            "text": "/*\\\ntitle: $:/core/modules/macros/displayshortcuts.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to display a list of keyboard shortcuts in human readable form. Notably, it resolves named shortcuts like `((bold))` to the underlying keystrokes.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"displayshortcuts\";\n\nexports.params = [\n\t{name: \"shortcuts\"},\n\t{name: \"prefix\"},\n\t{name: \"separator\"},\n\t{name: \"suffix\"}\n];\n\n/*\nRun the macro\n*/\nexports.run = function(shortcuts,prefix,separator,suffix) {\n\tvar shortcutArray = $tw.keyboardManager.getPrintableShortcuts($tw.keyboardManager.parseKeyDescriptors(shortcuts,{\n\t\twiki: this.wiki\n\t}));\n\tif(shortcutArray.length > 0) {\n\t\tshortcutArray.sort(function(a,b) {\n\t\t    return a.toLowerCase().localeCompare(b.toLowerCase());\n\t\t})\n\t\treturn prefix + shortcutArray.join(separator) + suffix;\n\t} else {\n\t\treturn \"\";\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "macro"
        },
        "$:/core/modules/macros/dumpvariables.js": {
            "title": "$:/core/modules/macros/dumpvariables.js",
            "text": "/*\\\ntitle: $:/core/modules/macros/dumpvariables.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to dump all active variable values\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"dumpvariables\";\n\nexports.params = [\n];\n\n/*\nRun the macro\n*/\nexports.run = function() {\n\tvar output = [\"|!Variable |!Value |\"],\n\t\tvariables = [], variable;\n\tfor(variable in this.variables) {\n\t\tvariables.push(variable);\n\t}\n\tvariables.sort();\n\tfor(var index=0; index<variables.length; index++) {\n\t\tvar variable = variables[index];\n\t\toutput.push(\"|\" + variable + \" |<input size=50 value=<<\" + variable + \">>/> |\")\n\t}\n\treturn output.join(\"\\n\");\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "macro"
        },
        "$:/core/modules/macros/jsontiddler.js": {
            "title": "$:/core/modules/macros/jsontiddler.js",
            "text": "/*\\\ntitle: $:/core/modules/macros/jsontiddler.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to output a single tiddler to JSON\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"jsontiddler\";\n\nexports.params = [\n\t{name: \"title\"}\n];\n\n/*\nRun the macro\n*/\nexports.run = function(title) {\n\ttitle = title || this.getVariable(\"currentTiddler\");\n\tvar tiddler = !!title && this.wiki.getTiddler(title),\n\t\tfields = new Object();\n\tif(tiddler) {\n\t\tfor(var field in tiddler.fields) {\n\t\t\tfields[field] = tiddler.getFieldString(field);\n\t\t}\n\t}\n\treturn JSON.stringify(fields,null,$tw.config.preferences.jsonSpaces);\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "macro"
        },
        "$:/core/modules/macros/jsontiddlers.js": {
            "title": "$:/core/modules/macros/jsontiddlers.js",
            "text": "/*\\\ntitle: $:/core/modules/macros/jsontiddlers.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to output tiddlers matching a filter to JSON\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"jsontiddlers\";\n\nexports.params = [\n\t{name: \"filter\"}\n];\n\n/*\nRun the macro\n*/\nexports.run = function(filter) {\n\treturn this.wiki.getTiddlersAsJson(filter);\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "macro"
        },
        "$:/core/modules/macros/makedatauri.js": {
            "title": "$:/core/modules/macros/makedatauri.js",
            "text": "/*\\\ntitle: $:/core/modules/macros/makedatauri.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to convert a string of text to a data URI\n\n<<makedatauri text:\"Text to be converted\" type:\"text/vnd.tiddlywiki\">>\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"makedatauri\";\n\nexports.params = [\n\t{name: \"text\"},\n\t{name: \"type\"}\n];\n\n/*\nRun the macro\n*/\nexports.run = function(text,type) {\n\treturn $tw.utils.makeDataUri(text,type);\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "macro"
        },
        "$:/core/modules/macros/now.js": {
            "title": "$:/core/modules/macros/now.js",
            "text": "/*\\\ntitle: $:/core/modules/macros/now.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to return a formatted version of the current time\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"now\";\n\nexports.params = [\n\t{name: \"format\"}\n];\n\n/*\nRun the macro\n*/\nexports.run = function(format) {\n\treturn $tw.utils.formatDateString(new Date(),format || \"0hh:0mm, DDth MMM YYYY\");\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "macro"
        },
        "$:/core/modules/macros/qualify.js": {
            "title": "$:/core/modules/macros/qualify.js",
            "text": "/*\\\ntitle: $:/core/modules/macros/qualify.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to qualify a state tiddler title according\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"qualify\";\n\nexports.params = [\n\t{name: \"title\"}\n];\n\n/*\nRun the macro\n*/\nexports.run = function(title) {\n\treturn title + \"-\" + this.getStateQualifier();\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "macro"
        },
        "$:/core/modules/macros/resolvepath.js": {
            "title": "$:/core/modules/macros/resolvepath.js",
            "text": "/*\\\ntitle: $:/core/modules/macros/resolvepath.js\ntype: application/javascript\nmodule-type: macro\n\nResolves a relative path for an absolute rootpath.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"resolvepath\";\n\nexports.params = [\n\t{name: \"source\"},\n\t{name: \"root\"}\n];\n\n/*\nRun the macro\n*/\nexports.run = function(source, root) {\n\treturn $tw.utils.resolvePath(source, root);\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "macro"
        },
        "$:/core/modules/macros/version.js": {
            "title": "$:/core/modules/macros/version.js",
            "text": "/*\\\ntitle: $:/core/modules/macros/version.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to return the TiddlyWiki core version number\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"version\";\n\nexports.params = [];\n\n/*\nRun the macro\n*/\nexports.run = function() {\n\treturn $tw.version;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "macro"
        },
        "$:/core/modules/parsers/audioparser.js": {
            "title": "$:/core/modules/parsers/audioparser.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/audioparser.js\ntype: application/javascript\nmodule-type: parser\n\nThe audio parser parses an audio tiddler into an embeddable HTML element\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar AudioParser = function(type,text,options) {\n\tvar element = {\n\t\t\ttype: \"element\",\n\t\t\ttag: \"audio\",\n\t\t\tattributes: {\n\t\t\t\tcontrols: {type: \"string\", value: \"controls\"}\n\t\t\t}\n\t\t},\n\t\tsrc;\n\tif(options._canonical_uri) {\n\t\telement.attributes.src = {type: \"string\", value: options._canonical_uri};\n\t} else if(text) {\n\t\telement.attributes.src = {type: \"string\", value: \"data:\" + type + \";base64,\" + text};\n\t}\n\tthis.tree = [element];\n};\n\nexports[\"audio/ogg\"] = AudioParser;\nexports[\"audio/mpeg\"] = AudioParser;\nexports[\"audio/mp3\"] = AudioParser;\nexports[\"audio/mp4\"] = AudioParser;\n\n})();\n\n",
            "type": "application/javascript",
            "module-type": "parser"
        },
        "$:/core/modules/parsers/binaryparser.js": {
            "title": "$:/core/modules/parsers/binaryparser.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/binaryparser.js\ntype: application/javascript\nmodule-type: parser\n\nThe video parser parses a video tiddler into an embeddable HTML element\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar BINARY_WARNING_MESSAGE = \"$:/core/ui/BinaryWarning\";\n\nvar BinaryParser = function(type,text,options) {\n\tthis.tree = [{\n\t\ttype: \"transclude\",\n\t\tattributes: {\n\t\t\ttiddler: {type: \"string\", value: BINARY_WARNING_MESSAGE}\n\t\t}\n\t}];\n};\n\nexports[\"application/octet-stream\"] = BinaryParser;\n\n})();\n\n",
            "type": "application/javascript",
            "module-type": "parser"
        },
        "$:/core/modules/parsers/csvparser.js": {
            "title": "$:/core/modules/parsers/csvparser.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/csvparser.js\ntype: application/javascript\nmodule-type: parser\n\nThe CSV text parser processes CSV files into a table wrapped in a scrollable widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar CsvParser = function(type,text,options) {\n\t// Table framework\n\tthis.tree = [{\n\t\t\"type\": \"scrollable\", \"children\": [{\n\t\t\t\"type\": \"element\", \"tag\": \"table\", \"children\": [{\n\t\t\t\t\"type\": \"element\", \"tag\": \"tbody\", \"children\": []\n\t\t\t}], \"attributes\": {\n\t\t\t\t\"class\": {\"type\": \"string\", \"value\": \"tc-csv-table\"}\n\t\t\t}\n\t\t}]\n\t}];\n\t// Split the text into lines\n\tvar lines = text.split(/\\r?\\n/mg),\n\t\ttag = \"th\";\n\tfor(var line=0; line<lines.length; line++) {\n\t\tvar lineText = lines[line];\n\t\tif(lineText) {\n\t\t\tvar row = {\n\t\t\t\t\t\"type\": \"element\", \"tag\": \"tr\", \"children\": []\n\t\t\t\t};\n\t\t\tvar columns = lineText.split(\",\");\n\t\t\tfor(var column=0; column<columns.length; column++) {\n\t\t\t\trow.children.push({\n\t\t\t\t\t\t\"type\": \"element\", \"tag\": tag, \"children\": [{\n\t\t\t\t\t\t\t\"type\": \"text\",\n\t\t\t\t\t\t\t\"text\": columns[column]\n\t\t\t\t\t\t}]\n\t\t\t\t\t});\n\t\t\t}\n\t\t\ttag = \"td\";\n\t\t\tthis.tree[0].children[0].children[0].children.push(row);\n\t\t}\n\t}\n};\n\nexports[\"text/csv\"] = CsvParser;\n\n})();\n\n",
            "type": "application/javascript",
            "module-type": "parser"
        },
        "$:/core/modules/parsers/htmlparser.js": {
            "title": "$:/core/modules/parsers/htmlparser.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/htmlparser.js\ntype: application/javascript\nmodule-type: parser\n\nThe HTML parser displays text as raw HTML\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar HtmlParser = function(type,text,options) {\n\tvar src;\n\tif(options._canonical_uri) {\n\t\tsrc = options._canonical_uri;\n\t} else if(text) {\n\t\tsrc = \"data:text/html;charset=utf-8,\" + encodeURIComponent(text);\n\t}\n\tthis.tree = [{\n\t\ttype: \"element\",\n\t\ttag: \"iframe\",\n\t\tattributes: {\n\t\t\tsrc: {type: \"string\", value: src},\n\t\t\tsandbox: {type: \"string\", value: \"\"}\n\t\t}\n\t}];\n};\n\nexports[\"text/html\"] = HtmlParser;\n\n})();\n\n",
            "type": "application/javascript",
            "module-type": "parser"
        },
        "$:/core/modules/parsers/imageparser.js": {
            "title": "$:/core/modules/parsers/imageparser.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/imageparser.js\ntype: application/javascript\nmodule-type: parser\n\nThe image parser parses an image into an embeddable HTML element\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar ImageParser = function(type,text,options) {\n\tvar element = {\n\t\t\ttype: \"element\",\n\t\t\ttag: \"img\",\n\t\t\tattributes: {}\n\t\t};\n\tif(options._canonical_uri) {\n\t\telement.attributes.src = {type: \"string\", value: options._canonical_uri};\n\t} else if(text) {\n\t\tif(type === \"image/svg+xml\" || type === \".svg\") {\n\t\t\telement.attributes.src = {type: \"string\", value: \"data:image/svg+xml,\" + encodeURIComponent(text)};\n\t\t} else {\n\t\t\telement.attributes.src = {type: \"string\", value: \"data:\" + type + \";base64,\" + text};\n\t\t}\n\t}\n\tthis.tree = [element];\n};\n\nexports[\"image/svg+xml\"] = ImageParser;\nexports[\"image/jpg\"] = ImageParser;\nexports[\"image/jpeg\"] = ImageParser;\nexports[\"image/png\"] = ImageParser;\nexports[\"image/gif\"] = ImageParser;\nexports[\"image/webp\"] = ImageParser;\nexports[\"image/heic\"] = ImageParser;\nexports[\"image/heif\"] = ImageParser;\nexports[\"image/x-icon\"] = ImageParser;\n\n})();\n\n",
            "type": "application/javascript",
            "module-type": "parser"
        },
        "$:/core/modules/utils/parseutils.js": {
            "title": "$:/core/modules/utils/parseutils.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/parseutils.js\ntype: application/javascript\nmodule-type: utils\n\nUtility functions concerned with parsing text into tokens.\n\nMost functions have the following pattern:\n\n* The parameters are:\n** `source`: the source string being parsed\n** `pos`: the current parse position within the string\n** Any further parameters are used to identify the token that is being parsed\n* The return value is:\n** null if the token was not found at the specified position\n** an object representing the token with the following standard fields:\n*** `type`: string indicating the type of the token\n*** `start`: start position of the token in the source string\n*** `end`: end position of the token in the source string\n*** Any further fields required to describe the token\n\nThe exception is `skipWhiteSpace`, which just returns the position after the whitespace.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nLook for a whitespace token. Returns null if not found, otherwise returns {type: \"whitespace\", start:, end:,}\n*/\nexports.parseWhiteSpace = function(source,pos) {\n\tvar p = pos,c;\n\twhile(true) {\n\t\tc = source.charAt(p);\n\t\tif((c === \" \") || (c === \"\\f\") || (c === \"\\n\") || (c === \"\\r\") || (c === \"\\t\") || (c === \"\\v\") || (c === \"\\u00a0\")) { // Ignores some obscure unicode spaces\n\t\t\tp++;\n\t\t} else {\n\t\t\tbreak;\n\t\t}\n\t}\n\tif(p === pos) {\n\t\treturn null;\n\t} else {\n\t\treturn {\n\t\t\ttype: \"whitespace\",\n\t\t\tstart: pos,\n\t\t\tend: p\n\t\t}\n\t}\n};\n\n/*\nConvenience wrapper for parseWhiteSpace. Returns the position after the whitespace\n*/\nexports.skipWhiteSpace = function(source,pos) {\n\tvar c;\n\twhile(true) {\n\t\tc = source.charAt(pos);\n\t\tif((c === \" \") || (c === \"\\f\") || (c === \"\\n\") || (c === \"\\r\") || (c === \"\\t\") || (c === \"\\v\") || (c === \"\\u00a0\")) { // Ignores some obscure unicode spaces\n\t\t\tpos++;\n\t\t} else {\n\t\t\treturn pos;\n\t\t}\n\t}\n};\n\n/*\nLook for a given string token. Returns null if not found, otherwise returns {type: \"token\", value:, start:, end:,}\n*/\nexports.parseTokenString = function(source,pos,token) {\n\tvar match = source.indexOf(token,pos) === pos;\n\tif(match) {\n\t\treturn {\n\t\t\ttype: \"token\",\n\t\t\tvalue: token,\n\t\t\tstart: pos,\n\t\t\tend: pos + token.length\n\t\t};\n\t}\n\treturn null;\n};\n\n/*\nLook for a token matching a regex. Returns null if not found, otherwise returns {type: \"regexp\", match:, start:, end:,}\n*/\nexports.parseTokenRegExp = function(source,pos,reToken) {\n\tvar node = {\n\t\ttype: \"regexp\",\n\t\tstart: pos\n\t};\n\treToken.lastIndex = pos;\n\tnode.match = reToken.exec(source);\n\tif(node.match && node.match.index === pos) {\n\t\tnode.end = pos + node.match[0].length;\n\t\treturn node;\n\t} else {\n\t\treturn null;\n\t}\n};\n\n/*\nLook for a string literal. Returns null if not found, otherwise returns {type: \"string\", value:, start:, end:,}\n*/\nexports.parseStringLiteral = function(source,pos) {\n\tvar node = {\n\t\ttype: \"string\",\n\t\tstart: pos\n\t};\n\tvar reString = /(?:\"\"\"([\\s\\S]*?)\"\"\"|\"([^\"]*)\")|(?:'([^']*)')/g;\n\treString.lastIndex = pos;\n\tvar match = reString.exec(source);\n\tif(match && match.index === pos) {\n\t\tnode.value = match[1] !== undefined ? match[1] :(\n\t\t\tmatch[2] !== undefined ? match[2] : match[3] \n\t\t\t\t\t);\n\t\tnode.end = pos + match[0].length;\n\t\treturn node;\n\t} else {\n\t\treturn null;\n\t}\n};\n\n/*\nLook for a macro invocation parameter. Returns null if not found, or {type: \"macro-parameter\", name:, value:, start:, end:}\n*/\nexports.parseMacroParameter = function(source,pos) {\n\tvar node = {\n\t\ttype: \"macro-parameter\",\n\t\tstart: pos\n\t};\n\t// Define our regexp\n\tvar reMacroParameter = /(?:([A-Za-z0-9\\-_]+)\\s*:)?(?:\\s*(?:\"\"\"([\\s\\S]*?)\"\"\"|\"([^\"]*)\"|'([^']*)'|\\[\\[([^\\]]*)\\]\\]|([^\\s>\"'=]+)))/g;\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Look for the parameter\n\tvar token = $tw.utils.parseTokenRegExp(source,pos,reMacroParameter);\n\tif(!token) {\n\t\treturn null;\n\t}\n\tpos = token.end;\n\t// Get the parameter details\n\tnode.value = token.match[2] !== undefined ? token.match[2] : (\n\t\t\t\t\ttoken.match[3] !== undefined ? token.match[3] : (\n\t\t\t\t\t\ttoken.match[4] !== undefined ? token.match[4] : (\n\t\t\t\t\t\t\ttoken.match[5] !== undefined ? token.match[5] : (\n\t\t\t\t\t\t\t\ttoken.match[6] !== undefined ? token.match[6] : (\n\t\t\t\t\t\t\t\t\t\"\"\n\t\t\t\t\t\t\t\t)\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t)\n\t\t\t\t\t)\n\t\t\t\t);\n\tif(token.match[1]) {\n\t\tnode.name = token.match[1];\n\t}\n\t// Update the end position\n\tnode.end = pos;\n\treturn node;\n};\n\n/*\nLook for a macro invocation. Returns null if not found, or {type: \"macrocall\", name:, parameters:, start:, end:}\n*/\nexports.parseMacroInvocation = function(source,pos) {\n\tvar node = {\n\t\ttype: \"macrocall\",\n\t\tstart: pos,\n\t\tparams: []\n\t};\n\t// Define our regexps\n\tvar reMacroName = /([^\\s>\"'=]+)/g;\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Look for a double less than sign\n\tvar token = $tw.utils.parseTokenString(source,pos,\"<<\");\n\tif(!token) {\n\t\treturn null;\n\t}\n\tpos = token.end;\n\t// Get the macro name\n\tvar name = $tw.utils.parseTokenRegExp(source,pos,reMacroName);\n\tif(!name) {\n\t\treturn null;\n\t}\n\tnode.name = name.match[1];\n\tpos = name.end;\n\t// Process parameters\n\tvar parameter = $tw.utils.parseMacroParameter(source,pos);\n\twhile(parameter) {\n\t\tnode.params.push(parameter);\n\t\tpos = parameter.end;\n\t\t// Get the next parameter\n\t\tparameter = $tw.utils.parseMacroParameter(source,pos);\n\t}\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Look for a double greater than sign\n\ttoken = $tw.utils.parseTokenString(source,pos,\">>\");\n\tif(!token) {\n\t\treturn null;\n\t}\n\tpos = token.end;\n\t// Update the end position\n\tnode.end = pos;\n\treturn node;\n};\n\n/*\nLook for an HTML attribute definition. Returns null if not found, otherwise returns {type: \"attribute\", name:, valueType: \"string|indirect|macro\", value:, start:, end:,}\n*/\nexports.parseAttribute = function(source,pos) {\n\tvar node = {\n\t\tstart: pos\n\t};\n\t// Define our regexps\n\tvar reAttributeName = /([^\\/\\s>\"'=]+)/g,\n\t\treUnquotedAttribute = /([^\\/\\s<>\"'=]+)/g,\n\t\treFilteredValue = /\\{\\{\\{(.+?)\\}\\}\\}/g,\n\t\treIndirectValue = /\\{\\{([^\\}]+)\\}\\}/g;\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Get the attribute name\n\tvar name = $tw.utils.parseTokenRegExp(source,pos,reAttributeName);\n\tif(!name) {\n\t\treturn null;\n\t}\n\tnode.name = name.match[1];\n\tpos = name.end;\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Look for an equals sign\n\tvar token = $tw.utils.parseTokenString(source,pos,\"=\");\n\tif(token) {\n\t\tpos = token.end;\n\t\t// Skip whitespace\n\t\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t\t// Look for a string literal\n\t\tvar stringLiteral = $tw.utils.parseStringLiteral(source,pos);\n\t\tif(stringLiteral) {\n\t\t\tpos = stringLiteral.end;\n\t\t\tnode.type = \"string\";\n\t\t\tnode.value = stringLiteral.value;\n\t\t} else {\n\t\t\t// Look for a filtered value\n\t\t\tvar filteredValue = $tw.utils.parseTokenRegExp(source,pos,reFilteredValue);\n\t\t\tif(filteredValue) {\n\t\t\t\tpos = filteredValue.end;\n\t\t\t\tnode.type = \"filtered\";\n\t\t\t\tnode.filter = filteredValue.match[1];\n\t\t\t} else {\n\t\t\t\t// Look for an indirect value\n\t\t\t\tvar indirectValue = $tw.utils.parseTokenRegExp(source,pos,reIndirectValue);\n\t\t\t\tif(indirectValue) {\n\t\t\t\t\tpos = indirectValue.end;\n\t\t\t\t\tnode.type = \"indirect\";\n\t\t\t\t\tnode.textReference = indirectValue.match[1];\n\t\t\t\t} else {\n\t\t\t\t\t// Look for a unquoted value\n\t\t\t\t\tvar unquotedValue = $tw.utils.parseTokenRegExp(source,pos,reUnquotedAttribute);\n\t\t\t\t\tif(unquotedValue) {\n\t\t\t\t\t\tpos = unquotedValue.end;\n\t\t\t\t\t\tnode.type = \"string\";\n\t\t\t\t\t\tnode.value = unquotedValue.match[1];\n\t\t\t\t\t} else {\n\t\t\t\t\t\t// Look for a macro invocation value\n\t\t\t\t\t\tvar macroInvocation = $tw.utils.parseMacroInvocation(source,pos);\n\t\t\t\t\t\tif(macroInvocation) {\n\t\t\t\t\t\t\tpos = macroInvocation.end;\n\t\t\t\t\t\t\tnode.type = \"macro\";\n\t\t\t\t\t\t\tnode.value = macroInvocation;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tnode.type = \"string\";\n\t\t\t\t\t\t\tnode.value = \"true\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t} else {\n\t\tnode.type = \"string\";\n\t\tnode.value = \"true\";\n\t}\n\t// Update the end position\n\tnode.end = pos;\n\treturn node;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "utils"
        },
        "$:/core/modules/parsers/pdfparser.js": {
            "title": "$:/core/modules/parsers/pdfparser.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/pdfparser.js\ntype: application/javascript\nmodule-type: parser\n\nThe PDF parser embeds a PDF viewer\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar ImageParser = function(type,text,options) {\n\tvar element = {\n\t\t\ttype: \"element\",\n\t\t\ttag: \"embed\",\n\t\t\tattributes: {}\n\t\t},\n\t\tsrc;\n\tif(options._canonical_uri) {\n\t\telement.attributes.src = {type: \"string\", value: options._canonical_uri};\n\t} else if(text) {\n\t\telement.attributes.src = {type: \"string\", value: \"data:application/pdf;base64,\" + text};\n\t}\n\tthis.tree = [element];\n};\n\nexports[\"application/pdf\"] = ImageParser;\n\n})();\n\n",
            "type": "application/javascript",
            "module-type": "parser"
        },
        "$:/core/modules/parsers/textparser.js": {
            "title": "$:/core/modules/parsers/textparser.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/textparser.js\ntype: application/javascript\nmodule-type: parser\n\nThe plain text parser processes blocks of source text into a degenerate parse tree consisting of a single text node\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar TextParser = function(type,text,options) {\n\tthis.tree = [{\n\t\ttype: \"codeblock\",\n\t\tattributes: {\n\t\t\tcode: {type: \"string\", value: text},\n\t\t\tlanguage: {type: \"string\", value: type}\n\t\t}\n\t}];\n};\n\nexports[\"text/plain\"] = TextParser;\nexports[\"text/x-tiddlywiki\"] = TextParser;\nexports[\"application/javascript\"] = TextParser;\nexports[\"application/json\"] = TextParser;\nexports[\"text/css\"] = TextParser;\nexports[\"application/x-tiddler-dictionary\"] = TextParser;\n\n})();\n\n",
            "type": "application/javascript",
            "module-type": "parser"
        },
        "$:/core/modules/parsers/videoparser.js": {
            "title": "$:/core/modules/parsers/videoparser.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/videoparser.js\ntype: application/javascript\nmodule-type: parser\n\nThe video parser parses a video tiddler into an embeddable HTML element\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar VideoParser = function(type,text,options) {\n\tvar element = {\n\t\t\ttype: \"element\",\n\t\t\ttag: \"video\",\n\t\t\tattributes: {\n\t\t\t\tcontrols: {type: \"string\", value: \"controls\"}\n\t\t\t}\n\t\t},\n\t\tsrc;\n\tif(options._canonical_uri) {\n\t\telement.attributes.src = {type: \"string\", value: options._canonical_uri};\n\t} else if(text) {\n\t\telement.attributes.src = {type: \"string\", value: \"data:\" + type + \";base64,\" + text};\n\t}\n\tthis.tree = [element];\n};\n\nexports[\"video/mp4\"] = VideoParser;\nexports[\"video/quicktime\"] = VideoParser;\n\n})();\n\n",
            "type": "application/javascript",
            "module-type": "parser"
        },
        "$:/core/modules/parsers/wikiparser/rules/codeblock.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/codeblock.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/codeblock.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text rule for code blocks. For example:\n\n```\n\t```\n\tThis text will not be //wikified//\n\t```\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"codeblock\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match and get language if defined\n\tthis.matchRegExp = /```([\\w-]*)\\r?\\n/mg;\n};\n\nexports.parse = function() {\n\tvar reEnd = /(\\r?\\n```$)/mg;\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\n\t// Look for the end of the block\n\treEnd.lastIndex = this.parser.pos;\n\tvar match = reEnd.exec(this.parser.source),\n\t\ttext;\n\t// Process the block\n\tif(match) {\n\t\ttext = this.parser.source.substring(this.parser.pos,match.index);\n\t\tthis.parser.pos = match.index + match[0].length;\n\t} else {\n\t\ttext = this.parser.source.substr(this.parser.pos);\n\t\tthis.parser.pos = this.parser.sourceLength;\n\t}\n\t// Return the $codeblock widget\n\treturn [{\n\t\t\ttype: \"codeblock\",\n\t\t\tattributes: {\n\t\t\t\t\tcode: {type: \"string\", value: text},\n\t\t\t\t\tlanguage: {type: \"string\", value: this.match[1]}\n\t\t\t}\n\t}];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/codeinline.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/codeinline.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/codeinline.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for code runs. For example:\n\n```\n\tThis is a `code run`.\n\tThis is another ``code run``\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"codeinline\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /(``?)/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\tvar reEnd = new RegExp(this.match[1], \"mg\");\n\t// Look for the end marker\n\treEnd.lastIndex = this.parser.pos;\n\tvar match = reEnd.exec(this.parser.source),\n\t\ttext;\n\t// Process the text\n\tif(match) {\n\t\ttext = this.parser.source.substring(this.parser.pos,match.index);\n\t\tthis.parser.pos = match.index + match[0].length;\n\t} else {\n\t\ttext = this.parser.source.substr(this.parser.pos);\n\t\tthis.parser.pos = this.parser.sourceLength;\n\t}\n\treturn [{\n\t\ttype: \"element\",\n\t\ttag: \"code\",\n\t\tchildren: [{\n\t\t\ttype: \"text\",\n\t\t\ttext: text\n\t\t}]\n\t}];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/commentblock.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/commentblock.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/commentblock.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text block rule for HTML comments. For example:\n\n```\n<!-- This is a comment -->\n```\n\nNote that the syntax for comments is simplified to an opening \"<!--\" sequence and a closing \"-->\" sequence -- HTML itself implements a more complex format (see http://ostermiller.org/findhtmlcomment.html)\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"commentblock\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\tthis.matchRegExp = /<!--/mg;\n\tthis.endMatchRegExp = /-->/mg;\n};\n\nexports.findNextMatch = function(startPos) {\n\tthis.matchRegExp.lastIndex = startPos;\n\tthis.match = this.matchRegExp.exec(this.parser.source);\n\tif(this.match) {\n\t\tthis.endMatchRegExp.lastIndex = startPos + this.match[0].length;\n\t\tthis.endMatch = this.endMatchRegExp.exec(this.parser.source);\n\t\tif(this.endMatch) {\n\t\t\treturn this.match.index;\n\t\t}\n\t}\n\treturn undefined;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.endMatchRegExp.lastIndex;\n\t// Don't return any elements\n\treturn [];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/commentinline.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/commentinline.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/commentinline.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for HTML comments. For example:\n\n```\n<!-- This is a comment -->\n```\n\nNote that the syntax for comments is simplified to an opening \"<!--\" sequence and a closing \"-->\" sequence -- HTML itself implements a more complex format (see http://ostermiller.org/findhtmlcomment.html)\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"commentinline\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\tthis.matchRegExp = /<!--/mg;\n\tthis.endMatchRegExp = /-->/mg;\n};\n\nexports.findNextMatch = function(startPos) {\n\tthis.matchRegExp.lastIndex = startPos;\n\tthis.match = this.matchRegExp.exec(this.parser.source);\n\tif(this.match) {\n\t\tthis.endMatchRegExp.lastIndex = startPos + this.match[0].length;\n\t\tthis.endMatch = this.endMatchRegExp.exec(this.parser.source);\n\t\tif(this.endMatch) {\n\t\t\treturn this.match.index;\n\t\t}\n\t}\n\treturn undefined;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.endMatchRegExp.lastIndex;\n\t// Don't return any elements\n\treturn [];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/dash.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/dash.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/dash.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for dashes. For example:\n\n```\nThis is an en-dash: --\n\nThis is an em-dash: ---\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"dash\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /-{2,3}(?!-)/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\tvar dash = this.match[0].length === 2 ? \"&ndash;\" : \"&mdash;\";\n\treturn [{\n\t\ttype: \"entity\",\n\t\tentity: dash\n\t}];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/emphasis/bold.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/emphasis/bold.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/emphasis/bold.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for emphasis - bold. For example:\n\n```\n\tThis is ''bold'' text\n```\n\nThis wikiparser can be modified using the rules eg:\n\n```\n\\rules except bold \n\\rules only bold \n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"bold\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /''/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\n\t// Parse the run including the terminator\n\tvar tree = this.parser.parseInlineRun(/''/mg,{eatTerminator: true});\n\n\t// Return the classed span\n\treturn [{\n\t\ttype: \"element\",\n\t\ttag: \"strong\",\n\t\tchildren: tree\n\t}];\n};\n\n})();",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/emphasis/italic.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/emphasis/italic.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/emphasis/italic.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for emphasis - italic. For example:\n\n```\n\tThis is //italic// text\n```\n\nThis wikiparser can be modified using the rules eg:\n\n```\n\\rules except italic\n\\rules only italic\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"italic\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /\\/\\//mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\n\t// Parse the run including the terminator\n\tvar tree = this.parser.parseInlineRun(/\\/\\//mg,{eatTerminator: true});\n\n\t// Return the classed span\n\treturn [{\n\t\ttype: \"element\",\n\t\ttag: \"em\",\n\t\tchildren: tree\n\t}];\n};\n\n})();",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/emphasis/strikethrough.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/emphasis/strikethrough.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/emphasis/strikethrough.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for emphasis - strikethrough. For example:\n\n```\n\tThis is ~~strikethrough~~ text\n```\n\nThis wikiparser can be modified using the rules eg:\n\n```\n\\rules except strikethrough \n\\rules only strikethrough \n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"strikethrough\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /~~/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\n\t// Parse the run including the terminator\n\tvar tree = this.parser.parseInlineRun(/~~/mg,{eatTerminator: true});\n\n\t// Return the classed span\n\treturn [{\n\t\ttype: \"element\",\n\t\ttag: \"strike\",\n\t\tchildren: tree\n\t}];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/emphasis/subscript.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/emphasis/subscript.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/emphasis/subscript.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for emphasis - subscript. For example:\n\n```\n\tThis is ,,subscript,, text\n```\n\nThis wikiparser can be modified using the rules eg:\n\n```\n\\rules except subscript \n\\rules only subscript \n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"subscript\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /,,/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\n\t// Parse the run including the terminator\n\tvar tree = this.parser.parseInlineRun(/,,/mg,{eatTerminator: true});\n\n\t// Return the classed span\n\treturn [{\n\t\ttype: \"element\",\n\t\ttag: \"sub\",\n\t\tchildren: tree\n\t}];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/emphasis/superscript.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/emphasis/superscript.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/emphasis/superscript.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for emphasis - superscript. For example:\n\n```\n\tThis is ^^superscript^^ text\n```\n\nThis wikiparser can be modified using the rules eg:\n\n```\n\\rules except superscript \n\\rules only superscript \n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"superscript\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /\\^\\^/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\n\t// Parse the run including the terminator\n\tvar tree = this.parser.parseInlineRun(/\\^\\^/mg,{eatTerminator: true});\n\n\t// Return the classed span\n\treturn [{\n\t\ttype: \"element\",\n\t\ttag: \"sup\",\n\t\tchildren: tree\n\t}];\n};\n\n})();",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/emphasis/underscore.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/emphasis/underscore.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/emphasis/underscore.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for emphasis - underscore. For example:\n\n```\n\tThis is __underscore__ text\n```\n\nThis wikiparser can be modified using the rules eg:\n\n```\n\\rules except underscore \n\\rules only underscore\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"underscore\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /__/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\n\t// Parse the run including the terminator\n\tvar tree = this.parser.parseInlineRun(/__/mg,{eatTerminator: true});\n\n\t// Return the classed span\n\treturn [{\n\t\ttype: \"element\",\n\t\ttag: \"u\",\n\t\tchildren: tree\n\t}];\n};\n\n})();",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/entity.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/entity.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/entity.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for HTML entities. For example:\n\n```\n\tThis is a copyright symbol: &copy;\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"entity\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /(&#?[a-zA-Z0-9]{2,8};)/mg;\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\t// Get all the details of the match\n\tvar entityString = this.match[1];\n\t// Move past the macro call\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Return the entity\n\treturn [{type: \"entity\", entity: this.match[0]}];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/extlink.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/extlink.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/extlink.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for external links. For example:\n\n```\nAn external link: https://www.tiddlywiki.com/\n\nA suppressed external link: ~http://www.tiddlyspace.com/\n```\n\nExternal links can be suppressed by preceding them with `~`.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"extlink\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /~?(?:file|http|https|mailto|ftp|irc|news|data|skype):[^\\s<>{}\\[\\]`|\"\\\\^]+(?:\\/|\\b)/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Create the link unless it is suppressed\n\tif(this.match[0].substr(0,1) === \"~\") {\n\t\treturn [{type: \"text\", text: this.match[0].substr(1)}];\n\t} else {\n\t\treturn [{\n\t\t\ttype: \"element\",\n\t\t\ttag: \"a\",\n\t\t\tattributes: {\n\t\t\t\thref: {type: \"string\", value: this.match[0]},\n\t\t\t\t\"class\": {type: \"string\", value: \"tc-tiddlylink-external\"},\n\t\t\t\ttarget: {type: \"string\", value: \"_blank\"},\n\t\t\t\trel: {type: \"string\", value: \"noopener noreferrer\"}\n\t\t\t},\n\t\t\tchildren: [{\n\t\t\t\ttype: \"text\", text: this.match[0]\n\t\t\t}]\n\t\t}];\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/filteredtranscludeblock.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/filteredtranscludeblock.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/filteredtranscludeblock.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text rule for block-level filtered transclusion. For example:\n\n```\n{{{ [tag[docs]] }}}\n{{{ [tag[docs]] |tooltip}}}\n{{{ [tag[docs]] ||TemplateTitle}}}\n{{{ [tag[docs]] |tooltip||TemplateTitle}}}\n{{{ [tag[docs]] }}width:40;height:50;}.class.class\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"filteredtranscludeblock\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /\\{\\{\\{([^\\|]+?)(?:\\|([^\\|\\{\\}]+))?(?:\\|\\|([^\\|\\{\\}]+))?\\}\\}([^\\}]*)\\}(?:\\.(\\S+))?(?:\\r?\\n|$)/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Get the match details\n\tvar filter = this.match[1],\n\t\ttooltip = this.match[2],\n\t\ttemplate = $tw.utils.trim(this.match[3]),\n\t\tstyle = this.match[4],\n\t\tclasses = this.match[5];\n\t// Return the list widget\n\tvar node = {\n\t\ttype: \"list\",\n\t\tattributes: {\n\t\t\tfilter: {type: \"string\", value: filter}\n\t\t},\n\t\tisBlock: true\n\t};\n\tif(tooltip) {\n\t\tnode.attributes.tooltip = {type: \"string\", value: tooltip};\n\t}\n\tif(template) {\n\t\tnode.attributes.template = {type: \"string\", value: template};\n\t}\n\tif(style) {\n\t\tnode.attributes.style = {type: \"string\", value: style};\n\t}\n\tif(classes) {\n\t\tnode.attributes.itemClass = {type: \"string\", value: classes.split(\".\").join(\" \")};\n\t}\n\treturn [node];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/filteredtranscludeinline.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/filteredtranscludeinline.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/filteredtranscludeinline.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text rule for inline filtered transclusion. For example:\n\n```\n{{{ [tag[docs]] }}}\n{{{ [tag[docs]] |tooltip}}}\n{{{ [tag[docs]] ||TemplateTitle}}}\n{{{ [tag[docs]] |tooltip||TemplateTitle}}}\n{{{ [tag[docs]] }}width:40;height:50;}.class.class\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"filteredtranscludeinline\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /\\{\\{\\{([^\\|]+?)(?:\\|([^\\|\\{\\}]+))?(?:\\|\\|([^\\|\\{\\}]+))?\\}\\}([^\\}]*)\\}(?:\\.(\\S+))?/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Get the match details\n\tvar filter = this.match[1],\n\t\ttooltip = this.match[2],\n\t\ttemplate = $tw.utils.trim(this.match[3]),\n\t\tstyle = this.match[4],\n\t\tclasses = this.match[5];\n\t// Return the list widget\n\tvar node = {\n\t\ttype: \"list\",\n\t\tattributes: {\n\t\t\tfilter: {type: \"string\", value: filter}\n\t\t}\n\t};\n\tif(tooltip) {\n\t\tnode.attributes.tooltip = {type: \"string\", value: tooltip};\n\t}\n\tif(template) {\n\t\tnode.attributes.template = {type: \"string\", value: template};\n\t}\n\tif(style) {\n\t\tnode.attributes.style = {type: \"string\", value: style};\n\t}\n\tif(classes) {\n\t\tnode.attributes.itemClass = {type: \"string\", value: classes.split(\".\").join(\" \")};\n\t}\n\treturn [node];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/hardlinebreaks.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/hardlinebreaks.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/hardlinebreaks.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for marking areas with hard line breaks. For example:\n\n```\n\"\"\"\nThis is some text\nThat is set like\nIt is a Poem\nWhen it is\nClearly\nNot\n\"\"\"\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"hardlinebreaks\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /\"\"\"(?:\\r?\\n)?/mg;\n};\n\nexports.parse = function() {\n\tvar reEnd = /(\"\"\")|(\\r?\\n)/mg,\n\t\ttree = [],\n\t\tmatch;\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\tdo {\n\t\t// Parse the run up to the terminator\n\t\ttree.push.apply(tree,this.parser.parseInlineRun(reEnd,{eatTerminator: false}));\n\t\t// Redo the terminator match\n\t\treEnd.lastIndex = this.parser.pos;\n\t\tmatch = reEnd.exec(this.parser.source);\n\t\tif(match) {\n\t\t\tthis.parser.pos = reEnd.lastIndex;\n\t\t\t// Add a line break if the terminator was a line break\n\t\t\tif(match[2]) {\n\t\t\t\ttree.push({type: \"element\", tag: \"br\"});\n\t\t\t}\n\t\t}\n\t} while(match && !match[1]);\n\t// Return the nodes\n\treturn tree;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/heading.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/heading.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/heading.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text block rule for headings\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"heading\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /(!{1,6})/mg;\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\t// Get all the details of the match\n\tvar headingLevel = this.match[1].length;\n\t// Move past the !s\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Parse any classes, whitespace and then the heading itself\n\tvar classes = this.parser.parseClasses();\n\tthis.parser.skipWhitespace({treatNewlinesAsNonWhitespace: true});\n\tvar tree = this.parser.parseInlineRun(/(\\r?\\n)/mg);\n\t// Return the heading\n\treturn [{\n\t\ttype: \"element\",\n\t\ttag: \"h\" + headingLevel, \n\t\tattributes: {\n\t\t\t\"class\": {type: \"string\", value: classes.join(\" \")}\n\t\t},\n\t\tchildren: tree\n\t}];\n};\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/horizrule.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/horizrule.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/horizrule.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text block rule for rules. For example:\n\n```\n---\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"horizrule\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /-{3,}\\r?(?:\\n|$)/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\treturn [{type: \"element\", tag: \"hr\"}];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/html.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/html.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/html.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki rule for HTML elements and widgets. For example:\n\n{{{\n<aside>\nThis is an HTML5 aside element\n</aside>\n\n<$slider target=\"MyTiddler\">\nThis is a widget invocation\n</$slider>\n\n}}}\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"html\";\nexports.types = {inline: true, block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n};\n\nexports.findNextMatch = function(startPos) {\n\t// Find the next tag\n\tthis.nextTag = this.findNextTag(this.parser.source,startPos,{\n\t\trequireLineBreak: this.is.block\n\t});\n\treturn this.nextTag ? this.nextTag.start : undefined;\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\t// Retrieve the most recent match so that recursive calls don't overwrite it\n\tvar tag = this.nextTag;\n\tthis.nextTag = null;\n\t// Advance the parser position to past the tag\n\tthis.parser.pos = tag.end;\n\t// Check for an immediately following double linebreak\n\tvar hasLineBreak = !tag.isSelfClosing && !!$tw.utils.parseTokenRegExp(this.parser.source,this.parser.pos,/([^\\S\\n\\r]*\\r?\\n(?:[^\\S\\n\\r]*\\r?\\n|$))/g);\n\t// Set whether we're in block mode\n\ttag.isBlock = this.is.block || hasLineBreak;\n\t// Parse the body if we need to\n\tif(!tag.isSelfClosing && $tw.config.htmlVoidElements.indexOf(tag.tag) === -1) {\n\t\t\tvar reEndString = \"</\" + $tw.utils.escapeRegExp(tag.tag) + \">\",\n\t\t\t\treEnd = new RegExp(\"(\" + reEndString + \")\",\"mg\");\n\t\tif(hasLineBreak) {\n\t\t\ttag.children = this.parser.parseBlocks(reEndString);\n\t\t} else {\n\t\t\ttag.children = this.parser.parseInlineRun(reEnd);\n\t\t}\n\t\treEnd.lastIndex = this.parser.pos;\n\t\tvar endMatch = reEnd.exec(this.parser.source);\n\t\tif(endMatch && endMatch.index === this.parser.pos) {\n\t\t\tthis.parser.pos = endMatch.index + endMatch[0].length;\n\t\t}\n\t}\n\t// Return the tag\n\treturn [tag];\n};\n\n/*\nLook for an HTML tag. Returns null if not found, otherwise returns {type: \"element\", name:, attributes: [], isSelfClosing:, start:, end:,}\n*/\nexports.parseTag = function(source,pos,options) {\n\toptions = options || {};\n\tvar token,\n\t\tnode = {\n\t\t\ttype: \"element\",\n\t\t\tstart: pos,\n\t\t\tattributes: {}\n\t\t};\n\t// Define our regexps\n\tvar reTagName = /([a-zA-Z0-9\\-\\$]+)/g;\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Look for a less than sign\n\ttoken = $tw.utils.parseTokenString(source,pos,\"<\");\n\tif(!token) {\n\t\treturn null;\n\t}\n\tpos = token.end;\n\t// Get the tag name\n\ttoken = $tw.utils.parseTokenRegExp(source,pos,reTagName);\n\tif(!token) {\n\t\treturn null;\n\t}\n\tnode.tag = token.match[1];\n\tif(node.tag.slice(1).indexOf(\"$\") !== -1) {\n\t\treturn null;\n\t}\n\tif(node.tag.charAt(0) === \"$\") {\n\t\tnode.type = node.tag.substr(1);\n\t}\n\tpos = token.end;\n\t// Check that the tag is terminated by a space, / or >\n\tif(!$tw.utils.parseWhiteSpace(source,pos) && !(source.charAt(pos) === \"/\") && !(source.charAt(pos) === \">\") ) {\n\t\treturn null;\n\t}\n\t// Process attributes\n\tvar attribute = $tw.utils.parseAttribute(source,pos);\n\twhile(attribute) {\n\t\tnode.attributes[attribute.name] = attribute;\n\t\tpos = attribute.end;\n\t\t// Get the next attribute\n\t\tattribute = $tw.utils.parseAttribute(source,pos);\n\t}\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Look for a closing slash\n\ttoken = $tw.utils.parseTokenString(source,pos,\"/\");\n\tif(token) {\n\t\tpos = token.end;\n\t\tnode.isSelfClosing = true;\n\t}\n\t// Look for a greater than sign\n\ttoken = $tw.utils.parseTokenString(source,pos,\">\");\n\tif(!token) {\n\t\treturn null;\n\t}\n\tpos = token.end;\n\t// Check for a required line break\n\tif(options.requireLineBreak) {\n\t\ttoken = $tw.utils.parseTokenRegExp(source,pos,/([^\\S\\n\\r]*\\r?\\n(?:[^\\S\\n\\r]*\\r?\\n|$))/g);\n\t\tif(!token) {\n\t\t\treturn null;\n\t\t}\n\t}\n\t// Update the end position\n\tnode.end = pos;\n\treturn node;\n};\n\nexports.findNextTag = function(source,pos,options) {\n\t// A regexp for finding candidate HTML tags\n\tvar reLookahead = /<([a-zA-Z\\-\\$]+)/g;\n\t// Find the next candidate\n\treLookahead.lastIndex = pos;\n\tvar match = reLookahead.exec(source);\n\twhile(match) {\n\t\t// Try to parse the candidate as a tag\n\t\tvar tag = this.parseTag(source,match.index,options);\n\t\t// Return success\n\t\tif(tag && this.isLegalTag(tag)) {\n\t\t\treturn tag;\n\t\t}\n\t\t// Look for the next match\n\t\treLookahead.lastIndex = match.index + 1;\n\t\tmatch = reLookahead.exec(source);\n\t}\n\t// Failed\n\treturn null;\n};\n\nexports.isLegalTag = function(tag) {\n\t// Widgets are always OK\n\tif(tag.type !== \"element\") {\n\t\treturn true;\n\t// If it's an HTML tag that starts with a dash then it's not legal\n\t} else if(tag.tag.charAt(0) === \"-\") {\n\t\treturn false;\n\t} else {\n\t\t// Otherwise it's OK\n\t\treturn true;\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/image.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/image.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/image.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for embedding images. For example:\n\n```\n[img[https://tiddlywiki.com/fractalveg.jpg]]\n[img width=23 height=24 [https://tiddlywiki.com/fractalveg.jpg]]\n[img width={{!!width}} height={{!!height}} [https://tiddlywiki.com/fractalveg.jpg]]\n[img[Description of image|https://tiddlywiki.com/fractalveg.jpg]]\n[img[TiddlerTitle]]\n[img[Description of image|TiddlerTitle]]\n```\n\nGenerates the `<$image>` widget.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"image\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n};\n\nexports.findNextMatch = function(startPos) {\n\t// Find the next tag\n\tthis.nextImage = this.findNextImage(this.parser.source,startPos);\n\treturn this.nextImage ? this.nextImage.start : undefined;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.nextImage.end;\n\tvar node = {\n\t\ttype: \"image\",\n\t\tattributes: this.nextImage.attributes\n\t};\n\treturn [node];\n};\n\n/*\nFind the next image from the current position\n*/\nexports.findNextImage = function(source,pos) {\n\t// A regexp for finding candidate HTML tags\n\tvar reLookahead = /(\\[img)/g;\n\t// Find the next candidate\n\treLookahead.lastIndex = pos;\n\tvar match = reLookahead.exec(source);\n\twhile(match) {\n\t\t// Try to parse the candidate as a tag\n\t\tvar tag = this.parseImage(source,match.index);\n\t\t// Return success\n\t\tif(tag) {\n\t\t\treturn tag;\n\t\t}\n\t\t// Look for the next match\n\t\treLookahead.lastIndex = match.index + 1;\n\t\tmatch = reLookahead.exec(source);\n\t}\n\t// Failed\n\treturn null;\n};\n\n/*\nLook for an image at the specified position. Returns null if not found, otherwise returns {type: \"image\", attributes: [], isSelfClosing:, start:, end:,}\n*/\nexports.parseImage = function(source,pos) {\n\tvar token,\n\t\tnode = {\n\t\t\ttype: \"image\",\n\t\t\tstart: pos,\n\t\t\tattributes: {}\n\t\t};\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Look for the `[img`\n\ttoken = $tw.utils.parseTokenString(source,pos,\"[img\");\n\tif(!token) {\n\t\treturn null;\n\t}\n\tpos = token.end;\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Process attributes\n\tif(source.charAt(pos) !== \"[\") {\n\t\tvar attribute = $tw.utils.parseAttribute(source,pos);\n\t\twhile(attribute) {\n\t\t\tnode.attributes[attribute.name] = attribute;\n\t\t\tpos = attribute.end;\n\t\t\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t\t\tif(source.charAt(pos) !== \"[\") {\n\t\t\t\t// Get the next attribute\n\t\t\t\tattribute = $tw.utils.parseAttribute(source,pos);\n\t\t\t} else {\n\t\t\t\tattribute = null;\n\t\t\t}\n\t\t}\n\t}\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Look for the `[` after the attributes\n\ttoken = $tw.utils.parseTokenString(source,pos,\"[\");\n\tif(!token) {\n\t\treturn null;\n\t}\n\tpos = token.end;\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Get the source up to the terminating `]]`\n\ttoken = $tw.utils.parseTokenRegExp(source,pos,/(?:([^|\\]]*?)\\|)?([^\\]]+?)\\]\\]/g);\n\tif(!token) {\n\t\treturn null;\n\t}\n\tpos = token.end;\n\tif(token.match[1]) {\n\t\tnode.attributes.tooltip = {type: \"string\", value: token.match[1].trim()};\n\t}\n\tnode.attributes.source = {type: \"string\", value: (token.match[2] || \"\").trim()};\n\t// Update the end position\n\tnode.end = pos;\n\treturn node;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/import.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/import.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/import.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki pragma rule for importing variable definitions\n\n```\n\\import [[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"import\";\nexports.types = {pragma: true};\n\n/*\nInstantiate parse rule\n*/\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /^\\\\import[^\\S\\n]/mg;\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\tvar self = this;\n\t// Move past the pragma invocation\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Parse the filter terminated by a line break\n\tvar reMatch = /(.*)(\\r?\\n)|$/mg;\n\treMatch.lastIndex = this.parser.pos;\n\tvar match = reMatch.exec(this.parser.source);\n\tthis.parser.pos = reMatch.lastIndex;\n\t// Parse tree nodes to return\n\treturn [{\n\t\ttype: \"importvariables\",\n\t\tattributes: {\n\t\t\tfilter: {type: \"string\", value: match[1]}\n\t\t},\n\t\tchildren: []\n\t}];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/list.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/list.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/list.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text block rule for lists. For example:\n\n```\n* This is an unordered list\n* It has two items\n\n# This is a numbered list\n## With a subitem\n# And a third item\n\n; This is a term that is being defined\n: This is the definition of that term\n```\n\nNote that lists can be nested arbitrarily:\n\n```\n#** One\n#* Two\n#** Three\n#**** Four\n#**# Five\n#**## Six\n## Seven\n### Eight\n## Nine\n```\n\nA CSS class can be applied to a list item as follows:\n\n```\n* List item one\n*.active List item two has the class `active`\n* List item three\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"list\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /([\\*#;:>]+)/mg;\n};\n\nvar listTypes = {\n\t\"*\": {listTag: \"ul\", itemTag: \"li\"},\n\t\"#\": {listTag: \"ol\", itemTag: \"li\"},\n\t\";\": {listTag: \"dl\", itemTag: \"dt\"},\n\t\":\": {listTag: \"dl\", itemTag: \"dd\"},\n\t\">\": {listTag: \"blockquote\", itemTag: \"p\"}\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\t// Array of parse tree nodes for the previous row of the list\n\tvar listStack = [];\n\t// Cycle through the items in the list\n\twhile(true) {\n\t\t// Match the list marker\n\t\tvar reMatch = /([\\*#;:>]+)/mg;\n\t\treMatch.lastIndex = this.parser.pos;\n\t\tvar match = reMatch.exec(this.parser.source);\n\t\tif(!match || match.index !== this.parser.pos) {\n\t\t\tbreak;\n\t\t}\n\t\t// Check whether the list type of the top level matches\n\t\tvar listInfo = listTypes[match[0].charAt(0)];\n\t\tif(listStack.length > 0 && listStack[0].tag !== listInfo.listTag) {\n\t\t\tbreak;\n\t\t}\n\t\t// Move past the list marker\n\t\tthis.parser.pos = match.index + match[0].length;\n\t\t// Walk through the list markers for the current row\n\t\tfor(var t=0; t<match[0].length; t++) {\n\t\t\tlistInfo = listTypes[match[0].charAt(t)];\n\t\t\t// Remove any stacked up element if we can't re-use it because the list type doesn't match\n\t\t\tif(listStack.length > t && listStack[t].tag !== listInfo.listTag) {\n\t\t\t\tlistStack.splice(t,listStack.length - t);\n\t\t\t}\n\t\t\t// Construct the list element or reuse the previous one at this level\n\t\t\tif(listStack.length <= t) {\n\t\t\t\tvar listElement = {type: \"element\", tag: listInfo.listTag, children: [\n\t\t\t\t\t{type: \"element\", tag: listInfo.itemTag, children: []}\n\t\t\t\t]};\n\t\t\t\t// Link this list element into the last child item of the parent list item\n\t\t\t\tif(t) {\n\t\t\t\t\tvar prevListItem = listStack[t-1].children[listStack[t-1].children.length-1];\n\t\t\t\t\tprevListItem.children.push(listElement);\n\t\t\t\t}\n\t\t\t\t// Save this element in the stack\n\t\t\t\tlistStack[t] = listElement;\n\t\t\t} else if(t === (match[0].length - 1)) {\n\t\t\t\tlistStack[t].children.push({type: \"element\", tag: listInfo.itemTag, children: []});\n\t\t\t}\n\t\t}\n\t\tif(listStack.length > match[0].length) {\n\t\t\tlistStack.splice(match[0].length,listStack.length - match[0].length);\n\t\t}\n\t\t// Process the body of the list item into the last list item\n\t\tvar lastListChildren = listStack[listStack.length-1].children,\n\t\t\tlastListItem = lastListChildren[lastListChildren.length-1],\n\t\t\tclasses = this.parser.parseClasses();\n\t\tthis.parser.skipWhitespace({treatNewlinesAsNonWhitespace: true});\n\t\tvar tree = this.parser.parseInlineRun(/(\\r?\\n)/mg);\n\t\tlastListItem.children.push.apply(lastListItem.children,tree);\n\t\tif(classes.length > 0) {\n\t\t\t$tw.utils.addClassToParseTreeNode(lastListItem,classes.join(\" \"));\n\t\t}\n\t\t// Consume any whitespace following the list item\n\t\tthis.parser.skipWhitespace();\n\t}\n\t// Return the root element of the list\n\treturn [listStack[0]];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/macrocallblock.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/macrocallblock.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/macrocallblock.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki rule for block macro calls\n\n```\n<<name value value2>>\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"macrocallblock\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /<<([^>\\s]+)(?:\\s*)((?:[^>]|(?:>(?!>)))*?)>>(?:\\r?\\n|$)/mg;\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\t// Get all the details of the match\n\tvar macroName = this.match[1],\n\t\tparamString = this.match[2];\n\t// Move past the macro call\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\tvar params = [],\n\t\treParam = /\\s*(?:([A-Za-z0-9\\-_]+)\\s*:)?(?:\\s*(?:\"\"\"([\\s\\S]*?)\"\"\"|\"([^\"]*)\"|'([^']*)'|\\[\\[([^\\]]*)\\]\\]|([^\"'\\s]+)))/mg,\n\t\tparamMatch = reParam.exec(paramString);\n\twhile(paramMatch) {\n\t\t// Process this parameter\n\t\tvar paramInfo = {\n\t\t\tvalue: paramMatch[2] || paramMatch[3] || paramMatch[4] || paramMatch[5] || paramMatch[6]\n\t\t};\n\t\tif(paramMatch[1]) {\n\t\t\tparamInfo.name = paramMatch[1];\n\t\t}\n\t\tparams.push(paramInfo);\n\t\t// Find the next match\n\t\tparamMatch = reParam.exec(paramString);\n\t}\n\treturn [{\n\t\ttype: \"macrocall\",\n\t\tname: macroName,\n\t\tparams: params,\n\t\tisBlock: true\n\t}];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/macrocallinline.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/macrocallinline.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/macrocallinline.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki rule for macro calls\n\n```\n<<name value value2>>\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"macrocallinline\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /<<([^\\s>]+)\\s*([\\s\\S]*?)>>/mg;\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\t// Get all the details of the match\n\tvar macroName = this.match[1],\n\t\tparamString = this.match[2];\n\t// Move past the macro call\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\tvar params = [],\n\t\treParam = /\\s*(?:([A-Za-z0-9\\-_]+)\\s*:)?(?:\\s*(?:\"\"\"([\\s\\S]*?)\"\"\"|\"([^\"]*)\"|'([^']*)'|\\[\\[([^\\]]*)\\]\\]|([^\"'\\s]+)))/mg,\n\t\tparamMatch = reParam.exec(paramString);\n\twhile(paramMatch) {\n\t\t// Process this parameter\n\t\tvar paramInfo = {\n\t\t\tvalue: paramMatch[2] || paramMatch[3] || paramMatch[4] || paramMatch[5]|| paramMatch[6]\n\t\t};\n\t\tif(paramMatch[1]) {\n\t\t\tparamInfo.name = paramMatch[1];\n\t\t}\n\t\tparams.push(paramInfo);\n\t\t// Find the next match\n\t\tparamMatch = reParam.exec(paramString);\n\t}\n\treturn [{\n\t\ttype: \"macrocall\",\n\t\tname: macroName,\n\t\tparams: params\n\t}];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/macrodef.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/macrodef.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/macrodef.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki pragma rule for macro definitions\n\n```\n\\define name(param:defaultvalue,param2:defaultvalue)\ndefinition text, including $param$ markers\n\\end\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"macrodef\";\nexports.types = {pragma: true};\n\n/*\nInstantiate parse rule\n*/\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /^\\\\define\\s+([^(\\s]+)\\(\\s*([^)]*)\\)(\\s*\\r?\\n)?/mg;\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\t// Move past the macro name and parameters\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Parse the parameters\n\tvar paramString = this.match[2],\n\t\tparams = [];\n\tif(paramString !== \"\") {\n\t\tvar reParam = /\\s*([A-Za-z0-9\\-_]+)(?:\\s*:\\s*(?:\"\"\"([\\s\\S]*?)\"\"\"|\"([^\"]*)\"|'([^']*)'|\\[\\[([^\\]]*)\\]\\]|([^\"'\\s]+)))?/mg,\n\t\t\tparamMatch = reParam.exec(paramString);\n\t\twhile(paramMatch) {\n\t\t\t// Save the parameter details\n\t\t\tvar paramInfo = {name: paramMatch[1]},\n\t\t\t\tdefaultValue = paramMatch[2] || paramMatch[3] || paramMatch[4] || paramMatch[5] || paramMatch[6];\n\t\t\tif(defaultValue) {\n\t\t\t\tparamInfo[\"default\"] = defaultValue;\n\t\t\t}\n\t\t\tparams.push(paramInfo);\n\t\t\t// Look for the next parameter\n\t\t\tparamMatch = reParam.exec(paramString);\n\t\t}\n\t}\n\t// Is this a multiline definition?\n\tvar reEnd;\n\tif(this.match[3]) {\n\t\t// If so, the end of the body is marked with \\end\n\t\treEnd = /(\\r?\\n\\\\end[^\\S\\n\\r]*(?:$|\\r?\\n))/mg;\n\t} else {\n\t\t// Otherwise, the end of the definition is marked by the end of the line\n\t\treEnd = /($|\\r?\\n)/mg;\n\t\t// Move past any whitespace\n\t\tthis.parser.pos = $tw.utils.skipWhiteSpace(this.parser.source,this.parser.pos);\n\t}\n\t// Find the end of the definition\n\treEnd.lastIndex = this.parser.pos;\n\tvar text,\n\t\tendMatch = reEnd.exec(this.parser.source);\n\tif(endMatch) {\n\t\ttext = this.parser.source.substring(this.parser.pos,endMatch.index);\n\t\tthis.parser.pos = endMatch.index + endMatch[0].length;\n\t} else {\n\t\t// We didn't find the end of the definition, so we'll make it blank\n\t\ttext = \"\";\n\t}\n\t// Save the macro definition\n\treturn [{\n\t\ttype: \"set\",\n\t\tattributes: {\n\t\t\tname: {type: \"string\", value: this.match[1]},\n\t\t\tvalue: {type: \"string\", value: text}\n\t\t},\n\t\tchildren: [],\n\t\tparams: params,\n\t\tisMacroDefinition: true\n\t}];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/prettyextlink.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/prettyextlink.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/prettyextlink.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for external links. For example:\n\n```\n[ext[https://tiddlywiki.com/fractalveg.jpg]]\n[ext[Tooltip|https://tiddlywiki.com/fractalveg.jpg]]\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"prettyextlink\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n};\n\nexports.findNextMatch = function(startPos) {\n\t// Find the next tag\n\tthis.nextLink = this.findNextLink(this.parser.source,startPos);\n\treturn this.nextLink ? this.nextLink.start : undefined;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.nextLink.end;\n\treturn [this.nextLink];\n};\n\n/*\nFind the next link from the current position\n*/\nexports.findNextLink = function(source,pos) {\n\t// A regexp for finding candidate links\n\tvar reLookahead = /(\\[ext\\[)/g;\n\t// Find the next candidate\n\treLookahead.lastIndex = pos;\n\tvar match = reLookahead.exec(source);\n\twhile(match) {\n\t\t// Try to parse the candidate as a link\n\t\tvar link = this.parseLink(source,match.index);\n\t\t// Return success\n\t\tif(link) {\n\t\t\treturn link;\n\t\t}\n\t\t// Look for the next match\n\t\treLookahead.lastIndex = match.index + 1;\n\t\tmatch = reLookahead.exec(source);\n\t}\n\t// Failed\n\treturn null;\n};\n\n/*\nLook for an link at the specified position. Returns null if not found, otherwise returns {type: \"element\", tag: \"a\", attributes: [], isSelfClosing:, start:, end:,}\n*/\nexports.parseLink = function(source,pos) {\n\tvar token,\n\t\ttextNode = {\n\t\t\ttype: \"text\"\n\t\t},\n\t\tnode = {\n\t\t\ttype: \"element\",\n\t\t\ttag: \"a\",\n\t\t\tstart: pos,\n\t\t\tattributes: {\n\t\t\t\t\"class\": {type: \"string\", value: \"tc-tiddlylink-external\"},\n\t\t\t},\n\t\t\tchildren: [textNode]\n\t\t};\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Look for the `[ext[`\n\ttoken = $tw.utils.parseTokenString(source,pos,\"[ext[\");\n\tif(!token) {\n\t\treturn null;\n\t}\n\tpos = token.end;\n\t// Look ahead for the terminating `]]`\n\tvar closePos = source.indexOf(\"]]\",pos);\n\tif(closePos === -1) {\n\t\treturn null;\n\t}\n\t// Look for a `|` separating the tooltip\n\tvar splitPos = source.indexOf(\"|\",pos);\n\tif(splitPos === -1 || splitPos > closePos) {\n\t\tsplitPos = null;\n\t}\n\t// Pull out the tooltip and URL\n\tvar tooltip, URL;\n\tif(splitPos) {\n\t\tURL = source.substring(splitPos + 1,closePos).trim();\n\t\ttextNode.text = source.substring(pos,splitPos).trim();\n\t} else {\n\t\tURL = source.substring(pos,closePos).trim();\n\t\ttextNode.text = URL;\n\t}\n\tnode.attributes.href = {type: \"string\", value: URL};\n\tnode.attributes.target = {type: \"string\", value: \"_blank\"};\n\tnode.attributes.rel = {type: \"string\", value: \"noopener noreferrer\"};\n\t// Update the end position\n\tnode.end = closePos + 2;\n\treturn node;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/prettylink.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/prettylink.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/prettylink.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for pretty links. For example:\n\n```\n[[Introduction]]\n\n[[Link description|TiddlerTitle]]\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"prettylink\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /\\[\\[(.*?)(?:\\|(.*?))?\\]\\]/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Process the link\n\tvar text = this.match[1],\n\t\tlink = this.match[2] || text;\n\tif($tw.utils.isLinkExternal(link)) {\n\t\treturn [{\n\t\t\ttype: \"element\",\n\t\t\ttag: \"a\",\n\t\t\tattributes: {\n\t\t\t\thref: {type: \"string\", value: link},\n\t\t\t\t\"class\": {type: \"string\", value: \"tc-tiddlylink-external\"},\n\t\t\t\ttarget: {type: \"string\", value: \"_blank\"},\n\t\t\t\trel: {type: \"string\", value: \"noopener noreferrer\"}\n\t\t\t},\n\t\t\tchildren: [{\n\t\t\t\ttype: \"text\", text: text\n\t\t\t}]\n\t\t}];\n\t} else {\n\t\treturn [{\n\t\t\ttype: \"link\",\n\t\t\tattributes: {\n\t\t\t\tto: {type: \"string\", value: link}\n\t\t\t},\n\t\t\tchildren: [{\n\t\t\t\ttype: \"text\", text: text\n\t\t\t}]\n\t\t}];\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/quoteblock.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/quoteblock.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/quoteblock.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text rule for quote blocks. For example:\n\n```\n\t<<<.optionalClass(es) optional cited from\n\ta quote\n\t<<<\n\t\n\t<<<.optionalClass(es)\n\ta quote\n\t<<< optional cited from\n```\n\nQuotes can be quoted by putting more <s\n\n```\n\t<<<\n\tQuote Level 1\n\t\n\t<<<<\n\tQuoteLevel 2\n\t<<<<\n\t\n\t<<<\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"quoteblock\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /(<<<+)/mg;\n};\n\nexports.parse = function() {\n\tvar classes = [\"tc-quote\"];\n\t// Get all the details of the match\n\tvar reEndString = \"^\" + this.match[1] + \"(?!<)\";\n\t// Move past the <s\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t\n\t// Parse any classes, whitespace and then the optional cite itself\n\tclasses.push.apply(classes, this.parser.parseClasses());\n\tthis.parser.skipWhitespace({treatNewlinesAsNonWhitespace: true});\n\tvar cite = this.parser.parseInlineRun(/(\\r?\\n)/mg);\n\t// before handling the cite, parse the body of the quote\n\tvar tree= this.parser.parseBlocks(reEndString);\n\t// If we got a cite, put it before the text\n\tif(cite.length > 0) {\n\t\ttree.unshift({\n\t\t\ttype: \"element\",\n\t\t\ttag: \"cite\",\n\t\t\tchildren: cite\n\t\t});\n\t}\n\t// Parse any optional cite\n\tthis.parser.skipWhitespace({treatNewlinesAsNonWhitespace: true});\n\tcite = this.parser.parseInlineRun(/(\\r?\\n)/mg);\n\t// If we got a cite, push it\n\tif(cite.length > 0) {\n\t\ttree.push({\n\t\t\ttype: \"element\",\n\t\t\ttag: \"cite\",\n\t\t\tchildren: cite\n\t\t});\n\t}\n\t// Return the blockquote element\n\treturn [{\n\t\ttype: \"element\",\n\t\ttag: \"blockquote\",\n\t\tattributes: {\n\t\t\tclass: { type: \"string\", value: classes.join(\" \") },\n\t\t},\n\t\tchildren: tree\n\t}];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/rules.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/rules.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/rules.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki pragma rule for rules specifications\n\n```\n\\rules except ruleone ruletwo rulethree\n\\rules only ruleone ruletwo rulethree\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"rules\";\nexports.types = {pragma: true};\n\n/*\nInstantiate parse rule\n*/\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /^\\\\rules[^\\S\\n]/mg;\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\t// Move past the pragma invocation\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Parse whitespace delimited tokens terminated by a line break\n\tvar reMatch = /[^\\S\\n]*(\\S+)|(\\r?\\n)/mg,\n\t\ttokens = [];\n\treMatch.lastIndex = this.parser.pos;\n\tvar match = reMatch.exec(this.parser.source);\n\twhile(match && match.index === this.parser.pos) {\n\t\tthis.parser.pos = reMatch.lastIndex;\n\t\t// Exit if we've got the line break\n\t\tif(match[2]) {\n\t\t\tbreak;\n\t\t}\n\t\t// Process the token\n\t\tif(match[1]) {\n\t\t\ttokens.push(match[1]);\n\t\t}\n\t\t// Match the next token\n\t\tmatch = reMatch.exec(this.parser.source);\n\t}\n\t// Process the tokens\n\tif(tokens.length > 0) {\n\t\tthis.parser.amendRules(tokens[0],tokens.slice(1));\n\t}\n\t// No parse tree nodes to return\n\treturn [];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/styleblock.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/styleblock.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/styleblock.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text block rule for assigning styles and classes to paragraphs and other blocks. For example:\n\n```\n@@.myClass\n@@background-color:red;\nThis paragraph will have the CSS class `myClass`.\n\n* The `<ul>` around this list will also have the class `myClass`\n* List item 2\n\n@@\n```\n\nNote that classes and styles can be mixed subject to the rule that styles must precede classes. For example\n\n```\n@@.myFirstClass.mySecondClass\n@@width:100px;.myThirdClass\nThis is a paragraph\n@@\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"styleblock\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /@@((?:[^\\.\\r\\n\\s:]+:[^\\r\\n;]+;)+)?(?:\\.([^\\r\\n\\s]+))?\\r?\\n/mg;\n};\n\nexports.parse = function() {\n\tvar reEndString = \"^@@(?:\\\\r?\\\\n)?\";\n\tvar classes = [], styles = [];\n\tdo {\n\t\t// Get the class and style\n\t\tif(this.match[1]) {\n\t\t\tstyles.push(this.match[1]);\n\t\t}\n\t\tif(this.match[2]) {\n\t\t\tclasses.push(this.match[2].split(\".\").join(\" \"));\n\t\t}\n\t\t// Move past the match\n\t\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t\t// Look for another line of classes and styles\n\t\tthis.match = this.matchRegExp.exec(this.parser.source);\n\t} while(this.match && this.match.index === this.parser.pos);\n\t// Parse the body\n\tvar tree = this.parser.parseBlocks(reEndString);\n\tfor(var t=0; t<tree.length; t++) {\n\t\tif(classes.length > 0) {\n\t\t\t$tw.utils.addClassToParseTreeNode(tree[t],classes.join(\" \"));\n\t\t}\n\t\tif(styles.length > 0) {\n\t\t\t$tw.utils.addAttributeToParseTreeNode(tree[t],\"style\",styles.join(\"\"));\n\t\t}\n\t}\n\treturn tree;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/styleinline.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/styleinline.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/styleinline.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for assigning styles and classes to inline runs. For example:\n\n```\n@@.myClass This is some text with a class@@\n@@background-color:red;This is some text with a background colour@@\n@@width:100px;.myClass This is some text with a class and a width@@\n```\n\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"styleinline\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /@@((?:[^\\.\\r\\n\\s:]+:[^\\r\\n;]+;)+)?(\\.(?:[^\\r\\n\\s]+)\\s+)?/mg;\n};\n\nexports.parse = function() {\n\tvar reEnd = /@@/g;\n\t// Get the styles and class\n\tvar stylesString = this.match[1],\n\t\tclassString = this.match[2] ? this.match[2].split(\".\").join(\" \") : undefined;\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Parse the run up to the terminator\n\tvar tree = this.parser.parseInlineRun(reEnd,{eatTerminator: true});\n\t// Return the classed span\n\tvar node = {\n\t\ttype: \"element\",\n\t\ttag: \"span\",\n\t\tattributes: {\n\t\t\t\"class\": {type: \"string\", value: \"tc-inline-style\"}\n\t\t},\n\t\tchildren: tree\n\t};\n\tif(classString) {\n\t\t$tw.utils.addClassToParseTreeNode(node,classString);\n\t}\n\tif(stylesString) {\n\t\t$tw.utils.addAttributeToParseTreeNode(node,\"style\",stylesString);\n\t}\n\treturn [node];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/syslink.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/syslink.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/syslink.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for system tiddler links.\nCan be suppressed preceding them with `~`.\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"syslink\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = new RegExp(\n\t\t\"~?\\\\$:\\\\/[\" +\n\t\t$tw.config.textPrimitives.anyLetter.substr(1,$tw.config.textPrimitives.anyLetter.length - 2) +\n\t\t\"\\/._-]+\",\n\t\t\"mg\"\n\t);\n};\n\nexports.parse = function() {\n\tvar match = this.match[0];\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Create the link unless it is suppressed\n\tif(match.substr(0,1) === \"~\") {\n\t\treturn [{type: \"text\", text: match.substr(1)}];\n\t} else {\n\t\treturn [{\n\t\t\ttype: \"link\",\n\t\t\tattributes: {\n\t\t\t\tto: {type: \"string\", value: match}\n\t\t\t},\n\t\t\tchildren: [{\n\t\t\t\ttype: \"text\",\n\t\t\t\ttext: match\n\t\t\t}]\n\t\t}];\n\t}\n};\n\n})();",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/table.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/table.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/table.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text block rule for tables.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"table\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /^\\|(?:[^\\n]*)\\|(?:[fhck]?)\\r?(?:\\n|$)/mg;\n};\n\nvar processRow = function(prevColumns) {\n\tvar cellRegExp = /(?:\\|([^\\n\\|]*)\\|)|(\\|[fhck]?\\r?(?:\\n|$))/mg,\n\t\tcellTermRegExp = /((?:\\x20*)\\|)/mg,\n\t\ttree = [],\n\t\tcol = 0,\n\t\tcolSpanCount = 1,\n\t\tprevCell,\n\t\tvAlign;\n\t// Match a single cell\n\tcellRegExp.lastIndex = this.parser.pos;\n\tvar cellMatch = cellRegExp.exec(this.parser.source);\n\twhile(cellMatch && cellMatch.index === this.parser.pos) {\n\t\tif(cellMatch[1] === \"~\") {\n\t\t\t// Rowspan\n\t\t\tvar last = prevColumns[col];\n\t\t\tif(last) {\n\t\t\t\tlast.rowSpanCount++;\n\t\t\t\t$tw.utils.addAttributeToParseTreeNode(last.element,\"rowspan\",last.rowSpanCount);\n\t\t\t\tvAlign = $tw.utils.getAttributeValueFromParseTreeNode(last.element,\"valign\",\"center\");\n\t\t\t\t$tw.utils.addAttributeToParseTreeNode(last.element,\"valign\",vAlign);\n\t\t\t\tif(colSpanCount > 1) {\n\t\t\t\t\t$tw.utils.addAttributeToParseTreeNode(last.element,\"colspan\",colSpanCount);\n\t\t\t\t\tcolSpanCount = 1;\n\t\t\t\t}\n\t\t\t}\n\t\t\t// Move to just before the `|` terminating the cell\n\t\t\tthis.parser.pos = cellRegExp.lastIndex - 1;\n\t\t} else if(cellMatch[1] === \">\") {\n\t\t\t// Colspan\n\t\t\tcolSpanCount++;\n\t\t\t// Move to just before the `|` terminating the cell\n\t\t\tthis.parser.pos = cellRegExp.lastIndex - 1;\n\t\t} else if(cellMatch[1] === \"<\" && prevCell) {\n\t\t\tcolSpanCount = 1 + $tw.utils.getAttributeValueFromParseTreeNode(prevCell,\"colspan\",1);\n\t\t\t$tw.utils.addAttributeToParseTreeNode(prevCell,\"colspan\",colSpanCount);\n\t\t\tcolSpanCount = 1;\n\t\t\t// Move to just before the `|` terminating the cell\n\t\t\tthis.parser.pos = cellRegExp.lastIndex - 1;\n\t\t} else if(cellMatch[2]) {\n\t\t\t// End of row\n\t\t\tif(prevCell && colSpanCount > 1) {\n\t\t\t\tif(prevCell.attributes && prevCell.attributes && prevCell.attributes.colspan) {\n\t\t\t\t\t\tcolSpanCount += prevCell.attributes.colspan.value;\n\t\t\t\t} else {\n\t\t\t\t\tcolSpanCount -= 1;\n\t\t\t\t}\n\t\t\t\t$tw.utils.addAttributeToParseTreeNode(prevCell,\"colspan\",colSpanCount);\n\t\t\t}\n\t\t\tthis.parser.pos = cellRegExp.lastIndex - 1;\n\t\t\tbreak;\n\t\t} else {\n\t\t\t// For ordinary cells, step beyond the opening `|`\n\t\t\tthis.parser.pos++;\n\t\t\t// Look for a space at the start of the cell\n\t\t\tvar spaceLeft = false;\n\t\t\tvAlign = null;\n\t\t\tif(this.parser.source.substr(this.parser.pos).search(/^\\^([^\\^]|\\^\\^)/) === 0) {\n\t\t\t\tvAlign = \"top\";\n\t\t\t} else if(this.parser.source.substr(this.parser.pos).search(/^,([^,]|,,)/) === 0) {\n\t\t\t\tvAlign = \"bottom\";\n\t\t\t}\n\t\t\tif(vAlign) {\n\t\t\t\tthis.parser.pos++;\n\t\t\t}\n\t\t\tvar chr = this.parser.source.substr(this.parser.pos,1);\n\t\t\twhile(chr === \" \") {\n\t\t\t\tspaceLeft = true;\n\t\t\t\tthis.parser.pos++;\n\t\t\t\tchr = this.parser.source.substr(this.parser.pos,1);\n\t\t\t}\n\t\t\t// Check whether this is a heading cell\n\t\t\tvar cell;\n\t\t\tif(chr === \"!\") {\n\t\t\t\tthis.parser.pos++;\n\t\t\t\tcell = {type: \"element\", tag: \"th\", children: []};\n\t\t\t} else {\n\t\t\t\tcell = {type: \"element\", tag: \"td\", children: []};\n\t\t\t}\n\t\t\ttree.push(cell);\n\t\t\t// Record information about this cell\n\t\t\tprevCell = cell;\n\t\t\tprevColumns[col] = {rowSpanCount:1,element:cell};\n\t\t\t// Check for a colspan\n\t\t\tif(colSpanCount > 1) {\n\t\t\t\t$tw.utils.addAttributeToParseTreeNode(cell,\"colspan\",colSpanCount);\n\t\t\t\tcolSpanCount = 1;\n\t\t\t}\n\t\t\t// Parse the cell\n\t\t\tcell.children = this.parser.parseInlineRun(cellTermRegExp,{eatTerminator: true});\n\t\t\t// Set the alignment for the cell\n\t\t\tif(vAlign) {\n\t\t\t\t$tw.utils.addAttributeToParseTreeNode(cell,\"valign\",vAlign);\n\t\t\t}\n\t\t\tif(this.parser.source.substr(this.parser.pos - 2,1) === \" \") { // spaceRight\n\t\t\t\t$tw.utils.addAttributeToParseTreeNode(cell,\"align\",spaceLeft ? \"center\" : \"left\");\n\t\t\t} else if(spaceLeft) {\n\t\t\t\t$tw.utils.addAttributeToParseTreeNode(cell,\"align\",\"right\");\n\t\t\t}\n\t\t\t// Move back to the closing `|`\n\t\t\tthis.parser.pos--;\n\t\t}\n\t\tcol++;\n\t\tcellRegExp.lastIndex = this.parser.pos;\n\t\tcellMatch = cellRegExp.exec(this.parser.source);\n\t}\n\treturn tree;\n};\n\nexports.parse = function() {\n\tvar rowContainerTypes = {\"c\":\"caption\", \"h\":\"thead\", \"\":\"tbody\", \"f\":\"tfoot\"},\n\t\ttable = {type: \"element\", tag: \"table\", children: []},\n\t\trowRegExp = /^\\|([^\\n]*)\\|([fhck]?)\\r?(?:\\n|$)/mg,\n\t\trowTermRegExp = /(\\|(?:[fhck]?)\\r?(?:\\n|$))/mg,\n\t\tprevColumns = [],\n\t\tcurrRowType,\n\t\trowContainer,\n\t\trowCount = 0;\n\t// Match the row\n\trowRegExp.lastIndex = this.parser.pos;\n\tvar rowMatch = rowRegExp.exec(this.parser.source);\n\twhile(rowMatch && rowMatch.index === this.parser.pos) {\n\t\tvar rowType = rowMatch[2];\n\t\t// Check if it is a class assignment\n\t\tif(rowType === \"k\") {\n\t\t\t$tw.utils.addClassToParseTreeNode(table,rowMatch[1]);\n\t\t\tthis.parser.pos = rowMatch.index + rowMatch[0].length;\n\t\t} else {\n\t\t\t// Otherwise, create a new row if this one is of a different type\n\t\t\tif(rowType !== currRowType) {\n\t\t\t\trowContainer = {type: \"element\", tag: rowContainerTypes[rowType], children: []};\n\t\t\t\ttable.children.push(rowContainer);\n\t\t\t\tcurrRowType = rowType;\n\t\t\t}\n\t\t\t// Is this a caption row?\n\t\t\tif(currRowType === \"c\") {\n\t\t\t\t// If so, move past the opening `|` of the row\n\t\t\t\tthis.parser.pos++;\n\t\t\t\t// Move the caption to the first row if it isn't already\n\t\t\t\tif(table.children.length !== 1) {\n\t\t\t\t\ttable.children.pop(); // Take rowContainer out of the children array\n\t\t\t\t\ttable.children.splice(0,0,rowContainer); // Insert it at the bottom\t\t\t\t\t\t\n\t\t\t\t}\n\t\t\t\t// Set the alignment - TODO: figure out why TW did this\n//\t\t\t\trowContainer.attributes.align = rowCount === 0 ? \"top\" : \"bottom\";\n\t\t\t\t// Parse the caption\n\t\t\t\trowContainer.children = this.parser.parseInlineRun(rowTermRegExp,{eatTerminator: true});\n\t\t\t} else {\n\t\t\t\t// Create the row\n\t\t\t\tvar theRow = {type: \"element\", tag: \"tr\", children: []};\n\t\t\t\t$tw.utils.addClassToParseTreeNode(theRow,rowCount%2 ? \"oddRow\" : \"evenRow\");\n\t\t\t\trowContainer.children.push(theRow);\n\t\t\t\t// Process the row\n\t\t\t\ttheRow.children = processRow.call(this,prevColumns);\n\t\t\t\tthis.parser.pos = rowMatch.index + rowMatch[0].length;\n\t\t\t\t// Increment the row count\n\t\t\t\trowCount++;\n\t\t\t}\n\t\t}\n\t\trowMatch = rowRegExp.exec(this.parser.source);\n\t}\n\treturn [table];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/transcludeblock.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/transcludeblock.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/transcludeblock.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text rule for block-level transclusion. For example:\n\n```\n{{MyTiddler}}\n{{MyTiddler||TemplateTitle}}\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"transcludeblock\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /\\{\\{([^\\{\\}\\|]*)(?:\\|\\|([^\\|\\{\\}]+))?\\}\\}(?:\\r?\\n|$)/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Get the match details\n\tvar template = $tw.utils.trim(this.match[2]),\n\t\ttextRef = $tw.utils.trim(this.match[1]);\n\t// Prepare the transclude widget\n\tvar transcludeNode = {\n\t\t\ttype: \"transclude\",\n\t\t\tattributes: {},\n\t\t\tisBlock: true\n\t\t};\n\t// Prepare the tiddler widget\n\tvar tr, targetTitle, targetField, targetIndex, tiddlerNode;\n\tif(textRef) {\n\t\ttr = $tw.utils.parseTextReference(textRef);\n\t\ttargetTitle = tr.title;\n\t\ttargetField = tr.field;\n\t\ttargetIndex = tr.index;\n\t\ttiddlerNode = {\n\t\t\ttype: \"tiddler\",\n\t\t\tattributes: {\n\t\t\t\ttiddler: {type: \"string\", value: targetTitle}\n\t\t\t},\n\t\t\tisBlock: true,\n\t\t\tchildren: [transcludeNode]\n\t\t};\n\t}\n\tif(template) {\n\t\ttranscludeNode.attributes.tiddler = {type: \"string\", value: template};\n\t\tif(textRef) {\n\t\t\treturn [tiddlerNode];\n\t\t} else {\n\t\t\treturn [transcludeNode];\n\t\t}\n\t} else {\n\t\tif(textRef) {\n\t\t\ttranscludeNode.attributes.tiddler = {type: \"string\", value: targetTitle};\n\t\t\tif(targetField) {\n\t\t\t\ttranscludeNode.attributes.field = {type: \"string\", value: targetField};\n\t\t\t}\n\t\t\tif(targetIndex) {\n\t\t\t\ttranscludeNode.attributes.index = {type: \"string\", value: targetIndex};\n\t\t\t}\n\t\t\treturn [tiddlerNode];\n\t\t} else {\n\t\t\treturn [transcludeNode];\n\t\t}\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/transcludeinline.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/transcludeinline.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/transcludeinline.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text rule for inline-level transclusion. For example:\n\n```\n{{MyTiddler}}\n{{MyTiddler||TemplateTitle}}\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"transcludeinline\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /\\{\\{([^\\{\\}\\|]*)(?:\\|\\|([^\\|\\{\\}]+))?\\}\\}/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Get the match details\n\tvar template = $tw.utils.trim(this.match[2]),\n\t\ttextRef = $tw.utils.trim(this.match[1]);\n\t// Prepare the transclude widget\n\tvar transcludeNode = {\n\t\t\ttype: \"transclude\",\n\t\t\tattributes: {}\n\t\t};\n\t// Prepare the tiddler widget\n\tvar tr, targetTitle, targetField, targetIndex, tiddlerNode;\n\tif(textRef) {\n\t\ttr = $tw.utils.parseTextReference(textRef);\n\t\ttargetTitle = tr.title;\n\t\ttargetField = tr.field;\n\t\ttargetIndex = tr.index;\n\t\ttiddlerNode = {\n\t\t\ttype: \"tiddler\",\n\t\t\tattributes: {\n\t\t\t\ttiddler: {type: \"string\", value: targetTitle}\n\t\t\t},\n\t\t\tchildren: [transcludeNode]\n\t\t};\n\t}\n\tif(template) {\n\t\ttranscludeNode.attributes.tiddler = {type: \"string\", value: template};\n\t\tif(textRef) {\n\t\t\treturn [tiddlerNode];\n\t\t} else {\n\t\t\treturn [transcludeNode];\n\t\t}\n\t} else {\n\t\tif(textRef) {\n\t\t\ttranscludeNode.attributes.tiddler = {type: \"string\", value: targetTitle};\n\t\t\tif(targetField) {\n\t\t\t\ttranscludeNode.attributes.field = {type: \"string\", value: targetField};\n\t\t\t}\n\t\t\tif(targetIndex) {\n\t\t\t\ttranscludeNode.attributes.index = {type: \"string\", value: targetIndex};\n\t\t\t}\n\t\t\treturn [tiddlerNode];\n\t\t} else {\n\t\t\treturn [transcludeNode];\n\t\t}\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/typedblock.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/typedblock.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/typedblock.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text rule for typed blocks. For example:\n\n```\n$$$.js\nThis will be rendered as JavaScript\n$$$\n\n$$$.svg\n<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"150\" height=\"100\">\n  <circle cx=\"100\" cy=\"50\" r=\"40\" stroke=\"black\" stroke-width=\"2\" fill=\"red\" />\n</svg>\n$$$\n\n$$$text/vnd.tiddlywiki>text/html\nThis will be rendered as an //HTML representation// of WikiText\n$$$\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar widget = require(\"$:/core/modules/widgets/widget.js\");\n\nexports.name = \"typedblock\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /\\$\\$\\$([^ >\\r\\n]*)(?: *> *([^ \\r\\n]+))?\\r?\\n/mg;\n};\n\nexports.parse = function() {\n\tvar reEnd = /\\r?\\n\\$\\$\\$\\r?(?:\\n|$)/mg;\n\t// Save the type\n\tvar parseType = this.match[1],\n\t\trenderType = this.match[2];\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Look for the end of the block\n\treEnd.lastIndex = this.parser.pos;\n\tvar match = reEnd.exec(this.parser.source),\n\t\ttext;\n\t// Process the block\n\tif(match) {\n\t\ttext = this.parser.source.substring(this.parser.pos,match.index);\n\t\tthis.parser.pos = match.index + match[0].length;\n\t} else {\n\t\ttext = this.parser.source.substr(this.parser.pos);\n\t\tthis.parser.pos = this.parser.sourceLength;\n\t}\n\t// Parse the block according to the specified type\n\tvar parser = this.parser.wiki.parseText(parseType,text,{defaultType: \"text/plain\"});\n\t// If there's no render type, just return the parse tree\n\tif(!renderType) {\n\t\treturn parser.tree;\n\t} else {\n\t\t// Otherwise, render to the rendertype and return in a <PRE> tag\n\t\tvar widgetNode = this.parser.wiki.makeWidget(parser),\n\t\t\tcontainer = $tw.fakeDocument.createElement(\"div\");\n\t\twidgetNode.render(container,null);\n\t\ttext = renderType === \"text/html\" ? container.innerHTML : container.textContent;\n\t\treturn [{\n\t\t\ttype: \"element\",\n\t\t\ttag: \"pre\",\n\t\t\tchildren: [{\n\t\t\t\ttype: \"text\",\n\t\t\t\ttext: text\n\t\t\t}]\n\t\t}];\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/whitespace.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/whitespace.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/whitespace.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki pragma rule for whitespace specifications\n\n```\n\\whitespace trim\n\\whitespace notrim\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"whitespace\";\nexports.types = {pragma: true};\n\n/*\nInstantiate parse rule\n*/\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /^\\\\whitespace[^\\S\\n]/mg;\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\tvar self = this;\n\t// Move past the pragma invocation\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Parse whitespace delimited tokens terminated by a line break\n\tvar reMatch = /[^\\S\\n]*(\\S+)|(\\r?\\n)/mg,\n\t\ttokens = [];\n\treMatch.lastIndex = this.parser.pos;\n\tvar match = reMatch.exec(this.parser.source);\n\twhile(match && match.index === this.parser.pos) {\n\t\tthis.parser.pos = reMatch.lastIndex;\n\t\t// Exit if we've got the line break\n\t\tif(match[2]) {\n\t\t\tbreak;\n\t\t}\n\t\t// Process the token\n\t\tif(match[1]) {\n\t\t\ttokens.push(match[1]);\n\t\t}\n\t\t// Match the next token\n\t\tmatch = reMatch.exec(this.parser.source);\n\t}\n\t// Process the tokens\n\t$tw.utils.each(tokens,function(token) {\n\t\tswitch(token) {\n\t\t\tcase \"trim\":\n\t\t\t\tself.parser.configTrimWhiteSpace = true;\n\t\t\t\tbreak;\n\t\t\tcase \"notrim\":\n\t\t\t\tself.parser.configTrimWhiteSpace = false;\n\t\t\t\tbreak;\n\t\t}\n\t});\n\t// No parse tree nodes to return\n\treturn [];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/rules/wikilink.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/wikilink.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/wikilink.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for wiki links. For example:\n\n```\nAWikiLink\nAnotherLink\n~SuppressedLink\n```\n\nPrecede a camel case word with `~` to prevent it from being recognised as a link.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"wikilink\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = new RegExp($tw.config.textPrimitives.unWikiLink + \"?\" + $tw.config.textPrimitives.wikiLink,\"mg\");\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\t// Get the details of the match\n\tvar linkText = this.match[0];\n\t// Move past the macro call\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// If the link starts with the unwikilink character then just output it as plain text\n\tif(linkText.substr(0,1) === $tw.config.textPrimitives.unWikiLink) {\n\t\treturn [{type: \"text\", text: linkText.substr(1)}];\n\t}\n\t// If the link has been preceded with a blocked letter then don't treat it as a link\n\tif(this.match.index > 0) {\n\t\tvar preRegExp = new RegExp($tw.config.textPrimitives.blockPrefixLetters,\"mg\");\n\t\tpreRegExp.lastIndex = this.match.index-1;\n\t\tvar preMatch = preRegExp.exec(this.parser.source);\n\t\tif(preMatch && preMatch.index === this.match.index-1) {\n\t\t\treturn [{type: \"text\", text: linkText}];\n\t\t}\n\t}\n\treturn [{\n\t\ttype: \"link\",\n\t\tattributes: {\n\t\t\tto: {type: \"string\", value: linkText}\n\t\t},\n\t\tchildren: [{\n\t\t\ttype: \"text\",\n\t\t\ttext: linkText\n\t\t}]\n\t}];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikirule"
        },
        "$:/core/modules/parsers/wikiparser/wikiparser.js": {
            "title": "$:/core/modules/parsers/wikiparser/wikiparser.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/wikiparser.js\ntype: application/javascript\nmodule-type: parser\n\nThe wiki text parser processes blocks of source text into a parse tree.\n\nThe parse tree is made up of nested arrays of these JavaScript objects:\n\n\t{type: \"element\", tag: <string>, attributes: {}, children: []} - an HTML element\n\t{type: \"text\", text: <string>} - a text node\n\t{type: \"entity\", value: <string>} - an entity\n\t{type: \"raw\", html: <string>} - raw HTML\n\nAttributes are stored as hashmaps of the following objects:\n\n\t{type: \"string\", value: <string>} - literal string\n\t{type: \"indirect\", textReference: <textReference>} - indirect through a text reference\n\t{type: \"macro\", macro: <TBD>} - indirect through a macro invocation\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar WikiParser = function(type,text,options) {\n\tthis.wiki = options.wiki;\n\tvar self = this;\n\t// Check for an externally linked tiddler\n\tif($tw.browser && (text || \"\") === \"\" && options._canonical_uri) {\n\t\tthis.loadRemoteTiddler(options._canonical_uri);\n\t\ttext = $tw.language.getRawString(\"LazyLoadingWarning\");\n\t}\n\t// Initialise the classes if we don't have them already\n\tif(!this.pragmaRuleClasses) {\n\t\tWikiParser.prototype.pragmaRuleClasses = $tw.modules.createClassesFromModules(\"wikirule\",\"pragma\",$tw.WikiRuleBase);\n\t\tthis.setupRules(WikiParser.prototype.pragmaRuleClasses,\"$:/config/WikiParserRules/Pragmas/\");\n\t}\n\tif(!this.blockRuleClasses) {\n\t\tWikiParser.prototype.blockRuleClasses = $tw.modules.createClassesFromModules(\"wikirule\",\"block\",$tw.WikiRuleBase);\n\t\tthis.setupRules(WikiParser.prototype.blockRuleClasses,\"$:/config/WikiParserRules/Block/\");\n\t}\n\tif(!this.inlineRuleClasses) {\n\t\tWikiParser.prototype.inlineRuleClasses = $tw.modules.createClassesFromModules(\"wikirule\",\"inline\",$tw.WikiRuleBase);\n\t\tthis.setupRules(WikiParser.prototype.inlineRuleClasses,\"$:/config/WikiParserRules/Inline/\");\n\t}\n\t// Save the parse text\n\tthis.type = type || \"text/vnd.tiddlywiki\";\n\tthis.source = text || \"\";\n\tthis.sourceLength = this.source.length;\n\t// Flag for ignoring whitespace\n\tthis.configTrimWhiteSpace = false;\n\t// Set current parse position\n\tthis.pos = 0;\n\t// Instantiate the pragma parse rules\n\tthis.pragmaRules = this.instantiateRules(this.pragmaRuleClasses,\"pragma\",0);\n\t// Instantiate the parser block and inline rules\n\tthis.blockRules = this.instantiateRules(this.blockRuleClasses,\"block\",0);\n\tthis.inlineRules = this.instantiateRules(this.inlineRuleClasses,\"inline\",0);\n\t// Parse any pragmas\n\tthis.tree = [];\n\tvar topBranch = this.parsePragmas();\n\t// Parse the text into inline runs or blocks\n\tif(options.parseAsInline) {\n\t\ttopBranch.push.apply(topBranch,this.parseInlineRun());\n\t} else {\n\t\ttopBranch.push.apply(topBranch,this.parseBlocks());\n\t}\n\t// Return the parse tree\n};\n\n/*\n*/\nWikiParser.prototype.loadRemoteTiddler = function(url) {\n\tvar self = this;\n\t$tw.utils.httpRequest({\n\t\turl: url,\n\t\ttype: \"GET\",\n\t\tcallback: function(err,data) {\n\t\t\tif(!err) {\n\t\t\t\tvar tiddlers = self.wiki.deserializeTiddlers(\".tid\",data,self.wiki.getCreationFields());\n\t\t\t\t$tw.utils.each(tiddlers,function(tiddler) {\n\t\t\t\t\ttiddler[\"_canonical_uri\"] = url;\n\t\t\t\t});\n\t\t\t\tif(tiddlers) {\n\t\t\t\t\tself.wiki.addTiddlers(tiddlers);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t});\n};\n\n/*\n*/\nWikiParser.prototype.setupRules = function(proto,configPrefix) {\n\tvar self = this;\n\tif(!$tw.safemode) {\n\t\t$tw.utils.each(proto,function(object,name) {\n\t\t\tif(self.wiki.getTiddlerText(configPrefix + name,\"enable\") !== \"enable\") {\n\t\t\t\tdelete proto[name];\n\t\t\t}\n\t\t});\n\t}\n};\n\n/*\nInstantiate an array of parse rules\n*/\nWikiParser.prototype.instantiateRules = function(classes,type,startPos) {\n\tvar rulesInfo = [],\n\t\tself = this;\n\t$tw.utils.each(classes,function(RuleClass) {\n\t\t// Instantiate the rule\n\t\tvar rule = new RuleClass(self);\n\t\trule.is = {};\n\t\trule.is[type] = true;\n\t\trule.init(self);\n\t\tvar matchIndex = rule.findNextMatch(startPos);\n\t\tif(matchIndex !== undefined) {\n\t\t\trulesInfo.push({\n\t\t\t\trule: rule,\n\t\t\t\tmatchIndex: matchIndex\n\t\t\t});\n\t\t}\n\t});\n\treturn rulesInfo;\n};\n\n/*\nSkip any whitespace at the current position. Options are:\n\ttreatNewlinesAsNonWhitespace: true if newlines are NOT to be treated as whitespace\n*/\nWikiParser.prototype.skipWhitespace = function(options) {\n\toptions = options || {};\n\tvar whitespaceRegExp = options.treatNewlinesAsNonWhitespace ? /([^\\S\\n]+)/mg : /(\\s+)/mg;\n\twhitespaceRegExp.lastIndex = this.pos;\n\tvar whitespaceMatch = whitespaceRegExp.exec(this.source);\n\tif(whitespaceMatch && whitespaceMatch.index === this.pos) {\n\t\tthis.pos = whitespaceRegExp.lastIndex;\n\t}\n};\n\n/*\nGet the next match out of an array of parse rule instances\n*/\nWikiParser.prototype.findNextMatch = function(rules,startPos) {\n\t// Find the best matching rule by finding the closest match position\n\tvar matchingRule,\n\t\tmatchingRulePos = this.sourceLength;\n\t// Step through each rule\n\tfor(var t=0; t<rules.length; t++) {\n\t\tvar ruleInfo = rules[t];\n\t\t// Ask the rule to get the next match if we've moved past the current one\n\t\tif(ruleInfo.matchIndex !== undefined  && ruleInfo.matchIndex < startPos) {\n\t\t\truleInfo.matchIndex = ruleInfo.rule.findNextMatch(startPos);\n\t\t}\n\t\t// Adopt this match if it's closer than the current best match\n\t\tif(ruleInfo.matchIndex !== undefined && ruleInfo.matchIndex <= matchingRulePos) {\n\t\t\tmatchingRule = ruleInfo;\n\t\t\tmatchingRulePos = ruleInfo.matchIndex;\n\t\t}\n\t}\n\treturn matchingRule;\n};\n\n/*\nParse any pragmas at the beginning of a block of parse text\n*/\nWikiParser.prototype.parsePragmas = function() {\n\tvar currentTreeBranch = this.tree;\n\twhile(true) {\n\t\t// Skip whitespace\n\t\tthis.skipWhitespace();\n\t\t// Check for the end of the text\n\t\tif(this.pos >= this.sourceLength) {\n\t\t\tbreak;\n\t\t}\n\t\t// Check if we've arrived at a pragma rule match\n\t\tvar nextMatch = this.findNextMatch(this.pragmaRules,this.pos);\n\t\t// If not, just exit\n\t\tif(!nextMatch || nextMatch.matchIndex !== this.pos) {\n\t\t\tbreak;\n\t\t}\n\t\t// Process the pragma rule\n\t\tvar subTree = nextMatch.rule.parse();\n\t\tif(subTree.length > 0) {\n\t\t\t// Quick hack; we only cope with a single parse tree node being returned, which is true at the moment\n\t\t\tcurrentTreeBranch.push.apply(currentTreeBranch,subTree);\n\t\t\tsubTree[0].children = [];\n\t\t\tcurrentTreeBranch = subTree[0].children;\n\t\t}\n\t}\n\treturn currentTreeBranch;\n};\n\n/*\nParse a block from the current position\n\tterminatorRegExpString: optional regular expression string that identifies the end of plain paragraphs. Must not include capturing parenthesis\n*/\nWikiParser.prototype.parseBlock = function(terminatorRegExpString) {\n\tvar terminatorRegExp = terminatorRegExpString ? new RegExp(\"(\" + terminatorRegExpString + \"|\\\\r?\\\\n\\\\r?\\\\n)\",\"mg\") : /(\\r?\\n\\r?\\n)/mg;\n\tthis.skipWhitespace();\n\tif(this.pos >= this.sourceLength) {\n\t\treturn [];\n\t}\n\t// Look for a block rule that applies at the current position\n\tvar nextMatch = this.findNextMatch(this.blockRules,this.pos);\n\tif(nextMatch && nextMatch.matchIndex === this.pos) {\n\t\treturn nextMatch.rule.parse();\n\t}\n\t// Treat it as a paragraph if we didn't find a block rule\n\treturn [{type: \"element\", tag: \"p\", children: this.parseInlineRun(terminatorRegExp)}];\n};\n\n/*\nParse a series of blocks of text until a terminating regexp is encountered or the end of the text\n\tterminatorRegExpString: terminating regular expression\n*/\nWikiParser.prototype.parseBlocks = function(terminatorRegExpString) {\n\tif(terminatorRegExpString) {\n\t\treturn this.parseBlocksTerminated(terminatorRegExpString);\n\t} else {\n\t\treturn this.parseBlocksUnterminated();\n\t}\n};\n\n/*\nParse a block from the current position to the end of the text\n*/\nWikiParser.prototype.parseBlocksUnterminated = function() {\n\tvar tree = [];\n\twhile(this.pos < this.sourceLength) {\n\t\ttree.push.apply(tree,this.parseBlock());\n\t}\n\treturn tree;\n};\n\n/*\nParse blocks of text until a terminating regexp is encountered\n*/\nWikiParser.prototype.parseBlocksTerminated = function(terminatorRegExpString) {\n\tvar terminatorRegExp = new RegExp(\"(\" + terminatorRegExpString + \")\",\"mg\"),\n\t\ttree = [];\n\t// Skip any whitespace\n\tthis.skipWhitespace();\n\t//  Check if we've got the end marker\n\tterminatorRegExp.lastIndex = this.pos;\n\tvar match = terminatorRegExp.exec(this.source);\n\t// Parse the text into blocks\n\twhile(this.pos < this.sourceLength && !(match && match.index === this.pos)) {\n\t\tvar blocks = this.parseBlock(terminatorRegExpString);\n\t\ttree.push.apply(tree,blocks);\n\t\t// Skip any whitespace\n\t\tthis.skipWhitespace();\n\t\t//  Check if we've got the end marker\n\t\tterminatorRegExp.lastIndex = this.pos;\n\t\tmatch = terminatorRegExp.exec(this.source);\n\t}\n\tif(match && match.index === this.pos) {\n\t\tthis.pos = match.index + match[0].length;\n\t}\n\treturn tree;\n};\n\n/*\nParse a run of text at the current position\n\tterminatorRegExp: a regexp at which to stop the run\n\toptions: see below\nOptions available:\n\teatTerminator: move the parse position past any encountered terminator (default false)\n*/\nWikiParser.prototype.parseInlineRun = function(terminatorRegExp,options) {\n\tif(terminatorRegExp) {\n\t\treturn this.parseInlineRunTerminated(terminatorRegExp,options);\n\t} else {\n\t\treturn this.parseInlineRunUnterminated(options);\n\t}\n};\n\nWikiParser.prototype.parseInlineRunUnterminated = function(options) {\n\tvar tree = [];\n\t// Find the next occurrence of an inline rule\n\tvar nextMatch = this.findNextMatch(this.inlineRules,this.pos);\n\t// Loop around the matches until we've reached the end of the text\n\twhile(this.pos < this.sourceLength && nextMatch) {\n\t\t// Process the text preceding the run rule\n\t\tif(nextMatch.matchIndex > this.pos) {\n\t\t\tthis.pushTextWidget(tree,this.source.substring(this.pos,nextMatch.matchIndex));\n\t\t\tthis.pos = nextMatch.matchIndex;\n\t\t}\n\t\t// Process the run rule\n\t\ttree.push.apply(tree,nextMatch.rule.parse());\n\t\t// Look for the next run rule\n\t\tnextMatch = this.findNextMatch(this.inlineRules,this.pos);\n\t}\n\t// Process the remaining text\n\tif(this.pos < this.sourceLength) {\n\t\tthis.pushTextWidget(tree,this.source.substr(this.pos));\n\t}\n\tthis.pos = this.sourceLength;\n\treturn tree;\n};\n\nWikiParser.prototype.parseInlineRunTerminated = function(terminatorRegExp,options) {\n\toptions = options || {};\n\tvar tree = [];\n\t// Find the next occurrence of the terminator\n\tterminatorRegExp.lastIndex = this.pos;\n\tvar terminatorMatch = terminatorRegExp.exec(this.source);\n\t// Find the next occurrence of a inlinerule\n\tvar inlineRuleMatch = this.findNextMatch(this.inlineRules,this.pos);\n\t// Loop around until we've reached the end of the text\n\twhile(this.pos < this.sourceLength && (terminatorMatch || inlineRuleMatch)) {\n\t\t// Return if we've found the terminator, and it precedes any inline rule match\n\t\tif(terminatorMatch) {\n\t\t\tif(!inlineRuleMatch || inlineRuleMatch.matchIndex >= terminatorMatch.index) {\n\t\t\t\tif(terminatorMatch.index > this.pos) {\n\t\t\t\t\tthis.pushTextWidget(tree,this.source.substring(this.pos,terminatorMatch.index));\n\t\t\t\t}\n\t\t\t\tthis.pos = terminatorMatch.index;\n\t\t\t\tif(options.eatTerminator) {\n\t\t\t\t\tthis.pos += terminatorMatch[0].length;\n\t\t\t\t}\n\t\t\t\treturn tree;\n\t\t\t}\n\t\t}\n\t\t// Process any inline rule, along with the text preceding it\n\t\tif(inlineRuleMatch) {\n\t\t\t// Preceding text\n\t\t\tif(inlineRuleMatch.matchIndex > this.pos) {\n\t\t\t\tthis.pushTextWidget(tree,this.source.substring(this.pos,inlineRuleMatch.matchIndex));\n\t\t\t\tthis.pos = inlineRuleMatch.matchIndex;\n\t\t\t}\n\t\t\t// Process the inline rule\n\t\t\ttree.push.apply(tree,inlineRuleMatch.rule.parse());\n\t\t\t// Look for the next inline rule\n\t\t\tinlineRuleMatch = this.findNextMatch(this.inlineRules,this.pos);\n\t\t\t// Look for the next terminator match\n\t\t\tterminatorRegExp.lastIndex = this.pos;\n\t\t\tterminatorMatch = terminatorRegExp.exec(this.source);\n\t\t}\n\t}\n\t// Process the remaining text\n\tif(this.pos < this.sourceLength) {\n\t\tthis.pushTextWidget(tree,this.source.substr(this.pos));\n\t}\n\tthis.pos = this.sourceLength;\n\treturn tree;\n};\n\n/*\nPush a text widget onto an array, respecting the configTrimWhiteSpace setting\n*/\nWikiParser.prototype.pushTextWidget = function(array,text) {\n\tif(this.configTrimWhiteSpace) {\n\t\ttext = $tw.utils.trim(text);\n\t}\n\tif(text) {\n\t\tarray.push({type: \"text\", text: text});\t\t\n\t}\n};\n\n/*\nParse zero or more class specifiers `.classname`\n*/\nWikiParser.prototype.parseClasses = function() {\n\tvar classRegExp = /\\.([^\\s\\.]+)/mg,\n\t\tclassNames = [];\n\tclassRegExp.lastIndex = this.pos;\n\tvar match = classRegExp.exec(this.source);\n\twhile(match && match.index === this.pos) {\n\t\tthis.pos = match.index + match[0].length;\n\t\tclassNames.push(match[1]);\n\t\tmatch = classRegExp.exec(this.source);\n\t}\n\treturn classNames;\n};\n\n/*\nAmend the rules used by this instance of the parser\n\ttype: `only` keeps just the named rules, `except` keeps all but the named rules\n\tnames: array of rule names\n*/\nWikiParser.prototype.amendRules = function(type,names) {\n\tnames = names || [];\n\t// Define the filter function\n\tvar keepFilter;\n\tif(type === \"only\") {\n\t\tkeepFilter = function(name) {\n\t\t\treturn names.indexOf(name) !== -1;\n\t\t};\n\t} else if(type === \"except\") {\n\t\tkeepFilter = function(name) {\n\t\t\treturn names.indexOf(name) === -1;\n\t\t};\n\t} else {\n\t\treturn;\n\t}\n\t// Define a function to process each of our rule arrays\n\tvar processRuleArray = function(ruleArray) {\n\t\tfor(var t=ruleArray.length-1; t>=0; t--) {\n\t\t\tif(!keepFilter(ruleArray[t].rule.name)) {\n\t\t\t\truleArray.splice(t,1);\n\t\t\t}\n\t\t}\n\t};\n\t// Process each rule array\n\tprocessRuleArray(this.pragmaRules);\n\tprocessRuleArray(this.blockRules);\n\tprocessRuleArray(this.inlineRules);\n};\n\nexports[\"text/vnd.tiddlywiki\"] = WikiParser;\n\n})();\n\n",
            "type": "application/javascript",
            "module-type": "parser"
        },
        "$:/core/modules/parsers/wikiparser/rules/wikirulebase.js": {
            "title": "$:/core/modules/parsers/wikiparser/rules/wikirulebase.js",
            "text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/wikirulebase.js\ntype: application/javascript\nmodule-type: global\n\nBase class for wiki parser rules\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nThis constructor is always overridden with a blank constructor, and so shouldn't be used\n*/\nvar WikiRuleBase = function() {\n};\n\n/*\nTo be overridden by individual rules\n*/\nWikiRuleBase.prototype.init = function(parser) {\n\tthis.parser = parser;\n};\n\n/*\nDefault implementation of findNextMatch uses RegExp matching\n*/\nWikiRuleBase.prototype.findNextMatch = function(startPos) {\n\tthis.matchRegExp.lastIndex = startPos;\n\tthis.match = this.matchRegExp.exec(this.parser.source);\n\treturn this.match ? this.match.index : undefined;\n};\n\nexports.WikiRuleBase = WikiRuleBase;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "global"
        },
        "$:/core/modules/pluginswitcher.js": {
            "title": "$:/core/modules/pluginswitcher.js",
            "text": "/*\\\ntitle: $:/core/modules/pluginswitcher.js\ntype: application/javascript\nmodule-type: global\n\nManages switching plugins for themes and languages.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\noptions:\nwiki: wiki store to be used\npluginType: type of plugin to be switched\ncontrollerTitle: title of tiddler used to control switching of this resource\ndefaultPlugins: array of default plugins to be used if nominated plugin isn't found\nonSwitch: callback when plugin is switched (single parameter is array of plugin titles)\n*/\nfunction PluginSwitcher(options) {\n\tthis.wiki = options.wiki;\n\tthis.pluginType = options.pluginType;\n\tthis.controllerTitle = options.controllerTitle;\n\tthis.defaultPlugins = options.defaultPlugins || [];\n\tthis.onSwitch = options.onSwitch;\n\t// Switch to the current plugin\n\tthis.switchPlugins();\n\t// Listen for changes to the selected plugin\n\tvar self = this;\n\tthis.wiki.addEventListener(\"change\",function(changes) {\n\t\tif($tw.utils.hop(changes,self.controllerTitle)) {\n\t\t\tself.switchPlugins();\n\t\t}\n\t});\n}\n\nPluginSwitcher.prototype.switchPlugins = function() {\n\t// Get the name of the current theme\n\tvar selectedPluginTitle = this.wiki.getTiddlerText(this.controllerTitle);\n\t// If it doesn't exist, then fallback to one of the default themes\n\tvar index = 0;\n\twhile(!this.wiki.getTiddler(selectedPluginTitle) && index < this.defaultPlugins.length) {\n\t\tselectedPluginTitle = this.defaultPlugins[index++];\n\t}\n\t// Accumulate the titles of the plugins that we need to load\n\tvar plugins = [],\n\t\tself = this,\n\t\taccumulatePlugin = function(title) {\n\t\t\tvar tiddler = self.wiki.getTiddler(title);\n\t\t\tif(tiddler && tiddler.isPlugin() && plugins.indexOf(title) === -1) {\n\t\t\t\tplugins.push(title);\n\t\t\t\tvar pluginInfo = JSON.parse(self.wiki.getTiddlerText(title)),\n\t\t\t\t\tdependents = $tw.utils.parseStringArray(tiddler.fields.dependents || \"\");\n\t\t\t\t$tw.utils.each(dependents,function(title) {\n\t\t\t\t\taccumulatePlugin(title);\n\t\t\t\t});\n\t\t\t}\n\t\t};\n\taccumulatePlugin(selectedPluginTitle);\n\t// Unregister any existing theme tiddlers\n\tvar unregisteredTiddlers = $tw.wiki.unregisterPluginTiddlers(this.pluginType);\n\t// Register any new theme tiddlers\n\tvar registeredTiddlers = $tw.wiki.registerPluginTiddlers(this.pluginType,plugins);\n\t// Unpack the current theme tiddlers\n\t$tw.wiki.unpackPluginTiddlers();\n\t// Call the switch handler\n\tif(this.onSwitch) {\n\t\tthis.onSwitch(plugins);\n\t}\n};\n\nexports.PluginSwitcher = PluginSwitcher;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "global"
        },
        "$:/core/modules/saver-handler.js": {
            "title": "$:/core/modules/saver-handler.js",
            "text": "/*\\\ntitle: $:/core/modules/saver-handler.js\ntype: application/javascript\nmodule-type: global\n\nThe saver handler tracks changes to the store and handles saving the entire wiki via saver modules.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInstantiate the saver handler with the following options:\nwiki: wiki to be synced\ndirtyTracking: true if dirty tracking should be performed\n*/\nfunction SaverHandler(options) {\n\tvar self = this;\n\tthis.wiki = options.wiki;\n\tthis.dirtyTracking = options.dirtyTracking;\n\tthis.pendingAutoSave = false;\n\t// Make a logger\n\tthis.logger = new $tw.utils.Logger(\"saver-handler\");\n\t// Initialise our savers\n\tif($tw.browser) {\n\t\tthis.initSavers();\n\t}\n\t// Only do dirty tracking if required\n\tif($tw.browser && this.dirtyTracking) {\n\t\t// Compile the dirty tiddler filter\n\t\tthis.filterFn = this.wiki.compileFilter(this.wiki.getTiddlerText(this.titleSyncFilter));\n\t\t// Count of changes that have not yet been saved\n\t\tthis.numChanges = 0;\n\t\t// Listen out for changes to tiddlers\n\t\tthis.wiki.addEventListener(\"change\",function(changes) {\n\t\t\t// Filter the changes so that we only count changes to tiddlers that we care about\n\t\t\tvar filteredChanges = self.filterFn.call(self.wiki,function(iterator) {\n\t\t\t\t$tw.utils.each(changes,function(change,title) {\n\t\t\t\t\tvar tiddler = self.wiki.getTiddler(title);\n\t\t\t\t\titerator(tiddler,title);\n\t\t\t\t});\n\t\t\t});\n\t\t\t// Adjust the number of changes\n\t\t\tself.numChanges += filteredChanges.length;\n\t\t\tself.updateDirtyStatus();\n\t\t\t// Do any autosave if one is pending and there's no more change events\n\t\t\tif(self.pendingAutoSave && self.wiki.getSizeOfTiddlerEventQueue() === 0) {\n\t\t\t\t// Check if we're dirty\n\t\t\t\tif(self.numChanges > 0) {\n\t\t\t\t\tself.saveWiki({\n\t\t\t\t\t\tmethod: \"autosave\",\n\t\t\t\t\t\tdownloadType: \"text/plain\"\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\tself.pendingAutoSave = false;\n\t\t\t}\n\t\t});\n\t\t// Listen for the autosave event\n\t\t$tw.rootWidget.addEventListener(\"tm-auto-save-wiki\",function(event) {\n\t\t\t// Do the autosave unless there are outstanding tiddler change events\n\t\t\tif(self.wiki.getSizeOfTiddlerEventQueue() === 0) {\n\t\t\t\t// Check if we're dirty\n\t\t\t\tif(self.numChanges > 0) {\n\t\t\t\t\tself.saveWiki({\n\t\t\t\t\t\tmethod: \"autosave\",\n\t\t\t\t\t\tdownloadType: \"text/plain\"\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Otherwise put ourselves in the \"pending autosave\" state and wait for the change event before we do the autosave\n\t\t\t\tself.pendingAutoSave = true;\n\t\t\t}\n\t\t});\n\t\t// Set up our beforeunload handler\n\t\t$tw.addUnloadTask(function(event) {\n\t\t\tvar confirmationMessage;\n\t\t\tif(self.isDirty()) {\n\t\t\t\tconfirmationMessage = $tw.language.getString(\"UnsavedChangesWarning\");\n\t\t\t\tevent.returnValue = confirmationMessage; // Gecko\n\t\t\t}\n\t\t\treturn confirmationMessage;\n\t\t});\n\t}\n\t// Install the save action handlers\n\tif($tw.browser) {\n\t\t$tw.rootWidget.addEventListener(\"tm-save-wiki\",function(event) {\n\t\t\tself.saveWiki({\n\t\t\t\ttemplate: event.param,\n\t\t\t\tdownloadType: \"text/plain\",\n\t\t\t\tvariables: event.paramObject\n\t\t\t});\n\t\t});\n\t\t$tw.rootWidget.addEventListener(\"tm-download-file\",function(event) {\n\t\t\tself.saveWiki({\n\t\t\t\tmethod: \"download\",\n\t\t\t\ttemplate: event.param,\n\t\t\t\tdownloadType: \"text/plain\",\n\t\t\t\tvariables: event.paramObject\n\t\t\t});\n\t\t});\n\t}\n}\n\nSaverHandler.prototype.titleSyncFilter = \"$:/config/SaverFilter\";\nSaverHandler.prototype.titleAutoSave = \"$:/config/AutoSave\";\nSaverHandler.prototype.titleSavedNotification = \"$:/language/Notifications/Save/Done\";\n\n/*\nSelect the appropriate saver modules and set them up\n*/\nSaverHandler.prototype.initSavers = function(moduleType) {\n\tmoduleType = moduleType || \"saver\";\n\t// Instantiate the available savers\n\tthis.savers = [];\n\tvar self = this;\n\t$tw.modules.forEachModuleOfType(moduleType,function(title,module) {\n\t\tif(module.canSave(self)) {\n\t\t\tself.savers.push(module.create(self.wiki));\n\t\t}\n\t});\n\t// Sort the savers into priority order\n\tthis.savers.sort(function(a,b) {\n\t\tif(a.info.priority < b.info.priority) {\n\t\t\treturn -1;\n\t\t} else {\n\t\t\tif(a.info.priority > b.info.priority) {\n\t\t\t\treturn +1;\n\t\t\t} else {\n\t\t\t\treturn 0;\n\t\t\t}\n\t\t}\n\t});\n};\n\n/*\nSave the wiki contents. Options are:\n\tmethod: \"save\", \"autosave\" or \"download\"\n\ttemplate: the tiddler containing the template to save\n\tdownloadType: the content type for the saved file\n*/\nSaverHandler.prototype.saveWiki = function(options) {\n\toptions = options || {};\n\tvar self = this,\n\t\tmethod = options.method || \"save\",\n\t\tvariables = options.variables || {},\n\t\ttemplate = options.template || \"$:/core/save/all\",\n\t\tdownloadType = options.downloadType || \"text/plain\",\n\t\ttext = this.wiki.renderTiddler(downloadType,template,options),\n\t\tcallback = function(err) {\n\t\t\tif(err) {\n\t\t\t\talert($tw.language.getString(\"Error/WhileSaving\") + \":\\n\\n\" + err);\n\t\t\t} else {\n\t\t\t\t// Clear the task queue if we're saving (rather than downloading)\n\t\t\t\tif(method !== \"download\") {\n\t\t\t\t\tself.numChanges = 0;\n\t\t\t\t\tself.updateDirtyStatus();\n\t\t\t\t}\n\t\t\t\t$tw.notifier.display(self.titleSavedNotification);\n\t\t\t\tif(options.callback) {\n\t\t\t\t\toptions.callback();\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t// Ignore autosave if disabled\n\tif(method === \"autosave\" && this.wiki.getTiddlerText(this.titleAutoSave,\"yes\") !== \"yes\") {\n\t\treturn false;\n\t}\n\t// Call the highest priority saver that supports this method\n\tfor(var t=this.savers.length-1; t>=0; t--) {\n\t\tvar saver = this.savers[t];\n\t\tif(saver.info.capabilities.indexOf(method) !== -1 && saver.save(text,method,callback,{variables: {filename: variables.filename}})) {\n\t\t\tthis.logger.log(\"Saving wiki with method\",method,\"through saver\",saver.info.name);\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n};\n\n/*\nChecks whether the wiki is dirty (ie the window shouldn't be closed)\n*/\nSaverHandler.prototype.isDirty = function() {\n\treturn this.numChanges > 0;\n};\n\n/*\nUpdate the document body with the class \"tc-dirty\" if the wiki has unsaved/unsynced changes\n*/\nSaverHandler.prototype.updateDirtyStatus = function() {\n\tif($tw.browser) {\n\t\t$tw.utils.toggleClass(document.body,\"tc-dirty\",this.isDirty());\n\t}\n};\n\nexports.SaverHandler = SaverHandler;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "global"
        },
        "$:/core/modules/savers/andtidwiki.js": {
            "title": "$:/core/modules/savers/andtidwiki.js",
            "text": "/*\\\ntitle: $:/core/modules/savers/andtidwiki.js\ntype: application/javascript\nmodule-type: saver\n\nHandles saving changes via the AndTidWiki Android app\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false, netscape: false, Components: false */\n\"use strict\";\n\nvar AndTidWiki = function(wiki) {\n};\n\nAndTidWiki.prototype.save = function(text,method,callback) {\n\t// Get the pathname of this document\n\tvar pathname = decodeURIComponent(document.location.toString().split(\"#\")[0]);\n\t// Strip the file://\n\tif(pathname.indexOf(\"file://\") === 0) {\n\t\tpathname = pathname.substr(7);\n\t}\n\t// Strip any query or location part\n\tvar p = pathname.indexOf(\"?\");\n\tif(p !== -1) {\n\t\tpathname = pathname.substr(0,p);\n\t}\n\tp = pathname.indexOf(\"#\");\n\tif(p !== -1) {\n\t\tpathname = pathname.substr(0,p);\n\t}\n\t// Save the file\n\twindow.twi.saveFile(pathname,text);\n\t// Call the callback\n\tcallback(null);\n\treturn true;\n};\n\n/*\nInformation about this saver\n*/\nAndTidWiki.prototype.info = {\n\tname: \"andtidwiki\",\n\tpriority: 1600,\n\tcapabilities: [\"save\", \"autosave\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn !!window.twi && !!window.twi.saveFile;\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new AndTidWiki(wiki);\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "saver"
        },
        "$:/core/modules/savers/beaker.js": {
            "title": "$:/core/modules/savers/beaker.js",
            "text": "/*\\\ntitle: $:/core/modules/savers/beaker.js\ntype: application/javascript\nmodule-type: saver\n\nSaves files using the Beaker browser's (https://beakerbrowser.com) Dat protocol (https://datproject.org/)\nCompatible with beaker >= V0.7.2\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nSet up the saver\n*/\nvar BeakerSaver = function(wiki) {\n\tthis.wiki = wiki;\n};\n\nBeakerSaver.prototype.save = function(text,method,callback) {\n\tvar dat = new DatArchive(\"\" + window.location),\n\t\tpathname = (\"\" + window.location.pathname).split(\"#\")[0];\n\tdat.stat(pathname).then(function(value) {\n\t\tif(value.isDirectory()) {\n\t\t\tpathname = pathname + \"/index.html\";\n\t\t}\n\t\tdat.writeFile(pathname,text,\"utf8\").then(function(value) {\n\t\t\tcallback(null);\n\t\t},function(reason) {\n\t\t\tcallback(\"Beaker Saver Write Error: \" + reason);\n\t\t});\n\t},function(reason) {\n\t\tcallback(\"Beaker Saver Stat Error: \" + reason);\n\t});\n\treturn true;\n};\n\n/*\nInformation about this saver\n*/\nBeakerSaver.prototype.info = {\n\tname: \"beaker\",\n\tpriority: 3000,\n\tcapabilities: [\"save\", \"autosave\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn !!window.DatArchive && location.protocol===\"dat:\";\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new BeakerSaver(wiki);\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "saver"
        },
        "$:/core/modules/savers/download.js": {
            "title": "$:/core/modules/savers/download.js",
            "text": "/*\\\ntitle: $:/core/modules/savers/download.js\ntype: application/javascript\nmodule-type: saver\n\nHandles saving changes via HTML5's download APIs\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nSelect the appropriate saver module and set it up\n*/\nvar DownloadSaver = function(wiki) {\n};\n\nDownloadSaver.prototype.save = function(text,method,callback,options) {\n\toptions = options || {};\n\t// Get the current filename\n\tvar filename = options.variables.filename;\n\tif(!filename) {\n\t\tvar p = document.location.pathname.lastIndexOf(\"/\");\n\t\tif(p !== -1) {\n\t\t\t// We decode the pathname because document.location is URL encoded by the browser\n\t\t\tfilename = decodeURIComponent(document.location.pathname.substr(p+1));\n\t\t}\n\t}\n\tif(!filename) {\n\t\tfilename = \"tiddlywiki.html\";\n\t}\n\t// Set up the link\n\tvar link = document.createElement(\"a\");\n\tif(Blob !== undefined) {\n\t\tvar blob = new Blob([text], {type: \"text/html\"});\n\t\tlink.setAttribute(\"href\", URL.createObjectURL(blob));\n\t} else {\n\t\tlink.setAttribute(\"href\",\"data:text/html,\" + encodeURIComponent(text));\n\t}\n\tlink.setAttribute(\"download\",filename);\n\tdocument.body.appendChild(link);\n\tlink.click();\n\tdocument.body.removeChild(link);\n\t// Callback that we succeeded\n\tcallback(null);\n\treturn true;\n};\n\n/*\nInformation about this saver\n*/\nDownloadSaver.prototype.info = {\n\tname: \"download\",\n\tpriority: 100\n};\n\nObject.defineProperty(DownloadSaver.prototype.info, \"capabilities\", {\n\tget: function() {\n\t\tvar capabilities = [\"save\", \"download\"];\n\t\tif(($tw.wiki.getTextReference(\"$:/config/DownloadSaver/AutoSave\") || \"\").toLowerCase() === \"yes\") {\n\t\t\tcapabilities.push(\"autosave\");\n\t\t}\n\t\treturn capabilities;\n\t}\n});\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn document.createElement(\"a\").download !== undefined;\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new DownloadSaver(wiki);\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "saver"
        },
        "$:/core/modules/savers/fsosaver.js": {
            "title": "$:/core/modules/savers/fsosaver.js",
            "text": "/*\\\ntitle: $:/core/modules/savers/fsosaver.js\ntype: application/javascript\nmodule-type: saver\n\nHandles saving changes via MS FileSystemObject ActiveXObject\n\nNote: Since TiddlyWiki's markup contains the MOTW, the FileSystemObject normally won't be available. \nHowever, if the wiki is loaded as an .HTA file (Windows HTML Applications) then the FSO can be used.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nSelect the appropriate saver module and set it up\n*/\nvar FSOSaver = function(wiki) {\n};\n\nFSOSaver.prototype.save = function(text,method,callback) {\n\t// Get the pathname of this document\n\tvar pathname = unescape(document.location.pathname);\n\t// Test for a Windows path of the form /x:\\blah...\n\tif(/^\\/[A-Z]\\:\\\\[^\\\\]+/i.test(pathname)) {\t// ie: ^/[a-z]:/[^/]+\n\t\t// Remove the leading slash\n\t\tpathname = pathname.substr(1);\n\t} else if(document.location.hostname !== \"\" && /^\\/\\\\[^\\\\]+\\\\[^\\\\]+/i.test(pathname)) {\t// test for \\\\server\\share\\blah... - ^/[^/]+/[^/]+\n\t\t// Remove the leading slash\n\t\tpathname = pathname.substr(1);\n\t\t// reconstruct UNC path\n\t\tpathname = \"\\\\\\\\\" + document.location.hostname + pathname;\n\t} else {\n\t\treturn false;\n\t}\n\t// Save the file (as UTF-16)\n\tvar fso = new ActiveXObject(\"Scripting.FileSystemObject\");\n\tvar file = fso.OpenTextFile(pathname,2,-1,-1);\n\tfile.Write(text);\n\tfile.Close();\n\t// Callback that we succeeded\n\tcallback(null);\n\treturn true;\n};\n\n/*\nInformation about this saver\n*/\nFSOSaver.prototype.info = {\n\tname: \"FSOSaver\",\n\tpriority: 120,\n\tcapabilities: [\"save\", \"autosave\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\ttry {\n\t\treturn (window.location.protocol === \"file:\") && !!(new ActiveXObject(\"Scripting.FileSystemObject\"));\n\t} catch(e) { return false; }\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new FSOSaver(wiki);\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "saver"
        },
        "$:/core/modules/savers/manualdownload.js": {
            "title": "$:/core/modules/savers/manualdownload.js",
            "text": "/*\\\ntitle: $:/core/modules/savers/manualdownload.js\ntype: application/javascript\nmodule-type: saver\n\nHandles saving changes via HTML5's download APIs\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Title of the tiddler containing the download message\nvar downloadInstructionsTitle = \"$:/language/Modals/Download\";\n\n/*\nSelect the appropriate saver module and set it up\n*/\nvar ManualDownloadSaver = function(wiki) {\n};\n\nManualDownloadSaver.prototype.save = function(text,method,callback) {\n\t$tw.modal.display(downloadInstructionsTitle,{\n\t\tdownloadLink: \"data:text/html,\" + encodeURIComponent(text)\n\t});\n\t// Callback that we succeeded\n\tcallback(null);\n\treturn true;\n};\n\n/*\nInformation about this saver\n*/\nManualDownloadSaver.prototype.info = {\n\tname: \"manualdownload\",\n\tpriority: 0,\n\tcapabilities: [\"save\", \"download\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn true;\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new ManualDownloadSaver(wiki);\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "saver"
        },
        "$:/core/modules/savers/msdownload.js": {
            "title": "$:/core/modules/savers/msdownload.js",
            "text": "/*\\\ntitle: $:/core/modules/savers/msdownload.js\ntype: application/javascript\nmodule-type: saver\n\nHandles saving changes via window.navigator.msSaveBlob()\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nSelect the appropriate saver module and set it up\n*/\nvar MsDownloadSaver = function(wiki) {\n};\n\nMsDownloadSaver.prototype.save = function(text,method,callback) {\n\t// Get the current filename\n\tvar filename = \"tiddlywiki.html\",\n\t\tp = document.location.pathname.lastIndexOf(\"/\");\n\tif(p !== -1) {\n\t\tfilename = document.location.pathname.substr(p+1);\n\t}\n\t// Set up the link\n\tvar blob = new Blob([text], {type: \"text/html\"});\n\twindow.navigator.msSaveBlob(blob,filename);\n\t// Callback that we succeeded\n\tcallback(null);\n\treturn true;\n};\n\n/*\nInformation about this saver\n*/\nMsDownloadSaver.prototype.info = {\n\tname: \"msdownload\",\n\tpriority: 110,\n\tcapabilities: [\"save\", \"download\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn !!window.navigator.msSaveBlob;\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new MsDownloadSaver(wiki);\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "saver"
        },
        "$:/core/modules/savers/put.js": {
            "title": "$:/core/modules/savers/put.js",
            "text": "/*\\\ntitle: $:/core/modules/savers/put.js\ntype: application/javascript\nmodule-type: saver\n\nSaves wiki by performing a PUT request to the server\n\nWorks with any server which accepts a PUT request\nto the current URL, such as a WebDAV server.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nRetrieve ETag if available\n*/\nvar retrieveETag = function(self) {\n\tvar headers = {\n\t\tAccept: \"*/*;charset=UTF-8\"\n\t};\n\t$tw.utils.httpRequest({\n\t\turl: self.uri(),\n\t\ttype: \"HEAD\",\n\t\theaders: headers,\n\t\tcallback: function(err,data,xhr) {\n\t\t\tif(err) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvar etag = xhr.getResponseHeader(\"ETag\");\n\t\t\tif(!etag) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tself.etag = etag.replace(/^W\\//,\"\");\n\t\t}\n\t});\n};\n\n\n/*\nSelect the appropriate saver module and set it up\n*/\nvar PutSaver = function(wiki) {\n\tthis.wiki = wiki;\n\tvar self = this;\n\tvar uri = this.uri();\n\t// Async server probe. Until probe finishes, save will fail fast\n\t// See also https://github.com/Jermolene/TiddlyWiki5/issues/2276\n\t$tw.utils.httpRequest({\n\t\turl: uri,\n\t\ttype: \"OPTIONS\",\n\t\tcallback: function(err,data,xhr) {\n\t\t\t// Check DAV header http://www.webdav.org/specs/rfc2518.html#rfc.section.9.1\n\t\t\tif(!err) {\n\t\t\t\tself.serverAcceptsPuts = xhr.status === 200 && !!xhr.getResponseHeader(\"dav\");\n\t\t\t}\n\t\t}\n\t});\n\tretrieveETag(this);\n};\n\nPutSaver.prototype.uri = function() {\n\treturn document.location.toString().split(\"#\")[0];\n};\n\n// TODO: in case of edit conflict\n// Prompt: Do you want to save over this? Y/N\n// Merging would be ideal, and may be possible using future generic merge flow\nPutSaver.prototype.save = function(text,method,callback) {\n\tif(!this.serverAcceptsPuts) {\n\t\treturn false;\n\t}\n\tvar self = this;\n\tvar headers = {\n\t\t\"Content-Type\": \"text/html;charset=UTF-8\"\n\t};\n\tif(this.etag) {\n\t\theaders[\"If-Match\"] = this.etag;\n\t}\n\t$tw.utils.httpRequest({\n\t\turl: this.uri(),\n\t\ttype: \"PUT\",\n\t\theaders: headers,\n\t\tdata: text,\n\t\tcallback: function(err,data,xhr) {\n\t\t\tif(err) {\n\t\t\t\t// response is textual: \"XMLHttpRequest error code: 412\"\n\t\t\t\tvar status = Number(err.substring(err.indexOf(':') + 2, err.length))\n\t\t\t\tif(status === 412) { // edit conflict\n\t\t\t\t\tvar message = $tw.language.getString(\"Error/EditConflict\");\n\t\t\t\t\tcallback(message);\n\t\t\t\t} else {\n\t\t\t\t\tcallback(err); // fail\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tself.etag = xhr.getResponseHeader(\"ETag\");\n\t\t\t\tif(self.etag == null) {\n\t\t\t\t\tretrieveETag(self);\n\t\t\t\t}\n\t\t\t\tcallback(null); // success\n\t\t\t}\n\t\t}\n\t});\n\treturn true;\n};\n\n/*\nInformation about this saver\n*/\nPutSaver.prototype.info = {\n\tname: \"put\",\n\tpriority: 2000,\n\tcapabilities: [\"save\",\"autosave\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn /^https?:/.test(location.protocol);\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new PutSaver(wiki);\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "saver"
        },
        "$:/core/modules/savers/tiddlyfox.js": {
            "title": "$:/core/modules/savers/tiddlyfox.js",
            "text": "/*\\\ntitle: $:/core/modules/savers/tiddlyfox.js\ntype: application/javascript\nmodule-type: saver\n\nHandles saving changes via the TiddlyFox file extension\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false, netscape: false, Components: false */\n\"use strict\";\n\nvar TiddlyFoxSaver = function(wiki) {\n};\n\nTiddlyFoxSaver.prototype.save = function(text,method,callback) {\n\tvar messageBox = document.getElementById(\"tiddlyfox-message-box\");\n\tif(messageBox) {\n\t\t// Get the pathname of this document\n\t\tvar pathname = document.location.toString().split(\"#\")[0];\n\t\t// Replace file://localhost/ with file:///\n\t\tif(pathname.indexOf(\"file://localhost/\") === 0) {\n\t\t\tpathname = \"file://\" + pathname.substr(16);\n\t\t}\n\t\t// Windows path file:///x:/blah/blah --> x:\\blah\\blah\n\t\tif(/^file\\:\\/\\/\\/[A-Z]\\:\\//i.test(pathname)) {\n\t\t\t// Remove the leading slash and convert slashes to backslashes\n\t\t\tpathname = pathname.substr(8).replace(/\\//g,\"\\\\\");\n\t\t// Firefox Windows network path file://///server/share/blah/blah --> //server/share/blah/blah\n\t\t} else if(pathname.indexOf(\"file://///\") === 0) {\n\t\t\tpathname = \"\\\\\\\\\" + unescape(pathname.substr(10)).replace(/\\//g,\"\\\\\");\n\t\t// Mac/Unix local path file:///path/path --> /path/path\n\t\t} else if(pathname.indexOf(\"file:///\") === 0) {\n\t\t\tpathname = unescape(pathname.substr(7));\n\t\t// Mac/Unix local path file:/path/path --> /path/path\n\t\t} else if(pathname.indexOf(\"file:/\") === 0) {\n\t\t\tpathname = unescape(pathname.substr(5));\n\t\t// Otherwise Windows networth path file://server/share/path/path --> \\\\server\\share\\path\\path\n\t\t} else {\n\t\t\tpathname = \"\\\\\\\\\" + unescape(pathname.substr(7)).replace(new RegExp(\"/\",\"g\"),\"\\\\\");\n\t\t}\n\t\t// Create the message element and put it in the message box\n\t\tvar message = document.createElement(\"div\");\n\t\tmessage.setAttribute(\"data-tiddlyfox-path\",decodeURIComponent(pathname));\n\t\tmessage.setAttribute(\"data-tiddlyfox-content\",text);\n\t\tmessageBox.appendChild(message);\n\t\t// Add an event handler for when the file has been saved\n\t\tmessage.addEventListener(\"tiddlyfox-have-saved-file\",function(event) {\n\t\t\tcallback(null);\n\t\t}, false);\n\t\t// Create and dispatch the custom event to the extension\n\t\tvar event = document.createEvent(\"Events\");\n\t\tevent.initEvent(\"tiddlyfox-save-file\",true,false);\n\t\tmessage.dispatchEvent(event);\n\t\treturn true;\n\t} else {\n\t\treturn false;\n\t}\n};\n\n/*\nInformation about this saver\n*/\nTiddlyFoxSaver.prototype.info = {\n\tname: \"tiddlyfox\",\n\tpriority: 1500,\n\tcapabilities: [\"save\", \"autosave\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn true;\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new TiddlyFoxSaver(wiki);\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "saver"
        },
        "$:/core/modules/savers/tiddlyie.js": {
            "title": "$:/core/modules/savers/tiddlyie.js",
            "text": "/*\\\ntitle: $:/core/modules/savers/tiddlyie.js\ntype: application/javascript\nmodule-type: saver\n\nHandles saving changes via Internet Explorer BHO extenion (TiddlyIE)\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nSelect the appropriate saver module and set it up\n*/\nvar TiddlyIESaver = function(wiki) {\n};\n\nTiddlyIESaver.prototype.save = function(text,method,callback) {\n\t// Check existence of TiddlyIE BHO extension (note: only works after document is complete)\n\tif(typeof(window.TiddlyIE) != \"undefined\") {\n\t\t// Get the pathname of this document\n\t\tvar pathname = unescape(document.location.pathname);\n\t\t// Test for a Windows path of the form /x:/blah...\n\t\tif(/^\\/[A-Z]\\:\\/[^\\/]+/i.test(pathname)) {\t// ie: ^/[a-z]:/[^/]+ (is this better?: ^/[a-z]:/[^/]+(/[^/]+)*\\.[^/]+ )\n\t\t\t// Remove the leading slash\n\t\t\tpathname = pathname.substr(1);\n\t\t\t// Convert slashes to backslashes\n\t\t\tpathname = pathname.replace(/\\//g,\"\\\\\");\n\t\t} else if(document.hostname !== \"\" && /^\\/[^\\/]+\\/[^\\/]+/i.test(pathname)) {\t// test for \\\\server\\share\\blah... - ^/[^/]+/[^/]+\n\t\t\t// Convert slashes to backslashes\n\t\t\tpathname = pathname.replace(/\\//g,\"\\\\\");\n\t\t\t// reconstruct UNC path\n\t\t\tpathname = \"\\\\\\\\\" + document.location.hostname + pathname;\n\t\t} else return false;\n\t\t// Prompt the user to save the file\n\t\twindow.TiddlyIE.save(pathname, text);\n\t\t// Callback that we succeeded\n\t\tcallback(null);\n\t\treturn true;\n\t} else {\n\t\treturn false;\n\t}\n};\n\n/*\nInformation about this saver\n*/\nTiddlyIESaver.prototype.info = {\n\tname: \"tiddlyiesaver\",\n\tpriority: 1500,\n\tcapabilities: [\"save\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn (window.location.protocol === \"file:\");\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new TiddlyIESaver(wiki);\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "saver"
        },
        "$:/core/modules/savers/twedit.js": {
            "title": "$:/core/modules/savers/twedit.js",
            "text": "/*\\\ntitle: $:/core/modules/savers/twedit.js\ntype: application/javascript\nmodule-type: saver\n\nHandles saving changes via the TWEdit iOS app\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false, netscape: false, Components: false */\n\"use strict\";\n\nvar TWEditSaver = function(wiki) {\n};\n\nTWEditSaver.prototype.save = function(text,method,callback) {\n\t// Bail if we're not running under TWEdit\n\tif(typeof DeviceInfo !== \"object\") {\n\t\treturn false;\n\t}\n\t// Get the pathname of this document\n\tvar pathname = decodeURIComponent(document.location.pathname);\n\t// Strip any query or location part\n\tvar p = pathname.indexOf(\"?\");\n\tif(p !== -1) {\n\t\tpathname = pathname.substr(0,p);\n\t}\n\tp = pathname.indexOf(\"#\");\n\tif(p !== -1) {\n\t\tpathname = pathname.substr(0,p);\n\t}\n\t// Remove the leading \"/Documents\" from path\n\tvar prefix = \"/Documents\";\n\tif(pathname.indexOf(prefix) === 0) {\n\t\tpathname = pathname.substr(prefix.length);\n\t}\n\t// Error handler\n\tvar errorHandler = function(event) {\n\t\t// Error\n\t\tcallback($tw.language.getString(\"Error/SavingToTWEdit\") + \": \" + event.target.error.code);\n\t};\n\t// Get the file system\n\twindow.requestFileSystem(LocalFileSystem.PERSISTENT,0,function(fileSystem) {\n\t\t// Now we've got the filesystem, get the fileEntry\n\t\tfileSystem.root.getFile(pathname, {create: true}, function(fileEntry) {\n\t\t\t// Now we've got the fileEntry, create the writer\n\t\t\tfileEntry.createWriter(function(writer) {\n\t\t\t\twriter.onerror = errorHandler;\n\t\t\t\twriter.onwrite = function() {\n\t\t\t\t\tcallback(null);\n\t\t\t\t};\n\t\t\t\twriter.position = 0;\n\t\t\t\twriter.write(text);\n\t\t\t},errorHandler);\n\t\t}, errorHandler);\n\t}, errorHandler);\n\treturn true;\n};\n\n/*\nInformation about this saver\n*/\nTWEditSaver.prototype.info = {\n\tname: \"twedit\",\n\tpriority: 1600,\n\tcapabilities: [\"save\", \"autosave\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn true;\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new TWEditSaver(wiki);\n};\n\n/////////////////////////// Hack\n// HACK: This ensures that TWEdit recognises us as a TiddlyWiki document\nif($tw.browser) {\n\twindow.version = {title: \"TiddlyWiki\"};\n}\n\n})();\n",
            "type": "application/javascript",
            "module-type": "saver"
        },
        "$:/core/modules/savers/upload.js": {
            "title": "$:/core/modules/savers/upload.js",
            "text": "/*\\\ntitle: $:/core/modules/savers/upload.js\ntype: application/javascript\nmodule-type: saver\n\nHandles saving changes via upload to a server.\n\nDesigned to be compatible with BidiX's UploadPlugin at http://tiddlywiki.bidix.info/#UploadPlugin\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nSelect the appropriate saver module and set it up\n*/\nvar UploadSaver = function(wiki) {\n\tthis.wiki = wiki;\n};\n\nUploadSaver.prototype.save = function(text,method,callback) {\n\t// Get the various parameters we need\n\tvar backupDir = this.wiki.getTextReference(\"$:/UploadBackupDir\") || \".\",\n\t\tusername = this.wiki.getTextReference(\"$:/UploadName\"),\n\t\tpassword = $tw.utils.getPassword(\"upload\"),\n\t\tuploadDir = this.wiki.getTextReference(\"$:/UploadDir\") || \".\",\n\t\tuploadFilename = this.wiki.getTextReference(\"$:/UploadFilename\") || \"index.html\",\n\t\turl = this.wiki.getTextReference(\"$:/UploadURL\");\n\t// Bail out if we don't have the bits we need\n\tif(!username || username.toString().trim() === \"\" || !password || password.toString().trim() === \"\") {\n\t\treturn false;\n\t}\n\t// Construct the url if not provided\n\tif(!url) {\n\t\turl = \"http://\" + username + \".tiddlyspot.com/store.cgi\";\n\t}\n\t// Assemble the header\n\tvar boundary = \"---------------------------\" + \"AaB03x\";\t\n\tvar uploadFormName = \"UploadPlugin\";\n\tvar head = [];\n\thead.push(\"--\" + boundary + \"\\r\\nContent-disposition: form-data; name=\\\"UploadPlugin\\\"\\r\\n\");\n\thead.push(\"backupDir=\" + backupDir + \";user=\" + username + \";password=\" + password + \";uploaddir=\" + uploadDir + \";;\"); \n\thead.push(\"\\r\\n\" + \"--\" + boundary);\n\thead.push(\"Content-disposition: form-data; name=\\\"userfile\\\"; filename=\\\"\" + uploadFilename + \"\\\"\");\n\thead.push(\"Content-Type: text/html;charset=UTF-8\");\n\thead.push(\"Content-Length: \" + text.length + \"\\r\\n\");\n\thead.push(\"\");\n\t// Assemble the tail and the data itself\n\tvar tail = \"\\r\\n--\" + boundary + \"--\\r\\n\",\n\t\tdata = head.join(\"\\r\\n\") + text + tail;\n\t// Do the HTTP post\n\tvar http = new XMLHttpRequest();\n\thttp.open(\"POST\",url,true,username,password);\n\thttp.setRequestHeader(\"Content-Type\",\"multipart/form-data; charset=UTF-8; boundary=\" + boundary);\n\thttp.onreadystatechange = function() {\n\t\tif(http.readyState == 4 && http.status == 200) {\n\t\t\tif(http.responseText.substr(0,4) === \"0 - \") {\n\t\t\t\tcallback(null);\n\t\t\t} else {\n\t\t\t\tcallback(http.responseText);\n\t\t\t}\n\t\t}\n\t};\n\ttry {\n\t\thttp.send(data);\n\t} catch(ex) {\n\t\treturn callback($tw.language.getString(\"Error/Caption\") + \":\" + ex);\n\t}\n\t$tw.notifier.display(\"$:/language/Notifications/Save/Starting\");\n\treturn true;\n};\n\n/*\nInformation about this saver\n*/\nUploadSaver.prototype.info = {\n\tname: \"upload\",\n\tpriority: 2000,\n\tcapabilities: [\"save\", \"autosave\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn true;\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new UploadSaver(wiki);\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "saver"
        },
        "$:/core/modules/server/authenticators/basic.js": {
            "title": "$:/core/modules/server/authenticators/basic.js",
            "text": "/*\\\ntitle: $:/core/modules/server/authenticators/basic.js\ntype: application/javascript\nmodule-type: authenticator\n\nAuthenticator for WWW basic authentication\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nif($tw.node) {\n\tvar util = require(\"util\"),\n\t\tfs = require(\"fs\"),\n\t\turl = require(\"url\"),\n\t\tpath = require(\"path\");\n}\n\nfunction BasicAuthenticator(server) {\n\tthis.server = server;\n\tthis.credentialsData = [];\n}\n\n/*\nReturns true if the authenticator is active, false if it is inactive, or a string if there is an error\n*/\nBasicAuthenticator.prototype.init = function() {\n\t// Read the credentials data\n\tthis.credentialsFilepath = this.server.get(\"credentials\");\n\tif(this.credentialsFilepath) {\n\t\tvar resolveCredentialsFilepath = path.resolve($tw.boot.wikiPath,this.credentialsFilepath);\n\t\tif(fs.existsSync(resolveCredentialsFilepath) && !fs.statSync(resolveCredentialsFilepath).isDirectory()) {\n\t\t\tvar credentialsText = fs.readFileSync(resolveCredentialsFilepath,\"utf8\"),\n\t\t\t\tcredentialsData = $tw.utils.parseCsvStringWithHeader(credentialsText);\n\t\t\tif(typeof credentialsData === \"string\") {\n\t\t\t\treturn \"Error: \" + credentialsData + \" reading credentials from '\" + resolveCredentialsFilepath + \"'\";\n\t\t\t} else {\n\t\t\t\tthis.credentialsData = credentialsData;\n\t\t\t}\n\t\t} else {\n\t\t\treturn \"Error: Unable to load user credentials from '\" + credentialsFilepath + \"'\";\n\t\t}\n\t}\n\t// Add the hardcoded username and password if specified\n\tif(this.server.get(\"username\") && this.server.get(\"password\")) {\n\t\tthis.credentialsData = this.credentialsData || [];\n\t\tthis.credentialsData.push({\n\t\t\tusername: this.server.get(\"username\"),\n\t\t\tpassword: this.server.get(\"password\")\n\t\t});\n\t}\n\treturn this.credentialsData.length > 0;\n};\n\n/*\nReturns true if the request is authenticated and assigns the \"authenticatedUsername\" state variable.\nReturns false if the request couldn't be authenticated having sent an appropriate response to the browser\n*/\nBasicAuthenticator.prototype.authenticateRequest = function(request,response,state) {\n\t// Extract the incoming username and password from the request\n\tvar header = request.headers.authorization || \"\";\n\tif(!header && state.allowAnon) {\n\t\t// If there's no header and anonymous access is allowed then we don't set authenticatedUsername\n\t\treturn true;\n\t}\n\tvar token = header.split(/\\s+/).pop() || \"\",\n\t\tauth = $tw.utils.base64Decode(token),\n\t\tparts = auth.split(/:/),\n\t\tincomingUsername = parts[0],\n\t\tincomingPassword = parts[1];\n\t// Check that at least one of the credentials matches\n\tvar matchingCredentials = this.credentialsData.find(function(credential) {\n\t\treturn credential.username === incomingUsername && credential.password === incomingPassword;\n\t});\n\tif(matchingCredentials) {\n\t\t// If so, add the authenticated username to the request state\n\t\tstate.authenticatedUsername = incomingUsername;\n\t\treturn true;\n\t} else {\n\t\t// If not, return an authentication challenge\n\t\tresponse.writeHead(401,\"Authentication required\",{\n\t\t\t\"WWW-Authenticate\": 'Basic realm=\"Please provide your username and password to login to ' + state.server.servername + '\"'\n\t\t});\n\t\tresponse.end();\n\t\treturn false;\n\t}\n};\n\nexports.AuthenticatorClass = BasicAuthenticator;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "authenticator"
        },
        "$:/core/modules/server/authenticators/header.js": {
            "title": "$:/core/modules/server/authenticators/header.js",
            "text": "/*\\\ntitle: $:/core/modules/server/authenticators/header.js\ntype: application/javascript\nmodule-type: authenticator\n\nAuthenticator for trusted header authentication\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nfunction HeaderAuthenticator(server) {\n\tthis.server = server;\n\tthis.header = server.get(\"authenticated-user-header\");\n}\n\n/*\nReturns true if the authenticator is active, false if it is inactive, or a string if there is an error\n*/\nHeaderAuthenticator.prototype.init = function() {\n\treturn !!this.header;\n};\n\n/*\nReturns true if the request is authenticated and assigns the \"authenticatedUsername\" state variable.\nReturns false if the request couldn't be authenticated having sent an appropriate response to the browser\n*/\nHeaderAuthenticator.prototype.authenticateRequest = function(request,response,state) {\n\t// Otherwise, authenticate as the username in the specified header\n\tvar username = request.headers[this.header];\n\tif(!username && !state.allowAnon) {\n\t\tresponse.writeHead(401,\"Authorization header required to login to '\" + state.server.servername + \"'\");\n\t\tresponse.end();\n\t\treturn false;\n\t} else {\n\t\t// authenticatedUsername will be undefined for anonymous users\n\t\tstate.authenticatedUsername = username;\n\t\treturn true;\n\t}\n};\n\nexports.AuthenticatorClass = HeaderAuthenticator;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "authenticator"
        },
        "$:/core/modules/server/routes/delete-tiddler.js": {
            "title": "$:/core/modules/server/routes/delete-tiddler.js",
            "text": "/*\\\ntitle: $:/core/modules/server/routes/delete-tiddler.js\ntype: application/javascript\nmodule-type: route\n\nDELETE /recipes/default/tiddlers/:title\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.method = \"DELETE\";\n\nexports.path = /^\\/bags\\/default\\/tiddlers\\/(.+)$/;\n\nexports.handler = function(request,response,state) {\n\tvar title = decodeURIComponent(state.params[0]);\n\tstate.wiki.deleteTiddler(title);\n\tresponse.writeHead(204, \"OK\", {\n\t\t\"Content-Type\": \"text/plain\"\n\t});\n\tresponse.end();\n};\n\n}());\n",
            "type": "application/javascript",
            "module-type": "route"
        },
        "$:/core/modules/server/routes/get-favicon.js": {
            "title": "$:/core/modules/server/routes/get-favicon.js",
            "text": "/*\\\ntitle: $:/core/modules/server/routes/get-favicon.js\ntype: application/javascript\nmodule-type: route\n\nGET /favicon.ico\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.method = \"GET\";\n\nexports.path = /^\\/favicon.ico$/;\n\nexports.handler = function(request,response,state) {\n\tresponse.writeHead(200, {\"Content-Type\": \"image/x-icon\"});\n\tvar buffer = state.wiki.getTiddlerText(\"$:/favicon.ico\",\"\");\n\tresponse.end(buffer,\"base64\");\n};\n\n}());\n",
            "type": "application/javascript",
            "module-type": "route"
        },
        "$:/core/modules/server/routes/get-file.js": {
            "title": "$:/core/modules/server/routes/get-file.js",
            "text": "/*\\\ntitle: $:/core/modules/server/routes/get-file.js\ntype: application/javascript\nmodule-type: route\n\nGET /files/:filepath\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.method = \"GET\";\n\nexports.path = /^\\/files\\/(.+)$/;\n\nexports.handler = function(request,response,state) {\n\tvar path = require(\"path\"),\n\t\tfs = require(\"fs\"),\n\t\tutil = require(\"util\");\n\tvar filename = path.resolve($tw.boot.wikiPath,\"files\",decodeURIComponent(state.params[0])),\n\t\textension = path.extname(filename);\n\tfs.readFile(filename,function(err,content) {\n\t\tvar status,content,type = \"text/plain\";\n\t\tif(err) {\n\t\t\tif(err.code === \"ENOENT\") {\n\t\t\t\tstatus = 404;\n\t\t\t\tcontent = \"File '\" + filename + \"' not found\";\n\t\t\t} else if(err.code === \"EACCES\") {\n\t\t\t\tstatus = 403;\n\t\t\t\tcontent = \"You do not have permission to access the file '\" + filename + \"'\";\n\t\t\t} else {\n\t\t\t\tstatus = 500;\n\t\t\t\tcontent = err.toString();\n\t\t\t}\n\t\t} else {\n\t\t\tstatus = 200;\n\t\t\tcontent = content;\n\t\t\ttype = ($tw.config.fileExtensionInfo[extension] ? $tw.config.fileExtensionInfo[extension].type : \"application/octet-stream\");\n\t\t}\n\t\tresponse.writeHead(status,{\n\t\t\t\"Content-Type\": type\n\t\t});\n\t\tresponse.end(content);\n\t});\n};\n\n}());\n",
            "type": "application/javascript",
            "module-type": "route"
        },
        "$:/core/modules/server/routes/get-index.js": {
            "title": "$:/core/modules/server/routes/get-index.js",
            "text": "/*\\\ntitle: $:/core/modules/server/routes/get-index.js\ntype: application/javascript\nmodule-type: route\n\nGET /\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.method = \"GET\";\n\nexports.path = /^\\/$/;\n\nexports.handler = function(request,response,state) {\n\tresponse.writeHead(200, {\"Content-Type\": state.server.get(\"root-serve-type\")});\n\tvar text = state.wiki.renderTiddler(state.server.get(\"root-render-type\"),state.server.get(\"root-tiddler\"));\n\tresponse.end(text,\"utf8\");\n};\n\n}());\n",
            "type": "application/javascript",
            "module-type": "route"
        },
        "$:/core/modules/server/routes/get-login-basic.js": {
            "title": "$:/core/modules/server/routes/get-login-basic.js",
            "text": "/*\\\ntitle: $:/core/modules/server/routes/get-login-basic.js\ntype: application/javascript\nmodule-type: route\n\nGET /login-basic -- force a Basic Authentication challenge\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.method = \"GET\";\n\nexports.path = /^\\/login-basic$/;\n\nexports.handler = function(request,response,state) {\n\tif(!state.authenticatedUsername) {\n\t\t// Challenge if there's no username\n\t\tresponse.writeHead(401,{\n\t\t\t\"WWW-Authenticate\": 'Basic realm=\"Please provide your username and password to login to ' + state.server.servername + '\"'\n\t\t});\n\t\tresponse.end();\t\t\n\t} else {\n\t\t// Redirect to the root wiki if login worked\n\t\tresponse.writeHead(302,{\n\t\t\tLocation: \"/\"\n\t\t});\n\t\tresponse.end();\n\t}\n};\n\n}());\n",
            "type": "application/javascript",
            "module-type": "route"
        },
        "$:/core/modules/server/routes/get-status.js": {
            "title": "$:/core/modules/server/routes/get-status.js",
            "text": "/*\\\ntitle: $:/core/modules/server/routes/get-status.js\ntype: application/javascript\nmodule-type: route\n\nGET /status\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.method = \"GET\";\n\nexports.path = /^\\/status$/;\n\nexports.handler = function(request,response,state) {\n\tresponse.writeHead(200, {\"Content-Type\": \"application/json\"});\n\tvar text = JSON.stringify({\n\t\tusername: state.authenticatedUsername || state.server.get(\"anon-username\") || \"\",\n\t\tanonymous: !state.authenticatedUsername,\n\t\tread_only: !state.server.isAuthorized(\"writers\",state.authenticatedUsername),\n\t\tspace: {\n\t\t\trecipe: \"default\"\n\t\t},\n\t\ttiddlywiki_version: $tw.version\n\t});\n\tresponse.end(text,\"utf8\");\n};\n\n}());\n",
            "type": "application/javascript",
            "module-type": "route"
        },
        "$:/core/modules/server/routes/get-tiddler-html.js": {
            "title": "$:/core/modules/server/routes/get-tiddler-html.js",
            "text": "/*\\\ntitle: $:/core/modules/server/routes/get-tiddler-html.js\ntype: application/javascript\nmodule-type: route\n\nGET /:title\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.method = \"GET\";\n\nexports.path = /^\\/([^\\/]+)$/;\n\nexports.handler = function(request,response,state) {\n\tvar title = decodeURIComponent(state.params[0]),\n\t\ttiddler = state.wiki.getTiddler(title);\n\tif(tiddler) {\n\t\tvar renderType = tiddler.getFieldString(\"_render_type\"),\n\t\t\trenderTemplate = tiddler.getFieldString(\"_render_template\");\n\t\t// Tiddler fields '_render_type' and '_render_template' overwrite\n\t\t// system wide settings for render type and template\n\t\tif(state.wiki.isSystemTiddler(title)) {\n\t\t\trenderType = renderType || state.server.get(\"system-tiddler-render-type\");\n\t\t\trenderTemplate = renderTemplate || state.server.get(\"system-tiddler-render-template\");\n\t\t} else {\n\t\t\trenderType = renderType || state.server.get(\"tiddler-render-type\");\n\t\t\trenderTemplate = renderTemplate || state.server.get(\"tiddler-render-template\");\n\t\t}\n\t\tvar text = state.wiki.renderTiddler(renderType,renderTemplate,{parseAsInline: true, variables: {currentTiddler: title}});\n\t\t// Naughty not to set a content-type, but it's the easiest way to ensure the browser will see HTML pages as HTML, and accept plain text tiddlers as CSS or JS\n\t\tresponse.writeHead(200);\n\t\tresponse.end(text,\"utf8\");\n\t} else {\n\t\tresponse.writeHead(404);\n\t\tresponse.end();\n\t}\n};\n\n}());\n",
            "type": "application/javascript",
            "module-type": "route"
        },
        "$:/core/modules/server/routes/get-tiddler.js": {
            "title": "$:/core/modules/server/routes/get-tiddler.js",
            "text": "/*\\\ntitle: $:/core/modules/server/routes/get-tiddler.js\ntype: application/javascript\nmodule-type: route\n\nGET /recipes/default/tiddlers/:title\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.method = \"GET\";\n\nexports.path = /^\\/recipes\\/default\\/tiddlers\\/(.+)$/;\n\nexports.handler = function(request,response,state) {\n\tvar title = decodeURIComponent(state.params[0]),\n\t\ttiddler = state.wiki.getTiddler(title),\n\t\ttiddlerFields = {},\n\t\tknownFields = [\n\t\t\t\"bag\", \"created\", \"creator\", \"modified\", \"modifier\", \"permissions\", \"recipe\", \"revision\", \"tags\", \"text\", \"title\", \"type\", \"uri\"\n\t\t];\n\tif(tiddler) {\n\t\t$tw.utils.each(tiddler.fields,function(field,name) {\n\t\t\tvar value = tiddler.getFieldString(name);\n\t\t\tif(knownFields.indexOf(name) !== -1) {\n\t\t\t\ttiddlerFields[name] = value;\n\t\t\t} else {\n\t\t\t\ttiddlerFields.fields = tiddlerFields.fields || {};\n\t\t\t\ttiddlerFields.fields[name] = value;\n\t\t\t}\n\t\t});\n\t\ttiddlerFields.revision = state.wiki.getChangeCount(title);\n\t\ttiddlerFields.type = tiddlerFields.type || \"text/vnd.tiddlywiki\";\n\t\tresponse.writeHead(200, {\"Content-Type\": \"application/json\"});\n\t\tresponse.end(JSON.stringify(tiddlerFields),\"utf8\");\n\t} else {\n\t\tresponse.writeHead(404);\n\t\tresponse.end();\n\t}\n};\n\n}());\n",
            "type": "application/javascript",
            "module-type": "route"
        },
        "$:/core/modules/server/routes/get-tiddlers-json.js": {
            "title": "$:/core/modules/server/routes/get-tiddlers-json.js",
            "text": "/*\\\ntitle: $:/core/modules/server/routes/get-tiddlers-json.js\ntype: application/javascript\nmodule-type: route\n\nGET /recipes/default/tiddlers/tiddlers.json\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.method = \"GET\";\n\nexports.path = /^\\/recipes\\/default\\/tiddlers.json$/;\n\nexports.handler = function(request,response,state) {\n\tresponse.writeHead(200, {\"Content-Type\": \"application/json\"});\n\tvar tiddlers = [];\n\tstate.wiki.forEachTiddler({sortField: \"title\"},function(title,tiddler) {\n\t\tvar tiddlerFields = {};\n\t\t$tw.utils.each(tiddler.fields,function(field,name) {\n\t\t\tif(name !== \"text\") {\n\t\t\t\ttiddlerFields[name] = tiddler.getFieldString(name);\n\t\t\t}\n\t\t});\n\t\ttiddlerFields.revision = state.wiki.getChangeCount(title);\n\t\ttiddlerFields.type = tiddlerFields.type || \"text/vnd.tiddlywiki\";\n\t\ttiddlers.push(tiddlerFields);\n\t});\n\tvar text = JSON.stringify(tiddlers);\n\tresponse.end(text,\"utf8\");\n};\n\n}());\n",
            "type": "application/javascript",
            "module-type": "route"
        },
        "$:/core/modules/server/routes/put-tiddler.js": {
            "title": "$:/core/modules/server/routes/put-tiddler.js",
            "text": "/*\\\ntitle: $:/core/modules/server/routes/put-tiddler.js\ntype: application/javascript\nmodule-type: route\n\nPUT /recipes/default/tiddlers/:title\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.method = \"PUT\";\n\nexports.path = /^\\/recipes\\/default\\/tiddlers\\/(.+)$/;\n\nexports.handler = function(request,response,state) {\n\tvar title = decodeURIComponent(state.params[0]),\n\tfields = JSON.parse(state.data);\n\t// Pull up any subfields in the `fields` object\n\tif(fields.fields) {\n\t\t$tw.utils.each(fields.fields,function(field,name) {\n\t\t\tfields[name] = field;\n\t\t});\n\t\tdelete fields.fields;\n\t}\n\t// Remove any revision field\n\tif(fields.revision) {\n\t\tdelete fields.revision;\n\t}\n\tstate.wiki.addTiddler(new $tw.Tiddler(state.wiki.getCreationFields(),fields,{title: title},state.wiki.getModificationFields()));\n\tvar changeCount = state.wiki.getChangeCount(title).toString();\n\tresponse.writeHead(204, \"OK\",{\n\t\tEtag: \"\\\"default/\" + encodeURIComponent(title) + \"/\" + changeCount + \":\\\"\",\n\t\t\"Content-Type\": \"text/plain\"\n\t});\n\tresponse.end();\n};\n\n}());\n",
            "type": "application/javascript",
            "module-type": "route"
        },
        "$:/core/modules/server/server.js": {
            "title": "$:/core/modules/server/server.js",
            "text": "/*\\\ntitle: $:/core/modules/server/server.js\ntype: application/javascript\nmodule-type: library\n\nServe tiddlers over http\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nif($tw.node) {\n\tvar util = require(\"util\"),\n\t\tfs = require(\"fs\"),\n\t\turl = require(\"url\"),\n\t\tpath = require(\"path\");\n}\n\n/*\nA simple HTTP server with regexp-based routes\noptions: variables - optional hashmap of variables to set (a misnomer - they are really constant parameters)\n\t\t routes - optional array of routes to use\n\t\t wiki - reference to wiki object\n*/\nfunction Server(options) {\n\tvar self = this;\n\tthis.routes = options.routes || [];\n\tthis.authenticators = options.authenticators || [];\n\tthis.wiki = options.wiki;\n\tthis.servername = $tw.utils.transliterateToSafeASCII(this.wiki.getTiddlerText(\"$:/SiteTitle\") || \"TiddlyWiki5\");\n\t// Initialise the variables\n\tthis.variables = $tw.utils.extend({},this.defaultVariables);\n\tif(options.variables) {\n\t\tfor(var variable in options.variables) {\n\t\t\tif(options.variables[variable]) {\n\t\t\t\tthis.variables[variable] = options.variables[variable];\n\t\t\t}\n\t\t}\t\t\n\t}\n\t$tw.utils.extend({},this.defaultVariables,options.variables);\n\t// Initialise CSRF\n\tthis.csrfDisable = this.get(\"csrf-disable\") === \"yes\";\n\t// Initialise authorization\n\tvar authorizedUserName = (this.get(\"username\") && this.get(\"password\")) ? this.get(\"username\") : \"(anon)\";\n\tthis.authorizationPrincipals = {\n\t\treaders: (this.get(\"readers\") || authorizedUserName).split(\",\").map($tw.utils.trim),\n\t\twriters: (this.get(\"writers\") || authorizedUserName).split(\",\").map($tw.utils.trim)\n\t}\n\t// Load and initialise authenticators\n\t$tw.modules.forEachModuleOfType(\"authenticator\", function(title,authenticatorDefinition) {\n\t\t// console.log(\"Loading server route \" + title);\n\t\tself.addAuthenticator(authenticatorDefinition.AuthenticatorClass);\n\t});\n\t// Load route handlers\n\t$tw.modules.forEachModuleOfType(\"route\", function(title,routeDefinition) {\n\t\t// console.log(\"Loading server route \" + title);\n\t\tself.addRoute(routeDefinition);\n\t});\n\t// Initialise the http vs https\n\tthis.listenOptions = null;\n\tthis.protocol = \"http\";\n\tvar tlsKeyFilepath = this.get(\"tls-key\"),\n\t\ttlsCertFilepath = this.get(\"tls-cert\");\n\tif(tlsCertFilepath && tlsKeyFilepath) {\n\t\tthis.listenOptions = {\n\t\t\tkey: fs.readFileSync(path.resolve($tw.boot.wikiPath,tlsKeyFilepath),\"utf8\"),\n\t\t\tcert: fs.readFileSync(path.resolve($tw.boot.wikiPath,tlsCertFilepath),\"utf8\")\n\t\t};\n\t\tthis.protocol = \"https\";\n\t}\n\tthis.transport = require(this.protocol);\n}\n\nServer.prototype.defaultVariables = {\n\tport: \"8080\",\n\thost: \"127.0.0.1\",\n\t\"root-tiddler\": \"$:/core/save/all\",\n\t\"root-render-type\": \"text/plain\",\n\t\"root-serve-type\": \"text/html\",\n\t\"tiddler-render-type\": \"text/html\",\n\t\"tiddler-render-template\": \"$:/core/templates/server/static.tiddler.html\",\n\t\"system-tiddler-render-type\": \"text/plain\",\n\t\"system-tiddler-render-template\": \"$:/core/templates/wikified-tiddler\",\n\t\"debug-level\": \"none\"\n};\n\nServer.prototype.get = function(name) {\n\treturn this.variables[name];\n};\n\nServer.prototype.addRoute = function(route) {\n\tthis.routes.push(route);\n};\n\nServer.prototype.addAuthenticator = function(AuthenticatorClass) {\n\t// Instantiate and initialise the authenticator\n\tvar authenticator = new AuthenticatorClass(this),\n\t\tresult = authenticator.init();\n\tif(typeof result === \"string\") {\n\t\t$tw.utils.error(\"Error: \" + result);\n\t} else if(result) {\n\t\t// Only use the authenticator if it initialised successfully\n\t\tthis.authenticators.push(authenticator);\n\t}\n};\n\nServer.prototype.findMatchingRoute = function(request,state) {\n\tvar pathprefix = this.get(\"path-prefix\") || \"\";\n\tfor(var t=0; t<this.routes.length; t++) {\n\t\tvar potentialRoute = this.routes[t],\n\t\t\tpathRegExp = potentialRoute.path,\n\t\t\tpathname = state.urlInfo.pathname,\n\t\t\tmatch;\n\t\tif(pathprefix) {\n\t\t\tif(pathname.substr(0,pathprefix.length) === pathprefix) {\n\t\t\t\tpathname = pathname.substr(pathprefix.length) || \"/\";\n\t\t\t\tmatch = potentialRoute.path.exec(pathname);\n\t\t\t} else {\n\t\t\t\tmatch = false;\n\t\t\t}\n\t\t} else {\n\t\t\tmatch = potentialRoute.path.exec(pathname);\n\t\t}\n\t\tif(match && request.method === potentialRoute.method) {\n\t\t\tstate.params = [];\n\t\t\tfor(var p=1; p<match.length; p++) {\n\t\t\t\tstate.params.push(match[p]);\n\t\t\t}\n\t\t\treturn potentialRoute;\n\t\t}\n\t}\n\treturn null;\n};\n\nServer.prototype.methodMappings = {\n\t\"GET\": \"readers\",\n\t\"OPTIONS\": \"readers\",\n\t\"HEAD\": \"readers\",\n\t\"PUT\": \"writers\",\n\t\"POST\": \"writers\",\n\t\"DELETE\": \"writers\"\n};\n\n/*\nCheck whether a given user is authorized for the specified authorizationType (\"readers\" or \"writers\"). Pass null or undefined as the username to check for anonymous access\n*/\nServer.prototype.isAuthorized = function(authorizationType,username) {\n\tvar principals = this.authorizationPrincipals[authorizationType] || [];\n\treturn principals.indexOf(\"(anon)\") !== -1 || (username && (principals.indexOf(\"(authenticated)\") !== -1 || principals.indexOf(username) !== -1));\n}\n\nServer.prototype.requestHandler = function(request,response) {\n\t// Compose the state object\n\tvar self = this;\n\tvar state = {};\n\tstate.wiki = self.wiki;\n\tstate.server = self;\n\tstate.urlInfo = url.parse(request.url);\n\t// Get the principals authorized to access this resource\n\tvar authorizationType = this.methodMappings[request.method] || \"readers\";\n\t// Check for the CSRF header if this is a write\n\tif(!this.csrfDisable && authorizationType === \"writers\" && request.headers[\"x-requested-with\"] !== \"TiddlyWiki\") {\n\t\tresponse.writeHead(403,\"'X-Requested-With' header required to login to '\" + this.servername + \"'\");\n\t\tresponse.end();\n\t\treturn;\t\t\n\t}\n\t// Check whether anonymous access is granted\n\tstate.allowAnon = this.isAuthorized(authorizationType,null);\n\t// Authenticate with the first active authenticator\n\tif(this.authenticators.length > 0) {\n\t\tif(!this.authenticators[0].authenticateRequest(request,response,state)) {\n\t\t\t// Bail if we failed (the authenticator will have sent the response)\n\t\t\treturn;\n\t\t}\t\t\n\t}\n\t// Authorize with the authenticated username\n\tif(!this.isAuthorized(authorizationType,state.authenticatedUsername)) {\n\t\tresponse.writeHead(401,\"'\" + state.authenticatedUsername + \"' is not authorized to access '\" + this.servername + \"'\");\n\t\tresponse.end();\n\t\treturn;\n\t}\n\t// Find the route that matches this path\n\tvar route = self.findMatchingRoute(request,state);\n\t// Optionally output debug info\n\tif(self.get(\"debug-level\") !== \"none\") {\n\t\tconsole.log(\"Request path:\",JSON.stringify(state.urlInfo));\n\t\tconsole.log(\"Request headers:\",JSON.stringify(request.headers));\n\t\tconsole.log(\"authenticatedUsername:\",state.authenticatedUsername);\n\t}\n\t// Return a 404 if we didn't find a route\n\tif(!route) {\n\t\tresponse.writeHead(404);\n\t\tresponse.end();\n\t\treturn;\n\t}\n\t// Receive the request body if necessary and hand off to the route handler\n\tif(route.bodyFormat === \"stream\" || request.method === \"GET\" || request.method === \"HEAD\") {\n\t\t// Let the route handle the request stream itself\n\t\troute.handler(request,response,state);\n\t} else if(route.bodyFormat === \"string\" || !route.bodyFormat) {\n\t\t// Set the encoding for the incoming request\n\t\trequest.setEncoding(\"utf8\");\n\t\tvar data = \"\";\n\t\trequest.on(\"data\",function(chunk) {\n\t\t\tdata += chunk.toString();\n\t\t});\n\t\trequest.on(\"end\",function() {\n\t\t\tstate.data = data;\n\t\t\troute.handler(request,response,state);\n\t\t});\n\t} else if(route.bodyFormat === \"buffer\") {\n\t\tvar data = [];\n\t\trequest.on(\"data\",function(chunk) {\n\t\t\tdata.push(chunk);\n\t\t});\n\t\trequest.on(\"end\",function() {\n\t\t\tstate.data = Buffer.concat(data);\n\t\t\troute.handler(request,response,state);\n\t\t})\n\t} else {\n\t\tresponse.writeHead(400,\"Invalid bodyFormat \" + route.bodyFormat + \" in route \" + route.method + \" \" + route.path.source);\n\t\tresponse.end();\n\t}\n};\n\n/*\nListen for requests\nport: optional port number (falls back to value of \"port\" variable)\nhost: optional host address (falls back to value of \"hist\" variable)\n*/\nServer.prototype.listen = function(port,host) {\n\t// Handle defaults for port and host\n\tport = port || this.get(\"port\");\n\thost = host || this.get(\"host\");\n\t// Check for the port being a string and look it up as an environment variable\n\tif(parseInt(port,10).toString() !== port) {\n\t\tport = process.env[port] || 8080;\n\t}\n\t$tw.utils.log(\"Serving on \" + this.protocol + \"://\" + host + \":\" + port,\"brown/orange\");\n\t$tw.utils.log(\"(press ctrl-C to exit)\",\"red\");\n\t// Warn if required plugins are missing\n\tif(!$tw.wiki.getTiddler(\"$:/plugins/tiddlywiki/tiddlyweb\") || !$tw.wiki.getTiddler(\"$:/plugins/tiddlywiki/filesystem\")) {\n\t\t$tw.utils.warning(\"Warning: Plugins required for client-server operation (\\\"tiddlywiki/filesystem\\\" and \\\"tiddlywiki/tiddlyweb\\\") are missing from tiddlywiki.info file\");\n\t}\n\t// Listen\n\tvar server;\n\tif(this.listenOptions) {\n\t\tserver = this.transport.createServer(this.listenOptions,this.requestHandler.bind(this));\n\t} else {\n\t\tserver = this.transport.createServer(this.requestHandler.bind(this));\n\t}\n\treturn server.listen(port,host);\n};\n\nexports.Server = Server;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "library"
        },
        "$:/core/modules/browser-messaging.js": {
            "title": "$:/core/modules/browser-messaging.js",
            "text": "/*\\\ntitle: $:/core/modules/browser-messaging.js\ntype: application/javascript\nmodule-type: startup\n\nBrowser message handling\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"browser-messaging\";\nexports.platforms = [\"browser\"];\nexports.after = [\"startup\"];\nexports.synchronous = true;\n\n/*\nLoad a specified url as an iframe and call the callback when it is loaded. If the url is already loaded then the existing iframe instance is used\n*/\nfunction loadIFrame(url,callback) {\n\t// Check if iframe already exists\n\tvar iframeInfo = $tw.browserMessaging.iframeInfoMap[url];\n\tif(iframeInfo) {\n\t\t// We've already got the iframe\n\t\tcallback(null,iframeInfo);\n\t} else {\n\t\t// Create the iframe and save it in the list\n\t\tvar iframe = document.createElement(\"iframe\");\n\t\tiframeInfo = {\n\t\t\turl: url,\n\t\t\tstatus: \"loading\",\n\t\t\tdomNode: iframe\n\t\t};\n\t\t$tw.browserMessaging.iframeInfoMap[url] = iframeInfo;\n\t\tsaveIFrameInfoTiddler(iframeInfo);\n\t\t// Add the iframe to the DOM and hide it\n\t\tiframe.style.display = \"none\";\n\t\tiframe.setAttribute(\"library\",\"true\");\n\t\tdocument.body.appendChild(iframe);\n\t\t// Set up onload\n\t\tiframe.onload = function() {\n\t\t\tiframeInfo.status = \"loaded\";\n\t\t\tsaveIFrameInfoTiddler(iframeInfo);\n\t\t\tcallback(null,iframeInfo);\n\t\t};\n\t\tiframe.onerror = function() {\n\t\t\tcallback(\"Cannot load iframe\");\n\t\t};\n\t\ttry {\n\t\t\tiframe.src = url;\n\t\t} catch(ex) {\n\t\t\tcallback(ex);\n\t\t}\n\t}\n}\n\n/*\nUnload library iframe for given url\n*/\nfunction unloadIFrame(url){\n\t$tw.utils.each(document.getElementsByTagName('iframe'), function(iframe) {\n\t\tif(iframe.getAttribute(\"library\") === \"true\" &&\n\t\t  iframe.getAttribute(\"src\") === url) {\n\t\t\tiframe.parentNode.removeChild(iframe);\n\t\t}\n\t});\n}\n\nfunction saveIFrameInfoTiddler(iframeInfo) {\n\t$tw.wiki.addTiddler(new $tw.Tiddler($tw.wiki.getCreationFields(),{\n\t\ttitle: \"$:/temp/ServerConnection/\" + iframeInfo.url,\n\t\ttext: iframeInfo.status,\n\t\ttags: [\"$:/tags/ServerConnection\"],\n\t\turl: iframeInfo.url\n\t},$tw.wiki.getModificationFields()));\n}\n\nexports.startup = function() {\n\t// Initialise the store of iframes we've created\n\t$tw.browserMessaging = {\n\t\tiframeInfoMap: {} // Hashmap by URL of {url:,status:\"loading/loaded\",domNode:}\n\t};\n\t// Listen for widget messages to control loading the plugin library\n\t$tw.rootWidget.addEventListener(\"tm-load-plugin-library\",function(event) {\n\t\tvar paramObject = event.paramObject || {},\n\t\t\turl = paramObject.url;\n\t\tif(url) {\n\t\t\tloadIFrame(url,function(err,iframeInfo) {\n\t\t\t\tif(err) {\n\t\t\t\t\talert($tw.language.getString(\"Error/LoadingPluginLibrary\") + \": \" + url);\n\t\t\t\t} else {\n\t\t\t\t\tiframeInfo.domNode.contentWindow.postMessage({\n\t\t\t\t\t\tverb: \"GET\",\n\t\t\t\t\t\turl: \"recipes/library/tiddlers.json\",\n\t\t\t\t\t\tcookies: {\n\t\t\t\t\t\t\ttype: \"save-info\",\n\t\t\t\t\t\t\tinfoTitlePrefix: paramObject.infoTitlePrefix || \"$:/temp/RemoteAssetInfo/\",\n\t\t\t\t\t\t\turl: url\n\t\t\t\t\t\t}\n\t\t\t\t\t},\"*\");\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t});\n\t// Listen for widget messages to control unloading the plugin library\n\t$tw.rootWidget.addEventListener(\"tm-unload-plugin-library\",function(event) {\n\t\tvar paramObject = event.paramObject || {},\n\t\t\turl = paramObject.url;\n\t\t$tw.browserMessaging.iframeInfoMap[url] = undefined;\n\t\tif(url) {\n\t\t\tunloadIFrame(url);\n\t\t\t$tw.utils.each(\n\t\t\t\t$tw.wiki.filterTiddlers(\"[[$:/temp/ServerConnection/\" + url + \"]] [prefix[$:/temp/RemoteAssetInfo/\" + url + \"/]]\"),\n\t\t\t\tfunction(title) {\n\t\t\t\t\t$tw.wiki.deleteTiddler(title);\n\t\t\t\t}\n\t\t\t);\n\t\t}\n\t});\n\t$tw.rootWidget.addEventListener(\"tm-load-plugin-from-library\",function(event) {\n\t\tvar paramObject = event.paramObject || {},\n\t\t\turl = paramObject.url,\n\t\t\ttitle = paramObject.title;\n\t\tif(url && title) {\n\t\t\tloadIFrame(url,function(err,iframeInfo) {\n\t\t\t\tif(err) {\n\t\t\t\t\talert($tw.language.getString(\"Error/LoadingPluginLibrary\") + \": \" + url);\n\t\t\t\t} else {\n\t\t\t\t\tiframeInfo.domNode.contentWindow.postMessage({\n\t\t\t\t\t\tverb: \"GET\",\n\t\t\t\t\t\turl: \"recipes/library/tiddlers/\" + encodeURIComponent(title) + \".json\",\n\t\t\t\t\t\tcookies: {\n\t\t\t\t\t\t\ttype: \"save-tiddler\",\n\t\t\t\t\t\t\turl: url\n\t\t\t\t\t\t}\n\t\t\t\t\t},\"*\");\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t});\n\t// Listen for window messages from other windows\n\twindow.addEventListener(\"message\",function listener(event){\n\t\tconsole.log(\"browser-messaging: \",document.location.toString())\n\t\tconsole.log(\"browser-messaging: Received message from\",event.origin);\n\t\tconsole.log(\"browser-messaging: Message content\",event.data);\n\t\tswitch(event.data.verb) {\n\t\t\tcase \"GET-RESPONSE\":\n\t\t\t\tif(event.data.status.charAt(0) === \"2\") {\n\t\t\t\t\tif(event.data.cookies) {\n\t\t\t\t\t\tif(event.data.cookies.type === \"save-info\") {\n\t\t\t\t\t\t\tvar tiddlers = JSON.parse(event.data.body);\n\t\t\t\t\t\t\t$tw.utils.each(tiddlers,function(tiddler) {\n\t\t\t\t\t\t\t\t$tw.wiki.addTiddler(new $tw.Tiddler($tw.wiki.getCreationFields(),tiddler,{\n\t\t\t\t\t\t\t\t\ttitle: event.data.cookies.infoTitlePrefix + event.data.cookies.url + \"/\" + tiddler.title,\n\t\t\t\t\t\t\t\t\t\"original-title\": tiddler.title,\n\t\t\t\t\t\t\t\t\ttext: \"\",\n\t\t\t\t\t\t\t\t\ttype: \"text/vnd.tiddlywiki\",\n\t\t\t\t\t\t\t\t\t\"original-type\": tiddler.type,\n\t\t\t\t\t\t\t\t\t\"plugin-type\": undefined,\n\t\t\t\t\t\t\t\t\t\"original-plugin-type\": tiddler[\"plugin-type\"],\n\t\t\t\t\t\t\t\t\t\"module-type\": undefined,\n\t\t\t\t\t\t\t\t\t\"original-module-type\": tiddler[\"module-type\"],\n\t\t\t\t\t\t\t\t\ttags: [\"$:/tags/RemoteAssetInfo\"],\n\t\t\t\t\t\t\t\t\t\"original-tags\": $tw.utils.stringifyList(tiddler.tags || []),\n\t\t\t\t\t\t\t\t\t\"server-url\": event.data.cookies.url\n\t\t\t\t\t\t\t\t},$tw.wiki.getModificationFields()));\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t} else if(event.data.cookies.type === \"save-tiddler\") {\n\t\t\t\t\t\t\tvar tiddler = JSON.parse(event.data.body);\n\t\t\t\t\t\t\t$tw.wiki.addTiddler(new $tw.Tiddler(tiddler));\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t}\n\t},false);\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "startup"
        },
        "$:/core/modules/startup/commands.js": {
            "title": "$:/core/modules/startup/commands.js",
            "text": "/*\\\ntitle: $:/core/modules/startup/commands.js\ntype: application/javascript\nmodule-type: startup\n\nCommand processing\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"commands\";\nexports.platforms = [\"node\"];\nexports.after = [\"story\"];\nexports.synchronous = false;\n\nexports.startup = function(callback) {\n\t// On the server, start a commander with the command line arguments\n\tvar commander = new $tw.Commander(\n\t\t$tw.boot.argv,\n\t\tfunction(err) {\n\t\t\tif(err) {\n\t\t\t\treturn $tw.utils.error(\"Error: \" + err);\n\t\t\t}\n\t\t\tcallback();\n\t\t},\n\t\t$tw.wiki,\n\t\t{output: process.stdout, error: process.stderr}\n\t);\n\tcommander.execute();\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "startup"
        },
        "$:/core/modules/startup/favicon.js": {
            "title": "$:/core/modules/startup/favicon.js",
            "text": "/*\\\ntitle: $:/core/modules/startup/favicon.js\ntype: application/javascript\nmodule-type: startup\n\nFavicon handling\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"favicon\";\nexports.platforms = [\"browser\"];\nexports.after = [\"startup\"];\nexports.synchronous = true;\n\t\t\n// Favicon tiddler\nvar FAVICON_TITLE = \"$:/favicon.ico\";\n\nexports.startup = function() {\n\t// Set up the favicon\n\tsetFavicon();\n\t// Reset the favicon when the tiddler changes\n\t$tw.wiki.addEventListener(\"change\",function(changes) {\n\t\tif($tw.utils.hop(changes,FAVICON_TITLE)) {\n\t\t\tsetFavicon();\n\t\t}\n\t});\n};\n\nfunction setFavicon() {\n\tvar tiddler = $tw.wiki.getTiddler(FAVICON_TITLE);\n\tif(tiddler) {\n\t\tvar faviconLink = document.getElementById(\"faviconLink\");\n\t\tfaviconLink.setAttribute(\"href\",\"data:\" + tiddler.fields.type + \";base64,\" + tiddler.fields.text);\n\t}\n}\n\n})();\n",
            "type": "application/javascript",
            "module-type": "startup"
        },
        "$:/core/modules/startup/info.js": {
            "title": "$:/core/modules/startup/info.js",
            "text": "/*\\\ntitle: $:/core/modules/startup/info.js\ntype: application/javascript\nmodule-type: startup\n\nInitialise $:/info tiddlers via $:/temp/info-plugin pseudo-plugin\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"info\";\nexports.before = [\"startup\"];\nexports.after = [\"load-modules\"];\nexports.synchronous = true;\n\nexports.startup = function() {\n\t// Collect up the info tiddlers\n\tvar infoTiddlerFields = {};\n\t// Give each info module a chance to fill in as many info tiddlers as they want\n\t$tw.modules.forEachModuleOfType(\"info\",function(title,moduleExports) {\n\t\tif(moduleExports && moduleExports.getInfoTiddlerFields) {\n\t\t\tvar tiddlerFieldsArray = moduleExports.getInfoTiddlerFields(infoTiddlerFields);\n\t\t\t$tw.utils.each(tiddlerFieldsArray,function(fields) {\n\t\t\t\tif(fields) {\n\t\t\t\t\tinfoTiddlerFields[fields.title] = fields;\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t});\n\t// Bake the info tiddlers into a plugin\n\tvar fields = {\n\t\ttitle: \"$:/temp/info-plugin\",\n\t\ttype: \"application/json\",\n\t\t\"plugin-type\": \"info\",\n\t\ttext: JSON.stringify({tiddlers: infoTiddlerFields},null,$tw.config.preferences.jsonSpaces)\n\t};\n\t$tw.wiki.addTiddler(new $tw.Tiddler(fields));\n\t$tw.wiki.readPluginInfo();\n\t$tw.wiki.registerPluginTiddlers(\"info\");\n\t$tw.wiki.unpackPluginTiddlers();\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "startup"
        },
        "$:/core/modules/startup/load-modules.js": {
            "title": "$:/core/modules/startup/load-modules.js",
            "text": "/*\\\ntitle: $:/core/modules/startup/load-modules.js\ntype: application/javascript\nmodule-type: startup\n\nLoad core modules\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"load-modules\";\nexports.synchronous = true;\n\nexports.startup = function() {\n\t// Load modules\n\t$tw.modules.applyMethods(\"utils\",$tw.utils);\n\tif($tw.node) {\n\t\t$tw.modules.applyMethods(\"utils-node\",$tw.utils);\n\t}\n\t$tw.modules.applyMethods(\"global\",$tw);\n\t$tw.modules.applyMethods(\"config\",$tw.config);\n\t$tw.Tiddler.fieldModules = $tw.modules.getModulesByTypeAsHashmap(\"tiddlerfield\");\n\t$tw.modules.applyMethods(\"tiddlermethod\",$tw.Tiddler.prototype);\n\t$tw.modules.applyMethods(\"wikimethod\",$tw.Wiki.prototype);\n\t$tw.modules.applyMethods(\"tiddlerdeserializer\",$tw.Wiki.tiddlerDeserializerModules);\n\t$tw.macros = $tw.modules.getModulesByTypeAsHashmap(\"macro\");\n\t$tw.wiki.initParsers();\n\t$tw.Commander.initCommands();\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "startup"
        },
        "$:/core/modules/startup/password.js": {
            "title": "$:/core/modules/startup/password.js",
            "text": "/*\\\ntitle: $:/core/modules/startup/password.js\ntype: application/javascript\nmodule-type: startup\n\nPassword handling\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"password\";\nexports.platforms = [\"browser\"];\nexports.after = [\"startup\"];\nexports.synchronous = true;\n\nexports.startup = function() {\n\t$tw.rootWidget.addEventListener(\"tm-set-password\",function(event) {\n\t\t$tw.passwordPrompt.createPrompt({\n\t\t\tserviceName: $tw.language.getString(\"Encryption/PromptSetPassword\"),\n\t\t\tnoUserName: true,\n\t\t\tsubmitText: $tw.language.getString(\"Encryption/SetPassword\"),\n\t\t\tcanCancel: true,\n\t\t\trepeatPassword: true,\n\t\t\tcallback: function(data) {\n\t\t\t\tif(data) {\n\t\t\t\t\t$tw.crypto.setPassword(data.password);\n\t\t\t\t}\n\t\t\t\treturn true; // Get rid of the password prompt\n\t\t\t}\n\t\t});\n\t});\n\t$tw.rootWidget.addEventListener(\"tm-clear-password\",function(event) {\n\t\tif($tw.browser) {\n\t\t\tif(!confirm($tw.language.getString(\"Encryption/ConfirmClearPassword\"))) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\t\t$tw.crypto.setPassword(null);\n\t});\n\t// Ensure that $:/isEncrypted is maintained properly\n\t$tw.wiki.addEventListener(\"change\",function(changes) {\n\t\tif($tw.utils.hop(changes,\"$:/isEncrypted\")) {\n\t\t\t$tw.crypto.updateCryptoStateTiddler();\n\t\t}\n\t});\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "startup"
        },
        "$:/core/modules/startup/render.js": {
            "title": "$:/core/modules/startup/render.js",
            "text": "/*\\\ntitle: $:/core/modules/startup/render.js\ntype: application/javascript\nmodule-type: startup\n\nTitle, stylesheet and page rendering\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"render\";\nexports.platforms = [\"browser\"];\nexports.after = [\"story\"];\nexports.synchronous = true;\n\n// Default story and history lists\nvar PAGE_TITLE_TITLE = \"$:/core/wiki/title\";\nvar PAGE_STYLESHEET_TITLE = \"$:/core/ui/PageStylesheet\";\nvar PAGE_TEMPLATE_TITLE = \"$:/core/ui/PageTemplate\";\n\n// Time (in ms) that we defer refreshing changes to draft tiddlers\nvar DRAFT_TIDDLER_TIMEOUT_TITLE = \"$:/config/Drafts/TypingTimeout\";\nvar DRAFT_TIDDLER_TIMEOUT = 400;\n\nexports.startup = function() {\n\t// Set up the title\n\t$tw.titleWidgetNode = $tw.wiki.makeTranscludeWidget(PAGE_TITLE_TITLE,{document: $tw.fakeDocument, parseAsInline: true});\n\t$tw.titleContainer = $tw.fakeDocument.createElement(\"div\");\n\t$tw.titleWidgetNode.render($tw.titleContainer,null);\n\tdocument.title = $tw.titleContainer.textContent;\n\t$tw.wiki.addEventListener(\"change\",function(changes) {\n\t\tif($tw.titleWidgetNode.refresh(changes,$tw.titleContainer,null)) {\n\t\t\tdocument.title = $tw.titleContainer.textContent;\n\t\t}\n\t});\n\t// Set up the styles\n\t$tw.styleWidgetNode = $tw.wiki.makeTranscludeWidget(PAGE_STYLESHEET_TITLE,{document: $tw.fakeDocument});\n\t$tw.styleContainer = $tw.fakeDocument.createElement(\"style\");\n\t$tw.styleWidgetNode.render($tw.styleContainer,null);\n\t$tw.styleElement = document.createElement(\"style\");\n\t$tw.styleElement.innerHTML = $tw.styleContainer.textContent;\n\tdocument.head.insertBefore($tw.styleElement,document.head.firstChild);\n\t$tw.wiki.addEventListener(\"change\",$tw.perf.report(\"styleRefresh\",function(changes) {\n\t\tif($tw.styleWidgetNode.refresh(changes,$tw.styleContainer,null)) {\n\t\t\t$tw.styleElement.innerHTML = $tw.styleContainer.textContent;\n\t\t}\n\t}));\n\t// Display the $:/core/ui/PageTemplate tiddler to kick off the display\n\t$tw.perf.report(\"mainRender\",function() {\n\t\t$tw.pageWidgetNode = $tw.wiki.makeTranscludeWidget(PAGE_TEMPLATE_TITLE,{document: document, parentWidget: $tw.rootWidget});\n\t\t$tw.pageContainer = document.createElement(\"div\");\n\t\t$tw.utils.addClass($tw.pageContainer,\"tc-page-container-wrapper\");\n\t\tdocument.body.insertBefore($tw.pageContainer,document.body.firstChild);\n\t\t$tw.pageWidgetNode.render($tw.pageContainer,null);\n   \t\t$tw.hooks.invokeHook(\"th-page-refreshed\");\n\t})();\n\t// Remove any splash screen elements\n\tvar removeList = document.querySelectorAll(\".tc-remove-when-wiki-loaded\");\n\t$tw.utils.each(removeList,function(removeItem) {\n\t\tif(removeItem.parentNode) {\n\t\t\tremoveItem.parentNode.removeChild(removeItem);\n\t\t}\n\t});\n\t// Prepare refresh mechanism\n\tvar deferredChanges = Object.create(null),\n\t\ttimerId;\n\tfunction refresh() {\n\t\t// Process the refresh\n\t\t$tw.pageWidgetNode.refresh(deferredChanges);\n\t\tdeferredChanges = Object.create(null);\n   \t\t$tw.hooks.invokeHook(\"th-page-refreshed\");\n\t}\n\t// Add the change event handler\n\t$tw.wiki.addEventListener(\"change\",$tw.perf.report(\"mainRefresh\",function(changes) {\n\t\t// Check if only drafts have changed\n\t\tvar onlyDraftsHaveChanged = true;\n\t\tfor(var title in changes) {\n\t\t\tvar tiddler = $tw.wiki.getTiddler(title);\n\t\t\tif(!tiddler || !tiddler.hasField(\"draft.of\")) {\n\t\t\t\tonlyDraftsHaveChanged = false;\n\t\t\t}\n\t\t}\n\t\t// Defer the change if only drafts have changed\n\t\tif(timerId) {\n\t\t\tclearTimeout(timerId);\n\t\t}\n\t\ttimerId = null;\n\t\tif(onlyDraftsHaveChanged) {\n\t\t\tvar timeout = parseInt($tw.wiki.getTiddlerText(DRAFT_TIDDLER_TIMEOUT_TITLE,\"\"),10);\n\t\t\tif(isNaN(timeout)) {\n\t\t\t\ttimeout = DRAFT_TIDDLER_TIMEOUT;\n\t\t\t}\n\t\t\ttimerId = setTimeout(refresh,timeout);\n\t\t\t$tw.utils.extend(deferredChanges,changes);\n\t\t} else {\n\t\t\t$tw.utils.extend(deferredChanges,changes);\n\t\t\trefresh();\n\t\t}\n\t}));\n\t// Fix up the link between the root widget and the page container\n\t$tw.rootWidget.domNodes = [$tw.pageContainer];\n\t$tw.rootWidget.children = [$tw.pageWidgetNode];\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "startup"
        },
        "$:/core/modules/startup/rootwidget.js": {
            "title": "$:/core/modules/startup/rootwidget.js",
            "text": "/*\\\ntitle: $:/core/modules/startup/rootwidget.js\ntype: application/javascript\nmodule-type: startup\n\nSetup the root widget and the core root widget handlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"rootwidget\";\nexports.platforms = [\"browser\"];\nexports.after = [\"startup\"];\nexports.before = [\"story\"];\nexports.synchronous = true;\n\nexports.startup = function() {\n\t// Install the modal message mechanism\n\t$tw.modal = new $tw.utils.Modal($tw.wiki);\n\t$tw.rootWidget.addEventListener(\"tm-modal\",function(event) {\n\t\t$tw.modal.display(event.param,{variables: event.paramObject, event: event});\n\t});\n\t// Install the notification  mechanism\n\t$tw.notifier = new $tw.utils.Notifier($tw.wiki);\n\t$tw.rootWidget.addEventListener(\"tm-notify\",function(event) {\n\t\t$tw.notifier.display(event.param,{variables: event.paramObject});\n\t});\n\t// Install the copy-to-clipboard  mechanism\n\t$tw.rootWidget.addEventListener(\"tm-copy-to-clipboard\",function(event) {\n\t\t$tw.utils.copyToClipboard(event.param);\n\t});\n\t// Install the scroller\n\t$tw.pageScroller = new $tw.utils.PageScroller();\n\t$tw.rootWidget.addEventListener(\"tm-scroll\",function(event) {\n\t\t$tw.pageScroller.handleEvent(event);\n\t});\n\tvar fullscreen = $tw.utils.getFullScreenApis();\n\tif(fullscreen) {\n\t\t$tw.rootWidget.addEventListener(\"tm-full-screen\",function(event) {\n\t\t\tif(event.param === \"enter\") {\n\t\t\t\tevent.event.target.ownerDocument.documentElement[fullscreen._requestFullscreen](Element.ALLOW_KEYBOARD_INPUT);\n\t\t\t} else if(event.param === \"exit\") {\n\t\t\t\tevent.event.target.ownerDocument[fullscreen._exitFullscreen]();\n\t\t\t} else {\n\t\t\t\tif(event.event.target.ownerDocument[fullscreen._fullscreenElement]) {\n\t\t\t\t\tevent.event.target.ownerDocument[fullscreen._exitFullscreen]();\n\t\t\t\t} else {\n\t\t\t\t\tevent.event.target.ownerDocument.documentElement[fullscreen._requestFullscreen](Element.ALLOW_KEYBOARD_INPUT);\n\t\t\t\t}\t\t\t\t\n\t\t\t}\n\t\t});\n\t}\n\t// If we're being viewed on a data: URI then give instructions for how to save\n\tif(document.location.protocol === \"data:\") {\n\t\t$tw.rootWidget.dispatchEvent({\n\t\t\ttype: \"tm-modal\",\n\t\t\tparam: \"$:/language/Modals/SaveInstructions\"\n\t\t});\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "startup"
        },
        "$:/core/modules/startup.js": {
            "title": "$:/core/modules/startup.js",
            "text": "/*\\\ntitle: $:/core/modules/startup.js\ntype: application/javascript\nmodule-type: startup\n\nMiscellaneous startup logic for both the client and server.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"startup\";\nexports.after = [\"load-modules\"];\nexports.synchronous = true;\n\n// Set to `true` to enable performance instrumentation\nvar PERFORMANCE_INSTRUMENTATION_CONFIG_TITLE = \"$:/config/Performance/Instrumentation\";\n\nvar widget = require(\"$:/core/modules/widgets/widget.js\");\n\nexports.startup = function() {\n\tvar modules,n,m,f;\n\t// Minimal browser detection\n\tif($tw.browser) {\n\t\t$tw.browser.isIE = (/msie|trident/i.test(navigator.userAgent));\n\t\t$tw.browser.isFirefox = !!document.mozFullScreenEnabled;\n\t}\n\t// Platform detection\n\t$tw.platform = {};\n\tif($tw.browser) {\n\t\t$tw.platform.isMac = /Mac/.test(navigator.platform);\n\t\t$tw.platform.isWindows = /win/i.test(navigator.platform);\n\t\t$tw.platform.isLinux = /Linux/i.test(navigator.platform);\n\t} else {\n\t\tswitch(require(\"os\").platform()) {\n\t\t\tcase \"darwin\":\n\t\t\t\t$tw.platform.isMac = true;\n\t\t\t\tbreak;\n\t\t\tcase \"win32\":\n\t\t\t\t$tw.platform.isWindows = true;\n\t\t\t\tbreak;\n\t\t\tcase \"freebsd\":\n\t\t\t\t$tw.platform.isLinux = true;\n\t\t\t\tbreak;\n\t\t\tcase \"linux\":\n\t\t\t\t$tw.platform.isLinux = true;\n\t\t\t\tbreak;\n\t\t}\n\t}\n\t// Initialise version\n\t$tw.version = $tw.utils.extractVersionInfo();\n\t// Set up the performance framework\n\t$tw.perf = new $tw.Performance($tw.wiki.getTiddlerText(PERFORMANCE_INSTRUMENTATION_CONFIG_TITLE,\"no\") === \"yes\");\n\t// Kick off the language manager and switcher\n\t$tw.language = new $tw.Language();\n\t$tw.languageSwitcher = new $tw.PluginSwitcher({\n\t\twiki: $tw.wiki,\n\t\tpluginType: \"language\",\n\t\tcontrollerTitle: \"$:/language\",\n\t\tdefaultPlugins: [\n\t\t\t\"$:/languages/en-US\"\n\t\t],\n\t\tonSwitch: function(plugins) {\n\t\t\tif($tw.browser) {\n\t\t\t\tvar pluginTiddler = $tw.wiki.getTiddler(plugins[0]);\n\t\t\t\tif(pluginTiddler) {\n\t\t\t\t\tdocument.documentElement.setAttribute(\"dir\",pluginTiddler.getFieldString(\"text-direction\") || \"auto\");\n\t\t\t\t} else {\n\t\t\t\t\tdocument.documentElement.removeAttribute(\"dir\");\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t});\n\t// Kick off the theme manager\n\t$tw.themeManager = new $tw.PluginSwitcher({\n\t\twiki: $tw.wiki,\n\t\tpluginType: \"theme\",\n\t\tcontrollerTitle: \"$:/theme\",\n\t\tdefaultPlugins: [\n\t\t\t\"$:/themes/tiddlywiki/snowwhite\",\n\t\t\t\"$:/themes/tiddlywiki/vanilla\"\n\t\t]\n\t});\n\t// Kick off the keyboard manager\n\t$tw.keyboardManager = new $tw.KeyboardManager();\n\t// Listen for shortcuts\n\tif($tw.browser) {\n\t\t$tw.utils.addEventListeners(document,[{\n\t\t\tname: \"keydown\",\n\t\t\thandlerObject: $tw.keyboardManager,\n\t\t\thandlerMethod: \"handleKeydownEvent\"\n\t\t}]);\n\t}\n\t// Create a root widget for attaching event handlers. By using it as the parentWidget for another widget tree, one can reuse the event handlers\n\t$tw.rootWidget = new widget.widget({\n\t\ttype: \"widget\",\n\t\tchildren: []\n\t},{\n\t\twiki: $tw.wiki,\n\t\tdocument: $tw.browser ? document : $tw.fakeDocument\n\t});\n\t// Execute any startup actions\n\tvar executeStartupTiddlers = function(tag) {\n\t\t$tw.utils.each($tw.wiki.filterTiddlers(\"[all[shadows+tiddlers]tag[\" + tag + \"]!has[draft.of]]\"),function(title) {\n\t\t\t$tw.rootWidget.invokeActionString($tw.wiki.getTiddlerText(title),$tw.rootWidget);\n\t\t});\n\t};\n\texecuteStartupTiddlers(\"$:/tags/StartupAction\");\n\tif($tw.browser) {\n\t\texecuteStartupTiddlers(\"$:/tags/StartupAction/Browser\");\t\t\n\t}\n\tif($tw.node) {\n\t\texecuteStartupTiddlers(\"$:/tags/StartupAction/Node\");\t\t\n\t}\n\t// Clear outstanding tiddler store change events to avoid an unnecessary refresh cycle at startup\n\t$tw.wiki.clearTiddlerEventQueue();\n\t// Find a working syncadaptor\n\t$tw.syncadaptor = undefined;\n\t$tw.modules.forEachModuleOfType(\"syncadaptor\",function(title,module) {\n\t\tif(!$tw.syncadaptor && module.adaptorClass) {\n\t\t\t$tw.syncadaptor = new module.adaptorClass({wiki: $tw.wiki});\n\t\t}\n\t});\n\t// Set up the syncer object if we've got a syncadaptor\n\tif($tw.syncadaptor) {\n\t\t$tw.syncer = new $tw.Syncer({wiki: $tw.wiki, syncadaptor: $tw.syncadaptor});\n\t} \n\t// Setup the saver handler\n\t$tw.saverHandler = new $tw.SaverHandler({wiki: $tw.wiki, dirtyTracking: !$tw.syncadaptor});\n\t// Host-specific startup\n\tif($tw.browser) {\n\t\t// Install the popup manager\n\t\t$tw.popup = new $tw.utils.Popup();\n\t\t// Install the animator\n\t\t$tw.anim = new $tw.utils.Animator();\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "startup"
        },
        "$:/core/modules/startup/story.js": {
            "title": "$:/core/modules/startup/story.js",
            "text": "/*\\\ntitle: $:/core/modules/startup/story.js\ntype: application/javascript\nmodule-type: startup\n\nLoad core modules\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"story\";\nexports.after = [\"startup\"];\nexports.synchronous = true;\n\n// Default story and history lists\nvar DEFAULT_STORY_TITLE = \"$:/StoryList\";\nvar DEFAULT_HISTORY_TITLE = \"$:/HistoryList\";\n\n// Default tiddlers\nvar DEFAULT_TIDDLERS_TITLE = \"$:/DefaultTiddlers\";\n\n// Config\nvar CONFIG_UPDATE_ADDRESS_BAR = \"$:/config/Navigation/UpdateAddressBar\"; // Can be \"no\", \"permalink\", \"permaview\"\nvar CONFIG_UPDATE_HISTORY = \"$:/config/Navigation/UpdateHistory\"; // Can be \"yes\" or \"no\"\nvar CONFIG_PERMALINKVIEW_COPY_TO_CLIPBOARD = \"$:/config/Navigation/Permalinkview/CopyToClipboard\"; // Can be \"yes\" (default) or \"no\"\nvar CONFIG_PERMALINKVIEW_UPDATE_ADDRESS_BAR = \"$:/config/Navigation/Permalinkview/UpdateAddressBar\"; // Can be \"yes\" (default) or \"no\"\n\n\n// Links to help, if there is no param\nvar HELP_OPEN_EXTERNAL_WINDOW = \"http://tiddlywiki.com/#WidgetMessage%3A%20tm-open-external-window\";\n\nexports.startup = function() {\n\t// Open startup tiddlers\n\topenStartupTiddlers();\n\tif($tw.browser) {\n\t\t// Set up location hash update\n\t\t$tw.wiki.addEventListener(\"change\",function(changes) {\n\t\t\tif($tw.utils.hop(changes,DEFAULT_STORY_TITLE) || $tw.utils.hop(changes,DEFAULT_HISTORY_TITLE)) {\n\t\t\t\tupdateLocationHash({\n\t\t\t\t\tupdateAddressBar: $tw.wiki.getTiddlerText(CONFIG_UPDATE_ADDRESS_BAR,\"permaview\").trim(),\n\t\t\t\t\tupdateHistory: $tw.wiki.getTiddlerText(CONFIG_UPDATE_HISTORY,\"no\").trim()\n\t\t\t\t});\n\t\t\t}\n\t\t});\n\t\t// Listen for changes to the browser location hash\n\t\twindow.addEventListener(\"hashchange\",function() {\n\t\t\tvar hash = $tw.utils.getLocationHash();\n\t\t\tif(hash !== $tw.locationHash) {\n\t\t\t\t$tw.locationHash = hash;\n\t\t\t\topenStartupTiddlers({defaultToCurrentStory: true});\n\t\t\t}\n\t\t},false);\n\t\t// Listen for the tm-browser-refresh message\n\t\t$tw.rootWidget.addEventListener(\"tm-browser-refresh\",function(event) {\n\t\t\twindow.location.reload(true);\n\t\t});\n\t\t// Listen for tm-open-external-window message\n\t\t$tw.rootWidget.addEventListener(\"tm-open-external-window\",function(event) {\n\t\t\tvar paramObject = event.paramObject || {},\n\t\t\t\tstrUrl = event.param || HELP_OPEN_EXTERNAL_WINDOW,\n\t\t\t\tstrWindowName = paramObject.windowName,\n\t\t\t\tstrWindowFeatures = paramObject.windowFeatures;\n\t\t\twindow.open(strUrl, strWindowName, strWindowFeatures);\n\t\t});\n\t\t// Listen for the tm-print message\n\t\t$tw.rootWidget.addEventListener(\"tm-print\",function(event) {\n\t\t\t(event.event.view || window).print();\n\t\t});\n\t\t// Listen for the tm-home message\n\t\t$tw.rootWidget.addEventListener(\"tm-home\",function(event) {\n\t\t\twindow.location.hash = \"\";\n\t\t\tvar storyFilter = $tw.wiki.getTiddlerText(DEFAULT_TIDDLERS_TITLE),\n\t\t\t\tstoryList = $tw.wiki.filterTiddlers(storyFilter);\n\t\t\t//invoke any hooks that might change the default story list\n\t\t\tstoryList = $tw.hooks.invokeHook(\"th-opening-default-tiddlers-list\",storyList);\n\t\t\t$tw.wiki.addTiddler({title: DEFAULT_STORY_TITLE, text: \"\", list: storyList},$tw.wiki.getModificationFields());\n\t\t\tif(storyList[0]) {\n\t\t\t\t$tw.wiki.addToHistory(storyList[0]);\n\t\t\t}\n\t\t});\n\t\t// Listen for the tm-permalink message\n\t\t$tw.rootWidget.addEventListener(\"tm-permalink\",function(event) {\n\t\t\tupdateLocationHash({\n\t\t\t\tupdateAddressBar: $tw.wiki.getTiddlerText(CONFIG_PERMALINKVIEW_UPDATE_ADDRESS_BAR,\"yes\").trim() === \"yes\" ? \"permalink\" : \"none\",\n\t\t\t\tupdateHistory: $tw.wiki.getTiddlerText(CONFIG_UPDATE_HISTORY,\"no\").trim(),\n\t\t\t\ttargetTiddler: event.param || event.tiddlerTitle,\n\t\t\t\tcopyToClipboard: $tw.wiki.getTiddlerText(CONFIG_PERMALINKVIEW_COPY_TO_CLIPBOARD,\"yes\").trim() === \"yes\" ? \"permalink\" : \"none\"\n\t\t\t});\n\t\t});\n\t\t// Listen for the tm-permaview message\n\t\t$tw.rootWidget.addEventListener(\"tm-permaview\",function(event) {\n\t\t\tupdateLocationHash({\n\t\t\t\tupdateAddressBar: $tw.wiki.getTiddlerText(CONFIG_PERMALINKVIEW_UPDATE_ADDRESS_BAR,\"yes\").trim() === \"yes\" ? \"permaview\" : \"none\",\n\t\t\t\tupdateHistory: $tw.wiki.getTiddlerText(CONFIG_UPDATE_HISTORY,\"no\").trim(),\n\t\t\t\ttargetTiddler: event.param || event.tiddlerTitle,\n\t\t\t\tcopyToClipboard: $tw.wiki.getTiddlerText(CONFIG_PERMALINKVIEW_COPY_TO_CLIPBOARD,\"yes\").trim() === \"yes\" ? \"permaview\" : \"none\"\n\t\t\t});\t\t\t\t\n\t\t});\n\t}\n};\n\n/*\nProcess the location hash to open the specified tiddlers. Options:\ndefaultToCurrentStory: If true, the current story is retained as the default, instead of opening the default tiddlers\n*/\nfunction openStartupTiddlers(options) {\n\toptions = options || {};\n\t// Work out the target tiddler and the story filter. \"null\" means \"unspecified\"\n\tvar target = null,\n\t\tstoryFilter = null;\n\tif($tw.locationHash.length > 1) {\n\t\tvar hash = $tw.locationHash.substr(1),\n\t\t\tsplit = hash.indexOf(\":\");\n\t\tif(split === -1) {\n\t\t\ttarget = decodeURIComponent(hash.trim());\n\t\t} else {\n\t\t\ttarget = decodeURIComponent(hash.substr(0,split).trim());\n\t\t\tstoryFilter = decodeURIComponent(hash.substr(split + 1).trim());\n\t\t}\n\t}\n\t// If the story wasn't specified use the current tiddlers or a blank story\n\tif(storyFilter === null) {\n\t\tif(options.defaultToCurrentStory) {\n\t\t\tvar currStoryList = $tw.wiki.getTiddlerList(DEFAULT_STORY_TITLE);\n\t\t\tstoryFilter = $tw.utils.stringifyList(currStoryList);\n\t\t} else {\n\t\t\tif(target && target !== \"\") {\n\t\t\t\tstoryFilter = \"\";\n\t\t\t} else {\n\t\t\t\tstoryFilter = $tw.wiki.getTiddlerText(DEFAULT_TIDDLERS_TITLE);\n\t\t\t}\n\t\t}\n\t}\n\t// Process the story filter to get the story list\n\tvar storyList = $tw.wiki.filterTiddlers(storyFilter);\n\t// Invoke any hooks that want to change the default story list\n\tstoryList = $tw.hooks.invokeHook(\"th-opening-default-tiddlers-list\",storyList);\n\t// If the target tiddler isn't included then splice it in at the top\n\tif(target && storyList.indexOf(target) === -1) {\n\t\tstoryList.unshift(target);\n\t}\n\t// Save the story list\n\t$tw.wiki.addTiddler({title: DEFAULT_STORY_TITLE, text: \"\", list: storyList},$tw.wiki.getModificationFields());\n\t// If a target tiddler was specified add it to the history stack\n\tif(target && target !== \"\") {\n\t\t// The target tiddler doesn't need double square brackets, but we'll silently remove them if they're present\n\t\tif(target.indexOf(\"[[\") === 0 && target.substr(-2) === \"]]\") {\n\t\t\ttarget = target.substr(2,target.length - 4);\n\t\t}\n\t\t$tw.wiki.addToHistory(target);\n\t} else if(storyList.length > 0) {\n\t\t$tw.wiki.addToHistory(storyList[0]);\n\t}\n}\n\n/*\noptions: See below\noptions.updateAddressBar: \"permalink\", \"permaview\" or \"no\" (defaults to \"permaview\")\noptions.updateHistory: \"yes\" or \"no\" (defaults to \"no\")\noptions.copyToClipboard: \"permalink\", \"permaview\" or \"no\" (defaults to \"no\")\noptions.targetTiddler: optional title of target tiddler for permalink\n*/\nfunction updateLocationHash(options) {\n\t// Get the story and the history stack\n\tvar storyList = $tw.wiki.getTiddlerList(DEFAULT_STORY_TITLE),\n\t\thistoryList = $tw.wiki.getTiddlerData(DEFAULT_HISTORY_TITLE,[]),\n\t\ttargetTiddler = \"\";\n\tif(options.targetTiddler) {\n\t\ttargetTiddler = options.targetTiddler;\n\t} else {\n\t\t// The target tiddler is the one at the top of the stack\n\t\tif(historyList.length > 0) {\n\t\t\ttargetTiddler = historyList[historyList.length-1].title;\n\t\t}\n\t\t// Blank the target tiddler if it isn't present in the story\n\t\tif(storyList.indexOf(targetTiddler) === -1) {\n\t\t\ttargetTiddler = \"\";\n\t\t}\n\t}\n\t// Assemble the location hash\n\tswitch(options.updateAddressBar) {\n\t\tcase \"permalink\":\n\t\t\t$tw.locationHash = \"#\" + encodeURIComponent(targetTiddler);\n\t\t\tbreak;\n\t\tcase \"permaview\":\n\t\t\t$tw.locationHash = \"#\" + encodeURIComponent(targetTiddler) + \":\" + encodeURIComponent($tw.utils.stringifyList(storyList));\n\t\t\tbreak;\n\t}\n\t// Copy URL to the clipboard\n\tswitch(options.copyToClipboard) {\n\t\tcase \"permalink\":\n\t\t\t$tw.utils.copyToClipboard($tw.utils.getLocationPath() + \"#\" + encodeURIComponent(targetTiddler));\n\t\t\tbreak;\n\t\tcase \"permaview\":\n\t\t\t$tw.utils.copyToClipboard($tw.utils.getLocationPath() + \"#\" + encodeURIComponent(targetTiddler) + \":\" + encodeURIComponent($tw.utils.stringifyList(storyList)));\n\t\t\tbreak;\n\t}\n\t// Only change the location hash if we must, thus avoiding unnecessary onhashchange events\n\tif($tw.utils.getLocationHash() !== $tw.locationHash) {\n\t\tif(options.updateHistory === \"yes\") {\n\t\t\t// Assign the location hash so that history is updated\n\t\t\twindow.location.hash = $tw.locationHash;\n\t\t} else {\n\t\t\t// We use replace so that browser history isn't affected\n\t\t\twindow.location.replace(window.location.toString().split(\"#\")[0] + $tw.locationHash);\n\t\t}\n\t}\n}\n\n})();\n",
            "type": "application/javascript",
            "module-type": "startup"
        },
        "$:/core/modules/startup/windows.js": {
            "title": "$:/core/modules/startup/windows.js",
            "text": "/*\\\ntitle: $:/core/modules/startup/windows.js\ntype: application/javascript\nmodule-type: startup\n\nSetup root widget handlers for the messages concerned with opening external browser windows\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"windows\";\nexports.platforms = [\"browser\"];\nexports.after = [\"startup\"];\nexports.synchronous = true;\n\n// Global to keep track of open windows (hashmap by title)\nvar windows = {};\n\nexports.startup = function() {\n\t// Handle open window message\n\t$tw.rootWidget.addEventListener(\"tm-open-window\",function(event) {\n\t\t// Get the parameters\n\t\tvar refreshHandler,\n\t\t\ttitle = event.param || event.tiddlerTitle,\n\t\t\tparamObject = event.paramObject || {},\n\t\t\ttemplate = paramObject.template || \"$:/core/templates/single.tiddler.window\",\n\t\t\twidth = paramObject.width || \"700\",\n\t\t\theight = paramObject.height || \"600\",\n\t\t\tvariables = $tw.utils.extend({},paramObject,{currentTiddler: title});\n\t\t// Open the window\n\t\tvar srcWindow,\n\t\t    srcDocument;\n\t\t// In case that popup blockers deny opening a new window\n\t\ttry {\n\t\t\tsrcWindow = window.open(\"\",\"external-\" + title,\"scrollbars,width=\" + width + \",height=\" + height),\n\t\t\tsrcDocument = srcWindow.document;\n\t\t}\n\t\tcatch(e) {\n\t\t\treturn;\n\t\t}\n\t\twindows[title] = srcWindow;\n\t\t// Check for reopening the same window\n\t\tif(srcWindow.haveInitialisedWindow) {\n\t\t\treturn;\n\t\t}\n\t\t// Initialise the document\n\t\tsrcDocument.write(\"<html><head></head><body class='tc-body tc-single-tiddler-window'></body></html>\");\n\t\tsrcDocument.close();\n\t\tsrcDocument.title = title;\n\t\tsrcWindow.addEventListener(\"beforeunload\",function(event) {\n\t\t\tdelete windows[title];\n\t\t\t$tw.wiki.removeEventListener(\"change\",refreshHandler);\n\t\t},false);\n\t\t// Set up the styles\n\t\tvar styleWidgetNode = $tw.wiki.makeTranscludeWidget(\"$:/core/ui/PageStylesheet\",{\n\t\t\t\tdocument: $tw.fakeDocument,\n\t\t\t\tvariables: variables,\n\t\t\t\timportPageMacros: true}),\n\t\t\tstyleContainer = $tw.fakeDocument.createElement(\"style\");\n\t\tstyleWidgetNode.render(styleContainer,null);\n\t\tvar styleElement = srcDocument.createElement(\"style\");\n\t\tstyleElement.innerHTML = styleContainer.textContent;\n\t\tsrcDocument.head.insertBefore(styleElement,srcDocument.head.firstChild);\n\t\t// Render the text of the tiddler\n\t\tvar parser = $tw.wiki.parseTiddler(template),\n\t\t\twidgetNode = $tw.wiki.makeWidget(parser,{document: srcDocument, parentWidget: $tw.rootWidget, variables: variables});\n\t\twidgetNode.render(srcDocument.body,srcDocument.body.firstChild);\n\t\t// Function to handle refreshes\n\t\trefreshHandler = function(changes) {\n\t\t\tif(styleWidgetNode.refresh(changes,styleContainer,null)) {\n\t\t\t\tstyleElement.innerHTML = styleContainer.textContent;\n\t\t\t}\n\t\t\twidgetNode.refresh(changes);\n\t\t};\n\t\t$tw.wiki.addEventListener(\"change\",refreshHandler);\n\t\t// Listen for keyboard shortcuts\n\t\t$tw.utils.addEventListeners(srcDocument,[{\n\t\t\tname: \"keydown\",\n\t\t\thandlerObject: $tw.keyboardManager,\n\t\t\thandlerMethod: \"handleKeydownEvent\"\n\t\t},{\n\t\t\tname: \"click\",\n\t\t\thandlerObject: $tw.popup,\n\t\t\thandlerMethod: \"handleEvent\"\n\t\t}]);\n\t\tsrcWindow.haveInitialisedWindow = true;\n\t});\n\t// Close open windows when unloading main window\n\t$tw.addUnloadTask(function() {\n\t\t$tw.utils.each(windows,function(win) {\n\t\t\twin.close();\n\t\t});\n\t});\n\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "startup"
        },
        "$:/core/modules/story.js": {
            "title": "$:/core/modules/story.js",
            "text": "/*\\\ntitle: $:/core/modules/story.js\ntype: application/javascript\nmodule-type: global\n\nLightweight object for managing interactions with the story and history lists.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nConstruct Story object with options:\nwiki: reference to wiki object to use to resolve tiddler titles\nstoryTitle: title of story list tiddler\nhistoryTitle: title of history list tiddler\n*/\nfunction Story(options) {\n\toptions = options || {};\n\tthis.wiki = options.wiki || $tw.wiki;\n\tthis.storyTitle = options.storyTitle || \"$:/StoryList\";\n\tthis.historyTitle = options.historyTitle || \"$:/HistoryList\";\n};\n\nStory.prototype.navigateTiddler = function(navigateTo,navigateFromTitle,navigateFromClientRect) {\n\tthis.addToStory(navigateTo,navigateFromTitle);\n\tthis.addToHistory(navigateTo,navigateFromClientRect);\n};\n\nStory.prototype.getStoryList = function() {\n\treturn this.wiki.getTiddlerList(this.storyTitle) || [];\n};\n\nStory.prototype.addToStory = function(navigateTo,navigateFromTitle,options) {\n\toptions = options || {};\n\tvar storyList = this.getStoryList();\n\t// See if the tiddler is already there\n\tvar slot = storyList.indexOf(navigateTo);\n\t// Quit if it already exists in the story river\n\tif(slot >= 0) {\n\t\treturn;\n\t}\n\t// First we try to find the position of the story element we navigated from\n\tvar fromIndex = storyList.indexOf(navigateFromTitle);\n\tif(fromIndex >= 0) {\n\t\t// The tiddler is added from inside the river\n\t\t// Determine where to insert the tiddler; Fallback is \"below\"\n\t\tswitch(options.openLinkFromInsideRiver) {\n\t\t\tcase \"top\":\n\t\t\t\tslot = 0;\n\t\t\t\tbreak;\n\t\t\tcase \"bottom\":\n\t\t\t\tslot = storyList.length;\n\t\t\t\tbreak;\n\t\t\tcase \"above\":\n\t\t\t\tslot = fromIndex;\n\t\t\t\tbreak;\n\t\t\tcase \"below\": // Intentional fall-through\n\t\t\tdefault:\n\t\t\t\tslot = fromIndex + 1;\n\t\t\t\tbreak;\n\t\t}\n\t} else {\n\t\t// The tiddler is opened from outside the river. Determine where to insert the tiddler; default is \"top\"\n\t\tif(options.openLinkFromOutsideRiver === \"bottom\") {\n\t\t\t// Insert at bottom\n\t\t\tslot = storyList.length;\n\t\t} else {\n\t\t\t// Insert at top\n\t\t\tslot = 0;\n\t\t}\n\t}\n\t// Add the tiddler\n\tstoryList.splice(slot,0,navigateTo);\n\t// Save the story\n\tthis.saveStoryList(storyList);\n};\n\nStory.prototype.saveStoryList = function(storyList) {\n\tvar storyTiddler = this.wiki.getTiddler(this.storyTitle);\n\tthis.wiki.addTiddler(new $tw.Tiddler(\n\t\tthis.wiki.getCreationFields(),\n\t\t{title: this.storyTitle},\n\t\tstoryTiddler,\n\t\t{list: storyList},\n\t\tthis.wiki.getModificationFields()\n\t));\n};\n\nStory.prototype.addToHistory = function(navigateTo,navigateFromClientRect) {\n\tvar titles = $tw.utils.isArray(navigateTo) ? navigateTo : [navigateTo];\n\t// Add a new record to the top of the history stack\n\tvar historyList = this.wiki.getTiddlerData(this.historyTitle,[]);\n\t$tw.utils.each(titles,function(title) {\n\t\thistoryList.push({title: title, fromPageRect: navigateFromClientRect});\n\t});\n\tthis.wiki.setTiddlerData(this.historyTitle,historyList,{\"current-tiddler\": titles[titles.length-1]});\n};\n\nStory.prototype.storyCloseTiddler = function(targetTitle) {\n// TBD\n};\n\nStory.prototype.storyCloseAllTiddlers = function() {\n// TBD\n};\n\nStory.prototype.storyCloseOtherTiddlers = function(targetTitle) {\n// TBD\n};\n\nStory.prototype.storyEditTiddler = function(targetTitle) {\n// TBD\n};\n\nStory.prototype.storyDeleteTiddler = function(targetTitle) {\n// TBD\n};\n\nStory.prototype.storySaveTiddler = function(targetTitle) {\n// TBD\n};\n\nStory.prototype.storyCancelTiddler = function(targetTitle) {\n// TBD\n};\n\nStory.prototype.storyNewTiddler = function(targetTitle) {\n// TBD\n};\n\nexports.Story = Story;\n\n\n})();\n",
            "type": "application/javascript",
            "module-type": "global"
        },
        "$:/core/modules/storyviews/classic.js": {
            "title": "$:/core/modules/storyviews/classic.js",
            "text": "/*\\\ntitle: $:/core/modules/storyviews/classic.js\ntype: application/javascript\nmodule-type: storyview\n\nViews the story as a linear sequence\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar easing = \"cubic-bezier(0.645, 0.045, 0.355, 1)\"; // From http://easings.net/#easeInOutCubic\n\nvar ClassicStoryView = function(listWidget) {\n\tthis.listWidget = listWidget;\n};\n\nClassicStoryView.prototype.navigateTo = function(historyInfo) {\n\tvar listElementIndex = this.listWidget.findListItem(0,historyInfo.title);\n\tif(listElementIndex === undefined) {\n\t\treturn;\n\t}\n\tvar listItemWidget = this.listWidget.children[listElementIndex],\n\t\ttargetElement = listItemWidget.findFirstDomNode();\n\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\tif(!(targetElement instanceof Element)) {\n\t\treturn;\n\t}\n\t// Scroll the node into view\n\tthis.listWidget.dispatchEvent({type: \"tm-scroll\", target: targetElement});\n};\n\nClassicStoryView.prototype.insert = function(widget) {\n\tvar targetElement = widget.findFirstDomNode(),\n\t\tduration = $tw.utils.getAnimationDuration();\n\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\tif(!(targetElement instanceof Element)) {\n\t\treturn;\n\t}\n\t// Get the current height of the tiddler\n\tvar computedStyle = window.getComputedStyle(targetElement),\n\t\tcurrMarginBottom = parseInt(computedStyle.marginBottom,10),\n\t\tcurrMarginTop = parseInt(computedStyle.marginTop,10),\n\t\tcurrHeight = targetElement.offsetHeight + currMarginTop;\n\t// Reset the margin once the transition is over\n\tsetTimeout(function() {\n\t\t$tw.utils.setStyle(targetElement,[\n\t\t\t{transition: \"none\"},\n\t\t\t{marginBottom: \"\"}\n\t\t]);\n\t},duration);\n\t// Set up the initial position of the element\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transition: \"none\"},\n\t\t{marginBottom: (-currHeight) + \"px\"},\n\t\t{opacity: \"0.0\"}\n\t]);\n\t$tw.utils.forceLayout(targetElement);\n\t// Transition to the final position\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transition: \"opacity \" + duration + \"ms \" + easing + \", \" +\n\t\t\t\t\t\"margin-bottom \" + duration + \"ms \" + easing},\n\t\t{marginBottom: currMarginBottom + \"px\"},\n\t\t{opacity: \"1.0\"}\n\t]);\n};\n\nClassicStoryView.prototype.remove = function(widget) {\n\tvar targetElement = widget.findFirstDomNode(),\n\t\tduration = $tw.utils.getAnimationDuration(),\n\t\tremoveElement = function() {\n\t\t\twidget.removeChildDomNodes();\n\t\t};\n\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\tif(!(targetElement instanceof Element)) {\n\t\tremoveElement();\n\t\treturn;\n\t}\n\t// Get the current height of the tiddler\n\tvar currWidth = targetElement.offsetWidth,\n\t\tcomputedStyle = window.getComputedStyle(targetElement),\n\t\tcurrMarginBottom = parseInt(computedStyle.marginBottom,10),\n\t\tcurrMarginTop = parseInt(computedStyle.marginTop,10),\n\t\tcurrHeight = targetElement.offsetHeight + currMarginTop;\n\t// Remove the dom nodes of the widget at the end of the transition\n\tsetTimeout(removeElement,duration);\n\t// Animate the closure\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transition: \"none\"},\n\t\t{transform: \"translateX(0px)\"},\n\t\t{marginBottom:  currMarginBottom + \"px\"},\n\t\t{opacity: \"1.0\"}\n\t]);\n\t$tw.utils.forceLayout(targetElement);\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transition: $tw.utils.roundTripPropertyName(\"transform\") + \" \" + duration + \"ms \" + easing + \", \" +\n\t\t\t\t\t\"opacity \" + duration + \"ms \" + easing + \", \" +\n\t\t\t\t\t\"margin-bottom \" + duration + \"ms \" + easing},\n\t\t{transform: \"translateX(-\" + currWidth + \"px)\"},\n\t\t{marginBottom: (-currHeight) + \"px\"},\n\t\t{opacity: \"0.0\"}\n\t]);\n};\n\nexports.classic = ClassicStoryView;\n\n})();",
            "type": "application/javascript",
            "module-type": "storyview"
        },
        "$:/core/modules/storyviews/pop.js": {
            "title": "$:/core/modules/storyviews/pop.js",
            "text": "/*\\\ntitle: $:/core/modules/storyviews/pop.js\ntype: application/javascript\nmodule-type: storyview\n\nAnimates list insertions and removals\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar PopStoryView = function(listWidget) {\n\tthis.listWidget = listWidget;\n};\n\nPopStoryView.prototype.navigateTo = function(historyInfo) {\n\tvar listElementIndex = this.listWidget.findListItem(0,historyInfo.title);\n\tif(listElementIndex === undefined) {\n\t\treturn;\n\t}\n\tvar listItemWidget = this.listWidget.children[listElementIndex],\n\t\ttargetElement = listItemWidget.findFirstDomNode();\n\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\tif(!(targetElement instanceof Element)) {\n\t\treturn;\n\t}\n\t// Scroll the node into view\n\tthis.listWidget.dispatchEvent({type: \"tm-scroll\", target: targetElement});\n};\n\nPopStoryView.prototype.insert = function(widget) {\n\tvar targetElement = widget.findFirstDomNode(),\n\t\tduration = $tw.utils.getAnimationDuration();\n\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\tif(!(targetElement instanceof Element)) {\n\t\treturn;\n\t}\n\t// Reset once the transition is over\n\tsetTimeout(function() {\n\t\t$tw.utils.setStyle(targetElement,[\n\t\t\t{transition: \"none\"},\n\t\t\t{transform: \"none\"}\n\t\t]);\n\t},duration);\n\t// Set up the initial position of the element\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transition: \"none\"},\n\t\t{transform: \"scale(2)\"},\n\t\t{opacity: \"0.0\"}\n\t]);\n\t$tw.utils.forceLayout(targetElement);\n\t// Transition to the final position\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transition: $tw.utils.roundTripPropertyName(\"transform\") + \" \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"opacity \" + duration + \"ms ease-in-out\"},\n\t\t{transform: \"scale(1)\"},\n\t\t{opacity: \"1.0\"}\n\t]);\n};\n\nPopStoryView.prototype.remove = function(widget) {\n\tvar targetElement = widget.findFirstDomNode(),\n\t\tduration = $tw.utils.getAnimationDuration(),\n\t\tremoveElement = function() {\n\t\t\tif(targetElement.parentNode) {\n\t\t\t\twidget.removeChildDomNodes();\n\t\t\t}\n\t\t};\n\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\tif(!(targetElement instanceof Element)) {\n\t\tremoveElement();\n\t\treturn;\n\t}\n\t// Remove the element at the end of the transition\n\tsetTimeout(removeElement,duration);\n\t// Animate the closure\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transition: \"none\"},\n\t\t{transform: \"scale(1)\"},\n\t\t{opacity: \"1.0\"}\n\t]);\n\t$tw.utils.forceLayout(targetElement);\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transition: $tw.utils.roundTripPropertyName(\"transform\") + \" \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"opacity \" + duration + \"ms ease-in-out\"},\n\t\t{transform: \"scale(0.1)\"},\n\t\t{opacity: \"0.0\"}\n\t]);\n};\n\nexports.pop = PopStoryView;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "storyview"
        },
        "$:/core/modules/storyviews/zoomin.js": {
            "title": "$:/core/modules/storyviews/zoomin.js",
            "text": "/*\\\ntitle: $:/core/modules/storyviews/zoomin.js\ntype: application/javascript\nmodule-type: storyview\n\nZooms between individual tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar easing = \"cubic-bezier(0.645, 0.045, 0.355, 1)\"; // From http://easings.net/#easeInOutCubic\n\nvar ZoominListView = function(listWidget) {\n\tvar self = this;\n\tthis.listWidget = listWidget;\n\t// Get the index of the tiddler that is at the top of the history\n\tvar history = this.listWidget.wiki.getTiddlerDataCached(this.listWidget.historyTitle,[]),\n\t\ttargetTiddler;\n\tif(history.length > 0) {\n\t\ttargetTiddler = history[history.length-1].title;\n\t}\n\t// Make all the tiddlers position absolute, and hide all but the top (or first) one\n\t$tw.utils.each(this.listWidget.children,function(itemWidget,index) {\n\t\tvar domNode = itemWidget.findFirstDomNode();\n\t\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\t\tif(!(domNode instanceof Element)) {\n\t\t\treturn;\n\t\t}\n\t\tif((targetTiddler && targetTiddler !== itemWidget.parseTreeNode.itemTitle) || (!targetTiddler && index)) {\n\t\t\tdomNode.style.display = \"none\";\n\t\t} else {\n\t\t\tself.currentTiddlerDomNode = domNode;\n\t\t}\n\t\t$tw.utils.addClass(domNode,\"tc-storyview-zoomin-tiddler\");\n\t});\n};\n\nZoominListView.prototype.navigateTo = function(historyInfo) {\n\tvar duration = $tw.utils.getAnimationDuration(),\n\t\tlistElementIndex = this.listWidget.findListItem(0,historyInfo.title);\n\tif(listElementIndex === undefined) {\n\t\treturn;\n\t}\n\tvar listItemWidget = this.listWidget.children[listElementIndex],\n\t\ttargetElement = listItemWidget.findFirstDomNode();\n\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\tif(!(targetElement instanceof Element)) {\n\t\treturn;\n\t}\n\t// Make the new tiddler be position absolute and visible so that we can measure it\n\t$tw.utils.addClass(targetElement,\"tc-storyview-zoomin-tiddler\");\n\t$tw.utils.setStyle(targetElement,[\n\t\t{display: \"block\"},\n\t\t{transformOrigin: \"0 0\"},\n\t\t{transform: \"translateX(0px) translateY(0px) scale(1)\"},\n\t\t{transition: \"none\"},\n\t\t{opacity: \"0.0\"}\n\t]);\n\t// Get the position of the source node, or use the centre of the window as the source position\n\tvar sourceBounds = historyInfo.fromPageRect || {\n\t\t\tleft: window.innerWidth/2 - 2,\n\t\t\ttop: window.innerHeight/2 - 2,\n\t\t\twidth: window.innerWidth/8,\n\t\t\theight: window.innerHeight/8\n\t\t};\n\t// Try to find the title node in the target tiddler\n\tvar titleDomNode = findTitleDomNode(listItemWidget) || listItemWidget.findFirstDomNode(),\n\t\tzoomBounds = titleDomNode.getBoundingClientRect();\n\t// Compute the transform for the target tiddler to make the title lie over the source rectange\n\tvar targetBounds = targetElement.getBoundingClientRect(),\n\t\tscale = sourceBounds.width / zoomBounds.width,\n\t\tx = sourceBounds.left - targetBounds.left - (zoomBounds.left - targetBounds.left) * scale,\n\t\ty = sourceBounds.top - targetBounds.top - (zoomBounds.top - targetBounds.top) * scale;\n\t// Transform the target tiddler to its starting position\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transform: \"translateX(\" + x + \"px) translateY(\" + y + \"px) scale(\" + scale + \")\"}\n\t]);\n\t// Force layout\n\t$tw.utils.forceLayout(targetElement);\n\t// Apply the ending transitions with a timeout to ensure that the previously applied transformations are applied first\n\tvar self = this,\n\t\tprevCurrentTiddler = this.currentTiddlerDomNode;\n\tthis.currentTiddlerDomNode = targetElement;\n\t// Transform the target tiddler to its natural size\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transition: $tw.utils.roundTripPropertyName(\"transform\") + \" \" + duration + \"ms \" + easing + \", opacity \" + duration + \"ms \" + easing},\n\t\t{opacity: \"1.0\"},\n\t\t{transform: \"translateX(0px) translateY(0px) scale(1)\"},\n\t\t{zIndex: \"500\"},\n\t]);\n\t// Transform the previous tiddler out of the way and then hide it\n\tif(prevCurrentTiddler && prevCurrentTiddler !== targetElement) {\n\t\tscale = zoomBounds.width / sourceBounds.width;\n\t\tx =  zoomBounds.left - targetBounds.left - (sourceBounds.left - targetBounds.left) * scale;\n\t\ty =  zoomBounds.top - targetBounds.top - (sourceBounds.top - targetBounds.top) * scale;\n\t\t$tw.utils.setStyle(prevCurrentTiddler,[\n\t\t\t{transition: $tw.utils.roundTripPropertyName(\"transform\") + \" \" + duration + \"ms \" + easing + \", opacity \" + duration + \"ms \" + easing},\n\t\t\t{opacity: \"0.0\"},\n\t\t\t{transformOrigin: \"0 0\"},\n\t\t\t{transform: \"translateX(\" + x + \"px) translateY(\" + y + \"px) scale(\" + scale + \")\"},\n\t\t\t{zIndex: \"0\"}\n\t\t]);\n\t\t// Hide the tiddler when the transition has finished\n\t\tsetTimeout(function() {\n\t\t\tif(self.currentTiddlerDomNode !== prevCurrentTiddler) {\n\t\t\t\tprevCurrentTiddler.style.display = \"none\";\n\t\t\t}\n\t\t},duration);\n\t}\n\t// Scroll the target into view\n//\t$tw.pageScroller.scrollIntoView(targetElement);\n};\n\n/*\nFind the first child DOM node of a widget that has the class \"tc-title\"\n*/\nfunction findTitleDomNode(widget,targetClass) {\n\ttargetClass = targetClass || \"tc-title\";\n\tvar domNode = widget.findFirstDomNode();\n\tif(domNode && domNode.querySelector) {\n\t\treturn domNode.querySelector(\".\" + targetClass);\n\t}\n\treturn null;\n}\n\nZoominListView.prototype.insert = function(widget) {\n\tvar targetElement = widget.findFirstDomNode();\n\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\tif(!(targetElement instanceof Element)) {\n\t\treturn;\n\t}\n\t// Make the newly inserted node position absolute and hidden\n\t$tw.utils.addClass(targetElement,\"tc-storyview-zoomin-tiddler\");\n\t$tw.utils.setStyle(targetElement,[\n\t\t{display: \"none\"}\n\t]);\n};\n\nZoominListView.prototype.remove = function(widget) {\n\tvar targetElement = widget.findFirstDomNode(),\n\t\tduration = $tw.utils.getAnimationDuration(),\n\t\tremoveElement = function() {\n\t\t\twidget.removeChildDomNodes();\n\t\t};\n\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\tif(!(targetElement instanceof Element)) {\n\t\tremoveElement();\n\t\treturn;\n\t}\n\t// Abandon if hidden\n\tif(targetElement.style.display != \"block\" ) {\n\t\tremoveElement();\n\t\treturn;\n\t}\n\t// Set up the tiddler that is being closed\n\t$tw.utils.addClass(targetElement,\"tc-storyview-zoomin-tiddler\");\n\t$tw.utils.setStyle(targetElement,[\n\t\t{display: \"block\"},\n\t\t{transformOrigin: \"50% 50%\"},\n\t\t{transform: \"translateX(0px) translateY(0px) scale(1)\"},\n\t\t{transition: \"none\"},\n\t\t{zIndex: \"0\"}\n\t]);\n\t// We'll move back to the previous or next element in the story\n\tvar toWidget = widget.previousSibling();\n\tif(!toWidget) {\n\t\ttoWidget = widget.nextSibling();\n\t}\n\tvar toWidgetDomNode = toWidget && toWidget.findFirstDomNode();\n\t// Set up the tiddler we're moving back in\n\tif(toWidgetDomNode) {\n\t\t$tw.utils.addClass(toWidgetDomNode,\"tc-storyview-zoomin-tiddler\");\n\t\t$tw.utils.setStyle(toWidgetDomNode,[\n\t\t\t{display: \"block\"},\n\t\t\t{transformOrigin: \"50% 50%\"},\n\t\t\t{transform: \"translateX(0px) translateY(0px) scale(10)\"},\n\t\t\t{transition: $tw.utils.roundTripPropertyName(\"transform\") + \" \" + duration + \"ms \" + easing + \", opacity \" + duration + \"ms \" + easing},\n\t\t\t{opacity: \"0\"},\n\t\t\t{zIndex: \"500\"}\n\t\t]);\n\t\tthis.currentTiddlerDomNode = toWidgetDomNode;\n\t}\n\t// Animate them both\n\t// Force layout\n\t$tw.utils.forceLayout(this.listWidget.parentDomNode);\n\t// First, the tiddler we're closing\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transformOrigin: \"50% 50%\"},\n\t\t{transform: \"translateX(0px) translateY(0px) scale(0.1)\"},\n\t\t{transition: $tw.utils.roundTripPropertyName(\"transform\") + \" \" + duration + \"ms \" + easing + \", opacity \" + duration + \"ms \" + easing},\n\t\t{opacity: \"0\"},\n\t\t{zIndex: \"0\"}\n\t]);\n\tsetTimeout(removeElement,duration);\n\t// Now the tiddler we're going back to\n\tif(toWidgetDomNode) {\n\t\t$tw.utils.setStyle(toWidgetDomNode,[\n\t\t\t{transform: \"translateX(0px) translateY(0px) scale(1)\"},\n\t\t\t{opacity: \"1\"}\n\t\t]);\n\t}\n\treturn true; // Indicate that we'll delete the DOM node\n};\n\nexports.zoomin = ZoominListView;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "storyview"
        },
        "$:/core/modules/syncer.js": {
            "title": "$:/core/modules/syncer.js",
            "text": "/*\\\ntitle: $:/core/modules/syncer.js\ntype: application/javascript\nmodule-type: global\n\nThe syncer tracks changes to the store. If a syncadaptor is used then individual tiddlers are synchronised through it. If there is no syncadaptor then the entire wiki is saved via saver modules.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nDefaults\n*/\nSyncer.prototype.titleIsLoggedIn = \"$:/status/IsLoggedIn\";\nSyncer.prototype.titleIsAnonymous = \"$:/status/IsAnonymous\";\nSyncer.prototype.titleIsReadOnly = \"$:/status/IsReadOnly\";\nSyncer.prototype.titleUserName = \"$:/status/UserName\";\nSyncer.prototype.titleSyncFilter = \"$:/config/SyncFilter\";\nSyncer.prototype.titleSyncPollingInterval = \"$:/config/SyncPollingInterval\";\nSyncer.prototype.titleSavedNotification = \"$:/language/Notifications/Save/Done\";\nSyncer.prototype.taskTimerInterval = 1 * 1000; // Interval for sync timer\nSyncer.prototype.throttleInterval = 1 * 1000; // Defer saving tiddlers if they've changed in the last 1s...\nSyncer.prototype.fallbackInterval = 10 * 1000; // Unless the task is older than 10s\nSyncer.prototype.pollTimerInterval = 60 * 1000; // Interval for polling for changes from the adaptor\n\n/*\nInstantiate the syncer with the following options:\nsyncadaptor: reference to syncadaptor to be used\nwiki: wiki to be synced\n*/\nfunction Syncer(options) {\n\tvar self = this;\n\tthis.wiki = options.wiki;\n\tthis.syncadaptor = options.syncadaptor;\n\tthis.disableUI = !!options.disableUI;\n\tthis.titleIsLoggedIn = options.titleIsLoggedIn || this.titleIsLoggedIn;\n\tthis.titleUserName = options.titleUserName || this.titleUserName;\n\tthis.titleSyncFilter = options.titleSyncFilter || this.titleSyncFilter;\n\tthis.titleSavedNotification = options.titleSavedNotification || this.titleSavedNotification;\n\tthis.taskTimerInterval = options.taskTimerInterval || this.taskTimerInterval;\n\tthis.throttleInterval = options.throttleInterval || this.throttleInterval;\n\tthis.fallbackInterval = options.fallbackInterval || this.fallbackInterval;\n\tthis.pollTimerInterval = options.pollTimerInterval || parseInt(this.wiki.getTiddlerText(this.titleSyncPollingInterval,\"\"),10) || this.pollTimerInterval;\n\tthis.logging = \"logging\" in options ? options.logging : true;\n\t// Make a logger\n\tthis.logger = new $tw.utils.Logger(\"syncer\" + ($tw.browser ? \"-browser\" : \"\") + ($tw.node ? \"-server\" : \"\")  + (this.syncadaptor.name ? (\"-\" + this.syncadaptor.name) : \"\"),{\n\t\t\tcolour: \"cyan\",\n\t\t\tenable: this.logging\n\t\t});\n\t// Compile the dirty tiddler filter\n\tthis.filterFn = this.wiki.compileFilter(this.wiki.getTiddlerText(this.titleSyncFilter));\n\t// Record information for known tiddlers\n\tthis.readTiddlerInfo();\n\t// Tasks are {type: \"load\"/\"save\"/\"delete\", title:, queueTime:, lastModificationTime:}\n\tthis.taskQueue = {}; // Hashmap of tasks yet to be performed\n\tthis.taskInProgress = {}; // Hash of tasks in progress\n\tthis.taskTimerId = null; // Timer for task dispatch\n\tthis.pollTimerId = null; // Timer for polling server\n\t// Listen out for changes to tiddlers\n\tthis.wiki.addEventListener(\"change\",function(changes) {\n\t\tself.syncToServer(changes);\n\t});\n\t// Browser event handlers\n\tif($tw.browser && !this.disableUI) {\n\t\t// Set up our beforeunload handler\n\t\t$tw.addUnloadTask(function(event) {\n\t\t\tvar confirmationMessage;\n\t\t\tif(self.isDirty()) {\n\t\t\t\tconfirmationMessage = $tw.language.getString(\"UnsavedChangesWarning\");\n\t\t\t\tevent.returnValue = confirmationMessage; // Gecko\n\t\t\t}\n\t\t\treturn confirmationMessage;\n\t\t});\n\t\t// Listen out for login/logout/refresh events in the browser\n\t\t$tw.rootWidget.addEventListener(\"tm-login\",function() {\n\t\t\tself.handleLoginEvent();\n\t\t});\n\t\t$tw.rootWidget.addEventListener(\"tm-logout\",function() {\n\t\t\tself.handleLogoutEvent();\n\t\t});\n\t\t$tw.rootWidget.addEventListener(\"tm-server-refresh\",function() {\n\t\t\tself.handleRefreshEvent();\n\t\t});\n\t}\n\t// Listen out for lazyLoad events\n\tif(!this.disableUI) {\n\t\tthis.wiki.addEventListener(\"lazyLoad\",function(title) {\n\t\t\tself.handleLazyLoadEvent(title);\n\t\t});\t\t\n\t}\n\t// Get the login status\n\tthis.getStatus(function(err,isLoggedIn) {\n\t\t// Do a sync from the server\n\t\tself.syncFromServer();\n\t});\n}\n\n/*\nRead (or re-read) the latest tiddler info from the store\n*/\nSyncer.prototype.readTiddlerInfo = function() {\n\t// Hashmap by title of {revision:,changeCount:,adaptorInfo:}\n\tthis.tiddlerInfo = {};\n\t// Record information for known tiddlers\n\tvar self = this,\n\t\ttiddlers = this.filterFn.call(this.wiki);\n\t$tw.utils.each(tiddlers,function(title) {\n\t\tvar tiddler = self.wiki.getTiddler(title);\n\t\tself.tiddlerInfo[title] = {\n\t\t\trevision: tiddler.fields.revision,\n\t\t\tadaptorInfo: self.syncadaptor && self.syncadaptor.getTiddlerInfo(tiddler),\n\t\t\tchangeCount: self.wiki.getChangeCount(title),\n\t\t\thasBeenLazyLoaded: false\n\t\t};\n\t});\n};\n\n/*\nCreate an tiddlerInfo structure if it doesn't already exist\n*/\nSyncer.prototype.createTiddlerInfo = function(title) {\n\tif(!$tw.utils.hop(this.tiddlerInfo,title)) {\n\t\tthis.tiddlerInfo[title] = {\n\t\t\trevision: null,\n\t\t\tadaptorInfo: {},\n\t\t\tchangeCount: -1,\n\t\t\thasBeenLazyLoaded: false\n\t\t};\n\t}\n};\n\n/*\nChecks whether the wiki is dirty (ie the window shouldn't be closed)\n*/\nSyncer.prototype.isDirty = function() {\n\treturn (this.numTasksInQueue() > 0) || (this.numTasksInProgress() > 0);\n};\n\n/*\nUpdate the document body with the class \"tc-dirty\" if the wiki has unsaved/unsynced changes\n*/\nSyncer.prototype.updateDirtyStatus = function() {\n\tif($tw.browser && !this.disableUI) {\n\t\t$tw.utils.toggleClass(document.body,\"tc-dirty\",this.isDirty());\n\t}\n};\n\n/*\nSave an incoming tiddler in the store, and updates the associated tiddlerInfo\n*/\nSyncer.prototype.storeTiddler = function(tiddlerFields,hasBeenLazyLoaded) {\n\t// Save the tiddler\n\tvar tiddler = new $tw.Tiddler(tiddlerFields);\n\tthis.wiki.addTiddler(tiddler);\n\t// Save the tiddler revision and changeCount details\n\tthis.tiddlerInfo[tiddlerFields.title] = {\n\t\trevision: tiddlerFields.revision,\n\t\tadaptorInfo: this.syncadaptor.getTiddlerInfo(tiddler),\n\t\tchangeCount: this.wiki.getChangeCount(tiddlerFields.title),\n\t\thasBeenLazyLoaded: hasBeenLazyLoaded !== undefined ? hasBeenLazyLoaded : true\n\t};\n};\n\nSyncer.prototype.getStatus = function(callback) {\n\tvar self = this;\n\t// Check if the adaptor supports getStatus()\n\tif(this.syncadaptor && this.syncadaptor.getStatus) {\n\t\t// Mark us as not logged in\n\t\tthis.wiki.addTiddler({title: this.titleIsLoggedIn,text: \"no\"});\n\t\t// Get login status\n\t\tthis.syncadaptor.getStatus(function(err,isLoggedIn,username,isReadOnly,isAnonymous) {\n\t\t\tif(err) {\n\t\t\t\tself.logger.alert(err);\n\t\t\t\treturn;\n\t\t\t}\n\t\t\t// Set the various status tiddlers\n\t\t\tself.wiki.addTiddler({title: self.titleIsReadOnly,text: isReadOnly ? \"yes\" : \"no\"});\n\t\t\tself.wiki.addTiddler({title: self.titleIsAnonymous,text: isAnonymous ? \"yes\" : \"no\"});\n\t\t\tself.wiki.addTiddler({title: self.titleIsLoggedIn,text: isLoggedIn ? \"yes\" : \"no\"});\n\t\t\tif(isLoggedIn) {\n\t\t\t\tself.wiki.addTiddler({title: self.titleUserName,text: username || \"\"});\n\t\t\t}\n\t\t\t// Invoke the callback\n\t\t\tif(callback) {\n\t\t\t\tcallback(err,isLoggedIn,username);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tcallback(null,true,\"UNAUTHENTICATED\");\n\t}\n};\n\n/*\nSynchronise from the server by reading the skinny tiddler list and queuing up loads for any tiddlers that we don't already have up to date\n*/\nSyncer.prototype.syncFromServer = function() {\n\tif(this.syncadaptor && this.syncadaptor.getSkinnyTiddlers) {\n\t\tthis.logger.log(\"Retrieving skinny tiddler list\");\n\t\tvar self = this;\n\t\tif(this.pollTimerId) {\n\t\t\tclearTimeout(this.pollTimerId);\n\t\t\tthis.pollTimerId = null;\n\t\t}\n\t\tthis.syncadaptor.getSkinnyTiddlers(function(err,tiddlers) {\n\t\t\t// Trigger the next sync\n\t\t\tself.pollTimerId = setTimeout(function() {\n\t\t\t\tself.pollTimerId = null;\n\t\t\t\tself.syncFromServer.call(self);\n\t\t\t},self.pollTimerInterval);\n\t\t\t// Check for errors\n\t\t\tif(err) {\n\t\t\t\tself.logger.alert($tw.language.getString(\"Error/RetrievingSkinny\") + \":\",err);\n\t\t\t\treturn;\n\t\t\t}\n\t\t\t// Process each incoming tiddler\n\t\t\tfor(var t=0; t<tiddlers.length; t++) {\n\t\t\t\t// Get the incoming tiddler fields, and the existing tiddler\n\t\t\t\tvar tiddlerFields = tiddlers[t],\n\t\t\t\t\tincomingRevision = tiddlerFields.revision + \"\",\n\t\t\t\t\ttiddler = self.wiki.getTiddler(tiddlerFields.title),\n\t\t\t\t\ttiddlerInfo = self.tiddlerInfo[tiddlerFields.title],\n\t\t\t\t\tcurrRevision = tiddlerInfo ? tiddlerInfo.revision : null;\n\t\t\t\t// Ignore the incoming tiddler if it's the same as the revision we've already got\n\t\t\t\tif(currRevision !== incomingRevision) {\n\t\t\t\t\t// Do a full load if we've already got a fat version of the tiddler\n\t\t\t\t\tif(tiddler && tiddler.fields.text !== undefined) {\n\t\t\t\t\t\t// Do a full load of this tiddler\n\t\t\t\t\t\tself.enqueueSyncTask({\n\t\t\t\t\t\t\ttype: \"load\",\n\t\t\t\t\t\t\ttitle: tiddlerFields.title\n\t\t\t\t\t\t});\n\t\t\t\t\t} else {\n\t\t\t\t\t\t// Load the skinny version of the tiddler\n\t\t\t\t\t\tself.storeTiddler(tiddlerFields,false);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t}\n};\n\n/*\nSynchronise a set of changes to the server\n*/\nSyncer.prototype.syncToServer = function(changes) {\n\tvar self = this,\n\t\tnow = Date.now(),\n\t\tfilteredChanges = this.filterFn.call(this.wiki,function(callback) {\n\t\t\t$tw.utils.each(changes,function(change,title) {\n\t\t\t\tvar tiddler = self.wiki.getTiddler(title);\n\t\t\t\tcallback(tiddler,title);\n\t\t\t});\n\t\t});\n\t$tw.utils.each(changes,function(change,title,object) {\n\t\t// Process the change if it is a deletion of a tiddler we're already syncing, or is on the filtered change list\n\t\tif((change.deleted && $tw.utils.hop(self.tiddlerInfo,title)) || filteredChanges.indexOf(title) !== -1) {\n\t\t\t// Queue a task to sync this tiddler\n\t\t\tself.enqueueSyncTask({\n\t\t\t\ttype: change.deleted ? \"delete\" : \"save\",\n\t\t\t\ttitle: title\n\t\t\t});\n\t\t}\n\t});\n};\n\n/*\nLazily load a skinny tiddler if we can\n*/\nSyncer.prototype.handleLazyLoadEvent = function(title) {\n\t// Don't lazy load the same tiddler twice\n\tvar info = this.tiddlerInfo[title];\n\tif(!info || !info.hasBeenLazyLoaded) {\n\t\t// Don't lazy load if the tiddler isn't included in the sync filter\n\t\tif(this.filterFn.call(this.wiki).indexOf(title) !== -1) {\n\t\t\tthis.createTiddlerInfo(title);\n\t\t\tthis.tiddlerInfo[title].hasBeenLazyLoaded = true;\n\t\t\t// Queue up a sync task to load this tiddler\n\t\t\tthis.enqueueSyncTask({\n\t\t\t\ttype: \"load\",\n\t\t\t\ttitle: title\n\t\t\t});\n\t\t}\n\t}\n};\n\n/*\nDispay a password prompt and allow the user to login\n*/\nSyncer.prototype.handleLoginEvent = function() {\n\tvar self = this;\n\tthis.getStatus(function(err,isLoggedIn,username) {\n\t\tif(!isLoggedIn) {\n\t\t\t$tw.passwordPrompt.createPrompt({\n\t\t\t\tserviceName: $tw.language.getString(\"LoginToTiddlySpace\"),\n\t\t\t\tcallback: function(data) {\n\t\t\t\t\tself.login(data.username,data.password,function(err,isLoggedIn) {\n\t\t\t\t\t\tself.syncFromServer();\n\t\t\t\t\t});\n\t\t\t\t\treturn true; // Get rid of the password prompt\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t});\n};\n\n/*\nAttempt to login to TiddlyWeb.\n\tusername: username\n\tpassword: password\n\tcallback: invoked with arguments (err,isLoggedIn)\n*/\nSyncer.prototype.login = function(username,password,callback) {\n\tthis.logger.log(\"Attempting to login as\",username);\n\tvar self = this;\n\tif(this.syncadaptor.login) {\n\t\tthis.syncadaptor.login(username,password,function(err) {\n\t\t\tif(err) {\n\t\t\t\treturn callback(err);\n\t\t\t}\n\t\t\tself.getStatus(function(err,isLoggedIn,username) {\n\t\t\t\tif(callback) {\n\t\t\t\t\tcallback(null,isLoggedIn);\n\t\t\t\t}\n\t\t\t});\n\t\t});\n\t} else {\n\t\tcallback(null,true);\n\t}\n};\n\n/*\nAttempt to log out of TiddlyWeb\n*/\nSyncer.prototype.handleLogoutEvent = function() {\n\tthis.logger.log(\"Attempting to logout\");\n\tvar self = this;\n\tif(this.syncadaptor.logout) {\n\t\tthis.syncadaptor.logout(function(err) {\n\t\t\tif(err) {\n\t\t\t\tself.logger.alert(err);\n\t\t\t} else {\n\t\t\t\tself.getStatus();\n\t\t\t}\n\t\t});\n\t}\n};\n\n/*\nImmediately refresh from the server\n*/\nSyncer.prototype.handleRefreshEvent = function() {\n\tthis.syncFromServer();\n};\n\n/*\nQueue up a sync task. If there is already a pending task for the tiddler, just update the last modification time\n*/\nSyncer.prototype.enqueueSyncTask = function(task) {\n\tvar self = this,\n\t\tnow = Date.now();\n\t// Set the timestamps on this task\n\ttask.queueTime = now;\n\ttask.lastModificationTime = now;\n\t// Fill in some tiddlerInfo if the tiddler is one we haven't seen before\n\tthis.createTiddlerInfo(task.title);\n\t// Bail if this is a save and the tiddler is already at the changeCount that the server has\n\tif(task.type === \"save\" && this.wiki.getChangeCount(task.title) <= this.tiddlerInfo[task.title].changeCount) {\n\t\treturn;\n\t}\n\t// Check if this tiddler is already in the queue\n\tif($tw.utils.hop(this.taskQueue,task.title)) {\n\t\t// this.logger.log(\"Re-queueing up sync task with type:\",task.type,\"title:\",task.title);\n\t\tvar existingTask = this.taskQueue[task.title];\n\t\t// If so, just update the last modification time\n\t\texistingTask.lastModificationTime = task.lastModificationTime;\n\t\t// If the new task is a save then we upgrade the existing task to a save. Thus a pending load is turned into a save if the tiddler changes locally in the meantime. But a pending save is not modified to become a load\n\t\tif(task.type === \"save\" || task.type === \"delete\") {\n\t\t\texistingTask.type = task.type;\n\t\t}\n\t} else {\n\t\t// this.logger.log(\"Queuing up sync task with type:\",task.type,\"title:\",task.title);\n\t\t// If it is not in the queue, insert it\n\t\tthis.taskQueue[task.title] = task;\n\t\tthis.updateDirtyStatus();\n\t}\n\t// Process the queue\n\t$tw.utils.nextTick(function() {self.processTaskQueue.call(self);});\n};\n\n/*\nReturn the number of tasks in progress\n*/\nSyncer.prototype.numTasksInProgress = function() {\n\treturn $tw.utils.count(this.taskInProgress);\n};\n\n/*\nReturn the number of tasks in the queue\n*/\nSyncer.prototype.numTasksInQueue = function() {\n\treturn $tw.utils.count(this.taskQueue);\n};\n\n/*\nTrigger a timeout if one isn't already outstanding\n*/\nSyncer.prototype.triggerTimeout = function() {\n\tvar self = this;\n\tif(!this.taskTimerId) {\n\t\tthis.taskTimerId = setTimeout(function() {\n\t\t\tself.taskTimerId = null;\n\t\t\tself.processTaskQueue.call(self);\n\t\t},self.taskTimerInterval);\n\t}\n};\n\n/*\nProcess the task queue, performing the next task if appropriate\n*/\nSyncer.prototype.processTaskQueue = function() {\n\tvar self = this;\n\t// Only process a task if the sync adaptor is fully initialised and we're not already performing a task. If we are already performing a task then we'll dispatch the next one when it completes\n\tif((!this.syncadaptor.isReady || this.syncadaptor.isReady()) && this.numTasksInProgress() === 0) {\n\t\t// Choose the next task to perform\n\t\tvar task = this.chooseNextTask();\n\t\t// Perform the task if we had one\n\t\tif(task) {\n\t\t\t// Remove the task from the queue and add it to the in progress list\n\t\t\tdelete this.taskQueue[task.title];\n\t\t\tthis.taskInProgress[task.title] = task;\n\t\t\tthis.updateDirtyStatus();\n\t\t\t// Dispatch the task\n\t\t\tthis.dispatchTask(task,function(err) {\n\t\t\t\tif(err) {\n\t\t\t\t\tself.logger.alert(\"Sync error while processing '\" + task.title + \"':\\n\" + err);\n\t\t\t\t}\n\t\t\t\t// Mark that this task is no longer in progress\n\t\t\t\tdelete self.taskInProgress[task.title];\n\t\t\t\tself.updateDirtyStatus();\n\t\t\t\t// Process the next task\n\t\t\t\tself.processTaskQueue.call(self);\n\t\t\t});\n\t\t} else {\n\t\t\t// Make sure we've set a time if there wasn't a task to perform, but we've still got tasks in the queue\n\t\t\tif(this.numTasksInQueue() > 0) {\n\t\t\t\tthis.triggerTimeout();\n\t\t\t}\n\t\t}\n\t}\n};\n\n/*\nChoose the next applicable task\n*/\nSyncer.prototype.chooseNextTask = function() {\n\tvar self = this,\n\t\tcandidateTask = null,\n\t\tnow = Date.now();\n\t// Select the best candidate task\n\t$tw.utils.each(this.taskQueue,function(task,title) {\n\t\t// Exclude the task if there's one of the same name in progress\n\t\tif($tw.utils.hop(self.taskInProgress,title)) {\n\t\t\treturn;\n\t\t}\n\t\t// Exclude the task if it is a save and the tiddler has been modified recently, but not hit the fallback time\n\t\tif(task.type === \"save\" && (now - task.lastModificationTime) < self.throttleInterval &&\n\t\t\t(now - task.queueTime) < self.fallbackInterval) {\n\t\t\treturn;\n\t\t}\n\t\t// Exclude the task if it is newer than the current best candidate\n\t\tif(candidateTask && candidateTask.queueTime < task.queueTime) {\n\t\t\treturn;\n\t\t}\n\t\t// Now this is our best candidate\n\t\tcandidateTask = task;\n\t});\n\treturn candidateTask;\n};\n\n/*\nDispatch a task and invoke the callback\n*/\nSyncer.prototype.dispatchTask = function(task,callback) {\n\tvar self = this;\n\tif(task.type === \"save\") {\n\t\tvar changeCount = this.wiki.getChangeCount(task.title),\n\t\t\ttiddler = this.wiki.getTiddler(task.title);\n\t\tthis.logger.log(\"Dispatching 'save' task:\",task.title);\n\t\tif(tiddler) {\n\t\t\tthis.syncadaptor.saveTiddler(tiddler,function(err,adaptorInfo,revision) {\n\t\t\t\tif(err) {\n\t\t\t\t\treturn callback(err);\n\t\t\t\t}\n\t\t\t\t// Adjust the info stored about this tiddler\n\t\t\t\tself.tiddlerInfo[task.title] = {\n\t\t\t\t\tchangeCount: changeCount,\n\t\t\t\t\tadaptorInfo: adaptorInfo,\n\t\t\t\t\trevision: revision\n\t\t\t\t};\n\t\t\t\t// Invoke the callback\n\t\t\t\tcallback(null);\n\t\t\t},{\n\t\t\t\ttiddlerInfo: self.tiddlerInfo[task.title]\n\t\t\t});\n\t\t} else {\n\t\t\tthis.logger.log(\" Not Dispatching 'save' task:\",task.title,\"tiddler does not exist\");\n\t\t\treturn callback(null);\n\t\t}\n\t} else if(task.type === \"load\") {\n\t\t// Load the tiddler\n\t\tthis.logger.log(\"Dispatching 'load' task:\",task.title);\n\t\tthis.syncadaptor.loadTiddler(task.title,function(err,tiddlerFields) {\n\t\t\tif(err) {\n\t\t\t\treturn callback(err);\n\t\t\t}\n\t\t\t// Store the tiddler\n\t\t\tif(tiddlerFields) {\n\t\t\t\tself.storeTiddler(tiddlerFields,true);\n\t\t\t}\n\t\t\t// Invoke the callback\n\t\t\tcallback(null);\n\t\t});\n\t} else if(task.type === \"delete\") {\n\t\t// Delete the tiddler\n\t\tthis.logger.log(\"Dispatching 'delete' task:\",task.title);\n\t\tthis.syncadaptor.deleteTiddler(task.title,function(err) {\n\t\t\tif(err) {\n\t\t\t\treturn callback(err);\n\t\t\t}\n\t\t\tdelete self.tiddlerInfo[task.title];\n\t\t\t// Invoke the callback\n\t\t\tcallback(null);\n\t\t},{\n\t\t\ttiddlerInfo: self.tiddlerInfo[task.title]\n\t\t});\n\t}\n};\n\nexports.Syncer = Syncer;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "global"
        },
        "$:/core/modules/tiddler.js": {
            "title": "$:/core/modules/tiddler.js",
            "text": "/*\\\ntitle: $:/core/modules/tiddler.js\ntype: application/javascript\nmodule-type: tiddlermethod\n\nExtension methods for the $tw.Tiddler object (constructor and methods required at boot time are in boot/boot.js)\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.hasTag = function(tag) {\n\treturn this.fields.tags && this.fields.tags.indexOf(tag) !== -1;\n};\n\nexports.isPlugin = function() {\n\treturn this.fields.type === \"application/json\" && this.hasField(\"plugin-type\");\n};\n\nexports.isDraft = function() {\n\treturn this.hasField(\"draft.of\");\n};\n\nexports.getFieldString = function(field) {\n\tvar value = this.fields[field];\n\t// Check for a missing field\n\tif(value === undefined || value === null) {\n\t\treturn \"\";\n\t}\n\t// Parse the field with the associated module (if any)\n\tvar fieldModule = $tw.Tiddler.fieldModules[field];\n\tif(fieldModule && fieldModule.stringify) {\n\t\treturn fieldModule.stringify.call(this,value);\n\t} else {\n\t\treturn value.toString();\n\t}\n};\n\n/*\nGet the value of a field as a list\n*/\nexports.getFieldList = function(field) {\n\tvar value = this.fields[field];\n\t// Check for a missing field\n\tif(value === undefined || value === null) {\n\t\treturn [];\n\t}\n\treturn $tw.utils.parseStringArray(value);\n};\n\n/*\nGet all the fields as a hashmap of strings. Options:\n\texclude: an array of field names to exclude\n*/\nexports.getFieldStrings = function(options) {\n\toptions = options || {};\n\tvar exclude = options.exclude || [];\n\tvar fields = {};\n\tfor(var field in this.fields) {\n\t\tif($tw.utils.hop(this.fields,field)) {\n\t\t\tif(exclude.indexOf(field) === -1) {\n\t\t\t\tfields[field] = this.getFieldString(field);\n\t\t\t}\n\t\t}\n\t}\n\treturn fields;\n};\n\n/*\nGet all the fields as a name:value block. Options:\n\texclude: an array of field names to exclude\n*/\nexports.getFieldStringBlock = function(options) {\n\toptions = options || {};\n\tvar exclude = options.exclude || [];\n\tvar fields = [];\n\tfor(var field in this.fields) {\n\t\tif($tw.utils.hop(this.fields,field)) {\n\t\t\tif(exclude.indexOf(field) === -1) {\n\t\t\t\tfields.push(field + \": \" + this.getFieldString(field));\n\t\t\t}\n\t\t}\n\t}\n\treturn fields.join(\"\\n\");\n};\n\n/*\nCompare two tiddlers for equality\ntiddler: the tiddler to compare\nexcludeFields: array of field names to exclude from the comparison\n*/\nexports.isEqual = function(tiddler,excludeFields) {\n\tif(!(tiddler instanceof $tw.Tiddler)) {\n\t\treturn false;\n\t}\n\texcludeFields = excludeFields || [];\n\tvar self = this,\n\t\tdifferences = []; // Fields that have differences\n\t// Add to the differences array\n\tfunction addDifference(fieldName) {\n\t\t// Check for this field being excluded\n\t\tif(excludeFields.indexOf(fieldName) === -1) {\n\t\t\t// Save the field as a difference\n\t\t\t$tw.utils.pushTop(differences,fieldName);\n\t\t}\n\t}\n\t// Returns true if the two values of this field are equal\n\tfunction isFieldValueEqual(fieldName) {\n\t\tvar valueA = self.fields[fieldName],\n\t\t\tvalueB = tiddler.fields[fieldName];\n\t\t// Check for identical string values\n\t\tif(typeof(valueA) === \"string\" && typeof(valueB) === \"string\" && valueA === valueB) {\n\t\t\treturn true;\n\t\t}\n\t\t// Check for identical array values\n\t\tif($tw.utils.isArray(valueA) && $tw.utils.isArray(valueB) && $tw.utils.isArrayEqual(valueA,valueB)) {\n\t\t\treturn true;\n\t\t}\n\t\t// Otherwise the fields must be different\n\t\treturn false;\n\t}\n\t// Compare our fields\n\tfor(var fieldName in this.fields) {\n\t\tif(!isFieldValueEqual(fieldName)) {\n\t\t\taddDifference(fieldName);\n\t\t}\n\t}\n\t// There's a difference for every field in the other tiddler that we don't have\n\tfor(fieldName in tiddler.fields) {\n\t\tif(!(fieldName in this.fields)) {\n\t\t\taddDifference(fieldName);\n\t\t}\n\t}\n\t// Return whether there were any differences\n\treturn differences.length === 0;\n};\n\nexports.getFieldDay = function(field) {\n\tif(this.cache && this.cache.day && $tw.utils.hop(this.cache.day,field) ) {\n\t\treturn this.cache.day[field];\n\t}\n\tvar day = \"\";\n\tif(this.fields[field]) {\n\t\tday = (new Date($tw.utils.parseDate(this.fields[field]))).setHours(0,0,0,0);\n\t}\n\tthis.cache.day = this.cache.day || {};\n\tthis.cache.day[field] = day;\n\treturn day;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "tiddlermethod"
        },
        "$:/core/modules/upgraders/plugins.js": {
            "title": "$:/core/modules/upgraders/plugins.js",
            "text": "/*\\\ntitle: $:/core/modules/upgraders/plugins.js\ntype: application/javascript\nmodule-type: upgrader\n\nUpgrader module that checks that plugins are newer than any already installed version\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar UPGRADE_LIBRARY_TITLE = \"$:/UpgradeLibrary\";\n\nvar BLOCKED_PLUGINS = {\n\t\"$:/themes/tiddlywiki/stickytitles\": {\n\t\tversions: [\"*\"]\n\t},\n\t\"$:/plugins/tiddlywiki/fullscreen\": {\n\t\tversions: [\"*\"]\n\t}\n};\n\nexports.upgrade = function(wiki,titles,tiddlers) {\n\tvar self = this,\n\t\tmessages = {},\n\t\tupgradeLibrary,\n\t\tgetLibraryTiddler = function(title) {\n\t\t\tif(!upgradeLibrary) {\n\t\t\t\tupgradeLibrary = wiki.getTiddlerData(UPGRADE_LIBRARY_TITLE,{});\n\t\t\t\tupgradeLibrary.tiddlers = upgradeLibrary.tiddlers || {};\n\t\t\t}\n\t\t\treturn upgradeLibrary.tiddlers[title];\n\t\t};\n\n\t// Go through all the incoming tiddlers\n\t$tw.utils.each(titles,function(title) {\n\t\tvar incomingTiddler = tiddlers[title];\n\t\t// Check if we're dealing with a plugin\n\t\tif(incomingTiddler && incomingTiddler[\"plugin-type\"] && incomingTiddler.version) {\n\t\t\t// Upgrade the incoming plugin if it is in the upgrade library\n\t\t\tvar libraryTiddler = getLibraryTiddler(title);\n\t\t\tif(libraryTiddler && libraryTiddler[\"plugin-type\"] && libraryTiddler.version) {\n\t\t\t\ttiddlers[title] = libraryTiddler;\n\t\t\t\tmessages[title] = $tw.language.getString(\"Import/Upgrader/Plugins/Upgraded\",{variables: {incoming: incomingTiddler.version, upgraded: libraryTiddler.version}});\n\t\t\t\treturn;\n\t\t\t}\n\t\t\t// Suppress the incoming plugin if it is older than the currently installed one\n\t\t\tvar existingTiddler = wiki.getTiddler(title);\n\t\t\tif(existingTiddler && existingTiddler.hasField(\"plugin-type\") && existingTiddler.hasField(\"version\")) {\n\t\t\t\t// Reject the incoming plugin by blanking all its fields\n\t\t\t\tif($tw.utils.checkVersions(existingTiddler.fields.version,incomingTiddler.version)) {\n\t\t\t\t\ttiddlers[title] = Object.create(null);\n\t\t\t\t\tmessages[title] = $tw.language.getString(\"Import/Upgrader/Plugins/Suppressed/Version\",{variables: {incoming: incomingTiddler.version, existing: existingTiddler.fields.version}});\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif(incomingTiddler && incomingTiddler[\"plugin-type\"]) {\n\t\t\t// Check whether the plugin is on the blocked list\n\t\t\tvar blockInfo = BLOCKED_PLUGINS[title];\n\t\t\tif(blockInfo) {\n\t\t\t\tif(blockInfo.versions.indexOf(\"*\") !== -1 || (incomingTiddler.version && blockInfo.versions.indexOf(incomingTiddler.version) !== -1)) {\n\t\t\t\t\ttiddlers[title] = Object.create(null);\n\t\t\t\t\tmessages[title] = $tw.language.getString(\"Import/Upgrader/Plugins/Suppressed/Incompatible\");\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t});\n\treturn messages;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "upgrader"
        },
        "$:/core/modules/upgraders/system.js": {
            "title": "$:/core/modules/upgraders/system.js",
            "text": "/*\\\ntitle: $:/core/modules/upgraders/system.js\ntype: application/javascript\nmodule-type: upgrader\n\nUpgrader module that suppresses certain system tiddlers that shouldn't be imported\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar DONT_IMPORT_LIST = [\"$:/StoryList\",\"$:/HistoryList\"],\n\tDONT_IMPORT_PREFIX_LIST = [\"$:/temp/\",\"$:/state/\"];\n\nexports.upgrade = function(wiki,titles,tiddlers) {\n\tvar self = this,\n\t\tmessages = {};\n\t// Check for tiddlers on our list\n\t$tw.utils.each(titles,function(title) {\n\t\tif(DONT_IMPORT_LIST.indexOf(title) !== -1) {\n\t\t\ttiddlers[title] = Object.create(null);\n\t\t\tmessages[title] = $tw.language.getString(\"Import/Upgrader/System/Suppressed\");\n\t\t} else {\n\t\t\tfor(var t=0; t<DONT_IMPORT_PREFIX_LIST.length; t++) {\n\t\t\t\tvar prefix = DONT_IMPORT_PREFIX_LIST[t];\n\t\t\t\tif(title.substr(0,prefix.length) === prefix) {\n\t\t\t\t\ttiddlers[title] = Object.create(null);\n\t\t\t\t\tmessages[title] = $tw.language.getString(\"Import/Upgrader/State/Suppressed\");\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t});\n\treturn messages;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "upgrader"
        },
        "$:/core/modules/upgraders/themetweaks.js": {
            "title": "$:/core/modules/upgraders/themetweaks.js",
            "text": "/*\\\ntitle: $:/core/modules/upgraders/themetweaks.js\ntype: application/javascript\nmodule-type: upgrader\n\nUpgrader module that handles the change in theme tweak storage introduced in 5.0.14-beta.\n\nPreviously, theme tweaks were stored in two data tiddlers:\n\n* $:/themes/tiddlywiki/vanilla/metrics\n* $:/themes/tiddlywiki/vanilla/settings\n\nNow, each tweak is stored in its own separate tiddler.\n\nThis upgrader copies any values from the old format to the new. The old data tiddlers are not deleted in case they have been used to store additional indexes.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar MAPPINGS = {\n\t\"$:/themes/tiddlywiki/vanilla/metrics\": {\n\t\t\"fontsize\": \"$:/themes/tiddlywiki/vanilla/metrics/fontsize\",\n\t\t\"lineheight\": \"$:/themes/tiddlywiki/vanilla/metrics/lineheight\",\n\t\t\"storyleft\": \"$:/themes/tiddlywiki/vanilla/metrics/storyleft\",\n\t\t\"storytop\": \"$:/themes/tiddlywiki/vanilla/metrics/storytop\",\n\t\t\"storyright\": \"$:/themes/tiddlywiki/vanilla/metrics/storyright\",\n\t\t\"storywidth\": \"$:/themes/tiddlywiki/vanilla/metrics/storywidth\",\n\t\t\"tiddlerwidth\": \"$:/themes/tiddlywiki/vanilla/metrics/tiddlerwidth\"\n\t},\n\t\"$:/themes/tiddlywiki/vanilla/settings\": {\n\t\t\"fontfamily\": \"$:/themes/tiddlywiki/vanilla/settings/fontfamily\"\n\t}\n};\n\nexports.upgrade = function(wiki,titles,tiddlers) {\n\tvar self = this,\n\t\tmessages = {};\n\t// Check for tiddlers on our list\n\t$tw.utils.each(titles,function(title) {\n\t\tvar mapping = MAPPINGS[title];\n\t\tif(mapping) {\n\t\t\tvar tiddler = new $tw.Tiddler(tiddlers[title]),\n\t\t\t\ttiddlerData = wiki.getTiddlerDataCached(tiddler,{});\n\t\t\tfor(var index in mapping) {\n\t\t\t\tvar mappedTitle = mapping[index];\n\t\t\t\tif(!tiddlers[mappedTitle] || tiddlers[mappedTitle].title !== mappedTitle) {\n\t\t\t\t\ttiddlers[mappedTitle] = {\n\t\t\t\t\t\ttitle: mappedTitle,\n\t\t\t\t\t\ttext: tiddlerData[index]\n\t\t\t\t\t};\n\t\t\t\t\tmessages[mappedTitle] = $tw.language.getString(\"Import/Upgrader/ThemeTweaks/Created\",{variables: {\n\t\t\t\t\t\tfrom: title + \"##\" + index\n\t\t\t\t\t}});\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t});\n\treturn messages;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "upgrader"
        },
        "$:/core/modules/utils/crypto.js": {
            "title": "$:/core/modules/utils/crypto.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/crypto.js\ntype: application/javascript\nmodule-type: utils\n\nUtility functions related to crypto.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nLook for an encrypted store area in the text of a TiddlyWiki file\n*/\nexports.extractEncryptedStoreArea = function(text) {\n\tvar encryptedStoreAreaStartMarker = \"<pre id=\\\"encryptedStoreArea\\\" type=\\\"text/plain\\\" style=\\\"display:none;\\\">\",\n\t\tencryptedStoreAreaStart = text.indexOf(encryptedStoreAreaStartMarker);\n\tif(encryptedStoreAreaStart !== -1) {\n\t\tvar encryptedStoreAreaEnd = text.indexOf(\"</pre>\",encryptedStoreAreaStart);\n\t\tif(encryptedStoreAreaEnd !== -1) {\n\t\t\treturn $tw.utils.htmlDecode(text.substring(encryptedStoreAreaStart + encryptedStoreAreaStartMarker.length,encryptedStoreAreaEnd-1));\n\t\t}\n\t}\n\treturn null;\n};\n\n/*\nAttempt to extract the tiddlers from an encrypted store area using the current password. If the password is not provided then the password in the password store will be used\n*/\nexports.decryptStoreArea = function(encryptedStoreArea,password) {\n\tvar decryptedText = $tw.crypto.decrypt(encryptedStoreArea,password);\n\tif(decryptedText) {\n\t\tvar json = JSON.parse(decryptedText),\n\t\t\ttiddlers = [];\n\t\tfor(var title in json) {\n\t\t\tif(title !== \"$:/isEncrypted\") {\n\t\t\t\ttiddlers.push(json[title]);\n\t\t\t}\n\t\t}\n\t\treturn tiddlers;\n\t} else {\n\t\treturn null;\n\t}\n};\n\n\n/*\nAttempt to extract the tiddlers from an encrypted store area using the current password. If that fails, the user is prompted for a password.\nencryptedStoreArea: text of the TiddlyWiki encrypted store area\ncallback: function(tiddlers) called with the array of decrypted tiddlers\n\nThe following configuration settings are supported:\n\n$tw.config.usePasswordVault: causes any password entered by the user to also be put into the system password vault\n*/\nexports.decryptStoreAreaInteractive = function(encryptedStoreArea,callback,options) {\n\t// Try to decrypt with the current password\n\tvar tiddlers = $tw.utils.decryptStoreArea(encryptedStoreArea);\n\tif(tiddlers) {\n\t\tcallback(tiddlers);\n\t} else {\n\t\t// Prompt for a new password and keep trying\n\t\t$tw.passwordPrompt.createPrompt({\n\t\t\tserviceName: \"Enter a password to decrypt the imported TiddlyWiki\",\n\t\t\tnoUserName: true,\n\t\t\tcanCancel: true,\n\t\t\tsubmitText: \"Decrypt\",\n\t\t\tcallback: function(data) {\n\t\t\t\t// Exit if the user cancelled\n\t\t\t\tif(!data) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\t// Attempt to decrypt the tiddlers\n\t\t\t\tvar tiddlers = $tw.utils.decryptStoreArea(encryptedStoreArea,data.password);\n\t\t\t\tif(tiddlers) {\n\t\t\t\t\tif($tw.config.usePasswordVault) {\n\t\t\t\t\t\t$tw.crypto.setPassword(data.password);\n\t\t\t\t\t}\n\t\t\t\t\tcallback(tiddlers);\n\t\t\t\t\t// Exit and remove the password prompt\n\t\t\t\t\treturn true;\n\t\t\t\t} else {\n\t\t\t\t\t// We didn't decrypt everything, so continue to prompt for password\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "utils"
        },
        "$:/core/modules/utils/csv.js": {
            "title": "$:/core/modules/utils/csv.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/csv.js\ntype: application/javascript\nmodule-type: utils\n\nA barebones CSV parser\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nParse a CSV string with a header row and return an array of hashmaps.\n*/\nexports.parseCsvStringWithHeader = function(text,options) {\n\toptions = options || {};\n\tvar separator = options.separator || \",\",\n\t\trows = text.split(/\\r?\\n/mg).map(function(row) {\n\t\t\treturn $tw.utils.trim(row);\n\t\t}).filter(function(row) {\n\t\t\treturn row !== \"\";\n\t\t});\n\tif(rows.length < 1) {\n\t\treturn \"Missing header row\";\n\t}\n\tvar headings = rows[0].split(separator),\n\t\tresults = [];\n\tfor(var row=1; row<rows.length; row++) {\n\t\tvar columns = rows[row].split(separator),\n\t\t\tcolumnResult = Object.create(null);\n\t\tif(columns.length !== headings.length) {\n\t\t\treturn \"Malformed CSV row '\" + rows[row] + \"'\";\n\t\t}\n\t\tfor(var column=0; column<columns.length; column++) {\n\t\t\tvar columnName = headings[column];\n\t\t\tcolumnResult[columnName] = $tw.utils.trim(columns[column] || \"\");\n\t\t}\n\t\tresults.push(columnResult);\t\t\t\n\t}\n\treturn results;\n}\n\n})();\n",
            "type": "application/javascript",
            "module-type": "utils"
        },
        "$:/core/modules/utils/diff-match-patch/diff_match_patch.js": {
            "text": "(function(){function diff_match_patch(){this.Diff_Timeout=1;this.Diff_EditCost=4;this.Match_Threshold=.5;this.Match_Distance=1E3;this.Patch_DeleteThreshold=.5;this.Patch_Margin=4;this.Match_MaxBits=32}var DIFF_DELETE=-1,DIFF_INSERT=1,DIFF_EQUAL=0;\ndiff_match_patch.prototype.diff_main=function(a,b,c,d){\"undefined\"==typeof d&&(d=0>=this.Diff_Timeout?Number.MAX_VALUE:(new Date).getTime()+1E3*this.Diff_Timeout);if(null==a||null==b)throw Error(\"Null input. (diff_main)\");if(a==b)return a?[[DIFF_EQUAL,a]]:[];\"undefined\"==typeof c&&(c=!0);var e=c,f=this.diff_commonPrefix(a,b);c=a.substring(0,f);a=a.substring(f);b=b.substring(f);f=this.diff_commonSuffix(a,b);var g=a.substring(a.length-f);a=a.substring(0,a.length-f);b=b.substring(0,b.length-f);a=this.diff_compute_(a,\nb,e,d);c&&a.unshift([DIFF_EQUAL,c]);g&&a.push([DIFF_EQUAL,g]);this.diff_cleanupMerge(a);return a};\ndiff_match_patch.prototype.diff_compute_=function(a,b,c,d){if(!a)return[[DIFF_INSERT,b]];if(!b)return[[DIFF_DELETE,a]];var e=a.length>b.length?a:b,f=a.length>b.length?b:a,g=e.indexOf(f);return-1!=g?(c=[[DIFF_INSERT,e.substring(0,g)],[DIFF_EQUAL,f],[DIFF_INSERT,e.substring(g+f.length)]],a.length>b.length&&(c[0][0]=c[2][0]=DIFF_DELETE),c):1==f.length?[[DIFF_DELETE,a],[DIFF_INSERT,b]]:(e=this.diff_halfMatch_(a,b))?(b=e[1],f=e[3],a=e[4],e=this.diff_main(e[0],e[2],c,d),c=this.diff_main(b,f,c,d),e.concat([[DIFF_EQUAL,\na]],c)):c&&100<a.length&&100<b.length?this.diff_lineMode_(a,b,d):this.diff_bisect_(a,b,d)};\ndiff_match_patch.prototype.diff_lineMode_=function(a,b,c){var d=this.diff_linesToChars_(a,b);a=d.chars1;b=d.chars2;d=d.lineArray;a=this.diff_main(a,b,!1,c);this.diff_charsToLines_(a,d);this.diff_cleanupSemantic(a);a.push([DIFF_EQUAL,\"\"]);for(var e=d=b=0,f=\"\",g=\"\";b<a.length;){switch(a[b][0]){case DIFF_INSERT:e++;g+=a[b][1];break;case DIFF_DELETE:d++;f+=a[b][1];break;case DIFF_EQUAL:if(1<=d&&1<=e){a.splice(b-d-e,d+e);b=b-d-e;d=this.diff_main(f,g,!1,c);for(e=d.length-1;0<=e;e--)a.splice(b,0,d[e]);b+=\nd.length}d=e=0;g=f=\"\"}b++}a.pop();return a};\ndiff_match_patch.prototype.diff_bisect_=function(a,b,c){for(var d=a.length,e=b.length,f=Math.ceil((d+e)/2),g=2*f,h=Array(g),l=Array(g),k=0;k<g;k++)h[k]=-1,l[k]=-1;h[f+1]=0;l[f+1]=0;k=d-e;for(var m=0!=k%2,p=0,x=0,w=0,q=0,t=0;t<f&&!((new Date).getTime()>c);t++){for(var v=-t+p;v<=t-x;v+=2){var n=f+v;var r=v==-t||v!=t&&h[n-1]<h[n+1]?h[n+1]:h[n-1]+1;for(var y=r-v;r<d&&y<e&&a.charAt(r)==b.charAt(y);)r++,y++;h[n]=r;if(r>d)x+=2;else if(y>e)p+=2;else if(m&&(n=f+k-v,0<=n&&n<g&&-1!=l[n])){var u=d-l[n];if(r>=\nu)return this.diff_bisectSplit_(a,b,r,y,c)}}for(v=-t+w;v<=t-q;v+=2){n=f+v;u=v==-t||v!=t&&l[n-1]<l[n+1]?l[n+1]:l[n-1]+1;for(r=u-v;u<d&&r<e&&a.charAt(d-u-1)==b.charAt(e-r-1);)u++,r++;l[n]=u;if(u>d)q+=2;else if(r>e)w+=2;else if(!m&&(n=f+k-v,0<=n&&n<g&&-1!=h[n]&&(r=h[n],y=f+r-n,u=d-u,r>=u)))return this.diff_bisectSplit_(a,b,r,y,c)}}return[[DIFF_DELETE,a],[DIFF_INSERT,b]]};\ndiff_match_patch.prototype.diff_bisectSplit_=function(a,b,c,d,e){var f=a.substring(0,c),g=b.substring(0,d);a=a.substring(c);b=b.substring(d);f=this.diff_main(f,g,!1,e);e=this.diff_main(a,b,!1,e);return f.concat(e)};\ndiff_match_patch.prototype.diff_linesToChars_=function(a,b){function c(a){for(var b=\"\",c=0,f=-1,g=d.length;f<a.length-1;){f=a.indexOf(\"\\n\",c);-1==f&&(f=a.length-1);var h=a.substring(c,f+1);c=f+1;(e.hasOwnProperty?e.hasOwnProperty(h):void 0!==e[h])?b+=String.fromCharCode(e[h]):(b+=String.fromCharCode(g),e[h]=g,d[g++]=h)}return b}var d=[],e={};d[0]=\"\";var f=c(a),g=c(b);return{chars1:f,chars2:g,lineArray:d}};\ndiff_match_patch.prototype.diff_charsToLines_=function(a,b){for(var c=0;c<a.length;c++){for(var d=a[c][1],e=[],f=0;f<d.length;f++)e[f]=b[d.charCodeAt(f)];a[c][1]=e.join(\"\")}};diff_match_patch.prototype.diff_commonPrefix=function(a,b){if(!a||!b||a.charAt(0)!=b.charAt(0))return 0;for(var c=0,d=Math.min(a.length,b.length),e=d,f=0;c<e;)a.substring(f,e)==b.substring(f,e)?f=c=e:d=e,e=Math.floor((d-c)/2+c);return e};\ndiff_match_patch.prototype.diff_commonSuffix=function(a,b){if(!a||!b||a.charAt(a.length-1)!=b.charAt(b.length-1))return 0;for(var c=0,d=Math.min(a.length,b.length),e=d,f=0;c<e;)a.substring(a.length-e,a.length-f)==b.substring(b.length-e,b.length-f)?f=c=e:d=e,e=Math.floor((d-c)/2+c);return e};\ndiff_match_patch.prototype.diff_commonOverlap_=function(a,b){var c=a.length,d=b.length;if(0==c||0==d)return 0;c>d?a=a.substring(c-d):c<d&&(b=b.substring(0,c));c=Math.min(c,d);if(a==b)return c;d=0;for(var e=1;;){var f=a.substring(c-e);f=b.indexOf(f);if(-1==f)return d;e+=f;if(0==f||a.substring(c-e)==b.substring(0,e))d=e,e++}};\ndiff_match_patch.prototype.diff_halfMatch_=function(a,b){function c(a,b,c){for(var d=a.substring(c,c+Math.floor(a.length/4)),e=-1,g=\"\",h,k,l,m;-1!=(e=b.indexOf(d,e+1));){var p=f.diff_commonPrefix(a.substring(c),b.substring(e)),u=f.diff_commonSuffix(a.substring(0,c),b.substring(0,e));g.length<u+p&&(g=b.substring(e-u,e)+b.substring(e,e+p),h=a.substring(0,c-u),k=a.substring(c+p),l=b.substring(0,e-u),m=b.substring(e+p))}return 2*g.length>=a.length?[h,k,l,m,g]:null}if(0>=this.Diff_Timeout)return null;\nvar d=a.length>b.length?a:b,e=a.length>b.length?b:a;if(4>d.length||2*e.length<d.length)return null;var f=this,g=c(d,e,Math.ceil(d.length/4));d=c(d,e,Math.ceil(d.length/2));if(g||d)g=d?g?g[4].length>d[4].length?g:d:d:g;else return null;if(a.length>b.length){d=g[0];e=g[1];var h=g[2];var l=g[3]}else h=g[0],l=g[1],d=g[2],e=g[3];return[d,e,h,l,g[4]]};\ndiff_match_patch.prototype.diff_cleanupSemantic=function(a){for(var b=!1,c=[],d=0,e=null,f=0,g=0,h=0,l=0,k=0;f<a.length;)a[f][0]==DIFF_EQUAL?(c[d++]=f,g=l,h=k,k=l=0,e=a[f][1]):(a[f][0]==DIFF_INSERT?l+=a[f][1].length:k+=a[f][1].length,e&&e.length<=Math.max(g,h)&&e.length<=Math.max(l,k)&&(a.splice(c[d-1],0,[DIFF_DELETE,e]),a[c[d-1]+1][0]=DIFF_INSERT,d--,d--,f=0<d?c[d-1]:-1,k=l=h=g=0,e=null,b=!0)),f++;b&&this.diff_cleanupMerge(a);this.diff_cleanupSemanticLossless(a);for(f=1;f<a.length;){if(a[f-1][0]==\nDIFF_DELETE&&a[f][0]==DIFF_INSERT){b=a[f-1][1];c=a[f][1];d=this.diff_commonOverlap_(b,c);e=this.diff_commonOverlap_(c,b);if(d>=e){if(d>=b.length/2||d>=c.length/2)a.splice(f,0,[DIFF_EQUAL,c.substring(0,d)]),a[f-1][1]=b.substring(0,b.length-d),a[f+1][1]=c.substring(d),f++}else if(e>=b.length/2||e>=c.length/2)a.splice(f,0,[DIFF_EQUAL,b.substring(0,e)]),a[f-1][0]=DIFF_INSERT,a[f-1][1]=c.substring(0,c.length-e),a[f+1][0]=DIFF_DELETE,a[f+1][1]=b.substring(e),f++;f++}f++}};\ndiff_match_patch.prototype.diff_cleanupSemanticLossless=function(a){function b(a,b){if(!a||!b)return 6;var c=a.charAt(a.length-1),d=b.charAt(0),e=c.match(diff_match_patch.nonAlphaNumericRegex_),f=d.match(diff_match_patch.nonAlphaNumericRegex_),g=e&&c.match(diff_match_patch.whitespaceRegex_),h=f&&d.match(diff_match_patch.whitespaceRegex_);c=g&&c.match(diff_match_patch.linebreakRegex_);d=h&&d.match(diff_match_patch.linebreakRegex_);var k=c&&a.match(diff_match_patch.blanklineEndRegex_),l=d&&b.match(diff_match_patch.blanklineStartRegex_);\nreturn k||l?5:c||d?4:e&&!g&&h?3:g||h?2:e||f?1:0}for(var c=1;c<a.length-1;){if(a[c-1][0]==DIFF_EQUAL&&a[c+1][0]==DIFF_EQUAL){var d=a[c-1][1],e=a[c][1],f=a[c+1][1],g=this.diff_commonSuffix(d,e);if(g){var h=e.substring(e.length-g);d=d.substring(0,d.length-g);e=h+e.substring(0,e.length-g);f=h+f}g=d;h=e;for(var l=f,k=b(d,e)+b(e,f);e.charAt(0)===f.charAt(0);){d+=e.charAt(0);e=e.substring(1)+f.charAt(0);f=f.substring(1);var m=b(d,e)+b(e,f);m>=k&&(k=m,g=d,h=e,l=f)}a[c-1][1]!=g&&(g?a[c-1][1]=g:(a.splice(c-\n1,1),c--),a[c][1]=h,l?a[c+1][1]=l:(a.splice(c+1,1),c--))}c++}};diff_match_patch.nonAlphaNumericRegex_=/[^a-zA-Z0-9]/;diff_match_patch.whitespaceRegex_=/\\s/;diff_match_patch.linebreakRegex_=/[\\r\\n]/;diff_match_patch.blanklineEndRegex_=/\\n\\r?\\n$/;diff_match_patch.blanklineStartRegex_=/^\\r?\\n\\r?\\n/;\ndiff_match_patch.prototype.diff_cleanupEfficiency=function(a){for(var b=!1,c=[],d=0,e=null,f=0,g=!1,h=!1,l=!1,k=!1;f<a.length;)a[f][0]==DIFF_EQUAL?(a[f][1].length<this.Diff_EditCost&&(l||k)?(c[d++]=f,g=l,h=k,e=a[f][1]):(d=0,e=null),l=k=!1):(a[f][0]==DIFF_DELETE?k=!0:l=!0,e&&(g&&h&&l&&k||e.length<this.Diff_EditCost/2&&3==g+h+l+k)&&(a.splice(c[d-1],0,[DIFF_DELETE,e]),a[c[d-1]+1][0]=DIFF_INSERT,d--,e=null,g&&h?(l=k=!0,d=0):(d--,f=0<d?c[d-1]:-1,l=k=!1),b=!0)),f++;b&&this.diff_cleanupMerge(a)};\ndiff_match_patch.prototype.diff_cleanupMerge=function(a){a.push([DIFF_EQUAL,\"\"]);for(var b=0,c=0,d=0,e=\"\",f=\"\",g;b<a.length;)switch(a[b][0]){case DIFF_INSERT:d++;f+=a[b][1];b++;break;case DIFF_DELETE:c++;e+=a[b][1];b++;break;case DIFF_EQUAL:1<c+d?(0!==c&&0!==d&&(g=this.diff_commonPrefix(f,e),0!==g&&(0<b-c-d&&a[b-c-d-1][0]==DIFF_EQUAL?a[b-c-d-1][1]+=f.substring(0,g):(a.splice(0,0,[DIFF_EQUAL,f.substring(0,g)]),b++),f=f.substring(g),e=e.substring(g)),g=this.diff_commonSuffix(f,e),0!==g&&(a[b][1]=f.substring(f.length-\ng)+a[b][1],f=f.substring(0,f.length-g),e=e.substring(0,e.length-g))),0===c?a.splice(b-d,c+d,[DIFF_INSERT,f]):0===d?a.splice(b-c,c+d,[DIFF_DELETE,e]):a.splice(b-c-d,c+d,[DIFF_DELETE,e],[DIFF_INSERT,f]),b=b-c-d+(c?1:0)+(d?1:0)+1):0!==b&&a[b-1][0]==DIFF_EQUAL?(a[b-1][1]+=a[b][1],a.splice(b,1)):b++,c=d=0,f=e=\"\"}\"\"===a[a.length-1][1]&&a.pop();c=!1;for(b=1;b<a.length-1;)a[b-1][0]==DIFF_EQUAL&&a[b+1][0]==DIFF_EQUAL&&(a[b][1].substring(a[b][1].length-a[b-1][1].length)==a[b-1][1]?(a[b][1]=a[b-1][1]+a[b][1].substring(0,\na[b][1].length-a[b-1][1].length),a[b+1][1]=a[b-1][1]+a[b+1][1],a.splice(b-1,1),c=!0):a[b][1].substring(0,a[b+1][1].length)==a[b+1][1]&&(a[b-1][1]+=a[b+1][1],a[b][1]=a[b][1].substring(a[b+1][1].length)+a[b+1][1],a.splice(b+1,1),c=!0)),b++;c&&this.diff_cleanupMerge(a)};\ndiff_match_patch.prototype.diff_xIndex=function(a,b){var c=0,d=0,e=0,f=0,g;for(g=0;g<a.length;g++){a[g][0]!==DIFF_INSERT&&(c+=a[g][1].length);a[g][0]!==DIFF_DELETE&&(d+=a[g][1].length);if(c>b)break;e=c;f=d}return a.length!=g&&a[g][0]===DIFF_DELETE?f:f+(b-e)};\ndiff_match_patch.prototype.diff_prettyHtml=function(a){for(var b=[],c=/&/g,d=/</g,e=/>/g,f=/\\n/g,g=0;g<a.length;g++){var h=a[g][0],l=a[g][1].replace(c,\"&amp;\").replace(d,\"&lt;\").replace(e,\"&gt;\").replace(f,\"&para;<br/>\");switch(h){case DIFF_INSERT:b[g]='<ins style=\"background:#e6ffe6;\">'+l+\"</ins>\";break;case DIFF_DELETE:b[g]='<del style=\"background:#ffe6e6;\">'+l+\"</del>\";break;case DIFF_EQUAL:b[g]=\"<span>\"+l+\"</span>\"}}return b.join(\"\")};\ndiff_match_patch.prototype.diff_text1=function(a){for(var b=[],c=0;c<a.length;c++)a[c][0]!==DIFF_INSERT&&(b[c]=a[c][1]);return b.join(\"\")};diff_match_patch.prototype.diff_text2=function(a){for(var b=[],c=0;c<a.length;c++)a[c][0]!==DIFF_DELETE&&(b[c]=a[c][1]);return b.join(\"\")};\ndiff_match_patch.prototype.diff_levenshtein=function(a){for(var b=0,c=0,d=0,e=0;e<a.length;e++){var f=a[e][1];switch(a[e][0]){case DIFF_INSERT:c+=f.length;break;case DIFF_DELETE:d+=f.length;break;case DIFF_EQUAL:b+=Math.max(c,d),d=c=0}}return b+=Math.max(c,d)};\ndiff_match_patch.prototype.diff_toDelta=function(a){for(var b=[],c=0;c<a.length;c++)switch(a[c][0]){case DIFF_INSERT:b[c]=\"+\"+encodeURI(a[c][1]);break;case DIFF_DELETE:b[c]=\"-\"+a[c][1].length;break;case DIFF_EQUAL:b[c]=\"=\"+a[c][1].length}return b.join(\"\\t\").replace(/%20/g,\" \")};\ndiff_match_patch.prototype.diff_fromDelta=function(a,b){for(var c=[],d=0,e=0,f=b.split(/\\t/g),g=0;g<f.length;g++){var h=f[g].substring(1);switch(f[g].charAt(0)){case \"+\":try{c[d++]=[DIFF_INSERT,decodeURI(h)]}catch(k){throw Error(\"Illegal escape in diff_fromDelta: \"+h);}break;case \"-\":case \"=\":var l=parseInt(h,10);if(isNaN(l)||0>l)throw Error(\"Invalid number in diff_fromDelta: \"+h);h=a.substring(e,e+=l);\"=\"==f[g].charAt(0)?c[d++]=[DIFF_EQUAL,h]:c[d++]=[DIFF_DELETE,h];break;default:if(f[g])throw Error(\"Invalid diff operation in diff_fromDelta: \"+\nf[g]);}}if(e!=a.length)throw Error(\"Delta length (\"+e+\") does not equal source text length (\"+a.length+\").\");return c};diff_match_patch.prototype.match_main=function(a,b,c){if(null==a||null==b||null==c)throw Error(\"Null input. (match_main)\");c=Math.max(0,Math.min(c,a.length));return a==b?0:a.length?a.substring(c,c+b.length)==b?c:this.match_bitap_(a,b,c):-1};\ndiff_match_patch.prototype.match_bitap_=function(a,b,c){function d(a,d){var e=a/b.length,g=Math.abs(c-d);return f.Match_Distance?e+g/f.Match_Distance:g?1:e}if(b.length>this.Match_MaxBits)throw Error(\"Pattern too long for this browser.\");var e=this.match_alphabet_(b),f=this,g=this.Match_Threshold,h=a.indexOf(b,c);-1!=h&&(g=Math.min(d(0,h),g),h=a.lastIndexOf(b,c+b.length),-1!=h&&(g=Math.min(d(0,h),g)));var l=1<<b.length-1;h=-1;for(var k,m,p=b.length+a.length,x,w=0;w<b.length;w++){k=0;for(m=p;k<m;)d(w,\nc+m)<=g?k=m:p=m,m=Math.floor((p-k)/2+k);p=m;k=Math.max(1,c-m+1);var q=Math.min(c+m,a.length)+b.length;m=Array(q+2);for(m[q+1]=(1<<w)-1;q>=k;q--){var t=e[a.charAt(q-1)];m[q]=0===w?(m[q+1]<<1|1)&t:(m[q+1]<<1|1)&t|(x[q+1]|x[q])<<1|1|x[q+1];if(m[q]&l&&(t=d(w,q-1),t<=g))if(g=t,h=q-1,h>c)k=Math.max(1,2*c-h);else break}if(d(w+1,c)>g)break;x=m}return h};\ndiff_match_patch.prototype.match_alphabet_=function(a){for(var b={},c=0;c<a.length;c++)b[a.charAt(c)]=0;for(c=0;c<a.length;c++)b[a.charAt(c)]|=1<<a.length-c-1;return b};\ndiff_match_patch.prototype.patch_addContext_=function(a,b){if(0!=b.length){for(var c=b.substring(a.start2,a.start2+a.length1),d=0;b.indexOf(c)!=b.lastIndexOf(c)&&c.length<this.Match_MaxBits-this.Patch_Margin-this.Patch_Margin;)d+=this.Patch_Margin,c=b.substring(a.start2-d,a.start2+a.length1+d);d+=this.Patch_Margin;(c=b.substring(a.start2-d,a.start2))&&a.diffs.unshift([DIFF_EQUAL,c]);(d=b.substring(a.start2+a.length1,a.start2+a.length1+d))&&a.diffs.push([DIFF_EQUAL,d]);a.start1-=c.length;a.start2-=\nc.length;a.length1+=c.length+d.length;a.length2+=c.length+d.length}};\ndiff_match_patch.prototype.patch_make=function(a,b,c){if(\"string\"==typeof a&&\"string\"==typeof b&&\"undefined\"==typeof c){var d=a;b=this.diff_main(d,b,!0);2<b.length&&(this.diff_cleanupSemantic(b),this.diff_cleanupEfficiency(b))}else if(a&&\"object\"==typeof a&&\"undefined\"==typeof b&&\"undefined\"==typeof c)b=a,d=this.diff_text1(b);else if(\"string\"==typeof a&&b&&\"object\"==typeof b&&\"undefined\"==typeof c)d=a;else if(\"string\"==typeof a&&\"string\"==typeof b&&c&&\"object\"==typeof c)d=a,b=c;else throw Error(\"Unknown call format to patch_make.\");\nif(0===b.length)return[];c=[];a=new diff_match_patch.patch_obj;for(var e=0,f=0,g=0,h=d,l=0;l<b.length;l++){var k=b[l][0],m=b[l][1];e||k===DIFF_EQUAL||(a.start1=f,a.start2=g);switch(k){case DIFF_INSERT:a.diffs[e++]=b[l];a.length2+=m.length;d=d.substring(0,g)+m+d.substring(g);break;case DIFF_DELETE:a.length1+=m.length;a.diffs[e++]=b[l];d=d.substring(0,g)+d.substring(g+m.length);break;case DIFF_EQUAL:m.length<=2*this.Patch_Margin&&e&&b.length!=l+1?(a.diffs[e++]=b[l],a.length1+=m.length,a.length2+=m.length):\nm.length>=2*this.Patch_Margin&&e&&(this.patch_addContext_(a,h),c.push(a),a=new diff_match_patch.patch_obj,e=0,h=d,f=g)}k!==DIFF_INSERT&&(f+=m.length);k!==DIFF_DELETE&&(g+=m.length)}e&&(this.patch_addContext_(a,h),c.push(a));return c};\ndiff_match_patch.prototype.patch_deepCopy=function(a){for(var b=[],c=0;c<a.length;c++){var d=a[c],e=new diff_match_patch.patch_obj;e.diffs=[];for(var f=0;f<d.diffs.length;f++)e.diffs[f]=d.diffs[f].slice();e.start1=d.start1;e.start2=d.start2;e.length1=d.length1;e.length2=d.length2;b[c]=e}return b};\ndiff_match_patch.prototype.patch_apply=function(a,b){if(0==a.length)return[b,[]];a=this.patch_deepCopy(a);var c=this.patch_addPadding(a);b=c+b+c;this.patch_splitMax(a);for(var d=0,e=[],f=0;f<a.length;f++){var g=a[f].start2+d,h=this.diff_text1(a[f].diffs),l=-1;if(h.length>this.Match_MaxBits){var k=this.match_main(b,h.substring(0,this.Match_MaxBits),g);-1!=k&&(l=this.match_main(b,h.substring(h.length-this.Match_MaxBits),g+h.length-this.Match_MaxBits),-1==l||k>=l)&&(k=-1)}else k=this.match_main(b,h,\ng);if(-1==k)e[f]=!1,d-=a[f].length2-a[f].length1;else if(e[f]=!0,d=k-g,g=-1==l?b.substring(k,k+h.length):b.substring(k,l+this.Match_MaxBits),h==g)b=b.substring(0,k)+this.diff_text2(a[f].diffs)+b.substring(k+h.length);else if(g=this.diff_main(h,g,!1),h.length>this.Match_MaxBits&&this.diff_levenshtein(g)/h.length>this.Patch_DeleteThreshold)e[f]=!1;else{this.diff_cleanupSemanticLossless(g);h=0;var m;for(l=0;l<a[f].diffs.length;l++){var p=a[f].diffs[l];p[0]!==DIFF_EQUAL&&(m=this.diff_xIndex(g,h));p[0]===\nDIFF_INSERT?b=b.substring(0,k+m)+p[1]+b.substring(k+m):p[0]===DIFF_DELETE&&(b=b.substring(0,k+m)+b.substring(k+this.diff_xIndex(g,h+p[1].length)));p[0]!==DIFF_DELETE&&(h+=p[1].length)}}}b=b.substring(c.length,b.length-c.length);return[b,e]};\ndiff_match_patch.prototype.patch_addPadding=function(a){for(var b=this.Patch_Margin,c=\"\",d=1;d<=b;d++)c+=String.fromCharCode(d);for(d=0;d<a.length;d++)a[d].start1+=b,a[d].start2+=b;d=a[0];var e=d.diffs;if(0==e.length||e[0][0]!=DIFF_EQUAL)e.unshift([DIFF_EQUAL,c]),d.start1-=b,d.start2-=b,d.length1+=b,d.length2+=b;else if(b>e[0][1].length){var f=b-e[0][1].length;e[0][1]=c.substring(e[0][1].length)+e[0][1];d.start1-=f;d.start2-=f;d.length1+=f;d.length2+=f}d=a[a.length-1];e=d.diffs;0==e.length||e[e.length-\n1][0]!=DIFF_EQUAL?(e.push([DIFF_EQUAL,c]),d.length1+=b,d.length2+=b):b>e[e.length-1][1].length&&(f=b-e[e.length-1][1].length,e[e.length-1][1]+=c.substring(0,f),d.length1+=f,d.length2+=f);return c};\ndiff_match_patch.prototype.patch_splitMax=function(a){for(var b=this.Match_MaxBits,c=0;c<a.length;c++)if(!(a[c].length1<=b)){var d=a[c];a.splice(c--,1);for(var e=d.start1,f=d.start2,g=\"\";0!==d.diffs.length;){var h=new diff_match_patch.patch_obj,l=!0;h.start1=e-g.length;h.start2=f-g.length;\"\"!==g&&(h.length1=h.length2=g.length,h.diffs.push([DIFF_EQUAL,g]));for(;0!==d.diffs.length&&h.length1<b-this.Patch_Margin;){g=d.diffs[0][0];var k=d.diffs[0][1];g===DIFF_INSERT?(h.length2+=k.length,f+=k.length,h.diffs.push(d.diffs.shift()),\nl=!1):g===DIFF_DELETE&&1==h.diffs.length&&h.diffs[0][0]==DIFF_EQUAL&&k.length>2*b?(h.length1+=k.length,e+=k.length,l=!1,h.diffs.push([g,k]),d.diffs.shift()):(k=k.substring(0,b-h.length1-this.Patch_Margin),h.length1+=k.length,e+=k.length,g===DIFF_EQUAL?(h.length2+=k.length,f+=k.length):l=!1,h.diffs.push([g,k]),k==d.diffs[0][1]?d.diffs.shift():d.diffs[0][1]=d.diffs[0][1].substring(k.length))}g=this.diff_text2(h.diffs);g=g.substring(g.length-this.Patch_Margin);k=this.diff_text1(d.diffs).substring(0,\nthis.Patch_Margin);\"\"!==k&&(h.length1+=k.length,h.length2+=k.length,0!==h.diffs.length&&h.diffs[h.diffs.length-1][0]===DIFF_EQUAL?h.diffs[h.diffs.length-1][1]+=k:h.diffs.push([DIFF_EQUAL,k]));l||a.splice(++c,0,h)}}};diff_match_patch.prototype.patch_toText=function(a){for(var b=[],c=0;c<a.length;c++)b[c]=a[c];return b.join(\"\")};\ndiff_match_patch.prototype.patch_fromText=function(a){var b=[];if(!a)return b;a=a.split(\"\\n\");for(var c=0,d=/^@@ -(\\d+),?(\\d*) \\+(\\d+),?(\\d*) @@$/;c<a.length;){var e=a[c].match(d);if(!e)throw Error(\"Invalid patch string: \"+a[c]);var f=new diff_match_patch.patch_obj;b.push(f);f.start1=parseInt(e[1],10);\"\"===e[2]?(f.start1--,f.length1=1):\"0\"==e[2]?f.length1=0:(f.start1--,f.length1=parseInt(e[2],10));f.start2=parseInt(e[3],10);\"\"===e[4]?(f.start2--,f.length2=1):\"0\"==e[4]?f.length2=0:(f.start2--,f.length2=\nparseInt(e[4],10));for(c++;c<a.length;){e=a[c].charAt(0);try{var g=decodeURI(a[c].substring(1))}catch(h){throw Error(\"Illegal escape in patch_fromText: \"+g);}if(\"-\"==e)f.diffs.push([DIFF_DELETE,g]);else if(\"+\"==e)f.diffs.push([DIFF_INSERT,g]);else if(\" \"==e)f.diffs.push([DIFF_EQUAL,g]);else if(\"@\"==e)break;else if(\"\"!==e)throw Error('Invalid patch mode \"'+e+'\" in: '+g);c++}}return b};diff_match_patch.patch_obj=function(){this.diffs=[];this.start2=this.start1=null;this.length2=this.length1=0};\ndiff_match_patch.patch_obj.prototype.toString=function(){for(var a=[\"@@ -\"+(0===this.length1?this.start1+\",0\":1==this.length1?this.start1+1:this.start1+1+\",\"+this.length1)+\" +\"+(0===this.length2?this.start2+\",0\":1==this.length2?this.start2+1:this.start2+1+\",\"+this.length2)+\" @@\\n\"],b,c=0;c<this.diffs.length;c++){switch(this.diffs[c][0]){case DIFF_INSERT:b=\"+\";break;case DIFF_DELETE:b=\"-\";break;case DIFF_EQUAL:b=\" \"}a[c+1]=b+encodeURI(this.diffs[c][1])+\"\\n\"}return a.join(\"\").replace(/%20/g,\" \")};\nthis.diff_match_patch=diff_match_patch;this.DIFF_DELETE=DIFF_DELETE;this.DIFF_INSERT=DIFF_INSERT;this.DIFF_EQUAL=DIFF_EQUAL;\n}).call(exports);",
            "type": "application/javascript",
            "title": "$:/core/modules/utils/diff-match-patch/diff_match_patch.js",
            "module-type": "library"
        },
        "$:/core/modules/utils/dom/animations/slide.js": {
            "title": "$:/core/modules/utils/dom/animations/slide.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/dom/animations/slide.js\ntype: application/javascript\nmodule-type: animation\n\nA simple slide animation that varies the height of the element\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nfunction slideOpen(domNode,options) {\n\toptions = options || {};\n\tvar duration = options.duration || $tw.utils.getAnimationDuration();\n\t// Get the current height of the domNode\n\tvar computedStyle = window.getComputedStyle(domNode),\n\t\tcurrMarginBottom = parseInt(computedStyle.marginBottom,10),\n\t\tcurrMarginTop = parseInt(computedStyle.marginTop,10),\n\t\tcurrPaddingBottom = parseInt(computedStyle.paddingBottom,10),\n\t\tcurrPaddingTop = parseInt(computedStyle.paddingTop,10),\n\t\tcurrHeight = domNode.offsetHeight;\n\t// Reset the margin once the transition is over\n\tsetTimeout(function() {\n\t\t$tw.utils.setStyle(domNode,[\n\t\t\t{transition: \"none\"},\n\t\t\t{marginBottom: \"\"},\n\t\t\t{marginTop: \"\"},\n\t\t\t{paddingBottom: \"\"},\n\t\t\t{paddingTop: \"\"},\n\t\t\t{height: \"auto\"},\n\t\t\t{opacity: \"\"}\n\t\t]);\n\t\tif(options.callback) {\n\t\t\toptions.callback();\n\t\t}\n\t},duration);\n\t// Set up the initial position of the element\n\t$tw.utils.setStyle(domNode,[\n\t\t{transition: \"none\"},\n\t\t{marginTop: \"0px\"},\n\t\t{marginBottom: \"0px\"},\n\t\t{paddingTop: \"0px\"},\n\t\t{paddingBottom: \"0px\"},\n\t\t{height: \"0px\"},\n\t\t{opacity: \"0\"}\n\t]);\n\t$tw.utils.forceLayout(domNode);\n\t// Transition to the final position\n\t$tw.utils.setStyle(domNode,[\n\t\t{transition: \"margin-top \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"margin-bottom \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"padding-top \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"padding-bottom \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"height \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"opacity \" + duration + \"ms ease-in-out\"},\n\t\t{marginBottom: currMarginBottom + \"px\"},\n\t\t{marginTop: currMarginTop + \"px\"},\n\t\t{paddingBottom: currPaddingBottom + \"px\"},\n\t\t{paddingTop: currPaddingTop + \"px\"},\n\t\t{height: currHeight + \"px\"},\n\t\t{opacity: \"1\"}\n\t]);\n}\n\nfunction slideClosed(domNode,options) {\n\toptions = options || {};\n\tvar duration = options.duration || $tw.utils.getAnimationDuration(),\n\t\tcurrHeight = domNode.offsetHeight;\n\t// Clear the properties we've set when the animation is over\n\tsetTimeout(function() {\n\t\t$tw.utils.setStyle(domNode,[\n\t\t\t{transition: \"none\"},\n\t\t\t{marginBottom: \"\"},\n\t\t\t{marginTop: \"\"},\n\t\t\t{paddingBottom: \"\"},\n\t\t\t{paddingTop: \"\"},\n\t\t\t{height: \"auto\"},\n\t\t\t{opacity: \"\"}\n\t\t]);\n\t\tif(options.callback) {\n\t\t\toptions.callback();\n\t\t}\n\t},duration);\n\t// Set up the initial position of the element\n\t$tw.utils.setStyle(domNode,[\n\t\t{height: currHeight + \"px\"},\n\t\t{opacity: \"1\"}\n\t]);\n\t$tw.utils.forceLayout(domNode);\n\t// Transition to the final position\n\t$tw.utils.setStyle(domNode,[\n\t\t{transition: \"margin-top \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"margin-bottom \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"padding-top \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"padding-bottom \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"height \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"opacity \" + duration + \"ms ease-in-out\"},\n\t\t{marginTop: \"0px\"},\n\t\t{marginBottom: \"0px\"},\n\t\t{paddingTop: \"0px\"},\n\t\t{paddingBottom: \"0px\"},\n\t\t{height: \"0px\"},\n\t\t{opacity: \"0\"}\n\t]);\n}\n\nexports.slide = {\n\topen: slideOpen,\n\tclose: slideClosed\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "animation"
        },
        "$:/core/modules/utils/dom/animator.js": {
            "title": "$:/core/modules/utils/dom/animator.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/dom/animator.js\ntype: application/javascript\nmodule-type: utils\n\nOrchestrates animations and transitions\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nfunction Animator() {\n\t// Get the registered animation modules\n\tthis.animations = {};\n\t$tw.modules.applyMethods(\"animation\",this.animations);\n}\n\nAnimator.prototype.perform = function(type,domNode,options) {\n\toptions = options || {};\n\t// Find an animation that can handle this type\n\tvar chosenAnimation;\n\t$tw.utils.each(this.animations,function(animation,name) {\n\t\tif($tw.utils.hop(animation,type)) {\n\t\t\tchosenAnimation = animation[type];\n\t\t}\n\t});\n\tif(!chosenAnimation) {\n\t\tchosenAnimation = function(domNode,options) {\n\t\t\tif(options.callback) {\n\t\t\t\toptions.callback();\n\t\t\t}\n\t\t};\n\t}\n\t// Call the animation\n\tchosenAnimation(domNode,options);\n};\n\nexports.Animator = Animator;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "utils"
        },
        "$:/core/modules/utils/dom/browser.js": {
            "title": "$:/core/modules/utils/dom/browser.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/dom/browser.js\ntype: application/javascript\nmodule-type: utils\n\nBrowser feature detection\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nSet style properties of an element\n\telement: dom node\n\tstyles: ordered array of {name: value} pairs\n*/\nexports.setStyle = function(element,styles) {\n\tif(element.nodeType === 1) { // Element.ELEMENT_NODE\n\t\tfor(var t=0; t<styles.length; t++) {\n\t\t\tfor(var styleName in styles[t]) {\n\t\t\t\telement.style[$tw.utils.convertStyleNameToPropertyName(styleName)] = styles[t][styleName];\n\t\t\t}\n\t\t}\n\t}\n};\n\n/*\nConverts a standard CSS property name into the local browser-specific equivalent. For example:\n\t\"background-color\" --> \"backgroundColor\"\n\t\"transition\" --> \"webkitTransition\"\n*/\n\nvar styleNameCache = {}; // We'll cache the style name conversions\n\nexports.convertStyleNameToPropertyName = function(styleName) {\n\t// Return from the cache if we can\n\tif(styleNameCache[styleName]) {\n\t\treturn styleNameCache[styleName];\n\t}\n\t// Convert it by first removing any hyphens\n\tvar propertyName = $tw.utils.unHyphenateCss(styleName);\n\t// Then check if it needs a prefix\n\tif($tw.browser && document.body.style[propertyName] === undefined) {\n\t\tvar prefixes = [\"O\",\"MS\",\"Moz\",\"webkit\"];\n\t\tfor(var t=0; t<prefixes.length; t++) {\n\t\t\tvar prefixedName = prefixes[t] + propertyName.substr(0,1).toUpperCase() + propertyName.substr(1);\n\t\t\tif(document.body.style[prefixedName] !== undefined) {\n\t\t\t\tpropertyName = prefixedName;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\t// Put it in the cache too\n\tstyleNameCache[styleName] = propertyName;\n\treturn propertyName;\n};\n\n/*\nConverts a JS format CSS property name back into the dashed form used in CSS declarations. For example:\n\t\"backgroundColor\" --> \"background-color\"\n\t\"webkitTransform\" --> \"-webkit-transform\"\n*/\nexports.convertPropertyNameToStyleName = function(propertyName) {\n\t// Rehyphenate the name\n\tvar styleName = $tw.utils.hyphenateCss(propertyName);\n\t// If there's a webkit prefix, add a dash (other browsers have uppercase prefixes, and so get the dash automatically)\n\tif(styleName.indexOf(\"webkit\") === 0) {\n\t\tstyleName = \"-\" + styleName;\n\t} else if(styleName.indexOf(\"-m-s\") === 0) {\n\t\tstyleName = \"-ms\" + styleName.substr(4);\n\t}\n\treturn styleName;\n};\n\n/*\nRound trip a stylename to a property name and back again. For example:\n\t\"transform\" --> \"webkitTransform\" --> \"-webkit-transform\"\n*/\nexports.roundTripPropertyName = function(propertyName) {\n\treturn $tw.utils.convertPropertyNameToStyleName($tw.utils.convertStyleNameToPropertyName(propertyName));\n};\n\n/*\nConverts a standard event name into the local browser specific equivalent. For example:\n\t\"animationEnd\" --> \"webkitAnimationEnd\"\n*/\n\nvar eventNameCache = {}; // We'll cache the conversions\n\nvar eventNameMappings = {\n\t\"transitionEnd\": {\n\t\tcorrespondingCssProperty: \"transition\",\n\t\tmappings: {\n\t\t\ttransition: \"transitionend\",\n\t\t\tOTransition: \"oTransitionEnd\",\n\t\t\tMSTransition: \"msTransitionEnd\",\n\t\t\tMozTransition: \"transitionend\",\n\t\t\twebkitTransition: \"webkitTransitionEnd\"\n\t\t}\n\t},\n\t\"animationEnd\": {\n\t\tcorrespondingCssProperty: \"animation\",\n\t\tmappings: {\n\t\t\tanimation: \"animationend\",\n\t\t\tOAnimation: \"oAnimationEnd\",\n\t\t\tMSAnimation: \"msAnimationEnd\",\n\t\t\tMozAnimation: \"animationend\",\n\t\t\twebkitAnimation: \"webkitAnimationEnd\"\n\t\t}\n\t}\n};\n\nexports.convertEventName = function(eventName) {\n\tif(eventNameCache[eventName]) {\n\t\treturn eventNameCache[eventName];\n\t}\n\tvar newEventName = eventName,\n\t\tmappings = eventNameMappings[eventName];\n\tif(mappings) {\n\t\tvar convertedProperty = $tw.utils.convertStyleNameToPropertyName(mappings.correspondingCssProperty);\n\t\tif(mappings.mappings[convertedProperty]) {\n\t\t\tnewEventName = mappings.mappings[convertedProperty];\n\t\t}\n\t}\n\t// Put it in the cache too\n\teventNameCache[eventName] = newEventName;\n\treturn newEventName;\n};\n\n/*\nReturn the names of the fullscreen APIs\n*/\nexports.getFullScreenApis = function() {\n\tvar d = document,\n\t\tdb = d.body,\n\t\tresult = {\n\t\t\"_requestFullscreen\": db.webkitRequestFullscreen !== undefined ? \"webkitRequestFullscreen\" :\n\t\t\t\t\t\t\tdb.mozRequestFullScreen !== undefined ? \"mozRequestFullScreen\" :\n\t\t\t\t\t\t\tdb.msRequestFullscreen !== undefined ? \"msRequestFullscreen\" :\n\t\t\t\t\t\t\tdb.requestFullscreen !== undefined ? \"requestFullscreen\" : \"\",\n\t\t\"_exitFullscreen\": d.webkitExitFullscreen !== undefined ? \"webkitExitFullscreen\" :\n\t\t\t\t\t\t\td.mozCancelFullScreen !== undefined ? \"mozCancelFullScreen\" :\n\t\t\t\t\t\t\td.msExitFullscreen !== undefined ? \"msExitFullscreen\" :\n\t\t\t\t\t\t\td.exitFullscreen !== undefined ? \"exitFullscreen\" : \"\",\n\t\t\"_fullscreenElement\": d.webkitFullscreenElement !== undefined ? \"webkitFullscreenElement\" :\n\t\t\t\t\t\t\td.mozFullScreenElement !== undefined ? \"mozFullScreenElement\" :\n\t\t\t\t\t\t\td.msFullscreenElement !== undefined ? \"msFullscreenElement\" :\n\t\t\t\t\t\t\td.fullscreenElement !== undefined ? \"fullscreenElement\" : \"\",\n\t\t\"_fullscreenChange\": d.webkitFullscreenElement !== undefined ? \"webkitfullscreenchange\" :\n\t\t\t\t\t\t\td.mozFullScreenElement !== undefined ? \"mozfullscreenchange\" :\n\t\t\t\t\t\t\td.msFullscreenElement !== undefined ? \"MSFullscreenChange\" :\n\t\t\t\t\t\t\td.fullscreenElement !== undefined ? \"fullscreenchange\" : \"\"\n\t};\n\tif(!result._requestFullscreen || !result._exitFullscreen || !result._fullscreenElement || !result._fullscreenChange) {\n\t\treturn null;\n\t} else {\n\t\treturn result;\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "utils"
        },
        "$:/core/modules/utils/dom/csscolorparser.js": {
            "title": "$:/core/modules/utils/dom/csscolorparser.js",
            "text": "// (c) Dean McNamee <dean@gmail.com>, 2012.\n//\n// https://github.com/deanm/css-color-parser-js\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to\n// deal in the Software without restriction, including without limitation the\n// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n// sell copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n// IN THE SOFTWARE.\n\n// http://www.w3.org/TR/css3-color/\nvar kCSSColorTable = {\n  \"transparent\": [0,0,0,0], \"aliceblue\": [240,248,255,1],\n  \"antiquewhite\": [250,235,215,1], \"aqua\": [0,255,255,1],\n  \"aquamarine\": [127,255,212,1], \"azure\": [240,255,255,1],\n  \"beige\": [245,245,220,1], \"bisque\": [255,228,196,1],\n  \"black\": [0,0,0,1], \"blanchedalmond\": [255,235,205,1],\n  \"blue\": [0,0,255,1], \"blueviolet\": [138,43,226,1],\n  \"brown\": [165,42,42,1], \"burlywood\": [222,184,135,1],\n  \"cadetblue\": [95,158,160,1], \"chartreuse\": [127,255,0,1],\n  \"chocolate\": [210,105,30,1], \"coral\": [255,127,80,1],\n  \"cornflowerblue\": [100,149,237,1], \"cornsilk\": [255,248,220,1],\n  \"crimson\": [220,20,60,1], \"cyan\": [0,255,255,1],\n  \"darkblue\": [0,0,139,1], \"darkcyan\": [0,139,139,1],\n  \"darkgoldenrod\": [184,134,11,1], \"darkgray\": [169,169,169,1],\n  \"darkgreen\": [0,100,0,1], \"darkgrey\": [169,169,169,1],\n  \"darkkhaki\": [189,183,107,1], \"darkmagenta\": [139,0,139,1],\n  \"darkolivegreen\": [85,107,47,1], \"darkorange\": [255,140,0,1],\n  \"darkorchid\": [153,50,204,1], \"darkred\": [139,0,0,1],\n  \"darksalmon\": [233,150,122,1], \"darkseagreen\": [143,188,143,1],\n  \"darkslateblue\": [72,61,139,1], \"darkslategray\": [47,79,79,1],\n  \"darkslategrey\": [47,79,79,1], \"darkturquoise\": [0,206,209,1],\n  \"darkviolet\": [148,0,211,1], \"deeppink\": [255,20,147,1],\n  \"deepskyblue\": [0,191,255,1], \"dimgray\": [105,105,105,1],\n  \"dimgrey\": [105,105,105,1], \"dodgerblue\": [30,144,255,1],\n  \"firebrick\": [178,34,34,1], \"floralwhite\": [255,250,240,1],\n  \"forestgreen\": [34,139,34,1], \"fuchsia\": [255,0,255,1],\n  \"gainsboro\": [220,220,220,1], \"ghostwhite\": [248,248,255,1],\n  \"gold\": [255,215,0,1], \"goldenrod\": [218,165,32,1],\n  \"gray\": [128,128,128,1], \"green\": [0,128,0,1],\n  \"greenyellow\": [173,255,47,1], \"grey\": [128,128,128,1],\n  \"honeydew\": [240,255,240,1], \"hotpink\": [255,105,180,1],\n  \"indianred\": [205,92,92,1], \"indigo\": [75,0,130,1],\n  \"ivory\": [255,255,240,1], \"khaki\": [240,230,140,1],\n  \"lavender\": [230,230,250,1], \"lavenderblush\": [255,240,245,1],\n  \"lawngreen\": [124,252,0,1], \"lemonchiffon\": [255,250,205,1],\n  \"lightblue\": [173,216,230,1], \"lightcoral\": [240,128,128,1],\n  \"lightcyan\": [224,255,255,1], \"lightgoldenrodyellow\": [250,250,210,1],\n  \"lightgray\": [211,211,211,1], \"lightgreen\": [144,238,144,1],\n  \"lightgrey\": [211,211,211,1], \"lightpink\": [255,182,193,1],\n  \"lightsalmon\": [255,160,122,1], \"lightseagreen\": [32,178,170,1],\n  \"lightskyblue\": [135,206,250,1], \"lightslategray\": [119,136,153,1],\n  \"lightslategrey\": [119,136,153,1], \"lightsteelblue\": [176,196,222,1],\n  \"lightyellow\": [255,255,224,1], \"lime\": [0,255,0,1],\n  \"limegreen\": [50,205,50,1], \"linen\": [250,240,230,1],\n  \"magenta\": [255,0,255,1], \"maroon\": [128,0,0,1],\n  \"mediumaquamarine\": [102,205,170,1], \"mediumblue\": [0,0,205,1],\n  \"mediumorchid\": [186,85,211,1], \"mediumpurple\": [147,112,219,1],\n  \"mediumseagreen\": [60,179,113,1], \"mediumslateblue\": [123,104,238,1],\n  \"mediumspringgreen\": [0,250,154,1], \"mediumturquoise\": [72,209,204,1],\n  \"mediumvioletred\": [199,21,133,1], \"midnightblue\": [25,25,112,1],\n  \"mintcream\": [245,255,250,1], \"mistyrose\": [255,228,225,1],\n  \"moccasin\": [255,228,181,1], \"navajowhite\": [255,222,173,1],\n  \"navy\": [0,0,128,1], \"oldlace\": [253,245,230,1],\n  \"olive\": [128,128,0,1], \"olivedrab\": [107,142,35,1],\n  \"orange\": [255,165,0,1], \"orangered\": [255,69,0,1],\n  \"orchid\": [218,112,214,1], \"palegoldenrod\": [238,232,170,1],\n  \"palegreen\": [152,251,152,1], \"paleturquoise\": [175,238,238,1],\n  \"palevioletred\": [219,112,147,1], \"papayawhip\": [255,239,213,1],\n  \"peachpuff\": [255,218,185,1], \"peru\": [205,133,63,1],\n  \"pink\": [255,192,203,1], \"plum\": [221,160,221,1],\n  \"powderblue\": [176,224,230,1], \"purple\": [128,0,128,1],\n  \"red\": [255,0,0,1], \"rosybrown\": [188,143,143,1],\n  \"royalblue\": [65,105,225,1], \"saddlebrown\": [139,69,19,1],\n  \"salmon\": [250,128,114,1], \"sandybrown\": [244,164,96,1],\n  \"seagreen\": [46,139,87,1], \"seashell\": [255,245,238,1],\n  \"sienna\": [160,82,45,1], \"silver\": [192,192,192,1],\n  \"skyblue\": [135,206,235,1], \"slateblue\": [106,90,205,1],\n  \"slategray\": [112,128,144,1], \"slategrey\": [112,128,144,1],\n  \"snow\": [255,250,250,1], \"springgreen\": [0,255,127,1],\n  \"steelblue\": [70,130,180,1], \"tan\": [210,180,140,1],\n  \"teal\": [0,128,128,1], \"thistle\": [216,191,216,1],\n  \"tomato\": [255,99,71,1], \"turquoise\": [64,224,208,1],\n  \"violet\": [238,130,238,1], \"wheat\": [245,222,179,1],\n  \"white\": [255,255,255,1], \"whitesmoke\": [245,245,245,1],\n  \"yellow\": [255,255,0,1], \"yellowgreen\": [154,205,50,1]}\n\nfunction clamp_css_byte(i) {  // Clamp to integer 0 .. 255.\n  i = Math.round(i);  // Seems to be what Chrome does (vs truncation).\n  return i < 0 ? 0 : i > 255 ? 255 : i;\n}\n\nfunction clamp_css_float(f) {  // Clamp to float 0.0 .. 1.0.\n  return f < 0 ? 0 : f > 1 ? 1 : f;\n}\n\nfunction parse_css_int(str) {  // int or percentage.\n  if (str[str.length - 1] === '%')\n    return clamp_css_byte(parseFloat(str) / 100 * 255);\n  return clamp_css_byte(parseInt(str));\n}\n\nfunction parse_css_float(str) {  // float or percentage.\n  if (str[str.length - 1] === '%')\n    return clamp_css_float(parseFloat(str) / 100);\n  return clamp_css_float(parseFloat(str));\n}\n\nfunction css_hue_to_rgb(m1, m2, h) {\n  if (h < 0) h += 1;\n  else if (h > 1) h -= 1;\n\n  if (h * 6 < 1) return m1 + (m2 - m1) * h * 6;\n  if (h * 2 < 1) return m2;\n  if (h * 3 < 2) return m1 + (m2 - m1) * (2/3 - h) * 6;\n  return m1;\n}\n\nfunction parseCSSColor(css_str) {\n  // Remove all whitespace, not compliant, but should just be more accepting.\n  var str = css_str.replace(/ /g, '').toLowerCase();\n\n  // Color keywords (and transparent) lookup.\n  if (str in kCSSColorTable) return kCSSColorTable[str].slice();  // dup.\n\n  // #abc and #abc123 syntax.\n  if (str[0] === '#') {\n    if (str.length === 4) {\n      var iv = parseInt(str.substr(1), 16);  // TODO(deanm): Stricter parsing.\n      if (!(iv >= 0 && iv <= 0xfff)) return null;  // Covers NaN.\n      return [((iv & 0xf00) >> 4) | ((iv & 0xf00) >> 8),\n              (iv & 0xf0) | ((iv & 0xf0) >> 4),\n              (iv & 0xf) | ((iv & 0xf) << 4),\n              1];\n    } else if (str.length === 7) {\n      var iv = parseInt(str.substr(1), 16);  // TODO(deanm): Stricter parsing.\n      if (!(iv >= 0 && iv <= 0xffffff)) return null;  // Covers NaN.\n      return [(iv & 0xff0000) >> 16,\n              (iv & 0xff00) >> 8,\n              iv & 0xff,\n              1];\n    }\n\n    return null;\n  }\n\n  var op = str.indexOf('('), ep = str.indexOf(')');\n  if (op !== -1 && ep + 1 === str.length) {\n    var fname = str.substr(0, op);\n    var params = str.substr(op+1, ep-(op+1)).split(',');\n    var alpha = 1;  // To allow case fallthrough.\n    switch (fname) {\n      case 'rgba':\n        if (params.length !== 4) return null;\n        alpha = parse_css_float(params.pop());\n        // Fall through.\n      case 'rgb':\n        if (params.length !== 3) return null;\n        return [parse_css_int(params[0]),\n                parse_css_int(params[1]),\n                parse_css_int(params[2]),\n                alpha];\n      case 'hsla':\n        if (params.length !== 4) return null;\n        alpha = parse_css_float(params.pop());\n        // Fall through.\n      case 'hsl':\n        if (params.length !== 3) return null;\n        var h = (((parseFloat(params[0]) % 360) + 360) % 360) / 360;  // 0 .. 1\n        // NOTE(deanm): According to the CSS spec s/l should only be\n        // percentages, but we don't bother and let float or percentage.\n        var s = parse_css_float(params[1]);\n        var l = parse_css_float(params[2]);\n        var m2 = l <= 0.5 ? l * (s + 1) : l + s - l * s;\n        var m1 = l * 2 - m2;\n        return [clamp_css_byte(css_hue_to_rgb(m1, m2, h+1/3) * 255),\n                clamp_css_byte(css_hue_to_rgb(m1, m2, h) * 255),\n                clamp_css_byte(css_hue_to_rgb(m1, m2, h-1/3) * 255),\n                alpha];\n      default:\n        return null;\n    }\n  }\n\n  return null;\n}\n\ntry { exports.parseCSSColor = parseCSSColor } catch(e) { }\n",
            "type": "application/javascript",
            "module-type": "utils"
        },
        "$:/core/modules/utils/dom.js": {
            "title": "$:/core/modules/utils/dom.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/dom.js\ntype: application/javascript\nmodule-type: utils\n\nVarious static DOM-related utility functions.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nDetermines whether element 'a' contains element 'b'\nCode thanks to John Resig, http://ejohn.org/blog/comparing-document-position/\n*/\nexports.domContains = function(a,b) {\n\treturn a.contains ?\n\t\ta !== b && a.contains(b) :\n\t\t!!(a.compareDocumentPosition(b) & 16);\n};\n\nexports.removeChildren = function(node) {\n\twhile(node.hasChildNodes()) {\n\t\tnode.removeChild(node.firstChild);\n\t}\n};\n\nexports.hasClass = function(el,className) {\n\treturn el && el.className && el.className.toString().split(\" \").indexOf(className) !== -1;\n};\n\nexports.addClass = function(el,className) {\n\tvar c = el.className.split(\" \");\n\tif(c.indexOf(className) === -1) {\n\t\tc.push(className);\n\t}\n\tel.className = c.join(\" \");\n};\n\nexports.removeClass = function(el,className) {\n\tvar c = el.className.split(\" \"),\n\t\tp = c.indexOf(className);\n\tif(p !== -1) {\n\t\tc.splice(p,1);\n\t\tel.className = c.join(\" \");\n\t}\n};\n\nexports.toggleClass = function(el,className,status) {\n\tif(status === undefined) {\n\t\tstatus = !exports.hasClass(el,className);\n\t}\n\tif(status) {\n\t\texports.addClass(el,className);\n\t} else {\n\t\texports.removeClass(el,className);\n\t}\n};\n\n/*\nGet the first parent element that has scrollbars or use the body as fallback.\n*/\nexports.getScrollContainer = function(el) {\n\tvar doc = el.ownerDocument;\n\twhile(el.parentNode) {\t\n\t\tel = el.parentNode;\n\t\tif(el.scrollTop) {\n\t\t\treturn el;\n\t\t}\n\t}\n\treturn doc.body;\n};\n\n/*\nGet the scroll position of the viewport\nReturns:\n\t{\n\t\tx: horizontal scroll position in pixels,\n\t\ty: vertical scroll position in pixels\n\t}\n*/\nexports.getScrollPosition = function(srcWindow) {\n\tvar scrollWindow = srcWindow || window;\n\tif(\"scrollX\" in scrollWindow) {\n\t\treturn {x: scrollWindow.scrollX, y: scrollWindow.scrollY};\n\t} else {\n\t\treturn {x: scrollWindow.document.documentElement.scrollLeft, y: scrollWindow.document.documentElement.scrollTop};\n\t}\n};\n\n/*\nAdjust the height of a textarea to fit its content, preserving scroll position, and return the height\n*/\nexports.resizeTextAreaToFit = function(domNode,minHeight) {\n\t// Get the scroll container and register the current scroll position\n\tvar container = $tw.utils.getScrollContainer(domNode),\n\t\tscrollTop = container.scrollTop;\n    // Measure the specified minimum height\n\tdomNode.style.height = minHeight;\n\tvar measuredHeight = domNode.offsetHeight || parseInt(minHeight,10);\n\t// Set its height to auto so that it snaps to the correct height\n\tdomNode.style.height = \"auto\";\n\t// Calculate the revised height\n\tvar newHeight = Math.max(domNode.scrollHeight + domNode.offsetHeight - domNode.clientHeight,measuredHeight);\n\t// Only try to change the height if it has changed\n\tif(newHeight !== domNode.offsetHeight) {\n\t\tdomNode.style.height = newHeight + \"px\";\n\t\t// Make sure that the dimensions of the textarea are recalculated\n\t\t$tw.utils.forceLayout(domNode);\n\t\t// Set the container to the position we registered at the beginning\n\t\tcontainer.scrollTop = scrollTop;\n\t}\n\treturn newHeight;\n};\n\n/*\nGets the bounding rectangle of an element in absolute page coordinates\n*/\nexports.getBoundingPageRect = function(element) {\n\tvar scrollPos = $tw.utils.getScrollPosition(element.ownerDocument.defaultView),\n\t\tclientRect = element.getBoundingClientRect();\n\treturn {\n\t\tleft: clientRect.left + scrollPos.x,\n\t\twidth: clientRect.width,\n\t\tright: clientRect.right + scrollPos.x,\n\t\ttop: clientRect.top + scrollPos.y,\n\t\theight: clientRect.height,\n\t\tbottom: clientRect.bottom + scrollPos.y\n\t};\n};\n\n/*\nSaves a named password in the browser\n*/\nexports.savePassword = function(name,password) {\n\ttry {\n\t\tif(window.localStorage) {\n\t\t\tlocalStorage.setItem(\"tw5-password-\" + name,password);\n\t\t}\n\t} catch(e) {\n\t}\n};\n\n/*\nRetrieve a named password from the browser\n*/\nexports.getPassword = function(name) {\n\ttry {\n\t\treturn window.localStorage ? localStorage.getItem(\"tw5-password-\" + name) : \"\";\n\t} catch(e) {\n\t\treturn \"\";\n\t}\n};\n\n/*\nForce layout of a dom node and its descendents\n*/\nexports.forceLayout = function(element) {\n\tvar dummy = element.offsetWidth;\n};\n\n/*\nPulse an element for debugging purposes\n*/\nexports.pulseElement = function(element) {\n\t// Event handler to remove the class at the end\n\telement.addEventListener($tw.browser.animationEnd,function handler(event) {\n\t\telement.removeEventListener($tw.browser.animationEnd,handler,false);\n\t\t$tw.utils.removeClass(element,\"pulse\");\n\t},false);\n\t// Apply the pulse class\n\t$tw.utils.removeClass(element,\"pulse\");\n\t$tw.utils.forceLayout(element);\n\t$tw.utils.addClass(element,\"pulse\");\n};\n\n/*\nAttach specified event handlers to a DOM node\ndomNode: where to attach the event handlers\nevents: array of event handlers to be added (see below)\nEach entry in the events array is an object with these properties:\nhandlerFunction: optional event handler function\nhandlerObject: optional event handler object\nhandlerMethod: optionally specifies object handler method name (defaults to `handleEvent`)\n*/\nexports.addEventListeners = function(domNode,events) {\n\t$tw.utils.each(events,function(eventInfo) {\n\t\tvar handler;\n\t\tif(eventInfo.handlerFunction) {\n\t\t\thandler = eventInfo.handlerFunction;\n\t\t} else if(eventInfo.handlerObject) {\n\t\t\tif(eventInfo.handlerMethod) {\n\t\t\t\thandler = function(event) {\n\t\t\t\t\teventInfo.handlerObject[eventInfo.handlerMethod].call(eventInfo.handlerObject,event);\n\t\t\t\t};\t\n\t\t\t} else {\n\t\t\t\thandler = eventInfo.handlerObject;\n\t\t\t}\n\t\t}\n\t\tdomNode.addEventListener(eventInfo.name,handler,false);\n\t});\n};\n\n/*\nGet the computed styles applied to an element as an array of strings of individual CSS properties\n*/\nexports.getComputedStyles = function(domNode) {\n\tvar textAreaStyles = window.getComputedStyle(domNode,null),\n\t\tstyleDefs = [],\n\t\tname;\n\tfor(var t=0; t<textAreaStyles.length; t++) {\n\t\tname = textAreaStyles[t];\n\t\tstyleDefs.push(name + \": \" + textAreaStyles.getPropertyValue(name) + \";\");\n\t}\n\treturn styleDefs;\n};\n\n/*\nApply a set of styles passed as an array of strings of individual CSS properties\n*/\nexports.setStyles = function(domNode,styleDefs) {\n\tdomNode.style.cssText = styleDefs.join(\"\");\n};\n\n/*\nCopy the computed styles from a source element to a destination element\n*/\nexports.copyStyles = function(srcDomNode,dstDomNode) {\n\t$tw.utils.setStyles(dstDomNode,$tw.utils.getComputedStyles(srcDomNode));\n};\n\n/*\nCopy plain text to the clipboard on browsers that support it\n*/\nexports.copyToClipboard = function(text,options) {\n\toptions = options || {};\n\tvar textArea = document.createElement(\"textarea\");\n\ttextArea.style.position = \"fixed\";\n\ttextArea.style.top = 0;\n\ttextArea.style.left = 0;\n\ttextArea.style.fontSize = \"12pt\";\n\ttextArea.style.width = \"2em\";\n\ttextArea.style.height = \"2em\";\n\ttextArea.style.padding = 0;\n\ttextArea.style.border = \"none\";\n\ttextArea.style.outline = \"none\";\n\ttextArea.style.boxShadow = \"none\";\n\ttextArea.style.background = \"transparent\";\n\ttextArea.value = text;\n\tdocument.body.appendChild(textArea);\n\ttextArea.select();\n\ttextArea.setSelectionRange(0,text.length);\n\tvar succeeded = false;\n\ttry {\n\t\tsucceeded = document.execCommand(\"copy\");\n\t} catch (err) {\n\t}\n\tif(!options.doNotNotify) {\n\t\t$tw.notifier.display(succeeded ? \"$:/language/Notifications/CopiedToClipboard/Succeeded\" : \"$:/language/Notifications/CopiedToClipboard/Failed\");\n\t}\n\tdocument.body.removeChild(textArea);\n};\n\nexports.getLocationPath = function() {\n\treturn window.location.toString().split(\"#\")[0];\n};\n\n\n})();\n",
            "type": "application/javascript",
            "module-type": "utils"
        },
        "$:/core/modules/utils/dom/dragndrop.js": {
            "title": "$:/core/modules/utils/dom/dragndrop.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/dom/dragndrop.js\ntype: application/javascript\nmodule-type: utils\n\nBrowser data transfer utilities, used with the clipboard and drag and drop\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nOptions:\n\ndomNode: dom node to make draggable\ndragImageType: \"pill\" or \"dom\"\ndragTiddlerFn: optional function to retrieve the title of tiddler to drag\ndragFilterFn: optional function to retreive the filter defining a list of tiddlers to drag\nwidget: widget to use as the contect for the filter\n*/\nexports.makeDraggable = function(options) {\n\tvar dragImageType = options.dragImageType || \"dom\",\n\t\tdragImage,\n\t\tdomNode = options.domNode;\n\t// Make the dom node draggable (not necessary for anchor tags)\n\tif((domNode.tagName || \"\").toLowerCase() !== \"a\") {\n\t\tdomNode.setAttribute(\"draggable\",\"true\");\t\t\n\t}\n\t// Add event handlers\n\t$tw.utils.addEventListeners(domNode,[\n\t\t{name: \"dragstart\", handlerFunction: function(event) {\n\t\t\tif(event.dataTransfer === undefined) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\t// Collect the tiddlers being dragged\n\t\t\tvar dragTiddler = options.dragTiddlerFn && options.dragTiddlerFn(),\n\t\t\t\tdragFilter = options.dragFilterFn && options.dragFilterFn(),\n\t\t\t\ttitles = dragTiddler ? [dragTiddler] : [],\n\t\t\t    \tstartActions = options.startActions;\n\t\t\tif(dragFilter) {\n\t\t\t\ttitles.push.apply(titles,options.widget.wiki.filterTiddlers(dragFilter,options.widget));\n\t\t\t}\n\t\t\tvar titleString = $tw.utils.stringifyList(titles);\n\t\t\t// Check that we've something to drag\n\t\t\tif(titles.length > 0 && event.target === domNode) {\n\t\t\t\t// Mark the drag in progress\n\t\t\t\t$tw.dragInProgress = domNode;\n\t\t\t\t// Set the dragging class on the element being dragged\n\t\t\t\t$tw.utils.addClass(event.target,\"tc-dragging\");\n\t\t\t\t// Invoke drag-start actions if given\n\t\t\t\tif(startActions !== undefined) {\n\t\t\t\t\toptions.widget.invokeActionString(startActions,options.widget,event,{actionTiddler: titleString});\n\t\t\t\t}\n\t\t\t\t// Create the drag image elements\n\t\t\t\tdragImage = options.widget.document.createElement(\"div\");\n\t\t\t\tdragImage.className = \"tc-tiddler-dragger\";\n\t\t\t\tvar inner = options.widget.document.createElement(\"div\");\n\t\t\t\tinner.className = \"tc-tiddler-dragger-inner\";\n\t\t\t\tinner.appendChild(options.widget.document.createTextNode(\n\t\t\t\t\ttitles.length === 1 ? \n\t\t\t\t\t\ttitles[0] :\n\t\t\t\t\t\ttitles.length + \" tiddlers\"\n\t\t\t\t));\n\t\t\t\tdragImage.appendChild(inner);\n\t\t\t\toptions.widget.document.body.appendChild(dragImage);\n\t\t\t\t// Set the data transfer properties\n\t\t\t\tvar dataTransfer = event.dataTransfer;\n\t\t\t\t// Set up the image\n\t\t\t\tdataTransfer.effectAllowed = \"all\";\n\t\t\t\tif(dataTransfer.setDragImage) {\n\t\t\t\t\tif(dragImageType === \"pill\") {\n\t\t\t\t\t\tdataTransfer.setDragImage(dragImage.firstChild,-16,-16);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tvar r = domNode.getBoundingClientRect();\n\t\t\t\t\t\tdataTransfer.setDragImage(domNode,event.clientX-r.left,event.clientY-r.top);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// Set up the data transfer\n\t\t\t\tif(dataTransfer.clearData) {\n\t\t\t\t\tdataTransfer.clearData();\t\t\t\t\t\n\t\t\t\t}\n\t\t\t\tvar jsonData = [];\n\t\t\t\tif(titles.length > 1) {\n\t\t\t\t\ttitles.forEach(function(title) {\n\t\t\t\t\t\tjsonData.push(options.widget.wiki.getTiddlerAsJson(title));\n\t\t\t\t\t});\n\t\t\t\t\tjsonData = \"[\" + jsonData.join(\",\") + \"]\";\n\t\t\t\t} else {\n\t\t\t\t\tjsonData = options.widget.wiki.getTiddlerAsJson(titles[0]);\n\t\t\t\t}\n\t\t\t\t// IE doesn't like these content types\n\t\t\t\tif(!$tw.browser.isIE) {\n\t\t\t\t\tdataTransfer.setData(\"text/vnd.tiddler\",jsonData);\n\t\t\t\t\tdataTransfer.setData(\"text/plain\",titleString);\n\t\t\t\t\tdataTransfer.setData(\"text/x-moz-url\",\"data:text/vnd.tiddler,\" + encodeURIComponent(jsonData));\n\t\t\t\t}\n\t\t\t\tdataTransfer.setData(\"URL\",\"data:text/vnd.tiddler,\" + encodeURIComponent(jsonData));\n\t\t\t\tdataTransfer.setData(\"Text\",titleString);\n\t\t\t\tevent.stopPropagation();\n\t\t\t}\n\t\t\treturn false;\n\t\t}},\n\t\t{name: \"dragend\", handlerFunction: function(event) {\n\t\t\tif(event.target === domNode) {\n\t\t\t\t// Collect the tiddlers being dragged\n\t\t\t\tvar dragTiddler = options.dragTiddlerFn && options.dragTiddlerFn(),\n\t\t\t\t\tdragFilter = options.dragFilterFn && options.dragFilterFn(),\n\t\t\t\t\ttitles = dragTiddler ? [dragTiddler] : [],\n\t\t\t    \t\tendActions = options.endActions;\n\t\t\t\tif(dragFilter) {\n\t\t\t\t\ttitles.push.apply(titles,options.widget.wiki.filterTiddlers(dragFilter,options.widget));\n\t\t\t\t}\n\t\t\t\tvar titleString = $tw.utils.stringifyList(titles);\n\t\t\t\t$tw.dragInProgress = null;\n\t\t\t\t// Invoke drag-end actions if given\n\t\t\t\tif(endActions !== undefined) {\n\t\t\t\t\toptions.widget.invokeActionString(endActions,options.widget,event,{actionTiddler: titleString});\n\t\t\t\t}\n\t\t\t\t// Remove the dragging class on the element being dragged\n\t\t\t\t$tw.utils.removeClass(event.target,\"tc-dragging\");\n\t\t\t\t// Delete the drag image element\n\t\t\t\tif(dragImage) {\n\t\t\t\t\tdragImage.parentNode.removeChild(dragImage);\n\t\t\t\t\tdragImage = null;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t}}\n\t]);\n};\n\nexports.importDataTransfer = function(dataTransfer,fallbackTitle,callback) {\n\t// Try each provided data type in turn\n\tif($tw.log.IMPORT) {\n\t\tconsole.log(\"Available data types:\");\n\t\tfor(var type=0; type<dataTransfer.types.length; type++) {\n\t\t\tconsole.log(\"type\",dataTransfer.types[type],dataTransfer.getData(dataTransfer.types[type]))\n\t\t}\n\t}\n\tfor(var t=0; t<importDataTypes.length; t++) {\n\t\tif(!$tw.browser.isIE || importDataTypes[t].IECompatible) {\n\t\t\t// Get the data\n\t\t\tvar dataType = importDataTypes[t];\n\t\t\t\tvar data = dataTransfer.getData(dataType.type);\n\t\t\t// Import the tiddlers in the data\n\t\t\tif(data !== \"\" && data !== null) {\n\t\t\t\tif($tw.log.IMPORT) {\n\t\t\t\t\tconsole.log(\"Importing data type '\" + dataType.type + \"', data: '\" + data + \"'\")\n\t\t\t\t}\n\t\t\t\tvar tiddlerFields = dataType.toTiddlerFieldsArray(data,fallbackTitle);\n\t\t\t\tcallback(tiddlerFields);\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\t}\n};\n\nvar importDataTypes = [\n\t{type: \"text/vnd.tiddler\", IECompatible: false, toTiddlerFieldsArray: function(data,fallbackTitle) {\n\t\treturn parseJSONTiddlers(data,fallbackTitle);\n\t}},\n\t{type: \"URL\", IECompatible: true, toTiddlerFieldsArray: function(data,fallbackTitle) {\n\t\t// Check for tiddler data URI\n\t\tvar match = decodeURIComponent(data).match(/^data\\:text\\/vnd\\.tiddler,(.*)/i);\n\t\tif(match) {\n\t\t\treturn parseJSONTiddlers(match[1],fallbackTitle);\n\t\t} else {\n\t\t\treturn [{title: fallbackTitle, text: data}]; // As URL string\n\t\t}\n\t}},\n\t{type: \"text/x-moz-url\", IECompatible: false, toTiddlerFieldsArray: function(data,fallbackTitle) {\n\t\t// Check for tiddler data URI\n\t\tvar match = decodeURIComponent(data).match(/^data\\:text\\/vnd\\.tiddler,(.*)/i);\n\t\tif(match) {\n\t\t\treturn parseJSONTiddlers(match[1],fallbackTitle);\n\t\t} else {\n\t\t\treturn [{title: fallbackTitle, text: data}]; // As URL string\n\t\t}\n\t}},\n\t{type: \"text/html\", IECompatible: false, toTiddlerFieldsArray: function(data,fallbackTitle) {\n\t\treturn [{title: fallbackTitle, text: data}];\n\t}},\n\t{type: \"text/plain\", IECompatible: false, toTiddlerFieldsArray: function(data,fallbackTitle) {\n\t\treturn [{title: fallbackTitle, text: data}];\n\t}},\n\t{type: \"Text\", IECompatible: true, toTiddlerFieldsArray: function(data,fallbackTitle) {\n\t\treturn [{title: fallbackTitle, text: data}];\n\t}},\n\t{type: \"text/uri-list\", IECompatible: false, toTiddlerFieldsArray: function(data,fallbackTitle) {\n\t\treturn [{title: fallbackTitle, text: data}];\n\t}}\n];\n\nfunction parseJSONTiddlers(json,fallbackTitle) {\n\tvar data = JSON.parse(json);\n\tif(!$tw.utils.isArray(data)) {\n\t\tdata = [data];\n\t}\n\tdata.forEach(function(fields) {\n\t\tfields.title = fields.title || fallbackTitle;\n\t});\n\treturn data;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "utils"
        },
        "$:/core/modules/utils/dom/http.js": {
            "title": "$:/core/modules/utils/dom/http.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/dom/http.js\ntype: application/javascript\nmodule-type: utils\n\nBrowser HTTP support\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nA quick and dirty HTTP function; to be refactored later. Options are:\n\turl: URL to retrieve\n\theaders: hashmap of headers to send\n\ttype: GET, PUT, POST etc\n\tcallback: function invoked with (err,data)\n\treturnProp: string name of the property to return as first argument of callback\n*/\nexports.httpRequest = function(options) {\n\tvar type = options.type || \"GET\",\n\t\theaders = options.headers || {accept: \"application/json\"},\n\t\treturnProp = options.returnProp || \"responseText\",\n\t\trequest = new XMLHttpRequest(),\n\t\tdata = \"\",\n\t\tf,results;\n\t// Massage the data hashmap into a string\n\tif(options.data) {\n\t\tif(typeof options.data === \"string\") { // Already a string\n\t\t\tdata = options.data;\n\t\t} else { // A hashmap of strings\n\t\t\tresults = [];\n\t\t\t$tw.utils.each(options.data,function(dataItem,dataItemTitle) {\n\t\t\t\tresults.push(dataItemTitle + \"=\" + encodeURIComponent(dataItem));\n\t\t\t});\n\t\t\tdata = results.join(\"&\");\n\t\t}\n\t}\n\t// Set up the state change handler\n\trequest.onreadystatechange = function() {\n\t\tif(this.readyState === 4) {\n\t\t\tif(this.status === 200 || this.status === 201 || this.status === 204) {\n\t\t\t\t// Success!\n\t\t\t\toptions.callback(null,this[returnProp],this);\n\t\t\t\treturn;\n\t\t\t}\n\t\t// Something went wrong\n\t\toptions.callback($tw.language.getString(\"Error/XMLHttpRequest\") + \": \" + this.status);\n\t\t}\n\t};\n\t// Make the request\n\trequest.open(type,options.url,true);\n\tif(headers) {\n\t\t$tw.utils.each(headers,function(header,headerTitle,object) {\n\t\t\trequest.setRequestHeader(headerTitle,header);\n\t\t});\n\t}\n\tif(data && !$tw.utils.hop(headers,\"Content-type\")) {\n\t\trequest.setRequestHeader(\"Content-type\",\"application/x-www-form-urlencoded; charset=UTF-8\");\n\t}\n\tif(!$tw.utils.hop(headers,\"X-Requested-With\")) {\n\t\trequest.setRequestHeader(\"X-Requested-With\",\"TiddlyWiki\");\n\t}\n\ttry {\n\t\trequest.send(data);\n\t} catch(e) {\n\t\toptions.callback(e);\n\t}\n\treturn request;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "utils"
        },
        "$:/core/modules/utils/dom/keyboard.js": {
            "title": "$:/core/modules/utils/dom/keyboard.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/dom/keyboard.js\ntype: application/javascript\nmodule-type: utils\n\nKeyboard utilities; now deprecated. Instead, use $tw.keyboardManager\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n[\"parseKeyDescriptor\",\"checkKeyDescriptor\"].forEach(function(method) {\n\texports[method] = function() {\n\t\tif($tw.keyboardManager) {\n\t\t\treturn $tw.keyboardManager[method].apply($tw.keyboardManager,Array.prototype.slice.call(arguments,0));\n\t\t} else {\n\t\t\treturn null\n\t\t}\n\t};\n});\n\n})();\n",
            "type": "application/javascript",
            "module-type": "utils"
        },
        "$:/core/modules/utils/dom/modal.js": {
            "title": "$:/core/modules/utils/dom/modal.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/dom/modal.js\ntype: application/javascript\nmodule-type: utils\n\nModal message mechanism\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar widget = require(\"$:/core/modules/widgets/widget.js\");\n\nvar Modal = function(wiki) {\n\tthis.wiki = wiki;\n\tthis.modalCount = 0;\n};\n\n/*\nDisplay a modal dialogue\n\ttitle: Title of tiddler to display\n\toptions: see below\nOptions include:\n\tdownloadLink: Text of a big download link to include\n*/\nModal.prototype.display = function(title,options) {\n\toptions = options || {};\n\tthis.srcDocument = options.variables && (options.variables.rootwindow === \"true\" ||\n\t\t\t\toptions.variables.rootwindow === \"yes\") ? document :\n\t\t\t\t(options.event.event ? options.event.event.target.ownerDocument : document);\n\tthis.srcWindow = this.srcDocument.defaultView;\n\tvar self = this,\n\t\trefreshHandler,\n\t\tduration = $tw.utils.getAnimationDuration(),\n\t\ttiddler = this.wiki.getTiddler(title);\n\t// Don't do anything if the tiddler doesn't exist\n\tif(!tiddler) {\n\t\treturn;\n\t}\n\t// Create the variables\n\tvar variables = $tw.utils.extend({currentTiddler: title},options.variables);\n\t// Create the wrapper divs\n\tvar wrapper = this.srcDocument.createElement(\"div\"),\n\t\tmodalBackdrop = this.srcDocument.createElement(\"div\"),\n\t\tmodalWrapper = this.srcDocument.createElement(\"div\"),\n\t\tmodalHeader = this.srcDocument.createElement(\"div\"),\n\t\theaderTitle = this.srcDocument.createElement(\"h3\"),\n\t\tmodalBody = this.srcDocument.createElement(\"div\"),\n\t\tmodalLink = this.srcDocument.createElement(\"a\"),\n\t\tmodalFooter = this.srcDocument.createElement(\"div\"),\n\t\tmodalFooterHelp = this.srcDocument.createElement(\"span\"),\n\t\tmodalFooterButtons = this.srcDocument.createElement(\"span\");\n\t// Up the modal count and adjust the body class\n\tthis.modalCount++;\n\tthis.adjustPageClass();\n\t// Add classes\n\t$tw.utils.addClass(wrapper,\"tc-modal-wrapper\");\n\t$tw.utils.addClass(modalBackdrop,\"tc-modal-backdrop\");\n\t$tw.utils.addClass(modalWrapper,\"tc-modal\");\n\t$tw.utils.addClass(modalHeader,\"tc-modal-header\");\n\t$tw.utils.addClass(modalBody,\"tc-modal-body\");\n\t$tw.utils.addClass(modalFooter,\"tc-modal-footer\");\n\t// Join them together\n\twrapper.appendChild(modalBackdrop);\n\twrapper.appendChild(modalWrapper);\n\tmodalHeader.appendChild(headerTitle);\n\tmodalWrapper.appendChild(modalHeader);\n\tmodalWrapper.appendChild(modalBody);\n\tmodalFooter.appendChild(modalFooterHelp);\n\tmodalFooter.appendChild(modalFooterButtons);\n\tmodalWrapper.appendChild(modalFooter);\n\t// Render the title of the message\n\tvar headerWidgetNode = this.wiki.makeTranscludeWidget(title,{\n\t\tfield: \"subtitle\",\n\t\tmode: \"inline\",\n\t\tchildren: [{\n\t\t\ttype: \"text\",\n\t\t\tattributes: {\n\t\t\t\ttext: {\n\t\t\t\t\ttype: \"string\",\n\t\t\t\t\tvalue: title\n\t\t}}}],\n\t\tparentWidget: $tw.rootWidget,\n\t\tdocument: this.srcDocument,\n\t\tvariables: variables,\n\t\timportPageMacros: true\n\t});\n\theaderWidgetNode.render(headerTitle,null);\n\t// Render the body of the message\n\tvar bodyWidgetNode = this.wiki.makeTranscludeWidget(title,{\n\t\tparentWidget: $tw.rootWidget,\n\t\tdocument: this.srcDocument,\n\t\tvariables: variables,\n\t\timportPageMacros: true\n\t});\n\tbodyWidgetNode.render(modalBody,null);\n\t// Setup the link if present\n\tif(options.downloadLink) {\n\t\tmodalLink.href = options.downloadLink;\n\t\tmodalLink.appendChild(this.srcDocument.createTextNode(\"Right-click to save changes\"));\n\t\tmodalBody.appendChild(modalLink);\n\t}\n\t// Render the footer of the message\n\tif(tiddler && tiddler.fields && tiddler.fields.help) {\n\t\tvar link = this.srcDocument.createElement(\"a\");\n\t\tlink.setAttribute(\"href\",tiddler.fields.help);\n\t\tlink.setAttribute(\"target\",\"_blank\");\n\t\tlink.setAttribute(\"rel\",\"noopener noreferrer\");\n\t\tlink.appendChild(this.srcDocument.createTextNode(\"Help\"));\n\t\tmodalFooterHelp.appendChild(link);\n\t\tmodalFooterHelp.style.float = \"left\";\n\t}\n\tvar footerWidgetNode = this.wiki.makeTranscludeWidget(title,{\n\t\tfield: \"footer\",\n\t\tmode: \"inline\",\n\t\tchildren: [{\n\t\t\ttype: \"button\",\n\t\t\tattributes: {\n\t\t\t\tmessage: {\n\t\t\t\t\ttype: \"string\",\n\t\t\t\t\tvalue: \"tm-close-tiddler\"\n\t\t\t\t}\n\t\t\t},\n\t\t\tchildren: [{\n\t\t\t\ttype: \"text\",\n\t\t\t\tattributes: {\n\t\t\t\t\ttext: {\n\t\t\t\t\t\ttype: \"string\",\n\t\t\t\t\t\tvalue: $tw.language.getString(\"Buttons/Close/Caption\")\n\t\t\t}}}\n\t\t]}],\n\t\tparentWidget: $tw.rootWidget,\n\t\tdocument: this.srcDocument,\n\t\tvariables: variables,\n\t\timportPageMacros: true\n\t});\n\tfooterWidgetNode.render(modalFooterButtons,null);\n\t// Set up the refresh handler\n\trefreshHandler = function(changes) {\n\t\theaderWidgetNode.refresh(changes,modalHeader,null);\n\t\tbodyWidgetNode.refresh(changes,modalBody,null);\n\t\tfooterWidgetNode.refresh(changes,modalFooterButtons,null);\n\t};\n\tthis.wiki.addEventListener(\"change\",refreshHandler);\n\t// Add the close event handler\n\tvar closeHandler = function(event) {\n\t\t// Remove our refresh handler\n\t\tself.wiki.removeEventListener(\"change\",refreshHandler);\n\t\t// Decrease the modal count and adjust the body class\n\t\tself.modalCount--;\n\t\tself.adjustPageClass();\n\t\t// Force layout and animate the modal message away\n\t\t$tw.utils.forceLayout(modalBackdrop);\n\t\t$tw.utils.forceLayout(modalWrapper);\n\t\t$tw.utils.setStyle(modalBackdrop,[\n\t\t\t{opacity: \"0\"}\n\t\t]);\n\t\t$tw.utils.setStyle(modalWrapper,[\n\t\t\t{transform: \"translateY(\" + self.srcWindow.innerHeight + \"px)\"}\n\t\t]);\n\t\t// Set up an event for the transition end\n\t\tself.srcWindow.setTimeout(function() {\n\t\t\tif(wrapper.parentNode) {\n\t\t\t\t// Remove the modal message from the DOM\n\t\t\t\tself.srcDocument.body.removeChild(wrapper);\n\t\t\t}\n\t\t},duration);\n\t\t// Don't let anyone else handle the tm-close-tiddler message\n\t\treturn false;\n\t};\n\theaderWidgetNode.addEventListener(\"tm-close-tiddler\",closeHandler,false);\n\tbodyWidgetNode.addEventListener(\"tm-close-tiddler\",closeHandler,false);\n\tfooterWidgetNode.addEventListener(\"tm-close-tiddler\",closeHandler,false);\n\t// Set the initial styles for the message\n\t$tw.utils.setStyle(modalBackdrop,[\n\t\t{opacity: \"0\"}\n\t]);\n\t$tw.utils.setStyle(modalWrapper,[\n\t\t{transformOrigin: \"0% 0%\"},\n\t\t{transform: \"translateY(\" + (-this.srcWindow.innerHeight) + \"px)\"}\n\t]);\n\t// Put the message into the document\n\tthis.srcDocument.body.appendChild(wrapper);\n\t// Set up animation for the styles\n\t$tw.utils.setStyle(modalBackdrop,[\n\t\t{transition: \"opacity \" + duration + \"ms ease-out\"}\n\t]);\n\t$tw.utils.setStyle(modalWrapper,[\n\t\t{transition: $tw.utils.roundTripPropertyName(\"transform\") + \" \" + duration + \"ms ease-in-out\"}\n\t]);\n\t// Force layout\n\t$tw.utils.forceLayout(modalBackdrop);\n\t$tw.utils.forceLayout(modalWrapper);\n\t// Set final animated styles\n\t$tw.utils.setStyle(modalBackdrop,[\n\t\t{opacity: \"0.7\"}\n\t]);\n\t$tw.utils.setStyle(modalWrapper,[\n\t\t{transform: \"translateY(0px)\"}\n\t]);\n};\n\nModal.prototype.adjustPageClass = function() {\n\tvar windowContainer = $tw.pageContainer ? ($tw.pageContainer === this.srcDocument.body.firstChild ? $tw.pageContainer : this.srcDocument.body.firstChild) : null;\n\tif(windowContainer) {\n\t\t$tw.utils.toggleClass(windowContainer,\"tc-modal-displayed\",this.modalCount > 0);\n\t}\n};\n\nexports.Modal = Modal;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "utils"
        },
        "$:/core/modules/utils/dom/notifier.js": {
            "title": "$:/core/modules/utils/dom/notifier.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/dom/notifier.js\ntype: application/javascript\nmodule-type: utils\n\nNotifier mechanism\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar widget = require(\"$:/core/modules/widgets/widget.js\");\n\nvar Notifier = function(wiki) {\n\tthis.wiki = wiki;\n};\n\n/*\nDisplay a notification\n\ttitle: Title of tiddler containing the notification text\n\toptions: see below\nOptions include:\n*/\nNotifier.prototype.display = function(title,options) {\n\toptions = options || {};\n\t// Create the wrapper divs\n\tvar self = this,\n\t\tnotification = document.createElement(\"div\"),\n\t\ttiddler = this.wiki.getTiddler(title),\n\t\tduration = $tw.utils.getAnimationDuration(),\n\t\trefreshHandler;\n\t// Don't do anything if the tiddler doesn't exist\n\tif(!tiddler) {\n\t\treturn;\n\t}\n\t// Add classes\n\t$tw.utils.addClass(notification,\"tc-notification\");\n\t// Create the variables\n\tvar variables = $tw.utils.extend({currentTiddler: title},options.variables);\n\t// Render the body of the notification\n\tvar widgetNode = this.wiki.makeTranscludeWidget(title,{\n\t\tparentWidget: $tw.rootWidget,\n\t\tdocument: document,\n\t\tvariables: variables,\n\t\timportPageMacros: true});\n\twidgetNode.render(notification,null);\n\trefreshHandler = function(changes) {\n\t\twidgetNode.refresh(changes,notification,null);\n\t};\n\tthis.wiki.addEventListener(\"change\",refreshHandler);\n\t// Set the initial styles for the notification\n\t$tw.utils.setStyle(notification,[\n\t\t{opacity: \"0\"},\n\t\t{transformOrigin: \"0% 0%\"},\n\t\t{transform: \"translateY(\" + (-window.innerHeight) + \"px)\"},\n\t\t{transition: \"opacity \" + duration + \"ms ease-out, \" + $tw.utils.roundTripPropertyName(\"transform\") + \" \" + duration + \"ms ease-in-out\"}\n\t]);\n\t// Add the notification to the DOM\n\tdocument.body.appendChild(notification);\n\t// Force layout\n\t$tw.utils.forceLayout(notification);\n\t// Set final animated styles\n\t$tw.utils.setStyle(notification,[\n\t\t{opacity: \"1.0\"},\n\t\t{transform: \"translateY(0px)\"}\n\t]);\n\t// Set a timer to remove the notification\n\twindow.setTimeout(function() {\n\t\t// Remove our change event handler\n\t\tself.wiki.removeEventListener(\"change\",refreshHandler);\n\t\t// Force layout and animate the notification away\n\t\t$tw.utils.forceLayout(notification);\n\t\t$tw.utils.setStyle(notification,[\n\t\t\t{opacity: \"0.0\"},\n\t\t\t{transform: \"translateX(\" + (notification.offsetWidth) + \"px)\"}\n\t\t]);\n\t\t// Remove the modal message from the DOM once the transition ends\n\t\tsetTimeout(function() {\n\t\t\tif(notification.parentNode) {\n\t\t\t\tdocument.body.removeChild(notification);\n\t\t\t}\n\t\t},duration);\n\t},$tw.config.preferences.notificationDuration);\n};\n\nexports.Notifier = Notifier;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "utils"
        },
        "$:/core/modules/utils/dom/popup.js": {
            "title": "$:/core/modules/utils/dom/popup.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/dom/popup.js\ntype: application/javascript\nmodule-type: utils\n\nModule that creates a $tw.utils.Popup object prototype that manages popups in the browser\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nCreates a Popup object with these options:\n\trootElement: the DOM element to which the popup zapper should be attached\n*/\nvar Popup = function(options) {\n\toptions = options || {};\n\tthis.rootElement = options.rootElement || document.documentElement;\n\tthis.popups = []; // Array of {title:,wiki:,domNode:} objects\n};\n\n/*\nTrigger a popup open or closed. Parameters are in a hashmap:\n\ttitle: title of the tiddler where the popup details are stored\n\tdomNode: dom node to which the popup will be positioned (one of domNode or domNodeRect is required)\n\tdomNodeRect: rectangle to which the popup will be positioned\n\twiki: wiki\n\tforce: if specified, forces the popup state to true or false (instead of toggling it)\n\tfloating: if true, skips registering the popup, meaning that it will need manually clearing\n*/\nPopup.prototype.triggerPopup = function(options) {\n\t// Check if this popup is already active\n\tvar index = this.findPopup(options.title);\n\t// Compute the new state\n\tvar state = index === -1;\n\tif(options.force !== undefined) {\n\t\tstate = options.force;\n\t}\n\t// Show or cancel the popup according to the new state\n\tif(state) {\n\t\tthis.show(options);\n\t} else {\n\t\tthis.cancel(index);\n\t}\n};\n\nPopup.prototype.findPopup = function(title) {\n\tvar index = -1;\n\tfor(var t=0; t<this.popups.length; t++) {\n\t\tif(this.popups[t].title === title) {\n\t\t\tindex = t;\n\t\t}\n\t}\n\treturn index;\n};\n\nPopup.prototype.handleEvent = function(event) {\n\tif(event.type === \"click\") {\n\t\t// Find out what was clicked on\n\t\tvar info = this.popupInfo(event.target),\n\t\t\tcancelLevel = info.popupLevel - 1;\n\t\t// Don't remove the level that was clicked on if we clicked on a handle\n\t\tif(info.isHandle) {\n\t\t\tcancelLevel++;\n\t\t}\n\t\t// Cancel\n\t\tthis.cancel(cancelLevel);\n\t}\n};\n\n/*\nFind the popup level containing a DOM node. Returns:\npopupLevel: count of the number of nested popups containing the specified element\nisHandle: true if the specified element is within a popup handle\n*/\nPopup.prototype.popupInfo = function(domNode) {\n\tvar isHandle = false,\n\t\tpopupCount = 0,\n\t\tnode = domNode;\n\t// First check ancestors to see if we're within a popup handle\n\twhile(node) {\n\t\tif($tw.utils.hasClass(node,\"tc-popup-handle\")) {\n\t\t\tisHandle = true;\n\t\t\tpopupCount++;\n\t\t}\n\t\tif($tw.utils.hasClass(node,\"tc-popup-keep\")) {\n\t\t\tisHandle = true;\n\t\t}\n\t\tnode = node.parentNode;\n\t}\n\t// Then count the number of ancestor popups\n\tnode = domNode;\n\twhile(node) {\n\t\tif($tw.utils.hasClass(node,\"tc-popup\")) {\n\t\t\tpopupCount++;\n\t\t}\n\t\tnode = node.parentNode;\n\t}\n\tvar info = {\n\t\tpopupLevel: popupCount,\n\t\tisHandle: isHandle\n\t};\n\treturn info;\n};\n\n/*\nDisplay a popup by adding it to the stack\n*/\nPopup.prototype.show = function(options) {\n\t// Find out what was clicked on\n\tvar info = this.popupInfo(options.domNode);\n\t// Cancel any higher level popups\n\tthis.cancel(info.popupLevel);\n\n\t// Store the popup details if not already there\n\tif(!options.floating && this.findPopup(options.title) === -1) {\n\t\tthis.popups.push({\n\t\t\ttitle: options.title,\n\t\t\twiki: options.wiki,\n\t\t\tdomNode: options.domNode\n\t\t});\n\t}\n\t// Set the state tiddler\n\tvar rect;\n\tif(options.domNodeRect) {\n\t\trect = options.domNodeRect;\n\t} else {\n\t\trect = {\n\t\t\tleft: options.domNode.offsetLeft,\n\t\t\ttop: options.domNode.offsetTop,\n\t\t\twidth: options.domNode.offsetWidth,\n\t\t\theight: options.domNode.offsetHeight\n\t\t};\n\t}\n\tvar popupRect = \"(\" + rect.left + \",\" + rect.top + \",\" + \n\t\t\t\trect.width + \",\" + rect.height + \")\";\n\tif(options.noStateReference) {\n\t\toptions.wiki.setText(options.title,\"text\",undefined,popupRect);\n\t} else {\n\t\toptions.wiki.setTextReference(options.title,popupRect);\n\t}\n\t// Add the click handler if we have any popups\n\tif(this.popups.length > 0) {\n\t\tthis.rootElement.addEventListener(\"click\",this,true);\t\t\n\t}\n};\n\n/*\nCancel all popups at or above a specified level or DOM node\nlevel: popup level to cancel (0 cancels all popups)\n*/\nPopup.prototype.cancel = function(level) {\n\tvar numPopups = this.popups.length;\n\tlevel = Math.max(0,Math.min(level,numPopups));\n\tfor(var t=level; t<numPopups; t++) {\n\t\tvar popup = this.popups.pop();\n\t\tif(popup.title) {\n\t\t\tpopup.wiki.deleteTiddler(popup.title);\n\t\t}\n\t}\n\tif(this.popups.length === 0) {\n\t\tthis.rootElement.removeEventListener(\"click\",this,false);\n\t}\n};\n\n/*\nReturns true if the specified title and text identifies an active popup\n*/\nPopup.prototype.readPopupState = function(text) {\n\tvar popupLocationRegExp = /^\\((-?[0-9\\.E]+),(-?[0-9\\.E]+),(-?[0-9\\.E]+),(-?[0-9\\.E]+)\\)$/;\n\treturn popupLocationRegExp.test(text);\n};\n\nexports.Popup = Popup;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "utils"
        },
        "$:/core/modules/utils/dom/scroller.js": {
            "title": "$:/core/modules/utils/dom/scroller.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/dom/scroller.js\ntype: application/javascript\nmodule-type: utils\n\nModule that creates a $tw.utils.Scroller object prototype that manages scrolling in the browser\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nEvent handler for when the `tm-scroll` event hits the document body\n*/\nvar PageScroller = function() {\n\tthis.idRequestFrame = null;\n\tthis.requestAnimationFrame = window.requestAnimationFrame ||\n\t\twindow.webkitRequestAnimationFrame ||\n\t\twindow.mozRequestAnimationFrame ||\n\t\tfunction(callback) {\n\t\t\treturn window.setTimeout(callback, 1000/60);\n\t\t};\n\tthis.cancelAnimationFrame = window.cancelAnimationFrame ||\n\t\twindow.webkitCancelAnimationFrame ||\n\t\twindow.webkitCancelRequestAnimationFrame ||\n\t\twindow.mozCancelAnimationFrame ||\n\t\twindow.mozCancelRequestAnimationFrame ||\n\t\tfunction(id) {\n\t\t\twindow.clearTimeout(id);\n\t\t};\n};\n\nPageScroller.prototype.cancelScroll = function(srcWindow) {\n\tif(this.idRequestFrame) {\n\t\tthis.cancelAnimationFrame.call(srcWindow,this.idRequestFrame);\n\t\tthis.idRequestFrame = null;\n\t}\n};\n\n/*\nHandle an event\n*/\nPageScroller.prototype.handleEvent = function(event) {\n\tif(event.type === \"tm-scroll\") {\n\t\treturn this.scrollIntoView(event.target);\n\t}\n\treturn true;\n};\n\n/*\nHandle a scroll event hitting the page document\n*/\nPageScroller.prototype.scrollIntoView = function(element,callback) {\n\tvar self = this,\n\t\tduration = $tw.utils.getAnimationDuration(),\n\t    srcWindow = element ? element.ownerDocument.defaultView : window;\n\t// Now get ready to scroll the body\n\tthis.cancelScroll(srcWindow);\n\tthis.startTime = Date.now();\n\t// Get the height of any position:fixed toolbars\n\tvar toolbar = srcWindow.document.querySelector(\".tc-adjust-top-of-scroll\"),\n\t\toffset = 0;\n\tif(toolbar) {\n\t\toffset = toolbar.offsetHeight;\n\t}\n\t// Get the client bounds of the element and adjust by the scroll position\n\tvar getBounds = function() {\n\t\t\tvar clientBounds = typeof callback === 'function' ? callback() : element.getBoundingClientRect(),\n\t\t\t\tscrollPosition = $tw.utils.getScrollPosition(srcWindow);\n\t\t\treturn {\n\t\t\t\tleft: clientBounds.left + scrollPosition.x,\n\t\t\t\ttop: clientBounds.top + scrollPosition.y - offset,\n\t\t\t\twidth: clientBounds.width,\n\t\t\t\theight: clientBounds.height\n\t\t\t};\n\t\t},\n\t\t// We'll consider the horizontal and vertical scroll directions separately via this function\n\t\t// targetPos/targetSize - position and size of the target element\n\t\t// currentPos/currentSize - position and size of the current scroll viewport\n\t\t// returns: new position of the scroll viewport\n\t\tgetEndPos = function(targetPos,targetSize,currentPos,currentSize) {\n\t\t\tvar newPos = targetPos;\n\t\t\t// If we are scrolling within 50 pixels of the top/left then snap to zero\n\t\t\tif(newPos < 50) {\n\t\t\t\tnewPos = 0;\n\t\t\t}\n\t\t\treturn newPos;\n\t\t},\n\t\tdrawFrame = function drawFrame() {\n\t\t\tvar t;\n\t\t\tif(duration <= 0) {\n\t\t\t\tt = 1;\n\t\t\t} else {\n\t\t\t\tt = ((Date.now()) - self.startTime) / duration;\t\n\t\t\t}\n\t\t\tif(t >= 1) {\n\t\t\t\tself.cancelScroll(srcWindow);\n\t\t\t\tt = 1;\n\t\t\t}\n\t\t\tt = $tw.utils.slowInSlowOut(t);\n\t\t\tvar scrollPosition = $tw.utils.getScrollPosition(srcWindow),\n\t\t\t\tbounds = getBounds(),\n\t\t\t\tendX = getEndPos(bounds.left,bounds.width,scrollPosition.x,srcWindow.innerWidth),\n\t\t\t\tendY = getEndPos(bounds.top,bounds.height,scrollPosition.y,srcWindow.innerHeight);\n\t\t\tsrcWindow.scrollTo(scrollPosition.x + (endX - scrollPosition.x) * t,scrollPosition.y + (endY - scrollPosition.y) * t);\n\t\t\tif(t < 1) {\n\t\t\t\tself.idRequestFrame = self.requestAnimationFrame.call(srcWindow,drawFrame);\n\t\t\t}\n\t\t};\n\tdrawFrame();\n};\n\nexports.PageScroller = PageScroller;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "utils"
        },
        "$:/core/modules/utils/edition-info.js": {
            "title": "$:/core/modules/utils/edition-info.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/edition-info.js\ntype: application/javascript\nmodule-type: utils-node\n\nInformation about the available editions\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar fs = require(\"fs\"),\n\tpath = require(\"path\");\n\nvar editionInfo;\n\nexports.getEditionInfo = function() {\n\tif(!editionInfo) {\n\t\t// Enumerate the edition paths\n\t\tvar editionPaths = $tw.getLibraryItemSearchPaths($tw.config.editionsPath,$tw.config.editionsEnvVar);\n\t\teditionInfo = {};\n\t\tfor(var editionIndex=0; editionIndex<editionPaths.length; editionIndex++) {\n\t\t\tvar editionPath = editionPaths[editionIndex];\n\t\t\t// Enumerate the folders\n\t\t\tvar entries = fs.readdirSync(editionPath);\n\t\t\tfor(var entryIndex=0; entryIndex<entries.length; entryIndex++) {\n\t\t\t\tvar entry = entries[entryIndex];\n\t\t\t\t// Check if directories have a valid tiddlywiki.info\n\t\t\t\tif(!editionInfo[entry] && $tw.utils.isDirectory(path.resolve(editionPath,entry))) {\n\t\t\t\t\tvar info;\n\t\t\t\t\ttry {\n\t\t\t\t\t\tinfo = JSON.parse(fs.readFileSync(path.resolve(editionPath,entry,\"tiddlywiki.info\"),\"utf8\"));\n\t\t\t\t\t} catch(ex) {\n\t\t\t\t\t}\n\t\t\t\t\tif(info) {\n\t\t\t\t\t\teditionInfo[entry] = info;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\treturn editionInfo;\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "utils-node"
        },
        "$:/core/modules/utils/fakedom.js": {
            "title": "$:/core/modules/utils/fakedom.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/fakedom.js\ntype: application/javascript\nmodule-type: global\n\nA barebones implementation of DOM interfaces needed by the rendering mechanism.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Sequence number used to enable us to track objects for testing\nvar sequenceNumber = null;\n\nvar bumpSequenceNumber = function(object) {\n\tif(sequenceNumber !== null) {\n\t\tobject.sequenceNumber = sequenceNumber++;\n\t}\n};\n\nvar TW_TextNode = function(text) {\n\tbumpSequenceNumber(this);\n\tthis.textContent = text + \"\";\n};\n\nObject.defineProperty(TW_TextNode.prototype, \"nodeType\", {\n\tget: function() {\n\t\treturn 3;\n\t}\n});\n\nObject.defineProperty(TW_TextNode.prototype, \"formattedTextContent\", {\n\tget: function() {\n\t\treturn this.textContent.replace(/(\\r?\\n)/g,\"\");\n\t}\n});\n\nvar TW_Element = function(tag,namespace) {\n\tbumpSequenceNumber(this);\n\tthis.isTiddlyWikiFakeDom = true;\n\tthis.tag = tag;\n\tthis.attributes = {};\n\tthis.isRaw = false;\n\tthis.children = [];\n\tthis.style = {};\n\tthis.namespaceURI = namespace || \"http://www.w3.org/1999/xhtml\";\n};\n\nObject.defineProperty(TW_Element.prototype, \"nodeType\", {\n\tget: function() {\n\t\treturn 1;\n\t}\n});\n\nTW_Element.prototype.getAttribute = function(name) {\n\tif(this.isRaw) {\n\t\tthrow \"Cannot getAttribute on a raw TW_Element\";\n\t}\n\treturn this.attributes[name];\n};\n\nTW_Element.prototype.setAttribute = function(name,value) {\n\tif(this.isRaw) {\n\t\tthrow \"Cannot setAttribute on a raw TW_Element\";\n\t}\n\tthis.attributes[name] = value + \"\";\n};\n\nTW_Element.prototype.setAttributeNS = function(namespace,name,value) {\n\tthis.setAttribute(name,value);\n};\n\nTW_Element.prototype.removeAttribute = function(name) {\n\tif(this.isRaw) {\n\t\tthrow \"Cannot removeAttribute on a raw TW_Element\";\n\t}\n\tif($tw.utils.hop(this.attributes,name)) {\n\t\tdelete this.attributes[name];\n\t}\n};\n\nTW_Element.prototype.appendChild = function(node) {\n\tthis.children.push(node);\n\tnode.parentNode = this;\n};\n\nTW_Element.prototype.insertBefore = function(node,nextSibling) {\n\tif(nextSibling) {\n\t\tvar p = this.children.indexOf(nextSibling);\n\t\tif(p !== -1) {\n\t\t\tthis.children.splice(p,0,node);\n\t\t\tnode.parentNode = this;\n\t\t} else {\n\t\t\tthis.appendChild(node);\n\t\t}\n\t} else {\n\t\tthis.appendChild(node);\n\t}\n};\n\nTW_Element.prototype.removeChild = function(node) {\n\tvar p = this.children.indexOf(node);\n\tif(p !== -1) {\n\t\tthis.children.splice(p,1);\n\t}\n};\n\nTW_Element.prototype.hasChildNodes = function() {\n\treturn !!this.children.length;\n};\n\nObject.defineProperty(TW_Element.prototype, \"childNodes\", {\n\tget: function() {\n\t\treturn this.children;\n\t}\n});\n\nObject.defineProperty(TW_Element.prototype, \"firstChild\", {\n\tget: function() {\n\t\treturn this.children[0];\n\t}\n});\n\nTW_Element.prototype.addEventListener = function(type,listener,useCapture) {\n\t// Do nothing\n};\n\nObject.defineProperty(TW_Element.prototype, \"tagName\", {\n\tget: function() {\n\t\treturn this.tag || \"\";\n\t}\n});\n\nObject.defineProperty(TW_Element.prototype, \"className\", {\n\tget: function() {\n\t\treturn this.attributes[\"class\"] || \"\";\n\t},\n\tset: function(value) {\n\t\tthis.attributes[\"class\"] = value + \"\";\n\t}\n});\n\nObject.defineProperty(TW_Element.prototype, \"value\", {\n\tget: function() {\n\t\treturn this.attributes.value || \"\";\n\t},\n\tset: function(value) {\n\t\tthis.attributes.value = value + \"\";\n\t}\n});\n\nObject.defineProperty(TW_Element.prototype, \"outerHTML\", {\n\tget: function() {\n\t\tvar output = [],attr,a,v;\n\t\toutput.push(\"<\",this.tag);\n\t\tif(this.attributes) {\n\t\t\tattr = [];\n\t\t\tfor(a in this.attributes) {\n\t\t\t\tattr.push(a);\n\t\t\t}\n\t\t\tattr.sort();\n\t\t\tfor(a=0; a<attr.length; a++) {\n\t\t\t\tv = this.attributes[attr[a]];\n\t\t\t\tif(v !== undefined) {\n\t\t\t\t\toutput.push(\" \",attr[a],\"=\\\"\",$tw.utils.htmlEncode(v),\"\\\"\");\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif(this.style) {\n\t\t\tvar style = [];\n\t\t\tfor(var s in this.style) {\n\t\t\t\tstyle.push(s + \":\" + this.style[s] + \";\");\n\t\t\t}\n\t\t\tif(style.length > 0) {\n\t\t\t\toutput.push(\" style=\\\"\",style.join(\"\"),\"\\\"\")\n\t\t\t}\n\t\t}\n\t\toutput.push(\">\");\n\t\tif($tw.config.htmlVoidElements.indexOf(this.tag) === -1) {\n\t\t\toutput.push(this.innerHTML);\n\t\t\toutput.push(\"</\",this.tag,\">\");\n\t\t}\n\t\treturn output.join(\"\");\n\t}\n});\n\nObject.defineProperty(TW_Element.prototype, \"innerHTML\", {\n\tget: function() {\n\t\tif(this.isRaw) {\n\t\t\treturn this.rawHTML;\n\t\t} else {\n\t\t\tvar b = [];\n\t\t\t$tw.utils.each(this.children,function(node) {\n\t\t\t\tif(node instanceof TW_Element) {\n\t\t\t\t\tb.push(node.outerHTML);\n\t\t\t\t} else if(node instanceof TW_TextNode) {\n\t\t\t\t\tb.push($tw.utils.htmlEncode(node.textContent));\n\t\t\t\t}\n\t\t\t});\n\t\t\treturn b.join(\"\");\n\t\t}\n\t},\n\tset: function(value) {\n\t\tthis.isRaw = true;\n\t\tthis.rawHTML = value;\n\t\tthis.rawTextContent = null;\n\t}\n});\n\nObject.defineProperty(TW_Element.prototype, \"textInnerHTML\", {\n\tset: function(value) {\n\t\tif(this.isRaw) {\n\t\t\tthis.rawTextContent = value;\n\t\t} else {\n\t\t\tthrow \"Cannot set textInnerHTML of a non-raw TW_Element\";\n\t\t}\n\t}\n});\n\nObject.defineProperty(TW_Element.prototype, \"textContent\", {\n\tget: function() {\n\t\tif(this.isRaw) {\n\t\t\tif(this.rawTextContent === null) {\n\t\t\t\treturn \"\";\n\t\t\t} else {\n\t\t\t\treturn this.rawTextContent;\n\t\t\t}\n\t\t} else {\n\t\t\tvar b = [];\n\t\t\t$tw.utils.each(this.children,function(node) {\n\t\t\t\tb.push(node.textContent);\n\t\t\t});\n\t\t\treturn b.join(\"\");\n\t\t}\n\t},\n\tset: function(value) {\n\t\tthis.children = [new TW_TextNode(value)];\n\t}\n});\n\nObject.defineProperty(TW_Element.prototype, \"formattedTextContent\", {\n\tget: function() {\n\t\tif(this.isRaw) {\n\t\t\treturn \"\";\n\t\t} else {\n\t\t\tvar b = [],\n\t\t\t\tisBlock = $tw.config.htmlBlockElements.indexOf(this.tag) !== -1;\n\t\t\tif(isBlock) {\n\t\t\t\tb.push(\"\\n\");\n\t\t\t}\n\t\t\tif(this.tag === \"li\") {\n\t\t\t\tb.push(\"* \");\n\t\t\t}\n\t\t\t$tw.utils.each(this.children,function(node) {\n\t\t\t\tb.push(node.formattedTextContent);\n\t\t\t});\n\t\t\tif(isBlock) {\n\t\t\t\tb.push(\"\\n\");\n\t\t\t}\n\t\t\treturn b.join(\"\");\n\t\t}\n\t}\n});\n\nvar document = {\n\tsetSequenceNumber: function(value) {\n\t\tsequenceNumber = value;\n\t},\n\tcreateElementNS: function(namespace,tag) {\n\t\treturn new TW_Element(tag,namespace);\n\t},\n\tcreateElement: function(tag) {\n\t\treturn new TW_Element(tag);\n\t},\n\tcreateTextNode: function(text) {\n\t\treturn new TW_TextNode(text);\n\t},\n\tcompatMode: \"CSS1Compat\", // For KaTeX to know that we're not a browser in quirks mode\n\tisTiddlyWikiFakeDom: true\n};\n\nexports.fakeDocument = document;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "global"
        },
        "$:/core/modules/utils/filesystem.js": {
            "title": "$:/core/modules/utils/filesystem.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/filesystem.js\ntype: application/javascript\nmodule-type: utils-node\n\nFile system utilities\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar fs = require(\"fs\"),\n\tpath = require(\"path\");\n\n/*\nRecursively (and synchronously) copy a directory and all its content\n*/\nexports.copyDirectory = function(srcPath,dstPath) {\n\t// Remove any trailing path separators\n\tsrcPath = $tw.utils.removeTrailingSeparator(srcPath);\n\tdstPath = $tw.utils.removeTrailingSeparator(dstPath);\n\t// Create the destination directory\n\tvar err = $tw.utils.createDirectory(dstPath);\n\tif(err) {\n\t\treturn err;\n\t}\n\t// Function to copy a folder full of files\n\tvar copy = function(srcPath,dstPath) {\n\t\tvar srcStats = fs.lstatSync(srcPath),\n\t\t\tdstExists = fs.existsSync(dstPath);\n\t\tif(srcStats.isFile()) {\n\t\t\t$tw.utils.copyFile(srcPath,dstPath);\n\t\t} else if(srcStats.isDirectory()) {\n\t\t\tvar items = fs.readdirSync(srcPath);\n\t\t\tfor(var t=0; t<items.length; t++) {\n\t\t\t\tvar item = items[t],\n\t\t\t\t\terr = copy(srcPath + path.sep + item,dstPath + path.sep + item);\n\t\t\t\tif(err) {\n\t\t\t\t\treturn err;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t};\n\tcopy(srcPath,dstPath);\n\treturn null;\n};\n\n/*\nCopy a file\n*/\nvar FILE_BUFFER_LENGTH = 64 * 1024,\n\tfileBuffer;\n\nexports.copyFile = function(srcPath,dstPath) {\n\t// Create buffer if required\n\tif(!fileBuffer) {\n\t\tfileBuffer = Buffer.alloc(FILE_BUFFER_LENGTH);\n\t}\n\t// Create any directories in the destination\n\t$tw.utils.createDirectory(path.dirname(dstPath));\n\t// Copy the file\n\tvar srcFile = fs.openSync(srcPath,\"r\"),\n\t\tdstFile = fs.openSync(dstPath,\"w\"),\n\t\tbytesRead = 1,\n\t\tpos = 0;\n\twhile (bytesRead > 0) {\n\t\tbytesRead = fs.readSync(srcFile,fileBuffer,0,FILE_BUFFER_LENGTH,pos);\n\t\tfs.writeSync(dstFile,fileBuffer,0,bytesRead);\n\t\tpos += bytesRead;\n\t}\n\tfs.closeSync(srcFile);\n\tfs.closeSync(dstFile);\n\treturn null;\n};\n\n/*\nRemove trailing path separator\n*/\nexports.removeTrailingSeparator = function(dirPath) {\n\tvar len = dirPath.length;\n\tif(dirPath.charAt(len-1) === path.sep) {\n\t\tdirPath = dirPath.substr(0,len-1);\n\t}\n\treturn dirPath;\n};\n\n/*\nRecursively create a directory\n*/\nexports.createDirectory = function(dirPath) {\n\tif(dirPath.substr(dirPath.length-1,1) !== path.sep) {\n\t\tdirPath = dirPath + path.sep;\n\t}\n\tvar pos = 1;\n\tpos = dirPath.indexOf(path.sep,pos);\n\twhile(pos !== -1) {\n\t\tvar subDirPath = dirPath.substr(0,pos);\n\t\tif(!$tw.utils.isDirectory(subDirPath)) {\n\t\t\ttry {\n\t\t\t\tfs.mkdirSync(subDirPath);\n\t\t\t} catch(e) {\n\t\t\t\treturn \"Error creating directory '\" + subDirPath + \"'\";\n\t\t\t}\n\t\t}\n\t\tpos = dirPath.indexOf(path.sep,pos + 1);\n\t}\n\treturn null;\n};\n\n/*\nRecursively create directories needed to contain a specified file\n*/\nexports.createFileDirectories = function(filePath) {\n\treturn $tw.utils.createDirectory(path.dirname(filePath));\n};\n\n/*\nRecursively delete a directory\n*/\nexports.deleteDirectory = function(dirPath) {\n\tif(fs.existsSync(dirPath)) {\n\t\tvar entries = fs.readdirSync(dirPath);\n\t\tfor(var entryIndex=0; entryIndex<entries.length; entryIndex++) {\n\t\t\tvar currPath = dirPath + path.sep + entries[entryIndex];\n\t\t\tif(fs.lstatSync(currPath).isDirectory()) {\n\t\t\t\t$tw.utils.deleteDirectory(currPath);\n\t\t\t} else {\n\t\t\t\tfs.unlinkSync(currPath);\n\t\t\t}\n\t\t}\n\tfs.rmdirSync(dirPath);\n\t}\n\treturn null;\n};\n\n/*\nCheck if a path identifies a directory\n*/\nexports.isDirectory = function(dirPath) {\n\treturn fs.existsSync(dirPath) && fs.statSync(dirPath).isDirectory();\n};\n\n/*\nCheck if a path identifies a directory that is empty\n*/\nexports.isDirectoryEmpty = function(dirPath) {\n\tif(!$tw.utils.isDirectory(dirPath)) {\n\t\treturn false;\n\t}\n\tvar files = fs.readdirSync(dirPath),\n\t\tempty = true;\n\t$tw.utils.each(files,function(file,index) {\n\t\tif(file.charAt(0) !== \".\") {\n\t\t\tempty = false;\n\t\t}\n\t});\n\treturn empty;\n};\n\n/*\nRecursively delete a tree of empty directories\n*/\nexports.deleteEmptyDirs = function(dirpath,callback) {\n\tvar self = this;\n\tfs.readdir(dirpath,function(err,files) {\n\t\tif(err) {\n\t\t\treturn callback(err);\n\t\t}\n\t\tif(files.length > 0) {\n\t\t\treturn callback(null);\n\t\t}\n\t\tfs.rmdir(dirpath,function(err) {\n\t\t\tif(err) {\n\t\t\t\treturn callback(err);\n\t\t\t}\n\t\t\tself.deleteEmptyDirs(path.dirname(dirpath),callback);\n\t\t});\n\t});\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "utils-node"
        },
        "$:/core/modules/utils/logger.js": {
            "title": "$:/core/modules/utils/logger.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/logger.js\ntype: application/javascript\nmodule-type: utils\n\nA basic logging implementation\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar ALERT_TAG = \"$:/tags/Alert\";\n\n/*\nMake a new logger\n*/\nfunction Logger(componentName,options) {\n\toptions = options || {};\n\tthis.componentName = componentName || \"\";\n\tthis.colour = options.colour || \"white\";\n\tthis.enable = \"enable\" in options ? options.enable : true;\n}\n\n/*\nLog a message\n*/\nLogger.prototype.log = function(/* args */) {\n\tif(this.enable && console !== undefined && console.log !== undefined) {\n\t\treturn Function.apply.call(console.log, console, [$tw.utils.terminalColour(this.colour),this.componentName + \":\"].concat(Array.prototype.slice.call(arguments,0)).concat($tw.utils.terminalColour()));\n\t}\n};\n\n/*\nAlert a message\n*/\nLogger.prototype.alert = function(/* args */) {\n\tif(this.enable) {\n\t\t// Prepare the text of the alert\n\t\tvar text = Array.prototype.join.call(arguments,\" \");\n\t\t// Create alert tiddlers in the browser\n\t\tif($tw.browser) {\n\t\t\t// Check if there is an existing alert with the same text and the same component\n\t\t\tvar existingAlerts = $tw.wiki.getTiddlersWithTag(ALERT_TAG),\n\t\t\t\talertFields,\n\t\t\t\texistingCount,\n\t\t\t\tself = this;\n\t\t\t$tw.utils.each(existingAlerts,function(title) {\n\t\t\t\tvar tiddler = $tw.wiki.getTiddler(title);\n\t\t\t\tif(tiddler.fields.text === text && tiddler.fields.component === self.componentName && tiddler.fields.modified && (!alertFields || tiddler.fields.modified < alertFields.modified)) {\n\t\t\t\t\t\talertFields = $tw.utils.extend({},tiddler.fields);\n\t\t\t\t}\n\t\t\t});\n\t\t\tif(alertFields) {\n\t\t\t\texistingCount = alertFields.count || 1;\n\t\t\t} else {\n\t\t\t\talertFields = {\n\t\t\t\t\ttitle: $tw.wiki.generateNewTitle(\"$:/temp/alerts/alert\",{prefix: \"\"}),\n\t\t\t\t\ttext: text,\n\t\t\t\t\ttags: [ALERT_TAG],\n\t\t\t\t\tcomponent: this.componentName\n\t\t\t\t};\n\t\t\t\texistingCount = 0;\n\t\t\t}\n\t\t\talertFields.modified = new Date();\n\t\t\tif(++existingCount > 1) {\n\t\t\t\talertFields.count = existingCount;\n\t\t\t} else {\n\t\t\t\talertFields.count = undefined;\n\t\t\t}\n\t\t\t$tw.wiki.addTiddler(new $tw.Tiddler(alertFields));\n\t\t\t// Log the alert as well\n\t\t\tthis.log.apply(this,Array.prototype.slice.call(arguments,0));\n\t\t} else {\n\t\t\t// Print an orange message to the console if not in the browser\n\t\t\tconsole.error(\"\\x1b[1;33m\" + text + \"\\x1b[0m\");\n\t\t}\t\t\n\t}\n};\n\nexports.Logger = Logger;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "utils"
        },
        "$:/core/modules/utils/parsetree.js": {
            "title": "$:/core/modules/utils/parsetree.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/parsetree.js\ntype: application/javascript\nmodule-type: utils\n\nParse tree utility functions.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.addAttributeToParseTreeNode = function(node,name,value) {\n\tnode.attributes = node.attributes || {};\n\tnode.attributes[name] = {type: \"string\", value: value};\n};\n\nexports.getAttributeValueFromParseTreeNode = function(node,name,defaultValue) {\n\tif(node.attributes && node.attributes[name] && node.attributes[name].value !== undefined) {\n\t\treturn node.attributes[name].value;\n\t}\n\treturn defaultValue;\n};\n\nexports.addClassToParseTreeNode = function(node,classString) {\n\tvar classes = [];\n\tnode.attributes = node.attributes || {};\n\tnode.attributes[\"class\"] = node.attributes[\"class\"] || {type: \"string\", value: \"\"};\n\tif(node.attributes[\"class\"].type === \"string\") {\n\t\tif(node.attributes[\"class\"].value !== \"\") {\n\t\t\tclasses = node.attributes[\"class\"].value.split(\" \");\n\t\t}\n\t\tif(classString !== \"\") {\n\t\t\t$tw.utils.pushTop(classes,classString.split(\" \"));\n\t\t}\n\t\tnode.attributes[\"class\"].value = classes.join(\" \");\n\t}\n};\n\nexports.addStyleToParseTreeNode = function(node,name,value) {\n\t\tnode.attributes = node.attributes || {};\n\t\tnode.attributes.style = node.attributes.style || {type: \"string\", value: \"\"};\n\t\tif(node.attributes.style.type === \"string\") {\n\t\t\tnode.attributes.style.value += name + \":\" + value + \";\";\n\t\t}\n};\n\nexports.findParseTreeNode = function(nodeArray,search) {\n\tfor(var t=0; t<nodeArray.length; t++) {\n\t\tif(nodeArray[t].type === search.type && nodeArray[t].tag === search.tag) {\n\t\t\treturn nodeArray[t];\n\t\t}\n\t}\n\treturn undefined;\n};\n\n/*\nHelper to get the text of a parse tree node or array of nodes\n*/\nexports.getParseTreeText = function getParseTreeText(tree) {\n\tvar output = [];\n\tif($tw.utils.isArray(tree)) {\n\t\t$tw.utils.each(tree,function(node) {\n\t\t\toutput.push(getParseTreeText(node));\n\t\t});\n\t} else {\n\t\tif(tree.type === \"text\") {\n\t\t\toutput.push(tree.text);\n\t\t}\n\t\tif(tree.children) {\n\t\t\treturn getParseTreeText(tree.children);\n\t\t}\n\t}\n\treturn output.join(\"\");\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "utils"
        },
        "$:/core/modules/utils/performance.js": {
            "title": "$:/core/modules/utils/performance.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/performance.js\ntype: application/javascript\nmodule-type: global\n\nPerformance measurement.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nfunction Performance(enabled) {\n\tthis.enabled = !!enabled;\n\tthis.measures = {}; // Hashmap of current values of measurements\n\tthis.logger = new $tw.utils.Logger(\"performance\");\n}\n\n/*\nWrap performance reporting around a top level function\n*/\nPerformance.prototype.report = function(name,fn) {\n\tvar self = this;\n\tif(this.enabled) {\n\t\treturn function() {\n\t\t\tself.measures = {};\n\t\t\tvar startTime = $tw.utils.timer(),\n\t\t\t\tresult = fn.apply(this,arguments);\n\t\t\tself.logger.log(name + \": \" + $tw.utils.timer(startTime).toFixed(2) + \"ms\");\n\t\t\tfor(var m in self.measures) {\n\t\t\t\tself.logger.log(\"+\" + m + \": \" + self.measures[m].toFixed(2) + \"ms\");\n\t\t\t}\n\t\t\treturn result;\n\t\t};\n\t} else {\n\t\treturn fn;\n\t}\n};\n\n/*\nWrap performance measurements around a subfunction\n*/\nPerformance.prototype.measure = function(name,fn) {\n\tvar self = this;\n\tif(this.enabled) {\n\t\treturn function() {\n\t\t\tvar startTime = $tw.utils.timer(),\n\t\t\t\tresult = fn.apply(this,arguments),\n\t\t\t\tvalue = self.measures[name] || 0;\n\t\t\tself.measures[name] = value + $tw.utils.timer(startTime);\n\t\t\treturn result;\n\t\t};\n\t} else {\n\t\treturn fn;\n\t}\n};\n\nexports.Performance = Performance;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "global"
        },
        "$:/core/modules/utils/pluginmaker.js": {
            "title": "$:/core/modules/utils/pluginmaker.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/pluginmaker.js\ntype: application/javascript\nmodule-type: utils\n\nA quick and dirty way to pack up plugins within the browser.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nRepack a plugin, and then delete any non-shadow payload tiddlers\n*/\nexports.repackPlugin = function(title,additionalTiddlers,excludeTiddlers) {\n\tadditionalTiddlers = additionalTiddlers || [];\n\texcludeTiddlers = excludeTiddlers || [];\n\t// Get the plugin tiddler\n\tvar pluginTiddler = $tw.wiki.getTiddler(title);\n\tif(!pluginTiddler) {\n\t\tthrow \"No such tiddler as \" + title;\n\t}\n\t// Extract the JSON\n\tvar jsonPluginTiddler;\n\ttry {\n\t\tjsonPluginTiddler = JSON.parse(pluginTiddler.fields.text);\n\t} catch(e) {\n\t\tthrow \"Cannot parse plugin tiddler \" + title + \"\\n\" + $tw.language.getString(\"Error/Caption\") + \": \" + e;\n\t}\n\t// Get the list of tiddlers\n\tvar tiddlers = Object.keys(jsonPluginTiddler.tiddlers);\n\t// Add the additional tiddlers\n\t$tw.utils.pushTop(tiddlers,additionalTiddlers);\n\t// Remove any excluded tiddlers\n\tfor(var t=tiddlers.length-1; t>=0; t--) {\n\t\tif(excludeTiddlers.indexOf(tiddlers[t]) !== -1) {\n\t\t\ttiddlers.splice(t,1);\n\t\t}\n\t}\n\t// Pack up the tiddlers into a block of JSON\n\tvar plugins = {};\n\t$tw.utils.each(tiddlers,function(title) {\n\t\tvar tiddler = $tw.wiki.getTiddler(title),\n\t\t\tfields = {};\n\t\t$tw.utils.each(tiddler.fields,function (value,name) {\n\t\t\tfields[name] = tiddler.getFieldString(name);\n\t\t});\n\t\tplugins[title] = fields;\n\t});\n\t// Retrieve and bump the version number\n\tvar pluginVersion = $tw.utils.parseVersion(pluginTiddler.getFieldString(\"version\") || \"0.0.0\") || {\n\t\t\tmajor: \"0\",\n\t\t\tminor: \"0\",\n\t\t\tpatch: \"0\"\n\t\t};\n\tpluginVersion.patch++;\n\tvar version = pluginVersion.major + \".\" + pluginVersion.minor + \".\" + pluginVersion.patch;\n\tif(pluginVersion.prerelease) {\n\t\tversion += \"-\" + pluginVersion.prerelease;\n\t}\n\tif(pluginVersion.build) {\n\t\tversion += \"+\" + pluginVersion.build;\n\t}\n\t// Save the tiddler\n\t$tw.wiki.addTiddler(new $tw.Tiddler(pluginTiddler,{text: JSON.stringify({tiddlers: plugins},null,4), version: version}));\n\t// Delete any non-shadow constituent tiddlers\n\t$tw.utils.each(tiddlers,function(title) {\n\t\tif($tw.wiki.tiddlerExists(title)) {\n\t\t\t$tw.wiki.deleteTiddler(title);\n\t\t}\n\t});\n\t// Trigger an autosave\n\t$tw.rootWidget.dispatchEvent({type: \"tm-auto-save-wiki\"});\n\t// Return a heartwarming confirmation\n\treturn \"Plugin \" + title + \" successfully saved\";\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "utils"
        },
        "$:/core/modules/utils/transliterate.js": {
            "title": "$:/core/modules/utils/transliterate.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/transliterate.js\ntype: application/javascript\nmodule-type: utils\n\nTransliteration static utility functions.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nTransliterate string to ASCII\n\n(Some pairs taken from http://semplicewebsites.com/removing-accents-javascript)\n*/\nexports.transliterationPairs = 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:\"o\",\n\t\"ṓ\":\"o\",\n\t\"ṑ\":\"o\",\n\t\"ǫ\":\"o\",\n\t\"ǭ\":\"o\",\n\t\"ø\":\"o\",\n\t\"ǿ\":\"o\",\n\t\"õ\":\"o\",\n\t\"ṍ\":\"o\",\n\t\"ṏ\":\"o\",\n\t\"ȭ\":\"o\",\n\t\"ƣ\":\"oi\",\n\t\"ꝏ\":\"oo\",\n\t\"ɛ\":\"e\",\n\t\"ᶓ\":\"e\",\n\t\"ɔ\":\"o\",\n\t\"ᶗ\":\"o\",\n\t\"ȣ\":\"ou\",\n\t\"ṕ\":\"p\",\n\t\"ṗ\":\"p\",\n\t\"ꝓ\":\"p\",\n\t\"ƥ\":\"p\",\n\t\"ᵱ\":\"p\",\n\t\"ᶈ\":\"p\",\n\t\"ꝕ\":\"p\",\n\t\"ᵽ\":\"p\",\n\t\"ꝑ\":\"p\",\n\t\"ꝙ\":\"q\",\n\t\"ʠ\":\"q\",\n\t\"ɋ\":\"q\",\n\t\"ꝗ\":\"q\",\n\t\"ŕ\":\"r\",\n\t\"ř\":\"r\",\n\t\"ŗ\":\"r\",\n\t\"ṙ\":\"r\",\n\t\"ṛ\":\"r\",\n\t\"ṝ\":\"r\",\n\t\"ȑ\":\"r\",\n\t\"ɾ\":\"r\",\n\t\"ᵳ\":\"r\",\n\t\"ȓ\":\"r\",\n\t\"ṟ\":\"r\",\n\t\"ɼ\":\"r\",\n\t\"ᵲ\":\"r\",\n\t\"ᶉ\":\"r\",\n\t\"ɍ\":\"r\",\n\t\"ɽ\":\"r\",\n\t\"ↄ\":\"c\",\n\t\"ꜿ\":\"c\",\n\t\"ɘ\":\"e\",\n\t\"ɿ\":\"r\",\n\t\"ś\":\"s\",\n\t\"ṥ\":\"s\",\n\t\"š\":\"s\",\n\t\"ṧ\":\"s\",\n\t\"ş\":\"s\",\n\t\"ŝ\":\"s\",\n\t\"ș\":\"s\",\n\t\"ṡ\":\"s\",\n\t\"ṣ\":\"s\",\n\t\"ṩ\":\"s\",\n\t\"ʂ\":\"s\",\n\t\"ᵴ\":\"s\",\n\t\"ᶊ\":\"s\",\n\t\"ȿ\":\"s\",\n\t\"ɡ\":\"g\",\n\t\"ᴑ\":\"o\",\n\t\"ᴓ\":\"o\",\n\t\"ᴝ\":\"u\",\n\t\"ť\":\"t\",\n\t\"ţ\":\"t\",\n\t\"ṱ\":\"t\",\n\t\"ț\":\"t\",\n\t\"ȶ\":\"t\",\n\t\"ẗ\":\"t\",\n\t\"ⱦ\":\"t\",\n\t\"ṫ\":\"t\",\n\t\"ṭ\":\"t\",\n\t\"ƭ\":\"t\",\n\t\"ṯ\":\"t\",\n\t\"ᵵ\":\"t\",\n\t\"ƫ\":\"t\",\n\t\"ʈ\":\"t\",\n\t\"ŧ\":\"t\",\n\t\"ᵺ\":\"th\",\n\t\"ɐ\":\"a\",\n\t\"ᴂ\":\"ae\",\n\t\"ǝ\":\"e\",\n\t\"ᵷ\":\"g\",\n\t\"ɥ\":\"h\",\n\t\"ʮ\":\"h\",\n\t\"ʯ\":\"h\",\n\t\"ᴉ\":\"i\",\n\t\"ʞ\":\"k\",\n\t\"ꞁ\":\"l\",\n\t\"ɯ\":\"m\",\n\t\"ɰ\":\"m\",\n\t\"ᴔ\":\"oe\",\n\t\"ɹ\":\"r\",\n\t\"ɻ\":\"r\",\n\t\"ɺ\":\"r\",\n\t\"ⱹ\":\"r\",\n\t\"ʇ\":\"t\",\n\t\"ʌ\":\"v\",\n\t\"ʍ\":\"w\",\n\t\"ʎ\":\"y\",\n\t\"ꜩ\":\"tz\",\n\t\"ú\":\"u\",\n\t\"ŭ\":\"u\",\n\t\"ǔ\":\"u\",\n\t\"û\":\"u\",\n\t\"ṷ\":\"u\",\n\t\"ü\":\"u\",\n\t\"ǘ\":\"u\",\n\t\"ǚ\":\"u\",\n\t\"ǜ\":\"u\",\n\t\"ǖ\":\"u\",\n\t\"ṳ\":\"u\",\n\t\"ụ\":\"u\",\n\t\"ű\":\"u\",\n\t\"ȕ\":\"u\",\n\t\"ù\":\"u\",\n\t\"ủ\":\"u\",\n\t\"ư\":\"u\",\n\t\"ứ\":\"u\",\n\t\"ự\":\"u\",\n\t\"ừ\":\"u\",\n\t\"ử\":\"u\",\n\t\"ữ\":\"u\",\n\t\"ȗ\":\"u\",\n\t\"ū\":\"u\",\n\t\"ṻ\":\"u\",\n\t\"ų\":\"u\",\n\t\"ᶙ\":\"u\",\n\t\"ů\":\"u\",\n\t\"ũ\":\"u\",\n\t\"ṹ\":\"u\",\n\t\"ṵ\":\"u\",\n\t\"ᵫ\":\"ue\",\n\t\"ꝸ\":\"um\",\n\t\"ⱴ\":\"v\",\n\t\"ꝟ\":\"v\",\n\t\"ṿ\":\"v\",\n\t\"ʋ\":\"v\",\n\t\"ᶌ\":\"v\",\n\t\"ⱱ\":\"v\",\n\t\"ṽ\":\"v\",\n\t\"ꝡ\":\"vy\",\n\t\"ẃ\":\"w\",\n\t\"ŵ\":\"w\",\n\t\"ẅ\":\"w\",\n\t\"ẇ\":\"w\",\n\t\"ẉ\":\"w\",\n\t\"ẁ\":\"w\",\n\t\"ⱳ\":\"w\",\n\t\"ẘ\":\"w\",\n\t\"ẍ\":\"x\",\n\t\"ẋ\":\"x\",\n\t\"ᶍ\":\"x\",\n\t\"ý\":\"y\",\n\t\"ŷ\":\"y\",\n\t\"ÿ\":\"y\",\n\t\"ẏ\":\"y\",\n\t\"ỵ\":\"y\",\n\t\"ỳ\":\"y\",\n\t\"ƴ\":\"y\",\n\t\"ỷ\":\"y\",\n\t\"ỿ\":\"y\",\n\t\"ȳ\":\"y\",\n\t\"ẙ\":\"y\",\n\t\"ɏ\":\"y\",\n\t\"ỹ\":\"y\",\n\t\"ź\":\"z\",\n\t\"ž\":\"z\",\n\t\"ẑ\":\"z\",\n\t\"ʑ\":\"z\",\n\t\"ⱬ\":\"z\",\n\t\"ż\":\"z\",\n\t\"ẓ\":\"z\",\n\t\"ȥ\":\"z\",\n\t\"ẕ\":\"z\",\n\t\"ᵶ\":\"z\",\n\t\"ᶎ\":\"z\",\n\t\"ʐ\":\"z\",\n\t\"ƶ\":\"z\",\n\t\"ɀ\":\"z\",\n\t\"ff\":\"ff\",\n\t\"ffi\":\"ffi\",\n\t\"ffl\":\"ffl\",\n\t\"fi\":\"fi\",\n\t\"fl\":\"fl\",\n\t\"ij\":\"ij\",\n\t\"œ\":\"oe\",\n\t\"st\":\"st\",\n\t\"ₐ\":\"a\",\n\t\"ₑ\":\"e\",\n\t\"ᵢ\":\"i\",\n\t\"ⱼ\":\"j\",\n\t\"ₒ\":\"o\",\n\t\"ᵣ\":\"r\",\n\t\"ᵤ\":\"u\",\n\t\"ᵥ\":\"v\",\n\t\"ₓ\":\"x\",\n\t\"Ё\":\"YO\",\n\t\"Й\":\"I\",\n\t\"Ц\":\"TS\",\n\t\"У\":\"U\",\n\t\"К\":\"K\",\n\t\"Е\":\"E\",\n\t\"Н\":\"N\",\n\t\"Г\":\"G\",\n\t\"Ш\":\"SH\",\n\t\"Щ\":\"SCH\",\n\t\"З\":\"Z\",\n\t\"Х\":\"H\",\n\t\"Ъ\":\"'\",\n\t\"ё\":\"yo\",\n\t\"й\":\"i\",\n\t\"ц\":\"ts\",\n\t\"у\":\"u\",\n\t\"к\":\"k\",\n\t\"е\":\"e\",\n\t\"н\":\"n\",\n\t\"г\":\"g\",\n\t\"ш\":\"sh\",\n\t\"щ\":\"sch\",\n\t\"з\":\"z\",\n\t\"х\":\"h\",\n\t\"ъ\":\"'\",\n\t\"Ф\":\"F\",\n\t\"Ы\":\"I\",\n\t\"В\":\"V\",\n\t\"А\":\"a\",\n\t\"П\":\"P\",\n\t\"Р\":\"R\",\n\t\"О\":\"O\",\n\t\"Л\":\"L\",\n\t\"Д\":\"D\",\n\t\"Ж\":\"ZH\",\n\t\"Э\":\"E\",\n\t\"ф\":\"f\",\n\t\"ы\":\"i\",\n\t\"в\":\"v\",\n\t\"а\":\"a\",\n\t\"п\":\"p\",\n\t\"р\":\"r\",\n\t\"о\":\"o\",\n\t\"л\":\"l\",\n\t\"д\":\"d\",\n\t\"ж\":\"zh\",\n\t\"э\":\"e\",\n\t\"Я\":\"Ya\",\n\t\"Ч\":\"CH\",\n\t\"С\":\"S\",\n\t\"М\":\"M\",\n\t\"И\":\"I\",\n\t\"Т\":\"T\",\n\t\"Ь\":\"'\",\n\t\"Б\":\"B\",\n\t\"Ю\":\"YU\",\n\t\"я\":\"ya\",\n\t\"ч\":\"ch\",\n\t\"с\":\"s\",\n\t\"м\":\"m\",\n\t\"и\":\"i\",\n\t\"т\":\"t\",\n\t\"ь\":\"'\",\n\t\"б\":\"b\",\n\t\"ю\":\"yu\"\n};\n\nexports.transliterate = function(str) {\n\treturn str.replace(/[^A-Za-z0-9\\[\\] ]/g,function(ch) {\n\t\treturn exports.transliterationPairs[ch] || ch\n\t});\n};\n\nexports.transliterateToSafeASCII = function(str) {\n\treturn str.replace(/[^\\x00-\\x7F]/g,function(ch) {\n\t\treturn exports.transliterationPairs[ch] || \"\"\n\t});\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "utils"
        },
        "$:/core/modules/utils/utils.js": {
            "title": "$:/core/modules/utils/utils.js",
            "text": "/*\\\ntitle: $:/core/modules/utils/utils.js\ntype: application/javascript\nmodule-type: utils\n\nVarious static utility functions.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nDisplay a message, in colour if we're on a terminal\n*/\nexports.log = function(text,colour) {\n\tconsole.log($tw.node ? exports.terminalColour(colour) + text + exports.terminalColour() : text);\n};\n\nexports.terminalColour = function(colour) {\n\tif(!$tw.browser && $tw.node && process.stdout.isTTY) {\n\t\tif(colour) {\n\t\t\tvar code = exports.terminalColourLookup[colour];\n\t\t\tif(code) {\n\t\t\t\treturn \"\\x1b[\" + code + \"m\";\n\t\t\t}\n\t\t} else {\n\t\t\treturn \"\\x1b[0m\"; // Cancel colour\n\t\t}\n\t}\n\treturn \"\";\n};\n\nexports.terminalColourLookup = {\n\t\"black\": \"0;30\",\n\t\"red\": \"0;31\",\n\t\"green\": \"0;32\",\n\t\"brown/orange\": \"0;33\",\n\t\"blue\": \"0;34\",\n\t\"purple\": \"0;35\",\n\t\"cyan\": \"0;36\",\n\t\"light gray\": \"0;37\"\n};\n\n/*\nDisplay a warning, in colour if we're on a terminal\n*/\nexports.warning = function(text) {\n\texports.log(text,\"brown/orange\");\n};\n\n/*\nReturn the integer represented by the str (string).\nReturn the dflt (default) parameter if str is not a base-10 number.\n*/\nexports.getInt = function(str,deflt) {\n\tvar i = parseInt(str,10);\n\treturn isNaN(i) ? deflt : i;\n}\n\n/*\nRepeatedly replaces a substring within a string. Like String.prototype.replace, but without any of the default special handling of $ sequences in the replace string\n*/\nexports.replaceString = function(text,search,replace) {\n\treturn text.replace(search,function() {\n\t\treturn replace;\n\t});\n};\n\n/*\nRepeats a string\n*/\nexports.repeat = function(str,count) {\n\tvar result = \"\";\n\tfor(var t=0;t<count;t++) {\n\t\tresult += str;\n\t}\n\treturn result;\n};\n\n/*\nTrim whitespace from the start and end of a string\nThanks to Steven Levithan, http://blog.stevenlevithan.com/archives/faster-trim-javascript\n*/\nexports.trim = function(str) {\n\tif(typeof str === \"string\") {\n\t\treturn str.replace(/^\\s\\s*/, '').replace(/\\s\\s*$/, '');\n\t} else {\n\t\treturn str;\n\t}\n};\n\n/*\nFind the line break preceding a given position in a string\nReturns position immediately after that line break, or the start of the string\n*/\nexports.findPrecedingLineBreak = function(text,pos) {\n\tvar result = text.lastIndexOf(\"\\n\",pos - 1);\n\tif(result === -1) {\n\t\tresult = 0;\n\t} else {\n\t\tresult++;\n\t\tif(text.charAt(result) === \"\\r\") {\n\t\t\tresult++;\n\t\t}\n\t}\n\treturn result;\n};\n\n/*\nFind the line break following a given position in a string\n*/\nexports.findFollowingLineBreak = function(text,pos) {\n\t// Cut to just past the following line break, or to the end of the text\n\tvar result = text.indexOf(\"\\n\",pos);\n\tif(result === -1) {\n\t\tresult = text.length;\n\t} else {\n\t\tif(text.charAt(result) === \"\\r\") {\n\t\t\tresult++;\n\t\t}\n\t}\n\treturn result;\n};\n\n/*\nReturn the number of keys in an object\n*/\nexports.count = function(object) {\n\treturn Object.keys(object || {}).length;\n};\n\n/*\nCheck if an array is equal by value and by reference.\n*/\nexports.isArrayEqual = function(array1,array2) {\n\tif(array1 === array2) {\n\t\treturn true;\n\t}\n\tarray1 = array1 || [];\n\tarray2 = array2 || [];\n\tif(array1.length !== array2.length) {\n\t\treturn false;\n\t}\n\treturn array1.every(function(value,index) {\n\t\treturn value === array2[index];\n\t});\n};\n\n/*\nDetermine whether an array-item is an object-property\n*/\nexports.hopArray = function(object,array) {\n\tfor(var i=0; i<array.length; i++) {\n\t\tif($tw.utils.hop(object,array[i])) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n};\n\n/*\nPush entries onto an array, removing them first if they already exist in the array\n\tarray: array to modify (assumed to be free of duplicates)\n\tvalue: a single value to push or an array of values to push\n*/\nexports.pushTop = function(array,value) {\n\tvar t,p;\n\tif($tw.utils.isArray(value)) {\n\t\t// Remove any array entries that are duplicated in the new values\n\t\tif(value.length !== 0) {\n\t\t\tif(array.length !== 0) {\n\t\t\t\tif(value.length < array.length) {\n\t\t\t\t\tfor(t=0; t<value.length; t++) {\n\t\t\t\t\t\tp = array.indexOf(value[t]);\n\t\t\t\t\t\tif(p !== -1) {\n\t\t\t\t\t\t\tarray.splice(p,1);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tfor(t=array.length-1; t>=0; t--) {\n\t\t\t\t\t\tp = value.indexOf(array[t]);\n\t\t\t\t\t\tif(p !== -1) {\n\t\t\t\t\t\t\tarray.splice(t,1);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\t// Push the values on top of the main array\n\t\t\tarray.push.apply(array,value);\n\t\t}\n\t} else {\n\t\tp = array.indexOf(value);\n\t\tif(p !== -1) {\n\t\t\tarray.splice(p,1);\n\t\t}\n\t\tarray.push(value);\n\t}\n\treturn array;\n};\n\n/*\nRemove entries from an array\n\tarray: array to modify\n\tvalue: a single value to remove, or an array of values to remove\n*/\nexports.removeArrayEntries = function(array,value) {\n\tvar t,p;\n\tif($tw.utils.isArray(value)) {\n\t\tfor(t=0; t<value.length; t++) {\n\t\t\tp = array.indexOf(value[t]);\n\t\t\tif(p !== -1) {\n\t\t\t\tarray.splice(p,1);\n\t\t\t}\n\t\t}\n\t} else {\n\t\tp = array.indexOf(value);\n\t\tif(p !== -1) {\n\t\t\tarray.splice(p,1);\n\t\t}\n\t}\n};\n\n/*\nCheck whether any members of a hashmap are present in another hashmap\n*/\nexports.checkDependencies = function(dependencies,changes) {\n\tvar hit = false;\n\t$tw.utils.each(changes,function(change,title) {\n\t\tif($tw.utils.hop(dependencies,title)) {\n\t\t\thit = true;\n\t\t}\n\t});\n\treturn hit;\n};\n\nexports.extend = function(object /* [, src] */) {\n\t$tw.utils.each(Array.prototype.slice.call(arguments, 1), function(source) {\n\t\tif(source) {\n\t\t\tfor(var property in source) {\n\t\t\t\tobject[property] = source[property];\n\t\t\t}\n\t\t}\n\t});\n\treturn object;\n};\n\nexports.deepCopy = function(object) {\n\tvar result,t;\n\tif($tw.utils.isArray(object)) {\n\t\t// Copy arrays\n\t\tresult = object.slice(0);\n\t} else if(typeof object === \"object\") {\n\t\tresult = {};\n\t\tfor(t in object) {\n\t\t\tif(object[t] !== undefined) {\n\t\t\t\tresult[t] = $tw.utils.deepCopy(object[t]);\n\t\t\t}\n\t\t}\n\t} else {\n\t\tresult = object;\n\t}\n\treturn result;\n};\n\nexports.extendDeepCopy = function(object,extendedProperties) {\n\tvar result = $tw.utils.deepCopy(object),t;\n\tfor(t in extendedProperties) {\n\t\tif(extendedProperties[t] !== undefined) {\n\t\t\tresult[t] = $tw.utils.deepCopy(extendedProperties[t]);\n\t\t}\n\t}\n\treturn result;\n};\n\nexports.deepFreeze = function deepFreeze(object) {\n\tvar property, key;\n\tif(object) {\n\t\tObject.freeze(object);\n\t\tfor(key in object) {\n\t\t\tproperty = object[key];\n\t\t\tif($tw.utils.hop(object,key) && (typeof property === \"object\") && !Object.isFrozen(property)) {\n\t\t\t\tdeepFreeze(property);\n\t\t\t}\n\t\t}\n\t}\n};\n\nexports.slowInSlowOut = function(t) {\n\treturn (1 - ((Math.cos(t * Math.PI) + 1) / 2));\n};\n\nexports.formatDateString = function(date,template) {\n\tvar result = \"\",\n\t\tt = template,\n\t\tmatches = [\n\t\t\t[/^0hh12/, function() {\n\t\t\t\treturn $tw.utils.pad($tw.utils.getHours12(date));\n\t\t\t}],\n\t\t\t[/^wYYYY/, function() {\n\t\t\t\treturn $tw.utils.getYearForWeekNo(date);\n\t\t\t}],\n\t\t\t[/^hh12/, function() {\n\t\t\t\treturn $tw.utils.getHours12(date);\n\t\t\t}],\n\t\t\t[/^DDth/, function() {\n\t\t\t\treturn date.getDate() + $tw.utils.getDaySuffix(date);\n\t\t\t}],\n\t\t\t[/^YYYY/, function() {\n\t\t\t\treturn date.getFullYear();\n\t\t\t}],\n\t\t\t[/^0hh/, function() {\n\t\t\t\treturn $tw.utils.pad(date.getHours());\n\t\t\t}],\n\t\t\t[/^0mm/, function() {\n\t\t\t\treturn $tw.utils.pad(date.getMinutes());\n\t\t\t}],\n\t\t\t[/^0ss/, function() {\n\t\t\t\treturn $tw.utils.pad(date.getSeconds());\n\t\t\t}],\n\t\t\t[/^0XXX/, function() {\n\t\t\t\treturn $tw.utils.pad(date.getMilliseconds());\n\t\t\t}],\n\t\t\t[/^0DD/, function() {\n\t\t\t\treturn $tw.utils.pad(date.getDate());\n\t\t\t}],\n\t\t\t[/^0MM/, function() {\n\t\t\t\treturn $tw.utils.pad(date.getMonth()+1);\n\t\t\t}],\n\t\t\t[/^0WW/, function() {\n\t\t\t\treturn $tw.utils.pad($tw.utils.getWeek(date));\n\t\t\t}],\n\t\t\t[/^ddd/, function() {\n\t\t\t\treturn $tw.language.getString(\"Date/Short/Day/\" + date.getDay());\n\t\t\t}],\n\t\t\t[/^mmm/, function() {\n\t\t\t\treturn $tw.language.getString(\"Date/Short/Month/\" + (date.getMonth() + 1));\n\t\t\t}],\n\t\t\t[/^DDD/, function() {\n\t\t\t\treturn $tw.language.getString(\"Date/Long/Day/\" + date.getDay());\n\t\t\t}],\n\t\t\t[/^MMM/, function() {\n\t\t\t\treturn $tw.language.getString(\"Date/Long/Month/\" + (date.getMonth() + 1));\n\t\t\t}],\n\t\t\t[/^TZD/, function() {\n\t\t\t\tvar tz = date.getTimezoneOffset(),\n\t\t\t\tatz = Math.abs(tz);\n\t\t\t\treturn (tz < 0 ? '+' : '-') + $tw.utils.pad(Math.floor(atz / 60)) + ':' + $tw.utils.pad(atz % 60);\n\t\t\t}],\n\t\t\t[/^wYY/, function() {\n\t\t\t\treturn $tw.utils.pad($tw.utils.getYearForWeekNo(date) - 2000);\n\t\t\t}],\n\t\t\t[/^[ap]m/, function() {\n\t\t\t\treturn $tw.utils.getAmPm(date).toLowerCase();\n\t\t\t}],\n\t\t\t[/^hh/, function() {\n\t\t\t\treturn date.getHours();\n\t\t\t}],\n\t\t\t[/^mm/, function() {\n\t\t\t\treturn date.getMinutes();\n\t\t\t}],\n\t\t\t[/^ss/, function() {\n\t\t\t\treturn date.getSeconds();\n\t\t\t}],\n\t\t\t[/^XXX/, function() {\n\t\t\t\treturn date.getMilliseconds();\n\t\t\t}],\n\t\t\t[/^[AP]M/, function() {\n\t\t\t\treturn $tw.utils.getAmPm(date).toUpperCase();\n\t\t\t}],\n\t\t\t[/^DD/, function() {\n\t\t\t\treturn date.getDate();\n\t\t\t}],\n\t\t\t[/^MM/, function() {\n\t\t\t\treturn date.getMonth() + 1;\n\t\t\t}],\n\t\t\t[/^WW/, function() {\n\t\t\t\treturn $tw.utils.getWeek(date);\n\t\t\t}],\n\t\t\t[/^YY/, function() {\n\t\t\t\treturn $tw.utils.pad(date.getFullYear() - 2000);\n\t\t\t}]\n\t\t];\n\t// If the user wants everything in UTC, shift the datestamp\n\t// Optimize for format string that essentially means\n\t// 'return raw UTC (tiddlywiki style) date string.'\n\tif(t.indexOf(\"[UTC]\") == 0 ) {\n\t\tif(t == \"[UTC]YYYY0MM0DD0hh0mm0ssXXX\")\n\t\t\treturn $tw.utils.stringifyDate(new Date());\n\t\tvar offset = date.getTimezoneOffset() ; // in minutes\n\t\tdate = new Date(date.getTime()+offset*60*1000) ;\n\t\tt = t.substr(5) ;\n\t}\n\twhile(t.length){\n\t\tvar matchString = \"\";\n\t\t$tw.utils.each(matches, function(m) {\n\t\t\tvar match = m[0].exec(t);\n\t\t\tif(match) {\n\t\t\t\tmatchString = m[1].call();\n\t\t\t\tt = t.substr(match[0].length);\n\t\t\t\treturn false;\n\t\t\t}\n\t\t});\n\t\tif(matchString) {\n\t\t\tresult += matchString;\n\t\t} else {\n\t\t\tresult += t.charAt(0);\n\t\t\tt = t.substr(1);\n\t\t}\n\t}\n\tresult = result.replace(/\\\\(.)/g,\"$1\");\n\treturn result;\n};\n\nexports.getAmPm = function(date) {\n\treturn $tw.language.getString(\"Date/Period/\" + (date.getHours() >= 12 ? \"pm\" : \"am\"));\n};\n\nexports.getDaySuffix = function(date) {\n\treturn $tw.language.getString(\"Date/DaySuffix/\" + date.getDate());\n};\n\nexports.getWeek = function(date) {\n\tvar dt = new Date(date.getTime());\n\tvar d = dt.getDay();\n\tif(d === 0) {\n\t\td = 7; // JavaScript Sun=0, ISO Sun=7\n\t}\n\tdt.setTime(dt.getTime() + (4 - d) * 86400000);// shift day to Thurs of same week to calculate weekNo\n\tvar x = new Date(dt.getFullYear(),0,1);\n\tvar n = Math.floor((dt.getTime() - x.getTime()) / 86400000);\n\treturn Math.floor(n / 7) + 1;\n};\n\nexports.getYearForWeekNo = function(date) {\n\tvar dt = new Date(date.getTime());\n\tvar d = dt.getDay();\n\tif(d === 0) {\n\t\td = 7; // JavaScript Sun=0, ISO Sun=7\n\t}\n\tdt.setTime(dt.getTime() + (4 - d) * 86400000);// shift day to Thurs of same week\n\treturn dt.getFullYear();\n};\n\nexports.getHours12 = function(date) {\n\tvar h = date.getHours();\n\treturn h > 12 ? h-12 : ( h > 0 ? h : 12 );\n};\n\n/*\nConvert a date delta in milliseconds into a string representation of \"23 seconds ago\", \"27 minutes ago\" etc.\n\tdelta: delta in milliseconds\nReturns an object with these members:\n\tdescription: string describing the delta period\n\tupdatePeriod: time in millisecond until the string will be inaccurate\n*/\nexports.getRelativeDate = function(delta) {\n\tvar futurep = false;\n\tif(delta < 0) {\n\t\tdelta = -1 * delta;\n\t\tfuturep = true;\n\t}\n\tvar units = [\n\t\t{name: \"Years\",   duration:      365 * 24 * 60 * 60 * 1000},\n\t\t{name: \"Months\",  duration: (365/12) * 24 * 60 * 60 * 1000},\n\t\t{name: \"Days\",    duration:            24 * 60 * 60 * 1000},\n\t\t{name: \"Hours\",   duration:                 60 * 60 * 1000},\n\t\t{name: \"Minutes\", duration:                      60 * 1000},\n\t\t{name: \"Seconds\", duration:                           1000}\n\t];\n\tfor(var t=0; t<units.length; t++) {\n\t\tvar result = Math.floor(delta / units[t].duration);\n\t\tif(result >= 2) {\n\t\t\treturn {\n\t\t\t\tdelta: delta,\n\t\t\t\tdescription: $tw.language.getString(\n\t\t\t\t\t\"RelativeDate/\" + (futurep ? \"Future\" : \"Past\") + \"/\" + units[t].name,\n\t\t\t\t\t{variables:\n\t\t\t\t\t\t{period: result.toString()}\n\t\t\t\t\t}\n\t\t\t\t),\n\t\t\t\tupdatePeriod: units[t].duration\n\t\t\t};\n\t\t}\n\t}\n\treturn {\n\t\tdelta: delta,\n\t\tdescription: $tw.language.getString(\n\t\t\t\"RelativeDate/\" + (futurep ? \"Future\" : \"Past\") + \"/Second\",\n\t\t\t{variables:\n\t\t\t\t{period: \"1\"}\n\t\t\t}\n\t\t),\n\t\tupdatePeriod: 1000\n\t};\n};\n\n// Convert & to \"&amp;\", < to \"&lt;\", > to \"&gt;\", \" to \"&quot;\"\nexports.htmlEncode = function(s) {\n\tif(s) {\n\t\treturn s.toString().replace(/&/mg,\"&amp;\").replace(/</mg,\"&lt;\").replace(/>/mg,\"&gt;\").replace(/\\\"/mg,\"&quot;\");\n\t} else {\n\t\treturn \"\";\n\t}\n};\n\n// Converts all HTML entities to their character equivalents\nexports.entityDecode = function(s) {\n\tvar converter = String.fromCodePoint || String.fromCharCode,\n\t\te = s.substr(1,s.length-2), // Strip the & and the ;\n\t\tc;\n\tif(e.charAt(0) === \"#\") {\n\t\tif(e.charAt(1) === \"x\" || e.charAt(1) === \"X\") {\n\t\t\tc = parseInt(e.substr(2),16);\n\t\t} else {\n\t\t\tc = parseInt(e.substr(1),10);\n\t\t}\n\t\tif(isNaN(c)) {\n\t\t\treturn s;\n\t\t} else {\n\t\t\treturn converter(c);\n\t\t}\n\t} else {\n\t\tc = $tw.config.htmlEntities[e];\n\t\tif(c) {\n\t\t\treturn converter(c);\n\t\t} else {\n\t\t\treturn s; // Couldn't convert it as an entity, just return it raw\n\t\t}\n\t}\n};\n\nexports.unescapeLineBreaks = function(s) {\n\treturn s.replace(/\\\\n/mg,\"\\n\").replace(/\\\\b/mg,\" \").replace(/\\\\s/mg,\"\\\\\").replace(/\\r/mg,\"\");\n};\n\n/*\n * Returns an escape sequence for given character. Uses \\x for characters <=\n * 0xFF to save space, \\u for the rest.\n *\n * The code needs to be in sync with th code template in the compilation\n * function for \"action\" nodes.\n */\n// Copied from peg.js, thanks to David Majda\nexports.escape = function(ch) {\n\tvar charCode = ch.charCodeAt(0);\n\tif(charCode <= 0xFF) {\n\t\treturn '\\\\x' + $tw.utils.pad(charCode.toString(16).toUpperCase());\n\t} else {\n\t\treturn '\\\\u' + $tw.utils.pad(charCode.toString(16).toUpperCase(),4);\n\t}\n};\n\n// Turns a string into a legal JavaScript string\n// Copied from peg.js, thanks to David Majda\nexports.stringify = function(s) {\n\t/*\n\t* ECMA-262, 5th ed., 7.8.4: All characters may appear literally in a string\n\t* literal except for the closing quote character, backslash, carriage return,\n\t* line separator, paragraph separator, and line feed. Any character may\n\t* appear in the form of an escape sequence.\n\t*\n\t* For portability, we also escape all non-ASCII characters.\n\t*/\n\treturn (s || \"\")\n\t\t.replace(/\\\\/g, '\\\\\\\\')            // backslash\n\t\t.replace(/\"/g, '\\\\\"')              // double quote character\n\t\t.replace(/'/g, \"\\\\'\")              // single quote character\n\t\t.replace(/\\r/g, '\\\\r')             // carriage return\n\t\t.replace(/\\n/g, '\\\\n')             // line feed\n\t\t.replace(/[\\x00-\\x1f\\x80-\\uFFFF]/g, exports.escape); // non-ASCII characters\n};\n\n// Turns a string into a legal JSON string\n// Derived from peg.js, thanks to David Majda\nexports.jsonStringify = function(s) {\n\t// See http://www.json.org/\n\treturn (s || \"\")\n\t\t.replace(/\\\\/g, '\\\\\\\\')            // backslash\n\t\t.replace(/\"/g, '\\\\\"')              // double quote character\n\t\t.replace(/\\r/g, '\\\\r')             // carriage return\n\t\t.replace(/\\n/g, '\\\\n')             // line feed\n\t\t.replace(/\\x08/g, '\\\\b')           // backspace\n\t\t.replace(/\\x0c/g, '\\\\f')           // formfeed\n\t\t.replace(/\\t/g, '\\\\t')             // tab\n\t\t.replace(/[\\x00-\\x1f\\x80-\\uFFFF]/g,function(s) {\n\t\t\treturn '\\\\u' + $tw.utils.pad(s.charCodeAt(0).toString(16).toUpperCase(),4);\n\t\t}); // non-ASCII characters\n};\n\n/*\nEscape the RegExp special characters with a preceding backslash\n*/\nexports.escapeRegExp = function(s) {\n    return s.replace(/[\\-\\/\\\\\\^\\$\\*\\+\\?\\.\\(\\)\\|\\[\\]\\{\\}]/g, '\\\\$&');\n};\n\n// Checks whether a link target is external, i.e. not a tiddler title\nexports.isLinkExternal = function(to) {\n\tvar externalRegExp = /^(?:file|http|https|mailto|ftp|irc|news|data|skype):[^\\s<>{}\\[\\]`|\"\\\\^]+(?:\\/|\\b)/i;\n\treturn externalRegExp.test(to);\n};\n\nexports.nextTick = function(fn) {\n/*global window: false */\n\tif(typeof process === \"undefined\") {\n\t\t// Apparently it would be faster to use postMessage - http://dbaron.org/log/20100309-faster-timeouts\n\t\twindow.setTimeout(fn,4);\n\t} else {\n\t\tprocess.nextTick(fn);\n\t}\n};\n\n/*\nConvert a hyphenated CSS property name into a camel case one\n*/\nexports.unHyphenateCss = function(propName) {\n\treturn propName.replace(/-([a-z])/gi, function(match0,match1) {\n\t\treturn match1.toUpperCase();\n\t});\n};\n\n/*\nConvert a camelcase CSS property name into a dashed one (\"backgroundColor\" --> \"background-color\")\n*/\nexports.hyphenateCss = function(propName) {\n\treturn propName.replace(/([A-Z])/g, function(match0,match1) {\n\t\treturn \"-\" + match1.toLowerCase();\n\t});\n};\n\n/*\nParse a text reference of one of these forms:\n* title\n* !!field\n* title!!field\n* title##index\n* etc\nReturns an object with the following fields, all optional:\n* title: tiddler title\n* field: tiddler field name\n* index: JSON property index\n*/\nexports.parseTextReference = function(textRef) {\n\t// Separate out the title, field name and/or JSON indices\n\tvar reTextRef = /(?:(.*?)!!(.+))|(?:(.*?)##(.+))|(.*)/mg,\n\t\tmatch = reTextRef.exec(textRef),\n\t\tresult = {};\n\tif(match && reTextRef.lastIndex === textRef.length) {\n\t\t// Return the parts\n\t\tif(match[1]) {\n\t\t\tresult.title = match[1];\n\t\t}\n\t\tif(match[2]) {\n\t\t\tresult.field = match[2];\n\t\t}\n\t\tif(match[3]) {\n\t\t\tresult.title = match[3];\n\t\t}\n\t\tif(match[4]) {\n\t\t\tresult.index = match[4];\n\t\t}\n\t\tif(match[5]) {\n\t\t\tresult.title = match[5];\n\t\t}\n\t} else {\n\t\t// If we couldn't parse it\n\t\tresult.title = textRef\n\t}\n\treturn result;\n};\n\n/*\nChecks whether a string is a valid fieldname\n*/\nexports.isValidFieldName = function(name) {\n\tif(!name || typeof name !== \"string\") {\n\t\treturn false;\n\t}\n\tname = name.toLowerCase().trim();\n\tvar fieldValidatorRegEx = /^[a-z0-9\\-\\._]+$/mg;\n\treturn fieldValidatorRegEx.test(name);\n};\n\n/*\nExtract the version number from the meta tag or from the boot file\n*/\n\n// Browser version\nexports.extractVersionInfo = function() {\n\tif($tw.packageInfo) {\n\t\treturn $tw.packageInfo.version;\n\t} else {\n\t\tvar metatags = document.getElementsByTagName(\"meta\");\n\t\tfor(var t=0; t<metatags.length; t++) {\n\t\t\tvar m = metatags[t];\n\t\t\tif(m.name === \"tiddlywiki-version\") {\n\t\t\t\treturn m.content;\n\t\t\t}\n\t\t}\n\t}\n\treturn null;\n};\n\n/*\nGet the animation duration in ms\n*/\nexports.getAnimationDuration = function() {\n\treturn parseInt($tw.wiki.getTiddlerText(\"$:/config/AnimationDuration\",\"400\"),10);\n};\n\n/*\nHash a string to a number\nDerived from http://stackoverflow.com/a/15710692\n*/\nexports.hashString = function(str) {\n\treturn str.split(\"\").reduce(function(a,b) {\n\t\ta = ((a << 5) - a) + b.charCodeAt(0);\n\t\treturn a & a;\n\t},0);\n};\n\n/*\nDecode a base64 string\n*/\nexports.base64Decode = function(string64) {\n\tif($tw.browser) {\n\t\t// TODO\n\t\tthrow \"$tw.utils.base64Decode() doesn't work in the browser\";\n\t} else {\n\t\treturn Buffer.from(string64,\"base64\").toString();\n\t}\n};\n\n/*\nConvert a hashmap into a tiddler dictionary format sequence of name:value pairs\n*/\nexports.makeTiddlerDictionary = function(data) {\n\tvar output = [];\n\tfor(var name in data) {\n\t\toutput.push(name + \": \" + data[name]);\n\t}\n\treturn output.join(\"\\n\");\n};\n\n/*\nHigh resolution microsecond timer for profiling\n*/\nexports.timer = function(base) {\n\tvar m;\n\tif($tw.node) {\n\t\tvar r = process.hrtime();\n\t\tm =  r[0] * 1e3 + (r[1] / 1e6);\n\t} else if(window.performance) {\n\t\tm = performance.now();\n\t} else {\n\t\tm = Date.now();\n\t}\n\tif(typeof base !== \"undefined\") {\n\t\tm = m - base;\n\t}\n\treturn m;\n};\n\n/*\nConvert text and content type to a data URI\n*/\nexports.makeDataUri = function(text,type) {\n\ttype = type || \"text/vnd.tiddlywiki\";\n\tvar typeInfo = $tw.config.contentTypeInfo[type] || $tw.config.contentTypeInfo[\"text/plain\"],\n\t\tisBase64 = typeInfo.encoding === \"base64\",\n\t\tparts = [];\n\tparts.push(\"data:\");\n\tparts.push(type);\n\tparts.push(isBase64 ? \";base64\" : \"\");\n\tparts.push(\",\");\n\tparts.push(isBase64 ? text : encodeURIComponent(text));\n\treturn parts.join(\"\");\n};\n\n/*\nUseful for finding out the fully escaped CSS selector equivalent to a given tag. For example:\n\n$tw.utils.tagToCssSelector(\"$:/tags/Stylesheet\") --> tc-tagged-\\%24\\%3A\\%2Ftags\\%2FStylesheet\n*/\nexports.tagToCssSelector = function(tagName) {\n\treturn \"tc-tagged-\" + encodeURIComponent(tagName).replace(/[!\"#$%&'()*+,\\-./:;<=>?@[\\\\\\]^`{\\|}~,]/mg,function(c) {\n\t\treturn \"\\\\\" + c;\n\t});\n};\n\n/*\nIE does not have sign function\n*/\nexports.sign = Math.sign || function(x) {\n\tx = +x; // convert to a number\n\tif (x === 0 || isNaN(x)) {\n\t\treturn x;\n\t}\n\treturn x > 0 ? 1 : -1;\n};\n\n/*\nIE does not have an endsWith function\n*/\nexports.strEndsWith = function(str,ending,position) {\n\tif(str.endsWith) {\n\t\treturn str.endsWith(ending,position);\n\t} else {\n\t\tif (typeof position !== 'number' || !isFinite(position) || Math.floor(position) !== position || position > str.length) {\n\t\t\tposition = str.length;\n\t\t}\n\t\tposition -= ending.length;\n\t\tvar lastIndex = str.indexOf(ending, position);\n\t\treturn lastIndex !== -1 && lastIndex === position;\n\t}\n};\n\n})();\n",
            "type": "application/javascript",
            "module-type": "utils"
        },
        "$:/core/modules/widgets/action-createtiddler.js": {
            "title": "$:/core/modules/widgets/action-createtiddler.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/action-createtiddler.js\ntype: application/javascript\nmodule-type: widget\n\nAction widget to create a new tiddler with a unique name and specified fields.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar CreateTiddlerWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nCreateTiddlerWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nCreateTiddlerWidget.prototype.render = function(parent,nextSibling) {\n\tthis.computeAttributes();\n\tthis.execute();\n};\n\n/*\nCompute the internal state of the widget\n*/\nCreateTiddlerWidget.prototype.execute = function() {\n\tthis.actionBaseTitle = this.getAttribute(\"$basetitle\");\n\tthis.actionSaveTitle = this.getAttribute(\"$savetitle\");\n\tthis.actionTimestamp = this.getAttribute(\"$timestamp\",\"yes\") === \"yes\";\n};\n\n/*\nRefresh the widget by ensuring our attributes are up to date\n*/\nCreateTiddlerWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif($tw.utils.count(changedAttributes) > 0) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\n/*\nInvoke the action associated with this widget\n*/\nCreateTiddlerWidget.prototype.invokeAction = function(triggeringWidget,event) {\n\tvar title = this.wiki.generateNewTitle(this.actionBaseTitle),\n\t\tfields = {},\n\t\tcreationFields,\n\t\tmodificationFields;\n\t$tw.utils.each(this.attributes,function(attribute,name) {\n\t\tif(name.charAt(0) !== \"$\") {\n\t\t\tfields[name] = attribute;\n\t\t}\n\t});\n\tif(this.actionTimestamp) {\n\t\tcreationFields = this.wiki.getCreationFields();\n\t\tmodificationFields = this.wiki.getModificationFields();\n\t}\n\tvar tiddler = this.wiki.addTiddler(new $tw.Tiddler(creationFields,fields,modificationFields,{title: title}));\n\tif(this.actionSaveTitle) {\n\t\tthis.wiki.setTextReference(this.actionSaveTitle,title,this.getVariable(\"currentTiddler\"));\n\t}\n\treturn true; // Action was invoked\n};\n\nexports[\"action-createtiddler\"] = CreateTiddlerWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/action-deletefield.js": {
            "title": "$:/core/modules/widgets/action-deletefield.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/action-deletefield.js\ntype: application/javascript\nmodule-type: widget\n\nAction widget to delete fields of a tiddler.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar DeleteFieldWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nDeleteFieldWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nDeleteFieldWidget.prototype.render = function(parent,nextSibling) {\n\tthis.computeAttributes();\n\tthis.execute();\n};\n\n/*\nCompute the internal state of the widget\n*/\nDeleteFieldWidget.prototype.execute = function() {\n\tthis.actionTiddler = this.getAttribute(\"$tiddler\",this.getVariable(\"currentTiddler\"));\n\tthis.actionField = this.getAttribute(\"$field\");\n};\n\n/*\nRefresh the widget by ensuring our attributes are up to date\n*/\nDeleteFieldWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes[\"$tiddler\"]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\n/*\nInvoke the action associated with this widget\n*/\nDeleteFieldWidget.prototype.invokeAction = function(triggeringWidget,event) {\n\tvar self = this,\n\t\ttiddler = this.wiki.getTiddler(self.actionTiddler),\n\t\tremoveFields = {},\n\t\thasChanged = false;\n\tif(this.actionField) {\n\t\tremoveFields[this.actionField] = undefined;\n\t\tif(this.actionField in tiddler.fields) {\n\t\t\thasChanged = true;\n\t\t}\n\t}\n\tif(tiddler) {\n\t\t$tw.utils.each(this.attributes,function(attribute,name) {\n\t\t\tif(name.charAt(0) !== \"$\" && name !== \"title\") {\n\t\t\t\tremoveFields[name] = undefined;\n\t\t\t\thasChanged = true;\n\t\t\t}\n\t\t});\n\t\tif(hasChanged) {\n\t\t\tthis.wiki.addTiddler(new $tw.Tiddler(this.wiki.getCreationFields(),tiddler,removeFields,this.wiki.getModificationFields()));\t\t\t\n\t\t}\n\t}\n\treturn true; // Action was invoked\n};\n\nexports[\"action-deletefield\"] = DeleteFieldWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/action-deletetiddler.js": {
            "title": "$:/core/modules/widgets/action-deletetiddler.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/action-deletetiddler.js\ntype: application/javascript\nmodule-type: widget\n\nAction widget to delete a tiddler.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar DeleteTiddlerWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nDeleteTiddlerWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nDeleteTiddlerWidget.prototype.render = function(parent,nextSibling) {\n\tthis.computeAttributes();\n\tthis.execute();\n};\n\n/*\nCompute the internal state of the widget\n*/\nDeleteTiddlerWidget.prototype.execute = function() {\n\tthis.actionFilter = this.getAttribute(\"$filter\");\n\tthis.actionTiddler = this.getAttribute(\"$tiddler\");\n};\n\n/*\nRefresh the widget by ensuring our attributes are up to date\n*/\nDeleteTiddlerWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes[\"$filter\"] || changedAttributes[\"$tiddler\"]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\n/*\nInvoke the action associated with this widget\n*/\nDeleteTiddlerWidget.prototype.invokeAction = function(triggeringWidget,event) {\n\tvar tiddlers = [];\n\tif(this.actionFilter) {\n\t\ttiddlers = this.wiki.filterTiddlers(this.actionFilter,this);\n\t}\n\tif(this.actionTiddler) {\n\t\ttiddlers.push(this.actionTiddler);\n\t}\n\tfor(var t=0; t<tiddlers.length; t++) {\n\t\tthis.wiki.deleteTiddler(tiddlers[t]);\n\t}\n\treturn true; // Action was invoked\n};\n\nexports[\"action-deletetiddler\"] = DeleteTiddlerWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/action-listops.js": {
            "title": "$:/core/modules/widgets/action-listops.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/action-listops.js\ntype: application/javascript\nmodule-type: widget\n\nAction widget to apply list operations to any tiddler field (defaults to the 'list' field of the current tiddler)\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\nvar ActionListopsWidget = function(parseTreeNode, options) {\n\tthis.initialise(parseTreeNode, options);\n};\n/**\n * Inherit from the base widget class\n */\nActionListopsWidget.prototype = new Widget();\n/**\n * Render this widget into the DOM\n */\nActionListopsWidget.prototype.render = function(parent, nextSibling) {\n\tthis.computeAttributes();\n\tthis.execute();\n};\n/**\n * Compute the internal state of the widget\n */\nActionListopsWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.target = this.getAttribute(\"$tiddler\", this.getVariable(\n\t\t\"currentTiddler\"));\n\tthis.filter = this.getAttribute(\"$filter\");\n\tthis.subfilter = this.getAttribute(\"$subfilter\");\n\tthis.listField = this.getAttribute(\"$field\", \"list\");\n\tthis.listIndex = this.getAttribute(\"$index\");\n\tthis.filtertags = this.getAttribute(\"$tags\");\n};\n/**\n * \tRefresh the widget by ensuring our attributes are up to date\n */\nActionListopsWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.$tiddler || changedAttributes.$filter ||\n\t\tchangedAttributes.$subfilter || changedAttributes.$field ||\n\t\tchangedAttributes.$index || changedAttributes.$tags) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n/**\n * \tInvoke the action associated with this widget\n */\nActionListopsWidget.prototype.invokeAction = function(triggeringWidget,\n\tevent) {\n\t//Apply the specified filters to the lists\n\tvar field = this.listField,\n\t\tindex,\n\t\ttype = \"!!\",\n\t\tlist = this.listField;\n\tif(this.listIndex) {\n\t\tfield = undefined;\n\t\tindex = this.listIndex;\n\t\ttype = \"##\";\n\t\tlist = this.listIndex;\n\t}\n\tif(this.filter) {\n\t\tthis.wiki.setText(this.target, field, index, $tw.utils.stringifyList(\n\t\t\tthis.wiki\n\t\t\t.filterTiddlers(this.filter, this)));\n\t}\n\tif(this.subfilter) {\n\t\tvar subfilter = \"[list[\" + this.target + type + list + \"]] \" + this.subfilter;\n\t\tthis.wiki.setText(this.target, field, index, $tw.utils.stringifyList(\n\t\t\tthis.wiki\n\t\t\t.filterTiddlers(subfilter, this)));\n\t}\n\tif(this.filtertags) {\n\t\tvar tiddler = this.wiki.getTiddler(this.target),\n\t\t\toldtags = tiddler ? (tiddler.fields.tags || []).slice(0) : [],\n\t\t\ttagfilter = \"[list[\" + this.target + \"!!tags]] \" + this.filtertags,\n\t\t\tnewtags = this.wiki.filterTiddlers(tagfilter,this);\n\t\tif($tw.utils.stringifyList(oldtags.sort()) !== $tw.utils.stringifyList(newtags.sort())) {\n\t\t\tthis.wiki.setText(this.target,\"tags\",undefined,$tw.utils.stringifyList(newtags));\t\t\t\n\t\t}\n\t}\n\treturn true; // Action was invoked\n};\n\nexports[\"action-listops\"] = ActionListopsWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/action-navigate.js": {
            "title": "$:/core/modules/widgets/action-navigate.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/action-navigate.js\ntype: application/javascript\nmodule-type: widget\n\nAction widget to navigate to a tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar NavigateWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nNavigateWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nNavigateWidget.prototype.render = function(parent,nextSibling) {\n\tthis.computeAttributes();\n\tthis.execute();\n};\n\n/*\nCompute the internal state of the widget\n*/\nNavigateWidget.prototype.execute = function() {\n\tthis.actionTo = this.getAttribute(\"$to\");\n\tthis.actionScroll = this.getAttribute(\"$scroll\");\n};\n\n/*\nRefresh the widget by ensuring our attributes are up to date\n*/\nNavigateWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes[\"$to\"] || changedAttributes[\"$scroll\"]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\n/*\nInvoke the action associated with this widget\n*/\nNavigateWidget.prototype.invokeAction = function(triggeringWidget,event) {\n\tevent = event || {};\n\tvar bounds = triggeringWidget && triggeringWidget.getBoundingClientRect && triggeringWidget.getBoundingClientRect(),\n\t\tsuppressNavigation = event.metaKey || event.ctrlKey || (event.button === 1);\n\tif(this.actionScroll === \"yes\") {\n\t\tsuppressNavigation = false;\n\t} else if(this.actionScroll === \"no\") {\n\t\tsuppressNavigation = true;\n\t}\n\tthis.dispatchEvent({\n\t\ttype: \"tm-navigate\",\n\t\tnavigateTo: this.actionTo === undefined ? this.getVariable(\"currentTiddler\") : this.actionTo,\n\t\tnavigateFromTitle: this.getVariable(\"storyTiddler\"),\n\t\tnavigateFromNode: triggeringWidget,\n\t\tnavigateFromClientRect: bounds && { top: bounds.top, left: bounds.left, width: bounds.width, right: bounds.right, bottom: bounds.bottom, height: bounds.height\n\t\t},\n\t\tnavigateSuppressNavigation: suppressNavigation\n\t});\n\treturn true; // Action was invoked\n};\n\nexports[\"action-navigate\"] = NavigateWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/action-sendmessage.js": {
            "title": "$:/core/modules/widgets/action-sendmessage.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/action-sendmessage.js\ntype: application/javascript\nmodule-type: widget\n\nAction widget to send a message\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar SendMessageWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nSendMessageWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nSendMessageWidget.prototype.render = function(parent,nextSibling) {\n\tthis.computeAttributes();\n\tthis.execute();\n};\n\n/*\nCompute the internal state of the widget\n*/\nSendMessageWidget.prototype.execute = function() {\n\tthis.actionMessage = this.getAttribute(\"$message\");\n\tthis.actionParam = this.getAttribute(\"$param\");\n\tthis.actionName = this.getAttribute(\"$name\");\n\tthis.actionValue = this.getAttribute(\"$value\",\"\");\n};\n\n/*\nRefresh the widget by ensuring our attributes are up to date\n*/\nSendMessageWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(Object.keys(changedAttributes).length) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\n/*\nInvoke the action associated with this widget\n*/\nSendMessageWidget.prototype.invokeAction = function(triggeringWidget,event) {\n\t// Get the string parameter\n\tvar param = this.actionParam;\n\t// Assemble the attributes as a hashmap\n\tvar paramObject = Object.create(null);\n\tvar count = 0;\n\t$tw.utils.each(this.attributes,function(attribute,name) {\n\t\tif(name.charAt(0) !== \"$\") {\n\t\t\tparamObject[name] = attribute;\n\t\t\tcount++;\n\t\t}\n\t});\n\t// Add name/value pair if present\n\tif(this.actionName) {\n\t\tparamObject[this.actionName] = this.actionValue;\n\t}\n\t// Dispatch the message\n\tthis.dispatchEvent({\n\t\ttype: this.actionMessage,\n\t\tparam: param,\n\t\tparamObject: paramObject,\n\t\ttiddlerTitle: this.getVariable(\"currentTiddler\"),\n\t\tnavigateFromTitle: this.getVariable(\"storyTiddler\"),\n\t\tevent: event\n\t});\n\treturn true; // Action was invoked\n};\n\nexports[\"action-sendmessage\"] = SendMessageWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/action-setfield.js": {
            "title": "$:/core/modules/widgets/action-setfield.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/action-setfield.js\ntype: application/javascript\nmodule-type: widget\n\nAction widget to set a single field or index on a tiddler.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar SetFieldWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nSetFieldWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nSetFieldWidget.prototype.render = function(parent,nextSibling) {\n\tthis.computeAttributes();\n\tthis.execute();\n};\n\n/*\nCompute the internal state of the widget\n*/\nSetFieldWidget.prototype.execute = function() {\n\tthis.actionTiddler = this.getAttribute(\"$tiddler\",this.getVariable(\"currentTiddler\"));\n\tthis.actionField = this.getAttribute(\"$field\");\n\tthis.actionIndex = this.getAttribute(\"$index\");\n\tthis.actionValue = this.getAttribute(\"$value\");\n\tthis.actionTimestamp = this.getAttribute(\"$timestamp\",\"yes\") === \"yes\";\n};\n\n/*\nRefresh the widget by ensuring our attributes are up to date\n*/\nSetFieldWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes[\"$tiddler\"] || changedAttributes[\"$field\"] || changedAttributes[\"$index\"] || changedAttributes[\"$value\"]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\n/*\nInvoke the action associated with this widget\n*/\nSetFieldWidget.prototype.invokeAction = function(triggeringWidget,event) {\n\tvar self = this,\n\t\toptions = {};\n\toptions.suppressTimestamp = !this.actionTimestamp;\n\tif((typeof this.actionField == \"string\") || (typeof this.actionIndex == \"string\")  || (typeof this.actionValue == \"string\")) {\n\t\tthis.wiki.setText(this.actionTiddler,this.actionField,this.actionIndex,this.actionValue,options);\n\t}\n\t$tw.utils.each(this.attributes,function(attribute,name) {\n\t\tif(name.charAt(0) !== \"$\") {\n\t\t\tself.wiki.setText(self.actionTiddler,name,undefined,attribute,options);\n\t\t}\n\t});\n\treturn true; // Action was invoked\n};\n\nexports[\"action-setfield\"] = SetFieldWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/browse.js": {
            "title": "$:/core/modules/widgets/browse.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/browse.js\ntype: application/javascript\nmodule-type: widget\n\nBrowse widget for browsing for files to import\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar BrowseWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nBrowseWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nBrowseWidget.prototype.render = function(parent,nextSibling) {\n\tvar self = this;\n\t// Remember parent\n\tthis.parentDomNode = parent;\n\t// Compute attributes and execute state\n\tthis.computeAttributes();\n\tthis.execute();\n\t// Create element\n\tvar domNode = this.document.createElement(\"input\");\n\tdomNode.setAttribute(\"type\",\"file\");\n\tif(this.browseMultiple) {\n\t\tdomNode.setAttribute(\"multiple\",\"multiple\");\n\t}\n\tif(this.tooltip) {\n\t\tdomNode.setAttribute(\"title\",this.tooltip);\n\t}\n\t// Nw.js supports \"nwsaveas\" to force a \"save as\" dialogue that allows a new or existing file to be selected\n\tif(this.nwsaveas) {\n\t\tdomNode.setAttribute(\"nwsaveas\",this.nwsaveas);\n\t}\n\t// Nw.js supports \"webkitdirectory\" and \"nwdirectory\" to allow a directory to be selected\n\tif(this.webkitdirectory) {\n\t\tdomNode.setAttribute(\"webkitdirectory\",this.webkitdirectory);\n\t}\n\tif(this.nwdirectory) {\n\t\tdomNode.setAttribute(\"nwdirectory\",this.nwdirectory);\n\t}\n\t// Add a click event handler\n\tdomNode.addEventListener(\"change\",function (event) {\n\t\tif(self.message) {\n\t\t\tself.dispatchEvent({type: self.message, param: self.param, files: event.target.files});\n\t\t} else {\n\t\t\tself.wiki.readFiles(event.target.files,{\n\t\t\t\tcallback: function(tiddlerFieldsArray) {\n\t\t\t\t\tself.dispatchEvent({type: \"tm-import-tiddlers\", param: JSON.stringify(tiddlerFieldsArray)});\n\t\t\t\t},\n\t\t\t\tdeserializer: self.deserializer\n\t\t\t});\n\t\t}\n\t\treturn false;\n\t},false);\n\t// Insert element\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tthis.domNodes.push(domNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nBrowseWidget.prototype.execute = function() {\n\tthis.browseMultiple = this.getAttribute(\"multiple\");\n\tthis.deserializer = this.getAttribute(\"deserializer\");\n\tthis.message = this.getAttribute(\"message\");\n\tthis.param = this.getAttribute(\"param\");\n\tthis.tooltip = this.getAttribute(\"tooltip\");\n\tthis.nwsaveas = this.getAttribute(\"nwsaveas\");\n\tthis.webkitdirectory = this.getAttribute(\"webkitdirectory\");\n\tthis.nwdirectory = this.getAttribute(\"nwdirectory\");\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nBrowseWidget.prototype.refresh = function(changedTiddlers) {\n\treturn false;\n};\n\nexports.browse = BrowseWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/button.js": {
            "title": "$:/core/modules/widgets/button.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/button.js\ntype: application/javascript\nmodule-type: widget\n\nButton widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar ButtonWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nButtonWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nButtonWidget.prototype.render = function(parent,nextSibling) {\n\tvar self = this;\n\t// Remember parent\n\tthis.parentDomNode = parent;\n\t// Compute attributes and execute state\n\tthis.computeAttributes();\n\tthis.execute();\n\t// Create element\n\tvar tag = \"button\";\n\tif(this.buttonTag && $tw.config.htmlUnsafeElements.indexOf(this.buttonTag) === -1) {\n\t\ttag = this.buttonTag;\n\t}\n\tvar domNode = this.document.createElement(tag);\n\t// Assign classes\n\tvar classes = this[\"class\"].split(\" \") || [],\n\t\tisPoppedUp = (this.popup || this.popupTitle) && this.isPoppedUp();\n\tif(this.selectedClass) {\n\t\tif((this.set || this.setTitle) && this.setTo && this.isSelected()) {\n\t\t\t$tw.utils.pushTop(classes,this.selectedClass.split(\" \"));\n\t\t}\n\t\tif(isPoppedUp) {\n\t\t\t$tw.utils.pushTop(classes,this.selectedClass.split(\" \"));\n\t\t}\n\t}\n\tif(isPoppedUp) {\n\t\t$tw.utils.pushTop(classes,\"tc-popup-handle\");\n\t}\n\tdomNode.className = classes.join(\" \");\n\t// Assign other attributes\n\tif(this.style) {\n\t\tdomNode.setAttribute(\"style\",this.style);\n\t}\n\tif(this.tooltip) {\n\t\tdomNode.setAttribute(\"title\",this.tooltip);\n\t}\n\tif(this[\"aria-label\"]) {\n\t\tdomNode.setAttribute(\"aria-label\",this[\"aria-label\"]);\n\t}\n\t// Add a click event handler\n\tdomNode.addEventListener(\"click\",function (event) {\n\t\tvar handled = false;\n\t\tif(self.invokeActions(self,event)) {\n\t\t\thandled = true;\n\t\t}\n\t\tif(self.to) {\n\t\t\tself.navigateTo(event);\n\t\t\thandled = true;\n\t\t}\n\t\tif(self.message) {\n\t\t\tself.dispatchMessage(event);\n\t\t\thandled = true;\n\t\t}\n\t\tif(self.popup || self.popupTitle) {\n\t\t\tself.triggerPopup(event);\n\t\t\thandled = true;\n\t\t}\n\t\tif(self.set || self.setTitle) {\n\t\t\tself.setTiddler();\n\t\t\thandled = true;\n\t\t}\n\t\tif(self.actions) {\n\t\t\tself.invokeActionString(self.actions,self,event);\n\t\t}\n\t\tif(handled) {\n\t\t\tevent.preventDefault();\n\t\t\tevent.stopPropagation();\n\t\t}\n\t\treturn handled;\n\t},false);\n\t// Make it draggable if required\n\tif(this.dragTiddler || this.dragFilter) {\n\t\t$tw.utils.makeDraggable({\n\t\t\tdomNode: domNode,\n\t\t\tdragTiddlerFn: function() {return self.dragTiddler;},\n\t\t\tdragFilterFn: function() {return self.dragFilter;},\n\t\t\twidget: this\n\t\t});\n\t}\n\t// Insert element\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tthis.domNodes.push(domNode);\n};\n\n/*\nWe don't allow actions to propagate because we trigger actions ourselves\n*/\nButtonWidget.prototype.allowActionPropagation = function() {\n\treturn false;\n};\n\nButtonWidget.prototype.getBoundingClientRect = function() {\n\treturn this.domNodes[0].getBoundingClientRect();\n};\n\nButtonWidget.prototype.isSelected = function() {\n    return this.setTitle ? (this.setField ? this.wiki.getTiddler(this.setTitle).getFieldString(this.setField) === this.setTo :\n\t\t(this.setIndex ? this.wiki.extractTiddlerDataItem(this.setTitle,this.setIndex) === this.setTo :\n\t\t\tthis.wiki.getTiddlerText(this.setTitle))) || this.defaultSetValue || this.getVariable(\"currentTiddler\") :\n\t\tthis.wiki.getTextReference(this.set,this.defaultSetValue,this.getVariable(\"currentTiddler\")) === this.setTo;\n};\n\nButtonWidget.prototype.isPoppedUp = function() {\n\tvar tiddler = this.popupTitle ? this.wiki.getTiddler(this.popupTitle) : this.wiki.getTiddler(this.popup);\n\tvar result = tiddler && tiddler.fields.text ? $tw.popup.readPopupState(tiddler.fields.text) : false;\n\treturn result;\n};\n\nButtonWidget.prototype.navigateTo = function(event) {\n\tvar bounds = this.getBoundingClientRect();\n\tthis.dispatchEvent({\n\t\ttype: \"tm-navigate\",\n\t\tnavigateTo: this.to,\n\t\tnavigateFromTitle: this.getVariable(\"storyTiddler\"),\n\t\tnavigateFromNode: this,\n\t\tnavigateFromClientRect: { top: bounds.top, left: bounds.left, width: bounds.width, right: bounds.right, bottom: bounds.bottom, height: bounds.height\n\t\t},\n\t\tnavigateSuppressNavigation: event.metaKey || event.ctrlKey || (event.button === 1),\n\t\tevent: event\n\t});\n};\n\nButtonWidget.prototype.dispatchMessage = function(event) {\n\tthis.dispatchEvent({type: this.message, param: this.param, tiddlerTitle: this.getVariable(\"currentTiddler\"), event: event});\n};\n\nButtonWidget.prototype.triggerPopup = function(event) {\n\tif(this.popupTitle) {\n\t\t$tw.popup.triggerPopup({\n\t\t\tdomNode: this.domNodes[0],\n\t\t\ttitle: this.popupTitle,\n\t\t\twiki: this.wiki,\n\t\t\tnoStateReference: true\n\t\t});\n\t} else {\n\t\t$tw.popup.triggerPopup({\n\t\t\tdomNode: this.domNodes[0],\n\t\t\ttitle: this.popup,\n\t\t\twiki: this.wiki\n\t\t});\n\t}\n};\n\nButtonWidget.prototype.setTiddler = function() {\n\tif(this.setTitle) {\n\t\tthis.setField ? this.wiki.setText(this.setTitle,this.setField,undefined,this.setTo) :\n\t\t\t\t(this.setIndex ? this.wiki.setText(this.setTitle,undefined,this.setIndex,this.setTo) :\n\t\t\t\tthis.wiki.setText(this.setTitle,\"text\",undefined,this.setTo));\n\t} else {\n\t\tthis.wiki.setTextReference(this.set,this.setTo,this.getVariable(\"currentTiddler\"));\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nButtonWidget.prototype.execute = function() {\n\t// Get attributes\n\tthis.actions = this.getAttribute(\"actions\");\n\tthis.to = this.getAttribute(\"to\");\n\tthis.message = this.getAttribute(\"message\");\n\tthis.param = this.getAttribute(\"param\");\n\tthis.set = this.getAttribute(\"set\");\n\tthis.setTo = this.getAttribute(\"setTo\");\n\tthis.popup = this.getAttribute(\"popup\");\n\tthis.hover = this.getAttribute(\"hover\");\n\tthis[\"class\"] = this.getAttribute(\"class\",\"\");\n\tthis[\"aria-label\"] = this.getAttribute(\"aria-label\");\n\tthis.tooltip = this.getAttribute(\"tooltip\");\n\tthis.style = this.getAttribute(\"style\");\n\tthis.selectedClass = this.getAttribute(\"selectedClass\");\n\tthis.defaultSetValue = this.getAttribute(\"default\",\"\");\n\tthis.buttonTag = this.getAttribute(\"tag\");\n\tthis.dragTiddler = this.getAttribute(\"dragTiddler\");\n\tthis.dragFilter = this.getAttribute(\"dragFilter\");\n\tthis.setTitle = this.getAttribute(\"setTitle\");\n\tthis.setField = this.getAttribute(\"setField\");\n\tthis.setIndex = this.getAttribute(\"setIndex\");\n\tthis.popupTitle = this.getAttribute(\"popupTitle\");\n\t// Make child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nButtonWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.to || changedAttributes.message || changedAttributes.param || changedAttributes.set || changedAttributes.setTo || changedAttributes.popup || changedAttributes.hover || changedAttributes[\"class\"] || changedAttributes.selectedClass || changedAttributes.style || changedAttributes.dragFilter || changedAttributes.dragTiddler || (this.set && changedTiddlers[this.set]) || (this.popup && changedTiddlers[this.popup]) || (this.popupTitle && changedTiddlers[this.popupTitle]) || changedAttributes.setTitle || changedAttributes.setField || changedAttributes.setIndex || changedAttributes.popupTitle) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports.button = ButtonWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/checkbox.js": {
            "title": "$:/core/modules/widgets/checkbox.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/checkbox.js\ntype: application/javascript\nmodule-type: widget\n\nCheckbox widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar CheckboxWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nCheckboxWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nCheckboxWidget.prototype.render = function(parent,nextSibling) {\n\t// Save the parent dom node\n\tthis.parentDomNode = parent;\n\t// Compute our attributes\n\tthis.computeAttributes();\n\t// Execute our logic\n\tthis.execute();\n\t// Create our elements\n\tthis.labelDomNode = this.document.createElement(\"label\");\n\tthis.labelDomNode.setAttribute(\"class\",this.checkboxClass);\n\tthis.inputDomNode = this.document.createElement(\"input\");\n\tthis.inputDomNode.setAttribute(\"type\",\"checkbox\");\n\tif(this.getValue()) {\n\t\tthis.inputDomNode.setAttribute(\"checked\",\"true\");\n\t}\n\tthis.labelDomNode.appendChild(this.inputDomNode);\n\tthis.spanDomNode = this.document.createElement(\"span\");\n\tthis.labelDomNode.appendChild(this.spanDomNode);\n\t// Add a click event handler\n\t$tw.utils.addEventListeners(this.inputDomNode,[\n\t\t{name: \"change\", handlerObject: this, handlerMethod: \"handleChangeEvent\"}\n\t]);\n\t// Insert the label into the DOM and render any children\n\tparent.insertBefore(this.labelDomNode,nextSibling);\n\tthis.renderChildren(this.spanDomNode,null);\n\tthis.domNodes.push(this.labelDomNode);\n};\n\nCheckboxWidget.prototype.getValue = function() {\n\tvar tiddler = this.wiki.getTiddler(this.checkboxTitle);\n\tif(tiddler) {\n\t\tif(this.checkboxTag) {\n\t\t\tif(this.checkboxInvertTag) {\n\t\t\t\treturn !tiddler.hasTag(this.checkboxTag);\n\t\t\t} else {\n\t\t\t\treturn tiddler.hasTag(this.checkboxTag);\n\t\t\t}\n\t\t}\n\t\tif(this.checkboxField) {\n\t\t\tvar value;\n\t\t\tif($tw.utils.hop(tiddler.fields,this.checkboxField)) {\n\t\t\t\tvalue = tiddler.fields[this.checkboxField] || \"\";\n\t\t\t} else {\n\t\t\t\tvalue = this.checkboxDefault || \"\";\n\t\t\t}\n\t\t\tif(value === this.checkboxChecked) {\n\t\t\t\treturn true;\n\t\t\t}\n\t\t\tif(value === this.checkboxUnchecked) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t}\n\t\tif(this.checkboxIndex) {\n\t\t\tvar value = this.wiki.extractTiddlerDataItem(tiddler,this.checkboxIndex,this.checkboxDefault || \"\");\n\t\t\tif(value === this.checkboxChecked) {\n\t\t\t\treturn true;\n\t\t\t}\n\t\t\tif(value === this.checkboxUnchecked) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif(this.checkboxTag) {\n\t\t\treturn false;\n\t\t}\n\t\tif(this.checkboxField) {\n\t\t\tif(this.checkboxDefault === this.checkboxChecked) {\n\t\t\t\treturn true;\n\t\t\t}\n\t\t\tif(this.checkboxDefault === this.checkboxUnchecked) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t}\n\t}\n\treturn false;\n};\n\nCheckboxWidget.prototype.handleChangeEvent = function(event) {\n\tvar checked = this.inputDomNode.checked,\n\t\ttiddler = this.wiki.getTiddler(this.checkboxTitle),\n\t\tfallbackFields = {text: \"\"},\n\t\tnewFields = {title: this.checkboxTitle},\n\t\thasChanged = false,\n\t\ttagCheck = false,\n\t\thasTag = tiddler && tiddler.hasTag(this.checkboxTag),\n\t\tvalue = checked ? this.checkboxChecked : this.checkboxUnchecked;\n\tif(this.checkboxTag && this.checkboxInvertTag === \"yes\") {\n\t\ttagCheck = hasTag === checked;\n\t} else {\n\t\ttagCheck = hasTag !== checked;\n\t}\n\t// Set the tag if specified\n\tif(this.checkboxTag && (!tiddler || tagCheck)) {\n\t\tnewFields.tags = tiddler ? (tiddler.fields.tags || []).slice(0) : [];\n\t\tvar pos = newFields.tags.indexOf(this.checkboxTag);\n\t\tif(pos !== -1) {\n\t\t\tnewFields.tags.splice(pos,1);\n\t\t}\n\t\tif(this.checkboxInvertTag === \"yes\" && !checked) {\n\t\t\tnewFields.tags.push(this.checkboxTag);\n\t\t} else if(this.checkboxInvertTag !== \"yes\" && checked) {\n\t\t\tnewFields.tags.push(this.checkboxTag);\n\t\t}\n\t\thasChanged = true;\n\t}\n\t// Set the field if specified\n\tif(this.checkboxField) {\n\t\tif(!tiddler || tiddler.fields[this.checkboxField] !== value) {\n\t\t\tnewFields[this.checkboxField] = value;\n\t\t\thasChanged = true;\n\t\t}\n\t}\n\t// Set the index if specified\n\tif(this.checkboxIndex) {\n\t\tvar indexValue = this.wiki.extractTiddlerDataItem(this.checkboxTitle,this.checkboxIndex);\n\t\tif(!tiddler || indexValue !== value) {\n\t\t\thasChanged = true;\n\t\t}\n\t}\n\tif(hasChanged) {\n\t\tif(this.checkboxIndex) {\n\t\t\tthis.wiki.setText(this.checkboxTitle,\"\",this.checkboxIndex,value);\n\t\t} else {\n\t\t\tthis.wiki.addTiddler(new $tw.Tiddler(this.wiki.getCreationFields(),fallbackFields,tiddler,newFields,this.wiki.getModificationFields()));\n\t\t}\n\t}\n\t// Trigger actions\n\tif(this.checkboxActions) {\n\t\tthis.invokeActionString(this.checkboxActions,this,event);\n\t}\n\tif(this.checkboxUncheckActions && !checked) {\n\t\tthis.invokeActionString(this.checkboxUncheckActions,this,event);\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nCheckboxWidget.prototype.execute = function() {\n\t// Get the parameters from the attributes\n\tthis.checkboxActions = this.getAttribute(\"actions\");\n\tthis.checkboxUncheckActions = this.getAttribute(\"uncheckactions\");\n\tthis.checkboxTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\tthis.checkboxTag = this.getAttribute(\"tag\");\n\tthis.checkboxField = this.getAttribute(\"field\");\n\tthis.checkboxIndex = this.getAttribute(\"index\");\n\tthis.checkboxChecked = this.getAttribute(\"checked\");\n\tthis.checkboxUnchecked = this.getAttribute(\"unchecked\");\n\tthis.checkboxDefault = this.getAttribute(\"default\");\n\tthis.checkboxClass = this.getAttribute(\"class\",\"\");\n\tthis.checkboxInvertTag = this.getAttribute(\"invertTag\",\"\");\n\t// Make the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nCheckboxWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.tiddler || changedAttributes.tag || changedAttributes.invertTag || changedAttributes.field || changedAttributes.index || changedAttributes.checked || changedAttributes.unchecked || changedAttributes[\"default\"] || changedAttributes[\"class\"]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\tvar refreshed = false;\n\t\tif(changedTiddlers[this.checkboxTitle]) {\n\t\t\tthis.inputDomNode.checked = this.getValue();\n\t\t\trefreshed = true;\n\t\t}\n\t\treturn this.refreshChildren(changedTiddlers) || refreshed;\n\t}\n};\n\nexports.checkbox = CheckboxWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/codeblock.js": {
            "title": "$:/core/modules/widgets/codeblock.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/codeblock.js\ntype: application/javascript\nmodule-type: widget\n\nCode block node widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar CodeBlockWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nCodeBlockWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nCodeBlockWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tvar codeNode = this.document.createElement(\"code\"),\n\t\tdomNode = this.document.createElement(\"pre\");\n\tcodeNode.appendChild(this.document.createTextNode(this.getAttribute(\"code\")));\n\tdomNode.appendChild(codeNode);\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.domNodes.push(domNode);\n\tif(this.postRender) {\n\t\tthis.postRender();\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nCodeBlockWidget.prototype.execute = function() {\n\tthis.language = this.getAttribute(\"language\");\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nCodeBlockWidget.prototype.refresh = function(changedTiddlers) {\n\treturn false;\n};\n\nexports.codeblock = CodeBlockWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/count.js": {
            "title": "$:/core/modules/widgets/count.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/count.js\ntype: application/javascript\nmodule-type: widget\n\nCount widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar CountWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nCountWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nCountWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tvar textNode = this.document.createTextNode(this.currentCount);\n\tparent.insertBefore(textNode,nextSibling);\n\tthis.domNodes.push(textNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nCountWidget.prototype.execute = function() {\n\t// Get parameters from our attributes\n\tthis.filter = this.getAttribute(\"filter\");\n\t// Execute the filter\n\tif(this.filter) {\n\t\tthis.currentCount = this.wiki.filterTiddlers(this.filter,this).length;\n\t} else {\n\t\tthis.currentCount = undefined;\n\t}\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nCountWidget.prototype.refresh = function(changedTiddlers) {\n\t// Re-execute the filter to get the count\n\tthis.computeAttributes();\n\tvar oldCount = this.currentCount;\n\tthis.execute();\n\tif(this.currentCount !== oldCount) {\n\t\t// Regenerate and rerender the widget and replace the existing DOM node\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn false;\n\t}\n\n};\n\nexports.count = CountWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/diff-text.js": {
            "title": "$:/core/modules/widgets/diff-text.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/diff-text.js\ntype: application/javascript\nmodule-type: widget\n\nWidget to display a diff between two texts\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget,\n\tdmp = require(\"$:/core/modules/utils/diff-match-patch/diff_match_patch.js\");\n\nvar DiffTextWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nDiffTextWidget.prototype = new Widget();\n\nDiffTextWidget.prototype.invisibleCharacters = {\n\t\"\\n\": \"↩︎\\n\",\n\t\"\\r\": \"⇠\",\n\t\"\\t\": \"⇥\\t\"\n};\n\n/*\nRender this widget into the DOM\n*/\nDiffTextWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\t// Create the diff\n\tvar dmpObject = new dmp.diff_match_patch(),\n\t\tdiffs = dmpObject.diff_main(this.getAttribute(\"source\"),this.getAttribute(\"dest\"));\n\t// Apply required cleanup\n\tswitch(this.getAttribute(\"cleanup\",\"semantic\")) {\n\t\tcase \"none\":\n\t\t\t// No cleanup\n\t\t\tbreak;\n\t\tcase \"efficiency\":\n\t\t\tdmpObject.diff_cleanupEfficiency(diffs);\n\t\t\tbreak;\n\t\tdefault: // case \"semantic\"\n\t\t\tdmpObject.diff_cleanupSemantic(diffs);\n\t\t\tbreak;\n\t}\n\t// Create the elements\n\tvar domContainer = this.document.createElement(\"div\"), \n\t\tdomDiff = this.createDiffDom(diffs);\n\tparent.insertBefore(domContainer,nextSibling);\n\t// Set variables\n\tthis.setVariable(\"diff-count\",diffs.reduce(function(acc,diff) {\n\t\tif(diff[0] !== dmp.DIFF_EQUAL) {\n\t\t\tacc++;\n\t\t}\n\t\treturn acc;\n\t},0).toString());\n\t// Render child widgets\n\tthis.renderChildren(domContainer,null);\n\t// Render the diff\n\tdomContainer.appendChild(domDiff);\n\t// Save our container\n\tthis.domNodes.push(domContainer);\n};\n\n/*\nCreate DOM elements representing a list of diffs\n*/\nDiffTextWidget.prototype.createDiffDom = function(diffs) {\n\tvar self = this;\n\t// Create the element and assign the attributes\n\tvar domPre = this.document.createElement(\"pre\"),\n\t\tdomCode = this.document.createElement(\"code\");\n\t$tw.utils.each(diffs,function(diff) {\n\t\tvar tag = diff[0] === dmp.DIFF_INSERT ? \"ins\" : (diff[0] === dmp.DIFF_DELETE ? \"del\" : \"span\"),\n\t\t\tclassName = diff[0] === dmp.DIFF_INSERT ? \"tc-diff-insert\" : (diff[0] === dmp.DIFF_DELETE ? \"tc-diff-delete\" : \"tc-diff-equal\"),\n\t\t\tdom = self.document.createElement(tag),\n\t\t\ttext = diff[1],\n\t\t\tcurrPos = 0,\n\t\t\tre = /([\\x00-\\x1F])/mg,\n\t\t\tmatch = re.exec(text),\n\t\t\tspan,\n\t\t\tprintable;\n\t\tdom.className = className;\n\t\twhile(match) {\n\t\t\tif(currPos < match.index) {\n\t\t\t\tdom.appendChild(self.document.createTextNode(text.slice(currPos,match.index)));\n\t\t\t}\n\t\t\tspan = self.document.createElement(\"span\");\n\t\t\tspan.className = \"tc-diff-invisible\";\n\t\t\tprintable = self.invisibleCharacters[match[0]] || (\"[0x\" + match[0].charCodeAt(0).toString(16) + \"]\");\n\t\t\tspan.appendChild(self.document.createTextNode(printable));\n\t\t\tdom.appendChild(span);\n\t\t\tcurrPos = match.index + match[0].length;\n\t\t\tmatch = re.exec(text);\n\t\t}\n\t\tif(currPos < text.length) {\n\t\t\tdom.appendChild(self.document.createTextNode(text.slice(currPos)));\n\t\t}\n\t\tdomCode.appendChild(dom);\n\t});\n\tdomPre.appendChild(domCode);\n\treturn domPre;\n};\n\n/*\nCompute the internal state of the widget\n*/\nDiffTextWidget.prototype.execute = function() {\n\t// Make child widgets\n\tvar parseTreeNodes;\n\tif(this.parseTreeNode && this.parseTreeNode.children && this.parseTreeNode.children.length > 0) {\n\t\tparseTreeNodes = this.parseTreeNode.children;\n\t} else {\n\t\tparseTreeNodes = [{\n\t\t\ttype: \"transclude\",\n\t\t\tattributes: {\n\t\t\t\ttiddler: {type: \"string\", value: \"$:/language/Diffs/CountMessage\"}\n\t\t\t}\n\t\t}];\n\t}\n\tthis.makeChildWidgets(parseTreeNodes);\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nDiffTextWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.source || changedAttributes.dest || changedAttributes.cleanup) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\n\t}\n};\n\nexports[\"diff-text\"] = DiffTextWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/draggable.js": {
            "title": "$:/core/modules/widgets/draggable.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/draggable.js\ntype: application/javascript\nmodule-type: widget\n\nDraggable widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar DraggableWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nDraggableWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nDraggableWidget.prototype.render = function(parent,nextSibling) {\n\tvar self = this;\n\t// Save the parent dom node\n\tthis.parentDomNode = parent;\n\t// Compute our attributes\n\tthis.computeAttributes();\n\t// Execute our logic\n\tthis.execute();\n\t// Sanitise the specified tag\n\tvar tag = this.draggableTag;\n\tif($tw.config.htmlUnsafeElements.indexOf(tag) !== -1) {\n\t\ttag = \"div\";\n\t}\n\t// Create our element\n\tvar domNode = this.document.createElement(tag);\n\t// Assign classes\n\tvar classes = [\"tc-draggable\"];\n\tif(this.draggableClasses) {\n\t\tclasses.push(this.draggableClasses);\n\t}\n\tdomNode.setAttribute(\"class\",classes.join(\" \"));\n\t// Add event handlers\n\t$tw.utils.makeDraggable({\n\t\tdomNode: domNode,\n\t\tdragTiddlerFn: function() {return self.getAttribute(\"tiddler\");},\n\t\tdragFilterFn: function() {return self.getAttribute(\"filter\");},\n\t\tstartActions: self.startActions,\n\t\tendActions: self.endActions,\n\t\twidget: this\n\t});\n\t// Insert the link into the DOM and render any children\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tthis.domNodes.push(domNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nDraggableWidget.prototype.execute = function() {\n\t// Pick up our attributes\n\tthis.draggableTag = this.getAttribute(\"tag\",\"div\");\n\tthis.draggableClasses = this.getAttribute(\"class\");\n\tthis.startActions = this.getAttribute(\"startactions\");\n\tthis.endActions = this.getAttribute(\"endactions\");\n\t// Make the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nDraggableWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedTiddlers.tag || changedTiddlers[\"class\"]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports.draggable = DraggableWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/droppable.js": {
            "title": "$:/core/modules/widgets/droppable.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/droppable.js\ntype: application/javascript\nmodule-type: widget\n\nDroppable widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar DroppableWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nDroppableWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nDroppableWidget.prototype.render = function(parent,nextSibling) {\n\tvar self = this;\n\t// Remember parent\n\tthis.parentDomNode = parent;\n\t// Compute attributes and execute state\n\tthis.computeAttributes();\n\tthis.execute();\n\tvar tag = this.parseTreeNode.isBlock ? \"div\" : \"span\";\n\tif(this.droppableTag && $tw.config.htmlUnsafeElements.indexOf(this.droppableTag) === -1) {\n\t\ttag = this.droppableTag;\n\t}\n\t// Create element and assign classes\n\tvar domNode = this.document.createElement(tag),\n\t\tclasses = (this[\"class\"] || \"\").split(\" \");\n\tclasses.push(\"tc-droppable\");\n\tdomNode.className = classes.join(\" \");\n\t// Add event handlers\n\t$tw.utils.addEventListeners(domNode,[\n\t\t{name: \"dragenter\", handlerObject: this, handlerMethod: \"handleDragEnterEvent\"},\n\t\t{name: \"dragover\", handlerObject: this, handlerMethod: \"handleDragOverEvent\"},\n\t\t{name: \"dragleave\", handlerObject: this, handlerMethod: \"handleDragLeaveEvent\"},\n\t\t{name: \"drop\", handlerObject: this, handlerMethod: \"handleDropEvent\"}\n\t]);\n\t// Insert element\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tthis.domNodes.push(domNode);\n\t// Stack of outstanding enter/leave events\n\tthis.currentlyEntered = [];\n};\n\nDroppableWidget.prototype.enterDrag = function(event) {\n\tif(this.currentlyEntered.indexOf(event.target) === -1) {\n\t\tthis.currentlyEntered.push(event.target);\n\t}\n\t// If we're entering for the first time we need to apply highlighting\n\t$tw.utils.addClass(this.domNodes[0],\"tc-dragover\");\n};\n\nDroppableWidget.prototype.leaveDrag = function(event) {\n\tvar pos = this.currentlyEntered.indexOf(event.target);\n\tif(pos !== -1) {\n\t\tthis.currentlyEntered.splice(pos,1);\n\t}\n\t// Remove highlighting if we're leaving externally. The hacky second condition is to resolve a problem with Firefox whereby there is an erroneous dragenter event if the node being dragged is within the dropzone\n\tif(this.currentlyEntered.length === 0 || (this.currentlyEntered.length === 1 && this.currentlyEntered[0] === $tw.dragInProgress)) {\n\t\tthis.currentlyEntered = [];\n\t\t$tw.utils.removeClass(this.domNodes[0],\"tc-dragover\");\n\t}\n};\n\nDroppableWidget.prototype.handleDragEnterEvent  = function(event) {\n\tthis.enterDrag(event);\n\t// Tell the browser that we're ready to handle the drop\n\tevent.preventDefault();\n\t// Tell the browser not to ripple the drag up to any parent drop handlers\n\tevent.stopPropagation();\n\treturn false;\n};\n\nDroppableWidget.prototype.handleDragOverEvent  = function(event) {\n\t// Check for being over a TEXTAREA or INPUT\n\tif([\"TEXTAREA\",\"INPUT\"].indexOf(event.target.tagName) !== -1) {\n\t\treturn false;\n\t}\n\t// Tell the browser that we're still interested in the drop\n\tevent.preventDefault();\n\t// Set the drop effect\n\tevent.dataTransfer.dropEffect = this.droppableEffect;\n\treturn false;\n};\n\nDroppableWidget.prototype.handleDragLeaveEvent  = function(event) {\n\tthis.leaveDrag(event);\n\treturn false;\n};\n\nDroppableWidget.prototype.handleDropEvent  = function(event) {\n\tvar self = this;\n\tthis.leaveDrag(event);\n\t// Check for being over a TEXTAREA or INPUT\n\tif([\"TEXTAREA\",\"INPUT\"].indexOf(event.target.tagName) !== -1) {\n\t\treturn false;\n\t}\n\tvar dataTransfer = event.dataTransfer;\n\t// Remove highlighting\n\t$tw.utils.removeClass(this.domNodes[0],\"tc-dragover\");\n\t// Try to import the various data types we understand\n\t$tw.utils.importDataTransfer(dataTransfer,null,function(fieldsArray) {\n\t\tfieldsArray.forEach(function(fields) {\n\t\t\tself.performActions(fields.title || fields.text,event);\n\t\t});\n\t});\n\t// Tell the browser that we handled the drop\n\tevent.preventDefault();\n\t// Stop the drop ripple up to any parent handlers\n\tevent.stopPropagation();\n\treturn false;\n};\n\nDroppableWidget.prototype.performActions = function(title,event) {\n\tif(this.droppableActions) {\n\t\tvar modifierKey = event.ctrlKey && ! event.shiftKey ? \"ctrl\" : event.shiftKey && !event.ctrlKey ? \"shift\" : \n\t\t\t\tevent.ctrlKey && event.shiftKey ? \"ctrl-shift\" : \"normal\" ;\n\t\tthis.invokeActionString(this.droppableActions,this,event,{actionTiddler: title, modifier: modifierKey});\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nDroppableWidget.prototype.execute = function() {\n\tthis.droppableActions = this.getAttribute(\"actions\");\n\tthis.droppableEffect = this.getAttribute(\"effect\",\"copy\");\n\tthis.droppableTag = this.getAttribute(\"tag\");\n\tthis.droppableClass = this.getAttribute(\"class\");\n\t// Make child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nDroppableWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes[\"class\"] || changedAttributes.tag) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports.droppable = DroppableWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/dropzone.js": {
            "title": "$:/core/modules/widgets/dropzone.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/dropzone.js\ntype: application/javascript\nmodule-type: widget\n\nDropzone widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar DropZoneWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nDropZoneWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nDropZoneWidget.prototype.render = function(parent,nextSibling) {\n\tvar self = this;\n\t// Remember parent\n\tthis.parentDomNode = parent;\n\t// Compute attributes and execute state\n\tthis.computeAttributes();\n\tthis.execute();\n\t// Create element\n\tvar domNode = this.document.createElement(\"div\");\n\tdomNode.className = \"tc-dropzone\";\n\t// Add event handlers\n\t$tw.utils.addEventListeners(domNode,[\n\t\t{name: \"dragenter\", handlerObject: this, handlerMethod: \"handleDragEnterEvent\"},\n\t\t{name: \"dragover\", handlerObject: this, handlerMethod: \"handleDragOverEvent\"},\n\t\t{name: \"dragleave\", handlerObject: this, handlerMethod: \"handleDragLeaveEvent\"},\n\t\t{name: \"drop\", handlerObject: this, handlerMethod: \"handleDropEvent\"},\n\t\t{name: \"paste\", handlerObject: this, handlerMethod: \"handlePasteEvent\"}\n\t]);\n\tdomNode.addEventListener(\"click\",function (event) {\n\t},false);\n\t// Insert element\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tthis.domNodes.push(domNode);\n\t// Stack of outstanding enter/leave events\n\tthis.currentlyEntered = [];\n};\n\nDropZoneWidget.prototype.enterDrag = function(event) {\n\tif(this.currentlyEntered.indexOf(event.target) === -1) {\n\t\tthis.currentlyEntered.push(event.target);\n\t}\n\t// If we're entering for the first time we need to apply highlighting\n\t$tw.utils.addClass(this.domNodes[0],\"tc-dragover\");\n};\n\nDropZoneWidget.prototype.leaveDrag = function(event) {\n\tvar pos = this.currentlyEntered.indexOf(event.target);\n\tif(pos !== -1) {\n\t\tthis.currentlyEntered.splice(pos,1);\n\t}\n\t// Remove highlighting if we're leaving externally\n\tif(this.currentlyEntered.length === 0) {\n\t\t$tw.utils.removeClass(this.domNodes[0],\"tc-dragover\");\n\t}\n};\n\nDropZoneWidget.prototype.handleDragEnterEvent  = function(event) {\n\t// Check for this window being the source of the drag\n\tif($tw.dragInProgress) {\n\t\treturn false;\n\t}\n\tthis.enterDrag(event);\n\t// Tell the browser that we're ready to handle the drop\n\tevent.preventDefault();\n\t// Tell the browser not to ripple the drag up to any parent drop handlers\n\tevent.stopPropagation();\n};\n\nDropZoneWidget.prototype.handleDragOverEvent  = function(event) {\n\t// Check for being over a TEXTAREA or INPUT\n\tif([\"TEXTAREA\",\"INPUT\"].indexOf(event.target.tagName) !== -1) {\n\t\treturn false;\n\t}\n\t// Check for this window being the source of the drag\n\tif($tw.dragInProgress) {\n\t\treturn false;\n\t}\n\t// Tell the browser that we're still interested in the drop\n\tevent.preventDefault();\n\tevent.dataTransfer.dropEffect = \"copy\"; // Explicitly show this is a copy\n};\n\nDropZoneWidget.prototype.handleDragLeaveEvent  = function(event) {\n\tthis.leaveDrag(event);\n};\n\nDropZoneWidget.prototype.handleDropEvent  = function(event) {\n\tvar self = this,\n\t\treadFileCallback = function(tiddlerFieldsArray) {\n\t\t\tself.dispatchEvent({type: \"tm-import-tiddlers\", param: JSON.stringify(tiddlerFieldsArray)});\n\t\t};\n\tthis.leaveDrag(event);\n\t// Check for being over a TEXTAREA or INPUT\n\tif([\"TEXTAREA\",\"INPUT\"].indexOf(event.target.tagName) !== -1) {\n\t\treturn false;\n\t}\n\t// Check for this window being the source of the drag\n\tif($tw.dragInProgress) {\n\t\treturn false;\n\t}\n\tvar self = this,\n\t\tdataTransfer = event.dataTransfer;\n\t// Remove highlighting\n\t$tw.utils.removeClass(this.domNodes[0],\"tc-dragover\");\n\t// Import any files in the drop\n\tvar numFiles = 0;\n\tif(dataTransfer.files) {\n\t\tnumFiles = this.wiki.readFiles(dataTransfer.files,{\n\t\t\tcallback: readFileCallback,\n\t\t\tdeserializer: this.dropzoneDeserializer\n\t\t});\n\t}\n\t// Try to import the various data types we understand\n\tif(numFiles === 0) {\n\t\t$tw.utils.importDataTransfer(dataTransfer,this.wiki.generateNewTitle(\"Untitled\"),readFileCallback);\n\t}\n\t// Tell the browser that we handled the drop\n\tevent.preventDefault();\n\t// Stop the drop ripple up to any parent handlers\n\tevent.stopPropagation();\n};\n\nDropZoneWidget.prototype.handlePasteEvent  = function(event) {\n\tvar self = this,\n\t\treadFileCallback = function(tiddlerFieldsArray) {\n\t\t\tself.dispatchEvent({type: \"tm-import-tiddlers\", param: JSON.stringify(tiddlerFieldsArray)});\n\t\t};\n\t// Let the browser handle it if we're in a textarea or input box\n\tif([\"TEXTAREA\",\"INPUT\"].indexOf(event.target.tagName) == -1 && !event.target.isContentEditable) {\n\t\tvar self = this,\n\t\t\titems = event.clipboardData.items;\n\t\t// Enumerate the clipboard items\n\t\tfor(var t = 0; t<items.length; t++) {\n\t\t\tvar item = items[t];\n\t\t\tif(item.kind === \"file\") {\n\t\t\t\t// Import any files\n\t\t\t\tthis.wiki.readFile(item.getAsFile(),{\n\t\t\t\t\tcallback: readFileCallback,\n\t\t\t\t\tdeserializer: this.dropzoneDeserializer\n\t\t\t\t});\n\t\t\t} else if(item.kind === \"string\") {\n\t\t\t\t// Create tiddlers from string items\n\t\t\t\tvar type = item.type;\n\t\t\t\titem.getAsString(function(str) {\n\t\t\t\t\tvar tiddlerFields = {\n\t\t\t\t\t\ttitle: self.wiki.generateNewTitle(\"Untitled\"),\n\t\t\t\t\t\ttext: str,\n\t\t\t\t\t\ttype: type\n\t\t\t\t\t};\n\t\t\t\t\tif($tw.log.IMPORT) {\n\t\t\t\t\t\tconsole.log(\"Importing string '\" + str + \"', type: '\" + type + \"'\");\n\t\t\t\t\t}\n\t\t\t\t\tself.dispatchEvent({type: \"tm-import-tiddlers\", param: JSON.stringify([tiddlerFields])});\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\t\t// Tell the browser that we've handled the paste\n\t\tevent.stopPropagation();\n\t\tevent.preventDefault();\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nDropZoneWidget.prototype.execute = function() {\n\tthis.dropzoneDeserializer = this.getAttribute(\"deserializer\");\n\t// Make child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nDropZoneWidget.prototype.refresh = function(changedTiddlers) {\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports.dropzone = DropZoneWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/edit-binary.js": {
            "title": "$:/core/modules/widgets/edit-binary.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/edit-binary.js\ntype: application/javascript\nmodule-type: widget\n\nEdit-binary widget; placeholder for editing binary tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar BINARY_WARNING_MESSAGE = \"$:/core/ui/BinaryWarning\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar EditBinaryWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nEditBinaryWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nEditBinaryWidget.prototype.render = function(parent,nextSibling) {\n\tvar self = this;\n\t// Save the parent dom node\n\tthis.parentDomNode = parent;\n\t// Compute our attributes\n\tthis.computeAttributes();\n\t// Execute our logic\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nEditBinaryWidget.prototype.execute = function() {\n\t// Construct the child widgets\n\tthis.makeChildWidgets([{\n\t\ttype: \"transclude\",\n\t\tattributes: {\n\t\t\ttiddler: {type: \"string\", value: BINARY_WARNING_MESSAGE}\n\t\t}\n\t}]);\n};\n\n/*\nRefresh by refreshing our child widget\n*/\nEditBinaryWidget.prototype.refresh = function(changedTiddlers) {\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports[\"edit-binary\"] = EditBinaryWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/edit-bitmap.js": {
            "title": "$:/core/modules/widgets/edit-bitmap.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/edit-bitmap.js\ntype: application/javascript\nmodule-type: widget\n\nEdit-bitmap widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Default image sizes\nvar DEFAULT_IMAGE_WIDTH = 600,\n\tDEFAULT_IMAGE_HEIGHT = 370;\n\n// Configuration tiddlers\nvar LINE_WIDTH_TITLE = \"$:/config/BitmapEditor/LineWidth\",\n\tLINE_COLOUR_TITLE = \"$:/config/BitmapEditor/Colour\",\n\tLINE_OPACITY_TITLE = \"$:/config/BitmapEditor/Opacity\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar EditBitmapWidget = function(parseTreeNode,options) {\n\t// Initialise the editor operations if they've not been done already\n\tif(!this.editorOperations) {\n\t\tEditBitmapWidget.prototype.editorOperations = {};\n\t\t$tw.modules.applyMethods(\"bitmapeditoroperation\",this.editorOperations);\n\t}\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nEditBitmapWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nEditBitmapWidget.prototype.render = function(parent,nextSibling) {\n\tvar self = this;\n\t// Save the parent dom node\n\tthis.parentDomNode = parent;\n\t// Compute our attributes\n\tthis.computeAttributes();\n\t// Execute our logic\n\tthis.execute();\n\t// Create the wrapper for the toolbar and render its content\n\tthis.toolbarNode = this.document.createElement(\"div\");\n\tthis.toolbarNode.className = \"tc-editor-toolbar\";\n\tparent.insertBefore(this.toolbarNode,nextSibling);\n\tthis.domNodes.push(this.toolbarNode);\n\t// Create the on-screen canvas\n\tthis.canvasDomNode = $tw.utils.domMaker(\"canvas\",{\n\t\tdocument: this.document,\n\t\t\"class\":\"tc-edit-bitmapeditor\",\n\t\teventListeners: [{\n\t\t\tname: \"touchstart\", handlerObject: this, handlerMethod: \"handleTouchStartEvent\"\n\t\t},{\n\t\t\tname: \"touchmove\", handlerObject: this, handlerMethod: \"handleTouchMoveEvent\"\n\t\t},{\n\t\t\tname: \"touchend\", handlerObject: this, handlerMethod: \"handleTouchEndEvent\"\n\t\t},{\n\t\t\tname: \"mousedown\", handlerObject: this, handlerMethod: \"handleMouseDownEvent\"\n\t\t},{\n\t\t\tname: \"mousemove\", handlerObject: this, handlerMethod: \"handleMouseMoveEvent\"\n\t\t},{\n\t\t\tname: \"mouseup\", handlerObject: this, handlerMethod: \"handleMouseUpEvent\"\n\t\t}]\n\t});\n\t// Set the width and height variables\n\tthis.setVariable(\"tv-bitmap-editor-width\",this.canvasDomNode.width + \"px\");\n\tthis.setVariable(\"tv-bitmap-editor-height\",this.canvasDomNode.height + \"px\");\n\t// Render toolbar child widgets\n\tthis.renderChildren(this.toolbarNode,null);\n\t// // Insert the elements into the DOM\n\tparent.insertBefore(this.canvasDomNode,nextSibling);\n\tthis.domNodes.push(this.canvasDomNode);\n\t// Load the image into the canvas\n\tif($tw.browser) {\n\t\tthis.loadCanvas();\n\t}\n\t// Add widget message listeners\n\tthis.addEventListeners([\n\t\t{type: \"tm-edit-bitmap-operation\", handler: \"handleEditBitmapOperationMessage\"}\n\t]);\n};\n\n/*\nHandle an edit bitmap operation message from the toolbar\n*/\nEditBitmapWidget.prototype.handleEditBitmapOperationMessage = function(event) {\n\t// Invoke the handler\n\tvar handler = this.editorOperations[event.param];\n\tif(handler) {\n\t\thandler.call(this,event);\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nEditBitmapWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.editTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\t// Make the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nJust refresh the toolbar\n*/\nEditBitmapWidget.prototype.refresh = function(changedTiddlers) {\n\treturn this.refreshChildren(changedTiddlers);\n};\n\n/*\nSet the bitmap size variables and refresh the toolbar\n*/\nEditBitmapWidget.prototype.refreshToolbar = function() {\n\t// Set the width and height variables\n\tthis.setVariable(\"tv-bitmap-editor-width\",this.canvasDomNode.width + \"px\");\n\tthis.setVariable(\"tv-bitmap-editor-height\",this.canvasDomNode.height + \"px\");\n\t// Refresh each of our child widgets\n\t$tw.utils.each(this.children,function(childWidget) {\n\t\tchildWidget.refreshSelf();\n\t});\n};\n\nEditBitmapWidget.prototype.loadCanvas = function() {\n\tvar tiddler = this.wiki.getTiddler(this.editTitle),\n\t\tcurrImage = new Image();\n\t// Set up event handlers for loading the image\n\tvar self = this;\n\tcurrImage.onload = function() {\n\t\t// Copy the image to the on-screen canvas\n\t\tself.initCanvas(self.canvasDomNode,currImage.width,currImage.height,currImage);\n\t\t// And also copy the current bitmap to the off-screen canvas\n\t\tself.currCanvas = self.document.createElement(\"canvas\");\n\t\tself.initCanvas(self.currCanvas,currImage.width,currImage.height,currImage);\n\t\t// Set the width and height input boxes\n\t\tself.refreshToolbar();\n\t};\n\tcurrImage.onerror = function() {\n\t\t// Set the on-screen canvas size and clear it\n\t\tself.initCanvas(self.canvasDomNode,DEFAULT_IMAGE_WIDTH,DEFAULT_IMAGE_HEIGHT);\n\t\t// Set the off-screen canvas size and clear it\n\t\tself.currCanvas = self.document.createElement(\"canvas\");\n\t\tself.initCanvas(self.currCanvas,DEFAULT_IMAGE_WIDTH,DEFAULT_IMAGE_HEIGHT);\n\t\t// Set the width and height input boxes\n\t\tself.refreshToolbar();\n\t};\n\t// Get the current bitmap into an image object\n\tcurrImage.src = \"data:\" + tiddler.fields.type + \";base64,\" + tiddler.fields.text;\n};\n\nEditBitmapWidget.prototype.initCanvas = function(canvas,width,height,image) {\n\tcanvas.width = width;\n\tcanvas.height = height;\n\tvar ctx = canvas.getContext(\"2d\");\n\tif(image) {\n\t\tctx.drawImage(image,0,0);\n\t} else {\n\t\tctx.fillStyle = \"#fff\";\n\t\tctx.fillRect(0,0,canvas.width,canvas.height);\n\t}\n};\n\n/*\n** Change the size of the canvas, preserving the current image\n*/\nEditBitmapWidget.prototype.changeCanvasSize = function(newWidth,newHeight) {\n\t// Create and size a new canvas\n\tvar newCanvas = this.document.createElement(\"canvas\");\n\tthis.initCanvas(newCanvas,newWidth,newHeight);\n\t// Copy the old image\n\tvar ctx = newCanvas.getContext(\"2d\");\n\tctx.drawImage(this.currCanvas,0,0);\n\t// Set the new canvas as the current one\n\tthis.currCanvas = newCanvas;\n\t// Set the size of the onscreen canvas\n\tthis.canvasDomNode.width = newWidth;\n\tthis.canvasDomNode.height = newHeight;\n\t// Paint the onscreen canvas with the offscreen canvas\n\tctx = this.canvasDomNode.getContext(\"2d\");\n\tctx.drawImage(this.currCanvas,0,0);\n};\n\n/*\n** Rotate the canvas left by 90 degrees\n*/\nEditBitmapWidget.prototype.rotateCanvasLeft = function() {\n\t// Get the current size of the image\n\tvar origWidth = this.currCanvas.width,\n\t\torigHeight = this.currCanvas.height;\n\t// Create and size a new canvas\n\tvar newCanvas = this.document.createElement(\"canvas\"),\n\t\tnewWidth = origHeight,\n\t\tnewHeight = origWidth;\n\tthis.initCanvas(newCanvas,newWidth,newHeight);\n\t// Copy the old image\n\tvar ctx = newCanvas.getContext(\"2d\");\n\tctx.save();\n\tctx.translate(newWidth / 2,newHeight / 2);\n\tctx.rotate(-Math.PI / 2);\n\tctx.drawImage(this.currCanvas,-origWidth / 2,-origHeight / 2);\n\tctx.restore();\n\t// Set the new canvas as the current one\n\tthis.currCanvas = newCanvas;\n\t// Set the size of the onscreen canvas\n\tthis.canvasDomNode.width = newWidth;\n\tthis.canvasDomNode.height = newHeight;\n\t// Paint the onscreen canvas with the offscreen canvas\n\tctx = this.canvasDomNode.getContext(\"2d\");\n\tctx.drawImage(this.currCanvas,0,0);\n};\n\nEditBitmapWidget.prototype.handleTouchStartEvent = function(event) {\n\tthis.brushDown = true;\n\tthis.strokeStart(event.touches[0].clientX,event.touches[0].clientY);\n\tevent.preventDefault();\n\tevent.stopPropagation();\n\treturn false;\n};\n\nEditBitmapWidget.prototype.handleTouchMoveEvent = function(event) {\n\tif(this.brushDown) {\n\t\tthis.strokeMove(event.touches[0].clientX,event.touches[0].clientY);\n\t}\n\tevent.preventDefault();\n\tevent.stopPropagation();\n\treturn false;\n};\n\nEditBitmapWidget.prototype.handleTouchEndEvent = function(event) {\n\tif(this.brushDown) {\n\t\tthis.brushDown = false;\n\t\tthis.strokeEnd();\n\t}\n\tevent.preventDefault();\n\tevent.stopPropagation();\n\treturn false;\n};\n\nEditBitmapWidget.prototype.handleMouseDownEvent = function(event) {\n\tthis.strokeStart(event.clientX,event.clientY);\n\tthis.brushDown = true;\n\tevent.preventDefault();\n\tevent.stopPropagation();\n\treturn false;\n};\n\nEditBitmapWidget.prototype.handleMouseMoveEvent = function(event) {\n\tif(this.brushDown) {\n\t\tthis.strokeMove(event.clientX,event.clientY);\n\t\tevent.preventDefault();\n\t\tevent.stopPropagation();\n\t\treturn false;\n\t}\n\treturn true;\n};\n\nEditBitmapWidget.prototype.handleMouseUpEvent = function(event) {\n\tif(this.brushDown) {\n\t\tthis.brushDown = false;\n\t\tthis.strokeEnd();\n\t\tevent.preventDefault();\n\t\tevent.stopPropagation();\n\t\treturn false;\n\t}\n\treturn true;\n};\n\nEditBitmapWidget.prototype.adjustCoordinates = function(x,y) {\n\tvar canvasRect = this.canvasDomNode.getBoundingClientRect(),\n\t\tscale = this.canvasDomNode.width/canvasRect.width;\n\treturn {x: (x - canvasRect.left) * scale, y: (y - canvasRect.top) * scale};\n};\n\nEditBitmapWidget.prototype.strokeStart = function(x,y) {\n\t// Start off a new stroke\n\tthis.stroke = [this.adjustCoordinates(x,y)];\n};\n\nEditBitmapWidget.prototype.strokeMove = function(x,y) {\n\tvar ctx = this.canvasDomNode.getContext(\"2d\"),\n\t\tt;\n\t// Add the new position to the end of the stroke\n\tthis.stroke.push(this.adjustCoordinates(x,y));\n\t// Redraw the previous image\n\tctx.drawImage(this.currCanvas,0,0);\n\t// Render the stroke\n\tctx.globalAlpha = parseFloat(this.wiki.getTiddlerText(LINE_OPACITY_TITLE,\"1.0\"));\n\tctx.strokeStyle = this.wiki.getTiddlerText(LINE_COLOUR_TITLE,\"#ff0\");\n\tctx.lineWidth = parseFloat(this.wiki.getTiddlerText(LINE_WIDTH_TITLE,\"3\"));\n\tctx.lineCap = \"round\";\n\tctx.lineJoin = \"round\";\n\tctx.beginPath();\n\tctx.moveTo(this.stroke[0].x,this.stroke[0].y);\n\tfor(t=1; t<this.stroke.length-1; t++) {\n\t\tvar s1 = this.stroke[t],\n\t\t\ts2 = this.stroke[t-1],\n\t\t\ttx = (s1.x + s2.x)/2,\n\t\t\tty = (s1.y + s2.y)/2;\n\t\tctx.quadraticCurveTo(s2.x,s2.y,tx,ty);\n\t}\n\tctx.stroke();\n};\n\nEditBitmapWidget.prototype.strokeEnd = function() {\n\t// Copy the bitmap to the off-screen canvas\n\tvar ctx = this.currCanvas.getContext(\"2d\");\n\tctx.drawImage(this.canvasDomNode,0,0);\n\t// Save the image into the tiddler\n\tthis.saveChanges();\n};\n\nEditBitmapWidget.prototype.saveChanges = function() {\n\tvar tiddler = this.wiki.getTiddler(this.editTitle);\n\tif(tiddler) {\n\t\t// data URIs look like \"data:<type>;base64,<text>\"\n\t\tvar dataURL = this.canvasDomNode.toDataURL(tiddler.fields.type),\n\t\t\tposColon = dataURL.indexOf(\":\"),\n\t\t\tposSemiColon = dataURL.indexOf(\";\"),\n\t\t\tposComma = dataURL.indexOf(\",\"),\n\t\t\ttype = dataURL.substring(posColon+1,posSemiColon),\n\t\t\ttext = dataURL.substring(posComma+1);\n\t\tvar update = {type: type, text: text};\n\t\tthis.wiki.addTiddler(new $tw.Tiddler(this.wiki.getModificationFields(),tiddler,update,this.wiki.getCreationFields()));\n\t}\n};\n\nexports[\"edit-bitmap\"] = EditBitmapWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/edit-shortcut.js": {
            "title": "$:/core/modules/widgets/edit-shortcut.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/edit-shortcut.js\ntype: application/javascript\nmodule-type: widget\n\nWidget to display an editable keyboard shortcut\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar EditShortcutWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nEditShortcutWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nEditShortcutWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.inputNode = this.document.createElement(\"input\");\n\t// Assign classes\n\tif(this.shortcutClass) {\n\t\tthis.inputNode.className = this.shortcutClass;\t\t\n\t}\n\t// Assign other attributes\n\tif(this.shortcutStyle) {\n\t\tthis.inputNode.setAttribute(\"style\",this.shortcutStyle);\n\t}\n\tif(this.shortcutTooltip) {\n\t\tthis.inputNode.setAttribute(\"title\",this.shortcutTooltip);\n\t}\n\tif(this.shortcutPlaceholder) {\n\t\tthis.inputNode.setAttribute(\"placeholder\",this.shortcutPlaceholder);\n\t}\n\tif(this.shortcutAriaLabel) {\n\t\tthis.inputNode.setAttribute(\"aria-label\",this.shortcutAriaLabel);\n\t}\n\t// Assign the current shortcut\n\tthis.updateInputNode();\n\t// Add event handlers\n\t$tw.utils.addEventListeners(this.inputNode,[\n\t\t{name: \"keydown\", handlerObject: this, handlerMethod: \"handleKeydownEvent\"}\n\t]);\n\t// Link into the DOM\n\tparent.insertBefore(this.inputNode,nextSibling);\n\tthis.domNodes.push(this.inputNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nEditShortcutWidget.prototype.execute = function() {\n\tthis.shortcutTiddler = this.getAttribute(\"tiddler\");\n\tthis.shortcutField = this.getAttribute(\"field\");\n\tthis.shortcutIndex = this.getAttribute(\"index\");\n\tthis.shortcutPlaceholder = this.getAttribute(\"placeholder\");\n\tthis.shortcutDefault = this.getAttribute(\"default\",\"\");\n\tthis.shortcutClass = this.getAttribute(\"class\");\n\tthis.shortcutStyle = this.getAttribute(\"style\");\n\tthis.shortcutTooltip = this.getAttribute(\"tooltip\");\n\tthis.shortcutAriaLabel = this.getAttribute(\"aria-label\");\n};\n\n/*\nUpdate the value of the input node\n*/\nEditShortcutWidget.prototype.updateInputNode = function() {\n\tif(this.shortcutField) {\n\t\tvar tiddler = this.wiki.getTiddler(this.shortcutTiddler);\n\t\tif(tiddler && $tw.utils.hop(tiddler.fields,this.shortcutField)) {\n\t\t\tthis.inputNode.value = tiddler.getFieldString(this.shortcutField);\n\t\t} else {\n\t\t\tthis.inputNode.value = this.shortcutDefault;\n\t\t}\n\t} else if(this.shortcutIndex) {\n\t\tthis.inputNode.value = this.wiki.extractTiddlerDataItem(this.shortcutTiddler,this.shortcutIndex,this.shortcutDefault);\n\t} else {\n\t\tthis.inputNode.value = this.wiki.getTiddlerText(this.shortcutTiddler,this.shortcutDefault);\n\t}\n};\n\n/*\nHandle a dom \"keydown\" event\n*/\nEditShortcutWidget.prototype.handleKeydownEvent = function(event) {\n\t// Ignore shift, ctrl, meta, alt\n\tif(event.keyCode && $tw.keyboardManager.getModifierKeys().indexOf(event.keyCode) === -1) {\n\t\t// Get the shortcut text representation\n\t\tvar value = $tw.keyboardManager.getPrintableShortcuts([{\n\t\t\tctrlKey: event.ctrlKey,\n\t\t\tshiftKey: event.shiftKey,\n\t\t\taltKey: event.altKey,\n\t\t\tmetaKey: event.metaKey,\n\t\t\tkeyCode: event.keyCode\n\t\t}]);\n\t\tif(value.length > 0) {\n\t\t\tthis.wiki.setText(this.shortcutTiddler,this.shortcutField,this.shortcutIndex,value[0]);\n\t\t}\n\t\t// Ignore the keydown if it was already handled\n\t\tevent.preventDefault();\n\t\tevent.stopPropagation();\n\t\treturn true;\t\t\n\t} else {\n\t\treturn false;\n\t}\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget needed re-rendering\n*/\nEditShortcutWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.tiddler || changedAttributes.field || changedAttributes.index || changedAttributes.placeholder || changedAttributes[\"default\"] || changedAttributes[\"class\"] || changedAttributes.style || changedAttributes.tooltip || changedAttributes[\"aria-label\"]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else if(changedTiddlers[this.shortcutTiddler]) {\n\t\tthis.updateInputNode();\n\t\treturn true;\n\t} else {\n\t\treturn false;\t\n\t}\n};\n\nexports[\"edit-shortcut\"] = EditShortcutWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/edit-text.js": {
            "title": "$:/core/modules/widgets/edit-text.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/edit-text.js\ntype: application/javascript\nmodule-type: widget\n\nEdit-text widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar editTextWidgetFactory = require(\"$:/core/modules/editor/factory.js\").editTextWidgetFactory,\n\tFramedEngine = require(\"$:/core/modules/editor/engines/framed.js\").FramedEngine,\n\tSimpleEngine = require(\"$:/core/modules/editor/engines/simple.js\").SimpleEngine;\n\nexports[\"edit-text\"] = editTextWidgetFactory(FramedEngine,SimpleEngine);\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/edit.js": {
            "title": "$:/core/modules/widgets/edit.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/edit.js\ntype: application/javascript\nmodule-type: widget\n\nEdit widget is a meta-widget chooses the appropriate actual editting widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar EditWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nEditWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nEditWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n// Mappings from content type to editor type are stored in tiddlers with this prefix\nvar EDITOR_MAPPING_PREFIX = \"$:/config/EditorTypeMappings/\";\n\n/*\nCompute the internal state of the widget\n*/\nEditWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.editTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\tthis.editField = this.getAttribute(\"field\",\"text\");\n\tthis.editIndex = this.getAttribute(\"index\");\n\tthis.editClass = this.getAttribute(\"class\");\n\tthis.editPlaceholder = this.getAttribute(\"placeholder\");\n\t// Choose the appropriate edit widget\n\tthis.editorType = this.getEditorType();\n\t// Make the child widgets\n\tthis.makeChildWidgets([{\n\t\ttype: \"edit-\" + this.editorType,\n\t\tattributes: {\n\t\t\ttiddler: {type: \"string\", value: this.editTitle},\n\t\t\tfield: {type: \"string\", value: this.editField},\n\t\t\tindex: {type: \"string\", value: this.editIndex},\n\t\t\t\"class\": {type: \"string\", value: this.editClass},\n\t\t\t\"placeholder\": {type: \"string\", value: this.editPlaceholder}\n\t\t},\n\t\tchildren: this.parseTreeNode.children\n\t}]);\n};\n\nEditWidget.prototype.getEditorType = function() {\n\t// Get the content type of the thing we're editing\n\tvar type;\n\tif(this.editField === \"text\") {\n\t\tvar tiddler = this.wiki.getTiddler(this.editTitle);\n\t\tif(tiddler) {\n\t\t\ttype = tiddler.fields.type;\n\t\t}\n\t}\n\ttype = type || \"text/vnd.tiddlywiki\";\n\tvar editorType = this.wiki.getTiddlerText(EDITOR_MAPPING_PREFIX + type);\n\tif(!editorType) {\n\t\tvar typeInfo = $tw.config.contentTypeInfo[type];\n\t\tif(typeInfo && typeInfo.encoding === \"base64\") {\n\t\t\teditorType = \"binary\";\n\t\t} else {\n\t\t\teditorType = \"text\";\n\t\t}\n\t}\n\treturn editorType;\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nEditWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\t// Refresh if an attribute has changed, or the type associated with the target tiddler has changed\n\tif(changedAttributes.tiddler || changedAttributes.field || changedAttributes.index || (changedTiddlers[this.editTitle] && this.getEditorType() !== this.editorType)) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\t\t\n\t}\n};\n\nexports.edit = EditWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/element.js": {
            "title": "$:/core/modules/widgets/element.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/element.js\ntype: application/javascript\nmodule-type: widget\n\nElement widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar ElementWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nElementWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nElementWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\t// Neuter blacklisted elements\n\tvar tag = this.parseTreeNode.tag;\n\tif($tw.config.htmlUnsafeElements.indexOf(tag) !== -1) {\n\t\ttag = \"safe-\" + tag;\n\t}\n\t// Adjust headings by the current base level\n\tvar headingLevel = [\"h1\",\"h2\",\"h3\",\"h4\",\"h5\",\"h6\"].indexOf(tag);\n\tif(headingLevel !== -1) {\n\t\tvar baseLevel = parseInt(this.getVariable(\"tv-adjust-heading-level\",\"0\"),10) || 0;\n\t\theadingLevel = Math.min(Math.max(headingLevel + 1 + baseLevel,1),6);\n\t\ttag = \"h\" + headingLevel;\n\t}\n\t// Create the DOM node\n\tvar domNode = this.document.createElementNS(this.namespace,tag);\n\tthis.assignAttributes(domNode,{excludeEventAttributes: true});\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tthis.domNodes.push(domNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nElementWidget.prototype.execute = function() {\n\t// Select the namespace for the tag\n\tvar tagNamespaces = {\n\t\t\tsvg: \"http://www.w3.org/2000/svg\",\n\t\t\tmath: \"http://www.w3.org/1998/Math/MathML\",\n\t\t\tbody: \"http://www.w3.org/1999/xhtml\"\n\t\t};\n\tthis.namespace = tagNamespaces[this.parseTreeNode.tag];\n\tif(this.namespace) {\n\t\tthis.setVariable(\"namespace\",this.namespace);\n\t} else {\n\t\tthis.namespace = this.getVariable(\"namespace\",{defaultValue: \"http://www.w3.org/1999/xhtml\"});\n\t}\n\t// Make the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nElementWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes(),\n\t\thasChangedAttributes = $tw.utils.count(changedAttributes) > 0;\n\tif(hasChangedAttributes) {\n\t\t// Update our attributes\n\t\tthis.assignAttributes(this.domNodes[0],{excludeEventAttributes: true});\n\t}\n\treturn this.refreshChildren(changedTiddlers) || hasChangedAttributes;\n};\n\nexports.element = ElementWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/encrypt.js": {
            "title": "$:/core/modules/widgets/encrypt.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/encrypt.js\ntype: application/javascript\nmodule-type: widget\n\nEncrypt widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar EncryptWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nEncryptWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nEncryptWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tvar textNode = this.document.createTextNode(this.encryptedText);\n\tparent.insertBefore(textNode,nextSibling);\n\tthis.domNodes.push(textNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nEncryptWidget.prototype.execute = function() {\n\t// Get parameters from our attributes\n\tthis.filter = this.getAttribute(\"filter\",\"[!is[system]]\");\n\t// Encrypt the filtered tiddlers\n\tvar tiddlers = this.wiki.filterTiddlers(this.filter),\n\t\tjson = {},\n\t\tself = this;\n\t$tw.utils.each(tiddlers,function(title) {\n\t\tvar tiddler = self.wiki.getTiddler(title),\n\t\t\tjsonTiddler = {};\n\t\tfor(var f in tiddler.fields) {\n\t\t\tjsonTiddler[f] = tiddler.getFieldString(f);\n\t\t}\n\t\tjson[title] = jsonTiddler;\n\t});\n\tthis.encryptedText = $tw.utils.htmlEncode($tw.crypto.encrypt(JSON.stringify(json)));\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nEncryptWidget.prototype.refresh = function(changedTiddlers) {\n\t// We don't need to worry about refreshing because the encrypt widget isn't for interactive use\n\treturn false;\n};\n\nexports.encrypt = EncryptWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/entity.js": {
            "title": "$:/core/modules/widgets/entity.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/entity.js\ntype: application/javascript\nmodule-type: widget\n\nHTML entity widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar EntityWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nEntityWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nEntityWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.execute();\n\tvar entityString = this.getAttribute(\"entity\",this.parseTreeNode.entity || \"\"),\n\t\ttextNode = this.document.createTextNode($tw.utils.entityDecode(entityString));\n\tparent.insertBefore(textNode,nextSibling);\n\tthis.domNodes.push(textNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nEntityWidget.prototype.execute = function() {\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nEntityWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.entity) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn false;\t\n\t}\n};\n\nexports.entity = EntityWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/fieldmangler.js": {
            "title": "$:/core/modules/widgets/fieldmangler.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/fieldmangler.js\ntype: application/javascript\nmodule-type: widget\n\nField mangler widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar FieldManglerWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n\tthis.addEventListeners([\n\t\t{type: \"tm-remove-field\", handler: \"handleRemoveFieldEvent\"},\n\t\t{type: \"tm-add-field\", handler: \"handleAddFieldEvent\"},\n\t\t{type: \"tm-remove-tag\", handler: \"handleRemoveTagEvent\"},\n\t\t{type: \"tm-add-tag\", handler: \"handleAddTagEvent\"}\n\t]);\n};\n\n/*\nInherit from the base widget class\n*/\nFieldManglerWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nFieldManglerWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nFieldManglerWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.mangleTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\t// Construct the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nFieldManglerWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.tiddler) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\t\t\n\t}\n};\n\nFieldManglerWidget.prototype.handleRemoveFieldEvent = function(event) {\n\tvar tiddler = this.wiki.getTiddler(this.mangleTitle),\n\t\tdeletion = {};\n\tdeletion[event.param] = undefined;\n\tthis.wiki.addTiddler(new $tw.Tiddler(tiddler,deletion));\n\treturn true;\n};\n\nFieldManglerWidget.prototype.handleAddFieldEvent = function(event) {\n\tvar tiddler = this.wiki.getTiddler(this.mangleTitle),\n\t\taddition = this.wiki.getModificationFields(),\n\t\thadInvalidFieldName = false,\n\t\taddField = function(name,value) {\n\t\t\tvar trimmedName = name.toLowerCase().trim();\n\t\t\tif(!$tw.utils.isValidFieldName(trimmedName)) {\n\t\t\t\tif(!hadInvalidFieldName) {\n\t\t\t\t\talert($tw.language.getString(\n\t\t\t\t\t\t\"InvalidFieldName\",\n\t\t\t\t\t\t{variables:\n\t\t\t\t\t\t\t{fieldName: trimmedName}\n\t\t\t\t\t\t}\n\t\t\t\t\t));\n\t\t\t\t\thadInvalidFieldName = true;\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tif(!value && tiddler) {\n\t\t\t\t\tvalue = tiddler.fields[trimmedName];\n\t\t\t\t}\n\t\t\t\taddition[trimmedName] = value || \"\";\n\t\t\t}\n\t\t\treturn;\n\t\t};\n\taddition.title = this.mangleTitle;\n\tif(typeof event.param === \"string\") {\n\t\taddField(event.param,\"\");\n\t}\n\tif(typeof event.paramObject === \"object\") {\n\t\tfor(var name in event.paramObject) {\n\t\t\taddField(name,event.paramObject[name]);\n\t\t}\n\t}\n\tthis.wiki.addTiddler(new $tw.Tiddler(tiddler,addition));\n\treturn true;\n};\n\nFieldManglerWidget.prototype.handleRemoveTagEvent = function(event) {\n\tvar tiddler = this.wiki.getTiddler(this.mangleTitle),\n\t\tmodification = this.wiki.getModificationFields();\n\tif(tiddler && tiddler.fields.tags) {\n\t\tvar p = tiddler.fields.tags.indexOf(event.param);\n\t\tif(p !== -1) {\n\t\t\tmodification.tags = (tiddler.fields.tags || []).slice(0);\n\t\t\tmodification.tags.splice(p,1);\n\t\t\tif(modification.tags.length === 0) {\n\t\t\t\tmodification.tags = undefined;\n\t\t\t}\n\t\t\tthis.wiki.addTiddler(new $tw.Tiddler(tiddler,modification));\n\t\t}\n\t}\n\treturn true;\n};\n\nFieldManglerWidget.prototype.handleAddTagEvent = function(event) {\n\tvar tiddler = this.wiki.getTiddler(this.mangleTitle),\n\t\tmodification = this.wiki.getModificationFields();\n\tif(tiddler && typeof event.param === \"string\") {\n\t\tvar tag = event.param.trim();\n\t\tif(tag !== \"\") {\n\t\t\tmodification.tags = (tiddler.fields.tags || []).slice(0);\n\t\t\t$tw.utils.pushTop(modification.tags,tag);\n\t\t\tthis.wiki.addTiddler(new $tw.Tiddler(tiddler,modification));\t\t\t\n\t\t}\n\t} else if(typeof event.param === \"string\" && event.param.trim() !== \"\" && this.mangleTitle.trim() !== \"\") {\n\t\tvar tag = [];\n\t\ttag.push(event.param.trim());\n\t\tthis.wiki.addTiddler(new $tw.Tiddler({title: this.mangleTitle, tags: tag},modification));\n\t}\n\treturn true;\n};\n\nexports.fieldmangler = FieldManglerWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/fields.js": {
            "title": "$:/core/modules/widgets/fields.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/fields.js\ntype: application/javascript\nmodule-type: widget\n\nFields widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar FieldsWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nFieldsWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nFieldsWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tvar textNode = this.document.createTextNode(this.text);\n\tparent.insertBefore(textNode,nextSibling);\n\tthis.domNodes.push(textNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nFieldsWidget.prototype.execute = function() {\n\t// Get parameters from our attributes\n\tthis.tiddlerTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\tthis.template = this.getAttribute(\"template\");\n\tthis.exclude = this.getAttribute(\"exclude\");\n\tthis.stripTitlePrefix = this.getAttribute(\"stripTitlePrefix\",\"no\") === \"yes\";\n\t// Get the value to display\n\tvar tiddler = this.wiki.getTiddler(this.tiddlerTitle);\n\t// Get the exclusion list\n\tvar exclude;\n\tif(this.exclude) {\n\t\texclude = this.exclude.split(\" \");\n\t} else {\n\t\texclude = [\"text\"]; \n\t}\n\t// Compose the template\n\tvar text = [];\n\tif(this.template && tiddler) {\n\t\tvar fields = [];\n\t\tfor(var fieldName in tiddler.fields) {\n\t\t\tif(exclude.indexOf(fieldName) === -1) {\n\t\t\t\tfields.push(fieldName);\n\t\t\t}\n\t\t}\n\t\tfields.sort();\n\t\tfor(var f=0; f<fields.length; f++) {\n\t\t\tfieldName = fields[f];\n\t\t\tif(exclude.indexOf(fieldName) === -1) {\n\t\t\t\tvar row = this.template,\n\t\t\t\t\tvalue = tiddler.getFieldString(fieldName);\n\t\t\t\tif(this.stripTitlePrefix && fieldName === \"title\") {\n\t\t\t\t\tvar reStrip = /^\\{[^\\}]+\\}(.+)/mg,\n\t\t\t\t\t\treMatch = reStrip.exec(value);\n\t\t\t\t\tif(reMatch) {\n\t\t\t\t\t\tvalue = reMatch[1];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\trow = $tw.utils.replaceString(row,\"$name$\",fieldName);\n\t\t\t\trow = $tw.utils.replaceString(row,\"$value$\",value);\n\t\t\t\trow = $tw.utils.replaceString(row,\"$encoded_value$\",$tw.utils.htmlEncode(value));\n\t\t\t\ttext.push(row);\n\t\t\t}\n\t\t}\n\t}\n\tthis.text = text.join(\"\");\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nFieldsWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.tiddler || changedAttributes.template || changedAttributes.exclude || changedAttributes.stripTitlePrefix || changedTiddlers[this.tiddlerTitle]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn false;\t\n\t}\n};\n\nexports.fields = FieldsWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/image.js": {
            "title": "$:/core/modules/widgets/image.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/image.js\ntype: application/javascript\nmodule-type: widget\n\nThe image widget displays an image referenced with an external URI or with a local tiddler title.\n\n```\n<$image src=\"TiddlerTitle\" width=\"320\" height=\"400\" class=\"classnames\">\n```\n\nThe image source can be the title of an existing tiddler or the URL of an external image.\n\nExternal images always generate an HTML `<img>` tag.\n\nTiddlers that have a _canonical_uri field generate an HTML `<img>` tag with the src attribute containing the URI.\n\nTiddlers that contain image data generate an HTML `<img>` tag with the src attribute containing a base64 representation of the image.\n\nTiddlers that contain wikitext could be rendered to a DIV of the usual size of a tiddler, and then transformed to the size requested.\n\nThe width and height attributes are interpreted as a number of pixels, and do not need to include the \"px\" suffix.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar ImageWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nImageWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nImageWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\t// Create element\n\t// Determine what type of image it is\n\tvar tag = \"img\", src = \"\",\n\t\ttiddler = this.wiki.getTiddler(this.imageSource);\n\tif(!tiddler) {\n\t\t// The source isn't the title of a tiddler, so we'll assume it's a URL\n\t\tsrc = this.getVariable(\"tv-get-export-image-link\",{params: [{name: \"src\",value: this.imageSource}],defaultValue: this.imageSource});\n\t} else {\n\t\t// Check if it is an image tiddler\n\t\tif(this.wiki.isImageTiddler(this.imageSource)) {\n\t\t\tvar type = tiddler.fields.type,\n\t\t\t\ttext = tiddler.fields.text,\n\t\t\t\t_canonical_uri = tiddler.fields._canonical_uri;\n\t\t\t// If the tiddler has body text then it doesn't need to be lazily loaded\n\t\t\tif(text) {\n\t\t\t\t// Render the appropriate element for the image type\n\t\t\t\tswitch(type) {\n\t\t\t\t\tcase \"application/pdf\":\n\t\t\t\t\t\ttag = \"embed\";\n\t\t\t\t\t\tsrc = \"data:application/pdf;base64,\" + text;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase \"image/svg+xml\":\n\t\t\t\t\t\tsrc = \"data:image/svg+xml,\" + encodeURIComponent(text);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tsrc = \"data:\" + type + \";base64,\" + text;\n\t\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t} else if(_canonical_uri) {\n\t\t\t\tswitch(type) {\n\t\t\t\t\tcase \"application/pdf\":\n\t\t\t\t\t\ttag = \"embed\";\n\t\t\t\t\t\tsrc = _canonical_uri;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase \"image/svg+xml\":\n\t\t\t\t\t\tsrc = _canonical_uri;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tsrc = _canonical_uri;\n\t\t\t\t\t\tbreak;\n\t\t\t\t}\t\n\t\t\t} else {\n\t\t\t\t// Just trigger loading of the tiddler\n\t\t\t\tthis.wiki.getTiddlerText(this.imageSource);\n\t\t\t}\n\t\t}\n\t}\n\t// Create the element and assign the attributes\n\tvar domNode = this.document.createElement(tag);\n\tdomNode.setAttribute(\"src\",src);\n\tif(this.imageClass) {\n\t\tdomNode.setAttribute(\"class\",this.imageClass);\t\t\n\t}\n\tif(this.imageWidth) {\n\t\tdomNode.setAttribute(\"width\",this.imageWidth);\n\t}\n\tif(this.imageHeight) {\n\t\tdomNode.setAttribute(\"height\",this.imageHeight);\n\t}\n\tif(this.imageTooltip) {\n\t\tdomNode.setAttribute(\"title\",this.imageTooltip);\t\t\n\t}\n\tif(this.imageAlt) {\n\t\tdomNode.setAttribute(\"alt\",this.imageAlt);\t\t\n\t}\n\t// Insert element\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.domNodes.push(domNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nImageWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.imageSource = this.getAttribute(\"source\");\n\tthis.imageWidth = this.getAttribute(\"width\");\n\tthis.imageHeight = this.getAttribute(\"height\");\n\tthis.imageClass = this.getAttribute(\"class\");\n\tthis.imageTooltip = this.getAttribute(\"tooltip\");\n\tthis.imageAlt = this.getAttribute(\"alt\");\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nImageWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.source || changedAttributes.width || changedAttributes.height || changedAttributes[\"class\"] || changedAttributes.tooltip || changedTiddlers[this.imageSource]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn false;\t\t\n\t}\n};\n\nexports.image = ImageWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/importvariables.js": {
            "title": "$:/core/modules/widgets/importvariables.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/importvariables.js\ntype: application/javascript\nmodule-type: widget\n\nImport variable definitions from other tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar ImportVariablesWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nImportVariablesWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nImportVariablesWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nImportVariablesWidget.prototype.execute = function(tiddlerList) {\n\tvar self = this;\n\t// Get our parameters\n\tthis.filter = this.getAttribute(\"filter\");\n\t// Compute the filter\n\tthis.tiddlerList = tiddlerList || this.wiki.filterTiddlers(this.filter,this);\n\t// Accumulate the <$set> widgets from each tiddler\n\tvar widgetStackStart,widgetStackEnd;\n\tfunction addWidgetNode(widgetNode) {\n\t\tif(widgetNode) {\n\t\t\tif(!widgetStackStart && !widgetStackEnd) {\n\t\t\t\twidgetStackStart = widgetNode;\n\t\t\t\twidgetStackEnd = widgetNode;\n\t\t\t} else {\n\t\t\t\twidgetStackEnd.children = [widgetNode];\n\t\t\t\twidgetStackEnd = widgetNode;\n\t\t\t}\n\t\t}\n\t}\n\t$tw.utils.each(this.tiddlerList,function(title) {\n\t\tvar parser = self.wiki.parseTiddler(title);\n\t\tif(parser) {\n\t\t\tvar parseTreeNode = parser.tree[0];\n\t\t\twhile(parseTreeNode && parseTreeNode.type === \"set\") {\n\t\t\t\taddWidgetNode({\n\t\t\t\t\ttype: \"set\",\n\t\t\t\t\tattributes: parseTreeNode.attributes,\n\t\t\t\t\tparams: parseTreeNode.params,\n\t\t\t\t\tisMacroDefinition: parseTreeNode.isMacroDefinition\n\t\t\t\t});\n\t\t\t\tparseTreeNode = parseTreeNode.children[0];\n\t\t\t}\n\t\t} \n\t});\n\t// Add our own children to the end of the pile\n\tvar parseTreeNodes;\n\tif(widgetStackStart && widgetStackEnd) {\n\t\tparseTreeNodes = [widgetStackStart];\n\t\twidgetStackEnd.children = this.parseTreeNode.children;\n\t} else {\n\t\tparseTreeNodes = this.parseTreeNode.children;\n\t}\n\t// Construct the child widgets\n\tthis.makeChildWidgets(parseTreeNodes);\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nImportVariablesWidget.prototype.refresh = function(changedTiddlers) {\n\t// Recompute our attributes and the filter list\n\tvar changedAttributes = this.computeAttributes(),\n\t\ttiddlerList = this.wiki.filterTiddlers(this.getAttribute(\"filter\"),this);\n\t// Refresh if the filter has changed, or the list of tiddlers has changed, or any of the tiddlers in the list has changed\n\tfunction haveListedTiddlersChanged() {\n\t\tvar changed = false;\n\t\ttiddlerList.forEach(function(title) {\n\t\t\tif(changedTiddlers[title]) {\n\t\t\t\tchanged = true;\n\t\t\t}\n\t\t});\n\t\treturn changed;\n\t}\n\tif(changedAttributes.filter || !$tw.utils.isArrayEqual(this.tiddlerList,tiddlerList) || haveListedTiddlersChanged()) {\n\t\t// Compute the filter\n\t\tthis.removeChildDomNodes();\n\t\tthis.execute(tiddlerList);\n\t\tthis.renderChildren(this.parentDomNode,this.findNextSiblingDomNode());\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\t\t\n\t}\n};\n\nexports.importvariables = ImportVariablesWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/keyboard.js": {
            "title": "$:/core/modules/widgets/keyboard.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/keyboard.js\ntype: application/javascript\nmodule-type: widget\n\nKeyboard shortcut widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar KeyboardWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nKeyboardWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nKeyboardWidget.prototype.render = function(parent,nextSibling) {\n\tvar self = this;\n\t// Remember parent\n\tthis.parentDomNode = parent;\n\t// Compute attributes and execute state\n\tthis.computeAttributes();\n\tthis.execute();\n\tvar tag = this.parseTreeNode.isBlock ? \"div\" : \"span\";\n\tif(this.tag && $tw.config.htmlUnsafeElements.indexOf(this.tag) === -1) {\n\t\ttag = this.tag;\n\t}\n\t// Create element\n\tvar domNode = this.document.createElement(tag);\n\t// Assign classes\n\tvar classes = (this[\"class\"] || \"\").split(\" \");\n\tclasses.push(\"tc-keyboard\");\n\tdomNode.className = classes.join(\" \");\n\t// Add a keyboard event handler\n\tdomNode.addEventListener(\"keydown\",function (event) {\n\t\tif($tw.keyboardManager.checkKeyDescriptors(event,self.keyInfoArray)) {\n\t\t\tself.invokeActions(self,event);\n\t\t\tif(self.actions) {\n\t\t\t\tself.invokeActionString(self.actions,self,event);\n\t\t\t}\n\t\t\tself.dispatchMessage(event);\n\t\t\tevent.preventDefault();\n\t\t\tevent.stopPropagation();\n\t\t\treturn true;\n\t\t}\n\t\treturn false;\n\t},false);\n\t// Insert element\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tthis.domNodes.push(domNode);\n};\n\nKeyboardWidget.prototype.dispatchMessage = function(event) {\n\tthis.dispatchEvent({type: this.message, param: this.param, tiddlerTitle: this.getVariable(\"currentTiddler\")});\n};\n\n/*\nCompute the internal state of the widget\n*/\nKeyboardWidget.prototype.execute = function() {\n\tvar self = this;\n\t// Get attributes\n\tthis.actions = this.getAttribute(\"actions\");\n\tthis.message = this.getAttribute(\"message\");\n\tthis.param = this.getAttribute(\"param\");\n\tthis.key = this.getAttribute(\"key\");\n\tthis.tag = this.getAttribute(\"tag\");\n\tthis.keyInfoArray = $tw.keyboardManager.parseKeyDescriptors(this.key);\n\tthis[\"class\"] = this.getAttribute(\"class\");\n\tif(this.key.substr(0,2) === \"((\" && this.key.substr(-2,2) === \"))\") {\n\t\tthis.shortcutTiddlers = [];\n\t\tvar name = this.key.substring(2,this.key.length -2);\n\t\t$tw.utils.each($tw.keyboardManager.lookupNames,function(platformDescriptor) {\n\t\t\tself.shortcutTiddlers.push(\"$:/config/\" + platformDescriptor + \"/\" + name);\n\t\t});\n\t}\n\t// Make child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nKeyboardWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.message || changedAttributes.param || changedAttributes.key || changedAttributes[\"class\"] || changedAttributes.tag) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\t// Update the keyInfoArray if one of its shortcut-config-tiddlers has changed\n\tif(this.shortcutTiddlers && $tw.utils.hopArray(changedTiddlers,this.shortcutTiddlers)) {\n\t\tthis.keyInfoArray = $tw.keyboardManager.parseKeyDescriptors(this.key);\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports.keyboard = KeyboardWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/link.js": {
            "title": "$:/core/modules/widgets/link.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/link.js\ntype: application/javascript\nmodule-type: widget\n\nLink widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar LinkWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nLinkWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nLinkWidget.prototype.render = function(parent,nextSibling) {\n\t// Save the parent dom node\n\tthis.parentDomNode = parent;\n\t// Compute our attributes\n\tthis.computeAttributes();\n\t// Execute our logic\n\tthis.execute();\n\t// Get the value of the tv-wikilinks configuration macro\n\tvar wikiLinksMacro = this.getVariable(\"tv-wikilinks\"),\n\t\tuseWikiLinks = wikiLinksMacro ? (wikiLinksMacro.trim() !== \"no\") : true,\n\t\tmissingLinksEnabled = !(this.hideMissingLinks && this.isMissing && !this.isShadow);\n\t// Render the link if required\n\tif(useWikiLinks && missingLinksEnabled) {\n\t\tthis.renderLink(parent,nextSibling);\n\t} else {\n\t\t// Just insert the link text\n\t\tvar domNode = this.document.createElement(\"span\");\n\t\tparent.insertBefore(domNode,nextSibling);\n\t\tthis.renderChildren(domNode,null);\n\t\tthis.domNodes.push(domNode);\n\t}\n};\n\n/*\nRender this widget into the DOM\n*/\nLinkWidget.prototype.renderLink = function(parent,nextSibling) {\n\tvar self = this;\n\t// Sanitise the specified tag\n\tvar tag = this.linkTag;\n\tif($tw.config.htmlUnsafeElements.indexOf(tag) !== -1) {\n\t\ttag = \"a\";\n\t}\n\t// Create our element\n\tvar domNode = this.document.createElement(tag);\n\t// Assign classes\n\tvar classes = [];\n\tif(this.overrideClasses === undefined) {\n\t\tclasses.push(\"tc-tiddlylink\");\n\t\tif(this.isShadow) {\n\t\t\tclasses.push(\"tc-tiddlylink-shadow\");\n\t\t}\n\t\tif(this.isMissing && !this.isShadow) {\n\t\t\tclasses.push(\"tc-tiddlylink-missing\");\n\t\t} else {\n\t\t\tif(!this.isMissing) {\n\t\t\t\tclasses.push(\"tc-tiddlylink-resolves\");\n\t\t\t}\n\t\t}\n\t\tif(this.linkClasses) {\n\t\t\tclasses.push(this.linkClasses);\t\t\t\n\t\t}\n\t} else if(this.overrideClasses !== \"\") {\n\t\tclasses.push(this.overrideClasses)\n\t}\n\tif(classes.length > 0) {\n\t\tdomNode.setAttribute(\"class\",classes.join(\" \"));\n\t}\n\t// Set an href\n\tvar wikilinkTransformFilter = this.getVariable(\"tv-filter-export-link\"),\n\t\twikiLinkText;\n\tif(wikilinkTransformFilter) {\n\t\t// Use the filter to construct the href\n\t\twikiLinkText = this.wiki.filterTiddlers(wikilinkTransformFilter,this,function(iterator) {\n\t\t\titerator(self.wiki.getTiddler(self.to),self.to)\n\t\t})[0];\n\t} else {\n\t\t// Expand the tv-wikilink-template variable to construct the href\n\t\tvar wikiLinkTemplateMacro = this.getVariable(\"tv-wikilink-template\"),\n\t\t\twikiLinkTemplate = wikiLinkTemplateMacro ? wikiLinkTemplateMacro.trim() : \"#$uri_encoded$\";\n\t\twikiLinkText = $tw.utils.replaceString(wikiLinkTemplate,\"$uri_encoded$\",encodeURIComponent(this.to));\n\t\twikiLinkText = $tw.utils.replaceString(wikiLinkText,\"$uri_doubleencoded$\",encodeURIComponent(encodeURIComponent(this.to)));\n\t}\n\t// Override with the value of tv-get-export-link if defined\n\twikiLinkText = this.getVariable(\"tv-get-export-link\",{params: [{name: \"to\",value: this.to}],defaultValue: wikiLinkText});\n\tif(tag === \"a\") {\n\t\tdomNode.setAttribute(\"href\",wikiLinkText);\n\t}\n\t// Set the tabindex\n\tif(this.tabIndex) {\n\t\tdomNode.setAttribute(\"tabindex\",this.tabIndex);\n\t}\n\t// Set the tooltip\n\t// HACK: Performance issues with re-parsing the tooltip prevent us defaulting the tooltip to \"<$transclude field='tooltip'><$transclude field='title'/></$transclude>\"\n\tvar tooltipWikiText = this.tooltip || this.getVariable(\"tv-wikilink-tooltip\");\n\tif(tooltipWikiText) {\n\t\tvar tooltipText = this.wiki.renderText(\"text/plain\",\"text/vnd.tiddlywiki\",tooltipWikiText,{\n\t\t\t\tparseAsInline: true,\n\t\t\t\tvariables: {\n\t\t\t\t\tcurrentTiddler: this.to\n\t\t\t\t},\n\t\t\t\tparentWidget: this\n\t\t\t});\n\t\tdomNode.setAttribute(\"title\",tooltipText);\n\t}\n\tif(this[\"aria-label\"]) {\n\t\tdomNode.setAttribute(\"aria-label\",this[\"aria-label\"]);\n\t}\n\t// Add a click event handler\n\t$tw.utils.addEventListeners(domNode,[\n\t\t{name: \"click\", handlerObject: this, handlerMethod: \"handleClickEvent\"},\n\t]);\n\t// Make the link draggable if required\n\tif(this.draggable === \"yes\") {\n\t\t$tw.utils.makeDraggable({\n\t\t\tdomNode: domNode,\n\t\t\tdragTiddlerFn: function() {return self.to;},\n\t\t\twidget: this\n\t\t});\n\t}\n\t// Insert the link into the DOM and render any children\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tthis.domNodes.push(domNode);\n};\n\nLinkWidget.prototype.handleClickEvent = function(event) {\n\t// Send the click on its way as a navigate event\n\tvar bounds = this.domNodes[0].getBoundingClientRect();\n\tthis.dispatchEvent({\n\t\ttype: \"tm-navigate\",\n\t\tnavigateTo: this.to,\n\t\tnavigateFromTitle: this.getVariable(\"storyTiddler\"),\n\t\tnavigateFromNode: this,\n\t\tnavigateFromClientRect: { top: bounds.top, left: bounds.left, width: bounds.width, right: bounds.right, bottom: bounds.bottom, height: bounds.height\n\t\t},\n\t\tnavigateSuppressNavigation: event.metaKey || event.ctrlKey || (event.button === 1),\n\t\tmetaKey: event.metaKey,\n\t\tctrlKey: event.ctrlKey,\n\t\taltKey: event.altKey,\n\t\tshiftKey: event.shiftKey\n\t});\n\tif(this.domNodes[0].hasAttribute(\"href\")) {\n\t\tevent.preventDefault();\n\t}\n\tevent.stopPropagation();\n\treturn false;\n};\n\n/*\nCompute the internal state of the widget\n*/\nLinkWidget.prototype.execute = function() {\n\t// Pick up our attributes\n\tthis.to = this.getAttribute(\"to\",this.getVariable(\"currentTiddler\"));\n\tthis.tooltip = this.getAttribute(\"tooltip\");\n\tthis[\"aria-label\"] = this.getAttribute(\"aria-label\");\n\tthis.linkClasses = this.getAttribute(\"class\");\n\tthis.overrideClasses = this.getAttribute(\"overrideClass\");\n\tthis.tabIndex = this.getAttribute(\"tabindex\");\n\tthis.draggable = this.getAttribute(\"draggable\",\"yes\");\n\tthis.linkTag = this.getAttribute(\"tag\",\"a\");\n\t// Determine the link characteristics\n\tthis.isMissing = !this.wiki.tiddlerExists(this.to);\n\tthis.isShadow = this.wiki.isShadowTiddler(this.to);\n\tthis.hideMissingLinks = (this.getVariable(\"tv-show-missing-links\") || \"yes\") === \"no\";\n\t// Make the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nLinkWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.to || changedTiddlers[this.to] || changedAttributes[\"aria-label\"] || changedAttributes.tooltip) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports.link = LinkWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/linkcatcher.js": {
            "title": "$:/core/modules/widgets/linkcatcher.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/linkcatcher.js\ntype: application/javascript\nmodule-type: widget\n\nLinkcatcher widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar LinkCatcherWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n\tthis.addEventListeners([\n\t\t{type: \"tm-navigate\", handler: \"handleNavigateEvent\"}\n\t]);\n};\n\n/*\nInherit from the base widget class\n*/\nLinkCatcherWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nLinkCatcherWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nLinkCatcherWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.catchTo = this.getAttribute(\"to\");\n\tthis.catchMessage = this.getAttribute(\"message\");\n\tthis.catchSet = this.getAttribute(\"set\");\n\tthis.catchSetTo = this.getAttribute(\"setTo\");\n\tthis.catchActions = this.getAttribute(\"actions\");\n\t// Construct the child widgets\n\tthis.makeChildWidgets();\n\t// When executing actions we avoid trapping navigate events, so that we don't trigger ourselves recursively\n\tthis.executingActions = false;\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nLinkCatcherWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.to || changedAttributes.message || changedAttributes.set || changedAttributes.setTo) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\t\t\n\t}\n};\n\n/*\nHandle a tm-navigate event\n*/\nLinkCatcherWidget.prototype.handleNavigateEvent = function(event) {\n\tif(!this.executingActions) {\n\t\t// Execute the actions\n\t\tif(this.catchTo) {\n\t\t\tthis.wiki.setTextReference(this.catchTo,event.navigateTo,this.getVariable(\"currentTiddler\"));\n\t\t}\n\t\tif(this.catchMessage && this.parentWidget) {\n\t\t\tthis.parentWidget.dispatchEvent({\n\t\t\t\ttype: this.catchMessage,\n\t\t\t\tparam: event.navigateTo,\n\t\t\t\tnavigateTo: event.navigateTo\n\t\t\t});\n\t\t}\n\t\tif(this.catchSet) {\n\t\t\tvar tiddler = this.wiki.getTiddler(this.catchSet);\n\t\t\tthis.wiki.addTiddler(new $tw.Tiddler(tiddler,{title: this.catchSet, text: this.catchSetTo}));\n\t\t}\n\t\tif(this.catchActions) {\n\t\t\tthis.executingActions = true;\n\t\t\tthis.invokeActionString(this.catchActions,this,event,{navigateTo: event.navigateTo});\n\t\t\tthis.executingActions = false;\n\t\t}\n\t} else {\n\t\t// This is a navigate event generated by the actions of this linkcatcher, so we don't trap it again, but just pass it to the parent\n\t\tthis.parentWidget.dispatchEvent({\n\t\t\ttype: \"tm-navigate\",\n\t\t\tparam: event.navigateTo,\n\t\t\tnavigateTo: event.navigateTo\n\t\t});\n\t}\n\treturn false;\n};\n\nexports.linkcatcher = LinkCatcherWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/list.js": {
            "title": "$:/core/modules/widgets/list.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/list.js\ntype: application/javascript\nmodule-type: widget\n\nList and list item widgets\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\n/*\nThe list widget creates list element sub-widgets that reach back into the list widget for their configuration\n*/\n\nvar ListWidget = function(parseTreeNode,options) {\n\t// Initialise the storyviews if they've not been done already\n\tif(!this.storyViews) {\n\t\tListWidget.prototype.storyViews = {};\n\t\t$tw.modules.applyMethods(\"storyview\",this.storyViews);\n\t}\n\t// Main initialisation inherited from widget.js\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nListWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nListWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n\t// Construct the storyview\n\tvar StoryView = this.storyViews[this.storyViewName];\n\tif(this.storyViewName && !StoryView) {\n\t\tStoryView = this.storyViews[\"classic\"];\n\t}\n\tif(StoryView && !this.document.isTiddlyWikiFakeDom) {\n\t\tthis.storyview = new StoryView(this);\n\t} else {\n\t\tthis.storyview = null;\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nListWidget.prototype.execute = function() {\n\t// Get our attributes\n\tthis.template = this.getAttribute(\"template\");\n\tthis.editTemplate = this.getAttribute(\"editTemplate\");\n\tthis.variableName = this.getAttribute(\"variable\",\"currentTiddler\");\n\tthis.storyViewName = this.getAttribute(\"storyview\");\n\tthis.historyTitle = this.getAttribute(\"history\");\n\t// Compose the list elements\n\tthis.list = this.getTiddlerList();\n\tvar members = [],\n\t\tself = this;\n\t// Check for an empty list\n\tif(this.list.length === 0) {\n\t\tmembers = this.getEmptyMessage();\n\t} else {\n\t\t$tw.utils.each(this.list,function(title,index) {\n\t\t\tmembers.push(self.makeItemTemplate(title));\n\t\t});\n\t}\n\t// Construct the child widgets\n\tthis.makeChildWidgets(members);\n\t// Clear the last history\n\tthis.history = [];\n};\n\nListWidget.prototype.getTiddlerList = function() {\n\tvar defaultFilter = \"[!is[system]sort[title]]\";\n\treturn this.wiki.filterTiddlers(this.getAttribute(\"filter\",defaultFilter),this);\n};\n\nListWidget.prototype.getEmptyMessage = function() {\n\tvar emptyMessage = this.getAttribute(\"emptyMessage\",\"\"),\n\t\tparser = this.wiki.parseText(\"text/vnd.tiddlywiki\",emptyMessage,{parseAsInline: true});\n\tif(parser) {\n\t\treturn parser.tree;\n\t} else {\n\t\treturn [];\n\t}\n};\n\n/*\nCompose the template for a list item\n*/\nListWidget.prototype.makeItemTemplate = function(title) {\n\t// Check if the tiddler is a draft\n\tvar tiddler = this.wiki.getTiddler(title),\n\t\tisDraft = tiddler && tiddler.hasField(\"draft.of\"),\n\t\ttemplate = this.template,\n\t\ttemplateTree;\n\tif(isDraft && this.editTemplate) {\n\t\ttemplate = this.editTemplate;\n\t}\n\t// Compose the transclusion of the template\n\tif(template) {\n\t\ttemplateTree = [{type: \"transclude\", attributes: {tiddler: {type: \"string\", value: template}}}];\n\t} else {\n\t\tif(this.parseTreeNode.children && this.parseTreeNode.children.length > 0) {\n\t\t\ttemplateTree = this.parseTreeNode.children;\n\t\t} else {\n\t\t\t// Default template is a link to the title\n\t\t\ttemplateTree = [{type: \"element\", tag: this.parseTreeNode.isBlock ? \"div\" : \"span\", children: [{type: \"link\", attributes: {to: {type: \"string\", value: title}}, children: [\n\t\t\t\t\t{type: \"text\", text: title}\n\t\t\t]}]}];\n\t\t}\n\t}\n\t// Return the list item\n\treturn {type: \"listitem\", itemTitle: title, variableName: this.variableName, children: templateTree};\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nListWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes(),\n\t\tresult;\n\t// Call the storyview\n\tif(this.storyview && this.storyview.refreshStart) {\n\t\tthis.storyview.refreshStart(changedTiddlers,changedAttributes);\n\t}\n\t// Completely refresh if any of our attributes have changed\n\tif(changedAttributes.filter || changedAttributes.template || changedAttributes.editTemplate || changedAttributes.emptyMessage || changedAttributes.storyview || changedAttributes.history) {\n\t\tthis.refreshSelf();\n\t\tresult = true;\n\t} else {\n\t\t// Handle any changes to the list\n\t\tresult = this.handleListChanges(changedTiddlers);\n\t\t// Handle any changes to the history stack\n\t\tif(this.historyTitle && changedTiddlers[this.historyTitle]) {\n\t\t\tthis.handleHistoryChanges();\n\t\t}\n\t}\n\t// Call the storyview\n\tif(this.storyview && this.storyview.refreshEnd) {\n\t\tthis.storyview.refreshEnd(changedTiddlers,changedAttributes);\n\t}\n\treturn result;\n};\n\n/*\nHandle any changes to the history list\n*/\nListWidget.prototype.handleHistoryChanges = function() {\n\t// Get the history data\n\tvar newHistory = this.wiki.getTiddlerDataCached(this.historyTitle,[]);\n\t// Ignore any entries of the history that match the previous history\n\tvar entry = 0;\n\twhile(entry < newHistory.length && entry < this.history.length && newHistory[entry].title === this.history[entry].title) {\n\t\tentry++;\n\t}\n\t// Navigate forwards to each of the new tiddlers\n\twhile(entry < newHistory.length) {\n\t\tif(this.storyview && this.storyview.navigateTo) {\n\t\t\tthis.storyview.navigateTo(newHistory[entry]);\n\t\t}\n\t\tentry++;\n\t}\n\t// Update the history\n\tthis.history = newHistory;\n};\n\n/*\nProcess any changes to the list\n*/\nListWidget.prototype.handleListChanges = function(changedTiddlers) {\n\t// Get the new list\n\tvar prevList = this.list;\n\tthis.list = this.getTiddlerList();\n\t// Check for an empty list\n\tif(this.list.length === 0) {\n\t\t// Check if it was empty before\n\t\tif(prevList.length === 0) {\n\t\t\t// If so, just refresh the empty message\n\t\t\treturn this.refreshChildren(changedTiddlers);\n\t\t} else {\n\t\t\t// Replace the previous content with the empty message\n\t\t\tfor(t=this.children.length-1; t>=0; t--) {\n\t\t\t\tthis.removeListItem(t);\n\t\t\t}\n\t\t\tvar nextSibling = this.findNextSiblingDomNode();\n\t\t\tthis.makeChildWidgets(this.getEmptyMessage());\n\t\t\tthis.renderChildren(this.parentDomNode,nextSibling);\n\t\t\treturn true;\n\t\t}\n\t} else {\n\t\t// If the list was empty then we need to remove the empty message\n\t\tif(prevList.length === 0) {\n\t\t\tthis.removeChildDomNodes();\n\t\t\tthis.children = [];\n\t\t}\n\t\t// Cycle through the list, inserting and removing list items as needed\n\t\tvar hasRefreshed = false;\n\t\tfor(var t=0; t<this.list.length; t++) {\n\t\t\tvar index = this.findListItem(t,this.list[t]);\n\t\t\tif(index === undefined) {\n\t\t\t\t// The list item must be inserted\n\t\t\t\tthis.insertListItem(t,this.list[t]);\n\t\t\t\thasRefreshed = true;\n\t\t\t} else {\n\t\t\t\t// There are intervening list items that must be removed\n\t\t\t\tfor(var n=index-1; n>=t; n--) {\n\t\t\t\t\tthis.removeListItem(n);\n\t\t\t\t\thasRefreshed = true;\n\t\t\t\t}\n\t\t\t\t// Refresh the item we're reusing\n\t\t\t\tvar refreshed = this.children[t].refresh(changedTiddlers);\n\t\t\t\thasRefreshed = hasRefreshed || refreshed;\n\t\t\t}\n\t\t}\n\t\t// Remove any left over items\n\t\tfor(t=this.children.length-1; t>=this.list.length; t--) {\n\t\t\tthis.removeListItem(t);\n\t\t\thasRefreshed = true;\n\t\t}\n\t\treturn hasRefreshed;\n\t}\n};\n\n/*\nFind the list item with a given title, starting from a specified position\n*/\nListWidget.prototype.findListItem = function(startIndex,title) {\n\twhile(startIndex < this.children.length) {\n\t\tif(this.children[startIndex].parseTreeNode.itemTitle === title) {\n\t\t\treturn startIndex;\n\t\t}\n\t\tstartIndex++;\n\t}\n\treturn undefined;\n};\n\n/*\nInsert a new list item at the specified index\n*/\nListWidget.prototype.insertListItem = function(index,title) {\n\t// Create, insert and render the new child widgets\n\tvar widget = this.makeChildWidget(this.makeItemTemplate(title));\n\twidget.parentDomNode = this.parentDomNode; // Hack to enable findNextSiblingDomNode() to work\n\tthis.children.splice(index,0,widget);\n\tvar nextSibling = widget.findNextSiblingDomNode();\n\twidget.render(this.parentDomNode,nextSibling);\n\t// Animate the insertion if required\n\tif(this.storyview && this.storyview.insert) {\n\t\tthis.storyview.insert(widget);\n\t}\n\treturn true;\n};\n\n/*\nRemove the specified list item\n*/\nListWidget.prototype.removeListItem = function(index) {\n\tvar widget = this.children[index];\n\t// Animate the removal if required\n\tif(this.storyview && this.storyview.remove) {\n\t\tthis.storyview.remove(widget);\n\t} else {\n\t\twidget.removeChildDomNodes();\n\t}\n\t// Remove the child widget\n\tthis.children.splice(index,1);\n};\n\nexports.list = ListWidget;\n\nvar ListItemWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nListItemWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nListItemWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nListItemWidget.prototype.execute = function() {\n\t// Set the current list item title\n\tthis.setVariable(this.parseTreeNode.variableName,this.parseTreeNode.itemTitle);\n\t// Construct the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nListItemWidget.prototype.refresh = function(changedTiddlers) {\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports.listitem = ListItemWidget;\n\n})();",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/macrocall.js": {
            "title": "$:/core/modules/widgets/macrocall.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/macrocall.js\ntype: application/javascript\nmodule-type: widget\n\nMacrocall widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar MacroCallWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nMacroCallWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nMacroCallWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nMacroCallWidget.prototype.execute = function() {\n\t// Get the parse type if specified\n\tthis.parseType = this.getAttribute(\"$type\",\"text/vnd.tiddlywiki\");\n\tthis.renderOutput = this.getAttribute(\"$output\",\"text/html\");\n\t// Merge together the parameters specified in the parse tree with the specified attributes\n\tvar params = this.parseTreeNode.params ? this.parseTreeNode.params.slice(0) : [];\n\t$tw.utils.each(this.attributes,function(attribute,name) {\n\t\tif(name.charAt(0) !== \"$\") {\n\t\t\tparams.push({name: name, value: attribute});\t\t\t\n\t\t}\n\t});\n\t// Get the macro value\n\tvar macroName = this.parseTreeNode.name || this.getAttribute(\"$name\"),\n\t\tvariableInfo = this.getVariableInfo(macroName,{params: params}),\n\t\ttext = variableInfo.text,\n\t\tparseTreeNodes;\n\t// Are we rendering to HTML?\n\tif(this.renderOutput === \"text/html\") {\n\t\t// If so we'll return the parsed macro\n\t\tvar parser = this.wiki.parseText(this.parseType,text,\n\t\t\t\t\t\t\t{parseAsInline: !this.parseTreeNode.isBlock});\n\t\tparseTreeNodes = parser ? parser.tree : [];\n\t\t// Wrap the parse tree in a vars widget assigning the parameters to variables named \"__paramname__\"\n\t\tvar attributes = {};\n\t\t$tw.utils.each(variableInfo.params,function(param) {\n\t\t\tvar name = \"__\" + param.name + \"__\";\n\t\t\tattributes[name] = {\n\t\t\t\tname: name,\n\t\t\t\ttype: \"string\",\n\t\t\t\tvalue: param.value\n\t\t\t};\n\t\t});\n\t\tparseTreeNodes = [{\n\t\t\ttype: \"vars\",\n\t\t\tattributes: attributes,\n\t\t\tchildren: parseTreeNodes\n\t\t}];\n\t} else {\n\t\t// Otherwise, we'll render the text\n\t\tvar plainText = this.wiki.renderText(\"text/plain\",this.parseType,text,{parentWidget: this});\n\t\tparseTreeNodes = [{type: \"text\", text: plainText}];\n\t}\n\t// Construct the child widgets\n\tthis.makeChildWidgets(parseTreeNodes);\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nMacroCallWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif($tw.utils.count(changedAttributes) > 0) {\n\t\t// Rerender ourselves\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\n\t}\n};\n\nexports.macrocall = MacroCallWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/navigator.js": {
            "title": "$:/core/modules/widgets/navigator.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/navigator.js\ntype: application/javascript\nmodule-type: widget\n\nNavigator widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar IMPORT_TITLE = \"$:/Import\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar NavigatorWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n\tthis.addEventListeners([\n\t\t{type: \"tm-navigate\", handler: \"handleNavigateEvent\"},\n\t\t{type: \"tm-edit-tiddler\", handler: \"handleEditTiddlerEvent\"},\n\t\t{type: \"tm-delete-tiddler\", handler: \"handleDeleteTiddlerEvent\"},\n\t\t{type: \"tm-save-tiddler\", handler: \"handleSaveTiddlerEvent\"},\n\t\t{type: \"tm-cancel-tiddler\", handler: \"handleCancelTiddlerEvent\"},\n\t\t{type: \"tm-close-tiddler\", handler: \"handleCloseTiddlerEvent\"},\n\t\t{type: \"tm-close-all-tiddlers\", handler: \"handleCloseAllTiddlersEvent\"},\n\t\t{type: \"tm-close-other-tiddlers\", handler: \"handleCloseOtherTiddlersEvent\"},\n\t\t{type: \"tm-new-tiddler\", handler: \"handleNewTiddlerEvent\"},\n\t\t{type: \"tm-import-tiddlers\", handler: \"handleImportTiddlersEvent\"},\n\t\t{type: \"tm-perform-import\", handler: \"handlePerformImportEvent\"},\n\t\t{type: \"tm-fold-tiddler\", handler: \"handleFoldTiddlerEvent\"},\n\t\t{type: \"tm-fold-other-tiddlers\", handler: \"handleFoldOtherTiddlersEvent\"},\n\t\t{type: \"tm-fold-all-tiddlers\", handler: \"handleFoldAllTiddlersEvent\"},\n\t\t{type: \"tm-unfold-all-tiddlers\", handler: \"handleUnfoldAllTiddlersEvent\"},\n\t\t{type: \"tm-rename-tiddler\", handler: \"handleRenameTiddlerEvent\"}\n\t]);\n};\n\n/*\nInherit from the base widget class\n*/\nNavigatorWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nNavigatorWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nNavigatorWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.storyTitle = this.getAttribute(\"story\");\n\tthis.historyTitle = this.getAttribute(\"history\");\n\tthis.setVariable(\"tv-story-list\",this.storyTitle);\n\tthis.setVariable(\"tv-history-list\",this.historyTitle);\n\t// Construct the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nNavigatorWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.story || changedAttributes.history) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\n\t}\n};\n\nNavigatorWidget.prototype.getStoryList = function() {\n\treturn this.storyTitle ? this.wiki.getTiddlerList(this.storyTitle) : null;\n};\n\nNavigatorWidget.prototype.saveStoryList = function(storyList) {\n\tvar storyTiddler = this.wiki.getTiddler(this.storyTitle);\n\tthis.wiki.addTiddler(new $tw.Tiddler(\n\t\t{title: this.storyTitle},\n\t\tstoryTiddler,\n\t\t{list: storyList}\n\t));\n};\n\nNavigatorWidget.prototype.removeTitleFromStory = function(storyList,title) {\n\tvar p = storyList.indexOf(title);\n\twhile(p !== -1) {\n\t\tstoryList.splice(p,1);\n\t\tp = storyList.indexOf(title);\n\t}\n};\n\nNavigatorWidget.prototype.replaceFirstTitleInStory = function(storyList,oldTitle,newTitle) {\n\tvar pos = storyList.indexOf(oldTitle);\n\tif(pos !== -1) {\n\t\tstoryList[pos] = newTitle;\n\t\tdo {\n\t\t\tpos = storyList.indexOf(oldTitle,pos + 1);\n\t\t\tif(pos !== -1) {\n\t\t\t\tstoryList.splice(pos,1);\n\t\t\t}\n\t\t} while(pos !== -1);\n\t} else {\n\t\tstoryList.splice(0,0,newTitle);\n\t}\n};\n\nNavigatorWidget.prototype.addToStory = function(title,fromTitle) {\n\tthis.wiki.addToStory(title,fromTitle,this.storyTitle,{openLinkFromInsideRiver: this.getAttribute(\"openLinkFromInsideRiver\",\"top\"),openLinkFromOutsideRiver: this.getAttribute(\"openLinkFromOutsideRiver\",\"top\")});\n};\n\n/*\nAdd a new record to the top of the history stack\ntitle: a title string or an array of title strings\nfromPageRect: page coordinates of the origin of the navigation\n*/\nNavigatorWidget.prototype.addToHistory = function(title,fromPageRect) {\n\tthis.wiki.addToHistory(title,fromPageRect,this.historyTitle);\n};\n\n/*\nHandle a tm-navigate event\n*/\nNavigatorWidget.prototype.handleNavigateEvent = function(event) {\n\tevent = $tw.hooks.invokeHook(\"th-navigating\",event);\n\tif(event.navigateTo) {\n\t\tthis.addToStory(event.navigateTo,event.navigateFromTitle);\n\t\tif(!event.navigateSuppressNavigation) {\n\t\t\tthis.addToHistory(event.navigateTo,event.navigateFromClientRect);\n\t\t}\n\t}\n\treturn false;\n};\n\n// Close a specified tiddler\nNavigatorWidget.prototype.handleCloseTiddlerEvent = function(event) {\n\tvar title = event.param || event.tiddlerTitle,\n\t\tstoryList = this.getStoryList();\n\t// Look for tiddlers with this title to close\n\tthis.removeTitleFromStory(storyList,title);\n\tthis.saveStoryList(storyList);\n\treturn false;\n};\n\n// Close all tiddlers\nNavigatorWidget.prototype.handleCloseAllTiddlersEvent = function(event) {\n\tthis.saveStoryList([]);\n\treturn false;\n};\n\n// Close other tiddlers\nNavigatorWidget.prototype.handleCloseOtherTiddlersEvent = function(event) {\n\tvar title = event.param || event.tiddlerTitle;\n\tthis.saveStoryList([title]);\n\treturn false;\n};\n\n// Place a tiddler in edit mode\nNavigatorWidget.prototype.handleEditTiddlerEvent = function(event) {\n\tvar editTiddler = $tw.hooks.invokeHook(\"th-editing-tiddler\",event);\n\tif(!editTiddler) {\n\t\treturn false;\n\t}\n\tvar self = this;\n\tfunction isUnmodifiedShadow(title) {\n\t\treturn self.wiki.isShadowTiddler(title) && !self.wiki.tiddlerExists(title);\n\t}\n\tfunction confirmEditShadow(title) {\n\t\treturn confirm($tw.language.getString(\n\t\t\t\"ConfirmEditShadowTiddler\",\n\t\t\t{variables:\n\t\t\t\t{title: title}\n\t\t\t}\n\t\t));\n\t}\n\tvar title = event.param || event.tiddlerTitle;\n\tif(isUnmodifiedShadow(title) && !confirmEditShadow(title)) {\n\t\treturn false;\n\t}\n\t// Replace the specified tiddler with a draft in edit mode\n\tvar draftTiddler = this.makeDraftTiddler(title);\n\t// Update the story and history if required\n\tif(!event.paramObject || event.paramObject.suppressNavigation !== \"yes\") {\n\t\tvar draftTitle = draftTiddler.fields.title,\n\t\t\tstoryList = this.getStoryList();\n\t\tthis.removeTitleFromStory(storyList,draftTitle);\n\t\tthis.replaceFirstTitleInStory(storyList,title,draftTitle);\n\t\tthis.addToHistory(draftTitle,event.navigateFromClientRect);\n\t\tthis.saveStoryList(storyList);\n\t\treturn false;\n\t}\n};\n\n// Delete a tiddler\nNavigatorWidget.prototype.handleDeleteTiddlerEvent = function(event) {\n\t// Get the tiddler we're deleting\n\tvar title = event.param || event.tiddlerTitle,\n\t\ttiddler = this.wiki.getTiddler(title),\n\t\tstoryList = this.getStoryList(),\n\t\toriginalTitle = tiddler ? tiddler.fields[\"draft.of\"] : \"\",\n\t\toriginalTiddler = originalTitle ? this.wiki.getTiddler(originalTitle) : undefined,\n\t\tconfirmationTitle;\n\tif(!tiddler) {\n\t\treturn false;\n\t}\n\t// Check if the tiddler we're deleting is in draft mode\n\tif(originalTitle) {\n\t\t// If so, we'll prompt for confirmation referencing the original tiddler\n\t\tconfirmationTitle = originalTitle;\n\t} else {\n\t\t// If not a draft, then prompt for confirmation referencing the specified tiddler\n\t\tconfirmationTitle = title;\n\t}\n\t// Seek confirmation\n\tif((this.wiki.getTiddler(originalTitle) || (tiddler.fields.text || \"\") !== \"\") && !confirm($tw.language.getString(\n\t\t\t\t\"ConfirmDeleteTiddler\",\n\t\t\t\t{variables:\n\t\t\t\t\t{title: confirmationTitle}\n\t\t\t\t}\n\t\t\t))) {\n\t\treturn false;\n\t}\n\t// Delete the original tiddler\n\tif(originalTitle) {\n\t\tif(originalTiddler) {\n\t\t\t$tw.hooks.invokeHook(\"th-deleting-tiddler\",originalTiddler);\n\t\t}\n\t\tthis.wiki.deleteTiddler(originalTitle);\n\t\tthis.removeTitleFromStory(storyList,originalTitle);\n\t}\n\t// Invoke the hook function and delete this tiddler\n\t$tw.hooks.invokeHook(\"th-deleting-tiddler\",tiddler);\n\tthis.wiki.deleteTiddler(title);\n\t// Remove the closed tiddler from the story\n\tthis.removeTitleFromStory(storyList,title);\n\tthis.saveStoryList(storyList);\n\t// Trigger an autosave\n\t$tw.rootWidget.dispatchEvent({type: \"tm-auto-save-wiki\"});\n\treturn false;\n};\n\n/*\nCreate/reuse the draft tiddler for a given title\n*/\nNavigatorWidget.prototype.makeDraftTiddler = function(targetTitle) {\n\t// See if there is already a draft tiddler for this tiddler\n\tvar draftTitle = this.wiki.findDraft(targetTitle);\n\tif(draftTitle) {\n\t\treturn this.wiki.getTiddler(draftTitle);\n\t}\n\t// Get the current value of the tiddler we're editing\n\tvar tiddler = this.wiki.getTiddler(targetTitle);\n\t// Save the initial value of the draft tiddler\n\tdraftTitle = this.generateDraftTitle(targetTitle);\n\tvar draftTiddler = new $tw.Tiddler(\n\t\t\ttiddler,\n\t\t\t{\n\t\t\t\ttitle: draftTitle,\n\t\t\t\t\"draft.title\": targetTitle,\n\t\t\t\t\"draft.of\": targetTitle\n\t\t\t},\n\t\t\tthis.wiki.getModificationFields()\n\t\t);\n\tthis.wiki.addTiddler(draftTiddler);\n\treturn draftTiddler;\n};\n\n/*\nGenerate a title for the draft of a given tiddler\n*/\nNavigatorWidget.prototype.generateDraftTitle = function(title) {\n\tvar c = 0,\n\t\tdraftTitle,\n\t\tusername = this.wiki.getTiddlerText(\"$:/status/UserName\"),\n\t\tattribution = username ? \" by \" + username : \"\";\n\tdo {\n\t\tdraftTitle = \"Draft \" + (c ? (c + 1) + \" \" : \"\") + \"of '\" + title + \"'\" + attribution;\n\t\tc++;\n\t} while(this.wiki.tiddlerExists(draftTitle));\n\treturn draftTitle;\n};\n\n// Take a tiddler out of edit mode, saving the changes\nNavigatorWidget.prototype.handleSaveTiddlerEvent = function(event) {\n\tvar title = event.param || event.tiddlerTitle,\n\t\ttiddler = this.wiki.getTiddler(title),\n\t\tstoryList = this.getStoryList();\n\t// Replace the original tiddler with the draft\n\tif(tiddler) {\n\t\tvar draftTitle = (tiddler.fields[\"draft.title\"] || \"\").trim(),\n\t\t\tdraftOf = (tiddler.fields[\"draft.of\"] || \"\").trim();\n\t\tif(draftTitle) {\n\t\t\tvar isRename = draftOf !== draftTitle,\n\t\t\t\tisConfirmed = true;\n\t\t\tif(isRename && this.wiki.tiddlerExists(draftTitle)) {\n\t\t\t\tisConfirmed = confirm($tw.language.getString(\n\t\t\t\t\t\"ConfirmOverwriteTiddler\",\n\t\t\t\t\t{variables:\n\t\t\t\t\t\t{title: draftTitle}\n\t\t\t\t\t}\n\t\t\t\t));\n\t\t\t}\n\t\t\tif(isConfirmed) {\n\t\t\t\t// Create the new tiddler and pass it through the th-saving-tiddler hook\n\t\t\t\tvar newTiddler = new $tw.Tiddler(this.wiki.getCreationFields(),tiddler,{\n\t\t\t\t\ttitle: draftTitle,\n\t\t\t\t\t\"draft.title\": undefined,\n\t\t\t\t\t\"draft.of\": undefined\n\t\t\t\t},this.wiki.getModificationFields());\n\t\t\t\tnewTiddler = $tw.hooks.invokeHook(\"th-saving-tiddler\",newTiddler);\n\t\t\t\tthis.wiki.addTiddler(newTiddler);\n\t\t\t\t// If enabled, relink references to renamed tiddler\n\t\t\t\tvar shouldRelink = this.getAttribute(\"relinkOnRename\",\"no\").toLowerCase().trim() === \"yes\";\n\t\t\t\tif(isRename && shouldRelink && this.wiki.tiddlerExists(draftOf)) {\nconsole.log(\"Relinking '\" + draftOf + \"' to '\" + draftTitle + \"'\");\n\t\t\t\t\tthis.wiki.relinkTiddler(draftOf,draftTitle);\n\t\t\t\t}\n\t\t\t\t// Remove the draft tiddler\n\t\t\t\tthis.wiki.deleteTiddler(title);\n\t\t\t\t// Remove the original tiddler if we're renaming it\n\t\t\t\tif(isRename) {\n\t\t\t\t\tthis.wiki.deleteTiddler(draftOf);\n\t\t\t\t}\n\t\t\t\t// #2381 always remove new title & old\n\t\t\t\tthis.removeTitleFromStory(storyList,draftTitle);\n\t\t\t\tthis.removeTitleFromStory(storyList,draftOf);\n\t\t\t\tif(!event.paramObject || event.paramObject.suppressNavigation !== \"yes\") {\n\t\t\t\t\t// Replace the draft in the story with the original\n\t\t\t\t\tthis.replaceFirstTitleInStory(storyList,title,draftTitle);\n\t\t\t\t\tthis.addToHistory(draftTitle,event.navigateFromClientRect);\n\t\t\t\t\tif(draftTitle !== this.storyTitle) {\n\t\t\t\t\t\tthis.saveStoryList(storyList);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// Trigger an autosave\n\t\t\t\t$tw.rootWidget.dispatchEvent({type: \"tm-auto-save-wiki\"});\n\t\t\t}\n\t\t}\n\t}\n\treturn false;\n};\n\n// Take a tiddler out of edit mode without saving the changes\nNavigatorWidget.prototype.handleCancelTiddlerEvent = function(event) {\n\tevent = $tw.hooks.invokeHook(\"th-cancelling-tiddler\", event);\n\t// Flip the specified tiddler from draft back to the original\n\tvar draftTitle = event.param || event.tiddlerTitle,\n\t\tdraftTiddler = this.wiki.getTiddler(draftTitle),\n\t\toriginalTitle = draftTiddler && draftTiddler.fields[\"draft.of\"];\n\tif(draftTiddler && originalTitle) {\n\t\t// Ask for confirmation if the tiddler text has changed\n\t\tvar isConfirmed = true,\n\t\t\toriginalTiddler = this.wiki.getTiddler(originalTitle),\n\t\t\tstoryList = this.getStoryList();\n\t\tif(this.wiki.isDraftModified(draftTitle)) {\n\t\t\tisConfirmed = confirm($tw.language.getString(\n\t\t\t\t\"ConfirmCancelTiddler\",\n\t\t\t\t{variables:\n\t\t\t\t\t{title: draftTitle}\n\t\t\t\t}\n\t\t\t));\n\t\t}\n\t\t// Remove the draft tiddler\n\t\tif(isConfirmed) {\n\t\t\tthis.wiki.deleteTiddler(draftTitle);\n\t\t\tif(!event.paramObject || event.paramObject.suppressNavigation !== \"yes\") {\n\t\t\t\tif(originalTiddler) {\n\t\t\t\t\tthis.replaceFirstTitleInStory(storyList,draftTitle,originalTitle);\n\t\t\t\t\tthis.addToHistory(originalTitle,event.navigateFromClientRect);\n\t\t\t\t} else {\n\t\t\t\t\tthis.removeTitleFromStory(storyList,draftTitle);\n\t\t\t\t}\n\t\t\t\tthis.saveStoryList(storyList);\n\t\t\t}\n\t\t}\n\t}\n\treturn false;\n};\n\n// Create a new draft tiddler\n// event.param can either be the title of a template tiddler, or a hashmap of fields.\n//\n// The title of the newly created tiddler follows these rules:\n// * If a hashmap was used and a title field was specified, use that title\n// * If a hashmap was used without a title field, use a default title, if necessary making it unique with a numeric suffix\n// * If a template tiddler was used, use the title of the template, if necessary making it unique with a numeric suffix\n//\n// If a draft of the target tiddler already exists then it is reused\nNavigatorWidget.prototype.handleNewTiddlerEvent = function(event) {\n\tevent = $tw.hooks.invokeHook(\"th-new-tiddler\", event);\n\t// Get the story details\n\tvar storyList = this.getStoryList(),\n\t\ttemplateTiddler, additionalFields, title, draftTitle, existingTiddler;\n\t// Get the template tiddler (if any)\n\tif(typeof event.param === \"string\") {\n\t\t// Get the template tiddler\n\t\ttemplateTiddler = this.wiki.getTiddler(event.param);\n\t\t// Generate a new title\n\t\ttitle = this.wiki.generateNewTitle(event.param || $tw.language.getString(\"DefaultNewTiddlerTitle\"));\n\t}\n\t// Get the specified additional fields\n\tif(typeof event.paramObject === \"object\") {\n\t\tadditionalFields = event.paramObject;\n\t}\n\tif(typeof event.param === \"object\") { // Backwards compatibility with 5.1.3\n\t\tadditionalFields = event.param;\n\t}\n\tif(additionalFields && additionalFields.title) {\n\t\ttitle = additionalFields.title;\n\t}\n\t// Make a copy of the additional fields excluding any blank ones\n\tvar filteredAdditionalFields = $tw.utils.extend({},additionalFields);\n\tObject.keys(filteredAdditionalFields).forEach(function(fieldName) {\n\t\tif(filteredAdditionalFields[fieldName] === \"\") {\n\t\t\tdelete filteredAdditionalFields[fieldName];\n\t\t}\n\t});\n\t// Generate a title if we don't have one\n\ttitle = title || this.wiki.generateNewTitle($tw.language.getString(\"DefaultNewTiddlerTitle\"));\n\t// Find any existing draft for this tiddler\n\tdraftTitle = this.wiki.findDraft(title);\n\t// Pull in any existing tiddler\n\tif(draftTitle) {\n\t\texistingTiddler = this.wiki.getTiddler(draftTitle);\n\t} else {\n\t\tdraftTitle = this.generateDraftTitle(title);\n\t\texistingTiddler = this.wiki.getTiddler(title);\n\t}\n\t// Merge the tags\n\tvar mergedTags = [];\n\tif(existingTiddler && existingTiddler.fields.tags) {\n\t\t$tw.utils.pushTop(mergedTags,existingTiddler.fields.tags);\n\t}\n\tif(additionalFields && additionalFields.tags) {\n\t\t// Merge tags\n\t\tmergedTags = $tw.utils.pushTop(mergedTags,$tw.utils.parseStringArray(additionalFields.tags));\n\t}\n\tif(templateTiddler && templateTiddler.fields.tags) {\n\t\t// Merge tags\n\t\tmergedTags = $tw.utils.pushTop(mergedTags,templateTiddler.fields.tags);\n\t}\n\t// Save the draft tiddler\n\tvar draftTiddler = new $tw.Tiddler({\n\t\t\ttext: \"\",\n\t\t\t\"draft.title\": title\n\t\t},\n\t\ttemplateTiddler,\n\t\tadditionalFields,\n\t\tthis.wiki.getCreationFields(),\n\t\texistingTiddler,\n\t\tfilteredAdditionalFields,\n\t\t{\n\t\t\ttitle: draftTitle,\n\t\t\t\"draft.of\": title,\n\t\t\ttags: mergedTags\n\t\t},this.wiki.getModificationFields());\n\tthis.wiki.addTiddler(draftTiddler);\n\t// Update the story to insert the new draft at the top and remove any existing tiddler\n\tif(storyList.indexOf(draftTitle) === -1) {\n\t\tvar slot = storyList.indexOf(event.navigateFromTitle);\n\t\tif(slot === -1) {\n\t\t\tslot = this.getAttribute(\"openLinkFromOutsideRiver\",\"top\") === \"bottom\" ? storyList.length - 1 : slot;\n\t\t}\n\t\tstoryList.splice(slot + 1,0,draftTitle);\n\t}\n\tif(storyList.indexOf(title) !== -1) {\n\t\tstoryList.splice(storyList.indexOf(title),1);\n\t}\n\tthis.saveStoryList(storyList);\n\t// Add a new record to the top of the history stack\n\tthis.addToHistory(draftTitle);\n\treturn false;\n};\n\n// Import JSON tiddlers into a pending import tiddler\nNavigatorWidget.prototype.handleImportTiddlersEvent = function(event) {\n\t// Get the tiddlers\n\tvar tiddlers = [];\n\ttry {\n\t\ttiddlers = JSON.parse(event.param);\n\t} catch(e) {\n\t}\n\t// Get the current $:/Import tiddler\n\tvar importTiddler = this.wiki.getTiddler(IMPORT_TITLE),\n\t\timportData = this.wiki.getTiddlerData(IMPORT_TITLE,{}),\n\t\tnewFields = new Object({\n\t\t\ttitle: IMPORT_TITLE,\n\t\t\ttype: \"application/json\",\n\t\t\t\"plugin-type\": \"import\",\n\t\t\t\"status\": \"pending\"\n\t\t}),\n\t\tincomingTiddlers = [];\n\t// Process each tiddler\n\timportData.tiddlers = importData.tiddlers || {};\n\t$tw.utils.each(tiddlers,function(tiddlerFields) {\n\t\ttiddlerFields.title = $tw.utils.trim(tiddlerFields.title);\n\t\tvar title = tiddlerFields.title;\n\t\tif(title) {\n\t\t\tincomingTiddlers.push(title);\n\t\t\timportData.tiddlers[title] = tiddlerFields;\n\t\t}\n\t});\n\t// Give the active upgrader modules a chance to process the incoming tiddlers\n\tvar messages = this.wiki.invokeUpgraders(incomingTiddlers,importData.tiddlers);\n\t$tw.utils.each(messages,function(message,title) {\n\t\tnewFields[\"message-\" + title] = message;\n\t});\n\t// Deselect any suppressed tiddlers\n\t$tw.utils.each(importData.tiddlers,function(tiddler,title) {\n\t\tif($tw.utils.count(tiddler) === 0) {\n\t\t\tnewFields[\"selection-\" + title] = \"unchecked\";\n\t\t}\n\t});\n\t// Save the $:/Import tiddler\n\tnewFields.text = JSON.stringify(importData,null,$tw.config.preferences.jsonSpaces);\n\tthis.wiki.addTiddler(new $tw.Tiddler(importTiddler,newFields));\n\t// Update the story and history details\n\tif(this.getVariable(\"tv-auto-open-on-import\") !== \"no\") {\n\t\tvar storyList = this.getStoryList(),\n\t\t\thistory = [];\n\t\t// Add it to the story\n\t\tif(storyList.indexOf(IMPORT_TITLE) === -1) {\n\t\t\tstoryList.unshift(IMPORT_TITLE);\n\t\t}\n\t\t// And to history\n\t\thistory.push(IMPORT_TITLE);\n\t\t// Save the updated story and history\n\t\tthis.saveStoryList(storyList);\n\t\tthis.addToHistory(history);\n\t}\n\treturn false;\n};\n\n//\nNavigatorWidget.prototype.handlePerformImportEvent = function(event) {\n\tvar self = this,\n\t\timportTiddler = this.wiki.getTiddler(event.param),\n\t\timportData = this.wiki.getTiddlerDataCached(event.param,{tiddlers: {}}),\n\t\timportReport = [];\n\t// Add the tiddlers to the store\n\timportReport.push($tw.language.getString(\"Import/Imported/Hint\") + \"\\n\");\n\t$tw.utils.each(importData.tiddlers,function(tiddlerFields) {\n\t\tvar title = tiddlerFields.title;\n\t\tif(title && importTiddler && importTiddler.fields[\"selection-\" + title] !== \"unchecked\") {\n\t\t\tvar tiddler = new $tw.Tiddler(tiddlerFields);\n\t\t\ttiddler = $tw.hooks.invokeHook(\"th-importing-tiddler\",tiddler);\n\t\t\tself.wiki.addTiddler(tiddler);\n\t\t\timportReport.push(\"# [[\" + tiddlerFields.title + \"]]\");\n\t\t}\n\t});\n\t// Replace the $:/Import tiddler with an import report\n\tthis.wiki.addTiddler(new $tw.Tiddler({\n\t\ttitle: event.param,\n\t\ttext: importReport.join(\"\\n\"),\n\t\t\"status\": \"complete\"\n\t}));\n\t// Navigate to the $:/Import tiddler\n\tthis.addToHistory([event.param]);\n\t// Trigger an autosave\n\t$tw.rootWidget.dispatchEvent({type: \"tm-auto-save-wiki\"});\n};\n\nNavigatorWidget.prototype.handleFoldTiddlerEvent = function(event) {\n\tvar paramObject = event.paramObject || {};\n\tif(paramObject.foldedState) {\n\t\tvar foldedState = this.wiki.getTiddlerText(paramObject.foldedState,\"show\") === \"show\" ? \"hide\" : \"show\";\n\t\tthis.wiki.setText(paramObject.foldedState,\"text\",null,foldedState);\n\t}\n};\n\nNavigatorWidget.prototype.handleFoldOtherTiddlersEvent = function(event) {\n\tvar self = this,\n\t\tparamObject = event.paramObject || {},\n\t\tprefix = paramObject.foldedStatePrefix;\n\t$tw.utils.each(this.getStoryList(),function(title) {\n\t\tself.wiki.setText(prefix + title,\"text\",null,event.param === title ? \"show\" : \"hide\");\n\t});\n};\n\nNavigatorWidget.prototype.handleFoldAllTiddlersEvent = function(event) {\n\tvar self = this,\n\t\tparamObject = event.paramObject || {},\n\t\tprefix = paramObject.foldedStatePrefix;\n\t$tw.utils.each(this.getStoryList(),function(title) {\n\t\tself.wiki.setText(prefix + title,\"text\",null,\"hide\");\n\t});\n};\n\nNavigatorWidget.prototype.handleUnfoldAllTiddlersEvent = function(event) {\n\tvar self = this,\n\t\tparamObject = event.paramObject || {},\n\t\tprefix = paramObject.foldedStatePrefix;\n\t$tw.utils.each(this.getStoryList(),function(title) {\n\t\tself.wiki.setText(prefix + title,\"text\",null,\"show\");\n\t});\n};\n\nNavigatorWidget.prototype.handleRenameTiddlerEvent = function(event) {\n\tevent = $tw.hooks.invokeHook(\"th-renaming-tiddler\", event);\n\tvar paramObject = event.paramObject || {},\n\t\tfrom = paramObject.from || event.tiddlerTitle,\n\t\tto = paramObject.to;\n\t$tw.wiki.renameTiddler(from,to);\n};\n\nexports.navigator = NavigatorWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/password.js": {
            "title": "$:/core/modules/widgets/password.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/password.js\ntype: application/javascript\nmodule-type: widget\n\nPassword widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar PasswordWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nPasswordWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nPasswordWidget.prototype.render = function(parent,nextSibling) {\n\t// Save the parent dom node\n\tthis.parentDomNode = parent;\n\t// Compute our attributes\n\tthis.computeAttributes();\n\t// Execute our logic\n\tthis.execute();\n\t// Get the current password\n\tvar password = $tw.browser ? $tw.utils.getPassword(this.passwordName) || \"\" : \"\";\n\t// Create our element\n\tvar domNode = this.document.createElement(\"input\");\n\tdomNode.setAttribute(\"type\",\"password\");\n\tdomNode.setAttribute(\"value\",password);\n\t// Add a click event handler\n\t$tw.utils.addEventListeners(domNode,[\n\t\t{name: \"change\", handlerObject: this, handlerMethod: \"handleChangeEvent\"}\n\t]);\n\t// Insert the label into the DOM and render any children\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tthis.domNodes.push(domNode);\n};\n\nPasswordWidget.prototype.handleChangeEvent = function(event) {\n\tvar password = this.domNodes[0].value;\n\treturn $tw.utils.savePassword(this.passwordName,password);\n};\n\n/*\nCompute the internal state of the widget\n*/\nPasswordWidget.prototype.execute = function() {\n\t// Get the parameters from the attributes\n\tthis.passwordName = this.getAttribute(\"name\",\"\");\n\t// Make the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nPasswordWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.name) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\n\t}\n};\n\nexports.password = PasswordWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/qualify.js": {
            "title": "$:/core/modules/widgets/qualify.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/qualify.js\ntype: application/javascript\nmodule-type: widget\n\nQualify text to a variable \n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar QualifyWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nQualifyWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nQualifyWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nQualifyWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.qualifyName = this.getAttribute(\"name\");\n\tthis.qualifyTitle = this.getAttribute(\"title\");\n\t// Set context variable\n\tif(this.qualifyName) {\n\t\tthis.setVariable(this.qualifyName,this.qualifyTitle + \"-\" + this.getStateQualifier());\n\t}\n\t// Construct the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nQualifyWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.name || changedAttributes.title) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\n\t}\n};\n\nexports.qualify = QualifyWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/radio.js": {
            "title": "$:/core/modules/widgets/radio.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/radio.js\ntype: application/javascript\nmodule-type: widget\n\nSet a field or index at a given tiddler via radio buttons\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar RadioWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nRadioWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nRadioWidget.prototype.render = function(parent,nextSibling) {\n\t// Save the parent dom node\n\tthis.parentDomNode = parent;\n\t// Compute our attributes\n\tthis.computeAttributes();\n\t// Execute our logic\n\tthis.execute();\n\tvar isChecked = this.getValue() === this.radioValue;\n\t// Create our elements\n\tthis.labelDomNode = this.document.createElement(\"label\");\n\tthis.labelDomNode.setAttribute(\"class\",\n   \t\t\"tc-radio \" + this.radioClass + (isChecked ? \" tc-radio-selected\" : \"\")\n  \t);\n\tthis.inputDomNode = this.document.createElement(\"input\");\n\tthis.inputDomNode.setAttribute(\"type\",\"radio\");\n\tif(isChecked) {\n\t\tthis.inputDomNode.setAttribute(\"checked\",\"true\");\n\t}\n\tthis.labelDomNode.appendChild(this.inputDomNode);\n\tthis.spanDomNode = this.document.createElement(\"span\");\n\tthis.labelDomNode.appendChild(this.spanDomNode);\n\t// Add a click event handler\n\t$tw.utils.addEventListeners(this.inputDomNode,[\n\t\t{name: \"change\", handlerObject: this, handlerMethod: \"handleChangeEvent\"}\n\t]);\n\t// Insert the label into the DOM and render any children\n\tparent.insertBefore(this.labelDomNode,nextSibling);\n\tthis.renderChildren(this.spanDomNode,null);\n\tthis.domNodes.push(this.labelDomNode);\n};\n\nRadioWidget.prototype.getValue = function() {\n\tvar value,\n\t\ttiddler = this.wiki.getTiddler(this.radioTitle);\n\tif (this.radioIndex) {\n\t\tvalue = this.wiki.extractTiddlerDataItem(this.radioTitle,this.radioIndex);\n\t} else {\n\t\tvalue = tiddler && tiddler.getFieldString(this.radioField);\n\t}\n\treturn value;\n};\n\nRadioWidget.prototype.setValue = function() {\n\tif(this.radioIndex) {\n\t\tthis.wiki.setText(this.radioTitle,\"\",this.radioIndex,this.radioValue);\n\t} else {\n\t\tvar tiddler = this.wiki.getTiddler(this.radioTitle),\n\t\t\taddition = {};\n\t\taddition[this.radioField] = this.radioValue;\n\t\tthis.wiki.addTiddler(new $tw.Tiddler(this.wiki.getCreationFields(),{title: this.radioTitle},tiddler,addition,this.wiki.getModificationFields()));\n\t}\n};\n\nRadioWidget.prototype.handleChangeEvent = function(event) {\n\tif(this.inputDomNode.checked) {\n\t\tthis.setValue();\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nRadioWidget.prototype.execute = function() {\n\t// Get the parameters from the attributes\n\tthis.radioTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\tthis.radioField = this.getAttribute(\"field\",\"text\");\n\tthis.radioIndex = this.getAttribute(\"index\");\n\tthis.radioValue = this.getAttribute(\"value\");\n\tthis.radioClass = this.getAttribute(\"class\",\"\");\n\t// Make the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nRadioWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.tiddler || changedAttributes.field || changedAttributes.index || changedAttributes.value || changedAttributes[\"class\"]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\tvar refreshed = false;\n\t\tif(changedTiddlers[this.radioTitle]) {\n\t\t\tthis.inputDomNode.checked = this.getValue() === this.radioValue;\n\t\t\trefreshed = true;\n\t\t}\n\t\treturn this.refreshChildren(changedTiddlers) || refreshed;\n\t}\n};\n\nexports.radio = RadioWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/range.js": {
            "title": "$:/core/modules/widgets/range.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/range.js\ntype: application/javascript\nmodule-type: widget\n\nRange widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar RangeWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nRangeWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nRangeWidget.prototype.render = function(parent,nextSibling) {\n\t// Save the parent dom node\n\tthis.parentDomNode = parent;\n\t// Compute our attributes\n\tthis.computeAttributes();\n\t// Execute our logic\n\tthis.execute();\n\t// Create our elements\n\tthis.inputDomNode = this.document.createElement(\"input\");\n\tthis.inputDomNode.setAttribute(\"type\",\"range\");\n\tthis.inputDomNode.setAttribute(\"class\",this.elementClass);\n\tif(this.minValue){\n\t\tthis.inputDomNode.setAttribute(\"min\", this.minValue);\n\t}\n\tif(this.maxValue){\n\t\tthis.inputDomNode.setAttribute(\"max\", this.maxValue);\n\t}\n\tif(this.increment){\n\t\tthis.inputDomNode.setAttribute(\"step\", this.increment);\n\t}\n\tthis.inputDomNode.value = this.getValue();\n\n\n\t// Add a click event handler\n\t$tw.utils.addEventListeners(this.inputDomNode,[\n\t\t{name: \"input\", handlerObject: this, handlerMethod: \"handleChangeEvent\"}\n\t]);\n\t// Insert the label into the DOM and render any children\n\tparent.insertBefore(this.inputDomNode,nextSibling);\n\tthis.domNodes.push(this.inputDomNode);\n};\n\nRangeWidget.prototype.getValue = function() {\n\tvar tiddler = this.wiki.getTiddler(this.tiddlerTitle),\n\t\tvalue   = this.defaultValue;\n\tif(tiddler) {\n\t\tif($tw.utils.hop(tiddler.fields,this.tiddlerField)) {\n\t\t\tvalue = tiddler.fields[this.tiddlerField] || \"\";\n\t\t} else {\n\t\t\tvalue = this.defaultValue || \"\";\n\t\t}\n\t}\n\treturn value;\n};\n\nRangeWidget.prototype.handleChangeEvent = function(event) {\n\tthis.wiki.setText(this.tiddlerTitle ,this.tiddlerField, null,this.inputDomNode.value);\n};\n\n/*\nCompute the internal state of the widget\n*/\nRangeWidget.prototype.execute = function() {\n\t// Get the parameters from the attributes\n\tthis.tiddlerTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\tthis.tiddlerField = this.getAttribute(\"field\");\n\tthis.minValue = this.getAttribute(\"min\");\n\tthis.maxValue = this.getAttribute(\"max\");\n\tthis.increment = this.getAttribute(\"increment\");\n\tthis.defaultValue = this.getAttribute(\"default\");\n\tthis.elementClass = this.getAttribute(\"class\",\"\");\n\t// Make the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nRangeWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.tiddler || changedAttributes.field || changedAttributes['min'] || changedAttributes['max'] || changedAttributes['increment'] || changedAttributes[\"default\"] || changedAttributes[\"class\"]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\tvar refreshed = false;\n\t\tif(changedTiddlers[this.tiddlerTitle]) {\n\t\t\tthis.inputDomNode.checked = this.getValue();\n\t\t\trefreshed = true;\n\t\t}\n\t\treturn this.refreshChildren(changedTiddlers) || refreshed;\n\t}\n};\n\nexports.range = RangeWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/raw.js": {
            "title": "$:/core/modules/widgets/raw.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/raw.js\ntype: application/javascript\nmodule-type: widget\n\nRaw widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar RawWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nRawWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nRawWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.execute();\n\tvar div = this.document.createElement(\"div\");\n\tdiv.innerHTML=this.parseTreeNode.html;\n\tparent.insertBefore(div,nextSibling);\n\tthis.domNodes.push(div);\t\n};\n\n/*\nCompute the internal state of the widget\n*/\nRawWidget.prototype.execute = function() {\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nRawWidget.prototype.refresh = function(changedTiddlers) {\n\treturn false;\n};\n\nexports.raw = RawWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/reveal.js": {
            "title": "$:/core/modules/widgets/reveal.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/reveal.js\ntype: application/javascript\nmodule-type: widget\n\nReveal widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar RevealWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nRevealWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nRevealWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tvar tag = this.parseTreeNode.isBlock ? \"div\" : \"span\";\n\tif(this.revealTag && $tw.config.htmlUnsafeElements.indexOf(this.revealTag) === -1) {\n\t\ttag = this.revealTag;\n\t}\n\tvar domNode = this.document.createElement(tag);\n\tvar classes = this[\"class\"].split(\" \") || [];\n\tclasses.push(\"tc-reveal\");\n\tdomNode.className = classes.join(\" \");\n\tif(this.style) {\n\t\tdomNode.setAttribute(\"style\",this.style);\n\t}\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tif(!domNode.isTiddlyWikiFakeDom && this.type === \"popup\" && this.isOpen) {\n\t\tthis.positionPopup(domNode);\n\t\t$tw.utils.addClass(domNode,\"tc-popup\"); // Make sure that clicks don't dismiss popups within the revealed content\n\t}\n\tif(!this.isOpen) {\n\t\tdomNode.setAttribute(\"hidden\",\"true\");\n\t}\n\tthis.domNodes.push(domNode);\n};\n\nRevealWidget.prototype.positionPopup = function(domNode) {\n\tdomNode.style.position = \"absolute\";\n\tdomNode.style.zIndex = \"1000\";\n\tswitch(this.position) {\n\t\tcase \"left\":\n\t\t\tdomNode.style.left = Math.max(0, this.popup.left - domNode.offsetWidth) + \"px\";\n\t\t\tdomNode.style.top = this.popup.top + \"px\";\n\t\t\tbreak;\n\t\tcase \"above\":\n\t\t\tdomNode.style.left = this.popup.left + \"px\";\n\t\t\tdomNode.style.top = Math.max(0, this.popup.top - domNode.offsetHeight) + \"px\";\n\t\t\tbreak;\n\t\tcase \"aboveright\":\n\t\t\tdomNode.style.left = (this.popup.left + this.popup.width) + \"px\";\n\t\t\tdomNode.style.top = Math.max(0, this.popup.top + this.popup.height - domNode.offsetHeight) + \"px\";\n\t\t\tbreak;\n\t\tcase \"right\":\n\t\t\tdomNode.style.left = (this.popup.left + this.popup.width) + \"px\";\n\t\t\tdomNode.style.top = this.popup.top + \"px\";\n\t\t\tbreak;\n\t\tcase \"belowleft\":\n\t\t\tdomNode.style.left = Math.max(0, this.popup.left + this.popup.width - domNode.offsetWidth) + \"px\";\n\t\t\tdomNode.style.top = (this.popup.top + this.popup.height) + \"px\";\n\t\t\tbreak;\n\t\tdefault: // Below\n\t\t\tdomNode.style.left = this.popup.left + \"px\";\n\t\t\tdomNode.style.top = (this.popup.top + this.popup.height) + \"px\";\n\t\t\tbreak;\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nRevealWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.state = this.getAttribute(\"state\");\n\tthis.revealTag = this.getAttribute(\"tag\");\n\tthis.type = this.getAttribute(\"type\");\n\tthis.text = this.getAttribute(\"text\");\n\tthis.position = this.getAttribute(\"position\");\n\tthis[\"class\"] = this.getAttribute(\"class\",\"\");\n\tthis.style = this.getAttribute(\"style\",\"\");\n\tthis[\"default\"] = this.getAttribute(\"default\",\"\");\n\tthis.animate = this.getAttribute(\"animate\",\"no\");\n\tthis.retain = this.getAttribute(\"retain\",\"no\");\n\tthis.openAnimation = this.animate === \"no\" ? undefined : \"open\";\n\tthis.closeAnimation = this.animate === \"no\" ? undefined : \"close\";\n\t// Compute the title of the state tiddler and read it\n\tthis.stateTiddlerTitle = this.state;\n\tthis.stateTitle = this.getAttribute(\"stateTitle\");\n\tthis.stateField = this.getAttribute(\"stateField\");\n\tthis.stateIndex = this.getAttribute(\"stateIndex\");\n\tthis.readState();\n\t// Construct the child widgets\n\tvar childNodes = this.isOpen ? this.parseTreeNode.children : [];\n\tthis.hasChildNodes = this.isOpen;\n\tthis.makeChildWidgets(childNodes);\n};\n\n/*\nRead the state tiddler\n*/\nRevealWidget.prototype.readState = function() {\n\t// Read the information from the state tiddler\n\tvar state = this.stateTitle ? (this.stateField ? this.wiki.getTiddler(this.stateTitle).getFieldString(this.stateField) :\n\t\t(this.stateIndex ? this.wiki.extractTiddlerDataItem(this.stateTitle,this.stateIndex) :\n\t\t\tthis.wiki.getTiddlerText(this.stateTitle))) || this[\"default\"] || this.getVariable(\"currentTiddler\") :\n\t\t(this.stateTiddlerTitle ? this.wiki.getTextReference(this.state,this[\"default\"],this.getVariable(\"currentTiddler\")) : this[\"default\"]);\n\tif(state === null) {\n\t\tstate = this[\"default\"];\n\t}\n\tswitch(this.type) {\n\t\tcase \"popup\":\n\t\t\tthis.readPopupState(state);\n\t\t\tbreak;\n\t\tcase \"match\":\n\t\t\tthis.isOpen = !!(this.compareStateText(state) == 0);\n\t\t\tbreak;\n\t\tcase \"nomatch\":\n\t\t\tthis.isOpen = !(this.compareStateText(state) == 0);\n\t\t\tbreak;\n\t\tcase \"lt\":\n\t\t\tthis.isOpen = !!(this.compareStateText(state) < 0);\n\t\t\tbreak;\n\t\tcase \"gt\":\n\t\t\tthis.isOpen = !!(this.compareStateText(state) > 0);\n\t\t\tbreak;\n\t\tcase \"lteq\":\n\t\t\tthis.isOpen = !(this.compareStateText(state) > 0);\n\t\t\tbreak;\n\t\tcase \"gteq\":\n\t\t\tthis.isOpen = !(this.compareStateText(state) < 0);\n\t\t\tbreak;\n\t}\n};\n\nRevealWidget.prototype.compareStateText = function(state) {\n\treturn state.localeCompare(this.text,undefined,{numeric: true,sensitivity: \"case\"});\n};\n\nRevealWidget.prototype.readPopupState = function(state) {\n\tvar popupLocationRegExp = /^\\((-?[0-9\\.E]+),(-?[0-9\\.E]+),(-?[0-9\\.E]+),(-?[0-9\\.E]+)\\)$/,\n\t\tmatch = popupLocationRegExp.exec(state);\n\t// Check if the state matches the location regexp\n\tif(match) {\n\t\t// If so, we're open\n\t\tthis.isOpen = true;\n\t\t// Get the location\n\t\tthis.popup = {\n\t\t\tleft: parseFloat(match[1]),\n\t\t\ttop: parseFloat(match[2]),\n\t\t\twidth: parseFloat(match[3]),\n\t\t\theight: parseFloat(match[4])\n\t\t};\n\t} else {\n\t\t// If not, we're closed\n\t\tthis.isOpen = false;\n\t}\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nRevealWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.state || changedAttributes.type || changedAttributes.text || changedAttributes.position || changedAttributes[\"default\"] || changedAttributes.animate || changedAttributes.stateTitle || changedAttributes.stateField || changedAttributes.stateIndex) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\tvar currentlyOpen = this.isOpen;\n\t\tthis.readState();\n\t\tif(this.isOpen !== currentlyOpen || (this.stateTiddlerTitle && changedTiddlers[this.stateTiddlerTitle])) {\n\t\t\tif(this.retain === \"yes\") {\n\t\t\t\tthis.updateState();\n\t\t\t} else {\n\t\t\t\tthis.refreshSelf();\n\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\t\treturn this.refreshChildren(changedTiddlers);\n\t}\n};\n\n/*\nCalled by refresh() to dynamically show or hide the content\n*/\nRevealWidget.prototype.updateState = function() {\n\tvar self = this;\n\t// Read the current state\n\tthis.readState();\n\t// Construct the child nodes if needed\n\tvar domNode = this.domNodes[0];\n\tif(this.isOpen && !this.hasChildNodes) {\n\t\tthis.hasChildNodes = true;\n\t\tthis.makeChildWidgets(this.parseTreeNode.children);\n\t\tthis.renderChildren(domNode,null);\n\t}\n\t// Animate our DOM node\n\tif(!domNode.isTiddlyWikiFakeDom && this.type === \"popup\" && this.isOpen) {\n\t\tthis.positionPopup(domNode);\n\t\t$tw.utils.addClass(domNode,\"tc-popup\"); // Make sure that clicks don't dismiss popups within the revealed content\n\n\t}\n\tif(this.isOpen) {\n\t\tdomNode.removeAttribute(\"hidden\");\n        $tw.anim.perform(this.openAnimation,domNode);\n\t} else {\n\t\t$tw.anim.perform(this.closeAnimation,domNode,{callback: function() {\n\t\t\t//make sure that the state hasn't changed during the close animation\n\t\t\tself.readState()\n\t\t\tif(!self.isOpen) {\n\t\t\t\tdomNode.setAttribute(\"hidden\",\"true\");\n\t\t\t}\n\t\t}});\n\t}\n};\n\nexports.reveal = RevealWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/scrollable.js": {
            "title": "$:/core/modules/widgets/scrollable.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/scrollable.js\ntype: application/javascript\nmodule-type: widget\n\nScrollable widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar ScrollableWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n\tthis.scaleFactor = 1;\n\tthis.addEventListeners([\n\t\t{type: \"tm-scroll\", handler: \"handleScrollEvent\"}\n\t]);\n\tif($tw.browser) {\n\t\tthis.requestAnimationFrame = window.requestAnimationFrame ||\n\t\t\twindow.webkitRequestAnimationFrame ||\n\t\t\twindow.mozRequestAnimationFrame ||\n\t\t\tfunction(callback) {\n\t\t\t\treturn window.setTimeout(callback, 1000/60);\n\t\t\t};\n\t\tthis.cancelAnimationFrame = window.cancelAnimationFrame ||\n\t\t\twindow.webkitCancelAnimationFrame ||\n\t\t\twindow.webkitCancelRequestAnimationFrame ||\n\t\t\twindow.mozCancelAnimationFrame ||\n\t\t\twindow.mozCancelRequestAnimationFrame ||\n\t\t\tfunction(id) {\n\t\t\t\twindow.clearTimeout(id);\n\t\t\t};\n\t}\n};\n\n/*\nInherit from the base widget class\n*/\nScrollableWidget.prototype = new Widget();\n\nScrollableWidget.prototype.cancelScroll = function() {\n\tif(this.idRequestFrame) {\n\t\tthis.cancelAnimationFrame.call(window,this.idRequestFrame);\n\t\tthis.idRequestFrame = null;\n\t}\n};\n\n/*\nHandle a scroll event\n*/\nScrollableWidget.prototype.handleScrollEvent = function(event) {\n\t// Pass the scroll event through if our offsetsize is larger than our scrollsize\n\tif(this.outerDomNode.scrollWidth <= this.outerDomNode.offsetWidth && this.outerDomNode.scrollHeight <= this.outerDomNode.offsetHeight && this.fallthrough === \"yes\") {\n\t\treturn true;\n\t}\n\tthis.scrollIntoView(event.target);\n\treturn false; // Handled event\n};\n\n/*\nScroll an element into view\n*/\nScrollableWidget.prototype.scrollIntoView = function(element) {\n\tvar duration = $tw.utils.getAnimationDuration();\n\tthis.cancelScroll();\n\tthis.startTime = Date.now();\n\tvar scrollPosition = {\n\t\tx: this.outerDomNode.scrollLeft,\n\t\ty: this.outerDomNode.scrollTop\n\t};\n\t// Get the client bounds of the element and adjust by the scroll position\n\tvar scrollableBounds = this.outerDomNode.getBoundingClientRect(),\n\t\tclientTargetBounds = element.getBoundingClientRect(),\n\t\tbounds = {\n\t\t\tleft: clientTargetBounds.left + scrollPosition.x - scrollableBounds.left,\n\t\t\ttop: clientTargetBounds.top + scrollPosition.y - scrollableBounds.top,\n\t\t\twidth: clientTargetBounds.width,\n\t\t\theight: clientTargetBounds.height\n\t\t};\n\t// We'll consider the horizontal and vertical scroll directions separately via this function\n\tvar getEndPos = function(targetPos,targetSize,currentPos,currentSize) {\n\t\t\t// If the target is already visible then stay where we are\n\t\t\tif(targetPos >= currentPos && (targetPos + targetSize) <= (currentPos + currentSize)) {\n\t\t\t\treturn currentPos;\n\t\t\t// If the target is above/left of the current view, then scroll to its top/left\n\t\t\t} else if(targetPos <= currentPos) {\n\t\t\t\treturn targetPos;\n\t\t\t// If the target is smaller than the window and the scroll position is too far up, then scroll till the target is at the bottom of the window\n\t\t\t} else if(targetSize < currentSize && currentPos < (targetPos + targetSize - currentSize)) {\n\t\t\t\treturn targetPos + targetSize - currentSize;\n\t\t\t// If the target is big, then just scroll to the top\n\t\t\t} else if(currentPos < targetPos) {\n\t\t\t\treturn targetPos;\n\t\t\t// Otherwise, stay where we are\n\t\t\t} else {\n\t\t\t\treturn currentPos;\n\t\t\t}\n\t\t},\n\t\tendX = getEndPos(bounds.left,bounds.width,scrollPosition.x,this.outerDomNode.offsetWidth),\n\t\tendY = getEndPos(bounds.top,bounds.height,scrollPosition.y,this.outerDomNode.offsetHeight);\n\t// Only scroll if necessary\n\tif(endX !== scrollPosition.x || endY !== scrollPosition.y) {\n\t\tvar self = this,\n\t\t\tdrawFrame;\n\t\tdrawFrame = function () {\n\t\t\tvar t;\n\t\t\tif(duration <= 0) {\n\t\t\t\tt = 1;\n\t\t\t} else {\n\t\t\t\tt = ((Date.now()) - self.startTime) / duration;\t\n\t\t\t}\n\t\t\tif(t >= 1) {\n\t\t\t\tself.cancelScroll();\n\t\t\t\tt = 1;\n\t\t\t}\n\t\t\tt = $tw.utils.slowInSlowOut(t);\n\t\t\tself.outerDomNode.scrollLeft = scrollPosition.x + (endX - scrollPosition.x) * t;\n\t\t\tself.outerDomNode.scrollTop = scrollPosition.y + (endY - scrollPosition.y) * t;\n\t\t\tif(t < 1) {\n\t\t\t\tself.idRequestFrame = self.requestAnimationFrame.call(window,drawFrame);\n\t\t\t}\n\t\t};\n\t\tdrawFrame();\n\t}\n};\n\n/*\nRender this widget into the DOM\n*/\nScrollableWidget.prototype.render = function(parent,nextSibling) {\n\tvar self = this;\n\t// Remember parent\n\tthis.parentDomNode = parent;\n\t// Compute attributes and execute state\n\tthis.computeAttributes();\n\tthis.execute();\n\t// Create elements\n\tthis.outerDomNode = this.document.createElement(\"div\");\n\t$tw.utils.setStyle(this.outerDomNode,[\n\t\t{overflowY: \"auto\"},\n\t\t{overflowX: \"auto\"},\n\t\t{webkitOverflowScrolling: \"touch\"}\n\t]);\n\tthis.innerDomNode = this.document.createElement(\"div\");\n\tthis.outerDomNode.appendChild(this.innerDomNode);\n\t// Assign classes\n\tthis.outerDomNode.className = this[\"class\"] || \"\";\n\t// Insert element\n\tparent.insertBefore(this.outerDomNode,nextSibling);\n\tthis.renderChildren(this.innerDomNode,null);\n\tthis.domNodes.push(this.outerDomNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nScrollableWidget.prototype.execute = function() {\n\t// Get attributes\n\tthis.fallthrough = this.getAttribute(\"fallthrough\",\"yes\");\n\tthis[\"class\"] = this.getAttribute(\"class\");\n\t// Make child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nScrollableWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes[\"class\"]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports.scrollable = ScrollableWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/select.js": {
            "title": "$:/core/modules/widgets/select.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/select.js\ntype: application/javascript\nmodule-type: widget\n\nSelect widget:\n\n```\n<$select tiddler=\"MyTiddler\" field=\"text\">\n<$list filter=\"[tag[chapter]]\">\n<option value=<<currentTiddler>>>\n<$view field=\"description\"/>\n</option>\n</$list>\n</$select>\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar SelectWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nSelectWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nSelectWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n\tthis.setSelectValue();\n\t$tw.utils.addEventListeners(this.getSelectDomNode(),[\n\t\t{name: \"change\", handlerObject: this, handlerMethod: \"handleChangeEvent\"}\n\t]);\n};\n\n/*\nHandle a change event\n*/\nSelectWidget.prototype.handleChangeEvent = function(event) {\n\t// Get the new value and assign it to the tiddler\n\tif(this.selectMultiple == false) {\n\t\tvar value = this.getSelectDomNode().value;\n\t} else {\n\t\tvar value = this.getSelectValues()\n\t\t\t\tvalue = $tw.utils.stringifyList(value);\n\t}\n\tthis.wiki.setText(this.selectTitle,this.selectField,this.selectIndex,value);\n\t// Trigger actions\n\tif(this.selectActions) {\n\t\tthis.invokeActionString(this.selectActions,this,event);\n\t}\n};\n\n/*\nIf necessary, set the value of the select element to the current value\n*/\nSelectWidget.prototype.setSelectValue = function() {\n\tvar value = this.selectDefault;\n\t// Get the value\n\tif(this.selectIndex) {\n\t\tvalue = this.wiki.extractTiddlerDataItem(this.selectTitle,this.selectIndex,value);\n\t} else {\n\t\tvar tiddler = this.wiki.getTiddler(this.selectTitle);\n\t\tif(tiddler) {\n\t\t\tif(this.selectField === \"text\") {\n\t\t\t\t// Calling getTiddlerText() triggers lazy loading of skinny tiddlers\n\t\t\t\tvalue = this.wiki.getTiddlerText(this.selectTitle);\n\t\t\t} else {\n\t\t\t\tif($tw.utils.hop(tiddler.fields,this.selectField)) {\n\t\t\t\t\tvalue = tiddler.getFieldString(this.selectField);\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tif(this.selectField === \"title\") {\n\t\t\t\tvalue = this.selectTitle;\n\t\t\t}\n\t\t}\n\t}\n\t// Assign it to the select element if it's different than the current value\n\tif (this.selectMultiple) {\n\t\tvalue = value === undefined ? \"\" : value;\n\t\tvar select = this.getSelectDomNode();\n\t\tvar values = Array.isArray(value) ? value : $tw.utils.parseStringArray(value);\n\t\tfor(var i=0; i < select.children.length; i++){\n\t\t\tif(values.indexOf(select.children[i].value) != -1) {\n\t\t\t\tselect.children[i].selected = true;\n\t\t\t}\n\t\t}\n\t\t\n\t} else {\n\t\tvar domNode = this.getSelectDomNode();\n\t\tif(domNode.value !== value) {\n\t\t\tdomNode.value = value;\n\t\t}\n\t}\n};\n\n/*\nGet the DOM node of the select element\n*/\nSelectWidget.prototype.getSelectDomNode = function() {\n\treturn this.children[0].domNodes[0];\n};\n\n// Return an array of the selected opion values\n// select is an HTML select element\nSelectWidget.prototype.getSelectValues = function() {\n\tvar select, result, options, opt;\n\tselect = this.getSelectDomNode();\n\tresult = [];\n\toptions = select && select.options;\n\tfor (var i=0; i<options.length; i++) {\n\t\topt = options[i];\n\t\tif (opt.selected) {\n\t\t\tresult.push(opt.value || opt.text);\n\t\t}\n\t}\n\treturn result;\n}\n\n/*\nCompute the internal state of the widget\n*/\nSelectWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.selectActions = this.getAttribute(\"actions\");\n\tthis.selectTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\tthis.selectField = this.getAttribute(\"field\",\"text\");\n\tthis.selectIndex = this.getAttribute(\"index\");\n\tthis.selectClass = this.getAttribute(\"class\");\n\tthis.selectDefault = this.getAttribute(\"default\");\n\tthis.selectMultiple = this.getAttribute(\"multiple\", false);\n\tthis.selectSize = this.getAttribute(\"size\");\n\t// Make the child widgets\n\tvar selectNode = {\n\t\ttype: \"element\",\n\t\ttag: \"select\",\n\t\tchildren: this.parseTreeNode.children\n\t};\n\tif(this.selectClass) {\n\t\t$tw.utils.addAttributeToParseTreeNode(selectNode,\"class\",this.selectClass);\n\t}\n\tif(this.selectMultiple) {\n\t\t$tw.utils.addAttributeToParseTreeNode(selectNode,\"multiple\",\"multiple\");\n\t}\n\tif(this.selectSize) {\n\t\t$tw.utils.addAttributeToParseTreeNode(selectNode,\"size\",this.selectSize);\n\t}\n\tthis.makeChildWidgets([selectNode]);\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nSelectWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\t// If we're using a different tiddler/field/index then completely refresh ourselves\n\tif(changedAttributes.selectTitle || changedAttributes.selectField || changedAttributes.selectIndex) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t// If the target tiddler value has changed, just update setting and refresh the children\n\t} else {\n\t\tvar childrenRefreshed = this.refreshChildren(changedTiddlers);\n\t\tif(changedTiddlers[this.selectTitle] || childrenRefreshed) {\n\t\t\tthis.setSelectValue();\n\t\t} \n\t\treturn childrenRefreshed;\n\t}\n};\n\nexports.select = SelectWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/set.js": {
            "title": "$:/core/modules/widgets/set.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/set.js\ntype: application/javascript\nmodule-type: widget\n\nSet variable widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar SetWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nSetWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nSetWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nSetWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.setName = this.getAttribute(\"name\",\"currentTiddler\");\n\tthis.setFilter = this.getAttribute(\"filter\");\n\tthis.setSelect = this.getAttribute(\"select\");\n\tthis.setTiddler = this.getAttribute(\"tiddler\");\n\tthis.setSubTiddler = this.getAttribute(\"subtiddler\");\n\tthis.setField = this.getAttribute(\"field\");\n\tthis.setIndex = this.getAttribute(\"index\");\n\tthis.setValue = this.getAttribute(\"value\");\n\tthis.setEmptyValue = this.getAttribute(\"emptyValue\");\n\t// Set context variable\n\tthis.setVariable(this.setName,this.getValue(),this.parseTreeNode.params,!!this.parseTreeNode.isMacroDefinition);\n\t// Construct the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nGet the value to be assigned\n*/\nSetWidget.prototype.getValue = function() {\n\tvar value = this.setValue;\n\tif(this.setTiddler) {\n\t\tvar tiddler;\n\t\tif(this.setSubTiddler) {\n\t\t\ttiddler = this.wiki.getSubTiddler(this.setTiddler,this.setSubTiddler);\n\t\t} else {\n\t\t\ttiddler = this.wiki.getTiddler(this.setTiddler);\t\t\t\n\t\t}\n\t\tif(!tiddler) {\n\t\t\tvalue = this.setEmptyValue;\n\t\t} else if(this.setField) {\n\t\t\tvalue = tiddler.getFieldString(this.setField) || this.setEmptyValue;\n\t\t} else if(this.setIndex) {\n\t\t\tvalue = this.wiki.extractTiddlerDataItem(this.setTiddler,this.setIndex,this.setEmptyValue);\n\t\t} else {\n\t\t\tvalue = tiddler.fields.text || this.setEmptyValue ;\n\t\t}\n\t} else if(this.setFilter) {\n\t\tvar results = this.wiki.filterTiddlers(this.setFilter,this);\n\t\tif(this.setValue == null) {\n\t\t\tvar select;\n\t\t\tif(this.setSelect) {\n\t\t\t\tselect = parseInt(this.setSelect,10);\n\t\t\t}\n\t\t\tif(select !== undefined) {\n\t\t\t\tvalue = results[select] || \"\";\n\t\t\t} else {\n\t\t\t\tvalue = $tw.utils.stringifyList(results);\t\t\t\n\t\t\t}\n\t\t}\n\t\tif(results.length === 0 && this.setEmptyValue !== undefined) {\n\t\t\tvalue = this.setEmptyValue;\n\t\t}\n\t} else if(!value && this.setEmptyValue) {\n\t\tvalue = this.setEmptyValue;\n\t}\n\treturn value || \"\";\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nSetWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.name || changedAttributes.filter || changedAttributes.select || changedAttributes.tiddler || (this.setTiddler && changedTiddlers[this.setTiddler]) || changedAttributes.field || changedAttributes.index || changedAttributes.value || changedAttributes.emptyValue ||\n\t   (this.setFilter && this.getValue() != this.variables[this.setName].value)) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\n\t}\n};\n\nexports.setvariable = SetWidget;\nexports.set = SetWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/text.js": {
            "title": "$:/core/modules/widgets/text.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/text.js\ntype: application/javascript\nmodule-type: widget\n\nText node widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar TextNodeWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nTextNodeWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nTextNodeWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tvar text = this.getAttribute(\"text\",this.parseTreeNode.text || \"\");\n\ttext = text.replace(/\\r/mg,\"\");\n\tvar textNode = this.document.createTextNode(text);\n\tparent.insertBefore(textNode,nextSibling);\n\tthis.domNodes.push(textNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nTextNodeWidget.prototype.execute = function() {\n\t// Nothing to do for a text node\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nTextNodeWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.text) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn false;\t\n\t}\n};\n\nexports.text = TextNodeWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/tiddler.js": {
            "title": "$:/core/modules/widgets/tiddler.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/tiddler.js\ntype: application/javascript\nmodule-type: widget\n\nTiddler widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar TiddlerWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nTiddlerWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nTiddlerWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nTiddlerWidget.prototype.execute = function() {\n\tthis.tiddlerState = this.computeTiddlerState();\n\tthis.setVariable(\"currentTiddler\",this.tiddlerState.currentTiddler);\n\tthis.setVariable(\"missingTiddlerClass\",this.tiddlerState.missingTiddlerClass);\n\tthis.setVariable(\"shadowTiddlerClass\",this.tiddlerState.shadowTiddlerClass);\n\tthis.setVariable(\"systemTiddlerClass\",this.tiddlerState.systemTiddlerClass);\n\tthis.setVariable(\"tiddlerTagClasses\",this.tiddlerState.tiddlerTagClasses);\n\t// Construct the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nCompute the tiddler state flags\n*/\nTiddlerWidget.prototype.computeTiddlerState = function() {\n\t// Get our parameters\n\tthis.tiddlerTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\t// Compute the state\n\tvar state = {\n\t\tcurrentTiddler: this.tiddlerTitle || \"\",\n\t\tmissingTiddlerClass: (this.wiki.tiddlerExists(this.tiddlerTitle) || this.wiki.isShadowTiddler(this.tiddlerTitle)) ? \"tc-tiddler-exists\" : \"tc-tiddler-missing\",\n\t\tshadowTiddlerClass: this.wiki.isShadowTiddler(this.tiddlerTitle) ? \"tc-tiddler-shadow\" : \"\",\n\t\tsystemTiddlerClass: this.wiki.isSystemTiddler(this.tiddlerTitle) ? \"tc-tiddler-system\" : \"\",\n\t\ttiddlerTagClasses: this.getTagClasses()\n\t};\n\t// Compute a simple hash to make it easier to detect changes\n\tstate.hash = state.currentTiddler + state.missingTiddlerClass + state.shadowTiddlerClass + state.systemTiddlerClass + state.tiddlerTagClasses;\n\treturn state;\n};\n\n/*\nCreate a string of CSS classes derived from the tags of the current tiddler\n*/\nTiddlerWidget.prototype.getTagClasses = function() {\n\tvar tiddler = this.wiki.getTiddler(this.tiddlerTitle);\n\tif(tiddler) {\n\t\tvar tags = [];\n\t\t$tw.utils.each(tiddler.fields.tags,function(tag) {\n\t\t\ttags.push(\"tc-tagged-\" + encodeURIComponent(tag));\n\t\t});\n\t\treturn tags.join(\" \");\n\t} else {\n\t\treturn \"\";\n\t}\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nTiddlerWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes(),\n\t\tnewTiddlerState = this.computeTiddlerState();\n\tif(changedAttributes.tiddler || newTiddlerState.hash !== this.tiddlerState.hash) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\t\t\n\t}\n};\n\nexports.tiddler = TiddlerWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/transclude.js": {
            "title": "$:/core/modules/widgets/transclude.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/transclude.js\ntype: application/javascript\nmodule-type: widget\n\nTransclude widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar TranscludeWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nTranscludeWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nTranscludeWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nTranscludeWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.transcludeTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\tthis.transcludeSubTiddler = this.getAttribute(\"subtiddler\");\n\tthis.transcludeField = this.getAttribute(\"field\");\n\tthis.transcludeIndex = this.getAttribute(\"index\");\n\tthis.transcludeMode = this.getAttribute(\"mode\");\n\t// Parse the text reference\n\tvar parseAsInline = !this.parseTreeNode.isBlock;\n\tif(this.transcludeMode === \"inline\") {\n\t\tparseAsInline = true;\n\t} else if(this.transcludeMode === \"block\") {\n\t\tparseAsInline = false;\n\t}\n\tvar parser = this.wiki.parseTextReference(\n\t\t\t\t\t\tthis.transcludeTitle,\n\t\t\t\t\t\tthis.transcludeField,\n\t\t\t\t\t\tthis.transcludeIndex,\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tparseAsInline: parseAsInline,\n\t\t\t\t\t\t\tsubTiddler: this.transcludeSubTiddler\n\t\t\t\t\t\t}),\n\t\tparseTreeNodes = parser ? parser.tree : this.parseTreeNode.children;\n\t// Set context variables for recursion detection\n\tvar recursionMarker = this.makeRecursionMarker();\n\tthis.setVariable(\"transclusion\",recursionMarker);\n\t// Check for recursion\n\tif(parser) {\n\t\tif(this.parentWidget && this.parentWidget.hasVariable(\"transclusion\",recursionMarker)) {\n\t\t\tparseTreeNodes = [{type: \"element\", tag: \"span\", attributes: {\n\t\t\t\t\"class\": {type: \"string\", value: \"tc-error\"}\n\t\t\t}, children: [\n\t\t\t\t{type: \"text\", text: $tw.language.getString(\"Error/RecursiveTransclusion\")}\n\t\t\t]}];\n\t\t}\n\t}\n\t// Construct the child widgets\n\tthis.makeChildWidgets(parseTreeNodes);\n};\n\n/*\nCompose a string comprising the title, field and/or index to identify this transclusion for recursion detection\n*/\nTranscludeWidget.prototype.makeRecursionMarker = function() {\n\tvar output = [];\n\toutput.push(\"{\");\n\toutput.push(this.getVariable(\"currentTiddler\",{defaultValue: \"\"}));\n\toutput.push(\"|\");\n\toutput.push(this.transcludeTitle || \"\");\n\toutput.push(\"|\");\n\toutput.push(this.transcludeField || \"\");\n\toutput.push(\"|\");\n\toutput.push(this.transcludeIndex || \"\");\n\toutput.push(\"|\");\n\toutput.push(this.transcludeSubTiddler || \"\");\n\toutput.push(\"}\");\n\treturn output.join(\"\");\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nTranscludeWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.tiddler || changedAttributes.field || changedAttributes.index || changedTiddlers[this.transcludeTitle]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\t\t\n\t}\n};\n\nexports.transclude = TranscludeWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/vars.js": {
            "title": "$:/core/modules/widgets/vars.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/vars.js\ntype: application/javascript\nmodule-type: widget\n\nThis widget allows multiple variables to be set in one go:\n\n```\n\\define helloworld() Hello world!\n<$vars greeting=\"Hi\" me={{!!title}} sentence=<<helloworld>>>\n  <<greeting>>! I am <<me>> and I say: <<sentence>>\n</$vars>\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar VarsWidget = function(parseTreeNode,options) {\n\t// Call the constructor\n\tWidget.call(this);\n\t// Initialise\t\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nVarsWidget.prototype = Object.create(Widget.prototype);\n\n/*\nRender this widget into the DOM\n*/\nVarsWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nVarsWidget.prototype.execute = function() {\n\t// Parse variables\n\tvar self = this;\n\t$tw.utils.each(this.attributes,function(val,key) {\n\t\tif(key.charAt(0) !== \"$\") {\n\t\t\tself.setVariable(key,val);\n\t\t}\n\t});\n\t// Construct the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nRefresh the widget by ensuring our attributes are up to date\n*/\nVarsWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(Object.keys(changedAttributes).length) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports[\"vars\"] = VarsWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/view.js": {
            "title": "$:/core/modules/widgets/view.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/view.js\ntype: application/javascript\nmodule-type: widget\n\nView widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar ViewWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nViewWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nViewWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tif(this.text) {\n\t\tvar textNode = this.document.createTextNode(this.text);\n\t\tparent.insertBefore(textNode,nextSibling);\n\t\tthis.domNodes.push(textNode);\n\t} else {\n\t\tthis.makeChildWidgets();\n\t\tthis.renderChildren(parent,nextSibling);\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nViewWidget.prototype.execute = function() {\n\t// Get parameters from our attributes\n\tthis.viewTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\tthis.viewSubtiddler = this.getAttribute(\"subtiddler\");\n\tthis.viewField = this.getAttribute(\"field\",\"text\");\n\tthis.viewIndex = this.getAttribute(\"index\");\n\tthis.viewFormat = this.getAttribute(\"format\",\"text\");\n\tthis.viewTemplate = this.getAttribute(\"template\",\"\");\n\tthis.viewMode = this.getAttribute(\"mode\",\"block\");\n\tswitch(this.viewFormat) {\n\t\tcase \"htmlwikified\":\n\t\t\tthis.text = this.getValueAsHtmlWikified(this.viewMode);\n\t\t\tbreak;\n\t\tcase \"plainwikified\":\n\t\t\tthis.text = this.getValueAsPlainWikified(this.viewMode);\n\t\t\tbreak;\n\t\tcase \"htmlencodedplainwikified\":\n\t\t\tthis.text = this.getValueAsHtmlEncodedPlainWikified(this.viewMode);\n\t\t\tbreak;\n\t\tcase \"htmlencoded\":\n\t\t\tthis.text = this.getValueAsHtmlEncoded();\n\t\t\tbreak;\n\t\tcase \"urlencoded\":\n\t\t\tthis.text = this.getValueAsUrlEncoded();\n\t\t\tbreak;\n\t\tcase \"doubleurlencoded\":\n\t\t\tthis.text = this.getValueAsDoubleUrlEncoded();\n\t\t\tbreak;\n\t\tcase \"date\":\n\t\t\tthis.text = this.getValueAsDate(this.viewTemplate);\n\t\t\tbreak;\n\t\tcase \"relativedate\":\n\t\t\tthis.text = this.getValueAsRelativeDate();\n\t\t\tbreak;\n\t\tcase \"stripcomments\":\n\t\t\tthis.text = this.getValueAsStrippedComments();\n\t\t\tbreak;\n\t\tcase \"jsencoded\":\n\t\t\tthis.text = this.getValueAsJsEncoded();\n\t\t\tbreak;\n\t\tdefault: // \"text\"\n\t\t\tthis.text = this.getValueAsText();\n\t\t\tbreak;\n\t}\n};\n\n/*\nThe various formatter functions are baked into this widget for the moment. Eventually they will be replaced by macro functions\n*/\n\n/*\nRetrieve the value of the widget. Options are:\nasString: Optionally return the value as a string\n*/\nViewWidget.prototype.getValue = function(options) {\n\toptions = options || {};\n\tvar value = options.asString ? \"\" : undefined;\n\tif(this.viewIndex) {\n\t\tvalue = this.wiki.extractTiddlerDataItem(this.viewTitle,this.viewIndex);\n\t} else {\n\t\tvar tiddler;\n\t\tif(this.viewSubtiddler) {\n\t\t\ttiddler = this.wiki.getSubTiddler(this.viewTitle,this.viewSubtiddler);\t\n\t\t} else {\n\t\t\ttiddler = this.wiki.getTiddler(this.viewTitle);\n\t\t}\n\t\tif(tiddler) {\n\t\t\tif(this.viewField === \"text\" && !this.viewSubtiddler) {\n\t\t\t\t// Calling getTiddlerText() triggers lazy loading of skinny tiddlers\n\t\t\t\tvalue = this.wiki.getTiddlerText(this.viewTitle);\n\t\t\t} else {\n\t\t\t\tif($tw.utils.hop(tiddler.fields,this.viewField)) {\n\t\t\t\t\tif(options.asString) {\n\t\t\t\t\t\tvalue = tiddler.getFieldString(this.viewField);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tvalue = tiddler.fields[this.viewField];\t\t\t\t\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tif(this.viewField === \"title\") {\n\t\t\t\tvalue = this.viewTitle;\n\t\t\t}\n\t\t}\n\t}\n\treturn value;\n};\n\nViewWidget.prototype.getValueAsText = function() {\n\treturn this.getValue({asString: true});\n};\n\nViewWidget.prototype.getValueAsHtmlWikified = function(mode) {\n\treturn this.wiki.renderText(\"text/html\",\"text/vnd.tiddlywiki\",this.getValueAsText(),{\n\t\tparseAsInline: mode !== \"block\",\n\t\tparentWidget: this\n\t});\n};\n\nViewWidget.prototype.getValueAsPlainWikified = function(mode) {\n\treturn this.wiki.renderText(\"text/plain\",\"text/vnd.tiddlywiki\",this.getValueAsText(),{\n\t\tparseAsInline: mode !== \"block\",\n\t\tparentWidget: this\n\t});\n};\n\nViewWidget.prototype.getValueAsHtmlEncodedPlainWikified = function(mode) {\n\treturn $tw.utils.htmlEncode(this.wiki.renderText(\"text/plain\",\"text/vnd.tiddlywiki\",this.getValueAsText(),{\n\t\tparseAsInline: mode !== \"block\",\n\t\tparentWidget: this\n\t}));\n};\n\nViewWidget.prototype.getValueAsHtmlEncoded = function() {\n\treturn $tw.utils.htmlEncode(this.getValueAsText());\n};\n\nViewWidget.prototype.getValueAsUrlEncoded = function() {\n\treturn encodeURIComponent(this.getValueAsText());\n};\n\nViewWidget.prototype.getValueAsDoubleUrlEncoded = function() {\n\treturn encodeURIComponent(encodeURIComponent(this.getValueAsText()));\n};\n\nViewWidget.prototype.getValueAsDate = function(format) {\n\tformat = format || \"YYYY MM DD 0hh:0mm\";\n\tvar value = $tw.utils.parseDate(this.getValue());\n\tif(value && $tw.utils.isDate(value) && value.toString() !== \"Invalid Date\") {\n\t\treturn $tw.utils.formatDateString(value,format);\n\t} else {\n\t\treturn \"\";\n\t}\n};\n\nViewWidget.prototype.getValueAsRelativeDate = function(format) {\n\tvar value = $tw.utils.parseDate(this.getValue());\n\tif(value && $tw.utils.isDate(value) && value.toString() !== \"Invalid Date\") {\n\t\treturn $tw.utils.getRelativeDate((new Date()) - (new Date(value))).description;\n\t} else {\n\t\treturn \"\";\n\t}\n};\n\nViewWidget.prototype.getValueAsStrippedComments = function() {\n\tvar lines = this.getValueAsText().split(\"\\n\"),\n\t\tout = [];\n\tfor(var line=0; line<lines.length; line++) {\n\t\tvar text = lines[line];\n\t\tif(!/^\\s*\\/\\/#/.test(text)) {\n\t\t\tout.push(text);\n\t\t}\n\t}\n\treturn out.join(\"\\n\");\n};\n\nViewWidget.prototype.getValueAsJsEncoded = function() {\n\treturn $tw.utils.stringify(this.getValueAsText());\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nViewWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.tiddler || changedAttributes.field || changedAttributes.index || changedAttributes.template || changedAttributes.format || changedTiddlers[this.viewTitle]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn false;\t\n\t}\n};\n\nexports.view = ViewWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/widget.js": {
            "title": "$:/core/modules/widgets/widget.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/widget.js\ntype: application/javascript\nmodule-type: widget\n\nWidget base class\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nCreate a widget object for a parse tree node\n\tparseTreeNode: reference to the parse tree node to be rendered\n\toptions: see below\nOptions include:\n\twiki: mandatory reference to wiki associated with this render tree\n\tparentWidget: optional reference to a parent renderer node for the context chain\n\tdocument: optional document object to use instead of global document\n*/\nvar Widget = function(parseTreeNode,options) {\n\tif(arguments.length > 0) {\n\t\tthis.initialise(parseTreeNode,options);\n\t}\n};\n\n/*\nInitialise widget properties. These steps are pulled out of the constructor so that we can reuse them in subclasses\n*/\nWidget.prototype.initialise = function(parseTreeNode,options) {\n\toptions = options || {};\n\t// Save widget info\n\tthis.parseTreeNode = parseTreeNode;\n\tthis.wiki = options.wiki;\n\tthis.parentWidget = options.parentWidget;\n\tthis.variablesConstructor = function() {};\n\tthis.variablesConstructor.prototype = this.parentWidget ? this.parentWidget.variables : {};\n\tthis.variables = new this.variablesConstructor();\n\tthis.document = options.document;\n\tthis.attributes = {};\n\tthis.children = [];\n\tthis.domNodes = [];\n\tthis.eventListeners = {};\n\t// Hashmap of the widget classes\n\tif(!this.widgetClasses) {\n\t\tWidget.prototype.widgetClasses = $tw.modules.applyMethods(\"widget\");\n\t}\n};\n\n/*\nRender this widget into the DOM\n*/\nWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nWidget.prototype.execute = function() {\n\tthis.makeChildWidgets();\n};\n\n/*\nSet the value of a context variable\nname: name of the variable\nvalue: value of the variable\nparams: array of {name:, default:} for each parameter\nisMacroDefinition: true if the variable is set via a \\define macro pragma (and hence should have variable substitution performed)\n*/\nWidget.prototype.setVariable = function(name,value,params,isMacroDefinition) {\n\tthis.variables[name] = {value: value, params: params, isMacroDefinition: !!isMacroDefinition};\n};\n\n/*\nGet the prevailing value of a context variable\nname: name of variable\noptions: see below\nOptions include\nparams: array of {name:, value:} for each parameter\ndefaultValue: default value if the variable is not defined\n\nReturns an object with the following fields:\n\nparams: array of {name:,value:} of parameters passed to wikitext variables\ntext: text of variable, with parameters properly substituted\n*/\nWidget.prototype.getVariableInfo = function(name,options) {\n\toptions = options || {};\n\tvar actualParams = options.params || [],\n\t\tparentWidget = this.parentWidget;\n\t// Check for the variable defined in the parent widget (or an ancestor in the prototype chain)\n\tif(parentWidget && name in parentWidget.variables) {\n\t\tvar variable = parentWidget.variables[name],\n\t\t\tvalue = variable.value,\n\t\t\tparams = this.resolveVariableParameters(variable.params,actualParams);\n\t\t// Substitute any parameters specified in the definition\n\t\t$tw.utils.each(params,function(param) {\n\t\t\tvalue = $tw.utils.replaceString(value,new RegExp(\"\\\\$\" + $tw.utils.escapeRegExp(param.name) + \"\\\\$\",\"mg\"),param.value);\n\t\t});\n\t\t// Only substitute variable references if this variable was defined with the \\define pragma\n\t\tif(variable.isMacroDefinition) {\n\t\t\tvalue = this.substituteVariableReferences(value);\t\t\t\n\t\t}\n\t\treturn {\n\t\t\ttext: value,\n\t\t\tparams: params\n\t\t};\n\t}\n\t// If the variable doesn't exist in the parent widget then look for a macro module\n\treturn {\n\t\ttext: this.evaluateMacroModule(name,actualParams,options.defaultValue)\n\t};\n};\n\n/*\nSimplified version of getVariableInfo() that just returns the text\n*/\nWidget.prototype.getVariable = function(name,options) {\n\treturn this.getVariableInfo(name,options).text;\n};\n\nWidget.prototype.resolveVariableParameters = function(formalParams,actualParams) {\n\tformalParams = formalParams || [];\n\tactualParams = actualParams || [];\n\tvar nextAnonParameter = 0, // Next candidate anonymous parameter in macro call\n\t\tparamInfo, paramValue,\n\t\tresults = [];\n\t// Step through each of the parameters in the macro definition\n\tfor(var p=0; p<formalParams.length; p++) {\n\t\t// Check if we've got a macro call parameter with the same name\n\t\tparamInfo = formalParams[p];\n\t\tparamValue = undefined;\n\t\tfor(var m=0; m<actualParams.length; m++) {\n\t\t\tif(actualParams[m].name === paramInfo.name) {\n\t\t\t\tparamValue = actualParams[m].value;\n\t\t\t}\n\t\t}\n\t\t// If not, use the next available anonymous macro call parameter\n\t\twhile(nextAnonParameter < actualParams.length && actualParams[nextAnonParameter].name) {\n\t\t\tnextAnonParameter++;\n\t\t}\n\t\tif(paramValue === undefined && nextAnonParameter < actualParams.length) {\n\t\t\tparamValue = actualParams[nextAnonParameter++].value;\n\t\t}\n\t\t// If we've still not got a value, use the default, if any\n\t\tparamValue = paramValue || paramInfo[\"default\"] || \"\";\n\t\t// Store the parameter name and value\n\t\tresults.push({name: paramInfo.name, value: paramValue});\n\t}\n\treturn results;\n};\n\nWidget.prototype.substituteVariableReferences = function(text) {\n\tvar self = this;\n\treturn (text || \"\").replace(/\\$\\(([^\\)\\$]+)\\)\\$/g,function(match,p1,offset,string) {\n\t\treturn self.getVariable(p1,{defaultValue: \"\"});\n\t});\n};\n\nWidget.prototype.evaluateMacroModule = function(name,actualParams,defaultValue) {\n\tif($tw.utils.hop($tw.macros,name)) {\n\t\tvar macro = $tw.macros[name],\n\t\t\targs = [];\n\t\tif(macro.params.length > 0) {\n\t\t\tvar nextAnonParameter = 0, // Next candidate anonymous parameter in macro call\n\t\t\t\tparamInfo, paramValue;\n\t\t\t// Step through each of the parameters in the macro definition\n\t\t\tfor(var p=0; p<macro.params.length; p++) {\n\t\t\t\t// Check if we've got a macro call parameter with the same name\n\t\t\t\tparamInfo = macro.params[p];\n\t\t\t\tparamValue = undefined;\n\t\t\t\tfor(var m=0; m<actualParams.length; m++) {\n\t\t\t\t\tif(actualParams[m].name === paramInfo.name) {\n\t\t\t\t\t\tparamValue = actualParams[m].value;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// If not, use the next available anonymous macro call parameter\n\t\t\t\twhile(nextAnonParameter < actualParams.length && actualParams[nextAnonParameter].name) {\n\t\t\t\t\tnextAnonParameter++;\n\t\t\t\t}\n\t\t\t\tif(paramValue === undefined && nextAnonParameter < actualParams.length) {\n\t\t\t\t\tparamValue = actualParams[nextAnonParameter++].value;\n\t\t\t\t}\n\t\t\t\t// If we've still not got a value, use the default, if any\n\t\t\t\tparamValue = paramValue || paramInfo[\"default\"] || \"\";\n\t\t\t\t// Save the parameter\n\t\t\t\targs.push(paramValue);\n\t\t\t}\n\t\t}\n\t\telse for(var i=0; i<actualParams.length; ++i) {\n\t\t\targs.push(actualParams[i].value);\n\t\t}\n\t\treturn (macro.run.apply(this,args) || \"\").toString();\n\t} else {\n\t\treturn defaultValue;\n\t}\n};\n\n/*\nCheck whether a given context variable value exists in the parent chain\n*/\nWidget.prototype.hasVariable = function(name,value) {\n\tvar node = this;\n\twhile(node) {\n\t\tif($tw.utils.hop(node.variables,name) && node.variables[name].value === value) {\n\t\t\treturn true;\n\t\t}\n\t\tnode = node.parentWidget;\n\t}\n\treturn false;\n};\n\n/*\nConstruct a qualifying string based on a hash of concatenating the values of a given variable in the parent chain\n*/\nWidget.prototype.getStateQualifier = function(name) {\n\tthis.qualifiers = this.qualifiers || Object.create(null);\n\tname = name || \"transclusion\";\n\tif(this.qualifiers[name]) {\n\t\treturn this.qualifiers[name];\n\t} else {\n\t\tvar output = [],\n\t\t\tnode = this;\n\t\twhile(node && node.parentWidget) {\n\t\t\tif($tw.utils.hop(node.parentWidget.variables,name)) {\n\t\t\t\toutput.push(node.getVariable(name));\n\t\t\t}\n\t\t\tnode = node.parentWidget;\n\t\t}\n\t\tvar value = $tw.utils.hashString(output.join(\"\"));\n\t\tthis.qualifiers[name] = value;\n\t\treturn value;\n\t}\n};\n\n/*\nCompute the current values of the attributes of the widget. Returns a hashmap of the names of the attributes that have changed\n*/\nWidget.prototype.computeAttributes = function() {\n\tvar changedAttributes = {},\n\t\tself = this,\n\t\tvalue;\n\t$tw.utils.each(this.parseTreeNode.attributes,function(attribute,name) {\n\t\tif(attribute.type === \"filtered\") {\n\t\t\tvalue = self.wiki.filterTiddlers(attribute.filter,self)[0] || \"\";\n\t\t} else if(attribute.type === \"indirect\") {\n\t\t\tvalue = self.wiki.getTextReference(attribute.textReference,\"\",self.getVariable(\"currentTiddler\"));\n\t\t} else if(attribute.type === \"macro\") {\n\t\t\tvalue = self.getVariable(attribute.value.name,{params: attribute.value.params});\n\t\t} else { // String attribute\n\t\t\tvalue = attribute.value;\n\t\t}\n\t\t// Check whether the attribute has changed\n\t\tif(self.attributes[name] !== value) {\n\t\t\tself.attributes[name] = value;\n\t\t\tchangedAttributes[name] = true;\n\t\t}\n\t});\n\treturn changedAttributes;\n};\n\n/*\nCheck for the presence of an attribute\n*/\nWidget.prototype.hasAttribute = function(name) {\n\treturn $tw.utils.hop(this.attributes,name);\n};\n\n/*\nGet the value of an attribute\n*/\nWidget.prototype.getAttribute = function(name,defaultText) {\n\tif($tw.utils.hop(this.attributes,name)) {\n\t\treturn this.attributes[name];\n\t} else {\n\t\treturn defaultText;\n\t}\n};\n\n/*\nAssign the computed attributes of the widget to a domNode\noptions include:\nexcludeEventAttributes: ignores attributes whose name begins with \"on\"\n*/\nWidget.prototype.assignAttributes = function(domNode,options) {\n\toptions = options || {};\n\tvar self = this;\n\t$tw.utils.each(this.attributes,function(v,a) {\n\t\t// Check exclusions\n\t\tif(options.excludeEventAttributes && a.substr(0,2) === \"on\") {\n\t\t\tv = undefined;\n\t\t}\n\t\tif(v !== undefined) {\n\t\t\tvar b = a.split(\":\");\n\t\t\t// Setting certain attributes can cause a DOM error (eg xmlns on the svg element)\n\t\t\ttry {\n\t\t\t\tif (b.length == 2 && b[0] == \"xlink\"){\n\t\t\t\t\tdomNode.setAttributeNS(\"http://www.w3.org/1999/xlink\",b[1],v);\n\t\t\t\t} else {\n\t\t\t\t\tdomNode.setAttributeNS(null,a,v);\n\t\t\t\t}\n\t\t\t} catch(e) {\n\t\t\t}\n\t\t}\n\t});\n};\n\n/*\nMake child widgets correspondng to specified parseTreeNodes\n*/\nWidget.prototype.makeChildWidgets = function(parseTreeNodes) {\n\tthis.children = [];\n\tvar self = this;\n\t$tw.utils.each(parseTreeNodes || (this.parseTreeNode && this.parseTreeNode.children),function(childNode) {\n\t\tself.children.push(self.makeChildWidget(childNode));\n\t});\n};\n\n/*\nConstruct the widget object for a parse tree node\n*/\nWidget.prototype.makeChildWidget = function(parseTreeNode) {\n\tvar WidgetClass = this.widgetClasses[parseTreeNode.type];\n\tif(!WidgetClass) {\n\t\tWidgetClass = this.widgetClasses.text;\n\t\tparseTreeNode = {type: \"text\", text: \"Undefined widget '\" + parseTreeNode.type + \"'\"};\n\t}\n\treturn new WidgetClass(parseTreeNode,{\n\t\twiki: this.wiki,\n\t\tvariables: {},\n\t\tparentWidget: this,\n\t\tdocument: this.document\n\t});\n};\n\n/*\nGet the next sibling of this widget\n*/\nWidget.prototype.nextSibling = function() {\n\tif(this.parentWidget) {\n\t\tvar index = this.parentWidget.children.indexOf(this);\n\t\tif(index !== -1 && index < this.parentWidget.children.length-1) {\n\t\t\treturn this.parentWidget.children[index+1];\n\t\t}\n\t}\n\treturn null;\n};\n\n/*\nGet the previous sibling of this widget\n*/\nWidget.prototype.previousSibling = function() {\n\tif(this.parentWidget) {\n\t\tvar index = this.parentWidget.children.indexOf(this);\n\t\tif(index !== -1 && index > 0) {\n\t\t\treturn this.parentWidget.children[index-1];\n\t\t}\n\t}\n\treturn null;\n};\n\n/*\nRender the children of this widget into the DOM\n*/\nWidget.prototype.renderChildren = function(parent,nextSibling) {\n\t$tw.utils.each(this.children,function(childWidget) {\n\t\tchildWidget.render(parent,nextSibling);\n\t});\n};\n\n/*\nAdd a list of event listeners from an array [{type:,handler:},...]\n*/\nWidget.prototype.addEventListeners = function(listeners) {\n\tvar self = this;\n\t$tw.utils.each(listeners,function(listenerInfo) {\n\t\tself.addEventListener(listenerInfo.type,listenerInfo.handler);\n\t});\n};\n\n/*\nAdd an event listener\n*/\nWidget.prototype.addEventListener = function(type,handler) {\n\tvar self = this;\n\tif(typeof handler === \"string\") { // The handler is a method name on this widget\n\t\tthis.eventListeners[type] = function(event) {\n\t\t\treturn self[handler].call(self,event);\n\t\t};\n\t} else { // The handler is a function\n\t\tthis.eventListeners[type] = function(event) {\n\t\t\treturn handler.call(self,event);\n\t\t};\n\t}\n};\n\n/*\nDispatch an event to a widget. If the widget doesn't handle the event then it is also dispatched to the parent widget\n*/\nWidget.prototype.dispatchEvent = function(event) {\n\t// Dispatch the event if this widget handles it\n\tvar listener = this.eventListeners[event.type];\n\tif(listener) {\n\t\t// Don't propagate the event if the listener returned false\n\t\tif(!listener(event)) {\n\t\t\treturn false;\n\t\t}\n\t}\n\t// Dispatch the event to the parent widget\n\tif(this.parentWidget) {\n\t\treturn this.parentWidget.dispatchEvent(event);\n\t}\n\treturn true;\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nWidget.prototype.refresh = function(changedTiddlers) {\n\treturn this.refreshChildren(changedTiddlers);\n};\n\n/*\nRebuild a previously rendered widget\n*/\nWidget.prototype.refreshSelf = function() {\n\tvar nextSibling = this.findNextSiblingDomNode();\n\tthis.removeChildDomNodes();\n\tthis.render(this.parentDomNode,nextSibling);\n};\n\n/*\nRefresh all the children of a widget\n*/\nWidget.prototype.refreshChildren = function(changedTiddlers) {\n\tvar self = this,\n\t\trefreshed = false;\n\t$tw.utils.each(this.children,function(childWidget) {\n\t\trefreshed = childWidget.refresh(changedTiddlers) || refreshed;\n\t});\n\treturn refreshed;\n};\n\n/*\nFind the next sibling in the DOM to this widget. This is done by scanning the widget tree through all next siblings and their descendents that share the same parent DOM node\n*/\nWidget.prototype.findNextSiblingDomNode = function(startIndex) {\n\t// Refer to this widget by its index within its parents children\n\tvar parent = this.parentWidget,\n\t\tindex = startIndex !== undefined ? startIndex : parent.children.indexOf(this);\nif(index === -1) {\n\tthrow \"node not found in parents children\";\n}\n\t// Look for a DOM node in the later siblings\n\twhile(++index < parent.children.length) {\n\t\tvar domNode = parent.children[index].findFirstDomNode();\n\t\tif(domNode) {\n\t\t\treturn domNode;\n\t\t}\n\t}\n\t// Go back and look for later siblings of our parent if it has the same parent dom node\n\tvar grandParent = parent.parentWidget;\n\tif(grandParent && parent.parentDomNode === this.parentDomNode) {\n\t\tindex = grandParent.children.indexOf(parent);\n\t\tif(index !== -1) {\n\t\t\treturn parent.findNextSiblingDomNode(index);\n\t\t}\n\t}\n\treturn null;\n};\n\n/*\nFind the first DOM node generated by a widget or its children\n*/\nWidget.prototype.findFirstDomNode = function() {\n\t// Return the first dom node of this widget, if we've got one\n\tif(this.domNodes.length > 0) {\n\t\treturn this.domNodes[0];\n\t}\n\t// Otherwise, recursively call our children\n\tfor(var t=0; t<this.children.length; t++) {\n\t\tvar domNode = this.children[t].findFirstDomNode();\n\t\tif(domNode) {\n\t\t\treturn domNode;\n\t\t}\n\t}\n\treturn null;\n};\n\n/*\nRemove any DOM nodes created by this widget or its children\n*/\nWidget.prototype.removeChildDomNodes = function() {\n\t// If this widget has directly created DOM nodes, delete them and exit. This assumes that any child widgets are contained within the created DOM nodes, which would normally be the case\n\tif(this.domNodes.length > 0) {\n\t\t$tw.utils.each(this.domNodes,function(domNode) {\n\t\t\tdomNode.parentNode.removeChild(domNode);\n\t\t});\n\t\tthis.domNodes = [];\n\t} else {\n\t\t// Otherwise, ask the child widgets to delete their DOM nodes\n\t\t$tw.utils.each(this.children,function(childWidget) {\n\t\t\tchildWidget.removeChildDomNodes();\n\t\t});\n\t}\n};\n\n/*\nInvoke the action widgets that are descendents of the current widget.\n*/\nWidget.prototype.invokeActions = function(triggeringWidget,event) {\n\tvar handled = false;\n\t// For each child widget\n\tfor(var t=0; t<this.children.length; t++) {\n\t\tvar child = this.children[t];\n\t\t// Invoke the child if it is an action widget\n\t\tif(child.invokeAction) {\n\t\t\tchild.refreshSelf();\n\t\t\tif(child.invokeAction(triggeringWidget,event)) {\n\t\t\t\thandled = true;\n\t\t\t}\n\t\t}\n\t\t// Propagate through through the child if it permits it\n\t\tif(child.allowActionPropagation() && child.invokeActions(triggeringWidget,event)) {\n\t\t\thandled = true;\n\t\t}\n\t}\n\treturn handled;\n};\n\n/*\nInvoke the action widgets defined in a string\n*/\nWidget.prototype.invokeActionString = function(actions,triggeringWidget,event,variables) {\n\tactions = actions || \"\";\n\tvar parser = this.wiki.parseText(\"text/vnd.tiddlywiki\",actions,{\n\t\t\tparentWidget: this,\n\t\t\tdocument: this.document\n\t\t}),\n\t\twidgetNode = this.wiki.makeWidget(parser,{\n\t\t\tparentWidget: this,\n\t\t\tdocument: this.document,\n\t\t\tvariables: variables\n\t\t});\n\tvar container = this.document.createElement(\"div\");\n\twidgetNode.render(container,null);\n\treturn widgetNode.invokeActions(this,event);\n};\n\nWidget.prototype.allowActionPropagation = function() {\n\treturn true;\n};\n\nexports.widget = Widget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/widgets/wikify.js": {
            "title": "$:/core/modules/widgets/wikify.js",
            "text": "/*\\\ntitle: $:/core/modules/widgets/wikify.js\ntype: application/javascript\nmodule-type: widget\n\nWidget to wikify text into a variable\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar WikifyWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nWikifyWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nWikifyWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nWikifyWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.wikifyName = this.getAttribute(\"name\");\n\tthis.wikifyText = this.getAttribute(\"text\");\n\tthis.wikifyType = this.getAttribute(\"type\");\n\tthis.wikifyMode = this.getAttribute(\"mode\",\"block\");\n\tthis.wikifyOutput = this.getAttribute(\"output\",\"text\");\n\t// Create the parse tree\n\tthis.wikifyParser = this.wiki.parseText(this.wikifyType,this.wikifyText,{\n\t\t\tparseAsInline: this.wikifyMode === \"inline\"\n\t\t});\n\t// Create the widget tree \n\tthis.wikifyWidgetNode = this.wiki.makeWidget(this.wikifyParser,{\n\t\t\tdocument: $tw.fakeDocument,\n\t\t\tparentWidget: this\n\t\t});\n\t// Render the widget tree to the container\n\tthis.wikifyContainer = $tw.fakeDocument.createElement(\"div\");\n\tthis.wikifyWidgetNode.render(this.wikifyContainer,null);\n\tthis.wikifyResult = this.getResult();\n\t// Set context variable\n\tthis.setVariable(this.wikifyName,this.wikifyResult);\n\t// Construct the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nReturn the result string\n*/\nWikifyWidget.prototype.getResult = function() {\n\tvar result;\n\tswitch(this.wikifyOutput) {\n\t\tcase \"text\":\n\t\t\tresult = this.wikifyContainer.textContent;\n\t\t\tbreak;\n\t\tcase \"formattedtext\":\n\t\t\tresult = this.wikifyContainer.formattedTextContent;\n\t\t\tbreak;\n\t\tcase \"html\":\n\t\t\tresult = this.wikifyContainer.innerHTML;\n\t\t\tbreak;\n\t\tcase \"parsetree\":\n\t\t\tresult = JSON.stringify(this.wikifyParser.tree,0,$tw.config.preferences.jsonSpaces);\n\t\t\tbreak;\n\t\tcase \"widgettree\":\n\t\t\tresult = JSON.stringify(this.getWidgetTree(),0,$tw.config.preferences.jsonSpaces);\n\t\t\tbreak;\n\t}\n\treturn result;\n};\n\n/*\nReturn a string of the widget tree\n*/\nWikifyWidget.prototype.getWidgetTree = function() {\n\tvar copyNode = function(widgetNode,resultNode) {\n\t\t\tvar type = widgetNode.parseTreeNode.type;\n\t\t\tresultNode.type = type;\n\t\t\tswitch(type) {\n\t\t\t\tcase \"element\":\n\t\t\t\t\tresultNode.tag = widgetNode.parseTreeNode.tag;\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"text\":\n\t\t\t\t\tresultNode.text = widgetNode.parseTreeNode.text;\n\t\t\t\t\tbreak;\t\n\t\t\t}\n\t\t\tif(Object.keys(widgetNode.attributes || {}).length > 0) {\n\t\t\t\tresultNode.attributes = {};\n\t\t\t\t$tw.utils.each(widgetNode.attributes,function(attr,attrName) {\n\t\t\t\t\tresultNode.attributes[attrName] = widgetNode.getAttribute(attrName);\n\t\t\t\t});\n\t\t\t}\n\t\t\tif(Object.keys(widgetNode.children || {}).length > 0) {\n\t\t\t\tresultNode.children = [];\n\t\t\t\t$tw.utils.each(widgetNode.children,function(widgetChildNode) {\n\t\t\t\t\tvar node = {};\n\t\t\t\t\tresultNode.children.push(node);\n\t\t\t\t\tcopyNode(widgetChildNode,node);\n\t\t\t\t});\n\t\t\t}\n\t\t},\n\t\tresults = {};\n\tcopyNode(this.wikifyWidgetNode,results);\n\treturn results;\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nWikifyWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\t// Refresh ourselves entirely if any of our attributes have changed\n\tif(changedAttributes.name || changedAttributes.text || changedAttributes.type || changedAttributes.mode || changedAttributes.output) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\t// Refresh the widget tree\n\t\tif(this.wikifyWidgetNode.refresh(changedTiddlers)) {\n\t\t\t// Check if there was any change\n\t\t\tvar result = this.getResult();\n\t\t\tif(result !== this.wikifyResult) {\n\t\t\t\t// If so, save the change\n\t\t\t\tthis.wikifyResult = result;\n\t\t\t\tthis.setVariable(this.wikifyName,this.wikifyResult);\n\t\t\t\t// Refresh each of our child widgets\n\t\t\t\t$tw.utils.each(this.children,function(childWidget) {\n\t\t\t\t\tchildWidget.refreshSelf();\n\t\t\t\t});\n\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\t\t// Just refresh the children\n\t\treturn this.refreshChildren(changedTiddlers);\n\t}\n};\n\nexports.wikify = WikifyWidget;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "widget"
        },
        "$:/core/modules/wiki-bulkops.js": {
            "title": "$:/core/modules/wiki-bulkops.js",
            "text": "/*\\\ntitle: $:/core/modules/wiki-bulkops.js\ntype: application/javascript\nmodule-type: wikimethod\n\nBulk tiddler operations such as rename.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nRename a tiddler, and relink any tags or lists that reference it.\n*/\nfunction renameTiddler(fromTitle,toTitle,options) {\n\tfromTitle = (fromTitle || \"\").trim();\n\ttoTitle = (toTitle || \"\").trim();\n\toptions = options || {};\n\tif(fromTitle && toTitle && fromTitle !== toTitle) {\n\t\t// Rename the tiddler itself\n\t\tvar oldTiddler = this.getTiddler(fromTitle),\n\t\t\tnewTiddler = new $tw.Tiddler(oldTiddler,{title: toTitle},this.getModificationFields());\n\t\tnewTiddler = $tw.hooks.invokeHook(\"th-renaming-tiddler\",newTiddler,oldTiddler);\n\t\tthis.addTiddler(newTiddler);\n\t\tthis.deleteTiddler(fromTitle);\n\t\t// Rename any tags or lists that reference it\n\t\tthis.relinkTiddler(fromTitle,toTitle,options)\n\t}\n}\n\n/*\nRelink any tags or lists that reference a given tiddler\n*/\nfunction relinkTiddler(fromTitle,toTitle,options) {\n\tvar self = this;\n\tfromTitle = (fromTitle || \"\").trim();\n\ttoTitle = (toTitle || \"\").trim();\n\toptions = options || {};\n\tif(fromTitle && toTitle && fromTitle !== toTitle) {\n\t\tthis.each(function(tiddler,title) {\n\t\t\tvar type = tiddler.fields.type || \"\";\n\t\t\t// Don't touch plugins or JavaScript modules\n\t\t\tif(!tiddler.fields[\"plugin-type\"] && type !== \"application/javascript\") {\n\t\t\t\tvar tags = (tiddler.fields.tags || []).slice(0),\n\t\t\t\t\tlist = (tiddler.fields.list || []).slice(0),\n\t\t\t\t\tisModified = false;\n\t\t\t\tif(!options.dontRenameInTags) {\n\t\t\t\t\t// Rename tags\n\t\t\t\t\t$tw.utils.each(tags,function (title,index) {\n\t\t\t\t\t\tif(title === fromTitle) {\nconsole.log(\"Renaming tag '\" + tags[index] + \"' to '\" + toTitle + \"' of tiddler '\" + tiddler.fields.title + \"'\");\n\t\t\t\t\t\t\ttags[index] = toTitle;\n\t\t\t\t\t\t\tisModified = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\tif(!options.dontRenameInLists) {\n\t\t\t\t\t// Rename lists\n\t\t\t\t\t$tw.utils.each(list,function (title,index) {\n\t\t\t\t\t\tif(title === fromTitle) {\nconsole.log(\"Renaming list item '\" + list[index] + \"' to '\" + toTitle + \"' of tiddler '\" + tiddler.fields.title + \"'\");\n\t\t\t\t\t\t\tlist[index] = toTitle;\n\t\t\t\t\t\t\tisModified = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\tif(isModified) {\n\t\t\t\t\tvar newTiddler = new $tw.Tiddler(tiddler,{tags: tags, list: list},self.getModificationFields())\n\t\t\t\t\tnewTiddler = $tw.hooks.invokeHook(\"th-relinking-tiddler\",newTiddler,tiddler);\n\t\t\t\t\tself.addTiddler(newTiddler);\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t}\n};\n\nexports.renameTiddler = renameTiddler;\nexports.relinkTiddler = relinkTiddler;\n\n})();\n",
            "type": "application/javascript",
            "module-type": "wikimethod"
        },
        "$:/core/modules/wiki.js": {
            "title": "$:/core/modules/wiki.js",
            "text": "/*\\\ntitle: $:/core/modules/wiki.js\ntype: application/javascript\nmodule-type: wikimethod\n\nExtension methods for the $tw.Wiki object\n\nAdds the following properties to the wiki object:\n\n* `eventListeners` is a hashmap by type of arrays of listener functions\n* `changedTiddlers` is a hashmap describing changes to named tiddlers since wiki change events were last dispatched. Each entry is a hashmap containing two fields:\n\tmodified: true/false\n\tdeleted: true/false\n* `changeCount` is a hashmap by tiddler title containing a numerical index that starts at zero and is incremented each time a tiddler is created changed or deleted\n* `caches` is a hashmap by tiddler title containing a further hashmap of named cache objects. Caches are automatically cleared when a tiddler is modified or deleted\n* `globalCache` is a hashmap by cache name of cache objects that are cleared whenever any tiddler change occurs\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar widget = require(\"$:/core/modules/widgets/widget.js\");\n\nvar USER_NAME_TITLE = \"$:/status/UserName\",\n\tTIMESTAMP_DISABLE_TITLE = \"$:/config/TimestampDisable\";\n\n/*\nGet the value of a text reference. Text references can have any of these forms:\n\t<tiddlertitle>\n\t<tiddlertitle>!!<fieldname>\n\t!!<fieldname> - specifies a field of the current tiddlers\n\t<tiddlertitle>##<index>\n*/\nexports.getTextReference = function(textRef,defaultText,currTiddlerTitle) {\n\tvar tr = $tw.utils.parseTextReference(textRef),\n\t\ttitle = tr.title || currTiddlerTitle;\n\tif(tr.field) {\n\t\tvar tiddler = this.getTiddler(title);\n\t\tif(tr.field === \"title\") { // Special case so we can return the title of a non-existent tiddler\n\t\t\treturn title;\n\t\t} else if(tiddler && $tw.utils.hop(tiddler.fields,tr.field)) {\n\t\t\treturn tiddler.getFieldString(tr.field);\n\t\t} else {\n\t\t\treturn defaultText;\n\t\t}\n\t} else if(tr.index) {\n\t\treturn this.extractTiddlerDataItem(title,tr.index,defaultText);\n\t} else {\n\t\treturn this.getTiddlerText(title,defaultText);\n\t}\n};\n\nexports.setTextReference = function(textRef,value,currTiddlerTitle) {\n\tvar tr = $tw.utils.parseTextReference(textRef),\n\t\ttitle = tr.title || currTiddlerTitle;\n\tthis.setText(title,tr.field,tr.index,value);\n};\n\nexports.setText = function(title,field,index,value,options) {\n\toptions = options || {};\n\tvar creationFields = options.suppressTimestamp ? {} : this.getCreationFields(),\n\t\tmodificationFields = options.suppressTimestamp ? {} : this.getModificationFields();\n\t// Check if it is a reference to a tiddler field\n\tif(index) {\n\t\tvar data = this.getTiddlerData(title,Object.create(null));\n\t\tif(value !== undefined) {\n\t\t\tdata[index] = value;\n\t\t} else {\n\t\t\tdelete data[index];\n\t\t}\n\t\tthis.setTiddlerData(title,data,modificationFields);\n\t} else {\n\t\tvar tiddler = this.getTiddler(title),\n\t\t\tfields = {title: title};\n\t\tfields[field || \"text\"] = value;\n\t\tthis.addTiddler(new $tw.Tiddler(creationFields,tiddler,fields,modificationFields));\n\t}\n};\n\nexports.deleteTextReference = function(textRef,currTiddlerTitle) {\n\tvar tr = $tw.utils.parseTextReference(textRef),\n\t\ttitle,tiddler,fields;\n\t// Check if it is a reference to a tiddler\n\tif(tr.title && !tr.field) {\n\t\tthis.deleteTiddler(tr.title);\n\t// Else check for a field reference\n\t} else if(tr.field) {\n\t\ttitle = tr.title || currTiddlerTitle;\n\t\ttiddler = this.getTiddler(title);\n\t\tif(tiddler && $tw.utils.hop(tiddler.fields,tr.field)) {\n\t\t\tfields = Object.create(null);\n\t\t\tfields[tr.field] = undefined;\n\t\t\tthis.addTiddler(new $tw.Tiddler(tiddler,fields,this.getModificationFields()));\n\t\t}\n\t}\n};\n\nexports.addEventListener = function(type,listener) {\n\tthis.eventListeners = this.eventListeners || {};\n\tthis.eventListeners[type] = this.eventListeners[type]  || [];\n\tthis.eventListeners[type].push(listener);\t\n};\n\nexports.removeEventListener = function(type,listener) {\n\tvar listeners = this.eventListeners[type];\n\tif(listeners) {\n\t\tvar p = listeners.indexOf(listener);\n\t\tif(p !== -1) {\n\t\t\tlisteners.splice(p,1);\n\t\t}\n\t}\n};\n\nexports.dispatchEvent = function(type /*, args */) {\n\tvar args = Array.prototype.slice.call(arguments,1),\n\t\tlisteners = this.eventListeners[type];\n\tif(listeners) {\n\t\tfor(var p=0; p<listeners.length; p++) {\n\t\t\tvar listener = listeners[p];\n\t\t\tlistener.apply(listener,args);\n\t\t}\n\t}\n};\n\n/*\nCauses a tiddler to be marked as changed, incrementing the change count, and triggers event handlers.\nThis method should be called after the changes it describes have been made to the wiki.tiddlers[] array.\n\ttitle: Title of tiddler\n\tisDeleted: defaults to false (meaning the tiddler has been created or modified),\n\t\ttrue if the tiddler has been deleted\n*/\nexports.enqueueTiddlerEvent = function(title,isDeleted) {\n\t// Record the touch in the list of changed tiddlers\n\tthis.changedTiddlers = this.changedTiddlers || Object.create(null);\n\tthis.changedTiddlers[title] = this.changedTiddlers[title] || Object.create(null);\n\tthis.changedTiddlers[title][isDeleted ? \"deleted\" : \"modified\"] = true;\n\t// Increment the change count\n\tthis.changeCount = this.changeCount || Object.create(null);\n\tif($tw.utils.hop(this.changeCount,title)) {\n\t\tthis.changeCount[title]++;\n\t} else {\n\t\tthis.changeCount[title] = 1;\n\t}\n\t// Trigger events\n\tthis.eventListeners = this.eventListeners || {};\n\tif(!this.eventsTriggered) {\n\t\tvar self = this;\n\t\t$tw.utils.nextTick(function() {\n\t\t\tvar changes = self.changedTiddlers;\n\t\t\tself.changedTiddlers = Object.create(null);\n\t\t\tself.eventsTriggered = false;\n\t\t\tif($tw.utils.count(changes) > 0) {\n\t\t\t\tself.dispatchEvent(\"change\",changes);\n\t\t\t}\n\t\t});\n\t\tthis.eventsTriggered = true;\n\t}\n};\n\nexports.getSizeOfTiddlerEventQueue = function() {\n\treturn $tw.utils.count(this.changedTiddlers);\n};\n\nexports.clearTiddlerEventQueue = function() {\n\tthis.changedTiddlers = Object.create(null);\n\tthis.changeCount = Object.create(null);\n};\n\nexports.getChangeCount = function(title) {\n\tthis.changeCount = this.changeCount || Object.create(null);\n\tif($tw.utils.hop(this.changeCount,title)) {\n\t\treturn this.changeCount[title];\n\t} else {\n\t\treturn 0;\n\t}\n};\n\n/*\nGenerate an unused title from the specified base\n*/\nexports.generateNewTitle = function(baseTitle,options) {\n\toptions = options || {};\n\tvar c = 0,\n\t\ttitle = baseTitle;\n\twhile(this.tiddlerExists(title) || this.isShadowTiddler(title) || this.findDraft(title)) {\n\t\ttitle = baseTitle + \n\t\t\t(options.prefix || \" \") + \n\t\t\t(++c);\n\t}\n\treturn title;\n};\n\nexports.isSystemTiddler = function(title) {\n\treturn title && title.indexOf(\"$:/\") === 0;\n};\n\nexports.isTemporaryTiddler = function(title) {\n\treturn title && title.indexOf(\"$:/temp/\") === 0;\n};\n\nexports.isImageTiddler = function(title) {\n\tvar tiddler = this.getTiddler(title);\n\tif(tiddler) {\t\t\n\t\tvar contentTypeInfo = $tw.config.contentTypeInfo[tiddler.fields.type || \"text/vnd.tiddlywiki\"];\n\t\treturn !!contentTypeInfo && contentTypeInfo.flags.indexOf(\"image\") !== -1;\n\t} else {\n\t\treturn null;\n\t}\n};\n\n/*\nLike addTiddler() except it will silently reject any plugin tiddlers that are older than the currently loaded version. Returns true if the tiddler was imported\n*/\nexports.importTiddler = function(tiddler) {\n\tvar existingTiddler = this.getTiddler(tiddler.fields.title);\n\t// Check if we're dealing with a plugin\n\tif(tiddler && tiddler.hasField(\"plugin-type\") && tiddler.hasField(\"version\") && existingTiddler && existingTiddler.hasField(\"plugin-type\") && existingTiddler.hasField(\"version\")) {\n\t\t// Reject the incoming plugin if it is older\n\t\tif(!$tw.utils.checkVersions(tiddler.fields.version,existingTiddler.fields.version)) {\n\t\t\treturn false;\n\t\t}\n\t}\n\t// Fall through to adding the tiddler\n\tthis.addTiddler(tiddler);\n\treturn true;\n};\n\n/*\nReturn a hashmap of the fields that should be set when a tiddler is created\n*/\nexports.getCreationFields = function() {\n\tif(this.getTiddlerText(TIMESTAMP_DISABLE_TITLE,\"\").toLowerCase() !== \"yes\") {\n\t\tvar fields = {\n\t\t\t\tcreated: new Date()\n\t\t\t},\n\t\t\tcreator = this.getTiddlerText(USER_NAME_TITLE);\n\t\tif(creator) {\n\t\t\tfields.creator = creator;\n\t\t}\n\t\treturn fields;\n\t} else {\n\t\treturn {};\n\t}\n};\n\n/*\nReturn a hashmap of the fields that should be set when a tiddler is modified\n*/\nexports.getModificationFields = function() {\n\tif(this.getTiddlerText(TIMESTAMP_DISABLE_TITLE,\"\").toLowerCase() !== \"yes\") {\n\t\tvar fields = Object.create(null),\n\t\t\tmodifier = this.getTiddlerText(USER_NAME_TITLE);\n\t\tfields.modified = new Date();\n\t\tif(modifier) {\n\t\t\tfields.modifier = modifier;\n\t\t}\n\t\treturn fields;\n\t} else {\n\t\treturn {};\n\t}\n};\n\n/*\nReturn a sorted array of tiddler titles.  Options include:\nsortField: field to sort by\nexcludeTag: tag to exclude\nincludeSystem: whether to include system tiddlers (defaults to false)\n*/\nexports.getTiddlers = function(options) {\n\toptions = options || Object.create(null);\n\tvar self = this,\n\t\tsortField = options.sortField || \"title\",\n\t\ttiddlers = [], t, titles = [];\n\tthis.each(function(tiddler,title) {\n\t\tif(options.includeSystem || !self.isSystemTiddler(title)) {\n\t\t\tif(!options.excludeTag || !tiddler.hasTag(options.excludeTag)) {\n\t\t\t\ttiddlers.push(tiddler);\n\t\t\t}\n\t\t}\n\t});\n\ttiddlers.sort(function(a,b) {\n\t\tvar aa = a.fields[sortField].toLowerCase() || \"\",\n\t\t\tbb = b.fields[sortField].toLowerCase() || \"\";\n\t\tif(aa < bb) {\n\t\t\treturn -1;\n\t\t} else {\n\t\t\tif(aa > bb) {\n\t\t\t\treturn 1;\n\t\t\t} else {\n\t\t\t\treturn 0;\n\t\t\t}\n\t\t}\n\t});\n\tfor(t=0; t<tiddlers.length; t++) {\n\t\ttitles.push(tiddlers[t].fields.title);\n\t}\n\treturn titles;\n};\n\nexports.countTiddlers = function(excludeTag) {\n\tvar tiddlers = this.getTiddlers({excludeTag: excludeTag});\n\treturn $tw.utils.count(tiddlers);\n};\n\n/*\nReturns a function iterator(callback) that iterates through the specified titles, and invokes the callback with callback(tiddler,title)\n*/\nexports.makeTiddlerIterator = function(titles) {\n\tvar self = this;\n\tif(!$tw.utils.isArray(titles)) {\n\t\ttitles = Object.keys(titles);\n\t} else {\n\t\ttitles = titles.slice(0);\n\t}\n\treturn function(callback) {\n\t\ttitles.forEach(function(title) {\n\t\t\tcallback(self.getTiddler(title),title);\n\t\t});\n\t};\n};\n\n/*\nSort an array of tiddler titles by a specified field\n\ttitles: array of titles (sorted in place)\n\tsortField: name of field to sort by\n\tisDescending: true if the sort should be descending\n\tisCaseSensitive: true if the sort should consider upper and lower case letters to be different\n*/\nexports.sortTiddlers = function(titles,sortField,isDescending,isCaseSensitive,isNumeric,isAlphaNumeric) {\n\tvar self = this;\n\ttitles.sort(function(a,b) {\n\t\tvar x,y,\n\t\t\tcompareNumbers = function(x,y) {\n\t\t\t\tvar result = \n\t\t\t\t\tisNaN(x) && !isNaN(y) ? (isDescending ? -1 : 1) :\n\t\t\t\t\t!isNaN(x) && isNaN(y) ? (isDescending ? 1 : -1) :\n\t\t\t\t\t\t\t\t\t\t\t(isDescending ? y - x :  x - y);\n\t\t\t\treturn result;\n\t\t\t};\n\t\tif(sortField !== \"title\") {\n\t\t\tvar tiddlerA = self.getTiddler(a),\n\t\t\t\ttiddlerB = self.getTiddler(b);\n\t\t\tif(tiddlerA) {\n\t\t\t\ta = tiddlerA.fields[sortField] || \"\";\n\t\t\t} else {\n\t\t\t\ta = \"\";\n\t\t\t}\n\t\t\tif(tiddlerB) {\n\t\t\t\tb = tiddlerB.fields[sortField] || \"\";\n\t\t\t} else {\n\t\t\t\tb = \"\";\n\t\t\t}\n\t\t}\n\t\tx = Number(a);\n\t\ty = Number(b);\n\t\tif(isNumeric && (!isNaN(x) || !isNaN(y))) {\n\t\t\treturn compareNumbers(x,y);\n\t\t} else if(isAlphaNumeric) {\n\t\t\treturn isDescending ? b.localeCompare(a,undefined,{numeric: true,sensitivity: \"base\"}) : a.localeCompare(b,undefined,{numeric: true,sensitivity: \"base\"});\n\t\t} else if($tw.utils.isDate(a) && $tw.utils.isDate(b)) {\n\t\t\treturn isDescending ? b - a : a - b;\n\t\t} else {\n\t\t\ta = String(a);\n\t\t\tb = String(b);\n\t\t\tif(!isCaseSensitive) {\n\t\t\t\ta = a.toLowerCase();\n\t\t\t\tb = b.toLowerCase();\n\t\t\t}\n\t\t\treturn isDescending ? b.localeCompare(a) : a.localeCompare(b);\n\t\t}\n\t});\n};\n\n/*\nFor every tiddler invoke a callback(title,tiddler) with `this` set to the wiki object. Options include:\nsortField: field to sort by\nexcludeTag: tag to exclude\nincludeSystem: whether to include system tiddlers (defaults to false)\n*/\nexports.forEachTiddler = function(/* [options,]callback */) {\n\tvar arg = 0,\n\t\toptions = arguments.length >= 2 ? arguments[arg++] : {},\n\t\tcallback = arguments[arg++],\n\t\ttitles = this.getTiddlers(options),\n\t\tt, tiddler;\n\tfor(t=0; t<titles.length; t++) {\n\t\ttiddler = this.getTiddler(titles[t]);\n\t\tif(tiddler) {\n\t\t\tcallback.call(this,tiddler.fields.title,tiddler);\n\t\t}\n\t}\n};\n\n/*\nReturn an array of tiddler titles that are directly linked from the specified tiddler\n*/\nexports.getTiddlerLinks = function(title) {\n\tvar self = this;\n\t// We'll cache the links so they only get computed if the tiddler changes\n\treturn this.getCacheForTiddler(title,\"links\",function() {\n\t\t// Parse the tiddler\n\t\tvar parser = self.parseTiddler(title);\n\t\t// Count up the links\n\t\tvar links = [],\n\t\t\tcheckParseTree = function(parseTree) {\n\t\t\t\tfor(var t=0; t<parseTree.length; t++) {\n\t\t\t\t\tvar parseTreeNode = parseTree[t];\n\t\t\t\t\tif(parseTreeNode.type === \"link\" && parseTreeNode.attributes.to && parseTreeNode.attributes.to.type === \"string\") {\n\t\t\t\t\t\tvar value = parseTreeNode.attributes.to.value;\n\t\t\t\t\t\tif(links.indexOf(value) === -1) {\n\t\t\t\t\t\t\tlinks.push(value);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif(parseTreeNode.children) {\n\t\t\t\t\t\tcheckParseTree(parseTreeNode.children);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\t\tif(parser) {\n\t\t\tcheckParseTree(parser.tree);\n\t\t}\n\t\treturn links;\n\t});\n};\n\n/*\nReturn an array of tiddler titles that link to the specified tiddler\n*/\nexports.getTiddlerBacklinks = function(targetTitle) {\n\tvar self = this,\n\t\tbacklinks = [];\n\tthis.forEachTiddler(function(title,tiddler) {\n\t\tvar links = self.getTiddlerLinks(title);\n\t\tif(links.indexOf(targetTitle) !== -1) {\n\t\t\tbacklinks.push(title);\n\t\t}\n\t});\n\treturn backlinks;\n};\n\n/*\nReturn a hashmap of tiddler titles that are referenced but not defined. Each value is the number of times the missing tiddler is referenced\n*/\nexports.getMissingTitles = function() {\n\tvar self = this,\n\t\tmissing = [];\n// We should cache the missing tiddler list, even if we recreate it every time any tiddler is modified\n\tthis.forEachTiddler(function(title,tiddler) {\n\t\tvar links = self.getTiddlerLinks(title);\n\t\t$tw.utils.each(links,function(link) {\n\t\t\tif((!self.tiddlerExists(link) && !self.isShadowTiddler(link)) && missing.indexOf(link) === -1) {\n\t\t\t\tmissing.push(link);\n\t\t\t}\n\t\t});\n\t});\n\treturn missing;\n};\n\nexports.getOrphanTitles = function() {\n\tvar self = this,\n\t\torphans = this.getTiddlers();\n\tthis.forEachTiddler(function(title,tiddler) {\n\t\tvar links = self.getTiddlerLinks(title);\n\t\t$tw.utils.each(links,function(link) {\n\t\t\tvar p = orphans.indexOf(link);\n\t\t\tif(p !== -1) {\n\t\t\t\torphans.splice(p,1);\n\t\t\t}\n\t\t});\n\t});\n\treturn orphans; // Todo\n};\n\n/*\nRetrieves a list of the tiddler titles that are tagged with a given tag\n*/\nexports.getTiddlersWithTag = function(tag) {\n\tvar self = this;\n\treturn this.getGlobalCache(\"taglist-\" + tag,function() {\n\t\tvar tagmap = self.getTagMap();\n\t\treturn self.sortByList(tagmap[tag],tag);\n\t});\n};\n\n/*\nGet a hashmap by tag of arrays of tiddler titles\n*/\nexports.getTagMap = function() {\n\tvar self = this;\n\treturn this.getGlobalCache(\"tagmap\",function() {\n\t\tvar tags = Object.create(null),\n\t\t\tstoreTags = function(tagArray,title) {\n\t\t\t\tif(tagArray) {\n\t\t\t\t\tfor(var index=0; index<tagArray.length; index++) {\n\t\t\t\t\t\tvar tag = tagArray[index];\n\t\t\t\t\t\tif($tw.utils.hop(tags,tag)) {\n\t\t\t\t\t\t\ttags[tag].push(title);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttags[tag] = [title];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\t\t\ttitle, tiddler;\n\t\t// Collect up all the tags\n\t\tself.eachShadow(function(tiddler,title) {\n\t\t\tif(!self.tiddlerExists(title)) {\n\t\t\t\ttiddler = self.getTiddler(title);\n\t\t\t\tstoreTags(tiddler.fields.tags,title);\n\t\t\t}\n\t\t});\n\t\tself.each(function(tiddler,title) {\n\t\t\tstoreTags(tiddler.fields.tags,title);\n\t\t});\n\t\treturn tags;\n\t});\n};\n\n/*\nLookup a given tiddler and return a list of all the tiddlers that include it in the specified list field\n*/\nexports.findListingsOfTiddler = function(targetTitle,fieldName) {\n\tfieldName = fieldName || \"list\";\n\tvar titles = [];\n\tthis.each(function(tiddler,title) {\n\t\tvar list = $tw.utils.parseStringArray(tiddler.fields[fieldName]);\n\t\tif(list && list.indexOf(targetTitle) !== -1) {\n\t\t\ttitles.push(title);\n\t\t}\n\t});\n\treturn titles;\n};\n\n/*\nSorts an array of tiddler titles according to an ordered list\n*/\nexports.sortByList = function(array,listTitle) {\n\tvar self = this,\n\t\treplacedTitles = Object.create(null);\n\tfunction replaceItem(title) {\n\t\tif(!$tw.utils.hop(replacedTitles, title)) {\n\t\t\treplacedTitles[title] = true;\n\t\t\tvar newPos = -1,\n\t\t\t\ttiddler = self.getTiddler(title);\n\t\t\tif(tiddler) {\n\t\t\t\tvar beforeTitle = tiddler.fields[\"list-before\"],\n\t\t\t\t\tafterTitle = tiddler.fields[\"list-after\"];\n\t\t\t\tif(beforeTitle === \"\") {\n\t\t\t\t\tnewPos = 0;\n\t\t\t\t} else if(afterTitle === \"\") {\n\t\t\t\t\tnewPos = titles.length;\n\t\t\t\t} else if(beforeTitle) {\n\t\t\t\t\treplaceItem(beforeTitle);\n\t\t\t\t\tnewPos = titles.indexOf(beforeTitle);\n\t\t\t\t} else if(afterTitle) {\n\t\t\t\t\treplaceItem(afterTitle);\n\t\t\t\t\tnewPos = titles.indexOf(afterTitle);\n\t\t\t\t\tif(newPos >= 0) {\n\t\t\t\t\t\t++newPos;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// We get the currPos //after// figuring out the newPos, because recursive replaceItem calls might alter title's currPos\n\t\t\t\tvar currPos = titles.indexOf(title);\n\t\t\t\tif(newPos === -1) {\n\t\t\t\t\tnewPos = currPos;\n\t\t\t\t}\n\t\t\t\tif(currPos >= 0 && newPos !== currPos) {\n\t\t\t\t\ttitles.splice(currPos,1);\n\t\t\t\t\tif(newPos >= currPos) {\n\t\t\t\t\t\tnewPos--;\n\t\t\t\t\t}\n\t\t\t\t\ttitles.splice(newPos,0,title);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\tvar list = this.getTiddlerList(listTitle);\n\tif(!array || array.length === 0) {\n\t\treturn [];\n\t} else {\n\t\tvar titles = [], t, title;\n\t\t// First place any entries that are present in the list\n\t\tfor(t=0; t<list.length; t++) {\n\t\t\ttitle = list[t];\n\t\t\tif(array.indexOf(title) !== -1) {\n\t\t\t\ttitles.push(title);\n\t\t\t}\n\t\t}\n\t\t// Then place any remaining entries\n\t\tfor(t=0; t<array.length; t++) {\n\t\t\ttitle = array[t];\n\t\t\tif(list.indexOf(title) === -1) {\n\t\t\t\ttitles.push(title);\n\t\t\t}\n\t\t}\n\t\t// Finally obey the list-before and list-after fields of each tiddler in turn\n\t\tvar sortedTitles = titles.slice(0);\n\t\tfor(t=0; t<sortedTitles.length; t++) {\n\t\t\ttitle = sortedTitles[t];\n\t\t\treplaceItem(title);\n\t\t}\n\t\treturn titles;\n\t}\n};\n\nexports.getSubTiddler = function(title,subTiddlerTitle) {\n\tvar bundleInfo = this.getPluginInfo(title) || this.getTiddlerDataCached(title);\n\tif(bundleInfo && bundleInfo.tiddlers) {\n\t\tvar subTiddler = bundleInfo.tiddlers[subTiddlerTitle];\n\t\tif(subTiddler) {\n\t\t\treturn new $tw.Tiddler(subTiddler);\n\t\t}\n\t}\n\treturn null;\n};\n\n/*\nRetrieve a tiddler as a JSON string of the fields\n*/\nexports.getTiddlerAsJson = function(title) {\n\tvar tiddler = this.getTiddler(title);\n\tif(tiddler) {\n\t\tvar fields = Object.create(null);\n\t\t$tw.utils.each(tiddler.fields,function(value,name) {\n\t\t\tfields[name] = tiddler.getFieldString(name);\n\t\t});\n\t\treturn JSON.stringify(fields);\n\t} else {\n\t\treturn JSON.stringify({title: title});\n\t}\n};\n\nexports.getTiddlersAsJson = function(filter) {\n\tvar tiddlers = this.filterTiddlers(filter),\n\t\tdata = [];\n\tfor(var t=0;t<tiddlers.length; t++) {\n\t\tvar tiddler = this.getTiddler(tiddlers[t]);\n\t\tif(tiddler) {\n\t\t\tvar fields = new Object();\n\t\t\tfor(var field in tiddler.fields) {\n\t\t\t\tfields[field] = tiddler.getFieldString(field);\n\t\t\t}\n\t\t\tdata.push(fields);\n\t\t}\n\t}\n\treturn JSON.stringify(data,null,$tw.config.preferences.jsonSpaces);\n};\n\n/*\nGet the content of a tiddler as a JavaScript object. How this is done depends on the type of the tiddler:\n\napplication/json: the tiddler JSON is parsed into an object\napplication/x-tiddler-dictionary: the tiddler is parsed as sequence of name:value pairs\n\nOther types currently just return null.\n\ntitleOrTiddler: string tiddler title or a tiddler object\ndefaultData: default data to be returned if the tiddler is missing or doesn't contain data\n\nNote that the same value is returned for repeated calls for the same tiddler data. The value is frozen to prevent modification; otherwise modifications would be visible to all callers\n*/\nexports.getTiddlerDataCached = function(titleOrTiddler,defaultData) {\n\tvar self = this,\n\t\ttiddler = titleOrTiddler;\n\tif(!(tiddler instanceof $tw.Tiddler)) {\n\t\ttiddler = this.getTiddler(tiddler);\t\n\t}\n\tif(tiddler) {\n\t\treturn this.getCacheForTiddler(tiddler.fields.title,\"data\",function() {\n\t\t\t// Return the frozen value\n\t\t\tvar value = self.getTiddlerData(tiddler.fields.title,undefined);\n\t\t\t$tw.utils.deepFreeze(value);\n\t\t\treturn value;\n\t\t}) || defaultData;\n\t} else {\n\t\treturn defaultData;\n\t}\n};\n\n/*\nAlternative, uncached version of getTiddlerDataCached(). The return value can be mutated freely and reused\n*/\nexports.getTiddlerData = function(titleOrTiddler,defaultData) {\n\tvar tiddler = titleOrTiddler,\n\t\tdata;\n\tif(!(tiddler instanceof $tw.Tiddler)) {\n\t\ttiddler = this.getTiddler(tiddler);\t\n\t}\n\tif(tiddler && tiddler.fields.text) {\n\t\tswitch(tiddler.fields.type) {\n\t\t\tcase \"application/json\":\n\t\t\t\t// JSON tiddler\n\t\t\t\ttry {\n\t\t\t\t\tdata = JSON.parse(tiddler.fields.text);\n\t\t\t\t} catch(ex) {\n\t\t\t\t\treturn defaultData;\n\t\t\t\t}\n\t\t\t\treturn data;\n\t\t\tcase \"application/x-tiddler-dictionary\":\n\t\t\t\treturn $tw.utils.parseFields(tiddler.fields.text);\n\t\t}\n\t}\n\treturn defaultData;\n};\n\n/*\nExtract an indexed field from within a data tiddler\n*/\nexports.extractTiddlerDataItem = function(titleOrTiddler,index,defaultText) {\n\tvar data = this.getTiddlerDataCached(titleOrTiddler,Object.create(null)),\n\t\ttext;\n\tif(data && $tw.utils.hop(data,index)) {\n\t\ttext = data[index];\n\t}\n\tif(typeof text === \"string\" || typeof text === \"number\") {\n\t\treturn text.toString();\n\t} else {\n\t\treturn defaultText;\n\t}\n};\n\n/*\nSet a tiddlers content to a JavaScript object. Currently this is done by setting the tiddler's type to \"application/json\" and setting the text to the JSON text of the data.\ntitle: title of tiddler\ndata: object that can be serialised to JSON\nfields: optional hashmap of additional tiddler fields to be set\n*/\nexports.setTiddlerData = function(title,data,fields) {\n\tvar existingTiddler = this.getTiddler(title),\n\t\tnewFields = {\n\t\t\ttitle: title\n\t};\n\tif(existingTiddler && existingTiddler.fields.type === \"application/x-tiddler-dictionary\") {\n\t\tnewFields.text = $tw.utils.makeTiddlerDictionary(data);\n\t} else {\n\t\tnewFields.type = \"application/json\";\n\t\tnewFields.text = JSON.stringify(data,null,$tw.config.preferences.jsonSpaces);\n\t}\n\tthis.addTiddler(new $tw.Tiddler(this.getCreationFields(),existingTiddler,fields,newFields,this.getModificationFields()));\n};\n\n/*\nReturn the content of a tiddler as an array containing each line\n*/\nexports.getTiddlerList = function(title,field,index) {\n\tif(index) {\n\t\treturn $tw.utils.parseStringArray(this.extractTiddlerDataItem(title,index,\"\"));\n\t}\n\tfield = field || \"list\";\n\tvar tiddler = this.getTiddler(title);\n\tif(tiddler) {\n\t\treturn ($tw.utils.parseStringArray(tiddler.fields[field]) || []).slice(0);\n\t}\n\treturn [];\n};\n\n// Return a named global cache object. Global cache objects are cleared whenever a tiddler change occurs\nexports.getGlobalCache = function(cacheName,initializer) {\n\tthis.globalCache = this.globalCache || Object.create(null);\n\tif($tw.utils.hop(this.globalCache,cacheName)) {\n\t\treturn this.globalCache[cacheName];\n\t} else {\n\t\tthis.globalCache[cacheName] = initializer();\n\t\treturn this.globalCache[cacheName];\n\t}\n};\n\nexports.clearGlobalCache = function() {\n\tthis.globalCache = Object.create(null);\n};\n\n// Return the named cache object for a tiddler. If the cache doesn't exist then the initializer function is invoked to create it\nexports.getCacheForTiddler = function(title,cacheName,initializer) {\n\tthis.caches = this.caches || Object.create(null);\n\tvar caches = this.caches[title];\n\tif(caches && caches[cacheName]) {\n\t\treturn caches[cacheName];\n\t} else {\n\t\tif(!caches) {\n\t\t\tcaches = Object.create(null);\n\t\t\tthis.caches[title] = caches;\n\t\t}\n\t\tcaches[cacheName] = initializer();\n\t\treturn caches[cacheName];\n\t}\n};\n\n// Clear all caches associated with a particular tiddler, or, if the title is null, clear all the caches for all the tiddlers\nexports.clearCache = function(title) {\n\tif(title) {\n\t\tthis.caches = this.caches || Object.create(null);\n\t\tif($tw.utils.hop(this.caches,title)) {\n\t\t\tdelete this.caches[title];\n\t\t}\n\t} else {\n\t\tthis.caches = Object.create(null);\n\t}\n};\n\nexports.initParsers = function(moduleType) {\n\t// Install the parser modules\n\t$tw.Wiki.parsers = {};\n\tvar self = this;\n\t$tw.modules.forEachModuleOfType(\"parser\",function(title,module) {\n\t\tfor(var f in module) {\n\t\t\tif($tw.utils.hop(module,f)) {\n\t\t\t\t$tw.Wiki.parsers[f] = module[f]; // Store the parser class\n\t\t\t}\n\t\t}\n\t});\n\t// Use the generic binary parser for any binary types not registered so far\n\tif($tw.Wiki.parsers[\"application/octet-stream\"]) {\n\t\tObject.keys($tw.config.contentTypeInfo).forEach(function(type) {\n\t\t\tif(!$tw.utils.hop($tw.Wiki.parsers,type) && $tw.config.contentTypeInfo[type].encoding === \"base64\") {\n\t\t\t\t$tw.Wiki.parsers[type] = $tw.Wiki.parsers[\"application/octet-stream\"];\n\t\t\t}\n\t\t});\t\t\n\t}\n};\n\n/*\nParse a block of text of a specified MIME type\n\ttype: content type of text to be parsed\n\ttext: text\n\toptions: see below\nOptions include:\n\tparseAsInline: if true, the text of the tiddler will be parsed as an inline run\n\t_canonical_uri: optional string of the canonical URI of this content\n*/\nexports.parseText = function(type,text,options) {\n\ttext = text || \"\";\n\toptions = options || {};\n\t// Select a parser\n\tvar Parser = $tw.Wiki.parsers[type];\n\tif(!Parser && $tw.utils.getFileExtensionInfo(type)) {\n\t\tParser = $tw.Wiki.parsers[$tw.utils.getFileExtensionInfo(type).type];\n\t}\n\tif(!Parser) {\n\t\tParser = $tw.Wiki.parsers[options.defaultType || \"text/vnd.tiddlywiki\"];\n\t}\n\tif(!Parser) {\n\t\treturn null;\n\t}\n\t// Return the parser instance\n\treturn new Parser(type,text,{\n\t\tparseAsInline: options.parseAsInline,\n\t\twiki: this,\n\t\t_canonical_uri: options._canonical_uri\n\t});\n};\n\n/*\nParse a tiddler according to its MIME type\n*/\nexports.parseTiddler = function(title,options) {\n\toptions = $tw.utils.extend({},options);\n\tvar cacheType = options.parseAsInline ? \"inlineParseTree\" : \"blockParseTree\",\n\t\ttiddler = this.getTiddler(title),\n\t\tself = this;\n\treturn tiddler ? this.getCacheForTiddler(title,cacheType,function() {\n\t\t\tif(tiddler.hasField(\"_canonical_uri\")) {\n\t\t\t\toptions._canonical_uri = tiddler.fields._canonical_uri;\n\t\t\t}\n\t\t\treturn self.parseText(tiddler.fields.type,tiddler.fields.text,options);\n\t\t}) : null;\n};\n\nexports.parseTextReference = function(title,field,index,options) {\n\tvar tiddler,text;\n\tif(options.subTiddler) {\n\t\ttiddler = this.getSubTiddler(title,options.subTiddler);\n\t} else {\n\t\ttiddler = this.getTiddler(title);\n\t\tif(field === \"text\" || (!field && !index)) {\n\t\t\tthis.getTiddlerText(title); // Force the tiddler to be lazily loaded\n\t\t\treturn this.parseTiddler(title,options);\n\t\t}\n\t}\n\tif(field === \"text\" || (!field && !index)) {\n\t\tif(tiddler && tiddler.fields) {\n\t\t\treturn this.parseText(tiddler.fields.type,tiddler.fields.text,options);\t\t\t\n\t\t} else {\n\t\t\treturn null;\n\t\t}\n\t} else if(field) {\n\t\tif(field === \"title\") {\n\t\t\ttext = title;\n\t\t} else {\n\t\t\tif(!tiddler || !tiddler.hasField(field)) {\n\t\t\t\treturn null;\n\t\t\t}\n\t\t\ttext = tiddler.fields[field];\n\t\t}\n\t\treturn this.parseText(\"text/vnd.tiddlywiki\",text.toString(),options);\n\t} else if(index) {\n\t\tthis.getTiddlerText(title); // Force the tiddler to be lazily loaded\n\t\ttext = this.extractTiddlerDataItem(tiddler,index,undefined);\n\t\tif(text === undefined) {\n\t\t\treturn null;\n\t\t}\n\t\treturn this.parseText(\"text/vnd.tiddlywiki\",text,options);\n\t}\n};\n\n/*\nMake a widget tree for a parse tree\nparser: parser object\noptions: see below\nOptions include:\ndocument: optional document to use\nvariables: hashmap of variables to set\nparentWidget: optional parent widget for the root node\n*/\nexports.makeWidget = function(parser,options) {\n\toptions = options || {};\n\tvar widgetNode = {\n\t\t\ttype: \"widget\",\n\t\t\tchildren: []\n\t\t},\n\t\tcurrWidgetNode = widgetNode;\n\t// Create set variable widgets for each variable\n\t$tw.utils.each(options.variables,function(value,name) {\n\t\tvar setVariableWidget = {\n\t\t\ttype: \"set\",\n\t\t\tattributes: {\n\t\t\t\tname: {type: \"string\", value: name},\n\t\t\t\tvalue: {type: \"string\", value: value}\n\t\t\t},\n\t\t\tchildren: []\n\t\t};\n\t\tcurrWidgetNode.children = [setVariableWidget];\n\t\tcurrWidgetNode = setVariableWidget;\n\t});\n\t// Add in the supplied parse tree nodes\n\tcurrWidgetNode.children = parser ? parser.tree : [];\n\t// Create the widget\n\treturn new widget.widget(widgetNode,{\n\t\twiki: this,\n\t\tdocument: options.document || $tw.fakeDocument,\n\t\tparentWidget: options.parentWidget\n\t});\n};\n\n/*\nMake a widget tree for transclusion\ntitle: target tiddler title\noptions: as for wiki.makeWidget() plus:\noptions.field: optional field to transclude (defaults to \"text\")\noptions.mode: transclusion mode \"inline\" or \"block\"\noptions.children: optional array of children for the transclude widget\noptions.importVariables: optional importvariables filter string for macros to be included\noptions.importPageMacros: optional boolean; if true, equivalent to passing \"[[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\" to options.importVariables\n*/\nexports.makeTranscludeWidget = function(title,options) {\n\toptions = options || {};\n\tvar parseTreeDiv = {tree: [{\n\t\t\ttype: \"element\",\n\t\t\ttag: \"div\",\n\t\t\tchildren: []}]},\n\t\tparseTreeImportVariables = {\n\t\t\ttype: \"importvariables\",\n\t\t\tattributes: {\n\t\t\t\tfilter: {\n\t\t\t\t\tname: \"filter\",\n\t\t\t\t\ttype: \"string\"\n\t\t\t\t}\n\t\t\t},\n\t\t\tisBlock: false,\n\t\t\tchildren: []},\n\t\tparseTreeTransclude = {\n\t\t\ttype: \"transclude\",\n\t\t\tattributes: {\n\t\t\t\ttiddler: {\n\t\t\t\t\tname: \"tiddler\",\n\t\t\t\t\ttype: \"string\",\n\t\t\t\t\tvalue: title}},\n\t\t\tisBlock: !options.parseAsInline};\n\tif(options.importVariables || options.importPageMacros) {\n\t\tif(options.importVariables) {\n\t\t\tparseTreeImportVariables.attributes.filter.value = options.importVariables;\n\t\t} else if(options.importPageMacros) {\n\t\t\tparseTreeImportVariables.attributes.filter.value = \"[[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\";\n\t\t}\n\t\tparseTreeDiv.tree[0].children.push(parseTreeImportVariables);\n\t\tparseTreeImportVariables.children.push(parseTreeTransclude);\n\t} else {\n\t\tparseTreeDiv.tree[0].children.push(parseTreeTransclude);\n\t}\n\tif(options.field) {\n\t\tparseTreeTransclude.attributes.field = {type: \"string\", value: options.field};\n\t}\n\tif(options.mode) {\n\t\tparseTreeTransclude.attributes.mode = {type: \"string\", value: options.mode};\n\t}\n\tif(options.children) {\n\t\tparseTreeTransclude.children = options.children;\n\t}\n\treturn $tw.wiki.makeWidget(parseTreeDiv,options);\n};\n\n/*\nParse text in a specified format and render it into another format\n\toutputType: content type for the output\n\ttextType: content type of the input text\n\ttext: input text\n\toptions: see below\nOptions include:\nvariables: hashmap of variables to set\nparentWidget: optional parent widget for the root node\n*/\nexports.renderText = function(outputType,textType,text,options) {\n\toptions = options || {};\n\tvar parser = this.parseText(textType,text,options),\n\t\twidgetNode = this.makeWidget(parser,options);\n\tvar container = $tw.fakeDocument.createElement(\"div\");\n\twidgetNode.render(container,null);\n\treturn outputType === \"text/html\" ? container.innerHTML : container.textContent;\n};\n\n/*\nParse text from a tiddler and render it into another format\n\toutputType: content type for the output\n\ttitle: title of the tiddler to be rendered\n\toptions: see below\nOptions include:\nvariables: hashmap of variables to set\nparentWidget: optional parent widget for the root node\n*/\nexports.renderTiddler = function(outputType,title,options) {\n\toptions = options || {};\n\tvar parser = this.parseTiddler(title,options),\n\t\twidgetNode = this.makeWidget(parser,options);\n\tvar container = $tw.fakeDocument.createElement(\"div\");\n\twidgetNode.render(container,null);\n\treturn outputType === \"text/html\" ? container.innerHTML : (outputType === \"text/plain-formatted\" ? container.formattedTextContent : container.textContent);\n};\n\n/*\nReturn an array of tiddler titles that match a search string\n\ttext: The text string to search for\n\toptions: see below\nOptions available:\n\tsource: an iterator function for the source tiddlers, called source(iterator), where iterator is called as iterator(tiddler,title)\n\texclude: An array of tiddler titles to exclude from the search\n\tinvert: If true returns tiddlers that do not contain the specified string\n\tcaseSensitive: If true forces a case sensitive search\n\tfield: If specified, restricts the search to the specified field, or an array of field names\n\texcludeField: If true, the field options are inverted to specify the fields that are not to be searched\n\tThe search mode is determined by the first of these boolean flags to be true\n\t\tliteral: searches for literal string\n\t\twhitespace: same as literal except runs of whitespace are treated as a single space\n\t\tregexp: treats the search term as a regular expression\n\t\twords: (default) treats search string as a list of tokens, and matches if all tokens are found, regardless of adjacency or ordering\n*/\nexports.search = function(text,options) {\n\toptions = options || {};\n\tvar self = this,\n\t\tt,\n\t\tinvert = !!options.invert;\n\t// Convert the search string into a regexp for each term\n\tvar terms, searchTermsRegExps,\n\t\tflags = options.caseSensitive ? \"\" : \"i\";\n\tif(options.literal) {\n\t\tif(text.length === 0) {\n\t\t\tsearchTermsRegExps = null;\n\t\t} else {\n\t\t\tsearchTermsRegExps = [new RegExp(\"(\" + $tw.utils.escapeRegExp(text) + \")\",flags)];\n\t\t}\n\t} else if(options.whitespace) {\n\t\tterms = [];\n\t\t$tw.utils.each(text.split(/\\s+/g),function(term) {\n\t\t\tif(term) {\n\t\t\t\tterms.push($tw.utils.escapeRegExp(term));\n\t\t\t}\n\t\t});\n\t\tsearchTermsRegExps = [new RegExp(\"(\" + terms.join(\"\\\\s+\") + \")\",flags)];\n\t} else if(options.regexp) {\n\t\ttry {\n\t\t\tsearchTermsRegExps = [new RegExp(\"(\" + text + \")\",flags)];\t\t\t\n\t\t} catch(e) {\n\t\t\tsearchTermsRegExps = null;\n\t\t\tconsole.log(\"Regexp error parsing /(\" + text + \")/\" + flags + \": \",e);\n\t\t}\n\t} else {\n\t\tterms = text.split(/ +/);\n\t\tif(terms.length === 1 && terms[0] === \"\") {\n\t\t\tsearchTermsRegExps = null;\n\t\t} else {\n\t\t\tsearchTermsRegExps = [];\n\t\t\tfor(t=0; t<terms.length; t++) {\n\t\t\t\tsearchTermsRegExps.push(new RegExp(\"(\" + $tw.utils.escapeRegExp(terms[t]) + \")\",flags));\n\t\t\t}\n\t\t}\n\t}\n\t// Accumulate the array of fields to be searched or excluded from the search\n\tvar fields = [];\n\tif(options.field) {\n\t\tif($tw.utils.isArray(options.field)) {\n\t\t\t$tw.utils.each(options.field,function(fieldName) {\n\t\t\t\tif(fieldName) {\n\t\t\t\t\tfields.push(fieldName);\t\t\t\t\t\n\t\t\t\t}\n\t\t\t});\n\t\t} else {\n\t\t\tfields.push(options.field);\n\t\t}\n\t}\n\t// Use default fields if none specified and we're not excluding fields (excluding fields with an empty field array is the same as searching all fields)\n\tif(fields.length === 0 && !options.excludeField) {\n\t\tfields.push(\"title\");\n\t\tfields.push(\"tags\");\n\t\tfields.push(\"text\");\n\t}\n\t// Function to check a given tiddler for the search term\n\tvar searchTiddler = function(title) {\n\t\tif(!searchTermsRegExps) {\n\t\t\treturn true;\n\t\t}\n\t\tvar notYetFound = searchTermsRegExps.slice();\n\n\t\tvar tiddler = self.getTiddler(title);\n\t\tif(!tiddler) {\n\t\t\ttiddler = new $tw.Tiddler({title: title, text: \"\", type: \"text/vnd.tiddlywiki\"});\n\t\t}\n\t\tvar contentTypeInfo = $tw.config.contentTypeInfo[tiddler.fields.type] || $tw.config.contentTypeInfo[\"text/vnd.tiddlywiki\"],\n\t\t\tsearchFields;\n\t\t// Get the list of fields we're searching\n\t\tif(options.excludeField) {\n\t\t\tsearchFields = Object.keys(tiddler.fields);\n\t\t\t$tw.utils.each(fields,function(fieldName) {\n\t\t\t\tvar p = searchFields.indexOf(fieldName);\n\t\t\t\tif(p !== -1) {\n\t\t\t\t\tsearchFields.splice(p,1);\n\t\t\t\t}\n\t\t\t});\n\t\t} else {\n\t\t\tsearchFields = fields;\n\t\t}\n\t\tfor(var fieldIndex=0; notYetFound.length>0 && fieldIndex<searchFields.length; fieldIndex++) {\n\t\t\t// Don't search the text field if the content type is binary\n\t\t\tvar fieldName = searchFields[fieldIndex];\n\t\t\tif(fieldName === \"text\" && contentTypeInfo.encoding !== \"utf8\") {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tvar str = tiddler.fields[fieldName],\n\t\t\t\tt;\n\t\t\tif(str) {\n\t\t\t\tif($tw.utils.isArray(str)) {\n\t\t\t\t\t// If the field value is an array, test each regexp against each field array entry and fail if each regexp doesn't match at least one field array entry\n\t\t\t\t\tfor(var s=0; s<str.length; s++) {\n\t\t\t\t\t\tfor(t=0; t<notYetFound.length;) {\n\t\t\t\t\t\t\tif(notYetFound[t].test(str[s])) {\n\t\t\t\t\t\t\t\tnotYetFound.splice(t, 1);\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tt++;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// If the field isn't an array, force it to a string and test each regexp against it and fail if any do not match\n\t\t\t\t\tstr = tiddler.getFieldString(fieldName);\n\t\t\t\t\tfor(t=0; t<notYetFound.length;) {\n\t\t\t\t\t\tif(notYetFound[t].test(str)) {\n\t\t\t\t\t\t\tnotYetFound.splice(t, 1);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tt++;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t\treturn notYetFound.length == 0;\n\t};\n\t// Loop through all the tiddlers doing the search\n\tvar results = [],\n\t\tsource = options.source || this.each;\n\tsource(function(tiddler,title) {\n\t\tif(searchTiddler(title) !== options.invert) {\n\t\t\tresults.push(title);\n\t\t}\n\t});\n\t// Remove any of the results we have to exclude\n\tif(options.exclude) {\n\t\tfor(t=0; t<options.exclude.length; t++) {\n\t\t\tvar p = results.indexOf(options.exclude[t]);\n\t\t\tif(p !== -1) {\n\t\t\t\tresults.splice(p,1);\n\t\t\t}\n\t\t}\n\t}\n\treturn results;\n};\n\n/*\nTrigger a load for a tiddler if it is skinny. Returns the text, or undefined if the tiddler is missing, null if the tiddler is being lazily loaded.\n*/\nexports.getTiddlerText = function(title,defaultText) {\n\tvar tiddler = this.getTiddler(title);\n\t// Return undefined if the tiddler isn't found\n\tif(!tiddler) {\n\t\treturn defaultText;\n\t}\n\tif(tiddler.fields.text !== undefined) {\n\t\t// Just return the text if we've got it\n\t\treturn tiddler.fields.text;\n\t} else {\n\t\t// Tell any listeners about the need to lazily load this tiddler\n\t\tthis.dispatchEvent(\"lazyLoad\",title);\n\t\t// Indicate that the text is being loaded\n\t\treturn null;\n\t}\n};\n\n/*\nCheck whether the text of a tiddler matches a given value. By default, the comparison is case insensitive, and any spaces at either end of the tiddler text is trimmed\n*/\nexports.checkTiddlerText = function(title,targetText,options) {\n\toptions = options || {};\n\tvar text = this.getTiddlerText(title,\"\");\n\tif(!options.noTrim) {\n\t\ttext = text.trim();\n\t}\n\tif(!options.caseSensitive) {\n\t\ttext = text.toLowerCase();\n\t\ttargetText = targetText.toLowerCase();\n\t}\n\treturn text === targetText;\n}\n\n/*\nRead an array of browser File objects, invoking callback(tiddlerFieldsArray) once they're all read\n*/\nexports.readFiles = function(files,options) {\n\tvar callback;\n\tif(typeof options === \"function\") {\n\t\tcallback = options;\n\t\toptions = {};\n\t} else {\n\t\tcallback = options.callback;\n\t}\n\tvar result = [],\n\t\toutstanding = files.length,\n\t\treadFileCallback = function(tiddlerFieldsArray) {\n\t\t\tresult.push.apply(result,tiddlerFieldsArray);\n\t\t\tif(--outstanding === 0) {\n\t\t\t\tcallback(result);\n\t\t\t}\n\t\t};\n\tfor(var f=0; f<files.length; f++) {\n\t\tthis.readFile(files[f],$tw.utils.extend({},options,{callback: readFileCallback}));\n\t}\n\treturn files.length;\n};\n\n/*\nRead a browser File object, invoking callback(tiddlerFieldsArray) with an array of tiddler fields objects\n*/\nexports.readFile = function(file,options) {\n\tvar callback;\n\tif(typeof options === \"function\") {\n\t\tcallback = options;\n\t\toptions = {};\n\t} else {\n\t\tcallback = options.callback;\n\t}\n\t// Get the type, falling back to the filename extension\n\tvar self = this,\n\t\ttype = file.type;\n\tif(type === \"\" || !type) {\n\t\tvar dotPos = file.name.lastIndexOf(\".\");\n\t\tif(dotPos !== -1) {\n\t\t\tvar fileExtensionInfo = $tw.utils.getFileExtensionInfo(file.name.substr(dotPos));\n\t\t\tif(fileExtensionInfo) {\n\t\t\t\ttype = fileExtensionInfo.type;\n\t\t\t}\n\t\t}\n\t}\n\t// Figure out if we're reading a binary file\n\tvar contentTypeInfo = $tw.config.contentTypeInfo[type],\n\t\tisBinary = contentTypeInfo ? contentTypeInfo.encoding === \"base64\" : false;\n\t// Log some debugging information\n\tif($tw.log.IMPORT) {\n\t\tconsole.log(\"Importing file '\" + file.name + \"', type: '\" + type + \"', isBinary: \" + isBinary);\n\t}\n\t// Give the hook a chance to process the drag\n\tif($tw.hooks.invokeHook(\"th-importing-file\",{\n\t\tfile: file,\n\t\ttype: type,\n\t\tisBinary: isBinary,\n\t\tcallback: callback\n\t}) !== true) {\n\t\tthis.readFileContent(file,type,isBinary,options.deserializer,callback);\n\t}\n};\n\n/*\nLower level utility to read the content of a browser File object, invoking callback(tiddlerFieldsArray) with an array of tiddler fields objects\n*/\nexports.readFileContent = function(file,type,isBinary,deserializer,callback) {\n\tvar self = this;\n\t// Create the FileReader\n\tvar reader = new FileReader();\n\t// Onload\n\treader.onload = function(event) {\n\t\tvar text = event.target.result,\n\t\t\ttiddlerFields = {title: file.name || \"Untitled\", type: type};\n\t\tif(isBinary) {\n\t\t\tvar commaPos = text.indexOf(\",\");\n\t\t\tif(commaPos !== -1) {\n\t\t\t\ttext = text.substr(commaPos + 1);\n\t\t\t}\n\t\t}\n\t\t// Check whether this is an encrypted TiddlyWiki file\n\t\tvar encryptedJson = $tw.utils.extractEncryptedStoreArea(text);\n\t\tif(encryptedJson) {\n\t\t\t// If so, attempt to decrypt it with the current password\n\t\t\t$tw.utils.decryptStoreAreaInteractive(encryptedJson,function(tiddlers) {\n\t\t\t\tcallback(tiddlers);\n\t\t\t});\n\t\t} else {\n\t\t\t// Otherwise, just try to deserialise any tiddlers in the file\n\t\t\tcallback(self.deserializeTiddlers(type,text,tiddlerFields,{deserializer: deserializer}));\n\t\t}\n\t};\n\t// Kick off the read\n\tif(isBinary) {\n\t\treader.readAsDataURL(file);\n\t} else {\n\t\treader.readAsText(file);\n\t}\n};\n\n/*\nFind any existing draft of a specified tiddler\n*/\nexports.findDraft = function(targetTitle) {\n\tvar draftTitle = undefined;\n\tthis.forEachTiddler({includeSystem: true},function(title,tiddler) {\n\t\tif(tiddler.fields[\"draft.title\"] && tiddler.fields[\"draft.of\"] === targetTitle) {\n\t\t\tdraftTitle = title;\n\t\t}\n\t});\n\treturn draftTitle;\n}\n\n/*\nCheck whether the specified draft tiddler has been modified.\nIf the original tiddler doesn't exist, create  a vanilla tiddler variable,\nto check if additional fields have been added.\n*/\nexports.isDraftModified = function(title) {\n\tvar tiddler = this.getTiddler(title);\n\tif(!tiddler.isDraft()) {\n\t\treturn false;\n\t}\n\tvar ignoredFields = [\"created\", \"modified\", \"title\", \"draft.title\", \"draft.of\"],\n\t\torigTiddler = this.getTiddler(tiddler.fields[\"draft.of\"]) || new $tw.Tiddler({text:\"\", tags:[]}),\n\t\ttitleModified = tiddler.fields[\"draft.title\"] !== tiddler.fields[\"draft.of\"];\n\treturn titleModified || !tiddler.isEqual(origTiddler,ignoredFields);\n};\n\n/*\nAdd a new record to the top of the history stack\ntitle: a title string or an array of title strings\nfromPageRect: page coordinates of the origin of the navigation\nhistoryTitle: title of history tiddler (defaults to $:/HistoryList)\n*/\nexports.addToHistory = function(title,fromPageRect,historyTitle) {\n\tvar story = new $tw.Story({wiki: this, historyTitle: historyTitle});\n\tstory.addToHistory(title,fromPageRect);\n};\n\n/*\nAdd a new tiddler to the story river\ntitle: a title string or an array of title strings\nfromTitle: the title of the tiddler from which the navigation originated\nstoryTitle: title of story tiddler (defaults to $:/StoryList)\noptions: see story.js\n*/\nexports.addToStory = function(title,fromTitle,storyTitle,options) {\n\tvar story = new $tw.Story({wiki: this, storyTitle: storyTitle});\n\tstory.addToStory(title,fromTitle,options);\n};\n\n/*\nInvoke the available upgrader modules\ntitles: array of tiddler titles to be processed\ntiddlers: hashmap by title of tiddler fields of pending import tiddlers. These can be modified by the upgraders. An entry with no fields indicates a tiddler that was pending import has been suppressed. When entries are added to the pending import the tiddlers hashmap may have entries that are not present in the titles array\nReturns a hashmap of messages keyed by tiddler title.\n*/\nexports.invokeUpgraders = function(titles,tiddlers) {\n\t// Collect up the available upgrader modules\n\tvar self = this;\n\tif(!this.upgraderModules) {\n\t\tthis.upgraderModules = [];\n\t\t$tw.modules.forEachModuleOfType(\"upgrader\",function(title,module) {\n\t\t\tif(module.upgrade) {\n\t\t\t\tself.upgraderModules.push(module);\n\t\t\t}\n\t\t});\n\t}\n\t// Invoke each upgrader in turn\n\tvar messages = {};\n\tfor(var t=0; t<this.upgraderModules.length; t++) {\n\t\tvar upgrader = this.upgraderModules[t],\n\t\t\tupgraderMessages = upgrader.upgrade(this,titles,tiddlers);\n\t\t$tw.utils.extend(messages,upgraderMessages);\n\t}\n\treturn messages;\n};\n\n})();\n\n",
            "type": "application/javascript",
            "module-type": "wikimethod"
        },
        "$:/palettes/Blanca": {
            "title": "$:/palettes/Blanca",
            "name": "Blanca",
            "description": "A clean white palette to let you focus",
            "tags": "$:/tags/Palette",
            "type": "application/x-tiddler-dictionary",
            "text": "alert-background: #ffe476\nalert-border: #b99e2f\nalert-highlight: #881122\nalert-muted-foreground: #b99e2f\nbackground: #ffffff\nblockquote-bar: <<colour muted-foreground>>\nbutton-background:\nbutton-foreground:\nbutton-border:\ncode-background: #f7f7f9\ncode-border: #e1e1e8\ncode-foreground: #dd1144\ndirty-indicator: #ff0000\ndownload-background: #66cccc\ndownload-foreground: <<colour background>>\ndragger-background: <<colour foreground>>\ndragger-foreground: <<colour background>>\ndropdown-background: <<colour background>>\ndropdown-border: <<colour muted-foreground>>\ndropdown-tab-background-selected: #fff\ndropdown-tab-background: #ececec\ndropzone-background: rgba(0,200,0,0.7)\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-background: inherit\nexternal-link-foreground-hover: inherit\nexternal-link-foreground-visited: #0000aa\nexternal-link-foreground: #0000ee\nforeground: #333333\nmessage-background: #ecf2ff\nmessage-border: #cfd6e6\nmessage-foreground: #547599\nmodal-backdrop: <<colour foreground>>\nmodal-background: <<colour background>>\nmodal-border: #999999\nmodal-footer-background: #f5f5f5\nmodal-footer-border: #dddddd\nmodal-header-border: #eeeeee\nmuted-foreground: #999999\nnotification-background: #ffffdd\nnotification-border: #999999\npage-background: #ffffff\npre-background: #f5f5f5\npre-border: #cccccc\nprimary: #7897f3\nselect-tag-background:\nselect-tag-foreground:\nsidebar-button-foreground: <<colour foreground>>\nsidebar-controls-foreground-hover: #000000\nsidebar-controls-foreground: #ccc\nsidebar-foreground-shadow: rgba(255,255,255, 0.8)\nsidebar-foreground: #acacac\nsidebar-muted-foreground-hover: #444444\nsidebar-muted-foreground: #c0c0c0\nsidebar-tab-background-selected: #ffffff\nsidebar-tab-background: <<colour tab-background>>\nsidebar-tab-border-selected: <<colour tab-border-selected>>\nsidebar-tab-border: <<colour tab-border>>\nsidebar-tab-divider: <<colour tab-divider>>\nsidebar-tab-foreground-selected: \nsidebar-tab-foreground: <<colour tab-foreground>>\nsidebar-tiddler-link-foreground-hover: #444444\nsidebar-tiddler-link-foreground: #7897f3\nsite-title-foreground: <<colour tiddler-title-foreground>>\nstatic-alert-foreground: #aaaaaa\ntab-background-selected: #ffffff\ntab-background: #eeeeee\ntab-border-selected: #cccccc\ntab-border: #cccccc\ntab-divider: #d8d8d8\ntab-foreground-selected: <<colour tab-foreground>>\ntab-foreground: #666666\ntable-border: #dddddd\ntable-footer-background: #a8a8a8\ntable-header-background: #f0f0f0\ntag-background: #ffeedd\ntag-foreground: #000\ntiddler-background: <<colour background>>\ntiddler-border: #eee\ntiddler-controls-foreground-hover: #888888\ntiddler-controls-foreground-selected: #444444\ntiddler-controls-foreground: #cccccc\ntiddler-editor-background: #f8f8f8\ntiddler-editor-border-image: #ffffff\ntiddler-editor-border: #cccccc\ntiddler-editor-fields-even: #e0e8e0\ntiddler-editor-fields-odd: #f0f4f0\ntiddler-info-background: #f8f8f8\ntiddler-info-border: #dddddd\ntiddler-info-tab-background: #f8f8f8\ntiddler-link-background: <<colour background>>\ntiddler-link-foreground: <<colour primary>>\ntiddler-subtitle-foreground: #c0c0c0\ntiddler-title-foreground: #ff9900\ntoolbar-new-button:\ntoolbar-options-button:\ntoolbar-save-button:\ntoolbar-info-button:\ntoolbar-edit-button:\ntoolbar-close-button:\ntoolbar-delete-button:\ntoolbar-cancel-button:\ntoolbar-done-button:\nuntagged-background: #999999\nvery-muted-foreground: #888888\n"
        },
        "$:/palettes/Blue": {
            "title": "$:/palettes/Blue",
            "name": "Blue",
            "description": "A blue theme",
            "tags": "$:/tags/Palette",
            "type": "application/x-tiddler-dictionary",
            "text": "alert-background: #ffe476\nalert-border: #b99e2f\nalert-highlight: #881122\nalert-muted-foreground: #b99e2f\nbackground: #fff\nblockquote-bar: <<colour muted-foreground>>\nbutton-background:\nbutton-foreground:\nbutton-border:\ncode-background: #f7f7f9\ncode-border: #e1e1e8\ncode-foreground: #dd1144\ndirty-indicator: #ff0000\ndownload-background: #34c734\ndownload-foreground: <<colour foreground>>\ndragger-background: <<colour foreground>>\ndragger-foreground: <<colour background>>\ndropdown-background: <<colour background>>\ndropdown-border: <<colour muted-foreground>>\ndropdown-tab-background-selected: #fff\ndropdown-tab-background: #ececec\ndropzone-background: rgba(0,200,0,0.7)\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-background: inherit\nexternal-link-foreground-hover: inherit\nexternal-link-foreground-visited: #0000aa\nexternal-link-foreground: #0000ee\nforeground: #333353\nmessage-background: #ecf2ff\nmessage-border: #cfd6e6\nmessage-foreground: #547599\nmodal-backdrop: <<colour foreground>>\nmodal-background: <<colour background>>\nmodal-border: #999999\nmodal-footer-background: #f5f5f5\nmodal-footer-border: #dddddd\nmodal-header-border: #eeeeee\nmuted-foreground: #999999\nnotification-background: #ffffdd\nnotification-border: #999999\npage-background: #ddddff\npre-background: #f5f5f5\npre-border: #cccccc\nprimary: #5778d8\nselect-tag-background:\nselect-tag-foreground:\nsidebar-button-foreground: <<colour foreground>>\nsidebar-controls-foreground-hover: #000000\nsidebar-controls-foreground: #ffffff\nsidebar-foreground-shadow: rgba(255,255,255, 0.8)\nsidebar-foreground: #acacac\nsidebar-muted-foreground-hover: #444444\nsidebar-muted-foreground: #c0c0c0\nsidebar-tab-background-selected: <<colour page-background>>\nsidebar-tab-background: <<colour tab-background>>\nsidebar-tab-border-selected: <<colour tab-border-selected>>\nsidebar-tab-border: <<colour tab-border>>\nsidebar-tab-divider: <<colour tab-divider>>\nsidebar-tab-foreground-selected: \nsidebar-tab-foreground: <<colour tab-foreground>>\nsidebar-tiddler-link-foreground-hover: #444444\nsidebar-tiddler-link-foreground: #5959c0\nsite-title-foreground: <<colour tiddler-title-foreground>>\nstatic-alert-foreground: #aaaaaa\ntab-background-selected: <<colour background>>\ntab-background: #ccccdd\ntab-border-selected: #ccccdd\ntab-border: #cccccc\ntab-divider: #d8d8d8\ntab-foreground-selected: <<colour tab-foreground>>\ntab-foreground: #666666\ntable-border: #dddddd\ntable-footer-background: #a8a8a8\ntable-header-background: #f0f0f0\ntag-background: #eeeeff\ntag-foreground: #000\ntiddler-background: <<colour background>>\ntiddler-border: <<colour background>>\ntiddler-controls-foreground-hover: #666666\ntiddler-controls-foreground-selected: #444444\ntiddler-controls-foreground: #cccccc\ntiddler-editor-background: #f8f8f8\ntiddler-editor-border-image: #ffffff\ntiddler-editor-border: #cccccc\ntiddler-editor-fields-even: #e0e8e0\ntiddler-editor-fields-odd: #f0f4f0\ntiddler-info-background: #ffffff\ntiddler-info-border: #dddddd\ntiddler-info-tab-background: #ffffff\ntiddler-link-background: <<colour background>>\ntiddler-link-foreground: <<colour primary>>\ntiddler-subtitle-foreground: #c0c0c0\ntiddler-title-foreground: #5959c0\ntoolbar-new-button: #5eb95e\ntoolbar-options-button: rgb(128, 88, 165)\ntoolbar-save-button: #0e90d2\ntoolbar-info-button: #0e90d2\ntoolbar-edit-button: rgb(243, 123, 29)\ntoolbar-close-button: #dd514c\ntoolbar-delete-button: #dd514c\ntoolbar-cancel-button: rgb(243, 123, 29)\ntoolbar-done-button: #5eb95e\nuntagged-background: #999999\nvery-muted-foreground: #888888\n"
        },
        "$:/palettes/Muted": {
            "title": "$:/palettes/Muted",
            "name": "Muted",
            "description": "Bright tiddlers on a muted background",
            "tags": "$:/tags/Palette",
            "type": "application/x-tiddler-dictionary",
            "text": "alert-background: #ffe476\nalert-border: #b99e2f\nalert-highlight: #881122\nalert-muted-foreground: #b99e2f\nbackground: #ffffff\nblockquote-bar: <<colour muted-foreground>>\nbutton-background:\nbutton-foreground:\nbutton-border:\ncode-background: #f7f7f9\ncode-border: #e1e1e8\ncode-foreground: #dd1144\ndirty-indicator: #ff0000\ndownload-background: #34c734\ndownload-foreground: <<colour background>>\ndragger-background: <<colour foreground>>\ndragger-foreground: <<colour background>>\ndropdown-background: <<colour background>>\ndropdown-border: <<colour muted-foreground>>\ndropdown-tab-background-selected: #fff\ndropdown-tab-background: #ececec\ndropzone-background: rgba(0,200,0,0.7)\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-background: inherit\nexternal-link-foreground-hover: inherit\nexternal-link-foreground-visited: #0000aa\nexternal-link-foreground: #0000ee\nforeground: #333333\nmessage-background: #ecf2ff\nmessage-border: #cfd6e6\nmessage-foreground: #547599\nmodal-backdrop: <<colour foreground>>\nmodal-background: <<colour background>>\nmodal-border: #999999\nmodal-footer-background: #f5f5f5\nmodal-footer-border: #dddddd\nmodal-header-border: #eeeeee\nmuted-foreground: #bbb\nnotification-background: #ffffdd\nnotification-border: #999999\npage-background: #6f6f70\npre-background: #f5f5f5\npre-border: #cccccc\nprimary: #29a6ee\nselect-tag-background:\nselect-tag-foreground:\nsidebar-button-foreground: <<colour foreground>>\nsidebar-controls-foreground-hover: #000000\nsidebar-controls-foreground: #c2c1c2\nsidebar-foreground-shadow: rgba(255,255,255,0)\nsidebar-foreground: #d3d2d4\nsidebar-muted-foreground-hover: #444444\nsidebar-muted-foreground: #c0c0c0\nsidebar-tab-background-selected: #6f6f70\nsidebar-tab-background: #666667\nsidebar-tab-border-selected: #999\nsidebar-tab-border: #515151\nsidebar-tab-divider: #999\nsidebar-tab-foreground-selected: \nsidebar-tab-foreground: #999\nsidebar-tiddler-link-foreground-hover: #444444\nsidebar-tiddler-link-foreground: #d1d0d2\nsite-title-foreground: <<colour tiddler-title-foreground>>\nstatic-alert-foreground: #aaaaaa\ntab-background-selected: #ffffff\ntab-background: #d8d8d8\ntab-border-selected: #d8d8d8\ntab-border: #cccccc\ntab-divider: #d8d8d8\ntab-foreground-selected: <<colour tab-foreground>>\ntab-foreground: #666666\ntable-border: #dddddd\ntable-footer-background: #a8a8a8\ntable-header-background: #f0f0f0\ntag-background: #d5ad34\ntag-foreground: #ffffff\ntiddler-background: <<colour background>>\ntiddler-border: <<colour background>>\ntiddler-controls-foreground-hover: #888888\ntiddler-controls-foreground-selected: #444444\ntiddler-controls-foreground: #cccccc\ntiddler-editor-background: #f8f8f8\ntiddler-editor-border-image: #ffffff\ntiddler-editor-border: #cccccc\ntiddler-editor-fields-even: #e0e8e0\ntiddler-editor-fields-odd: #f0f4f0\ntiddler-info-background: #f8f8f8\ntiddler-info-border: #dddddd\ntiddler-info-tab-background: #f8f8f8\ntiddler-link-background: <<colour background>>\ntiddler-link-foreground: <<colour primary>>\ntiddler-subtitle-foreground: #c0c0c0\ntiddler-title-foreground: #182955\ntoolbar-new-button: \ntoolbar-options-button: \ntoolbar-save-button: \ntoolbar-info-button: \ntoolbar-edit-button: \ntoolbar-close-button: \ntoolbar-delete-button: \ntoolbar-cancel-button: \ntoolbar-done-button: \nuntagged-background: #999999\nvery-muted-foreground: #888888\n"
        },
        "$:/palettes/ContrastLight": {
            "title": "$:/palettes/ContrastLight",
            "name": "Contrast (Light)",
            "description": "High contrast and unambiguous (light version)",
            "tags": "$:/tags/Palette",
            "type": "application/x-tiddler-dictionary",
            "text": "alert-background: #f00\nalert-border: <<colour background>>\nalert-highlight: <<colour foreground>>\nalert-muted-foreground: #800\nbackground: #fff\nblockquote-bar: <<colour muted-foreground>>\nbutton-background: <<colour background>>\nbutton-foreground: <<colour foreground>>\nbutton-border: <<colour foreground>>\ncode-background: <<colour background>>\ncode-border: <<colour foreground>>\ncode-foreground: <<colour foreground>>\ndirty-indicator: #f00\ndownload-background: #080\ndownload-foreground: <<colour background>>\ndragger-background: <<colour foreground>>\ndragger-foreground: <<colour background>>\ndropdown-background: <<colour background>>\ndropdown-border: <<colour muted-foreground>>\ndropdown-tab-background-selected: <<colour foreground>>\ndropdown-tab-background: <<colour foreground>>\ndropzone-background: rgba(0,200,0,0.7)\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-background: inherit\nexternal-link-foreground-hover: inherit\nexternal-link-foreground-visited: #00a\nexternal-link-foreground: #00e\nforeground: #000\nmessage-background: <<colour foreground>>\nmessage-border: <<colour background>>\nmessage-foreground: <<colour background>>\nmodal-backdrop: <<colour foreground>>\nmodal-background: <<colour background>>\nmodal-border: <<colour foreground>>\nmodal-footer-background: <<colour background>>\nmodal-footer-border: <<colour foreground>>\nmodal-header-border: <<colour foreground>>\nmuted-foreground: <<colour foreground>>\nnotification-background: <<colour background>>\nnotification-border: <<colour foreground>>\npage-background: <<colour background>>\npre-background: <<colour background>>\npre-border: <<colour foreground>>\nprimary: #00f\nselect-tag-background:\nselect-tag-foreground:\nsidebar-button-foreground: <<colour foreground>>\nsidebar-controls-foreground-hover: <<colour background>>\nsidebar-controls-foreground: <<colour foreground>>\nsidebar-foreground-shadow: rgba(0,0,0, 0)\nsidebar-foreground: <<colour foreground>>\nsidebar-muted-foreground-hover: #444444\nsidebar-muted-foreground: <<colour foreground>>\nsidebar-tab-background-selected: <<colour background>>\nsidebar-tab-background: <<colour tab-background>>\nsidebar-tab-border-selected: <<colour tab-border-selected>>\nsidebar-tab-border: <<colour tab-border>>\nsidebar-tab-divider: <<colour tab-divider>>\nsidebar-tab-foreground-selected: <<colour foreground>>\nsidebar-tab-foreground: <<colour tab-foreground>>\nsidebar-tiddler-link-foreground-hover: <<colour foreground>>\nsidebar-tiddler-link-foreground: <<colour primary>>\nsite-title-foreground: <<colour tiddler-title-foreground>>\nstatic-alert-foreground: #aaaaaa\ntab-background-selected: <<colour background>>\ntab-background: <<colour foreground>>\ntab-border-selected: <<colour foreground>>\ntab-border: <<colour foreground>>\ntab-divider: <<colour foreground>>\ntab-foreground-selected: <<colour foreground>>\ntab-foreground: <<colour background>>\ntable-border: #dddddd\ntable-footer-background: #a8a8a8\ntable-header-background: #f0f0f0\ntag-background: #000\ntag-foreground: #fff\ntiddler-background: <<colour background>>\ntiddler-border: <<colour foreground>>\ntiddler-controls-foreground-hover: #ddd\ntiddler-controls-foreground-selected: #fdd\ntiddler-controls-foreground: <<colour foreground>>\ntiddler-editor-background: <<colour background>>\ntiddler-editor-border-image: <<colour foreground>>\ntiddler-editor-border: #cccccc\ntiddler-editor-fields-even: <<colour background>>\ntiddler-editor-fields-odd: <<colour background>>\ntiddler-info-background: <<colour background>>\ntiddler-info-border: <<colour foreground>>\ntiddler-info-tab-background: <<colour background>>\ntiddler-link-background: <<colour background>>\ntiddler-link-foreground: <<colour primary>>\ntiddler-subtitle-foreground: <<colour foreground>>\ntiddler-title-foreground: <<colour foreground>>\ntoolbar-new-button: \ntoolbar-options-button: \ntoolbar-save-button: \ntoolbar-info-button: \ntoolbar-edit-button: \ntoolbar-close-button: \ntoolbar-delete-button: \ntoolbar-cancel-button: \ntoolbar-done-button: \nuntagged-background: <<colour foreground>>\nvery-muted-foreground: #888888\n"
        },
        "$:/palettes/ContrastDark": {
            "title": "$:/palettes/ContrastDark",
            "name": "Contrast (Dark)",
            "description": "High contrast and unambiguous (dark version)",
            "tags": "$:/tags/Palette",
            "type": "application/x-tiddler-dictionary",
            "text": "alert-background: #f00\nalert-border: <<colour background>>\nalert-highlight: <<colour foreground>>\nalert-muted-foreground: #800\nbackground: #000\nblockquote-bar: <<colour muted-foreground>>\nbutton-background: <<colour background>>\nbutton-foreground: <<colour foreground>>\nbutton-border: <<colour foreground>>\ncode-background: <<colour background>>\ncode-border: <<colour foreground>>\ncode-foreground: <<colour foreground>>\ndirty-indicator: #f00\ndownload-background: #080\ndownload-foreground: <<colour background>>\ndragger-background: <<colour foreground>>\ndragger-foreground: <<colour background>>\ndropdown-background: <<colour background>>\ndropdown-border: <<colour muted-foreground>>\ndropdown-tab-background-selected: <<colour foreground>>\ndropdown-tab-background: <<colour foreground>>\ndropzone-background: rgba(0,200,0,0.7)\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-background: inherit\nexternal-link-foreground-hover: inherit\nexternal-link-foreground-visited: #00a\nexternal-link-foreground: #00e\nforeground: #fff\nmessage-background: <<colour foreground>>\nmessage-border: <<colour background>>\nmessage-foreground: <<colour background>>\nmodal-backdrop: <<colour foreground>>\nmodal-background: <<colour background>>\nmodal-border: <<colour foreground>>\nmodal-footer-background: <<colour background>>\nmodal-footer-border: <<colour foreground>>\nmodal-header-border: <<colour foreground>>\nmuted-foreground: <<colour foreground>>\nnotification-background: <<colour background>>\nnotification-border: <<colour foreground>>\npage-background: <<colour background>>\npre-background: <<colour background>>\npre-border: <<colour foreground>>\nprimary: #00f\nselect-tag-background:\nselect-tag-foreground:\nsidebar-button-foreground: <<colour foreground>>\nsidebar-controls-foreground-hover: <<colour background>>\nsidebar-controls-foreground: <<colour foreground>>\nsidebar-foreground-shadow: rgba(0,0,0, 0)\nsidebar-foreground: <<colour foreground>>\nsidebar-muted-foreground-hover: #444444\nsidebar-muted-foreground: <<colour foreground>>\nsidebar-tab-background-selected: <<colour background>>\nsidebar-tab-background: <<colour tab-background>>\nsidebar-tab-border-selected: <<colour tab-border-selected>>\nsidebar-tab-border: <<colour tab-border>>\nsidebar-tab-divider: <<colour tab-divider>>\nsidebar-tab-foreground-selected: <<colour foreground>>\nsidebar-tab-foreground: <<colour tab-foreground>>\nsidebar-tiddler-link-foreground-hover: <<colour foreground>>\nsidebar-tiddler-link-foreground: <<colour primary>>\nsite-title-foreground: <<colour tiddler-title-foreground>>\nstatic-alert-foreground: #aaaaaa\ntab-background-selected: <<colour background>>\ntab-background: <<colour foreground>>\ntab-border-selected: <<colour foreground>>\ntab-border: <<colour foreground>>\ntab-divider: <<colour foreground>>\ntab-foreground-selected: <<colour foreground>>\ntab-foreground: <<colour background>>\ntable-border: #dddddd\ntable-footer-background: #a8a8a8\ntable-header-background: #f0f0f0\ntag-background: #fff\ntag-foreground: #000\ntiddler-background: <<colour background>>\ntiddler-border: <<colour foreground>>\ntiddler-controls-foreground-hover: #ddd\ntiddler-controls-foreground-selected: #fdd\ntiddler-controls-foreground: <<colour foreground>>\ntiddler-editor-background: <<colour background>>\ntiddler-editor-border-image: <<colour foreground>>\ntiddler-editor-border: #cccccc\ntiddler-editor-fields-even: <<colour background>>\ntiddler-editor-fields-odd: <<colour background>>\ntiddler-info-background: <<colour background>>\ntiddler-info-border: <<colour foreground>>\ntiddler-info-tab-background: <<colour background>>\ntiddler-link-background: <<colour background>>\ntiddler-link-foreground: <<colour primary>>\ntiddler-subtitle-foreground: <<colour foreground>>\ntiddler-title-foreground: <<colour foreground>>\ntoolbar-new-button: \ntoolbar-options-button: \ntoolbar-save-button: \ntoolbar-info-button: \ntoolbar-edit-button: \ntoolbar-close-button: \ntoolbar-delete-button: \ntoolbar-cancel-button: \ntoolbar-done-button: \nuntagged-background: <<colour foreground>>\nvery-muted-foreground: #888888\n"
        },
        "$:/palettes/DarkPhotos": {
            "title": "$:/palettes/DarkPhotos",
            "created": "20150402111612188",
            "description": "Good with dark photo backgrounds",
            "modified": "20150402112344080",
            "name": "DarkPhotos",
            "tags": "$:/tags/Palette",
            "type": "application/x-tiddler-dictionary",
            "text": "alert-background: #ffe476\nalert-border: #b99e2f\nalert-highlight: #881122\nalert-muted-foreground: #b99e2f\nbackground: #ffffff\nblockquote-bar: <<colour muted-foreground>>\nbutton-background: \nbutton-foreground: \nbutton-border: \ncode-background: #f7f7f9\ncode-border: #e1e1e8\ncode-foreground: #dd1144\ndirty-indicator: #ff0000\ndownload-background: #34c734\ndownload-foreground: <<colour background>>\ndragger-background: <<colour foreground>>\ndragger-foreground: <<colour background>>\ndropdown-background: <<colour background>>\ndropdown-border: <<colour muted-foreground>>\ndropdown-tab-background-selected: #fff\ndropdown-tab-background: #ececec\ndropzone-background: rgba(0,200,0,0.7)\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-background: inherit\nexternal-link-foreground-hover: inherit\nexternal-link-foreground-visited: #0000aa\nexternal-link-foreground: #0000ee\nforeground: #333333\nmessage-background: #ecf2ff\nmessage-border: #cfd6e6\nmessage-foreground: #547599\nmodal-backdrop: <<colour foreground>>\nmodal-background: <<colour background>>\nmodal-border: #999999\nmodal-footer-background: #f5f5f5\nmodal-footer-border: #dddddd\nmodal-header-border: #eeeeee\nmuted-foreground: #ddd\nnotification-background: #ffffdd\nnotification-border: #999999\npage-background: #336438\npre-background: #f5f5f5\npre-border: #cccccc\nprimary: #5778d8\nselect-tag-background:\nselect-tag-foreground:\nsidebar-button-foreground: <<colour foreground>>\nsidebar-controls-foreground-hover: #ccf\nsidebar-controls-foreground: #fff\nsidebar-foreground-shadow: rgba(0,0,0, 0.5)\nsidebar-foreground: #fff\nsidebar-muted-foreground-hover: #444444\nsidebar-muted-foreground: #eee\nsidebar-tab-background-selected: rgba(255,255,255, 0.8)\nsidebar-tab-background: rgba(255,255,255, 0.4)\nsidebar-tab-border-selected: <<colour tab-border-selected>>\nsidebar-tab-border: <<colour tab-border>>\nsidebar-tab-divider: rgba(255,255,255, 0.2)\nsidebar-tab-foreground-selected: \nsidebar-tab-foreground: <<colour tab-foreground>>\nsidebar-tiddler-link-foreground-hover: #aaf\nsidebar-tiddler-link-foreground: #ddf\nsite-title-foreground: #fff\nstatic-alert-foreground: #aaaaaa\ntab-background-selected: #ffffff\ntab-background: #d8d8d8\ntab-border-selected: #d8d8d8\ntab-border: #cccccc\ntab-divider: #d8d8d8\ntab-foreground-selected: <<colour tab-foreground>>\ntab-foreground: #666666\ntable-border: #dddddd\ntable-footer-background: #a8a8a8\ntable-header-background: #f0f0f0\ntag-background: #ec6\ntag-foreground: #ffffff\ntiddler-background: <<colour background>>\ntiddler-border: <<colour background>>\ntiddler-controls-foreground-hover: #888888\ntiddler-controls-foreground-selected: #444444\ntiddler-controls-foreground: #cccccc\ntiddler-editor-background: #f8f8f8\ntiddler-editor-border-image: #ffffff\ntiddler-editor-border: #cccccc\ntiddler-editor-fields-even: #e0e8e0\ntiddler-editor-fields-odd: #f0f4f0\ntiddler-info-background: #f8f8f8\ntiddler-info-border: #dddddd\ntiddler-info-tab-background: #f8f8f8\ntiddler-link-background: <<colour background>>\ntiddler-link-foreground: <<colour primary>>\ntiddler-subtitle-foreground: #c0c0c0\ntiddler-title-foreground: #182955\ntoolbar-new-button: \ntoolbar-options-button: \ntoolbar-save-button: \ntoolbar-info-button: \ntoolbar-edit-button: \ntoolbar-close-button: \ntoolbar-delete-button: \ntoolbar-cancel-button: \ntoolbar-done-button: \nuntagged-background: #999999\nvery-muted-foreground: #888888\n"
        },
        "$:/palettes/Rocker": {
            "title": "$:/palettes/Rocker",
            "name": "Rocker",
            "description": "A dark theme",
            "tags": "$:/tags/Palette",
            "type": "application/x-tiddler-dictionary",
            "text": "alert-background: #ffe476\nalert-border: #b99e2f\nalert-highlight: #881122\nalert-muted-foreground: #b99e2f\nbackground: #ffffff\nblockquote-bar: <<colour muted-foreground>>\nbutton-background:\nbutton-foreground:\nbutton-border:\ncode-background: #f7f7f9\ncode-border: #e1e1e8\ncode-foreground: #dd1144\ndirty-indicator: #ff0000\ndownload-background: #34c734\ndownload-foreground: <<colour background>>\ndragger-background: <<colour foreground>>\ndragger-foreground: <<colour background>>\ndropdown-background: <<colour background>>\ndropdown-border: <<colour muted-foreground>>\ndropdown-tab-background-selected: #fff\ndropdown-tab-background: #ececec\ndropzone-background: rgba(0,200,0,0.7)\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-background: inherit\nexternal-link-foreground-hover: inherit\nexternal-link-foreground-visited: #0000aa\nexternal-link-foreground: #0000ee\nforeground: #333333\nmessage-background: #ecf2ff\nmessage-border: #cfd6e6\nmessage-foreground: #547599\nmodal-backdrop: <<colour foreground>>\nmodal-background: <<colour background>>\nmodal-border: #999999\nmodal-footer-background: #f5f5f5\nmodal-footer-border: #dddddd\nmodal-header-border: #eeeeee\nmuted-foreground: #999999\nnotification-background: #ffffdd\nnotification-border: #999999\npage-background: #000\npre-background: #f5f5f5\npre-border: #cccccc\nprimary: #cc0000\nselect-tag-background:\nselect-tag-foreground:\nsidebar-button-foreground: <<colour foreground>>\nsidebar-controls-foreground-hover: #000000\nsidebar-controls-foreground: #ffffff\nsidebar-foreground-shadow: rgba(255,255,255, 0.0)\nsidebar-foreground: #acacac\nsidebar-muted-foreground-hover: #444444\nsidebar-muted-foreground: #c0c0c0\nsidebar-tab-background-selected: #000\nsidebar-tab-background: <<colour tab-background>>\nsidebar-tab-border-selected: <<colour tab-border-selected>>\nsidebar-tab-border: <<colour tab-border>>\nsidebar-tab-divider: <<colour tab-divider>>\nsidebar-tab-foreground-selected: \nsidebar-tab-foreground: <<colour tab-foreground>>\nsidebar-tiddler-link-foreground-hover: #ffbb99\nsidebar-tiddler-link-foreground: #cc0000\nsite-title-foreground: <<colour tiddler-title-foreground>>\nstatic-alert-foreground: #aaaaaa\ntab-background-selected: #ffffff\ntab-background: #d8d8d8\ntab-border-selected: #d8d8d8\ntab-border: #cccccc\ntab-divider: #d8d8d8\ntab-foreground-selected: <<colour tab-foreground>>\ntab-foreground: #666666\ntable-border: #dddddd\ntable-footer-background: #a8a8a8\ntable-header-background: #f0f0f0\ntag-background: #ffbb99\ntag-foreground: #000\ntiddler-background: <<colour background>>\ntiddler-border: <<colour background>>\ntiddler-controls-foreground-hover: #888888\ntiddler-controls-foreground-selected: #444444\ntiddler-controls-foreground: #cccccc\ntiddler-editor-background: #f8f8f8\ntiddler-editor-border-image: #ffffff\ntiddler-editor-border: #cccccc\ntiddler-editor-fields-even: #e0e8e0\ntiddler-editor-fields-odd: #f0f4f0\ntiddler-info-background: #f8f8f8\ntiddler-info-border: #dddddd\ntiddler-info-tab-background: #f8f8f8\ntiddler-link-background: <<colour background>>\ntiddler-link-foreground: <<colour primary>>\ntiddler-subtitle-foreground: #c0c0c0\ntiddler-title-foreground: #cc0000\ntoolbar-new-button:\ntoolbar-options-button:\ntoolbar-save-button:\ntoolbar-info-button:\ntoolbar-edit-button:\ntoolbar-close-button:\ntoolbar-delete-button:\ntoolbar-cancel-button:\ntoolbar-done-button:\nuntagged-background: #999999\nvery-muted-foreground: #888888\n"
        },
        "$:/palettes/SolarFlare": {
            "title": "$:/palettes/SolarFlare",
            "name": "Solar Flare",
            "description": "Warm, relaxing earth colours",
            "tags": "$:/tags/Palette",
            "type": "application/x-tiddler-dictionary",
            "text": ": Background Tones\n\nbase03: #002b36\nbase02: #073642\n\n: Content Tones\n\nbase01: #586e75\nbase00: #657b83\nbase0: #839496\nbase1: #93a1a1\n\n: Background Tones\n\nbase2: #eee8d5\nbase3: #fdf6e3\n\n: Accent Colors\n\nyellow: #b58900\norange: #cb4b16\nred: #dc322f\nmagenta: #d33682\nviolet: #6c71c4\nblue: #268bd2\ncyan: #2aa198\ngreen: #859900\n\n: Additional Tones (RA)\n\nbase10: #c0c4bb\nviolet-muted: #7c81b0\nblue-muted: #4e7baa\n\nyellow-hot: #ffcc44\norange-hot: #eb6d20\nred-hot: #ff2222\nblue-hot: #2298ee\ngreen-hot: #98ee22\n\n: Palette\n\n: Do not use colour macro for background and foreground\nbackground: #fdf6e3\n    download-foreground: <<colour background>>\n    dragger-foreground: <<colour background>>\n    dropdown-background: <<colour background>>\n    modal-background: <<colour background>>\n    sidebar-foreground-shadow: <<colour background>>\n    tiddler-background: <<colour background>>\n    tiddler-border: <<colour background>>\n    tiddler-link-background: <<colour background>>\n    tab-background-selected: <<colour background>>\n        dropdown-tab-background-selected: <<colour tab-background-selected>>\nforeground: #657b83\n    dragger-background: <<colour foreground>>\n    tab-foreground: <<colour foreground>>\n        tab-foreground-selected: <<colour tab-foreground>>\n            sidebar-tab-foreground-selected: <<colour tab-foreground-selected>>\n        sidebar-tab-foreground: <<colour tab-foreground>>\n    sidebar-button-foreground: <<colour foreground>>\n    sidebar-controls-foreground: <<colour foreground>>\n    sidebar-foreground: <<colour foreground>>\n: base03\n: base02\n: base01\n    alert-muted-foreground: <<colour base01>>\n: base00\n    code-foreground: <<colour base00>>\n    message-foreground: <<colour base00>>\n    tag-foreground: <<colour base00>>\n: base0\n    sidebar-tiddler-link-foreground: <<colour base0>>\n: base1\n    muted-foreground: <<colour base1>>\n        blockquote-bar: <<colour muted-foreground>>\n        dropdown-border: <<colour muted-foreground>>\n        sidebar-muted-foreground: <<colour muted-foreground>>\n        tiddler-title-foreground: <<colour muted-foreground>>\n            site-title-foreground: <<colour tiddler-title-foreground>>\n: base2\n    modal-footer-background: <<colour base2>>\n    page-background: <<colour base2>>\n        modal-backdrop: <<colour page-background>>\n        notification-background: <<colour page-background>>\n        code-background: <<colour page-background>>\n            code-border: <<colour code-background>>\n        pre-background: <<colour page-background>>\n            pre-border: <<colour pre-background>>\n        sidebar-tab-background-selected: <<colour page-background>>\n    table-header-background: <<colour base2>>\n    tag-background: <<colour base2>>\n    tiddler-editor-background: <<colour base2>>\n    tiddler-info-background: <<colour base2>>\n    tiddler-info-tab-background: <<colour base2>>\n    tab-background: <<colour base2>>\n        dropdown-tab-background: <<colour tab-background>>\n: base3\n    alert-background: <<colour base3>>\n    message-background: <<colour base3>>\n: yellow\n: orange\n: red\n: magenta\n    alert-highlight: <<colour magenta>>\n: violet\n    external-link-foreground: <<colour violet>>\n: blue\n: cyan\n: green\n: base10\n    tiddler-controls-foreground: <<colour base10>>\n: violet-muted\n    external-link-foreground-visited: <<colour violet-muted>>\n: blue-muted\n    primary: <<colour blue-muted>>\n        download-background: <<colour primary>>\n        tiddler-link-foreground: <<colour primary>>\n\nalert-border: #b99e2f\ndirty-indicator: #ff0000\ndropzone-background: rgba(0,200,0,0.7)\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-background: inherit\nexternal-link-foreground-hover: inherit\nmessage-border: #cfd6e6\nmodal-border: #999999\nselect-tag-background:\nselect-tag-foreground:\nsidebar-controls-foreground-hover:\nsidebar-muted-foreground-hover:\nsidebar-tab-background: #ded8c5\nsidebar-tiddler-link-foreground-hover:\nstatic-alert-foreground: #aaaaaa\ntab-border: #cccccc\n    modal-footer-border: <<colour tab-border>>\n    modal-header-border: <<colour tab-border>>\n    notification-border: <<colour tab-border>>\n    sidebar-tab-border: <<colour tab-border>>\n    tab-border-selected: <<colour tab-border>>\n        sidebar-tab-border-selected: <<colour tab-border-selected>>\ntab-divider: #d8d8d8\n    sidebar-tab-divider: <<colour tab-divider>>\ntable-border: #dddddd\ntable-footer-background: #a8a8a8\ntiddler-controls-foreground-hover: #888888\ntiddler-controls-foreground-selected: #444444\ntiddler-editor-border-image: #ffffff\ntiddler-editor-border: #cccccc\ntiddler-editor-fields-even: #e0e8e0\ntiddler-editor-fields-odd: #f0f4f0\ntiddler-info-border: #dddddd\ntiddler-subtitle-foreground: #c0c0c0\ntoolbar-new-button:\ntoolbar-options-button:\ntoolbar-save-button:\ntoolbar-info-button:\ntoolbar-edit-button:\ntoolbar-close-button:\ntoolbar-delete-button:\ntoolbar-cancel-button:\ntoolbar-done-button:\nuntagged-background: #999999\nvery-muted-foreground: #888888\n"
        },
        "$:/palettes/Vanilla": {
            "title": "$:/palettes/Vanilla",
            "name": "Vanilla",
            "description": "Pale and unobtrusive",
            "tags": "$:/tags/Palette",
            "type": "application/x-tiddler-dictionary",
            "text": "alert-background: #ffe476\nalert-border: #b99e2f\nalert-highlight: #881122\nalert-muted-foreground: #b99e2f\nbackground: #ffffff\nblockquote-bar: <<colour muted-foreground>>\nbutton-background:\nbutton-foreground:\nbutton-border:\ncode-background: #f7f7f9\ncode-border: #e1e1e8\ncode-foreground: #dd1144\ndiff-delete-background: #ffc9c9\ndiff-delete-foreground: <<colour foreground>>\ndiff-equal-background: \ndiff-equal-foreground: <<colour foreground>>\ndiff-insert-background: #aaefad\ndiff-insert-foreground: <<colour foreground>>\ndiff-invisible-background: \ndiff-invisible-foreground: <<colour muted-foreground>>\ndirty-indicator: #ff0000\ndownload-background: #34c734\ndownload-foreground: <<colour background>>\ndragger-background: <<colour foreground>>\ndragger-foreground: <<colour background>>\ndropdown-background: <<colour background>>\ndropdown-border: <<colour muted-foreground>>\ndropdown-tab-background-selected: #fff\ndropdown-tab-background: #ececec\ndropzone-background: rgba(0,200,0,0.7)\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-background: inherit\nexternal-link-foreground-hover: inherit\nexternal-link-foreground-visited: #0000aa\nexternal-link-foreground: #0000ee\nforeground: #333333\nmessage-background: #ecf2ff\nmessage-border: #cfd6e6\nmessage-foreground: #547599\nmodal-backdrop: <<colour foreground>>\nmodal-background: <<colour background>>\nmodal-border: #999999\nmodal-footer-background: #f5f5f5\nmodal-footer-border: #dddddd\nmodal-header-border: #eeeeee\nmuted-foreground: #bbb\nnotification-background: #ffffdd\nnotification-border: #999999\npage-background: #f4f4f4\npre-background: #f5f5f5\npre-border: #cccccc\nprimary: #5778d8\nselect-tag-background:\nselect-tag-foreground:\nsidebar-button-foreground: <<colour foreground>>\nsidebar-controls-foreground-hover: #000000\nsidebar-controls-foreground: #aaaaaa\nsidebar-foreground-shadow: rgba(255,255,255, 0.8)\nsidebar-foreground: #acacac\nsidebar-muted-foreground-hover: #444444\nsidebar-muted-foreground: #c0c0c0\nsidebar-tab-background-selected: #f4f4f4\nsidebar-tab-background: #e0e0e0\nsidebar-tab-border-selected: <<colour tab-border-selected>>\nsidebar-tab-border: <<colour tab-border>>\nsidebar-tab-divider: #e4e4e4\nsidebar-tab-foreground-selected:\nsidebar-tab-foreground: <<colour tab-foreground>>\nsidebar-tiddler-link-foreground-hover: #444444\nsidebar-tiddler-link-foreground: #999999\nsite-title-foreground: <<colour tiddler-title-foreground>>\nstatic-alert-foreground: #aaaaaa\ntab-background-selected: #ffffff\ntab-background: #d8d8d8\ntab-border-selected: #d8d8d8\ntab-border: #cccccc\ntab-divider: #d8d8d8\ntab-foreground-selected: <<colour tab-foreground>>\ntab-foreground: #666666\ntable-border: #dddddd\ntable-footer-background: #a8a8a8\ntable-header-background: #f0f0f0\ntag-background: #ec6\ntag-foreground: #ffffff\ntiddler-background: <<colour background>>\ntiddler-border: <<colour background>>\ntiddler-controls-foreground-hover: #888888\ntiddler-controls-foreground-selected: #444444\ntiddler-controls-foreground: #cccccc\ntiddler-editor-background: #f8f8f8\ntiddler-editor-border-image: #ffffff\ntiddler-editor-border: #cccccc\ntiddler-editor-fields-even: #e0e8e0\ntiddler-editor-fields-odd: #f0f4f0\ntiddler-info-background: #f8f8f8\ntiddler-info-border: #dddddd\ntiddler-info-tab-background: #f8f8f8\ntiddler-link-background: <<colour background>>\ntiddler-link-foreground: <<colour primary>>\ntiddler-subtitle-foreground: #c0c0c0\ntiddler-title-foreground: #182955\ntoolbar-new-button:\ntoolbar-options-button:\ntoolbar-save-button:\ntoolbar-info-button:\ntoolbar-edit-button:\ntoolbar-close-button:\ntoolbar-delete-button:\ntoolbar-cancel-button:\ntoolbar-done-button:\nuntagged-background: #999999\nvery-muted-foreground: #888888\n"
        },
        "$:/core/readme": {
            "title": "$:/core/readme",
            "text": "This plugin contains TiddlyWiki's core components, comprising:\n\n* JavaScript code modules\n* Icons\n* Templates needed to create TiddlyWiki's user interface\n* British English (''en-GB'') translations of the localisable strings used by the core\n"
        },
        "$:/library/sjcl.js/license": {
            "title": "$:/library/sjcl.js/license",
            "type": "text/plain",
            "text": "SJCL is open. You can use, modify and redistribute it under a BSD\nlicense or under the GNU GPL, version 2.0.\n\n---------------------------------------------------------------------\n\nhttp://opensource.org/licenses/BSD-2-Clause\n\nCopyright (c) 2009-2015, Emily Stark, Mike Hamburg and Dan Boneh at\nStanford University. All rights reserved.\n\nRedistribution and use in source and binary forms, with or without\nmodification, are permitted provided that the following conditions are\nmet:\n\n1. Redistributions of source code must retain the above copyright\nnotice, this list of conditions and the following disclaimer.\n\n2. Redistributions in binary form must reproduce the above copyright\nnotice, this list of conditions and the following disclaimer in the\ndocumentation and/or other materials provided with the distribution.\n\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS\nIS\" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED\nTO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A\nPARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT\nHOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,\nSPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED\nTO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR\nPROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF\nLIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING\nNEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS\nSOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n\n---------------------------------------------------------------------\n\nhttp://opensource.org/licenses/GPL-2.0\n\nThe Stanford Javascript Crypto Library (hosted here on GitHub) is a\nproject by the Stanford Computer Security Lab to build a secure,\npowerful, fast, small, easy-to-use, cross-browser library for\ncryptography in Javascript.\n\nCopyright (c) 2009-2015, Emily Stark, Mike Hamburg and Dan Boneh at\nStanford University.\n\nThis program is free software; you can redistribute it and/or modify it\nunder the terms of the GNU General Public License as published by the\nFree Software Foundation; either version 2 of the License, or (at your\noption) any later version.\n\nThis program is distributed in the hope that it will be useful, but\nWITHOUT ANY WARRANTY; without even the implied warranty of\nMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General\nPublic License for more details.\n\nYou should have received a copy of the GNU General Public License along\nwith this program; if not, write to the Free Software Foundation, Inc.,\n59 Temple Place, Suite 330, Boston, MA 02111-1307 USA"
        },
        "$:/core/templates/MOTW.html": {
            "title": "$:/core/templates/MOTW.html",
            "text": "\\rules only filteredtranscludeinline transcludeinline entity\n<!-- The following comment is called a MOTW comment and is necessary for the TiddlyIE Internet Explorer extension -->\n<!-- saved from url=(0021)https://tiddlywiki.com -->&#13;&#10;"
        },
        "$:/core/templates/alltiddlers.template.html": {
            "title": "$:/core/templates/alltiddlers.template.html",
            "type": "text/vnd.tiddlywiki-html",
            "text": "<!-- This template is provided for backwards compatibility with older versions of TiddlyWiki -->\n\n<$set name=\"exportFilter\" value=\"[!is[system]sort[title]]\">\n\n{{$:/core/templates/exporters/StaticRiver}}\n\n</$set>\n"
        },
        "$:/core/templates/canonical-uri-external-image": {
            "title": "$:/core/templates/canonical-uri-external-image",
            "text": "<!--\n\nThis template is used to assign the ''_canonical_uri'' field to external images.\n\nChange the `./images/` part to a different base URI. The URI can be relative or absolute.\n\n-->\n./images/<$view field=\"title\" format=\"doubleurlencoded\"/>"
        },
        "$:/core/templates/canonical-uri-external-raw": {
            "title": "$:/core/templates/canonical-uri-external-raw",
            "text": "<!--\n\nThis template is used to assign the ''_canonical_uri'' field to external raw files that are stored in the same directory\n\n-->\n<$view field=\"title\" format=\"doubleurlencoded\"/>"
        },
        "$:/core/templates/canonical-uri-external-text": {
            "title": "$:/core/templates/canonical-uri-external-text",
            "text": "<!--\n\nThis template is used to assign the ''_canonical_uri'' field to external text files.\n\nChange the `./text/` part to a different base URI. The URI can be relative or absolute.\n\n-->\n./text/<$view field=\"title\" format=\"doubleurlencoded\"/>.tid"
        },
        "$:/core/templates/css-tiddler": {
            "title": "$:/core/templates/css-tiddler",
            "text": "<!--\n\nThis template is used for saving CSS tiddlers as a style tag with data attributes representing the tiddler fields.\n\n-->`<style`<$fields template=' data-tiddler-$name$=\"$encoded_value$\"'></$fields>` type=\"text/css\">`<$view field=\"text\" format=\"text\" />`</style>`"
        },
        "$:/core/templates/exporters/CsvFile": {
            "title": "$:/core/templates/exporters/CsvFile",
            "tags": "$:/tags/Exporter",
            "description": "{{$:/language/Exporters/CsvFile}}",
            "extension": ".csv",
            "text": "\\define renderContent()\n<$text text=<<csvtiddlers filter:\"\"\"$(exportFilter)$\"\"\" format:\"quoted-comma-sep\">>/>\n\\end\n<<renderContent>>\n"
        },
        "$:/core/templates/exporters/JsonFile": {
            "title": "$:/core/templates/exporters/JsonFile",
            "tags": "$:/tags/Exporter",
            "description": "{{$:/language/Exporters/JsonFile}}",
            "extension": ".json",
            "text": "\\define renderContent()\n<$text text=<<jsontiddlers filter:\"\"\"$(exportFilter)$\"\"\">>/>\n\\end\n<<renderContent>>\n"
        },
        "$:/core/templates/exporters/StaticRiver": {
            "title": "$:/core/templates/exporters/StaticRiver",
            "tags": "$:/tags/Exporter",
            "description": "{{$:/language/Exporters/StaticRiver}}",
            "extension": ".html",
            "text": "\\define tv-wikilink-template() #$uri_encoded$\n\\define tv-config-toolbar-icons() no\n\\define tv-config-toolbar-text() no\n\\define tv-config-toolbar-class() tc-btn-invisible\n\\rules only filteredtranscludeinline transcludeinline\n<!doctype html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html;charset=utf-8\" />\n<meta name=\"generator\" content=\"TiddlyWiki\" />\n<meta name=\"tiddlywiki-version\" content=\"{{$:/core/templates/version}}\" />\n<meta name=\"format-detection\" content=\"telephone=no\">\n<link id=\"faviconLink\" rel=\"shortcut icon\" href=\"favicon.ico\">\n<title>{{$:/core/wiki/title}}</title>\n<div id=\"styleArea\">\n{{$:/boot/boot.css||$:/core/templates/css-tiddler}}\n</div>\n<style type=\"text/css\">\n{{$:/core/ui/PageStylesheet||$:/core/templates/wikified-tiddler}}\n</style>\n</head>\n<body class=\"tc-body\">\n{{$:/StaticBanner||$:/core/templates/html-tiddler}}\n<section class=\"tc-story-river\">\n{{$:/core/templates/exporters/StaticRiver/Content||$:/core/templates/html-tiddler}}\n</section>\n</body>\n</html>\n"
        },
        "$:/core/templates/exporters/StaticRiver/Content": {
            "title": "$:/core/templates/exporters/StaticRiver/Content",
            "text": "\\define renderContent()\n{{{ $(exportFilter)$ ||$:/core/templates/static-tiddler}}}\n\\end\n\\import [[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\n<<renderContent>>\n"
        },
        "$:/core/templates/exporters/TidFile": {
            "title": "$:/core/templates/exporters/TidFile",
            "tags": "$:/tags/Exporter",
            "description": "{{$:/language/Exporters/TidFile}}",
            "extension": ".tid",
            "text": "\\define renderContent()\n{{{ $(exportFilter)$ +[limit[1]] ||$:/core/templates/tid-tiddler}}}\n\\end\n\\import [[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\n<<renderContent>>"
        },
        "$:/core/save/all-external-js": {
            "title": "$:/core/save/all-external-js",
            "text": "\\define saveTiddlerFilter()\n[is[tiddler]] -[prefix[$:/state/popup/]] -[[$:/HistoryList]] -[[$:/core]] -[[$:/boot/boot.css]] -[type[application/javascript]library[yes]] -[[$:/boot/boot.js]] -[[$:/boot/bootprefix.js]] +[sort[title]] $(publishFilter)$\n\\end\n{{$:/core/templates/tiddlywiki5-external-js.html}}\n"
        },
        "$:/core/templates/tiddlywiki5.js": {
            "title": "$:/core/templates/tiddlywiki5.js",
            "text": "\\rules only filteredtranscludeinline transcludeinline codeinline\n\n/*\n{{ $:/core/copyright.txt ||$:/core/templates/plain-text-tiddler}}\n`*/\n`<!--~~ Library modules ~~-->\n{{{ [is[system]type[application/javascript]library[yes]] ||$:/core/templates/plain-text-tiddler}}}\n<!--~~ Boot prefix ~~-->\n{{ $:/boot/bootprefix.js ||$:/core/templates/plain-text-tiddler}}\n<!--~~ Core plugin ~~-->\n{{$:/core/templates/tiddlywiki5.js/tiddlers}}\n<!--~~ Boot kernel ~~-->\n{{ $:/boot/boot.js ||$:/core/templates/plain-text-tiddler}}\n"
        },
        "$:/core/templates/tiddlywiki5.js/tiddlers": {
            "title": "$:/core/templates/tiddlywiki5.js/tiddlers",
            "text": "`\n$tw.preloadTiddlerArray(`<$text text=<<jsontiddlers \"[[$:/core]]\">>/>`);\n$tw.preloadTiddlerArray([{\n\ttitle: \"$:/config/SaveWikiButton/Template\",\n\ttext: \"$:/core/save/all-external-js\"\n}]);\n`\n"
        },
        "$:/core/templates/tiddlywiki5-external-js.html": {
            "title": "$:/core/templates/tiddlywiki5-external-js.html",
            "text": "\\rules only filteredtranscludeinline transcludeinline\n<!doctype html>\n{{$:/core/templates/MOTW.html}}<html>\n<head>\n<meta http-equiv=\"X-UA-Compatible\" content=\"IE=Edge\">\n<meta http-equiv=\"Content-Type\" content=\"text/html;charset=utf-8\" />\n<meta name=\"application-name\" content=\"TiddlyWiki\" />\n<meta name=\"generator\" content=\"TiddlyWiki\" />\n<meta name=\"tiddlywiki-version\" content=\"{{$:/core/templates/version}}\" />\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n<meta name=\"apple-mobile-web-app-capable\" content=\"yes\" />\n<meta name=\"apple-mobile-web-app-status-bar-style\" content=\"black-translucent\" />\n<meta name=\"mobile-web-app-capable\" content=\"yes\"/>\n<meta name=\"format-detection\" content=\"telephone=no\" />\n<meta name=\"copyright\" content=\"{{$:/core/copyright.txt}}\" />\n<link id=\"faviconLink\" rel=\"shortcut icon\" href=\"favicon.ico\">\n<title>{{$:/core/wiki/title}}</title>\n<!--~~ This is a Tiddlywiki file. The points of interest in the file are marked with this pattern ~~-->\n\n<!--~~ Raw markup ~~-->\n{{{ [all[shadows+tiddlers]tag[$:/core/wiki/rawmarkup]] [all[shadows+tiddlers]tag[$:/tags/RawMarkup]] ||$:/core/templates/plain-text-tiddler}}}\n{{{ [all[shadows+tiddlers]tag[$:/tags/RawMarkupWikified]] ||$:/core/templates/raw-static-tiddler}}}\n</head>\n<body class=\"tc-body\">\n<!--~~ Static styles ~~-->\n<div id=\"styleArea\">\n{{$:/boot/boot.css||$:/core/templates/css-tiddler}}\n</div>\n<!--~~ Static content for Google and browsers without JavaScript ~~-->\n<noscript>\n<div id=\"splashArea\">\n{{$:/core/templates/static.area}}\n</div>\n</noscript>\n<!--~~ Ordinary tiddlers ~~-->\n{{$:/core/templates/store.area.template.html}}\n</body>\n<script src=\"%24%3A%2Fcore%2Ftemplates%2Ftiddlywiki5.js\" onerror=\"alert('Error: Cannot load tiddlywiki.js');\"></script>\n</html>\n"
        },
        "$:/core/templates/html-div-tiddler": {
            "title": "$:/core/templates/html-div-tiddler",
            "text": "<!--\n\nThis template is used for saving tiddlers as an HTML DIV tag with attributes representing the tiddler fields.\n\n-->`<div`<$fields template=' $name$=\"$encoded_value$\"'></$fields>`>\n<pre>`<$view field=\"text\" format=\"htmlencoded\" />`</pre>\n</div>`\n"
        },
        "$:/core/templates/html-tiddler": {
            "title": "$:/core/templates/html-tiddler",
            "text": "<!--\n\nThis template is used for saving tiddlers as raw HTML\n\n--><$view field=\"text\" format=\"htmlwikified\" />"
        },
        "$:/core/templates/javascript-tiddler": {
            "title": "$:/core/templates/javascript-tiddler",
            "text": "<!--\n\nThis template is used for saving JavaScript tiddlers as a script tag with data attributes representing the tiddler fields.\n\n-->`<script`<$fields template=' data-tiddler-$name$=\"$encoded_value$\"'></$fields>` type=\"text/javascript\">`<$view field=\"text\" format=\"text\" />`</script>`"
        },
        "$:/core/templates/json-tiddler": {
            "title": "$:/core/templates/json-tiddler",
            "text": "<!--\n\nThis template is used for saving tiddlers as raw JSON\n\n--><$text text=<<jsontiddler>>/>"
        },
        "$:/core/templates/module-tiddler": {
            "title": "$:/core/templates/module-tiddler",
            "text": "<!--\n\nThis template is used for saving JavaScript tiddlers as a script tag with data attributes representing the tiddler fields. The body of the tiddler is wrapped in a call to the `$tw.modules.define` function in order to define the body of the tiddler as a module\n\n-->`<script`<$fields template=' data-tiddler-$name$=\"$encoded_value$\"'></$fields>` type=\"text/javascript\" data-module=\"yes\">$tw.modules.define(\"`<$view field=\"title\" format=\"jsencoded\" />`\",\"`<$view field=\"module-type\" format=\"jsencoded\" />`\",function(module,exports,require) {`<$view field=\"text\" format=\"text\" />`});\n</script>`"
        },
        "$:/core/templates/plain-text-tiddler": {
            "title": "$:/core/templates/plain-text-tiddler",
            "text": "<$view field=\"text\" format=\"text\" />"
        },
        "$:/core/templates/raw-static-tiddler": {
            "title": "$:/core/templates/raw-static-tiddler",
            "text": "<!--\n\nThis template is used for saving tiddlers as static HTML\n\n--><$view field=\"text\" format=\"plainwikified\" />"
        },
        "$:/core/save/all": {
            "title": "$:/core/save/all",
            "text": "\\define saveTiddlerFilter()\n[is[tiddler]] -[prefix[$:/state/popup/]] -[[$:/HistoryList]] -[[$:/boot/boot.css]] -[type[application/javascript]library[yes]] -[[$:/boot/boot.js]] -[[$:/boot/bootprefix.js]] +[sort[title]] $(publishFilter)$\n\\end\n{{$:/core/templates/tiddlywiki5.html}}\n"
        },
        "$:/core/save/empty": {
            "title": "$:/core/save/empty",
            "text": "\\define saveTiddlerFilter()\n[is[system]] -[prefix[$:/state/popup/]] -[[$:/boot/boot.css]] -[type[application/javascript]library[yes]] -[[$:/boot/boot.js]] -[[$:/boot/bootprefix.js]] +[sort[title]]\n\\end\n{{$:/core/templates/tiddlywiki5.html}}\n"
        },
        "$:/core/save/lazy-all": {
            "title": "$:/core/save/lazy-all",
            "text": "\\define saveTiddlerFilter()\n[is[system]] -[prefix[$:/state/popup/]] -[[$:/HistoryList]] -[[$:/boot/boot.css]] -[type[application/javascript]library[yes]] -[[$:/boot/boot.js]] -[[$:/boot/bootprefix.js]] +[sort[title]] \n\\end\n{{$:/core/templates/tiddlywiki5.html}}\n"
        },
        "$:/core/save/lazy-images": {
            "title": "$:/core/save/lazy-images",
            "text": "\\define saveTiddlerFilter()\n[is[tiddler]] -[prefix[$:/state/popup/]] -[[$:/HistoryList]] -[[$:/boot/boot.css]] -[type[application/javascript]library[yes]] -[[$:/boot/boot.js]] -[[$:/boot/bootprefix.js]] -[!is[system]is[image]] +[sort[title]] \n\\end\n{{$:/core/templates/tiddlywiki5.html}}\n"
        },
        "$:/core/templates/server/static.sidebar.wikitext": {
            "title": "$:/core/templates/server/static.sidebar.wikitext",
            "text": "\\whitespace trim\n<div class=\"tc-sidebar-scrollable\" style=\"overflow: auto;\">\n<div class=\"tc-sidebar-header\">\n<h1 class=\"tc-site-title\">\n<$transclude tiddler=\"$:/SiteTitle\"/>\n</h1>\n<div class=\"tc-site-subtitle\">\n<$transclude tiddler=\"$:/SiteSubtitle\"/>\n</div>\n<h2>\n</h2>\n<div class=\"tc-sidebar-lists\">\n<$list filter={{$:/DefaultTiddlers}}>\n<div class=\"tc-menu-list-subitem\">\n<$link><$text text=<<currentTiddler>>/></$link>\n</div>\n</$list>\n</div>\n<!-- Currently disabled the recent list as it is unweildy when the responsive narrow view kicks in\n<h2>\n{{$:/language/SideBar/Recent/Caption}}\n</h2>\n<div class=\"tc-sidebar-lists\">\n<$macrocall $name=\"timeline\" format={{$:/language/RecentChanges/DateFormat}}/>\n</div>\n</div>\n</div>\n-->\n"
        },
        "$:/core/templates/server/static.tiddler.html": {
            "title": "$:/core/templates/server/static.tiddler.html",
            "text": "\\whitespace trim\n\\define tv-wikilink-template() $uri_encoded$\n\\import [[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html;charset=utf-8\" />\n<meta name=\"generator\" content=\"TiddlyWiki\" />\n<meta name=\"tiddlywiki-version\" content={{$:/core/templates/version}} />\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n<meta name=\"apple-mobile-web-app-capable\" content=\"yes\" />\n<meta name=\"apple-mobile-web-app-status-bar-style\" content=\"black-translucent\" />\n<meta name=\"mobile-web-app-capable\" content=\"yes\"/>\n<meta name=\"format-detection\" content=\"telephone=no\">\n<link id=\"faviconLink\" rel=\"shortcut icon\" href=\"favicon.ico\">\n<link rel=\"stylesheet\" href=\"%24%3A%2Fcore%2Ftemplates%2Fstatic.template.css\">\n<title><$view field=\"caption\" format=\"plainwikified\"><$view field=\"title\"/></$view>: <$view tiddler=\"$:/core/wiki/title\" format=\"plainwikified\"/></title>\n</head>\n<body class=\"tc-body\">\n<$transclude tiddler=\"$:/core/templates/server/static.sidebar.wikitext\" mode=\"inline\"/>\n<section class=\"tc-story-river\">\n<div class=\"tc-tiddler-frame\">\n<$transclude tiddler=\"$:/core/templates/server/static.tiddler.wikitext\" mode=\"inline\"/>\n</div>\n</section>\n</body>\n</html>"
        },
        "$:/core/templates/server/static.tiddler.wikitext": {
            "title": "$:/core/templates/server/static.tiddler.wikitext",
            "text": "\\whitespace trim\n<div class=\"tc-tiddler-title\">\n<div class=\"tc-titlebar\">\n<h2><$text text=<<currentTiddler>>/></h2>\n</div>\n</div>\n<div class=\"tc-subtitle\">\n<$link to={{!!modifier}}>\n<$view field=\"modifier\"/>\n</$link> <$view field=\"modified\" format=\"date\" template={{$:/language/Tiddler/DateFormat}}/>\n</div>\n<div class=\"tc-tags-wrapper\">\n<$list filter=\"[all[current]tags[]sort[title]]\">\n<a href={{{ [<currentTiddler>encodeuricomponent[]] }}}>\n<$macrocall $name=\"tag-pill\" tag=<<currentTiddler>>/>\n</a>\n</$list>\n</div>\n<div class=\"tc-tiddler-body\">\n<$transclude mode=\"block\"/>\n</div>\n"
        },
        "$:/core/templates/single.tiddler.window": {
            "title": "$:/core/templates/single.tiddler.window",
            "text": "<$set name=\"themeTitle\" value={{$:/view}}>\n\n<$set name=\"tempCurrentTiddler\" value=<<currentTiddler>>>\n\n<$set name=\"currentTiddler\" value={{$:/language}}>\n\n<$set name=\"languageTitle\" value={{!!name}}>\n\n<$set name=\"currentTiddler\" value=<<tempCurrentTiddler>>>\n\n<$importvariables filter=\"[[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\">\n\n<$navigator story=\"$:/StoryList\" history=\"$:/HistoryList\">\n\n<$transclude mode=\"block\"/>\n\n</$navigator>\n\n</$importvariables>\n\n</$set>\n\n</$set>\n\n</$set>\n\n</$set>\n\n</$set>\n\n"
        },
        "$:/core/templates/split-recipe": {
            "title": "$:/core/templates/split-recipe",
            "text": "<$list filter=\"[!is[system]]\">\ntiddler: <$view field=\"title\" format=\"urlencoded\"/>.tid\n</$list>\n"
        },
        "$:/core/templates/static-tiddler": {
            "title": "$:/core/templates/static-tiddler",
            "text": "<a name=<<currentTiddler>>>\n<$transclude tiddler=\"$:/core/ui/ViewTemplate\"/>\n</a>"
        },
        "$:/core/templates/static.area": {
            "title": "$:/core/templates/static.area",
            "text": "<$reveal type=\"nomatch\" state=\"$:/isEncrypted\" text=\"yes\">\n{{{ [all[shadows+tiddlers]tag[$:/tags/RawStaticContent]!has[draft.of]] ||$:/core/templates/raw-static-tiddler}}}\n{{$:/core/templates/static.content||$:/core/templates/html-tiddler}}\n</$reveal>\n<$reveal type=\"match\" state=\"$:/isEncrypted\" text=\"yes\">\nThis file contains an encrypted ~TiddlyWiki. Enable ~JavaScript and enter the decryption password when prompted.\n</$reveal>\n"
        },
        "$:/core/templates/static.content": {
            "title": "$:/core/templates/static.content",
            "text": "<!-- For Google, and people without JavaScript-->\nThis [[TiddlyWiki|https://tiddlywiki.com]] contains the following tiddlers:\n\n<ul>\n<$list filter=<<saveTiddlerFilter>>>\n<li><$view field=\"title\" format=\"text\"></$view></li>\n</$list>\n</ul>\n"
        },
        "$:/core/templates/static.template.css": {
            "title": "$:/core/templates/static.template.css",
            "text": "{{$:/boot/boot.css||$:/core/templates/plain-text-tiddler}}\n\n{{$:/core/ui/PageStylesheet||$:/core/templates/wikified-tiddler}}\n"
        },
        "$:/core/templates/static.template.html": {
            "title": "$:/core/templates/static.template.html",
            "type": "text/vnd.tiddlywiki-html",
            "text": "\\define tv-wikilink-template() static/$uri_doubleencoded$.html\n\\define tv-config-toolbar-icons() no\n\\define tv-config-toolbar-text() no\n\\define tv-config-toolbar-class() tc-btn-invisible\n\\rules only filteredtranscludeinline transcludeinline\n<!doctype html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html;charset=utf-8\" />\n<meta name=\"generator\" content=\"TiddlyWiki\" />\n<meta name=\"tiddlywiki-version\" content=\"{{$:/core/templates/version}}\" />\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n<meta name=\"apple-mobile-web-app-capable\" content=\"yes\" />\n<meta name=\"apple-mobile-web-app-status-bar-style\" content=\"black-translucent\" />\n<meta name=\"mobile-web-app-capable\" content=\"yes\"/>\n<meta name=\"format-detection\" content=\"telephone=no\">\n<link id=\"faviconLink\" rel=\"shortcut icon\" href=\"favicon.ico\">\n<title>{{$:/core/wiki/title}}</title>\n<div id=\"styleArea\">\n{{$:/boot/boot.css||$:/core/templates/css-tiddler}}\n</div>\n<style type=\"text/css\">\n{{$:/core/ui/PageStylesheet||$:/core/templates/wikified-tiddler}}\n</style>\n</head>\n<body class=\"tc-body\">\n{{$:/StaticBanner||$:/core/templates/html-tiddler}}\n{{$:/core/ui/PageTemplate||$:/core/templates/html-tiddler}}\n</body>\n</html>\n"
        },
        "$:/core/templates/static.tiddler.html": {
            "title": "$:/core/templates/static.tiddler.html",
            "text": "\\define tv-wikilink-template() $uri_doubleencoded$.html\n\\define tv-config-toolbar-icons() no\n\\define tv-config-toolbar-text() no\n\\define tv-config-toolbar-class() tc-btn-invisible\n\\import [[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\n`<!doctype html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html;charset=utf-8\" />\n<meta name=\"generator\" content=\"TiddlyWiki\" />\n<meta name=\"tiddlywiki-version\" content=\"`{{$:/core/templates/version}}`\" />\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n<meta name=\"apple-mobile-web-app-capable\" content=\"yes\" />\n<meta name=\"apple-mobile-web-app-status-bar-style\" content=\"black-translucent\" />\n<meta name=\"mobile-web-app-capable\" content=\"yes\"/>\n<meta name=\"format-detection\" content=\"telephone=no\">\n<link id=\"faviconLink\" rel=\"shortcut icon\" href=\"favicon.ico\">\n<link rel=\"stylesheet\" href=\"static.css\">\n<title>`<$view field=\"caption\"><$view field=\"title\"/></$view>: {{$:/core/wiki/title}}`</title>\n</head>\n<body class=\"tc-body\">\n`{{$:/StaticBanner||$:/core/templates/html-tiddler}}`\n<section class=\"tc-story-river\">\n`<$view tiddler=\"$:/core/ui/ViewTemplate\" format=\"htmlwikified\"/>`\n</section>\n</body>\n</html>\n`"
        },
        "$:/core/templates/store.area.template.html": {
            "title": "$:/core/templates/store.area.template.html",
            "text": "<$reveal type=\"nomatch\" state=\"$:/isEncrypted\" text=\"yes\">\n`<div id=\"storeArea\" style=\"display:none;\">`\n<$list filter=<<saveTiddlerFilter>> template=\"$:/core/templates/html-div-tiddler\"/>\n`</div>`\n</$reveal>\n<$reveal type=\"match\" state=\"$:/isEncrypted\" text=\"yes\">\n`<!--~~ Encrypted tiddlers ~~-->`\n`<pre id=\"encryptedStoreArea\" type=\"text/plain\" style=\"display:none;\">`\n<$encrypt filter=<<saveTiddlerFilter>>/>\n`</pre>`\n</$reveal>"
        },
        "$:/core/templates/tid-tiddler": {
            "title": "$:/core/templates/tid-tiddler",
            "text": "<!--\n\nThis template is used for saving tiddlers in TiddlyWeb *.tid format\n\n--><$fields exclude='text bag' template='$name$: $value$\n'></$fields>`\n`<$view field=\"text\" format=\"text\" />"
        },
        "$:/core/templates/tiddler-metadata": {
            "title": "$:/core/templates/tiddler-metadata",
            "text": "<!--\n\nThis template is used for saving tiddler metadata *.meta files\n\n--><$fields exclude='text bag' template='$name$: $value$\n'></$fields>"
        },
        "$:/core/templates/tiddlywiki5.html": {
            "title": "$:/core/templates/tiddlywiki5.html",
            "text": "\\rules only filteredtranscludeinline transcludeinline\n<!doctype html>\n{{$:/core/templates/MOTW.html}}<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html;charset=utf-8\" />\n<!--~~ Raw markup for the top of the head section ~~-->\n{{{ [all[shadows+tiddlers]tag[$:/tags/RawMarkupWikified/TopHead]] ||$:/core/templates/raw-static-tiddler}}}\n<meta http-equiv=\"X-UA-Compatible\" content=\"IE=Edge\"/>\n<meta name=\"application-name\" content=\"TiddlyWiki\" />\n<meta name=\"generator\" content=\"TiddlyWiki\" />\n<meta name=\"tiddlywiki-version\" content=\"{{$:/core/templates/version}}\" />\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n<meta name=\"apple-mobile-web-app-capable\" content=\"yes\" />\n<meta name=\"apple-mobile-web-app-status-bar-style\" content=\"black-translucent\" />\n<meta name=\"mobile-web-app-capable\" content=\"yes\"/>\n<meta name=\"format-detection\" content=\"telephone=no\" />\n<meta name=\"copyright\" content=\"{{$:/core/copyright.txt}}\" />\n<link id=\"faviconLink\" rel=\"shortcut icon\" href=\"favicon.ico\">\n<title>{{$:/core/wiki/title}}</title>\n<!--~~ This is a Tiddlywiki file. The points of interest in the file are marked with this pattern ~~-->\n\n<!--~~ Raw markup ~~-->\n{{{ [all[shadows+tiddlers]tag[$:/core/wiki/rawmarkup]] [all[shadows+tiddlers]tag[$:/tags/RawMarkup]] ||$:/core/templates/plain-text-tiddler}}}\n{{{ [all[shadows+tiddlers]tag[$:/tags/RawMarkupWikified]] ||$:/core/templates/raw-static-tiddler}}}\n</head>\n<body class=\"tc-body\">\n<!--~~ Raw markup for the top of the body section ~~-->\n{{{ [all[shadows+tiddlers]tag[$:/tags/RawMarkupWikified/TopBody]] ||$:/core/templates/raw-static-tiddler}}}\n<!--~~ Static styles ~~-->\n<div id=\"styleArea\">\n{{$:/boot/boot.css||$:/core/templates/css-tiddler}}\n</div>\n<!--~~ Static content for Google and browsers without JavaScript ~~-->\n<noscript>\n<div id=\"splashArea\">\n{{$:/core/templates/static.area}}\n</div>\n</noscript>\n<!--~~ Ordinary tiddlers ~~-->\n{{$:/core/templates/store.area.template.html}}\n<!--~~ Library modules ~~-->\n<div id=\"libraryModules\" style=\"display:none;\">\n{{{ [is[system]type[application/javascript]library[yes]] ||$:/core/templates/javascript-tiddler}}}\n</div>\n<!--~~ Boot kernel prologue ~~-->\n<div id=\"bootKernelPrefix\" style=\"display:none;\">\n{{ $:/boot/bootprefix.js ||$:/core/templates/javascript-tiddler}}\n</div>\n<!--~~ Boot kernel ~~-->\n<div id=\"bootKernel\" style=\"display:none;\">\n{{ $:/boot/boot.js ||$:/core/templates/javascript-tiddler}}\n</div>\n<!--~~ Raw markup for the bottom of the body section ~~-->\n{{{ [all[shadows+tiddlers]tag[$:/tags/RawMarkupWikified/BottomBody]] ||$:/core/templates/raw-static-tiddler}}}\n</body>\n</html>\n"
        },
        "$:/core/templates/version": {
            "title": "$:/core/templates/version",
            "text": "<<version>>"
        },
        "$:/core/templates/wikified-tiddler": {
            "title": "$:/core/templates/wikified-tiddler",
            "text": "<$transclude />"
        },
        "$:/core/ui/AboveStory/tw2-plugin-check": {
            "title": "$:/core/ui/AboveStory/tw2-plugin-check",
            "tags": "$:/tags/AboveStory",
            "text": "\\define lingo-base() $:/language/AboveStory/ClassicPlugin/\n<$list filter=\"[all[system+tiddlers]tag[systemConfig]limit[1]]\">\n\n<div class=\"tc-message-box\">\n\n<<lingo Warning>>\n\n<ul>\n\n<$list filter=\"[all[system+tiddlers]tag[systemConfig]]\">\n\n<li>\n\n<$link><$view field=\"title\"/></$link>\n\n</li>\n\n</$list>\n\n</ul>\n\n</div>\n\n</$list>\n"
        },
        "$:/core/ui/Actions/new-image": {
            "title": "$:/core/ui/Actions/new-image",
            "tags": "$:/tags/Actions",
            "description": "create a new image tiddler",
            "text": "\\define get-type()\nimage/$(imageType)$\n\\end\n<$vars imageType={{$:/config/NewImageType}}>\n<$action-sendmessage $message=\"tm-new-tiddler\" type=<<get-type>>/>\n</$vars>\n"
        },
        "$:/core/ui/Actions/new-journal": {
            "title": "$:/core/ui/Actions/new-journal",
            "tags": "$:/tags/Actions",
            "description": "create a new journal tiddler",
            "text": "<$vars journalTitleTemplate={{$:/config/NewJournal/Title}} journalTags={{$:/config/NewJournal/Tags}} journalText={{$:/config/NewJournal/Text}}>\n<$wikify name=\"journalTitle\" text=\"\"\"<$macrocall $name=\"now\" format=<<journalTitleTemplate>>/>\"\"\">\n<$reveal type=\"nomatch\" state=<<journalTitle>> text=\"\">\n<$action-sendmessage $message=\"tm-new-tiddler\" title=<<journalTitle>> tags=<<journalTags>> text={{{ [<journalTitle>get[]] }}}/>\n</$reveal>\n<$reveal type=\"match\" state=<<journalTitle>> text=\"\">\n<$action-sendmessage $message=\"tm-new-tiddler\" title=<<journalTitle>> tags=<<journalTags>> text=<<journalText>>/>\n</$reveal>\n</$wikify>\n</$vars>\n"
        },
        "$:/core/ui/Actions/new-tiddler": {
            "title": "$:/core/ui/Actions/new-tiddler",
            "tags": "$:/tags/Actions",
            "description": "create a new empty tiddler",
            "text": "<$action-sendmessage $message=\"tm-new-tiddler\"/>\n"
        },
        "$:/core/ui/AdvancedSearch/Filter": {
            "title": "$:/core/ui/AdvancedSearch/Filter",
            "tags": "$:/tags/AdvancedSearch",
            "caption": "{{$:/language/Search/Filter/Caption}}",
            "text": "\\define lingo-base() $:/language/Search/\n<<lingo Filter/Hint>>\n\n<div class=\"tc-search tc-advanced-search\">\n<$edit-text tiddler=\"$:/temp/advancedsearch\" type=\"search\" tag=\"input\"/>\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/AdvancedSearch/FilterButton]!has[draft.of]]\"><$transclude/></$list>\n</div>\n\n<$reveal state=\"$:/temp/advancedsearch\" type=\"nomatch\" text=\"\">\n<$set name=\"resultCount\" value=\"\"\"<$count filter={{$:/temp/advancedsearch}}/>\"\"\">\n<div class=\"tc-search-results\">\n<<lingo Filter/Matches>>\n<$list filter={{$:/temp/advancedsearch}} template=\"$:/core/ui/ListItemTemplate\"/>\n</div>\n</$set>\n</$reveal>\n"
        },
        "$:/core/ui/AdvancedSearch/Filter/FilterButtons/clear": {
            "title": "$:/core/ui/AdvancedSearch/Filter/FilterButtons/clear",
            "tags": "$:/tags/AdvancedSearch/FilterButton",
            "text": "<$reveal state=\"$:/temp/advancedsearch\" type=\"nomatch\" text=\"\">\n<$button class=\"tc-btn-invisible\">\n<$action-setfield $tiddler=\"$:/temp/advancedsearch\" $field=\"text\" $value=\"\"/>\n{{$:/core/images/close-button}}\n</$button>\n</$reveal>\n"
        },
        "$:/core/ui/AdvancedSearch/Filter/FilterButtons/delete": {
            "title": "$:/core/ui/AdvancedSearch/Filter/FilterButtons/delete",
            "tags": "$:/tags/AdvancedSearch/FilterButton",
            "text": "<$reveal state=\"$:/temp/advancedsearch\" type=\"nomatch\" text=\"\">\n<$button popup=<<qualify \"$:/state/filterDeleteDropdown\">> class=\"tc-btn-invisible\">\n{{$:/core/images/delete-button}}\n</$button>\n</$reveal>\n\n<$reveal state=<<qualify \"$:/state/filterDeleteDropdown\">> type=\"popup\" position=\"belowleft\" animate=\"yes\">\n<div class=\"tc-block-dropdown-wrapper\">\n<div class=\"tc-block-dropdown tc-edit-type-dropdown\">\n<div class=\"tc-dropdown-item-plain\">\n<$set name=\"resultCount\" value=\"\"\"<$count filter={{$:/temp/advancedsearch}}/>\"\"\">\nAre you sure you wish to delete <<resultCount>> tiddler(s)?\n</$set>\n</div>\n<div class=\"tc-dropdown-item-plain\">\n<$button class=\"tc-btn\">\n<$action-deletetiddler $filter={{$:/temp/advancedsearch}}/>\nDelete these tiddlers\n</$button>\n</div>\n</div>\n</div>\n</$reveal>\n"
        },
        "$:/core/ui/AdvancedSearch/Filter/FilterButtons/dropdown": {
            "title": "$:/core/ui/AdvancedSearch/Filter/FilterButtons/dropdown",
            "tags": "$:/tags/AdvancedSearch/FilterButton",
            "text": "<span class=\"tc-popup-keep\">\n<$button popup=<<qualify \"$:/state/filterDropdown\">> class=\"tc-btn-invisible\">\n{{$:/core/images/down-arrow}}\n</$button>\n</span>\n\n<$reveal state=<<qualify \"$:/state/filterDropdown\">> type=\"popup\" position=\"belowleft\" animate=\"yes\">\n<$set name=\"tv-show-missing-links\" value=\"yes\">\n<$linkcatcher to=\"$:/temp/advancedsearch\">\n<div class=\"tc-block-dropdown-wrapper\">\n<div class=\"tc-block-dropdown tc-edit-type-dropdown\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/Filter]]\"><$link to={{!!filter}}><$transclude field=\"description\"/></$link>\n</$list>\n</div>\n</div>\n</$linkcatcher>\n</$set>\n</$reveal>\n"
        },
        "$:/core/ui/AdvancedSearch/Filter/FilterButtons/export": {
            "title": "$:/core/ui/AdvancedSearch/Filter/FilterButtons/export",
            "tags": "$:/tags/AdvancedSearch/FilterButton",
            "text": "<$reveal state=\"$:/temp/advancedsearch\" type=\"nomatch\" text=\"\">\n<$macrocall $name=\"exportButton\" exportFilter={{$:/temp/advancedsearch}} lingoBase=\"$:/language/Buttons/ExportTiddlers/\"/>\n</$reveal>\n"
        },
        "$:/core/ui/AdvancedSearch/Shadows": {
            "title": "$:/core/ui/AdvancedSearch/Shadows",
            "tags": "$:/tags/AdvancedSearch",
            "caption": "{{$:/language/Search/Shadows/Caption}}",
            "text": "\\define lingo-base() $:/language/Search/\n<$linkcatcher to=\"$:/temp/advancedsearch\">\n\n<<lingo Shadows/Hint>>\n\n<div class=\"tc-search\">\n<$edit-text tiddler=\"$:/temp/advancedsearch\" type=\"search\" tag=\"input\"/>\n<$reveal state=\"$:/temp/advancedsearch\" type=\"nomatch\" text=\"\">\n<$button class=\"tc-btn-invisible\">\n<$action-setfield $tiddler=\"$:/temp/advancedsearch\" $field=\"text\" $value=\"\"/>\n{{$:/core/images/close-button}}\n</$button>\n</$reveal>\n</div>\n\n</$linkcatcher>\n\n<$reveal state=\"$:/temp/advancedsearch\" type=\"nomatch\" text=\"\">\n\n<$list filter=\"[{$:/temp/advancedsearch}minlength{$:/config/Search/MinLength}limit[1]]\" emptyMessage=\"\"\"<div class=\"tc-search-results\">{{$:/language/Search/Search/TooShort}}</div>\"\"\" variable=\"listItem\">\n\n<$set name=\"resultCount\" value=\"\"\"<$count filter=\"[all[shadows]search{$:/temp/advancedsearch}] -[[$:/temp/advancedsearch]]\"/>\"\"\">\n\n<div class=\"tc-search-results\">\n\n<<lingo Shadows/Matches>>\n\n<$list filter=\"[all[shadows]search{$:/temp/advancedsearch}sort[title]limit[250]] -[[$:/temp/advancedsearch]]\" template=\"$:/core/ui/ListItemTemplate\"/>\n\n</div>\n\n</$set>\n\n</$list>\n\n</$reveal>\n\n<$reveal state=\"$:/temp/advancedsearch\" type=\"match\" text=\"\">\n\n</$reveal>\n"
        },
        "$:/core/ui/AdvancedSearch/Standard": {
            "title": "$:/core/ui/AdvancedSearch/Standard",
            "tags": "$:/tags/AdvancedSearch",
            "caption": "{{$:/language/Search/Standard/Caption}}",
            "text": "\\define lingo-base() $:/language/Search/\n<$linkcatcher to=\"$:/temp/advancedsearch\">\n\n<<lingo Standard/Hint>>\n\n<div class=\"tc-search\">\n<$edit-text tiddler=\"$:/temp/advancedsearch\" type=\"search\" tag=\"input\"/>\n<$reveal state=\"$:/temp/advancedsearch\" type=\"nomatch\" text=\"\">\n<$button class=\"tc-btn-invisible\">\n<$action-setfield $tiddler=\"$:/temp/advancedsearch\" $field=\"text\" $value=\"\"/>\n{{$:/core/images/close-button}}\n</$button>\n</$reveal>\n</div>\n\n</$linkcatcher>\n\n<$reveal state=\"$:/temp/advancedsearch\" type=\"nomatch\" text=\"\">\n<$list filter=\"[{$:/temp/advancedsearch}minlength{$:/config/Search/MinLength}limit[1]]\" emptyMessage=\"\"\"<div class=\"tc-search-results\">{{$:/language/Search/Search/TooShort}}</div>\"\"\" variable=\"listItem\">\n<$set name=\"searchTiddler\" value=\"$:/temp/advancedsearch\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/SearchResults]!has[draft.of]butfirst[]limit[1]]\" emptyMessage=\"\"\"\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/SearchResults]!has[draft.of]]\">\n<$transclude/>\n</$list>\n\"\"\">\n<$macrocall $name=\"tabs\" tabsList=\"[all[shadows+tiddlers]tag[$:/tags/SearchResults]!has[draft.of]]\" default={{$:/config/SearchResults/Default}}/>\n</$list>\n</$set>\n</$list>\n</$reveal>\n"
        },
        "$:/core/ui/AdvancedSearch/System": {
            "title": "$:/core/ui/AdvancedSearch/System",
            "tags": "$:/tags/AdvancedSearch",
            "caption": "{{$:/language/Search/System/Caption}}",
            "text": "\\define lingo-base() $:/language/Search/\n<$linkcatcher to=\"$:/temp/advancedsearch\">\n\n<<lingo System/Hint>>\n\n<div class=\"tc-search\">\n<$edit-text tiddler=\"$:/temp/advancedsearch\" type=\"search\" tag=\"input\"/>\n<$reveal state=\"$:/temp/advancedsearch\" type=\"nomatch\" text=\"\">\n<$button class=\"tc-btn-invisible\">\n<$action-setfield $tiddler=\"$:/temp/advancedsearch\" $field=\"text\" $value=\"\"/>\n{{$:/core/images/close-button}}\n</$button>\n</$reveal>\n</div>\n\n</$linkcatcher>\n\n<$reveal state=\"$:/temp/advancedsearch\" type=\"nomatch\" text=\"\">\n\n<$list filter=\"[{$:/temp/advancedsearch}minlength{$:/config/Search/MinLength}limit[1]]\" emptyMessage=\"\"\"<div class=\"tc-search-results\">{{$:/language/Search/Search/TooShort}}</div>\"\"\" variable=\"listItem\">\n\n<$set name=\"resultCount\" value=\"\"\"<$count filter=\"[is[system]search{$:/temp/advancedsearch}] -[[$:/temp/advancedsearch]]\"/>\"\"\">\n\n<div class=\"tc-search-results\">\n\n<<lingo System/Matches>>\n\n<$list filter=\"[is[system]search{$:/temp/advancedsearch}sort[title]limit[250]] -[[$:/temp/advancedsearch]]\" template=\"$:/core/ui/ListItemTemplate\"/>\n\n</div>\n\n</$set>\n\n</$list>\n\n</$reveal>\n\n<$reveal state=\"$:/temp/advancedsearch\" type=\"match\" text=\"\">\n\n</$reveal>\n"
        },
        "$:/AdvancedSearch": {
            "title": "$:/AdvancedSearch",
            "icon": "$:/core/images/advanced-search-button",
            "color": "#bbb",
            "text": "<div class=\"tc-advanced-search\">\n<<tabs \"[all[shadows+tiddlers]tag[$:/tags/AdvancedSearch]!has[draft.of]]\" \"$:/core/ui/AdvancedSearch/System\">>\n</div>\n"
        },
        "$:/core/ui/AlertTemplate": {
            "title": "$:/core/ui/AlertTemplate",
            "text": "<div class=\"tc-alert\">\n<div class=\"tc-alert-toolbar\">\n<$button class=\"tc-btn-invisible\"><$action-deletetiddler $tiddler=<<currentTiddler>>/>{{$:/core/images/delete-button}}</$button>\n</div>\n<div class=\"tc-alert-subtitle\">\n<$view field=\"component\"/> - <$view field=\"modified\" format=\"date\" template=\"0hh:0mm:0ss DD MM YYYY\"/> <$reveal type=\"nomatch\" state=\"!!count\" text=\"\"><span class=\"tc-alert-highlight\">({{$:/language/Count}}: <$view field=\"count\"/>)</span></$reveal>\n</div>\n<div class=\"tc-alert-body\">\n\n<$transclude/>\n\n</div>\n</div>\n"
        },
        "$:/core/ui/BinaryWarning": {
            "title": "$:/core/ui/BinaryWarning",
            "text": "\\define lingo-base() $:/language/BinaryWarning/\n<div class=\"tc-binary-warning\">\n\n<<lingo Prompt>>\n\n</div>\n"
        },
        "$:/core/ui/Components/plugin-info": {
            "title": "$:/core/ui/Components/plugin-info",
            "text": "\\define lingo-base() $:/language/ControlPanel/Plugins/\n\n\\define popup-state-macro()\n$(qualified-state)$-$(currentTiddler)$\n\\end\n\n\\define tabs-state-macro()\n$(popup-state)$-$(pluginInfoType)$\n\\end\n\n\\define plugin-icon-title()\n$(currentTiddler)$/icon\n\\end\n\n\\define plugin-disable-title()\n$:/config/Plugins/Disabled/$(currentTiddler)$\n\\end\n\n\\define plugin-table-body(type,disabledMessage,default-popup-state)\n<div class=\"tc-plugin-info-chunk tc-small-icon\">\n<$reveal type=\"nomatch\" state=<<popup-state>> text=\"yes\" default=\"\"\"$default-popup-state$\"\"\">\n<$button class=\"tc-btn-invisible tc-btn-dropdown\" set=<<popup-state>> setTo=\"yes\">\n{{$:/core/images/right-arrow}}\n</$button>\n</$reveal>\n<$reveal type=\"match\" state=<<popup-state>> text=\"yes\" default=\"\"\"$default-popup-state$\"\"\">\n<$button class=\"tc-btn-invisible tc-btn-dropdown\" set=<<popup-state>> setTo=\"no\">\n{{$:/core/images/down-arrow}}\n</$button>\n</$reveal>\n</div>\n<div class=\"tc-plugin-info-chunk\">\n<$transclude tiddler=<<currentTiddler>> subtiddler=<<plugin-icon-title>>>\n<$transclude tiddler=\"$:/core/images/plugin-generic-$type$\"/>\n</$transclude>\n</div>\n<div class=\"tc-plugin-info-chunk\">\n<h1>\n''<$view field=\"description\"><$view field=\"title\"/></$view>'' $disabledMessage$\n</h1>\n<h2>\n<$view field=\"title\"/>\n</h2>\n<h2>\n<div><em><$view field=\"version\"/></em></div>\n</h2>\n</div>\n\\end\n\n\\define plugin-info(type,default-popup-state)\n<$set name=\"popup-state\" value=<<popup-state-macro>>>\n<$reveal type=\"nomatch\" state=<<plugin-disable-title>> text=\"yes\">\n<$link to={{!!title}} class=\"tc-plugin-info\">\n<<plugin-table-body type:\"$type$\" default-popup-state:\"\"\"$default-popup-state$\"\"\">>\n</$link>\n</$reveal>\n<$reveal type=\"match\" state=<<plugin-disable-title>> text=\"yes\">\n<$link to={{!!title}} class=\"tc-plugin-info tc-plugin-info-disabled\">\n<<plugin-table-body type:\"$type$\" default-popup-state:\"\"\"$default-popup-state$\"\"\" disabledMessage:\"<$macrocall $name='lingo' title='Disabled/Status'/>\">>\n</$link>\n</$reveal>\n<$reveal type=\"match\" text=\"yes\" state=<<popup-state>> default=\"\"\"$default-popup-state$\"\"\">\n<div class=\"tc-plugin-info-dropdown\">\n<div class=\"tc-plugin-info-dropdown-body\">\n<$list filter=\"[all[current]] -[[$:/core]]\">\n<div style=\"float:right;\">\n<$reveal type=\"nomatch\" state=<<plugin-disable-title>> text=\"yes\">\n<$button set=<<plugin-disable-title>> setTo=\"yes\" tooltip={{$:/language/ControlPanel/Plugins/Disable/Hint}} aria-label={{$:/language/ControlPanel/Plugins/Disable/Caption}}>\n<<lingo Disable/Caption>>\n</$button>\n</$reveal>\n<$reveal type=\"match\" state=<<plugin-disable-title>> text=\"yes\">\n<$button set=<<plugin-disable-title>> setTo=\"no\" tooltip={{$:/language/ControlPanel/Plugins/Enable/Hint}} aria-label={{$:/language/ControlPanel/Plugins/Enable/Caption}}>\n<<lingo Enable/Caption>>\n</$button>\n</$reveal>\n</div>\n</$list>\n<$set name=\"tabsList\" filter=\"[<currentTiddler>list[]] contents\">\n<$macrocall $name=\"tabs\" state=<<tabs-state-macro>> tabsList=<<tabsList>> default={{{ [enlist<tabsList>] }}} template=\"$:/core/ui/PluginInfo\"/>\n</$set>\n</div>\n</div>\n</$reveal>\n</$set>\n\\end\n\n<$macrocall $name=\"plugin-info\" type=<<plugin-type>> default-popup-state=<<default-popup-state>>/>\n"
        },
        "$:/core/ui/Components/tag-link": {
            "title": "$:/core/ui/Components/tag-link",
            "text": "<$link>\n<$set name=\"backgroundColor\" value={{!!color}}>\n<span style=<<tag-styles>> class=\"tc-tag-label\">\n<$view field=\"title\" format=\"text\"/>\n</span>\n</$set>\n</$link>"
        },
        "$:/core/ui/ControlPanel/Advanced": {
            "title": "$:/core/ui/ControlPanel/Advanced",
            "tags": "$:/tags/ControlPanel/Info",
            "caption": "{{$:/language/ControlPanel/Advanced/Caption}}",
            "text": "{{$:/language/ControlPanel/Advanced/Hint}}\n\n<div class=\"tc-control-panel\">\n<<tabs \"[all[shadows+tiddlers]tag[$:/tags/ControlPanel/Advanced]!has[draft.of]]\" \"$:/core/ui/ControlPanel/TiddlerFields\">>\n</div>\n"
        },
        "$:/core/ui/ControlPanel/Appearance": {
            "title": "$:/core/ui/ControlPanel/Appearance",
            "tags": "$:/tags/ControlPanel",
            "caption": "{{$:/language/ControlPanel/Appearance/Caption}}",
            "text": "{{$:/language/ControlPanel/Appearance/Hint}}\n\n<div class=\"tc-control-panel\">\n<<tabs \"[all[shadows+tiddlers]tag[$:/tags/ControlPanel/Appearance]!has[draft.of]]\" \"$:/core/ui/ControlPanel/Theme\">>\n</div>\n"
        },
        "$:/core/ui/ControlPanel/Basics": {
            "title": "$:/core/ui/ControlPanel/Basics",
            "tags": "$:/tags/ControlPanel/Info",
            "caption": "{{$:/language/ControlPanel/Basics/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/Basics/\n\n\\define show-filter-count(filter)\n<$button class=\"tc-btn-invisible\">\n<$action-setfield $tiddler=\"$:/temp/advancedsearch\" $value=\"\"\"$filter$\"\"\"/>\n<$action-setfield $tiddler=\"$:/state/tab--1498284803\" $value=\"$:/core/ui/AdvancedSearch/Filter\"/>\n<$action-navigate $to=\"$:/AdvancedSearch\"/>\n''<$count filter=\"\"\"$filter$\"\"\"/>''\n{{$:/core/images/advanced-search-button}}\n</$button>\n\\end\n\n|<<lingo Version/Prompt>> |''<<version>>'' |\n|<$link to=\"$:/SiteTitle\"><<lingo Title/Prompt>></$link> |<$edit-text tiddler=\"$:/SiteTitle\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/SiteSubtitle\"><<lingo Subtitle/Prompt>></$link> |<$edit-text tiddler=\"$:/SiteSubtitle\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/status/UserName\"><<lingo Username/Prompt>></$link> |<$edit-text tiddler=\"$:/status/UserName\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/config/AnimationDuration\"><<lingo AnimDuration/Prompt>></$link> |<$edit-text tiddler=\"$:/config/AnimationDuration\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/DefaultTiddlers\"><<lingo DefaultTiddlers/Prompt>></$link> |<<lingo DefaultTiddlers/TopHint>><br/> <$edit tag=\"textarea\" tiddler=\"$:/DefaultTiddlers\" class=\"tc-edit-texteditor\"/><br/>//<<lingo DefaultTiddlers/BottomHint>>// |\n|<$link to=\"$:/language/DefaultNewTiddlerTitle\"><<lingo NewTiddler/Title/Prompt>></$link> |<$edit-text tiddler=\"$:/language/DefaultNewTiddlerTitle\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/config/NewJournal/Title\"><<lingo NewJournal/Title/Prompt>></$link> |<$edit-text tiddler=\"$:/config/NewJournal/Title\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/config/NewJournal/Text\"><<lingo NewJournal/Text/Prompt>></$link> |<$edit tiddler=\"$:/config/NewJournal/Text\" tag=\"textarea\" class=\"tc-edit-texteditor\" default=\"\"/> |\n|<$link to=\"$:/config/NewJournal/Tags\"><<lingo NewJournal/Tags/Prompt>></$link> |<$edit-text tiddler=\"$:/config/NewJournal/Tags\" default=\"\" tag=\"input\"/> |\n|<<lingo Language/Prompt>> |{{$:/snippets/minilanguageswitcher}} |\n|<<lingo Tiddlers/Prompt>> |<<show-filter-count \"[!is[system]sort[title]]\">> |\n|<<lingo Tags/Prompt>> |<<show-filter-count \"[tags[]sort[title]]\">> |\n|<<lingo SystemTiddlers/Prompt>> |<<show-filter-count \"[is[system]sort[title]]\">> |\n|<<lingo ShadowTiddlers/Prompt>> |<<show-filter-count \"[all[shadows]sort[title]]\">> |\n|<<lingo OverriddenShadowTiddlers/Prompt>> |<<show-filter-count \"[is[tiddler]is[shadow]sort[title]]\">> |\n"
        },
        "$:/core/ui/ControlPanel/EditorTypes": {
            "title": "$:/core/ui/ControlPanel/EditorTypes",
            "tags": "$:/tags/ControlPanel/Advanced",
            "caption": "{{$:/language/ControlPanel/EditorTypes/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/EditorTypes/\n\n<<lingo Hint>>\n\n<table>\n<tbody>\n<tr>\n<th><<lingo Type/Caption>></th>\n<th><<lingo Editor/Caption>></th>\n</tr>\n<$list filter=\"[all[shadows+tiddlers]prefix[$:/config/EditorTypeMappings/]sort[title]]\">\n<tr>\n<td>\n<$link>\n<$list filter=\"[all[current]removeprefix[$:/config/EditorTypeMappings/]]\">\n<$text text={{!!title}}/>\n</$list>\n</$link>\n</td>\n<td>\n<$view field=\"text\"/>\n</td>\n</tr>\n</$list>\n</tbody>\n</table>\n"
        },
        "$:/core/ui/ControlPanel/Info": {
            "title": "$:/core/ui/ControlPanel/Info",
            "tags": "$:/tags/ControlPanel",
            "caption": "{{$:/language/ControlPanel/Info/Caption}}",
            "text": "{{$:/language/ControlPanel/Info/Hint}}\n\n<div class=\"tc-control-panel\">\n<<tabs \"[all[shadows+tiddlers]tag[$:/tags/ControlPanel/Info]!has[draft.of]]\" \"$:/core/ui/ControlPanel/Basics\">>\n</div>\n"
        },
        "$:/core/ui/ControlPanel/KeyboardShortcuts": {
            "title": "$:/core/ui/ControlPanel/KeyboardShortcuts",
            "tags": "$:/tags/ControlPanel",
            "caption": "{{$:/language/ControlPanel/KeyboardShortcuts/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/KeyboardShortcuts/\n\n\\define new-shortcut(title)\n<div class=\"tc-dropdown-item-plain\">\n<$edit-shortcut tiddler=\"$title$\" placeholder={{$:/language/ControlPanel/KeyboardShortcuts/Add/Prompt}} style=\"width:auto;\"/> <$button>\n<<lingo Add/Caption>>\n<$action-listops\n\t$tiddler=\"$(shortcutTitle)$\"\n\t$field=\"text\"\n\t$subfilter=\"[{$title$}]\"\n/>\n<$action-deletetiddler\n\t$tiddler=\"$title$\"\n/>\n</$button>\n</div>\n\\end\n\n\\define shortcut-list-item(caption)\n<td>\n</td>\n<td style=\"text-align:right;font-size:0.7em;\">\n<<lingo Platform/$caption$>>\n</td>\n<td>\n<div style=\"position:relative;\">\n<$button popup=<<qualify \"$:/state/dropdown/$(shortcutTitle)$\">> class=\"tc-btn-invisible\">\n{{$:/core/images/edit-button}}\n</$button>\n<$macrocall $name=\"displayshortcuts\" $output=\"text/html\" shortcuts={{$(shortcutTitle)$}} prefix=\"<kbd>\" separator=\"</kbd> <kbd>\" suffix=\"</kbd>\"/>\n\n<$reveal state=<<qualify \"$:/state/dropdown/$(shortcutTitle)$\">> type=\"popup\" position=\"below\" animate=\"yes\">\n<div class=\"tc-block-dropdown-wrapper\">\n<div class=\"tc-block-dropdown tc-edit-type-dropdown tc-popup-keep\">\n<$list filter=\"[list[$(shortcutTitle)$!!text]sort[title]]\" variable=\"shortcut\" emptyMessage=\"\"\"\n<div class=\"tc-dropdown-item-plain\">\n//<<lingo NoShortcuts/Caption>>//\n</div>\n\"\"\">\n<div class=\"tc-dropdown-item-plain\">\n<$button class=\"tc-btn-invisible\" tooltip=<<lingo Remove/Hint>>>\n<$action-listops\n\t$tiddler=\"$(shortcutTitle)$\"\n\t$field=\"text\"\n\t$subfilter=\"+[remove<shortcut>]\"\n/>\n&times;\n</$button>\n<kbd>\n<$macrocall $name=\"displayshortcuts\" $output=\"text/html\" shortcuts=<<shortcut>>/>\n</kbd>\n</div>\n</$list>\n<hr/>\n<$macrocall $name=\"new-shortcut\" title=<<qualify \"$:/state/new-shortcut/$(shortcutTitle)$\">>/>\n</div>\n</div>\n</$reveal>\n</div>\n</td>\n\\end\n\n\\define shortcut-list(caption,prefix)\n<tr>\n<$list filter=\"[[$prefix$$(shortcutName)$]]\" variable=\"shortcutTitle\">\n<<shortcut-list-item \"$caption$\">>\n</$list>\n</tr>\n\\end\n\n\\define shortcut-editor()\n<<shortcut-list \"All\" \"$:/config/shortcuts/\">>\n<<shortcut-list \"Mac\" \"$:/config/shortcuts-mac/\">>\n<<shortcut-list \"NonMac\" \"$:/config/shortcuts-not-mac/\">>\n<<shortcut-list \"Linux\" \"$:/config/shortcuts-linux/\">>\n<<shortcut-list \"NonLinux\" \"$:/config/shortcuts-not-linux/\">>\n<<shortcut-list \"Windows\" \"$:/config/shortcuts-windows/\">>\n<<shortcut-list \"NonWindows\" \"$:/config/shortcuts-not-windows/\">>\n\\end\n\n\\define shortcut-preview()\n<$macrocall $name=\"displayshortcuts\" $output=\"text/html\" shortcuts={{$(shortcutPrefix)$$(shortcutName)$}} prefix=\"<kbd>\" separator=\"</kbd> <kbd>\" suffix=\"</kbd>\"/>\n\\end\n\n\\define shortcut-item-inner()\n<tr>\n<td>\n<$reveal type=\"nomatch\" state=<<dropdownStateTitle>> text=\"open\">\n<$button class=\"tc-btn-invisible\">\n<$action-setfield\n\t$tiddler=<<dropdownStateTitle>>\n\t$value=\"open\"\n/>\n{{$:/core/images/right-arrow}}\n</$button>\n</$reveal>\n<$reveal type=\"match\" state=<<dropdownStateTitle>> text=\"open\">\n<$button class=\"tc-btn-invisible\">\n<$action-setfield\n\t$tiddler=<<dropdownStateTitle>>\n\t$value=\"close\"\n/>\n{{$:/core/images/down-arrow}}\n</$button>\n</$reveal>\n''<$text text=<<shortcutName>>/>''\n</td>\n<td>\n<$transclude tiddler=\"$:/config/ShortcutInfo/$(shortcutName)$\"/>\n</td>\n<td>\n<$list filter=\"$:/config/shortcuts/ $:/config/shortcuts-mac/ $:/config/shortcuts-not-mac/ $:/config/shortcuts-linux/ $:/config/shortcuts-not-linux/ $:/config/shortcuts-windows/ $:/config/shortcuts-not-windows/\" variable=\"shortcutPrefix\">\n<<shortcut-preview>>\n</$list>\n</td>\n</tr>\n<$set name=\"dropdownState\" value={{$(dropdownStateTitle)$}}>\n<$list filter=\"[<dropdownState>prefix[open]]\" variable=\"listItem\">\n<<shortcut-editor>>\n</$list>\n</$set>\n\\end\n\n\\define shortcut-item()\n<$set name=\"dropdownStateTitle\" value=<<qualify \"$:/state/dropdown/keyboardshortcut/$(shortcutName)$\">>>\n<<shortcut-item-inner>>\n</$set>\n\\end\n\n<table>\n<tbody>\n<$list filter=\"[all[shadows+tiddlers]removeprefix[$:/config/ShortcutInfo/]]\" variable=\"shortcutName\">\n<<shortcut-item>>\n</$list>\n</tbody>\n</table>\n"
        },
        "$:/core/ui/ControlPanel/LoadedModules": {
            "title": "$:/core/ui/ControlPanel/LoadedModules",
            "tags": "$:/tags/ControlPanel/Advanced",
            "caption": "{{$:/language/ControlPanel/LoadedModules/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/\n<<lingo LoadedModules/Hint>>\n\n{{$:/snippets/modules}}\n"
        },
        "$:/core/ui/ControlPanel/Modals/AddPlugins": {
            "title": "$:/core/ui/ControlPanel/Modals/AddPlugins",
            "subtitle": "{{$:/core/images/download-button}} {{$:/language/ControlPanel/Plugins/Add/Caption}}",
            "text": "\\define install-plugin-button()\n<$button>\n<$action-sendmessage $message=\"tm-load-plugin-from-library\" url={{!!url}} title={{$(assetInfo)$!!original-title}}/>\n<$list filter=\"[<assetInfo>get[original-title]get[version]]\" variable=\"installedVersion\" emptyMessage=\"\"\"{{$:/language/ControlPanel/Plugins/Install/Caption}}\"\"\">\n{{$:/language/ControlPanel/Plugins/Reinstall/Caption}}\n</$list>\n</$button>\n\\end\n\n\\define popup-state-macro()\n$:/state/add-plugin-info/$(connectionTiddler)$/$(assetInfo)$\n\\end\n\n\\define display-plugin-info(type)\n<$set name=\"popup-state\" value=<<popup-state-macro>>>\n<div class=\"tc-plugin-info\">\n<div class=\"tc-plugin-info-chunk tc-small-icon\">\n<$reveal type=\"nomatch\" state=<<popup-state>> text=\"yes\">\n<$button class=\"tc-btn-invisible tc-btn-dropdown\" set=<<popup-state>> setTo=\"yes\">\n{{$:/core/images/right-arrow}}\n</$button>\n</$reveal>\n<$reveal type=\"match\" state=<<popup-state>> text=\"yes\">\n<$button class=\"tc-btn-invisible tc-btn-dropdown\" set=<<popup-state>> setTo=\"no\">\n{{$:/core/images/down-arrow}}\n</$button>\n</$reveal>\n</div>\n<div class=\"tc-plugin-info-chunk\">\n<$list filter=\"[<assetInfo>has[icon]]\" emptyMessage=\"\"\"<$transclude tiddler=\"$:/core/images/plugin-generic-$type$\"/>\"\"\">\n<img src={{$(assetInfo)$!!icon}}/>\n</$list>\n</div>\n<div class=\"tc-plugin-info-chunk\">\n<h1><$view tiddler=<<assetInfo>> field=\"description\"/></h1>\n<h2><$view tiddler=<<assetInfo>> field=\"original-title\"/></h2>\n<div><em><$view tiddler=<<assetInfo>> field=\"version\"/></em></div>\n</div>\n<div class=\"tc-plugin-info-chunk\">\n<<install-plugin-button>>\n</div>\n</div>\n<$reveal type=\"match\" text=\"yes\" state=<<popup-state>>>\n<div class=\"tc-plugin-info-dropdown\">\n<div class=\"tc-plugin-info-dropdown-message\">\n<$list filter=\"[<assetInfo>get[original-title]get[version]]\" variable=\"installedVersion\" emptyMessage=\"\"\"{{$:/language/ControlPanel/Plugins/NotInstalled/Hint}}\"\"\">\n<em>\n{{$:/language/ControlPanel/Plugins/AlreadyInstalled/Hint}}\n</em>\n</$list>\n</div>\n<div class=\"tc-plugin-info-dropdown-body\">\n<$transclude tiddler=<<assetInfo>> field=\"readme\" mode=\"block\"/>\n</div>\n</div>\n</$reveal>\n</$set>\n\\end\n\n\\define load-plugin-library-button()\n<$button class=\"tc-btn-big-green\">\n<$action-sendmessage $message=\"tm-load-plugin-library\" url={{!!url}} infoTitlePrefix=\"$:/temp/RemoteAssetInfo/\"/>\n{{$:/core/images/chevron-right}} {{$:/language/ControlPanel/Plugins/OpenPluginLibrary}}\n</$button>\n\\end\n\n\\define display-server-assets(type)\n{{$:/language/Search/Search}}: <$edit-text tiddler=\"\"\"$:/temp/RemoteAssetSearch/$(currentTiddler)$\"\"\" default=\"\" type=\"search\" tag=\"input\"/>\n<$reveal state=\"\"\"$:/temp/RemoteAssetSearch/$(currentTiddler)$\"\"\" type=\"nomatch\" text=\"\">\n<$button class=\"tc-btn-invisible\">\n<$action-setfield $tiddler=\"\"\"$:/temp/RemoteAssetSearch/$(currentTiddler)$\"\"\" $field=\"text\" $value=\"\"/>\n{{$:/core/images/close-button}}\n</$button>\n</$reveal>\n<div class=\"tc-plugin-library-listing\">\n<$list filter=\"[all[tiddlers+shadows]tag[$:/tags/RemoteAssetInfo]server-url{!!url}original-plugin-type[$type$]search{$:/temp/RemoteAssetSearch/$(currentTiddler)$}sort[description]]\" variable=\"assetInfo\">\n<<display-plugin-info \"$type$\">>\n</$list>\n</div>\n\\end\n\n\\define display-server-connection()\n<$list filter=\"[all[tiddlers+shadows]tag[$:/tags/ServerConnection]suffix{!!url}]\" variable=\"connectionTiddler\" emptyMessage=<<load-plugin-library-button>>>\n\n<<tabs \"[[$:/core/ui/ControlPanel/Plugins/Add/Plugins]] [[$:/core/ui/ControlPanel/Plugins/Add/Themes]] [[$:/core/ui/ControlPanel/Plugins/Add/Languages]]\" \"$:/core/ui/ControlPanel/Plugins/Add/Plugins\">>\n\n</$list>\n\\end\n\n\\define close-library-button()\n<$reveal type='nomatch' state='$:/temp/ServerConnection/$(PluginLibraryURL)$' text=''>\n<$button class='tc-btn-big-green'>\n<$action-sendmessage $message=\"tm-unload-plugin-library\" url={{!!url}}/>\n{{$:/core/images/chevron-left}} {{$:/language/ControlPanel/Plugins/ClosePluginLibrary}}\n<$action-deletetiddler $filter=\"[prefix[$:/temp/ServerConnection/$(PluginLibraryURL)$]][prefix[$:/temp/RemoteAssetInfo/$(PluginLibraryURL)$]]\"/>\n</$button>\n</$reveal>\n\\end\n\n\\define plugin-library-listing()\n<$list filter=\"[all[tiddlers+shadows]tag[$:/tags/PluginLibrary]]\">\n<div class=\"tc-plugin-library\">\n\n!! <$link><$transclude field=\"caption\"><$view field=\"title\"/></$transclude></$link>\n\n//<$view field=\"url\"/>//\n\n<$transclude/>\n\n<$set name=PluginLibraryURL value={{!!url}}>\n<<close-library-button>>\n</$set>\n\n<<display-server-connection>>\n</div>\n</$list>\n\\end\n\n\\import [[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\n\n<div>\n<<plugin-library-listing>>\n</div>\n"
        },
        "$:/core/ui/ControlPanel/Palette": {
            "title": "$:/core/ui/ControlPanel/Palette",
            "tags": "$:/tags/ControlPanel/Appearance",
            "caption": "{{$:/language/ControlPanel/Palette/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/Palette/\n\n{{$:/snippets/paletteswitcher}}\n\n<$reveal type=\"nomatch\" state=\"$:/state/ShowPaletteEditor\" text=\"yes\">\n\n<$button set=\"$:/state/ShowPaletteEditor\" setTo=\"yes\"><<lingo ShowEditor/Caption>></$button>\n\n</$reveal>\n\n<$reveal type=\"match\" state=\"$:/state/ShowPaletteEditor\" text=\"yes\">\n\n<$button set=\"$:/state/ShowPaletteEditor\" setTo=\"no\"><<lingo HideEditor/Caption>></$button>\n{{$:/snippets/paletteeditor}}\n\n</$reveal>\n\n"
        },
        "$:/core/ui/ControlPanel/Parsing": {
            "title": "$:/core/ui/ControlPanel/Parsing",
            "tags": "$:/tags/ControlPanel/Advanced",
            "caption": "{{$:/language/ControlPanel/Parsing/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/Parsing/\n\n\\define toggle(Type)\n<$checkbox\ntiddler=\"\"\"$:/config/WikiParserRules/$Type$/$(rule)$\"\"\"\nfield=\"text\"\nchecked=\"enable\"\nunchecked=\"disable\"\ndefault=\"enable\">\n<<rule>>\n</$checkbox>\n\\end\n\n\\define rules(type,Type)\n<$list filter=\"[wikiparserrules[$type$]]\" variable=\"rule\">\n<dd><<toggle $Type$>></dd>\n</$list>\n\\end\n\n<<lingo Hint>>\n\n<dl>\n<dt><<lingo Pragma/Caption>></dt>\n<<rules pragma Pragma>>\n<dt><<lingo Inline/Caption>></dt>\n<<rules inline Inline>>\n<dt><<lingo Block/Caption>></dt>\n<<rules block Block>>\n</dl>"
        },
        "$:/core/ui/ControlPanel/Plugins/Add/Languages": {
            "title": "$:/core/ui/ControlPanel/Plugins/Add/Languages",
            "caption": "{{$:/language/ControlPanel/Plugins/Languages/Caption}} (<$count filter=\"[all[tiddlers+shadows]tag[$:/tags/RemoteAssetInfo]server-url{!!url}original-plugin-type[language]]\"/>)",
            "text": "<<display-server-assets language>>\n"
        },
        "$:/core/ui/ControlPanel/Plugins/Add/Plugins": {
            "title": "$:/core/ui/ControlPanel/Plugins/Add/Plugins",
            "caption": "{{$:/language/ControlPanel/Plugins/Plugins/Caption}}  (<$count filter=\"[all[tiddlers+shadows]tag[$:/tags/RemoteAssetInfo]server-url{!!url}original-plugin-type[plugin]]\"/>)",
            "text": "<<display-server-assets plugin>>\n"
        },
        "$:/core/ui/ControlPanel/Plugins/Add/Themes": {
            "title": "$:/core/ui/ControlPanel/Plugins/Add/Themes",
            "caption": "{{$:/language/ControlPanel/Plugins/Themes/Caption}}  (<$count filter=\"[all[tiddlers+shadows]tag[$:/tags/RemoteAssetInfo]server-url{!!url}original-plugin-type[theme]]\"/>)",
            "text": "<<display-server-assets theme>>\n"
        },
        "$:/core/ui/ControlPanel/Plugins/AddPlugins": {
            "title": "$:/core/ui/ControlPanel/Plugins/AddPlugins",
            "text": "\\define lingo-base() $:/language/ControlPanel/Plugins/\n\n<$button message=\"tm-modal\" param=\"$:/core/ui/ControlPanel/Modals/AddPlugins\" tooltip={{$:/language/ControlPanel/Plugins/Add/Hint}} class=\"tc-btn-big-green\" style=\"background:blue;\">\n{{$:/core/images/download-button}} <<lingo Add/Caption>>\n</$button>\n"
        },
        "$:/core/ui/ControlPanel/Plugins/Installed/Languages": {
            "title": "$:/core/ui/ControlPanel/Plugins/Installed/Languages",
            "caption": "{{$:/language/ControlPanel/Plugins/Languages/Caption}} (<$count filter=\"[!has[draft.of]plugin-type[language]]\"/>)",
            "text": "<<plugin-table language>>\n"
        },
        "$:/core/ui/ControlPanel/Plugins/Installed/Plugins": {
            "title": "$:/core/ui/ControlPanel/Plugins/Installed/Plugins",
            "caption": "{{$:/language/ControlPanel/Plugins/Plugins/Caption}} (<$count filter=\"[!has[draft.of]plugin-type[plugin]]\"/>)",
            "text": "<<plugin-table plugin>>\n"
        },
        "$:/core/ui/ControlPanel/Plugins/Installed/Themes": {
            "title": "$:/core/ui/ControlPanel/Plugins/Installed/Themes",
            "caption": "{{$:/language/ControlPanel/Plugins/Themes/Caption}} (<$count filter=\"[!has[draft.of]plugin-type[theme]]\"/>)",
            "text": "<<plugin-table theme>>\n"
        },
        "$:/core/ui/ControlPanel/Plugins": {
            "title": "$:/core/ui/ControlPanel/Plugins",
            "tags": "$:/tags/ControlPanel",
            "caption": "{{$:/language/ControlPanel/Plugins/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/Plugins/\n\n\\define plugin-table(type)\n<$set name=\"plugin-type\" value=\"\"\"$type$\"\"\">\n<$set name=\"qualified-state\" value=<<qualify \"$:/state/plugin-info\">>>\n<$list filter=\"[!has[draft.of]plugin-type[$type$]sort[description]]\" emptyMessage=<<lingo \"Empty/Hint\">> template=\"$:/core/ui/Components/plugin-info\"/>\n</$set>\n</$set>\n\\end\n\n{{$:/core/ui/ControlPanel/Plugins/AddPlugins}}\n\n<<lingo Installed/Hint>>\n\n<<tabs \"[[$:/core/ui/ControlPanel/Plugins/Installed/Plugins]] [[$:/core/ui/ControlPanel/Plugins/Installed/Themes]] [[$:/core/ui/ControlPanel/Plugins/Installed/Languages]]\" \"$:/core/ui/ControlPanel/Plugins/Installed/Plugins\">>\n"
        },
        "$:/core/ui/ControlPanel/Saving/DownloadSaver": {
            "title": "$:/core/ui/ControlPanel/Saving/DownloadSaver",
            "tags": "$:/tags/ControlPanel/Saving",
            "caption": "{{$:/language/ControlPanel/Saving/DownloadSaver/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/Saving/DownloadSaver/\n\n<<lingo Hint>>\n\n!! <$link to=\"$:/config/DownloadSaver/AutoSave\"><<lingo AutoSave/Hint>></$link>\n\n<$checkbox tiddler=\"$:/config/DownloadSaver/AutoSave\" field=\"text\" checked=\"yes\" unchecked=\"no\" default=\"no\"> <<lingo AutoSave/Description>> </$checkbox>\n"
        },
        "$:/core/ui/ControlPanel/Saving/General": {
            "title": "$:/core/ui/ControlPanel/Saving/General",
            "tags": "$:/tags/ControlPanel/Saving",
            "caption": "{{$:/language/ControlPanel/Saving/General/Caption}}",
            "list-before": "",
            "text": "\\define lingo-base() $:/language/ControlPanel/Settings/\n\n{{$:/language/ControlPanel/Saving/General/Hint}}\n\n!! <$link to=\"$:/config/AutoSave\"><<lingo AutoSave/Caption>></$link>\n\n<<lingo AutoSave/Hint>>\n\n<$radio tiddler=\"$:/config/AutoSave\" value=\"yes\"> <<lingo AutoSave/Enabled/Description>> </$radio>\n\n<$radio tiddler=\"$:/config/AutoSave\" value=\"no\"> <<lingo AutoSave/Disabled/Description>> </$radio>\n"
        },
        "$:/core/ui/ControlPanel/Saving/TiddlySpot": {
            "title": "$:/core/ui/ControlPanel/Saving/TiddlySpot",
            "tags": "$:/tags/ControlPanel/Saving",
            "caption": "{{$:/language/ControlPanel/Saving/TiddlySpot/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/Saving/TiddlySpot/\n\n\\define backupURL()\nhttp://$(userName)$.tiddlyspot.com/backup/\n\\end\n\\define backupLink()\n<$reveal type=\"nomatch\" state=\"$:/UploadName\" text=\"\">\n<$set name=\"userName\" value={{$:/UploadName}}>\n<$reveal type=\"match\" state=\"$:/UploadURL\" text=\"\">\n<<backupURL>>\n</$reveal>\n<$reveal type=\"nomatch\" state=\"$:/UploadURL\" text=\"\">\n<$macrocall $name=resolvePath source={{$:/UploadBackupDir}} root={{$:/UploadURL}}>>\n</$reveal>\n</$set>\n</$reveal>\n\\end\n\n<<lingo Description>>\n\n|<<lingo UserName>> |<$edit-text tiddler=\"$:/UploadName\" default=\"\" tag=\"input\"/> |\n|<<lingo Password>> |<$password name=\"upload\"/> |\n|<<lingo Backups>> |<<backupLink>> |\n\n''<<lingo Advanced/Heading>>''\n\n|<<lingo ServerURL>>  |<$edit-text tiddler=\"$:/UploadURL\" default=\"\" tag=\"input\"/> |\n|<<lingo Filename>> |<$edit-text tiddler=\"$:/UploadFilename\" default=\"index.html\" tag=\"input\"/> |\n|<<lingo UploadDir>> |<$edit-text tiddler=\"$:/UploadDir\" default=\".\" tag=\"input\"/> |\n|<<lingo BackupDir>> |<$edit-text tiddler=\"$:/UploadBackupDir\" default=\".\" tag=\"input\"/> |\n\n<<lingo TiddlySpot/Hint>>"
        },
        "$:/core/ui/ControlPanel/Saving": {
            "title": "$:/core/ui/ControlPanel/Saving",
            "tags": "$:/tags/ControlPanel",
            "caption": "{{$:/language/ControlPanel/Saving/Caption}}",
            "text": "{{$:/language/ControlPanel/Saving/Hint}}\n\n<div class=\"tc-control-panel\">\n<<tabs \"[all[shadows+tiddlers]tag[$:/tags/ControlPanel/Saving]!has[draft.of]]\" \"$:/core/ui/ControlPanel/Saving/General\">>\n</div>\n"
        },
        "$:/core/buttonstyles/Borderless": {
            "title": "$:/core/buttonstyles/Borderless",
            "tags": "$:/tags/ToolbarButtonStyle",
            "caption": "{{$:/language/ControlPanel/Settings/ToolbarButtonStyle/Styles/Borderless}}",
            "text": "tc-btn-invisible"
        },
        "$:/core/buttonstyles/Boxed": {
            "title": "$:/core/buttonstyles/Boxed",
            "tags": "$:/tags/ToolbarButtonStyle",
            "caption": "{{$:/language/ControlPanel/Settings/ToolbarButtonStyle/Styles/Boxed}}",
            "text": "tc-btn-boxed"
        },
        "$:/core/buttonstyles/Rounded": {
            "title": "$:/core/buttonstyles/Rounded",
            "tags": "$:/tags/ToolbarButtonStyle",
            "caption": "{{$:/language/ControlPanel/Settings/ToolbarButtonStyle/Styles/Rounded}}",
            "text": "tc-btn-rounded"
        },
        "$:/core/ui/ControlPanel/Settings/CamelCase": {
            "title": "$:/core/ui/ControlPanel/Settings/CamelCase",
            "tags": "$:/tags/ControlPanel/Settings",
            "caption": "{{$:/language/ControlPanel/Settings/CamelCase/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/Settings/CamelCase/\n<<lingo Hint>>\n\n<$checkbox tiddler=\"$:/config/WikiParserRules/Inline/wikilink\" field=\"text\" checked=\"enable\" unchecked=\"disable\" default=\"enable\"> <$link to=\"$:/config/WikiParserRules/Inline/wikilink\"><<lingo Description>></$link> </$checkbox>\n"
        },
        "$:/core/ui/ControlPanel/Settings/DefaultMoreSidebarTab": {
            "title": "$:/core/ui/ControlPanel/Settings/DefaultMoreSidebarTab",
            "caption": "{{$:/language/ControlPanel/Settings/DefaultMoreSidebarTab/Caption}}",
            "tags": "$:/tags/ControlPanel/Settings",
            "text": "\\define lingo-base() $:/language/ControlPanel/Settings/DefaultMoreSidebarTab/\n\n<$link to=\"$:/config/DefaultMoreSidebarTab\"><<lingo Hint>></$link>\n\n<$select tiddler=\"$:/config/DefaultMoreSidebarTab\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/MoreSideBar]!has[draft.of]]\">\n<option value=<<currentTiddler>>><$transclude field=\"caption\"><$text text=<<currentTiddler>>/></$transclude></option>\n</$list>\n</$select>\n"
        },
        "$:/core/ui/ControlPanel/Settings/DefaultSidebarTab": {
            "title": "$:/core/ui/ControlPanel/Settings/DefaultSidebarTab",
            "caption": "{{$:/language/ControlPanel/Settings/DefaultSidebarTab/Caption}}",
            "tags": "$:/tags/ControlPanel/Settings",
            "text": "\\define lingo-base() $:/language/ControlPanel/Settings/DefaultSidebarTab/\n\n<$link to=\"$:/config/DefaultSidebarTab\"><<lingo Hint>></$link>\n\n<$select tiddler=\"$:/config/DefaultSidebarTab\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/SideBar]!has[draft.of]]\">\n<option value=<<currentTiddler>>><$transclude field=\"caption\"><$text text=<<currentTiddler>>/></$transclude></option>\n</$list>\n</$select>\n"
        },
        "$:/core/ui/ControlPanel/Settings/EditorToolbar": {
            "title": "$:/core/ui/ControlPanel/Settings/EditorToolbar",
            "tags": "$:/tags/ControlPanel/Settings",
            "caption": "{{$:/language/ControlPanel/Settings/EditorToolbar/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/Settings/EditorToolbar/\n<<lingo Hint>>\n\n<$checkbox tiddler=\"$:/config/TextEditor/EnableToolbar\" field=\"text\" checked=\"yes\" unchecked=\"no\" default=\"yes\"> <$link to=\"$:/config/TextEditor/EnableToolbar\"><<lingo Description>></$link> </$checkbox>\n\n"
        },
        "$:/core/ui/ControlPanel/Settings/InfoPanelMode": {
            "title": "$:/core/ui/ControlPanel/Settings/InfoPanelMode",
            "tags": "$:/tags/ControlPanel/Settings",
            "caption": "{{$:/language/ControlPanel/Settings/InfoPanelMode/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/Settings/InfoPanelMode/\n<$link to=\"$:/config/TiddlerInfo/Mode\"><<lingo Hint>></$link>\n\n<$radio tiddler=\"$:/config/TiddlerInfo/Mode\" value=\"popup\"> <<lingo Popup/Description>> </$radio>\n\n<$radio tiddler=\"$:/config/TiddlerInfo/Mode\" value=\"sticky\"> <<lingo Sticky/Description>> </$radio>\n"
        },
        "$:/core/ui/ControlPanel/Settings/LinkToBehaviour": {
            "title": "$:/core/ui/ControlPanel/Settings/LinkToBehaviour",
            "tags": "$:/tags/ControlPanel/Settings",
            "caption": "{{$:/language/ControlPanel/Settings/LinkToBehaviour/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/Settings/LinkToBehaviour/\n\n<$link to=\"$:/config/Navigation/openLinkFromInsideRiver\"><<lingo \"InsideRiver/Hint\">></$link>\n\n<$select tiddler=\"$:/config/Navigation/openLinkFromInsideRiver\">\n  <option value=\"above\"><<lingo \"OpenAbove\">></option>\n  <option value=\"below\"><<lingo \"OpenBelow\">></option>\n  <option value=\"top\"><<lingo \"OpenAtTop\">></option>\n  <option value=\"bottom\"><<lingo \"OpenAtBottom\">></option>\n</$select>\n\n<$link to=\"$:/config/Navigation/openLinkFromOutsideRiver\"><<lingo \"OutsideRiver/Hint\">></$link>\n\n<$select tiddler=\"$:/config/Navigation/openLinkFromOutsideRiver\">\n  <option value=\"top\"><<lingo \"OpenAtTop\">></option>\n  <option value=\"bottom\"><<lingo \"OpenAtBottom\">></option>\n</$select>\n"
        },
        "$:/core/ui/ControlPanel/Settings/MissingLinks": {
            "title": "$:/core/ui/ControlPanel/Settings/MissingLinks",
            "tags": "$:/tags/ControlPanel/Settings",
            "caption": "{{$:/language/ControlPanel/Settings/MissingLinks/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/Settings/MissingLinks/\n<<lingo Hint>>\n\n<$checkbox tiddler=\"$:/config/MissingLinks\" field=\"text\" checked=\"yes\" unchecked=\"no\" default=\"yes\"> <$link to=\"$:/config/MissingLinks\"><<lingo Description>></$link> </$checkbox>\n\n"
        },
        "$:/core/ui/ControlPanel/Settings/NavigationAddressBar": {
            "title": "$:/core/ui/ControlPanel/Settings/NavigationAddressBar",
            "tags": "$:/tags/ControlPanel/Settings",
            "caption": "{{$:/language/ControlPanel/Settings/NavigationAddressBar/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/Settings/NavigationAddressBar/\n\n<$link to=\"$:/config/Navigation/UpdateAddressBar\"><<lingo Hint>></$link>\n\n<$radio tiddler=\"$:/config/Navigation/UpdateAddressBar\" value=\"permaview\"> <<lingo Permaview/Description>> </$radio>\n\n<$radio tiddler=\"$:/config/Navigation/UpdateAddressBar\" value=\"permalink\"> <<lingo Permalink/Description>> </$radio>\n\n<$radio tiddler=\"$:/config/Navigation/UpdateAddressBar\" value=\"no\"> <<lingo No/Description>> </$radio>\n"
        },
        "$:/core/ui/ControlPanel/Settings/NavigationHistory": {
            "title": "$:/core/ui/ControlPanel/Settings/NavigationHistory",
            "tags": "$:/tags/ControlPanel/Settings",
            "caption": "{{$:/language/ControlPanel/Settings/NavigationHistory/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/Settings/NavigationHistory/\n<$link to=\"$:/config/Navigation/UpdateHistory\"><<lingo Hint>></$link>\n\n<$radio tiddler=\"$:/config/Navigation/UpdateHistory\" value=\"yes\"> <<lingo Yes/Description>> </$radio>\n\n<$radio tiddler=\"$:/config/Navigation/UpdateHistory\" value=\"no\"> <<lingo No/Description>> </$radio>\n"
        },
        "$:/core/ui/ControlPanel/Settings/NavigationPermalinkviewMode": {
            "title": "$:/core/ui/ControlPanel/Settings/NavigationPermalinkviewMode",
            "tags": "$:/tags/ControlPanel/Settings",
            "caption": "{{$:/language/ControlPanel/Settings/NavigationPermalinkviewMode/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/Settings/NavigationPermalinkviewMode/\n<<lingo Hint>>\n\n<$checkbox tiddler=\"$:/config/Navigation/Permalinkview/CopyToClipboard\" field=\"text\" checked=\"yes\" unchecked=\"no\" default=\"yes\"> <$link to=\"$:/config/Navigation/Permalinkview/CopyToClipboard\"><<lingo CopyToClipboard/Description>></$link> </$checkbox>\n\n<$checkbox tiddler=\"$:/config/Navigation/Permalinkview/UpdateAddressBar\" field=\"text\" checked=\"yes\" unchecked=\"no\" default=\"yes\"> <$link to=\"$:/config/Navigation/Permalinkview/UpdateAddressBar\"><<lingo UpdateAddressBar/Description>></$link> </$checkbox>\n"
        },
        "$:/core/ui/ControlPanel/Settings/PerformanceInstrumentation": {
            "title": "$:/core/ui/ControlPanel/Settings/PerformanceInstrumentation",
            "tags": "$:/tags/ControlPanel/Settings",
            "caption": "{{$:/language/ControlPanel/Settings/PerformanceInstrumentation/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/Settings/PerformanceInstrumentation/\n<<lingo Hint>>\n\n<$checkbox tiddler=\"$:/config/Performance/Instrumentation\" field=\"text\" checked=\"yes\" unchecked=\"no\" default=\"no\"> <$link to=\"$:/config/Performance/Instrumentation\"><<lingo Description>></$link> </$checkbox>\n"
        },
        "$:/core/ui/ControlPanel/Settings/TitleLinks": {
            "title": "$:/core/ui/ControlPanel/Settings/TitleLinks",
            "tags": "$:/tags/ControlPanel/Settings",
            "caption": "{{$:/language/ControlPanel/Settings/TitleLinks/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/Settings/TitleLinks/\n<$link to=\"$:/config/Tiddlers/TitleLinks\"><<lingo Hint>></$link>\n\n<$radio tiddler=\"$:/config/Tiddlers/TitleLinks\" value=\"yes\"> <<lingo Yes/Description>> </$radio>\n\n<$radio tiddler=\"$:/config/Tiddlers/TitleLinks\" value=\"no\"> <<lingo No/Description>> </$radio>\n"
        },
        "$:/core/ui/ControlPanel/Settings/ToolbarButtonStyle": {
            "title": "$:/core/ui/ControlPanel/Settings/ToolbarButtonStyle",
            "tags": "$:/tags/ControlPanel/Settings",
            "caption": "{{$:/language/ControlPanel/Settings/ToolbarButtonStyle/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/Settings/ToolbarButtonStyle/\n<$link to=\"$:/config/Toolbar/ButtonClass\"><<lingo \"Hint\">></$link>\n\n<$select tiddler=\"$:/config/Toolbar/ButtonClass\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/ToolbarButtonStyle]]\">\n<option value={{!!text}}>{{!!caption}}</option>\n</$list>\n</$select>\n"
        },
        "$:/core/ui/ControlPanel/Settings/ToolbarButtons": {
            "title": "$:/core/ui/ControlPanel/Settings/ToolbarButtons",
            "tags": "$:/tags/ControlPanel/Settings",
            "caption": "{{$:/language/ControlPanel/Settings/ToolbarButtons/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/Settings/ToolbarButtons/\n<<lingo Hint>>\n\n<$checkbox tiddler=\"$:/config/Toolbar/Icons\" field=\"text\" checked=\"yes\" unchecked=\"no\" default=\"yes\"> <$link to=\"$:/config/Toolbar/Icons\"><<lingo Icons/Description>></$link> </$checkbox>\n\n<$checkbox tiddler=\"$:/config/Toolbar/Text\" field=\"text\" checked=\"yes\" unchecked=\"no\" default=\"no\"> <$link to=\"$:/config/Toolbar/Text\"><<lingo Text/Description>></$link> </$checkbox>\n"
        },
        "$:/core/ui/ControlPanel/Settings": {
            "title": "$:/core/ui/ControlPanel/Settings",
            "tags": "$:/tags/ControlPanel",
            "caption": "{{$:/language/ControlPanel/Settings/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/Settings/\n\n<<lingo Hint>>\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/ControlPanel/Settings]]\">\n\n<div style=\"border-top:1px solid #eee;\">\n\n!! <$link><$transclude field=\"caption\"/></$link>\n\n<$transclude/>\n\n</div>\n\n</$list>\n"
        },
        "$:/core/ui/ControlPanel/StoryView": {
            "title": "$:/core/ui/ControlPanel/StoryView",
            "tags": "$:/tags/ControlPanel/Appearance",
            "caption": "{{$:/language/ControlPanel/StoryView/Caption}}",
            "text": "{{$:/snippets/viewswitcher}}\n"
        },
        "$:/core/ui/ControlPanel/Stylesheets": {
            "title": "$:/core/ui/ControlPanel/Stylesheets",
            "tags": "$:/tags/ControlPanel/Advanced",
            "caption": "{{$:/language/ControlPanel/Stylesheets/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/\n\n<<lingo Stylesheets/Hint>>\n\n{{$:/snippets/peek-stylesheets}}\n"
        },
        "$:/core/ui/ControlPanel/Theme": {
            "title": "$:/core/ui/ControlPanel/Theme",
            "tags": "$:/tags/ControlPanel/Appearance",
            "caption": "{{$:/language/ControlPanel/Theme/Caption}}",
            "text": "{{$:/snippets/themeswitcher}}\n"
        },
        "$:/core/ui/ControlPanel/TiddlerFields": {
            "title": "$:/core/ui/ControlPanel/TiddlerFields",
            "tags": "$:/tags/ControlPanel/Advanced",
            "caption": "{{$:/language/ControlPanel/TiddlerFields/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/\n\n<<lingo TiddlerFields/Hint>>\n\n{{$:/snippets/allfields}}"
        },
        "$:/core/ui/ControlPanel/Toolbars/EditToolbar": {
            "title": "$:/core/ui/ControlPanel/Toolbars/EditToolbar",
            "tags": "$:/tags/ControlPanel/Toolbars",
            "caption": "{{$:/language/ControlPanel/Toolbars/EditToolbar/Caption}}",
            "text": "\\define lingo-base() $:/language/TiddlerInfo/\n\n\\define config-base() $:/config/EditToolbarButtons/Visibility/\n\n{{$:/language/ControlPanel/Toolbars/EditToolbar/Hint}}\n\n<$set name=\"tv-config-toolbar-icons\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-text\" value=\"yes\">\n\n<$macrocall $name=\"list-tagged-draggable\" tag=\"$:/tags/EditToolbar\" itemTemplate=\"$:/core/ui/ControlPanel/Toolbars/ItemTemplate\"/>\n\n</$set>\n\n</$set>"
        },
        "$:/core/ui/ControlPanel/Toolbars/EditorItemTemplate": {
            "title": "$:/core/ui/ControlPanel/Toolbars/EditorItemTemplate",
            "text": "\\define config-title()\n$(config-base)$$(currentTiddler)$\n\\end\n\n<$draggable tiddler=<<currentTiddler>>>\n<$checkbox tiddler=<<config-title>> field=\"text\" checked=\"show\" unchecked=\"hide\" default=\"show\"/> <span class=\"tc-icon-wrapper\"><$transclude tiddler={{!!icon}}/></span> <$transclude field=\"caption\"/> -- <i class=\"tc-muted\"><$transclude field=\"description\"/></i>\n</$draggable>\n"
        },
        "$:/core/ui/ControlPanel/Toolbars/EditorToolbar": {
            "title": "$:/core/ui/ControlPanel/Toolbars/EditorToolbar",
            "tags": "$:/tags/ControlPanel/Toolbars",
            "caption": "{{$:/language/ControlPanel/Toolbars/EditorToolbar/Caption}}",
            "text": "\\define lingo-base() $:/language/TiddlerInfo/\n\n\\define config-base() $:/config/EditorToolbarButtons/Visibility/\n\n{{$:/language/ControlPanel/Toolbars/EditorToolbar/Hint}}\n\n<$macrocall $name=\"list-tagged-draggable\" tag=\"$:/tags/EditorToolbar\" itemTemplate=\"$:/core/ui/ControlPanel/Toolbars/EditorItemTemplate\"/>\n"
        },
        "$:/core/ui/ControlPanel/Toolbars/ItemTemplate": {
            "title": "$:/core/ui/ControlPanel/Toolbars/ItemTemplate",
            "text": "\\define config-title()\n$(config-base)$$(currentTiddler)$\n\\end\n\n<$draggable tiddler=<<currentTiddler>>>\n<$checkbox tiddler=<<config-title>> field=\"text\" checked=\"show\" unchecked=\"hide\" default=\"show\"/> <span class=\"tc-icon-wrapper\"> <$transclude field=\"caption\"/> <i class=\"tc-muted\">-- <$transclude field=\"description\"/></i></span>\n</$draggable>\n"
        },
        "$:/core/ui/ControlPanel/Toolbars/PageControls": {
            "title": "$:/core/ui/ControlPanel/Toolbars/PageControls",
            "tags": "$:/tags/ControlPanel/Toolbars",
            "caption": "{{$:/language/ControlPanel/Toolbars/PageControls/Caption}}",
            "text": "\\define lingo-base() $:/language/TiddlerInfo/\n\n\\define config-base() $:/config/PageControlButtons/Visibility/\n\n{{$:/language/ControlPanel/Toolbars/PageControls/Hint}}\n\n<$set name=\"tv-config-toolbar-icons\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-text\" value=\"yes\">\n\n<$macrocall $name=\"list-tagged-draggable\" tag=\"$:/tags/PageControls\" itemTemplate=\"$:/core/ui/ControlPanel/Toolbars/ItemTemplate\"/>\n\n</$set>\n\n</$set>\n"
        },
        "$:/core/ui/ControlPanel/Toolbars/ViewToolbar": {
            "title": "$:/core/ui/ControlPanel/Toolbars/ViewToolbar",
            "tags": "$:/tags/ControlPanel/Toolbars",
            "caption": "{{$:/language/ControlPanel/Toolbars/ViewToolbar/Caption}}",
            "text": "\\define lingo-base() $:/language/TiddlerInfo/\n\n\\define config-base() $:/config/ViewToolbarButtons/Visibility/\n\n{{$:/language/ControlPanel/Toolbars/ViewToolbar/Hint}}\n\n<$set name=\"tv-config-toolbar-icons\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-text\" value=\"yes\">\n\n<$macrocall $name=\"list-tagged-draggable\" tag=\"$:/tags/ViewToolbar\" itemTemplate=\"$:/core/ui/ControlPanel/Toolbars/ItemTemplate\"/>\n\n</$set>\n\n</$set>\n"
        },
        "$:/core/ui/ControlPanel/Toolbars": {
            "title": "$:/core/ui/ControlPanel/Toolbars",
            "tags": "$:/tags/ControlPanel/Appearance",
            "caption": "{{$:/language/ControlPanel/Toolbars/Caption}}",
            "text": "{{$:/language/ControlPanel/Toolbars/Hint}}\n\n<div class=\"tc-control-panel\">\n<<tabs \"[all[shadows+tiddlers]tag[$:/tags/ControlPanel/Toolbars]!has[draft.of]]\" \"$:/core/ui/ControlPanel/Toolbars/ViewToolbar\" \"$:/state/tabs/controlpanel/toolbars\" \"tc-vertical\">>\n</div>\n"
        },
        "$:/ControlPanel": {
            "title": "$:/ControlPanel",
            "icon": "$:/core/images/options-button",
            "color": "#bbb",
            "text": "<div class=\"tc-control-panel\">\n<<tabs \"[all[shadows+tiddlers]tag[$:/tags/ControlPanel]!has[draft.of]]\" \"$:/core/ui/ControlPanel/Info\">>\n</div>\n"
        },
        "$:/core/ui/DefaultSearchResultList": {
            "title": "$:/core/ui/DefaultSearchResultList",
            "tags": "$:/tags/SearchResults",
            "caption": "{{$:/language/Search/DefaultResults/Caption}}",
            "text": "\\define searchResultList()\n//<small>{{$:/language/Search/Matches/Title}}</small>//\n\n<$list filter=\"[!is[system]search:title{$(searchTiddler)$}sort[title]limit[250]]\" template=\"$:/core/ui/ListItemTemplate\"/>\n\n//<small>{{$:/language/Search/Matches/All}}</small>//\n\n<$list filter=\"[!is[system]search{$(searchTiddler)$}sort[title]limit[250]]\" template=\"$:/core/ui/ListItemTemplate\"/>\n\n\\end\n<<searchResultList>>\n"
        },
        "$:/core/ui/EditTemplate/body/preview/diffs-current": {
            "title": "$:/core/ui/EditTemplate/body/preview/diffs-current",
            "tags": "$:/tags/EditPreview",
            "caption": "differences from current",
            "list-after": "$:/core/ui/EditTemplate/body/preview/output",
            "text": "<$list filter=\"[<currentTiddler>!is[image]]\" emptyMessage={{$:/core/ui/EditTemplate/body/preview/output}}>\n\n<$macrocall $name=\"compareTiddlerText\" sourceTiddlerTitle={{!!draft.of}} destTiddlerTitle=<<currentTiddler>>/>\n\n</$list>\n\n"
        },
        "$:/core/ui/EditTemplate/body/preview/diffs-shadow": {
            "title": "$:/core/ui/EditTemplate/body/preview/diffs-shadow",
            "tags": "$:/tags/EditPreview",
            "caption": "differences from shadow (if any)",
            "list-after": "$:/core/ui/EditTemplate/body/preview/output",
            "text": "<$list filter=\"[<currentTiddler>!is[image]]\" emptyMessage={{$:/core/ui/EditTemplate/body/preview/output}}>\n\n<$macrocall $name=\"compareTiddlerText\" sourceTiddlerTitle={{{ [{!!draft.of}shadowsource[]] }}} sourceSubTiddlerTitle={{!!draft.of}} destTiddlerTitle=<<currentTiddler>>/>\n\n</$list>\n\n"
        },
        "$:/core/ui/EditTemplate/body/preview/output": {
            "title": "$:/core/ui/EditTemplate/body/preview/output",
            "tags": "$:/tags/EditPreview",
            "caption": "{{$:/language/EditTemplate/Body/Preview/Type/Output}}",
            "text": "<$set name=\"tv-tiddler-preview\" value=\"yes\">\n\n<$transclude />\n\n</$set>\n"
        },
        "$:/state/showeditpreview": {
            "title": "$:/state/showeditpreview",
            "text": "no"
        },
        "$:/core/ui/EditTemplate/body/editor": {
            "title": "$:/core/ui/EditTemplate/body/editor",
            "text": "<$edit\n\n  field=\"text\"\n  class=\"tc-edit-texteditor\"\n  placeholder={{$:/language/EditTemplate/Body/Placeholder}}\n\n><$set\n\n  name=\"targetTiddler\"\n  value=<<currentTiddler>>\n\n><$list\n\n  filter=\"[all[shadows+tiddlers]tag[$:/tags/EditorToolbar]!has[draft.of]]\"\n\n><$reveal\n\n  type=\"nomatch\"\n  state=<<config-visibility-title>>\n  text=\"hide\"\n  class=\"tc-text-editor-toolbar-item-wrapper\"\n\n><$transclude\n\n  tiddler=\"$:/core/ui/EditTemplate/body/toolbar/button\"\n  mode=\"inline\"\n\n/></$reveal></$list></$set></$edit>\n"
        },
        "$:/core/ui/EditTemplate/body/toolbar/button": {
            "title": "$:/core/ui/EditTemplate/body/toolbar/button",
            "text": "\\define toolbar-button-icon()\n<$list\n\n  filter=\"[all[current]!has[custom-icon]]\"\n  variable=\"no-custom-icon\"\n\n><$transclude\n\n  tiddler={{!!icon}}\n\n/></$list>\n\\end\n\n\\define toolbar-button-tooltip()\n{{!!description}}<$macrocall $name=\"displayshortcuts\" $output=\"text/plain\" shortcuts={{!!shortcuts}} prefix=\"` - [\" separator=\"] [\" suffix=\"]`\"/>\n\\end\n\n\\define toolbar-button()\n<$list\n\n  filter={{!!condition}}\n  variable=\"list-condition\"\n\n><$wikify\n\n  name=\"tooltip-text\"\n  text=<<toolbar-button-tooltip>>\n  mode=\"inline\"\n  output=\"text\"\n\n><$list\n\n  filter=\"[all[current]!has[dropdown]]\"\n  variable=\"no-dropdown\"\n\n><$button\n\n  class=\"tc-btn-invisible $(buttonClasses)$\"\n  tooltip=<<tooltip-text>>\n  actions={{!!actions}}\n\n><span\n\n  data-tw-keyboard-shortcut={{!!shortcuts}}\n\n/><<toolbar-button-icon>><$transclude\n\n  tiddler=<<currentTiddler>>\n  field=\"text\"\n\n/></$button></$list><$list\n\n  filter=\"[all[current]has[dropdown]]\"\n  variable=\"dropdown\"\n\n><$set\n\n  name=\"dropdown-state\"\n  value=<<qualify \"$:/state/EditorToolbarDropdown\">>\n\n><$button\n\n  popup=<<dropdown-state>>\n  class=\"tc-popup-keep tc-btn-invisible $(buttonClasses)$\"\n  selectedClass=\"tc-selected\"\n  tooltip=<<tooltip-text>>\n  actions={{!!actions}}\n\n><span\n\n  data-tw-keyboard-shortcut={{!!shortcuts}}\n\n/><<toolbar-button-icon>><$transclude\n\n  tiddler=<<currentTiddler>>\n  field=\"text\"\n\n/></$button><$reveal\n\n  state=<<dropdown-state>>\n  type=\"popup\"\n  position=\"below\"\n  animate=\"yes\"\n  tag=\"span\"\n\n><div\n\n  class=\"tc-drop-down tc-popup-keep\"\n\n><$transclude\n\n  tiddler={{!!dropdown}}\n  mode=\"block\"\n\n/></div></$reveal></$set></$list></$wikify></$list>\n\\end\n\n\\define toolbar-button-outer()\n<$set\n\n  name=\"buttonClasses\"\n  value={{!!button-classes}}\n\n><<toolbar-button>></$set>\n\\end\n\n<<toolbar-button-outer>>"
        },
        "$:/core/ui/EditTemplate/body": {
            "title": "$:/core/ui/EditTemplate/body",
            "tags": "$:/tags/EditTemplate",
            "text": "\\define lingo-base() $:/language/EditTemplate/Body/\n\\define config-visibility-title()\n$:/config/EditorToolbarButtons/Visibility/$(currentTiddler)$\n\\end\n<$list filter=\"[all[current]has[_canonical_uri]]\">\n\n<div class=\"tc-message-box\">\n\n<<lingo External/Hint>>\n\n<a href={{!!_canonical_uri}}><$text text={{!!_canonical_uri}}/></a>\n\n<$edit-text field=\"_canonical_uri\" class=\"tc-edit-fields\"></$edit-text>\n\n</div>\n\n</$list>\n\n<$list filter=\"[all[current]!has[_canonical_uri]]\">\n\n<$reveal state=\"$:/state/showeditpreview\" type=\"match\" text=\"yes\">\n\n<div class=\"tc-tiddler-preview\">\n\n<$transclude tiddler=\"$:/core/ui/EditTemplate/body/editor\" mode=\"inline\"/>\n\n<div class=\"tc-tiddler-preview-preview\">\n\n<$transclude tiddler={{$:/state/editpreviewtype}} mode=\"inline\">\n\n<$transclude tiddler=\"$:/core/ui/EditTemplate/body/preview/output\" mode=\"inline\"/>\n\n</$transclude>\n\n</div>\n\n</div>\n\n</$reveal>\n\n<$reveal state=\"$:/state/showeditpreview\" type=\"nomatch\" text=\"yes\">\n\n<$transclude tiddler=\"$:/core/ui/EditTemplate/body/editor\" mode=\"inline\"/>\n\n</$reveal>\n\n</$list>\n"
        },
        "$:/core/ui/EditTemplate/controls": {
            "title": "$:/core/ui/EditTemplate/controls",
            "tags": "$:/tags/EditTemplate",
            "text": "\\define config-title()\n$:/config/EditToolbarButtons/Visibility/$(listItem)$\n\\end\n<div class=\"tc-tiddler-title tc-tiddler-edit-title\">\n<$view field=\"title\"/>\n<span class=\"tc-tiddler-controls tc-titlebar\"><$list filter=\"[all[shadows+tiddlers]tag[$:/tags/EditToolbar]!has[draft.of]]\" variable=\"listItem\"><$reveal type=\"nomatch\" state=<<config-title>> text=\"hide\"><$transclude tiddler=<<listItem>>/></$reveal></$list></span>\n<div style=\"clear: both;\"></div>\n</div>\n"
        },
        "$:/core/ui/EditTemplate/fields": {
            "title": "$:/core/ui/EditTemplate/fields",
            "tags": "$:/tags/EditTemplate",
            "text": "\\define lingo-base() $:/language/EditTemplate/\n\\define config-title()\n$:/config/EditTemplateFields/Visibility/$(currentField)$\n\\end\n\n\\define config-filter()\n[[hide]] -[title{$(config-title)$}]\n\\end\n\n\\define new-field()\n<$vars name={{$:/temp/newfieldname}}>\n<$reveal type=\"nomatch\" text=\"\" default=<<name>>>\n<$button>\n<$action-sendmessage $message=\"tm-add-field\"\n$name=<<name>>\n$value={{$:/temp/newfieldvalue}}/>\n<$action-deletetiddler $tiddler=\"$:/temp/newfieldname\"/>\n<$action-deletetiddler $tiddler=\"$:/temp/newfieldvalue\"/>\n<<lingo Fields/Add/Button>>\n</$button>\n</$reveal>\n<$reveal type=\"match\" text=\"\" default=<<name>>>\n<$button>\n<<lingo Fields/Add/Button>>\n</$button>\n</$reveal>\n</$vars>\n\\end\n\n<div class=\"tc-edit-fields\">\n<table class=\"tc-edit-fields\">\n<tbody>\n<$list filter=\"[all[current]fields[]] +[sort[title]]\" variable=\"currentField\">\n<$list filter=<<config-filter>> variable=\"temp\">\n<tr class=\"tc-edit-field\">\n<td class=\"tc-edit-field-name\">\n<$text text=<<currentField>>/>:</td>\n<td class=\"tc-edit-field-value\">\n<$edit-text tiddler=<<currentTiddler>> field=<<currentField>> placeholder={{$:/language/EditTemplate/Fields/Add/Value/Placeholder}}/>\n</td>\n<td class=\"tc-edit-field-remove\">\n<$button class=\"tc-btn-invisible\" tooltip={{$:/language/EditTemplate/Field/Remove/Hint}} aria-label={{$:/language/EditTemplate/Field/Remove/Caption}}>\n<$action-deletefield $field=<<currentField>>/>\n{{$:/core/images/delete-button}}\n</$button>\n</td>\n</tr>\n</$list>\n</$list>\n</tbody>\n</table>\n</div>\n\n<$fieldmangler>\n<div class=\"tc-edit-field-add\">\n<em class=\"tc-edit\">\n<<lingo Fields/Add/Prompt>>\n</em>\n<span class=\"tc-edit-field-add-name\">\n<$edit-text tiddler=\"$:/temp/newfieldname\" tag=\"input\" default=\"\" placeholder={{$:/language/EditTemplate/Fields/Add/Name/Placeholder}} focusPopup=<<qualify \"$:/state/popup/field-dropdown\">> class=\"tc-edit-texteditor tc-popup-handle\"/>\n</span>\n<$button popup=<<qualify \"$:/state/popup/field-dropdown\">> class=\"tc-btn-invisible tc-btn-dropdown\" tooltip={{$:/language/EditTemplate/Field/Dropdown/Hint}} aria-label={{$:/language/EditTemplate/Field/Dropdown/Caption}}>{{$:/core/images/down-arrow}}</$button>\n<$reveal state=<<qualify \"$:/state/popup/field-dropdown\">> type=\"nomatch\" text=\"\" default=\"\">\n<div class=\"tc-block-dropdown tc-edit-type-dropdown\">\n<$set name=\"tv-show-missing-links\" value=\"yes\">\n<$linkcatcher to=\"$:/temp/newfieldname\">\n<div class=\"tc-dropdown-item\">\n<<lingo Fields/Add/Dropdown/User>>\n</div>\n<$list filter=\"[!is[shadow]!is[system]fields[]search:title{$:/temp/newfieldname}sort[]] -created -creator -draft.of -draft.title -modified -modifier -tags -text -title -type\"  variable=\"currentField\">\n<$link to=<<currentField>>>\n<<currentField>>\n</$link>\n</$list>\n<div class=\"tc-dropdown-item\">\n<<lingo Fields/Add/Dropdown/System>>\n</div>\n<$list filter=\"[fields[]search:title{$:/temp/newfieldname}sort[]] -[!is[shadow]!is[system]fields[]]\" variable=\"currentField\">\n<$link to=<<currentField>>>\n<<currentField>>\n</$link>\n</$list>\n</$linkcatcher>\n</$set>\n</div>\n</$reveal>\n<span class=\"tc-edit-field-add-value\">\n<$edit-text tiddler=\"$:/temp/newfieldvalue\" tag=\"input\" default=\"\" placeholder={{$:/language/EditTemplate/Fields/Add/Value/Placeholder}} class=\"tc-edit-texteditor\"/>\n</span>\n<span class=\"tc-edit-field-add-button\">\n<$macrocall $name=\"new-field\"/>\n</span>\n</div>\n</$fieldmangler>\n"
        },
        "$:/core/ui/EditTemplate/shadow": {
            "title": "$:/core/ui/EditTemplate/shadow",
            "tags": "$:/tags/EditTemplate",
            "text": "\\define lingo-base() $:/language/EditTemplate/Shadow/\n\\define pluginLinkBody()\n<$link to=\"\"\"$(pluginTitle)$\"\"\">\n<$text text=\"\"\"$(pluginTitle)$\"\"\"/>\n</$link>\n\\end\n<$list filter=\"[all[current]get[draft.of]is[shadow]!is[tiddler]]\">\n\n<$list filter=\"[all[current]shadowsource[]]\" variable=\"pluginTitle\">\n\n<$set name=\"pluginLink\" value=<<pluginLinkBody>>>\n<div class=\"tc-message-box\">\n\n<<lingo Warning>>\n\n</div>\n</$set>\n</$list>\n\n</$list>\n\n<$list filter=\"[all[current]get[draft.of]is[shadow]is[tiddler]]\">\n\n<$list filter=\"[all[current]shadowsource[]]\" variable=\"pluginTitle\">\n\n<$set name=\"pluginLink\" value=<<pluginLinkBody>>>\n<div class=\"tc-message-box\">\n\n<<lingo OverriddenWarning>>\n\n</div>\n</$set>\n</$list>\n\n</$list>"
        },
        "$:/core/ui/EditTemplate/tags": {
            "title": "$:/core/ui/EditTemplate/tags",
            "tags": "$:/tags/EditTemplate",
            "text": "\\whitespace trim\n\n\\define lingo-base() $:/language/EditTemplate/\n\n\\define tag-styles()\nbackground-color:$(backgroundColor)$;\nfill:$(foregroundColor)$;\ncolor:$(foregroundColor)$;\n\\end\n\n\\define tag-body-inner(colour,fallbackTarget,colourA,colourB,icon)\n\\whitespace trim\n<$vars foregroundColor=<<contrastcolour target:\"\"\"$colour$\"\"\" fallbackTarget:\"\"\"$fallbackTarget$\"\"\" colourA:\"\"\"$colourA$\"\"\" colourB:\"\"\"$colourB$\"\"\">> backgroundColor=\"\"\"$colour$\"\"\">\n<span style=<<tag-styles>> class=\"tc-tag-label tc-tag-list-item\">\n<$transclude tiddler=\"\"\"$icon$\"\"\"/>&nbsp;<$view field=\"title\" format=\"text\" />\n<$button message=\"tm-remove-tag\" param={{!!title}} class=\"tc-btn-invisible tc-remove-tag-button\">&times;</$button>\n</span>\n</$vars>\n\\end\n\n\\define tag-body(colour,palette,icon)\n<$macrocall $name=\"tag-body-inner\" colour=\"\"\"$colour$\"\"\" fallbackTarget={{$palette$##tag-background}} colourA={{$palette$##foreground}} colourB={{$palette$##background}} icon=\"\"\"$icon$\"\"\"/>\n\\end\n\n\\define tag-picker-actions()\n<$action-listops\n\t$tiddler=<<currentTiddler>>\n\t$field=\"tags\"\n\t$subfilter=\"[<tag>] [all[current]tags[]]\"\n/>\n\\end\n\n<div class=\"tc-edit-tags\">\n<$fieldmangler>\n<$list filter=\"[all[current]tags[]sort[title]]\" storyview=\"pop\">\n<$macrocall $name=\"tag-body\" colour={{!!color}} palette={{$:/palette}} icon={{!!icon}}/>\n</$list>\n</$fieldmangler>\n<$macrocall $name=\"tag-picker\" actions=<<tag-picker-actions>>/>\n</div>\n"
        },
        "$:/core/ui/EditTemplate/title": {
            "title": "$:/core/ui/EditTemplate/title",
            "tags": "$:/tags/EditTemplate",
            "text": "<$edit-text field=\"draft.title\" class=\"tc-titlebar tc-edit-texteditor\" focus=\"true\"/>\n\n<$vars pattern=\"\"\"[\\|\\[\\]{}]\"\"\" bad-chars=\"\"\"`| [ ] { }`\"\"\">\n\n<$list filter=\"[all[current]regexp:draft.title<pattern>]\" variable=\"listItem\">\n\n<div class=\"tc-message-box\">\n\n{{$:/core/images/warning}} {{$:/language/EditTemplate/Title/BadCharacterWarning}}\n\n</div>\n\n</$list>\n\n</$vars>\n\n<$reveal state=\"!!draft.title\" type=\"nomatch\" text={{!!draft.of}} tag=\"div\">\n\n<$list filter=\"[{!!draft.title}!is[missing]]\" variable=\"listItem\">\n\n<div class=\"tc-message-box\">\n\n{{$:/core/images/warning}} {{$:/language/EditTemplate/Title/Exists/Prompt}}\n\n</div>\n\n</$list>\n\n<$list filter=\"[{!!draft.of}!is[missing]]\" variable=\"listItem\">\n\n<$vars fromTitle={{!!draft.of}} toTitle={{!!draft.title}}>\n\n<$checkbox tiddler=\"$:/config/RelinkOnRename\" field=\"text\" checked=\"yes\" unchecked=\"no\" default=\"no\"> {{$:/language/EditTemplate/Title/Relink/Prompt}}</$checkbox>\n\n<$vars stateTiddler=<<qualify \"$:/state/edit/references\">> >\n\n<$reveal type=\"nomatch\" state=<<stateTiddler>> text=\"show\">\n<$button set=<<stateTiddler>> setTo=\"show\" class=\"tc-btn-invisible\">{{$:/core/images/right-arrow}} \n<<lingo EditTemplate/Title/References/Prompt>></$button>\n</$reveal>\n<$reveal type=\"match\" state=<<stateTiddler>> text=\"show\">\n<$button set=<<stateTiddler>> setTo=\"hide\" class=\"tc-btn-invisible\">{{$:/core/images/down-arrow}} \n<<lingo EditTemplate/Title/References/Prompt>></$button>\n</$reveal>\n\n<$reveal type=\"match\" state=<<stateTiddler>> text=\"show\">\n<$tiddler tiddler=<<fromTitle>> >\n<$transclude tiddler=\"$:/core/ui/TiddlerInfo/References\"/>\n</$tiddler>\n</$reveal>\n\n</$vars>\n\n</$vars>\n\n</$list>\n\n</$reveal>\n"
        },
        "$:/core/ui/EditTemplate/type": {
            "title": "$:/core/ui/EditTemplate/type",
            "tags": "$:/tags/EditTemplate",
            "text": "\\define lingo-base() $:/language/EditTemplate/\n<div class=\"tc-type-selector\"><$fieldmangler>\n<em class=\"tc-edit\"><<lingo Type/Prompt>></em> <$edit-text field=\"type\" tag=\"input\" default=\"\" placeholder={{$:/language/EditTemplate/Type/Placeholder}} focusPopup=<<qualify \"$:/state/popup/type-dropdown\">> class=\"tc-edit-typeeditor tc-popup-handle\"/> <$button popup=<<qualify \"$:/state/popup/type-dropdown\">> class=\"tc-btn-invisible tc-btn-dropdown\" tooltip={{$:/language/EditTemplate/Type/Dropdown/Hint}} aria-label={{$:/language/EditTemplate/Type/Dropdown/Caption}}>{{$:/core/images/down-arrow}}</$button> <$button message=\"tm-remove-field\" param=\"type\" class=\"tc-btn-invisible tc-btn-icon\" tooltip={{$:/language/EditTemplate/Type/Delete/Hint}} aria-label={{$:/language/EditTemplate/Type/Delete/Caption}}>{{$:/core/images/delete-button}}</$button>\n</$fieldmangler></div>\n\n<div class=\"tc-block-dropdown-wrapper\">\n<$set name=\"tv-show-missing-links\" value=\"yes\">\n<$reveal state=<<qualify \"$:/state/popup/type-dropdown\">> type=\"nomatch\" text=\"\" default=\"\">\n<div class=\"tc-block-dropdown tc-edit-type-dropdown\">\n<$linkcatcher to=\"!!type\">\n<$list filter='[all[shadows+tiddlers]prefix[$:/language/Docs/Types/]each[group]sort[group-sort]]'>\n<div class=\"tc-dropdown-item\">\n<$text text={{!!group}}/>\n</div>\n<$list filter=\"[all[shadows+tiddlers]prefix[$:/language/Docs/Types/]group{!!group}] +[sort[description]]\"><$link to={{!!name}}><$view field=\"description\"/> (<$view field=\"name\"/>)</$link>\n</$list>\n</$list>\n</$linkcatcher>\n</div>\n</$reveal>\n</$set>\n</div>\n"
        },
        "$:/core/ui/EditTemplate": {
            "title": "$:/core/ui/EditTemplate",
            "text": "\\define actions()\n<$action-sendmessage $message=\"tm-add-tag\" $param={{$:/temp/NewTagName}}/>\n<$action-deletetiddler $tiddler=\"$:/temp/NewTagName\"/>\n<$action-sendmessage $message=\"tm-add-field\" $name={{$:/temp/newfieldname}} $value={{$:/temp/newfieldvalue}}/>\n<$action-deletetiddler $tiddler=\"$:/temp/newfieldname\"/>\n<$action-deletetiddler $tiddler=\"$:/temp/newfieldvalue\"/>\n<$action-sendmessage $message=\"tm-save-tiddler\"/>\n\\end\n\\define frame-classes()\ntc-tiddler-frame tc-tiddler-edit-frame $(missingTiddlerClass)$ $(shadowTiddlerClass)$ $(systemTiddlerClass)$\n\\end\n<div class=<<frame-classes>> data-tiddler-title=<<currentTiddler>>>\n<$fieldmangler>\n<$set name=\"storyTiddler\" value=<<currentTiddler>>>\n<$keyboard key=\"((cancel-edit-tiddler))\" message=\"tm-cancel-tiddler\">\n<$keyboard key=\"((save-tiddler))\" actions=<<actions>>>\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/EditTemplate]!has[draft.of]]\" variable=\"listItem\">\n<$set name=\"tv-config-toolbar-class\" filter=\"[<tv-config-toolbar-class>] [<listItem>encodeuricomponent[]addprefix[tc-btn-]]\">\n<$transclude tiddler=<<listItem>>/>\n</$set>\n</$list>\n</$keyboard>\n</$keyboard>\n</$set>\n</$fieldmangler>\n</div>\n"
        },
        "$:/core/ui/Buttons/cancel": {
            "title": "$:/core/ui/Buttons/cancel",
            "tags": "$:/tags/EditToolbar",
            "caption": "{{$:/core/images/cancel-button}} {{$:/language/Buttons/Cancel/Caption}}",
            "description": "{{$:/language/Buttons/Cancel/Hint}}",
            "text": "<$button message=\"tm-cancel-tiddler\" tooltip={{$:/language/Buttons/Cancel/Hint}} aria-label={{$:/language/Buttons/Cancel/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/cancel-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Cancel/Caption}}/></span>\n</$list>\n</$button>"
        },
        "$:/core/ui/Buttons/delete": {
            "title": "$:/core/ui/Buttons/delete",
            "tags": "$:/tags/EditToolbar $:/tags/ViewToolbar",
            "caption": "{{$:/core/images/delete-button}} {{$:/language/Buttons/Delete/Caption}}",
            "description": "{{$:/language/Buttons/Delete/Hint}}",
            "text": "<$button message=\"tm-delete-tiddler\" tooltip={{$:/language/Buttons/Delete/Hint}} aria-label={{$:/language/Buttons/Delete/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/delete-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Delete/Caption}}/></span>\n</$list>\n</$button>"
        },
        "$:/core/ui/Buttons/save": {
            "title": "$:/core/ui/Buttons/save",
            "tags": "$:/tags/EditToolbar",
            "caption": "{{$:/core/images/done-button}} {{$:/language/Buttons/Save/Caption}}",
            "description": "{{$:/language/Buttons/Save/Hint}}",
            "text": "<$fieldmangler><$button tooltip={{$:/language/Buttons/Save/Hint}} aria-label={{$:/language/Buttons/Save/Caption}} class=<<tv-config-toolbar-class>>>\n<$action-sendmessage $message=\"tm-add-tag\" $param={{$:/temp/NewTagName}}/>\n<$action-deletetiddler $tiddler=\"$:/temp/NewTagName\"/>\n<$action-sendmessage $message=\"tm-add-field\" $name={{$:/temp/newfieldname}} $value={{$:/temp/newfieldvalue}}/>\n<$action-deletetiddler $tiddler=\"$:/temp/newfieldname\"/>\n<$action-deletetiddler $tiddler=\"$:/temp/newfieldvalue\"/>\n<$action-sendmessage $message=\"tm-save-tiddler\"/>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/done-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Save/Caption}}/></span>\n</$list>\n</$button></$fieldmangler>\n"
        },
        "$:/core/ui/EditorToolbar/bold": {
            "title": "$:/core/ui/EditorToolbar/bold",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/bold",
            "caption": "{{$:/language/Buttons/Bold/Caption}}",
            "description": "{{$:/language/Buttons/Bold/Hint}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "shortcuts": "((bold))",
            "text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-selection\"\n\tprefix=\"''\"\n\tsuffix=\"''\"\n/>\n"
        },
        "$:/core/ui/EditorToolbar/clear-dropdown": {
            "title": "$:/core/ui/EditorToolbar/clear-dropdown",
            "text": "''{{$:/language/Buttons/Clear/Hint}}''\n\n<div class=\"tc-colour-chooser\">\n\n<$macrocall $name=\"colour-picker\" actions=\"\"\"\n\n<$action-sendmessage\n\t$message=\"tm-edit-bitmap-operation\"\n\t$param=\"clear\"\n\tcolour=<<colour-picker-value>>\n/>\n\n<$action-deletetiddler\n\t$tiddler=<<dropdown-state>>\n/>\n\n\"\"\"/>\n\n</div>\n"
        },
        "$:/core/ui/EditorToolbar/clear": {
            "title": "$:/core/ui/EditorToolbar/clear",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/erase",
            "caption": "{{$:/language/Buttons/Clear/Caption}}",
            "description": "{{$:/language/Buttons/Clear/Hint}}",
            "condition": "[<targetTiddler>is[image]]",
            "dropdown": "$:/core/ui/EditorToolbar/clear-dropdown",
            "text": ""
        },
        "$:/core/ui/EditorToolbar/editor-height-dropdown": {
            "title": "$:/core/ui/EditorToolbar/editor-height-dropdown",
            "text": "\\define lingo-base() $:/language/Buttons/EditorHeight/\n''<<lingo Hint>>''\n\n<$radio tiddler=\"$:/config/TextEditor/EditorHeight/Mode\" value=\"auto\"> {{$:/core/images/auto-height}} <<lingo Caption/Auto>></$radio>\n\n<$radio tiddler=\"$:/config/TextEditor/EditorHeight/Mode\" value=\"fixed\"> {{$:/core/images/fixed-height}} <<lingo Caption/Fixed>> <$edit-text tag=\"input\" tiddler=\"$:/config/TextEditor/EditorHeight/Height\" default=\"100px\"/></$radio>\n"
        },
        "$:/core/ui/EditorToolbar/editor-height": {
            "title": "$:/core/ui/EditorToolbar/editor-height",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/fixed-height",
            "custom-icon": "yes",
            "caption": "{{$:/language/Buttons/EditorHeight/Caption}}",
            "description": "{{$:/language/Buttons/EditorHeight/Hint}}",
            "condition": "[<targetTiddler>type[]] [<targetTiddler>get[type]prefix[text/]] +[first[]]",
            "dropdown": "$:/core/ui/EditorToolbar/editor-height-dropdown",
            "text": "<$reveal tag=\"span\" state=\"$:/config/TextEditor/EditorHeight/Mode\" type=\"match\" text=\"fixed\">\n{{$:/core/images/fixed-height}}\n</$reveal>\n<$reveal tag=\"span\" state=\"$:/config/TextEditor/EditorHeight/Mode\" type=\"match\" text=\"auto\">\n{{$:/core/images/auto-height}}\n</$reveal>\n"
        },
        "$:/core/ui/EditorToolbar/excise-dropdown": {
            "title": "$:/core/ui/EditorToolbar/excise-dropdown",
            "text": "\\define lingo-base() $:/language/Buttons/Excise/\n\n\\define body(config-title)\n''<<lingo Hint>>''\n\n<<lingo Caption/NewTitle>> <$edit-text tag=\"input\" tiddler=\"$config-title$/new-title\" default=\"\" focus=\"true\"/>\n\n<$set name=\"new-title\" value={{$config-title$/new-title}}>\n<$list filter=\"\"\"[<new-title>is[tiddler]]\"\"\">\n<div class=\"tc-error\">\n<<lingo Caption/TiddlerExists>>\n</div>\n</$list>\n</$set>\n\n<$checkbox tiddler=\"\"\"$config-title$/tagnew\"\"\" field=\"text\" checked=\"yes\" unchecked=\"no\" default=\"false\"> <<lingo Caption/Tag>></$checkbox>\n\n<<lingo Caption/Replace>> <$select tiddler=\"\"\"$config-title$/type\"\"\" default=\"transclude\">\n<option value=\"link\"><<lingo Caption/Replace/Link>></option>\n<option value=\"transclude\"><<lingo Caption/Replace/Transclusion>></option>\n<option value=\"macro\"><<lingo Caption/Replace/Macro>></option>\n</$select>\n\n<$reveal state=\"\"\"$config-title$/type\"\"\" type=\"match\" text=\"macro\">\n<<lingo Caption/MacroName>> <$edit-text tag=\"input\" tiddler=\"\"\"$config-title$/macro-title\"\"\" default=\"translink\"/>\n</$reveal>\n\n<$button>\n<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"excise\"\n\ttitle={{$config-title$/new-title}}\n\ttype={{$config-title$/type}}\n\tmacro={{$config-title$/macro-title}}\n\ttagnew={{$config-title$/tagnew}}\n/>\n<$action-deletetiddler\n\t$tiddler=\"$config-title$/new-title\"\n/>\n<$action-deletetiddler\n\t$tiddler=<<dropdown-state>>\n/>\n<<lingo Caption/Excise>>\n</$button>\n\\end\n\n<$macrocall $name=\"body\" config-title=<<qualify \"$:/state/Excise/\">>/>\n"
        },
        "$:/core/ui/EditorToolbar/excise": {
            "title": "$:/core/ui/EditorToolbar/excise",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/excise",
            "caption": "{{$:/language/Buttons/Excise/Caption}}",
            "description": "{{$:/language/Buttons/Excise/Hint}}",
            "condition": "[<targetTiddler>type[]] [<targetTiddler>type[text/vnd.tiddlywiki]] +[first[]]",
            "shortcuts": "((excise))",
            "dropdown": "$:/core/ui/EditorToolbar/excise-dropdown",
            "text": ""
        },
        "$:/core/ui/EditorToolbar/heading-1": {
            "title": "$:/core/ui/EditorToolbar/heading-1",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/heading-1",
            "caption": "{{$:/language/Buttons/Heading1/Caption}}",
            "description": "{{$:/language/Buttons/Heading1/Hint}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "button-classes": "tc-text-editor-toolbar-item-start-group",
            "shortcuts": "((heading-1))",
            "text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"prefix-lines\"\n\tcharacter=\"!\"\n\tcount=\"1\"\n/>\n"
        },
        "$:/core/ui/EditorToolbar/heading-2": {
            "title": "$:/core/ui/EditorToolbar/heading-2",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/heading-2",
            "caption": "{{$:/language/Buttons/Heading2/Caption}}",
            "description": "{{$:/language/Buttons/Heading2/Hint}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "shortcuts": "((heading-2))",
            "text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"prefix-lines\"\n\tcharacter=\"!\"\n\tcount=\"2\"\n/>\n"
        },
        "$:/core/ui/EditorToolbar/heading-3": {
            "title": "$:/core/ui/EditorToolbar/heading-3",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/heading-3",
            "caption": "{{$:/language/Buttons/Heading3/Caption}}",
            "description": "{{$:/language/Buttons/Heading3/Hint}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "shortcuts": "((heading-3))",
            "text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"prefix-lines\"\n\tcharacter=\"!\"\n\tcount=\"3\"\n/>\n"
        },
        "$:/core/ui/EditorToolbar/heading-4": {
            "title": "$:/core/ui/EditorToolbar/heading-4",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/heading-4",
            "caption": "{{$:/language/Buttons/Heading4/Caption}}",
            "description": "{{$:/language/Buttons/Heading4/Hint}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "shortcuts": "((heading-4))",
            "text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"prefix-lines\"\n\tcharacter=\"!\"\n\tcount=\"4\"\n/>\n"
        },
        "$:/core/ui/EditorToolbar/heading-5": {
            "title": "$:/core/ui/EditorToolbar/heading-5",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/heading-5",
            "caption": "{{$:/language/Buttons/Heading5/Caption}}",
            "description": "{{$:/language/Buttons/Heading5/Hint}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "shortcuts": "((heading-5))",
            "text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"prefix-lines\"\n\tcharacter=\"!\"\n\tcount=\"5\"\n/>\n"
        },
        "$:/core/ui/EditorToolbar/heading-6": {
            "title": "$:/core/ui/EditorToolbar/heading-6",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/heading-6",
            "caption": "{{$:/language/Buttons/Heading6/Caption}}",
            "description": "{{$:/language/Buttons/Heading6/Hint}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "shortcuts": "((heading-6))",
            "text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"prefix-lines\"\n\tcharacter=\"!\"\n\tcount=\"6\"\n/>\n"
        },
        "$:/core/ui/EditorToolbar/italic": {
            "title": "$:/core/ui/EditorToolbar/italic",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/italic",
            "caption": "{{$:/language/Buttons/Italic/Caption}}",
            "description": "{{$:/language/Buttons/Italic/Hint}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "shortcuts": "((italic))",
            "text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-selection\"\n\tprefix=\"//\"\n\tsuffix=\"//\"\n/>\n"
        },
        "$:/core/ui/EditorToolbar/line-width-dropdown": {
            "title": "$:/core/ui/EditorToolbar/line-width-dropdown",
            "text": "\\define lingo-base() $:/language/Buttons/LineWidth/\n\n\\define toolbar-line-width-inner()\n<$button tag=\"a\" tooltip=\"\"\"$(line-width)$\"\"\">\n\n<$action-setfield\n\t$tiddler=\"$:/config/BitmapEditor/LineWidth\"\n\t$value=\"$(line-width)$\"\n/>\n\n<$action-deletetiddler\n\t$tiddler=<<dropdown-state>>\n/>\n\n<div style=\"display: inline-block; margin: 4px calc(80px - $(line-width)$); background-color: #000; width: calc(100px + $(line-width)$ * 2); height: $(line-width)$; border-radius: 120px; vertical-align: middle;\"/>\n\n<span style=\"margin-left: 8px;\">\n\n<$text text=\"\"\"$(line-width)$\"\"\"/>\n\n<$reveal state=\"$:/config/BitmapEditor/LineWidth\" type=\"match\" text=\"\"\"$(line-width)$\"\"\" tag=\"span\">\n\n<$entity entity=\"&nbsp;\"/>\n\n<$entity entity=\"&#x2713;\"/>\n\n</$reveal>\n\n</span>\n\n</$button>\n\\end\n\n''<<lingo Hint>>''\n\n<$list filter={{$:/config/BitmapEditor/LineWidths}} variable=\"line-width\">\n\n<<toolbar-line-width-inner>>\n\n</$list>\n"
        },
        "$:/core/ui/EditorToolbar/line-width": {
            "title": "$:/core/ui/EditorToolbar/line-width",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/line-width",
            "caption": "{{$:/language/Buttons/LineWidth/Caption}}",
            "description": "{{$:/language/Buttons/LineWidth/Hint}}",
            "condition": "[<targetTiddler>is[image]]",
            "dropdown": "$:/core/ui/EditorToolbar/line-width-dropdown",
            "text": "<$text text={{$:/config/BitmapEditor/LineWidth}}/>"
        },
        "$:/core/ui/EditorToolbar/link-dropdown": {
            "title": "$:/core/ui/EditorToolbar/link-dropdown",
            "text": "\\define lingo-base() $:/language/Buttons/Link/\n\n\\define add-link-actions()\n<$action-sendmessage $message=\"tm-edit-text-operation\" $param=\"make-link\" text={{$(linkTiddler)$}} />\n<$action-deletetiddler $tiddler=<<dropdown-state>> />\n<$action-deletetiddler $tiddler=<<searchTiddler>> />\n<$action-deletetiddler $tiddler=<<linkTiddler>> />\n\\end\n\n\\define external-link()\n<$button class=\"tc-btn-invisible\" style=\"width: auto; display: inline-block; background-colour: inherit;\" actions=<<add-link-actions>>>\n{{$:/core/images/chevron-right}}\n</$button>\n\\end\n\n\\define body(config-title)\n''<<lingo Hint>>''\n\n<$vars searchTiddler=\"\"\"$config-title$/search\"\"\" linkTiddler=\"\"\"$config-title$/link\"\"\" linktext=\"\" >\n\n<$vars linkTiddler=<<searchTiddler>>>\n<$keyboard key=\"ENTER\" actions=<<add-link-actions>>>\n<$edit-text tiddler=<<searchTiddler>> type=\"search\" tag=\"input\" focus=\"true\" placeholder={{$:/language/Search/Search}} default=\"\"/>\n<$reveal tag=\"span\" state=<<searchTiddler>> type=\"nomatch\" text=\"\">\n<<external-link>>\n<$button class=\"tc-btn-invisible\" style=\"width: auto; display: inline-block; background-colour: inherit;\">\n<$action-setfield $tiddler=<<searchTiddler>> text=\"\" />\n{{$:/core/images/close-button}}\n</$button>\n</$reveal>\n</$keyboard>\n</$vars>\n\n<$reveal tag=\"div\" state=<<searchTiddler>> type=\"nomatch\" text=\"\">\n\n<$linkcatcher actions=<<add-link-actions>> to=<<linkTiddler>>>\n\n{{$:/core/ui/SearchResults}}\n\n</$linkcatcher>\n\n</$reveal>\n\n</$vars>\n\n\\end\n\n<$macrocall $name=\"body\" config-title=<<qualify \"$:/state/Link/\">>/>"
        },
        "$:/core/ui/EditorToolbar/link": {
            "title": "$:/core/ui/EditorToolbar/link",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/link",
            "caption": "{{$:/language/Buttons/Link/Caption}}",
            "description": "{{$:/language/Buttons/Link/Hint}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "button-classes": "tc-text-editor-toolbar-item-start-group",
            "shortcuts": "((link))",
            "dropdown": "$:/core/ui/EditorToolbar/link-dropdown",
            "text": ""
        },
        "$:/core/ui/EditorToolbar/linkify": {
            "title": "$:/core/ui/EditorToolbar/linkify",
            "caption": "{{$:/language/Buttons/Linkify/Caption}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "description": "{{$:/language/Buttons/Linkify/Hint}}",
            "icon": "$:/core/images/linkify",
            "list-before": "$:/core/ui/EditorToolbar/mono-block",
            "shortcuts": "((linkify))",
            "tags": "$:/tags/EditorToolbar",
            "text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-selection\"\n\tprefix=\"[[\"\n\tsuffix=\"]]\"\n/>\n"
        },
        "$:/core/ui/EditorToolbar/list-bullet": {
            "title": "$:/core/ui/EditorToolbar/list-bullet",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/list-bullet",
            "caption": "{{$:/language/Buttons/ListBullet/Caption}}",
            "description": "{{$:/language/Buttons/ListBullet/Hint}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "shortcuts": "((list-bullet))",
            "text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"prefix-lines\"\n\tcharacter=\"*\"\n\tcount=\"1\"\n/>\n"
        },
        "$:/core/ui/EditorToolbar/list-number": {
            "title": "$:/core/ui/EditorToolbar/list-number",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/list-number",
            "caption": "{{$:/language/Buttons/ListNumber/Caption}}",
            "description": "{{$:/language/Buttons/ListNumber/Hint}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "shortcuts": "((list-number))",
            "text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"prefix-lines\"\n\tcharacter=\"#\"\n\tcount=\"1\"\n/>\n"
        },
        "$:/core/ui/EditorToolbar/mono-block": {
            "title": "$:/core/ui/EditorToolbar/mono-block",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/mono-block",
            "caption": "{{$:/language/Buttons/MonoBlock/Caption}}",
            "description": "{{$:/language/Buttons/MonoBlock/Hint}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "button-classes": "tc-text-editor-toolbar-item-start-group",
            "shortcuts": "((mono-block))",
            "text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-lines\"\n\tprefix=\"\n```\"\n\tsuffix=\"```\"\n/>\n"
        },
        "$:/core/ui/EditorToolbar/mono-line": {
            "title": "$:/core/ui/EditorToolbar/mono-line",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/mono-line",
            "caption": "{{$:/language/Buttons/MonoLine/Caption}}",
            "description": "{{$:/language/Buttons/MonoLine/Hint}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "shortcuts": "((mono-line))",
            "text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-selection\"\n\tprefix=\"`\"\n\tsuffix=\"`\"\n/>\n"
        },
        "$:/core/ui/EditorToolbar/more-dropdown": {
            "title": "$:/core/ui/EditorToolbar/more-dropdown",
            "text": "\\define config-title()\n$:/config/EditorToolbarButtons/Visibility/$(toolbarItem)$\n\\end\n\n\\define conditional-button()\n<$list filter={{$(toolbarItem)$!!condition}} variable=\"condition\">\n<$transclude tiddler=\"$:/core/ui/EditTemplate/body/toolbar/button\" mode=\"inline\"/> <$transclude tiddler=<<toolbarItem>> field=\"description\"/>\n</$list>\n\\end\n\n<div class=\"tc-text-editor-toolbar-more\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/EditorToolbar]!has[draft.of]] -[[$:/core/ui/EditorToolbar/more]]\">\n<$reveal type=\"match\" state=<<config-visibility-title>> text=\"hide\" tag=\"div\">\n<<conditional-button>>\n</$reveal>\n</$list>\n</div>\n"
        },
        "$:/core/ui/EditorToolbar/more": {
            "title": "$:/core/ui/EditorToolbar/more",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/down-arrow",
            "caption": "{{$:/language/Buttons/More/Caption}}",
            "description": "{{$:/language/Buttons/More/Hint}}",
            "condition": "[<targetTiddler>]",
            "dropdown": "$:/core/ui/EditorToolbar/more-dropdown",
            "text": ""
        },
        "$:/core/ui/EditorToolbar/opacity-dropdown": {
            "title": "$:/core/ui/EditorToolbar/opacity-dropdown",
            "text": "\\define lingo-base() $:/language/Buttons/Opacity/\n\n\\define toolbar-opacity-inner()\n<$button tag=\"a\" tooltip=\"\"\"$(opacity)$\"\"\">\n\n<$action-setfield\n\t$tiddler=\"$:/config/BitmapEditor/Opacity\"\n\t$value=\"$(opacity)$\"\n/>\n\n<$action-deletetiddler\n\t$tiddler=<<dropdown-state>>\n/>\n\n<div style=\"display: inline-block; vertical-align: middle; background-color: $(current-paint-colour)$; opacity: $(opacity)$; width: 1em; height: 1em; border-radius: 50%;\"/>\n\n<span style=\"margin-left: 8px;\">\n\n<$text text=\"\"\"$(opacity)$\"\"\"/>\n\n<$reveal state=\"$:/config/BitmapEditor/Opacity\" type=\"match\" text=\"\"\"$(opacity)$\"\"\" tag=\"span\">\n\n<$entity entity=\"&nbsp;\"/>\n\n<$entity entity=\"&#x2713;\"/>\n\n</$reveal>\n\n</span>\n\n</$button>\n\\end\n\n\\define toolbar-opacity()\n''<<lingo Hint>>''\n\n<$list filter={{$:/config/BitmapEditor/Opacities}} variable=\"opacity\">\n\n<<toolbar-opacity-inner>>\n\n</$list>\n\\end\n\n<$set name=\"current-paint-colour\" value={{$:/config/BitmapEditor/Colour}}>\n\n<$set name=\"current-opacity\" value={{$:/config/BitmapEditor/Opacity}}>\n\n<<toolbar-opacity>>\n\n</$set>\n\n</$set>\n"
        },
        "$:/core/ui/EditorToolbar/opacity": {
            "title": "$:/core/ui/EditorToolbar/opacity",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/opacity",
            "caption": "{{$:/language/Buttons/Opacity/Caption}}",
            "description": "{{$:/language/Buttons/Opacity/Hint}}",
            "condition": "[<targetTiddler>is[image]]",
            "dropdown": "$:/core/ui/EditorToolbar/opacity-dropdown",
            "text": "<$text text={{$:/config/BitmapEditor/Opacity}}/>\n"
        },
        "$:/core/ui/EditorToolbar/paint-dropdown": {
            "title": "$:/core/ui/EditorToolbar/paint-dropdown",
            "text": "''{{$:/language/Buttons/Paint/Hint}}''\n\n<$macrocall $name=\"colour-picker\" actions=\"\"\"\n\n<$action-setfield\n\t$tiddler=\"$:/config/BitmapEditor/Colour\"\n\t$value=<<colour-picker-value>>\n/>\n\n<$action-deletetiddler\n\t$tiddler=<<dropdown-state>>\n/>\n\n\"\"\"/>\n"
        },
        "$:/core/ui/EditorToolbar/paint": {
            "title": "$:/core/ui/EditorToolbar/paint",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/paint",
            "caption": "{{$:/language/Buttons/Paint/Caption}}",
            "description": "{{$:/language/Buttons/Paint/Hint}}",
            "condition": "[<targetTiddler>is[image]]",
            "dropdown": "$:/core/ui/EditorToolbar/paint-dropdown",
            "text": "\\define toolbar-paint()\n<div style=\"display: inline-block; vertical-align: middle; background-color: $(colour-picker-value)$; width: 1em; height: 1em; border-radius: 50%;\"/>\n\\end\n<$set name=\"colour-picker-value\" value={{$:/config/BitmapEditor/Colour}}>\n<<toolbar-paint>>\n</$set>\n"
        },
        "$:/core/ui/EditorToolbar/picture-dropdown": {
            "title": "$:/core/ui/EditorToolbar/picture-dropdown",
            "text": "\\define replacement-text()\n[img[$(imageTitle)$]]\n\\end\n\n''{{$:/language/Buttons/Picture/Hint}}''\n\n<$macrocall $name=\"image-picker\" actions=\"\"\"\n\n<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"replace-selection\"\n\ttext=<<replacement-text>>\n/>\n\n<$action-deletetiddler\n\t$tiddler=<<dropdown-state>>\n/>\n\n\"\"\"/>\n"
        },
        "$:/core/ui/EditorToolbar/picture": {
            "title": "$:/core/ui/EditorToolbar/picture",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/picture",
            "caption": "{{$:/language/Buttons/Picture/Caption}}",
            "description": "{{$:/language/Buttons/Picture/Hint}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "shortcuts": "((picture))",
            "dropdown": "$:/core/ui/EditorToolbar/picture-dropdown",
            "text": ""
        },
        "$:/core/ui/EditorToolbar/preview-type-dropdown": {
            "title": "$:/core/ui/EditorToolbar/preview-type-dropdown",
            "text": "\\define preview-type-button()\n<$button tag=\"a\">\n\n<$action-setfield $tiddler=\"$:/state/editpreviewtype\" $value=\"$(previewType)$\"/>\n\n<$action-deletetiddler\n\t$tiddler=<<dropdown-state>>\n/>\n\n<$transclude tiddler=<<previewType>> field=\"caption\" mode=\"inline\">\n\n<$view tiddler=<<previewType>> field=\"title\" mode=\"inline\"/>\n\n</$transclude> \n\n<$reveal tag=\"span\" state=\"$:/state/editpreviewtype\" type=\"match\" text=<<previewType>> default=\"$:/core/ui/EditTemplate/body/preview/output\">\n\n<$entity entity=\"&nbsp;\"/>\n\n<$entity entity=\"&#x2713;\"/>\n\n</$reveal>\n\n</$button>\n\\end\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/EditPreview]!has[draft.of]]\" variable=\"previewType\">\n\n<<preview-type-button>>\n\n</$list>\n"
        },
        "$:/core/ui/EditorToolbar/preview-type": {
            "title": "$:/core/ui/EditorToolbar/preview-type",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/chevron-down",
            "caption": "{{$:/language/Buttons/PreviewType/Caption}}",
            "description": "{{$:/language/Buttons/PreviewType/Hint}}",
            "condition": "[all[shadows+tiddlers]tag[$:/tags/EditPreview]!has[draft.of]butfirst[]limit[1]]",
            "button-classes": "tc-text-editor-toolbar-item-adjunct",
            "dropdown": "$:/core/ui/EditorToolbar/preview-type-dropdown"
        },
        "$:/core/ui/EditorToolbar/preview": {
            "title": "$:/core/ui/EditorToolbar/preview",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/preview-open",
            "custom-icon": "yes",
            "caption": "{{$:/language/Buttons/Preview/Caption}}",
            "description": "{{$:/language/Buttons/Preview/Hint}}",
            "condition": "[<targetTiddler>]",
            "button-classes": "tc-text-editor-toolbar-item-start-group",
            "shortcuts": "((preview))",
            "text": "<$reveal state=\"$:/state/showeditpreview\" type=\"match\" text=\"yes\" tag=\"span\">\n{{$:/core/images/preview-open}}\n<$action-setfield $tiddler=\"$:/state/showeditpreview\" $value=\"no\"/>\n</$reveal>\n<$reveal state=\"$:/state/showeditpreview\" type=\"nomatch\" text=\"yes\" tag=\"span\">\n{{$:/core/images/preview-closed}}\n<$action-setfield $tiddler=\"$:/state/showeditpreview\" $value=\"yes\"/>\n</$reveal>\n"
        },
        "$:/core/ui/EditorToolbar/quote": {
            "title": "$:/core/ui/EditorToolbar/quote",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/quote",
            "caption": "{{$:/language/Buttons/Quote/Caption}}",
            "description": "{{$:/language/Buttons/Quote/Hint}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "shortcuts": "((quote))",
            "text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-lines\"\n\tprefix=\"\n<<<\"\n\tsuffix=\"<<<\"\n/>\n"
        },
        "$:/core/ui/EditorToolbar/rotate-left": {
            "title": "$:/core/ui/EditorToolbar/rotate-left",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/rotate-left",
            "caption": "{{$:/language/Buttons/RotateLeft/Caption}}",
            "description": "{{$:/language/Buttons/RotateLeft/Hint}}",
            "condition": "[<targetTiddler>is[image]]",
            "text": "<$action-sendmessage\n\t$message=\"tm-edit-bitmap-operation\"\n\t$param=\"rotate-left\"\n/>\n"
        },
        "$:/core/ui/EditorToolbar/size-dropdown": {
            "title": "$:/core/ui/EditorToolbar/size-dropdown",
            "text": "\\define lingo-base() $:/language/Buttons/Size/\n\n\\define toolbar-button-size-preset(config-title)\n<$set name=\"width\" filter=\"$(sizePair)$ +[first[]]\">\n\n<$set name=\"height\" filter=\"$(sizePair)$ +[last[]]\">\n\n<$button tag=\"a\">\n\n<$action-setfield\n\t$tiddler=\"\"\"$config-title$/new-width\"\"\"\n\t$value=<<width>>\n/>\n\n<$action-setfield\n\t$tiddler=\"\"\"$config-title$/new-height\"\"\"\n\t$value=<<height>>\n/>\n\n<$action-deletetiddler\n\t$tiddler=\"\"\"$config-title$/presets-popup\"\"\"\n/>\n\n<$text text=<<width>>/> &times; <$text text=<<height>>/>\n\n</$button>\n\n</$set>\n\n</$set>\n\\end\n\n\\define toolbar-button-size(config-title)\n''{{$:/language/Buttons/Size/Hint}}''\n\n<<lingo Caption/Width>> <$edit-text tag=\"input\" tiddler=\"\"\"$config-title$/new-width\"\"\" default=<<tv-bitmap-editor-width>> focus=\"true\" size=\"8\"/> <<lingo Caption/Height>> <$edit-text tag=\"input\" tiddler=\"\"\"$config-title$/new-height\"\"\" default=<<tv-bitmap-editor-height>> size=\"8\"/> <$button popup=\"\"\"$config-title$/presets-popup\"\"\" class=\"tc-btn-invisible tc-popup-keep\" style=\"width: auto; display: inline-block; background-colour: inherit;\" selectedClass=\"tc-selected\">\n{{$:/core/images/down-arrow}}\n</$button>\n\n<$reveal tag=\"span\" state=\"\"\"$config-title$/presets-popup\"\"\" type=\"popup\" position=\"belowleft\" animate=\"yes\">\n\n<div class=\"tc-drop-down tc-popup-keep\">\n\n<$list filter={{$:/config/BitmapEditor/ImageSizes}} variable=\"sizePair\">\n\n<$macrocall $name=\"toolbar-button-size-preset\" config-title=\"$config-title$\"/>\n\n</$list>\n\n</div>\n\n</$reveal>\n\n<$button>\n<$action-sendmessage\n\t$message=\"tm-edit-bitmap-operation\"\n\t$param=\"resize\"\n\twidth={{$config-title$/new-width}}\n\theight={{$config-title$/new-height}}\n/>\n<$action-deletetiddler\n\t$tiddler=\"\"\"$config-title$/new-width\"\"\"\n/>\n<$action-deletetiddler\n\t$tiddler=\"\"\"$config-title$/new-height\"\"\"\n/>\n<$action-deletetiddler\n\t$tiddler=<<dropdown-state>>\n/>\n<<lingo Caption/Resize>>\n</$button>\n\\end\n\n<$macrocall $name=\"toolbar-button-size\" config-title=<<qualify \"$:/state/Size/\">>/>\n"
        },
        "$:/core/ui/EditorToolbar/size": {
            "title": "$:/core/ui/EditorToolbar/size",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/size",
            "caption": "{{$:/language/Buttons/Size/Caption}}",
            "description": "{{$:/language/Buttons/Size/Hint}}",
            "condition": "[<targetTiddler>is[image]]",
            "dropdown": "$:/core/ui/EditorToolbar/size-dropdown",
            "text": ""
        },
        "$:/core/ui/EditorToolbar/stamp-dropdown": {
            "title": "$:/core/ui/EditorToolbar/stamp-dropdown",
            "text": "\\define toolbar-button-stamp-inner()\n<$button tag=\"a\">\n\n<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"replace-selection\"\n\ttext={{$(snippetTitle)$}}\n/>\n\n<$action-deletetiddler\n\t$tiddler=<<dropdown-state>>\n/>\n\n<$view tiddler=<<snippetTitle>> field=\"caption\" mode=\"inline\">\n\n<$view tiddler=<<snippetTitle>> field=\"title\" mode=\"inline\"/>\n\n</$view>\n\n</$button>\n\\end\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/TextEditor/Snippet]!has[draft.of]sort[caption]]\" variable=\"snippetTitle\">\n\n<<toolbar-button-stamp-inner>>\n\n</$list>\n\n----\n\n<$button tag=\"a\">\n\n<$action-sendmessage\n\t$message=\"tm-new-tiddler\"\n\ttags=\"$:/tags/TextEditor/Snippet\"\n\tcaption={{$:/language/Buttons/Stamp/New/Title}}\n\ttext={{$:/language/Buttons/Stamp/New/Text}}\n/>\n\n<$action-deletetiddler\n\t$tiddler=<<dropdown-state>>\n/>\n\n<em>\n\n<$text text={{$:/language/Buttons/Stamp/Caption/New}}/>\n\n</em>\n\n</$button>\n"
        },
        "$:/core/ui/EditorToolbar/stamp": {
            "title": "$:/core/ui/EditorToolbar/stamp",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/stamp",
            "caption": "{{$:/language/Buttons/Stamp/Caption}}",
            "description": "{{$:/language/Buttons/Stamp/Hint}}",
            "condition": "[<targetTiddler>type[]] [<targetTiddler>get[type]prefix[text/]] +[first[]]",
            "shortcuts": "((stamp))",
            "dropdown": "$:/core/ui/EditorToolbar/stamp-dropdown",
            "text": ""
        },
        "$:/core/ui/EditorToolbar/strikethrough": {
            "title": "$:/core/ui/EditorToolbar/strikethrough",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/strikethrough",
            "caption": "{{$:/language/Buttons/Strikethrough/Caption}}",
            "description": "{{$:/language/Buttons/Strikethrough/Hint}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "shortcuts": "((strikethrough))",
            "text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-selection\"\n\tprefix=\"~~\"\n\tsuffix=\"~~\"\n/>\n"
        },
        "$:/core/ui/EditorToolbar/subscript": {
            "title": "$:/core/ui/EditorToolbar/subscript",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/subscript",
            "caption": "{{$:/language/Buttons/Subscript/Caption}}",
            "description": "{{$:/language/Buttons/Subscript/Hint}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "shortcuts": "((subscript))",
            "text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-selection\"\n\tprefix=\",,\"\n\tsuffix=\",,\"\n/>\n"
        },
        "$:/core/ui/EditorToolbar/superscript": {
            "title": "$:/core/ui/EditorToolbar/superscript",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/superscript",
            "caption": "{{$:/language/Buttons/Superscript/Caption}}",
            "description": "{{$:/language/Buttons/Superscript/Hint}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "shortcuts": "((superscript))",
            "text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-selection\"\n\tprefix=\"^^\"\n\tsuffix=\"^^\"\n/>\n"
        },
        "$:/core/ui/EditorToolbar/transcludify": {
            "title": "$:/core/ui/EditorToolbar/transcludify",
            "caption": "{{$:/language/Buttons/Transcludify/Caption}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "description": "{{$:/language/Buttons/Transcludify/Hint}}",
            "icon": "$:/core/images/transcludify",
            "list-before": "$:/core/ui/EditorToolbar/mono-block",
            "shortcuts": "((transcludify))",
            "tags": "$:/tags/EditorToolbar",
            "text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-selection\"\n\tprefix=\"{{\"\n\tsuffix=\"}}\"\n/>\n"
        },
        "$:/core/ui/EditorToolbar/underline": {
            "title": "$:/core/ui/EditorToolbar/underline",
            "tags": "$:/tags/EditorToolbar",
            "icon": "$:/core/images/underline",
            "caption": "{{$:/language/Buttons/Underline/Caption}}",
            "description": "{{$:/language/Buttons/Underline/Hint}}",
            "condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
            "shortcuts": "((underline))",
            "text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-selection\"\n\tprefix=\"__\"\n\tsuffix=\"__\"\n/>\n"
        },
        "$:/core/Filters/AllTags": {
            "title": "$:/core/Filters/AllTags",
            "tags": "$:/tags/Filter",
            "filter": "[tags[]!is[system]sort[title]]",
            "description": "{{$:/language/Filters/AllTags}}",
            "text": ""
        },
        "$:/core/Filters/AllTiddlers": {
            "title": "$:/core/Filters/AllTiddlers",
            "tags": "$:/tags/Filter",
            "filter": "[!is[system]sort[title]]",
            "description": "{{$:/language/Filters/AllTiddlers}}",
            "text": ""
        },
        "$:/core/Filters/Drafts": {
            "title": "$:/core/Filters/Drafts",
            "tags": "$:/tags/Filter",
            "filter": "[has[draft.of]sort[title]]",
            "description": "{{$:/language/Filters/Drafts}}",
            "text": ""
        },
        "$:/core/Filters/Missing": {
            "title": "$:/core/Filters/Missing",
            "tags": "$:/tags/Filter",
            "filter": "[all[missing]sort[title]]",
            "description": "{{$:/language/Filters/Missing}}",
            "text": ""
        },
        "$:/core/Filters/Orphans": {
            "title": "$:/core/Filters/Orphans",
            "tags": "$:/tags/Filter",
            "filter": "[all[orphans]sort[title]]",
            "description": "{{$:/language/Filters/Orphans}}",
            "text": ""
        },
        "$:/core/Filters/OverriddenShadowTiddlers": {
            "title": "$:/core/Filters/OverriddenShadowTiddlers",
            "tags": "$:/tags/Filter",
            "filter": "[is[shadow]]",
            "description": "{{$:/language/Filters/OverriddenShadowTiddlers}}",
            "text": ""
        },
        "$:/core/Filters/RecentSystemTiddlers": {
            "title": "$:/core/Filters/RecentSystemTiddlers",
            "tags": "$:/tags/Filter",
            "filter": "[has[modified]!sort[modified]limit[50]]",
            "description": "{{$:/language/Filters/RecentSystemTiddlers}}",
            "text": ""
        },
        "$:/core/Filters/RecentTiddlers": {
            "title": "$:/core/Filters/RecentTiddlers",
            "tags": "$:/tags/Filter",
            "filter": "[!is[system]has[modified]!sort[modified]limit[50]]",
            "description": "{{$:/language/Filters/RecentTiddlers}}",
            "text": ""
        },
        "$:/core/Filters/ShadowTiddlers": {
            "title": "$:/core/Filters/ShadowTiddlers",
            "tags": "$:/tags/Filter",
            "filter": "[all[shadows]sort[title]]",
            "description": "{{$:/language/Filters/ShadowTiddlers}}",
            "text": ""
        },
        "$:/core/Filters/StoryList": {
            "title": "$:/core/Filters/StoryList",
            "tags": "$:/tags/Filter",
            "filter": "[list[$:/StoryList]] -$:/AdvancedSearch",
            "description": "{{$:/language/Filters/StoryList}}",
            "text": ""
        },
        "$:/core/Filters/SystemTags": {
            "title": "$:/core/Filters/SystemTags",
            "tags": "$:/tags/Filter",
            "filter": "[all[shadows+tiddlers]tags[]is[system]sort[title]]",
            "description": "{{$:/language/Filters/SystemTags}}",
            "text": ""
        },
        "$:/core/Filters/SystemTiddlers": {
            "title": "$:/core/Filters/SystemTiddlers",
            "tags": "$:/tags/Filter",
            "filter": "[is[system]sort[title]]",
            "description": "{{$:/language/Filters/SystemTiddlers}}",
            "text": ""
        },
        "$:/core/Filters/TypedTiddlers": {
            "title": "$:/core/Filters/TypedTiddlers",
            "tags": "$:/tags/Filter",
            "filter": "[!is[system]has[type]each[type]sort[type]] -[type[text/vnd.tiddlywiki]]",
            "description": "{{$:/language/Filters/TypedTiddlers}}",
            "text": ""
        },
        "$:/core/ui/ImportListing": {
            "title": "$:/core/ui/ImportListing",
            "text": "\\define lingo-base() $:/language/Import/\n\n\\define messageField()\nmessage-$(payloadTiddler)$\n\\end\n\n\\define selectionField()\nselection-$(payloadTiddler)$\n\\end\n\n\\define previewPopupState()\n$(currentTiddler)$!!popup-$(payloadTiddler)$\n\\end\n\n\\define select-all-actions()\n<$list filter=\"[all[current]plugintiddlers[]sort[title]]\" variable=\"payloadTiddler\">\n<$action-setfield $field={{{ [<payloadTiddler>addprefix[selection-]] }}} $value={{$:/state/import/select-all}}/>\n</$list>\n\\end\n\n<table>\n<tbody>\n<tr>\n<th>\n<$checkbox tiddler=\"$:/state/import/select-all\" field=\"text\" checked=\"checked\" unchecked=\"unchecked\" default=\"checked\" actions=<<select-all-actions>>>\n<<lingo Listing/Select/Caption>>\n</$checkbox>\n</th>\n<th>\n<<lingo Listing/Title/Caption>>\n</th>\n<th>\n<<lingo Listing/Status/Caption>>\n</th>\n</tr>\n<$list filter=\"[all[current]plugintiddlers[]sort[title]]\" variable=\"payloadTiddler\">\n<tr>\n<td>\n<$checkbox field=<<selectionField>> checked=\"checked\" unchecked=\"unchecked\" default=\"checked\"/>\n</td>\n<td>\n<$reveal type=\"nomatch\" stateTitle=<<previewPopupState>> text=\"yes\" tag=\"div\">\n<$button class=\"tc-btn-invisible tc-btn-dropdown\" setTitle=<<previewPopupState>> setTo=\"yes\">\n{{$:/core/images/right-arrow}}&nbsp;<$text text=<<payloadTiddler>>/>\n</$button>\n</$reveal>\n<$reveal type=\"match\" stateTitle=<<previewPopupState>> text=\"yes\" tag=\"div\">\n<$button class=\"tc-btn-invisible tc-btn-dropdown\" setTitle=<<previewPopupState>> setTo=\"no\">\n{{$:/core/images/down-arrow}}&nbsp;<$text text=<<payloadTiddler>>/>\n</$button>\n</$reveal>\n</td>\n<td>\n<$view field=<<messageField>>/>\n</td>\n</tr>\n<tr>\n<td colspan=\"3\">\n<$reveal type=\"match\" text=\"yes\" stateTitle=<<previewPopupState>> tag=\"div\">\n<$list filter=\"[{$:/state/importpreviewtype}has[text]]\" variable=\"listItem\" emptyMessage={{$:/core/ui/ImportPreviews/Text}}>\n<$transclude tiddler={{$:/state/importpreviewtype}}/>\n</$list>\n</$reveal>\n</td>\n</tr>\n</$list>\n</tbody>\n</table>\n"
        },
        "$:/core/ui/ImportPreviews/Diff": {
            "title": "$:/core/ui/ImportPreviews/Diff",
            "tags": "$:/tags/ImportPreview",
            "caption": "{{$:/language/Import/Listing/Preview/Diff}}",
            "text": "<$macrocall $name=\"compareTiddlerText\" sourceTiddlerTitle=<<payloadTiddler>> destTiddlerTitle=<<currentTiddler>> destSubTiddlerTitle=<<payloadTiddler>>/>\n"
        },
        "$:/core/ui/ImportPreviews/DiffFields": {
            "title": "$:/core/ui/ImportPreviews/DiffFields",
            "tags": "$:/tags/ImportPreview",
            "caption": "{{$:/language/Import/Listing/Preview/DiffFields}}",
            "text": "<$macrocall $name=\"compareTiddlers\" sourceTiddlerTitle=<<payloadTiddler>> destTiddlerTitle=<<currentTiddler>> destSubTiddlerTitle=<<payloadTiddler>> exclude=\"text\"/>\n"
        },
        "$:/core/ui/ImportPreviews/Fields": {
            "title": "$:/core/ui/ImportPreviews/Fields",
            "tags": "$:/tags/ImportPreview",
            "caption": "{{$:/language/Import/Listing/Preview/Fields}}",
            "text": "<table class=\"tc-view-field-table\">\n<tbody>\n<$list filter=\"[<payloadTiddler>subtiddlerfields<currentTiddler>sort[]] -text\" variable=\"fieldName\">\n<tr class=\"tc-view-field\">\n<td class=\"tc-view-field-name\">\n<$text text=<<fieldName>>/>\n</td>\n<td class=\"tc-view-field-value\">\n<$view field=<<fieldName>> tiddler=<<currentTiddler>> subtiddler=<<payloadTiddler>>/>\n</td>\n</tr>\n</$list>\n</tbody>\n</table>\n"
        },
        "$:/core/ui/ImportPreviews/Text": {
            "title": "$:/core/ui/ImportPreviews/Text",
            "tags": "$:/tags/ImportPreview",
            "caption": "{{$:/language/Import/Listing/Preview/Text}}",
            "text": "<$transclude tiddler=<<currentTiddler>> subtiddler=<<payloadTiddler>> mode=\"block\"/>\n"
        },
        "$:/core/ui/ImportPreviews/TextRaw": {
            "title": "$:/core/ui/ImportPreviews/TextRaw",
            "tags": "$:/tags/ImportPreview",
            "caption": "{{$:/language/Import/Listing/Preview/TextRaw}}",
            "text": "<pre><code><$view tiddler=<<currentTiddler>> subtiddler=<<payloadTiddler>> /></code></pre>"
        },
        "$:/core/ui/KeyboardShortcuts/new-image": {
            "title": "$:/core/ui/KeyboardShortcuts/new-image",
            "tags": "$:/tags/KeyboardShortcut",
            "key": "((new-image))",
            "text": "<$navigator story=\"$:/StoryList\" history=\"$:/HistoryList\" openLinkFromInsideRiver={{$:/config/Navigation/openLinkFromInsideRiver}} openLinkFromOutsideRiver={{$:/config/Navigation/openLinkFromOutsideRiver}} relinkOnRename={{$:/config/RelinkOnRename}}>\n{{$:/core/ui/Actions/new-image}}\n</$navigator>\n"
        },
        "$:/core/ui/KeyboardShortcuts/new-journal": {
            "title": "$:/core/ui/KeyboardShortcuts/new-journal",
            "tags": "$:/tags/KeyboardShortcut",
            "key": "((new-journal))",
            "text": "<$navigator story=\"$:/StoryList\" history=\"$:/HistoryList\" openLinkFromInsideRiver={{$:/config/Navigation/openLinkFromInsideRiver}} openLinkFromOutsideRiver={{$:/config/Navigation/openLinkFromOutsideRiver}} relinkOnRename={{$:/config/RelinkOnRename}}>\n{{$:/core/ui/Actions/new-journal}}\n</$navigator>\n"
        },
        "$:/core/ui/KeyboardShortcuts/new-tiddler": {
            "title": "$:/core/ui/KeyboardShortcuts/new-tiddler",
            "tags": "$:/tags/KeyboardShortcut",
            "key": "((new-tiddler))",
            "text": "<$navigator story=\"$:/StoryList\" history=\"$:/HistoryList\" openLinkFromInsideRiver={{$:/config/Navigation/openLinkFromInsideRiver}} openLinkFromOutsideRiver={{$:/config/Navigation/openLinkFromOutsideRiver}} relinkOnRename={{$:/config/RelinkOnRename}}>\n{{$:/core/ui/Actions/new-tiddler}}\n</$navigator>\n"
        },
        "$:/core/ui/ListItemTemplate": {
            "title": "$:/core/ui/ListItemTemplate",
            "text": "<div class=\"tc-menu-list-item\">\n<$link to={{!!title}}>\n<$view field=\"title\"/>\n</$link>\n</div>"
        },
        "$:/Manager/ItemMain/Fields": {
            "title": "$:/Manager/ItemMain/Fields",
            "tags": "$:/tags/Manager/ItemMain",
            "caption": "{{$:/language/Manager/Item/Fields}}",
            "text": "<table>\n<tbody>\n<$list filter=\"[all[current]fields[]sort[title]] -text\" template=\"$:/core/ui/TiddlerFieldTemplate\" variable=\"listItem\"/>\n</tbody>\n</table>\n"
        },
        "$:/Manager/ItemMain/RawText": {
            "title": "$:/Manager/ItemMain/RawText",
            "tags": "$:/tags/Manager/ItemMain",
            "caption": "{{$:/language/Manager/Item/RawText}}",
            "text": "<pre><code><$view/></code></pre>\n"
        },
        "$:/Manager/ItemMain/WikifiedText": {
            "title": "$:/Manager/ItemMain/WikifiedText",
            "tags": "$:/tags/Manager/ItemMain",
            "caption": "{{$:/language/Manager/Item/WikifiedText}}",
            "text": "<$transclude mode=\"block\"/>\n"
        },
        "$:/Manager/ItemSidebar/Colour": {
            "title": "$:/Manager/ItemSidebar/Colour",
            "tags": "$:/tags/Manager/ItemSidebar",
            "caption": "{{$:/language/Manager/Item/Colour}}",
            "text": "\\define swatch-styles()\nheight: 1em;\nbackground-color: $(colour)$\n\\end\n\n<$vars colour={{!!color}}>\n<p style=<<swatch-styles>>/>\n</$vars>\n<p>\n<$edit-text field=\"color\" tag=\"input\" type=\"color\"/> / <$edit-text field=\"color\" tag=\"input\" type=\"text\" size=\"9\"/>\n</p>\n"
        },
        "$:/Manager/ItemSidebar/Icon": {
            "title": "$:/Manager/ItemSidebar/Icon",
            "tags": "$:/tags/Manager/ItemSidebar",
            "caption": "{{$:/language/Manager/Item/Icon}}",
            "text": "<p>\n<div class=\"tc-manager-icon-editor\">\n<$button popup=<<qualify \"$:/state/popup/image-picker\">> class=\"tc-btn-invisible\">\n<$transclude tiddler={{!!icon}}>\n{{$:/language/Manager/Item/Icon/None}}\n</$transclude>\n</$button>\n<div class=\"tc-block-dropdown-wrapper\" style=\"position: static;\">\n<$reveal state=<<qualify \"$:/state/popup/image-picker\">> type=\"nomatch\" text=\"\" default=\"\" tag=\"div\" class=\"tc-popup\">\n<div class=\"tc-block-dropdown tc-popup-keep\" style=\"width: 80%; left: 10%; right: 10%; padding: 0.5em;\">\n<$macrocall $name=\"image-picker-include-tagged-images\" actions=\"\"\"\n<$action-setfield $field=\"icon\" $value=<<imageTitle>>/>\n<$action-deletetiddler $tiddler=<<qualify \"$:/state/popup/image-picker\">>/>\n\"\"\"/>\n</div>\n</$reveal>\n</div>\n</div>\n</p>\n"
        },
        "$:/Manager/ItemSidebar/Tags": {
            "title": "$:/Manager/ItemSidebar/Tags",
            "tags": "$:/tags/Manager/ItemSidebar",
            "caption": "{{$:/language/Manager/Item/Tags}}",
            "text": "\\define tag-checkbox-actions()\n<$action-listops\n\t$tiddler=\"$:/config/Manager/RecentTags\"\n\t$subfilter=\"[<tag>] [list[$:/config/Manager/RecentTags]] +[limit[12]]\"\n/>\n\\end\n\n\\define tag-picker-actions()\n<<tag-checkbox-actions>>\n<$action-listops\n\t$tiddler=<<currentTiddler>>\n\t$field=\"tags\"\n\t$subfilter=\"[<tag>] [all[current]tags[]]\"\n/>\n\\end\n\n<p>\n<$list filter=\"[all[current]tags[]] [list[$:/config/Manager/RecentTags]] +[sort[title]] \" variable=\"tag\">\n<div>\n<$checkbox tiddler=<<currentTiddler>> tag=<<tag>> actions=<<tag-checkbox-actions>>>\n<$macrocall $name=\"tag-pill\" tag=<<tag>>/>\n</$checkbox>\n</div>\n</$list>\n</p>\n<p>\n<$macrocall $name=\"tag-picker\" actions=<<tag-picker-actions>>/>\n</p>\n"
        },
        "$:/Manager/ItemSidebar/Tools": {
            "title": "$:/Manager/ItemSidebar/Tools",
            "tags": "$:/tags/Manager/ItemSidebar",
            "caption": "{{$:/language/Manager/Item/Tools}}",
            "text": "<p>\n<$button to=<<currentTiddler>>>{{$:/core/images/link}} open</$button>\n</p>\n<p>\n<$button message=\"tm-edit-tiddler\" param=<<currentTiddler>>>{{$:/core/images/edit-button}} edit</$button>\n</p>\n"
        },
        "$:/Manager": {
            "title": "$:/Manager",
            "icon": "$:/core/images/list",
            "color": "#bbb",
            "text": "\\define lingo-base() $:/language/Manager/\n\n\\define list-item-content-item()\n<div class=\"tc-manager-list-item-content-item\">\n\t<$vars state-title=\"\"\"$:/state/popup/manager/item/$(listItem)$\"\"\">\n\t\t<$reveal state=<<state-title>> type=\"match\" text=\"show\" default=\"show\" tag=\"div\">\n\t\t\t<$button set=<<state-title>> setTo=\"hide\" class=\"tc-btn-invisible tc-manager-list-item-content-item-heading\">\n\t\t\t\t{{$:/core/images/down-arrow}} <$transclude tiddler=<<listItem>> field=\"caption\"/>\n\t\t\t</$button>\n\t\t</$reveal>\n\t\t<$reveal state=<<state-title>> type=\"nomatch\" text=\"show\" default=\"show\" tag=\"div\">\n\t\t\t<$button set=<<state-title>> setTo=\"show\" class=\"tc-btn-invisible tc-manager-list-item-content-item-heading\">\n\t\t\t\t{{$:/core/images/right-arrow}} <$transclude tiddler=<<listItem>> field=\"caption\"/>\n\t\t\t</$button>\n\t\t</$reveal>\n\t\t<$reveal state=<<state-title>> type=\"match\" text=\"show\" default=\"show\" tag=\"div\" class=\"tc-manager-list-item-content-item-body\">\n\t\t\t<$transclude tiddler=<<listItem>>/>\n\t\t</$reveal>\n\t</$vars>\n</div>\n\\end\n\n<div class=\"tc-manager-wrapper\">\n\t<div class=\"tc-manager-controls\">\n\t\t<div class=\"tc-manager-control\">\n\t\t\t<<lingo Controls/Show/Prompt>> <$select tiddler=\"$:/config/Manager/Show\" default=\"tiddlers\">\n\t\t\t\t<option value=\"tiddlers\"><<lingo Controls/Show/Option/Tiddlers>></option>\n\t\t\t\t<option value=\"tags\"><<lingo Controls/Show/Option/Tags>></option>\n\t\t\t</$select>\n\t\t</div>\n\t\t<div class=\"tc-manager-control\">\n\t\t\t<<lingo Controls/Search/Prompt>> <$edit-text tiddler=\"$:/config/Manager/Filter\" tag=\"input\" default=\"\" placeholder={{$:/language/Manager/Controls/Search/Placeholder}}/>\n\t\t</div>\n\t\t<div class=\"tc-manager-control\">\n\t\t\t<<lingo Controls/FilterByTag/Prompt>> <$select tiddler=\"$:/config/Manager/Tag\" default=\"\">\n\t\t\t\t<option value=\"\"><<lingo Controls/FilterByTag/None>></option>\n\t\t\t\t<$list filter=\"[!is{$:/config/Manager/System}tags[]!is[system]sort[title]]\" variable=\"tag\">\n\t\t\t\t\t<option value=<<tag>>><$text text=<<tag>>/></option>\n\t\t\t\t</$list>\n\t\t\t</$select>\n\t\t</div>\n\t\t<div class=\"tc-manager-control\">\n\t\t\t<<lingo Controls/Sort/Prompt>> <$select tiddler=\"$:/config/Manager/Sort\" default=\"title\">\n\t\t\t\t<optgroup label=\"Common\">\n\t\t\t\t\t<$list filter=\"title modified modifier created creator created\" variable=\"field\">\n\t\t\t\t\t\t<option value=<<field>>><$text text=<<field>>/></option>\n\t\t\t\t\t</$list>\n\t\t\t\t</optgroup>\n\t\t\t\t<optgroup label=\"All\">\n\t\t\t\t\t<$list filter=\"[all{$:/config/Manager/Show}!is{$:/config/Manager/System}fields[]sort[title]] -title -modified -modifier -created -creator -created\" variable=\"field\">\n\t\t\t\t\t\t<option value=<<field>>><$text text=<<field>>/></option>\n\t\t\t\t\t</$list>\n\t\t\t\t</optgroup>\n\t\t\t</$select>\n\t\t\t<$checkbox tiddler=\"$:/config/Manager/Order\" field=\"text\" checked=\"reverse\" unchecked=\"forward\" default=\"forward\">\n\t\t\t\t<<lingo Controls/Order/Prompt>>\n\t\t\t</$checkbox>\n\t\t</div>\n\t\t<div class=\"tc-manager-control\">\n\t\t\t<$checkbox tiddler=\"$:/config/Manager/System\" field=\"text\" checked=\"\" unchecked=\"system\" default=\"system\">\n\t\t\t\t{{$:/language/SystemTiddlers/Include/Prompt}}\n\t\t\t</$checkbox>\n\t\t</div>\n\t</div>\n\t<div class=\"tc-manager-list\">\n\t\t<$list filter=\"[all{$:/config/Manager/Show}!is{$:/config/Manager/System}search{$:/config/Manager/Filter}tag:strict{$:/config/Manager/Tag}sort{$:/config/Manager/Sort}order{$:/config/Manager/Order}]\">\n\t\t\t<$vars transclusion=<<currentTiddler>>>\n\t\t\t\t<div style=\"tc-manager-list-item\">\n\t\t\t\t\t<$button popup=<<qualify \"$:/state/manager/popup\">> class=\"tc-btn-invisible tc-manager-list-item-heading\" selectedClass=\"tc-manager-list-item-heading-selected\">\n\t\t\t\t\t\t<$text text=<<currentTiddler>>/>\n\t\t\t\t\t</$button>\n\t\t\t\t\t<$reveal state=<<qualify \"$:/state/manager/popup\">> type=\"nomatch\" text=\"\" default=\"\" tag=\"div\" class=\"tc-manager-list-item-content tc-popup-handle\">\n\t\t\t\t\t\t<div class=\"tc-manager-list-item-content-tiddler\">\n\t\t\t\t\t\t\t<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/Manager/ItemMain]!has[draft.of]]\" variable=\"listItem\">\n\t\t\t\t\t\t\t\t<<list-item-content-item>>\n\t\t\t\t\t\t\t</$list>\n\t\t\t\t\t\t</div>\n\t\t\t\t\t\t<div class=\"tc-manager-list-item-content-sidebar\">\n\t\t\t\t\t\t\t<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/Manager/ItemSidebar]!has[draft.of]]\" variable=\"listItem\">\n\t\t\t\t\t\t\t\t<<list-item-content-item>>\n\t\t\t\t\t\t\t</$list>\n\t\t\t\t\t\t</div>\n\t\t\t\t\t</$reveal>\n\t\t\t\t</div>\n\t\t\t</$vars>\n\t\t</$list>\n\t</div>\n</div>\n"
        },
        "$:/core/ui/MissingTemplate": {
            "title": "$:/core/ui/MissingTemplate",
            "text": "<div class=\"tc-tiddler-missing\">\n<$button popup=<<qualify \"$:/state/popup/missing\">> class=\"tc-btn-invisible tc-missing-tiddler-label\">\n<$view field=\"title\" format=\"text\" />\n</$button>\n<$reveal state=<<qualify \"$:/state/popup/missing\">> type=\"popup\" position=\"below\" animate=\"yes\">\n<div class=\"tc-drop-down\">\n<$transclude tiddler=\"$:/core/ui/ListItemTemplate\"/>\n<hr>\n<$list filter=\"[all[current]backlinks[]sort[title]]\" template=\"$:/core/ui/ListItemTemplate\"/>\n</div>\n</$reveal>\n</div>\n"
        },
        "$:/core/ui/MoreSideBar/All": {
            "title": "$:/core/ui/MoreSideBar/All",
            "tags": "$:/tags/MoreSideBar",
            "caption": "{{$:/language/SideBar/All/Caption}}",
            "text": "<$list filter={{$:/core/Filters/AllTiddlers!!filter}} template=\"$:/core/ui/ListItemTemplate\"/>\n"
        },
        "$:/core/ui/MoreSideBar/Drafts": {
            "title": "$:/core/ui/MoreSideBar/Drafts",
            "tags": "$:/tags/MoreSideBar",
            "caption": "{{$:/language/SideBar/Drafts/Caption}}",
            "text": "<$list filter={{$:/core/Filters/Drafts!!filter}} template=\"$:/core/ui/ListItemTemplate\"/>\n"
        },
        "$:/core/ui/MoreSideBar/Explorer": {
            "title": "$:/core/ui/MoreSideBar/Explorer",
            "tags": "$:/tags/MoreSideBar",
            "caption": "{{$:/language/SideBar/Explorer/Caption}}",
            "text": "<<tree \"$:/\">>\n"
        },
        "$:/core/ui/MoreSideBar/Missing": {
            "title": "$:/core/ui/MoreSideBar/Missing",
            "tags": "$:/tags/MoreSideBar",
            "caption": "{{$:/language/SideBar/Missing/Caption}}",
            "text": "<$list filter={{$:/core/Filters/Missing!!filter}} template=\"$:/core/ui/MissingTemplate\"/>\n"
        },
        "$:/core/ui/MoreSideBar/Orphans": {
            "title": "$:/core/ui/MoreSideBar/Orphans",
            "tags": "$:/tags/MoreSideBar",
            "caption": "{{$:/language/SideBar/Orphans/Caption}}",
            "text": "<$list filter={{$:/core/Filters/Orphans!!filter}} template=\"$:/core/ui/ListItemTemplate\"/>\n"
        },
        "$:/core/ui/MoreSideBar/Plugins": {
            "title": "$:/core/ui/MoreSideBar/Plugins",
            "tags": "$:/tags/MoreSideBar",
            "caption": "{{$:/language/ControlPanel/Plugins/Caption}}",
            "text": "\n{{$:/language/ControlPanel/Plugins/Installed/Hint}}\n\n<<tabs \"[all[shadows+tiddlers]tag[$:/tags/MoreSideBar/Plugins]!has[draft.of]]\" \"$:/core/ui/MoreSideBar/Plugins/Plugins\">>\n"
        },
        "$:/core/ui/MoreSideBar/Recent": {
            "title": "$:/core/ui/MoreSideBar/Recent",
            "tags": "$:/tags/MoreSideBar",
            "caption": "{{$:/language/SideBar/Recent/Caption}}",
            "text": "<$macrocall $name=\"timeline\" format={{$:/language/RecentChanges/DateFormat}}/>\n"
        },
        "$:/core/ui/MoreSideBar/Shadows": {
            "title": "$:/core/ui/MoreSideBar/Shadows",
            "tags": "$:/tags/MoreSideBar",
            "caption": "{{$:/language/SideBar/Shadows/Caption}}",
            "text": "<$list filter={{$:/core/Filters/ShadowTiddlers!!filter}} template=\"$:/core/ui/ListItemTemplate\"/>\n"
        },
        "$:/core/ui/MoreSideBar/System": {
            "title": "$:/core/ui/MoreSideBar/System",
            "tags": "$:/tags/MoreSideBar",
            "caption": "{{$:/language/SideBar/System/Caption}}",
            "text": "<$list filter={{$:/core/Filters/SystemTiddlers!!filter}} template=\"$:/core/ui/ListItemTemplate\"/>\n"
        },
        "$:/core/ui/MoreSideBar/Tags": {
            "title": "$:/core/ui/MoreSideBar/Tags",
            "tags": "$:/tags/MoreSideBar",
            "caption": "{{$:/language/SideBar/Tags/Caption}}",
            "text": "<$set name=\"tv-config-toolbar-icons\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-text\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-class\" value=\"\">\n\n{{$:/core/ui/Buttons/tag-manager}}\n\n</$set>\n\n</$set>\n\n</$set>\n\n<$list filter={{$:/core/Filters/AllTags!!filter}}>\n\n<$transclude tiddler=\"$:/core/ui/TagTemplate\"/>\n\n</$list>\n\n<hr class=\"tc-untagged-separator\">\n\n{{$:/core/ui/UntaggedTemplate}}\n"
        },
        "$:/core/ui/MoreSideBar/Types": {
            "title": "$:/core/ui/MoreSideBar/Types",
            "tags": "$:/tags/MoreSideBar",
            "caption": "{{$:/language/SideBar/Types/Caption}}",
            "text": "<$list filter={{$:/core/Filters/TypedTiddlers!!filter}}>\n<div class=\"tc-menu-list-item\">\n<$view field=\"type\"/>\n<$list filter=\"[type{!!type}!is[system]sort[title]]\">\n<div class=\"tc-menu-list-subitem\">\n<$link to={{!!title}}><$view field=\"title\"/></$link>\n</div>\n</$list>\n</div>\n</$list>\n"
        },
        "$:/core/ui/MoreSideBar/Plugins/Languages": {
            "title": "$:/core/ui/MoreSideBar/Plugins/Languages",
            "tags": "$:/tags/MoreSideBar/Plugins",
            "caption": "{{$:/language/ControlPanel/Plugins/Languages/Caption}}",
            "text": "<$list filter=\"[!has[draft.of]plugin-type[language]sort[description]]\" template=\"$:/core/ui/PluginListItemTemplate\" emptyMessage={{$:/language/ControlPanel/Plugins/Empty/Hint}}/>\n"
        },
        "$:/core/ui/MoreSideBar/Plugins/Plugins": {
            "title": "$:/core/ui/MoreSideBar/Plugins/Plugins",
            "tags": "$:/tags/MoreSideBar/Plugins",
            "caption": "{{$:/language/ControlPanel/Plugins/Plugins/Caption}}",
            "text": "<$list filter=\"[!has[draft.of]plugin-type[plugin]sort[description]]\" template=\"$:/core/ui/PluginListItemTemplate\" emptyMessage={{$:/language/ControlPanel/Plugins/Empty/Hint}}>>/>\n"
        },
        "$:/core/ui/MoreSideBar/Plugins/Theme": {
            "title": "$:/core/ui/MoreSideBar/Plugins/Theme",
            "tags": "$:/tags/MoreSideBar/Plugins",
            "caption": "{{$:/language/ControlPanel/Plugins/Themes/Caption}}",
            "text": "<$list filter=\"[!has[draft.of]plugin-type[theme]sort[description]]\" template=\"$:/core/ui/PluginListItemTemplate\" emptyMessage={{$:/language/ControlPanel/Plugins/Empty/Hint}}/>\n"
        },
        "$:/core/ui/Buttons/advanced-search": {
            "title": "$:/core/ui/Buttons/advanced-search",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/advanced-search-button}} {{$:/language/Buttons/AdvancedSearch/Caption}}",
            "description": "{{$:/language/Buttons/AdvancedSearch/Hint}}",
            "text": "\\define control-panel-button(class)\n<$button to=\"$:/AdvancedSearch\" tooltip={{$:/language/Buttons/AdvancedSearch/Hint}} aria-label={{$:/language/Buttons/AdvancedSearch/Caption}} class=\"\"\"$(tv-config-toolbar-class)$ $class$\"\"\">\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/advanced-search-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/AdvancedSearch/Caption}}/></span>\n</$list>\n</$button>\n\\end\n\n<$list filter=\"[list[$:/StoryList]] +[field:title[$:/AdvancedSearch]]\" emptyMessage=<<control-panel-button>>>\n<<control-panel-button \"tc-selected\">>\n</$list>\n"
        },
        "$:/core/ui/Buttons/close-all": {
            "title": "$:/core/ui/Buttons/close-all",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/close-all-button}} {{$:/language/Buttons/CloseAll/Caption}}",
            "description": "{{$:/language/Buttons/CloseAll/Hint}}",
            "text": "<$button message=\"tm-close-all-tiddlers\" tooltip={{$:/language/Buttons/CloseAll/Hint}} aria-label={{$:/language/Buttons/CloseAll/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/close-all-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/CloseAll/Caption}}/></span>\n</$list>\n</$button>"
        },
        "$:/core/ui/Buttons/control-panel": {
            "title": "$:/core/ui/Buttons/control-panel",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/options-button}} {{$:/language/Buttons/ControlPanel/Caption}}",
            "description": "{{$:/language/Buttons/ControlPanel/Hint}}",
            "text": "\\define control-panel-button(class)\n<$button to=\"$:/ControlPanel\" tooltip={{$:/language/Buttons/ControlPanel/Hint}} aria-label={{$:/language/Buttons/ControlPanel/Caption}} class=\"\"\"$(tv-config-toolbar-class)$ $class$\"\"\">\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/options-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/ControlPanel/Caption}}/></span>\n</$list>\n</$button>\n\\end\n\n<$list filter=\"[list[$:/StoryList]] +[field:title[$:/ControlPanel]]\" emptyMessage=<<control-panel-button>>>\n<<control-panel-button \"tc-selected\">>\n</$list>\n"
        },
        "$:/core/ui/Buttons/encryption": {
            "title": "$:/core/ui/Buttons/encryption",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/locked-padlock}} {{$:/language/Buttons/Encryption/Caption}}",
            "description": "{{$:/language/Buttons/Encryption/Hint}}",
            "text": "<$reveal type=\"match\" state=\"$:/isEncrypted\" text=\"yes\">\n<$button message=\"tm-clear-password\" tooltip={{$:/language/Buttons/Encryption/ClearPassword/Hint}} aria-label={{$:/language/Buttons/Encryption/ClearPassword/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/locked-padlock}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Encryption/ClearPassword/Caption}}/></span>\n</$list>\n</$button>\n</$reveal>\n<$reveal type=\"nomatch\" state=\"$:/isEncrypted\" text=\"yes\">\n<$button message=\"tm-set-password\" tooltip={{$:/language/Buttons/Encryption/SetPassword/Hint}} aria-label={{$:/language/Buttons/Encryption/SetPassword/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/unlocked-padlock}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Encryption/SetPassword/Caption}}/></span>\n</$list>\n</$button>\n</$reveal>"
        },
        "$:/core/ui/Buttons/export-page": {
            "title": "$:/core/ui/Buttons/export-page",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/export-button}} {{$:/language/Buttons/ExportPage/Caption}}",
            "description": "{{$:/language/Buttons/ExportPage/Hint}}",
            "text": "<$macrocall $name=\"exportButton\" exportFilter=\"[!is[system]sort[title]]\" lingoBase=\"$:/language/Buttons/ExportPage/\"/>"
        },
        "$:/core/ui/Buttons/fold-all": {
            "title": "$:/core/ui/Buttons/fold-all",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/fold-all-button}} {{$:/language/Buttons/FoldAll/Caption}}",
            "description": "{{$:/language/Buttons/FoldAll/Hint}}",
            "text": "<$button tooltip={{$:/language/Buttons/FoldAll/Hint}} aria-label={{$:/language/Buttons/FoldAll/Caption}} class=<<tv-config-toolbar-class>>>\n<$action-sendmessage $message=\"tm-fold-all-tiddlers\" $param=<<currentTiddler>> foldedStatePrefix=\"$:/state/folded/\"/>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\" variable=\"listItem\">\n{{$:/core/images/fold-all-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/FoldAll/Caption}}/></span>\n</$list>\n</$button>"
        },
        "$:/core/ui/Buttons/full-screen": {
            "title": "$:/core/ui/Buttons/full-screen",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/full-screen-button}} {{$:/language/Buttons/FullScreen/Caption}}",
            "description": "{{$:/language/Buttons/FullScreen/Hint}}",
            "text": "<$button message=\"tm-full-screen\" tooltip={{$:/language/Buttons/FullScreen/Hint}} aria-label={{$:/language/Buttons/FullScreen/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/full-screen-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/FullScreen/Caption}}/></span>\n</$list>\n</$button>"
        },
        "$:/core/ui/Buttons/home": {
            "title": "$:/core/ui/Buttons/home",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/home-button}} {{$:/language/Buttons/Home/Caption}}",
            "description": "{{$:/language/Buttons/Home/Hint}}",
            "text": "<$button message=\"tm-home\" tooltip={{$:/language/Buttons/Home/Hint}} aria-label={{$:/language/Buttons/Home/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/home-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Home/Caption}}/></span>\n</$list>\n</$button>"
        },
        "$:/core/ui/Buttons/import": {
            "title": "$:/core/ui/Buttons/import",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/import-button}} {{$:/language/Buttons/Import/Caption}}",
            "description": "{{$:/language/Buttons/Import/Hint}}",
            "text": "<div class=\"tc-file-input-wrapper\">\n<$button tooltip={{$:/language/Buttons/Import/Hint}} aria-label={{$:/language/Buttons/Import/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/import-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Import/Caption}}/></span>\n</$list>\n</$button>\n<$browse tooltip={{$:/language/Buttons/Import/Hint}}/>\n</div>"
        },
        "$:/core/ui/Buttons/language": {
            "title": "$:/core/ui/Buttons/language",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/globe}} {{$:/language/Buttons/Language/Caption}}",
            "description": "{{$:/language/Buttons/Language/Hint}}",
            "text": "\\define flag-title()\n$(languagePluginTitle)$/icon\n\\end\n<span class=\"tc-popup-keep\">\n<$button popup=<<qualify \"$:/state/popup/language\">> tooltip={{$:/language/Buttons/Language/Hint}} aria-label={{$:/language/Buttons/Language/Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n<span class=\"tc-image-button\">\n<$set name=\"languagePluginTitle\" value={{$:/language}}>\n<$image source=<<flag-title>>/>\n</$set>\n</span>\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Language/Caption}}/></span>\n</$list>\n</$button>\n</span>\n<$reveal state=<<qualify \"$:/state/popup/language\">> type=\"popup\" position=\"below\" animate=\"yes\">\n<div class=\"tc-drop-down\">\n{{$:/snippets/languageswitcher}}\n</div>\n</$reveal>"
        },
        "$:/core/ui/Buttons/manager": {
            "title": "$:/core/ui/Buttons/manager",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/list}} {{$:/language/Buttons/Manager/Caption}}",
            "description": "{{$:/language/Buttons/Manager/Hint}}",
            "text": "\\define manager-button(class)\n<$button to=\"$:/Manager\" tooltip={{$:/language/Buttons/Manager/Hint}} aria-label={{$:/language/Buttons/Manager/Caption}} class=\"\"\"$(tv-config-toolbar-class)$ $class$\"\"\">\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/list}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Manager/Caption}}/></span>\n</$list>\n</$button>\n\\end\n\n<$list filter=\"[list[$:/StoryList]] +[field:title[$:/Manager]]\" emptyMessage=<<manager-button>>>\n<<manager-button \"tc-selected\">>\n</$list>\n"
        },
        "$:/core/ui/Buttons/more-page-actions": {
            "title": "$:/core/ui/Buttons/more-page-actions",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/down-arrow}} {{$:/language/Buttons/More/Caption}}",
            "description": "{{$:/language/Buttons/More/Hint}}",
            "text": "\\define config-title()\n$:/config/PageControlButtons/Visibility/$(listItem)$\n\\end\n<$button popup=<<qualify \"$:/state/popup/more\">> tooltip={{$:/language/Buttons/More/Hint}} aria-label={{$:/language/Buttons/More/Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/down-arrow}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/More/Caption}}/></span>\n</$list>\n</$button><$reveal state=<<qualify \"$:/state/popup/more\">> type=\"popup\" position=\"below\" animate=\"yes\">\n\n<div class=\"tc-drop-down\">\n\n<$set name=\"tv-config-toolbar-icons\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-text\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-class\" value=\"tc-btn-invisible\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/PageControls]!has[draft.of]] -[[$:/core/ui/Buttons/more-page-actions]]\" variable=\"listItem\">\n\n<$reveal type=\"match\" state=<<config-title>> text=\"hide\">\n\n<$set name=\"tv-config-toolbar-class\" filter=\"[<tv-config-toolbar-class>] [<listItem>encodeuricomponent[]addprefix[tc-btn-]]\">\n\n<$transclude tiddler=<<listItem>> mode=\"inline\"/>\n\n</$set>\n\n</$reveal>\n\n</$list>\n\n</$set>\n\n</$set>\n\n</$set>\n\n</div>\n\n</$reveal>"
        },
        "$:/core/ui/Buttons/new-image": {
            "title": "$:/core/ui/Buttons/new-image",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/new-image-button}} {{$:/language/Buttons/NewImage/Caption}}",
            "description": "{{$:/language/Buttons/NewImage/Hint}}",
            "text": "<$button tooltip={{$:/language/Buttons/NewImage/Hint}} aria-label={{$:/language/Buttons/NewImage/Caption}} class=<<tv-config-toolbar-class>> actions={{$:/core/ui/Actions/new-image}}>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/new-image-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/NewImage/Caption}}/></span>\n</$list>\n</$button>\n"
        },
        "$:/core/ui/Buttons/new-journal": {
            "title": "$:/core/ui/Buttons/new-journal",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/new-journal-button}} {{$:/language/Buttons/NewJournal/Caption}}",
            "description": "{{$:/language/Buttons/NewJournal/Hint}}",
            "text": "\\define journalButton()\n<$button tooltip={{$:/language/Buttons/NewJournal/Hint}} aria-label={{$:/language/Buttons/NewJournal/Caption}} class=<<tv-config-toolbar-class>> actions={{$:/core/ui/Actions/new-journal}}>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/new-journal-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/NewJournal/Caption}}/></span>\n</$list>\n</$button>\n\\end\n<<journalButton>>\n"
        },
        "$:/core/ui/Buttons/new-tiddler": {
            "title": "$:/core/ui/Buttons/new-tiddler",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/new-button}} {{$:/language/Buttons/NewTiddler/Caption}}",
            "description": "{{$:/language/Buttons/NewTiddler/Hint}}",
            "text": "<$button actions={{$:/core/ui/Actions/new-tiddler}} tooltip={{$:/language/Buttons/NewTiddler/Hint}} aria-label={{$:/language/Buttons/NewTiddler/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/new-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/NewTiddler/Caption}}/></span>\n</$list>\n</$button>\n"
        },
        "$:/core/ui/Buttons/palette": {
            "title": "$:/core/ui/Buttons/palette",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/palette}} {{$:/language/Buttons/Palette/Caption}}",
            "description": "{{$:/language/Buttons/Palette/Hint}}",
            "text": "<span class=\"tc-popup-keep\">\n<$button popup=<<qualify \"$:/state/popup/palette\">> tooltip={{$:/language/Buttons/Palette/Hint}} aria-label={{$:/language/Buttons/Palette/Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/palette}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Palette/Caption}}/></span>\n</$list>\n</$button>\n</span>\n<$reveal state=<<qualify \"$:/state/popup/palette\">> type=\"popup\" position=\"below\" animate=\"yes\">\n<div class=\"tc-drop-down\" style=\"font-size:0.7em;\">\n{{$:/snippets/paletteswitcher}}\n</div>\n</$reveal>"
        },
        "$:/core/ui/Buttons/print": {
            "title": "$:/core/ui/Buttons/print",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/print-button}} {{$:/language/Buttons/Print/Caption}}",
            "description": "{{$:/language/Buttons/Print/Hint}}",
            "text": "<$button message=\"tm-print\" tooltip={{$:/language/Buttons/Print/Hint}} aria-label={{$:/language/Buttons/Print/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/print-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Print/Caption}}/></span>\n</$list>\n</$button>"
        },
        "$:/core/ui/Buttons/refresh": {
            "title": "$:/core/ui/Buttons/refresh",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/refresh-button}} {{$:/language/Buttons/Refresh/Caption}}",
            "description": "{{$:/language/Buttons/Refresh/Hint}}",
            "text": "<$button message=\"tm-browser-refresh\" tooltip={{$:/language/Buttons/Refresh/Hint}} aria-label={{$:/language/Buttons/Refresh/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/refresh-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Refresh/Caption}}/></span>\n</$list>\n</$button>"
        },
        "$:/core/ui/Buttons/save-wiki": {
            "title": "$:/core/ui/Buttons/save-wiki",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/save-button}} {{$:/language/Buttons/SaveWiki/Caption}}",
            "description": "{{$:/language/Buttons/SaveWiki/Hint}}",
            "text": "<$button tooltip={{$:/language/Buttons/SaveWiki/Hint}} aria-label={{$:/language/Buttons/SaveWiki/Caption}} class=<<tv-config-toolbar-class>>>\n<$wikify name=\"site-title\" text={{$:/config/SaveWikiButton/Filename}}>\n<$action-sendmessage $message=\"tm-save-wiki\" $param={{$:/config/SaveWikiButton/Template}} filename=<<site-title>>/>\n</$wikify>\n<span class=\"tc-dirty-indicator\">\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/save-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/SaveWiki/Caption}}/></span>\n</$list>\n</span>\n</$button>"
        },
        "$:/core/ui/Buttons/storyview": {
            "title": "$:/core/ui/Buttons/storyview",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/storyview-classic}} {{$:/language/Buttons/StoryView/Caption}}",
            "description": "{{$:/language/Buttons/StoryView/Hint}}",
            "text": "\\define icon()\n$:/core/images/storyview-$(storyview)$\n\\end\n<span class=\"tc-popup-keep\">\n<$button popup=<<qualify \"$:/state/popup/storyview\">> tooltip={{$:/language/Buttons/StoryView/Hint}} aria-label={{$:/language/Buttons/StoryView/Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n<$set name=\"storyview\" value={{$:/view}}>\n<$transclude tiddler=<<icon>>/>\n</$set>\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/StoryView/Caption}}/></span>\n</$list>\n</$button>\n</span>\n<$reveal state=<<qualify \"$:/state/popup/storyview\">> type=\"popup\" position=\"below\" animate=\"yes\">\n<div class=\"tc-drop-down\">\n{{$:/snippets/viewswitcher}}\n</div>\n</$reveal>"
        },
        "$:/core/ui/Buttons/tag-manager": {
            "title": "$:/core/ui/Buttons/tag-manager",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/tag-button}} {{$:/language/Buttons/TagManager/Caption}}",
            "description": "{{$:/language/Buttons/TagManager/Hint}}",
            "text": "\\define control-panel-button(class)\n<$button to=\"$:/TagManager\" tooltip={{$:/language/Buttons/TagManager/Hint}} aria-label={{$:/language/Buttons/TagManager/Caption}} class=\"\"\"$(tv-config-toolbar-class)$ $class$\"\"\">\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/tag-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/TagManager/Caption}}/></span>\n</$list>\n</$button>\n\\end\n\n<$list filter=\"[list[$:/StoryList]] +[field:title[$:/TagManager]]\" emptyMessage=<<control-panel-button>>>\n<<control-panel-button \"tc-selected\">>\n</$list>\n"
        },
        "$:/core/ui/Buttons/theme": {
            "title": "$:/core/ui/Buttons/theme",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/theme-button}} {{$:/language/Buttons/Theme/Caption}}",
            "description": "{{$:/language/Buttons/Theme/Hint}}",
            "text": "<span class=\"tc-popup-keep\">\n<$button popup=<<qualify \"$:/state/popup/theme\">> tooltip={{$:/language/Buttons/Theme/Hint}} aria-label={{$:/language/Buttons/Theme/Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/theme-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Theme/Caption}}/></span>\n</$list>\n</$button>\n</span>\n<$reveal state=<<qualify \"$:/state/popup/theme\">> type=\"popup\" position=\"below\" animate=\"yes\">\n<div class=\"tc-drop-down\">\n<$linkcatcher to=\"$:/theme\">\n{{$:/snippets/themeswitcher}}\n</$linkcatcher>\n</div>\n</$reveal>"
        },
        "$:/core/ui/Buttons/timestamp": {
            "title": "$:/core/ui/Buttons/timestamp",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/timestamp-on}} {{$:/language/Buttons/Timestamp/Caption}}",
            "description": "{{$:/language/Buttons/Timestamp/Hint}}",
            "text": "<$reveal type=\"nomatch\" state=\"$:/config/TimestampDisable\" text=\"yes\">\n<$button tooltip={{$:/language/Buttons/Timestamp/On/Hint}} aria-label={{$:/language/Buttons/Timestamp/On/Caption}} class=<<tv-config-toolbar-class>>>\n<$action-setfield $tiddler=\"$:/config/TimestampDisable\" $value=\"yes\"/>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/timestamp-on}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Timestamp/On/Caption}}/></span>\n</$list>\n</$button>\n</$reveal>\n<$reveal type=\"match\" state=\"$:/config/TimestampDisable\" text=\"yes\">\n<$button tooltip={{$:/language/Buttons/Timestamp/Off/Hint}} aria-label={{$:/language/Buttons/Timestamp/Off/Caption}} class=<<tv-config-toolbar-class>>>\n<$action-setfield $tiddler=\"$:/config/TimestampDisable\" $value=\"no\"/>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/timestamp-off}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Timestamp/Off/Caption}}/></span>\n</$list>\n</$button>\n</$reveal>"
        },
        "$:/core/ui/Buttons/unfold-all": {
            "title": "$:/core/ui/Buttons/unfold-all",
            "tags": "$:/tags/PageControls",
            "caption": "{{$:/core/images/unfold-all-button}} {{$:/language/Buttons/UnfoldAll/Caption}}",
            "description": "{{$:/language/Buttons/UnfoldAll/Hint}}",
            "text": "<$button tooltip={{$:/language/Buttons/UnfoldAll/Hint}} aria-label={{$:/language/Buttons/UnfoldAll/Caption}} class=<<tv-config-toolbar-class>>>\n<$action-sendmessage $message=\"tm-unfold-all-tiddlers\" $param=<<currentTiddler>> foldedStatePrefix=\"$:/state/folded/\"/>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\" variable=\"listItem\">\n{{$:/core/images/unfold-all-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/UnfoldAll/Caption}}/></span>\n</$list>\n</$button>"
        },
        "$:/core/ui/PageTemplate/pagecontrols": {
            "title": "$:/core/ui/PageTemplate/pagecontrols",
            "text": "\\define config-title()\n$:/config/PageControlButtons/Visibility/$(listItem)$\n\\end\n<div class=\"tc-page-controls\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/PageControls]!has[draft.of]]\" variable=\"listItem\">\n<$reveal type=\"nomatch\" state=<<config-title>> text=\"hide\">\n<$set name=\"tv-config-toolbar-class\" filter=\"[<tv-config-toolbar-class>] [<listItem>encodeuricomponent[]addprefix[tc-btn-]]\">\n<$transclude tiddler=<<listItem>> mode=\"inline\"/>\n</$set>\n</$reveal>\n</$list>\n</div>\n\n"
        },
        "$:/core/ui/PageStylesheet": {
            "title": "$:/core/ui/PageStylesheet",
            "text": "\\import [[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\n\n<$set name=\"currentTiddler\" value={{$:/language}}>\n\n<$set name=\"languageTitle\" value={{!!name}}>\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/Stylesheet]!has[draft.of]]\">\n<$transclude mode=\"block\"/>\n</$list>\n\n</$set>\n\n</$set>\n"
        },
        "$:/core/ui/PageTemplate/alerts": {
            "title": "$:/core/ui/PageTemplate/alerts",
            "tags": "$:/tags/PageTemplate",
            "text": "<div class=\"tc-alerts\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/Alert]!has[draft.of]]\" template=\"$:/core/ui/AlertTemplate\" storyview=\"pop\"/>\n\n</div>\n"
        },
        "$:/core/ui/PageTemplate/drafts": {
            "title": "$:/core/ui/PageTemplate/drafts",
            "tags": "$:/tags/PageTemplate",
            "text": "\\whitespace trim\n<$reveal state=\"$:/status/IsReadOnly\" type=\"nomatch\" text=\"yes\" tag=\"div\" class=\"tc-drafts-list\">\n<$list filter=\"[has[draft.of]!sort[modified]] -[list[$:/StoryList]]\">\n<$link>\n{{$:/core/images/edit-button}} <$text text=<<currentTiddler>>/>\n</$link>\n</$list>\n</$reveal>\n"
        },
        "$:/core/ui/PageTemplate/pluginreloadwarning": {
            "title": "$:/core/ui/PageTemplate/pluginreloadwarning",
            "tags": "$:/tags/PageTemplate",
            "text": "\\define lingo-base() $:/language/\n\n<$list filter=\"[has[plugin-type]haschanged[]!plugin-type[import]limit[1]]\">\n\n<$reveal type=\"nomatch\" state=\"$:/temp/HidePluginWarning\" text=\"yes\">\n\n<div class=\"tc-plugin-reload-warning\">\n\n<$set name=\"tv-config-toolbar-class\" value=\"\">\n\n<<lingo PluginReloadWarning>> <$button set=\"$:/temp/HidePluginWarning\" setTo=\"yes\" class=\"tc-btn-invisible\">{{$:/core/images/close-button}}</$button>\n\n</$set>\n\n</div>\n\n</$reveal>\n\n</$list>\n"
        },
        "$:/core/ui/PageTemplate/sidebar": {
            "title": "$:/core/ui/PageTemplate/sidebar",
            "tags": "$:/tags/PageTemplate",
            "text": "\\define config-title()\n$:/config/SideBarSegments/Visibility/$(listItem)$\n\\end\n\n<$scrollable fallthrough=\"no\" class=\"tc-sidebar-scrollable\">\n\n<div class=\"tc-sidebar-header\">\n\n<$reveal state=\"$:/state/sidebar\" type=\"match\" text=\"yes\" default=\"yes\" retain=\"yes\" animate=\"yes\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/SideBarSegment]!has[draft.of]]\" variable=\"listItem\">\n\n<$reveal type=\"nomatch\" state=<<config-title>> text=\"hide\"  tag=\"div\">\n\n<$transclude tiddler=<<listItem>> mode=\"block\"/>\n\n</$reveal>\n\n</$list>\n\n</$reveal>\n\n</div>\n\n</$scrollable>"
        },
        "$:/core/ui/PageTemplate/story": {
            "title": "$:/core/ui/PageTemplate/story",
            "tags": "$:/tags/PageTemplate",
            "text": "<section class=\"tc-story-river\">\n\n<section class=\"story-backdrop\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/AboveStory]!has[draft.of]]\">\n\n<$transclude/>\n\n</$list>\n\n</section>\n\n<$list filter=\"[list[$:/StoryList]]\" history=\"$:/HistoryList\" template=\"$:/core/ui/ViewTemplate\" editTemplate=\"$:/core/ui/EditTemplate\" storyview={{$:/view}} emptyMessage={{$:/config/EmptyStoryMessage}}/>\n\n<section class=\"story-frontdrop\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/BelowStory]!has[draft.of]]\">\n\n<$transclude/>\n\n</$list>\n\n</section>\n\n</section>\n"
        },
        "$:/core/ui/PageTemplate/topleftbar": {
            "title": "$:/core/ui/PageTemplate/topleftbar",
            "tags": "$:/tags/PageTemplate",
            "text": "<span class=\"tc-topbar tc-topbar-left\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/TopLeftBar]!has[draft.of]]\" variable=\"listItem\">\n\n<$transclude tiddler=<<listItem>> mode=\"inline\"/>\n\n</$list>\n\n</span>\n"
        },
        "$:/core/ui/PageTemplate/toprightbar": {
            "title": "$:/core/ui/PageTemplate/toprightbar",
            "tags": "$:/tags/PageTemplate",
            "text": "<span class=\"tc-topbar tc-topbar-right\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/TopRightBar]!has[draft.of]]\" variable=\"listItem\">\n\n<$transclude tiddler=<<listItem>> mode=\"inline\"/>\n\n</$list>\n\n</span>\n"
        },
        "$:/core/ui/PageTemplate": {
            "title": "$:/core/ui/PageTemplate",
            "text": "\\define containerClasses()\ntc-page-container tc-page-view-$(storyviewTitle)$ tc-language-$(languageTitle)$\n\\end\n\\import [[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\n\n<$set name=\"tv-config-toolbar-icons\" value={{$:/config/Toolbar/Icons}}>\n\n<$set name=\"tv-config-toolbar-text\" value={{$:/config/Toolbar/Text}}>\n\n<$set name=\"tv-config-toolbar-class\" value={{$:/config/Toolbar/ButtonClass}}>\n\n<$set name=\"tv-show-missing-links\" value={{$:/config/MissingLinks}}>\n\n<$set name=\"storyviewTitle\" value={{$:/view}}>\n\n<$set name=\"currentTiddler\" value={{$:/language}}>\n\n<$set name=\"languageTitle\" value={{!!name}}>\n\n<$set name=\"currentTiddler\" value=\"\">\n\n<div class=<<containerClasses>>>\n\n<$navigator story=\"$:/StoryList\" history=\"$:/HistoryList\" openLinkFromInsideRiver={{$:/config/Navigation/openLinkFromInsideRiver}} openLinkFromOutsideRiver={{$:/config/Navigation/openLinkFromOutsideRiver}} relinkOnRename={{$:/config/RelinkOnRename}}>\n\n<$dropzone>\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/PageTemplate]!has[draft.of]]\" variable=\"listItem\">\n\n<$transclude tiddler=<<listItem>>/>\n\n</$list>\n\n</$dropzone>\n\n</$navigator>\n\n</div>\n\n</$set>\n\n</$set>\n\n</$set>\n\n</$set>\n\n</$set>\n\n</$set>\n\n</$set>\n\n</$set>\n"
        },
        "$:/core/ui/PluginInfo": {
            "title": "$:/core/ui/PluginInfo",
            "text": "\\define localised-info-tiddler-title()\n$(currentTiddler)$/$(languageTitle)$/$(currentTab)$\n\\end\n\\define info-tiddler-title()\n$(currentTiddler)$/$(currentTab)$\n\\end\n\\define default-tiddler-title()\n$:/core/ui/PluginInfo/Default/$(currentTab)$\n\\end\n<$transclude tiddler=<<localised-info-tiddler-title>> mode=\"block\">\n<$transclude tiddler=<<currentTiddler>> subtiddler=<<localised-info-tiddler-title>> mode=\"block\">\n<$transclude tiddler=<<currentTiddler>> subtiddler=<<info-tiddler-title>> mode=\"block\">\n<$transclude tiddler=<<default-tiddler-title>> mode=\"block\">\n{{$:/language/ControlPanel/Plugin/NoInfoFound/Hint}}\n</$transclude>\n</$transclude>\n</$transclude>\n</$transclude>\n"
        },
        "$:/core/ui/PluginInfo/Default/contents": {
            "title": "$:/core/ui/PluginInfo/Default/contents",
            "text": "\\define lingo-base() $:/language/TiddlerInfo/Advanced/PluginInfo/\n<<lingo Hint>>\n<ul>\n<$list filter=\"[all[current]plugintiddlers[]sort[title]]\" emptyMessage=<<lingo Empty/Hint>>>\n<li>\n<$link to={{!!title}}>\n<$view field=\"title\"/>\n</$link>\n</li>\n</$list>\n</ul>\n"
        },
        "$:/core/ui/PluginListItemTemplate": {
            "title": "$:/core/ui/PluginListItemTemplate",
            "text": "<div class=\"tc-menu-list-item\">\n<$link to={{!!title}}>\n<$view field=\"description\">\n<$view field=\"title\"/>\n</$view>\n</$link>\n</div>"
        },
        "$:/core/ui/SearchResults": {
            "title": "$:/core/ui/SearchResults",
            "text": "<div class=\"tc-search-results\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/SearchResults]!has[draft.of]butfirst[]limit[1]]\" emptyMessage=\"\"\"\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/SearchResults]!has[draft.of]]\">\n<$transclude mode=\"block\"/>\n</$list>\n\"\"\">\n\n<$macrocall $name=\"tabs\" tabsList=\"[all[shadows+tiddlers]tag[$:/tags/SearchResults]!has[draft.of]]\" default={{$:/config/SearchResults/Default}}/>\n\n</$list>\n\n</div>\n"
        },
        "$:/core/ui/SideBar/More": {
            "title": "$:/core/ui/SideBar/More",
            "tags": "$:/tags/SideBar",
            "caption": "{{$:/language/SideBar/More/Caption}}",
            "text": "<div class=\"tc-more-sidebar\">\n<$macrocall $name=\"tabs\" tabsList=\"[all[shadows+tiddlers]tag[$:/tags/MoreSideBar]!has[draft.of]]\" default={{$:/config/DefaultMoreSidebarTab}} state=\"$:/state/tab/moresidebar\" class=\"tc-vertical\" />\n</div>"
        },
        "$:/core/ui/SideBar/Open": {
            "title": "$:/core/ui/SideBar/Open",
            "tags": "$:/tags/SideBar",
            "caption": "{{$:/language/SideBar/Open/Caption}}",
            "text": "\\whitespace trim\n\\define lingo-base() $:/language/CloseAll/\n\n\\define drop-actions()\n<$action-listops $tiddler=\"$:/StoryList\" $subfilter=\"+[insertbefore:currentTiddler<actionTiddler>]\"/>\n\\end\n\n<$list filter=\"[list[$:/StoryList]]\" history=\"$:/HistoryList\" storyview=\"pop\">\n<div style=\"position: relative;\">\n<$droppable actions=<<drop-actions>>>\n<div class=\"tc-droppable-placeholder\">\n&nbsp;\n</div>\n<div>\n<$button message=\"tm-close-tiddler\" tooltip={{$:/language/Buttons/Close/Hint}} aria-label={{$:/language/Buttons/Close/Caption}} class=\"tc-btn-invisible tc-btn-mini\">&times;</$button> <$link to={{!!title}}><$view field=\"title\"/></$link>\n</div>\n</$droppable>\n</div>\n</$list>\n<$tiddler tiddler=\"\">\n<$droppable actions=<<drop-actions>>>\n<div class=\"tc-droppable-placeholder\">\n&nbsp;\n</div>\n<$button message=\"tm-close-all-tiddlers\" class=\"tc-btn-invisible tc-btn-mini\"><<lingo Button>></$button>\n</$droppable>\n</$tiddler>\n"
        },
        "$:/core/ui/SideBar/Recent": {
            "title": "$:/core/ui/SideBar/Recent",
            "tags": "$:/tags/SideBar",
            "caption": "{{$:/language/SideBar/Recent/Caption}}",
            "text": "<$macrocall $name=\"timeline\" format={{$:/language/RecentChanges/DateFormat}}/>\n"
        },
        "$:/core/ui/SideBar/Tools": {
            "title": "$:/core/ui/SideBar/Tools",
            "tags": "$:/tags/SideBar",
            "caption": "{{$:/language/SideBar/Tools/Caption}}",
            "text": "\\define lingo-base() $:/language/ControlPanel/\n\\define config-title()\n$:/config/PageControlButtons/Visibility/$(listItem)$\n\\end\n\n<<lingo Basics/Version/Prompt>> <<version>>\n\n<$set name=\"tv-config-toolbar-icons\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-text\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-class\" value=\"\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/PageControls]!has[draft.of]]\" variable=\"listItem\">\n\n<div style=\"position:relative;\" class={{{ [<listItem>encodeuricomponent[]addprefix[tc-btn-]] }}}>\n\n<$checkbox tiddler=<<config-title>> field=\"text\" checked=\"show\" unchecked=\"hide\" default=\"show\"/> <$transclude tiddler=<<listItem>>/> <i class=\"tc-muted\"><$transclude tiddler=<<listItem>> field=\"description\"/></i>\n\n</div>\n\n</$list>\n\n</$set>\n\n</$set>\n\n</$set>\n"
        },
        "$:/core/ui/SideBarLists": {
            "title": "$:/core/ui/SideBarLists",
            "text": "<$transclude tiddler=\"$:/core/ui/SideBarSegments/search\"/>\n\n<$transclude tiddler=\"$:/core/ui/SideBarSegments/tabs\"/>\n\n"
        },
        "$:/core/ui/SideBarSegments/page-controls": {
            "title": "$:/core/ui/SideBarSegments/page-controls",
            "tags": "$:/tags/SideBarSegment",
            "text": "{{||$:/core/ui/PageTemplate/pagecontrols}}\n"
        },
        "$:/core/ui/SideBarSegments/search": {
            "title": "$:/core/ui/SideBarSegments/search",
            "tags": "$:/tags/SideBarSegment",
            "text": "<div class=\"tc-sidebar-lists\">\n\n<$set name=\"searchTiddler\" value=\"$:/temp/search\">\n<div class=\"tc-search\">\n<$edit-text tiddler=\"$:/temp/search\" type=\"search\" tag=\"input\" focus={{$:/config/Search/AutoFocus}} focusPopup=<<qualify \"$:/state/popup/search-dropdown\">> class=\"tc-popup-handle\"/>\n<$reveal state=\"$:/temp/search\" type=\"nomatch\" text=\"\">\n<$button tooltip={{$:/language/Buttons/AdvancedSearch/Hint}} aria-label={{$:/language/Buttons/AdvancedSearch/Caption}} class=\"tc-btn-invisible\">\n<$action-setfield $tiddler=\"$:/temp/advancedsearch\" text={{$:/temp/search}}/>\n<$action-setfield $tiddler=\"$:/temp/search\" text=\"\"/>\n<$action-navigate $to=\"$:/AdvancedSearch\"/>\n{{$:/core/images/advanced-search-button}}\n</$button>\n<$button class=\"tc-btn-invisible\">\n<$action-setfield $tiddler=\"$:/temp/search\" text=\"\" />\n{{$:/core/images/close-button}}\n</$button>\n<$button popup=<<qualify \"$:/state/popup/search-dropdown\">> class=\"tc-btn-invisible\">\n{{$:/core/images/down-arrow}}\n<$list filter=\"[{$:/temp/search}minlength{$:/config/Search/MinLength}limit[1]]\" variable=\"listItem\">\n<$set name=\"searchTerm\" value={{{ [<searchTiddler>get[text]] }}}>\n<$set name=\"resultCount\" value=\"\"\"<$count filter=\"[!is[system]search<searchTerm>]\"/>\"\"\">\n{{$:/language/Search/Matches}}\n</$set>\n</$set>\n</$list>\n</$button>\n</$reveal>\n<$reveal state=\"$:/temp/search\" type=\"match\" text=\"\">\n<$button to=\"$:/AdvancedSearch\" tooltip={{$:/language/Buttons/AdvancedSearch/Hint}} aria-label={{$:/language/Buttons/AdvancedSearch/Caption}} class=\"tc-btn-invisible\">\n{{$:/core/images/advanced-search-button}}\n</$button>\n</$reveal>\n</div>\n\n<$reveal tag=\"div\" class=\"tc-block-dropdown-wrapper\" state=\"$:/temp/search\" type=\"nomatch\" text=\"\">\n\n<$reveal tag=\"div\" class=\"tc-block-dropdown tc-search-drop-down tc-popup-handle\" state=<<qualify \"$:/state/popup/search-dropdown\">> type=\"nomatch\" text=\"\" default=\"\">\n\n<$list filter=\"[{$:/temp/search}minlength{$:/config/Search/MinLength}limit[1]]\" emptyMessage=\"\"\"<div class=\"tc-search-results\">{{$:/language/Search/Search/TooShort}}</div>\"\"\" variable=\"listItem\">\n\n{{$:/core/ui/SearchResults}}\n\n</$list>\n\n</$reveal>\n\n</$reveal>\n\n</$set>\n\n</div>\n"
        },
        "$:/core/ui/SideBarSegments/site-subtitle": {
            "title": "$:/core/ui/SideBarSegments/site-subtitle",
            "tags": "$:/tags/SideBarSegment",
            "text": "<div class=\"tc-site-subtitle\">\n\n<$transclude tiddler=\"$:/SiteSubtitle\" mode=\"inline\"/>\n\n</div>\n"
        },
        "$:/core/ui/SideBarSegments/site-title": {
            "title": "$:/core/ui/SideBarSegments/site-title",
            "tags": "$:/tags/SideBarSegment",
            "text": "<h1 class=\"tc-site-title\">\n\n<$transclude tiddler=\"$:/SiteTitle\" mode=\"inline\"/>\n\n</h1>\n"
        },
        "$:/core/ui/SideBarSegments/tabs": {
            "title": "$:/core/ui/SideBarSegments/tabs",
            "tags": "$:/tags/SideBarSegment",
            "text": "<div class=\"tc-sidebar-lists\">\n\n<$macrocall $name=\"tabs\" tabsList=\"[all[shadows+tiddlers]tag[$:/tags/SideBar]!has[draft.of]]\" default={{$:/config/DefaultSidebarTab}} state=\"$:/state/tab/sidebar\" />\n\n</div>\n"
        },
        "$:/TagManager": {
            "title": "$:/TagManager",
            "icon": "$:/core/images/tag-button",
            "color": "#bbb",
            "caption": "{{$:/language/TagManager/Caption}}",
            "text": "\\define lingo-base() $:/language/TagManager/\n\\define iconEditorTab(type)\n<$list filter=\"[all[shadows+tiddlers]is[image]] [all[shadows+tiddlers]tag[$:/tags/Image]] -[type[application/pdf]] +[sort[title]] +[$type$is[system]]\">\n<$link to={{!!title}}>\n<$transclude/> <$view field=\"title\"/>\n</$link>\n</$list>\n\\end\n\\define iconEditor(title)\n<div class=\"tc-drop-down-wrapper\">\n<$button popupTitle={{{ [[$:/state/popup/icon/]addsuffix<__title__>] }}} class=\"tc-btn-invisible tc-btn-dropdown\">{{$:/core/images/down-arrow}}</$button>\n<$reveal stateTitle={{{ [[$:/state/popup/icon/]addsuffix<__title__>] }}} type=\"popup\" position=\"belowleft\" text=\"\" default=\"\">\n<div class=\"tc-drop-down\">\n<$linkcatcher actions=\"\"\"<$action-setfield $tiddler=<<__title__>> icon=<<navigateTo>>/>\"\"\">\n<<iconEditorTab type:\"!\">>\n<hr/>\n<<iconEditorTab type:\"\">>\n</$linkcatcher>\n</div>\n</$reveal>\n</div>\n\\end\n\\define toggleButton(state)\n<$reveal stateTitle=<<__state__>> type=\"match\" text=\"closed\" default=\"closed\">\n<$button setTitle=<<__state__>> setTo=\"open\" class=\"tc-btn-invisible tc-btn-dropdown\" selectedClass=\"tc-selected\">\n{{$:/core/images/info-button}}\n</$button>\n</$reveal>\n<$reveal stateTitle=<<__state__>> type=\"match\" text=\"open\" default=\"closed\">\n<$button setTitle=<<__state__>> setTo=\"closed\" class=\"tc-btn-invisible tc-btn-dropdown\" selectedClass=\"tc-selected\">\n{{$:/core/images/info-button}}\n</$button>\n</$reveal>\n\\end\n<table class=\"tc-tag-manager-table\">\n<tbody>\n<tr>\n<th><<lingo Colour/Heading>></th>\n<th class=\"tc-tag-manager-tag\"><<lingo Tag/Heading>></th>\n<th><<lingo Count/Heading>></th>\n<th><<lingo Icon/Heading>></th>\n<th><<lingo Info/Heading>></th>\n</tr>\n<$list filter=\"[tags[]!is[system]sort[title]]\">\n<tr>\n<td><$edit-text field=\"color\" tag=\"input\" type=\"color\"/></td>\n<td>{{||$:/core/ui/TagTemplate}}</td>\n<td><$count filter=\"[all[current]tagging[]]\"/></td>\n<td>\n<$macrocall $name=\"iconEditor\" title={{!!title}}/>\n</td>\n<td>\n<$macrocall $name=\"toggleButton\" state={{{ [[$:/state/tag-manager/]addsuffix<currentTiddler>] }}} /> \n</td>\n</tr>\n<tr>\n<td></td>\n<td colspan=\"4\">\n<$reveal stateTitle={{{ [[$:/state/tag-manager/]addsuffix<currentTiddler>] }}} type=\"match\" text=\"open\" default=\"\">\n<table>\n<tbody>\n<tr><td><<lingo Colour/Heading>></td><td><$edit-text field=\"color\" tag=\"input\" type=\"text\" size=\"9\"/></td></tr>\n<tr><td><<lingo Icon/Heading>></td><td><$edit-text field=\"icon\" tag=\"input\" size=\"45\"/></td></tr>\n</tbody>\n</table>\n</$reveal>\n</td>\n</tr>\n</$list>\n<tr>\n<td></td>\n<td style=\"position:relative;\">\n{{$:/core/ui/UntaggedTemplate}}\n</td>\n<td>\n<small class=\"tc-menu-list-count\"><$count filter=\"[untagged[]!is[system]] -[tags[]]\"/></small>\n</td>\n<td></td>\n<td></td>\n</tr>\n</tbody>\n</table>\n"
        },
        "$:/core/ui/TagTemplate": {
            "title": "$:/core/ui/TagTemplate",
            "text": "\\whitespace trim\n<span class=\"tc-tag-list-item\">\n<$set name=\"transclusion\" value=<<currentTiddler>>>\n<$macrocall $name=\"tag-pill-body\" tag=<<currentTiddler>> icon={{!!icon}} colour={{!!color}} palette={{$:/palette}} element-tag=\"\"\"$button\"\"\" element-attributes=\"\"\"popup=<<qualify \"$:/state/popup/tag\">> dragFilter='[all[current]tagging[]]' tag='span'\"\"\"/>\n<$reveal state=<<qualify \"$:/state/popup/tag\">> type=\"popup\" position=\"below\" animate=\"yes\" class=\"tc-drop-down\">\n<$set name=\"tv-show-missing-links\" value=\"yes\">\n<$transclude tiddler=\"$:/core/ui/ListItemTemplate\"/>\n</$set>\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/TagDropdown]!has[draft.of]]\" variable=\"listItem\"> \n<$transclude tiddler=<<listItem>>/> \n</$list>\n<hr>\n<$macrocall $name=\"list-tagged-draggable\" tag=<<currentTiddler>>/>\n</$reveal>\n</$set>\n</span>\n"
        },
        "$:/core/ui/TiddlerFieldTemplate": {
            "title": "$:/core/ui/TiddlerFieldTemplate",
            "text": "<tr class=\"tc-view-field\">\n<td class=\"tc-view-field-name\">\n<$text text=<<listItem>>/>\n</td>\n<td class=\"tc-view-field-value\">\n<$view field=<<listItem>>/>\n</td>\n</tr>"
        },
        "$:/core/ui/TiddlerFields": {
            "title": "$:/core/ui/TiddlerFields",
            "text": "<table class=\"tc-view-field-table\">\n<tbody>\n<$list filter=\"[all[current]fields[]sort[title]] -text\" template=\"$:/core/ui/TiddlerFieldTemplate\" variable=\"listItem\"/>\n</tbody>\n</table>\n"
        },
        "$:/core/ui/TiddlerInfo/Advanced/PluginInfo": {
            "title": "$:/core/ui/TiddlerInfo/Advanced/PluginInfo",
            "tags": "$:/tags/TiddlerInfo/Advanced",
            "text": "\\define lingo-base() $:/language/TiddlerInfo/Advanced/PluginInfo/\n<$list filter=\"[all[current]has[plugin-type]]\">\n\n! <<lingo Heading>>\n\n<<lingo Hint>>\n<ul>\n<$list filter=\"[all[current]plugintiddlers[]sort[title]]\" emptyMessage=<<lingo Empty/Hint>>>\n<li>\n<$link to={{!!title}}>\n<$view field=\"title\"/>\n</$link>\n</li>\n</$list>\n</ul>\n\n</$list>\n"
        },
        "$:/core/ui/TiddlerInfo/Advanced/ShadowInfo": {
            "title": "$:/core/ui/TiddlerInfo/Advanced/ShadowInfo",
            "tags": "$:/tags/TiddlerInfo/Advanced",
            "text": "\\define lingo-base() $:/language/TiddlerInfo/Advanced/ShadowInfo/\n<$set name=\"infoTiddler\" value=<<currentTiddler>>>\n\n''<<lingo Heading>>''\n\n<$list filter=\"[all[current]!is[shadow]]\">\n\n<<lingo NotShadow/Hint>>\n\n</$list>\n\n<$list filter=\"[all[current]is[shadow]]\">\n\n<<lingo Shadow/Hint>>\n\n<$list filter=\"[all[current]shadowsource[]]\">\n\n<$set name=\"pluginTiddler\" value=<<currentTiddler>>>\n<<lingo Shadow/Source>>\n</$set>\n\n</$list>\n\n<$list filter=\"[all[current]is[shadow]is[tiddler]]\">\n\n<<lingo OverriddenShadow/Hint>>\n\n</$list>\n\n\n</$list>\n</$set>\n"
        },
        "$:/core/ui/TiddlerInfo/Advanced": {
            "title": "$:/core/ui/TiddlerInfo/Advanced",
            "tags": "$:/tags/TiddlerInfo",
            "caption": "{{$:/language/TiddlerInfo/Advanced/Caption}}",
            "text": "<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/TiddlerInfo/Advanced]!has[draft.of]]\" variable=\"listItem\">\n<$transclude tiddler=<<listItem>>/>\n\n</$list>\n"
        },
        "$:/core/ui/TiddlerInfo/Fields": {
            "title": "$:/core/ui/TiddlerInfo/Fields",
            "tags": "$:/tags/TiddlerInfo",
            "caption": "{{$:/language/TiddlerInfo/Fields/Caption}}",
            "text": "<$transclude tiddler=\"$:/core/ui/TiddlerFields\"/>\n"
        },
        "$:/core/ui/TiddlerInfo/List": {
            "title": "$:/core/ui/TiddlerInfo/List",
            "tags": "$:/tags/TiddlerInfo",
            "caption": "{{$:/language/TiddlerInfo/List/Caption}}",
            "text": "\\define lingo-base() $:/language/TiddlerInfo/\n<$list filter=\"[list{!!title}]\" emptyMessage=<<lingo List/Empty>> template=\"$:/core/ui/ListItemTemplate\"/>\n"
        },
        "$:/core/ui/TiddlerInfo/Listed": {
            "title": "$:/core/ui/TiddlerInfo/Listed",
            "tags": "$:/tags/TiddlerInfo",
            "caption": "{{$:/language/TiddlerInfo/Listed/Caption}}",
            "text": "\\define lingo-base() $:/language/TiddlerInfo/\n<$list filter=\"[all[current]listed[]!is[system]]\" emptyMessage=<<lingo Listed/Empty>> template=\"$:/core/ui/ListItemTemplate\"/>\n"
        },
        "$:/core/ui/TiddlerInfo/References": {
            "title": "$:/core/ui/TiddlerInfo/References",
            "tags": "$:/tags/TiddlerInfo",
            "caption": "{{$:/language/TiddlerInfo/References/Caption}}",
            "text": "\\define lingo-base() $:/language/TiddlerInfo/\n<$list filter=\"[all[current]backlinks[]sort[title]]\" emptyMessage=<<lingo References/Empty>> template=\"$:/core/ui/ListItemTemplate\">\n</$list>"
        },
        "$:/core/ui/TiddlerInfo/Tagging": {
            "title": "$:/core/ui/TiddlerInfo/Tagging",
            "tags": "$:/tags/TiddlerInfo",
            "caption": "{{$:/language/TiddlerInfo/Tagging/Caption}}",
            "text": "\\define lingo-base() $:/language/TiddlerInfo/\n<$list filter=\"[all[current]tagging[]]\" emptyMessage=<<lingo Tagging/Empty>> template=\"$:/core/ui/ListItemTemplate\"/>\n"
        },
        "$:/core/ui/TiddlerInfo/Tools": {
            "title": "$:/core/ui/TiddlerInfo/Tools",
            "tags": "$:/tags/TiddlerInfo",
            "caption": "{{$:/language/TiddlerInfo/Tools/Caption}}",
            "text": "\\define lingo-base() $:/language/TiddlerInfo/\n\\define config-title()\n$:/config/ViewToolbarButtons/Visibility/$(listItem)$\n\\end\n<$set name=\"tv-config-toolbar-icons\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-text\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-class\" value=\"\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/ViewToolbar]!has[draft.of]]\" variable=\"listItem\">\n\n<$checkbox tiddler=<<config-title>> field=\"text\" checked=\"show\" unchecked=\"hide\" default=\"show\"/> <$transclude tiddler=<<listItem>>/> <i class=\"tc-muted\"><$transclude tiddler=<<listItem>> field=\"description\"/></i>\n\n</$list>\n\n</$set>\n\n</$set>\n\n</$set>\n"
        },
        "$:/core/ui/TiddlerInfo": {
            "title": "$:/core/ui/TiddlerInfo",
            "text": "<div style=\"position:relative;\">\n<div class=\"tc-tiddler-controls\" style=\"position:absolute;right:0;\">\n<$reveal state=\"$:/config/TiddlerInfo/Mode\" type=\"match\" text=\"sticky\">\n<$button set=<<tiddlerInfoState>> setTo=\"\" tooltip={{$:/language/Buttons/Info/Hint}} aria-label={{$:/language/Buttons/Info/Caption}} class=\"tc-btn-invisible\">\n{{$:/core/images/close-button}}\n</$button>\n</$reveal>\n</div>\n</div>\n\n<$macrocall $name=\"tabs\" tabsList=\"[all[shadows+tiddlers]tag[$:/tags/TiddlerInfo]!has[draft.of]]\" default={{$:/config/TiddlerInfo/Default}}/>"
        },
        "$:/core/ui/TopBar/menu": {
            "title": "$:/core/ui/TopBar/menu",
            "tags": "$:/tags/TopRightBar",
            "text": "<$reveal state=\"$:/state/sidebar\" type=\"nomatch\" text=\"no\">\n<$button set=\"$:/state/sidebar\" setTo=\"no\" tooltip={{$:/language/Buttons/HideSideBar/Hint}} aria-label={{$:/language/Buttons/HideSideBar/Caption}} class=\"tc-btn-invisible\">{{$:/core/images/chevron-right}}</$button>\n</$reveal>\n<$reveal state=\"$:/state/sidebar\" type=\"match\" text=\"no\">\n<$button set=\"$:/state/sidebar\" setTo=\"yes\" tooltip={{$:/language/Buttons/ShowSideBar/Hint}} aria-label={{$:/language/Buttons/ShowSideBar/Caption}} class=\"tc-btn-invisible\">{{$:/core/images/chevron-left}}</$button>\n</$reveal>\n"
        },
        "$:/core/ui/UntaggedTemplate": {
            "title": "$:/core/ui/UntaggedTemplate",
            "text": "\\define lingo-base() $:/language/SideBar/\n<$button popup=<<qualify \"$:/state/popup/tag\">> class=\"tc-btn-invisible tc-untagged-label tc-tag-label\">\n<<lingo Tags/Untagged/Caption>>\n</$button>\n<$reveal state=<<qualify \"$:/state/popup/tag\">> type=\"popup\" position=\"below\">\n<div class=\"tc-drop-down\">\n<$list filter=\"[untagged[]!is[system]] -[tags[]] +[sort[title]]\" template=\"$:/core/ui/ListItemTemplate\"/>\n</div>\n</$reveal>\n"
        },
        "$:/core/ui/ViewTemplate/body": {
            "title": "$:/core/ui/ViewTemplate/body",
            "tags": "$:/tags/ViewTemplate",
            "text": "<$reveal tag=\"div\" class=\"tc-tiddler-body\" type=\"nomatch\" stateTitle=<<folded-state>> text=\"hide\" retain=\"yes\" animate=\"yes\">\n\n<$list filter=\"[all[current]!has[plugin-type]!field:hide-body[yes]]\">\n\n<$transclude>\n\n<$transclude tiddler=\"$:/language/MissingTiddler/Hint\"/>\n\n</$transclude>\n\n</$list>\n\n</$reveal>\n"
        },
        "$:/core/ui/ViewTemplate/classic": {
            "title": "$:/core/ui/ViewTemplate/classic",
            "tags": "$:/tags/ViewTemplate $:/tags/EditTemplate",
            "text": "\\define lingo-base() $:/language/ClassicWarning/\n<$list filter=\"[all[current]type[text/x-tiddlywiki]]\">\n<div class=\"tc-message-box\">\n\n<<lingo Hint>>\n\n<$button set=\"!!type\" setTo=\"text/vnd.tiddlywiki\"><<lingo Upgrade/Caption>></$button>\n\n</div>\n</$list>\n"
        },
        "$:/core/ui/ViewTemplate/import": {
            "title": "$:/core/ui/ViewTemplate/import",
            "tags": "$:/tags/ViewTemplate",
            "text": "\\define lingo-base() $:/language/Import/\n\n\\define buttons()\n<$button message=\"tm-delete-tiddler\" param=<<currentTiddler>>><<lingo Listing/Cancel/Caption>></$button>\n<$button message=\"tm-perform-import\" param=<<currentTiddler>>><<lingo Listing/Import/Caption>></$button>\n<<lingo Listing/Preview>> <$select tiddler=\"$:/state/importpreviewtype\" default=\"$:/core/ui/ImportPreviews/Text\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/ImportPreview]!has[draft.of]]\">\n<option value=<<currentTiddler>>>{{!!caption}}</option>\n</$list>\n</$select>\n\\end\n\n<$list filter=\"[all[current]field:plugin-type[import]]\">\n\n<div class=\"tc-import\">\n\n<<lingo Listing/Hint>>\n\n<<buttons>>\n\n{{||$:/core/ui/ImportListing}}\n\n<<buttons>>\n\n</div>\n\n</$list>\n"
        },
        "$:/core/ui/ViewTemplate/plugin": {
            "title": "$:/core/ui/ViewTemplate/plugin",
            "tags": "$:/tags/ViewTemplate",
            "text": "<$list filter=\"[all[current]has[plugin-type]] -[all[current]field:plugin-type[import]]\">\n<$set name=\"plugin-type\" value={{!!plugin-type}}>\n<$set name=\"default-popup-state\" value=\"yes\">\n<$set name=\"qualified-state\" value=<<qualify \"$:/state/plugin-info\">>>\n{{||$:/core/ui/Components/plugin-info}}\n</$set>\n</$set>\n</$set>\n</$list>\n"
        },
        "$:/core/ui/ViewTemplate/subtitle": {
            "title": "$:/core/ui/ViewTemplate/subtitle",
            "tags": "$:/tags/ViewTemplate",
            "text": "<$reveal type=\"nomatch\" stateTitle=<<folded-state>> text=\"hide\" tag=\"div\" retain=\"yes\" animate=\"yes\">\n<div class=\"tc-subtitle\">\n<$link to={{!!modifier}}>\n<$view field=\"modifier\"/>\n</$link> <$view field=\"modified\" format=\"date\" template={{$:/language/Tiddler/DateFormat}}/>\n</div>\n</$reveal>\n"
        },
        "$:/core/ui/ViewTemplate/tags": {
            "title": "$:/core/ui/ViewTemplate/tags",
            "tags": "$:/tags/ViewTemplate",
            "text": "<$reveal type=\"nomatch\" stateTitle=<<folded-state>> text=\"hide\" tag=\"div\" retain=\"yes\" animate=\"yes\">\n<div class=\"tc-tags-wrapper\"><$list filter=\"[all[current]tags[]sort[title]]\" template=\"$:/core/ui/TagTemplate\" storyview=\"pop\"/></div>\n</$reveal>\n"
        },
        "$:/core/ui/ViewTemplate/title": {
            "title": "$:/core/ui/ViewTemplate/title",
            "tags": "$:/tags/ViewTemplate",
            "text": "\\define title-styles()\nfill:$(foregroundColor)$;\n\\end\n\\define config-title()\n$:/config/ViewToolbarButtons/Visibility/$(listItem)$\n\\end\n<div class=\"tc-tiddler-title\">\n<div class=\"tc-titlebar\">\n<span class=\"tc-tiddler-controls\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/ViewToolbar]!has[draft.of]]\" variable=\"listItem\"><$reveal type=\"nomatch\" state=<<config-title>> text=\"hide\"><$set name=\"tv-config-toolbar-class\" filter=\"[<tv-config-toolbar-class>] [<listItem>encodeuricomponent[]addprefix[tc-btn-]]\"><$transclude tiddler=<<listItem>>/></$set></$reveal></$list>\n</span>\n<$set name=\"tv-wikilinks\" value={{$:/config/Tiddlers/TitleLinks}}>\n<$link>\n<$set name=\"foregroundColor\" value={{!!color}}>\n<span class=\"tc-tiddler-title-icon\" style=<<title-styles>>>\n<$transclude tiddler={{!!icon}}/>\n</span>\n</$set>\n<$list filter=\"[all[current]removeprefix[$:/]]\">\n<h2 class=\"tc-title\" title={{$:/language/SystemTiddler/Tooltip}}>\n<span class=\"tc-system-title-prefix\">$:/</span><$text text=<<currentTiddler>>/>\n</h2>\n</$list>\n<$list filter=\"[all[current]!prefix[$:/]]\">\n<h2 class=\"tc-title\">\n<$view field=\"title\"/>\n</h2>\n</$list>\n</$link>\n</$set>\n</div>\n\n<$reveal type=\"nomatch\" text=\"\" default=\"\" state=<<tiddlerInfoState>> class=\"tc-tiddler-info tc-popup-handle\" animate=\"yes\" retain=\"yes\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/TiddlerInfoSegment]!has[draft.of]] [[$:/core/ui/TiddlerInfo]]\" variable=\"listItem\"><$transclude tiddler=<<listItem>> mode=\"block\"/></$list>\n\n</$reveal>\n</div>"
        },
        "$:/core/ui/ViewTemplate/unfold": {
            "title": "$:/core/ui/ViewTemplate/unfold",
            "tags": "$:/tags/ViewTemplate",
            "text": "<$reveal tag=\"div\" type=\"nomatch\" state=\"$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/fold-bar\" text=\"hide\">\n<$reveal tag=\"div\" type=\"nomatch\" stateTitle=<<folded-state>> text=\"hide\" default=\"show\" retain=\"yes\" animate=\"yes\">\n<$button tooltip={{$:/language/Buttons/Fold/Hint}} aria-label={{$:/language/Buttons/Fold/Caption}} class=\"tc-fold-banner\">\n<$action-sendmessage $message=\"tm-fold-tiddler\" $param=<<currentTiddler>> foldedState=<<folded-state>>/>\n{{$:/core/images/chevron-up}}\n</$button>\n</$reveal>\n<$reveal tag=\"div\" type=\"nomatch\" stateTitle=<<folded-state>> text=\"show\" default=\"show\" retain=\"yes\" animate=\"yes\">\n<$button tooltip={{$:/language/Buttons/Unfold/Hint}} aria-label={{$:/language/Buttons/Unfold/Caption}} class=\"tc-unfold-banner\">\n<$action-sendmessage $message=\"tm-fold-tiddler\" $param=<<currentTiddler>> foldedState=<<folded-state>>/>\n{{$:/core/images/chevron-down}}\n</$button>\n</$reveal>\n</$reveal>\n"
        },
        "$:/core/ui/ViewTemplate": {
            "title": "$:/core/ui/ViewTemplate",
            "text": "\\define frame-classes()\ntc-tiddler-frame tc-tiddler-view-frame $(missingTiddlerClass)$ $(shadowTiddlerClass)$ $(systemTiddlerClass)$ $(tiddlerTagClasses)$ $(userClass)$\n\\end\n\\define folded-state()\n$:/state/folded/$(currentTiddler)$\n\\end\n<$vars storyTiddler=<<currentTiddler>> tiddlerInfoState=<<qualify \"$:/state/popup/tiddler-info\">> userClass={{!!class}}><$tiddler tiddler=<<currentTiddler>>><div data-tiddler-title=<<currentTiddler>> data-tags={{!!tags}} class=<<frame-classes>>><$list filter=\"[all[shadows+tiddlers]tag[$:/tags/ViewTemplate]!has[draft.of]]\" variable=\"listItem\"><$transclude tiddler=<<listItem>>/></$list>\n</div>\n</$tiddler></$vars>\n"
        },
        "$:/core/ui/Buttons/clone": {
            "title": "$:/core/ui/Buttons/clone",
            "tags": "$:/tags/ViewToolbar",
            "caption": "{{$:/core/images/clone-button}} {{$:/language/Buttons/Clone/Caption}}",
            "description": "{{$:/language/Buttons/Clone/Hint}}",
            "text": "\\whitespace trim\n<$button message=\"tm-new-tiddler\" param=<<currentTiddler>> tooltip={{$:/language/Buttons/Clone/Hint}} aria-label={{$:/language/Buttons/Clone/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/clone-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/Clone/Caption}}/>\n</span>\n</$list>\n</$button>"
        },
        "$:/core/ui/Buttons/close-others": {
            "title": "$:/core/ui/Buttons/close-others",
            "tags": "$:/tags/ViewToolbar",
            "caption": "{{$:/core/images/close-others-button}} {{$:/language/Buttons/CloseOthers/Caption}}",
            "description": "{{$:/language/Buttons/CloseOthers/Hint}}",
            "text": "\\whitespace trim\n<$button message=\"tm-close-other-tiddlers\" param=<<currentTiddler>> tooltip={{$:/language/Buttons/CloseOthers/Hint}} aria-label={{$:/language/Buttons/CloseOthers/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/close-others-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/CloseOthers/Caption}}/>\n</span>\n</$list>\n</$button>"
        },
        "$:/core/ui/Buttons/close": {
            "title": "$:/core/ui/Buttons/close",
            "tags": "$:/tags/ViewToolbar",
            "caption": "{{$:/core/images/close-button}} {{$:/language/Buttons/Close/Caption}}",
            "description": "{{$:/language/Buttons/Close/Hint}}",
            "text": "\\whitespace trim\n<$button message=\"tm-close-tiddler\" tooltip={{$:/language/Buttons/Close/Hint}} aria-label={{$:/language/Buttons/Close/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/close-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text={{$:/language/Buttons/Close/Caption}}/>\n</span>\n</$list>\n</$button>"
        },
        "$:/core/ui/Buttons/edit": {
            "title": "$:/core/ui/Buttons/edit",
            "tags": "$:/tags/ViewToolbar",
            "caption": "{{$:/core/images/edit-button}} {{$:/language/Buttons/Edit/Caption}}",
            "description": "{{$:/language/Buttons/Edit/Hint}}",
            "text": "\\whitespace trim\n<$button message=\"tm-edit-tiddler\" tooltip={{$:/language/Buttons/Edit/Hint}} aria-label={{$:/language/Buttons/Edit/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/edit-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/Edit/Caption}}/>\n</span>\n</$list>\n</$button>"
        },
        "$:/core/ui/Buttons/export-tiddler": {
            "title": "$:/core/ui/Buttons/export-tiddler",
            "tags": "$:/tags/ViewToolbar",
            "caption": "{{$:/core/images/export-button}} {{$:/language/Buttons/ExportTiddler/Caption}}",
            "description": "{{$:/language/Buttons/ExportTiddler/Hint}}",
            "text": "\\define makeExportFilter()\n[[$(currentTiddler)$]]\n\\end\n<$macrocall $name=\"exportButton\" exportFilter=<<makeExportFilter>> lingoBase=\"$:/language/Buttons/ExportTiddler/\" baseFilename=<<currentTiddler>>/>"
        },
        "$:/core/ui/Buttons/fold-bar": {
            "title": "$:/core/ui/Buttons/fold-bar",
            "tags": "$:/tags/ViewToolbar",
            "caption": "{{$:/core/images/chevron-up}} {{$:/language/Buttons/Fold/FoldBar/Caption}}",
            "description": "{{$:/language/Buttons/Fold/FoldBar/Hint}}",
            "text": "<!-- This dummy toolbar button is here to allow visibility of the fold-bar to be controlled as if it were a toolbar button -->"
        },
        "$:/core/ui/Buttons/fold-others": {
            "title": "$:/core/ui/Buttons/fold-others",
            "tags": "$:/tags/ViewToolbar",
            "caption": "{{$:/core/images/fold-others-button}} {{$:/language/Buttons/FoldOthers/Caption}}",
            "description": "{{$:/language/Buttons/FoldOthers/Hint}}",
            "text": "\\whitespace trim\n<$button tooltip={{$:/language/Buttons/FoldOthers/Hint}} aria-label={{$:/language/Buttons/FoldOthers/Caption}} class=<<tv-config-toolbar-class>>>\n<$action-sendmessage $message=\"tm-fold-other-tiddlers\" $param=<<currentTiddler>> foldedStatePrefix=\"$:/state/folded/\"/>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\" variable=\"listItem\">\n{{$:/core/images/fold-others-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/FoldOthers/Caption}}/>\n</span>\n</$list>\n</$button>"
        },
        "$:/core/ui/Buttons/fold": {
            "title": "$:/core/ui/Buttons/fold",
            "tags": "$:/tags/ViewToolbar",
            "caption": "{{$:/core/images/fold-button}} {{$:/language/Buttons/Fold/Caption}}",
            "description": "{{$:/language/Buttons/Fold/Hint}}",
            "text": "\\whitespace trim\n<$reveal type=\"nomatch\" stateTitle=<<folded-state>> text=\"hide\" default=\"show\">\n<$button tooltip={{$:/language/Buttons/Fold/Hint}} aria-label={{$:/language/Buttons/Fold/Caption}} class=<<tv-config-toolbar-class>>>\n<$action-sendmessage $message=\"tm-fold-tiddler\" $param=<<currentTiddler>> foldedState=<<folded-state>>/>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\" variable=\"listItem\">\n{{$:/core/images/fold-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/Fold/Caption}}/>\n</span>\n</$list>\n</$button>\n</$reveal>\n<$reveal type=\"match\" stateTitle=<<folded-state>> text=\"hide\" default=\"show\">\n<$button tooltip={{$:/language/Buttons/Unfold/Hint}} aria-label={{$:/language/Buttons/Unfold/Caption}} class=<<tv-config-toolbar-class>>>\n<$action-sendmessage $message=\"tm-fold-tiddler\" $param=<<currentTiddler>> foldedState=<<folded-state>>/>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\" variable=\"listItem\">\n{{$:/core/images/unfold-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/Unfold/Caption}}/>\n</span>\n</$list>\n</$button>\n</$reveal>\n"
        },
        "$:/core/ui/Buttons/info": {
            "title": "$:/core/ui/Buttons/info",
            "tags": "$:/tags/ViewToolbar",
            "caption": "{{$:/core/images/info-button}} {{$:/language/Buttons/Info/Caption}}",
            "description": "{{$:/language/Buttons/Info/Hint}}",
            "text": "\\whitespace trim\n\\define button-content()\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/info-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text={{$:/language/Buttons/Info/Caption}}/>\n</span>\n</$list>\n\\end\n<$reveal state=\"$:/config/TiddlerInfo/Mode\" type=\"match\" text=\"popup\">\n<$button popup=<<tiddlerInfoState>> tooltip={{$:/language/Buttons/Info/Hint}} aria-label={{$:/language/Buttons/Info/Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$macrocall $name=\"button-content\" mode=\"inline\"/>\n</$button>\n</$reveal>\n<$reveal state=\"$:/config/TiddlerInfo/Mode\" type=\"match\" text=\"sticky\">\n<$reveal state=<<tiddlerInfoState>> type=\"match\" text=\"\" default=\"\">\n<$button set=<<tiddlerInfoState>> setTo=\"yes\" tooltip={{$:/language/Buttons/Info/Hint}} aria-label={{$:/language/Buttons/Info/Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$macrocall $name=\"button-content\" mode=\"inline\"/>\n</$button>\n</$reveal>\n<$reveal state=<<tiddlerInfoState>> type=\"nomatch\" text=\"\" default=\"\">\n<$button set=<<tiddlerInfoState>> setTo=\"\" tooltip={{$:/language/Buttons/Info/Hint}} aria-label={{$:/language/Buttons/Info/Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$macrocall $name=\"button-content\" mode=\"inline\"/>\n</$button>\n</$reveal>\n</$reveal>"
        },
        "$:/core/ui/Buttons/more-tiddler-actions": {
            "title": "$:/core/ui/Buttons/more-tiddler-actions",
            "tags": "$:/tags/ViewToolbar",
            "caption": "{{$:/core/images/down-arrow}} {{$:/language/Buttons/More/Caption}}",
            "description": "{{$:/language/Buttons/More/Hint}}",
            "text": "\\whitespace trim\n\\define config-title()\n$:/config/ViewToolbarButtons/Visibility/$(listItem)$\n\\end\n<$button popup=<<qualify \"$:/state/popup/more\">> tooltip={{$:/language/Buttons/More/Hint}} aria-label={{$:/language/Buttons/More/Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/down-arrow}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/More/Caption}}/>\n</span>\n</$list>\n</$button>\n<$reveal state=<<qualify \"$:/state/popup/more\">> type=\"popup\" position=\"belowleft\" animate=\"yes\">\n\n<div class=\"tc-drop-down\">\n\n<$set name=\"tv-config-toolbar-icons\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-text\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-class\" value=\"tc-btn-invisible\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/ViewToolbar]!has[draft.of]] -[[$:/core/ui/Buttons/more-tiddler-actions]]\" variable=\"listItem\">\n\n<$reveal type=\"match\" state=<<config-title>> text=\"hide\">\n\n<$set name=\"tv-config-toolbar-class\" filter=\"[<tv-config-toolbar-class>] [<listItem>encodeuricomponent[]addprefix[tc-btn-]]\">\n\n<$transclude tiddler=<<listItem>> mode=\"inline\"/>\n\n</$set>\n\n</$reveal>\n\n</$list>\n\n</$set>\n\n</$set>\n\n</$set>\n\n</div>\n\n</$reveal>"
        },
        "$:/core/ui/Buttons/new-here": {
            "title": "$:/core/ui/Buttons/new-here",
            "tags": "$:/tags/ViewToolbar",
            "caption": "{{$:/core/images/new-here-button}} {{$:/language/Buttons/NewHere/Caption}}",
            "description": "{{$:/language/Buttons/NewHere/Hint}}",
            "text": "\\whitespace trim\n\\define newHereButtonTags()\n[[$(currentTiddler)$]]\n\\end\n\\define newHereButton()\n<$button tooltip={{$:/language/Buttons/NewHere/Hint}} aria-label={{$:/language/Buttons/NewHere/Caption}} class=<<tv-config-toolbar-class>>>\n<$action-sendmessage $message=\"tm-new-tiddler\" tags=<<newHereButtonTags>>/>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/new-here-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text={{$:/language/Buttons/NewHere/Caption}}/>\n</span>\n</$list>\n</$button>\n\\end\n<<newHereButton>>"
        },
        "$:/core/ui/Buttons/new-journal-here": {
            "title": "$:/core/ui/Buttons/new-journal-here",
            "tags": "$:/tags/ViewToolbar",
            "caption": "{{$:/core/images/new-journal-button}} {{$:/language/Buttons/NewJournalHere/Caption}}",
            "description": "{{$:/language/Buttons/NewJournalHere/Hint}}",
            "text": "\\whitespace trim\n\\define journalButtonTags()\n[[$(currentTiddlerTag)$]] $(journalTags)$\n\\end\n\\define journalButton()\n<$button tooltip={{$:/language/Buttons/NewJournalHere/Hint}} aria-label={{$:/language/Buttons/NewJournalHere/Caption}} class=<<tv-config-toolbar-class>>>\n<$wikify name=\"journalTitle\" text=\"\"\"<$macrocall $name=\"now\" format=<<journalTitleTemplate>>/>\"\"\">\n<$action-sendmessage $message=\"tm-new-tiddler\" title=<<journalTitle>> tags=<<journalButtonTags>>/>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/new-journal-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text={{$:/language/Buttons/NewJournalHere/Caption}}/>\n</span>\n</$list>\n</$wikify>\n</$button>\n\\end\n<$set name=\"journalTitleTemplate\" value={{$:/config/NewJournal/Title}}>\n<$set name=\"journalTags\" value={{$:/config/NewJournal/Tags}}>\n<$set name=\"currentTiddlerTag\" value=<<currentTiddler>>>\n<<journalButton>>\n</$set>\n</$set>\n</$set>"
        },
        "$:/core/ui/Buttons/open-window": {
            "title": "$:/core/ui/Buttons/open-window",
            "tags": "$:/tags/ViewToolbar",
            "caption": "{{$:/core/images/open-window}} {{$:/language/Buttons/OpenWindow/Caption}}",
            "description": "{{$:/language/Buttons/OpenWindow/Hint}}",
            "text": "\\whitespace trim\n<$button message=\"tm-open-window\" tooltip={{$:/language/Buttons/OpenWindow/Hint}} aria-label={{$:/language/Buttons/OpenWindow/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/open-window}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/OpenWindow/Caption}}/>\n</span>\n</$list>\n</$button>"
        },
        "$:/core/ui/Buttons/permalink": {
            "title": "$:/core/ui/Buttons/permalink",
            "tags": "$:/tags/ViewToolbar",
            "caption": "{{$:/core/images/permalink-button}} {{$:/language/Buttons/Permalink/Caption}}",
            "description": "{{$:/language/Buttons/Permalink/Hint}}",
            "text": "\\whitespace trim\n<$button message=\"tm-permalink\" tooltip={{$:/language/Buttons/Permalink/Hint}} aria-label={{$:/language/Buttons/Permalink/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/permalink-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/Permalink/Caption}}/>\n</span>\n</$list>\n</$button>"
        },
        "$:/core/ui/Buttons/permaview": {
            "title": "$:/core/ui/Buttons/permaview",
            "tags": "$:/tags/ViewToolbar $:/tags/PageControls",
            "caption": "{{$:/core/images/permaview-button}} {{$:/language/Buttons/Permaview/Caption}}",
            "description": "{{$:/language/Buttons/Permaview/Hint}}",
            "text": "\\whitespace trim\n<$button message=\"tm-permaview\" tooltip={{$:/language/Buttons/Permaview/Hint}} aria-label={{$:/language/Buttons/Permaview/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/permaview-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/Permaview/Caption}}/>\n</span>\n</$list>\n</$button>"
        },
        "$:/DefaultTiddlers": {
            "title": "$:/DefaultTiddlers",
            "text": "GettingStarted\n"
        },
        "$:/temp/advancedsearch": {
            "title": "$:/temp/advancedsearch",
            "text": ""
        },
        "$:/snippets/allfields": {
            "title": "$:/snippets/allfields",
            "text": "\\define renderfield(title)\n<tr class=\"tc-view-field\"><td class=\"tc-view-field-name\">''$title$'':</td><td class=\"tc-view-field-value\">//{{$:/language/Docs/Fields/$title$}}//</td></tr>\n\\end\n<table class=\"tc-view-field-table\"><tbody><$list filter=\"[fields[]sort[title]]\" variable=\"listItem\"><$macrocall $name=\"renderfield\" title=<<listItem>>/></$list>\n</tbody></table>\n"
        },
        "$:/config/AnimationDuration": {
            "title": "$:/config/AnimationDuration",
            "text": "400"
        },
        "$:/config/AutoSave": {
            "title": "$:/config/AutoSave",
            "text": "yes"
        },
        "$:/config/BitmapEditor/Colour": {
            "title": "$:/config/BitmapEditor/Colour",
            "text": "#444"
        },
        "$:/config/BitmapEditor/ImageSizes": {
            "title": "$:/config/BitmapEditor/ImageSizes",
            "text": "[[62px 100px]] [[100px 62px]] [[124px 200px]] [[200px 124px]] [[248px 400px]] [[371px 600px]] [[400px 248px]] [[556px 900px]] [[600px 371px]] [[742px 1200px]] [[900px 556px]] [[1200px 742px]]"
        },
        "$:/config/BitmapEditor/LineWidth": {
            "title": "$:/config/BitmapEditor/LineWidth",
            "text": "3px"
        },
        "$:/config/BitmapEditor/LineWidths": {
            "title": "$:/config/BitmapEditor/LineWidths",
            "text": "0.25px 0.5px 1px 2px 3px 4px 6px 8px 10px 16px 20px 28px 40px 56px 80px"
        },
        "$:/config/BitmapEditor/Opacities": {
            "title": "$:/config/BitmapEditor/Opacities",
            "text": "0.01 0.025 0.05 0.075 0.1 0.15 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0"
        },
        "$:/config/BitmapEditor/Opacity": {
            "title": "$:/config/BitmapEditor/Opacity",
            "text": "1.0"
        },
        "$:/config/DefaultMoreSidebarTab": {
            "title": "$:/config/DefaultMoreSidebarTab",
            "text": "$:/core/ui/MoreSideBar/Tags"
        },
        "$:/config/DefaultSidebarTab": {
            "title": "$:/config/DefaultSidebarTab",
            "text": "$:/core/ui/SideBar/Open"
        },
        "$:/config/DownloadSaver/AutoSave": {
            "title": "$:/config/DownloadSaver/AutoSave",
            "text": "no"
        },
        "$:/config/Drafts/TypingTimeout": {
            "title": "$:/config/Drafts/TypingTimeout",
            "text": "400"
        },
        "$:/config/EditTemplateFields/Visibility/title": {
            "title": "$:/config/EditTemplateFields/Visibility/title",
            "text": "hide"
        },
        "$:/config/EditTemplateFields/Visibility/tags": {
            "title": "$:/config/EditTemplateFields/Visibility/tags",
            "text": "hide"
        },
        "$:/config/EditTemplateFields/Visibility/text": {
            "title": "$:/config/EditTemplateFields/Visibility/text",
            "text": "hide"
        },
        "$:/config/EditTemplateFields/Visibility/creator": {
            "title": "$:/config/EditTemplateFields/Visibility/creator",
            "text": "hide"
        },
        "$:/config/EditTemplateFields/Visibility/created": {
            "title": "$:/config/EditTemplateFields/Visibility/created",
            "text": "hide"
        },
        "$:/config/EditTemplateFields/Visibility/modified": {
            "title": "$:/config/EditTemplateFields/Visibility/modified",
            "text": "hide"
        },
        "$:/config/EditTemplateFields/Visibility/modifier": {
            "title": "$:/config/EditTemplateFields/Visibility/modifier",
            "text": "hide"
        },
        "$:/config/EditTemplateFields/Visibility/type": {
            "title": "$:/config/EditTemplateFields/Visibility/type",
            "text": "hide"
        },
        "$:/config/EditTemplateFields/Visibility/draft.title": {
            "title": "$:/config/EditTemplateFields/Visibility/draft.title",
            "text": "hide"
        },
        "$:/config/EditTemplateFields/Visibility/draft.of": {
            "title": "$:/config/EditTemplateFields/Visibility/draft.of",
            "text": "hide"
        },
        "$:/config/EditTemplateFields/Visibility/revision": {
            "title": "$:/config/EditTemplateFields/Visibility/revision",
            "text": "hide"
        },
        "$:/config/EditTemplateFields/Visibility/bag": {
            "title": "$:/config/EditTemplateFields/Visibility/bag",
            "text": "hide"
        },
        "$:/config/EditorToolbarButtons/Visibility/$:/core/ui/EditorToolbar/heading-4": {
            "title": "$:/config/EditorToolbarButtons/Visibility/$:/core/ui/EditorToolbar/heading-4",
            "text": "hide"
        },
        "$:/config/EditorToolbarButtons/Visibility/$:/core/ui/EditorToolbar/heading-5": {
            "title": "$:/config/EditorToolbarButtons/Visibility/$:/core/ui/EditorToolbar/heading-5",
            "text": "hide"
        },
        "$:/config/EditorToolbarButtons/Visibility/$:/core/ui/EditorToolbar/heading-6": {
            "title": "$:/config/EditorToolbarButtons/Visibility/$:/core/ui/EditorToolbar/heading-6",
            "text": "hide"
        },
        "$:/config/EditorTypeMappings/image/gif": {
            "title": "$:/config/EditorTypeMappings/image/gif",
            "text": "bitmap"
        },
        "$:/config/EditorTypeMappings/image/webp": {
            "title": "$:/config/EditorTypeMappings/image/webp",
            "text": "bitmap"
        },
        "$:/config/EditorTypeMappings/image/heic": {
            "title": "$:/config/EditorTypeMappings/image/heic",
            "text": "bitmap"
        },
        "$:/config/EditorTypeMappings/image/heif": {
            "title": "$:/config/EditorTypeMappings/image/heif",
            "text": "bitmap"
        },
        "$:/config/EditorTypeMappings/image/jpeg": {
            "title": "$:/config/EditorTypeMappings/image/jpeg",
            "text": "bitmap"
        },
        "$:/config/EditorTypeMappings/image/jpg": {
            "title": "$:/config/EditorTypeMappings/image/jpg",
            "text": "bitmap"
        },
        "$:/config/EditorTypeMappings/image/png": {
            "title": "$:/config/EditorTypeMappings/image/png",
            "text": "bitmap"
        },
        "$:/config/EditorTypeMappings/image/x-icon": {
            "title": "$:/config/EditorTypeMappings/image/x-icon",
            "text": "bitmap"
        },
        "$:/config/EditorTypeMappings/text/vnd.tiddlywiki": {
            "title": "$:/config/EditorTypeMappings/text/vnd.tiddlywiki",
            "text": "text"
        },
        "$:/config/Manager/Show": {
            "title": "$:/config/Manager/Show",
            "text": "tiddlers"
        },
        "$:/config/Manager/Filter": {
            "title": "$:/config/Manager/Filter",
            "text": ""
        },
        "$:/config/Manager/Order": {
            "title": "$:/config/Manager/Order",
            "text": "forward"
        },
        "$:/config/Manager/Sort": {
            "title": "$:/config/Manager/Sort",
            "text": "title"
        },
        "$:/config/Manager/System": {
            "title": "$:/config/Manager/System",
            "text": "system"
        },
        "$:/config/Manager/Tag": {
            "title": "$:/config/Manager/Tag",
            "text": ""
        },
        "$:/state/popup/manager/item/$:/Manager/ItemMain/RawText": {
            "title": "$:/state/popup/manager/item/$:/Manager/ItemMain/RawText",
            "text": "hide"
        },
        "$:/config/MissingLinks": {
            "title": "$:/config/MissingLinks",
            "text": "yes"
        },
        "$:/config/Navigation/UpdateAddressBar": {
            "title": "$:/config/Navigation/UpdateAddressBar",
            "text": "no"
        },
        "$:/config/Navigation/UpdateHistory": {
            "title": "$:/config/Navigation/UpdateHistory",
            "text": "no"
        },
        "$:/config/NewImageType": {
            "title": "$:/config/NewImageType",
            "text": "jpeg"
        },
        "$:/config/OfficialPluginLibrary": {
            "title": "$:/config/OfficialPluginLibrary",
            "tags": "$:/tags/PluginLibrary",
            "url": "https://tiddlywiki.com/library/v5.1.19/index.html",
            "caption": "{{$:/language/OfficialPluginLibrary}}",
            "text": "{{$:/language/OfficialPluginLibrary/Hint}}\n"
        },
        "$:/config/Navigation/openLinkFromInsideRiver": {
            "title": "$:/config/Navigation/openLinkFromInsideRiver",
            "text": "below"
        },
        "$:/config/Navigation/openLinkFromOutsideRiver": {
            "title": "$:/config/Navigation/openLinkFromOutsideRiver",
            "text": "top"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/advanced-search": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/advanced-search",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/close-all": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/close-all",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/encryption": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/encryption",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/export-page": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/export-page",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/fold-all": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/fold-all",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/full-screen": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/full-screen",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/home": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/home",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/refresh": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/refresh",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/import": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/import",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/language": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/language",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/tag-manager": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/tag-manager",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/manager": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/manager",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/more-page-actions": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/more-page-actions",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/new-journal": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/new-journal",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/new-image": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/new-image",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/palette": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/palette",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/permaview": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/permaview",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/print": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/print",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/storyview": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/storyview",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/timestamp": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/timestamp",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/theme": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/theme",
            "text": "hide"
        },
        "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/unfold-all": {
            "title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/unfold-all",
            "text": "hide"
        },
        "$:/config/Performance/Instrumentation": {
            "title": "$:/config/Performance/Instrumentation",
            "text": "no"
        },
        "$:/config/SaveWikiButton/Template": {
            "title": "$:/config/SaveWikiButton/Template",
            "text": "$:/core/save/all"
        },
        "$:/config/SaverFilter": {
            "title": "$:/config/SaverFilter",
            "text": "[all[]] -[[$:/HistoryList]] -[[$:/StoryList]] -[[$:/Import]] -[[$:/isEncrypted]] -[[$:/UploadName]] -[prefix[$:/state/]] -[prefix[$:/temp/]]"
        },
        "$:/config/Search/AutoFocus": {
            "title": "$:/config/Search/AutoFocus",
            "text": "true"
        },
        "$:/config/Search/MinLength": {
            "title": "$:/config/Search/MinLength",
            "text": "3"
        },
        "$:/config/SearchResults/Default": {
            "title": "$:/config/SearchResults/Default",
            "text": "$:/core/ui/DefaultSearchResultList"
        },
        "$:/config/ShortcutInfo/bold": {
            "title": "$:/config/ShortcutInfo/bold",
            "text": "{{$:/language/Buttons/Bold/Hint}}"
        },
        "$:/config/ShortcutInfo/cancel-edit-tiddler": {
            "title": "$:/config/ShortcutInfo/cancel-edit-tiddler",
            "text": "{{$:/language/Buttons/Cancel/Hint}}"
        },
        "$:/config/ShortcutInfo/excise": {
            "title": "$:/config/ShortcutInfo/excise",
            "text": "{{$:/language/Buttons/Excise/Hint}}"
        },
        "$:/config/ShortcutInfo/heading-1": {
            "title": "$:/config/ShortcutInfo/heading-1",
            "text": "{{$:/language/Buttons/Heading1/Hint}}"
        },
        "$:/config/ShortcutInfo/heading-2": {
            "title": "$:/config/ShortcutInfo/heading-2",
            "text": "{{$:/language/Buttons/Heading2/Hint}}"
        },
        "$:/config/ShortcutInfo/heading-3": {
            "title": "$:/config/ShortcutInfo/heading-3",
            "text": "{{$:/language/Buttons/Heading3/Hint}}"
        },
        "$:/config/ShortcutInfo/heading-4": {
            "title": "$:/config/ShortcutInfo/heading-4",
            "text": "{{$:/language/Buttons/Heading4/Hint}}"
        },
        "$:/config/ShortcutInfo/heading-5": {
            "title": "$:/config/ShortcutInfo/heading-5",
            "text": "{{$:/language/Buttons/Heading5/Hint}}"
        },
        "$:/config/ShortcutInfo/heading-6": {
            "title": "$:/config/ShortcutInfo/heading-6",
            "text": "{{$:/language/Buttons/Heading6/Hint}}"
        },
        "$:/config/ShortcutInfo/italic": {
            "title": "$:/config/ShortcutInfo/italic",
            "text": "{{$:/language/Buttons/Italic/Hint}}"
        },
        "$:/config/ShortcutInfo/link": {
            "title": "$:/config/ShortcutInfo/link",
            "text": "{{$:/language/Buttons/Link/Hint}}"
        },
        "$:/config/ShortcutInfo/list-bullet": {
            "title": "$:/config/ShortcutInfo/list-bullet",
            "text": "{{$:/language/Buttons/ListBullet/Hint}}"
        },
        "$:/config/ShortcutInfo/list-number": {
            "title": "$:/config/ShortcutInfo/list-number",
            "text": "{{$:/language/Buttons/ListNumber/Hint}}"
        },
        "$:/config/ShortcutInfo/mono-block": {
            "title": "$:/config/ShortcutInfo/mono-block",
            "text": "{{$:/language/Buttons/MonoBlock/Hint}}"
        },
        "$:/config/ShortcutInfo/mono-line": {
            "title": "$:/config/ShortcutInfo/mono-line",
            "text": "{{$:/language/Buttons/MonoLine/Hint}}"
        },
        "$:/config/ShortcutInfo/new-image": {
            "title": "$:/config/ShortcutInfo/new-image",
            "text": "{{$:/language/Buttons/NewImage/Hint}}"
        },
        "$:/config/ShortcutInfo/new-journal": {
            "title": "$:/config/ShortcutInfo/new-journal",
            "text": "{{$:/language/Buttons/NewJournal/Hint}}"
        },
        "$:/config/ShortcutInfo/new-tiddler": {
            "title": "$:/config/ShortcutInfo/new-tiddler",
            "text": "{{$:/language/Buttons/NewTiddler/Hint}}"
        },
        "$:/config/ShortcutInfo/picture": {
            "title": "$:/config/ShortcutInfo/picture",
            "text": "{{$:/language/Buttons/Picture/Hint}}"
        },
        "$:/config/ShortcutInfo/preview": {
            "title": "$:/config/ShortcutInfo/preview",
            "text": "{{$:/language/Buttons/Preview/Hint}}"
        },
        "$:/config/ShortcutInfo/quote": {
            "title": "$:/config/ShortcutInfo/quote",
            "text": "{{$:/language/Buttons/Quote/Hint}}"
        },
        "$:/config/ShortcutInfo/save-tiddler": {
            "title": "$:/config/ShortcutInfo/save-tiddler",
            "text": "{{$:/language/Buttons/Save/Hint}}"
        },
        "$:/config/ShortcutInfo/stamp": {
            "title": "$:/config/ShortcutInfo/stamp",
            "text": "{{$:/language/Buttons/Stamp/Hint}}"
        },
        "$:/config/ShortcutInfo/strikethrough": {
            "title": "$:/config/ShortcutInfo/strikethrough",
            "text": "{{$:/language/Buttons/Strikethrough/Hint}}"
        },
        "$:/config/ShortcutInfo/subscript": {
            "title": "$:/config/ShortcutInfo/subscript",
            "text": "{{$:/language/Buttons/Subscript/Hint}}"
        },
        "$:/config/ShortcutInfo/superscript": {
            "title": "$:/config/ShortcutInfo/superscript",
            "text": "{{$:/language/Buttons/Superscript/Hint}}"
        },
        "$:/config/ShortcutInfo/underline": {
            "title": "$:/config/ShortcutInfo/underline",
            "text": "{{$:/language/Buttons/Underline/Hint}}"
        },
        "$:/config/SyncFilter": {
            "title": "$:/config/SyncFilter",
            "text": "[is[tiddler]] -[[$:/HistoryList]] -[[$:/Import]] -[[$:/isEncrypted]] -[prefix[$:/status/]] -[prefix[$:/state/]] -[prefix[$:/temp/]]"
        },
        "$:/config/Tags/MinLength": {
            "title": "$:/config/Tags/MinLength",
            "text": "0"
        },
        "$:/config/TextEditor/EditorHeight/Height": {
            "title": "$:/config/TextEditor/EditorHeight/Height",
            "text": "400px"
        },
        "$:/config/TextEditor/EditorHeight/Mode": {
            "title": "$:/config/TextEditor/EditorHeight/Mode",
            "text": "auto"
        },
        "$:/config/TiddlerInfo/Default": {
            "title": "$:/config/TiddlerInfo/Default",
            "text": "$:/core/ui/TiddlerInfo/Fields"
        },
        "$:/config/TiddlerInfo/Mode": {
            "title": "$:/config/TiddlerInfo/Mode",
            "text": "popup"
        },
        "$:/config/Tiddlers/TitleLinks": {
            "title": "$:/config/Tiddlers/TitleLinks",
            "text": "no"
        },
        "$:/config/Toolbar/ButtonClass": {
            "title": "$:/config/Toolbar/ButtonClass",
            "text": "tc-btn-invisible"
        },
        "$:/config/Toolbar/Icons": {
            "title": "$:/config/Toolbar/Icons",
            "text": "yes"
        },
        "$:/config/Toolbar/Text": {
            "title": "$:/config/Toolbar/Text",
            "text": "no"
        },
        "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/clone": {
            "title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/clone",
            "text": "hide"
        },
        "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/close-others": {
            "title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/close-others",
            "text": "hide"
        },
        "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/export-tiddler": {
            "title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/export-tiddler",
            "text": "hide"
        },
        "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/info": {
            "title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/info",
            "text": "hide"
        },
        "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/more-tiddler-actions": {
            "title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/more-tiddler-actions",
            "text": "show"
        },
        "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/new-here": {
            "title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/new-here",
            "text": "hide"
        },
        "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/new-journal-here": {
            "title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/new-journal-here",
            "text": "hide"
        },
        "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/open-window": {
            "title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/open-window",
            "text": "hide"
        },
        "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/permalink": {
            "title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/permalink",
            "text": "hide"
        },
        "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/permaview": {
            "title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/permaview",
            "text": "hide"
        },
        "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/delete": {
            "title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/delete",
            "text": "hide"
        },
        "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/fold": {
            "title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/fold",
            "text": "hide"
        },
        "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/fold-bar": {
            "title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/fold-bar",
            "text": "hide"
        },
        "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/fold-others": {
            "title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/fold-others",
            "text": "hide"
        },
        "$:/config/shortcuts-mac/bold": {
            "title": "$:/config/shortcuts-mac/bold",
            "text": "meta-B"
        },
        "$:/config/shortcuts-mac/italic": {
            "title": "$:/config/shortcuts-mac/italic",
            "text": "meta-I"
        },
        "$:/config/shortcuts-mac/underline": {
            "title": "$:/config/shortcuts-mac/underline",
            "text": "meta-U"
        },
        "$:/config/shortcuts-mac/new-image": {
            "title": "$:/config/shortcuts-mac/new-image",
            "text": "ctrl-I"
        },
        "$:/config/shortcuts-mac/new-journal": {
            "title": "$:/config/shortcuts-mac/new-journal",
            "text": "ctrl-J"
        },
        "$:/config/shortcuts-mac/new-tiddler": {
            "title": "$:/config/shortcuts-mac/new-tiddler",
            "text": "ctrl-N"
        },
        "$:/config/shortcuts-not-mac/bold": {
            "title": "$:/config/shortcuts-not-mac/bold",
            "text": "ctrl-B"
        },
        "$:/config/shortcuts-not-mac/italic": {
            "title": "$:/config/shortcuts-not-mac/italic",
            "text": "ctrl-I"
        },
        "$:/config/shortcuts-not-mac/underline": {
            "title": "$:/config/shortcuts-not-mac/underline",
            "text": "ctrl-U"
        },
        "$:/config/shortcuts-not-mac/new-image": {
            "title": "$:/config/shortcuts-not-mac/new-image",
            "text": "alt-I"
        },
        "$:/config/shortcuts-not-mac/new-journal": {
            "title": "$:/config/shortcuts-not-mac/new-journal",
            "text": "alt-J"
        },
        "$:/config/shortcuts-not-mac/new-tiddler": {
            "title": "$:/config/shortcuts-not-mac/new-tiddler",
            "text": "alt-N"
        },
        "$:/config/shortcuts/cancel-edit-tiddler": {
            "title": "$:/config/shortcuts/cancel-edit-tiddler",
            "text": "escape"
        },
        "$:/config/shortcuts/excise": {
            "title": "$:/config/shortcuts/excise",
            "text": "ctrl-E"
        },
        "$:/config/shortcuts/heading-1": {
            "title": "$:/config/shortcuts/heading-1",
            "text": "ctrl-1"
        },
        "$:/config/shortcuts/heading-2": {
            "title": "$:/config/shortcuts/heading-2",
            "text": "ctrl-2"
        },
        "$:/config/shortcuts/heading-3": {
            "title": "$:/config/shortcuts/heading-3",
            "text": "ctrl-3"
        },
        "$:/config/shortcuts/heading-4": {
            "title": "$:/config/shortcuts/heading-4",
            "text": "ctrl-4"
        },
        "$:/config/shortcuts/heading-5": {
            "title": "$:/config/shortcuts/heading-5",
            "text": "ctrl-5"
        },
        "$:/config/shortcuts/heading-6": {
            "title": "$:/config/shortcuts/heading-6",
            "text": "ctrl-6"
        },
        "$:/config/shortcuts/link": {
            "title": "$:/config/shortcuts/link",
            "text": "ctrl-L"
        },
        "$:/config/shortcuts/linkify": {
            "title": "$:/config/shortcuts/linkify",
            "text": "alt-shift-L"
        },
        "$:/config/shortcuts/list-bullet": {
            "title": "$:/config/shortcuts/list-bullet",
            "text": "ctrl-shift-L"
        },
        "$:/config/shortcuts/list-number": {
            "title": "$:/config/shortcuts/list-number",
            "text": "ctrl-shift-N"
        },
        "$:/config/shortcuts/mono-block": {
            "title": "$:/config/shortcuts/mono-block",
            "text": "ctrl-shift-M"
        },
        "$:/config/shortcuts/mono-line": {
            "title": "$:/config/shortcuts/mono-line",
            "text": "ctrl-M"
        },
        "$:/config/shortcuts/picture": {
            "title": "$:/config/shortcuts/picture",
            "text": "ctrl-shift-I"
        },
        "$:/config/shortcuts/preview": {
            "title": "$:/config/shortcuts/preview",
            "text": "alt-P"
        },
        "$:/config/shortcuts/quote": {
            "title": "$:/config/shortcuts/quote",
            "text": "ctrl-Q"
        },
        "$:/config/shortcuts/save-tiddler": {
            "title": "$:/config/shortcuts/save-tiddler",
            "text": "ctrl+enter"
        },
        "$:/config/shortcuts/stamp": {
            "title": "$:/config/shortcuts/stamp",
            "text": "ctrl-S"
        },
        "$:/config/shortcuts/strikethrough": {
            "title": "$:/config/shortcuts/strikethrough",
            "text": "ctrl-T"
        },
        "$:/config/shortcuts/subscript": {
            "title": "$:/config/shortcuts/subscript",
            "text": "ctrl-shift-B"
        },
        "$:/config/shortcuts/superscript": {
            "title": "$:/config/shortcuts/superscript",
            "text": "ctrl-shift-P"
        },
        "$:/config/shortcuts/transcludify": {
            "title": "$:/config/shortcuts/transcludify",
            "text": "alt-shift-T"
        },
        "$:/config/WikiParserRules/Inline/wikilink": {
            "title": "$:/config/WikiParserRules/Inline/wikilink",
            "text": "enable"
        },
        "$:/snippets/currpalettepreview": {
            "title": "$:/snippets/currpalettepreview",
            "text": "\\define swatchStyle()\nbackground-color: $(swatchColour)$;\n\\end\n\\define swatch()\n<$set name=\"swatchColour\" value={{##$(colour)$}}\n><div class=\"tc-swatch\" style=<<swatchStyle>> title=<<colour>>/></$set>\n\\end\n<div class=\"tc-swatches-horiz\"><$list filter=\"\nforeground\nbackground\nmuted-foreground\nprimary\npage-background\ntab-background\ntiddler-info-background\n\" variable=\"colour\"><<swatch>></$list></div>"
        },
        "$:/snippets/download-wiki-button": {
            "title": "$:/snippets/download-wiki-button",
            "text": "\\define lingo-base() $:/language/ControlPanel/Tools/Download/\n<$button class=\"tc-btn-big-green\">\n<$action-sendmessage $message=\"tm-download-file\" $param=\"$:/core/save/all\" filename=\"index.html\"/>\n<<lingo Full/Caption>> {{$:/core/images/save-button}}\n</$button>"
        },
        "$:/language": {
            "title": "$:/language",
            "text": "$:/languages/en-GB"
        },
        "$:/snippets/languageswitcher": {
            "title": "$:/snippets/languageswitcher",
            "text": "\\define flag-title()\n$(languagePluginTitle)$/icon\n\\end\n\n<$linkcatcher to=\"$:/language\">\n<div class=\"tc-chooser tc-language-chooser\">\n<$list filter=\"[[$:/languages/en-GB]] [plugin-type[language]sort[description]]\">\n<$set name=\"cls\" filter=\"[all[current]field:title{$:/language}]\" value=\"tc-chooser-item tc-chosen\" emptyValue=\"tc-chooser-item\"><div class=<<cls>>>\n<$link>\n<span class=\"tc-image-button\">\n<$set name=\"languagePluginTitle\" value=<<currentTiddler>>>\n<$transclude subtiddler=<<flag-title>>>\n<$list filter=\"[all[current]field:title[$:/languages/en-GB]]\">\n<$transclude tiddler=\"$:/languages/en-GB/icon\"/>\n</$list>\n</$transclude>\n</$set>\n</span>\n<$view field=\"description\">\n<$view field=\"name\">\n<$view field=\"title\"/>\n</$view>\n</$view>\n</$link>\n</div>\n</$set>\n</$list>\n</div>\n</$linkcatcher>"
        },
        "$:/core/macros/CSS": {
            "title": "$:/core/macros/CSS",
            "tags": "$:/tags/Macro",
            "text": "\\define colour(name)\n<$transclude tiddler={{$:/palette}} index=\"$name$\"><$transclude tiddler=\"$:/palettes/Vanilla\" index=\"$name$\"/></$transclude>\n\\end\n\n\\define color(name)\n<<colour $name$>>\n\\end\n\n\\define box-shadow(shadow)\n``\n  -webkit-box-shadow: $shadow$;\n     -moz-box-shadow: $shadow$;\n          box-shadow: $shadow$;\n``\n\\end\n\n\\define filter(filter)\n``\n  -webkit-filter: $filter$;\n     -moz-filter: $filter$;\n          filter: $filter$;\n``\n\\end\n\n\\define transition(transition)\n``\n  -webkit-transition: $transition$;\n     -moz-transition: $transition$;\n          transition: $transition$;\n``\n\\end\n\n\\define transform-origin(origin)\n``\n  -webkit-transform-origin: $origin$;\n     -moz-transform-origin: $origin$;\n          transform-origin: $origin$;\n``\n\\end\n\n\\define background-linear-gradient(gradient)\n``\nbackground-image: linear-gradient($gradient$);\nbackground-image: -o-linear-gradient($gradient$);\nbackground-image: -moz-linear-gradient($gradient$);\nbackground-image: -webkit-linear-gradient($gradient$);\nbackground-image: -ms-linear-gradient($gradient$);\n``\n\\end\n\n\\define column-count(columns)\n``\n-moz-column-count: $columns$;\n-webkit-column-count: $columns$;\ncolumn-count: $columns$;\n``\n\\end\n\n\\define datauri(title)\n<$macrocall $name=\"makedatauri\" type={{$title$!!type}} text={{$title$}}/>\n\\end\n\n\\define if-sidebar(text)\n<$reveal state=\"$:/state/sidebar\" type=\"match\" text=\"yes\" default=\"yes\">$text$</$reveal>\n\\end\n\n\\define if-no-sidebar(text)\n<$reveal state=\"$:/state/sidebar\" type=\"nomatch\" text=\"yes\" default=\"yes\">$text$</$reveal>\n\\end\n\n\\define if-background-attachment(text)\n<$reveal state=\"$:/themes/tiddlywiki/vanilla/settings/backgroundimage\" type=\"nomatch\" text=\"\">$text$</$reveal>\n\\end\n"
        },
        "$:/core/macros/colour-picker": {
            "title": "$:/core/macros/colour-picker",
            "tags": "$:/tags/Macro",
            "text": "\\define colour-picker-update-recent()\n<$action-listops\n\t$tiddler=\"$:/config/ColourPicker/Recent\"\n\t$subfilter=\"$(colour-picker-value)$ [list[$:/config/ColourPicker/Recent]remove[$(colour-picker-value)$]] +[limit[8]]\"\n/>\n\\end\n\n\\define colour-picker-inner(actions)\n<$button tag=\"a\" tooltip=\"\"\"$(colour-picker-value)$\"\"\">\n\n$(colour-picker-update-recent)$\n\n$actions$\n\n<div style=\"background-color: $(colour-picker-value)$; width: 100%; height: 100%; border-radius: 50%;\"/>\n\n</$button>\n\\end\n\n\\define colour-picker-recent-inner(actions)\n<$set name=\"colour-picker-value\" value=\"$(recentColour)$\">\n<$macrocall $name=\"colour-picker-inner\" actions=\"\"\"$actions$\"\"\"/>\n</$set>\n\\end\n\n\\define colour-picker-recent(actions)\n{{$:/language/ColourPicker/Recent}} <$list filter=\"[list[$:/config/ColourPicker/Recent]]\" variable=\"recentColour\">\n<$macrocall $name=\"colour-picker-recent-inner\" actions=\"\"\"$actions$\"\"\"/></$list>\n\\end\n\n\\define colour-picker(actions)\n<div class=\"tc-colour-chooser\">\n\n<$macrocall $name=\"colour-picker-recent\" actions=\"\"\"$actions$\"\"\"/>\n\n---\n\n<$list filter=\"LightPink Pink Crimson LavenderBlush PaleVioletRed HotPink DeepPink MediumVioletRed Orchid Thistle Plum Violet Magenta Fuchsia DarkMagenta Purple MediumOrchid DarkViolet DarkOrchid Indigo BlueViolet MediumPurple MediumSlateBlue SlateBlue DarkSlateBlue Lavender GhostWhite Blue MediumBlue MidnightBlue DarkBlue Navy RoyalBlue CornflowerBlue LightSteelBlue LightSlateGrey SlateGrey DodgerBlue AliceBlue SteelBlue LightSkyBlue SkyBlue DeepSkyBlue LightBlue PowderBlue CadetBlue Azure LightCyan PaleTurquoise Cyan Aqua DarkTurquoise DarkSlateGrey DarkCyan Teal MediumTurquoise LightSeaGreen Turquoise Aquamarine MediumAquamarine MediumSpringGreen MintCream SpringGreen MediumSeaGreen SeaGreen Honeydew LightGreen PaleGreen DarkSeaGreen LimeGreen Lime ForestGreen Green DarkGreen Chartreuse LawnGreen GreenYellow DarkOliveGreen YellowGreen OliveDrab Beige LightGoldenrodYellow Ivory LightYellow Yellow Olive DarkKhaki LemonChiffon PaleGoldenrod Khaki Gold Cornsilk Goldenrod DarkGoldenrod FloralWhite OldLace Wheat Moccasin Orange PapayaWhip BlanchedAlmond NavajoWhite AntiqueWhite Tan BurlyWood Bisque DarkOrange Linen Peru PeachPuff SandyBrown Chocolate SaddleBrown Seashell Sienna LightSalmon Coral OrangeRed DarkSalmon Tomato MistyRose Salmon Snow LightCoral RosyBrown IndianRed Red Brown FireBrick DarkRed Maroon White WhiteSmoke Gainsboro LightGrey Silver DarkGrey Grey DimGrey Black\" variable=\"colour-picker-value\">\n<$macrocall $name=\"colour-picker-inner\" actions=\"\"\"$actions$\"\"\"/>\n</$list>\n\n---\n\n<$edit-text tiddler=\"$:/config/ColourPicker/New\" tag=\"input\" default=\"\" placeholder=\"\"/> \n<$edit-text tiddler=\"$:/config/ColourPicker/New\" type=\"color\" tag=\"input\"/>\n<$set name=\"colour-picker-value\" value={{$:/config/ColourPicker/New}}>\n<$macrocall $name=\"colour-picker-inner\" actions=\"\"\"$actions$\"\"\"/>\n</$set>\n\n</div>\n\n\\end\n"
        },
        "$:/core/macros/copy-to-clipboard": {
            "title": "$:/core/macros/copy-to-clipboard",
            "tags": "$:/tags/Macro",
            "text": "\\define copy-to-clipboard(src,class:\"tc-btn-invisible\",style)\n<$button class=<<__class__>> style=<<__style__>> message=\"tm-copy-to-clipboard\" param=<<__src__>> tooltip={{$:/language/Buttons/CopyToClipboard/Hint}}>\n{{$:/core/images/copy-clipboard}} <$text text={{$:/language/Buttons/CopyToClipboard/Caption}}/>\n</$button>\n\\end\n\n\\define copy-to-clipboard-above-right(src,class:\"tc-btn-invisible\",style)\n<div style=\"position: relative;\">\n<div style=\"position: absolute; bottom: 0; right: 0;\">\n<$macrocall $name=\"copy-to-clipboard\" src=<<__src__>> class=<<__class__>> style=<<__style__>>/>\n</div>\n</div>\n\\end\n\n"
        },
        "$:/core/macros/diff": {
            "title": "$:/core/macros/diff",
            "tags": "$:/tags/Macro",
            "text": "\\define compareTiddlerText(sourceTiddlerTitle,sourceSubTiddlerTitle,destTiddlerTitle,destSubTiddlerTitle)\n<$set name=\"source\" tiddler=<<__sourceTiddlerTitle__>> subtiddler=<<__sourceSubTiddlerTitle__>>>\n<$set name=\"dest\" tiddler=<<__destTiddlerTitle__>> subtiddler=<<__destSubTiddlerTitle__>>>\n<$diff-text source=<<source>> dest=<<dest>>/>\n</$set>\n</$set>\n\\end\n\n\\define compareTiddlers(sourceTiddlerTitle,sourceSubTiddlerTitle,destTiddlerTitle,destSubTiddlerTitle,exclude)\n<table class=\"tc-diff-tiddlers\">\n<tbody>\n<$set name=\"sourceFields\" filter=\"[<__sourceTiddlerTitle__>fields[]sort[]]\">\n<$set name=\"destFields\" filter=\"[<__destSubTiddlerTitle__>subtiddlerfields<__destTiddlerTitle__>sort[]]\">\n<$list filter=\"[enlist<sourceFields>] [enlist<destFields>] -[enlist<__exclude__>] +[sort[]]\" variable=\"fieldName\">\n<tr>\n<th>\n<$text text=<<fieldName>>/> \n</th>\n<td>\n<$set name=\"source\" tiddler=<<__sourceTiddlerTitle__>> subtiddler=<<__sourceSubTiddlerTitle__>> field=<<fieldName>>>\n<$set name=\"dest\" tiddler=<<__destTiddlerTitle__>> subtiddler=<<__destSubTiddlerTitle__>> field=<<fieldName>>>\n<$diff-text source=<<source>> dest=<<dest>>>\n</$diff-text>\n</$set>\n</$set>\n</td>\n</tr>\n</$list>\n</$set>\n</$set>\n</tbody>\n</table>\n\\end\n"
        },
        "$:/core/macros/export": {
            "title": "$:/core/macros/export",
            "tags": "$:/tags/Macro",
            "text": "\\define exportButtonFilename(baseFilename)\n$baseFilename$$(extension)$\n\\end\n\n\\define exportButton(exportFilter:\"[!is[system]sort[title]]\",lingoBase,baseFilename:\"tiddlers\")\n<span class=\"tc-popup-keep\"><$button popup=<<qualify \"$:/state/popup/export\">> tooltip={{$lingoBase$Hint}} aria-label={{$lingoBase$Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/export-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$lingoBase$Caption}}/></span>\n</$list>\n</$button></span><$reveal state=<<qualify \"$:/state/popup/export\">> type=\"popup\" position=\"below\" animate=\"yes\">\n<div class=\"tc-drop-down\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/Exporter]]\">\n<$set name=\"extension\" value={{!!extension}}>\n<$button class=\"tc-btn-invisible\">\n<$action-sendmessage $message=\"tm-download-file\" $param=<<currentTiddler>> exportFilter=\"\"\"$exportFilter$\"\"\" filename=<<exportButtonFilename \"\"\"$baseFilename$\"\"\">>/>\n<$action-deletetiddler $tiddler=<<qualify \"$:/state/popup/export\">>/>\n<$transclude field=\"description\"/>\n</$button>\n</$set>\n</$list>\n</div>\n</$reveal>\n\\end\n"
        },
        "$:/core/macros/image-picker": {
            "title": "$:/core/macros/image-picker",
            "created": "20170715180840889",
            "modified": "20170715180914005",
            "tags": "$:/tags/Macro",
            "type": "text/vnd.tiddlywiki",
            "text": "\\define image-picker-thumbnail(actions)\n<$button tag=\"a\" tooltip=\"\"\"$(imageTitle)$\"\"\">\n$actions$\n<$transclude tiddler=<<imageTitle>>/>\n</$button>\n\\end\n\n\\define image-picker-list(filter,actions)\n<$list filter=\"\"\"$filter$\"\"\" variable=\"imageTitle\">\n<$macrocall $name=\"image-picker-thumbnail\" actions=\"\"\"$actions$\"\"\"/>\n</$list>\n\\end\n\n\\define image-picker(actions,filter:\"[all[shadows+tiddlers]is[image]] -[type[application/pdf]] +[!has[draft.of]$subfilter$sort[title]]\",subfilter:\"\")\n<div class=\"tc-image-chooser\">\n<$vars state-system=<<qualify \"$:/state/image-picker/system\">>>\n<$checkbox tiddler=<<state-system>> field=\"text\" checked=\"show\" unchecked=\"hide\" default=\"hide\">\n{{$:/language/SystemTiddlers/Include/Prompt}}\n</$checkbox>\n<$reveal state=<<state-system>> type=\"match\" text=\"hide\" default=\"hide\" tag=\"div\">\n<$macrocall $name=\"image-picker-list\" filter=\"\"\"$filter$ +[!is[system]]\"\"\" actions=\"\"\"$actions$\"\"\"/>\n</$reveal>\n<$reveal state=<<state-system>> type=\"nomatch\" text=\"hide\" default=\"hide\" tag=\"div\">\n<$macrocall $name=\"image-picker-list\" filter=\"\"\"$filter$\"\"\" actions=\"\"\"$actions$\"\"\"/>\n</$reveal>\n</$vars>\n</div>\n\\end\n\n\\define image-picker-include-tagged-images(actions)\n<$macrocall $name=\"image-picker\" filter=\"[all[shadows+tiddlers]is[image]] [all[shadows+tiddlers]tag[$:/tags/Image]] -[type[application/pdf]] +[!has[draft.of]sort[title]]\" actions=\"\"\"$actions$\"\"\"/>\n\\end\n"
        },
        "$:/core/macros/lingo": {
            "title": "$:/core/macros/lingo",
            "tags": "$:/tags/Macro",
            "text": "\\define lingo-base()\n$:/language/\n\\end\n\n\\define lingo(title)\n{{$(lingo-base)$$title$}}\n\\end\n"
        },
        "$:/core/macros/list": {
            "title": "$:/core/macros/list",
            "tags": "$:/tags/Macro",
            "text": "\\define list-links(filter,type:\"ul\",subtype:\"li\",class:\"\",emptyMessage)\n<$type$ class=\"$class$\">\n<$list filter=\"$filter$\" emptyMessage=<<__emptyMessage__>>>\n<$subtype$>\n<$link to={{!!title}}>\n<$transclude field=\"caption\">\n<$view field=\"title\"/>\n</$transclude>\n</$link>\n</$subtype$>\n</$list>\n</$type$>\n\\end\n\n\\define list-links-draggable-drop-actions()\n<$action-listops $tiddler=<<targetTiddler>> $field=<<targetField>> $subfilter=\"+[insertbefore:currentTiddler<actionTiddler>]\"/>\n\\end\n\n\\define list-links-draggable(tiddler,field:\"list\",type:\"ul\",subtype:\"li\",class:\"\",itemTemplate)\n<$vars targetTiddler=\"\"\"$tiddler$\"\"\" targetField=\"\"\"$field$\"\"\">\n<$type$ class=\"$class$\">\n<$list filter=\"[list[$tiddler$!!$field$]]\">\n<$droppable actions=<<list-links-draggable-drop-actions>> tag=\"\"\"$subtype$\"\"\">\n<div class=\"tc-droppable-placeholder\">\n&nbsp;\n</div>\n<div>\n<$transclude tiddler=\"\"\"$itemTemplate$\"\"\">\n<$link to={{!!title}}>\n<$transclude field=\"caption\">\n<$view field=\"title\"/>\n</$transclude>\n</$link>\n</$transclude>\n</div>\n</$droppable>\n</$list>\n</$type$>\n<$tiddler tiddler=\"\">\n<$droppable actions=<<list-links-draggable-drop-actions>> tag=\"div\">\n<div class=\"tc-droppable-placeholder\">\n&nbsp;\n</div>\n<div style=\"height:0.5em;\"/>\n</$droppable>\n</$tiddler>\n</$vars>\n\\end\n\n\\define list-tagged-draggable-drop-actions(tag)\n<!-- Save the current ordering of the tiddlers with this tag -->\n<$set name=\"order\" filter=\"[<__tag__>tagging[]]\">\n<!-- Remove any list-after or list-before fields from the tiddlers with this tag -->\n<$list filter=\"[<__tag__>tagging[]]\">\n<$action-deletefield $field=\"list-before\"/>\n<$action-deletefield $field=\"list-after\"/>\n</$list>\n<!-- Save the new order to the Tag Tiddler -->\n<$action-listops $tiddler=<<__tag__>> $field=\"list\" $filter=\"+[enlist<order>] +[insertbefore:currentTiddler<actionTiddler>]\"/>\n<!-- Make sure the newly added item has the right tag -->\n<!-- Removing this line makes dragging tags within the dropdown work as intended -->\n<!--<$action-listops $tiddler=<<actionTiddler>> $tags=<<__tag__>>/>-->\n<!-- Using the following 5 lines as replacement makes dragging titles from outside into the dropdown apply the tag -->\n<$list filter=\"[<actionTiddler>!contains:tags<__tag__>]\">\n<$fieldmangler tiddler=<<actionTiddler>>>\n<$action-sendmessage $message=\"tm-add-tag\" $param=<<__tag__>>/>\n</$fieldmangler>\n</$list>\n</$set>\n\\end\n\n\\define list-tagged-draggable(tag,subFilter,emptyMessage,itemTemplate,elementTag:\"div\")\n<$set name=\"tag\" value=<<__tag__>>>\n<$list filter=\"[<__tag__>tagging[]$subFilter$]\" emptyMessage=<<__emptyMessage__>>>\n<$elementTag$ class=\"tc-menu-list-item\">\n<$droppable actions=\"\"\"<$macrocall $name=\"list-tagged-draggable-drop-actions\" tag=<<__tag__>>/>\"\"\">\n<$elementTag$ class=\"tc-droppable-placeholder\">\n&nbsp;\n</$elementTag$>\n<$elementTag$>\n<$transclude tiddler=\"\"\"$itemTemplate$\"\"\">\n<$link to={{!!title}}>\n<$view field=\"title\"/>\n</$link>\n</$transclude>\n</$elementTag$>\n</$droppable>\n</$elementTag$>\n</$list>\n<$tiddler tiddler=\"\">\n<$droppable actions=\"\"\"<$macrocall $name=\"list-tagged-draggable-drop-actions\" tag=<<__tag__>>/>\"\"\">\n<$elementTag$ class=\"tc-droppable-placeholder\">\n&nbsp;\n</$elementTag$>\n<$elementTag$ style=\"height:0.5em;\">\n</$elementTag$>\n</$droppable>\n</$tiddler>\n</$set>\n\\end\n"
        },
        "$:/core/macros/tabs": {
            "title": "$:/core/macros/tabs",
            "tags": "$:/tags/Macro",
            "text": "\\define tabs(tabsList,default,state:\"$:/state/tab\",class,template,buttonTemplate,retain)\n<div class=\"tc-tab-set $class$\">\n<div class=\"tc-tab-buttons $class$\">\n<$list filter=\"$tabsList$\" variable=\"currentTab\"><$set name=\"save-currentTiddler\" value=<<currentTiddler>>><$tiddler tiddler=<<currentTab>>><$button set=<<qualify \"$state$\">> setTo=<<currentTab>> default=\"$default$\" selectedClass=\"tc-tab-selected\" tooltip={{!!tooltip}}>\n<$tiddler tiddler=<<save-currentTiddler>>>\n<$set name=\"tv-wikilinks\" value=\"no\">\n<$transclude tiddler=\"$buttonTemplate$\" mode=\"inline\">\n<$transclude tiddler=<<currentTab>> field=\"caption\">\n<$macrocall $name=\"currentTab\" $type=\"text/plain\" $output=\"text/plain\"/>\n</$transclude>\n</$transclude>\n</$set></$tiddler></$button></$tiddler></$set></$list>\n</div>\n<div class=\"tc-tab-divider $class$\"/>\n<div class=\"tc-tab-content $class$\">\n<$list filter=\"$tabsList$\" variable=\"currentTab\">\n\n<$reveal type=\"match\" state=<<qualify \"$state$\">> text=<<currentTab>> default=\"$default$\" retain=\"\"\"$retain$\"\"\">\n\n<$transclude tiddler=\"$template$\" mode=\"block\">\n\n<$transclude tiddler=<<currentTab>> mode=\"block\"/>\n\n</$transclude>\n\n</$reveal>\n\n</$list>\n</div>\n</div>\n\\end\n"
        },
        "$:/core/macros/tag-picker": {
            "title": "$:/core/macros/tag-picker",
            "tags": "$:/tags/Macro",
            "text": "\\define add-tag-actions()\n<$action-sendmessage $message=\"tm-add-tag\" $param={{$:/temp/NewTagName}}/>\n<$action-deletetiddler $tiddler=\"$:/temp/NewTagName\"/>\n\\end\n\n\\define add-tag-actions()\n<$action-sendmessage $message=\"tm-add-tag\" $param={{$:/temp/NewTagName}}/>\n<$action-deletetiddler $tiddler=\"$:/temp/NewTagName\"/>\n\\end\n\n\\define tag-button()\n<$button class=\"tc-btn-invisible\" tag=\"a\">\n$(actions)$\n<$action-deletetiddler $tiddler=\"$:/temp/NewTagName\"/>\n<$macrocall $name=\"tag-pill\" tag=<<tag>>/>\n</$button>\n\\end\n\n\\define tag-picker(actions)\n<$set name=\"actions\" value=\"\"\"$actions$\"\"\">\n<div class=\"tc-edit-add-tag\">\n<span class=\"tc-add-tag-name\">\n<$keyboard key=\"ENTER\" actions=<<add-tag-actions>>>\n<$edit-text tiddler=\"$:/temp/NewTagName\" tag=\"input\" default=\"\" placeholder={{$:/language/EditTemplate/Tags/Add/Placeholder}} focusPopup=<<qualify \"$:/state/popup/tags-auto-complete\">> class=\"tc-edit-texteditor tc-popup-handle\"/>\n</$keyboard>\n</span> <$button popup=<<qualify \"$:/state/popup/tags-auto-complete\">> class=\"tc-btn-invisible\" tooltip={{$:/language/EditTemplate/Tags/Dropdown/Hint}} aria-label={{$:/language/EditTemplate/Tags/Dropdown/Caption}}>{{$:/core/images/down-arrow}}</$button> <span class=\"tc-add-tag-button\">\n<$set name=\"tag\" value={{$:/temp/NewTagName}}>\n<$button set=\"$:/temp/NewTagName\" setTo=\"\" class=\"\">\n$actions$\n<$action-deletetiddler $tiddler=\"$:/temp/NewTagName\"/>\n{{$:/language/EditTemplate/Tags/Add/Button}}\n</$button>\n</$set>\n</span>\n</div>\n<div class=\"tc-block-dropdown-wrapper\">\n<$reveal state=<<qualify \"$:/state/popup/tags-auto-complete\">> type=\"nomatch\" text=\"\" default=\"\">\n<div class=\"tc-block-dropdown\">\n<$list filter=\"[{$:/temp/NewTagName}minlength{$:/config/Tags/MinLength}limit[1]]\" emptyMessage=\"\"\"<div class=\"tc-search-results\">{{$:/language/Search/Search/TooShort}}</div>\"\"\" variable=\"listItem\">\n<$list filter=\"[tags[]!is[system]search:title{$:/temp/NewTagName}sort[]]\" variable=\"tag\">\n<<tag-button>>\n</$list></$list>\n<hr>\n<$list filter=\"[{$:/temp/NewTagName}minlength{$:/config/Tags/MinLength}limit[1]]\" emptyMessage=\"\"\"<div class=\"tc-search-results\">{{$:/language/Search/Search/TooShort}}</div>\"\"\" variable=\"listItem\">\n<$list filter=\"[tags[]is[system]search:title{$:/temp/NewTagName}sort[]]\" variable=\"tag\">\n<<tag-button>>\n</$list></$list>\n</div>\n</$reveal>\n</div>\n</$set>\n\\end\n"
        },
        "$:/core/macros/tag": {
            "title": "$:/core/macros/tag",
            "tags": "$:/tags/Macro",
            "text": "\\define tag-pill-styles()\nbackground-color:$(backgroundColor)$;\nfill:$(foregroundColor)$;\ncolor:$(foregroundColor)$;\n\\end\n\n\\define tag-pill-inner(tag,icon,colour,fallbackTarget,colourA,colourB,element-tag,element-attributes,actions)\n<$vars foregroundColor=<<contrastcolour target:\"\"\"$colour$\"\"\" fallbackTarget:\"\"\"$fallbackTarget$\"\"\" colourA:\"\"\"$colourA$\"\"\" colourB:\"\"\"$colourB$\"\"\">> backgroundColor=\"\"\"$colour$\"\"\">\n<$element-tag$ $element-attributes$ class=\"tc-tag-label tc-btn-invisible\" style=<<tag-pill-styles>>>\n$actions$<$transclude tiddler=\"\"\"$icon$\"\"\"/> <$view tiddler=<<__tag__>> field=\"title\" format=\"text\" />\n</$element-tag$>\n</$vars>\n\\end\n\n\\define tag-pill-body(tag,icon,colour,palette,element-tag,element-attributes,actions)\n<$macrocall $name=\"tag-pill-inner\" tag=<<__tag__>> icon=\"\"\"$icon$\"\"\" colour=\"\"\"$colour$\"\"\" fallbackTarget={{$palette$##tag-background}} colourA={{$palette$##foreground}} colourB={{$palette$##background}} element-tag=\"\"\"$element-tag$\"\"\" element-attributes=\"\"\"$element-attributes$\"\"\" actions=\"\"\"$actions$\"\"\"/>\n\\end\n\n\\define tag-pill(tag,element-tag:\"span\",element-attributes:\"\",actions:\"\")\n<span class=\"tc-tag-list-item\">\n<$macrocall $name=\"tag-pill-body\" tag=<<__tag__>> icon={{{ [<__tag__>get[icon]] }}} colour={{{ [<__tag__>get[color]] }}} palette={{$:/palette}} element-tag=\"\"\"$element-tag$\"\"\" element-attributes=\"\"\"$element-attributes$\"\"\" actions=\"\"\"$actions$\"\"\"/>\n</span>\n\\end\n\n\\define tag(tag)\n{{$tag$||$:/core/ui/TagTemplate}}\n\\end\n"
        },
        "$:/core/macros/thumbnails": {
            "title": "$:/core/macros/thumbnails",
            "tags": "$:/tags/Macro",
            "text": "\\define thumbnail(link,icon,color,background-color,image,caption,width:\"280\",height:\"157\")\n<$link to=\"\"\"$link$\"\"\"><div class=\"tc-thumbnail-wrapper\">\n<div class=\"tc-thumbnail-image\" style=\"width:$width$px;height:$height$px;\"><$reveal type=\"nomatch\" text=\"\" default=\"\"\"$image$\"\"\" tag=\"div\" style=\"width:$width$px;height:$height$px;\">\n[img[$image$]]\n</$reveal><$reveal type=\"match\" text=\"\" default=\"\"\"$image$\"\"\" tag=\"div\" class=\"tc-thumbnail-background\" style=\"width:$width$px;height:$height$px;background-color:$background-color$;\"></$reveal></div><div class=\"tc-thumbnail-icon\" style=\"fill:$color$;color:$color$;\">\n$icon$\n</div><div class=\"tc-thumbnail-caption\">\n$caption$\n</div>\n</div></$link>\n\\end\n\n\\define thumbnail-right(link,icon,color,background-color,image,caption,width:\"280\",height:\"157\")\n<div class=\"tc-thumbnail-right-wrapper\"><<thumbnail \"\"\"$link$\"\"\" \"\"\"$icon$\"\"\" \"\"\"$color$\"\"\" \"\"\"$background-color$\"\"\" \"\"\"$image$\"\"\" \"\"\"$caption$\"\"\" \"\"\"$width$\"\"\" \"\"\"$height$\"\"\">></div>\n\\end\n\n\\define list-thumbnails(filter,width:\"280\",height:\"157\")\n<$list filter=\"\"\"$filter$\"\"\"><$macrocall $name=\"thumbnail\" link={{!!link}} icon={{!!icon}} color={{!!color}} background-color={{!!background-color}} image={{!!image}} caption={{!!caption}} width=\"\"\"$width$\"\"\" height=\"\"\"$height$\"\"\"/></$list>\n\\end\n"
        },
        "$:/core/macros/timeline": {
            "title": "$:/core/macros/timeline",
            "created": "20141212105914482",
            "modified": "20141212110330815",
            "tags": "$:/tags/Macro",
            "text": "\\define timeline-title()\n<!-- Override this macro with a global macro \n     of the same name if you need to change \n     how titles are displayed on the timeline \n     -->\n<$view field=\"title\"/>\n\\end\n\\define timeline(limit:\"100\",format:\"DDth MMM YYYY\",subfilter:\"\",dateField:\"modified\")\n<div class=\"tc-timeline\">\n<$list filter=\"[!is[system]$subfilter$has[$dateField$]!sort[$dateField$]limit[$limit$]eachday[$dateField$]]\">\n<div class=\"tc-menu-list-item\">\n<$view field=\"$dateField$\" format=\"date\" template=\"$format$\"/>\n<$list filter=\"[sameday:$dateField${!!$dateField$}!is[system]$subfilter$!sort[$dateField$]]\">\n<div class=\"tc-menu-list-subitem\">\n<$link to={{!!title}}>\n<<timeline-title>>\n</$link>\n</div>\n</$list>\n</div>\n</$list>\n</div>\n\\end\n"
        },
        "$:/core/macros/toc": {
            "title": "$:/core/macros/toc",
            "tags": "$:/tags/Macro",
            "text": "\\define toc-caption()\n<$set name=\"tv-wikilinks\" value=\"no\">\n  <$transclude field=\"caption\">\n    <$view field=\"title\"/>\n  </$transclude>\n</$set>\n\\end\n\n\\define toc-body(tag,sort:\"\",itemClassFilter,exclude,path)\n<ol class=\"tc-toc\">\n  <$list filter=\"\"\"[all[shadows+tiddlers]tag<__tag__>!has[draft.of]$sort$] -[<__tag__>] -[enlist<__exclude__>]\"\"\">\n    <$vars item=<<currentTiddler>> path={{{ [<__path__>addsuffix[/]addsuffix<__tag__>] }}} excluded=\"\"\"[enlist<__exclude__>] -[<__tag__>]\"\"\">\n      <$set name=\"toc-item-class\" filter=<<__itemClassFilter__>> emptyValue=\"toc-item\" value=\"toc-item-selected\">\n        <li class=<<toc-item-class>>>\n          <$list filter=\"[all[current]toc-link[no]]\" emptyMessage=\"<$link><$view field='caption'><$view field='title'/></$view></$link>\">\n            <<toc-caption>>\n          </$list>\n          <$macrocall $name=\"toc-body\" tag=<<item>> sort=<<__sort__>> itemClassFilter=<<__itemClassFilter__>> exclude=<<excluded>> path=<<path>>/>\n        </li>\n      </$set>\n    </$vars>\n  </$list>\n</ol>\n\\end\n\n\\define toc(tag,sort:\"\",itemClassFilter:\" \")\n<$macrocall $name=\"toc-body\"  tag=<<__tag__>> sort=<<__sort__>> itemClassFilter=<<__itemClassFilter__>> />\n\\end\n\n\\define toc-linked-expandable-body(tag,sort:\"\",itemClassFilter,exclude,path)\n<!-- helper function -->\n<$qualify name=\"toc-state\" title={{{ [[$:/state/toc]addsuffix<__path__>addsuffix[-]addsuffix<currentTiddler>] }}}>\n  <$set name=\"toc-item-class\" filter=<<__itemClassFilter__>> emptyValue=\"toc-item\" value=\"toc-item-selected\">\n    <li class=<<toc-item-class>>>\n    <$link>\n      <$reveal type=\"nomatch\" stateTitle=<<toc-state>> text=\"open\">\n        <$button setTitle=<<toc-state>> setTo=\"open\" class=\"tc-btn-invisible tc-popup-keep\">\n          {{$:/core/images/right-arrow}}\n        </$button>\n      </$reveal>\n      <$reveal type=\"match\" stateTitle=<<toc-state>> text=\"open\">\n        <$button setTitle=<<toc-state>> setTo=\"close\" class=\"tc-btn-invisible tc-popup-keep\">\n          {{$:/core/images/down-arrow}}\n        </$button>\n      </$reveal>\n      <<toc-caption>>\n    </$link>\n    <$reveal type=\"match\" stateTitle=<<toc-state>> text=\"open\">\n      <$macrocall $name=\"toc-expandable\" tag=<<currentTiddler>> sort=<<__sort__>> itemClassFilter=<<__itemClassFilter__>> exclude=<<__exclude__>> path=<<__path__>>/>\n    </$reveal>\n    </li>\n  </$set>\n</$qualify>\n\\end\n\n\\define toc-unlinked-expandable-body(tag,sort:\"\",itemClassFilter:\" \",exclude,path)\n<!-- helper function -->\n<$qualify name=\"toc-state\" title={{{ [[$:/state/toc]addsuffix<__path__>addsuffix[-]addsuffix<currentTiddler>] }}}>\n  <$set name=\"toc-item-class\" filter=<<__itemClassFilter__>> emptyValue=\"toc-item\" value=\"toc-item-selected\">\n    <li class=<<toc-item-class>>>\n      <$reveal type=\"nomatch\" stateTitle=<<toc-state>> text=\"open\">\n        <$button setTitle=<<toc-state>> setTo=\"open\" class=\"tc-btn-invisible tc-popup-keep\">\n          {{$:/core/images/right-arrow}}\n          <<toc-caption>>\n        </$button>\n      </$reveal>\n      <$reveal type=\"match\" stateTitle=<<toc-state>> text=\"open\">\n        <$button setTitle=<<toc-state>> setTo=\"close\" class=\"tc-btn-invisible tc-popup-keep\">\n          {{$:/core/images/down-arrow}}\n          <<toc-caption>>\n        </$button>\n      </$reveal>\n      <$reveal type=\"match\" stateTitle=<<toc-state>> text=\"open\">\n        <$macrocall $name=\"toc-expandable\" tag=<<currentTiddler>> sort=<<__sort__>> itemClassFilter=<<__itemClassFilter__>> exclude=<<__exclude__>> path=<<__path__>>/>\n      </$reveal>\n    </li>\n  </$set>\n</$qualify>\n\\end\n\n\\define toc-expandable-empty-message()\n<$macrocall $name=\"toc-linked-expandable-body\" tag=<<tag>> sort=<<sort>> itemClassFilter=<<itemClassFilter>> exclude=<<excluded>> path=<<path>>/>\n\\end\n\n\\define toc-expandable(tag,sort:\"\",itemClassFilter:\" \",exclude,path)\n<$vars tag=<<__tag__>> sort=<<__sort__>> itemClassFilter=<<__itemClassFilter__>> excluded=\"\"\"[enlist<__exclude__>] -[<__tag__>]\"\"\" path={{{ [<__path__>addsuffix[/]addsuffix<__tag__>] }}}>\n  <ol class=\"tc-toc toc-expandable\">\n    <$list filter=\"\"\"[all[shadows+tiddlers]tag<__tag__>!has[draft.of]$sort$] -[<__tag__>] -[enlist<__exclude__>]\"\"\">\n      <$list filter=\"[all[current]toc-link[no]]\" emptyMessage=<<toc-expandable-empty-message>> >\n        <$macrocall $name=\"toc-unlinked-expandable-body\" tag=<<__tag__>> sort=<<__sort__>> itemClassFilter=\"\"\"itemClassFilter\"\"\" exclude=<<excluded>> path=<<path>> />\n      </$list>\n    </$list>\n  </ol>\n</$vars>\n\\end\n\n\\define toc-linked-selective-expandable-body(tag,sort:\"\",itemClassFilter:\" \",exclude,path)\n<$qualify name=\"toc-state\" title={{{ [[$:/state/toc]addsuffix<__path__>addsuffix[-]addsuffix<currentTiddler>] }}}>\n  <$set name=\"toc-item-class\" filter=<<__itemClassFilter__>> emptyValue=\"toc-item\" value=\"toc-item-selected\" >\n    <li class=<<toc-item-class>>>\n      <$link>\n          <$list filter=\"[all[current]tagging[]limit[1]]\" variable=\"ignore\" emptyMessage=\"<$button class='tc-btn-invisible'>{{$:/core/images/blank}}</$button>\">\n          <$reveal type=\"nomatch\" stateTitle=<<toc-state>> text=\"open\">\n            <$button setTitle=<<toc-state>> setTo=\"open\" class=\"tc-btn-invisible tc-popup-keep\">\n              {{$:/core/images/right-arrow}}\n            </$button>\n          </$reveal>\n          <$reveal type=\"match\" stateTitle=<<toc-state>> text=\"open\">\n            <$button setTitle=<<toc-state>> setTo=\"close\" class=\"tc-btn-invisible tc-popup-keep\">\n              {{$:/core/images/down-arrow}}\n            </$button>\n          </$reveal>\n        </$list>\n        <<toc-caption>>\n      </$link>\n      <$reveal type=\"match\" stateTitle=<<toc-state>> text=\"open\">\n        <$macrocall $name=\"toc-selective-expandable\" tag=<<currentTiddler>> sort=<<__sort__>> itemClassFilter=<<__itemClassFilter__>> exclude=<<__exclude__>> path=<<__path__>>/>\n      </$reveal>\n    </li>\n  </$set>\n</$qualify>\n\\end\n\n\\define toc-unlinked-selective-expandable-body(tag,sort:\"\",itemClassFilter:\" \",exclude,path)\n<$qualify name=\"toc-state\" title={{{ [[$:/state/toc]addsuffix<__path__>addsuffix[-]addsuffix<currentTiddler>] }}}>\n  <$set name=\"toc-item-class\" filter=<<__itemClassFilter__>> emptyValue=\"toc-item\" value=\"toc-item-selected\">\n    <li class=<<toc-item-class>>>\n      <$list filter=\"[all[current]tagging[]limit[1]]\" variable=\"ignore\" emptyMessage=\"<$button class='tc-btn-invisible'>{{$:/core/images/blank}}</$button> <$view field='caption'><$view field='title'/></$view>\">\n        <$reveal type=\"nomatch\" stateTitle=<<toc-state>> text=\"open\">\n          <$button setTitle=<<toc-state>> setTo=\"open\" class=\"tc-btn-invisible tc-popup-keep\">\n            {{$:/core/images/right-arrow}}\n            <<toc-caption>>\n          </$button>\n        </$reveal>\n        <$reveal type=\"match\" stateTitle=<<toc-state>> text=\"open\">\n          <$button setTitle=<<toc-state>> setTo=\"close\" class=\"tc-btn-invisible tc-popup-keep\">\n            {{$:/core/images/down-arrow}}\n            <<toc-caption>>\n          </$button>\n        </$reveal>\n      </$list>\n      <$reveal type=\"match\" stateTitle=<<toc-state>> text=\"open\">\n        <$macrocall $name=\"toc-selective-expandable\" tag=<<currentTiddler>> sort=<<__sort__>> itemClassFilter=<<__itemClassFilter__>> exclude=<<__exclude__>> path=<<__path__>>/>\n      </$reveal>\n    </li>\n  </$set>\n</$qualify>\n\\end\n\n\\define toc-selective-expandable-empty-message()\n<$macrocall $name=\"toc-linked-selective-expandable-body\" tag=<<tag>> sort=<<sort>> itemClassFilter=<<itemClassFilter>> exclude=<<excluded>> path=<<path>>/>\n\\end\n\n\\define toc-selective-expandable(tag,sort:\"\",itemClassFilter,exclude,path)\n<$vars tag=<<__tag__>> sort=<<__sort__>> itemClassFilter=<<__itemClassFilter__>> excluded=\"\"\"[enlist<__exclude__>] -[<__tag__>]\"\"\" path={{{ [<__path__>addsuffix[/]addsuffix<__tag__>] }}}>\n  <ol class=\"tc-toc toc-selective-expandable\">\n    <$list filter=\"\"\"[all[shadows+tiddlers]tag<__tag__>!has[draft.of]$sort$] -[<__tag__>] -[enlist<__exclude__>]\"\"\">\n      <$list filter=\"[all[current]toc-link[no]]\" variable=\"ignore\" emptyMessage=<<toc-selective-expandable-empty-message>> >\n        <$macrocall $name=\"toc-unlinked-selective-expandable-body\" tag=<<__tag__>> sort=<<__sort__>> itemClassFilter=<<__itemClassFilter__>> exclude=<<excluded>> path=<<path>>/>\n      </$list>\n    </$list>\n  </ol>\n</$vars>\n\\end\n\n\\define toc-tabbed-external-nav(tag,sort:\"\",selectedTiddler:\"$:/temp/toc/selectedTiddler\",unselectedText,missingText,template:\"\")\n<$tiddler tiddler={{{ [<__selectedTiddler__>get[text]] }}}>\n  <div class=\"tc-tabbed-table-of-contents\">\n    <$linkcatcher to=<<__selectedTiddler__>>>\n      <div class=\"tc-table-of-contents\">\n        <$macrocall $name=\"toc-selective-expandable\" tag=<<__tag__>> sort=<<__sort__>> itemClassFilter=\"[all[current]field:title<__selectedTiddler__>]\"/>\n      </div>\n    </$linkcatcher>\n    <div class=\"tc-tabbed-table-of-contents-content\">\n      <$reveal stateTitle=<<__selectedTiddler__>> type=\"nomatch\" text=\"\">\n        <$transclude mode=\"block\" tiddler=<<__template__>>>\n          <h1><<toc-caption>></h1>\n          <$transclude mode=\"block\">$missingText$</$transclude>\n        </$transclude>\n      </$reveal>\n      <$reveal stateTitle=<<__selectedTiddler__>> type=\"match\" text=\"\">\n        $unselectedText$\n      </$reveal>\n    </div>\n  </div>\n</$tiddler>\n\\end\n\n\\define toc-tabbed-internal-nav(tag,sort:\"\",selectedTiddler:\"$:/temp/toc/selectedTiddler\",unselectedText,missingText,template:\"\")\n<$linkcatcher to=<<__selectedTiddler__>>>\n  <$macrocall $name=\"toc-tabbed-external-nav\" tag=<<__tag__>> sort=<<__sort__>> selectedTiddler=<<__selectedTiddler__>> unselectedText=<<__unselectedText__>> missingText=<<__missingText__>> template=<<__template__>>/>\n</$linkcatcher>\n\\end\n\n"
        },
        "$:/core/macros/translink": {
            "title": "$:/core/macros/translink",
            "tags": "$:/tags/Macro",
            "text": "\\define translink(title,mode:\"block\")\n<div style=\"border:1px solid #ccc; padding: 0.5em; background: black; foreground; white;\">\n<$link to=\"\"\"$title$\"\"\">\n<$text text=\"\"\"$title$\"\"\"/>\n</$link>\n<div style=\"border:1px solid #ccc; padding: 0.5em; background: white; foreground; black;\">\n<$transclude tiddler=\"\"\"$title$\"\"\" mode=\"$mode$\">\n\"<$text text=\"\"\"$title$\"\"\"/>\" is missing\n</$transclude>\n</div>\n</div>\n\\end\n"
        },
        "$:/core/macros/tree": {
            "title": "$:/core/macros/tree",
            "tags": "$:/tags/Macro",
            "text": "\\define leaf-link(full-title, chunk)\n<$link to=<<__full-title__>>><$text text=<<__chunk__>>/></$link>\n\\end\n\n\\define leaf-node(prefix, chunk)\n<li>\n<$list filter=\"[<__prefix__>addsuffix<__chunk__>is[shadow]] [<__prefix__>addsuffix<__chunk__>is[tiddler]]\" variable=\"full-title\">\n<$list filter=\"[<full-title>removeprefix<__prefix__>]\" variable=\"chunk\">\n<span>{{$:/core/images/file}}</span> <$macrocall $name=\"leaf-link\" full-title=<<full-title>> chunk=<<chunk>>/>\n</$list>\n</$list>\n</li>\n\\end\n\n\\define branch-node(prefix, chunk)\n<li>\n<$set name=\"reveal-state\" value={{{ [[$:/state/tree/]addsuffix<__prefix__>addsuffix<__chunk__>] }}}>\n<$reveal type=\"nomatch\" stateTitle=<<reveal-state>> text=\"show\">\n<$button setTitle=<<reveal-state>> setTo=\"show\" class=\"tc-btn-invisible\">\n{{$:/core/images/folder}} <$text text=<<__chunk__>>/>\n</$button>\n</$reveal>\n<$reveal type=\"match\" stateTitle=<<reveal-state>> text=\"show\">\n<$button setTitle=<<reveal-state>> setTo=\"hide\" class=\"tc-btn-invisible\">\n{{$:/core/images/folder}} <$text text=<<__chunk__>>/>\n</$button>\n</$reveal>\n<span>(<$count filter=\"[all[shadows+tiddlers]removeprefix<__prefix__>removeprefix<__chunk__>] -[<__prefix__>addsuffix<__chunk__>]\"/>)</span>\n<$reveal type=\"match\" stateTitle=<<reveal-state>> text=\"show\">\n<$macrocall $name=\"tree-node\" prefix={{{ [<__prefix__>addsuffix<__chunk__>] }}}/>\n</$reveal>\n</$set>\n</li>\n\\end\n\n\\define tree-node(prefix)\n<ol>\n<$list filter=\"[all[shadows+tiddlers]removeprefix<__prefix__>splitbefore[/]sort[]!suffix[/]]\" variable=\"chunk\">\n<$macrocall $name=\"leaf-node\" prefix=<<__prefix__>> chunk=<<chunk>>/>\n</$list>\n<$list filter=\"[all[shadows+tiddlers]removeprefix<__prefix__>splitbefore[/]sort[]suffix[/]]\" variable=\"chunk\">\n<$macrocall $name=\"branch-node\" prefix=<<__prefix__>> chunk=<<chunk>>/>\n</$list>\n</ol>\n\\end\n\n\\define tree(prefix: \"$:/\")\n<div class=\"tc-tree\">\n<span><$text text=<<__prefix__>>/></span>\n<div>\n<$macrocall $name=\"tree-node\" prefix=<<__prefix__>>/>\n</div>\n</div>\n\\end\n"
        },
        "$:/snippets/minilanguageswitcher": {
            "title": "$:/snippets/minilanguageswitcher",
            "text": "<$select tiddler=\"$:/language\">\n<$list filter=\"[[$:/languages/en-GB]] [plugin-type[language]sort[title]]\">\n<option value=<<currentTiddler>>><$view field=\"description\"><$view field=\"name\"><$view field=\"title\"/></$view></$view></option>\n</$list>\n</$select>"
        },
        "$:/snippets/minithemeswitcher": {
            "title": "$:/snippets/minithemeswitcher",
            "text": "\\define lingo-base() $:/language/ControlPanel/Theme/\n<<lingo Prompt>> <$select tiddler=\"$:/theme\">\n<$list filter=\"[plugin-type[theme]sort[title]]\">\n<option value=<<currentTiddler>>><$view field=\"name\"><$view field=\"title\"/></$view></option>\n</$list>\n</$select>"
        },
        "$:/snippets/modules": {
            "title": "$:/snippets/modules",
            "text": "\\define describeModuleType(type)\n{{$:/language/Docs/ModuleTypes/$type$}}\n\\end\n<$list filter=\"[moduletypes[]]\">\n\n!! <$macrocall $name=\"currentTiddler\" $type=\"text/plain\" $output=\"text/plain\"/>\n\n<$macrocall $name=\"describeModuleType\" type=<<currentTiddler>>/>\n\n<ul><$list filter=\"[all[current]modules[]]\"><li><$link><<currentTiddler>></$link>\n</li>\n</$list>\n</ul>\n</$list>\n"
        },
        "$:/palette": {
            "title": "$:/palette",
            "text": "$:/palettes/Vanilla"
        },
        "$:/snippets/paletteeditor": {
            "title": "$:/snippets/paletteeditor",
            "text": "\\define lingo-base() $:/language/ControlPanel/Palette/Editor/\n\\define describePaletteColour(colour)\n<$transclude tiddler=\"$:/language/Docs/PaletteColours/$colour$\"><$text text=\"$colour$\"/></$transclude>\n\\end\n<$set name=\"currentTiddler\" value={{$:/palette}}>\n\n<<lingo Prompt>> <$link to={{$:/palette}}><$macrocall $name=\"currentTiddler\" $output=\"text/plain\"/></$link>\n\n<$list filter=\"[all[current]is[shadow]is[tiddler]]\" variable=\"listItem\">\n<<lingo Prompt/Modified>>\n<$button message=\"tm-delete-tiddler\" param={{$:/palette}}><<lingo Reset/Caption>></$button>\n</$list>\n\n<$list filter=\"[all[current]is[shadow]!is[tiddler]]\" variable=\"listItem\">\n<<lingo Clone/Prompt>>\n</$list>\n\n<$button message=\"tm-new-tiddler\" param={{$:/palette}}><<lingo Clone/Caption>></$button>\n\n<table>\n<tbody>\n<$list filter=\"[all[current]indexes[]]\" variable=\"colourName\">\n<tr>\n<td>\n''<$macrocall $name=\"describePaletteColour\" colour=<<colourName>>/>''<br/>\n<$macrocall $name=\"colourName\" $output=\"text/plain\"/>\n</td>\n<td>\n<$edit-text index=<<colourName>> tag=\"input\"/>\n<br/>\n<$edit-text index=<<colourName>> type=\"color\" tag=\"input\"/>\n</td>\n</tr>\n</$list>\n</tbody>\n</table>\n</$set>\n"
        },
        "$:/snippets/palettepreview": {
            "title": "$:/snippets/palettepreview",
            "text": "<$set name=\"currentTiddler\" value={{$:/palette}}>\n{{||$:/snippets/currpalettepreview}}\n</$set>\n"
        },
        "$:/snippets/paletteswitcher": {
            "title": "$:/snippets/paletteswitcher",
            "text": "<$linkcatcher to=\"$:/palette\">\n<div class=\"tc-chooser\"><$list filter=\"[all[shadows+tiddlers]tag[$:/tags/Palette]sort[description]]\"><$set name=\"cls\" filter=\"[all[current]prefix{$:/palette}]\" value=\"tc-chooser-item tc-chosen\" emptyValue=\"tc-chooser-item\"><div class=<<cls>>><$link to={{!!title}}>''<$view field=\"name\" format=\"text\"/>'' - <$view field=\"description\" format=\"text\"/>{{||$:/snippets/currpalettepreview}}</$link>\n</div></$set>\n</$list>\n</div>\n</$linkcatcher>"
        },
        "$:/snippets/peek-stylesheets": {
            "title": "$:/snippets/peek-stylesheets",
            "text": "\\define expandable-stylesheets-list()\n<ol>\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/Stylesheet]!has[draft.of]]\">\n<$vars state=<<qualify \"$:/config/peek-stylesheets/open/\">>>\n<$set name=\"state\" value={{{ [<state>addsuffix<currentTiddler>] }}}>\n<li>\n<$reveal type=\"match\" state=<<state>> text=\"yes\" tag=\"span\">\n<$button set=<<state>> setTo=\"no\" class=\"tc-btn-invisible\">\n{{$:/core/images/down-arrow}}\n</$button>\n</$reveal>\n<$reveal type=\"nomatch\" state=<<state>> text=\"yes\" tag=\"span\">\n<$button set=<<state>> setTo=\"yes\" class=\"tc-btn-invisible\">\n{{$:/core/images/right-arrow}}\n</$button>\n</$reveal>\n<$link>\n<$view field=\"title\"/>\n</$link>\n<$reveal type=\"match\" state=<<state>> text=\"yes\" tag=\"div\">\n<$set name=\"source\" tiddler=<<currentTiddler>>>\n<$wikify name=\"styles\" text=<<source>>>\n<pre>\n<code>\n<$text text=<<styles>>/>\n</code>\n</pre>\n</$wikify>\n</$set>\n</$reveal>\n</li>\n</$set>\n</$vars>\n</$list>\n</ol>\n\\end\n\n\\define stylesheets-list()\n<ol>\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/Stylesheet]!has[draft.of]]\">\n<li>\n<$link>\n<$view field=\"title\"/>\n</$link>\n<$set name=\"source\" tiddler=<<currentTiddler>>>\n<$wikify name=\"styles\" text=<<source>>>\n<pre>\n<code>\n<$text text=<<styles>>/>\n</code>\n</pre>\n</$wikify>\n</$set>\n</li>\n</$list>\n</ol>\n\\end\n\n<$vars modeState=<<qualify \"$:/config/peek-stylesheets/mode/\">>>\n\n<$reveal type=\"nomatch\" state=<<modeState>> text=\"expanded\" tag=\"div\">\n<$button set=<<modeState>> setTo=\"expanded\" class=\"tc-btn-invisible\">{{$:/core/images/chevron-right}} {{$:/language/ControlPanel/Stylesheets/Expand/Caption}}</$button>\n</$reveal>\n<$reveal type=\"match\" state=<<modeState>> text=\"expanded\" tag=\"div\">\n<$button set=<<modeState>> setTo=\"restored\" class=\"tc-btn-invisible\">{{$:/core/images/chevron-down}} {{$:/language/ControlPanel/Stylesheets/Restore/Caption}}</$button>\n</$reveal>\n\n<$reveal type=\"nomatch\" state=<<modeState>> text=\"expanded\" tag=\"div\">\n<<expandable-stylesheets-list>>\n</$reveal>\n<$reveal type=\"match\" state=<<modeState>> text=\"expanded\" tag=\"div\">\n<<stylesheets-list>>\n</$reveal>\n\n</$vars>\n"
        },
        "$:/temp/search": {
            "title": "$:/temp/search",
            "text": ""
        },
        "$:/tags/AdvancedSearch": {
            "title": "$:/tags/AdvancedSearch",
            "list": "[[$:/core/ui/AdvancedSearch/Standard]] [[$:/core/ui/AdvancedSearch/System]] [[$:/core/ui/AdvancedSearch/Shadows]] [[$:/core/ui/AdvancedSearch/Filter]]"
        },
        "$:/tags/AdvancedSearch/FilterButton": {
            "title": "$:/tags/AdvancedSearch/FilterButton",
            "list": "$:/core/ui/AdvancedSearch/Filter/FilterButtons/dropdown $:/core/ui/AdvancedSearch/Filter/FilterButtons/clear $:/core/ui/AdvancedSearch/Filter/FilterButtons/export $:/core/ui/AdvancedSearch/Filter/FilterButtons/delete"
        },
        "$:/tags/ControlPanel": {
            "title": "$:/tags/ControlPanel",
            "list": "$:/core/ui/ControlPanel/Info $:/core/ui/ControlPanel/Appearance $:/core/ui/ControlPanel/Settings $:/core/ui/ControlPanel/Saving $:/core/ui/ControlPanel/Plugins $:/core/ui/ControlPanel/Tools $:/core/ui/ControlPanel/Internals"
        },
        "$:/tags/ControlPanel/Info": {
            "title": "$:/tags/ControlPanel/Info",
            "list": "$:/core/ui/ControlPanel/Basics $:/core/ui/ControlPanel/Advanced"
        },
        "$:/tags/ControlPanel/Plugins": {
            "title": "$:/tags/ControlPanel/Plugins",
            "list": "[[$:/core/ui/ControlPanel/Plugins/Installed]] [[$:/core/ui/ControlPanel/Plugins/Add]]"
        },
        "$:/tags/EditTemplate": {
            "title": "$:/tags/EditTemplate",
            "list": "[[$:/core/ui/EditTemplate/controls]] [[$:/core/ui/EditTemplate/title]] [[$:/core/ui/EditTemplate/tags]] [[$:/core/ui/EditTemplate/shadow]] [[$:/core/ui/ViewTemplate/classic]] [[$:/core/ui/EditTemplate/body]] [[$:/core/ui/EditTemplate/type]] [[$:/core/ui/EditTemplate/fields]]"
        },
        "$:/tags/EditToolbar": {
            "title": "$:/tags/EditToolbar",
            "list": "[[$:/core/ui/Buttons/delete]] [[$:/core/ui/Buttons/cancel]] [[$:/core/ui/Buttons/save]]"
        },
        "$:/tags/EditorToolbar": {
            "title": "$:/tags/EditorToolbar",
            "list": "$:/core/ui/EditorToolbar/paint $:/core/ui/EditorToolbar/opacity $:/core/ui/EditorToolbar/line-width $:/core/ui/EditorToolbar/rotate-left $:/core/ui/EditorToolbar/clear $:/core/ui/EditorToolbar/bold $:/core/ui/EditorToolbar/italic $:/core/ui/EditorToolbar/strikethrough $:/core/ui/EditorToolbar/underline $:/core/ui/EditorToolbar/superscript $:/core/ui/EditorToolbar/subscript $:/core/ui/EditorToolbar/mono-line $:/core/ui/EditorToolbar/mono-block $:/core/ui/EditorToolbar/quote $:/core/ui/EditorToolbar/list-bullet $:/core/ui/EditorToolbar/list-number $:/core/ui/EditorToolbar/heading-1 $:/core/ui/EditorToolbar/heading-2 $:/core/ui/EditorToolbar/heading-3 $:/core/ui/EditorToolbar/heading-4 $:/core/ui/EditorToolbar/heading-5 $:/core/ui/EditorToolbar/heading-6 $:/core/ui/EditorToolbar/link $:/core/ui/EditorToolbar/excise $:/core/ui/EditorToolbar/picture $:/core/ui/EditorToolbar/stamp $:/core/ui/EditorToolbar/size $:/core/ui/EditorToolbar/editor-height $:/core/ui/EditorToolbar/more $:/core/ui/EditorToolbar/preview $:/core/ui/EditorToolbar/preview-type"
        },
        "$:/tags/Manager/ItemMain": {
            "title": "$:/tags/Manager/ItemMain",
            "list": "$:/Manager/ItemMain/WikifiedText $:/Manager/ItemMain/RawText $:/Manager/ItemMain/Fields"
        },
        "$:/tags/Manager/ItemSidebar": {
            "title": "$:/tags/Manager/ItemSidebar",
            "list": "$:/Manager/ItemSidebar/Tags $:/Manager/ItemSidebar/Colour $:/Manager/ItemSidebar/Icon $:/Manager/ItemSidebar/Tools"
        },
        "$:/tags/MoreSideBar": {
            "title": "$:/tags/MoreSideBar",
            "list": "[[$:/core/ui/MoreSideBar/All]] [[$:/core/ui/MoreSideBar/Recent]] [[$:/core/ui/MoreSideBar/Tags]] [[$:/core/ui/MoreSideBar/Missing]] [[$:/core/ui/MoreSideBar/Drafts]] [[$:/core/ui/MoreSideBar/Orphans]] [[$:/core/ui/MoreSideBar/Types]] [[$:/core/ui/MoreSideBar/System]] [[$:/core/ui/MoreSideBar/Shadows]] [[$:/core/ui/MoreSideBar/Explorer]] [[$:/core/ui/MoreSideBar/Plugins]]",
            "text": ""
        },
        "$:/tags/PageControls": {
            "title": "$:/tags/PageControls",
            "list": "[[$:/core/ui/Buttons/home]] [[$:/core/ui/Buttons/close-all]] [[$:/core/ui/Buttons/fold-all]] [[$:/core/ui/Buttons/unfold-all]] [[$:/core/ui/Buttons/permaview]] [[$:/core/ui/Buttons/new-tiddler]] [[$:/core/ui/Buttons/new-journal]] [[$:/core/ui/Buttons/new-image]] [[$:/core/ui/Buttons/import]] [[$:/core/ui/Buttons/export-page]] [[$:/core/ui/Buttons/control-panel]] [[$:/core/ui/Buttons/advanced-search]] [[$:/core/ui/Buttons/manager]] [[$:/core/ui/Buttons/tag-manager]] [[$:/core/ui/Buttons/language]] [[$:/core/ui/Buttons/palette]] [[$:/core/ui/Buttons/theme]] [[$:/core/ui/Buttons/storyview]] [[$:/core/ui/Buttons/encryption]] [[$:/core/ui/Buttons/timestamp]] [[$:/core/ui/Buttons/full-screen]] [[$:/core/ui/Buttons/print]] [[$:/core/ui/Buttons/save-wiki]] [[$:/core/ui/Buttons/refresh]] [[$:/core/ui/Buttons/more-page-actions]]"
        },
        "$:/tags/PageTemplate": {
            "title": "$:/tags/PageTemplate",
            "list": "[[$:/core/ui/PageTemplate/topleftbar]] [[$:/core/ui/PageTemplate/toprightbar]] [[$:/core/ui/PageTemplate/sidebar]] [[$:/core/ui/PageTemplate/story]] [[$:/core/ui/PageTemplate/alerts]]",
            "text": ""
        },
        "$:/tags/SideBar": {
            "title": "$:/tags/SideBar",
            "list": "[[$:/core/ui/SideBar/Open]] [[$:/core/ui/SideBar/Recent]] [[$:/core/ui/SideBar/Tools]] [[$:/core/ui/SideBar/More]]",
            "text": ""
        },
        "$:/tags/SideBarSegment": {
            "title": "$:/tags/SideBarSegment",
            "list": "[[$:/core/ui/SideBarSegments/site-title]] [[$:/core/ui/SideBarSegments/site-subtitle]] [[$:/core/ui/SideBarSegments/page-controls]] [[$:/core/ui/SideBarSegments/search]] [[$:/core/ui/SideBarSegments/tabs]]"
        },
        "$:/tags/TiddlerInfo": {
            "title": "$:/tags/TiddlerInfo",
            "list": "[[$:/core/ui/TiddlerInfo/Tools]] [[$:/core/ui/TiddlerInfo/References]] [[$:/core/ui/TiddlerInfo/Tagging]] [[$:/core/ui/TiddlerInfo/List]] [[$:/core/ui/TiddlerInfo/Listed]] [[$:/core/ui/TiddlerInfo/Fields]]",
            "text": ""
        },
        "$:/tags/TiddlerInfo/Advanced": {
            "title": "$:/tags/TiddlerInfo/Advanced",
            "list": "[[$:/core/ui/TiddlerInfo/Advanced/ShadowInfo]] [[$:/core/ui/TiddlerInfo/Advanced/PluginInfo]]"
        },
        "$:/tags/ViewTemplate": {
            "title": "$:/tags/ViewTemplate",
            "list": "[[$:/core/ui/ViewTemplate/title]] [[$:/core/ui/ViewTemplate/unfold]] [[$:/core/ui/ViewTemplate/subtitle]] [[$:/core/ui/ViewTemplate/tags]] [[$:/core/ui/ViewTemplate/classic]] [[$:/core/ui/ViewTemplate/body]]"
        },
        "$:/tags/ViewToolbar": {
            "title": "$:/tags/ViewToolbar",
            "list": "[[$:/core/ui/Buttons/more-tiddler-actions]] [[$:/core/ui/Buttons/info]] [[$:/core/ui/Buttons/new-here]] [[$:/core/ui/Buttons/new-journal-here]] [[$:/core/ui/Buttons/clone]] [[$:/core/ui/Buttons/export-tiddler]] [[$:/core/ui/Buttons/edit]] [[$:/core/ui/Buttons/delete]] [[$:/core/ui/Buttons/permalink]] [[$:/core/ui/Buttons/permaview]] [[$:/core/ui/Buttons/open-window]] [[$:/core/ui/Buttons/close-others]] [[$:/core/ui/Buttons/close]] [[$:/core/ui/Buttons/fold-others]] [[$:/core/ui/Buttons/fold]]"
        },
        "$:/snippets/themeswitcher": {
            "title": "$:/snippets/themeswitcher",
            "text": "<$linkcatcher to=\"$:/theme\">\n<div class=\"tc-chooser\"><$list filter=\"[plugin-type[theme]sort[title]]\"><$set name=\"cls\" filter=\"[all[current]field:title{$:/theme}] [[$:/theme]!has[text]addsuffix[s/tiddlywiki/vanilla]field:title<currentTiddler>] +[limit[1]]\" value=\"tc-chooser-item tc-chosen\" emptyValue=\"tc-chooser-item\"><div class=<<cls>>><$link to={{!!title}}>''<$view field=\"name\" format=\"text\"/>'' <$view field=\"description\" format=\"text\"/></$link></div>\n</$set>\n</$list>\n</div>\n</$linkcatcher>"
        },
        "$:/core/wiki/title": {
            "title": "$:/core/wiki/title",
            "text": "{{$:/SiteTitle}} --- {{$:/SiteSubtitle}}"
        },
        "$:/view": {
            "title": "$:/view",
            "text": "classic"
        },
        "$:/snippets/viewswitcher": {
            "title": "$:/snippets/viewswitcher",
            "text": "\\define icon()\n$:/core/images/storyview-$(storyview)$\n\\end\n<$linkcatcher to=\"$:/view\">\n<div class=\"tc-chooser\">\n<$list filter=\"[storyviews[]]\" variable=\"storyview\">\n<$set name=\"cls\" filter=\"[<storyview>prefix{$:/view}]\" value=\"tc-chooser-item tc-chosen\" emptyValue=\"tc-chooser-item\"><div class=<<cls>>>\n<$link to=<<storyview>>>\n<$transclude tiddler=<<icon>>/>\n<$text text=<<storyview>>/>\n</$link>\n</div>\n</$set>\n</$list>\n</div>\n</$linkcatcher>"
        }
    }
}

\define lingo-base() $:/language/Search/
<<lingo Filter/Hint>> 

<div class="tc-search tc-advanced-search">
<$edit-text tiddler="$:/temp/advancedsearch" type="search" tag="input"/>
<$list filter="[all[shadows+tiddlers]tag[$:/tags/AdvancedSearch/FilterButton]!has[draft.of]]"><$transclude/></$list>
</div>

Regexp scratchpad:<br/>
<$edit-text tiddler="scratchpad" tag="input" placeholder="regexp" />

<$reveal state="$:/temp/advancedsearch" type="nomatch" text="">
<$set name="resultCount" value="""<$count filter={{$:/temp/advancedsearch}}/>""">
<div class="tc-search-results">
<<lingo Filter/Matches>>
<$list filter={{$:/temp/advancedsearch}} template="$:/core/ui/ListItemTemplate"/>
</div>
</$set>
</$reveal>
\define makeExportFilter()
[[$(currentTiddler)$]]
\end
<$macrocall $name="exportButton" exportFilter=<<makeExportFilter>> lingoBase="$:/language/Buttons/ExportTiddler/" baseFilename=<<currentTiddler>>/>
\whitespace trim
\define newHereButtonTags()
[[$(currentTiddler)$]]
\end
\define newHereButton()
<$button tooltip={{$:/language/Buttons/NewHere/Hint}} aria-label={{$:/language/Buttons/NewHere/Caption}} class=<<tv-config-toolbar-class>>>
<$action-sendmessage $message="tm-new-tiddler" tags=<<newHereButtonTags>>/>
<$list filter="[<tv-config-toolbar-icons>prefix[yes]]">
{{$:/core/images/new-here-button}}
</$list>
<$list filter="[<tv-config-toolbar-text>prefix[yes]]">
<span class="tc-btn-text">
<$text text={{$:/language/Buttons/NewHere/Caption}}/>
</span>
</$list>
</$button>
\end
<<newHereButton>>
\whitespace trim
\define journalButtonTags()
[[$(currentTiddlerTag)$]] $(journalTags)$
\end
\define journalButton()
<$button tooltip={{$:/language/Buttons/NewJournalHere/Hint}} aria-label={{$:/language/Buttons/NewJournalHere/Caption}} class=<<tv-config-toolbar-class>>>
<$wikify name="journalTitle" text="""<$macrocall $name="now" format=<<journalTitleTemplate>>/>""">
<$action-sendmessage $message="tm-new-tiddler" title=<<journalTitle>> tags=<<journalButtonTags>>/>
<$list filter="[<tv-config-toolbar-icons>prefix[yes]]">
{{$:/core/images/new-journal-button}}
</$list>
<$list filter="[<tv-config-toolbar-text>prefix[yes]]">
<span class="tc-btn-text">
<$text text={{$:/language/Buttons/NewJournalHere/Caption}}/>
</span>
</$list>
</$wikify>
</$button>
\end
<$set name="journalTitleTemplate" value={{$:/config/NewJournal/Title}}>
<$set name="journalTags" value={{$:/config/NewJournal/Tags}}>
<$set name="currentTiddlerTag" value=<<currentTiddler>>>
<<journalButton>>
</$set>
</$set>
</$set>
\whitespace trim
<$button message="tm-open-window" tooltip={{$:/language/Buttons/OpenWindow/Hint}} aria-label={{$:/language/Buttons/OpenWindow/Caption}} class=<<tv-config-toolbar-class>>>
<$list filter="[<tv-config-toolbar-icons>prefix[yes]]">
{{$:/core/images/open-window}}
</$list>
<$list filter="[<tv-config-toolbar-text>prefix[yes]]">
<span class="tc-btn-text">
<$text text=" "/>
<$text text={{$:/language/Buttons/OpenWindow/Caption}}/>
</span>
</$list>
</$button>
\whitespace trim
<$button message="tm-permalink" tooltip={{$:/language/Buttons/Permalink/Hint}} aria-label={{$:/language/Buttons/Permalink/Caption}} class=<<tv-config-toolbar-class>>>
<$list filter="[<tv-config-toolbar-icons>prefix[yes]]">
{{$:/core/images/permalink-button}}
</$list>
<$list filter="[<tv-config-toolbar-text>prefix[yes]]">
<span class="tc-btn-text">
<$text text=" "/>
<$text text={{$:/language/Buttons/Permalink/Caption}}/>
</span>
</$list>
</$button>
\whitespace trim
<$button message="tm-permaview" tooltip={{$:/language/Buttons/Permaview/Hint}} aria-label={{$:/language/Buttons/Permaview/Caption}} class=<<tv-config-toolbar-class>>>
<$list filter="[<tv-config-toolbar-icons>prefix[yes]]">
{{$:/core/images/permaview-button}}
</$list>
<$list filter="[<tv-config-toolbar-text>prefix[yes]]">
<span class="tc-btn-text">
<$text text=" "/>
<$text text={{$:/language/Buttons/Permaview/Caption}}/>
</span>
</$list>
</$button>
<$list filter={{$:/core/Filters/Drafts!!filter}} template="$:/core/ui/ListItemTemplate"/>

<p></p>

<$button>
<$action-deletetiddler $filter="[prefix[Draft]]"/>
Delete Drafts
</$button>
<$set name="myFilter" value="[all[missing]sort[title]] -[has[aliases]each:list-item[aliases]]">

<$list filter="[subfilter<myFilter>limit[20]]" template="$:/core/ui/MissingTemplate"/>

<$list filter="[subfilter<myFilter>rest[20]limit[1]]">
<$list filter="[subfilter<myFilter>rest[20]count[]]">({{!!title}} more)</$list>
</$list>

</$set>

<div class="tc-more-sidebar">
<$macrocall $name="tabs" tabsList="[all[shadows+tiddlers]tag[$:/tags/MoreSideBar]!has[draft.of]]" default={{$:/config/DefaultMoreSidebarTab}} state="$:/state/tab/moresidebar" class="tc-vertical" />
</div>
\define lingo-base() $:/language/ControlPanel/
\define config-title()
$:/config/PageControlButtons/Visibility/$(listItem)$
\end

<<lingo Basics/Version/Prompt>> <<version>>

<$set name="tv-config-toolbar-icons" value="yes">

<$set name="tv-config-toolbar-text" value="yes">

<$set name="tv-config-toolbar-class" value="">

<$list filter="[all[shadows+tiddlers]tag[$:/tags/PageControls]!has[draft.of]]" variable="listItem">

<div style="position:relative;" class={{{ [<listItem>encodeuricomponent[]addprefix[tc-btn-]] }}}>

<$checkbox tiddler=<<config-title>> field="text" checked="show" unchecked="hide" default="show"/> <$transclude tiddler=<<listItem>>/> <i class="tc-muted"><$transclude tiddler=<<listItem>> field="description"/></i>

</div>

</$list>

</$set>

</$set>

</$set>
\define lingo-base() $:/language/TiddlerInfo/
<$list filter="[list[!!aliases]]" emptyMessage="This tiddler does not have any aliases." template="$:/core/ui/ListItemTemplate"/>
\define lingo-base() $:/language/TiddlerInfo/
<$list filter="[all[current]backlinks[]] [all[current]each:list-item[aliases]backlinks[]] +[sort[title]]" emptyMessage=<<lingo References/Empty>> template="$:/core/ui/ListItemTemplate">
</$list>
\define title-styles()
fill:$(foregroundColor)$;
\end
\define config-title()
$:/config/ViewToolbarButtons/Visibility/$(listItem)$
\end
<div class="tc-tiddler-title">
<div class="tc-titlebar">
<span class="tc-tiddler-controls">
<$list filter="[all[shadows+tiddlers]tag[$:/tags/ViewToolbar]!has[draft.of]]" variable="listItem"><$reveal type="nomatch" state=<<config-title>> text="hide"><$set name="tv-config-toolbar-class" filter="[<tv-config-toolbar-class>] [<listItem>encodeuricomponent[]addprefix[tc-btn-]]"><$transclude tiddler=<<listItem>>/></$set></$reveal></$list>
</span>
<$set name="tv-wikilinks" value={{$:/config/Tiddlers/TitleLinks}}>
<$link>
<$set name="foregroundColor" value={{!!color}}>
<span class="tc-tiddler-title-icon" style=<<title-styles>>>
<$transclude tiddler={{!!icon}}/>
</span>
</$set>
<$list filter="[all[current]removeprefix[$:/]]">
<h2 class="tc-title" title={{$:/language/SystemTiddler/Tooltip}}>
<span class="tc-system-title-prefix">$:/</span><$text text=<<currentTiddler>>/>
</h2>
</$list>
<$list filter="[all[current]!prefix[$:/]]">
<$list filter="[all[current]tag[Issues]]">Issue {{!!order}}: </$list>
<h2 class="tc-title">
<$view field="caption"><$view field="title"/></$view><$list filter="[all[current]has[append]]"> (<$view field="append"/>)</$list>
</h2>
</$list>
</$link>
</$set>
</div>

<$reveal type="nomatch" text="" default="" state=<<tiddlerInfoState>> class="tc-tiddler-info tc-popup-handle" animate="yes" retain="yes">

<$transclude tiddler="$:/core/ui/TiddlerInfo"/>

</$reveal>
</div>
Contents
no
</div>
</details>
<details>
<summary><h2>Extras</h2></summary>
<div class="section">

</div>
</details>

<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

</div>
</details>
<details>
<summary><h2>__________</h2></summary>
<div class="section">
@@.statline
!!! 
@@
$:/palettes/DarkPhotos
alert-background: #ffe476
alert-border: #b99e2f
alert-highlight: #881122
alert-muted-foreground: #b99e2f
background: #ffffff
blockquote-bar: <<colour muted-foreground>>
button-background: 
button-foreground: 
button-border: 
code-background: #f7f7f9
code-border: #e1e1e8
code-foreground: #dd1144
dirty-indicator: #ff0000
download-background: #34c734
download-foreground: <<colour background>>
dragger-background: <<colour foreground>>
dragger-foreground: <<colour background>>
dropdown-background: <<colour background>>
dropdown-border: <<colour muted-foreground>>
dropdown-tab-background-selected: #ffffff
dropdown-tab-background: #ececec
dropzone-background: rgba(0,200,0,0.7)
external-link-background-hover: inherit
external-link-background-visited: inherit
external-link-background: inherit
external-link-foreground-hover: inherit
external-link-foreground-visited: #0000aa
external-link-foreground: #0000ee
foreground: #333333
message-background: #ecf2ff
message-border: #cfd6e6
message-foreground: #547599
modal-backdrop: <<colour foreground>>
modal-background: <<colour background>>
modal-border: #999999
modal-footer-background: #f5f5f5
modal-footer-border: #dddddd
modal-header-border: #eeeeee
muted-foreground: #dddddd
notification-background: #ffffdd
notification-border: #999999
page-background: #226733
page-background-light: #53b447
pre-background: #f5f5f5
pre-border: #cccccc
primary: #5778d8
sidebar-button-foreground: <<colour foreground>>
sidebar-controls-foreground-hover: #ccccff
sidebar-controls-foreground: #ffffff
sidebar-foreground-shadow: rgba(0,0,0, 0.5)
sidebar-foreground: #ffffff
sidebar-muted-foreground-hover: #444444
sidebar-muted-foreground: #eeeeee
sidebar-tab-background-selected: rgba(255,255,255, 0.8)
sidebar-tab-background: rgba(255,255,255, 0.4)
sidebar-tab-border-selected: <<colour tab-border-selected>>
sidebar-tab-border: <<colour tab-border>>
sidebar-tab-divider: rgba(255,255,255, 0.2)
sidebar-tab-foreground-selected: 
sidebar-tab-foreground: <<colour tab-foreground>>
sidebar-tiddler-link-foreground-hover: #53b447
sidebar-tiddler-link-foreground: #ddddff
site-title-foreground: #ffffff
static-alert-foreground: #aaaaaa
tab-background-selected: #ffffff
tab-background: #d8d8d8
tab-border-selected: #d8d8d8
tab-border: #cccccc
tab-divider: #d8d8d8
tab-foreground-selected: #333333
tab-foreground: #ffffff
table-border: #dddddd
table-footer-background: #a8a8a8
table-header-background: #f0f0f0
tag-background: #eecc66
tag-foreground: #ffffff
tiddler-background: <<colour background>>
tiddler-border: <<colour background>>
tiddler-controls-foreground-hover: #888888
tiddler-controls-foreground-selected: #444444
tiddler-controls-foreground: #cccccc
tiddler-editor-background: #f8f8f8
tiddler-editor-border-image: #ffffff
tiddler-editor-border: #cccccc
tiddler-editor-fields-even: #e0e8e0
tiddler-editor-fields-odd: #f0f4f0
tiddler-info-background: #f8f8f8
tiddler-info-border: #dddddd
tiddler-info-tab-background: #f8f8f8
tiddler-link-background: <<colour background>>
tiddler-link-foreground: <<colour primary>>
tiddler-subtitle-foreground: #c0c0c0
tiddler-title-foreground: #182955
toolbar-new-button: 
toolbar-options-button: 
toolbar-save-button: <<colour page-background-light>>
toolbar-info-button: 
toolbar-edit-button: 
toolbar-close-button: 
toolbar-delete-button: #dd0000
toolbar-cancel-button: #ff8040
toolbar-done-button: <<colour page-background-light>>
untagged-background: #999999
very-muted-foreground: #888888
{
    "tiddlers": {
        "$:/core/modules/widgets/navigator.js": {
            "text": "/*\\\ntitle: $:/core/modules/widgets/navigator.js\ntype: application/javascript\nmodule-type: widget\n\nNavigator widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar IMPORT_TITLE = \"$:/Import\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar NavigatorWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n\tthis.addEventListeners([\n\t\t{type: \"tm-navigate\", handler: \"handleNavigateEvent\"},\n\t\t{type: \"tm-edit-tiddler\", handler: \"handleEditTiddlerEvent\"},\n\t\t{type: \"tm-delete-tiddler\", handler: \"handleDeleteTiddlerEvent\"},\n\t\t{type: \"tm-save-tiddler\", handler: \"handleSaveTiddlerEvent\"},\n\t\t{type: \"tm-cancel-tiddler\", handler: \"handleCancelTiddlerEvent\"},\n\t\t{type: \"tm-close-tiddler\", handler: \"handleCloseTiddlerEvent\"},\n\t\t{type: \"tm-close-all-tiddlers\", handler: \"handleCloseAllTiddlersEvent\"},\n\t\t{type: \"tm-close-other-tiddlers\", handler: \"handleCloseOtherTiddlersEvent\"},\n\t\t{type: \"tm-new-tiddler\", handler: \"handleNewTiddlerEvent\"},\n\t\t{type: \"tm-import-tiddlers\", handler: \"handleImportTiddlersEvent\"},\n\t\t{type: \"tm-perform-import\", handler: \"handlePerformImportEvent\"},\n\t\t{type: \"tm-fold-tiddler\", handler: \"handleFoldTiddlerEvent\"},\n\t\t{type: \"tm-fold-other-tiddlers\", handler: \"handleFoldOtherTiddlersEvent\"},\n\t\t{type: \"tm-fold-all-tiddlers\", handler: \"handleFoldAllTiddlersEvent\"},\n\t\t{type: \"tm-unfold-all-tiddlers\", handler: \"handleUnfoldAllTiddlersEvent\"},\n\t\t{type: \"tm-rename-tiddler\", handler: \"handleRenameTiddlerEvent\"}\n\t]);\n};\n\n/*\nInherit from the base widget class\n*/\nNavigatorWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nNavigatorWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nNavigatorWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.storyTitle = this.getAttribute(\"story\");\n\tthis.historyTitle = this.getAttribute(\"history\");\n\t// Construct the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nNavigatorWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.story || changedAttributes.history) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\t\t\n\t}\n};\n\nNavigatorWidget.prototype.getStoryList = function() {\n\treturn this.storyTitle ? this.wiki.getTiddlerList(this.storyTitle) : null;\n};\n\nNavigatorWidget.prototype.saveStoryList = function(storyList) {\n\tvar storyTiddler = this.wiki.getTiddler(this.storyTitle);\n\tthis.wiki.addTiddler(new $tw.Tiddler(\n\t\t{title: this.storyTitle},\n\t\tstoryTiddler,\n\t\t{list: storyList}\n\t));\n};\n\nNavigatorWidget.prototype.removeTitleFromStory = function(storyList,title) {\n\tvar p = storyList.indexOf(title);\n\twhile(p !== -1) {\n\t\tstoryList.splice(p,1);\n\t\tp = storyList.indexOf(title);\n\t}\n};\n\nNavigatorWidget.prototype.replaceFirstTitleInStory = function(storyList,oldTitle,newTitle) {\n\tvar pos = storyList.indexOf(oldTitle);\n\tif(pos !== -1) {\n\t\tstoryList[pos] = newTitle;\n\t\tdo {\n\t\t\tpos = storyList.indexOf(oldTitle,pos + 1);\n\t\t\tif(pos !== -1) {\n\t\t\t\tstoryList.splice(pos,1);\n\t\t\t}\n\t\t} while(pos !== -1);\n\t} else {\n\t\tstoryList.splice(0,0,newTitle);\n\t}\n};\n\nNavigatorWidget.prototype.addToStory = function(title,fromTitle) {\n\tvar storyList = this.getStoryList();\n\t// Quit if we cannot get hold of the story list\n\tif(!storyList) {\n\t\treturn;\n\t}\n\t// See if the tiddler is already there\n\tvar slot = storyList.indexOf(title);\n\t// Quit if it already exists in the story river\n\tif(slot >= 0) {\n\t\treturn;\n\t}\n\t// First we try to find the position of the story element we navigated from\n\tvar fromIndex = storyList.indexOf(fromTitle);\n\tif(fromIndex >= 0) {\n\t\t// The tiddler is added from inside the river\n\t\t// Determine where to insert the tiddler; Fallback is \"below\"\n\t\tswitch(this.getAttribute(\"openLinkFromInsideRiver\",\"below\")) {\n\t\t\tcase \"top\":\n\t\t\t\tslot = 0;\n\t\t\t\tbreak;\n\t\t\tcase \"bottom\":\n\t\t\t\tslot = storyList.length;\n\t\t\t\tbreak;\n\t\t\tcase \"above\":\n\t\t\t\tslot = fromIndex;\n\t\t\t\tbreak;\n\t\t\tcase \"below\": // Intentional fall-through\n\t\t\tdefault:\n\t\t\t\tslot = fromIndex + 1;\n\t\t\t\tbreak;\n\t\t}\n\t} else {\n\t\t// The tiddler is opened from outside the river. Determine where to insert the tiddler; default is \"top\"\n\t\tif(this.getAttribute(\"openLinkFromOutsideRiver\",\"top\") === \"bottom\") {\n\t\t\t// Insert at bottom\n\t\t\tslot = storyList.length;\n\t\t} else {\n\t\t\t// Insert at top\n\t\t\tslot = 0;\n\t\t}\n\t}\n\t// Add the tiddler\n\tstoryList.splice(slot,0,title);\n\t// Save the story\n\tthis.saveStoryList(storyList);\n};\n\n/*\nAdd a new record to the top of the history stack\ntitle: a title string or an array of title strings\nfromPageRect: page coordinates of the origin of the navigation\n*/\nNavigatorWidget.prototype.addToHistory = function(title,fromPageRect) {\n\tthis.wiki.addToHistory(title,fromPageRect,this.historyTitle);\n};\n\n/*\nHandle a tm-navigate event\n*/\nNavigatorWidget.prototype.handleNavigateEvent = function(event) {\n\tif(event.navigateTo) {\n        if (!this.wiki.tiddlerExists(event.navigateTo) && event.followAliases == \"true\") {\n            var aliases = this.wiki.filterTiddlers(\"[title[\"+event.navigateTo+\"]listed[aliases]]\")\n            if (aliases.length === 1) {\n                event.navigateTo = aliases[0]\n            }\n        }\n\t\tthis.addToStory(event.navigateTo,event.navigateFromTitle);\n\t\tif(!event.navigateSuppressNavigation) {\n\t\t\tthis.addToHistory(event.navigateTo,event.navigateFromClientRect);\n\t\t}\n\t}\n\treturn false;\n};\n\n// Close a specified tiddler\nNavigatorWidget.prototype.handleCloseTiddlerEvent = function(event) {\n\tvar title = event.param || event.tiddlerTitle,\n\t\tstoryList = this.getStoryList();\n\t// Look for tiddlers with this title to close\n\tthis.removeTitleFromStory(storyList,title);\n\tthis.saveStoryList(storyList);\n\treturn false;\n};\n\n// Close all tiddlers\nNavigatorWidget.prototype.handleCloseAllTiddlersEvent = function(event) {\n\tthis.saveStoryList([]);\n\treturn false;\n};\n\n// Close other tiddlers\nNavigatorWidget.prototype.handleCloseOtherTiddlersEvent = function(event) {\n\tvar title = event.param || event.tiddlerTitle;\n\tthis.saveStoryList([title]);\n\treturn false;\n};\n\n// Place a tiddler in edit mode\nNavigatorWidget.prototype.handleEditTiddlerEvent = function(event) {\n\tvar self = this;\n\tfunction isUnmodifiedShadow(title) {\n\t\treturn self.wiki.isShadowTiddler(title) && !self.wiki.tiddlerExists(title);\n\t}\n\tfunction confirmEditShadow(title) {\n\t\treturn confirm($tw.language.getString(\n\t\t\t\"ConfirmEditShadowTiddler\",\n\t\t\t{variables:\n\t\t\t\t{title: title}\n\t\t\t}\n\t\t));\n\t}\n\tvar title = event.param || event.tiddlerTitle;\n\tif(isUnmodifiedShadow(title) && !confirmEditShadow(title)) {\n\t\treturn false;\n\t}\n\t// Replace the specified tiddler with a draft in edit mode\n\tvar draftTiddler = this.makeDraftTiddler(title);\n\t// Update the story and history if required\n\tif(!event.paramObject || event.paramObject.suppressNavigation !== \"yes\") {\n\t\tvar draftTitle = draftTiddler.fields.title,\n\t\t\tstoryList = this.getStoryList();\n\t\tthis.removeTitleFromStory(storyList,draftTitle);\n\t\tthis.replaceFirstTitleInStory(storyList,title,draftTitle);\n\t\tthis.addToHistory(draftTitle,event.navigateFromClientRect);\n\t\tthis.saveStoryList(storyList);\n\t\treturn false;\n\t}\n};\n\n// Delete a tiddler\nNavigatorWidget.prototype.handleDeleteTiddlerEvent = function(event) {\n\t// Get the tiddler we're deleting\n\tvar title = event.param || event.tiddlerTitle,\n\t\ttiddler = this.wiki.getTiddler(title),\n\t\tstoryList = this.getStoryList(),\n\t\toriginalTitle = tiddler ? tiddler.fields[\"draft.of\"] : \"\",\n\t\tconfirmationTitle;\n\tif(!tiddler) {\n\t\treturn false;\n\t}\n\t// Check if the tiddler we're deleting is in draft mode\n\tif(originalTitle) {\n\t\t// If so, we'll prompt for confirmation referencing the original tiddler\n\t\tconfirmationTitle = originalTitle;\n\t} else {\n\t\t// If not a draft, then prompt for confirmation referencing the specified tiddler\n\t\tconfirmationTitle = title;\n\t}\n\t// Seek confirmation\n\tif((this.wiki.getTiddler(originalTitle) || (tiddler.fields.text || \"\") !== \"\") && !confirm($tw.language.getString(\n\t\t\t\t\"ConfirmDeleteTiddler\",\n\t\t\t\t{variables:\n\t\t\t\t\t{title: confirmationTitle}\n\t\t\t\t}\n\t\t\t))) {\n\t\treturn false;\n\t}\n\t// Delete the original tiddler\n\tif(originalTitle) {\n\t\tthis.wiki.deleteTiddler(originalTitle);\n\t\tthis.removeTitleFromStory(storyList,originalTitle);\n\t}\n\t// Delete this tiddler\n\tthis.wiki.deleteTiddler(title);\n\t// Remove the closed tiddler from the story\n\tthis.removeTitleFromStory(storyList,title);\n\tthis.saveStoryList(storyList);\n\t// Trigger an autosave\n\t$tw.rootWidget.dispatchEvent({type: \"tm-auto-save-wiki\"});\n\treturn false;\n};\n\n/*\nCreate/reuse the draft tiddler for a given title\n*/\nNavigatorWidget.prototype.makeDraftTiddler = function(targetTitle) {\n\t// See if there is already a draft tiddler for this tiddler\n\tvar draftTitle = this.wiki.findDraft(targetTitle);\n\tif(draftTitle) {\n\t\treturn this.wiki.getTiddler(draftTitle);\n\t}\n\t// Get the current value of the tiddler we're editing\n\tvar tiddler = this.wiki.getTiddler(targetTitle);\n\t// Save the initial value of the draft tiddler\n\tdraftTitle = this.generateDraftTitle(targetTitle);\n\tvar draftTiddler = new $tw.Tiddler(\n\t\t\ttiddler,\n\t\t\t{\n\t\t\t\ttitle: draftTitle,\n\t\t\t\t\"draft.title\": targetTitle,\n\t\t\t\t\"draft.of\": targetTitle\n\t\t\t},\n\t\t\tthis.wiki.getModificationFields()\n\t\t);\n\tthis.wiki.addTiddler(draftTiddler);\n\treturn draftTiddler;\n};\n\n/*\nGenerate a title for the draft of a given tiddler\n*/\nNavigatorWidget.prototype.generateDraftTitle = function(title) {\n\tvar c = 0,\n\t\tdraftTitle;\n\tdo {\n\t\tdraftTitle = \"Draft \" + (c ? (c + 1) + \" \" : \"\") + \"of '\" + title + \"'\";\n\t\tc++;\n\t} while(this.wiki.tiddlerExists(draftTitle));\n\treturn draftTitle;\n};\n\n// Take a tiddler out of edit mode, saving the changes\nNavigatorWidget.prototype.handleSaveTiddlerEvent = function(event) {\n\tvar title = event.param || event.tiddlerTitle,\n\t\ttiddler = this.wiki.getTiddler(title),\n\t\tstoryList = this.getStoryList();\n\t// Replace the original tiddler with the draft\n\tif(tiddler) {\n\t\tvar draftTitle = (tiddler.fields[\"draft.title\"] || \"\").trim(),\n\t\t\tdraftOf = (tiddler.fields[\"draft.of\"] || \"\").trim();\n\t\tif(draftTitle) {\n\t\t\tvar isRename = draftOf !== draftTitle,\n\t\t\t\tisConfirmed = true;\n\t\t\tif(isRename && this.wiki.tiddlerExists(draftTitle)) {\n\t\t\t\tisConfirmed = confirm($tw.language.getString(\n\t\t\t\t\t\"ConfirmOverwriteTiddler\",\n\t\t\t\t\t{variables:\n\t\t\t\t\t\t{title: draftTitle}\n\t\t\t\t\t}\n\t\t\t\t));\n\t\t\t}\n\t\t\tif(isConfirmed) {\n\t\t\t\t// Create the new tiddler and pass it through the th-saving-tiddler hook\n\t\t\t\tvar newTiddler = new $tw.Tiddler(this.wiki.getCreationFields(),tiddler,{\n\t\t\t\t\ttitle: draftTitle,\n\t\t\t\t\t\"draft.title\": undefined,\n\t\t\t\t\t\"draft.of\": undefined\n\t\t\t\t},this.wiki.getModificationFields());\n\t\t\t\tnewTiddler = $tw.hooks.invokeHook(\"th-saving-tiddler\",newTiddler);\n\t\t\t\tthis.wiki.addTiddler(newTiddler);\n\t\t\t\t// Remove the draft tiddler\n\t\t\t\tthis.wiki.deleteTiddler(title);\n\t\t\t\t// Remove the original tiddler if we're renaming it\n\t\t\t\tif(isRename) {\n\t\t\t\t\tthis.wiki.deleteTiddler(draftOf);\n\t\t\t\t}\n\t\t\t\tif(!event.paramObject || event.paramObject.suppressNavigation !== \"yes\") {\n\t\t\t\t\t// Replace the draft in the story with the original\n\t\t\t\t\tthis.replaceFirstTitleInStory(storyList,title,draftTitle);\n\t\t\t\t\tthis.addToHistory(draftTitle,event.navigateFromClientRect);\n\t\t\t\t\tif(draftTitle !== this.storyTitle) {\n\t\t\t\t\t\tthis.saveStoryList(storyList);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// Trigger an autosave\n\t\t\t\t$tw.rootWidget.dispatchEvent({type: \"tm-auto-save-wiki\"});\n\t\t\t}\n\t\t}\n\t}\n\treturn false;\n};\n\n// Take a tiddler out of edit mode without saving the changes\nNavigatorWidget.prototype.handleCancelTiddlerEvent = function(event) {\n\t// Flip the specified tiddler from draft back to the original\n\tvar draftTitle = event.param || event.tiddlerTitle,\n\t\tdraftTiddler = this.wiki.getTiddler(draftTitle),\n\t\toriginalTitle = draftTiddler && draftTiddler.fields[\"draft.of\"];\n\tif(draftTiddler && originalTitle) {\n\t\t// Ask for confirmation if the tiddler text has changed\n\t\tvar isConfirmed = true,\n\t\t\toriginalTiddler = this.wiki.getTiddler(originalTitle),\n\t\t\tstoryList = this.getStoryList();\n\t\tif(this.wiki.isDraftModified(draftTitle)) {\n\t\t\tisConfirmed = confirm($tw.language.getString(\n\t\t\t\t\"ConfirmCancelTiddler\",\n\t\t\t\t{variables:\n\t\t\t\t\t{title: draftTitle}\n\t\t\t\t}\n\t\t\t));\n\t\t}\n\t\t// Remove the draft tiddler\n\t\tif(isConfirmed) {\n\t\t\tthis.wiki.deleteTiddler(draftTitle);\n\t\t\tif(!event.paramObject || event.paramObject.suppressNavigation !== \"yes\") {\n\t\t\t\tif(originalTiddler) {\n\t\t\t\t\tthis.replaceFirstTitleInStory(storyList,draftTitle,originalTitle);\n\t\t\t\t\tthis.addToHistory(originalTitle,event.navigateFromClientRect);\n\t\t\t\t} else {\n\t\t\t\t\tthis.removeTitleFromStory(storyList,draftTitle);\n\t\t\t\t}\n\t\t\t\tthis.saveStoryList(storyList);\n\t\t\t}\n\t\t}\n\t}\n\treturn false;\n};\n\n// Create a new draft tiddler\n// event.param can either be the title of a template tiddler, or a hashmap of fields.\n//\n// The title of the newly created tiddler follows these rules:\n// * If a hashmap was used and a title field was specified, use that title\n// * If a hashmap was used without a title field, use a default title, if necessary making it unique with a numeric suffix\n// * If a template tiddler was used, use the title of the template, if necessary making it unique with a numeric suffix\n//\n// If a draft of the target tiddler already exists then it is reused\nNavigatorWidget.prototype.handleNewTiddlerEvent = function(event) {\n\t// Get the story details\n\tvar storyList = this.getStoryList(),\n\t\ttemplateTiddler, additionalFields, title, draftTitle, existingTiddler;\n\t// Get the template tiddler (if any)\n\tif(typeof event.param === \"string\") {\n\t\t// Get the template tiddler\n\t\ttemplateTiddler = this.wiki.getTiddler(event.param);\n\t\t// Generate a new title\n\t\ttitle = this.wiki.generateNewTitle(event.param || $tw.language.getString(\"DefaultNewTiddlerTitle\"));\n\t}\n\t// Get the specified additional fields\n\tif(typeof event.paramObject === \"object\") {\n\t\tadditionalFields = event.paramObject;\n\t}\n\tif(typeof event.param === \"object\") { // Backwards compatibility with 5.1.3\n\t\tadditionalFields = event.param;\n\t}\n\tif(additionalFields && additionalFields.title) {\n\t\ttitle = additionalFields.title;\n\t}\n\t// Generate a title if we don't have one\n\ttitle = title || this.wiki.generateNewTitle($tw.language.getString(\"DefaultNewTiddlerTitle\"));\n\t// Find any existing draft for this tiddler\n\tdraftTitle = this.wiki.findDraft(title);\n\t// Pull in any existing tiddler\n\tif(draftTitle) {\n\t\texistingTiddler = this.wiki.getTiddler(draftTitle);\n\t} else {\n\t\tdraftTitle = this.generateDraftTitle(title);\n\t\texistingTiddler = this.wiki.getTiddler(title);\n\t}\n\t// Merge the tags\n\tvar mergedTags = [];\n\tif(existingTiddler && existingTiddler.fields.tags) {\n\t\t$tw.utils.pushTop(mergedTags,existingTiddler.fields.tags)\n\t}\n\tif(additionalFields && additionalFields.tags) {\n\t\t// Merge tags\n\t\tmergedTags = $tw.utils.pushTop(mergedTags,$tw.utils.parseStringArray(additionalFields.tags));\n\t}\n\tif(templateTiddler && templateTiddler.fields.tags) {\n\t\t// Merge tags\n\t\tmergedTags = $tw.utils.pushTop(mergedTags,templateTiddler.fields.tags);\n\t}\n\t// Save the draft tiddler\n\tvar draftTiddler = new $tw.Tiddler({\n\t\t\ttext: \"\",\n\t\t\t\"draft.title\": title\n\t\t},\n\t\ttemplateTiddler,\n\t\texistingTiddler,\n\t\tadditionalFields,\n\t\tthis.wiki.getCreationFields(),\n\t\t{\n\t\t\ttitle: draftTitle,\n\t\t\t\"draft.of\": title,\n\t\t\ttags: mergedTags\n\t\t},this.wiki.getModificationFields());\n\tthis.wiki.addTiddler(draftTiddler);\n\t// Update the story to insert the new draft at the top and remove any existing tiddler\n\tif(storyList.indexOf(draftTitle) === -1) {\n\t\tvar slot = storyList.indexOf(event.navigateFromTitle);\n\t\tstoryList.splice(slot + 1,0,draftTitle);\n\t}\n\tif(storyList.indexOf(title) !== -1) {\n\t\tstoryList.splice(storyList.indexOf(title),1);\t\t\n\t}\n\tthis.saveStoryList(storyList);\n\t// Add a new record to the top of the history stack\n\tthis.addToHistory(draftTitle);\n\treturn false;\n};\n\n// Import JSON tiddlers into a pending import tiddler\nNavigatorWidget.prototype.handleImportTiddlersEvent = function(event) {\n\tvar self = this;\n\t// Get the tiddlers\n\tvar tiddlers = [];\n\ttry {\n\t\ttiddlers = JSON.parse(event.param);\t\n\t} catch(e) {\n\t}\n\t// Get the current $:/Import tiddler\n\tvar importTiddler = this.wiki.getTiddler(IMPORT_TITLE),\n\t\timportData = this.wiki.getTiddlerData(IMPORT_TITLE,{}),\n\t\tnewFields = new Object({\n\t\t\ttitle: IMPORT_TITLE,\n\t\t\ttype: \"application/json\",\n\t\t\t\"plugin-type\": \"import\",\n\t\t\t\"status\": \"pending\"\n\t\t}),\n\t\tincomingTiddlers = [];\n\t// Process each tiddler\n\timportData.tiddlers = importData.tiddlers || {};\n\t$tw.utils.each(tiddlers,function(tiddlerFields) {\n\t\tvar title = tiddlerFields.title;\n\t\tif(title) {\n\t\t\tincomingTiddlers.push(title);\n\t\t\timportData.tiddlers[title] = tiddlerFields;\n\t\t}\n\t});\n\t// Give the active upgrader modules a chance to process the incoming tiddlers\n\tvar messages = this.wiki.invokeUpgraders(incomingTiddlers,importData.tiddlers);\n\t$tw.utils.each(messages,function(message,title) {\n\t\tnewFields[\"message-\" + title] = message;\n\t});\n\t// Deselect any suppressed tiddlers\n\t$tw.utils.each(importData.tiddlers,function(tiddler,title) {\n\t\tif($tw.utils.count(tiddler) === 0) {\n\t\t\tnewFields[\"selection-\" + title] = \"unchecked\";\n\t\t}\n\t});\n\t// Save the $:/Import tiddler\n\tnewFields.text = JSON.stringify(importData,null,$tw.config.preferences.jsonSpaces);\n\tthis.wiki.addTiddler(new $tw.Tiddler(importTiddler,newFields));\n\t// Update the story and history details\n\tif(this.getVariable(\"tv-auto-open-on-import\") !== \"no\") {\n\t\tvar storyList = this.getStoryList(),\n\t\t\thistory = [];\n\t\t// Add it to the story\n\t\tif(storyList.indexOf(IMPORT_TITLE) === -1) {\n\t\t\tstoryList.unshift(IMPORT_TITLE);\n\t\t}\n\t\t// And to history\n\t\thistory.push(IMPORT_TITLE);\n\t\t// Save the updated story and history\n\t\tthis.saveStoryList(storyList);\n\t\tthis.addToHistory(history);\t\t\n\t}\n\treturn false;\n};\n\n// \nNavigatorWidget.prototype.handlePerformImportEvent = function(event) {\n\tvar self = this,\n\t\timportTiddler = this.wiki.getTiddler(event.param),\n\t\timportData = this.wiki.getTiddlerDataCached(event.param,{tiddlers: {}}),\n\t\timportReport = [];\n\t// Add the tiddlers to the store\n\timportReport.push($tw.language.getString(\"Import/Imported\") + \"\\n\");\n\t$tw.utils.each(importData.tiddlers,function(tiddlerFields) {\n\t\tvar title = tiddlerFields.title;\n\t\tif(title && importTiddler && importTiddler.fields[\"selection-\" + title] !== \"unchecked\") {\n\t\t\tself.wiki.addTiddler(new $tw.Tiddler(tiddlerFields));\n\t\t\timportReport.push(\"# [[\" + tiddlerFields.title + \"]]\");\n\t\t}\n\t});\n\t// Replace the $:/Import tiddler with an import report\n\tthis.wiki.addTiddler(new $tw.Tiddler({\n\t\ttitle: event.param,\n\t\ttext: importReport.join(\"\\n\"),\n\t\t\"status\": \"complete\"\n\t}));\n\t// Navigate to the $:/Import tiddler\n\tthis.addToHistory([event.param]);\n\t// Trigger an autosave\n\t$tw.rootWidget.dispatchEvent({type: \"tm-auto-save-wiki\"});\n};\n\nNavigatorWidget.prototype.handleFoldTiddlerEvent = function(event) {\n\tvar self = this,\n\t\tparamObject = event.paramObject || {};\n\tif(paramObject.foldedState) {\n\t\tvar foldedState = this.wiki.getTiddlerText(paramObject.foldedState,\"show\") === \"show\" ? \"hide\" : \"show\";\n\t\tthis.wiki.setText(paramObject.foldedState,\"text\",null,foldedState);\n\t}\n};\n\nNavigatorWidget.prototype.handleFoldOtherTiddlersEvent = function(event) {\n\tvar self = this,\n\t\tparamObject = event.paramObject || {},\n\t\tprefix = paramObject.foldedStatePrefix;\n\t$tw.utils.each(this.getStoryList(),function(title) {\n\t\tself.wiki.setText(prefix + title,\"text\",null,event.param === title ? \"show\" : \"hide\");\n\t});\n};\n\nNavigatorWidget.prototype.handleFoldAllTiddlersEvent = function(event) {\n\tvar self = this,\n\t\tparamObject = event.paramObject || {},\n\t\tprefix = paramObject.foldedStatePrefix;\n\t$tw.utils.each(this.getStoryList(),function(title) {\n\t\tself.wiki.setText(prefix + title,\"text\",null,\"hide\");\n\t});\n};\n\nNavigatorWidget.prototype.handleUnfoldAllTiddlersEvent = function(event) {\n\tvar self = this,\n\t\tparamObject = event.paramObject || {},\n\t\tprefix = paramObject.foldedStatePrefix;\n\t$tw.utils.each(this.getStoryList(),function(title) {\n\t\tself.wiki.setText(prefix + title,\"text\",null,\"show\");\n\t});\n};\n\nNavigatorWidget.prototype.handleRenameTiddlerEvent = function(event) {\n\tvar self = this,\n\t\tparamObject = event.paramObject || {},\n\t\tfrom = paramObject.from || event.tiddlerTitle,\n\t\tto = paramObject.to;\n\t$tw.wiki.renameTiddler(from,to);\n};\n\nexports.navigator = NavigatorWidget;\n\n})();\n",
            "type": "application/javascript",
            "title": "$:/core/modules/widgets/navigator.js",
            "module-type": "widget",
            "modified": "20160218192104537",
            "created": "20160218190315501"
        },
        "$:/core/ui/ViewTemplate/body": {
            "text": "<$reveal tag=\"div\" class=\"tc-tiddler-body\" type=\"nomatch\" state=<<folded-state>> text=\"hide\" retain=\"yes\" animate=\"yes\">\n\n<$list filter=\"[all[current]!has[plugin-type]!field:hide-body[yes]]\">\n\n<$transclude>\n\n<$transclude tiddler=\"$:/language/MissingTiddler/Hint\"/>\n\n<$list filter=\"[title{!!title}listed[aliases]first[]]\" variable=\"\">\nYou may have meant one of the following pages\n<$list filter=\"[title{!!title}listed[aliases]]\">\n<li><$link>{{!!title}}</$link></li>\n</$list>\n\n</$list>\n</$transclude>\n\n</$list>\n\n</$reveal>\n",
            "title": "$:/core/ui/ViewTemplate/body",
            "tags": "$:/tags/ViewTemplate",
            "modified": "20160218192615033",
            "created": "20160218185029873"
        },
        "$:/core/modules/widgets/link.js": {
            "text": "/*\\\ntitle: $:/core/modules/widgets/link.js\ntype: application/javascript\nmodule-type: widget\n\nLink widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar LinkWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nLinkWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nLinkWidget.prototype.render = function(parent,nextSibling) {\n\t// Save the parent dom node\n\tthis.parentDomNode = parent;\n\t// Compute our attributes\n\tthis.computeAttributes();\n\t// Execute our logic\n\tthis.execute();\n\t// Get the value of the tv-wikilinks configuration macro\n\tvar wikiLinksMacro = this.getVariable(\"tv-wikilinks\"),\n\t\tuseWikiLinks = wikiLinksMacro ? (wikiLinksMacro.trim() !== \"no\") : true;\n\t// Render the link if required\n\tif(useWikiLinks) {\n\t\tthis.renderLink(parent,nextSibling);\n\t} else {\n\t\t// Just insert the link text\n\t\tvar domNode = this.document.createElement(\"span\");\n\t\tparent.insertBefore(domNode,nextSibling);\n\t\tthis.renderChildren(domNode,null);\n\t\tthis.domNodes.push(domNode);\n\t}\n};\n\n/*\nRender this widget into the DOM\n*/\nLinkWidget.prototype.renderLink = function(parent,nextSibling) {\n\tvar self = this;\n\t// Sanitise the specified tag\n\tvar tag = this.linkTag;\n\tif($tw.config.htmlUnsafeElements.indexOf(tag) !== -1) {\n\t\ttag = \"a\";\n\t}\n\t// Create our element\n\tvar domNode = this.document.createElement(tag);\n\t// Assign classes\n\tvar classes = [];\n\tif(this.linkClasses) {\n\t\tclasses.push(this.linkClasses);\n\t}\n\tclasses.push(\"tc-tiddlylink\");\n\tif(this.isShadow) {\n\t\tclasses.push(\"tc-tiddlylink-shadow\");\n\t}\n\tif(this.isMissing && !this.isShadow) {\n\t\tclasses.push(\"tc-tiddlylink-missing\");\n\t} else {\n\t\tif(!this.isMissing) {\n\t\t\tclasses.push(\"tc-tiddlylink-resolves\");\n\t\t}\n\t}\n\tdomNode.setAttribute(\"class\",classes.join(\" \"));\n\t// Set an href\n\tvar wikiLinkTemplateMacro = this.getVariable(\"tv-wikilink-template\"),\n\t\twikiLinkTemplate = wikiLinkTemplateMacro ? wikiLinkTemplateMacro.trim() : \"#$uri_encoded$\",\n\t\twikiLinkText = wikiLinkTemplate.replace(\"$uri_encoded$\",encodeURIComponent(this.to));\n\twikiLinkText = wikiLinkText.replace(\"$uri_doubleencoded$\",encodeURIComponent(encodeURIComponent(this.to)));\n\twikiLinkText = this.getVariable(\"tv-get-export-link\",{params: [{name: \"to\",value: this.to}],defaultValue: wikiLinkText});\n\tif(tag === \"a\") {\n\t\tdomNode.setAttribute(\"href\",wikiLinkText);\n\t}\n\tif(this.tabIndex) {\n\t\tdomNode.setAttribute(\"tabindex\",this.tabIndex);\n\t}\n\t// Set the tooltip\n\t// HACK: Performance issues with re-parsing the tooltip prevent us defaulting the tooltip to \"<$transclude field='tooltip'><$transclude field='title'/></$transclude>\"\n\tvar tooltipWikiText = this.tooltip || this.getVariable(\"tv-wikilink-tooltip\");\n\tif(tooltipWikiText) {\n\t\tvar tooltipText = this.wiki.renderText(\"text/plain\",\"text/vnd.tiddlywiki\",tooltipWikiText,{\n\t\t\t\tparseAsInline: true,\n\t\t\t\tvariables: {\n\t\t\t\t\tcurrentTiddler: this.to\n\t\t\t\t},\n\t\t\t\tparentWidget: this\n\t\t\t});\n\t\tdomNode.setAttribute(\"title\",tooltipText);\n\t}\n\tif(this[\"aria-label\"]) {\n\t\tdomNode.setAttribute(\"aria-label\",this[\"aria-label\"]);\n\t}\n\t// Add a click event handler\n\t$tw.utils.addEventListeners(domNode,[\n\t\t{name: \"click\", handlerObject: this, handlerMethod: \"handleClickEvent\"},\n\t]);\n\tif(this.draggable === \"yes\") {\n\t\t$tw.utils.addEventListeners(domNode,[\n\t\t\t{name: \"dragstart\", handlerObject: this, handlerMethod: \"handleDragStartEvent\"},\n\t\t\t{name: \"dragend\", handlerObject: this, handlerMethod: \"handleDragEndEvent\"}\n\t\t]);\n\t}\n\t// Insert the link into the DOM and render any children\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tthis.domNodes.push(domNode);\n};\n\nLinkWidget.prototype.handleClickEvent = function(event) {\n\t// Send the click on its way as a navigate event\n\tvar bounds = this.domNodes[0].getBoundingClientRect();\n\tthis.dispatchEvent({\n\t\ttype: \"tm-navigate\",\n\t\tnavigateTo: this.to,\n\t\tnavigateFromTitle: this.getVariable(\"storyTiddler\"),\n\t\tnavigateFromNode: this,\n\t\tnavigateFromClientRect: { top: bounds.top, left: bounds.left, width: bounds.width, right: bounds.right, bottom: bounds.bottom, height: bounds.height\n\t\t},\n\t\tnavigateSuppressNavigation: event.metaKey || event.ctrlKey || (event.button === 1),\n\t\tfollowAliases: this.followAliases\n\t});\n\tif(this.domNodes[0].hasAttribute(\"href\")) {\n\t\tevent.preventDefault();\n\t}\n\tevent.stopPropagation();\n\treturn false;\n};\n\nLinkWidget.prototype.handleDragStartEvent = function(event) {\n\tif(event.target === this.domNodes[0]) {\n\t\tif(this.to) {\n\t\t\t$tw.dragInProgress = true;\n\t\t\t// Set the dragging class on the element being dragged\n\t\t\t$tw.utils.addClass(event.target,\"tc-tiddlylink-dragging\");\n\t\t\t// Create the drag image elements\n\t\t\tthis.dragImage = this.document.createElement(\"div\");\n\t\t\tthis.dragImage.className = \"tc-tiddler-dragger\";\n\t\t\tvar inner = this.document.createElement(\"div\");\n\t\t\tinner.className = \"tc-tiddler-dragger-inner\";\n\t\t\tinner.appendChild(this.document.createTextNode(this.to));\n\t\t\tthis.dragImage.appendChild(inner);\n\t\t\tthis.document.body.appendChild(this.dragImage);\n\t\t\t// Astoundingly, we need to cover the dragger up: http://www.kryogenix.org/code/browser/custom-drag-image.html\n\t\t\tvar cover = this.document.createElement(\"div\");\n\t\t\tcover.className = \"tc-tiddler-dragger-cover\";\n\t\t\tcover.style.left = (inner.offsetLeft - 16) + \"px\";\n\t\t\tcover.style.top = (inner.offsetTop - 16) + \"px\";\n\t\t\tcover.style.width = (inner.offsetWidth + 32) + \"px\";\n\t\t\tcover.style.height = (inner.offsetHeight + 32) + \"px\";\n\t\t\tthis.dragImage.appendChild(cover);\n\t\t\t// Set the data transfer properties\n\t\t\tvar dataTransfer = event.dataTransfer;\n\t\t\t// First the image\n\t\t\tdataTransfer.effectAllowed = \"copy\";\n\t\t\tif(dataTransfer.setDragImage) {\n\t\t\t\tdataTransfer.setDragImage(this.dragImage.firstChild,-16,-16);\n\t\t\t}\n\t\t\t// Then the data\n\t\t\tdataTransfer.clearData();\n\t\t\tvar jsonData = this.wiki.getTiddlerAsJson(this.to),\n\t\t\t\ttextData = this.wiki.getTiddlerText(this.to,\"\"),\n\t\t\t\ttitle = (new RegExp(\"^\" + $tw.config.textPrimitives.wikiLink + \"$\",\"mg\")).exec(this.to) ? this.to : \"[[\" + this.to + \"]]\";\n\t\t\t// IE doesn't like these content types\n\t\t\tif(!$tw.browser.isIE) {\n\t\t\t\tdataTransfer.setData(\"text/vnd.tiddler\",jsonData);\n\t\t\t\tdataTransfer.setData(\"text/plain\",title);\n\t\t\t\tdataTransfer.setData(\"text/x-moz-url\",\"data:text/vnd.tiddler,\" + encodeURIComponent(jsonData));\n\t\t\t}\n\t\t\tdataTransfer.setData(\"URL\",\"data:text/vnd.tiddler,\" + encodeURIComponent(jsonData));\n\t\t\tdataTransfer.setData(\"Text\",title);\n\t\t\tevent.stopPropagation();\n\t\t} else {\n\t\t\tevent.preventDefault();\n\t\t}\n\t}\n};\n\nLinkWidget.prototype.handleDragEndEvent = function(event) {\n\tif(event.target === this.domNodes[0]) {\n\t\t$tw.dragInProgress = false;\n\t\t// Remove the dragging class on the element being dragged\n\t\t$tw.utils.removeClass(event.target,\"tc-tiddlylink-dragging\");\n\t\t// Delete the drag image element\n\t\tif(this.dragImage) {\n\t\t\tthis.dragImage.parentNode.removeChild(this.dragImage);\n\t\t}\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nLinkWidget.prototype.execute = function() {\n\t// Pick up our attributes\n\tthis.to = this.getAttribute(\"to\",this.getVariable(\"currentTiddler\"));\n\tthis.tooltip = this.getAttribute(\"tooltip\");\n\tthis[\"aria-label\"] = this.getAttribute(\"aria-label\");\n\tthis.linkClasses = this.getAttribute(\"class\");\n\tthis.tabIndex = this.getAttribute(\"tabindex\");\n\tthis.followAliases = this.getAttribute(\"followAliases\", \"true\");\n\tthis.draggable = this.getAttribute(\"draggable\",\"yes\");\n\tthis.linkTag = this.getAttribute(\"tag\",\"a\");\n\t// Determine the link characteristics\n\tthis.isMissing = !this.wiki.tiddlerExists(this.to) && !(this.wiki.filterTiddlers(\"[title[\"+this.to+\"]listed[aliases]]\").length === 1);\n\tthis.isShadow = this.wiki.isShadowTiddler(this.to);\n\t// Make the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nLinkWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.to || changedTiddlers[this.to] || changedAttributes[\"aria-label\"] || changedAttributes.tooltip) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports.link = LinkWidget;\n\n})();\n",
            "type": "application/javascript",
            "title": "$:/core/modules/widgets/link.js",
            "module-type": "widget",
            "modified": "20161018180800361",
            "created": "20160218191628007"
        }
    }
}
a Mutants and Masterminds campaign
EMERALD CITY
hide
show

yes
yes
yes
link
show
show
show
show
show
show
yes
$:/core/ui/AdvancedSearch/System
$:/core/ui/ControlPanel/Settings
$:/core/ui/MoreSideBar/Missing
$:/core/ui/SideBar/Open
$:/user-defined/ui/IndexSideBar/Characters
Story
open
close
open
open
open
close
open
close
close
open
open
open
close
open
close
close
close
close
close
close
close
close
close
close
close
close
close
open
open
open
close
open
open
close
open
open
open
open
close
close
close
close
open
close
close
close
close
close
close
close
close
open
close
open
open
close
close
close
close
close
close


utilit
{
    "tiddlers": {
        "$:/info/browser": {
            "title": "$:/info/browser",
            "text": "yes"
        },
        "$:/info/node": {
            "title": "$:/info/node",
            "text": "no"
        },
        "$:/info/url/full": {
            "title": "$:/info/url/full",
            "text": "file:///storage/emulated/0/andtidwiki/EmeraldCity.html"
        },
        "$:/info/url/host": {
            "title": "$:/info/url/host",
            "text": ""
        },
        "$:/info/url/hostname": {
            "title": "$:/info/url/hostname",
            "text": ""
        },
        "$:/info/url/protocol": {
            "title": "$:/info/url/protocol",
            "text": "file:"
        },
        "$:/info/url/port": {
            "title": "$:/info/url/port",
            "text": ""
        },
        "$:/info/url/pathname": {
            "title": "$:/info/url/pathname",
            "text": "/storage/emulated/0/andtidwiki/EmeraldCity.html"
        },
        "$:/info/url/search": {
            "title": "$:/info/url/search",
            "text": ""
        },
        "$:/info/url/origin": {
            "title": "$:/info/url/origin",
            "text": "file://"
        },
        "$:/info/browser/screen/width": {
            "title": "$:/info/browser/screen/width",
            "text": "1600"
        },
        "$:/info/browser/screen/height": {
            "title": "$:/info/browser/screen/height",
            "text": "2561"
        }
    }
}

$:/themes/tiddlywiki/snowwhite
{
    "tiddlers": {
        "$:/themes/tiddlywiki/snowwhite/base": {
            "title": "$:/themes/tiddlywiki/snowwhite/base",
            "tags": "[[$:/tags/Stylesheet]]",
            "text": "\\rules only filteredtranscludeinline transcludeinline macrodef macrocallinline\n\n.tc-sidebar-header {\n\ttext-shadow: 0 1px 0 <<colour sidebar-foreground-shadow>>;\n}\n\n.tc-tiddler-info {\n\t<<box-shadow \"inset 1px 2px 3px rgba(0,0,0,0.1)\">>\n}\n\n@media screen {\n\t.tc-tiddler-frame {\n\t\t<<box-shadow \"1px 1px 5px rgba(0, 0, 0, 0.3)\">>\n\t}\n}\n\n@media (max-width: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint}}) {\n\t.tc-tiddler-frame {\n\t\t<<box-shadow none>>\n\t}\n}\n\n.tc-page-controls button svg, .tc-tiddler-controls button svg, .tc-topbar button svg {\n\t<<transition \"fill 150ms ease-in-out\">>\n}\n\n.tc-tiddler-controls button.tc-selected,\n.tc-page-controls button.tc-selected {\n\t<<filter \"drop-shadow(0px -1px 2px rgba(0,0,0,0.25))\">>\n}\n\n.tc-tiddler-frame input.tc-edit-texteditor {\n\t<<box-shadow \"inset 0 1px 8px rgba(0, 0, 0, 0.15)\">>\n}\n\n.tc-edit-tags {\n\t<<box-shadow \"inset 0 1px 8px rgba(0, 0, 0, 0.15)\">>\n}\n\n.tc-tiddler-frame .tc-edit-tags input.tc-edit-texteditor {\n\t<<box-shadow \"none\">>\n\tborder: none;\n\toutline: none;\n}\n\ntextarea.tc-edit-texteditor {\n\tfont-family: {{$:/themes/tiddlywiki/vanilla/settings/editorfontfamily}};\n}\n\ncanvas.tc-edit-bitmapeditor  {\n\t<<box-shadow \"2px 2px 5px rgba(0, 0, 0, 0.5)\">>\n}\n\n.tc-drop-down {\n\tborder-radius: 4px;\n\t<<box-shadow \"2px 2px 10px rgba(0, 0, 0, 0.5)\">>\n}\n\n.tc-block-dropdown {\n\tborder-radius: 4px;\n\t<<box-shadow \"2px 2px 10px rgba(0, 0, 0, 0.5)\">>\n}\n\n.tc-modal {\n\tborder-radius: 6px;\n\t<<box-shadow \"0 3px 7px rgba(0,0,0,0.3)\">>\n}\n\n.tc-modal-footer {\n\tborder-radius: 0 0 6px 6px;\n\t<<box-shadow \"inset 0 1px 0 #fff\">>;\n}\n\n\n.tc-alert {\n\tborder-radius: 6px;\n\t<<box-shadow \"0 3px 7px rgba(0,0,0,0.6)\">>\n}\n\n.tc-notification {\n\tborder-radius: 6px;\n\t<<box-shadow \"0 3px 7px rgba(0,0,0,0.3)\">>\n\ttext-shadow: 0 1px 0 rgba(255,255,255, 0.8);\n}\n\n.tc-sidebar-lists .tc-tab-set .tc-tab-divider {\n\tborder-top: none;\n\theight: 1px;\n\t<<background-linear-gradient \"left, rgba(0,0,0,0.15) 0%, rgba(0,0,0,0.0) 100%\">>\n}\n\n.tc-more-sidebar > .tc-tab-set > .tc-tab-buttons > button {\n\t<<background-linear-gradient \"left, rgba(0,0,0,0.01) 0%, rgba(0,0,0,0.1) 100%\">>\n}\n\n.tc-more-sidebar > .tc-tab-set > .tc-tab-buttons > button.tc-tab-selected {\n\t<<background-linear-gradient \"left, rgba(0,0,0,0.05) 0%, rgba(255,255,255,0.05) 100%\">>\n}\n\n.tc-message-box img {\n\t<<box-shadow \"1px 1px 3px rgba(0,0,0,0.5)\">>\n}\n\n.tc-plugin-info {\n\t<<box-shadow \"1px 1px 3px rgba(0,0,0,0.5)\">>\n}\n"
        }
    }
}
{
    "tiddlers": {
        "$:/themes/tiddlywiki/vanilla/themetweaks": {
            "title": "$:/themes/tiddlywiki/vanilla/themetweaks",
            "tags": "$:/tags/ControlPanel/Appearance",
            "caption": "{{$:/language/ThemeTweaks/ThemeTweaks}}",
            "text": "\\define lingo-base() $:/language/ThemeTweaks/\n\n\\define replacement-text()\n[img[$(imageTitle)$]]\n\\end\n\n\\define backgroundimage-dropdown()\n<div class=\"tc-drop-down-wrapper\">\n<$button popup=<<qualify \"$:/state/popup/themetweaks/backgroundimage\">> class=\"tc-btn-invisible tc-btn-dropdown\">{{$:/core/images/down-arrow}}</$button>\n<$reveal state=<<qualify \"$:/state/popup/themetweaks/backgroundimage\">> type=\"popup\" position=\"belowleft\" text=\"\" default=\"\">\n<div class=\"tc-drop-down\">\n<$macrocall $name=\"image-picker\" actions=\"\"\"\n\n<$action-setfield\n\t$tiddler=\"$:/themes/tiddlywiki/vanilla/settings/backgroundimage\"\n\t$value=<<imageTitle>>\n/>\n\n\"\"\"/>\n</div>\n</$reveal>\n</div>\n\\end\n\n\\define backgroundimageattachment-dropdown()\n<$select tiddler=\"$:/themes/tiddlywiki/vanilla/settings/backgroundimageattachment\" default=\"scroll\">\n<option value=\"scroll\"><<lingo Settings/BackgroundImageAttachment/Scroll>></option>\n<option value=\"fixed\"><<lingo Settings/BackgroundImageAttachment/Fixed>></option>\n</$select>\n\\end\n\n\\define backgroundimagesize-dropdown()\n<$select tiddler=\"$:/themes/tiddlywiki/vanilla/settings/backgroundimagesize\" default=\"scroll\">\n<option value=\"auto\"><<lingo Settings/BackgroundImageSize/Auto>></option>\n<option value=\"cover\"><<lingo Settings/BackgroundImageSize/Cover>></option>\n<option value=\"contain\"><<lingo Settings/BackgroundImageSize/Contain>></option>\n</$select>\n\\end\n\n<<lingo ThemeTweaks/Hint>>\n\n! <<lingo Options>>\n\n|<$link to=\"$:/themes/tiddlywiki/vanilla/options/sidebarlayout\"><<lingo Options/SidebarLayout>></$link> |<$select tiddler=\"$:/themes/tiddlywiki/vanilla/options/sidebarlayout\"><option value=\"fixed-fluid\"><<lingo Options/SidebarLayout/Fixed-Fluid>></option><option value=\"fluid-fixed\"><<lingo Options/SidebarLayout/Fluid-Fixed>></option></$select> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/options/stickytitles\"><<lingo Options/StickyTitles>></$link><br/>//<<lingo Options/StickyTitles/Hint>>// |<$select tiddler=\"$:/themes/tiddlywiki/vanilla/options/stickytitles\"><option value=\"no\">{{$:/language/No}}</option><option value=\"yes\">{{$:/language/Yes}}</option></$select> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/options/codewrapping\"><<lingo Options/CodeWrapping>></$link> |<$select tiddler=\"$:/themes/tiddlywiki/vanilla/options/codewrapping\"><option value=\"pre\">{{$:/language/No}}</option><option value=\"pre-wrap\">{{$:/language/Yes}}</option></$select> |\n\n! <<lingo Settings>>\n\n|<$link to=\"$:/themes/tiddlywiki/vanilla/settings/fontfamily\"><<lingo Settings/FontFamily>></$link> |<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/settings/fontfamily\" default=\"\" tag=\"input\"/> | |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/settings/codefontfamily\"><<lingo Settings/CodeFontFamily>></$link> |<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/settings/codefontfamily\" default=\"\" tag=\"input\"/> | |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/settings/editorfontfamily\"><<lingo Settings/EditorFontFamily>></$link> |<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/settings/editorfontfamily\" default=\"\" tag=\"input\"/> | |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/settings/backgroundimage\"><<lingo Settings/BackgroundImage>></$link> |<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/settings/backgroundimage\" default=\"\" tag=\"input\"/> |<<backgroundimage-dropdown>> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/settings/backgroundimageattachment\"><<lingo Settings/BackgroundImageAttachment>></$link> |<<backgroundimageattachment-dropdown>> | |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/settings/backgroundimagesize\"><<lingo Settings/BackgroundImageSize>></$link> |<<backgroundimagesize-dropdown>> | |\n\n! <<lingo Metrics>>\n\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/fontsize\"><<lingo Metrics/FontSize>></$link> |<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/fontsize\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/lineheight\"><<lingo Metrics/LineHeight>></$link> |<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/lineheight\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/bodyfontsize\"><<lingo Metrics/BodyFontSize>></$link> |<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/bodyfontsize\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/bodylineheight\"><<lingo Metrics/BodyLineHeight>></$link> |<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/bodylineheight\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/storyleft\"><<lingo Metrics/StoryLeft>></$link><br/>//<<lingo Metrics/StoryLeft/Hint>>// |^<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/storyleft\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/storytop\"><<lingo Metrics/StoryTop>></$link><br/>//<<lingo Metrics/StoryTop/Hint>>// |^<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/storytop\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/storyright\"><<lingo Metrics/StoryRight>></$link><br/>//<<lingo Metrics/StoryRight/Hint>>// |^<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/storyright\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/storywidth\"><<lingo Metrics/StoryWidth>></$link><br/>//<<lingo Metrics/StoryWidth/Hint>>// |^<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/storywidth\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/tiddlerwidth\"><<lingo Metrics/TiddlerWidth>></$link><br/>//<<lingo Metrics/TiddlerWidth/Hint>>//<br/> |^<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/tiddlerwidth\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint\"><<lingo Metrics/SidebarBreakpoint>></$link><br/>//<<lingo Metrics/SidebarBreakpoint/Hint>>// |^<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/sidebarwidth\"><<lingo Metrics/SidebarWidth>></$link><br/>//<<lingo Metrics/SidebarWidth/Hint>>// |^<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/sidebarwidth\" default=\"\" tag=\"input\"/> |\n"
        },
        "$:/themes/tiddlywiki/vanilla/base": {
            "title": "$:/themes/tiddlywiki/vanilla/base",
            "tags": "[[$:/tags/Stylesheet]]",
            "text": "\\define custom-background-datauri()\n<$set name=\"background\" value={{$:/themes/tiddlywiki/vanilla/settings/backgroundimage}}>\n<$list filter=\"[<background>is[image]]\">\n`background: url(`\n<$list filter=\"[<background>!has[_canonical_uri]]\">\n`\"`<$macrocall $name=\"datauri\" title={{$:/themes/tiddlywiki/vanilla/settings/backgroundimage}}/>`\"`\n</$list>\n<$list filter=\"[<background>has[_canonical_uri]]\">\n`\"`<$view tiddler={{$:/themes/tiddlywiki/vanilla/settings/backgroundimage}} field=\"_canonical_uri\"/>`\"`\n</$list>\n`) center center;`\n`background-attachment: `{{$:/themes/tiddlywiki/vanilla/settings/backgroundimageattachment}}`;\n-webkit-background-size:` {{$:/themes/tiddlywiki/vanilla/settings/backgroundimagesize}}`;\n-moz-background-size:` {{$:/themes/tiddlywiki/vanilla/settings/backgroundimagesize}}`;\n-o-background-size:` {{$:/themes/tiddlywiki/vanilla/settings/backgroundimagesize}}`;\nbackground-size:` {{$:/themes/tiddlywiki/vanilla/settings/backgroundimagesize}}`;`\n</$list>\n</$set>\n\\end\n\n\\define if-fluid-fixed(text,hiddenSidebarText)\n<$reveal state=\"$:/themes/tiddlywiki/vanilla/options/sidebarlayout\" type=\"match\" text=\"fluid-fixed\">\n$text$\n<$reveal state=\"$:/state/sidebar\" type=\"nomatch\" text=\"yes\" default=\"yes\">\n$hiddenSidebarText$\n</$reveal>\n</$reveal>\n\\end\n\n\\define if-editor-height-fixed(then,else)\n<$reveal state=\"$:/config/TextEditor/EditorHeight/Mode\" type=\"match\" text=\"fixed\">\n$then$\n</$reveal>\n<$reveal state=\"$:/config/TextEditor/EditorHeight/Mode\" type=\"match\" text=\"auto\">\n$else$\n</$reveal>\n\\end\n\n\\rules only filteredtranscludeinline transcludeinline macrodef macrocallinline macrocallblock\n\n/*\n** Start with the normalize CSS reset, and then belay some of its effects\n*/\n\n{{$:/themes/tiddlywiki/vanilla/reset}}\n\n*, input[type=\"search\"] {\n\tbox-sizing: border-box;\n\t-moz-box-sizing: border-box;\n\t-webkit-box-sizing: border-box;\n}\n\nhtml button {\n\tline-height: 1.2;\n\tcolor: <<colour button-foreground>>;\n\tbackground: <<colour button-background>>;\n\tborder-color: <<colour button-border>>;\n}\n\n/*\n** Basic element styles\n*/\n\nhtml {\n\tfont-family: {{$:/themes/tiddlywiki/vanilla/settings/fontfamily}};\n\ttext-rendering: optimizeLegibility; /* Enables kerning and ligatures etc. */\n\t-webkit-font-smoothing: antialiased;\n\t-moz-osx-font-smoothing: grayscale;\n}\n\nhtml:-webkit-full-screen {\n\tbackground-color: <<colour page-background>>;\n}\n\nbody.tc-body {\n\tfont-size: {{$:/themes/tiddlywiki/vanilla/metrics/fontsize}};\n\tline-height: {{$:/themes/tiddlywiki/vanilla/metrics/lineheight}};\n\tword-wrap: break-word;\n\t<<custom-background-datauri>>\n\tcolor: <<colour foreground>>;\n\tbackground-color: <<colour page-background>>;\n\tfill: <<colour foreground>>;\n}\n\n<<if-background-attachment \"\"\"\n\nbody.tc-body {\n        background-color: transparent;\n}\n\n\"\"\">>\n\nh1, h2, h3, h4, h5, h6 {\n\tline-height: 1.2;\n\tfont-weight: 300;\n}\n\npre {\n\tdisplay: block;\n\tpadding: 14px;\n\tmargin-top: 1em;\n\tmargin-bottom: 1em;\n\tword-break: normal;\n\tword-wrap: break-word;\n\twhite-space: {{$:/themes/tiddlywiki/vanilla/options/codewrapping}};\n\tbackground-color: <<colour pre-background>>;\n\tborder: 1px solid <<colour pre-border>>;\n\tpadding: 0 3px 2px;\n\tborder-radius: 3px;\n\tfont-family: {{$:/themes/tiddlywiki/vanilla/settings/codefontfamily}};\n}\n\ncode {\n\tcolor: <<colour code-foreground>>;\n\tbackground-color: <<colour code-background>>;\n\tborder: 1px solid <<colour code-border>>;\n\twhite-space: {{$:/themes/tiddlywiki/vanilla/options/codewrapping}};\n\tpadding: 0 3px 2px;\n\tborder-radius: 3px;\n\tfont-family: {{$:/themes/tiddlywiki/vanilla/settings/codefontfamily}};\n}\n\nblockquote {\n\tborder-left: 5px solid <<colour blockquote-bar>>;\n\tmargin-left: 25px;\n\tpadding-left: 10px;\n\tquotes: \"\\201C\"\"\\201D\"\"\\2018\"\"\\2019\";\n}\n\nblockquote.tc-big-quote {\n\tfont-family: Georgia, serif;\n\tposition: relative;\n\tbackground: <<colour pre-background>>;\n\tborder-left: none;\n\tmargin-left: 50px;\n\tmargin-right: 50px;\n\tpadding: 10px;\n    border-radius: 8px;\n}\n\nblockquote.tc-big-quote cite:before {\n\tcontent: \"\\2014 \\2009\";\n}\n\nblockquote.tc-big-quote:before {\n\tfont-family: Georgia, serif;\n\tcolor: <<colour blockquote-bar>>;\n\tcontent: open-quote;\n\tfont-size: 8em;\n\tline-height: 0.1em;\n\tmargin-right: 0.25em;\n\tvertical-align: -0.4em;\n\tposition: absolute;\n    left: -50px;\n    top: 42px;\n}\n\nblockquote.tc-big-quote:after {\n\tfont-family: Georgia, serif;\n\tcolor: <<colour blockquote-bar>>;\n\tcontent: close-quote;\n\tfont-size: 8em;\n\tline-height: 0.1em;\n\tmargin-right: 0.25em;\n\tvertical-align: -0.4em;\n\tposition: absolute;\n    right: -80px;\n    bottom: -20px;\n}\n\ndl dt {\n\tfont-weight: bold;\n\tmargin-top: 6px;\n}\n\ntextarea,\ninput[type=text],\ninput[type=search],\ninput[type=\"\"],\ninput:not([type]) {\n\tcolor: <<colour foreground>>;\n\tbackground: <<colour background>>;\n}\n\ninput[type=\"checkbox\"] {\n  vertical-align: middle;\n}\n\n.tc-muted {\n\tcolor: <<colour muted-foreground>>;\n}\n\nsvg.tc-image-button {\n\tpadding: 0px 1px 1px 0px;\n}\n\n.tc-icon-wrapper > svg {\n\twidth: 1em;\n\theight: 1em;\n}\n\nkbd {\n\tdisplay: inline-block;\n\tpadding: 3px 5px;\n\tfont-size: 0.8em;\n\tline-height: 1.2;\n\tcolor: <<colour foreground>>;\n\tvertical-align: middle;\n\tbackground-color: <<colour background>>;\n\tborder: solid 1px <<colour muted-foreground>>;\n\tborder-bottom-color: <<colour muted-foreground>>;\n\tborder-radius: 3px;\n\tbox-shadow: inset 0 -1px 0 <<colour muted-foreground>>;\n}\n\n/*\nMarkdown likes putting code elements inside pre elements\n*/\npre > code {\n\tpadding: 0;\n\tborder: none;\n\tbackground-color: inherit;\n\tcolor: inherit;\n}\n\ntable {\n\tborder: 1px solid <<colour table-border>>;\n\twidth: auto;\n\tmax-width: 100%;\n\tcaption-side: bottom;\n\tmargin-top: 1em;\n\tmargin-bottom: 1em;\n}\n\ntable th, table td {\n\tpadding: 0 7px 0 7px;\n\tborder-top: 1px solid <<colour table-border>>;\n\tborder-left: 1px solid <<colour table-border>>;\n}\n\ntable thead tr td, table th {\n\tbackground-color: <<colour table-header-background>>;\n\tfont-weight: bold;\n}\n\ntable tfoot tr td {\n\tbackground-color: <<colour table-footer-background>>;\n}\n\n.tc-csv-table {\n\twhite-space: nowrap;\n}\n\n.tc-tiddler-frame img,\n.tc-tiddler-frame svg,\n.tc-tiddler-frame canvas,\n.tc-tiddler-frame embed,\n.tc-tiddler-frame iframe {\n\tmax-width: 100%;\n}\n\n.tc-tiddler-body > embed,\n.tc-tiddler-body > iframe {\n\twidth: 100%;\n\theight: 600px;\n}\n\n/*\n** Links\n*/\n\nbutton.tc-tiddlylink,\na.tc-tiddlylink {\n\ttext-decoration: none;\n\tfont-weight: 500;\n\tcolor: <<colour tiddler-link-foreground>>;\n\t-webkit-user-select: inherit; /* Otherwise the draggable attribute makes links impossible to select */\n}\n\n.tc-sidebar-lists a.tc-tiddlylink {\n\tcolor: <<colour sidebar-tiddler-link-foreground>>;\n}\n\n.tc-sidebar-lists a.tc-tiddlylink:hover {\n\tcolor: <<colour sidebar-tiddler-link-foreground-hover>>;\n}\n\nbutton.tc-tiddlylink:hover,\na.tc-tiddlylink:hover {\n\ttext-decoration: underline;\n}\n\na.tc-tiddlylink-resolves {\n}\n\na.tc-tiddlylink-shadow {\n\tfont-weight: bold;\n}\n\na.tc-tiddlylink-shadow.tc-tiddlylink-resolves {\n\tfont-weight: normal;\n}\n\na.tc-tiddlylink-missing {\n\tfont-style: italic;\n}\n\na.tc-tiddlylink-external {\n\ttext-decoration: underline;\n\tcolor: <<colour external-link-foreground>>;\n\tbackground-color: <<colour external-link-background>>;\n}\n\na.tc-tiddlylink-external:visited {\n\tcolor: <<colour external-link-foreground-visited>>;\n\tbackground-color: <<colour external-link-background-visited>>;\n}\n\na.tc-tiddlylink-external:hover {\n\tcolor: <<colour external-link-foreground-hover>>;\n\tbackground-color: <<colour external-link-background-hover>>;\n}\n\n/*\n** Drag and drop styles\n*/\n\n.tc-tiddler-dragger {\n\tposition: relative;\n\tz-index: -10000;\n}\n\n.tc-tiddler-dragger-inner {\n\tposition: absolute;\n\ttop: -1000px;\n\tleft: -1000px;\n\tdisplay: inline-block;\n\tpadding: 8px 20px;\n\tfont-size: 16.9px;\n\tfont-weight: bold;\n\tline-height: 20px;\n\tcolor: <<colour dragger-foreground>>;\n\ttext-shadow: 0 1px 0 rgba(0, 0, 0, 1);\n\twhite-space: nowrap;\n\tvertical-align: baseline;\n\tbackground-color: <<colour dragger-background>>;\n\tborder-radius: 20px;\n}\n\n.tc-tiddler-dragger-cover {\n\tposition: absolute;\n\tbackground-color: <<colour page-background>>;\n}\n\n.tc-dropzone {\n\tposition: relative;\n}\n\n.tc-dropzone.tc-dragover:before {\n\tz-index: 10000;\n\tdisplay: block;\n\tposition: fixed;\n\ttop: 0;\n\tleft: 0;\n\tright: 0;\n\tbackground: <<colour dropzone-background>>;\n\ttext-align: center;\n\tcontent: \"<<lingo DropMessage>>\";\n}\n\n.tc-droppable > .tc-droppable-placeholder {\n\tdisplay: none;\n}\n\n.tc-droppable.tc-dragover > .tc-droppable-placeholder {\n\tdisplay: block;\n\tborder: 2px dashed <<colour dropzone-background>>;\n}\n\n.tc-draggable {\n\tcursor: move;\n}\n\n/*\n** Plugin reload warning\n*/\n\n.tc-plugin-reload-warning {\n\tz-index: 1000;\n\tdisplay: block;\n\tposition: fixed;\n\ttop: 0;\n\tleft: 0;\n\tright: 0;\n\tbackground: <<colour alert-background>>;\n\ttext-align: center;\n}\n\n/*\n** Buttons\n*/\n\nbutton svg, button img, label svg, label img {\n\tvertical-align: middle;\n}\n\n.tc-btn-invisible {\n\tpadding: 0;\n\tmargin: 0;\n\tbackground: none;\n\tborder: none;\n    cursor: pointer;\n}\n\n.tc-btn-boxed {\n\tfont-size: 0.6em;\n\tpadding: 0.2em;\n\tmargin: 1px;\n\tbackground: none;\n\tborder: 1px solid <<colour tiddler-controls-foreground>>;\n\tborder-radius: 0.25em;\n}\n\nhtml body.tc-body .tc-btn-boxed svg {\n\tfont-size: 1.6666em;\n}\n\n.tc-btn-boxed:hover {\n\tbackground: <<colour muted-foreground>>;\n\tcolor: <<colour background>>;\n}\n\nhtml body.tc-body .tc-btn-boxed:hover svg {\n\tfill: <<colour background>>;\n}\n\n.tc-btn-rounded {\n\tfont-size: 0.5em;\n\tline-height: 2;\n\tpadding: 0em 0.3em 0.2em 0.4em;\n\tmargin: 1px;\n\tborder: 1px solid <<colour muted-foreground>>;\n\tbackground: <<colour muted-foreground>>;\n\tcolor: <<colour background>>;\n\tborder-radius: 2em;\n}\n\nhtml body.tc-body .tc-btn-rounded svg {\n\tfont-size: 1.6666em;\n\tfill: <<colour background>>;\n}\n\n.tc-btn-rounded:hover {\n\tborder: 1px solid <<colour muted-foreground>>;\n\tbackground: <<colour background>>;\n\tcolor: <<colour muted-foreground>>;\n}\n\nhtml body.tc-body .tc-btn-rounded:hover svg {\n\tfill: <<colour muted-foreground>>;\n}\n\n.tc-btn-icon svg {\n\theight: 1em;\n\twidth: 1em;\n\tfill: <<colour muted-foreground>>;\n}\n\n.tc-btn-text {\n\tpadding: 0;\n\tmargin: 0;\n}\n\n/* used for documentation \"fake\" buttons */\n.tc-btn-standard {\n\tline-height: 1.8;\n\tcolor: #667;\n\tbackground-color: #e0e0e0;\n\tborder: 1px solid #888;\n\tpadding: 2px 1px 2px 1px;\n\tmargin: 1px 4px 1px 4px;\n}\n\n.tc-btn-big-green {\n\tdisplay: inline-block;\n\tpadding: 8px;\n\tmargin: 4px 8px 4px 8px;\n\tbackground: <<colour download-background>>;\n\tcolor: <<colour download-foreground>>;\n\tfill: <<colour download-foreground>>;\n\tborder: none;\n\tfont-size: 1.2em;\n\tline-height: 1.4em;\n\ttext-decoration: none;\n}\n\n.tc-btn-big-green svg,\n.tc-btn-big-green img {\n\theight: 2em;\n\twidth: 2em;\n\tvertical-align: middle;\n\tfill: <<colour download-foreground>>;\n}\n\n.tc-sidebar-lists input {\n\tcolor: <<colour foreground>>;\n}\n\n.tc-sidebar-lists button {\n\tcolor: <<colour sidebar-button-foreground>>;\n\tfill: <<colour sidebar-button-foreground>>;\n}\n\n.tc-sidebar-lists button.tc-btn-mini {\n\tcolor: <<colour sidebar-muted-foreground>>;\n}\n\n.tc-sidebar-lists button.tc-btn-mini:hover {\n\tcolor: <<colour sidebar-muted-foreground-hover>>;\n}\n\nbutton svg.tc-image-button, button .tc-image-button img {\n\theight: 1em;\n\twidth: 1em;\n}\n\n.tc-unfold-banner {\n\tposition: absolute;\n\tpadding: 0;\n\tmargin: 0;\n\tbackground: none;\n\tborder: none;\n\twidth: 100%;\n\twidth: calc(100% + 2px);\n\tmargin-left: -43px;\n\ttext-align: center;\n\tborder-top: 2px solid <<colour tiddler-info-background>>;\n\tmargin-top: 4px;\n}\n\n.tc-unfold-banner:hover {\n\tbackground: <<colour tiddler-info-background>>;\n\tborder-top: 2px solid <<colour tiddler-info-border>>;\n}\n\n.tc-unfold-banner svg, .tc-fold-banner svg {\n\theight: 0.75em;\n\tfill: <<colour tiddler-controls-foreground>>;\n}\n\n.tc-unfold-banner:hover svg, .tc-fold-banner:hover svg {\n\tfill: <<colour tiddler-controls-foreground-hover>>;\n}\n\n.tc-fold-banner {\n\tposition: absolute;\n\tpadding: 0;\n\tmargin: 0;\n\tbackground: none;\n\tborder: none;\n\twidth: 23px;\n\ttext-align: center;\n\tmargin-left: -35px;\n\ttop: 6px;\n\tbottom: 6px;\n}\n\n.tc-fold-banner:hover {\n\tbackground: <<colour tiddler-info-background>>;\n}\n\n@media (max-width: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint}}) {\n\n\t.tc-unfold-banner {\n\t\tposition: static;\n\t\twidth: calc(100% + 59px);\n\t}\n\n\t.tc-fold-banner {\n\t\twidth: 16px;\n\t\tmargin-left: -16px;\n\t\tfont-size: 0.75em;\n\t}\n\n}\n\n/*\n** Tags and missing tiddlers\n*/\n\n.tc-tag-list-item {\n\tposition: relative;\n\tdisplay: inline-block;\n\tmargin-right: 7px;\n}\n\n.tc-tags-wrapper {\n\tmargin: 4px 0 14px 0;\n}\n\n.tc-missing-tiddler-label {\n\tfont-style: italic;\n\tfont-weight: normal;\n\tdisplay: inline-block;\n\tfont-size: 11.844px;\n\tline-height: 14px;\n\twhite-space: nowrap;\n\tvertical-align: baseline;\n}\n\nbutton.tc-tag-label, span.tc-tag-label {\n\tdisplay: inline-block;\n\tpadding: 0.16em 0.7em;\n\tfont-size: 0.9em;\n\tfont-weight: 400;\n\tline-height: 1.2em;\n\tcolor: <<colour tag-foreground>>;\n\twhite-space: nowrap;\n\tvertical-align: baseline;\n\tbackground-color: <<colour tag-background>>;\n\tborder-radius: 1em;\n}\n\n.tc-untagged-separator {\n\twidth: 10em;\n\tleft: 0;\n\tmargin-left: 0;\n\tborder: 0;\n\theight: 1px;\n\tbackground: <<colour tab-divider>>;\n}\n\nbutton.tc-untagged-label {\n\tbackground-color: <<colour untagged-background>>;\n}\n\n.tc-tag-label svg, .tc-tag-label img {\n\theight: 1em;\n\twidth: 1em;\n\tvertical-align: text-bottom;\n}\n\n.tc-tag-manager-table .tc-tag-label {\n\twhite-space: normal;\n}\n\n.tc-tag-manager-tag {\n\twidth: 100%;\n}\n\nbutton.tc-btn-invisible.tc-remove-tag-button {\n\toutline: none;\n}\n\n/*\n** Page layout\n*/\n\n.tc-topbar {\n\tposition: fixed;\n\tz-index: 1200;\n}\n\n.tc-topbar-left {\n\tleft: 29px;\n\ttop: 5px;\n}\n\n.tc-topbar-right {\n\ttop: 5px;\n\tright: 29px;\n}\n\n.tc-topbar button {\n\tpadding: 8px;\n}\n\n.tc-topbar svg {\n\tfill: <<colour muted-foreground>>;\n}\n\n.tc-topbar button:hover svg {\n\tfill: <<colour foreground>>;\n}\n\n.tc-sidebar-header {\n\tcolor: <<colour sidebar-foreground>>;\n\tfill: <<colour sidebar-foreground>>;\n}\n\n.tc-sidebar-header .tc-title a.tc-tiddlylink-resolves {\n\tfont-weight: 300;\n}\n\n.tc-sidebar-header .tc-sidebar-lists p {\n\tmargin-top: 3px;\n\tmargin-bottom: 3px;\n}\n\n.tc-sidebar-header .tc-missing-tiddler-label {\n\tcolor: <<colour sidebar-foreground>>;\n}\n\n.tc-advanced-search input {\n\twidth: 60%;\n}\n\n.tc-search a svg {\n\twidth: 1.2em;\n\theight: 1.2em;\n\tvertical-align: middle;\n}\n\n.tc-page-controls {\n\tmargin-top: 14px;\n\tfont-size: 1.5em;\n}\n\n.tc-page-controls .tc-drop-down {\n  font-size: 1rem;\n}\n\n.tc-page-controls button {\n\tmargin-right: 0.5em;\n}\n\n.tc-page-controls a.tc-tiddlylink:hover {\n\ttext-decoration: none;\n}\n\n.tc-page-controls img {\n\twidth: 1em;\n}\n\n.tc-page-controls svg {\n\tfill: <<colour sidebar-controls-foreground>>;\n}\n\n.tc-page-controls button:hover svg, .tc-page-controls a:hover svg {\n\tfill: <<colour sidebar-controls-foreground-hover>>;\n}\n\n.tc-menu-list-item {\n\twhite-space: nowrap;\n}\n\n.tc-menu-list-count {\n\tfont-weight: bold;\n}\n\n.tc-menu-list-subitem {\n\tpadding-left: 7px;\n}\n\n.tc-story-river {\n\tposition: relative;\n}\n\n@media (max-width: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint}}) {\n\n\t.tc-sidebar-header {\n\t\tpadding: 14px;\n\t\tmin-height: 32px;\n\t\tmargin-top: {{$:/themes/tiddlywiki/vanilla/metrics/storytop}};\n\t}\n\n\t.tc-story-river {\n\t\tposition: relative;\n\t\tpadding: 0;\n\t}\n}\n\n@media (min-width: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint}}) {\n\n\t.tc-message-box {\n\t\tmargin: 21px -21px 21px -21px;\n\t}\n\n\t.tc-sidebar-scrollable {\n\t\tposition: fixed;\n\t\ttop: {{$:/themes/tiddlywiki/vanilla/metrics/storytop}};\n\t\tleft: {{$:/themes/tiddlywiki/vanilla/metrics/storyright}};\n\t\tbottom: 0;\n\t\tright: 0;\n\t\toverflow-y: auto;\n\t\toverflow-x: auto;\n\t\t-webkit-overflow-scrolling: touch;\n\t\tmargin: 0 0 0 -42px;\n\t\tpadding: 71px 0 28px 42px;\n\t}\n\n\thtml[dir=\"rtl\"] .tc-sidebar-scrollable {\n\t\tleft: auto;\n\t\tright: {{$:/themes/tiddlywiki/vanilla/metrics/storyright}};\n\t}\n\n\t.tc-story-river {\n\t\tposition: relative;\n\t\tleft: {{$:/themes/tiddlywiki/vanilla/metrics/storyleft}};\n\t\ttop: {{$:/themes/tiddlywiki/vanilla/metrics/storytop}};\n\t\twidth: {{$:/themes/tiddlywiki/vanilla/metrics/storywidth}};\n\t\tpadding: 42px 42px 42px 42px;\n\t}\n\n<<if-no-sidebar \"\n\n\t.tc-story-river {\n\t\twidth: calc(100% - {{$:/themes/tiddlywiki/vanilla/metrics/storyleft}});\n\t}\n\n\">>\n\n}\n\n@media print {\n\n\tbody.tc-body {\n\t\tbackground-color: transparent;\n\t}\n\n\t.tc-sidebar-header, .tc-topbar {\n\t\tdisplay: none;\n\t}\n\n\t.tc-story-river {\n\t\tmargin: 0;\n\t\tpadding: 0;\n\t}\n\n\t.tc-story-river .tc-tiddler-frame {\n\t\tmargin: 0;\n\t\tborder: none;\n\t\tpadding: 0;\n\t}\n}\n\n/*\n** Tiddler styles\n*/\n\n.tc-tiddler-frame {\n\tposition: relative;\n\tmargin-bottom: 28px;\n\tbackground-color: <<colour tiddler-background>>;\n\tborder: 1px solid <<colour tiddler-border>>;\n}\n\n{{$:/themes/tiddlywiki/vanilla/sticky}}\n\n.tc-tiddler-info {\n\tpadding: 14px 42px 14px 42px;\n\tbackground-color: <<colour tiddler-info-background>>;\n\tborder-top: 1px solid <<colour tiddler-info-border>>;\n\tborder-bottom: 1px solid <<colour tiddler-info-border>>;\n}\n\n.tc-tiddler-info p {\n\tmargin-top: 3px;\n\tmargin-bottom: 3px;\n}\n\n.tc-tiddler-info .tc-tab-buttons button.tc-tab-selected {\n\tbackground-color: <<colour tiddler-info-tab-background>>;\n\tborder-bottom: 1px solid <<colour tiddler-info-tab-background>>;\n}\n\n.tc-view-field-table {\n\twidth: 100%;\n}\n\n.tc-view-field-name {\n\twidth: 1%; /* Makes this column be as narrow as possible */\n\ttext-align: right;\n\tfont-style: italic;\n\tfont-weight: 200;\n}\n\n.tc-view-field-value {\n}\n\n@media (max-width: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint}}) {\n\t.tc-tiddler-frame {\n\t\tpadding: 14px 14px 14px 14px;\n\t}\n\n\t.tc-tiddler-info {\n\t\tmargin: 0 -14px 0 -14px;\n\t}\n}\n\n@media (min-width: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint}}) {\n\t.tc-tiddler-frame {\n\t\tpadding: 28px 42px 42px 42px;\n\t\twidth: {{$:/themes/tiddlywiki/vanilla/metrics/tiddlerwidth}};\n\t\tborder-radius: 2px;\n\t}\n\n<<if-no-sidebar \"\n\n\t.tc-tiddler-frame {\n\t\twidth: 100%;\n\t}\n\n\">>\n\n\t.tc-tiddler-info {\n\t\tmargin: 0 -42px 0 -42px;\n\t}\n}\n\n.tc-site-title,\n.tc-titlebar {\n\tfont-weight: 300;\n\tfont-size: 2.35em;\n\tline-height: 1.2em;\n\tcolor: <<colour tiddler-title-foreground>>;\n\tmargin: 0;\n}\n\n.tc-site-title {\n\tcolor: <<colour site-title-foreground>>;\n}\n\n.tc-tiddler-title-icon {\n\tvertical-align: middle;\n}\n\n.tc-system-title-prefix {\n\tcolor: <<colour muted-foreground>>;\n}\n\n.tc-titlebar h2 {\n\tfont-size: 1em;\n\tdisplay: inline;\n}\n\n.tc-titlebar img {\n\theight: 1em;\n}\n\n.tc-subtitle {\n\tfont-size: 0.9em;\n\tcolor: <<colour tiddler-subtitle-foreground>>;\n\tfont-weight: 300;\n}\n\n.tc-tiddler-missing .tc-title {\n  font-style: italic;\n  font-weight: normal;\n}\n\n.tc-tiddler-frame .tc-tiddler-controls {\n\tfloat: right;\n}\n\n.tc-tiddler-controls .tc-drop-down {\n\tfont-size: 0.6em;\n}\n\n.tc-tiddler-controls .tc-drop-down .tc-drop-down {\n\tfont-size: 1em;\n}\n\n.tc-tiddler-controls > span > button,\n.tc-tiddler-controls > span > span > button,\n.tc-tiddler-controls > span > span > span > button {\n\tvertical-align: baseline;\n\tmargin-left:5px;\n}\n\n.tc-tiddler-controls button svg, .tc-tiddler-controls button img,\n.tc-search button svg, .tc-search a svg {\n\tfill: <<colour tiddler-controls-foreground>>;\n}\n\n.tc-tiddler-controls button svg, .tc-tiddler-controls button img {\n\theight: 0.75em;\n}\n\n.tc-search button svg, .tc-search a svg {\n    height: 1.2em;\n    width: 1.2em;\n    margin: 0 0.25em;\n}\n\n.tc-tiddler-controls button.tc-selected svg,\n.tc-page-controls button.tc-selected svg  {\n\tfill: <<colour tiddler-controls-foreground-selected>>;\n}\n\n.tc-tiddler-controls button.tc-btn-invisible:hover svg,\n.tc-search button:hover svg, .tc-search a:hover svg {\n\tfill: <<colour tiddler-controls-foreground-hover>>;\n}\n\n@media print {\n\t.tc-tiddler-controls {\n\t\tdisplay: none;\n\t}\n}\n\n.tc-tiddler-help { /* Help prompts within tiddler template */\n\tcolor: <<colour muted-foreground>>;\n\tmargin-top: 14px;\n}\n\n.tc-tiddler-help a.tc-tiddlylink {\n\tcolor: <<colour very-muted-foreground>>;\n}\n\n.tc-tiddler-frame .tc-edit-texteditor {\n\twidth: 100%;\n\tmargin: 4px 0 4px 0;\n}\n\n.tc-tiddler-frame input.tc-edit-texteditor,\n.tc-tiddler-frame textarea.tc-edit-texteditor,\n.tc-tiddler-frame iframe.tc-edit-texteditor {\n\tpadding: 3px 3px 3px 3px;\n\tborder: 1px solid <<colour tiddler-editor-border>>;\n\tbackground-color: <<colour tiddler-editor-background>>;\n\tline-height: 1.3em;\n\t-webkit-appearance: none;\n\tfont-family: {{$:/themes/tiddlywiki/vanilla/settings/editorfontfamily}};\n}\n\n.tc-tiddler-frame .tc-binary-warning {\n\twidth: 100%;\n\theight: 5em;\n\ttext-align: center;\n\tpadding: 3em 3em 6em 3em;\n\tbackground: <<colour alert-background>>;\n\tborder: 1px solid <<colour alert-border>>;\n}\n\ncanvas.tc-edit-bitmapeditor  {\n\tborder: 6px solid <<colour tiddler-editor-border-image>>;\n\tcursor: crosshair;\n\t-moz-user-select: none;\n\t-webkit-user-select: none;\n\t-ms-user-select: none;\n\tmargin-top: 6px;\n\tmargin-bottom: 6px;\n}\n\n.tc-edit-bitmapeditor-width {\n\tdisplay: block;\n}\n\n.tc-edit-bitmapeditor-height {\n\tdisplay: block;\n}\n\n.tc-tiddler-body {\n\tclear: both;\n}\n\n.tc-tiddler-frame .tc-tiddler-body {\n\tfont-size: {{$:/themes/tiddlywiki/vanilla/metrics/bodyfontsize}};\n\tline-height: {{$:/themes/tiddlywiki/vanilla/metrics/bodylineheight}};\n}\n\n.tc-titlebar, .tc-tiddler-edit-title {\n\toverflow: hidden; /* https://github.com/Jermolene/TiddlyWiki5/issues/282 */\n}\n\nhtml body.tc-body.tc-single-tiddler-window {\n\tmargin: 1em;\n\tbackground: <<colour tiddler-background>>;\n}\n\n.tc-single-tiddler-window img,\n.tc-single-tiddler-window svg,\n.tc-single-tiddler-window canvas,\n.tc-single-tiddler-window embed,\n.tc-single-tiddler-window iframe {\n\tmax-width: 100%;\n}\n\n/*\n** Editor\n*/\n\n.tc-editor-toolbar {\n\tmargin-top: 8px;\n}\n\n.tc-editor-toolbar button {\n\tvertical-align: middle;\n\tbackground-color: <<colour tiddler-controls-foreground>>;\n\tfill: <<colour tiddler-controls-foreground-selected>>;\n\tborder-radius: 4px;\n\tpadding: 3px;\n\tmargin: 2px 0 2px 4px;\n}\n\n.tc-editor-toolbar button.tc-text-editor-toolbar-item-adjunct {\n\tmargin-left: 1px;\n\twidth: 1em;\n\tborder-radius: 8px;\n}\n\n.tc-editor-toolbar button.tc-text-editor-toolbar-item-start-group {\n\tmargin-left: 11px;\n}\n\n.tc-editor-toolbar button.tc-selected {\n\tbackground-color: <<colour primary>>;\n}\n\n.tc-editor-toolbar button svg {\n\twidth: 1.6em;\n\theight: 1.2em;\n}\n\n.tc-editor-toolbar button:hover {\n\tbackground-color: <<colour tiddler-controls-foreground-selected>>;\n\tfill: <<colour background>>;\n\tcolor: <<colour background>>;\n}\n\n.tc-editor-toolbar .tc-text-editor-toolbar-more {\n\twhite-space: normal;\n}\n\n.tc-editor-toolbar .tc-text-editor-toolbar-more button {\n\tdisplay: inline-block;\n\tpadding: 3px;\n\twidth: auto;\n}\n\n.tc-editor-toolbar .tc-search-results {\n\tpadding: 0;\n}\n\n/*\n** Adjustments for fluid-fixed mode\n*/\n\n@media (min-width: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint}}) {\n\n<<if-fluid-fixed text:\"\"\"\n\n\t.tc-story-river {\n\t\tpadding-right: 0;\n\t\tposition: relative;\n\t\twidth: auto;\n\t\tleft: 0;\n\t\tmargin-left: {{$:/themes/tiddlywiki/vanilla/metrics/storyleft}};\n\t\tmargin-right: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarwidth}};\n\t}\n\n\t.tc-tiddler-frame {\n\t\twidth: 100%;\n\t}\n\n\t.tc-sidebar-scrollable {\n\t\tleft: auto;\n\t\tbottom: 0;\n\t\tright: 0;\n\t\twidth: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarwidth}};\n\t}\n\n\tbody.tc-body .tc-storyview-zoomin-tiddler {\n\t\twidth: 100%;\n\t\twidth: calc(100% - 42px);\n\t}\n\n\"\"\" hiddenSidebarText:\"\"\"\n\n\t.tc-story-river {\n\t\tpadding-right: 3em;\n\t\tmargin-right: 0;\n\t}\n\n\tbody.tc-body .tc-storyview-zoomin-tiddler {\n\t\twidth: 100%;\n\t\twidth: calc(100% - 84px);\n\t}\n\n\"\"\">>\n\n}\n\n/*\n** Toolbar buttons\n*/\n\n.tc-page-controls svg.tc-image-new-button {\n  fill: <<colour toolbar-new-button>>;\n}\n\n.tc-page-controls svg.tc-image-options-button {\n  fill: <<colour toolbar-options-button>>;\n}\n\n.tc-page-controls svg.tc-image-save-button {\n  fill: <<colour toolbar-save-button>>;\n}\n\n.tc-tiddler-controls button svg.tc-image-info-button {\n  fill: <<colour toolbar-info-button>>;\n}\n\n.tc-tiddler-controls button svg.tc-image-edit-button {\n  fill: <<colour toolbar-edit-button>>;\n}\n\n.tc-tiddler-controls button svg.tc-image-close-button {\n  fill: <<colour toolbar-close-button>>;\n}\n\n.tc-tiddler-controls button svg.tc-image-delete-button {\n  fill: <<colour toolbar-delete-button>>;\n}\n\n.tc-tiddler-controls button svg.tc-image-cancel-button {\n  fill: <<colour toolbar-cancel-button>>;\n}\n\n.tc-tiddler-controls button svg.tc-image-done-button {\n  fill: <<colour toolbar-done-button>>;\n}\n\n/*\n** Tiddler edit mode\n*/\n\n.tc-tiddler-edit-frame em.tc-edit {\n\tcolor: <<colour muted-foreground>>;\n\tfont-style: normal;\n}\n\n.tc-edit-type-dropdown a.tc-tiddlylink-missing {\n\tfont-style: normal;\n}\n\n.tc-edit-tags {\n\tborder: 1px solid <<colour tiddler-editor-border>>;\n\tpadding: 4px 8px 4px 8px;\n}\n\n.tc-edit-add-tag {\n\tdisplay: inline-block;\n}\n\n.tc-edit-add-tag .tc-add-tag-name input {\n\twidth: 50%;\n}\n\n.tc-edit-add-tag .tc-keyboard {\n\tdisplay:inline;\n}\n\n.tc-edit-tags .tc-tag-label {\n\tdisplay: inline-block;\n}\n\n.tc-edit-tags-list {\n\tmargin: 14px 0 14px 0;\n}\n\n.tc-remove-tag-button {\n\tpadding-left: 4px;\n}\n\n.tc-tiddler-preview {\n\toverflow: auto;\n}\n\n.tc-tiddler-preview-preview {\n\tfloat: right;\n\twidth: 49%;\n\tborder: 1px solid <<colour tiddler-editor-border>>;\n\tmargin: 4px 0 3px 3px;\n\tpadding: 3px 3px 3px 3px;\n}\n\n<<if-editor-height-fixed then:\"\"\"\n\n.tc-tiddler-preview-preview {\n\toverflow-y: scroll;\n\theight: {{$:/config/TextEditor/EditorHeight/Height}};\n}\n\n\"\"\">>\n\n.tc-tiddler-frame .tc-tiddler-preview .tc-edit-texteditor {\n\twidth: 49%;\n}\n\n.tc-tiddler-frame .tc-tiddler-preview canvas.tc-edit-bitmapeditor {\n\tmax-width: 49%;\n}\n\n.tc-edit-fields {\n\twidth: 100%;\n}\n\n\n.tc-edit-fields table, .tc-edit-fields tr, .tc-edit-fields td {\n\tborder: none;\n\tpadding: 4px;\n}\n\n.tc-edit-fields > tbody > .tc-edit-field:nth-child(odd) {\n\tbackground-color: <<colour tiddler-editor-fields-odd>>;\n}\n\n.tc-edit-fields > tbody > .tc-edit-field:nth-child(even) {\n\tbackground-color: <<colour tiddler-editor-fields-even>>;\n}\n\n.tc-edit-field-name {\n\ttext-align: right;\n}\n\n.tc-edit-field-value input {\n\twidth: 100%;\n}\n\n.tc-edit-field-remove {\n}\n\n.tc-edit-field-remove svg {\n\theight: 1em;\n\twidth: 1em;\n\tfill: <<colour muted-foreground>>;\n\tvertical-align: middle;\n}\n\n.tc-edit-field-add-name {\n\tdisplay: inline-block;\n\twidth: 15%;\n}\n\n.tc-edit-field-add-value {\n\tdisplay: inline-block;\n\twidth: 40%;\n}\n\n.tc-edit-field-add-button {\n\tdisplay: inline-block;\n\twidth: 10%;\n}\n\n/*\n** Storyview Classes\n*/\n\n.tc-storyview-zoomin-tiddler {\n\tposition: absolute;\n\tdisplay: block;\n\twidth: 100%;\n}\n\n@media (min-width: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint}}) {\n\n\t.tc-storyview-zoomin-tiddler {\n\t\twidth: calc(100% - 84px);\n\t}\n\n}\n\n/*\n** Dropdowns\n*/\n\n.tc-btn-dropdown {\n\ttext-align: left;\n}\n\n.tc-btn-dropdown svg, .tc-btn-dropdown img {\n\theight: 1em;\n\twidth: 1em;\n\tfill: <<colour muted-foreground>>;\n}\n\n.tc-drop-down-wrapper {\n\tposition: relative;\n}\n\n.tc-drop-down {\n\tmin-width: 380px;\n\tborder: 1px solid <<colour dropdown-border>>;\n\tbackground-color: <<colour dropdown-background>>;\n\tpadding: 7px 0 7px 0;\n\tmargin: 4px 0 0 0;\n\twhite-space: nowrap;\n\ttext-shadow: none;\n\tline-height: 1.4;\n}\n\n.tc-drop-down .tc-drop-down {\n\tmargin-left: 14px;\n}\n\n.tc-drop-down button svg, .tc-drop-down a svg  {\n\tfill: <<colour foreground>>;\n}\n\n.tc-drop-down button.tc-btn-invisible:hover svg {\n\tfill: <<colour foreground>>;\n}\n\n.tc-drop-down p {\n\tpadding: 0 14px 0 14px;\n}\n\n.tc-drop-down svg {\n\twidth: 1em;\n\theight: 1em;\n}\n\n.tc-drop-down img {\n\twidth: 1em;\n}\n\n.tc-drop-down a, .tc-drop-down button {\n\tdisplay: block;\n\tpadding: 0 14px 0 14px;\n\twidth: 100%;\n\ttext-align: left;\n\tcolor: <<colour foreground>>;\n\tline-height: 1.4;\n}\n\n.tc-drop-down .tc-tab-set .tc-tab-buttons button {\n\tdisplay: inline-block;\n    width: auto;\n    margin-bottom: 0px;\n    border-bottom-left-radius: 0;\n    border-bottom-right-radius: 0;\n}\n\n.tc-drop-down .tc-prompt {\n\tpadding: 0 14px;\n}\n\n.tc-drop-down .tc-chooser {\n\tborder: none;\n}\n\n.tc-drop-down .tc-chooser .tc-swatches-horiz {\n\tfont-size: 0.4em;\n\tpadding-left: 1.2em;\n}\n\n.tc-drop-down .tc-file-input-wrapper {\n\twidth: 100%;\n}\n\n.tc-drop-down .tc-file-input-wrapper button {\n\tcolor: <<colour foreground>>;\n}\n\n.tc-drop-down a:hover, .tc-drop-down button:hover, .tc-drop-down .tc-file-input-wrapper:hover button {\n\tcolor: <<colour tiddler-link-background>>;\n\tbackground-color: <<colour tiddler-link-foreground>>;\n\ttext-decoration: none;\n}\n\n.tc-drop-down .tc-tab-buttons button {\n\tbackground-color: <<colour dropdown-tab-background>>;\n}\n\n.tc-drop-down .tc-tab-buttons button.tc-tab-selected {\n\tbackground-color: <<colour dropdown-tab-background-selected>>;\n\tborder-bottom: 1px solid <<colour dropdown-tab-background-selected>>;\n}\n\n.tc-drop-down-bullet {\n\tdisplay: inline-block;\n\twidth: 0.5em;\n}\n\n.tc-drop-down .tc-tab-contents a {\n\tpadding: 0 0.5em 0 0.5em;\n}\n\n.tc-block-dropdown-wrapper {\n\tposition: relative;\n}\n\n.tc-block-dropdown {\n\tposition: absolute;\n\tmin-width: 220px;\n\tborder: 1px solid <<colour dropdown-border>>;\n\tbackground-color: <<colour dropdown-background>>;\n\tpadding: 7px 0;\n\tmargin: 4px 0 0 0;\n\twhite-space: nowrap;\n\tz-index: 1000;\n\ttext-shadow: none;\n}\n\n.tc-block-dropdown.tc-search-drop-down {\n\tmargin-left: -12px;\n}\n\n.tc-block-dropdown a {\n\tdisplay: block;\n\tpadding: 4px 14px 4px 14px;\n}\n\n.tc-block-dropdown.tc-search-drop-down a {\n\tdisplay: block;\n\tpadding: 0px 10px 0px 10px;\n}\n\n.tc-drop-down .tc-dropdown-item-plain,\n.tc-block-dropdown .tc-dropdown-item-plain {\n\tpadding: 4px 14px 4px 7px;\n}\n\n.tc-drop-down .tc-dropdown-item,\n.tc-block-dropdown .tc-dropdown-item {\n\tpadding: 4px 14px 4px 7px;\n\tcolor: <<colour muted-foreground>>;\n}\n\n.tc-block-dropdown a:hover {\n\tcolor: <<colour tiddler-link-background>>;\n\tbackground-color: <<colour tiddler-link-foreground>>;\n\ttext-decoration: none;\n}\n\n.tc-search-results {\n\tpadding: 0 7px 0 7px;\n}\n\n.tc-image-chooser, .tc-colour-chooser {\n\twhite-space: normal;\n}\n\n.tc-image-chooser a,\n.tc-colour-chooser a {\n\tdisplay: inline-block;\n\tvertical-align: top;\n\ttext-align: center;\n\tposition: relative;\n}\n\n.tc-image-chooser a {\n\tborder: 1px solid <<colour muted-foreground>>;\n\tpadding: 2px;\n\tmargin: 2px;\n\twidth: 4em;\n\theight: 4em;\n}\n\n.tc-colour-chooser a {\n\tpadding: 3px;\n\twidth: 2em;\n\theight: 2em;\n\tvertical-align: middle;\n}\n\n.tc-image-chooser a:hover,\n.tc-colour-chooser a:hover {\n\tbackground: <<colour primary>>;\n\tpadding: 0px;\n\tborder: 3px solid <<colour primary>>;\n}\n\n.tc-image-chooser a svg,\n.tc-image-chooser a img {\n\tdisplay: inline-block;\n\twidth: auto;\n\theight: auto;\n\tmax-width: 3.5em;\n\tmax-height: 3.5em;\n\tposition: absolute;\n\ttop: 0;\n\tbottom: 0;\n\tleft: 0;\n\tright: 0;\n\tmargin: auto;\n}\n\n/*\n** Modals\n*/\n\n.tc-modal-wrapper {\n\tposition: fixed;\n\toverflow: auto;\n\toverflow-y: scroll;\n\ttop: 0;\n\tright: 0;\n\tbottom: 0;\n\tleft: 0;\n\tz-index: 900;\n}\n\n.tc-modal-backdrop {\n\tposition: fixed;\n\ttop: 0;\n\tright: 0;\n\tbottom: 0;\n\tleft: 0;\n\tz-index: 1000;\n\tbackground-color: <<colour modal-backdrop>>;\n}\n\n.tc-modal {\n\tz-index: 1100;\n\tbackground-color: <<colour modal-background>>;\n\tborder: 1px solid <<colour modal-border>>;\n}\n\n@media (max-width: 55em) {\n\t.tc-modal {\n\t\tposition: fixed;\n\t\ttop: 1em;\n\t\tleft: 1em;\n\t\tright: 1em;\n\t}\n\n\t.tc-modal-body {\n\t\toverflow-y: auto;\n\t\tmax-height: 400px;\n\t\tmax-height: 60vh;\n\t}\n}\n\n@media (min-width: 55em) {\n\t.tc-modal {\n\t\tposition: fixed;\n\t\ttop: 2em;\n\t\tleft: 25%;\n\t\twidth: 50%;\n\t}\n\n\t.tc-modal-body {\n\t\toverflow-y: auto;\n\t\tmax-height: 400px;\n\t\tmax-height: 60vh;\n\t}\n}\n\n.tc-modal-header {\n\tpadding: 9px 15px;\n\tborder-bottom: 1px solid <<colour modal-header-border>>;\n}\n\n.tc-modal-header h3 {\n\tmargin: 0;\n\tline-height: 30px;\n}\n\n.tc-modal-header img, .tc-modal-header svg {\n\twidth: 1em;\n\theight: 1em;\n}\n\n.tc-modal-body {\n\tpadding: 15px;\n}\n\n.tc-modal-footer {\n\tpadding: 14px 15px 15px;\n\tmargin-bottom: 0;\n\ttext-align: right;\n\tbackground-color: <<colour modal-footer-background>>;\n\tborder-top: 1px solid <<colour modal-footer-border>>;\n}\n\n/*\n** Notifications\n*/\n\n.tc-notification {\n\tposition: fixed;\n\ttop: 14px;\n\tright: 42px;\n\tz-index: 1300;\n\tmax-width: 280px;\n\tpadding: 0 14px 0 14px;\n\tbackground-color: <<colour notification-background>>;\n\tborder: 1px solid <<colour notification-border>>;\n}\n\n/*\n** Tabs\n*/\n\n.tc-tab-set.tc-vertical {\n\tdisplay: -webkit-flex;\n\tdisplay: flex;\n}\n\n.tc-tab-buttons {\n\tfont-size: 0.85em;\n\tpadding-top: 1em;\n\tmargin-bottom: -2px;\n}\n\n.tc-tab-buttons.tc-vertical  {\n\tz-index: 100;\n\tdisplay: block;\n\tpadding-top: 14px;\n\tvertical-align: top;\n\ttext-align: right;\n\tmargin-bottom: inherit;\n\tmargin-right: -1px;\n\tmax-width: 33%;\n\t-webkit-flex: 0 0 auto;\n\tflex: 0 0 auto;\n}\n\n.tc-tab-buttons button.tc-tab-selected {\n\tcolor: <<colour tab-foreground-selected>>;\n\tbackground-color: <<colour tab-background-selected>>;\n\tborder-left: 1px solid <<colour tab-border-selected>>;\n\tborder-top: 1px solid <<colour tab-border-selected>>;\n\tborder-right: 1px solid <<colour tab-border-selected>>;\n}\n\n.tc-tab-buttons button {\n\tcolor: <<colour tab-foreground>>;\n\tpadding: 3px 5px 3px 5px;\n\tmargin-right: 0.3em;\n\tfont-weight: 300;\n\tborder: none;\n\tbackground: inherit;\n\tbackground-color: <<colour tab-background>>;\n\tborder-left: 1px solid <<colour tab-border>>;\n\tborder-top: 1px solid <<colour tab-border>>;\n\tborder-right: 1px solid <<colour tab-border>>;\n\tborder-top-left-radius: 2px;\n\tborder-top-right-radius: 2px;\n\tborder-bottom-left-radius: 0;\n\tborder-bottom-right-radius: 0;\n}\n\n.tc-tab-buttons.tc-vertical button {\n\tdisplay: block;\n\twidth: 100%;\n\tmargin-top: 3px;\n\tmargin-right: 0;\n\ttext-align: right;\n\tbackground-color: <<colour tab-background>>;\n\tborder-left: 1px solid <<colour tab-border>>;\n\tborder-bottom: 1px solid <<colour tab-border>>;\n\tborder-right: none;\n\tborder-top-left-radius: 2px;\n\tborder-bottom-left-radius: 2px;\n\tborder-top-right-radius: 0;\n\tborder-bottom-right-radius: 0;\n}\n\n.tc-tab-buttons.tc-vertical button.tc-tab-selected {\n\tbackground-color: <<colour tab-background-selected>>;\n\tborder-right: 1px solid <<colour tab-background-selected>>;\n}\n\n.tc-tab-divider {\n\tborder-top: 1px solid <<colour tab-divider>>;\n}\n\n.tc-tab-divider.tc-vertical  {\n\tdisplay: none;\n}\n\n.tc-tab-content {\n\tmargin-top: 14px;\n}\n\n.tc-tab-content.tc-vertical  {\n    word-break: break-word;\n\tdisplay: inline-block;\n\tvertical-align: top;\n\tpadding-top: 0;\n\tpadding-left: 14px;\n\tborder-left: 1px solid <<colour tab-border>>;\n\t-webkit-flex: 1 0 70%;\n\tflex: 1 0 70%;\n}\n\n.tc-sidebar-lists .tc-tab-buttons {\n\tmargin-bottom: -1px;\n}\n\n.tc-sidebar-lists .tc-tab-buttons button.tc-tab-selected {\n\tbackground-color: <<colour sidebar-tab-background-selected>>;\n\tcolor: <<colour sidebar-tab-foreground-selected>>;\n\tborder-left: 1px solid <<colour sidebar-tab-border-selected>>;\n\tborder-top: 1px solid <<colour sidebar-tab-border-selected>>;\n\tborder-right: 1px solid <<colour sidebar-tab-border-selected>>;\n}\n\n.tc-sidebar-lists .tc-tab-buttons button {\n\tbackground-color: <<colour sidebar-tab-background>>;\n\tcolor: <<colour sidebar-tab-foreground>>;\n\tborder-left: 1px solid <<colour sidebar-tab-border>>;\n\tborder-top: 1px solid <<colour sidebar-tab-border>>;\n\tborder-right: 1px solid <<colour sidebar-tab-border>>;\n}\n\n.tc-sidebar-lists .tc-tab-divider {\n\tborder-top: 1px solid <<colour sidebar-tab-divider>>;\n}\n\n.tc-more-sidebar > .tc-tab-set > .tc-tab-buttons > button {\n\tdisplay: block;\n\twidth: 100%;\n\tbackground-color: <<colour sidebar-tab-background>>;\n\tborder-top: none;\n\tborder-left: none;\n\tborder-bottom: none;\n\tborder-right: 1px solid #ccc;\n\tmargin-bottom: inherit;\n}\n\n.tc-more-sidebar > .tc-tab-set > .tc-tab-buttons > button.tc-tab-selected {\n\tbackground-color: <<colour sidebar-tab-background-selected>>;\n\tborder: none;\n}\n\n/*\n** Manager\n*/\n\n.tc-manager-wrapper {\n\t\n}\n\n.tc-manager-controls {\n\t\n}\n\n.tc-manager-control {\n\tmargin: 0.5em 0;\n}\n\n.tc-manager-list {\n\twidth: 100%;\n\tborder-top: 1px solid <<colour muted-foreground>>;\n\tborder-left: 1px solid <<colour muted-foreground>>;\n\tborder-right: 1px solid <<colour muted-foreground>>;\n}\n\n.tc-manager-list-item {\n\n}\n\n.tc-manager-list-item-heading {\n    display: block;\n    width: 100%;\n    text-align: left;\t\n\tborder-bottom: 1px solid <<colour muted-foreground>>;\n\tpadding: 3px;\n}\n\n.tc-manager-list-item-heading-selected {\n\tfont-weight: bold;\n\tcolor: <<colour background>>;\n\tfill: <<colour background>>;\n\tbackground-color: <<colour foreground>>;\n}\n\n.tc-manager-list-item-heading:hover {\n\tbackground: <<colour primary>>;\n\tcolor: <<colour background>>;\n}\n\n.tc-manager-list-item-content {\n\tdisplay: flex;\n}\n\n.tc-manager-list-item-content-sidebar {\n    flex: 1 0;\n    background: <<colour tiddler-editor-background>>;\n    border-right: 0.5em solid <<colour muted-foreground>>;\n    border-bottom: 0.5em solid <<colour muted-foreground>>;\n    white-space: nowrap;\n}\n\n.tc-manager-list-item-content-item-heading {\n\tdisplay: block;\n\twidth: 100%;\n\ttext-align: left;\n    background: <<colour muted-foreground>>;\n\ttext-transform: uppercase;\n\tfont-size: 0.6em;\n\tfont-weight: bold;\n    padding: 0.5em 0 0.5em 0;\n}\n\n.tc-manager-list-item-content-item-body {\n\tpadding: 0 0.5em 0 0.5em;\n}\n\n.tc-manager-list-item-content-item-body > pre {\n\tmargin: 0.5em 0 0.5em 0;\n\tborder: none;\n\tbackground: inherit;\n}\n\n.tc-manager-list-item-content-tiddler {\n    flex: 3 1;\n    border-left: 0.5em solid <<colour muted-foreground>>;\n    border-right: 0.5em solid <<colour muted-foreground>>;\n    border-bottom: 0.5em solid <<colour muted-foreground>>;\n}\n\n.tc-manager-list-item-content-item-body > table {\n\tborder: none;\n\tpadding: 0;\n\tmargin: 0;\n}\n\n.tc-manager-list-item-content-item-body > table td {\n\tborder: none;\n}\n\n.tc-manager-icon-editor > button {\n\twidth: 100%;\n}\n\n.tc-manager-icon-editor > button > svg,\n.tc-manager-icon-editor > button > button {\n\twidth: 100%;\n\theight: auto;\n}\n\n/*\n** Alerts\n*/\n\n.tc-alerts {\n\tposition: fixed;\n\ttop: 0;\n\tleft: 0;\n\tmax-width: 500px;\n\tz-index: 20000;\n}\n\n.tc-alert {\n\tposition: relative;\n\tmargin: 28px;\n\tpadding: 14px 14px 14px 14px;\n\tborder: 2px solid <<colour alert-border>>;\n\tbackground-color: <<colour alert-background>>;\n}\n\n.tc-alert-toolbar {\n\tposition: absolute;\n\ttop: 14px;\n\tright: 14px;\n}\n\n.tc-alert-toolbar svg {\n\tfill: <<colour alert-muted-foreground>>;\n}\n\n.tc-alert-subtitle {\n\tcolor: <<colour alert-muted-foreground>>;\n\tfont-weight: bold;\n}\n\n.tc-alert-highlight {\n\tcolor: <<colour alert-highlight>>;\n}\n\n@media (min-width: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint}}) {\n\n\t.tc-static-alert {\n\t\tposition: relative;\n\t}\n\n\t.tc-static-alert-inner {\n\t\tposition: absolute;\n\t\tz-index: 100;\n\t}\n\n}\n\n.tc-static-alert-inner {\n\tpadding: 0 2px 2px 42px;\n\tcolor: <<colour static-alert-foreground>>;\n}\n\n/*\n** Floating drafts list\n*/\n\n.tc-drafts-list {\n\tz-index: 2000;\n\tposition: fixed;\n\tfont-size: 0.8em;\n\tleft: 0;\n\tbottom: 0;\n}\n\n.tc-drafts-list a {\n\tmargin: 0 0.5em;\n\tpadding: 4px 4px;\n\tborder-top-left-radius: 4px;\n\tborder-top-right-radius: 4px;\n\tborder: 1px solid <<colour background>>;\n\tborder-bottom-none;\n\tbackground: <<colour dirty-indicator>>;\n\tcolor: <<colour background>>;\n\tfill: <<colour background>>;\n}\n\n.tc-drafts-list a:hover {\n\ttext-decoration: none;\n\tbackground: <<colour foreground>>;\n\tcolor: <<colour background>>;\n\tfill: <<colour background>>;\n}\n\n.tc-drafts-list a svg {\n\twidth: 1em;\n\theight: 1em;\n\tvertical-align: text-bottom;\n}\n\n/*\n** Control panel\n*/\n\n.tc-control-panel td {\n\tpadding: 4px;\n}\n\n.tc-control-panel table, .tc-control-panel table input, .tc-control-panel table textarea {\n\twidth: 100%;\n}\n\n.tc-plugin-info {\n\tdisplay: block;\n\tborder: 1px solid <<colour muted-foreground>>;\n\tbackground-colour: <<colour background>>;\n\tmargin: 0.5em 0 0.5em 0;\n\tpadding: 4px;\n}\n\n.tc-plugin-info-disabled {\n\tbackground: -webkit-repeating-linear-gradient(45deg, #ff0, #ff0 10px, #eee 10px, #eee 20px);\n\tbackground: repeating-linear-gradient(45deg, #ff0, #ff0 10px, #eee 10px, #eee 20px);\n}\n\n.tc-plugin-info-disabled:hover {\n\tbackground: -webkit-repeating-linear-gradient(45deg, #aa0, #aa0 10px, #888 10px, #888 20px);\n\tbackground: repeating-linear-gradient(45deg, #aa0, #aa0 10px, #888 10px, #888 20px);\n}\n\na.tc-tiddlylink.tc-plugin-info:hover {\n\ttext-decoration: none;\n\tbackground-color: <<colour primary>>;\n\tcolor: <<colour background>>;\n\tfill: <<colour foreground>>;\n}\n\na.tc-tiddlylink.tc-plugin-info:hover .tc-plugin-info > .tc-plugin-info-chunk > svg {\n\tfill: <<colour foreground>>;\n}\n\n.tc-plugin-info-chunk {\n\tdisplay: inline-block;\n\tvertical-align: middle;\n}\n\n.tc-plugin-info-chunk h1 {\n\tfont-size: 1em;\n\tmargin: 2px 0 2px 0;\n}\n\n.tc-plugin-info-chunk h2 {\n\tfont-size: 0.8em;\n\tmargin: 2px 0 2px 0;\n}\n\n.tc-plugin-info-chunk div {\n\tfont-size: 0.7em;\n\tmargin: 2px 0 2px 0;\n}\n\n.tc-plugin-info:hover > .tc-plugin-info-chunk > img, .tc-plugin-info:hover > .tc-plugin-info-chunk > svg {\n\twidth: 2em;\n\theight: 2em;\n\tfill: <<colour foreground>>;\n}\n\n.tc-plugin-info > .tc-plugin-info-chunk > img, .tc-plugin-info > .tc-plugin-info-chunk > svg {\n\twidth: 2em;\n\theight: 2em;\n\tfill: <<colour muted-foreground>>;\n}\n\n.tc-plugin-info.tc-small-icon > .tc-plugin-info-chunk > img, .tc-plugin-info.tc-small-icon > .tc-plugin-info-chunk > svg {\n\twidth: 1em;\n\theight: 1em;\n}\n\n.tc-plugin-info-dropdown {\n\tborder: 1px solid <<colour muted-foreground>>;\n\tmargin-top: -8px;\n}\n\n.tc-plugin-info-dropdown-message {\n\tbackground: <<colour message-background>>;\n\tpadding: 0.5em 1em 0.5em 1em;\n\tfont-weight: bold;\n\tfont-size: 0.8em;\n}\n\n.tc-plugin-info-dropdown-body {\n\tpadding: 1em 1em 1em 1em;\n}\n\n.tc-check-list {\n\tline-height: 2em;\n}\n\n.tc-check-list .tc-image-button {\n\theight: 1.5em;\n}\n\n/*\n** Message boxes\n*/\n\n.tc-message-box {\n\tborder: 1px solid <<colour message-border>>;\n\tbackground: <<colour message-background>>;\n\tpadding: 0px 21px 0px 21px;\n\tfont-size: 12px;\n\tline-height: 18px;\n\tcolor: <<colour message-foreground>>;\n}\n\n.tc-message-box svg {\n\twidth: 1em;\n\theight: 1em;\n    vertical-align: text-bottom;\n}\n\n/*\n** Pictures\n*/\n\n.tc-bordered-image {\n\tborder: 1px solid <<colour muted-foreground>>;\n\tpadding: 5px;\n\tmargin: 5px;\n}\n\n/*\n** Floats\n*/\n\n.tc-float-right {\n\tfloat: right;\n}\n\n/*\n** Chooser\n*/\n\n.tc-chooser {\n\tborder-right: 1px solid <<colour table-header-background>>;\n\tborder-left: 1px solid <<colour table-header-background>>;\n}\n\n\n.tc-chooser-item {\n\tborder-bottom: 1px solid <<colour table-header-background>>;\n\tborder-top: 1px solid <<colour table-header-background>>;\n\tpadding: 2px 4px 2px 14px;\n}\n\n.tc-drop-down .tc-chooser-item {\n\tpadding: 2px;\n}\n\n.tc-chosen,\n.tc-chooser-item:hover {\n\tbackground-color: <<colour table-header-background>>;\n\tborder-color: <<colour table-footer-background>>;\n}\n\n.tc-chosen .tc-tiddlylink {\n\tcursor:default;\n}\n\n.tc-chooser-item .tc-tiddlylink {\n\tdisplay: block;\n\ttext-decoration: none;\n\tbackground-color: transparent;\n}\n\n.tc-chooser-item:hover .tc-tiddlylink:hover {\n\ttext-decoration: none;\n}\n\n.tc-drop-down .tc-chosen .tc-tiddlylink,\n.tc-drop-down .tc-chooser-item .tc-tiddlylink:hover {\n\tcolor: <<colour foreground>>;\n}\n\n.tc-chosen > .tc-tiddlylink:before {\n\tmargin-left: -10px;\n\tposition: relative;\n\tcontent: \"» \";\n}\n\n.tc-chooser-item svg,\n.tc-chooser-item img{\n\twidth: 1em;\n\theight: 1em;\n\tvertical-align: middle;\n}\n\n.tc-language-chooser .tc-image-button img {\n\twidth: 2em;\n\tvertical-align: -0.15em;\n}\n\n/*\n** Palette swatches\n*/\n\n.tc-swatches-horiz {\n}\n\n.tc-swatches-horiz .tc-swatch {\n\tdisplay: inline-block;\n}\n\n.tc-swatch {\n\twidth: 2em;\n\theight: 2em;\n\tmargin: 0.4em;\n\tborder: 1px solid #888;\n}\n\n/*\n** Table of contents\n*/\n\n.tc-sidebar-lists .tc-table-of-contents {\n\twhite-space: nowrap;\n}\n\n.tc-table-of-contents button {\n\tcolor: <<colour sidebar-foreground>>;\n}\n\n.tc-table-of-contents svg {\n\twidth: 0.7em;\n\theight: 0.7em;\n\tvertical-align: middle;\n\tfill: <<colour sidebar-foreground>>;\n}\n\n.tc-table-of-contents ol {\n\tlist-style-type: none;\n\tpadding-left: 0;\n}\n\n.tc-table-of-contents ol ol {\n\tpadding-left: 1em;\n}\n\n.tc-table-of-contents li {\n\tfont-size: 1.0em;\n\tfont-weight: bold;\n}\n\n.tc-table-of-contents li a {\n\tfont-weight: bold;\n}\n\n.tc-table-of-contents li li {\n\tfont-size: 0.95em;\n\tfont-weight: normal;\n\tline-height: 1.4;\n}\n\n.tc-table-of-contents li li a {\n\tfont-weight: normal;\n}\n\n.tc-table-of-contents li li li {\n\tfont-size: 0.95em;\n\tfont-weight: 200;\n\tline-height: 1.5;\n}\n\n.tc-table-of-contents li li li li {\n\tfont-size: 0.95em;\n\tfont-weight: 200;\n}\n\n.tc-tabbed-table-of-contents {\n\tdisplay: -webkit-flex;\n\tdisplay: flex;\n}\n\n.tc-tabbed-table-of-contents .tc-table-of-contents {\n\tz-index: 100;\n\tdisplay: inline-block;\n\tpadding-left: 1em;\n\tmax-width: 50%;\n\t-webkit-flex: 0 0 auto;\n\tflex: 0 0 auto;\n\tbackground: <<colour tab-background>>;\n\tborder-left: 1px solid <<colour tab-border>>;\n\tborder-top: 1px solid <<colour tab-border>>;\n\tborder-bottom: 1px solid <<colour tab-border>>;\n}\n\n.tc-tabbed-table-of-contents .tc-table-of-contents .toc-item > a,\n.tc-tabbed-table-of-contents .tc-table-of-contents .toc-item-selected > a {\n\tdisplay: block;\n\tpadding: 0.12em 1em 0.12em 0.25em;\n}\n\n.tc-tabbed-table-of-contents .tc-table-of-contents .toc-item > a {\n\tborder-top: 1px solid <<colour tab-background>>;\n\tborder-left: 1px solid <<colour tab-background>>;\n\tborder-bottom: 1px solid <<colour tab-background>>;\n}\n\n.tc-tabbed-table-of-contents .tc-table-of-contents .toc-item > a:hover {\n\ttext-decoration: none;\n\tborder-top: 1px solid <<colour tab-border>>;\n\tborder-left: 1px solid <<colour tab-border>>;\n\tborder-bottom: 1px solid <<colour tab-border>>;\n\tbackground: <<colour tab-border>>;\n}\n\n.tc-tabbed-table-of-contents .tc-table-of-contents .toc-item-selected > a {\n\tborder-top: 1px solid <<colour tab-border>>;\n\tborder-left: 1px solid <<colour tab-border>>;\n\tborder-bottom: 1px solid <<colour tab-border>>;\n\tbackground: <<colour background>>;\n\tmargin-right: -1px;\n}\n\n.tc-tabbed-table-of-contents .tc-table-of-contents .toc-item-selected > a:hover {\n\ttext-decoration: none;\n}\n\n.tc-tabbed-table-of-contents .tc-tabbed-table-of-contents-content {\n\tdisplay: inline-block;\n\tvertical-align: top;\n\tpadding-left: 1.5em;\n\tpadding-right: 1.5em;\n\tborder: 1px solid <<colour tab-border>>;\n\t-webkit-flex: 1 0 50%;\n\tflex: 1 0 50%;\n}\n\n/*\n** Dirty indicator\n*/\n\nbody.tc-dirty span.tc-dirty-indicator, body.tc-dirty span.tc-dirty-indicator svg {\n\tfill: <<colour dirty-indicator>>;\n\tcolor: <<colour dirty-indicator>>;\n}\n\n/*\n** File inputs\n*/\n\n.tc-file-input-wrapper {\n\tposition: relative;\n\toverflow: hidden;\n\tdisplay: inline-block;\n\tvertical-align: middle;\n}\n\n.tc-file-input-wrapper input[type=file] {\n\tposition: absolute;\n\ttop: 0;\n\tleft: 0;\n\tright: 0;\n\tbottom: 0;\n\tfont-size: 999px;\n\tmax-width: 100%;\n\tmax-height: 100%;\n\tfilter: alpha(opacity=0);\n\topacity: 0;\n\toutline: none;\n\tbackground: white;\n\tcursor: pointer;\n\tdisplay: inline-block;\n}\n\n/*\n** Thumbnail macros\n*/\n\n.tc-thumbnail-wrapper {\n\tposition: relative;\n\tdisplay: inline-block;\n\tmargin: 6px;\n\tvertical-align: top;\n}\n\n.tc-thumbnail-right-wrapper {\n\tfloat:right;\n\tmargin: 0.5em 0 0.5em 0.5em;\n}\n\n.tc-thumbnail-image {\n\ttext-align: center;\n\toverflow: hidden;\n\tborder-radius: 3px;\n}\n\n.tc-thumbnail-image svg,\n.tc-thumbnail-image img {\n\tfilter: alpha(opacity=1);\n\topacity: 1;\n\tmin-width: 100%;\n\tmin-height: 100%;\n\tmax-width: 100%;\n}\n\n.tc-thumbnail-wrapper:hover .tc-thumbnail-image svg,\n.tc-thumbnail-wrapper:hover .tc-thumbnail-image img {\n\tfilter: alpha(opacity=0.8);\n\topacity: 0.8;\n}\n\n.tc-thumbnail-background {\n\tposition: absolute;\n\tborder-radius: 3px;\n}\n\n.tc-thumbnail-icon svg,\n.tc-thumbnail-icon img {\n\twidth: 3em;\n\theight: 3em;\n\t<<filter \"drop-shadow(2px 2px 4px rgba(0,0,0,0.3))\">>\n}\n\n.tc-thumbnail-wrapper:hover .tc-thumbnail-icon svg,\n.tc-thumbnail-wrapper:hover .tc-thumbnail-icon img {\n\tfill: #fff;\n\t<<filter \"drop-shadow(3px 3px 4px rgba(0,0,0,0.6))\">>\n}\n\n.tc-thumbnail-icon {\n\tposition: absolute;\n\ttop: 0;\n\tleft: 0;\n\tright: 0;\n\tbottom: 0;\n\tdisplay: -webkit-flex;\n\t-webkit-align-items: center;\n\t-webkit-justify-content: center;\n\tdisplay: flex;\n\talign-items: center;\n\tjustify-content: center;\n}\n\n.tc-thumbnail-caption {\n\tposition: absolute;\n\tbackground-color: #777;\n\tcolor: #fff;\n\ttext-align: center;\n\tbottom: 0;\n\twidth: 100%;\n\tfilter: alpha(opacity=0.9);\n\topacity: 0.9;\n\tline-height: 1.4;\n\tborder-bottom-left-radius: 3px;\n\tborder-bottom-right-radius: 3px;\n}\n\n.tc-thumbnail-wrapper:hover .tc-thumbnail-caption {\n\tfilter: alpha(opacity=1);\n\topacity: 1;\n}\n\n/*\n** Diffs\n*/\n\n.tc-diff-equal {\n\tbackground-color: <<colour diff-equal-background>>;\n\tcolor: <<colour diff-equal-foreground>>;\n}\n\n.tc-diff-insert {\n\tbackground-color: <<colour diff-insert-background>>;\n\tcolor: <<colour diff-insert-foreground>>;\n}\n\n.tc-diff-delete {\n\tbackground-color: <<colour diff-delete-background>>;\n\tcolor: <<colour diff-delete-foreground>>;\n}\n\n.tc-diff-invisible {\n\tbackground-color: <<colour diff-invisible-background>>;\n\tcolor: <<colour diff-invisible-foreground>>;\n}\n\n.tc-diff-tiddlers th {\n\ttext-align: right;\n\tbackground: <<colour background>>;\n\tfont-weight: normal;\n\tfont-style: italic;\n}\n\n.tc-diff-tiddlers pre {\n    margin: 0;\n    padding: 0;\n    border: none;\n    background: none;\n}\n\n/*\n** Errors\n*/\n\n.tc-error {\n\tbackground: #f00;\n\tcolor: #fff;\n}\n\n/*\n** Tree macro\n*/\n\n.tc-tree div {\n    \tpadding-left: 14px;\n}\n\n.tc-tree ol {\n    \tlist-style-type: none;\n    \tpadding-left: 0;\n    \tmargin-top: 0;\n}\n\n.tc-tree ol ol {\n    \tpadding-left: 1em;    \n}\n\n.tc-tree button { \n    \tcolor: #acacac;\n}\n\n.tc-tree svg {\n     \tfill: #acacac;\n}\n\n.tc-tree span svg {\n    \twidth: 1em;\n    \theight: 1em;\n    \tvertical-align: baseline;\n}\n\n.tc-tree li span {\n    \tcolor: lightgray;\n}\n\nselect {\n        color: <<colour select-tag-foreground>>;\n        background: <<colour select-tag-background>>;\n}\n\n"
        },
        "$:/themes/tiddlywiki/vanilla/metrics/bodyfontsize": {
            "title": "$:/themes/tiddlywiki/vanilla/metrics/bodyfontsize",
            "text": "15px"
        },
        "$:/themes/tiddlywiki/vanilla/metrics/bodylineheight": {
            "title": "$:/themes/tiddlywiki/vanilla/metrics/bodylineheight",
            "text": "22px"
        },
        "$:/themes/tiddlywiki/vanilla/metrics/fontsize": {
            "title": "$:/themes/tiddlywiki/vanilla/metrics/fontsize",
            "text": "14px"
        },
        "$:/themes/tiddlywiki/vanilla/metrics/lineheight": {
            "title": "$:/themes/tiddlywiki/vanilla/metrics/lineheight",
            "text": "20px"
        },
        "$:/themes/tiddlywiki/vanilla/metrics/storyleft": {
            "title": "$:/themes/tiddlywiki/vanilla/metrics/storyleft",
            "text": "0px"
        },
        "$:/themes/tiddlywiki/vanilla/metrics/storytop": {
            "title": "$:/themes/tiddlywiki/vanilla/metrics/storytop",
            "text": "0px"
        },
        "$:/themes/tiddlywiki/vanilla/metrics/storyright": {
            "title": "$:/themes/tiddlywiki/vanilla/metrics/storyright",
            "text": "770px"
        },
        "$:/themes/tiddlywiki/vanilla/metrics/storywidth": {
            "title": "$:/themes/tiddlywiki/vanilla/metrics/storywidth",
            "text": "770px"
        },
        "$:/themes/tiddlywiki/vanilla/metrics/tiddlerwidth": {
            "title": "$:/themes/tiddlywiki/vanilla/metrics/tiddlerwidth",
            "text": "686px"
        },
        "$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint": {
            "title": "$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint",
            "text": "960px"
        },
        "$:/themes/tiddlywiki/vanilla/metrics/sidebarwidth": {
            "title": "$:/themes/tiddlywiki/vanilla/metrics/sidebarwidth",
            "text": "350px"
        },
        "$:/themes/tiddlywiki/vanilla/options/stickytitles": {
            "title": "$:/themes/tiddlywiki/vanilla/options/stickytitles",
            "text": "no"
        },
        "$:/themes/tiddlywiki/vanilla/options/sidebarlayout": {
            "title": "$:/themes/tiddlywiki/vanilla/options/sidebarlayout",
            "text": "fixed-fluid"
        },
        "$:/themes/tiddlywiki/vanilla/options/codewrapping": {
            "title": "$:/themes/tiddlywiki/vanilla/options/codewrapping",
            "text": "pre-wrap"
        },
        "$:/themes/tiddlywiki/vanilla/reset": {
            "title": "$:/themes/tiddlywiki/vanilla/reset",
            "type": "text/plain",
            "text": "/*! normalize.css v3.0.0 | MIT License | git.io/normalize */\n\n/**\n * 1. Set default font family to sans-serif.\n * 2. Prevent iOS text size adjust after orientation change, without disabling\n *    user zoom.\n */\n\nhtml {\n  font-family: sans-serif; /* 1 */\n  -ms-text-size-adjust: 100%; /* 2 */\n  -webkit-text-size-adjust: 100%; /* 2 */\n}\n\n/**\n * Remove default margin.\n */\n\nbody {\n  margin: 0;\n}\n\n/* HTML5 display definitions\n   ========================================================================== */\n\n/**\n * Correct `block` display not defined in IE 8/9.\n */\n\narticle,\naside,\ndetails,\nfigcaption,\nfigure,\nfooter,\nheader,\nhgroup,\nmain,\nnav,\nsection,\nsummary {\n  display: block;\n}\n\n/**\n * 1. Correct `inline-block` display not defined in IE 8/9.\n * 2. Normalize vertical alignment of `progress` in Chrome, Firefox, and Opera.\n */\n\naudio,\ncanvas,\nprogress,\nvideo {\n  display: inline-block; /* 1 */\n  vertical-align: baseline; /* 2 */\n}\n\n/**\n * Prevent modern browsers from displaying `audio` without controls.\n * Remove excess height in iOS 5 devices.\n */\n\naudio:not([controls]) {\n  display: none;\n  height: 0;\n}\n\n/**\n * Address `[hidden]` styling not present in IE 8/9.\n * Hide the `template` element in IE, Safari, and Firefox < 22.\n */\n\n[hidden],\ntemplate {\n  display: none;\n}\n\n/* Links\n   ========================================================================== */\n\n/**\n * Remove the gray background color from active links in IE 10.\n */\n\na {\n  background: transparent;\n}\n\n/**\n * Improve readability when focused and also mouse hovered in all browsers.\n */\n\na:active,\na:hover {\n  outline: 0;\n}\n\n/* Text-level semantics\n   ========================================================================== */\n\n/**\n * Address styling not present in IE 8/9, Safari 5, and Chrome.\n */\n\nabbr[title] {\n  border-bottom: 1px dotted;\n}\n\n/**\n * Address style set to `bolder` in Firefox 4+, Safari 5, and Chrome.\n */\n\nb,\nstrong {\n  font-weight: bold;\n}\n\n/**\n * Address styling not present in Safari 5 and Chrome.\n */\n\ndfn {\n  font-style: italic;\n}\n\n/**\n * Address variable `h1` font-size and margin within `section` and `article`\n * contexts in Firefox 4+, Safari 5, and Chrome.\n */\n\nh1 {\n  font-size: 2em;\n  margin: 0.67em 0;\n}\n\n/**\n * Address styling not present in IE 8/9.\n */\n\nmark {\n  background: #ff0;\n  color: #000;\n}\n\n/**\n * Address inconsistent and variable font size in all browsers.\n */\n\nsmall {\n  font-size: 80%;\n}\n\n/**\n * Prevent `sub` and `sup` affecting `line-height` in all browsers.\n */\n\nsub,\nsup {\n  font-size: 75%;\n  line-height: 0;\n  position: relative;\n  vertical-align: baseline;\n}\n\nsup {\n  top: -0.5em;\n}\n\nsub {\n  bottom: -0.25em;\n}\n\n/* Embedded content\n   ========================================================================== */\n\n/**\n * Remove border when inside `a` element in IE 8/9.\n */\n\nimg {\n  border: 0;\n}\n\n/**\n * Correct overflow displayed oddly in IE 9.\n */\n\nsvg:not(:root) {\n  overflow: hidden;\n}\n\n/* Grouping content\n   ========================================================================== */\n\n/**\n * Address margin not present in IE 8/9 and Safari 5.\n */\n\nfigure {\n  margin: 1em 40px;\n}\n\n/**\n * Address differences between Firefox and other browsers.\n */\n\nhr {\n  -moz-box-sizing: content-box;\n  box-sizing: content-box;\n  height: 0;\n}\n\n/**\n * Contain overflow in all browsers.\n */\n\npre {\n  overflow: auto;\n}\n\n/**\n * Address odd `em`-unit font size rendering in all browsers.\n */\n\ncode,\nkbd,\npre,\nsamp {\n  font-family: monospace, monospace;\n  font-size: 1em;\n}\n\n/* Forms\n   ========================================================================== */\n\n/**\n * Known limitation: by default, Chrome and Safari on OS X allow very limited\n * styling of `select`, unless a `border` property is set.\n */\n\n/**\n * 1. Correct color not being inherited.\n *    Known issue: affects color of disabled elements.\n * 2. Correct font properties not being inherited.\n * 3. Address margins set differently in Firefox 4+, Safari 5, and Chrome.\n */\n\nbutton,\ninput,\noptgroup,\nselect,\ntextarea {\n  color: inherit; /* 1 */\n  font: inherit; /* 2 */\n  margin: 0; /* 3 */\n}\n\n/**\n * Address `overflow` set to `hidden` in IE 8/9/10.\n */\n\nbutton {\n  overflow: visible;\n}\n\n/**\n * Address inconsistent `text-transform` inheritance for `button` and `select`.\n * All other form control elements do not inherit `text-transform` values.\n * Correct `button` style inheritance in Firefox, IE 8+, and Opera\n * Correct `select` style inheritance in Firefox.\n */\n\nbutton,\nselect {\n  text-transform: none;\n}\n\n/**\n * 1. Avoid the WebKit bug in Android 4.0.* where (2) destroys native `audio`\n *    and `video` controls.\n * 2. Correct inability to style clickable `input` types in iOS.\n * 3. Improve usability and consistency of cursor style between image-type\n *    `input` and others.\n */\n\nbutton,\nhtml input[type=\"button\"], /* 1 */\ninput[type=\"reset\"],\ninput[type=\"submit\"] {\n  -webkit-appearance: button; /* 2 */\n  cursor: pointer; /* 3 */\n}\n\n/**\n * Re-set default cursor for disabled elements.\n */\n\nbutton[disabled],\nhtml input[disabled] {\n  cursor: default;\n}\n\n/**\n * Remove inner padding and border in Firefox 4+.\n */\n\nbutton::-moz-focus-inner,\ninput::-moz-focus-inner {\n  border: 0;\n  padding: 0;\n}\n\n/**\n * Address Firefox 4+ setting `line-height` on `input` using `!important` in\n * the UA stylesheet.\n */\n\ninput {\n  line-height: normal;\n}\n\n/**\n * It's recommended that you don't attempt to style these elements.\n * Firefox's implementation doesn't respect box-sizing, padding, or width.\n *\n * 1. Address box sizing set to `content-box` in IE 8/9/10.\n * 2. Remove excess padding in IE 8/9/10.\n */\n\ninput[type=\"checkbox\"],\ninput[type=\"radio\"] {\n  box-sizing: border-box; /* 1 */\n  padding: 0; /* 2 */\n}\n\n/**\n * Fix the cursor style for Chrome's increment/decrement buttons. For certain\n * `font-size` values of the `input`, it causes the cursor style of the\n * decrement button to change from `default` to `text`.\n */\n\ninput[type=\"number\"]::-webkit-inner-spin-button,\ninput[type=\"number\"]::-webkit-outer-spin-button {\n  height: auto;\n}\n\n/**\n * 1. Address `appearance` set to `searchfield` in Safari 5 and Chrome.\n * 2. Address `box-sizing` set to `border-box` in Safari 5 and Chrome\n *    (include `-moz` to future-proof).\n */\n\ninput[type=\"search\"] {\n  -webkit-appearance: textfield; /* 1 */\n  -moz-box-sizing: content-box;\n  -webkit-box-sizing: content-box; /* 2 */\n  box-sizing: content-box;\n}\n\n/**\n * Remove inner padding and search cancel button in Safari and Chrome on OS X.\n * Safari (but not Chrome) clips the cancel button when the search input has\n * padding (and `textfield` appearance).\n */\n\ninput[type=\"search\"]::-webkit-search-cancel-button,\ninput[type=\"search\"]::-webkit-search-decoration {\n  -webkit-appearance: none;\n}\n\n/**\n * Define consistent border, margin, and padding.\n */\n\nfieldset {\n  border: 1px solid #c0c0c0;\n  margin: 0 2px;\n  padding: 0.35em 0.625em 0.75em;\n}\n\n/**\n * 1. Correct `color` not being inherited in IE 8/9.\n * 2. Remove padding so people aren't caught out if they zero out fieldsets.\n */\n\nlegend {\n  border: 0; /* 1 */\n  padding: 0; /* 2 */\n}\n\n/**\n * Remove default vertical scrollbar in IE 8/9.\n */\n\ntextarea {\n  overflow: auto;\n}\n\n/**\n * Don't inherit the `font-weight` (applied by a rule above).\n * NOTE: the default cannot safely be changed in Chrome and Safari on OS X.\n */\n\noptgroup {\n  font-weight: bold;\n}\n\n/* Tables\n   ========================================================================== */\n\n/**\n * Remove most spacing between table cells.\n */\n\ntable {\n  border-collapse: collapse;\n  border-spacing: 0;\n}\n\ntd,\nth {\n  padding: 0;\n}\n"
        },
        "$:/themes/tiddlywiki/vanilla/settings/fontfamily": {
            "title": "$:/themes/tiddlywiki/vanilla/settings/fontfamily",
            "text": "-apple-system, BlinkMacSystemFont, \"Segoe UI\", Helvetica, Arial, sans-serif, \"Apple Color Emoji\", \"Segoe UI Emoji\", \"Segoe UI Symbol\""
        },
        "$:/themes/tiddlywiki/vanilla/settings/codefontfamily": {
            "title": "$:/themes/tiddlywiki/vanilla/settings/codefontfamily",
            "text": "\"SFMono-Regular\",Consolas,\"Liberation Mono\",Menlo,Courier,monospace"
        },
        "$:/themes/tiddlywiki/vanilla/settings/backgroundimageattachment": {
            "title": "$:/themes/tiddlywiki/vanilla/settings/backgroundimageattachment",
            "text": "fixed"
        },
        "$:/themes/tiddlywiki/vanilla/settings/backgroundimagesize": {
            "title": "$:/themes/tiddlywiki/vanilla/settings/backgroundimagesize",
            "text": "auto"
        },
        "$:/themes/tiddlywiki/vanilla/sticky": {
            "title": "$:/themes/tiddlywiki/vanilla/sticky",
            "text": "<$reveal state=\"$:/themes/tiddlywiki/vanilla/options/stickytitles\" type=\"match\" text=\"yes\">\n``\n.tc-tiddler-title {\n\tposition: -webkit-sticky;\n\tposition: -moz-sticky;\n\tposition: -o-sticky;\n\tposition: -ms-sticky;\n\tposition: sticky;\n\ttop: 0px;\n\tbackground: ``<<colour tiddler-background>>``;\n\tz-index: 500;\n}\n``\n</$reveal>\n"
        }
    }
}
0px
fixed-fluid
\define alpha(filter) 

<$list filter="A B C D E F G H I J K L M N O P Q R S T U V W X Y Z">
<$set name="letter" value={{!!title}}>
<$list filter="[$filter$prefix<letter>limit[1]]">
  <details class="alpha">
  <summary><<letter>></summary>
  <div class="section"><ul><$list filter="[$filter$prefix<letter>]"><li><$link><$view field="caption"><<currentTiddler>></$view></$link></li>
    </$list></ul>
  </div>
  </details>
</$list>
</$set>
</$list>

\end

Example:

<<alpha 'tag[Neighborhoods]' >>
\define alpha-no-caption(filter) 

<$list filter="A B C D E F G H I J K L M N O P Q R S T U V W X Y Z">
<$set name="letter" value={{!!title}}>
<$list filter="[$filter$prefix<letter>limit[1]]">
  <details class="alpha">
  <summary><<letter>></summary>
  <div class="section"><ul><$list filter="[$filter$prefix<letter>]"><li><$link><<currentTiddler>></$link></li>
    </$list></ul>
  </div>
  </details>
</$list>
</$set>
</$list>

\end

Example:

<<alpha 'tag[Neighborhoods]' >>
\define expand(tiddler)

<details>
<summary><h2><$view tiddler="$tiddler$" field="caption"><$view tiddler="$tiddler$" field="title" /></$view></h2></summary>
<div class="section">
<$transclude tiddler="$tiddler$" mode="block" />
</div>
</details>

\end

Examples:

<<expand 'Emerald City'>>
\define issue(number)
<$list filter="[tag[Issues]nsort[order]nth[$number$]]">//Emerald City #{{!!order}}, <$link>"<$view field="caption">{{!!title}}</$view>"</$link>//</$list>
\end

\define EC(number)
<$list filter="[tag[Issues]nsort[order]nth[$number$]]">//<$link>EC #{{!!order}}</$link>//</$list>
\end

Examples:

<<issue 2>>

<<EC 2>>
\define navbar()

---

<$list filter="[tag[Issues]nsort[order]before<currentTiddler>]">''Previous: <$link><<currentTiddler>>!</$link>''</$list>

@@text-align:right;
<$list filter="[tag[Issues]nsort[order]after<currentTiddler>]">''Next: <$link><<currentTiddler>>!</$link>''</$list>
@@

\end
body.tc-body {
/*  background-image: linear-gradient(<<color page-background>> 50%, <<color page-background-light>>);
  background-attachment: fixed; */
  background-color: <<color page-background>>;
}

.tc-tab-buttons button.tc-tab-selected {
  color: <<color tab-foreground-selected>>;
}

.tc-tiddler-body .tc-tab-buttons button {
  color: <<color tab-foreground-selected>>;
}

.tc-block-dropdown {
  color: #333333;
}

.tc-block-dropdown a.tc-tiddlylink {
  color: <<color page-background>>;
}


.tc-block-dropdown a.tc-tiddlylink:hover {
  color: <<color page-background>>;
  background-color: #dddddd;
}

.tc-tiddler-edit-frame em.tc-edit {
  color: #333333;
}

.tc-btn-icon svg, .tc-btn-dropdown svg, .tc-btn-dropdown img, .tc-edit-field-remove svg {
  fill: #999999;
}

.tc-btn-invisible small {
  color: #cccccc;
}

.tc-drop-down .tc-menu-list-item .tc-tiddlylink {
  color: <<colour page-background>>;
}

.tc-drop-down .tc-menu-list-item .tc-tiddlylink:hover {
  color: <<color page-background>>;
  background-color: #dddddd;
}

button.tc-tag-label, span.tc-tag-label {
  color: <<color page-background>>;
  border: 1px solid <<color page-background>>;
} 

.tc-tiddler-body .tc-table-of-contents svg {
  fill: <<color page-background>>;
}

.tc-block-dropdown a:hover {
  background-color: <<color page-background>>;
}
details {
  padding-top: 0.5em;
}

details summary:focus { 
  outline: none; 
}

details summary::-webkit-details-marker {
  display: none;
} 

details summary h2::after, details summary h3::after {
  content: "  »";
} 

details[open] > summary > h2::after, details[open] > summary > h3::after {
  content: "  «";
} 

details summary h2, details summary h3 {
  display: inline;  
}

details .section h2, details details summary h2 { 
  font-size: 1.17em; 
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<<alpha 'field:index[Characters]sort[title]'>>
<<alpha-no-caption 'field:index[Rules]sort[title]'>>
<<alpha 'field:index[Setting]sort[title]'>>
<$list filter="[is[shadow]sort[title]]" template="$:/core/ui/ListItemTemplate"/>
<$list filter="[tag[$:/tags/Macro]sort[title]]" template="$:/core/ui/ListItemTemplate"/>
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<$list filter="[!is[system]!is[shadow]!index[Characters]!index[Setting]!index[Rules]!index[Story]]" template="$:/core/ui/ListItemTemplate"/>
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"""
Change:
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To:
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Offset (optional): <$edit-text tiddler="offset" tag="input" size="5" placeholder="0" />

<$list filter='[tag{oldTag}rest{offset}count[]]'>{{!!title}}</$list> tags will be changed.

"""

<$button>Execute
<$list filter='[tag{oldTag}rest{offset}]'>
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<$action-sendmessage $message='tm-remove-tag' $param={{oldTag}} />
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<$action-setfield $tiddler='newTag' text='' />
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---

<$button>Idiot-Proof
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<<tabs "$:/user-defined/ui/IndexSideBar/Characters $:/user-defined/ui/IndexSideBar/Setting $:/user-defined/ui/IndexSideBar/Rules" "$:/user-defined/ui/IndexSideBar/Characters" "$:/state/tabIndex" "tc-vertical" "Index Template">>
!! Strategic Withdrawal

Thinking quickly, [[Geist]] changes up his powers and trappers himself into the local [[Shadowlands]], dragging [[Edgar Erwin]] along with him. They emerge in a distorted, black-and-white version of downtown, crowded with long-since demolished buildings from the city's bygone eras. The front entrance of City Hall has transformed into an enormous portico, flanked by classical doric columns and containing an impenetrable blackness. 

Erwin is in shock. "Is this....? Where am I? Is this Earth? //Who are you?//"

As Geist, who has now become visible, attempts to explain, a trio of [[strange figures|Psychopomps]] bursts from the shadowed entrance of City Hall. Each is a giant, nearly 12 feet high at the shoulder, wrapped in ash-gray robes, and wearing a stone mask reminiscent of the carved heads of Easter Island. The masks are impossibly huge, each as tall again as its wearer, and the figures sway and nod ponderously as they move forward. 

The one in the lead waves its arms. "It's all right! It's all right. Everything is under control. We'll take him now. Go on, hand him over — he certainly can't stay //here//. His before is in his after, his after is in his before, inside out and everywhere way, all sixteen of his deaths overlapping. Utter chaos." Behind the figures, the City Hall building briefly flickers into a vast crater with a black pit in its center, then flickers back. "See? That hasn't even happened yet! No, he certainly can't stay, and he shan't. We'll take him from here, shepherd him to a place that's safe and he can't do anymore damage."

Geist explains that Erwin is under his protection, and demands to know where the figures plan to take him.

"The Labyrinth contains many passages. We will take him to a timeline that has not yet been damaged by his presence. From there, his Fate will play out as it must. The world is certain to be very different from your own; do you not have responsibilities here?"

Geist insists that he must come along. 

"Very well, on your head be it," sighs the figure. "You know, it's true none of us can understand why you insist on wearing that mask, but that's your business, and far be it for any of us to pay an iota less respect than is due a Harvester of your stature. But even so, it really is past time for you to start //taking some responsibility//."

Geist frowns. "Why do you call me a 'Harvester'?"

"Ah, there you see? That hasn't happened yet, either. We really must be going. Come along if you're coming." The figures turn and march back into the dark portico, and Geist and Erwin follow. 

!! Entanglement

Back in the land of the living, in the same instant that Geist and Edgar Erwin vanished, a second [[Tick-Tock Man]] materializes over the entrance to City Hall. Ignoring the battle still reading between Las enforcement and the time-displaced Roman Legionnaires, the second Tick-Tock Man directs a challenge at his counterpart: "You cannot prevent what is going to happen!"

The first Tick-Tock Man sneers. "I won't let you destroy this world, and you have no power here — or have you forgotten that the Pocketwatch can only exist as a single instance in any given timefra—"

The second Tick-Tock Man produces his own copy of the Pocketwatch, and the first Tick-Tock Man pales.

Suddenly, the two time-villains charge each other and grapple in mid-air. They tumble into the sky over downtown, clearing at each other's throats and shedding devastating waves of temporal energy. 

Meanwhile, [[Peter]]'s negative emotions get the better of him and he transforms into [[Blackout]]. He pounces on the remaining Legionnaire, felling him with a single swipe of his soul-rending claws, and then joins the melee between [[Mother Superior]] and the [[Gladiatrix]]. The three trade several blows, none able to gain an advantage over their opponent, until the Gladiatrix breaks off and flees, leaping onto a hover chariot and racing east towards the mountains. 

Nine thousand feet up, [[CyCyL]] and [[Danger Girl]] dispatch the remainder of the Terror-Dactyls, but Flight 1069 has sustained to much damage and begins to slide into an uncontrolled flat spin. With their combined telekinesis and strength, they are able to restore control to the Plane and bring it in for a safe landing at [[Benjamin Jacobs International Airport]]. 

At the [[Armstrong Institute]], [[Jack Strider]] pummels [[Psychosaurus Rex]] into unconsciousness, then turns his attention to the building itself, which is still threatened by an active strike-eratops. Before it can launch any further rockets, however, there is a rumbling, and then a great crash as a massive sinkhole opens up underneath the mechanized dinosaur, swallowing it along with a hundred or so square meters of parking lot. Poking up from the rubble at the bottom of the pit is the threaded drill-head of the [[A.U.G.E.R.]] — and after a moment, the hatch opens up, and [[Paula Armstrong]] lands out and gives Strider the thumbs-up.

!! Decoherence

Geist, Erwin, and the three [[stone-masked figures|Psychopomps]] proceed through endless corridors of blank, black stone. Though they pass innumerable side passages, the masked one continue at a confident pace, taking turns and choosing branches without hesitation. Finally, they halt before a hallway that ends in a dim, blurry rectangle of light.

"This is where we leave you," says the lead figure. "The way forward will be safe... for now."

As Geist and Erwin draw closer to the light, it brightens and smears, resolving itself into a sharp, rectangular shape — the mouth of an alleyway, facing the glare of a settng sun.

The two emerge onto the street of Emerald City — or at least //an// Emerald City. The skyline is similar, but the the architectural styles are subtly different. The [[Emerald Tower]] is a crystalline pillar of filigreed Art Nouveau style. Zeppelins float serenely over the rooftops. Against the nearby wall, a bank of coin-operated pneumatic tubes is mounted beneath a sign that reads, in dark Gothic block font:

@@text-align:center;
!!! //Die Smaragdstadt Vorbote — 5 Kr//
@@

A discarded newspaper displays the date: //1953//. All of the print is in German.

At that moment, back in the "real" Emerald City, the two [[Tick-Tock Men|Tick-Tock Man]] are grappling in the air over the [[Natural History Museum]]. [[Mother Superior]] flies up on wings of ash and attempts to subdue both of them with the Light of God. One of them resists, however, and shatters his Pocketwatch, causing a massive temporal backlash. The other Tick-Tock Man rapidly de-ages to a young man. His clothes unravel and fall away, leaving him naked. The victorious Tick-Tock Man lets go off him, and he falls — abruptly vanishing at a point some 50 feet above the museum's domed roof.

The backlash ripples through the multiverse and catches hold of Geist, yanking him back through the alley, and into the labyrinthine corridors. He emerges into daylight back in front of City Hall, in the Emerald City he has always known. 

!! Picking Up Pieces

With the help of CyCyL, and a team of large animal wranglers from the Emerald City Zoo, Strider is able to get the two triceratops contained. [[Psychosaurus Rex]] is taken into custody and incarcerated at [[Fortress Island Penitentiary]].

[[Danger Girl]] pursues [[Gladiatrix]] to the Eastern city limits, but breaks off when it appears that the warrior woman has no wish to fight. The surviving Roman Legionnaires are rounded up and incarcerated.

The remaining Tick-Tock Man, drained and exhausted from his battle with himself and the shattering of his timepiece, is really subdued and taken into custody. It is impossible to tell whether he is the first incarnation who spoke of "rescuing" [[Edgar Erwin]], or the second incarnation who appeared to challenge him, and interrogating him yields no clues. He speaks in riddles, mixing up his verb tenses and referring to himself in the plural:

<<<
Q: //"Where did you get the watch?"// <br/>
A: //"It will have been given to us many, many times."//<br/>
Q: //"Is Edgar Erwin actually your younger self?"//<br/>
A: //"Very possibly."//
<<<

His timepiece is shattered, leaving him powerless. His counterpart's Pocketwatch is never found. 

!! One Week Later

A minor but significant seismic tremor is detected some 100 miles of the coast; it shatters a few windows and kicks up a small tsunami. Fortunately, emergency services have time to prepare; the waterfront are evacuated, and with the help of the Emerald Watch and several other of the city's heroes, the worst of the damage is mitigated.

Helicopters spot some of shapes on the horizon, coming in on the wake of the wave's main swell. It's a right whale swimming on the surface, flanked by two orca. Riding on top of the right whale is a figure holding what appears to be a harpoon.

A couple of fighter jets are scramble from [[Joint Base Clark-Gordon]], and the Emerald Watch travel out to Gateway Island to meet the incoming guests. 

The whales approach slowly, almost appearing to drift on the tide. All three have visible injuries. Lying battered and barely conscious atop the forehead of the right whale is a powerfully built man in a whaler's peacoat. A long, spiraled horn of ivory sprouts from his forehead. As his mount slows to a halt, his harpoon slips from his grasp and falls into the water. 

With visible effort, [[Captain Narwhal]] lifts his head to look at the Emerald Watch, and croaks, //"Help me."//



<<navbar>>
The Armored Response Exo-System (A.R.E.S.) Initiative was developed by [[MarsTech]] in partnership with [[Blackgate Ltd.]], as a way to allow official law enforcement to engage with low- to medium-level superpowered threats without having to rely on independent vigilantes.

The suit provides enhanced strength, speed, and protection; an array of tactical communications and sensors; limited flight; and a variety of integrated nonlethal weapon systems.

Currently, only a select group of trained Blackgate operatives have access to the suits. After the initial pilot phase of the project is complete, [[Maximillian Mars]] plans to make the suits available to Emerald City law enforcement, then expand the program to other cities nationwide. He is also aggressively pursuing a contract with the military.
//An advertisement running on broadcast networks and streaming platforms in the months following <<issue '10'>>.//

---

It starts as an animated cartoon in a style made popular by 90s-era superhero cartoons. An [[A.R.E.S.]] agent in full armor stands guardvat a crosswalk, shepherding a line of schoolchildren across. Suddenly there is an explosion off-screen. The A.R.E.S. agent days forward and catches a flying garbage truck just before it lands on the Children. The view pans over to reveal a superhero and supervillain, both dressed in colorful costumes and capes, locked in battle and oblivious to the devastation their fighting is causing. The A.R.E.S. agent quickly moves the children to safely, then fires up his flight jets to intervene in the battle. After disabling the hero with a capture-net, he trades a few blows with the villain before incapacitating him with his taser gauntlet. Soon both combatants are handcuffed and loaded onto a reinforced containment vehicle, en route to [[Fortress Island State Penitentiary]].

The A.R.E.S. agent turns to the camera, and the animation morphs into a live-action shot of a [[handsome man|Samson, Greg]] in A.R.E.S. armor, visor up, smiling at the camera. "Remember, you don't have to wear a cape to protect your city," he says, as contact information for [[Blackgate]]'s recruitment center scrolls across the bottom of the screen. 
The Amphibious Under Ground Exploration and Research vessel, or A.U.G.E.R., was designed by [[Dr. Paula Armstrong]] as a mobile platform from which to conduct subterranean exploration and geological survey operations—in essence, a "mole machine". 

The A.U.G.E.R.'s forward boring surface, which combines over 120 diamond-edge lateral-compression cutters with a patented "rock turbine" technology for removing loose debris allows the machine to move at speeds up to 30 mph through rock, sand, or loose earth, while causing only minimal displacement stress to the surrounding ground. The interior of the vehicle can comfortably fit 8-10 people along with a full complement of geological survey and laboratory equipment. The hull has yet to be tested at maximum stress levels, but it is theoretically capable of withstanding temperatures of over 5,000°C and pressures greater than 300 GPa, approaching conditions at the center of the earth.

!! Development

Dr. Armstrong recently completed work on the A.U.G.E.R. when she received a grant in order to investigate possible structural damage to [[Red River Dam]] following a possible demonic incursion in nearby [[Lake Vallee]].
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Abilities'>>

</div>
@@.statline
!!! Flat • 1 PP/rank
@@

An effect with this extra is especially accurate; you get +2 per Accurate rank to attack checks made with it. The power level limits maximum attack bonus with any given effect.
When you make an attack, you can take a penalty of up to –2 on the effect modifier of the attack and add the same number (up to +2) to your attack bonus. Your effect modifier cannot be reduced below +0 and your attack bonus cannot more than double in this way. The changes last until the start of your next turn.

If you have the [[Improved Accurate Attack]] advantage, you can increase the penalty up to –5 and add the same number to your attack bonus.
@@.statline
!!! Agility • Trained Only
@@

Use Acrobatics to flip, dive, roll, tumble, and perform other acrobatic maneuvers, as well as keeping your balance under difficult circumstances.

<details>
<summary><h2>Balancing</h2></summary>
<div class="section">

You can keep your balance and move along a precarious surface at your ground speed minus 1 rank with a successful Acrobatics check against the surface's DC. A degree of failure indicates you spend your move action just maintaining your balance and do not actually move, while two or more degrees of failure means you lose your balance and fall.

You are [[vulnerable]] while balancing. If you accept a +5 increase to the Acrobatics DC, you are not vulnerable.

If you fail a resistance check while balancing, make another immediate Acrobatics check against the original DC to avoid falling.

<div class="table-wrapper">

| DC |Example Surface |h
| 0 |A yard or more wide |
| 5 |Wide ledge (1-3 ft.) |
| 10 |Narrow ledge (less than 1 ft.) |
| 15 |Balance beam |
| 20 |Tightrope |
| |Circumstance Modifiers |h
| +2 |Surface slightly slippery |
| +5 |Surface very slippery |
| +2 |Surface slightly uneven |
| +5 |Surface very uneven or angled |
| +5 |Move at your normal speed rank |
| +5 |Not vulnerable while balancing |

</div>
</div>
</details>


<details>
<summary><h2>Maneuvering</h2></summary>
<div class="section">

You can make Acrobatics checks for various acrobatic stunts or maneuvers, from back flips to jumping over an opponent (to get behind them), flipping up onto a ledge, tumbling through obstacles, and so forth. The GM sets the DC. Success means you accomplish the maneuver, while failure means you do not, and two or more degrees of failure usually means you slip and end up [[prone]] (and may suffer additional effects, depending on the stunt). A successful acrobatic maneuver may provide you a circumstance bonus on certain follow-up actions, if the GM sees fit.

</div>
</details>

<details>
<summary><h2>Standing</h2></summary>
<div class="section">

You can make a DC 20 Acrobatics check to go from [[prone]] to standing as a [[free action]] rather than a [[move action]]. A failed check means you remain prone.

</div>
</details>

<details>
<summary><h2>Tumbling</h2></summary>
<div class="section">

You can make an Acrobatics check (DC 5) to lessen damage from a fall, reducing the damage by 1 per degree. A fall reduced to rank 0 damage does no damage and you quickly roll to your feet as a [[free action]]. Otherwise, you are [[prone]] at the end of a fall.

Using or activating an effect requires a particular amount of time. Modifiers may change the action needed to use an effect.

* ''Standard:'' Using the effect requires a [[standard action]].
* ''Move:'' Using the effect requires a [[move action]].
* ''Free:'' It requires a [[free action]] to use or activate the effect. Once an effect is activated or deactivated, it remains so until your next turn. 
* ''Reaction:'' It requires no action to use the effect. It operates automatically in response to something else, such as an attack.
* ''None:'' It requires no action to use the effect. It is always active.
During your turn, you can perform 1 [[standard action]] and 1 [[move action]] (plus a number of [[free actions]], within reason). You can also choose to "swap out" your standard action for another move action, allowing you to perform two move actions per round. 

<div class="tc-table-of-contents">

<<toc-selective-expandable 'Actions'>>

</div>
@@.statline
!!! Flat • –1 or –2 PP 
@@

A power with this flaw requires an action to prepare or activate before any of its effects are usable. If the power requires a [[move action]] to activate, the flaw is –1 point. If it requires a [[standard action]], it is –2 points. Activation taking less than a move action is not a flaw, although may qualify as a complication .

Activation has no effect other than making all of the power's effects available for use. The effects themselves still require their normal actions to use. You can use a power's effects in the same turn as you activate it, provided you have sufficient actions to do so. If the power is deactivated—either voluntarily or involuntarily via effects like [[Nullify]]—you must activate it again in order to use any of its effects.

Activation applies to an entire power and all of its effects. Activating the power brings all of its effects "online"and makes them available. If you have to activate different effects separately, apply this flaw to each of them, requiring separate actions for each. 

If Activation is not automatic, apply the [[Check Required]] flaw to the entire power as well and have the player make the necessary check in order to activate the power. If the check fails, the power does not activate, and the character has to take the activation action to try again. 

!! Activation and Permanent Effects 

The Activation flaw does allow permanent effects that are part of a power to be turned off, but only if the power as a whole is deactivated. It does not affect the other aspects of permanent duration, including the inability to improve the effect with [[extra effort]]. The GM should decide if allowing a permanent effect to have an Activation is appropriate based on the specific effect and any others it is combined with in the power.
President of [[Malory College]]. 
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Advantages'>>

</div>
@@.statline
!!! Flat • 1 PP/rank
@@

An incorporeal being can use an effect with this extra on the corporeal world (see the [[Insubstantial]] effect description). When an effect is used against a corporeal target, the effect's rank is equal to the rank of this extra, up to a maximum of the effect's full rank. Characters with lower ranks 1–3 of Insubstantial do not require this extra for their effects to work on the physical world, although they can apply it to their [[Strength]] rank to allow them to exert some Strength while Insubstantial.
@@.statline
!!! Flat • 1 or 2 PP
@@

An effect with this extra works on insubstantial targets, in addition to having its normal effect on corporeal targets. Rank 1 allows the effect to work at half its normal rank against insubstantial targets (rounded down); rank 2 allows the effect to function at its full rank against them.
@@.statline
!!! +0 or +1 PP/rank
@@

This modifier allows effects normally resisted by [[Fortitude]] to work on nonliving objects (those with no [[Stamina]]). Generally, this extra applies to effects like [[Heal]] or [[Weaken]], allowing them to work on objects in the same way as they do living creatures. If the effect ''Affects Only Objects'', working on objects but not on living creatures, it has a net modifier of +0.

Objects do not get resistance checks; the effect works on the targeted object at its maximum degree of success. At the GM's discretion, someone holding, carrying, or wearing an object can make a [[Dodge]] resistance check against the effect, representing pulling the object out of the way at the last moment.
@@.statline
!!! +0 or +1 PP/rank
@@

This extra allows you to give someone else use of a personal effect. You must touch the subject as a [[standard action]], and they have control over their use of the effect, although you can withdraw it when you wish as a [[free action]]. If you are unable to maintain the effect, it stops working, even if someone else is using it. Both you and your subject(s) can use the effect simultaneously.

If the effect ''Affects Only Others'', and not you, it has a net modifier of +0.
@@.statline
!!! Attack • Standard • Close • Instant • 1 PP/rank
@@

You can impose some debilitating condition or conditions on a target by making a close attack. You set the conditions your Affliction causes at each degree when you acquire it and they may not be changed. Higher degree conditions replace lower degree conditions and do not stack with them. See the possible conditions for each degree below. The target resists with [[Fortitude]] or [[Will]] defense (chosen when you take the effect):

* ''Success:'' No effect. 
* ''Failure (one degree):'' The target is [[dazed]], [[entranced]], [[fatigued]], [[hindered]], [[impaired]], or [[vulnerable]] (choose one). Potential descriptors include coughing or sneezing, creeping mental influence, drowsiness, euphoria, fear, itchiness, lethargy, nausea, pain, or tipsiness. 
* ''Failure (two degrees):'' The target is [[compelled]], [[defenseless]], [[disabled]], [[exhausted]], [[immobile]], [[prone]], or [[stunned]] (choose one). Potential descriptors include agonizing pain, confusion, ecstasy, momentary emotional or mental influence, paralysis, seizure, terror, or vomiting. 
* ''Failure (three degrees):'' The target is [[asleep]], [[controlled]], [[incapacitated]], [[paralyzed]], [[transformed]] or [[unaware]] (choose one).

The target of an Affliction makes a resistance check at the end of each of his turns to remove first and second degree conditions. Third degree conditions require a minute of recovery time or outside aid, such as the [[Treatment]] skill or [[Healing]] effect (DC 10 + rank).

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Alternate Resistance (+0/rank):'' Some Afflictions may be initially resisted by [[Dodge]], representing the need for quick reaction time or reflexes to avoid the effect. In this case, the later resistance checks to remove the Affliction's conditions are typically still based on [[Fortitude]] or [[Will]]. For example, a target might make a Dodge check to avoid a blinding light or spray of liquid, but a Fortitude check to eliminate the effect if the initial Dodge fails. 

''Concentration (+1/rank):'' Once you have hit with a Concentration Affliction, so long as you continue to take a [[standard action]] each turn to maintain the effect, the target must make a new resistance check against it, with no attack check required.  

''Cumulative (+1/rank):'' Normally, an Affliction does not have a cumulative effect on the same target, so getting two results of one degree, one after the other, has no more or less effect than a single one degree result; you have to get a higher degree with a later attack, which replaces the initial result. A Cumulative Affliction adds any further degrees to the existing degrees on the target. For example, if you hit a target and impose a [[vulnerable]] condition (one degree), then attack again and get one degree on the effect, you impose the Affliction's second degree condition.  

''Extra Condition (+1/rank):'' Your Affliction imposes an additional condition per degree of success. So with one application of this extra, your Affliction imposes two conditions—such as [[dazed]] and [[hindered]], or [[impaired]] and [[vulnerable]]—rather than just one. With two applications, it imposes three conditions, and so forth. Since mutually incompatible conditions are largely wasted, Afflictions with this extra often have the Limited Degree flaw as well. 

''Progressive (+2/rank):'' This modifier causes an Affliction to increase incrementally without any effort from you. If the target fails a resistance check to end the Affliction, it not only persists, but increases in effect by one degree. So a target affected by the first degree of a Progressive Affliction who fails to resist progresses to the second degree of the effect at the start of his next round. A successful resistance check still ends the Affliction, as usual. 

</div>
</details>

<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Instant Recovery (–1/rank):'' Similar to the [[Reversible]] extra, the target of an Affliction effect with this modifier recovers automatically, no check required, at the end of the round in which the duration ends. So, for example, an instant duration Affliction only lasts one round, while a sustained duration Affliction lasts until no longer sustained. 

''Limited Degree (–1/rank):'' Your Affliction is limited to no more than two degrees of effect. With two applications of this modifier, it is limited to no more than one degree of effect. 

The Limited Degree modifier may also limit the effect to the third degree only; the first two degrees of effect are simply "placeholders" for determining when the third degree is achieved but impose no conditions, such as an affliction that transforms the target at the third degree but has no effect before that point. For noncumulative Afflictions, this means if three degrees of effect are not generated on the initial resistance check, the effect fails.

</div>
</details>
@@.statline
!!! Skill
@@

You can use your [[Acrobatics]] bonus or movement speed rank in place of [[Deception]] to [[feint]] and trick in combat as if your skill bonus or speed rank were your Deception bonus. Your opponent opposes the attempt with Acrobatics or [[Insight]] (whichever is better).
Agility is balance, grace, speed, and overall physical coordination. Your Agility rank applies to:

* [[Dodge]] defense, for avoiding ranged attacks and other hazards.
* [[Initiative]] bonus, for acting first in combat.
* [[Acrobatics]] and [[Stealth]] skill checks.
* Agility checks for feats of coordination, gross movement, and quickness when a specific skill doesn't apply.

If your Agility is [[debilitated]], you collapse: [[defenseless]], [[immobilized]], and [[stunned]] (although still conscious and aware).
If you are in position to attack an opponent, you can attempt to aid an ally engaged in melee with that opponent as a standard action. This is like a team check: you make an attack check against DC 10. If you succeed, you don't actually hit or affect the opponent, but success grants your ally gains a +2 circumstance bonus on an attack check against that opponent or a +2 circumstance bonus to Defense against that opponent (your choice) until the end of your ally's next turn.  Three or more degrees of success grant a +5 bonus.
By taking a standard action to aim and line up an attack, you get a bonus to hit when you make the attack. If you're making a close attack, or a ranged attack at close range, you get a +5 circumstance bonus on your attack check. If you're making a ranged attack from a greater distance, you get a +2 circumstance bonus. 

However, you are [[vulnerable]] while aiming and it requires a free action to maintain your aim before you make your attack.  If you are unable to maintain it, you lose its benefit. 

Once you aim, your next action must be to make the attack. Taking a different action (including movement) spoils your aim and you lose the bonus. ''Note:'' this usually means you cannot aim and attack in the same round, unless you use [[extra effort]]. 
Emerald City is situated at the broad mouth of the Albian River where it flows out into [[Malory Bay]]. The Albian was so named by early American explorers because of the number of cascades and whitewaters further upriver, which make it navigable only by small craft. In the area near Emerald City, the Albian is actually quite broad and is much deeper, although still fairly swift-flowing. Its pebbled beaches and sandy shoals were among the first sites for building the new settlement that became E.C.

Five sets of islands dot the river from the [[Southern Shore]] outskirts of Emerald City to Malory Bay: The cluster of the [[Stepstone Islands]], where the Albian widens out after its passage across the [[Atlas Mountains]]; [[Angel Island]], now primarily a nature preserve; [[Fortress Island]], home to the [[Fortress Island State Penitentiary]]; [[Council Island]], the most populated and center point for the river spanning [[Bay Bridge]]; and the three [[Gateway Islands]] located at the northern tip of Malory Bay.

In addition to the Bay Bridge, ferry services carry passengers and vehicles between the northern and southern shores of the Albian River on a daily basis.
When you make an attack you can take a penalty of up to –2 on your active defenses ([[Dodge]] and [[Parry]]) and add the same number (up to +2) to your attack bonus. Your defense bonuses cannot be reduced below +0 and your attack bonus cannot more than double. The changes last until the start of your next turn.

If you have the [[Improved All-Out Attack]] advantage, you can increase the penalty up to –5 and add the same number to your attack bonus.
@@.statline
!!! Flat • 1 or 2 PP
@@

This modifier allows you to "swap out" the effect for an entire other, alternate, effect. For example, a [[Damage]] effect with the descriptor of "laser" might have a visual Dazzle (i.e., an [[Affliction]] causing [[blindness]]) as an Alternate Effect: the same light beam can be used to damage or blind a target, just not both at once. Think of Alternate Effects as different "settings" for a power. (For combinations of effects that work simultaneously, see the [[Linked]] modifier in this section.) A set of Alternate Effects is called an ''array''.

An Alternate Effect can have any rank, or combination of modifiers. Alternate Effects may also have different descriptors, usually thematically linked, within reason. This allows you to have two versions of a Damage effect, for example: such as a fire blast and an ice blast. Permanent effects cannot have Alternate Effects, nor can they be Alternate Effects (since they can't be turned on and off).

An Alternate Effect can have a total cost in power points no greater than the primary effect. So a rank 10 primary effect costing 2 points per rank, for a total of 20, can have any Alternate Effect with a cost of 20 power points or less. This cost does not include the cost of the Alternate Effect modifier itself. So if the 20-point power has 5 Alternate Effects (making the final cost 25 points), each Alternate Effect is still limited to a total value of 20 points (including any modifiers it may have), that of the base effect. Essentially, each Alternate Effect has to have all of the others as Alternate Effects. Since the modifier applies equally to all effects in the array, its cost is discounted in terms of the "free" points they have to spend.

Like any power, an Alternate Effect may be made up of two or more effects, but their total cost cannot exceed the cost of the primary effect.

Alternate Effects cannot be used or maintained at the same time as other Alternates in the same array; they are mutually exclusive. Switching between Alternates requires a free action and can be done once per turn. If anything disables, nullifies, or drains any power in an array, all of them are affected in the same way.

<<expand 'Dynamic Alternate Effect'>>
@@.statline
!!! +0 or +1 PP/rank
@@

An effect with this modifier has a different resistance than usual. The resistance check difficulty class remains the same, only the resistance differs. If the change is to a generally lower (and therefore more advantageous) resistance, this extra increases cost per rank by +1. If, in the GM's opinion, there is no real increase in effectiveness, just a change to the resistance, it has a net modifier of +0.
Commanding officer of [[Joint Base Clark-Gordon]] and commander of the army personnel
stationed at the base.
The small, lone Angel Island is set aside as a bird sanctuary by the National Audubon Society to protect various species that nest and live in the wooded areas and rocky beaches of the island, including a number of sheltering sea birds and inland raptors. Parts of the island are open to the public as parkland, accessible by ferry from the mainland and the other islands, although other areas are closed off to protect certain habitats and species. Angel Island has been threatened with funding problems in the past, which nearly resulted in the property being sold, but fundraising improved greatly during the Emerald City tech boom in the 1990s and the island sanctuary is once again financially stable.
@@.statline
!!! Skill
@@

You have a special connection with animals. You can use interaction skills on animals normally, and do not have to speak a language the animal understands; you communicate your intent through gestures and body language and learn things by studying animal behavior. Characters normally have a –10 circumstance penalty to use interaction skills on animals, due to their [[Intellect]] and lack of language.
An extra increases an effect's cost per rank by a set amount (usually 1 point) while a flaw decreases the effect's cost per rank by a set amount (usually 1 point as well). To determine the effect's final cost per rank, take the base cost, add up all the extras, and subtract all of the flaws.

@@text-align:center;
''Modified Cost = base effect cost + extras – flaws''
@@

<<expand 'Fractional Costs'>>

<<expand 'Partial Modifiers'>>

<<expand 'Flat-Value Modifiers'>>
Under the stewardship of the iconoclastic [[Dr. Mathilda West]], Arcadia College sets the standard for progressive instruction. A private institution located in a beautiful corner of its namesake [[Peninsula|Arcadian Peninsula]], Arcadia takes full advantage of the freedom such status offers from government mandates, answering only to a coterie of wealthy donors who are fully in keeping with the school's guiding outside-the-box philosophy.

Students design their own majors and requirements thereof (in conjunction with a faculty advisor), receive no grades, and remain enrolled until they or their professors decide they've met the self-determined criteria. Some students chose something resembling a traditional academic discipline like history or English literature, but Arcadia's main draw is for those who want to major in peace studies, reflexology, or outlaw-biker-film studies.
One of three major jewelry store chains operating in Emerald City (the others are DeVoors Diamonds and Beverly's). Arcadia is a local chain specializing in gems native to the [[Albian River]] valley region, including [[volcanic emeralds]]. The store is owned and managed by [[Rasa Solomon]].
A short spur of the [[Atlas Mountains]], running up the central portion of the [[Arcadian Peninsula]].
The Arcadian Peninsula, also known as the Outer Peninsula, lies across the [[Red River]] from Emerald City, and is further subdivided by the [[Bronze River]] where it flows from the mountains down to [[Malory Bay]].

The westernmost part of the peninsula, to the west of the Bronze River, is rolling Pacific rainforest, except where areas have been cleared, primarily along the coast and river shorelines. The [[Benjamin Jacobs International Airport]] is located on the northwestern point of the Arcadian Peninsula, with smaller airfields to the south. An increasing industrial zone has spread southward from the airport. 

The [[Arcadian Peaks]], a spur of the [[Atlas Mountains]], make up the spine of the central portion of the peninsula, between the two rivers. Most of the build-up in this area is along the eastern side, between the Peaks and the Red River, particularly near where the river flows into Malory Bay and southeastward towards [[Lake Vallee]]. This area saw waves of construction in the 1950s and again in the 1980s and early 2000s, building up suburban neighborhoods and later numerous small office and technology parks.

Numerous smaller rivers flow down from highland lakes, joining the Red and Bronze Rivers or making their way directly into Malory Bay or the Pacific. Salmon runs are common throughout these waterways, and the Arcadian Peninsula has an active salmon farming industry. Bronze River salmon is some of the most popular in the region. The salmon runs have been on the decline for decades, and both industry experts and environmentalists are concerned about sustainability issues in the future. This has led to increasing environmental impact studies for construction and industry in the area.
Located on an isolated lot of land not too far from the [[Benjamin Jacobs International Airport]] is the Arcadian Peninsular Correctional Facility, often referred to (incorrectly) as Arcadia. A facility designed for low-risk offenders, the APCF has well-established rehabilitation and education programs designed to ensure released inmates a reduced chance of turning back to crime.

The majority of inmates are non-violent, unpowered offenders, but the current strain on the corrections system has forced the facility to accommodate more dangerous criminals and some supervillains designated as "low-powered." This new prison population has caused some concern among the facility staff, not to mention public concern regarding a potential breakout. The facility has undergone renovations to accommodate the new population, including reinforced holding cells and the introduction of experimental power dampers.

The APCW is a private facility that is supervised by the county sheriff's department. Originally designed to hold 1,500 inmates, its population has swelled to 2,700, stretching the abilities of Warden [[Erica King]] and her staff of 600 to the limits.
@@.statline
!!! +1 PP/rank
@@

This extra allows an effect that normally works on a single target to affect an area. No attack check is needed; the effect simply fills the designated area, based on the type of modifier. Potential targets in the area are permitted a [[Dodge]] resistance check (DC 10 + effect rank) to avoid some of the effect (reflecting ducking for cover, dodging out of the way, and so forth). A successful resistance check reduces the Area effect to half its normal rank against that target (round down, minimum of 1 rank).

!! Shape

Choose one of the following options:

* ''Burst:'' The effect fills a sphere with a 30-foot radius (distance rank 0). Bursts on level surfaces (like the ground) create hemispheres 30 feet in radius and height.
* ''Cloud:'' The effect fills a sphere with a 15-foot radius (distance rank –1) that lingers in that area for one round after its duration expires (affecting any targets in the area normally during the additional round). Clouds on level surfaces (like the ground) create hemispheres 15 feet in radius and height.
* ''Cone:'' The effect fills a cone with a length, width, and height of 60 feet (distance rank 1), spreading out from the effect's starting point. Cones on a level surface halve their final height.
* ''Cylinder:'' The effect fills a cylinder 30 feet in radius and height (distance rank 0).
* ''Line:'' The effect fills a path 5 feet wide and 30 feet long (distance rank 0) in a straight line.
* ''Perception:'' The effect works on anyone able to perceive the target point with a particular sense, chosen when you apply this extra, like a [[Sense-Dependent]] effect. Targets get a [[Dodge]] resistance check, as usual, but if the check is successful suffer no effect (rather than half). [[Concealment]] that prevents a target from perceiving the effect also blocks it. This modifier includes the Sense-Dependent flaw, so it cannot be applied again. If it is applied to an already Sense-Dependent effect, it costs 2 points per rank rather than 1.
* ''Shapeable:'' The effect fills a volume of 30 cubic feet (volume rank 5), and you may shape the volume as you wish, so long as it all remains contiguous. 

Each +1 point increase in cost per rank moves the area's distance rank up by 1. So a Burst Area with +2 cost per rank has a 60-foot radius (distance rank 1), a 120-foot radius at +3 cost per rank (distance rank 2), and so forth.

!! Range

The Area modifier interacts with different ranges as follows:

* ''Close:'' An effect must be at least close range in order to apply Area (personal range effects work only on the user by definition). A Close Area effect originates from the user and expands to fill the affected area; the user is not affected by it. So, for example, Close Burst Area Damage does not damage the user, who is at the center of the burst. This immunity does not apply to other effects, nor does it extend to anyone else: for that, apply the [[Selective]] extra. If the user wants to be affected at the same time, increase cost per rank by +1. An example would be a Close Burst Area Healing effect that included the user along with everyone else in the area. This is the equivalent of the +1 Affects Others modifier.
* ''Ranged:'' A ranged area effect can be placed anywhere within the effect's range, extending to fill the area's volume from the origin point.
* ''Perception:'' A perception area effect can be placed anywhere the user can accurately perceive. Perception area effects neither require an attack check nor allow a [[Dodge]] resistance check, although targets still get a normal resistance check against the effect. Perception area effects are blocked by either [[concealment]] or [[cover]]; choose one when acquiring the effect. For concealment, if the attacker can't accurately perceive a target in the area, it is unaffected. Thus even heavy smoke or darkness can block the effect. Effects blocked by cover are much like conventional area effects: solid barriers interfere with the effect, even if they are transparent, but the effect ignores concealment like darkness, shadows, or smoke. Only targets behind total cover are unaffected.

>''Example:'' Mastermind has a Burst Area [[Affliction]], allowing him to seize control of the minds of everyone in the affected area. He must be able to accurately perceive a target to control it; an invisible foe or one out of his line of sight, for example, would be unaffected, even if they were within the area of the burst. On the other hand, targets behind a glass wall or invisible force field are affected, since Mastermind can perceive them. Conversely, Fear- Master has a Burst Area Affliction as well—his fear-inducing gas. Targets behind a solid barrier (such as on the other side of that glass wall or invisible shield) are unaffected, but the unseen or concealed target is, even though Fear-Master can't perceive him, since the gas still reaches them.
Founded by [[Dr. Paula Armstrong]], the Armstrong Institute is dedicated to the study of geological science, especially those aspects particular to the [[Albian River]] valley and the unique gelogical activity found there. The Institute regularly pursues theories widely considered to be crackpot pseudoscience by most mainstream research. Their headquarters are located in the suburb of [[Islandview]], in the foothills of the [[Atlas Mountains]]. 

Less well known, but no less intense, is the Institute's interest in underground exploration. Among their projects that have yet to receive sufficient funding is a prototype "mole machine" designed to carry passengers directly into—and below—the Earth's crust.
Frustrated by conservative and money-focused research practices, "renegade geologist" Dr. Paula Armstrong resigned an assistant curatorship at the [[Museum of Natural History]] to take a more proactive approach, founding the [[Armstrong Institute for Geological Research]] and alienating herself from head curator [[Dr. Carl Carson]] and much of the scientific community in the process.

Enthusiastic and somewhat scatter-brained, but undeniably brilliant, Dr. Armstrong pursues many scientific theories that are widely considered "crackpot" by more mainstream scientists. She is at the forefront of research on [[volcanic emeralds]], believing that there may be some truth to New Age accounts of their healing and psionic properties, although as yet she has not generated reproducible results.

Dr. Armstron is also an unrepentant super-fangirl, closely following the exploits of the superhero community and of [[Danger Girl]] in particular.
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Art and Culture'>>

</div>
Priest at [[St. Francis Catholic Church]] and official "handler" for [[Mother Superior]]. Although he reports to a clandestine division of the Vatican, he also very active in the [[Northern Shore]] community and takes his role as spiritual leader and community organizer very seriously. He is a close friend to [[CyCyL]]'s adoptive family.
@@.statline
!!! Skill
@@

You can create temporary magical devices. This works identically to the [[Inventor]] advantage, except that the skill involved is [[Expertise]]: Magic instead of [[Technology]].
While asleep, a character is [[defenseless]], [[stunned]],  and [[unaware]]. A hearing [[Perception]] check with three or more degrees of success wakes the character and removes all these conditions, as does any sudden movement (such as shaking the sleeping character) or any effect allowing a resistance check.
@@.statline
!!! Skill
@@

You're able to quickly size up an opponent's combat capabilities. Choose a target you can accurately perceive and have the GM make a secret [[Insight]] check for you as a free action, opposed by the target's [[Deception]] check result. If you win, the GM tells you the target's attack and defense bonuses relative to yours (lower, higher, or equal). With each additional degree of success, you learn one of the target's bonuses exactly.

If you lose the opposed roll, you don't find out anything. With more than one degree of failure, the GM may lie or otherwise exaggerate the target's bonuses.
@@.statline
!!! Strength
@@

Use Athletics for physical feats like climbing, jumping, riding animal mounts, and swimming.

<details>
<summary><h2>Climbing</h2></summary>
<div class="section">

With a successful Athletics check, you can climb along a slope, wall, or other steep incline at your ground speed rank minus 2 as a move action. A perfectly smooth, flat, vertical surface can't be climbed without the wall-crawling [[Movement]] power.

A failed Athletics check indicates you make no progress, and two or more degrees of failure means you fall from whatever height you attained (unless you are secured with a safety harness or other equipment). Make an Athletics check to catch yourself (DC equal to the initial check + 10). Someone else within arm's reach can also make an Athletics check to catch you with the same DC. If your attempt to catch someone else gets more than one degree of failure, you fall as well.

Since you can't easily move to avoid attacks, you are [[vulnerable]] while climbing unless you accept a +5 increase in the DC. Any time you fail a resistance check while climbing, make an immediate Athletics check against the DC of the climb. Failure means you fall.

At the GM's discretion, certain kinds of climbing attempts might require tools like ropes, pitons, harness, and so forth. Attempting such a climb without tools incurs a –5 circumstance penalty.

<div class="tablewrapper">

| DC |Example Surface |h
| 0 |A ladder |
| 5 |A knotted rope |
| 10 |A rope |
| 15 |An uneven surface, like a rock-face |
| 20 |A rough surface, like a brick wall |
| |Circumstance Modifiers |h
| –10 |An air duct, chimney, or other area where you can brace against two opposite walls |
| –5 |A corner where you can brace against perpendicular walls |
| –5 |Climb of less than 10 feet total |
| +2 |Surface slightly slippery |
| +5 |Surface very slippery |
| +5 |+1 speed rank (up to your full speed) |
| +5 |Not [[vulnerable]] while climbing |

</div>
</div>
</details>

<details>
<summary><h2>Jumping</h2></summary>
<div class="section">

The result of an Athletics check is the distance (in feet) you can clear in a running long-jump. If you make a standing jump, divide the distance in half. If you make a vertical jump (straight up) divide the distance by 5, and if you make a standing vertical jump, divide it by 10.

Your Athletics bonus + 10 is the base distance you can jump under [[routine circumstances|Routine Checks]]. So a hero with a +10 Athletics bonus can make a routine long-jump of 20 feet, a standing long-jump of 10 feet, a vertical jump of 4 feet, and a standing vertical jump of 2 feet on a routine basis.

</div>
</details>

<details>
<summary><h2>Running</h2></summary>
<div class="section">

You can make a DC 15 Athletics check as a [[free action]] to run faster: one or more degree of success increases your ground speed rank by +1 for one round.

</div>
</details>

<details>
<summary><h2>Swimming</h2></summary>
<div class="section">

A successful DC 10 Athletics check allows you to swim your ground speed rank minus 2 as a [[move action]]. If the check fails, you make no progress through the water during the action. With more than one degree of failure, you go under. If underwater, you must hold your breath to avoid [[drowning]].

Note that in normal circumstances and calm water, most people can use a [[routine check]] to succeed at the Athletic check, so rolling is not necessary.

<div class="table-wrapper">

| DC |Modifiers |h
| +5 |Rescuing another character who cannot swim |
| +5 |Rough or choppy water |
| +5 |+1 speed rank (up to your full ground speed) |
| +10 |Stormy or turbulent water |

</div>
</div>
</details>
[[Yellow Brick Row]]'s own "Emerald Palace" is the Atlas Mall, a two-level shopping complex at the far end of the district and the largest of its kind in central Emerald City. Two above-ground stories, along with an underground level and attached parking garage, provide room for shoppers to enjoy more than a hundred different stores, extending the shopping of Yellow Brick Row in, up, and down. The mall's central area features a glass-panel ceiling modeled after the Crystal Palace of London's Great Exhibition in the 19th Century, and other parts of the mall feature the stylings of late 19th century train stations and similar public buildings.
The majestic Atlas Mountains surround the Emerald City region like a massive fence, stretching in a roughly north-south range some distance eastward of the peninsulas and the mouth of the [[Albian River]]. The [[Arcadian Peaks]], forming the middle of the [[Outer Peninsula]], are a spur of the Atlas Mountains, smaller than their eastern cousins. The natural barrier of the mountains keeps clouds and weather formations moving in from the ocean trapped over the Emerald City area, contributing to its famous rainy and often overcast weather. On the eastern side of the mountains, precipitation drops off considerably, leaving miles of arid plain in the range's "rain shadow".

The Atlas Mountains are part of the Pacific "Ring of Fire" formed by the meeting of two great continental plates. A great many of them are volcanic, although most of the volcanic mountains in the Atlas Range have been mostly dormant for decades, if not centuries, and eruptions are relatively rare. Precipitation in the upper reaches of the mountains is typically snow, the only regular snowfall in the region. Well over a hundred inches of snowfall in the high mountains is not unusual in one year, and the tallest Atlas Mountains remain snow-capped year-round.

The volcanic nature of the Atlas Range makes the surrounding terrain and soil especially rich. Below the snow-line of the mountains stretches the verdant expanse of the [[Elysian Forest]], and the mountain slopes are home to a variety of plant and animal life, from wild cats and owls to other species of birds, rodents, wild sheep and goats, bears, and more.

The mountains are also known for veins of various crystals and gemstones, including obsidian, quartz, and emeralds—including the rare "[[volcanic emeralds]]" found only in this region. Gems were widely mined in the mountains during the late 1800s and early 1900s before many mines and surface veins were tapped out and environmental protections, as well as difficulties in reaching deeper veins, made the work unviable. Now, mining is heavily restricted in the Atlas Range, a //cause celebre// for economic developers who want to open more of the mountains up for exploitation of their mineral wealth, versus conservationists who want to preserve their natural beauty and habitats.

The process of mining gems and crystals in the Atlas Mountains revealed numerous ancient lava tubes and tunnels riddling parts of the peaks. Some of these led to gem deposits, but most were worn smooth by ancient lava flows or water, leading into the depths beneath the mountains, where few explorers beyond the occasional brave geologist or volcanologist have ventured.
With a standard action, you can make an attack check against any opponent within the attack's range. If the attack is an area effect or has a range of "perception," no attack check is needed: it affects the area or target automatically.

<$list filter="[tag<currentTiddler>]">

!! <<currentTiddler>>

<$transclude mode="block" />

</$list>

@@.statline
!!! +0 PP/rank
@@

This extra applies to personal range effects, making them into attack effects. Examples include [[Shrinking]] and [[Teleport]], causing a target to shrink or teleport away, respectively. Unlike most extras, the effect's cost does not change, although it does work differently.

The effect no longer works on you (so a Teleport Attack can't be used to teleport yourself, for example). It affects one creature of any size or 50 lbs. of inanimate mass. The effect has close range and requires a [[standard action]] and an attack check to touch the subject. Its range can be improved with the [[Increased Range]]. The target gets a resistance check, determined when the effect is made into an attack. Generally [[Dodge]] or [[Will]] is the most appropriate. A successful check negates the effect.

You must also define reasonably common circumstances that negate an Attack effect entirely, such as force fields or the ability to teleport blocking a Teleport Attack. You control the effect, and maintain it, if it has a duration longer than instant.

If you want both versions of an Attack effect, such as being able to Teleport yourself and Teleport others as an attack, take both as [[Alternate Effects]]. For the ability to use both options simultaneously—to teleport a target and yourself at the same time, for example—take the effects as separate powers.
Attack effects are used offensively in combat. They require an attack check and damage, hinder, or otherwise harm their target in some way. Attack effects require a [[standard action]] to use. Their [[duration]] is usually instant although their results—whether damage or some other hindrance—may linger until the target recovers. Attack effects always allow for a resistance check. 
You can choose to employ a special maneuver when you make an attack check:

<$list filter="[tag<currentTiddler>]">
<details>
<summary><h3><$view field="caption"><$view field="title" /></$view></h3></summary>
<div class="section">
<$transclude mode="block" />
</div>
</details>
</$list>

@@.statline
!!! Skill • Ranked (2)
@@

You're particularly attractive, giving you a +2 circumstance bonus on [[Deception]] and [[Persuasion]] checks to deceive, seduce, or change the attitude of anyone who finds your looks appealing. With a second rank, you are Very Attractive, giving you a +5 circumstance bonus. This bonus does not count as part of your regular skill bonus in terms of the series power level, but also does not apply to people or situations which (in the GM's opinion) would not be influenced by your appearance.

While superheroes tend to be a fairly good-looking lot, this advantage is generally reserved for characters with particularly impressive looks.
While [[Intellect]] covers reasoning, Awareness describes common sense and intuition, what some might call "wisdom." A character with a high Intellect and a low Awareness may be an "absent-minded professor" type, smart but not always aware of what's going on. On the other hand, a not so bright (low Intellect) character may have great deal of common sense (high Awareness). Your Awareness modifier applies to:

* [[Will]] defense, for resisting attacks on your mind.
* [[Insight]] and [[Perception]] skill checks.
* Awareness checks to resolve matters of intuition when a specific skill doesn't apply.

If your Awareness is [[debilitated]], you are [[unaware]] and remain so until restored to at least a –5 rank in the ability.
CEO of [[Brande Management]]. 
To make a ''check'', roll dd20 and add your rank in the appropriate trait—usually a power, skill, or ability. For example, to make an "Acrobatics check," you would roll d20 and add your ranks in  the [[Acrobatics]] skill.

You might also have minor (+/– 2 to 5) situational modifiers based on the circumstance.

You're always trying to roll equal to or higher than a ''difficulty class'' (DC). Most DCs will be in the 15 to 25 range. In combat, the target number is usually the target's appropriate defense +10. For example, shooting someone would be a [[Ranged Combat]] check vs. the target's [[Dodge]] +10.

<$list filter="[tag[Basics]]">

<$macrocall $name="expand" tiddler={{!!title}} />

</$list>
Basilisk is a shy young woman with the lower body of a giant snake.

!! Identification

Although slight of build, Basilisk is deceptively tall, able to rear up on her lower coils to a height of nearly eight feet. Although she does not have scales on her upper body, her skin is marked with faint, scale-like markings that glimmer when the light hits them at the right angle. She usually wears a gray hoodie with the hood pulled down low over her eyes.

!! Powers

Basilisk's lower body is quite strong,  capable of immobilizing and constricting an adult human (though she rarely chooses to do so). Her primary weapon is her gaze, which can turn those caught by it to stone.

!! First Appearance 

<<issue '4'>>
Built during the post-WWII construction boom, the Bay Bridge spans the mouth of the [[Albian River]], anchored by [[Riverfront]] and [[Bridgepoint]] at either end and [[Council Island]] in the center. 

Almost 3 miles long in total, its southern half alone is nearly as long as San Fransisco's Golden Gate Bridge. Its towers rise 750 feet above the water. Each of its main cables are 3 feet thick, weighing over 12,000 tons. Over 100,000 vehicles cross the bridge every day.
@@.statline
!!! Fortune
@@

By spending a [[hero point]], you gain an effective 5 ranks in one skill of your choice you currently have at 4 or fewer ranks, including skills you have no ranks in, even if they can't be used untrained. These temporary skill ranks last for the duration of the scene and grant you their normal benefits.
@@.statline
!!! General, Ranked
@@

You have some significant perquisite or fringe benefit based on your legal, professional, or social status. The exact nature of the benefit is for you and the Gamemaster to determine. As a rule of thumb it should not exceed the benefits of any other advantage, or a power effect costing 1 point. It should also be significant enough to cost at least 1 power point. Benefits may come in ranks for improved levels of the same benefit.

!! Sample Benefits

* ''Alternate Identity:'' You have an alternate identity, complete with legal paperwork (driver's license, birth certificate, etc.). This is different from a costumed identity, which doesn't necessarily have any special legal status.
* ''Cipher:'' Your true history is well hidden, making it difficult to dig up information about you. [[Investigation]] checks concerning you are made at a –5 circumstance penalty per rank in this benefit. 
* ''Diplomatic Immunity:'' By dint of your diplomatic status, you cannot be prosecuted for crimes in nations other than your own. All another nation can do is deport you to your home nation.
* ''Security Clearance:'' You have access to classified government information, installations, and possibly equipment and personnel.
* ''Status:'' By virtue of birth or achievement, you have special status. Examples include nobility, knighthood, aristocracy, and so forth.
* ''Wealth:'' You have greater than average wealth or material resources, such as well-off (rank 1), independently wealthy (rank 2), a millionaire (rank 3), multimillionaire (rank 4), or billionaire (rank 5).
Emerald City's main airport is Benjamin Jacobs International (code: BJI), also known locally as simply "Jacobs" or, more affectionately, as "Benjy." It's located on the northern point of the [[Outer Peninsula]] and sees daily flights from points across the United States, Canada, and the Pacific Rim, particularly China and Japan.
Republican Senator from Michigan, head of the Special Joint Committee on Metahuman Oversight, and a vocal advocate for federal registration and regulation of all superpowered individuals.

!! Development

After the events of <<issue 6>>, Senator Benwick has come out strongly in favor of [[Blackgate]]'s [[A.R.E.S.]] Initiative, and has promised full support of a national expansion of the program.
Originally settled in the in the 19th century by religious separatists who conceived it as a a refuge from the "wicked ways" of the relatively bustling Emerald City, it was absorbed and incorporated into the city in the 1960s. Today it is a solidly middle-class but aging residential community. Notable for having more churches per capita than any other neighborhood, most of the of a more conservative bent than the generally progressive attitude of the rest of the city. 
As with all such facilities, Bethlehem Heights is popularly believed to be a chamber of horrors and was nicknamed "Bedlam Heights" early in its existence. To be sure, it is a place no one would choose to be confined inside, but the facility fulfills an inescapable societal need, and does so to the best of its means. Unfortunately for the hospital, powers and factors far greater than it are aligned against it.

On the list of minor issues is the fact that the hospital's Austrian-born administrator [[Dr. Vitus Werdegast]] too readily fits the popular stereotype of the Teutonic mad scientist. In truth, Dr. Werdegast is a dedicated mental health professional, but the sad reality is he comes off as creepy as Dracula to most of a TV-viewing audience. In addition, city ordinances and states laws make it difficult to involuntarily commit all but the most obviously dangerous. Thus, many mentally ill people in need of care don't receive it, and the public widely assumes "Bedlam Heights" is simply living up to its name.
A mysterious figure who has appeared both in the present and in Emerald City's distant past. [[Gyhldeptis]] has surmised that he may be a trickster spirit of some kind, who may have manipulated events to bring about the death of her brother and her own subsequent assumption of superpowers. His motives are unclear.

!! Identification

Black Feather appears as a tall, lean man of [[Hekawe]] ethnicity and indeterminate age. His nose is prominent and bent like a raven's beak, and his long mane of spiky black hair occasionally sheds black feathers.

!! Powers

His full power set is currently unknown. He is either immortal or very long-lived, and he can transform himself into a crow. He appears to have the ability to either transport people through time, or weave such convincing and consistent mental illusions that people //think// they have been transported through time.

!! Aliases

He was known to the Hekawe during the early 19th century as "Koya". The [[Guardians of Elysium]] today call him "Corvyn".

!! First Appearance

<<issue 8>>
Blackgate is a multinational private security contractor (i.e., a mercenary outfit), founded in the early 00s by [[Alix Lefevre]]. Blackgate is employed by numerous corporations to protect interests in a wide variety of theatres, including Libya, Haiti, Afghanistan, South Africa, and northern Mali.

Although based in France, they have established their first North American headquarters in Emerald City, with a helicopter-accessible facility on [[Nodell Island|Gateway Islands]].
The character cannot see. Everything effectively has full visual [[concealment]] from him. He is [[hindered]], visually [[unaware]], and [[vulnerable]], and may be [[impaired]] or [[disabled]] for activities where vision is a factor.
A bound character is [[defenseless]], [[immobile]], and [[impaired]]. 
Only those with strong business or political backgrounds have ever heard of Brande Management, although chances are better of having heard of one of its many subsidiaries. Brande Management is a diversified holding company, specializing in acquiring and maintaining a portfolio of subsidiaries and corporate clients who make use of Brande's management, support, and security services. 

Brande's two largest areas of interest are in energy and security. They control a wide variety of mining, drilling, and refinery assets for the production of fossil fuels and petrochemicals but are also invested in alternative energies. The company's private security force is larger than the armies of many nations, and are regularly hired out to provide security to private and corporate clients as well as Brande Management subsidiaries. 

Brande's subsidiaries are too numerous to describe in detail, but include real estate holdings, shipping, construction and contracting, building and property management, trucking, delivery services, and plastics production. The company also shows a strong interest in acquiring promising research start-ups and tech companies. 

Brande Management has been involved in numerous legal cases and investigations related to both its energy production and security services branches, but no criminal charges have ever been brought. Former Brande Management executives occupy various state and national political offices in the United States and Canada (where the company's primary management is located).

Brande Management corporate headquarters is in Emerald City, with subsidiary offices in cities around the world, overseeing the company's assets. The company's net income is around three billion dollars annually, with total assets of nearly five times that amount. The current CEO of Brande Management is [[Norville Barnes]], a corporate dynamo who rose through the ranks as a junior executive before earning the corner office and the trust of the board of directors. A capable "hands-on" manager, Barnes is considered a likely candidate to run for office after he decides to leave his current position with Brande.
Bridgepoint is a suburb located on the north side of the Albian River, connected to Emerald City by the [[Bay Bridge]]. It sprang up around [[Joint Base Clark-Gordon]] during WWII, and now primarily exists to house base employees.
The Bronze River subdivides the [[Arcadian Peninsula]] on the western side of the [[Arcadian Peaks]]. It is narrower than the [[Red River]] along its length, cutting a canyon along the peninsula towards [[Malory Bay]]. The Bronze River is also rockier, with more whitewaters and cascades along its length. It is known for it annual salmon run, and Bronze River salmon is a delicacy sold in markets throughout Emerald City and the Pacific Northwest.
@@.statline
!!! Movement • Free • Personal • Sustained • 1 PP/rank
@@

You can burrow through the ground, leaving a tunnel behind if you choose. You move through soil and sand at a speed rank equal to your Burrowing rank, minus 5. So Burrowing 8, for example, lets you move through the ground at speed rank 3 (around 16 mph). Burrowing through hard clay and packed earth reduces speed one additional rank. Burrowing through solid rock reduces it by two additional ranks. The tunnel you leave behind is either permanent or collapses behind you immediately (your choice when you begin burrowing each new tunnel).

Note that Burrowing differs from the Permeate effect of [[Movement]], which allows you to pass through an obstacle like the ground at your normal speed without disturbing it at all.

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Penetrating:'' Normally, the hardness of the ground affects only the speed at which you burrow. At the GM's discretion, some super-hard materials may be considered [[Impervious]] to Burrowing, in which case this extra allows you to dig through them. //(+1/rank)//

''Ranged:'' This extra either allows you to create tunnels at a greater distance (without having to be at the end-point of the tunnel as it forms) or, in conjunction with [[Affects Others]], allows you to grant the Burrowing effect to someone else at a distance. Doing both requires two applications of the extra. //(+1 or +2/rank)//

</div>
</details>

<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Limited:'' Burrowing may be limited to certain circumstances or materials, such as only loose sand and soil (leaving the character unable to burrow through dense clay or solid rock), or only snow and ice (being unable to burrow through earth and soil at all). //(–1/rank)//

</div>
</details>
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Business'>>

</div>
Wife and daughter of [[Roger Campton]]. They were abducted by the [[Chamber]] and replaced with kill-bots to monitor him and coerce him into murdering [[Colin Trafford]]. After spending several months imprisoned by the [[Golden Dragon Society]], they were rescued by the [[Emerald Watch]].
[[Campton, Inez and Sofie]]Formerly a guard at [[Arcadian Peninsular Correctional Facility]], implicated in the death of [[Colin Trafford]]. Although he murdered Trafford and staged it to look like a suicide, he did so under duress, after his wife Inez and daughter [[Sofie|Campton, Inez and Sofie]] were kidnapped and replaced by [[Chamber]]-controlled killbots.

Campton was assassinated before he could make a full confession by the killbot disguised as his own wife.* However, [[Geist]] was able to contact his restless spirit and learn the truth from beyond the grave.

@@.ednote
[see <<EC 5>>! -Ed.]
@@
A long stretch of Emerald City's waterfront is taken up by the Cannery Marketplace, which creates a kind of dividing line between the [[Riverfront]] and the start of [[Royal Hill]]. The sprawling series of interconnected buildings were once a factory complex for the canning of fish (mainly salmon and tuna). The owners went bankrupt in the late 1920s and the Cannery was eventually converted into a large marketplace, with a combination of stalls and hole-in-the-wall shops, ranging from food vendors to booksellers, antiques dealers, and peddlers of various handicrafts or tourist mem-orabilia. The Cannery—also known simply as "the Market" or "Marketplace"—is one of the most active shopping areas in Emerald City and a major tourist attraction.
Captain Narwhal's precise origins are unknown. His speech and mannerisms suggest that he may have indeed been a mortal sailor—perhaps even a ship's captain—at some point in the distant past. He is reticent about his own origins, only hinting that in his mortal life he was full of arrogance and hubris, always searching for greater and more powerful prey to hunt.

Today he styles himself a protector of Earth's oceans, motivated by a desire to adore for his past sins. Though he claims all of the Earth's seas as his territory, in practice he tends to focus his activity on the Northeast Pacific Region and parts of the Bering Sea. Narwhal is famously isolationist and misanthropic, sometimes to the point of violence; most of his contact with "lubbers" has involved attacking offshore drilling platforms and causing portions of the Great Pacific garbage patch to wash up on tourist beaches.

!! Identification

Narwhal's most striking feature is the spiraled ivory horn that sprouts from his forehead, extending nearly 3 feet in length. He wears a heavy woolen pea coat and knit cap at all times, both in and out of the water. His beard is unkempt, the yellowish-white of old scrimshaw, and perpetually salt-encrusted. 

In combat Captain Narwhal wields a massive steel harpoon that he often refers to as "the tool of the oppressor." 

!! Powers

Captain Narwhal has been alive for at least 200 years and is presumed by most to be immortal. He can breathe underwater and achieve swimming speeds of up to 120 mph. He possesses enormous physical strength and durability. His harpoon is capable of penetrating a supertanker's 32-mm steel hull, and always flies back to his hand. 

He can telekinetically control vast amounts of seawater, and has been observed moving up to 150 kilotons of water at a time, enough to lift a sunken WWII submarine up from the bottom of the ocean. He appears to have limited control of the weather, able to generate rain, fog, and ocean swells powerful enough to flood coastal the coastal districts of a city. 

Finally, Narwhal can communicate telepathically with sea creatures, and often enlists the aid of armies of orcas and octopi in his crusades against the "lubbers".

!! Developments

Though he has clashed with [[Jack Strider]] and the rest of the [[Emerald Watch]] in the past, he recently accepted them as allies and friends after they defeated [[Cetus Maximus]] in <<issue 13>>.

!! First Appearance

<<issue '2'>>
Head curator at the [[Emerald City Museum of Natural History]]. [[Dr. Paula Armstrong]] was his protege until she resigned to found the [[Armstrong Institute for Geological Research]], and he has held a grudge against her ever since.
A charismatic television journalist with a nationwide platform, Cawley is relentlessly opposed to the idea of sanctioned vigilantism, and devotes all his energy to discrediting superheroes. Recently he has focused his crusade on the Pacific Northwest region in general, and Emerald City in particular. Although his vendetta sometimes drives him to make rash decisions, he has yet to cross the line into unethical behavior, and his journalistic integrity is widely considered to be unimpeachable. 
Cetus Maximus is a lycanthrope, cursed to shift between human and animal forms. Little is known about his identity or origins, but evidence from previous encounters suggests that he was originally of Māori descent, and is probably at least several centuries old.

His vicious and ongoing feud with [[Captain Narwhal]] dates back to when the Captain injured him with a mystic harpoon, breaking the point off in Maximus's flesh. The pain of this wound seemed to drive the were-whale mad, filling the creature's head with dreams of conquering the surface world and driving him to explore dark, forbidden sorceries.

!! Identification

Cetus Maximus typically appears in a "hybrid" form, resembling a sperm whale with muscular, humanoid arms and legs, standing some 60 feet high at the shoulder. He can also transform into a massive but otherwise normal looking sperm whale nearly 100 feet in length.

!! Powers

Cetus Maximus is capable of shifting from human to whale to hybrid form with a moment's thought. In all forms he possesses enormous strength and durability, capable of wreaking vast destruction. After bargaining with unspecified "dark powers of the deep," he acquired the ability to produce a mystically powered whalesong that transforms normal humans into "cetamorphs" — monstrous humanoids with slick, gray skin. However, he seemed to lose access to the song when the enchanted harpoon shard was removed from his flesh. 

!! First Appearance 

<<issue 13>>
The Chamber is a secret organization of powerful and well-connected villains who maintain their grip on crime and terror from behind the scenes. Although they tangled with [[Paragon]] in years past, nearly all of their operations are run by cut-outs and proxies, and their true membership is currently unknown.

The supervillain known as the [[Machinist]] was a known member at one point, but he was never allowed to know the identity of the ruling council, and he claims the Chamber sold him out to Paragon when he protested against some of their more brutal methods.

The Chamber's calling card is the symbol of a chess pawn—not because their organization's is structured around any sort of chess analogy, but as a message to the world: //we are the masters in this game…and you are the pawns.//
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Characters'>>

</div>
You rush forward to attack. You move your speed rank in a mode of movement available to you in a relatively straight line towards your target. At the end of your movement, you perform a close attack against your opponent with a –2 circumstance penalty to the attack check. You can combine a charge action with a [[move]] action, allowing you to move up to twice your speed (your speed rank as a move action, then your speed rank again when you charge).

!! Slam Attack

{{Slam Attack}}
@@.statline
!!! Flat • –1 PP/rank
@@

An effect with this flaw requires a check of some sort—usually a skill check—with a difficulty class of 10 + ranks in Check Required. If the check fails, the effect doesn't work, although the action required to use it is expended (so attempting to activate a [[standard action]] effect takes a standard action whether the check is successful or not). 

If the check succeeds, the character gains the use of 1 effect rank per point the check exceeds the DC. Thus a check result of 14 allows the character to use up to 4 ranks of the effect. If a lesser rank of the effect doesn't do anything, then it's the same as failing the check. 

The required check occurs as part of the action to use the effect and provides no benefit other than helping to activate it. Normal modifiers apply to the check, and if you are unable to make the required check for any reason, the effect doesn't work. 

A natural 1 rolled on the check means it fails automatically, regardless of the check result. So there is always a small chance the effect won't work, regardless of the character's check bonus. 

This check must be in addition to any check(s) normally required for the effect. So, for example, the normal [[Perception]] check made in conjunction with a sensory effect does not count as an application of this flaw, and applying it means an additional check is required before the effect's normally required check(s).
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!!! Combat
@@

If you successfully [[grab]] and restrain an opponent, you can apply a chokehold, causing your opponent to begin [[suffocating|Suffocation]] for as long as you continue to restrain your target.
City Hall is a rather modern structure, having only been built in the early 2000s. The original City Hall, the oldest public building in the city, was deemed too small by [[Mayor Talbot]] to meet the bustling city's needs adequately, and is now the Emerald City Exhibition Building. After inviting architects from all over the world to submit proposals for the new City Hall, the honor was given to a young Swedish designer who created an impressive vision of glass and steel that stood for progress and the future. Located downtown, City Hall stands in the middle of a large manicured lawn, with a long shallow pool leading to the wide glass-paneled public entrance. Officer workers from both the City Hall and surrounding businesses often use the lawn as a place to eat and relax during their lunch hour. Secure underground parking is provided for all councilors and hall employees free of charge, while a taxi stand on the busy road outside provides transport for those who need it. The hall is almost always busy, with city councilors, television and radio crews, and employees rushing about their business. It houses the offices of the mayor, the city council, and most city agencies.
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Civilians'>>

</div>
@@.statline
!!! Combat • Ranked
@@

You have a +1 bonus to close attacks checks per rank in this advantage. Your total attack bonus is still limited by power level. This advantage best suits characters with a level of overall close combat skill (armed and unarmed). For capability with a particular type of attack, use the [[Close Combat]] skill.
@@.statline
!!! Fighting
@@

You're trained with a particular type of close attack, giving you a bonus to your attack checks with it equal to your skill rank. Each close attack is a separate Close Combat skill with its own rank, and encompasses a single weapon or power, although an array may be considered one power, at the Gamemaster's discretion.

So a hero might have Close Combat: Swords, but Close Combat: Melee Weapons is too broad. Close Combat: Unarmed is an option, meaning skill with unarmed strikes like punches and kicks. Skill with a specific type of weapon (including unarmed) includes any combat maneuvers performed with that weapon, including, [[disarming|Disarm]], [[grabbing|Grab]] or [[tripping|Trip]].

The bonus from a Close Combat skill applies only to attack checks with the particular attack, not to defenses. For a broader bonus to attack checks that is less expensive than simply raising [[Fighting]] rank, see the [[Close Attack]] advantage in the Advantages chapter.
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Combat Rules'>>

</div>
Issuing a command to a character under your control—a [[minion]] or a thrall—requires a move action. If you want to issue different commands to different characters or groups, each one requires a move action (so you can issue two commands per round as two move actions).
[[Mayor Talbot]] sponsored the Commission on Super-Hero Affairs to aid in the smooth introduction of superheroes into the Emerald City environment. Although the mayor welcomes the arrival of heroes into the city, she is concerned about their impact on law enforcement and what effects any vigilante action may have on the city and its inhabitants. The commission
holds representatives of the city's law enforcement and legal community as well as from several large businesses and concerned citizen groups.

Prior to [[Paragon]]'s disappearance, the CSHA was notorious for having relatively little to do. With more and more vigilantes stepping in to fill the gap left by Paragon's absence, however, enthusiastic but inexperienced commission head [[John Keenan]] is having to struggle to catch up.
@@.statline
!!! Sensory • Free • Sustained • 4 PP/rank
@@

You can communicate over a distance using a medium other than your normal voice. Choose a sense type as your Communication medium (see the list of examples). You may also use a special sense type (like neutrinos, gravitons, magical sendings, and so forth) noticeable only to an appropriate form of the [[Senses]] effect, at the GM's discretion.

* ''Visual:'' laser or fiber optic link
* ''Auditory:'' ultrasonic or infrasonic beam, "ventriloquism"
* ''Olfactory:'' pheromones or chemical markers
* ''Tactile:'' vibratory carrier wave
* ''Radio:'' AM, FM, and short-wave radio bands, microwaves
* ''Mental:'' telepathic transmission, psychic link, mystical sending

Your rank determines you maximum Communication range:

<div class="table-wrapper">

| Rank |Distance |h
| 1 |Close range: Within 100 feet |
| 2 |Short range: Within 1 mile |
| 3 |Long range: statewide or across a small nation |
| 4 |Worldwide: anywhere on Earth (or a similar-sized planet) |
| 5 |Unlimited: effectively anywhere |

Communication is instantaneous with any subject within your range. The recipient of your communication must be within range and have a means of receiving your transmission (super-sense, or a receiver of some sort; conscious awareness is all that's needed to "receive" mental Communication).

You can receive Communication of the same medium as your own. Receivers can choose to ignore your Communication, if they wish. Communication is language-dependent; you and the subject must share a common language (see [[Comprehend]] to communicate across language barriers). Your Communication is point-to-point (sent to a single receiver within your range).

Activating your Communication effect is a [[free action]]. Communicating, however, takes the normal amount of time. You can apply the ''Rapid'' modifier to speed things up, provided your recipient is capable of receiving communication at that speed.

Others with an acute sense able to detect your Communication medium can "tap into" your transmissions with a [[Perception]] check (DC 10 + your Communication rank). The eavesdropper must be within normal sensory range of you or the receiver. With two degrees of success on the check, the eavesdropped can also understand your transmissions. Effects like [[Concealment]] that target your Communication medium can "jam" or block your transmissions.

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Area (+1/rank):'' You can broadcast omni-directionally to every receiver within your maximum Communication range at once. Note this extra is only strictly necessary to communicate with everyone over a wide area all at once; since using and maintaining Communication are [[free actions]], the GM may allow a communicator to establish and maintain contact with multiple discrete receivers—such as the members of the same team—all in the same round. 

''Dimensional (flat +1):'' Communication with this modifier can bridge dimensional barriers, reaching into other dimensions and planes of existence. The Communication effect still has its proximate range, and the GM may rule certain subjects "out of range" of the effect, depending on their relative positions in the other dimension. 

''Rapid (flat +1):'' Your communication occurs 10 times faster than normal speech. Each additional rank increases communication speed by a factor of 10. This is useful for high-speed computer links, "deep sharing" psychic rapports, and so forth.

''Selective (+1/rank):'' If you have the ''Area'' extra, you can choose which receiver(s) within range get your Communication, excluding everyone else. This allows you to go from a single receiver (point-to-point) to all potential receivers in range (omni-directional) or anywhere in between.

''Subtle (flat +1 or 2):'' Your Communication cannot be "overheard" (it is encrypted, scrambled, or otherwise protected). With 2 ranks, your Communication cannot even be detected (that is, no one can even tell you are transmitting, much less what you're saying).

</div>
</details>

<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Limited (–1/rank):'' Communication may be limited to only members of a particular group, such as a species, family, members of an organization, and so forth. This is in addition to limitations imposed by medium (that is, requiring subjects to have a means of picking up on the Communication).

''Sense-Dependent (–1/rank):'' Communication itself is already sense-dependent (in that the subject(s) must be able to sense your communication medium to pick up your transmissions) and so cannot have this flaw. However, other perception range effects can be ''Communication-Dependent'', meaning you must be in communication with your subject for them to work (using your Communication medium as a "carrier" for the other effect). If your Communication is blocked in any way, the other effect doesn't work.

</div>
</details>
A compelled character is directed by an outside force, but struggling against it; the character is limited to [[free actions]] and a single [[standard action]] per turn, with both types of action being chosen by another, controlling character. As usual, this standard action can be traded for a [[move action]]. [[Controlled]] supersedes compelled.
@@.statline
!!! Sensory • No Action • Personal • Permanent • 2 PP/rank
@@

You can comprehend different sorts of communication. Each rank in this effect allows you to choose one of the following options:

!!! Animals

You can either speak to or comprehend animals. You can ask questions and receive answers, although animals are not any more friendly or cooperative than normal. Furthermore, wary and cunning animals are likely to be terse and evasive, while especially stupid ones make inane comments. If an animal is friendly toward you, it may do some favor or service for you. For 2 ranks you can both speak to and understand the "speech" of animals.

!!! Languages

You can either speak or understand the language of any intelligent creature. You can speak only one language at a time, although you can comprehend multiple languages at once. This effect does not enable you to speak with creatures that don't possess a language. For 2 ranks you can both speak and understand all languages. For 3 ranks anyone able to hear you can understand what you're saying, regardless of language. Being able to also read any language you comprehend requires 1 additional rank.

!!! Machines

You can communicate with electronic devices, making inquiries and understanding their replies. This requires two Comprehend ranks. Most are limited by their programming and peripherals in terms of what they "know," and may not be able to answer some inquiries with anything other than an "unknown" or "not found." At the GM's discretion, you can use the [[Technology]] skill as an interaction skill when communicating with machines.

!!! Objects

You can communicate with inanimate objects, granting them the ability to speak to you or simply "reading" impressions from them. This requires two Comprehend ranks. Objects only "know" about events directly affecting them or occurring in their immediate area. Gamemasters can apply the guidelines for [[Postcognition|Senses]] to this effect.

!!! Plants

You can communicate with plants, both normal plants and plant creatures. This requires two Comprehend ranks. A plant's sense of its surroundings is limited, so it won't be able to give (or recognize) detailed descriptions or answer questions about events outside its immediate vicinity.

!!! Spirits

You can communicate with incorporeal and normally invisible and inaudible spirit beings, such as ghosts or certain extradimensional entities, depending on the context of the setting. Rank 1 essentially allows you to function as a "medium" of sorts, able to perceive spirits and relay what you see and hear. Rank 2 allows you to be clearly understood by denizens of the spirit world, as well. At the GM's discretion, this effect may extend to undead creatures, demons, or other supernatural entities, depending on the setting.

<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Type (–1 or –2/rank):'' You can only comprehend a broad type of subject (only elves, canines, avians, or sea creatures, for example). For an additional flaw, you can only comprehend a narrow type of subject (only dark elves, dogs, falcons, or dolphins, for example).

</div>
</details>
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!!! Sensory • Free • Personal • Sustained • 2 PP/rank 
@@

You gain total [[concealment]] from a particular sense while this effect is active, although you are still detectable to other senses (even other senses of the same sense type; so you could have full concealment against normal sight, but not infravision or any other sense in the sight sense type). Each additional rank gives you concealment from another sense; two ranks give you concealment for an entire sense type.

Concealment from visual senses costs double (2 ranks for one visual sense, 4 ranks for all visual senses). You cannot have concealment from tactile senses, since that requires being [[incorporeal|Insubstantial]]. So with Concealment 5, you can have total concealment from all visual senses (4 ranks) and normal hearing (1 rank), for example. With Concealment 10 you have total concealment from all sense types other than tactile.

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Affects Others (+1/rank):'' This modifier allows you to grant Concealment to others while you are touching them, or at range, if you also apply the [[Increased Range]] modifier.

''Area (+1/rank):'' Concealment with ''Affects Others'' previously or ''Attack'' may have this extra, affecting everything in the area. To only affect some targets in the area, apply the [[Selective]] modifier as well.

''Attack (+0/rank) :'' Use this extra for a Concealment effect you can impose on others (whether they want to be concealed or not). An invisibility ray, for example, is a Visual Concealment Attack, while a field of darkness is a Burst Area Visual Concealment Attack.

''Precise (flat +1):'' You can vary your Concealment at will as a [[free action]]: going from total to partial to no [[concealment]], concealing some parts and not others, or anywhere inbetween. If your Concealment affects multiple senses, you can also choose to affect some of those senses and not others. Concealment is normally all-or-nothing: either you are concealed to the full amount of your effect, or you're not.

</div>
</details>

<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Blending (–1/rank):'' You "blend" into the background. Your Concealment only functions as long as you move no faster than your (ground speed rank –1), since your blending can't adapt faster than that. 

''Limited (–1/rank):'' Your Concealment only works under certain conditions, such as in fog, shadows, or in urban locales. One example is Limited to Machines, where your Concealment only fools senses with a technological descriptor.

''Partial (–1/rank):'' Your effect provides partial rather than total [[concealment]]. 

''Passive (–1/rank):'' Your Concealment only lasts until you do something requiring an attack or effect check on your part, at which point it stops working until you reactivate it, which you may do on the following round. 

''Resistible (–1/rank):'' Your Concealment offers a resistance check (chose a defense when the flaw is applied) for anyone aware of your presence and actively looking for you. Concealment Resistible by Will may represent some sort of mental illusion effect.  

</div>
</details>
@@.statline
!!! –1 PP/rank 
@@

Applied to a [[sustained duration|Duration]] effect, this modifier makes it concentration duration, requiring a [[standard action]], rather than a [[free action]], each turn to maintain.
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Conditions'>>

</div>
@@.statline
!!! Skill
@@

You know people who can help you out from time to time. It might be advice, information, help with a legal matter, or access to resources. You can call in such favors by making a [[Persuasion]] check. The GM sets the DC of the check, based on the aid required. A simple favor is DC 10, ranging up to DC 25 or higher for especially difficult, dangerous, or expensive favors. You can spend a hero point to automatically secure the favor, if the GM allows it. Use of this advantage always requires at least a few minutes (and often much longer) and the means to contact your allies to ask for their help.
@@.statline
!!! Skill
@@

You have such extensive and well-informed contacts you can make an [[Investigation]] check to gather information in only one minute, assuming you have some means of getting in touch with your contacts. Further Investigation checks to gather information on the same subject require the normal length of time, since you must go beyond your immediate network of contacts.
@@.statline
!!! +1 PP/rank
@@

Contagious effects work on both the target and anyone coming into contact with the target. New targets resist the effect normally. They also become contagious, and the effect lingers until all traces of it have been eliminated. A Contagious effect is also eliminated if its duration expires. Examples of effects with this extra include "sticky" [[Afflictions]] trapping anyone touching them, disease- or toxin-based [[Weaken]] effects, or even a [[Nullify]] effect spreading
from one victim to another.
<<tabs "[tag[Contents]]" "Story" "$:/state/tabIndex" "tc-vertical" "Index Template">>
Control effects grant the user influence over something, from the environment to the ability to move objects or even create them out of thin air. Control effects require a [[standard action]] to initiate, but can then usually be [[sustained|Duration]]. Control effects used against unwilling targets usually require an attack check and allow a resistance check, the same for the hazards they are capable of causing, such as creating intense cold or dropping a heavy object on someone. 
A controlled character has no free will; the character's actions each turn are dictated by another, controlling, character. 
In [[Hekawe]] Indian tradition, Council Island was a neutral meeting place, suited for settling disputes between tribes, but otherwise prohibited as a place where only spirits dwelled. The Hekawe said as much to American settlers, who largely ignored them, seeing the island like any other piece of land. It is noteworthy that several buildings on Council Island have suffered disasters, including a trading outpost swept into the river during a terrible storm in the late 1800s and a luxury resort hotel built in 1920 that burned to the ground just weeks after it opened. Today jokes about "the Council Island Curse" are largely considered a harmless bit of local flavor, though long-time residents often practice harmless superstitions in private.

Council Island saw some slow and steady growth as a place for private island estates for those wealthy enough to ferry back and forth between the island and the peninsula or reclusive enough not to care (and willing to have all their goods brought in by boat). The post-World War II construction boom changed all that with the building of the [[Bay Bridge]], an ambitious span across the Albian, anchored in the center at Council Island. Following the bridge's opening, the island was just an off-ramp away from the rest of central Emerald City. Now, Council Island has a population of several thousand in an area of about 12 square miles.

For some time, the Bay Bridge was Council Island's most prominent feature. It has since been eclipsed by "[[Nully]]," the giant robot standing near the main bridge support just off the north shore of the island.

In some circumstances the effects of one power may counter another, negating it. Generally for two effects to counter each other they must have opposed descriptors. For example, light and darkness powers can counter each other as can heat and cold, water and fire, and so forth. In some cases, such as magical or mental effects, powers of the same descriptor can also counter each other. The GM is the final arbiter as to whether or not an effect with a particular descriptor can counter another. The [[Nullify]] effect can counter any effect of a particular descriptor.

!! How Countering Works

To counter an effect, you must take the [[ready]] action. In doing so, you wait to complete your action until your opponent tries to use a power. You may still move, since ready is a [[standard action]].

You must be able to use the readied effect as a standard action or less. Effects usable as a [[reaction]] do not require a ready action; you can use them to counter at any time. Effects requiring longer than a standard action cannot counter during action rounds (although they may be able to counter ongoing effects; see the following section).

If an opponent attempts to use a power you are able to counter, use your countering effect as your readied action. You and the opposing character make effect checks (d20 + rank). If you win, your two powers cancel each other out and there is no effect from either. If the opposing character wins, your attempt to counter is unsuccessful. The opposing effect works normally.

!! Countering Ongoing Effects

You can also use one power to counter the ongoing effect of another, or other lingering results of an instant effect (like flames ignited by a fiery [[Damage]] effect). This requires a normal use of the countering effect and an opposed check, as above. If you are successful, you negate the effect (although the opposing character can attempt to reestablish it normally).

!! Instant Countering

You can spend a [[hero point]] to attempt to counter another power as a [[reaction]], without the need to ready an action to do so.
If you cannot clearly perceive your target with an accurate sense (such as sight), then it has ''concealment'' from you. If your target is behind a solid obstruction that physically blocks attacks, then it has ''cover''.

!! Concealment

''Partial Concealment'' applies a –2 circumstance penalty to your attack check for not being able to clearly perceive your target. It includes conditions like dim lighting, foliage, heavy precipitation, fog, smoke, and the like.

''Total Concealment'' applies a –5 circumstance penalty to your attack check for not being able to perceive the target at all, presuming you even know (or guess) the right area to target. It includes conditions like total darkness, heavy smoke or fog, and so forth.

!! Cover

''Partial Cover'' applies a –2 circumstance penalty to your attack check. It generally means about half of the target is behind cover, such as around a corner, behind a tree or pillar, or a low wall.

''Total Cover'' applies a –5 circumstance penalty to your attack check, with three-quarters or more of the target behind cover, like a narrow window, or crouched behind a wall.

If a target is completely behind cover, then you cannot attack that target (although you can attack the cover itself ).

Cover also grants a circumstance bonus to [[Dodge]] resistance checks against area effects equal to its penalty to attack checks, so long as the target has cover with respect to the origin point of the effect. So someone behind total cover also gains a +5 to Dodge checks against area effects.
While [[prone]], you can only move by crawling. You crawl at your normal ground speed –1 rank (or half your normal speed).
@@.statline
!!! Control • Standard • Ranged • Sustained • 2 PP/rank 
@@

You can form solid objects essentially out of nowhere. They may be made of solidified energy, "hardened" water or air, transmuted bulk matter, ice, stone, or some other medium, depending on the effect's descriptors. 

You can form any simple geometric shape or common object (such as a cube, sphere, dome, hammer, lens, disk, etc.). Generally, your objects can't have any moving parts more complex than a hinge. They can be solid or hollow, opaque or transparent, as you choose when you use the effect, limited by your descriptors and the Gamemaster's judgment. 

You can create an object with a maximum volume rank equal to your effect rank and [[Toughness]] equal to your effect rank. Created objects can be damaged or broken like ordinary objects. They also vanish if you stop maintaining them. You can repair any damage to a created object at will by using your effect again (essentially "re-creating" the object). Your created objects are stationary once you have created them, although other effects can move them. Assume a created object has a mass rank equal to its volume rank. 

!!! Created Objects, Cover, and Concealment 

A created object can provide [[cover]] or [[concealment]] (if the object is opaque) just like a normal object. Cover provided by a created object can block incoming attacks, but blocks outgoing attacks as well. Attacks hitting the covering object damage it normally. [[Indirect]] effects can bypass the cover a created object provides just like any other cover. The ''Selective'' modifier allows you to vary the cover and concealment your objects provide. 

!!! Trapping with Objects 

You can trap a target inside a large enough hollow object (a cage or bubble, for example). This requires ~~both an attack check against the target's [[Dodge]] and~~ a Dodge resistance check against the effect's rank. A trapped character can break out of the object normally. Imposing conditions on the target other than just trapping them requires a separate effect, such as [[Affliction]], which you may wish to acquire as an [[Alternate Effect]] of Create. 

!!! Dropping Objects 

Simply dropping a created object on a target is treated like an [[Area]] Effect attack based on the object's size. The object inflicts damage equal to its [[Toughness]], and targets get a [[Dodge]] check to evade the falling object. A successful check results in no damage (rather than the usual half damage). While a created object can potentially be wielded as an improvised weapon, the effect cannot otherwise create attacks or other effects; you must acquire these effects separately (perhaps as [[Alternate Effects]]). 

!!! Supporting Weight 

If a created object needs to support weight—created as a bridge or to support a weakened structure, for example—it has an effective [[Strength]] equal to its rank. You can "shore up" a created object by taking a standard action and concentrating, increasing its Strength by 1 until the start of your next round. You can also use [[extra effort]] to increase a created object's Strength for one round, and these modifiers are cumulative.

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Continuous (+1/rank):'' Continuous Create makes objects that remain until they are destroyed, nullified, or you choose to dismiss them. 

''Impervious (+1/rank):'' Applied to Create, this extra makes the objects' [[Toughness]] [[Impervious]].  

''Innate (flat +1):'' Continuous or Permanent Create with this modifier makes objects that cannot be nullified, they're essentially "real" objects for all intents and purposes (although the user can "unmake" them at will unless the effect is also permanent).

''Movable (+1/rank):'' You can move your created objects around with a [[Move Object]] effect at your Create rank.

''Precise (flat +1):'' You can create more precise and detailed objects. The exact parameters of Precise Create are up to the GM, but generally, you can create objects with moving parts, and considerable detail.

''Selective (+1/rank):'' You can make your created objects selectively "transparent" to attacks, blocking some while allowing others (yours and your allies', for example) to pass through them. You can also selectively make your objects solid to some creatures and incorporeal to others, such as allowing one person to walk through a created wall, while blocking another. It takes a [[free action]] to change the selective nature of an object; permanent created objects cannot have their selectivity changed once they are created.

''Stationary (+0/rank):'' Your created objects can hang immobile in the air. They resist being moved with a [[Strength]] rank equal to the modifier rank. Unless you have the ''Tether'' extra or the ''Movable'' extra, you cannot move a stationary created object once it's placed any more than anyone else can.

''Subtle (flat +1or 2):'' This modifier either makes created objects not noticeable as constructs for 1 rank (they look just like real objects) or not noticeable at all for 2 ranks (such as objects composed of invisible force).

''Tether (flat +1):'' You have a connection to your created objects, allowing you to exert your own [[Strength]] to move them (provided you are strong enough to do so). 

</div>
</details>

<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Feedback (–1/rank):'' You may suffer damage when your created objects are damaged (see the [[Feedback]] flaw description for details). 

''Permanent (+0/rank):'' Permanent created objects last until destroyed or nullified. Unlike Continuous Create, you cannot choose to dismiss such objects; they are truly permanent. You cannot repair permanent created objects or otherwise alter them once they're created. 

''Proportional (–1/rank):'' Your created objects have a total volume rank plus [[Toughness]] rank equal to your Create rank, rather than both volume and Toughness up to your rank. So you can create an object with volume rank 0 and Toughness equal to your Create rank, vice versa, or anywhere in between, so long as the sum of the two ranks does not exceed your Create rank. 

</div>
</details>
When you make an attack check and get a natural 20 (i.e., the d20 actually comes up 20), you automatically hit, regardless of your target's defense, and you score a threat. If the total check result is is equal to or greater than the target's defense, then the attack is //also// a ''critical hit''. If not, the attack still hits, but as a normal attack, not a critical.

Conversely, a natural 1 (the d20 comes up 1) on an attack check is //always// a miss, regardless of your total result.

!! Critical Hit Effects

When you score a critical hit, you can apply one of the following effects:

* ''Increased Effect:'' The critical hit increases the difficulty to resist the attack's effect by +5. Against a [[minion]], this bypasses the resistance check entirely; the minion automatically receives the highest degree of the attack's effect.
* ''Added Effect:'' The critical hit adds another effect onto the attack, but its effective rank is 0, so the resistance DC is just the base value (10, or 15 for Damage). The added effect can be anything the player can reasonably describe and justify as adjunct to the original effect: an [[Affliction]] (useful for all sorts of "gut checks," blows to the head or vitals, blood in the eyes, etc.) or [[Weaken]], to name a few. The GM decides if the effect suits the circumstances of the attack. The target makes resistance checks against the attack's initial and added effects separately.
* ''Alternate Effect:'' The critical hit results in an alternate effect for the attack, like a use of [[extra effort]] for a power stunt, except the character suffers no [[fatigue]] as a result. This option can represent a "lucky" attack that does something completely different, like blinding a target, or imposing a condition such as those found under the [[Affliction]] effect.
One historic [[Royal Heights]] building still around is the Crown Tower Hotel, an Emerald City landmark for nearly a century. Built in the 1920s, the art deco style hotel was the largest of its kind in the city, offering the most luxurious stays in the Pacific Northwest. Although it went through a fallow period during the mid-20th century when its elegant stylings were consider passé, the Crown Tower underwent renovation and restoration in the 1990s (aided by local Emerald City tech money) that has brought it back to its former glory and prestige.

Among the hotel's many fine features include the beautiful bronze and marble lobby with flanking grand staircases up to the second floor ballrooms, a full-service spa, and two restaurants (three, if you count the [[Queequeg's]] kiosk off the lobby): Neptune's is a fine seafood restaurant located on the north-facing side of the hotel's ground floor; while the Emerald Crown sits atop the building, a revolving restaurant with a commanding view of
Emerald City, to say nothing of the view of the city's rich and famous dining at the nearby tables.
CyCyL is a sentient robot sent to earth by an unknown alien species. Upon his arrival in Emerald City, he followed his mission parameters, which appeared to involve eating any and all inanimate matter in his path, with complete disregard for the safety of any humans that got in his way. [[Jack Strider]] and [[Doctor Bounce]] defeated him by accidentally damaging his empathy cut-out circuits. Now he strives to protect and learn from humanity, infinitely curious about the world he once only desired to consume.

CyCyL lives with a young Guatamalan boy and his father in the [[Northern Shore]] district. He has no memory of who sent him to Earth or what his original mission was, although based on his power set he assumes it may have involved some sort of terraforming process.

!! Identification

CyCyL is a 15-foot-tall humanoid robot with a massive, oversized jaw. His body is blocky and irregular, consisting of numerous independently configurable modules.

!! Powers

As a robot, CyCyL does not require food, water, air, or rest, and is both strong and extremely durable. He is able to analyze and replicate any Earthly technology by consuming it. Once a device is consumed, its specifications are stored in memory, allowing CyCyL to spontaneously create identical devices at any future time. CyCyL can transform parts or all of his body to replicate the function of larger technological devices, sprouting guns, communication devices, wheels, jet turbines, or anything else as needed.

CyCyL was not originally designed for communication purposes, and finds human speech and language challenging, although he has mastered some basic Spanish.

!! First Appearance

<<issue '1'>>
@@.statline
!!! Standard • Close • Instant • 1 PP/rank
@@

You can inflict damage on a target by making a close attack. The exact nature of your Damage is up to you; it can be anything from a powerful impact to razor claws, energy fields, or some other damaging medium. The target resists with Toughness; see [[Inflicting Damage]] for more information. 

!!! Strength and Damage 

[[Strength]] provides a "built-in" Damage effect: the ability to hit things! You can apply effect modifiers to the Damage your Strength inflicts, making it [[Penetrating]] or even an [[Area]] effect. You can also have [[Alternate Effects]] for your Strength Damage. Like other Damage effects, a character's Strength Damage is close range and instant duration by default.

If you choose, a Damage effect can be ''Strength-Based''—something like a melee weapon—allowing your Strength Damage to add to it. You add your Strength and Damage ranks together when determining the rank of the attack. Any modifiers applied to your Damage must also apply to your Strength rank if its bonus damage is to benefit from them. However, any decrease in your Strength reduces the amount you can add to your Damage, and negative Strength subtracts from your Damage. Likewise, anything that prevents you from exerting your Strength also stops you from using a Strength-based Damage effect. If you can't swing your fist, you can't swing a sword, either. On the other hand, a laser blade or thuderbolt staff does the same damage whether you can exert your Strength with it or not.

Danica "Danger Girl" Gardener was a hotshot Air Force pilot, until she was shot down behind enemy lines and held in a black site torture pit for six months. The trauma she experienced there awakened her latent psionic abilities, allowing her to destroy the prison and escape. She fights crime for the sheer thrill of it, taking risks and pulling dangerous aerial stunts, often to the frustration of local law enforcement and air traffic control.

Though usually fearless, Gardener suffers from crippling claustrophobia as a result of the her incarceration. She lives in a covered (but wall-less) hangar on the [[Arcadian Peninsula]], near [[Nolan Field]]. 

!! Powers

Gardener is a powerful psychic who can manipulate telekinetic fields for a variety of effects: she can fly, lift and throw up to 25 tons (up to 6 tons when moving objects from a distance), hurl small projectiles with the velocity of a sniper's bullet, and deflect incoming attacks with a skin-tight field of kinetic energy. She also possesses a rudimentary form of precognitive ESP, allowing her to sense imminent threats to herself.

!! First Appearance

<<issue '1'>>
@@.statline
!!! Skill • Ranked (2)
@@

You can make a [[Deception]] or [[Intimidation]] check as a [[standard action]] (choose which skill when you acquire the advantage) to cause an opponent to hesitate in combat. Make a skill check as a standard action against your target's resistance check (the same skill, [[Insight]], or [[Will]] defense, whichever has the highest bonus). If you win, your target is [[dazed]] (able to take only a standard action) until the end of your next round. The ability to Daze with Deception and with Intimidation are separate advantages. Take this advantage twice in order to be able to do both.
A dazed character is limited to [[free actions]] and a single [[standard action]] per turn, although the character may use that action to perform a [[move action]], as usual. [[Stunned]] supersedes dazed.
The character cannot hear, giving everything total auditory [[concealment]] from him. This may allow for [[surprise]] attacks on the [[unaware]] character. Interaction with other characters is limited to sign-language and lip-reading. 
The character has one or more abilities lowered below –5. A debilitated character suffers more serious effects than just a penalty to certain traits and rolls, as follows: 

* Debilitated [[Strength]], [[Agility]], or [[Dexterity]] means you collapse: [[defenseless]], [[immobilized]], and [[stunned]] (although still conscious and aware). 
* Debilitated [[Stamina]] means you are [[dying]], and suffer a –5 modifier on [[Fortitude]] checks to avoid death on top of it.
* Debilitated [[Fighting]] means you are [[dazed]] and [[defenseless]], and cannot make close attacks.
* Debilitated [[Intellect]], [[Awareness]], or [[Presence]] means you are [[unaware]] and remain so until restored to at least a –5 rank in the ability.
@@.statline
!!! Presence • Interaction
@@

Deception is the skill of getting others to believe what you want them to believe. It covers things like acting, bluffing, fast-talk, trickery, and subterfuge. Deception takes as long as it takes to spin-out your story. Uses of Deception in action rounds are generally [[standard actions]], although you can attempt to deceive as a [[move action]] by taking a –5 penalty to your check.

<details>
<summary><h2>Bluffing</h2></summary>
<div class="section">

Make a Deception check to tell a believable lie or get someone do go along with you. A bluff is usually opposed by the target's Deception or [[Insight]] check. Favorable and unfavorable circumstances weigh heavily on the outcome. Two circumstances can work against you: the deception is hard to believe, or what you ask goes against the target's self-interest, nature, or personality.

If it's important, you can distinguish between a deception that fails because the target doesn't believe it and one that fails because it asks too much. For instance, if the target gets a +10 bonus to resistance because the deception demands serious risk, and the resistance check succeeds by 10 or less, then the target doesn't so much see through the deception as prove reluctant to go along with it. If the target's [[Insight]] check succeeds by 11 or more, he has seen through the deception, and would have refused even if it had not placed unusual demands on him (that is, even without the +10 modifier).

<div class="table-wrapper">

|Circumstance | Modifier |h
|The target wants to believe you. | –5 |
|@@.constrained The deception is believable and doesn't affect the target much either way.@@ | +0 |
|@@.constrained The deception is a little hard to believe or puts the target at some kind of risk.@@ | +5 |
|@@.constrained The deception is difficult to believe or entails a serious risk.@@ | +10 |
|@@.constrained The deception is way out there, almost too incredible to consider.@@ | +20 |

</div>
</div>
</details>

<details>
<summary><h2>Disguise</h2></summary>
<div class="section">

You can use makeup, costumes, and other props to change your appearance. Your Deception check result determines the effectiveness of the disguise, opposed by others' [[Perception]] check results. The GM makes the Deception check secretly so you are not sure exactly how well your disguise holds up under scrutiny.

Disguise is heavily dependent on circumstances: favorable ones include appropriate costuming and a subject resembling your normal appearance, while unfavorable circumstances include disguising yourself as a member of a different race or sex, or not having sufficient props (which can be up to a –5 modifier). If you are impersonating a particular individual, anyone who knows that individual gets a circumstance bonus to the Perception check: regular associates get a +2, while friends get a +5 and intimate loved ones a +10.

Successfully acting like who you appear to be may also require a Deception check with a DC equal to the observer's [[Insight]] check, modified by familiarity if the observer knows the subject well, as mentioned previously.

A disguise normally requires at least 10 minutes of preparation. The GM makes Perception checks for those who encounter you immediately upon meeting you and each hour or day thereafter, depending on circumstances.

</div>
</details>

<details>
<summary><h2>Feinting</h2></summary>
<div class="section">

You can use Deception as a [[standard action]] to mislead an opponent in combat. Make a Deception check as a standard action opposed by the better of your target's Deception or [[Insight]]. If your Deception check succeeds, the target is [[vulnerable]] against your next attack, until the end of your next round.

</div>
</details>

<details>
<summary><h2>Innuendo</h2></summary>
<div class="section">

You can use Deception to send covert messages using word-play and double-meanings while apparently talking about other things. The DC for a basic message is 10. Complex messages or messages trying to communicate new information have DCs of 15 or 20, respectively. The recipient of the message must make a [[Insight]] check against the same DC to understand it.

Anyone listening in on your innuendo can attempt a Insight check against the message DC. If successful, the eavesdropper notices a message hidden in your conversation. If the eavesdropper gets at least two degrees of success, he also understands the message. Whether trying to send or pick up on a message, more than one degree of failure on the check means the receiver misinterprets the message in some fashion.

</div>
</details>

<details>
<summary><h2>Tricking</h2></summary>
<div class="section">

You can use Deception to mislead an opponent into taking a potentially unwise action, such as trying to hit you while standing in front of an electrical junction box or at the edge of a precipice. If your Deception check opposed by Deception or [[Insight]] succeeds, your opponent is heedless of the potential danger and may hit the junction box or lose his balance and fall, if his attack against you fails. (On the other hand, if the attack succeeds, it might slam you into the junction box or send you flying off the edge. You're taking a risk.)

More than one degree of failure on the Deception check means you put yourself in a bad position; you are [[vulnerable]] against the target's attacks until the start of your next round.

</div>
</details>

Rather than attacking, you focus on defense. Make an opposed check of your appropriate active defense against any attack made on you until the start of your next turn. Add 10 to any roll of 10 or less that you make on these checks, just as if you spent a [[hero point]] (thus ensuring a minimum roll of 11). The attacker must equal or exceed your opposed check result in order to hit you.
Defense effects protect in various ways, typically offering a bonus to resistance checks, or granting outright immunity to particular effects or conditions. Most defense effects work only on the user and are [[subtle]] and [[permanent|Duration]], functioning at all times. Some are activated and sustained as a [[free action]], meaning they can switch on or off, but can potentially leave the user unprotected.
A defenseless character has active defense bonuses of 0. Attackers can make attacks on defenseless opponents as [[routine checks]]. If the attacker chooses to forgo the routine check and make a normal attack check, any hit is treated as a [[critical hit]]. Defenseless characters are often [[prone]], providing opponents with an additional bonus to attack checks.
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Defenses'>>

</div>
When you make an attack you can take a penalty of up to –2 on your attack bonus and add the same number (up to +2) to your active defenses ([[Dodge]] and [[Parry]]). Your attack bonus cannot be reduced below +0 and your defense bonuses cannot more than double. The changes to attack and defense bonus last until the start of your next turn. This maneuver does not apply to effects requiring no attack check or allowing no resistance check.

If you have the [[Improved Defensive Attack]] advantage, you can increase the penalty up to –5 and add the same number to your active defenses.
@@.statline
!!! Combat • Ranked
@@

You can avoid damage through agility and "rolling" with an attack. You receive a bonus to your [[Toughness]] equal to your advantage rank, but it is considered an active defense similar to [[Dodge]] and [[Parry]], so you lose this bonus whenever you are vulnerable or defenseless. Your total Toughness, including this advantage, is still limited by power level.

This advantage is common for heroes who lack either superhuman speed or toughness, relying on their agility and training to avoid harm.
@@.statline
!!! Defense • Standard • Ranged • Instant • 1 PP/rank
@@

You can actively [[defend]] for characters other than yourself, deflecting or diverting attacks against them at a distance, and may be able to more effectively defend yourself, depending on your rank. You use your Deflect rank in place of an active defense. You still add 10 to a Deflect die roll of 10 or less, for a minimum roll of 11. Deflect modifiers are limited by power level. Like a ranged attack, if you Deflect at medium range, you have a –2 circumstance modifier on your check. At long range, you have a –5 circumstance modifier. Range is measured from you to the target of the attack you are deflecting. Like the defend action, Deflect does not work against area effects or perception ranged attacks, nor versus attacks targeting defenses other than [[Dodge]] or [[Parry]].

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Action:'' Because it requires the defend action, Deflect cannot take less than a standard action. To create a kind of "deflection field" or similar effect that automatically deflects attacks over a wide area, use an [[Enhanced Dodge|Enhanced Trait]] and/or [[Enhanced Parry|Enhanced Trait]] effect with modifiers like [[Area]] and [[Selective]]. 

''Reflect (+1/rank):'' You can reflect attacks back at the attacker as a [[free action]]. First, you must successfully deflect the attack, then make a normal attack check using your own attack modifier to hit with the reflected attack. It has its normal effect if it hits. 

''Redirect (+1/rank):'' You can redirect attacks you successfully deflect at any target within the attack's normal range, as Reflect, above. You must have the Reflect extra to take this one.  

</div>
</details>

Occasionally the rules will refer to ''degrees of success'' (''or failure''). Every five points of difference between your roll and the target number counts as one degree. 

So beating the target number by less than 5 is 1 degree of success; 5 or more is 2 degrees of success; 10 or more is 3 degrees of success, etc. 

Failing by 5 or less is 1 degree of failure; by 10 or less is 2 degrees of failure; and so on.
You choose to take your turn later in the initiative order. You must delay your entire turn. You cannot delay if you have already taken an action on your turn, or if you are unable to take actions. 

At any point //after// any other character in the conflict has acted, you can choose to take your turn. Your initiative moves into the new place in the order where you act, and you take your normal allocation of actions. If you do not act before your initiative comes up in the next round, your turn ends, you lose your delayed turn, and your initiative remains where it is. 
You can use [[Intimidation]] in combat as a standard action to undermine an opponent's confidence. Make an Intimidation check as a standard action opposed by the better of your target's [[Insight]] or [[Will]] defense. If your Intimidation check succeeds, your target is [[impaired]] (a –2 circumstance penalty on checks) until the end of your next round. With four or more degrees of success, the target is [[disabled]] (a –5 penalty) until the end of your next round.
Engineering genius and director of [[Magic Hill Amusement Park]].
Dexterity is a measure of hand-eye coordination, precision, and manual dexterity. Your Dexterity rank applies to:

* Attack checks for ranged attacks.
* [[Sleight of Hand]] and [[Vehicles]] skill checks.
* Dexterity checks for feats of fine control and precision when a specific skill doesn't apply.

If your Dexterity is [[debilitated]], you collapse: [[defenseless]], [[immobilized]], and [[stunned]] (although still conscious and aware).
@@.statline
!!! General
@@

When your condition becomes [[dying]] you automatically stabilize on the following round without any need for a [[Stamina]] check, although further damage—such as a finishing attack—can still kill you.
@@.statline
!!! Flat • 1-3 PP
@@

This modifier allows an effect to work on targets in other dimensions (if any exist in the series). You affect your proximate location in the other dimension as if you were actually there, figuring range modifiers from that point. 

One rank in Dimensional can affect a single other dimension. Two ranks can affect any of a related group of dimensions (mythic dimensions, mystic dimensions, fiendish planes, and so forth). Three ranks can reach into any other dimension in the setting.

For many effects, you may need a Dimensional [[Remote Sensing]] effect to target them. Targets in other dimensions you cannot sense have total [[concealment]] from you.
@@.statline
!!! Flat • –1 PP/rank
@@

Each rank of Diminished Range reduces the effect's short, medium, and long ranges. One rank in this flaw gives the effect a short range of 10 feet × power rank, medium range of 25 feet × power rank, and long range of 50 feet × power rank. A second rank reduces the multipliers to 5 feet, 10 feet, and 25 feet, and a third rank reduces them to 2 feet, 5 feet, and 10 feet. Three ranks is the maximum a character can have in this flaw.
!! Prologue

Two guards walk Jermyn Hollis, a.k.a. the [[Human Tunnel]], down a corridor deep within [[Fortress Island State Penitentiary]], eventually stopping outside a cell door. One of the guards uses a metal shim to roughly probe the space between Hollis's neck and the power-suppression collar he wears. Then they open the door and shove him roughly inside. "Enjoy your solitary, //Man-Hole//," laughs the guard as they slam the door shut.

Hollis sits on a bench and glumly waits. After a minute, his collar buzzes and sparks, and suddenly [[Glitch]] is standing in the room with him. A moment later the collar emits a final //pop//, opens up, and falls to the floor, smoking.

"You ready?" Glitch asks.

"Man, I don't know," says Hollis. "This whole world takeover thing is not really my scene. I just like robbing banks, man. In fact I've been thinking lately about scaling back, going back to convenience stores…"

Glitch leans close. "Let me make sure I got this right," he whispers. "You're saying //no//? To the //[[Chamber]]//? Because, do I gotta remind you what //happens// when you say no to the Chamber?"

Hollis looks down at his feet.

"I thought so," says Glitch. "Now let's get this show on the road. Open up, Human Tunnel."

"Okay, now, just—that's not my name anymore," stammers Hollis. "I never really workshopped it properly—"

"Oh my god //fine//," groans Glitch. "Fine. What the fuck do I call you now?"

Hollis draws himself up. "The //[[Bypasser]]//."

Glitch stares at him. "Man, what is //wrong// with you? No—you know what? Don't tell me. I don't care. Let's do this. Right now."

The Bypasser closes his eyes, and takes a deep breath.

!! Code Green

Elbow-deep in contract paperwork [[Peter]]'s cell phone rings at the same time that a strident voice speaks directly to his inner thoughts.

''(((Peter, this is [[Dragoneye]] can you hear my thoughts. Peter? I'm trying to reach [[Jack Strider]], but I have lost mental contact. I've tried every other member of the Watch, without success.)))''

"Er, yes, I can hear you," says Peter, noting that his phone is buzzing with several different notifications, including a [[SŪPR]] alert that he's never seen before, something called a "Code Green".

''(((Peter, you must tell Jack that I have found the [[woman|Campton, Inez and Sofie]] he is seeking. Both she and her daughter are being held in the [[Golden Dragon House]] in [[Jadetown]]. Tell him I will maintain vigilance at the location until he gets back to me.)))''

"Sure. Uh, how do I—"

''(((Now that I have attuned my thoughts to your chi, you need only make a conscious effort to reach out to me. 'Speak' your thoughts within your mind, and I will hear them.)))''

"No problem." Peter checks the caller ID: //unknown caller//. "Yes? Hello? This is Peter?"

"Peter, this is [[Gadfly]]! Where the hell is Jack? I've literally called everyone else in the Watch and no one's picking up. Remember how I agreed to send out spy-flies to sweep the city for kill-bot tech signatures? Mostly they've been circling the downtown area, but I've had one swarm crawling along the north bay, since, you know, that's where the first kill-bot popped up.* It just picked up a signal at the [[Armstrong Institute|Armstrong Institute for Geological Research]]! A big one!"

@@.ednote
[* Back in <<EC 5>>! -Ed.]
@@

"Huh. Do you have any video?"

"Yeah, I'll patch it through to your phone."

Peter watches the grainy video footage of smoke, dust, and flames filling the Institute's interior. Scientists and other employees run panicked through the chaos. The rattle of gunfire clips his phone's tiny speakers before the video cuts out.

"You know where Jack and the others are?"

"I think [[Doctor Bounce]] said they were visiting [[Dr. Armstrong]] at the Institute, to check out her new tunneling machine."

"Well, you'd better get over there, I guess. And maybe turn on the news? There's a lot happening out there. And Peter, when you find Jack, tell him…" She pauses awkwardly. "Nevermind. Just find him."

Peter suddenly realizes that all of the phones in the office seem to be ringing at once, while his coworkers have gravitated to the windows to gawk at something happening out on the bay. He switches over to the SŪPR alert and brings up a map of Emerald City with numerous green hot-spots highlighting key areas:

```
''SŪPR City Crisis Tracker''

* Primary Threat: Fortress Island State Penitentiary Prison Break
* Primary Threat: [[Red River Dam]] Compromised
* Primary Threat: Nully Active/Approaching [[Council Island]]

* Secondary Threat: Armed Assault at Armstrong Institute
* Secondary Threat: North Bay Bridge Collapse
* Secondary Threat: South Bay Bridge Collapse
```

Next to each hot-spot is an inset panel streaming video:

//—News footage of the Red River Dam, zooming in at a widening crack at the base. Gelatinous, branching tentacles squeeze through the cracks, forcing them wider, like a tree's roots buckling a sidewalk.//

//—Shaky cellphone footage of the titanic headless robot [[Nully]] as it towers over the residential neighborhoods of Council Island, its booming metallic voice repeating DIRECTIVE: NULL, DIRECTIVE:NULL over and over again. In the background, the Bay Bridge burns, boiling smoke into the sky.//

//—Helicopter footage slowly circling Fortress Island, which is in chaos. The super-level security prison is a construct of Swiss cheese, its inner and outer walls pierced by hundreds of holes, some only a few feet wide, others nearly thirty feet in diameter, allowing open-air access to every cell. Prisoners and guards alike swarm the island.//

"Gosh," mutters Peter.

!! Under Pressure

[[CyCyL]] snaps awake in the cockpit of the [[A.U.G.E.R.]] to find the rest of the team desperately trying to find a way to stop the machine and [[Danger Girl]] cowers in her seat. He quickly scans the vehicle to acquire a map of its energy signatures. The power-dampening field is being emitted by a faraday-cage-like network of circuits inside the A.U.G.E.R.'s hull, and the cage is in turn powered by a conduit from the main power plant. Morphing his hand into a pinpoint laser-welder, he //very carefully// cuts an incision into the inner bulkhead and severs the conduit, deactivating the power dampener while leaving the rest of the A.U.G.E.R.'s functions operational.

"Great job," snaps Stider, "but we still need to stop the machine, and the only person qualified to drive it is currently having a nervous breakdown."

CyCyL studies the claustrophobia-negating headset that Danger Girl dropped to the floor when stopped working. Knowing that it came from the traitorous Dr. Armstrong, he is hesitant to simply ingest and analyze it. After some consideration, he morphs his hands into something resembling a set of VR goggles and gently places it over Danger Girl's head.

"Am transmitting visual imagery of peaceful meadows," says CyCyL. "//Tranquila, mi amiga//."

With superhuman effort, Danger Girl slows her breathing and calms herself. She turns her attention to the A.U.G.E.R.'s control panels. With CyCyL providing visual input through her "goggles," she is able to gain access to the onboard operating system and unlock the controls. From there, it is a simple matter to find the forward throttle and disengage it, bringing the vehicle to a shuddering halt.

Danger Girl brings up a map displaying the A.U.G.E.R.'s geo-coordinates. The drilling machine has tunneled all the way under [[Malory Bay]], stopping just north of the [[University Hill]] district. The armor plating creaks and ticks quietly under thousands of tons of rock and water.

Suddenly a near-overpowering stench of sewage fills the cockpit. Brown water starts seeping in through the rent that CyCyL cut in the bulkhead. It puddles on the floor, then flows upward and takes on a humanoid shape, finally transforming itself into a filthy, bedraggled, and disturbingly moist man.

"Which one of you is Jack Strider? I'm a friend of [[Packrat]]'s. You can call me [[Undermudd]]. That's with two 'd's."

Undermudd was exploring the tunnels under and around the Red River Dam at Packrat's request**. He definitely found something there—something //big//, something he didn't want to tangle with. Returning to the [[Undercity]], he sensed the vibrations of the approaching A.U.G.E.R. and came to investigate.

@@.ednote
[** Packrat pledged to help back in <<EC 8>>! -Ed.]
@@

With Undermudd's help, the heroes navigate the A.U.G.E.R. to a series of tunnels beneath [[Lake Vallee]]. [[Geist]] channels the ghost of a long-dead mining engineer and determines that these must be an extension of the diamond mines near [[Maxey]]. They eventually break into an enormous vertical shaft filled with the pulsing tentacle-trunk of a vast [[qlippoth]], prying up through cracks in the rock strata to undermine the dam. The bottom of the shaft is packed with a centuries' worth of human remains, thousands of bones, slick with algae growth—and in the center of this ossuary, a glowing black rift, from which the tentacle emerges.

!! Monsters

Peter races his Toyota Camry across the [[Stepstone Islands]] to the [[Islandview]] District and screeches to a halt in the parking lot of the smoking Armstrong Institute. Police have the building surrounded, and two A.R.E.S. units have already ventured inside. After ascertaining that all employees have been evacuated, Peter enters the smoke-filled building and allows himself to transform into [[Blackout]].

He makes his way back to the vehicle hangar. Machinery and heavy equipment has been torn to pieces, and the concrete walls are pockmarked with bullet-craters the size of dinner plates. The floor is partially collapsed into a rubble-filled sinkhole. Two A.R.E.S. operators are taking cover behind an upended metal workbench, their armor cracked and spitting sparks in several places. Blackout waves at them to fall back as he peers through the dust and smoke.

Something massive and many-legged looms behind the smoke, backlit by flames. It clanks forward, revealing a mechanical, arachnoid chassis supporting a humanoid torso, topped by Paula Armstrong's maniacally grinning face. "Hey there, Peter!" she calls out. "You really should have been here; you missed the best part!" Twin rotary autocannons unfold from her shoulders, spin up with a grating whine, and unleash a thundering torrent of 20mm slugs, shredding the workbench.

Blackout teleports directly behind and above the monstrous kill-bot. He drops onto its shoulders, digs his claws into her neck and //pulls//, tearing the head from its stainless steel spinal mount. He leaps clear as the robot shudders and collapses.

The shadow demon studies the rubble-filled crater in the middle of the hangar for a moment, then fishes out Peter's phone, which is the relative size of a package of Tic-Tacs in his massive hands. Delicately, with the tip of one shadow-dripping claw, he taps a speed-dial link.

!! Holding it Together

"Peter/Blackout is contacting me by phone," reports CyCyL. "I gave him our location, and he is planning to make his way to us via serial short-range teleport. If we are to accomplish something here, best do so quickly."

Geist points out that according to his reasearch***, reality rifts such as the one below them might be caused or exacerbated by the presence of [[volcanic emeralds]], and the A.U.G.E.R.'s sensors are detecting multiple large deposits around the inner perimeter of the shaft. Reasoning that the emeralds might be what is holding the rift open, the heroes concoct a plan to drill the crystals out of the surrounding rock, collecting them in the vehicle's mineral separation mechanism. 

@@.ednote
[*** Detailed in the concisely titled vignette, [[Geist's Research]]! -Ed.]
@@

Soon they have collected nearly 100 pounds of the green crystal, and the walls of the shaft are riddled with tunnels. The surrounding rock begins to shift. The A.U.G.E.R.'s seismic detectors beep constantly, signalling multiple stress fractures opening up all around the tunnel. The tentacle, sensing the imminent collapse, begins to spasm, widening the cracks further.

Jack Strider collects the emeralds in a plastic storage crate and, straining his teleportation powers to the limit, carries them through the A.U.G.E.R.'s airlock door and out of a utility closet in the magnetostatically shielded lab at the Armstrong Institute. Nonplussed by the smoke, bullet holes, and wailing alarm bells, he nonetheless places them in a secure container and travels back to emerge from a maintenance station at the top of the dam.

Underground, the structural integrity of the open shaft fails, resulting in a rapid cave-in that crushes the qlippoth's tendril like jelly even as the rift at its base irises closed, severing it at the root. The A.U.G.E.R. is tossed like a pebble in an avalanche, but its geological pressure-rated hull holds.

At the surface,the cracks at the dam's base suddenly lengthen, racing up the middle of the wall, as the whole structure begins to subside into the collapsed shaft. Strider drops to a crouch and puts both of his hands palm-down on the top of the dam. Reaching out to the dam's infrastructural spirit, he pours every ounce of his psychic strength into it. "Come on," he groans, "keep it together, old boy…"

The dam slips an inch…another inch…and then settles. Badly compromised, but stable for the moment.

The A.U.G.E.R. surfaces like a breaching whale amidst a geyser of dirt. The airlock opens and Danger Girl staggers out, breathing the open air in huge, desperate gulps.

!! A Matter of Priorities

Blackout arrives at the dam and joins the rest of the group. There is a brief but spirited discussion regarding which disaster they should respond to next. 

Strider points out that the Fortress Island prison break is a lost cause by now; the truly dangerous prisoners are surely long gone by now, and the the only criminals left on the island are those who cannot swim, fly, or teleport—i.e, nonpowered criminals—i.e., criminals with whom the resident prison guards and a few supporting A.R.E.S. units can safely deal. Strider argues that the immediate priority must be to stop Nully from demolishing Council Island, while Blackout (//Blackout!//) insists that they should move to rescue [[Inez and Sofie Campton]] as soon as possible. In the end, they compromise: Mother Superior and Blackout head to Jadetown to rendezvous with Dragoneye, while the rest of the group flies to Council Island to intercept Nully.

When they arrive, Nully has planted itself in the center of Council Island's town center and is slowly transforming itself into something resembling an enormous derrick drill. With both the north and south halves of Bay Bridge severed, most of the panicking residents are fleeing by boat.

CyCyL and Danger Girl begin buzzing the colossal headless robot in spiraling patterns, using a small piece of volcanic emerald to lure it away from the city center and prevent it from completing its transformation. Meanwhile, Geist summons the spirit of the dead electrical engineer and prepares to enter Nully's shell and shut the machine down.****

@@.ednote
[**** Just like he did way back in <<EC 2>>! -Ed.]
@@

This time, however, Nully has adapted a defense: \when Geist materializes inside its main processor hub, however, swarms of antibody-bots immediately rush over him, charging up an electrical field that sends him flying back out of Nully's body.

At that moment, there is an earth-shaking roar from the southern Bay Bridge. Standing on the edge of the bridge's jagged stump is the mighty [[Redwood]], flanked by the shaman [[Gull]] on one side and the [[Guardians of Elysium]] on the other. With a single powerful leap, the 120-foot-tall tree-man leaps off the bridge and charges at Nully, slamming into the robot with titanic force. Although RedWood barely comes up to Nully's chest, the giant robot rocks back with the impact, and the two goliaths begin struggling with a force that knocks down trees and rends deep cracks in the earth.

Gull flies down to where Jack is standing. "We have this," she tells him. "Go save the innocents."

!! The Lair of the Dragon

The Emerald Watch assemble outside Golden Dragon House. "I have been watching the building closely. The triad is spread out across the city, but I believe there is still a significant force inside," Dragoneye explains. "I sense my cousin is inside as well."

Geist enters the hotel invisibly to scout ahead. Half a dozen gunmen and a pair of sorcerer-monks stand guard in the lavishly decorated lobby. The monks are able to sense his presence, but he manages to sneak past them. Sinking through the floor, Geist discovers a sub-basement converted into a prison: in one cell he finds Inez and Sofie; in the neighboring cell, the //real// Dr. Paula Armstrong.

Strider immediately teleports to the basement, while the rest of the team and Dragoneye storm the lobby. Mother Superior, briefly afflicted by doubts from her vision while in the clutches of the qlippoth*****, is unable to activate her paralyzing light, so she she lays about her using the crucifix as a bludgeon. Geist siphons the gunmen's strength with a ghostly touch, while Dragoneye unleashes his mystic might, laying the sorcerer-monks low with fiery dragon claws projected through his third eye.

@@.ednote
[***** back in <<EC 7>>! -Ed. ] 
@@

In the basement, Strider quickly dispatches the guards, but [[Feng-li Chin]] confronts him wielding a //jian// sword. She is a formidable swordswoman, drawing first blood while avoiding Strider's attacks. He taunts her, pointing out that she can hardly be the leader of a criminal  empire while subservient to the Chamber's bidding. Chin refuses to be baited, countering that the Chamber's ambitions are far beyond what Strider imagines them to be.

Blackout teleports into the basement as well, turning the tide of the battle. Feng-li falls, and Dragoneye steps in to catch her. "You and I have much to talk about, cousin," he says, as he deftly disarms her of her sword.

Under the compulsion of Mother Superior's touch of truth, Feng-li confesses that the leader of the Chamber is a mysterious figure known only as the [[Proxy]], and that he (or she) has been attempting to control the deposits of volcanic emeralds underneath Emerald City to further some unknown, ultimate goal. Although Feng-li does not know who or where Proxy is, she sitll gives up enough information about the Golden Dragon's criminal activities to effectively shut down the triad for good in Emerald City.


<<navbar>>
A disabled character is at a –5 circumstance penalty on checks. [[Debilitated]] supersedes disabled.
You attempt to knock an item—such as a weapon or device—out of an opponent's grasp. Make an attack check against the defender with a –2 penalty. If you attempt to disarm with a ranged attack, you are at –5 penalty. If your attack succeeds, make an opposed check of your attack's damage against the defender's Strength. If you win, the defender dropped the held object. If you made the disarm unarmed, you can grab the dropped object as a [[free action]]. If you make a disarm attempt with a melee weapon and lose the opposed check, the defender may immediately make an attempt to disarm you as a [[reaction]]; make another opposed damage vs. Strength check. If this disarm attempt fails, you do not, however, get an additional attempt to disarm the defender.
When heroes come into contact with a disease they must make a [[Fortitude]] check (DC 10 + the disease's rank) to avoid becoming infected. The method of infection depends on the disease: some are airborne while others require physical contact. Diseases are generally [[Affliction]] or [[Weaken]] effects. Some diseases may have multiple linked effects. Potentially fatal diseases usually weaken [[Stamina]], in addition to their other effects. If the disease goes untreated  for  long enough, the subject's Stamina may drop below –5, in which case death occurs. 

Heroes with [[Immunity]] to disease are completely unaffected by disease. A [[Treatment]] skill check can provide a bonus on resistance checks against disease.

!! Sample Disease Ranks

<div class="table-wrapper">

| Rank |Sample Disease |h
| 1-2 |''Common colds:'' Usually nothing more than an [[impaired]] condition. |
| 3-5 |''Influenza (including bird flu, swine flu, etc.):'' [[Affliction]] with [[impaired]], [[disabled]], @@.constrained and [[incapacitated]].@@ |
| 4 |''Malaria:'' [[Affliction]] with [[impaired]], [[disabled]], and [[incapacitated]]. |
| 6 |''Typhoid:'' [[Affliction]] with [[dazed]], [[stunned]], and [[incapacitated]]. |
| 7 |''Rabies:'' [[Affliction]] with [[impaired]], [[compelled]] (paranoid and violent behavior), @@.constrained and [[incapacitated]].@@ |
| 8 |''Leprosy:'' [[Affliction]] with [[impaired]], [[disabled]], and [[incapacitated]]. |
| 10 |''AIDS:'' [[Weaken]] [[Fortitude]], leading to other opportunistic infections. |
| 11 |''Smallpox:'' [[Affliction]] with [[hindered]] and [[impaired]], [[disabled]], and @@.constrained [[incapacitated]] linked with [[Weaken]] [[Stamina]].@@ |
| 12-14 |''Bubonic plague:'' [[Affliction]] with [[dazed]] and [[hindered]], [[stunned]] and @@.constrained [[immobilized]], linked with [[Weaken]] [[Stamina]].@@ |
| 15 |''Ebola virus:'' [[Affliction]] with [[dazed]], [[hindered]], and [[impaired]]; [[stunned]], @@.constrained [[immobilized]], and [[disabled]]; and [[incapacitated]], linked with [[Weaken]] [[Strength]] and [[Stamina]].@@ |
| 16+ |Engineered super-viruses |

</div>
@@.statline
!!! –1 PP/rank 
@@

Using a Distracting effect requires more concentration than usual, causing you become [[vulnerable]] when you use the effect, until the start of your next turn.
Troy Kilmartin received his dual degree in zoology and biochemistry from [[Emerald City University]]. Despite being heavily recruited by both [[KessKorp]] and [[Morgenstern Labs]], Kilmartin pursued his lifelong dream of attending veterinary school at WSU in Pullman, and returned to Emerald City to open a practice in the affluent neighborhood of [[Southern Shore]].

In his spare time Kilmartin pursued a number of biochemistry projects, including a formula for strengthening and rejuvenating bones, tendons and other connective tissues. Unwilling to test his formula on animals incapable of giving consent, he took the injection himself. The formula radically altered the molecular structure of Kilmartin's body, transforming him into the infinitely flexible hero known as Doctor Bounce.

!! Powers

Doctor Bounce is capable of stretching and reshaping his body to an extreme degree, able to extend his limbs out to a length of 120 feet and achieve a number of additional effects, such as squeezing through narrow openings, forming his legs into springs to leap prodigious distances, or flattening himself out to achieve gliding flight. His favored tactic in combat is to form himself into a dense sphere and launch himself at a target, achieving impressive levels of force by bouncing off of multiple surfaces. The rubbery and deformable texture of his flesh also provides him with a measure of protection against physical damage, and he can survive a fall from virtually any height unharmed.

!! First Appearance

<<issue '1'>>
Dodge defense is based on your [[Agility]] rank. It includes reaction time, quickness, nimbleness, and overall coordination, used to avoid ranged attacks or other hazards where reflexes and speed are important.

Dodge is an ''active defense'', which means you must be able to take actions in order to use them. If you are [[vulnerable]], your Dodge defense rank is halved (divide its normal value by 2 and round up), and if you are [[defenseless]], it is reduced to 0.
Administrator of [[St. Helen of the Blessed Shroud Hospital]].


The "Dragon's Crown" is the name given to a particular confluence of ley lines beneath Emerald City, located in a large cavern roughly a quarter mile southeast of [[Council Island]] and one and a half miles below the ground.

Emerald City is infamous among occult and New Age scholars for being positively riddled with ley lines; however, the Dragon's Crown is a wellspring of uniquely powerful energies. These energies are currently locked away beneath a great seal carved into the floor of the cavern. Who carved this seal, and what would happen if the seal were ever broken, is unknown. 
Longwei Chin was the son of humble Chinese immigrants, growing up in Emerald City's [[Jadetown]] district. Like most of the working-class poor in that neighborhood, Longwei's family benefitted, at least indirectly, from the largesse of the infamous [[Golden Dragon Society]]. However, his parents did their best to stay out of the Golden Dragon's business, and never let themselves become indebted to the triad, and Longwei grew up with a sense of honor and responsibility that helped him avoid the temptations of the criminal life. Little did he know that he was in fact the great-nephew of the triad's leader: the ruthless crime boss and powerful sorcerer known to the residents of Jadetown as "Uncle Zhi."

On the morning of Longwei's 28th birthday, he awoke to find himself the wielder of mystical powers and an inexplicable inner awareness. Uncle Zhi had just been assassinated, and rather than passing to his direct descendent, [[Feng-li Chin]], the old man's sorcerous power had found a more worthy vessel. Longwei Chin was now the Dragoneye.

Now Longwei patrols the streets of Jadetown, using his powers to help the poor and downtrodden against the depredations and strongarm tactics of the Golden Dragon Society. He is aware that his cousin Feng-li now rules the triad, but is unsure of whether to confront her directly.

!! Developments

Longwei's best friend since childhood was a young man named Shu, an orphan who was taken in by the Golden Dragon Society at an early age and thoroughly indoctrinated into the gangster's life. Recently, on a mission to rescue Shu and prevent the Society from accessing the legendary [[Dragon's Crown]], Shu was attacked and apparently killed by [[Blackout]]* (an act that [[Peter]] claims to not remember at all). Longwei swore enmity against the [[Emerald Watch]] for this affront.

When the Watch later sought his help locating the wife and daughter of [[Roger Campton]], however, Longwei appeared to have forgiven them, having meditated on the matter and realized that Shu was in fact a demon in disguise.

!! Identification

Dragoneye wears a traditional changsam of gold-embroidered red silk, slippers, and a red scarf mask covering his eyes.

!! Powers

The Dragoneye is the weilder of significant mystical powers, including the ability to banish spirits and peer into the astral plane using the "dragon eye" located just over his pineal gland. Although he is an accomplished martial artist, he does not generally resort to physical combat. instead, he focuses and channels his //chi// using martial arts katas.

!! First Appearance

<<issue '3'>>
Dropping a held item is a free action (although dropping or throwing an item with the intention of hitting something with it is a standard attack action).
Dropping to a [[prone]] position is a free action, although [[getting up|Stand]] requires a [[move action]]. 
Each effect lasts for a particular amount of time, which may be changed by modifiers.

* ''Instant:'' When used, the effect occurs and ends in the same turn, although its results may linger.
* ''Concentration:'' You can keep a concentration effect going by taking a [[standard action]] each round to do so. If you are incapable of taking the necessary action, or simply choose not to, the effect ends.
* ''Sustained:'' You can keep a sustained effect going by taking a [[free action]] each round to do so. If you are incapable of taking the necessary action, or simply choose not to, the effect ends. 
* ''Continuous:'' The effect lasts as long as you wish, without any action required on your part. Once active, it stays that way until you choose to deactivate it (a [[free action]]).
* ''Permanent:'' The effect is always active and cannot be deactivated, even if you want to. A permanent effect cannot be improved using [[extra effort]].
A dying character is [[incapacitated]] ([[defenseless]], [[stunned]], and [[unaware]]) and near death. When the character gains this condition, immediately make a [[Fortitude]] check (DC 15). If the check succeeds, nothing happens.  With two degrees of success, the character stabilizes, removing this condition. If the check fails, the character remains dying. Three or more total degrees of failure mean the character dies: so three failed Fortitude checks or one or two checks adding up to three degrees. Dying characters make a Fortitude check each round until they either die or stabilize. Another character can stabilize a dying character with a successful [[Treatment]] check (DC 15) or use of a Healing effect. 
For 2 power points, an [[Alternate Effect]] can be made ''dynamic''; it can share power points with other Dynamic Alternate Effects, allowing them all to operate at the same time, but at reduced effectiveness (so you must have two Dynamic Alternate Effects for this option to be useful). You decide how many power points are allocated to the effects once per turn as a [[free action]]. Making the base effect of an array Dynamic requires 1 power point.
Although it is located southwest of downtown, Emerald City's Eastern District is so named because of its largely Asian-American population. Situated in the low-lying area between and below [[Sunset|Sunset Hill]] and [[University Hills|University Hill]], the District encompasses land prone to flooding in Emerald City's rainy climate. As a result of the inconvenient flooding, it remained sparsely populated until immigrants from China began arriving en masse in the 19th century. Through hard work and sacrifice, they built a viable community, dubbed "[[Jadetown]]" by local whites. Japanese immigrants began to settle in the district in the late 19th century, forming their own thriving (though smaller) community, which came to be known as "[[Little Osaka]]."
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Education'>>

</div>
Each effect has certain parameters that describe the time needed to use the effect, the subject or target, the distance it works at, and so forth. The basic effect parameters are [[Action|Action (parameter)]], [[Range|Range (parameter)]], and [[Duration]].


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Power effects fall into certain categories or effect types. 

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!!! General
@@

You have perfect recall of everything you've experienced. You have a +5 circumstance bonus on checks to remember things, including resistance checks against effects that alter or erase memories. You can also make [[Expertise]] skill checks to answer questions and provide information as if you were trained, meaning you can answer questions involving difficult or obscure knowledge even without ranks in the skill, due to the sheer amount of trivia you have picked up.
@@.statline
!!! General • Free • Personal • Sustained • 1 PP/rank
@@

You can elongate your body and/or limbs to extend your reach. Add your effect rank to your normal size rank to determine how far you can elongate; for a normal-sized human (size rank –2) this is 15 feet at rank 1, 30 feet at rank 2, and so forth. Rank 20 Elongation can stretch 1,000 miles! "Snapping back" to your normal shape is a [[free action]]. 

You can use Elongation to make "close" attacks at a greater distance by elongating your limbs. Once elongated, you can make melee attacks within your new reach as a standard action. If you can't accurately sense your target (you're elongating around a corner, for example), apply the rules for [[concealment]]. In addition, Elongation allows you to wrap up and entangle an opponent so it grants a +1 bonus to [[grab]] checks per rank (limited by PL).
A broad swath of greenery stretching from the southeastern borders of Emerald City into the lowlands of the [[Atlas Mountains]], the Elysian Forest helped to give the city its name and remains a local and national treasure. Large parts of the forest near the mountains are protected national parkland, safe from development to preserve wildlife habitats as well as their natural beauty.

The Elysian Forest is part of the temperate rainforest region of North America, the largest temperate zone rainforest area in the world. It sees considerable annual rainfall (primarily in the winter rainy season) as well as heavy summertime fogs, which recirculate moisture on the forest floor. It is primarily made up of old-growth redwoods, Douglas fir, Sitka spruce, western hemlock, and the western red cedar. Heavy layers of moss, ferns, and similar undergrowth are common due to the moisture and richness of deadfalls and other decaying plant matter.

The Elysian Forest is home to a wide variety of animal life as well, from Pacific Northwest species of elk and deer to foxes, bears, and timberwolves. Owls, eagles, and other hunting birds share nesting grounds with crows, ravens, woodpeckers, flickers, and numerous smaller bird species. The rivers and streams have abundant life, from salmon and other fish to frogs and salamanders. Local and national environmentalist groups work hard to protect and study the biodiversity and native species of the Elysian Forest.

The expanse of the forest is a popular destination for tourists and locals alike looking to enjoy the great outdoors. It is a site for hiking, camping, fishing, and—in proper season—hunting. Hunting trips into the Elysian Forest are licensed and regulated, limited to specific areas and species. From time to time, rangers catch poachers illegally hunting in restricted areas or trying to bag some game (like the endangered Elysian elk) on the forbidden list.

Despite its poularity, the forest has a reptation for being "larger than it looks on the map", and parts of it have never been fully explored. The deepest and most inaccessible regions are home to the secretive [[Manitou]]. Unwanted visitors have been known to lose time and find themselves miles away from their intended destination, with no idea of how they got there. 
The Emerald City Art Museum is in the heart of Emerald City, not far from [[Yellow Brick Row]]. It has a permanent collection of works from the classical to the modern. It also has a rotating roster of shows touring the country and the world. Although it's not the largest or most prestigious art museum on the West Coast, it is making a name for itself and is very popular with local art fans. Many of the pieces on display at any given time are from the museum's own collection or on loan from its wealthier patrons and local collectors. It's not uncommon to encounter a number of the most powerful men and women in town at a show opening. Museum Director [[Abby Stanton]] cultivates solid relationships with the museum's supporters and works hard to make ECAM events worthwhile for attendees.
To the snobbier in Emerald City, Emerald City Community College remains "the high school after high school." However, for those short on time, money, and/or GPA, but who still need some college on their resume, ECCC is nothing less than a godsend.

ECCC's student body is made up of working people too busy to be full-time students, teenagers who missed out on the scholarship/government-aid gravy train to a four-year school, and those needing to rehabilitate a shaky high school academic record. Thus, in this way, ECCC's campus in [[Southern Shore]] is as diverse as any in the city.

Many ECCC students seek two-year associate degrees in various fields, while others attempt to fulfill general education course requirements at a lower cost en route to transferring those credits to a four-year institution like [[Emerald City University]]. For their education bargain hunting, ECCC students receive largely competent instruction, highlighted by the occasional geniuses in a particular field temporarily taking on a teaching assignment while finishing their latest books.
The Emerald City Historical Museum offers a highly interactive journey through the whole of the city's past. Visitors can relive the experiences of the area's first non-native inhabitants through diary entries and period relics. Other exhibits recapture the wild, unruly days of the Gem Rush, with photographs commemorating some of the area's biggest finds. There is also an extensive World War II-related collection, recounting the overseas heroism of Emerald City's veterans. There is even a captured Japanese "fire balloon" on display. Currently, Museum curator [[Arthur Pimm]] is working on an outreach program to Emerald's Asian community in an effort to more inclusively document the part it has played in the city's history.
Located in the downtown area, the Natural History Museum captures the natural wonders of the Emerald City area right in the city's heart. Exhibits document [[Mount Stanley]]'s fiery, volcanic past, as well as the region's fossil history. Most famously, the Museum houses some of the largest and most spectacular examples of gemstones unearthed in the area, including several [[volcanic emeralds]].

The head curator is [[Dr. Carl Carson]], a scientist who now spends more time focused on funding and visitation stats than on research. Museum security is thorough yet unobtrusive, but inadequate to the task of thwarting any super-powered entities who might have designs on the more valuable or esoteric artifacts on display.
Resting atop [[University Hill]], Emerald City University is the region's leading public college. ECU's combination of broad curriculum range, generous financial aid and scholarship programs, and high graduate employment rates make it the school of choice for much of the Pacific Northwest.

ECU enjoys a well-deserved reputation for excellence in the theoretical and applied sciences, and the current president [[Steven "Mac" Macinter]] is dedicated to maintaining it. The University's good name is even more meaningful to Emerald's grateful city fathers, as it was a key factor in attracting high-tech companies to the area and reversing the early-'90s economic doldrums. To borrow an old phrase, the attitude in Emerald City is "What's good for ECU is good for the city."

The university's various athletic teams all play in the Pac 12 conference, but the ECU Sasquatches football program is by far the best known, most beloved, and successful of them all. ECU also boasts several NCAA lacrosse titles (men's and women's), and the Lady Sasquatches are a pe-rennial power in basketball. Other ECU sports teams like men's basketball and baseball are mostly outstanding only in their punctuality in showing up for games.

The land the university is situated upon was formerly known as Gallows Hill, and was the site of many public hangings back in the days of swift, harsh punishments. Even before the last man was strung up there, tales of unquiet spirits roaming the Hill at night abounded, and ghost stories remain a common thread in ECU student life.
The largest, most modern facility in Emerald City is synonymous with the very best quality care available and research breakthroughs. Its name is also verbal shorthand for serious health issues, as word that a loved one "has been sent to ECU" indicates such advanced care is required. ECU Medical Center is overseen by [[Dr. Richard Vollin]], a gifted physician and true visionary. While his primary focus is on keeping the Center at the forefront of new medicine, he is also careful to ensure the facility never loses sight of the needs of the people who come there seeking aid. Therefore, the Center remains equally adept at developing new surgical techniques as it does making sure young patients' tonsils are in good condition.

In recent months, Dr. Vollin has been developing procedures, facilities, and training programs to meet the unique demands of treating both those who have super-human abilities and those effected by them. The existing body of knowledge is slight, and so Vollin is recruiting researchers to study both human mutation and super-human physiology. It's an audacious plan, but one with the noblest of intentions.
Located in the center of the downtown business district, Emerald Tower is the tallest building in Emerald City and a well-known landmark. The top five floors serve as headquarters for [[MarsTech, Inc.]]
A group of relatively new heroes who have banded together to protect Emerald City in the aftermath of [[Paragon]]'s disappearance. The current roster includes:

<<list-links "[tag[Emerald City Watch]sort[title]]">>
@@.statline
!!! General • Free • Personal • Sustained • Cost as base trait 
@@

You can temporarily improve one of your existing traits, chosen when you take this effect. While this effect is active, you increase the affected trait by its rank. So, for example, Enhanced Strength 5 increases your [[Strength]] by +5 while it is active. Your enhanced trait is still subject to power level limits, so your unenhanced rank must be below the limit by at least the amount of the enhancement to accommodate it. 

The cost of Enhanced Trait is the same per rank as acquiring a rank in the affected trait. The key differences are that Enhanced Trait is a power effect, rather than a natural trait, and as an effect it can be combined with [[extra effort]] and other effects. 

<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Limited (–1/rank) :'' Enhanced Traits are often Limited in some fashion, such as Nighttime (or Daytime) Only, While Angry (or in another emotional state), Underwater (or in some other environment), and so forth. A limit that rarely comes into play—like losing your Enhanced Trait during a new moon—can be handled as a power loss complication.

''Permanent (+0/rank):'' At no change in cost, your Enhanced Trait may be a permanent improvement, rather than a sustained effect. The primary difference is that your permanent enhancement cannot be turned on and off and cannot be improved by [[extra effort]], including using it to perform power stunts. There is no action to use a Permanent Enhanced Trait, as it is always active. 

''Reduced Trait (flat –value of lowered trait):'' One or more of your traits is lowered while others are enhanced. This flaw is worth as many points as the reduction in the affected trait(s). So, for example, if you lose Intellect while you gain in Strength, treat the value of the lost Intellect ranks as the value of the flaw. As with all flaws, the effect must still cost at least 1 power point.  

</div>
</details>
!! A Private Demonstration

The heroes have gathered at a construction site [[Nodell Island|Gateway Islands]]. With them are [[Colonel Denise Gray]], second in command of [[Joint Base Clark-Gordon]]; [[John Keenan]], head of the City [[Commission on Super-Hero Affairs]]; and [[Alix Lefevre]] CEO of [[Blackgate Ltd.]], a multinational private security contractor. They have gathered at the behest of [[Maximillian Mars]], to see a "sneak preview" of a project that he's been working on.

Mars explains for the past several months, [[MarsTech]] has been working in partnership with Blackgate Ltd. to solve the Gordian knot of how to allow superpowered vigilantes the independence that they need to be effective, while still satisfying the public's desire for oversight and accountability. His solution: a suit of powered armor called the Armored Response Exo-System, or [[A.R.E.S.]]

The A.R.E.S. suit provides enhanced strength, reflexes, and physical protection, an array of tactical sensors and communications, limited flight, and a variety of integrated, nonlethal weapon systems. It allows a human, non-powered operator to engage low- to mid-level superpowered threats. The initial rollout will be limited to a handful of trained Blackwater operators working in close cooperation with Emerald City law enforcement. If the pilot program is a success, the police will receive training to use the armor themselves, and the program will be expanded to include more cities across the U.S.

Colonel Gray is intrigued, but wants to see more of the suit's combat capabilities. Keenan is in way over his head but cautiously enthusiastic. The heroes, on the other hand, have serious misgivings, particularly about placing advanced technology in the hands of what amounts to a group of mercenaries. [[CyCyL]] detects "null-tech"—technology adapted from the [[Nully]] robot—incorporated into the armor, even though Mars previously swore that he had gotten rid of all of it* .

@@.ednote
[see <<EC 2>>! -Ed.]
@@

Mars takes them aside and explains that while he knows the optics aren't ideal, this was a fantastically expensive operation, and Blackgate's partnership was necessary to bring it to fruition. Besides, the whole point is to let the mercenaries handle the more dangerous testing phase, before placing the technology in the hands of an accountable and transparent government. "I'm not trying to replace you guys—I'm trying to give you some breathing room, and keep the oversight-hawks like [[Griffin Cawley]] off your backs. I believe in you guys. I want to help. //This// is my superpower."

Mars is hosting an official unveiling party in the penthouse suite of the [[Emerald Tower]] in two days' time. He invites the heroes, but warns them that [[Senator Kathryn Benwick]], a staunch advocate for superhero registration, will be in attendance.

!! A Fly on the Wall

The heroes return to [[Doctor Bounce]]'s veterinary clinic to discuss the situation, when they are contacted by a hacker commandeering the office laptops. The hacker, speaking through a distorting voice modulator calls themself [[Gadfly]], and claims to be the grandchild of the original [[Gadfly|Gadfly (1970s)]], a civil rights crusader and occasional partner of [[Jack Strider]] who operated out of Seattle during the 1970s.

Gadfly warns the heroes that [[Colin Trafford]], who was recently implicated in the sabotage and and theft of technology from [[Nolan Aircraft]]**, was found dead of apparent suicide in his jail cell last night, under suspicious circumstances.

@@.ednote
[** see <<EC 4>>! -Ed.]
@@

Strider teleports into [[Arcadian Peninsular Correctional Facility]] and uses his postcognition to see what really happened—the guard on duty, [[Roger Campton]], killed Trafford and made it look like a suicide. Campton seemed very reluctant to do the deed, however, and repeatedly whispered to himself, "My wife, my daughter," as though to psyche himself up.

!! My Wife, My Daughter

The heroes find Roger Campton's home in [[Bethlehem Heights]]. Campton's wife ansswers the door. [[Peter]] and [[Mother Superior]], posing as independent investigators looking into Trafford's death, ask to speak to Campton, and he leads them into his study. Although Campton is nervous and flustered, Inez seems perfectly untroubled by anything.

Under Peter's questioning, Campton finally breaks: "You don't understand; I //can't// be speaking to you," he whispers. "My wife…my daughter…"

At that moment, Inez Campton walks into the room and, with a serene smile on her face, shoots her husband in the head three times with a gun protruding from her now obviously mechanical arm.

The heroes converge on the house to take down the Inez-bot. Strider teleports upstairs to get Campton's six-year-old daughter Sofie to safety. However, just as he picks the girl up and prepares to teleport her back to Doctor Bounce's clinic, the heroes downstairs manage to destroy Inez. Sofie looks at Strider and says, "Oops, Mommy died." Her eyes start to glow red and a high-pitched, accelerating beeping sound emanates from her head.

Thinking quickly, Strider leaps through the window and teleports to the construction site of Blackgate HQ on Nodell Island. Sofie explodes just as Strider leaps clear. Strider then teleports away as a number of armed Blackgate guards converge on the site.

Back at the house, the heroes examine the robot-Inez and discover an icon shaped like a chess pawn tattooed behind her lower lip. It contains a signal transceiver that CyCyL is unable to analyze…although he suggests that Gadfly might be able to.

<<navbar>>
An entranced character is [[stunned]], taking no actions other than paying attention to the entrancing effect. Any obvious threat automatically breaks the trance. An ally can also shake a character free of the condition with an interaction skill check (DC 10 + effect rank). 
@@.statline
!!! Control • Standard • Rank • Sustained • 1–2 PP/rank 
@@

You can change the environment in an area: raising or lowering the temperature, creating light, causing rain, and so forth. 

Your Environment affects a 30 foot radius around you at rank 1. Each additional rank moves the radius up one distance rank, for a reach of approximately 2,000 miles at rank 20, sufficient to alter the environment of an entire continent. 

Each of the following is a separate Environment effect. If you have one you can acquire others as [[Alternate Effects]], but you can then only use and maintain one at a time. To use or maintain multiple Environment effects simultaneously, add their costs together for the effect's total cost per rank or apply the ''Selective'' modifier, allowing you to mix-and-match effects.

!!! Cold 

You can lower the temperature in the area. For 1 point per rank, you create intense cold; for 2 points per rank, you create extreme cold. 

!!! Heat 

You can raise the temperature in the area. For 1 point per rank, you create intense heat, for 2 points per rank; you create extreme heat.

!!! Impede Movement 

You can impede movement through the area with high winds, icy or wet surfaces, or similar effects. For 1 point per rank, you reduce movement speed through the area by 1 rank; for 2 points per rank, you reduce it by 2 ranks. Depending on your descriptors, you may also apply circumstance modifiers to [[Acrobatics]] and [[Athletics]] checks for surface conditions.

!!! Light 

You can raise the light level in the area, countering the concealment of darkness, but not other forms of concealment. For 1 point per rank, you can create enough light to reduce total [[concealment]] to partial and partial concealment to none. For 2 points per rank, you can shed light as bright as a sunlit day, eliminating all concealment provided by natural darkness. Power effects with the darkness descriptor may be [[countered]] with a successful power check. 

!!! Visibility 

You impose a -2 modifier to [[Perception]] checks for 1 point per rank, and a -5 for 2 points per rank. For more significant obscuring of senses (via darkness, fog, etc.) use an Area [[Concealment]] Attack effect. 

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Selective (+1/rank):'' With this extra you can vary the environment within your affected area, affecting some while not affecting others, or even mixing and matching different environments (making part of the area cold and another hot, for example).  

</div>
</details>
@@.statline
!!! General • Ranked
@@

You have 5 points per rank in this advantage to spend on equipment. This includes vehicles and headquarters. Many heroes rely almost solely on equipment in conjunction with their skills and other advantages.
A grad student in the physics department of [[Emerald City University]], working on his doctoral thesis relating to multiple-worlds theory in quantum mechanics. He has a tattoo of Schroedinger's equation under his left shoulder blade, the result of a drunken undergrad prank.

In <<issue '11'>>, a corpse physically and genetically identical to Erwin was discovered on the roof of the [[Emerald City Museum of Natural History]], even though Erwin was at the time alive and perfectly healthy in his off-campus apartment across town. There is some conjecture that Erwin may in fact be a younger version of the [[Tick-Tock Man]], possibly at a point in his timeline before he became a supervillain. 
You attempt to escape from a successful [[grab]]. Make a check of your [[Athletics]] or [[Acrobatics]] against the routine check result of your opponent's [[Strength]] or grab effect rank. If you succeed, you end the grab and can move away from your opponent, up to your normal ground speed minus one rank, if you choose. If you fail, you are still grabbed.
@@.statline
!!! Combat • Ranked (2)
@@

You have a +2 circumstance bonus to [[Dodge]] resistance checks to avoid area effects. If you have 2 ranks in this advantage, your circumstance bonus increases to +5.
District Attorney for Emerald City. Ambitious and motivated, with a reputation as an excellent lawyer, his rise in the D.A.'s office has been slow but steady. Well-known to the city's criminal element for his tenaciousness. He claims to be neutral on the question of vigilante justice, although his stance is often belied by his insistence that superheroes are to be treated the same as any other civilian under the law (eliding the fact that this would technically make many of their activities illegal). He gives the impression of wishing the D.A.'s office could simply be above such considerations.

His wife, Eleanor, has been confined to a wheelchair since an unfortunate car accident several years earliler.
Exhausted characters are near collapse. They are [[impaired]] and [[hindered]]. Characters recover from an exhausted condition after an hour of rest in comfortable surroundings.
@@.statline
!!! Intellect (but see below) • Trained Only
@@

Expertise is a broad skill encompassing knowledge and training in a variety of specialized fields, particularly professional disciplines and scholarship. Each is considered a separate skill and training in each is acquired separately, so a former police officer turned district attorney might have Expertise: Police Officer and Expertise: Law, each with their own ranks, for example. 

If you are trained in an Expertise, you can practice and make a living at it. You know how to use the tools of that trade, perform the profession's daily tasks, supervise untrained helpers, and handle common problems. For example, someone trained in Expertise: Sailor knows how to tie basic knots, tend and repair sails, and stand a deck watch at sea. 

You can also make Expertise checks to see if your character knows the answer to a particular question related to the area of expertise, such as a scientist confronted with a technical issue, or a lawyer considering a legal question. The DC is 10 for easy questions, 15 for basic questions, and 20 or higher for difficult questions. You can usually answer questions as a [[routine check]]. 

Expertise covers all areas //except// those tasks specifically covered by other skills. So, for example, a police detective is going to be trained in [[Investigation]] (and probably [[Insight]] and [[Perception]]) in addition to Expertise: Police Officer, the same for an intrepid reporter with Expertise: Journalism. A doctor needs training in [[Treatment]] along with Expertise: Physician, and a trial lawyer is going to want skill in [[Insight]] and [[Persuasion]] (and possibly [[Deception]]) along with the training in the law that comes with Expertise: Lawyer. 

The ability modifier for Expertise is typically [[Intellect]], but some areas of expertise may call for different abilities, perhaps depending on the task involved. For example, a technical expert might rely on Intellect to answer questions and handle day-to-day procedures, but need [[Dexterity]] to perform the actual functions of the job. Performance skills, such as acting or music, may rely on [[Presence]]. 

Characters with expertise in a profession are also assumed to be licensed or certified to practice it, if necessary. Problems like licensing issues, professional rivalries, and so forth can be handled as complications.
@@.statline
!!! Flat • 1 PP/rank
@@

This modifier extends the distance over which a ranged effect works. Each rank of Extended Range doubles all of the effect's range categories. So 1 rank makes short range (rank x 50 ft.), medium range (rank x 100 ft.) and long range (rank x 200 ft.). Each additional rank further doubles range.

The GM may set limits on the maximum Extended Range an effect can have; as a general guideline, effects used on a planetary surface are limited to the distance to the horizon (beyond which the curvature of the planet makes it impossible to see anything to target it). On Earth at sea level, this is roughly three miles (distance rank 10).
You can declare that you are using extra effort at any time. When you do so, you immediately gain one of the following benefits:

* ''Action:'' Gain an additional [[standard action]] during your turn, which can be exchanged for a [[move action]], as usual.
* ''Bonus:'' Perform one check with a bonus (+2 circumstance bonus) or improve an existing bonus to a major bonus (+5 circumstance bonus). This bonus can also negate a penalty (–2 circumstance penalty), allowing you to perform the check with no modifier, or reduce a major penalty from a –5 penalty to a –2 penalty.
* ''Power:'' Increase one of your hero's power effects by +1 rank until the start of the hero's next turn. Permanent effects cannot be increased in this way.
* ''Power Stunt:'' Temporarily gain and use an [[Alternate Effect]] for one of your powers. The alternate effect lasts until the end of the scene or until its duration expires, whichever comes first. Permanent effects cannot be used for power stunts.
* ''Resistance:'' Gain an immediate additional resistance check against an ongoing effect. If you're [[compelled]] or [[controlled]], the [[fatigue]] from the extra effort doesn't affect you until you're free of the effect (so you can't resist yourself to exhaustion as a way of avoiding being controlled).
* ''Retry:'' Certain effects require extra effort to retry after a certain degree of failure. The extra effort merely permits another attempt to use the effect; it grants no other benefits.
* ''Speed:'' Increase your speed rank by +1 until the start of your next turn.
* ''Strength:'' Increase your [[Strength]] rank by +1 until the start of your next turn.

!! Cost of Extra Effort

At the start of the turn immediately after using extra effort, you become [[fatigued]]. If you are already fatigued, you become [[exhausted]], and if you are already exhausted, you become [[incapacitated]]. If you spend a [[hero point]] at the start of the turn following the extra effort to remove the fatigue, your suffer no adverse effects. In essence, spending a hero point lets you use extra effort without suffering fatigue.
@@.statline
!!! General • No Action • Personal • Permanent • 1 PP/rank 
@@

You have extra manipulative limbs, such as arms, tentacles, or even prehensile hair or a tail. Each rank in this effect grants you an extra limb. Extra Limbs do NOT allow you to take additional actions in a round, although they do provide the benefits of the [[Improved Grab]] advantage—grabbing with some of your limbs and leaving others free. All additional limbs except your dominant limb are considered your "off-hand." If you apply all of your limbs to a [[grab]] attempt (rather than taking the option to leave some of them free), you gain a +1 circumstance bonus per rank in Extra Limbs to a maximum of +5, much like a [[team check]]. 

In general, modifiers affecting attack effects (e.g. [[Affects Corporeal]], [[Area]], [[Penetrating]], etc.) should apply to the [[Strength]] of a character with Extra Limbs rather than to the Extra Limbs effect itself. Such modifiers applied to Strength affect all of the character's limbs. 

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Continuous (+1/rank):'' Continuous Extra Limbs are a power effect you can turn on and off at will, but that remain until you choose to deactivate them, even if you are [[stunned]] or [[incapacitated]].

''Projection (+1/rank):'' Your Extra Limbs are merely a projection of your power rather than an extension of your body. Therefore, any harm directed specifically against your Extra Limb(s) has no effect. So, for example, one of your additional limbs could reach into a container of acid or a blast furnace to pull out an object without any harm to you. The GM may require Extra Limbs with this extra to modify their duration to continuous or sustained, but this is not essential. It's likely Extra Limbs with this extra are not eligible for the [[Innate]] modifier.

''Sustained (+0/rank):'' Sustained Extra Limbs can be turned on or off (growing or forming the additional limbs and then making them disappear just as easily), but the limbs disappear or stop working if you are unable to continue the effect. 

</div>
</details>


<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Distracting (–1/rank):''  Coordinating the actions of your multiple limbs is difficult, so you are [[vulnerable]] while applying any extra limbs to an action. This flaw should generally not apply to any creature with [[Innate]] Extra Limbs, especially if they are part of its natural physiology.

</div>
</details>
@@.statline
!!! General
@@

When using [[extra effort]], you can gain two of the listed benefits, even stacking two of the same type of benefit. However, you also double the cost of the effort; you're [[exhausted]] starting the turn after your extraordinary effort. If you are already [[fatigued]], you are [[incapacitated]]. If you are already exhausted, you cannot use extraordinary effort. Spending a [[hero point]] at the start of your next turn reduces the cost of your extraordinary effort to merely fatigued, the same as a regular extra effort.
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Extras'>>

</div>
@@.statline
!!! –1 PP/rank 
@@

Each time you use an effect with this flaw, it loses 1 rank of effectiveness. For effects with a duration longer than instant, each round is considered "one use."Once the effect reaches 0 ranks, it stops working. A faded effect can be "recovered"in some fashion, such as recharging, rest, repair, reloading, and so forth. The GM decides when and how a faded effect recovers, but it should generally occur outside of combat and take at least an hour's time. The GM may allow a hero to recover a faded effect immediately and completely by spending a [[hero point]].
A fall inflicts damage rank 4 plus twice the distance rank fallen, to a maximum of rank 16 damage. Characters with the [[Acrobatics]] skill can fall greater distances without risk of damage. Falling into or onto a dangerous surface may cause additional damage, at the GM's discretion. 

Catching a falling person or object requires a [[Dexterity]] check (DC 5). If you successfully catch a falling object, subtract your [[Strength]] rank from the falling damage rank. Both you and the object suffer any remaining damage. So if a character with Strength 6 catches someone falling for 12 damage, subtract 6 from 12, and both characters resist damage 6. If the catcher is using a power—such as [[Flight]] or [[Move Object]]—to catch the falling object, the power's rank can be substituted for Strength at the GM's discretion.
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!!! Skill • Ranked
@@

One of your interaction skills is so effective you can capture and hold other's attention with it. Choose [[Deception]], [[Intimidation]], or [[Persuasion]] when you acquire this advantage. You can also use Fascinate with an appropriate [[Expertise]] skill, like musician or singer, at the GM's discretion.

You are subject to the normal guidelines for interaction skills, and combat or other immediate danger makes this advantage ineffective. Take a [[standard action]] and make an interaction skill check against your target's opposing check ([[Insight]] or [[Will]] defense). If you succeed, the target is entranced. You can maintain the effect with a standard action each round, giving the target a new resistance check. The effect ends when you stop performing, the target successfully resists, or any immediate danger presents itself. Like all interaction skills, you can use Fascinate on a group, but you must affect everyone in the group in the same way.

You may take this advantage more than once. Each time, it applies to a different skill.
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!!! Combat
@@

When you hit with an unarmed attack you can immediately make a [[grab]] check against that opponent as a [[free action]]. Your unarmed attack inflicts its normal damage and counts as the initial attack check required to grab your opponent.
Fatigued characters are [[hindered]]. Characters recover from a fatigued condition after an hour of rest.
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!!! Combat
@@

You have an environment you're especially suited for fighting in. Examples include in the air, underwater, in space, in extreme heat or cold, in jungles or woodlands, and so forth. While you are in your favored environment, you gain a +2 circumstance bonus to attack checks or your active defenses. Choose at the start of the round whether the bonus applies to attack or defense. The choice remains until the start of your next round. This circumstance bonus is not affected by power level.
@@.statline
!!! Skill
@@

You have a particular type of opponent you've studied or are especially effective against. It may be a type of creature (aliens, animals, constructs, mutants, undead, etc.), a profession (soldiers, police officers, Yakuza, etc.) or any other category the GM approves. Especially broad categories like "humans" or "villains" are not permitted. You gain a +2 circumstance bonus on [[Deception]], [[Intimidation]], [[Insight]], and [[Perception]] checks dealing with your Favored Foe. This circumstance bonus is not limited by power level.
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!!! General
@@

You are immune to fear effects of all sorts, essentially the same as an [[Immunity]] to Fear effect.
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!!! Flat • 1 PP/rank
@@

The [[Feature|Feature (power)]] effect can also serve as an effect modifier, essentially adding on some minor additional capability or benefit to a basic effect. Although listed here as an extra, this is essentially the same as having the Feature [[Linked]] to the base effect; the Feature is an intrinsic part of the overall power, rather than separate.
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!!! General • No Action • Personal • Permanent • 1 PP/rank 
@@

You have one or more minor features, effects granting you an occasionally useful ability, one per rank. It's up to the GM what capabilities qualify as Features; generally, if something has no real game effect, it's just a descriptor. If it has an actual game system benefit, it may be a Feature. There's no need to define every possible Feature a character may have down to the last detail. Some Features may be sustained duration rather than permanent with no change in cost. This suits active Features a character has to use and maintain rather than having them as passive traits requiring no effort whatsoever. 

<details>
<summary><h2>Sample Features</h2></summary>
<div class="section">

''Insulating Fur:'' You have a layer of fur that protects you from intense heat and cold, giving you immunity to those environments. 

''Internal Compartment:'' You can carry a portion of your carrying capacity inside your body. You have a pouch or compartment of some sort, able to hold objects with a size rank no greater than 3 less than your own (size -5 for a normal size rank -2 human). 

''Iron Stomach:'' You can eat anything that's not toxic without ill effects, no matter how unpleasant it may be: spoiled or particularly gross or spicy food, for example. 

''Mimicry:'' You can imitate almost any sound you've heard, giving you a +10 bonus to [[Deception]] checks to convince others your mimicked sounds are real. 

''Quick Change:'' You can change clothes—such as into or out of your costume—as a [[free action]]. With 2 ranks, you can change into any outfit at will. 

''Special Effect:'' You have some special effect, like a gust of wind at the right dramatic moment, or ideal spotlighting, or personal theme music. You gain a +2 bonus for favorable circumstances when your special effect is likely to impress people or otherwise aid you. 

''Temporal Inertia:'' You are somehow uniquely "anchored" in the space-time continuum, making you immune to changes in history. You recall the "true" version of historical events, even if no one else does.

</div>
</details>
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!!! –1 PP/rank 
@@

You suffer damage when a manifestation of your effect is damaged. This flaw only applies to effects with physical (or apparently physical) manifestations, such as [[Create]], [[Illusion]], or [[Summon]], for example. If your power's manifestation is damaged, make a resistance check against the attack's damage rank, using your effect's rank as the resistance check bonus. For example, if a manifestation of a rank 10 effect is attacked for damage 12, you must make a resistance check against damage 12 with a +10 bonus (the effect's rank) in place of your normal [[Toughness]].
You can use [[Deception]] as a standard action to mislead an opponent in combat. Make a Deception check as a standard action opposed by the better of your target's [[Deception]] or [[Insight]]. If your Deception check succeeds, the target is [[vulnerable]] against your next attack, until the end of your next round.
Feng-li Chin was the granddaughter of the head of the [[Golden Dragon Society]], daughter of a member of his most trusted inner council. When her parents died in a car accident, her grandfather adopted her as his own, showering her with inconceivable luxury and privilege. Feng-li wanted for nothing…except a seat at the table of true power. "Uncle Zhi" scoffed at her desire to help run the family business, instead urging her to marry one of his lieutenants and be content with a "traditional" woman's career.

When Zhi grew ill and died, many suspected Feng-li of assassinating him, but a letter, written by the old man on his deathbed, named her his true heir and put to rest the objections (if not the doubts) of the triad leadership. For some reason, however, Feng-li did not inherit the mystical powers of the [[Dragoneye]], leading many to beieve that her leadership of the triad is illegitimate. Only her ruthless efficiency and the staunch backing of Li "Jackie Lee" Jian, an old friend of her father and another of Uncle Zhi's inner council have prevented the Society from fracturing into internecine conflict.

!! Identification

Feng-li is a stunningly gorgeous 30-year-old Chinese woman who favors tight, revealing cheongsam dresses and aggressively high spike heels.

!! Powers

Feng-li does not possess any superhuman powers. However, she is an accomplish swordswoman, and she commands the resources of an extensive criminal empire, including the talents of several trained sorcerer-monks.

!! Development

Since her defeat and arrest at the hands of the [[Emerald Watch]], Feng-li's criminal empire is effectively defunct.

!! First Appearance

<<issue '3'>>
Fighting measures your character's ability in close combat, from hitting a target to ducking and weaving around any counterattacks. Your Fighting rank applies to:

* Attack checks for close attacks.
* [[Parry]] defense, for avoiding close attacks.

If your [[Fighting]] is [[debilitated]], you are [[dazed]] and [[defenseless]], and cannot make close attacks.
Some modifiers, rather than increasing or decreasing an effect's cost per rank, have a flat value in power points, noted as ''flat'' in the modifier's header. For example, the [[Subtle]] extra costs only 1 or 2 points, depending on how subtle the effect is. Likewise, the [[Activation]] flaw has a flat value of –1 or –2 points, depending on how long the power takes to activate.

Flat-value modifiers are applied to the final cost of an effect, after its cost per rank and total cost for its number of ranks is determined. So, for example, if an effect costs 2 points per rank, with +1 per rank for extras and –2 per rank for flaws. It has a final adjusted cost of (2 + 1 – 2) or 1 point per rank. With 8 ranks, it costs 8 power points. If the same effect also has a flat-value extra costing 2 points and a flat-value flaw worth –1 point, then you add 2 to the final cost and subtract 1, for a total of (8 points for the effect + 2 points for the flat extra – 1 point for the flat flaw) or 9 power points.

A flat-value flaw cannot reduce an effect or power's final cost below 1 power point.
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Flaws'>>

</div>
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!!! Movement • Free • Personal • Sustained • 2 PP/rank
@@

You can fly through the air, including hovering in place. You have a flight speed rank equal to your effect rank. 

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Aquatic (flat +1):'' You can move underwater as easily as in the air. You have a water speed equal to your Flight rank, minus 2, subject to the usual rules for swimming. You can make [[Athletics]] checks to swim as [[routine checks]]. This power does not allow you to breathe underwater (for that see [[Immunity]]. This is the [[Swimming]] power as an [[Alternate Effect]].

''Continuous (+1/rank):'' Continuous Flight operates even when the user is [[incapacitated]] or otherwise unable to sustain it. The user remains hanging in the air, maintaining relative position to the ground, if necessary. Alternately, the user might float safely down to the ground when unable to maintain Flight as a kind of "safety net," your choice when you apply the modifier. 

''Subtle (flat +1 or 2):'' The default Flight effect is noticeable, whether from the rush of air, the roar of jets, or a glowing contrail or aurora, for example. This modifier reduces, and then eliminates, these traces. If your Flight is completely Subtle, you do not need to make [[Stealth]] checks to move silently while flying (you do so automatically), although you may still need to do so to avoid being seen or otherwise detected. 

</div>
</details>

<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Concentration (–1/rank):'' Flight requiring concentration means you can fly, but can't do much else at the same time. 

''Distracting (–1/rank):'' You are not very maneuverable and therefore [[vulnerable]] while flying. 

''Gliding (–1/rank):'' You fly by gliding on wind currents. Your maximum gliding distance is limited to the vertical distance rank of your starting height, plus your flight speed rank. You may be able to gain altitude occasionally by catching thermal updrafts and winds. Otherwise you must land at the end of your maximum distance. 

''Levitation (–1/rank):'' You can only move vertically, straight up and down, and not side to side, although you can allow yourself to be carried along in the direction of the wind horizontally. 

''Platform (–1/rank):'' Your Flight is reliant on some sort of platform on which you stand or sit. If you fail a resistance check while flying, or you are [[grabbed]] by someone standing on the ground, you're knocked or pulled off your platform and cannot fly. You can regain the use of your flying platform by reactivating your Flight effect on your next turn. 

''Wings (–1/rank):'' You have wings that allow you to fly, but they run the risk of being fouled or restrained, which prevents you from flying. If you are [[immobilized]], [[restrained]], or [[bound]], you cannot fly. You can regain the use of your wings by reactivating your Flight effect once you are no longer affected by the aforementioned conditions.  

</div>
</details>
The oldest military installation in the Emerald City area, Fort Breckenridge is built on the site of the original trading post built by [[Steven R. Malory]] in 1818, at the mouth of the [[Red River]]. During WWII it was shelled by a Japanese submarine in one of only a handful of attacks on American soil perpetrated by an Axis power. Today mainly it serves as satellite housing for [[Joint Base Clark-Gordon]].
Fort Brewer is a principle naval berth for U.S. nuclear submarines. It consists of three berths, two refit wharves, and a covered dry dock facility. The base also has one explosives-handling wharf and one lay berth which is used for naval surface ships and foreign vessels. Mooring buoys act as anchorages for three ships or sea craft; the buoys are rated to survive the effects of hurricanes and are ideal berths for base support vessels in such weather. The base is primarily used for the maintenance, repair, overhaul, and modernization of the nuclear submarine fleet, while a weapons facility provides missiles and weapons system support to the ballistic missile submarine fleet.

Security at Fort Brewer is, understandably, extremely tight considering the grade of weapons they have on hand. Access to the base requires passing through two checkpoints, and each berth is also protected by its own checkpoint. Visitors must wear an identification tag and be accompanied by a naval officer or civilian employee at all times. Security personnel are heavily armed and patrol the base frequently with instructions to shoot to disable any intruders or visitors acting suspiciously.

Fort Brewer Naval Base provides housing for 8,000 naval personnel and their dependents, and has a civilian staff of 1,600. The base also hosts an instructional facility which provides technical training for sailors in the operation and maintenance of nuclear ballistic missile and guided missile submarines as well as their systems. In an effort to encourage inter-service cooperation, personnel at the base use naval support vessels to assist the U.S. Coast Guard in shore patrol, search and rescue, and drug-busting efforts.
Fortitude defense is based on [[Stamina]] and measures health and resistance to threats like poison or disease. It incorporates constitution, ruggedness, metabolism, and immunity.
A small, rocky island in the middle of the [[Albian River]], between [[Council|Council Island]] and [[Angel Islands|Angel Island]], it is off-limits to the public and is home to the [[Fortress Island State Penitentiary]]. The only legal way to access the island is to take one of the prison ferries, which make frequent runs from the ferry port in [[Southern Shore]].
Prisoners designated too violent for [[Arcadia]] are incarcerated in Fortress Island State Penitentiary, or the Fortress as most refer to it. Located in the [[Albian River]], FISP is the oldest prison in Emerald City, and still considered one of the most secure. Built originally from basalt quarried from the [[Atlas Mountains]], the imposing prison walls and tall central facility loom menacingly over the river.

The prison has a long history of housing some of the state's most dangerous criminals. With the only access to the prison a heavily guarded ferry, escapees have to brave the river to gain the freedom. The Fortress, like all prisons, has a gang problem, which Warden [[Jim Maguire]] and his staff of 2,100 staff work diligently to control and oversee.

The Fortress is also one of the few prisons in the United States to include a super-max facility specifically for holding superpowered criminals, designed and built with the help of [[Paragon]] in the years before he disappeared. Recently, [[Dr. Paula Armstrong]] has been brought in to consult on further improvements, after the discovery that her magnetostatic shielding technology is capable of negating certain types of teleportation and phase-shifting abilities.

Fort Island State Penitentiary was designed to hold a maximum of 4,000 prisoners, and is currently forced to deal with a population of 4,300 inmates, with a small, but dangerous, percentage of them possessing superpowers.
If total flaws reduce an effect's cost per rank to less than 1 power point, each additional –1 to cost per rank beyond that adds to the number of ranks of the effect you get by spending 1 power point on a 1-to-1 basis.

In essence, an effect's cost can be expressed as the ratio of power points per rank (PP:R). So an effect costing 3 points per rank is 3:1. If that effect has a total of –2 in modifiers, it costs 1:1, or 1 power point per rank. Applying another –1 modifier adds to the second part of the ratio, making it 1:2, or 1 power point per two ranks, and so forth.

Continue the progression for further reductions. Gamemasters may wish to limit the final modified cost ratio of any effect in the series (to 1:1, 1:2, 1:4, or whatever figure is appropriate). As a general rule, 1:5 (five ranks per power point) should be the lowest modified cost for an effect, but the GM sets the limit (if any).

>''Example:'' A hero has [[Protection]], which costs 1 point per rank. The Protection has two modifiers; the first is the [[Impervious]] extra (a +1 point per rank modifier), and the second is the flaw [[Limited]] to Blunt Physical Attacks (a –3 points per rank modifier) for a total modifier of –2. Since Protection costs 1 point per rank, the –2 modifier increases the number of ranks per power point, so the final cost is 1 power point per 3 ranks of Impervious Protection Limited to Blunt Physical Attacks.
Free action require very little time and very little effort. You can perform as many free actions during your turn as you want, within reason.

<div class="tc-table-of-contents">

<<toc-selective-expandable 'Free Actions'>>

</div>
Gadfly is an anonymous, self-professed "white-hat" hacker who claims to be the grandchild of the original [[Gadfly|Gadfly (1970s)]] who operated out of Seattle during the 1970s.

!! Identification

Gadfly's appearance is currently unknown. He or she has only contacted the [[Emerald Watch]] via video chat, with the picture blacked out and the audio distorted by a voice modulator.

!! Powers

Gadfly's powers are currently unknown. He or she is evidently a hacker of some talent, and enough of a skilled engineer to invent a remote-operated microdrone virtually indistinguishable from a common housefly.

!! First Appearance

<<issue 5>>
Emmett Baldwin was born in 1950, coming of age during the Civil Rights Movement. In the 1970s he worked as one of the few black newspaper journalists working in Seattle, first writing for various independent publications before eventually landing a job at the prestigious //Seattle Post-Intelligencer//. Meanwhile, by night Baldwin meted out justice on the streets of Seattle as the costumed hero known as Gadfly, using the info he uncovered as a reporter to aid his battle against crime and social injustice, and vice versa.

Baldwin had no superpowers, relying only on his physical training and an array of high-tech gadgetry, including a mechanical wing-pack; electrostatic gloves that allowed him to both crawl along walls and ceilings and deliver an electricity-charged punch; and goggles that provided night-vision and a number of surveillance tools.

Gadfly fought alongside [[Jack Strider]] several times during his heyday. He died at the age of 59 of complications stemming from chronic brain injuries that would today be diagnosed as CTE. His legacy is carried on by a modern [[Gadfly]], who claims to be Emmett Baldwin's grandchild.

The northern border of [[Malory Bay]] is defined by [[Hook Point Peninsula]] and the three islands known collectively as the Gateway Islands, standing as they do at the entrance of the bay. The northern two are Pelican Rock to the east and Gullstone to the west, with smaller Nodell Island situated to the south in between them, named for explorer and trapper William Nodell.

The Gateway Islands are relatively small and rocky, with scrub pines and similarly hardy local plant life. The northern two islands earned their names from the large number of sea birds which nest there: pelicans on the western shores of Pelican Rock, and seagulls virtually everywhere.
Anthony Thedra, of the venerable Massachusetts Thedras, was a student at [[Arcadia College]], majoring in occult studies. He was doing research in the school's library when the psychotic villain [[Pandemonium]] began her now-infamous rampage across campus. Mortally wounded in the ensuing violence, Thedra crawled into the restricted stacks to hide. A book fell into his lap as he leaned back against the shelves, opening as if of its own accord to a particular incantation. His life fading away, Thedra stared down at the words, his lips unconsciously forming the syllables as his blood soaked into the pages…

The following morning Thedra awoke, frankly astonished to be alive. The book had vanished, and so had his injuries. He was the picture of health, but he had…changed.

!! Identification

Geist dresses conservatively. His skin appears prematurely aged, with a weathered, creased texture not unlike Boris Karloff's appearance in the 1932 film //The Mummy//.

!! Powers

Geist is able to see and speak to ghosts. He is constantly surrounded by a swarm of clamoring sprits that only he can see or hear, and can allow himself to be "ridden" by a ghost in order to use the skills and knowledge it possessed in life for himself. In addition, he possessses a number of ghost-like powers, including the ability to turn invisible and intangible and drain the life-energy from anyone he touches. Most impressively, however, is the fact that he apparently cannot be killed; whenever he "dies," his body returns to life fully healed after 24 hours.

!! First Appearance

<<issue '1'>>

//After the events of <<issue 7>>, [[Geist]] began researching occult lore to learn more about the Thing at the Bottom of the Lake. He summarized his findings in an encrypted email sent to the rest of the team.//

---

In my researches regarding the Thing at the Bottom of Lake Vallee, I have come across a few obscure references in certain arcane materials. A summary of my knowledge follows:

There is a realm called, sometimes, the "Outer Black." In Hermetic/Kabbalistic traditions, it is sometimes referred to as the Abyss. Most notably, certain First Nations tribes of the Pacific Northwest (including, it seems, our neighbours, the Hekawe) have a similar concept that translates as the "Upside Down".

The Outer Black is not an afterlife, nor is it a realm of demons. It is more like an "anti-realm”; it is a place that embodies the negation of all places—of existence itself. It is not “Evil” as such, but so utterly, incomprehensibly inimical that one cannot engage with it in any way without inviting destruction.

Somewhat paradoxically, some references to the Outer Black mention entities that somehow "exist" in this plane of non-existence. These entities are collectively referred to, sometimes, as "qlippoth," after the broken shards that God discarded after his first try at creating the universe didn't pan out. Descriptions of the qlippoth tend to be oblique and inconsistent, but some of these accounts do seem to match what we faced at the bottom of Lake Vallee.

One interesting item of note is that these qlippoth cannot be summoned, bound, or banished like traditional demons and devils, because they exist outside of any magical tradition—or indeed any meaningful semiotic construction whatsoever! They can, however, worm their way into our world in places where the barrier between reality and the Outer Black has been traumatised, or "bruised". Perhaps most tellingly, most of the texts I have consulted claim ignorance or refuse outright to discuss how one might go about finding or causing this bruising.

However, one very obscure text of dubious provenance makes reference to "the bilious vibrations caused by the proliferation of viridian stones," as either the cause of, or the result of (or both; it is unclear) such bruising.
General effects don't fit into any other particular category. They're not governed by any special rules other than those given in the effect's description.
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Geography'>>

</div>
Gladiatrix is an elite warrior of [[Roma Aeterna]]. Her origins and motivations are shrouded in mystery, though there is some evidence to suggest that her allegiance to the Empire is less than unequivocal, and she does not necessarily consider its conquests to be "her fight".

!! Identification 

A tall, powerfully built human female, Gladiatrix's physique shaped by hardened muscle and many old scars. She wears the armor and bears the trident of a classic //retiarius// fighter, though she usually fights with a small,  round shield rather than a net in her off-hand. Her helmet conceals her face completely, and no one has seen her without it. 

!! Powers

Her strength and endurance surpass the upper bounds of human capability, and her skill at personal melee combat is unmatched. Her trident and shield are constructed of advanced ferro-ceramic alloys known only to Roma Aeterna. The trident projects a magnetic inertial field that causes it to return to Gladiatrix's gap after it is thrown. 

!! First Appearance 

<<issue 11>>
The villain-for-hire known as "Glitch" is largely a mystery.  His identity, background, and source of his powers is unknown. 

!! Identification 

Glitch erases a blue bodysuit,  unadorned except for a circuitry-like pattern on the arms, chest, and face. His physical form occasionally "glitches", becoming momentarily blurred or pixelated, as though he were just a digital image streaming over a poor connection. He has never been seen without his mask.

!! Powers

His most dangerous power is the ability to temporarily "turn off" another superbeing's powers, at range and with apparently little effort. While this can sometimes be little more than an annoyance, it leaves the targeted person vulnerable and distracted, and can occasionally have quite deadly results (as when, for example, the target is flying at 10,000 feet or standing in a blazing inferno). Glitch can also turn incorporeal and "meld" with a technological item, controlling and ultimately disrupting its functions. 

!! First Appearance 

<<issue '4>>

Publicly, the Golden Dragon House is one of Emerald City's most exclusive attractions, a restaurant and hotel offering first-class meals, accommodations, and entertainment to a very wealthy international clientele. That it serves as a front and base of operations for the [[Golden Dragon Society]] is something of an open secret, at least among law enforcement. 
The Golden Dragon Society is the most powerful Chinese triad in Emerald City (and possibly along the West Coast). It controls all criminal activity in [[Jadetown]], and with influence that extends throughout the rest of the city. The Society had its founding during the frontier days of Emerald City, and has been the dominant criminal organization in Jadetown for the last 80 years.

For many decades, the leader of the Golden Dragon Society was a man known Uncle "Zhi". In addition to being the boss of a criminal enterprise, Zhi was a powerful sorcerer, weilder of a mystical power known as the "Dragoneye". It was always supposed that both the leadership of the triad and the power of the Dragoneye would pass to Zhi's direct descendant; however, when he died, the power did not pass to his granddaughter [[Feng-li]], but to [[someone else entirely|Dragoneye]].

Today the Society is inextricably entwined with everything that happens in Jadetown, and has made several strong inroads into the greater Emerald City criminal communities as well. They run numerous legitimate businesses as fronts, including the luxury hotel and massage parlor known as [[Golden Dragon House]].

!! Development

After the Golden Dragon's leader Feng-li Chin was captured in <<issue 10>>, the triad ceased to be a significant presence in Emerald City's criminal underworld.
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Government'>>

</div>
You attempt to grab a target. Make an attack check against the target. If successful, the target makes a resistance check against your Strength (or the rank of a grabbing effect) using the better of [[Strength]] or [[Dodge]]. If you win with one degree of success, the target is [[restrained]] ([[immobile]] and [[vulnerable]]). Two or more degrees leave your opponent [[bound]] ([[defenseless]], [[immobile]], and [[impaired]]). You can attempt to improve an existing hold with another grab action on a following turn. Any resulting degrees of success are cumulative, but if you lose, the target escapes.

You are [[hindered]] and [[vulnerable]] while grabbing and holding an opponent. You can maintain a successful grab as a [[free action]] each turn, but cannot perform other actions requiring the use of your grabbing limb(s) while doing so. Since maintaining a grab is a free action, you can take a [[standard action]] to inflict your Strength damage to a grabbed target on subsequent turns after the grab is established.

You can drag a restrained or bound target along with you when you move. The target gets a Strength resistance check against your Strength. If it fails, you move and the target moves along with you. If the target resists, you are [[immobilized]] that turn unless you release your hold on the target.

You can end a grab (releasing your target) as a free action. If you are unable to take the free action maintain the hold, the target is automatically released. A target can attempt to [[escape]] from a grab as a move action.
@@.statline
!!! –1 PP/rank 
@@

An attack effect with this flaw requires you to successfully [[grab]] a target before using the effect. This generally applies to an effect that is close range, since you have to be in close combat to grab anyway. If the effect's default range is not close, apply the [[Increased Range]] modifier as well. If you do not succeed on the grab, you cannot use the effect. If your grab attempt succeeds, the effect occurs automatically as a [[reaction]]. 

This flaw is essentially a form of [[Resistible]], with a grab check rather than a regular resistance check.
@@.statline
!!! Combat
@@

You can use your [[Dexterity]] bonus, rather than your [[Strength]] bonus, to make [[grab]] attacks. You are not [[vulnerable]] while grabbing. This is a good advantage for skilled unarmed combatants focused more on speed than strength.
Second in command of [[Joint Base Clark-Gordon]] and commander of the Air Force personnel stationed there. An effective, no-nonsense leader with a spotless record.
@@.statline
!!! General
@@

You have a +5 bonus on checks to avoid becoming [[fatigued]] and checks to hold your breath, avoid damage from starvation or thirst, avoid damage from hot or cold environments, and to resist [[suffocation]] and drowning.
A prominent eco-protest group operating out of the Pacific Northwest region, primarily focusing on the logging, fishing, and whaling industries. They often walk a thin line between vigorous protest and outright sabotage, and have been branded "terrorists" by corporate leaders and conservative politicians alike.

In recent months they have kept a low profile, ever since one of their members was transformed into the monster known as [[Redwood]].
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Groups'>>

</div>
@@.statline
!!! General • Free • Personal • Sustained • 2 PP/rank
@@

You can temporarily increase your size, gaining [[Strength]] and [[Stamina]] at the cost of becoming a bigger, heavier, less agile target, unable to maneuver through small spaces. Growth modifiers are restricted by power level limits.

Each rank of Growth adds 1 rank to your Strength and Stamina (constructs add 1 rank to Strength and [[Toughness]] if they lack Stamina) and adds 1 rank to your mass. Every two ranks adds a +1 bonus to [[Intimidation]]. Every 8 ranks adds 1 to your Speed. Every rank of Growth subtracts 1 from your [[Stealth]] checks. Every 2 ranks (rounded up) subtracts 1 from your [[Dodge]] and [[Parry]] defenses. Every 4 ranks of Growth increases your size rank by 1 (ordinary humans start out at size rank –2, between 3 and 6 feet tall). So at Growth 8, you have +8 Strength and Stamina, +4 to Intimidation, +1 Speed, but -8 to Stealth, –4 Dodge and Parry, and you are size rank 0 (around 30 feet tall). Increases to your Strength and Stamina also improve related traits like your Strength Damage, [[Fortitude]], and Toughness.

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Density Increase (+0/rank):'' Rather than increasing your size, you increase only your mass, becoming more dense, and therefore stronger and tougher, without changing size. This removes the following modifiers from Growth: active defenses ([[Dodge]] and [[Parry]]), [[Intimidation]] checks, and size rank. Only [[Strength]], [[Stamina]], and mass ranks increase. Speed rank actually decreases: –1 to speed per 8 ranks. Note there may be significant limitations to having an increased mass; a character with 10 ranks of Density Increase weighs 100 tons! Few, if any, conventional structures will support the character's weight. 

''Permanent (+0/rank):'' Permanent Growth, typically with [[Innate]], suits giant-sized characters and creatures that are a fixed larger size.

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The Guardians of Elysium are a group of young [[Manitou]] tasked with protecting the sacred areas of the [[Elysian Forest]] and the Manitou people generally. Though honorable, they are somewhat naive about how the outside works and can be hostile to those whom they perceive as invaders from the city. 

The current roster includes: 

<<list-links "[tag<currentTiddler>sort[title]]">>
Gyhldeptis is a [[Hekawe]] shaman named after a forest goddess from Haida mythology. She was invested with her powers 200 years ago after her father, a leader of the Hekawe tribe and a powerful shaman in his own right, determined that resisting the incursion of the White Man would lead inevitably to the destruction of his tribe and the failure of their traditional role as guardians of the [[Albian River]] Valley.

Today Gyhldeptis watches over the [[Elysian Forest]] and surrounding wilderness areas, serving as a protector and guide to the [[Manitou]] tribes that live there. She remembers [[Jack Strider]] from her days as a mortal, and had a close possibly romantic relationship with him before receiving her powers. Until recently, however, she has been reluctant to engage with him directly.

!! Identification

Gyldeptis appears to be a woman in her 20s of Hekawe ethnicity, and wears the traditional shamanic garb of that tribe. Her hair is over 6 feet long, curling and floating about her face as though alive.

!! Powers

Ghyldeptis is functionally immortal. She can fly and project force fields in both a defensive and offensive capacity—similar to [[Danger Girl]]'s telekinetic powers, though clearly mystical rather than psionic in nature. Her senses extend extend throughout the forest, allowing her to remain aware of virtually anything that occurs within her territory, and she is able to call on nature spirits to aid her in a variety of ways.

Unlike Strider, she does not lose her powers when she leaves her domain.

!! Aliases

For some time she was listed [[SŪPR]] database as only "the Mysterious Shaman". Among non-indigenous people she often goes by the shortened name "Gull".

!! First Appearance

<<issue '1'>>
Hart is a hot-tempered young man with hooves for feet and the antlers of a stag sprouting from his brow. 

!! Identification

Hart is very muscular, with close-cropped hair and a linebacker's physique. He usually wears an Emerald City Chiefs hockey jersey and sweatpants.

!! Powers

Hart is enormously strong, at least a physical match for anyone in the [[Emerald Watch]], although his strength fades if he ventures too far into the city. His antlers have the tensile strength of steel and are sharp enough to pierce a tree trunk. 

!! First Appearance 

<<issue '4'>>
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<<toc-selective-expandable 'Hazards'>>

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!!! General • Standard • Close • Instant • 2 PP/rank
@@

You can heal Damage conditions by touching a subject and taking a [[standard action]] to make a DC 10 Healing check. Each degree of success heals one Damage condition, starting with the subject's worst condition, and working down, as if the subject were recovering rapidly. If the subject is [[dying]], the highest degree of success stabilizes the subject, removing the dying condition. If the Healing check fails, you must wait one minute or use [[extra effort]] in order to try again.

You can also grant a subject a bonus equal to your Healing rank on resistance checks against effects with disease or poison descriptors. The bonus applies to the subject's next resistance check against the effect.

You can use Healing on yourself, provided you are still capable of taking the [[standard action]] needed.

Healing does not work on subjects unable to recover on their own, such as creatures with no [[Stamina]] rank or inanimate objects.


<details>
<summary><h2>Extras</h2></summary>
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''Action (+1/rank):'' This extra reduces the action required for you to use Healing. You cannot use Healing more than once per turn regardless. To heal multiple subjects at once, apply the ''Area'' modifier.

''Affects Objects (+1/rank):'' Your Healing can also "heal" damage to non-living subjects. You make a Healing check against the subject's worst damage condition, as normal. 

''Area (+1/rank):'' Healing with this extra grants the same benefit to all subjects in the affected area. Area ''Empathic'' Healing is an unwise combination, as the healer takes on all of the damage conditions of the affected subjects at once!

''Energizing (+1/rank):'' You can heal the [[fatigued]] and [[exhausted]] conditions as well as damage conditions: DC 10, one degree of success for fatigued, two degrees of success for exhausted. However, you take on the removed conditions and cannot use Healing to eliminate your own fatigue (although you can still use [[hero points]] to recover from them). If the Healing check fails, you must wait the normal recovery time or use [[extra effort]] to try again. 

''Perception (+1/rank):'' Applied to ''Ranged'' Healing, Perception Ranged Healing does not require an attack check to "touch" the subject.

''Persistent (flat +1):'' Your Healing can remove even Incurable effects (see the [[Incurable]] modifier). 

''Ranged (+1/rank):'' Ranged Healing requires an attack check to "touch" the subject with the Healing effect. The GM may waive the check for a willing subject holding completely still, but the subject is [[defenseless]] that round, making it an unwise decision in the midst of combat. 

''Restorative (+1/rank):'' Your Healing effect can restore power points removed by [[Weaken]] effects with the appropriate descriptors, such as injury, disease, or poison. You restore points equal to your rank to the affected trait(s).

''Resurrection (+1/rank):'' You can restore life to the dead. If the subject has been dead for fewer minutes than your Healing rank, makes a DC 20 Healing check. If successful, the patient's condition becomes [[incapacitated]], as if just stabilized. If the check fails, you can only try again using [[extra effort]].

''Selective (+1/rank):'' Area Healing may have this extra, allowing you to choose who in the area does and does not gain the benefits.

''Stabilize (flat +1):'' You don't need to make a Healing check to stabilize a [[dying]] character, your Healing effect does so automatically, although it still requires the normal [[standard action]]. 

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<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Empathic (–1/rank):'' When you successfully cure someone else of a condition, you acquire the condition yourself and must recover from it normally. You can use Healing and [[Regeneration]] to cure your own conditions. You can have the ''Resurrection'' modifier for Healing, but if you successfully use it, you die! This may not be as bad as it seems if you have [[Immortality]], allowing you to return to life. 

''Limited (–1/rank):'' Examples of ways in which Healing may be Limited include: One Type of Damage (such as energy or bludgeoning damage), Objects (in conjunction with [[Affects Objects]]), Others (you can't use Healing on yourself), or Self (you can only use Healing on yourself). 

''Temporary (–1/rank):'' The benefits of your Healing are temporary, lasting for one hour. The subject then regains any damage conditions you healed. These conditions stack with others the subject acquired since the initial healing, which may result in more severe damage or even death. 

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<div class="tc-table-of-contents">

<<toc-selective-expandable 'Healthcare'>>

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Intense heat and cold wear down characters, while prolonged exposure to the elements can be extremely dangerous. 

Characters in hot or cold conditions must make [[Fortitude]] checks (DC 10, +1 per previous check) to avoid becoming [[fatigued]]. Fatigued characters who fail a check become [[exhausted]], then [[incapacitated]], at which point the character's condition becomes [[dying]] after another failed Fortitude check. 

How often characters have to make Fortitude checks depends on the conditions. Once an hour for uncomfortable heat or cold (a hot summer day or cold winter day), once per 10 minutes for intense heat or cold (a blazing desert or arctic conditions), once a minute for extreme heat or cold like the edge of a volcano or an arctic winter storm. Checks are made at the end of each period of exposure. Truly intense heat or cold—such as a blast furnace or touching liquid nitrogen—inflicts direct damage like an attack. 

Characters with the appropriate [[Immunity]] do not need to make Fortitude checks for extreme temperatures.

!! Sample Fire Ranks

| Rank |Sample Fire |h
| 1 |Torch |
| 2 |Campfire |
| 4 |Blowtorch |
| 6 |Flame thrower |
| 8 |Burning jet fuel, napalm |
| 10+ |Chemical accelerants and fire powers |
!! Prologue

[[Jack Strider]] is meeting with [[Packrat]] in an abandoned bar in one of the less thoroughly explored areas of the [[Undercity]]. Packrat warns him that the [[Golden Dragon Society]] has been lately searching for an artifact known as the [[Dragon's Crown]]. Packrat doesn't know what the Crown is, exactly, but he figures it must be something powerful, and he doesn't like the idea of a mystically supercharged Golden Dragon Society making inroads into the Undercity. He tells Jack that things have been getting "stranger" of late, with unexplained sightings in the Undercity's deeper zones and even the [[Manitou]] are getting restless.

Meanwhile, [[Mother Superior]] arrives in Emerald City and goes to see [[Father Miguél Arteaga]] at [[St. Francis Catholic Church]]. She's been instructed to make contact with any prominent local superheroes, and Father Arteaga obliges by introducing her to [[CyCyL]], whose adoptive family lives nearby. CyCyL in turn introduces her to the rest of the [[Emerald Watch]], and they agree to work together while their goals align.

!! On the Trail of the Dragon

Jack Strider and [[Peter]] leverage their contacts in the city to learn more about the Golden Dragon Society. They dig up two leads: first, a warehouse in the [[Riverfront]] district that has seen an unusual number of nighttime cargo drop-offs in the last few weeks; second, a high-society charity ball held at the [[Golden Dragon House]] in the next couple of days.

Meanwhile, [[Geist]] scours his academic resources for occult lore regarding the Dragon's Crown. He learns that it may not refer to an artifact at all; rather, it is a //place//, an intersection of mystical ley lines with the potential to generate enormous amounts of eldritch power—power that would surely be put to nefarious use were it to fall into the Golden Dragon's hands.

!! Night Deliveries

The team first goes to stake out the Riverfront warehouse. Although there are a couple of guards walking the perimeter, there is no other activity detectable within or without. Geist floats to the building's roof to investigate, Through the skylights, he sees no one inside, but several long tables have been set up in the central area, covered with parts and tools. He also detects a supernatural, demonic presence inside.

Strider teleports into the warehouse's office, only to find it already occupied by an enormous //yaoguai// demon with the head of a giant water buffalo. At the same time, half a dozen hatchet-wielding assassins leap from the shadows inside the warehouse.

A battle ensues, in which the water-buffalo-taur smashes through numerous walls and support beams, both internal and external, while Jack Strider mainly hangs on to its giant nose-ring. Geist tries to consult with his currently riding spirit to find a way to exorcise the creature, but the ghost to his surprise //refuses//, saying it will only do so if Geist offers it 24 hours of unfettered control to walk about in the physical world.

Just then, a man wearing a scarlet jumpsuit and scarf-mask leaps down from the ceiling and assumes a flawless shaolin rooster stance. A wave of //chi// energy ripples out and touches the yaoguai demon, banishing it instantly.

The rest of the guards and assassins are quickly handled, and the newcomer introduces himself: he is called [[Dragoneye]], and he claims to be the cousin of the current leader of the Golden Dragon Society, although he holds no loyalty to the Society himself, and often fights against them on behalf of the poor and downtrodden residents of [[Jadetown]]. He is currently on a quest to locate his childhood friend Shu, in order to convince him to leave the Golden Dragon for good.

Once their respective bona fides are established, they turn their attention to the contents of the warehouse. Spread across the worktables are all manner of electronic and mechanical scraps, which CyCyL analyzes and determines are the remains of several bomb-building operations. In addition, they find a crate containing several uniforms bearing the insignia of the Greater Emerald City Commuter Organization, which runs the public trams, busses, and above-ground commuter trains throughout the city.

Mother Superior places her hands on one of the still-conscious warehouse guards and compels him to tell her the truth: the Golden Dragon Society is planning to blow up a commuter train! Where and how this will happen, and how it relates to the Society's attempts to acquire the Dragon's Crown, he does not know; as a low-level henchman, he is not privy to the full scope of the Society's machinations.

!! In the House of the Dragon

The next night the group dresses up to attend the Emerald City Industry Council's Charity Gala at Golden Dragon House. Dragoneye offers to accompany them, explaining that although he has tangled with the Society before, they are not yet aware of his true identity, allowing him to pass unnoticed.

The lobby of the hotel has been decorated in the style of a traditional mahjong casino, alhough there are also blackjack tables, craps, roulette, and even poker games. All the house's winnings are to be donated to deserving charities across the city. Everyone who is anyone is there, including the CEOs of [[Redshift Energies]], [[Brande Management]], [[KessKorp]], [[Nolan Aircraft]]…and [[MarsTech]].

They find [[Maximillian Mars]] at one of the craps tables. He looks a bit nervous to have been recognized by members of the Emerald Watch, but assures them that he is only here to donate to charity and "keep an eye on the bad guys." Peter asks him to introduce him to the owner of the hotel and the leader of the Golden Dragon Society: [[Feng-li Chin]].

While Peter does his best to keep the triad boss conversationally occupied, Jack Strider and Geist search the hotel's offices for information regarding the bombing plot. With the help of another summoned ghost, Geist is able to hack into the executive computer system, where he discovers virus software that would allow someone to take control of the entire GECCO train switch system, along with a time and a track number: Southern Shore green line, 6:48 AM, tomorrow.

!! Derailed 

The green line across stretches several miles, from [[Bethlehem Heights]] all the way to downtown, forcing the team to spread out across the city to monitor for trouble. At 6:49 AM, calls go out simultaneously on the police band and on [[SŪPR]]: a train has been hijacked by armed terrorists just past the Emerald City University stop, and is hurtling towards the center of the city.

The team rapidly converges on the train. Jack Strider and Peter jump on the back of the train and begin taking down armed Golden Dragon thugs. Geist and Dragoneye board the middle, while CyCyl and Mother Superior board the front car in the hopes of taking out the main controls. [[Danger Girl]] flies in front of the train and attempts to slow it down using telekinesis.

CyCyL quickly determines that there are bombs placed on the couplings between each car. If the train slows down or derails, the bombs will explode. If the cars are detached, the bombs will explode. If the bombs are removed or tampered with, they will explode. 

At that moment, a pair of Dragon Society sorcerers open up a mystical portal across the tracks, directly in front of the train. It hurtles through before anyone can react, and suddenly the train is speeding down a steep, ramshackle track through a vast underground cavern. Several miles ahead, the tracks end at a massive glowing seal carved into the rock—the fabled Dragon's Crown!

Jack Strider begins working his way forward, attempting to tear the bombs free and toss them aside quickly enough so that they do not damage the train or the ancient, rickety tracks. Peter transforms into [[Blackout]] and rushes ahead, scattering the triad gunmen and causing the hostages to panic and flee towards the back of the train. Geist removes a bomb by turning it incorporeal along with himself; it explodes almost immediately, shredding his ghostly form but leaving the physical train untouched. Danger Girl, unnerved by her claustrophobia, flies to the back of the train and starts offloading passengers as quickly as she can. 

Blackout reaches the second car from the front, and finds Dragoneye confronting one of the gunmen. It is Shu, his childhood friend, and Dragoneye is pleading with him to put the gun down and leave with him. Shu appears conflicted.

At that moment, Mother Superior preternatural sense of holy purpose kicks in, warning her that //this// is why she has been sent to Emerald City: to unmask the demon that is currently in the car immediately behind her. She enters the car and plants her crucifix on the floor directly behind Shu, letting the full force of its light shine on him.

Suddenly, Blackout reaches out, grabs Shu, and //bites his head off//. Shu's body vanishes in a cloud of red, brimstone-scented smoke.

The train grinds to a halt, finally, mere inches from the edge of the seal of the Dragon's Crown.

!! Consequences

They find a side tunnel leading up to the surface, emerging from a hidden entrance in a construction site for a building owned through several shell companies by the Golden Dragon Society.

Dragoneye is furious at Blackout, and warns Jack Strider and the rest of the Emerald Watch to never set foot in Jadetown or cross paths with him again.

That evening, the news runs a report on the train hijacking and subsequent rescue. The report focuses specifically on cell-phone footage captured by a civilian of Blackout attacking one of the gunmen. The footage does not show the gunman's body dissolving into smoke; the low resolution and poor angle make it look as though Blackout simple devoured the man whole. [[Griffin Cawley]] follows the report with a heated segment questioning the wisdom of allowing such an obviously violent and demonic entity to operate within the city, and calling on authorities to launch an immediate investigation.

!! Epilogue

Somewhere, in a room with black walls and lit by crimson flames, the man named Shu lies shackled to a medieval-looking torture device. He sweats profusely, flinching at every scream and howl of agony that echoes from the shadows.

The [[Man with a Horse's Skull for a Head]] approaches, whistling a jaunty tune. Shu stuggles against his bonds, but the horse-skull man simply waves a well-manicured hand, and Shu's form melts away, revealing a fanged and red-toothed demon in his place.

"Buergal, Buergal, Buergal," scolds the Man with a Horse's Skull for a Head. "You //have// been a naughty boy, haven't you? Operating in the mortal realm, taking human form without an authorized contract? Skimping on your soul tithe? Tsk. You had to know I was going to bring you back sooner or later.

"Now…" he leans close, and the terrified demon's eyes roll wildly like a lassoed horse. "I want you to tell me about what you'e been doing lately with the Golden Dragon Society. Tell me all about their plans, and everything they know…about //[[Paragon]]//."

<<navbar>>
The Hekawe are an indigenous tribe that inhabited the [[Albian River]] valley for centuries before it was "discovered" by [[Stanley]] and [[Malory]]. Although they historically maintained good relations with white settlers, they were decimated along with many neighboring tribes by exposure to European diseases, and today are a marginalized group. Many tribal members live on a small reservation along the Albian River, some 10 miles inland from Emerald City.

Hekawe mythology is closely tied to the regional geography, filled with stories of beast-men living in the [[Elysian Forest]] and strange lights descending over the [[Atlas Mountains]]. The Albian River itself is said to be the wellspring of all life, somehow synonymous with the universe itself. Hekawe art, particularly their intricately carved totem poles, feature prominently prominently in Emerald City's pop culture and advertising. 
Spending a hero point is a [[reaction]], taking no time, and you can spend as many hero points as you have. You can spend hero points for any of the following effects: 

!! Edit Scene 

You can spend a hero point to "edit" minor details into a scene to give yourself an advantage or to save your bacon. For example:

* //The plane is going down, but you spend a hero point to declare that there happens to be just enough parachutes for everyone.//
* //You run into a dead end in the villain's headquarters, but you spend a hero point to declare that there just happens to be a ventilation duct with a loose cover in the corner.//
* //The energy blast knocks you off the roof of the building, but you spend a hero point to declare that a mattress truck just happens to be driving below when you fall.//
* //Your shot misses, but you spend a hero point to declare that the barrels behind your target just happen to be filled with flammable chemicals.//

Generally speaking, you can't use this ability to simply reverse something that just happened (for example, "That energy blast that just hit me didn't actually hit me.") What is allowed by this power is necessarily subjective, but suggestions that adhere to at least a modicum of action-movie logic and increase the overall coolness level of the scene tend to be looked upon more favorably. 

!! Heroic Feat 

You can spend a hero point to gain the benefits of one rank of an [[advantage|Advantages]] you don't already have until the end of your next turn. You must be capable of using the advantage and cannot gain the benefits of fortune advantages, only other types. If the advantage has any prerequisites, you must have them to gain the benefits of the advantage as a heroic feat. 

!! Improve Roll 

One hero point allows you to reroll any die roll you make and take the better of the two rolls. On a result of 1 through 10 on the second roll, add 10 to the result (so the reroll is always a result of 11-20). You must spend the hero point to improve a roll before the GM announces the outcome of your initial roll. You cannot spend hero points on die rolls made by the GM or other players without the Luck Control effect. 

!! Inspiration 

You can spend a hero point to get sudden inspiration in the form of a hint, clue, or bit of help from the GM. It might be a way out of the villain's fiendish deathtrap, a vital clue for solving a mystery, or an idea about the villain's weakness. It's up to the GM exactly how much help the players get from inspiration and how it manifests, but since hero points are a very limited resource, the help should be in some way significant. 

!! Instant Counter

You can spend a hero point to attempt to [[counter]] an effect used against you as a [[reaction]].

!! Recover 

You can spend a hero point to recover faster. A hero point allows you to immediately remove a [[dazed]], [[fatigued]], or [[stunned]] condition, without taking an action. Among other things, this option allows you to use [[extra effort]] without suffering any fatigue. Spending a hero point to recover also lets you convert an [[exhausted]] condition into a fatigued condition.
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<<toc-selective-expandable 'Heroes'>>

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!!! Skill
@@

You can hide without any need for a [[Deception]] or [[Intimidation]] check or any sort of diversion, and without penalty to your [[Stealth]] check. You're literally there one moment, and gone the next. You must still have some form of [[cover]] or [[concealment]] within range of your normal movement speed in order to hide.
A hindered character moves at half normal speed (–1 speed rank). [[Immobile]] supersedes hindered.
The city was founded in the early 1800s by explorers [[Charles H. Stanley]] and [[Steven R. Malory]], who found their way to the [[Albian River]] valley in 1809 and befriended the indigenous [[Hekawe]] people who had already been living there for centuries. In 1818 Malory established [[Fort Breckenridge]] at the tip of the [[Arcadian Peninsula]], a tiny trading post that quickly grew into a full-fledged town. 

Historians disagree whether the name "Emerald City" was originally a reference to the verdant, forest-covered mountains that surround [[Malory Bay]], or to the rumors of gemstone deposits in the many volcanic cave systems. However, most people will insist—angrily—that the name was coined long before //The Wizard of Oz// made it famous. Indeed, records show that Emerald City was officially incorporated under that name in 1857, one year after Frank L. Baum was even born and 43 years before he would write the book about Dorothy's adventures on the Yellow Brick Road.

Emerald City has long been overshadowed by its more famous neighbor to the north, and it suffered an economic slump during the late 80s and 90s when much of its fishing and lumber industry shut down. However in the last decade it has made a remarkable comeback as a center for the tech industry, and now has a reputation as a vibrant, rapidly growing "undiscovered gem" of progressive, urban living.
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!!! Flat • 1 PP/rank
@@

This modifier grants a ranged effect an additional opportunity to hit. If an attack check with a Homing effect fails, it attempts to hit again on the start of your next turn, requiring only a [[free action]] to maintain and allowing you to take other actions, including making another attack. Each rank in Homing grants the effect one additional attack check, but it still only gets one check per round.

The Homing effect uses the same accurate sense as the original attack to "track" its target, so [[concealment]] effective against that sense may confuse the effect and cause it to miss. If a Homing attack misses due to concealment, it has lost its "lock" on the target and does not get any further chances to hit. You can take [[Senses]] linked to the Homing effect, if desired (to create things like radar-guided or heat-seeking missiles, for example). If a Homing attack is [[countered]] before it hits, it loses any remaining chances to hit. The same is true if it hits a different target.
Hook Point shelters the northern end of Malory Bay, stretching down to nearly touch the [[Gateway Islands]]. A storm wracked stretch of Rocky soil and saltwater marsh, the peninsula is largely undeveloped, empty save for a few fishing piers and rotting marinas. Local folklore includes many old fisherman's tales of sea monsters and strange shapes climbing up from the sea. 
Hookville is a fishing town nearly as old as [[Fort Breckenridge]] itself. Its populace skews old and working-class poor, though not quite so destitute as [[Northern Shore]]. The population has a reputation for being insular and somewhat eccentric, a prejudice no doubt reinforced by the superstitions and tall tales accumulated by generations of salty fishermen. 
A small Taoist Temple located in [[Jadetown]] that serves as a retreat and base of operations for the hero [[Dragoneye]]. A small order of roughly a dozen daoshi see to the upkeep of the temple and the spiritual health of the community. 

Although protected by powerful mystic wards, the temple is open to the public and occasionally plays host to community and charity-raising events.
Angelica Pearson had a relatively normal life as a grad student in the UCLA Division of Astronomy & Astrophysics. One day, while observing solar flare activity through the CHARA array at Mount Wilson Observatory, the flare's unique radiation signature activated a latent mutation in Pearson's genes, granting her extraordinary flame-based abilities. She eventually moved to Portland, finding the climate there more agreeable, and began her career as a costumed vigilante. 

For about 12 months she dated Emerald City hero [[Jack Strider]]. Neither has spoken publicly about the reasons for their breakup, although there are rumors that Strider found Pearson's constant superhero-name changes "annoying" (her past sobriquets have included "Angelfire", "Solara", and "Inflammatrix"). Their relationship now is strained but cordial.

!! Identification

Pearson possesses an athletic build and long, auburn hair. Her costume has undergone several changes, but usually consists of a skin-tight bodysuit made of flame-resistant material and decorated with a flame motif.

!! Powers

Pearson is able to mentally control flame and heat radiation. She can project heat in concentrated and highly destructive beams; wreathe her body in flames hot enough to vaporize bullets before they impact her skin; and suppress or dissipate fire in a volume equivalent to a six-story building. She is able to fly, and can withstand temperatures approaching that of the surface of the sun. Although her powers typically involve heat, with concentration she has been able to exert control over other wavelengths of the electromagnetic spectrum as well.

Although her powers ostensibly derive from the sun, their efficacy does not depend on direct exposure to sunlight, and in fact prolonged exposure to the sun's rays makes Pearson physically uncomfortable for reasons that have never been fully investigated. 

!! First Appearance 

<<issue 7>>
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!!! Control • Standard • Perception • Sustained • 1–5 PP/rank 
@@

You can control others' senses to create false impressions, illusions. This can range from visual images to phantom sounds, smells, or even radar or mental images. For 1 point per rank, you can create an illusion affecting a single sense type. For 2 points per rank, you can affect two sense types. For 3 points per rank, you can affect three sense types. For 4 points per rank, you can affect four sense types, and for 5 points per rank, you can affect all sense types. Visual senses count as two sense types. Your rank determines how convincing your illusion is, including the DC for the [[Insight]] resistance check (10 + rank). 

!!! Illusion Size

Your illusion occupies an area with a maximum volume rank equal to your effect rank. To increase the size of the illusion you can create, apply the ''Area'' extra; each application increases the area your illusion covers by 1 rank.

!!! Illusionary Effects

Illusions have no substance and cannot have any real-world effect. So they cannot provide illumination, nutrition, warmth, or the like (although they can provide the sensations of these things). Likewise, an illusory wall only prevents people from moving through an area so long as they believe it's real, and an illusory bridge or floor is revealed as false as soon as someone tries to walk across it, and falls through it. 

!!! Overcoming Illusions

Characters encountering an illusion do not receive checks to recognize it as illusory until they interact with it in some fashion. A successful [[Insight]] check against an illusion (DC 10 + Illusion rank) reveals it as false. A failed check means the character does not notice anything amiss. A character faced with clear proof an illusion isn't real needs no Insight check. [[Senses]] with the Counters Illusion effect automatically detect illusions. If any viewer successfully uncovers an illusion and communicates this fact to others, they gain another Insight check with a +5 circumstance bonus. Circumstances may grant additional modifiers to the Insight check to uncover an illusion, depending on how convincing it is.

!!! Maintaining Illusions

Maintaining an active illusion (such as a fighting creature) requires a [[standard action]] each round, but maintaining a static illusion (one that doesn't move or interact) is only a [[free action]]. 

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<summary><h2>Extras</h2></summary>
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''Independent (+1/rank):'' Your active illusions only require a [[free action]] to maintain, rather than a [[standard action]]. 

''Selective (+1/rank):'' You choose who perceives your Illusion and who doesn't.

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<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Feedback (–1/rank):'' Although Illusion does not have a physical "manifestation" per se, it can apply this flaw, in which case a successful damaging attack on one of your illusions causes you to suffer damage, using the guidelines given in the description of the [[Feedback]] flaw. 

''Limited to One Subject (–1/rank):'' Only a single subject at a time can perceive your Illusion. 

''Ranged (–1/rank):'' It is left to the GM's discretion whether or not Illusion's range can be reduced at all, since being able to perceive the affected area is important in creating and directing the illusion. In order to solely alter your own appearance, see the [[Morph]] effect, possibly with the [[Resistible]] modifier. 

''Resistible (–1/rank):'' Illusions Resistible by [[Will]] are typically hallucinatory effects projected into the target's mind. This flaw is commonly combined with ''Selective'', so only the targets you choose perceive your illusions. Illusions Resistible by [[Fortitude]] may represent a hallucinatory drug or similar biochemical effect. As usual, targets immune to effects targeting the resistance are unaffected by the illusion as well. So Illusions Resistible by Fortitude or Will have no effect on nonliving targets, for example. This resistance check is in addition to the usual [[Insight]] check; the first determines if the target can resist the effect creating the illusion, the Insight check determine if the target notices something wrong about the illusion, revealing it as false.  

</div>
</details>


Immobile characters have no movement speed and cannot move from the spot they occupy, although they are still capable of taking actions unless prohibited by another condition. 
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!!! Defense • No Action • Personal • Permanent • 2 PP/rank 
@@

You can recover from death. If you are killed, you return to life after a time. Subtract your Immortality rank from a time rank of 19 (one month) to determine how long it takes. So Immortality 11, for example, restores you to life in just 30 minutes (19 – 11 = time rank 8). At rank 20, you recover from death at the start of each action round! When you recover, all your damage conditions are removed, but you also lose all accumulated [[hero points]], starting over with none.


<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Limited (–1/rank):'' You must specify a reasonably common effect (or set of uncommon effects) that keeps you from recovering from death, such as beheading, cremation, a stake through the heart, and so forth. Even then, if the effect is somehow removed or reversed (e.g. the stake is removed from your corpse) you may still be able to come back. 

</div>
</details>
@@.statline
!!! Defense • No Action • Personal • Permanent • 1 PP/rank
@@

You are immune to certain effects, automatically succeeding on any resistance check against them. You assign ranks of Immunity to various effects to gain immunity to them (with more extensive effects requiring more ranks). These assignments are permanent. Examples include the following: 

* ''1 rank:'' aging, disease, poison, one environmental condition (cold, heat, high pressure, radiation, or vacuum), one type of suffocation (breathe normally underwater or in an alien atmosphere, for example), starvation and thirst, need for sleep, or a rare power descriptor (such as your own powers, a close sibling's powers, etc.). 
* ''2 ranks:'' critical hits, suffocation effects (no need to breathe at all), or an uncommon power descriptor (such as chemical, gravitic, necromantic, etc.). 
* ''5 ranks:'' alteration effects, sensory [[Affliction]] effects, emotion effects, entrapment ([[grabbing]], snares, or bonds), [[fatigue]] effects, interaction skills, or a particular [[Damage]] effect descriptor (such as bullets, cold, electricity, falling, fire, magic, radiation, sonic, etc.) 
* ''10 ranks:'' a common power descriptor (such as all effects with cold, electricity, fire, radiation, or weather descriptors, for example), life support (includes immunity to disease, poison, all environmental conditions, suffocation, and starvation and thirst). 
* ''20 ranks:'' a very common power descriptor (bludgeoning or energy, for example). 
* ''30 ranks:'' All effects resisted by [[Fortitude]], All effects resisted by [[Will]]. 
* ''80 ranks:''  All effects resisted by [[Toughness]] (the equivalent of 40 ranks of [[Impervious]] Toughness). 

!!! Degrees of Immunity

Some Immunity effects are a matter of degree. For example, "immunity to cold" can range from the environmental effects of cold to cold damage, to complete immunity to all effects with the "cold" descriptor. The first requires only 1 rank, and provides no resistance to other sorts of cold effects. The second requires 5 ranks and only provides immunity to cold Damage effects. The third requires 10 ranks and provides complete immunity to all effects with the "cold" descriptor whatever they may be.

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Affects Others (+1/rank):'' This extra allows you to grant the benefits of your Immunity to others by touch. It's most commonly used with life support, such as the power to maintain a life support "bubble" around you.

''Sustained (+0/rank):'' Sustained duration Immunity may be suitable for certain types of powers, particularly force fields or similar protective abilities requiring a modicum of concentration. It is a net +0 modifier from Immunity's base permanent duration.

''Ranged (+1/rank):'' Affects Others Immunity may have this extra, allowing it to grant its benefits at range.

''Reflect (+1/rank):'' You can reflect attacks to which you are immune back at the attacker as a [[free action]]. Make a normal attack check using your own attack modifier to hit with the reflected attack. It has its normal effect if it hits.

''Redirect (+1/rank):'' You can redirect attacks to which are you are immune at any other target within the attack's normal range, as Reflect, above. You must have the Reflect extra to take this one.

</div>
</details>

<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

</div>
</details>


''Limited to Half Effect (–1/rank):'' You suffer half the normal effect rather than being entirely immune to it. For environmental effects, you only make checks half as often. For other effects, halve the effect's rank (round down) before determining its resistance check DC, including for things like [[Impervious]]. 
An impaired character is at a –2 circumstance penalty on checks. Disabled supersedes impaired.
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!!! +1 PP/rank
@@

A defense with this modifier is highly resistant. Any effect with a resistance difficulty modifier equal to or less than half the Impervious rank (rounded up) has no effect. So, for example, Impervious [[Toughness]] 9 ignores any damage with a rank of 5 or less. [[Penetrating]] effects can overcome Impervious Resistance. 

Impervious is primarily intended for Toughness resistance checks, to handle characters immune to a certain threshold of damage, but it can be applied to other defenses with the GM's permission, to reflect characters with certain reliable capabilities in terms of resisting particular effects or hazards.
When Sal Gonzales signed up for [[Morgenstern Labs]]' stem-cell therapy human trials, thinking it would be a quick way to make a few extra bucks. When the therapy reacted adversely to a rare recessive blood disorder, granting him the ability to absorb and mimic the superpowers of anyone he touched, he decided that he could make even more money as a super-criminal.

!! Developments

Years ago, Imprint fought [[Doctor Bounce]], absorbing his stretching powers and fluid molecular structure. Over the course of the battle, Bounce physically melded with Imprint and resorbed him, incorporating his physical body and suppressing his consciousness.

In <<EC 8>>, Doctor Bounce was temporarily petrified by [[Basilisk]]. This destabilized his molecular structure, allowing Imprint to re-emerge and separate himself from Bounce's body.

!! Identification

Gonzales is a thickset, muscular man of Latino ethnicity, with close-cropped hair. He once had a scar down his left cheek from an old knife-wound, but it vanished during his re-incorporation from Doctor Bounce. Having no powers of his own to suggest any aesthetic "theme", he generally opts for less flashy attire, wearing cheap cargo pants and a black t-shirt or tank top.

!! Powers

Imprint is stronger and more damage-resistant than an ordinary human. He is able to absorb and mimic superpowers from anyone he touches, either skin-to-skin or through a layer of thin fabric. Even the briefest contact can transfer power. These powers generally last only an hour or two, although after his reincorporation he began manifesting older powers uncontrollably. Powers he has been observed using include:

* Super-speed.
* Super-growth.
* The ability to shoot laser beams from his mouth.
* The ability to conjure basketball-sized gold spheres out of thin air.
* The abillity to transform his body into animate lava.
* The ability to transform all metal in the immediate vicinity to glass.
* The ability create blizzard-like conditions (high winds, sub-freezing temperatures, blinding snow) around himself.
* The ability to animate and control other people's shadows.
* The ability to reverse gravity in a 100-foot radius.

!! First Appearance

<<issue 9>>
 
@@.statline
!!! Combat
@@

When you make an [[accurate attack]] maneuver you can take a penalty of up to –5 on the effect modifier of the attack and add the same number (up to +5) to your attack bonus.
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!!! Combat
@@

You have an even keener eye when it comes to ranged combat. When you take a [[standard action]] to [[aim]], you gain double the normal circumstance bonus: +10 for a close attack or ranged attack adjacent to the target, +5 for a ranged attack at a greater distance.
@@.statline
!!! Combat
@@

When you make an [[all-out attack]] maneuver, you can take a penalty of up to –5 on your active defenses ([[Dodge]] and [[Parry]]) and add the same number (up to +5) to your attack bonus.
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!!! Combat • Ranked
@@

Increase your critical threat range with a particular attack (chosen when you acquire this advantage) by 1, allowing you to score a [[critical hit]] on a natural 19 or 20. Only a natural 20 is an automatic hit, however, and an attack that misses is not a critical. Each additional rank applies to a different attack or increases your threat range with an existing attack by one more, to a maximum threat range of 16-20 with 4 ranks.
@@.statline
!!! Combat
@@

When you take the [[defend]] action in combat you gain a +2 circumstance bonus to your active defense checks for the round.
@@.statline
!!! Combat
@@

When you make a [[defensive attack]] maneuver, you can take a penalty of up to –5 on your attack bonus and add the same number (up to +5) to both your active defenses ([[Dodge]] and [[Parry]]).
@@.statline
!!! Combat
@@

You have no penalty to your attack check when attempting to [[disarm]] an opponent and they do not get the opportunity to disarm you.
@@.statline
!!! Combat
@@

You can make [[grab]] attacks with only one arm, leaving the other free. You can also maintain the grab while using your other hand to perform actions. You are not [[vulnerable]] while grabbing.
@@.statline
!!! Combat
@@

Your [[grab]] attacks are particularly difficult to escape. Opponents you grab suffer a –5 circumstance penalty on checks to [[escape]].
@@.statline
!!! Combat • Ranked
@@

You have a +4 bonus to your [[initiative]] checks per rank in this advantage.
@@.statline
!!! Combat
@@

When you make a [[power attack]] maneuver, you can take a penalty of up to –5 on your attack bonus and add the same number (up to +5) to the effect bonus of your attack.
@@.statline
!!! Combat
@@

You have no penalty to attack checks to [[smash]] an object held by another character.
@@.statline
!!! Combat
@@

You have no penalty to your attack check to [[trip]] an opponent and they do not get the opportunity to trip you. When making a trip attack, you choose which skill ([[Athletics]] or [[Acrobatics]]) your opponent uses to defend, rather than the target choosing.
@@.statline
!!! Skill
@@

You ignore the circumstance penalty for using skills without proper tools, since you can improvise sufficient tools with whatever is at hand. If you're forced to work without tools at all, you suffer only a –2 penalty.
@@.statline
!!! Combat • Ranked
@@

When wielding an improvised close combat weapon—anything from a chair to a telephone pole or entire car—you use your [[Close Combat]]: Unarmed skill bonus for attack checks with the "weapon" rather than relying on your general Close Combat skill bonus. Additional ranks in this advantage give you a +1 bonus to damage with improvised weapons per rank. Your maximum damage bonus is still limited by power level, as usual.
@@.statline
!!! Flat • –1 PP/rank
@@

An effect with this flaw is hard to control or wildly inaccurate. Each rank gives you a –2 penalty to attack checks with the effect. 
An incapacitated character is [[defenseless]], [[stunned]], and [[unaware]]. Incapacitated characters generally also fall [[prone]], unless some outside force or aid keeps them standing. 
@@.statline
!!! –1 to –3 PP/rank 
@@

Using an effect requires one of the following types of actions: standard, move, free, or reaction. Each increase in the required action from that effect's base action type (free to move, for example) is a –1 cost per rank modifier.
@@.statline
!!! +1 PP/rank
@@

This modifier increases an effect's [[duration]]. Choose one of the following options: 

* ''Concentration:'' When applied to an instant duration effect, this modifier makes it maintainable with concentration, taking a [[standard action]] each turn to do so. If the effect requires an initial attack check, no additional attack check is needed to maintain it on a target, but subsequent rounds of effect also do not benefit from [[critical hits]]. The target is affected on each of the effect user's turns, making a normal resistance check (if any). Once the user stops concentrating for any reason, the effect ends and the target recovers normally, including resistance checks to remove ongoing effects. 

* ''Continuous:'' When applied to a sustained duration effect, this modifier makes it continuous.
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!!! Flat • 1 PP/rank
@@

This modifier may apply to an effect that allows you to carry or affect a set amount of mass, typically a movement effect like or [[Teleport]]. Each rank of this extra increases the mass rank you can carry or move with the effect by 1. So Increased Mass 3 on Teleport allows you to carry up to 400 lbs. of extra mass with you when you teleport, for example.
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+1 or 2 PP/rank
@@

This modifier increases an effect's [[range]]. Choose one of the following options. Increasing the range of an effect from personal to close requires either the [[Affects Others]] or [[Attack|Attack (extra)]] extras. Making a close effect into a perception ranged effect requires two applications of this extra, for +2 cost per rank. 

* ''Ranged:'' Applied to a close effect, this modifier makes it a ranged effect. 
* ''Perception:'' When applied to a ranged effect, this modifier makes it perception range.
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!!! Flat • 1 PP
@@

Effects such as [[Healing]] and [[Regeneration]] cannot heal the damage caused by an effect with this modifier; the target must recover at the normal rate. Effects with the ''Persistent'' extra can heal Incurable damage.
@@.statline
!!! Flat • 1 to 4 PP
@@

A ranged effect with this modifier can originate from a point other than the user, ignoring cover between the user and the target, such as walls and other intervening barriers, so long as they do not provide cover between the effect's origin point and the target. An Indirect effect normally originates from a fixed point directed away from you. In some cases, an Indirect effect may count as a [[surprise]] attack.

* ''Indirect 1:'' the effect originates from a fixed point away from you.
* ''Indirect 2:'' the effect can come from any point away from you or a fixed point in a fixed direction (not away from you).
* ''Indirect 3:'' The effect can come from any point in a fixed direction (not away from you) or a fixed point in any direction.
* ''Indirect 4:'' The effect can originate from any point and aim in any direction, including towards you (hitting a target in front of you from behind, for example).
A successful attack with a Damage effect requires the target to make a [[Toughness]] resistance check vs. the attack's damage rank + 15.

* ''Success:'' The damage has no effect.
* ''Failure (one degree):'' The target has a –1 circumstance penalty to further resistance checks against damage.
* ''Failure (two degrees):'' The target is [[dazed]] until the end of their next turn and has a –1 circumstance penalty to further checks against damage.
* ''Failure (three degrees):'' The target is [[staggered]] and has a -1 circumstance penalty to further checks against damage. If the target is staggered again (three degrees of failure on a Damage resistance check), apply the fourth degree of effect. The staggered condition remains until the target recovers.
* ''Failure (four degrees):'' The target is [[incapacitated]].

The circumstance penalties to Toughness checks are cumulative, so a target who fails three resistance checks against Damage, each with one degree of failure, has a total –3 penalty.

If an [[incapacitated]] target fails a resistance check against Damage, the target's condition shifts to [[dying]]. A dying target who fails a resistance check against Damage is dead.

!! Damaging Objects 

Objects (targets lacking a [[Stamina]] rank) take damage similar to other targets. [[Dazed]] and [[staggered]] results have no real effect on inanimate targets, since they do not take actions. Constructs, capable of action, are dazed and staggered normally.

Inanimate objects are defenseless by definition and therefore subject to finishing attacks: essentially, you can choose between making your attack on the object as a [[routine check]] or, if you make the attack check normally, gaining an automatic [[critical hit]] if your attack hits, for a +5 bonus to effect.

Attacking an object held or worn by another character is a [[smash]] action.

If an attacker's intention is to bend, break or destroy an object, then two degrees of failure on the [[Toughness]] check results in a bend or break (such as a hole punched through the object) while three or more degrees of failure means the object is destroyed (shattered, smashed to pieces, etc.). The Toughness ranks of some common materials are shown on the table below. The listed ranks are for about an inch (distance rank –7) thickness of the material: apply a +1 per doubling of thickness or a –1 per halving of it. So a foot of stone is Toughness 8. Equipment has Toughness based on its material. Devices have a base Toughness equal to the total points in the device divided by 5 (rounded down, minimum of 1).

<div class="table-wrapper">

|Material | Toughness |h
|Paper | 0 |
|Soil | 0 |
|Glass | 1 |
|Ice | 1 |
|Rope | 1 |
|Wood | 3 |
|Stone | 5 |
|Iron | 7 |
|Reinforced Concrete | 8 |
|Steel | 9 |
|Titanium | 15 |
|Super-alloys | 20+ |

</div>

!! Recovery

Living targets remove one damage condition per minute of rest, starting from their worst condition and working back. So a damaged character recovers from being incapacitated, then staggered, dazed, and finally removes a –1 Toughness check penalty per minute until fully recovered. Power effects such as [[Healing]] and [[Regeneration]] can speed this process. Lasting or more serious injuries are handled as complications.

Objects, having no [[Stamina]], do not recover from damage unless they have an effect like Regeneration. Instead, they must be repaired. See the guidelines under the [[Technology]]
skill when repairing damaged objects.
Your initiative bonus is based on your [[Agility]]. You may also gain modifiers from certain advantages or powers. To determine your initiative at the start of combat, roll d20 and add your initiative bonus plus any modifiers. 
@@.statline
!!! Flat • 1 PP
@@

An effect with this modifier is an innate part of your nature and unaffected by [[Nullify]]. Gamemasters should exercise caution in allowing the application of Innate; the effect must be a truly inborn or essential trait, such as an elephant's size or a ghost's incorporeal nature. If the effect is not something normal to the character's species or type, it probably isn't innate.
@@.statline
!!! Flat • 1 PP
@@

This modifier is similar to the [[Subtle]] modifier, except Insidious makes the result of an effect harder to detect rather than the effect itself. For example, a target suffering from Insidious [[Damage]] isn't even aware he's been damaged. Someone affected by an Insidious [[Weaken]] feels fine until some deficiency makes it obvious that he's weaker, and so forth. A target of an Insidious effect may remain unaware of the danger until it's too late!

An Insidious effect is detectable either by a DC 20 skill check (usually [[Perception]], although skills like [[Expertise]], [[Insight]], or [[Treatment]] may apply in other cases) or a particular unusual sense, such as an Insidious magical effect noticeable by Detect Magic or Magical Awareness.

Note that Insidious does not make the effect itself harder to notice; apply the Subtle modifier for that. So it is possible for an active Insidious effect to be noticeable: the target can perceive the use of the effect, but not its results: the effect appears "harmless" or doesn't seem to "do anything" since the target cannot detect the results.
@@.statline
!!! Awareness
@@

You can tell someone's true intentions and feelings by paying attention to things like body language, inflection, and your own intuition. A successful Insight check allows you to resist the effects of some interaction skills, becoming aware of the other person's true intent. You can also use the skill to tell when someone is behaving oddly or for assessing trustworthiness.

<details>
<summary><h2>Detect Illusion</h2></summary>
<div class="section">

The GM makes a secret Insight check to determine if your hero senses the true nature of an illusion (DC 10 + [[Illusion]] rank). Success means you pick up on a flaw in the illusion, sensing it is not real.

</div>
</details>

<details>
<summary><h2>Detect Influence</h2></summary>
<div class="section">

You can make a Insight check to notice someone acting under outside influence. The DC is 10 + the rank of the effect or skill affecting the subject. If you succeed, you notice the subject is not acting entirely of his or her own will. Three or more degrees give you a general idea of what is influencing them (and perhaps even whom, depending on the situation).

</div>
</details>

<details>
<summary><h2>Evaluate</h2></summary>
<div class="section">

With an Insight check, opposed by [[Deception]], you can tell if someone is trustworthy and honorable (or not) upon meeting them. You can also make an Insight check (DC 20) to evaluate a social situation, getting a feel for the overall mood and prevailing attitudes. Two or more degrees of failure on either check mean you misinterpret the signs, so the GM may make these checks for you in secret.

</div>
</details>

<details>
<summary><h2>Innuendo</h2></summary>
<div class="section">

You can use Insight to pick up on hidden messages sent via the [[Deception]] skill.

</div>
</details>

<details>
<summary><h2>Resist Influence</h2></summary>
<div class="section">

Make an Insight check to resist or overcome the effects of certain interaction skills, such as [[Deception]] or [[Intimidation]]. If the result of your check exceeds your opponent's, you are unaffected by their attempt to influence you.

</div>
</details>
@@.statline
!!! Fortune • Ranked (5)
@@

You can inspire your allies to greatness. Once per scene, by taking a [[standard action]] and spending a [[hero point]], allies able to interact with you gain a +1 circumstance bonus per Inspire rank on all checks until the start of your next round, with a maximum bonus of +5. You do not gain the bonus, only your allies do. The inspiration bonus ignores power level limits, like other uses of hero points. Multiple uses of Inspire do not stack, only the highest bonus applies.
@@.statline
!!! General
@@

You can go from [[prone]] to standing as a [[free action]] without the need for an [[Acrobatics]] skill check.
@@.statline
!!! General • Free • Personal • Sustained • 5 PP/rank
@@

You can assume a less solid form, with each Insubstantial rank becoming progressively less solid. You do not gain the ability to assume lower-ranked Insubstantial forms at higher ranks, but you can acquire a lower-ranked form as an [[Alternate Effect]] of a higher-ranked one. You can switch between normal and Insubstantial form at will as a [[free action]] once per round. The default is that substantial is your "normal" form, but the GM may permit you to make Insubstantial your "normal" form, in which case remaining solid is a sustained duration for you. Insubstantial offers four ranks of effect:

!!! Rank 1 - Fluid

You become a fluid mass. You can flow through any sort of opening, under (or around) doors, through keyholes and pipes, and so forth. You cannot pass through watertight seals. You can automatically flow out of any restraint—such as a snare or grab—that is not watertight. So you cannot flow out of a bubble completely enclosing you, for example, but anything less cannot hold you. You can exert your normal [[Strength]] and can still push or carry objects, although your manual dexterity may be limited (at the GM's discretion).

A fluid character may attempt to catch a falling person or object, cushioning the fall with the character's flexible form. This requires a [[move action]], and reduces the falling damage by the cushioning character's [[Toughness]] bonus (representing flexibility in this case). Both characters must make resistance checks against the remaining damage. Higher rank insubstantial forms—lacking physical Strength—cannot attempt this.

!!! Rank 2 - Gaseous 

You become a cloud of gas or fine particles. You have no effective Strength in gaseous form, but have [[Immunity]] to Physical Damage. Energy and area attacks still affect you normally. You can flow through any opening that is not airtight. You can use your various other effects normally.

!!! Rank 3 - Energy 

You become coherent energy. You have no effective Strength, but have Immunity to Physical Damage. Energy attacks (other than the energy making up your form, to which you have Immunity) damage you normally. You can pass through solid objects permeable to your type of energy, but energy resistant barriers, like heavy shielding or force fields, block your movement.

!!! Rank 4 - Incorporeal 

You become an incorporeal phantom. You can pass through solid matter at your normal speed and you have Immunity to Physical and Energy Damage. Sensory effects (other than tactile) and those targeting [[Will]] still work on you, as do effects with the [[Affects Insubstantial]] modifier. Choose one other reasonably common effect or descriptor that works on you while you are incorporeal. You have no effective Strength and cannot affect the physical world, except with effects with the Affects Corporeal modifier. Your sensory effects work normally.

Unless you have Immunity to Suffocation, you must hold your breath while passing through a solid object, and you can suffocate. If you revert to solid form while inside a solid object for any reason, you suffer damage equal to the object's Toughness, resisted by your [[Fortitude]]. If not [[incapacitated]] by the damage, you're immediately ejected from the object into the nearest open space. If you are incapacitated, you're trapped inside the object and your condition worsens to [[dying]] on the following round (making it very difficult for aid to reach you).

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Affects Corporeal:'' This extra is required for any effect that works on corporeal targets while you are incorporeal. See the [[description of this extra|Affects Corporeal]] for details and cost.

''Affects Others (+0 or +1/rank):'' This modifier allows you to extend your Insubstantial effect to another character by touch, taking them Insubstantial with you. If you ever withdraw the effect while someone is inside a solid object, see the effect's description for the unpleasant results. 

''Attack (+0 or +1/rank):'' Applied to Insubstantial, this extra makes it into a close range effect able to turn targets Insubstantial. You must be able to physically touch the target to make an Insubstantial Attack, meaning it must have the ''Affects Corporeal'' modifier to use it while you are incorporeal. This modifier is most effective for ranks 2 through 4, since the victim loses some or all ability to interact with the physical world. The default resistance for an Insubstantial Attack is [[Dodge]], although it can be [[Fortitude]] or [[Will]], as best suits the effect's descriptors. You need to [[grab]] a target in order to drag them inside a solid object unless the target is already defenseless. You and the target are not insubstantial to each other. The cost is +0 per rank if it is an Insubstantial Attack only, +1 cost per rank if you can both be Insubstantial and make an attack to make others Insubstantial.

''Continuous (+1/rank):'' Extending the effect's duration to continuous allows you to remain Insubstantial until you choose to return to your corporeal form. 

''Innate (flat +1):'' Use this modifier if your character's form is naturally or innately Insubstantial, particularly if the effect is permanent in duration.

''Precise (flat +1):'' This modifier allows you to selectively make some portions of your body insubstantial while keeping others substantial (or vice versa). This allows you to do things like reach through a wall, solidify your hand to pick up an object or tap someone on the shoulder (or punch them in the face), and become incorporeal again to withdraw it on the following round. 

''Progressive (+0/rank):'' You can assume lower ranked forms of Insubstantial, but you must progress through them in order to reach the higher-ranked ones. For example if you have Progressive Insubstantial 3, you can assume fluid, gaseous, or energy forms, but to assume energy form, you must first progress through fluid and gaseous, becoming less and less substantial. Since you can only activate the effect once per turn, it takes you three turns to get there.

''Reaction (+1/rank):'' Becoming Insubstantial is normally a [[free action]], meaning you can't switch to an Insubstantial form when surprised or otherwise unable to take action. At the GM's option, applying the [[Reaction|Reaction (extra)]] extra to use Insubstantial as a [[reaction]] allows you to switch forms "reflexively" in response to such hazards, even if it is not your turn.

''Subtle (flat+1 or +2):'' This extra makes your Insubstantial nature less noticeable to observers. Rank 1 requires a [[Perception]] check (DC 20) to detect that you are Insubstantial, while 2 ranks mean you look entirely normal in Insubstantial form (which may cause opponents to waste effort on you, not knowing you are immune to their attacks, for example). 

</div>
</details>

<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Absent Strength (flat –1):'' This flaw applies only to rank 1 Insubstantial and removes your effective [[Strength]] while in that form, leaving you with limited ability to affect the physical world like the higher ranks of the effect.  

''Permanent (+0/rank):'' You are always Insubstantial; you cannot assume solid form, although your Insubstantial effect can still be [[Nullified]] unless it is also ''Innate''. 

</div>
</details>
Intellect covers reasoning ability and learning. A character with a high Intellect rank tends to be knowledgeable and well-educated. Your Intellect modifier applies to:

* [[Expertise]], [[Investigation]], [[Technology]], and [[Treatment]] skill checks.
* Intellect checks to solve problems using sheer brainpower when a specific skill doesn't apply.

If your Intellect is [[debilitated]], you are [[unaware]] and remain so until restored to at least a –5 rank in the ability.
@@.statline
!!! General
@@

Once per round, when an ally within range of your normal movement is hit by an attack, you can choose to place yourself between the attacker and your ally as a [[reaction]], making you the target of the attack instead. The attack hits you rather than your ally, and you suffer the effects normally. You cannot use this advantage against area effects or perception range attacks, only those requiring an attack check.
@@.statline
!!! Presence • Interaction
@@

You know how to use threats (both real and implied) to get others to do what you want.

<details>
<summary><h2>Coercion</h2></summary>
<div class="section">

Make an Intimidation check, opposed by the target's [[Insight]] or [[Will]] defense (whichever has the highest bonus). If your check succeeds, you may treat the target as friendly, but only for actions taken in your presence. That is, the target retains his normal attitude, but will talk, advise, offer limited help, or advocate on your behalf while intimidated. The target cooperates, but won't necessarily obey your every whim or do anything that would directly endanger him.

If you perform some action that makes you more imposing, you gain a circumstance bonus on your Intimidation check. If your target clearly has a superior position, you suffer a circumstance penalty.

With more than one degree of failure on your check, the target may actually do the opposite of what you want. Succeed or fail, a target's true attitude towards you generally becomes hostile after you attempt an Intimidation check, even if they go along with you for the moment.

</div>
</details>

<details>
<summary><h2>Demoralizing</h2></summary>
<div class="section">

You can use Intimidation in combat as a [[standard action]] to undermine an opponent's confidence. Make an Intimidation check as a standard action. If it succeeds, your target is [[impaired]] (a –2 circumstance penalty on checks) until the end of your next round.  With four or more degrees of success, the target is [[disabled]] (a –5 penalty) until the end of your next round.

</div>
</details>

<details>
<summary><h2>Intimidating Minions</h2></summary>
<div class="section">

You can intimidate a whole group of [[minions]]—who can all see and hear you—with a single check. If the group has you at a disadvantage, you suffer the usual circumstance penalty on your check. Compare your check result against a single resistance check made by the GM for the entire group. Your Intimidation check must have the same effect on every member of the group (that is, you cannot demoralize some and coerce others, for example).

</div>
</details>
//After the events of <<issue 8>>, [[Jack Strider]] heads out into the [[Elysian Forest]], taking nothing but a flask of whiskey, feeling his powers slip away as he walks farther and farther from the city. Finally, he stops in a clearing and begins talking to the trees.//

---

"I really don't know what to say, Gull. When that punk Nine-Tails twisted that little drum... we went back in time. I don't know if it was real. It felt real. You felt real. And I was back in my body but it was me from the Now. I was this version of me from the journals…did I mention I had been reading the journals?…but it was not real.

"I am not that man anymore. The journal talks about how I yearned to leave the camp and spent time among the woods…to live your life. Apparently I had debts back East. Maybe I had a family? Maybe I owed money to a lender? But it was clear that I had misgivings on the life I lived. But that life…it's in that journal…and I walked in that man's boots back before we were Changed...

"I don't like it out here. It feels wrong. It makes me physically ill. Maybe as my Cities grew, that distance between the man I was and the man I am now just grew too wide. But that doesn't mean I don't respect this place and what we were. The Guardians of Elysium…I understand their passion. They love this place. They want to protect their home. Is Nine Tails an asshole? Sure. But the rest seem okay…"

"Fuck. That's not why I am here. When I was back in time, I saw what happened and I am sorry. I screwed it up…you warned me the attack was coming. Stanley and Mallory heeded my warning and they even tried to have their men hold their hand. But the warriors were dressed like Manitou and it looked so real…and some white miner came and yelled 'Chaos Reigns' which is that psycho Pandemonium's favorite phrase and I am really starting to think it's related to the volcanic emeralds and some form of induced insanity…" He pauses, "Fuck, wandered off topic. So…we killed your brother and that was a shitty thing. And laying on that rock next to you…with you weeping. Anyway, I am sorry.

"But Corvyn was behind the attack…and Corvyn appears to still be around and manipulating the Guardians of the Elysium. I don't know if you need any help…but whatever you need, let me know.

"But if Corvin sets foot in the City and I cross paths with him…I am going to fucking kill him. For what he did to your brother and the other warriors…to the settlement…to the Guardians of Elysium…and most importantly to you.

"I am shit at this stuff. I know I am not normal…there's a reason my longest emotional relationship is with a super-intelligent former Nazi dog. But I appreciate you helping my understand our past and I imagine my behavior has been really, really frustrating. But you're not alone. Maybe you can come into the city when it's not an absolute shit show…like the last couple of times…and we can chat.

"Oh, and I am pretty sure there's an evil cabal called The Chamber who is trying to open a hole between this world and the spirit Upside Down using volcanic emeralds and the Watch and I are going to shove our collective boots up their ass."

At first there is silence, then a soft, pale glow silhouettes the trees, and Gull, the mysterious shaman, steps into the clearing. She doesn't approach you; she just looks sad.
"How is your friend?" she asks.

She holds up a hand. "Before you say anything, I want to tell you—I'm sorry. The Guardians are undisciplined and impulsive, but they were right to be angry with me. I have been guilty of lapse of duty. Seeing you was always…painful, even before you started losing your memories. And so I withdrew; I delayed and put off, and when the warning signs grew too great to ignore, I ignored them anyway. It wasn't fair to them, or to you.

"What happened at the clinic was…I don't think we traveled back in time. But it was more than an illusion. It was…a vision, maybe. My memories of the one named Koya, Black Feather, are fragmented, shadowed. I am not entirely certain that he is a villain. Among my people, the distinction between good and evil is more fluid. We tell stories of trickster spirits who are sometimes malicious and hurtful…but always with the greater aim of teaching mortals something that they needed to learn. I don't know. I cannot speak of that yet.

"What I can speak of is what faces us now. Some of this you have already learned, or guessed. My people have guarded this place for many millennia. It is a place where the skin between this world and what we call the Kaegyihl Depgeesk is thin and fragile. We mark this by the green stones, the //s'ginuwaa kwaa//, that grow beneath the ground. Where the stones grow, the skin between worlds bleeds. There are many such deposits here, but the greatest and most dangerous is beneath Council Island. They are very dangerous, and not just to us. There are beings from the farthest stars—we called them the 'Strangers'—who watch this world to ensure that the stones remain undisturbed. The Strangers would cleanse this planet of all life before seeing it open to the Upside Down. My people have parleyed with them before, once during my father's time and once long before—but I do not think they would listen to us again. If someone is conspiring to exploit the stones, or to open a way to the Upside Down, then we must both put our feelings aside and work together to stop them.

"I do not blame you, Jack. Not for what happened to my brother, nor for what happened to us. I do not blame you for changing. It has been hard, though, watching you forget things. I don't know why your memories are affected so, though perhaps it is the nature of Cities to always follow the path of Progress, to sweep away and build over the Past. But none of that matters now. For surely this is why we are here, now. Surely this is what my father saw when he looked into the setting sun. Perhaps…" she chokes up a bit. "…perhaps Black Feather saw it as well."

Jack frowns. "So this Koya is not human…or at least not normal? And you are saying he may not be bad…just trying to make a point."

"So he convinced the Guardians of the Elysium to accost my friend…to draw me and my team to them…so they could use the drum to send us back in time and re-live those events. Events initiated by Koya…events that got your brother and his friends killed…so that your people could understand the future and so that you and I could become what we are today?"

He scratches his head, "That may be true…but I have to tell you, I don't know that I care. Fuck that guy." We waves his had dismissively and approaches her, but not too close.

"I didn't come hear to bum you out…or to force you to re-hash old memories. I wanted to talk. This knowledge I have…about our past…I am still digesting it. If I go back to the City now…the sounds and voices and feelings are going to suck me back in. And I got to be honest…I want to listen to my own thoughts for a moment.

"So maybe we just chat. I would not mind talking to the Guardians and maybe getting to know them? Maybe we can talk?"

Gull smiles, and takes Jack's hand. "Come. We will…we will talk. I would like to hear about these new companions of yours. And I think you will like the Guardians once you get to know them. Although…please do not bring up potential Seattle hockey team names. Hart has many opinions and is not always able to express them appropriately."
@@.statline
!!! Skill
@@

You can use the [[Technology]] skill to create inventions. 

!! Design Check

First, the inventor must design the invention. This is a Technology skill check the GM should make in secret. The DC is 10 + the invention's total power point cost, including all modifiers except Removable, which does not apply to inventions, as they are temporary by nature.

Designing an invention requires an hour's work per power point of the invention's cost. You can make a [[routine check]] to design an invention. You can reduce the rank of the design time, taking a –5 circumstance penalty on the check for each –1 time rank reduction.

If the check is successful, you have a design for the invention. If the check fails, the design is flawed and you must start over. With three or more degrees of failure, the designer is not aware of the design flaw; the design seems correct, but the invention won't function (or at least won't function properly) when it's used. 

!! Construction Check

Once the design is in-hand, the character can construct the invention. This requires four hours of work per power point of the invention's cost, so an invention costing 10 points takes 40 hours (about a week's work normally, or working two days straight without rest) to construct.

When the construction time is complete, make a Technology skill check. The DC is 10 + the invention's power point cost and you can make it as a [[routine check]]. You can reduce the rank of the construction time, taking a –5 circumstance penalty on the check for each –1 time rank reduction.

Success means the invention is complete and functional. Failure means the invention doesn't work. Three or more degrees of failure may result in a mishap, at the GM's discretion.

!! Using the Invention

Once the invention is complete, it is good for use in one scene, after which it breaks down or runs out of power. If the character wishes to use the invention again, there are two options.

The first is to spend the necessary power points to acquire the invention as a regular power, part of the character's traits; in this case, the device qualifies for the Removable flaw and, once purchased, can be used again like any power.

The other option is to spend a [[hero point]] to get another one-scene use out of the invention. Each use costs an additional hero point, but doesn't require any further skill
checks.

Although it's possible to prepare certain one-use devices in advance, the GM should require the player to spend a hero point to have a particular previously constructed invention conveniently on-hand during an adventure.

!! Jury-Rigging Devices

An inventor can choose to spend a hero point to jury-rig a device; ideal for when a particular device is needed right now. When jury-rigging a device, skip the design check and reduce the time of the construction check to one round per power point of the device's cost, but increase the DC of the check by +5. The inventor makes the check and, if successful, has use of the device for one scene before it burns out, falls apart, blows up, or otherwise fails.

You can't jury-rig an invention as a routine check, nor can you speed up the process any further by taking a check penalty. You can use a jury-rigged invention again by
spending another hero point.
@@.statline
!!! Intellect • Trained Only
@@

You know how to search for and study clues, gather information through interviews and surveillance, and analyze evidence to help solve crimes. The GM may make Investigation checks for you in secret, so you do not know exactly what you have found, or if you may have missed something. 

<details>
<summary><h2>Search</h2></summary>
<div class="section">

You can search an area for clues, hidden items, traps, and other details. [[Perception]] allows you to immediately notice things, while an Investigation check allows you to pick up on details with some effort.

<div class="table-wrapper">

| DC |Sample Search |h
| 10 |Ransack an area to find a certain object. |
| 20 |Notice a secret compartment, simple trap, or an obscure clue. |
| 25+ |Find a well-hidden secret compartment or trap, or an extremely obscure clue. |

</div>

To determine how long it takes to search a given area, take the total area measurement (in square feet, yards, or miles), find the time measurement for that distance, and add 2. So searching 60 square feet (roughly an 8 ft. by 8 ft. room) takes the time rank of 60 feet (rank 1), plus 2, or 1 minute (time rank 3). Searching a square mile takes the time rank of 1 mile (rank 8), plus 2, or two hours (time rank 10).

The DC for an Investigation check to find a concealed object is usually opposed by the [[Stealth]] or [[Sleight of Hand]] check of the character who hid it.

</div>
</details>

<details>
<summary><h2>Gather Evidence</h2></summary>
<div class="section">

To collect a piece of evidence for analysis, make an Investigation check (DC 15). If the check succeeds, the evidence can be analyzed (see the following). If the check fails, an analysis can be done, but with a –5 penalty for highly unfavorable circumstances. With more than one degree of failure, the evidence is ruined and no analysis can be done. On the other hand, two or more degrees of success provide a +2 circumstance bonus to later analysis.

</div>
</details>

<details>
<summary><h2>Analyze Evidence</h2></summary>
<div class="section">

You can make an Investigation check to apply forensic knowledge to evidence. This function of Investigation does not give you clues where none exist. It simply allows you to extract useful information from evidence and clues you have found.The base DC 15, modified by the time elapsed since the evidence was left, and whether or not the scene was disturbed. Success gives you information based on the clue T.wo or more degrees of failure may provide misleading or confusing evidence.

<div class="table-wrapper">

| DC |Evidence Modifiers |h
| +2 |Every day since event (max modifier +10) |
| +5 |Crime scene is outdoors |
| +2 |Crime scene disturbed |
| +5 |Crime scene highly disturbed |

</div>
</div>
</details>

<details>
<summary><h2>Gather Information</h2></summary>
<div class="section">

You know how to make contacts, collect gossip and ru-mors, question informants, and otherwise get information from people. By succeeding at a DC 10 Investigation check taking at least an hour, you get a feel for the major news and rumors in an area. This assumes no obvious reasons exist why information would be withheld. The degree of the check result determines the completeness and detail of the information. Information ranges from general to protected, and the DC increases accordingly for the type of information, as given on the table.

| DC |Type of Information |h
| 10 |General |
| 15 |Specific |
| 20 |Restricted |
| 25+ |Protected |

* //General// information concerns local happenings, rumors, gossip, and the like.
* //Specific// information usually relates to a particular question.
* //Restricted// information isn't generally known and requires you to locate someone with access to the information.
* //Protected// information is even harder to come by and might involve some danger, either for the one asking the questions or the one providing the answers.

Failure on the Investigation check means you waste time turning up nothing of value. An additional degree of failure means you also alert someone who may be interested in your inquiries, perhaps even someone you are investigating. 

</div>
</details>

<details>
<summary><h2>Surveillance </h2></summary>
<div class="section">

You can set up surveillance of a particular area, watching from a stationary location. The DC of the subject's [[Stealth]] check to evade your notice is equal to the result of your Investigation check.

</div>
</details>
Islandview is an affluent suburb on the northeastern shore of the [[Albian River]], nestled in the foothills of the [[Atlas Mountains]]. It's residents are mostly middle- to upper middle-class professionals seeking larger and less expensive housing than is available in the city. 
Jack Strider has been alive for as long as Emerald City has existed, if not longer. His origins are unclear—he has vague memories of wandering the American frontier, the edge of civilization following behind him as he moved farther west, but there are many holes in his memory, whole decades unaccounted for. This does not bother Strider overmuch; he assumes it's simply the natural consequence of being functionally immortal.

Strider is an avatar and protector of cities—all cities, technically, but he feels a special connection to Emerald City for reasons he cannot define. Although he has spent many years wandering the metropolises of America, he always finds his way back here eventually, and considers it home.

!! Development

During a recent encounter with the [[Guardians of Elysium]], Strider relived an incident from his distant past as Johann Streydr, scout and wilderness guide employeed by the [[Stanley-Malory|History]] expedition between 1908 and 1918. There he learned that he was invested with his powers by a [[Hekawe]] shaman in order to guard the [[Albian River]] Valley along with his partner in immortality [[Gyhldeptis]].

!! Identification

Strider usually wears a slightly rumpled business suit, no tie. He never, ever wears shoes.

!! Powers

Strider possesses prodigious strength, agility, and fighting prowess. He is able to communicate with spirits of the city—he has often been mistaken for a crazy person, carrying on spirited, one-sided conversations with fire hydrants and parking meters—and can even rouse them to action, causing entire structures to animate and do his bidding. His keen senses can peer into both the past and the future. He can navigate urban spaces with ease, parkouring over obstacles, walking across walls and ceilings, and falling any distance without harm. Finally, Strider can transport himself by stepping through a doorway and emerging from another doorway anywhere else in the city. Strider has an encyclopedic knowledge of every [[Queequeg's]] in every city in America, and uses their restrooms as a convenient transportation network.

All of this power comes with a significant limitation: his abilities vanish when he ventures outside the city limits. In the wilderness, Strider is nothing more than a reasonably fit—but completely mortal—man.

!! First Appearance

<<issue '1'>>
//During the conversation detailed in "[[Let's Chat]]", [[Jack Strider]] used his precognitive powers in [[Maximillian Mars]]'s office to catch a glimpse of future events. This is what he saw.//

---

The broken stump of Emerald Tower, smoking, in ruins.

Bay Bridge, in flames.

A colossal shadow looms over the city, while somewhere a terrified newscaster is babbling: "…just keeps repeating, over and over again, //Directive: NULL, Directive: NULL//…"

The man with a horse's skull for a head shakes his head (skull?) and says, "I tried to warn you…"

A lone figure hovers in the sky, silhouetted against the sun, over what was once Council Island, now a massive, raging whirlpool in the middle of the bay, devouring the sea and vomiting flame and black smoke from its depths. The scene appears inverted, with the sky below and the whirlpool hanging above the silhouetted figure's head. It is all strangely quiet, even peaceful. A gentle breeze billows the figure's blue cape about its shoulders.
@@.statline
!!! Skill
@@

You can use any skill untrained, even skills or aspects of skills that normally cannot be used untrained, although you must still have proper tools if the skill requires them.
Settled in the late 19th century by Chinese immigrants, the neighborhood known as Jadetown remains primarily Chinese and retains that unique character and close-knit sense of community today. Chinese writing, art, and architecture abound in Jadetown, and most students learn Chinese languages, culture, and history in addition to the lessons they learn in public school, reflecting residents' pride in their heritage. 

Jadetown is a popular tourist draw, especially during its elaborate Chinese New Year celebration, a spectacle rivaling any held elsewhere in the country. The neighborhood's famed Jade Arch serves as its official entrance and is a major attraction in its own right, with an especially ubiquitous presence on Emerald City postcards. Tourists also come for the superb restaurants serving native cuisine, or the unique markets and shops. 

Despite its many visitors, much of Jadetown remains a mystery to outsiders, and few of its residents are privy to all its secrets. Among the lesser-known facets of life in Jadetown are the equally exotic but far more illicit attractions, such as heroin, prostitution, and even more unsavory pastimes. Like all criminal activities in Jadetown, these rackets are firmly under the iron-fisted control of the local Triad, the [[Golden Dragon Society]], as they have for over a century—largely in secret. 
The most obvious trace of Nipponese culture to be found in [[Little Osaka]] is its famed Tea Garden. Built in traditional fashion by the city's first Japanese residents during the 1890s, over time the Garden became a favorite destination for all the people of Emerald City. Even at the height of the Second World War when the Nisei themselves were forcibly ejected from the neighborhood and Japan itself was demonized, the Tea Garden itself stood undisturbed and was never once vandalized in any way.

Today, the Garden plays host to those who come for traditional religious and philosophical contemplation. This aspect has grown in importance as the number of non-Asian adherents to Eastern faiths has grown in recent years. Others are similarly drawn to the Garden for more secular reasons, like appreciating its great beauty or just getting in some reading or a healthy stroll. Of course, there are also tourists, drawn to a famous city landmark and photographing everything in sight.

The Garden itself consists of lush gardens, its iconic teahouse, several stone arrangements, a stone lantern, and sculpted-hedge enclosures. Water flows in streams and falls throughout the Garden by design.
Joint Base Clark-Gordon is so called because it's the home of both the U.S. Army and the Air Force in the region. It was originally two separate facilities that operated as such for 55 years; Fort Clark and Gordon Air Force Base were merged in 2005 due to a government initiative to maximize infrastructure and save taxpayer money. 

Located on the northern peninsula at the entrance of [[Malory Bay]], Joint Base Clark-Gordon is one the largest military installations of its kind on U.S. soil. The base acts primarily as a personnel transfer and training facility. It also houses the Joint Regional Correctional Facility which originally housed minimum and medium security prisoners from all branches of the U.S. Armed Forces, but has been pressed into service in housing non-powered civilian prisoners until the overcrowding situation in the Emerald City Corrections System can be alleviated. Also located on the base are two airfields which support the Reynolds Flight Test Center and the Whitmore Flight Research Center where experimental aircraft are designed, built, and tested. The research center also designs components for NASA and facilities that maintain and repair aircraft. The hangars located around the field hold many top secret projects, some purely military while others are joint military/civilian ventures. Rumors abound both on the base and off, that one of the hangars holds the remains of several UFOs that allegedly crashed in the [[Atlas Mountains]] in 1947.

Joint Base Clark-Gordon houses more than 20,000 soldiers and civilian workers. The post supports over 110,000 military retirees and more than 25,000 family members living both on and off post.
Head of the head of the City [[Commission on Super-Hero Affairs]], appointed by [[Mayor Talbot]]. Although generally supportive of superpowered vigilantism, he is sympathetic to the desire for oversight as well. He is new to the post and has had very little contact with superheroes of any stripe.
Kessler Industrial Technology (K.I.T.), which does business as, and is more commonly known as, KessKorp, is one of the anchors of Emerald City's "Silicon Circle" of tech companies. Since its founding in the late 1990s by [[Dr. Arwin Kessler]], the company has swiftly grown into a powerful multinational, with facilities in over three dozen countries and cutting-edge interests ranging from computerized microelectronics and exotic metallurgy to pharmacology and biochemical engineering. KessKorp is one of [[MarsTech]]'s largest rivals and was recently outed by a team of investigative journalists as the shadowy backer for a failed buy-out attempt targeting [[Redshift Energies]].

KessKorp is Emerald City's biggest polluter (a rap more culpable, more covert companies are happy to see KessKorp take). The public relations fallout has been intense, so much so that protesting KessKorp is practically a required course at [[ECU]].
The son of East German defectors brought to the U.S. during the height of the Cold War: founder and CEO of [[Kessler Industrial Technology]].

Since the collapse of [[MarsTech]], Kessler has stepped in to become the premier industrialist of Emerald City. 
Kestrel is a fierce, serious young woman with a hawk's pinions growing from her arms and back, and talons for hands and feet.

!! Identification 

Of all the Guardians, Kestrel has the least human-like features, with the huge eyes and prominent brow of a bird of prey, and a sharp, beak-like nose and chin. Her talons make standing on the ground uncomfortable, so she usually elects to stay perched on a nearby branch or ledge. She often wears little more than shorts and a sports bra, enough to satisfy the needs of modesty while interfering with her flight as little as possible. 

!! Powers

Kestrel is a swift and agile flyer, capable of reaching speeds up to 120 mph, or even faster on a dive. Her talons are strong and sharp enough to tear through a car door. Her eyesight is unparalleled; she can read the label on a bottle of pills from a distance of 100 feet, and recognize facial features from two miles away. 

!! First Appearance 

<<issue '4'>>
Warden at [[Arcadian Peninsular Correctional Facility]].
Lake Vallee is a man-made lake formed by the placement of the [[Red River Dam]], filling a low-lying area near Emerald City between the Elysian and [[Arcadian Peninsulas|Arcadian Peninsula]] south and eastward of [[Sunset Hill]]. The lake is about five and a half miles in length along the Red River, some three and a half miles wide at its widest point and some 450 feet deep near its center. It is bounded by the [[Eastern District]] and [[Lakeside]] areas of Emerald City on its eastern side, and by the Arcadian Peninsula and one of its main highways along the western side. 

Lake Vallee serves as the primary freshwater reservoir for the Emerald City area, via the Lakeside Water Treatment Facility, and offers year-round recreational activities, including boating, fishing, and water sports. Although ghost stories about the drowned town of [[Maxey]] are popular among children and teenagers, the lake has an exemplary safety record, and accidents are rare.
The Lakeside area was originally—in addition to being nowhere near a lake—sparsely populated, save for a few gem miners working a few smaller claims. When those finally petered out in early 20th century, there was some talk of what to make of the area, but no real action was taken until the Great Depression. Then in 1933, under the Works Progress Administration, work began on the [[Red River Dam]] Project. When it was completed, the present [[Lake Vallee]] was formed.

Since Emerald City's "old money" was then still firmly ensconced atop [[Sunset Hill]], and everyone else was even more solidly stuck in the ravages of the Depression, it took some time for the Lakeside neighborhood to take shape. As it turned out, Lakeside finally began to take off after World War II, as the area became home to the city's "new money." The influx of entrepreneurs who struck it rich during America's postwar economic boom finally established the neighborhood's unofficial boundaries, beginning to the south of the [[Eastern District]] and running along the lakeshore itself. 

Today, Lakeside remains the place in Emerald City where people who've just gotten the means to realize their dreams congregate. Its residents tend to be outside-the-box thinkers whose lack of patience with rules and convention got them where they are, and thus refuse to conform now. It is the natural habitat for those who could put on a five-grand suit and go to a five-star bistro, but are happier donning a Hawaiian shirt and heading to a neighborhood restaurant where they can get some good ribs and the kids can play a few video games in the little arcade off the dining room.
//(compiled from personal notes and research conducted by [[Anthony Thedra]])//

Though every religion and philosophy offers a unique picture of the afterlife and the paths that the recently decreased must walk to reach it, very few of them resemble anything like what appears to be the actual state of affairs as documented by those with the ability to actually explore those realms and return to report their findings. 

The "Land of the Dead" seems to consist of at least two distinct layers. These are not "afterlives" in the sense that their purpose is not to inflict punishment or bestow rewards on the souls that find themselves there;  they are simply environments, each with unique features and hazards that must be navigated or avoided. 

The top-most layer is often referred to in occult literature as the ''Shadowlands''. This appears as a distorted reflection of the living world, perceivable only in desaturated grayscale. Buildings and other landmarks seem to look and stretch like the set of a German Expressionist film. In human-inhabited areas, especially cities, structures that were previously destroyed appear still visible and solid, sometimes crowding against their modern replacements in ways that stretch and bend geometry in strange ways (for example, a modern hotel might stand side-by-side with both an office building that once stood on the same site but burned down in the 1920s, and a log cabin that was torn down in the early 1800s, all fronting a street that is normally only long enough to accommodate one of them).

Beneath the Shadowlands lies a layer sometimes referred to as the ''Labyrinth''. This is an endless series of corridors of varying size, with walls, floor, and ceiling of perfectly smooth, black basalt. The hallways branch, twist, and turn back on themselves in ways that defy geometry and play havoc with the explorer's sense of time. Several theories posit that the Heavens and vHells described by so many religions actually exist as realms either encapsulated within or lying beyond the far boundary of the Labyrinth, and it is the mortal soul's task to find is way through the maze to reach its eternal reesting place. Whether or not this is true, only the [[Psychopomps]] seem able to traverse this realm with any reliability. 

There are rare and cryptic mentions of a place, or possibly an entity, even further beneath the Labyrinth. The Psychopomps refer to this as the ''Hole'', and nothing certain is known of its nature. 
@@.statline
!!! Skill • Ranked
@@

You can speak and understand additional languages. With one rank in this advantage, you know an additional language. For each additional rank, you double your additional known languages: two at rank 2, four at rank 3, eight at rank 4, etc. So a character with Languages 7 is fluent in 64 languages! Characters are assumed to be fluent in any languages they know, including being able to read and write in them.

For the ability to understand //any// language, see the [[Comprehend]] effect.
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Law Enforcement'>>

</div>
@@.statline
!!! Fortune
@@

Your presence reassures and lends courage to your allies. As a standard action, you can spend a [[hero point]] to remove one of the following conditions from an ally with whom you can interact: [[dazed]], [[fatigued]], or [[stunned]].
@@.statline
!!! Movement • Free • Personal • Instant • 1 PP/rank
@@

You can make prodigious leaps, far more than even a skilled athlete. Your Leaping rank, minus 2, is the distance rank you cover in a single standing jump: so 15 feet at rank 1, 30 feet at rank 2, up to 1,000 miles at rank 20. You do not suffer any damage from landing after a jump, so long as it is within your maximum distance.

The speed rank of your leap maxes out at 7 (around 250 miles per hour), so leaps of greater than distance rank 7 take time equal to the distance rank minus 7. For example, a massive leap of 500 miles (distance rank 17) takes time rank 10 (17 – 7, or two hours) of time in the air. Because of this, leapers may choose to make shorter "hops" of just a couple miles, leaving them airborne for only a minute or so, to better control their direction.

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Affects Others (+0 or +1/rank):'' You can give someone you are touching the ability to leap like you do while the effect lasts. You do not need this extra to simply carry someone while you leap; you can carry what your [[Strength]] normally allows. 

</div>
</details>

<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Acrobatics Check Required (–1/rank):'' In order to use Leaping, you must make an [[Acrobatics]] skill check (DC 10). Each point your check total exceeds the DC allows you to use 1 rank of Leaping, up to your total rank.

''Full Power (flat –1):'' With this flaw, you can only leap your maximum distance; you can make shorter leaps only by not using your Leaping effect at all, just the normal jumping distance for your [[Strength]]. This may suit uncontrollable "leaping" effects like rocket boosters and the like. 

</div>
</details>

Founder and CEO of [[Blackgate Ltd.]]. Lefevre is French ex-special forces who served in the first Gulf War and the Bosnian War. His family made its money as arms manufacturers. He is a gaunt but extremely fit man with a goatee and only a hint of an accent.
//At the end of <<issue 6>>, [[Jack Strider]] demanded that [[Maximillian Mars]] come clean about about the scope of the [[A.R.E.S.]] project and his involvement in [[Colin Trafford]]'s death.//

---

"Oh, you want to //talk//?" asks Max. "That's great, Jack. Let's talk. What do you want to talk about? You wanna talk about how my building got shot up on the most important night of my career? That'll be fun. Or maybe we can talk about how Glitch made me look like a fucking idiot in my armor—//again//—and the drone feeds are already leaked on the internet. Probably get some nice memes out of that. Or wait, how about the footage of the mayor and Senator Benwick clawing each others' eyes out? How about how A.R.E.S. is now a turd that won't flush, and I'm out so much money I can't even begin to tell you, I mean I literally can't begin to tell you without a calculator, the number is just that fucking big. But hey, you know, let's not make this all about me. Let's talk about how my friends //broke into my office and hacked my files//." 

He is angry, not worried or guilty but genuinely just straight-up //pissed//, the way Danger Girl would be pissed if someone tinkered with her plane's engine, or Peter if someone messed with his collection of "Love Is..." figurines. "Yeah, let's talk about how you went behind my back and snooped in my computer system, Jack. In my house. I want to hear all about it. 

"And let go of my shirt," he snaps, smacking your hands away. "It costs more than everything you own put together. I'll probably have to sell it before the bankruptcy proceedings are over."

Peter suddenly steps forward and hugs Max tightly. "I'm //so// sorry Max. I know you //so much// on your mind…" He leans over and murmurs close to Max's ear, "…like the fact that there is stolen Nully tech in these suits you designed, and how there's a secret villain base under the arena that you built, and a maybe 50-50 chance that you had Colin Trafford and Roger Campton murdered, and had Campton's wife and daughter kidnapped. We really wanted to prove your innocence on that one, you know…we were just hoping to do it quietly so as not to bother you or expose it to the public. But I guess we lost sight of how stressful this must be for //you//."

Peter leans back, lightly brushes off Max's jacket, and goes to the shattered remains of the bar to assemble himself a drink.

Max blinks. "Colin…is…he was…?" 

He leans against a wobbly buffet table. He looks like he's about to throw up. "Oh, fuck. He was…we'd fallen out, but…I mean he was my protege, he was…I can't believe they would…"

He looks up at the team and takes a deep breath.

"I stole the tech from Nolan," he says in a shaky voice. "Or, I paid Glitch to do it. I wouldn't have, if I'd known he was going to put lives in danger. And I kept back some Null-tech. A small piece, to study, to try to replicate its modular transformative abilities. It was all for the A.R.E.S. suits. There were technological hurdles I couldn't get past otherwise. I had to finish it. I had to. This has been my whole life.

"But I didn't have Colin killed. I…I suspected they were going to set him up for the theft, but…I honestly thought he would beat it. He's rich, we beat white-collar raps like that all the time. And I…I had set aside some funds. Anonymous, for his legal defense. In case he needed it. I never thought…oh god. Oh fuck.

"And I didn't stage the attack on the party. I swear to god. Where's Mother Superior? How does her Jesus whammy work? Do I speak into this? Here?" He points at the Christ figure on her crucifix. "I'll do it, I'll submit to the Jesus whammy, anything. I would not put lives in danger like this. It was not my idea. I would never. I would never.

"I've…I've done questionable things. I know. I've made deals with shady people. I'm in trouble. I'm compromised. But it was all…everything was to make A.R.E.S. happen. Because I know it will help. I know it. I'm not a great guy. But I want to protect this city. And putting tech in the hands of ordinary people to make them super is what I do. It's…it's who I am. And I thought…if I can just make this work, if I can just give Emerald City the suits, then we can turn around and take out the shady people, and it'll all work out."

Mother Superior walks over to him. “If there is anything else you think we ought to know, now is the time for confession.” She points up. “HE knows all and HE sees all, and you will need to ask for HIS forgiveness, but now is the time for your redemption. Tell us all you know ,Maximillian Mars.”

She pulls out his chair for him to sit down. “You clearly know what HE allows me to do, though I am confident you want it all off your chest. Tell us about Glitch, Mr. Mars, Tell us about A.R.E.S. And your plans. Tell us everything to help us help you”.

She grasps the massive crucifix and holds it up, the howling tortured visage of Jesus staring straight at him.

“//Help//. //Us//.” Each word emphasized with a //boom// as she slams the butt of her crucifix against the floor.

Maximillian rubs his temples. "I…I financed part of the A.R.E.S. project with help from the Golden Dragon Society. I'm sorry. I didn't see any other way to get it done. All the usual avenues for loans and investments were turning up empty. i don't know why. The last year or so, It's like someone's been just ahead of me, closing all the doors…

"So, I went to the Golden Dragons. I took their money. I'm not completely stupid; I know it's dirty money. My plan was to get A.R.E.S. off the ground, then use that to turn around and smash the triads for good.

"I swear to you, that is everything. I kept the Null-tech. I made deals with the Golden Dragon. I hired Glitch to steal the reactor tech from Nolan Aircraft. And I…I let Colin Trafford take the rap for it. But I didn't have anyone killed, and I didn't orchestrate this attack. I didn't know any of that was going to happen. You guys have to believe me."

CyCyL emits a strange, half-digital growl from deep within his chest. "CyCyL wants to know one thing. Who controls the A.R.E.S. plans and designs? Is regulated and IP controlled by Max, or has he given the people he supplied with suits also the ability to understand and keep revising the technology to make them as powerful as they wish, add more technologies like nuclear weapons, paralyzing gasses, those sorts of things?"

"No need to worry about that, at least," says Max. "The design specs are wholly and legally owned by MarsTech. The secret recipe is quantum-encrypted and the only existing key is…" he taps his forehead, "…right here."

Peter hands Max a drink. "We believe you, Max. You're a deeply ethically challenged man, but your heart is in the right place, and the idea behind A.R.E.S. is, fundamentally, a good one. But we have to get this under control fast. And we may have to accept the idea that the people who attacked your party may have the technical information they need to build their own suits. 

"Do you know how to contact or find Glitch? He could be a lead to who is responsible. We could interrogate Pandemonium, and Man-Ho…er, Human Tunnel. And we need a lead on [[Inez and Sofie]]. We've got nothing on them at all, unless you can fill us in on what you know about the secret underground villain base underneath you arena."

Max draws himself up. "Okay, now, see, that—that infrastructure was intended to facilitate the automated delivery of merchandise and equipment throughout the stadium complex, but I had a LOT of stuff on my plate at the time and the city was on my ass to hurry up and cut the ribbon on the damn thing, so it just kind of got mothballed. I always meant to come back to it. There was NO way I could have predicted that Zolin was going to worm his way in there and subvert all my tech to turn it into his evil villain lair. When Paragon and I took Zolin down I went in there and decommissioned the whole thing, stripped out every piece of tech in the place, not that it was much worth stripping, Zolin always was a hack." Max takes a drink and seems to rally himself. "Which by the way, I can't believe you guys talked to him before you talked to me. Seriously, the Machinist? That two-bit Radio Shack pirate? That hurts, guys. That really hurts. But no, I'm actually shocked anyone managed to get a light bulb working down there, much less the whole frikkin' elevator system.

"Listen. I fucked up. Give me a chance to make this right. I'll figure out a way to make the suits work without the Nully tech. And we'll take out the Golden Dragon, and whoever took Inez and Sofie. We'll get them. I just need…I just need a little time."
@@.statline
!!! –1 PP/rank 
@@

An effect with this flaw is not effective all the time. Limited powers generally break down into two types: those usable only in certain situations and those usable only on certain things. For example '//Only While Singing Loudly//, //Only While Flying//, //Only on Men (or Women)//, //Only Against Fire//, //Not Usable on Yellow Things//, and so forth. As a general rule, the effect must lose about half its usefulness to qualify for this modifier. Anything less limiting is better handled as an occasional complication.

!! Partially Limited 

If your effect is only somewhat effective in particular circumstances, apply the flaw to only some of its ranks. For example, an attack effect that does less damage against targets with [[Protection]] (to represent a diminished ability to penetrate armor, for example) apply the Limited flaw to only those ranks that are ineffective.
@@.statline
!!! Flat • 0 PP
@@

This modifier applies to two or more effects, linking them together so they only work in conjunction as one.

The Linked effects must operate at the same [[range|Range (parameter)]]. The [[action|Action (parameter)]] required to use the combined effects is the longest of its components and they use a single attack check (if one is required) and resistance check (if both effects use the same type of check). If the effects have different resistances, targets check against each effect separately. Different [[Alternate Effects]] cannot be Linked since they can't be used at the same time by definition. Generally, the same effect cannot be Linked to itself to "multiply"the results of a failed resistance check (such as two Linked Damage effects causing "double damage"on a failed check).

This modifier does not change the cost of the component effects; simply add their costs together to get the combined effect's cost.
In contrast to the [[Jadetown]], which immerses visitors in the exotic wonders of East Asia, the Japanese area of the [[Eastern District]]—dubbed "Little Osaka"—has a much more reserved style and character. To be sure, it's by far the best place in Emerald City to get sushi, and its renowned [[Japanese Tea Garden]] brings in many visitors on its own. On the whole, however, only the narrow roads, densely packed buildings, and the residents themselves remind visitors they are in the Eastern District.

The differences are historical and economic in nature. Prior to World War II, Little Osaka was unmistakably Japanese, but the wartime ouster of the Nisei handed the neighborhood over to the opportunistic gaijin, who remade it in their own culture's image. When the Nisei returned postwar, there was little sentiment in their dispirited numbers to restore it, and thus Little Osaka remained in its Americanized state.
@@.statline
!!! Fortune • Ranked (1/2 PL)
@@

Once per round, you can choose to reroll a die roll, as though spending a [[hero point]], including adding 10 to rerolls of 10 or less. You can do this a number of times per game session equal to your Luck rank, with a maximum rank of half the series power level (rounded down). Your Luck ranks refresh when your hero points "reset" at the start of an adventure.
@@.statline
!!! Control • Reaction • Perception • Instant • 3 PP/rank
@@

You can use [[hero points]] or ranks of [[Luck]] to affect others in various ways. For each rank
you have in this effect, choose one of the following capabilities:

* You can spend a hero point or use Luck on another character's behalf, with the normal benefits.
* You can bestow your hero point or use of Luck on others. You can use this only once on any given character in a round, but the recipient may use the bestowed point(s) normally.
* You can spend one of your hero point or uses of the Luck advantage to negate someone else's use of a hero point, use of their Luck advantage, or a Gamemaster-imposed complication (at the GM's discretion). The latter also eliminates the complication, however, so no hero points are awarded for it.
* You can spend a hero point or use Luck to force someone else to reroll a die roll and take the worse of the two rolls. The target of this last effect may spend a hero point or use Luck to avoid having to reroll.

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Area (+1/rank):'' Your Luck Control effect works equally on all targets in the affected area. You spend only one [[hero point]], but the subjects are each affected individually. You must apply the same effect to all subjects at once.

''Extra Luck (flat +1 per rank of Luck):'' Each rank in this extra gives you the benefit of a rank in the [[Luck]] advantage. It is subject to the same limits as the Luck advantage.

''Selective (+1/rank):'' This extra, applied to ''Area'' Luck Control, allows you to choose who in the area is or is not affected by it.

</div>
</details>

<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Action (–1/rank):'' If the action required for Luck Control is increased beyond a [[reaction]], it is only usable during your turn each round, which limits its usefulness in responding to the actions of others.

''Ranged (–1/rank):'' Luck Control normally requires no attack check; if Ranged, it does.

''Resistible (–1/rank):'' Targets of your Luck Control get a resistance check—usually [[Dodge]] or [[Will]]—to avoid its effects.

''Side Effect (–1 or –2/rank):'' As a particular side effect of Luck Control, if your effort to alter luck fails, you suffer a setback without earning a [[hero point]]. Effectively the GM gains a "free" complication against you. 

</div>
</details>

!! Test Flight

It is several weeks since [[Blackout]] was filmed devouring a terrorist gunman during a rescue mission*. [[Griffin Cawley]] has been milking the story hard, calling for increased regulation of vigilante activity in Emerald City and of the Emerald Watch in particular. There have even been a few small but vocal protests outside [[Doctor Bounce]]'s veterinary clinic. 

@@.ednote
[see <<EC 3>>! -Ed.]
@@

[[Danger Girl]], [[Jack Strider]], [[Peter]], [[CyCyL]], and [[Mother Superior]] have gathered at [[Nolan Field]] to observe and participate in the test flight of a new aircraft design, at the personal invitation of CEO [[Matt Nolan III]] himself. [[Maximillian Mars]] is not present, although he strongly encouraged the heroes to accept the invitation, since Nolan is a very popular industry leader in Emerald City, and his endorsement would do much to repair the team's reputation.

Nolan greets the heroes and shows off his new plane, the "microbat" — a stubby, oddly non-aerodynamic design coupled with propulsion technology designed in collaboration with [[Dr. Paula Armstrong]] (who is also present), and based on newly discovered properties of "beryllium hypersilicate", aka the mysterious [[volcanic emeralds]]. Nolan wanted to test the aircraft against the most agile and maneuverable flyer available, and Dr. Armstrong suggested Danger Girl.

Nolan straps himself into the microbat, does a few preflight checks, and then lifts off into the air with near-instant acceleration. Danger Girl and CyCyl follow, while the rest of the group gathers in a control room where numerous scientists keep an eye on telemetric readouts of the microbat's systems and Nolan's vital signs.

He first challenges Danger Girl to a few maneuverability contests, where he shows off the microbat's ability to pull high-G maneuvers that would injure or kill a non-powered human pilot under normal circumstances. Armstrong explains that the volcanic emerald's unique vibrational frequencies allow it to "bleed off" the microbat's momentum energy into extradimensional space, with the result that the pilot feels no G-force effects whatsoever no matter how quickly the vehicle accelerates.

After a few rounds of playing tag with Danger Girl, Nolan announces that he is going to spin up the plane's "stutter drive." After a short countdown, the microbat executes a superfast chain of micro-teleports, allowing it to travel several miles in a fraction of a second. When the ground crew reestablishes communiction, Nolan is now flying around the peak of [[Mount Stanley]].

Suddenly, red lights start to blink on the telemetry consoles, and Nolan reports that his controls are not responding.

!! A Glitch in the System

Danger Girl rapidly closes the distance and spies the figure of a man clinging to the outside of the microbat. His face and arms are covered with stylized circuitry patterns, and his outline occasionally "glitches", blurring and pixelating like a poor-quality video feed.

[[The glitching man|Glitch]] looks at Danger Girl and makes a gesture…and Danger Girl's telekinetic field—which, among other things, allows her to fly—abruptly shuts off. She immediately starts tumbling towards the ground 10,000 feet below.

Back on the ground, Jack Strider runs through the observation room's door and emerges from the microbat's cockpit canopy, holding on against 400-MPH winds. He lunges at the glitching man but passes right through him, and at the same time finds his connection to the city—already tenuous due to his altitude and proximity to the wilderness—severed. Suddenly, Jack is a reasonably fit but entirely mortal man, with a mortal man's strength. He is instantly swept from the plane, tumbling helplessly through the air.

Danger Girl finds her TK abilities returning within moments, and swoops down to catch Strider. However, at that moment, CyCyL catches up and attempts to close with the glitching man. Suddenly he freezes up as all of his systems shut down simultaneously. CyCyL plummets like a rock. Danica is forced to drop Strider—at his insistence—in order to catch CyCyL. 

Meanwhile, the glitching man reaches his arm //through// the microbat's fuselage, then suddenly discorporates and appears to merge with the vehicle. It begins spinning out of control, dropping rapidly towards the [[Elysian Forest]] below. Just before it crashes, Danger Girl sees a parachute open, then it too is lost in the treetops.

!! Into the Woods

CyCyL reboots himself after a couple of minutes, and is able to track the signal from Jack Strider's communicator. Strider recovered just enough to strength to survive his fall with relatively minor injuries, but is now completely cut off from his city's power. Peter and Mother Superior, along with Dr. Armstrong, are rushed to the site by rescue helicopter. Armstrong explains that the regulator that keeps the microbat's reactor from overheating is malfunctioning. If the reactor goes critical, it could disintegrate the entire Elysian Forest and a substantial portion of Mount Stanley. They need to find Nolan and the microbat wreckage as soon as possible.

Dr. Armstrong has a scanner that tracks Nolan's biometric signatures, but nonetheless the group is soon completely lost. Although the test flight began at mid-morning and it has only been a couple of hours, somehow the sky has already grown dark, and silvery moonlight filters through the thick tree canopy.

They stumble into a wide clearing surrounded by a circle of carved totem poles, in the center of which is the still-burning wreckage of the microbat. Next to it, still alive but injured and bound to a wooden stake, is Matt Nolan III.

Before the heroes can enter the circle, however, they are confronted by a group of figures blocking their path: [[a bulky young man with deer antlers|Hart]] growing from his forehead, and [[a young woman with the lower body of a snake|Basilisk]]. Sitting on the limb of a nearby tree is another [[young man with fox ears and multiple fox tails|Nine-Tails]], idly blowing into a set of pan flutes.

The antler-headed man angrily tells the team to leave. "You have brought your poisonous technology into a place that does not belong to you. It is up to us to cleanse it."

Peter and Jack both attempt to reach a diplomatic solution, arguing that they only wish to take their injured friend and fix the microbat's reactor, but the animal-featured folk will not listen. The antlered man lowers his head and charges. The fox-tailed youth vanishes, then fills the air with a hypnotic melody that mesmerizes Peter. Jack Strider is attacked by a previously unseen [[winged girl|Kestrel]], who snatches him up and lifts him over a hundred feet into the air. Mother Superior temporarily shuts them down with her paralyzing light,  but then the fox-boy reappears, holding a knife to Dr. Armstrong's throat.

At that moment, the [[Mysterious Shaman]] appears at the edge of the clearing. She orders the fox-boy and his companions to stand down,  then apologizes. "They are young," she explains. "They believe they are only doing their duty by protecting their people."

"And who are their people?" asks Peter.

"They are the [[Manitou]]," she says. The heroes gradually become aware that the clearing is surrounded by dozens of shadowy figures hiding just beyond the tree line, their eyes glowing with reflected firelight. Their silhouettes suggest all manner of animalistic features: antlers, horns, beaks, fangs, tusks, tails, hooves, feathered crests.

The Shaman allows them to rescue Nolan and access the reactor core of the microbat. There is no sign anywhere of the glitching man. Dr. Armstrong reports that the regulator is missing altogether, as though someone simply disconnected and removed it. Nonetheless, after a few tense moments, she is able to safely power down the core. When she triumphantly holds up the remaining shard of volcanic emerald that was part of the core, the Shaman recoils.

"You must be careful with such things!" she cries. "You cannot bring that here!" When Strider attempts to apologize again,  the woman grows more upset. "You have forgotten too much, Jack Strider. I cannot help you until you remember. She presses an old, battered journal into his hands, and then fades back into the trees.

The heroes soon find their way out of the woods and reestablish contact with the rescue helicopter. Nolan is hospitalized for exposure and some broken ribs, but otherwise no life-threatening injuries. After much discussion, they persuade a reluctant Dr. Armstrong to limit her research on volcanic emeralds to theoretical work, and not to attempt any more practical experimentation without first alerting the Emerald Watch. Meanwhile, the team insists on keeping the emerald fragment from the microbat's reactor for themselves. 

A whistle-blower at [[Redshift Energies]] implicates CEO [[Colin Trafford]] in the hiring of superpowered mercenaries to steal technology related to the Nolan Aircraft microbat. Trafford is arrested and arraigned the next day.

!! Epilogue One

The journal is bound in cracked leather; its pages curled and yellowed. Many of them are burnt, waterlogged, ripped out, or otherwise illegible. But there is enough left to piece together some semblance of narrative. The first entry reads: 

<<<
//Firste daye of our journee into the Albian River Vallee, and already I must express doubtes regarding these fellowes who hired me to guide them. They seeme like every other powder'd east coaste foole if I am honest, thinking they will be the ones to bring the glories of civilisation to a lande they do not understand. But their golde is as goode as any, I suppose, and it soothes my heart to return once more to these emerald peaks.//
<<<

!! Epiloge Two

The glitching man enters a darkened room. He casually places a glowing piece of emerald-powered tech down on a desk with a heavy //thunk//.

"I didn't ask you to steal it //during the test flight//, you imbecile," snaps a voice. "Someone could have been hurt, even killed."

The glitching man scoffs. "You got what you wanted, didn't you? You're welcome, by the way."

"The money's already in your account," says the other man. "Get the hell out of my office."

The glitching man shrugs and leaves. 

The other man stands over the piece of tech, staring at it intently. Its green glow pulses slowly. Panning back, the glow fills the room, casting deep shadows. Pan back further: the glow is faintly visible even through the office building's tinted glass windows. Pan back further still: the glow is coming from the penthouse office of the [[Emerald Tower]].

<<navbar>>
Years ago Viktor Zolin was a roboticist working for [[MarsTech]], developing systems meant to provide mobility and limb function for amputees. When his requests to begin human testing were denied, he secretly began implanting the technology in his own body, causing him to become dangerously unstable. [[Maximillian Mars]] has always claimed that he knew about this potential side effect beforehand, and that was why he halted the project.

Zolin set up a secret workshop beneath [[Osprey Stadium]] and embarked upon his career of villainy as the Machinist, becoming a major thorn in the sides of both [[Paragon]] and Maximillian Mars. He achieved enough notoriety to be inducted into the lower ranks of the [[Chamber]], but claims that they hung him out to dry when he protested against their more ruthless tactics.

Zolin has been incarcerated in the maximum-security wing of [[Fortress Island State Penitentiary]] for the past 9 years. By all accounts a model prisoner, he has come to regret his actions as the Machinist, and professes a strong admiration for the man who brought him to justice. He is allowed no contact with the outside world, and believes that Paragon is still present and active on earth.

!! Identification

Viktor is a massive, burly man of Ukrainian descent, with a shaved head and a thick, Cossack-inspired beard. In his heyday as the Machinist, his body bristled with integrated weaponry and cybernetic enhancements; when he was incarcerated, most of these were neutralized or removed entirely. He now appears as a few original body parts attached to a bizarre metallic skeleton, his active systems sufficient only to provide basic mobility and essential life support.

!! Powers

Viktor Zolin possesses no intrinsic powers aside from his considerable genius. Over the course of his supervillain career, he has replaced more than 75% of his original body mass with cybernetic enhancements: reinforced metal endoskeleton and servo-assisted musculature to enhance his strength and durability; multiple weapon systems; and tactical and targeting computers wired directly into his brain.

His workshop beneath [[Osprey Stadium]] was a fully functional autonomous robot factory, capable of churning out armies of mechanical minions at a truly alarming rate.

!! First Appearance

<<issue 6>>
President of [[Emerald City University]].
An Emerald City institution since guests first trod upon its sawdust-covered grounds back in 1903, Magic Hill has entertained generations of young people as well as the
young-at-heart.

Still on its original site in the downtown [[Riverfront]] area, Magic Hill still offers some of the same old-school thrills it always has, like the famous Screaming Dragon roller coaster and the region's best corn dogs. However, like the city itself, the Park has been swept up in Emerald's high-technology boom.

The Park's classic Haunted House has been upgraded with holograms and audio-animatronic monsters, and the old pinball arcade has given way to state-of-the-art, nearly virtual reality video games. Under the direction of noted engineering genius [[Abner Devereaux]], the park is even experimenting with the possibility of functioning androids and the possibilities they offer.
Warden at [[Fortress Island State Penitentiary]]. 
Malory Bay is the deepwater harbor near Emerald City, sheltered by the [[Arcadian Peninsula]] to the south and the jutting spur of [[Hook Point]] and the [[Gateway Islands]] to the north. It is named for the 19th century explorer [[Steven R. Malory]], one of the first westerners to see and chart it. The Bay is fed by the confluence of the [[Albian|Albian River]], [[Red|Red River]], and [[Bronze Rivers|Bronze River]] along with numerous other, smaller, rivers and streams from the [[Atlas Mountains]] and [[Arcadian Peaks]]. A strong northward current in the Pacific Ocean along the coast warms the waters beyond Malory Bay, although the Bay itself is often a good deal colder, fed by snow melts from the high mountains.

Malory Bay is an active port, welcoming ships from across the Pacific Rim, including the west coast of North and Central America, South America, and Japan, Russia, China, and East Asia. Most make their way to dock along Emerald City's waterfront, off-loading and taking on cargo. Some passenger ships also make their way across the bay, mostly cruise ships destined for points north and ferries taking tourists from Emerald City across to the Gateway Islands or the northern part of the Arcadian Peninsula. Water taxis also make the run from the E.C. waterfront to the [[airport|Benjamin Jacobs International Airport]] and back. Fleets of fishing boats set out across Malory Bay early each morning, making their way out to the ocean or casting their nets and checking traps in the bay itself.

Malory Bay is home to a wide variety of life, from different species of fish (including salmon, tuna, and mackerel) to clams and crabs, which are both fished and farmed in the area. Harbor seals and sea lions are fairly common sights in Malory Bay, so much so that Emerald City has been forced to pass laws against feeding them, since it only encourages them to congregate on empty piers along the waterfront. Malory Bay is also known for orcas and other species of whale, including humpback, minke, and grey whales. Whale watching cruises are popular around the bay, as tourists pay to spot some of its largest inhabitants.
On the southwestern shore of Nodell Island stands the Malory Bay Lighthouse, built in 1882 as an aid to navigation, particularly fog and rains known in the region. The lighthouse has been maintained and modernized over the years and, in spite of being recognized as a historic structure, is still in use. Its old lamps have been replaced several times, most recently with a powerful searchlight visible from the Emerald City waterfront when it is operating and for many miles at sea, particularly at night.
Located on [[Sunset Hill]], Malory College is a private school started by the eponymous city-founding family in 1869. Though noted for their egalitarian and altruistic acts, the school that bears the Malorys' name is one of the most exclusive in the city. Malory College requires of its students a rare combination of high intelligence, true talents, exemplary community service, and a healthy bank balance.

Malory's student body is therefore made of the children of the city's elite, along with those destined to join them after graduation. Referring to someone's "Malory College education" is verbal shorthand around Emerald City for having lived a life of wealth and privilege.

Despite the resentment engendered, a degree from Malory College is a true achievement, bestowed only on those who flourish in a demanding, rigorously classical curriculum. Not only can a Malory graduate quote a fitting line from Shakespeare to match almost any occasion, they can translate it into Latin as well, should the need arise. 

Malory's academic environment is dictated by its president [[Henry Addison]]'s conservative governing philosophy as well as the practical reality of filling a desired niche. Progressively orientated students are bound for [[Arcadia|Arcadia College]], so Malory aims for the tradition-minded. The future scientists are lined up at [[ECU]]'s gates, so Malory stresses the humanities. Since the budget-minded apply to [[ECCC]], Malory can maintain its "If you have to ask…" tuition rates.
American pioneer who discovered and mapped the the [[Albian River]] valley along with his partner, [[Charles H. Stanley]] in 1809, leading to the settlement that would eventually become Emerald City.

After the tragic death of his partner, Malory later returned to the valley and established the trading post [[Fort Breckenridge]] on May 28, 1818.
A demonic entity who has some connection to [[Peter]]'s shadow-demon alter-ego, [[Blackout]]. Although he clearly is an unpleasant individual, with death and madness following in his wake, his true agenda remains for the moment unclear.

!! Identification

The Man with a Horse's Skull for a Head usually wears trim, expensively tailored suits. His head is a bare, bleached horse's skull, with smoky light flickering deep within the eye sockets.

!! Powers

Unknown. He appears to be able to detect when others attempt to scry on him, even through time.
Jermyn Hollis was a down-on-his-luck schlub who volunteered as a guinea pig for a research program at [[Redshift Energies]] involving quantum tunneling. The experiment was a bust, but left Jermyn with fantastic powers that he quickly learned to exploit for personal gain.

!! Identification

Man-Hole wears a skin-tight white suit with a large, black-filled circle on the chest, and a matching circle on the back. A black domino-mask covers his eyes.

!! Powers

Man-Hole can create portals connecting any two points in space regardless of the distance between them, ranging from 1 to 6 feet in diameter and positioned and oriented anywhere within his line of sight. This makes him an extremely versatile teleporter, able to walk through walls, reach through solid obstacles or across vast distances, and teleport others by opening a portal underneath his target. He has been observed teleporting himself and others up to four miles; his maximum range is unknown.

!! Aliases

Hollis frequently changes his alias, often in response to perceived criticism or ridicule from others. He has previously gone by "Human Tunnel" and, allegedly, "Reacharound," and is currently trying to make "The Bypasser" stick.

!! First Appearance

<<issue '1'>>
The "Manitou" are a collective name for spirits found throughout the natural world and revered by Native American cultures. Although the precise meaning and usage of the term varies from region to region, among the [[Hekawe]] of the [[Albian River]] valley it refers to animal spirits that combine human and animal features and serve as guardians of spiritually charged places.

A secretive population of human-animal hybrids living deep with the [[Elysian Forest]] also call themselves the [[Manitou]]. These creatures are generally humanoid in form but incorporate various animalistic features such as tails, hooves, antlers,  etc., and some exhibit superhuman powers. They have close ties with the [[Mysterious Shaman]], and are protected by the group known as the [[Guardians of Elysium]].
Founder and CEO of [[MarsTech, Inc.]] and the richest man in Emerald City, Max Mars is a charismatic tech mogul who has carefully managed his public brand into of a cult of personality. Many of his biggest fans see him as something between a savior and a superhero, and will flock to the Internet to vociferously shout down his critics.

Mars is known for his enthusiasm for extreme sports of all types (one infamous publicity stunt had him base-jumping off the [[Emerald Tower]]). Recently he has taken the next step to actually //becoming// a superhero, designing a prototype armored suit capable of powered flight and equipped with experimental weaponry. Although he has yet to effectively prevent any supercrime, his self-posted videos documenting his design and test process are currently the most popular channel on YouTube.

While he is arrogant, careless, and arguably possessed of poor judgment, Mars is nonetheless extraordinarily intelligent, with an IQ measured in the high 180s.

!! Development

Following the collapse of his company in the wake of allegations of industrial espionage and criminal racketeering, Mars disappeared from public life and pledged his loyalty to the [[Chamber]].
Emerald City came out of its late-'80s and early-'90s economic slump by successfully transitioning to a high-technology center. Spurring this growth was the establishment of MarsTech, Inc. (MSTI on the New York Stock Exchange) by the flamboyant plutocrat and techno-wizard [[Maximillian Mars]]. After MarsTech set up shop in Emerald and flourished, other high-tech companies followed it there, transforming the once-sleepy burgh into a leading center for information technology and other cutting edge businesses.

MarsTech specializes in computers, computer software, and various kinds of mobile and Internet technologies. Its latest offering is an app for tracking and alerting superheroes, called [[SŪPR]]. What sets the company apart in a crowded field is how quickly its tech gadgets "learn" and adapt to its users' needs. Customers have to come to rely on MarsTech products lasting through several upgrades, remaining state of the art for modest cost. Typically, a MarsTech device remains technologically viable three times longer than its competitors, and the company has built up a tremendous customer brand loyalty because of it.

MarsTech is headquartered in the distinctive [[Emerald Tower]] in downtown.
Maxey was a small mining town located on the [[Arcadian Peninsula]], in the river valley now occupied by [[Lake Vallee]]. The town formed around a diamond mine in the 1800s, but the mine soon tapped out, and Maxey was abandoned by the time the [[Red River Dam Project]] began in the 1930s. The remains of the town were allowed to remain as the valley was flooded. Several of the stone foundations and even a few walls are still intact today, 450 feet beneath the surface of the water.
Dylan Meyers is a recent recruit in the [[A.R.E.S.]] initiative. His natural good looks and pleasant, outgoing demeanor have elevated him to the status of "poster child" since the program was taken over by [[KessKorp]]. He recently starred in a somewhat politicized [[recruitment ad|A.R.E.S. Recruitment Advertisement]] that frequently airs on [[Griffin Cawley]]'s news show.

Although he is often held up as a symbol of the anti-vigilante movement, Meyers himself professes deep and apparently sincere respect for the superheroes of Emerald City. He is a particularly enthusiastic fan of [[Jack Strider]].
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Military'>>

</div>
@@.statline
!!! Sensory • Standard • Perception • Sustained • 2 PP/rank
@@

You can read another character's mind. To use Mind Reading, make an opposed effect check against the result of the target's [[Will]] check. The degree of success determines the degree of contact:

<div class="table-wrapper">

| Degree of Success |Level of Contact |h
| 1 |@@.constrained ''Surface thoughts:'' You can read what the target is presently thinking. Mind Reading transcends language; you comprehend the target's thoughts whether or not you share a common language.@@ |
| 2 |@@.constrained ''Personal thoughts:'' You can probe deeper into the target's mind for information. You can essentially ask any one question and receive the answer from the target's mind. If the target doesn't know the answer, then you know that as well.@@ |
| 3 |@@.constrained ''Memory:'' You can read the subject's memories and recollections. This allows you to perceive them exactly as the target recalls them, one memory per round.@@ |
| 4 |@@.constrained ''Subconscious:'' You can read memories from the target's subconscious, things even the target does not consciously know. This might mean repressed or hidden memories, deep-seated psychological traumas, or even other personalities.@@ |

</div>

If you lose the opposed check, you cannot read the target's mind. With two or more degrees of failure, any renewed attempt in that scene requires [[extra effort]]. If you desire a greater degree of contact, you must take another [[standard action]] and make a new opposed check. The target gets a new [[Will]] check (DC 10 + Mind Reading rank) at the end of each turn to shut you out; success ends the effect.

!!! Mind Reading and Deception

If you can interact with your subject, a successful [[Deception]] check against the target's [[Insight]] check causes the subject to consciously think about a particular piece of information you're looking for, such as a password or name, allowing you to pluck it from the subject's mind with surface thoughts contact.

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Cumulative (+1/rank):'' Your Mind Reading adds any further degrees of success to the existing degree on the target, rather than using just the result of the new opposed check. For example, if you have one degree of contact and make another Mind Reading check, getting one degree, you now have two degrees of contact.

''Effortless (+1/rank):'' Trying again after two or more degrees of failure does not require [[extra effort]] for you. You can retry a Mind Reading attempt an unlimited number of times.

''Sensory Link (+1/rank):'' You can "tap into" the senses of your subjects, perceiving what they perceive like a [[Remote Sensing]] effect so long as you have at least one degree of contact. Your own senses are inactive while you are using your sensory link and you can only perceive through the senses of one subject at a time.

''Subtle (flat +1 or +2):'' As a mental sensory effect, Mind Reading has a degree of subtlety, only noticeable to the subject or to characters with an appropriate mental sense, such as [[Mental Awareness|Senses]]. Subtle Mind Reading is less detectable, requiring a DC 20 [[Perception]] check for either type of character to sense it, while two ranks of the Subtle modifier makes your Mind Reading completely undetectable.

</div>
</details>

<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Close (–1/rank):'' Applied to ''Ranged'' Mind Reading, Close Mind Reading requires a close attack check to touch an unwilling target and physical contact throughout the effect's duration; breaking contact ends the effect.

''Feedback (–1/rank):'' You suffer Feedback if a subject you are reading is harmed, using your Mind Reading rank as the resistance check bonus against the damage. Additionally, you may suffer Feedback from reading or experiencing particularly traumatic or emotionally-charged thoughts of memories from the subject.

''Limited by Language (–1/rank):'' You can only understand the subject's thoughts or memories if you share a common language.

''Limited to Emotions (–1/rank):'' You can only read or probe for emotions and emotional associations, not coherent thoughts or memories.

''Limited to Sensory Link (–1/rank):'' If you have the ''Sensory Link'' extra and this flaw, you can only tap into a subject's senses, you cannot read their thoughts or memories.

''Limited to Surface Thoughts (–1/rank):'' You can only read surface thoughts and cannot achieve higher degrees of contact.

''Ranged (–1/rank):'' Ranged Mind Reading requires a ranged attack check in addition to the effect's normal resistance check.

''Sense-Dependent (–1/rank):'' Your Mind Reading is dependent on a sense other than just having to accurately sense the target, such as needing to see his expressions (Sight-Dependent), hear him speak (Hearing-Dependent), smell his changes in biochemistry (Scent-Dependent), and so forth. Alternately, it may be dependent on first being in Mental [[Communication]] with the target.

</div>
</details>

@@.statline
!!! General • Ranked
@@

You have a follower or minion. This minion is an independent character with a power point total of (advantage rank x 15). Minions are subject to the normal power level limits, and cannot have minions themselves. Your minions (if capable of independent thought) automatically have a helpful attitude toward you. They are subject to the normal [[rules for minions|Minions]].

Minions do not earn power points. Instead, you must spend earned power points to increase your rank in this advantage to improve the minion's power point total and traits. Minions also do not have [[hero points]]. Any lost minions are replaced in between adventures with other followers with similar abilities at the Gamemaster's discretion.
Minions are minor characters subject to special rules in combat, and generally easier to defeat than normal characters. Villains often employ hordes of minions against heroes. The following rules apply to minions: 

* Minions cannot score [[critical hits]] against non-minions. 
* Non-minions can make attack checks against minions as [[routine checks]]. 
* If a minion fails a resistance check, the minion suffers the worst degree of the effect. So a minion failing a Damage resistance check, for example, is [[incapacitated]], regardless of the degree of failure. 
* Certain traits (like the [[Takedown]] advantage) are more effective against or specifically target minions.
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Modifiers'>>

</div>
Morgenstern Labs is an Emerald City biotech research concern. It has 38 offices and research facilities in the city and  close ties to [[ECU]], especially with regards to internships and recruiting.
@@.statline
!!! General • Free • Personal • Sustained • 5 PP/rank
@@

You can alter your appearance. Your traits do not change; your new form is merely a cosmetic change. You gain a +20 bonus to [[Deception]] checks to disguise yourself as the form you assume.

Your Morph rank determines what form(s) you can assume: At rank 1 you can assume a single other appearance. At rank 2 you can assume any of a narrow group of forms, such as people of roughly your size and gender, a type of animal like birds or reptiles, and so forth. At rank 3 you can assume any of a broad group of forms like humanoids, animals, machines, and so forth. At rank 4 you can assume any form of the same mass as your own.

For the ability to change size as well as appearance see the [[Growth]] and [[Shrinking]] effects. To take on the other traits of forms you assume, see the ''Metamorph'' extra, following, or the [[Variable]].

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Attack (+0/rank):'' A Morph Attack imposes a different appearance on the target creature. Unlike an [[Affliction]] that imposes the [[transformed]] condition, a Morph Attack is entirely cosmetic: you can't change the target's traits other than appearance. 

''Metamorph (flat +1/rank):'' Morph only changes your appearance; you still have all the traits of your normal form. This modifier allows you to have an alternate set of traits, essentially a complete alternate character you change into, one set of traits per rank in Metamorph. You can switch between sets of traits at will, once per round, as a [[free action]]. Your other form(s) must have the same point total as you and are subject to the same power level limits. They must also have traits suitable to your Morph effect. For example, if you can only Morph into humanoid forms, then your alternate forms all have to be humanoid. All of your forms must have your full Morph effect as well; those power points cannot be reallocated. The GM may require certain additional common traits for all of your forms, particularly mental abilities and skills, if you retain them. Metamorph is best suited to characters with defined sets of alternate traits. For a character able to transform into a virtually unlimited number of forms with various traits, see the [[Variable]] effect.

</div>
</details>

<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Resistible (–1/rank):'' A Morph effect Resistible by [[Will]] is most likely a mental illusion of some sort. Observers who succeed on the Will resistance check see you as you truly are rather than in your Morph guise. This is in addition to the usual [[Perception]] check to penetrate your disguise. If you have the ''Metamorph'' extra, then targets that resist your effect treat you as if you had your normal traits, and not those granted by your Metamorph form.

</div>
</details>
A warrior of the Lord who wanders the earth uprooting sin and fighting the forces of Hell, the woman named "Mother Superior" renounced her true name years ago, when she first took her vows and donned her battle-wimple. Now she goes where she is called, shining light into the darkest corners and burning out infestations of evil wherever it spreads.

Although she works with, and usually reports to, a special clandestine division of the Vatican, she does not in any sense take orders from the Catholic Church. Her directives come directly from the voice of God that she hears inside her head. She currently operates in Emerald City, staying in the parsonage of [[St. Francis Catholic Church]].

!! Identification

Mother Superior is a squat, muscular, fire-plug of a woman in her 60s or 70s. She wears a nun's habit and wimple, and carries a massive crucifix, complete with a bleeding, agonized figure of Jesus nailed to it. She often uses the crucifix as a walking cane when not channeling her powers through it.

!! Powers

In addition to being incredibly tough and strong, Mother Superior can manifest what she calls "the Light of God" in a number of ways. She can expel a 30-foot cone of flames, or emit a bright light that paralyzes all who view it. By touching a person's skin, she can psychically compel that person to truthfully answer any question put to them.

She can also detect what she refers to as "sin", although her understanding of sin is largely based on traditional Catholic dogma, meaning she gets the same "ping" from a murderous supervillain as she would from someone who feels abortion should be legal. Even so, she does seem to be able to distinguish between different levels of egregiousness, or at least relevance to her current mission.

!! First Appearance

<<issue '3'>>
An experimental geothermal generator plant located on the slopes of a dormant volcano in the northern [[Atlas Mountains]]. Funded and run by the U.S. government, its purpose is to develop reliable and sustainable process to tap subterranean sources of magma for heat energy to generate electricity.
Mount Stanley, named for the explorer [[Charles H. Stanley]], is the tallest and most visible peak in the [[Atlas Range]]. On a clear day, it is visible from across the [[Albian River]] area. Mt. Stanley is also one of the range's volcanically active peaks. [[Hekawe]] legends talk of tremendous eruptions from the mountain in the past, although it has not erupted in the history of Emerald City.
You can move up to your normal speed rank in any movement mode available to you as a move action. Normally this is rank 0 ground speed for most people (up to 30 feet). If you choose to move twice on your turn (taking two move actions) then you move your speed rank each time. You can make a DC 15 [[Athletics]] check as a [[free action]] to run faster: one or more degree of success increases your ground speed rank by +1 for one round.
A move action usually involves moving (or using a power that involves movement, such as [[Flight]], [[Leaping]], [[Teleport]], etc.) or changing position. 

<div class="tc-table-of-contents">

<<toc-selective-expandable 'Move Actions'>>

</div>
@@.statline
!!! Control • Standard • Ranged • Sustained • 2PP/rank
@@

You can move objects at a distance without touching them. Move Object has no action/reaction; a moving object cannot drag the character "holding on" to it, for example. This effect is also not considered "physical contact" or "touch" for effects requiring it.

Your effective [[Strength]] for lifting and moving objects with this effect is equal to your rank. By taking a [[move action]] to concentrate you can increase this by +1 Str, changing the effect's duration to Concentration. This is in addition to using [[extra effort]] to further increase your rank.

This effect can move objects, but cannot perform tasks of fine manipulation (like untying knots, typing, or manipulating controls) without the ''Precise'' modifier. Objects thrown into targets as attacks base their damage off your power rank as if it were your Strength rank. 

Move Object cannot inflict damage directly; you can't "punch" or "crush" objects with it. You can use it to make [[disarm]], [[grab]], and [[trip]] attacks.

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Continuous (+1/rank):'' Move Object generally cannot have a continuous duration, since it is an active effect and requires at least a modicum of attention to maintain. The GM may allow Continuous Move Object as a variation that is not disrupted when you are unable to maintain it, but that still requires your conscious attention to do anything other than have the affected object hang in midair. There's no change in the cost of the extra, this is just a limitation of the Move Object effect. You must make Move Object's duration Sustained (+1/rank) before you can make it Continuous.

''Damaging (+1/rank):'' Your effect can inflict damage, like an application of normal [[Strength]] with damage equal to its rank. This includes damaging targets in [[grabs]] and making ranged "strike" attacks.

''Improvised Weapon or Throwing Mastery (flat +1/rank):'' You are particularly adept at using objects as weapons with your power. Each rank of either advantage increases the damage of objects wielded or thrown using Move Object by 1 point per rank of [[Improvised Weapon]] or [[Throwing Mastery]].

''Perception (+1/rank):'' Perception Ranged Move Object can affect any object you can accurately perceive, with no need for an attack check.

''Precise (flat +1):'' Move Object with this modifier can be used for tasks involving fine manipulation. 

''Subtle  (+1/rank):'' The default version of Move Object involves some noticeable manifestation like a "tractor beam," a glow around your head or hands (along with a corresponding glow around the affected object), big glowing hands, blazing "energy talons," a lasso, whip, or the like. Apply the Subtle modifier for a less noticeable Move Object effect, such as invisible "psychokinesis" (which is generally also ''Perception'' Range).

</div>
</details>

<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Close (–1/rank):'' Since Move Object works on things at a distance by definition, it cannot generally be reduced to close ranged. At the GM's discretion, a Close Ranged Move Object effect may represent "tactile telekinesis" or a supernatural influence over objects you are able to touch, but such things are usually better represented by the [[Enhanced Strength|Enhanced Trait]] effect.

''Concentration (–1/rank):'' Concentration Move Object requires more attention to maintain. You cannot concentrate to increase your lifting capacity or to [[grab]] or move another object while you are still "holding" your first. 

''Limited Direction (–1/rank):'' You can only move objects in a particular direction or path, such as only up and down (towards and away from the ground), only directly towards or away from you (attraction and repulsion), and so forth. This is useful for "gravitic" or "magnetic" versions of the effect.

''Limited Material (–1 or –2 rank):'' You can only move a particular type of object or material, such as only metals, plants, rock, water, and so forth. The GM may allow a –2 cost per rank flaw for a particularly limited type of material, such as only precious metals, leaves, sand, or petroleum.

</div>
</details>
@@.statline
!!! Combat
@@

When taking a [[standard action]] and a [[move action]] you can move both before //and// after your standard action, provided the total distance moved isn't greater than your normal movement speed.
@@.statline
!!! Movement • Free • Personal • Sustained • 2 PP/rank
@@

You have a special form of movement. For each rank in this effect, choose one of the following options:

!!! Dimension Travel

You can move instantly from one dimension to another as a [[move action]]. For 1 rank, you can move between your home dimension and one other. For 2 ranks you can move between any of a related group of dimensions (mystical dimensions, alien dimensions, etc). For 3 ranks  you can travel to any dimension. You can carry up to 50 lbs. (mass rank 0) of additional material with you when you move. If you apply the [[Increased Mass]] modifier, you can carry additional mass up to your modifier rank.

!!! Environmental Adaptation

You're adapted to a particular environment, such as underwater, zero gravity, and so forth. You suffer none of the normal unfavorable circumstance or movement penalties associated with that environment, moving and acting normally. You are still affected by environmental hazards like suffocation, exposure, and so forth. You need the [[Immunity]] effect to ignore such things.

!!! Permeate

You can pass through solid objects as if they weren't there. For 1 rank, you can move at speed rank –2 through any physical object. For 2 ranks, you can move at speed rank –1 and for 3 ranks, you move at your normal speed through any obstacles. You cannot breathe while completely inside a solid object, so you either need [[Immunity]] to Suffocation or have to hold your breath. You may also need Penetrates Concealment [[Senses]] to know where you're going, since you cannot see inside solid objects, either. Permeate is often [[Limited]] to a particular substance like earth, ice, or metal, for example. Permeate provides no protection against attacks, although you do gain [[cover]] while inside an object. For the ability to allow things (including attacks) to pass through you, see the [[Insubstantial]] effect.

!!! Safe Fall

So long as you are capable of action, you can fall any distance without harm. You can also stop your fall at any point along a distance so long as there is a handhold or projection for you to grab (such as a ledge, flagpole, branch, etc.). If you have the ''Wall-Crawling'' power (see below), any surface you can climb provides you with a handhold. Safe Fall may be [[Limited]] to only when you are near a surface (such as the side of a building); you're assumed to be using the surface to help slow your fall.

!!! Slithering

You can move while [[prone]] at your normal ground speed. You suffer no circumstance penalty for making attacks while prone.

!!! Space Travel

You can travel faster than the speed of light through the vacuum of space (but not in a planetary atmosphere). At rank 1 you can travel to other planets in a solar system. At rank 2, you can travel to other star systems, while at rank 3, you can visit distant star systems, perhaps even other galaxies! This effect does not provide protection from the rigors of outer space (for that, see the [[Immunity]] effect).

!!! Sure-Footed

You're better able to deal with obstacles and obstructions to movement. Reduce the speed penalty for moving through or around such obstacles by 1 for each rank of this effect. If you reduce the speed penalty to 0 or less, you are unaffected by that obstacle and move at full normal speed.

!!! Swinging

You can swing through the air at your normal ground speed rank, using a swing-line you provide or available lines and projections (tree limbs, flagpoles, vines, telephone-and power-lines, etc.).

!!! Time Travel

You can move through time! For 1 rank, you can move between the present and another fixed point in time (such as 100 years into the past, or 1,000 years into the future). For 2 ranks you can move to any point in the past or any point in the future (but not both). For 3 ranks, you can travel to any point in time. Reaching alternate timelines or parallel worlds requires at least 2 ranks of ''Dimension Travel''. You can carry up to 50 lbs. (mass rank 0) of additional material with you when you time-travel. If you apply the [[Increased Mass]] modifier, you can carry additional mass up to your modifier rank.

!!! Trackless

You leave no trail and cannot be tracked using visual senses (although you can still be tracked using scent or other means). You can walk across the surface of soft sand or snow without leaving tracks and you have total [[concealment]] from [[tremorsense|Senses]]. Each additional rank renders you trackless to another sense type.

!!! Wall-Crawling

You can climb walls and ceilings at your ground speed rank –1 with no chance of falling and no need for an [[Athletics]] check. You are still [[vulnerable]] while climbing, however. An additional rank of this effect means you climb at your full speed rank and are not vulnerable while climbing.

!!! Water-Walking

You can stand or move at your normal ground speed on the surface of water, quicksand, and other liquids without sinking. If you fall [[prone]] for any reason, you sink into the liquid normally. With 2 ranks of this effect, you can also lie prone on a liquid surface without sinking; you only sink if you choose to.
Movement effects allow characters to get around in various ways. Some provide a speed rank with a particular form of movement—such as ground, air, or water—while others offer different modes of movement, like walking on walls or slithering along the ground like a snake. Although activating a movement effect is typically a [[free action]], the character must still take a [[move action]] in order to actually move using the effect. So, for example, the action of the [[Flight]] effect is "free"and activating it grants the character a Flight speed rank equal to the effect rank. Moving that speed rank still requires a move action, however.
@@.statline
!!! +1 PP/rank
@@

A Multiattack effect allows you to hit multiple targets, or a single target multiple times, in the same [[standard action]]. Multiattack can apply to any effect requiring an attack check. There are three ways in which a Multiattack effect can be used: 

!! Single Target 

To use a Multiattack against a single target, make your attack check normally. If successful, increase the attack's resistance check DC by +2 for two degrees of success, and +5 for three or more. This circumstance bonus does not count against power level limits. If an [[Impervious]] Resistance would ignore the attack before any increase in the DC, then the attack still has no effect as usual; a volley of multiple shots is no more likely to penetrate Impervious Resistance than just one. 

!! Multiple Targets 

You can use Multiattack to hit multiple targets at once by "walking" or "spraying" the Multiattack across an arc. Roll one attack check per target in the arc. You suffer a penalty to each check equal to the total number of targets. So making a Multiattack against five targets is a –5 penalty to each attack check. If you miss one target, you may still attempt to hit the others. 

!! Covering Attack 

A Multiattack can provide cover for an ally. Take a [[standard action]] and choose an ally in your line of sight, who receives the benefits of [[cover]] against enemies in your line of sight and in range of your Multiattack. (You have to be able to shoot at them to get them to keep their heads down or this maneuver won't work.) You cannot lay down a covering attack for an ally in close combat. An opponent can choose to ignore the cover provided by your covering attack at the cost of being automatically attacked by it; make a normal attack check to hit that opponent.
!! Favor for a Friend

Based on [[Geist's research|Geist's Research]], the [[Emerald Watch]] suspects that there may be deposits of [[volcanic emeralds]] in or around the abandoned mine in the submerged village of [[Maxey]]. They call on [[Dr. Paula Armstrong]] to see if she might have any way of neutralizing the vibrations of such crystals, only to find that she is already on-site at [[Lake Vallee]], conducting GPR surveys to assess the structural integrity of [[Red River Dam]] following the incident nearby*.

@@.ednote
[See <<EC 7>> for the harrowing tale! -Ed.]
@@

Armstrong promises to work on developing a counter-frequency for the emeralds, and proposes that she and the team reconnoiter the abandoned mine once she has finished her work on her [[A.U.G.E.R.]] prototype. She has even been working on a way to alleviate [[Danger Girl]]'s claustrophobia using transcranial vibrational frequencies, which would allow Danger Girl to accompany the group on their subterranean adventures.

Later that day, [[Jack Strider]] gets a call from [[Alix Lefevre]], CEO of [[Blackgate]]. Lefevre says that there has been an "incident" at Blackgate HQ, and he needs to show Strider something. 

When Strider shows up on [[Nodell Island]] with the entire team in tow, Lefevre is surprised but takes it in stride. He explains that last night someone attempted to infiltrate the complex, but was captured and detained before anything could be stolen or sabotaged. The group arrives at a small detention center underneath the main building. Lefevre opens a cell door and gestures them inside, where they discover [[Packrat]] sitting on a stool, naked, looking annoyed.

"Hey Strider. Whattaya gonna do?"

Packrat admits that he broke into Blackgate HQ intending to steal an [[A.R.E.S.]] suit, in the hopes of reverse-engineering it or possibly wearing it himself, because the [[Undercity]] has gotten so much more dangerous recently. "Disappearances, hallucinations, tunnels appearing where there shouldn't be tunnels, tunnels disappearing where there should be tunnels. It's gettin' weird down there, man." 

Strider explains that Blackgate is ruthless and well-connected, and moreover the A.R.E.S. technology is unsafe, and that if a suit were to disappear, he would be working right along with Lefevre to get it back. He offers to help Packrat with any difficulties they may be having in the Undercity. Packrat demures but offers to owe the heroes a favor if they get him out of captivity.

Lefevre is grateful for Strider's show of support and lets Packrat go. Packrat agrees to help the Watch investigate the situation under [[Lake Vallee]]. "A little outside my usual stomping grounds, but there's a few tunnels that go up that far. I think I know just the guy for it, too. Kind of, uh, an elemental, I guess you might say. Kinda watery. He can just squoodge right on in there."

!! Crisis at the Clinic

An alert goes out over the [[SŪPR]] network: a confrontation between law enforcement and unknown powered individuals, and the address is [[Dr. Bounce]]'s clinic!

When they arrive at the scene, all of the animals have been let out of their cages, and Dr. Bounce is frozen in place, petrified. Outside the clinic, the [[Guardians of Elysium]] are facing off against several police officers and a couple of A.R.E.S. units who arrive immediately after the heroes.

The [[Mysterious Shaman]] arrives on the scene and orders the Guardians to stand down, but [[Kestrel]] retorts that they're sick of doing things her way. "You wait and wait while everything gets worse and worse. You don't have authority over us anymore!"

[[Hart]] charges one of the A.R.E.S. soldiers; he charges his weapons; the Shaman knocks him backwards with a force blast. [[Nine-Tails]] holds up a strange drum-rattle, and everything suddenly goes white, and all sound fades away except for the rustle of feathers.

!! The Wild Frontier

When his vision clears, Jack Strider finds himself sitting at a rough, wooden table set up in the middle of some sort of fortified wilderness encampment. Surrounding him are cabins made of rough-hewn logs, and futher out, a stockade made of sharpened posts. Men wearing worn and muddy frontier garb go about their business; here and there are a few [[Hekawe]] tribesmen with furs and fish to trade.

Strider looks down at himself. He is wearing the same sort of early 19th-century outdoors wear as the others. A quill is in his hand, and he has apparently just finished signing his name in a ledger. The name he has signed is "Johann Streydr". 

A raven perched on the corner of the table caws loudly and flaps away.

Across from him sits [[Peter]], wearing the sleeve garters and green visor of a old-timey bookkeeper. He looks just as startled as Jack. The two of them get up and go looking for the others. They find [[Danica Gardener]] working as a wagon driver; Geist as a nervous scholar named "Anthony" who is ostensibly studying the local Native American tribes; [[Mother Superior]] as a tough-as-nails missionary whom everyone simply calls "Sister"; and [[CyCyL]] as a very //human// Cuban working as a wainwright and blacksmith named César. None of them knows how they got here, even though they each seem to have an established role in the encampment. Each of them remembers confronting the Guardians of Elysium outside Dr. Bounce's clinic, and then suddenly appearing here. Most disconcertingly, none of them have access to any of their powers.

A man emerges from one of the larger cabins and approaches the group. Strider somehow recognizes him as [[Steven Malory]], co-leader of the [[Stanley-Malory Expedition|History]] that discovered the [[Albian River]] Valley in 1809. Malory asks Strider to lead a group to the north side of the bay to investigate some strange lights that were seen over Mount Forge the night before. He tells Strider to pick his own men and try to be back within a fortnight.

The heroes realize that they must be in the trading post that eventually grew to become [[Fort Breckenridge]], and that the year is 1816. Strider points out that in just two years, [[Charles Stanley]] will be found torn to pieces in the wilderness under mysterious circumstances, an event also marked by strange lights in the sky. Although the coincidence is intriguing, the group decides to head south instead, to the site of [[Maxey]], to see if they can find any clues to the origin of the amoeboid creature they fought.

!! Warnings

Without their powers, the heroes must hike through untamed wilderness, following the Red River upstream until they reach the valley that will one day become Lake Vallee. The trip takes three days. 

The "town" of Maxey at this point in time is little more than a prospector's camp, a handful of tents pitched in the mud by the river, and a trail leading into the hills. The diamond mine is a single tunnel dug only twenty feet into the hillside. There is no sign of volcanic emeralds or dimensional rifts or giant amoeboid creatures anywhere. However, there is a strange message written on a support beam at the back of the tunnel: scratched into the wood, the words //CHAOS REIGNS//.

The other miners don't know who wrote the words,  but one of them supposes it might have been Jessop, who had been acting strangely, and two days ago simply walked into the woods without a word. Strider, surprised to find that he possesses keen survivalist skills in this time, finds the man's tail, and the group sets off after him. 

That evening as they make camp, [[Gull]] appears and warns them that a troublemaker in her tribe named Koya, or "Black Feather", has been inflaming tensions among the young men and advocating war with the white settlers, claiming he has the blessing and aid of the [[Manitou]]. Gull thinks he is planning to raid the trading post soon, and she thinks her brother, the chieftain's son, might be among them. She begs Strider to return to the trading post and try to prevent any violence. He promises to do what he can. Gull promises to track down Jessup, then kisses Strider and leaves. 

It takes two days to return to the encampment. Strider delivers his warning. Malory has bonfires built all around the stockade, and orders every able-bodied man to to stand guard on the wall. Stanley reminds his men that they do not want war with the Hekawe, and instructed them to refrain from shooting unless it is absolutely necessary for survival. 

Night falls, and the nervous men see shadows moving in the trees at the encampment's perimeter. The woods echo with whoops and wild howls. Someone shouts that they look like demons. Strider calls out to the one named Koya, hoping to draw him out. CyCyL spies a hideous face with tusks and glaring red eyes and takes a shot. Soon all the men along the wall are firing their muskets and frantically reloading. 

And then a man staggers out of the woods, a white man, dressed in tattered rags and covered in blood. Jessup, the missimg prospector. He hoarsely shouts, //"It reigns!"//

Strider takes a shot at the man, but misses.

Jessup raises his arms and screams, //"CHAOS REIGNS!"//

And everything goes red. 

!! The Sacrifice 

When everyone returns to their senses, the Hekawe attackers lie dead in the mud just outside the encampment gates, their bodies beaten and hacked nearly to pieces. There are only a half dozen of them. All of them wear totem-masks with grotesque, demonic faces, tusks and glaring red eyes. The one named Koya is not among them. Gull's brother, however, is.

Later that day more Hekawe arrive to take away the bodies. Two men ask Strider to come with them. They take him to [[Council Island]], where Gull's father waits within a circle of totem poles. 

"I have looked into the path of the setting sun," the old man says. "I have seen that there will be no keeping the White Man at bay. They will come, they will dig up the //[[s'ginuwaa kwaa|Volcanic Emeralds]]// that should never be disturbed. Already the Strangers from the stars come to earth to investigate this theft.

"But I will not lead my tribe to war. I will not see more of our sons dashed to pieces like sea foam upon the rocks. Instead I will invest two protectors: one for the realm of Man and one for the realm of Spirit. They will live forever and put right the damage done by the White Man, and close the door that must not be opened. Do you agree, Strider? Is this a better choice than war?"

Strider agrees.

"Then lie down, Strider." The old man points to a broad, flat stone, large enough for two people to lie next to each other. Gull lies on one side, tears running down her face. "This is what must happen. Yesterday I lost a son, and today I lose a daughter, but at least she will have a companion to accompany her as she walks the path of the setting sun."

Strider lies down next to Gull. Her fingers entwine with his.

The old man lifts an obsidian knife that seems to flash green light from deep within.

At that moment, all of the heroes find themselves back in the present, outside the clinic, still facing off against the Guardians of Elysium as though no time had passed at all. The only difference is that standing in the middle of the street is Black Feather, holding the drum-rattle that sent them all back in time in the first place. Acting quickly, CyCyL shoots the drum out of his hand, disintegrating it.

Black Feather looks peeved. "Well, that's disappointing." He then transforms into a crow and flies away.

!! Epilogue

After assuring the heroes that [[Basilisk]]'s petrifying gaze only lasts about 24 hours, The mysterious shaman leaves, taking the other Guardians of Elysium with her. The heroes collect all the animals and return them safely to their pens in the clinic, then settle down to watch over Dr. Bounce's statue until he recovers. They turn the television to see a breaking news report:

//"—trove of documents provided by an unmamed source identifies Maximillian Mars as the man behind the recent theft of Nolan Aircraft technology. In recorded footage, Mars can clearly be heard confessing to hiring a costumed supervillain to perpetrate the crime, knowing that Colin Trafford would take the rap for it. There is also evidence that Mars engaged in illegal, or at least highly unethical financial dealings with the notorious Golden Dragon criminal syndicate, Emerald City's business sector is in turmoil. MarsTech's stock value has plummeted. Mars himself could not be reached for comment."//

<<navbar>>
One of the leading museums dedicated to the indigenous peoples of the Pacific Northwest, Emerald City's Native American Cultural Center is one of the city's proudest landmarks. Situated on [[University Hill]], the Center draws upon the nearby expertise of the [[ECU]] faculty, but the greatest amount of input into the content presented are the tribes themselves. The Center's chief coordinator, [[Professor John Salinas]]—himself half [[Hekawe]]—wouldn't have it any other way.

The culture, folklore, and native art of the Hekawe and other regional tribes are thoroughly depicted within the Center's walls. It also has an extensive library of books on Native American Studies, including many out-of-print titles and other sources that simply cannot be found online. The collection is made freely available by appointment, and is invaluable to those who believe the old legends about evil spirits and Sasquatches roaming the area have a basis in fact.

Kept open solely by donations, the Center has flourished even in tough economic times thanks to the savvy promotional skills of Prof. Salinas. Salinas' latest effort involves a series of public service messages featuring popular local American Indian hip-hop artists the Longbowz, which have managed to make the Center a popular destination for area youth seemingly overnight.
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Neighborhoods'>>

</div>

Nine-Tails is a sardonic young man with the ears of a fox, and a cluster of nine fox tails emerging from the base of his spine.

!! Identification 

He wears his red hair long, with emo-inspired jagged bangs. He favors black clothing and skinny jeans.

!! Powers

Nine-Tails can field a number of illusion- and trickery-based powers, not all of which have been catalogued. He can turn invisible at will,  and the music of his pan flute is capable of hypnotizing those who hear it. 

!! First Appearance 

<<issue '4'>>
Using a veteran's stipend from the Spanish-American War, Major Matthew Nolan secured ownership of a failing Emerald City boatyard in 1909, and then and there a dreamer at last met his dream. With great determination and ingenuity, Nolan converted the facility over to producing new-fangled "aeroplanes." Nolan's designs tended to be far ahead of their time and impractical for mass production, but at the same time, superior to anything else in the air.

This led to several financially dicey years for the company, but Nolan managed to stay afloat because of the reputation his designs enjoyed with a select clientele of adventurers who needed and could afford what only Nolan could build, including many costumed "mystery men" who employed special Nolan-made craft during the World Wars

Meanwhile, the company began manufacturing simpler designs licensed from other companies, and successfully meeting the huge wartime demand transformed it into the region's major aircraft manufacturer. This wartime marriage between cutting-edge and practicality endures today, and under the able direction of [[Matt Nolan III]] the company retains a healthy market share. Thousands of city residents cash Nolan Aircraft paychecks, easily placing it among Emerald's top employers.
[[Nolan Aircraft]] operates its own private airfield—Nolan Field—to the south of [[Jacobs]]. Nolan uses the field for test flights and corporate air travel, as well as leasing facilities to other companies. Nolan Field is limited primarily to cargo transport and some private business flights, rather than commercial passenger air travel, although it has served as an emergency landing field for troubled passenger craft in the past.
Current CEO of [[Nolan Aircraft]], somewhat infamous for his daredevil attitude and insistence on test-flying prototypes himself. He is a stron supporter of superpowered vigilantism, and is always ready to lend the aid of his technology and aircraft designs. 

Northern Shore is a primarily industrial area surrounded by economically depressed neighborhoods. Osprey Stadium is located here, generating considerable revenue and local pride. 

Though not generally considered a "dangerous" neighborhood, there does exist a significant racial and class divide between the north and south shores, and tension between "northies" and "southies" is a common occurence, particularly on game days.
@@.statline
!!! Flat • –1 PP
@@

A continuous or permanent effect with this modifier is [[noticeable|Noticing Powers]] in some sort of way. Choose a noticeable display for the effect. For example, Noticeable [[Protection]] may take the form of armored plates or a tough, leathery-looking hide, making it clear the character is tougher than normal.
Effects with a [[duration]] of instant, concentration, or sustained must be noticeable in some way. For example, a Blast effect might have a visible beam or make a loud noise (ZAP!) or both. Some effects are quite obvious, such as [[Flight]], [[Insubstantial]], [[Growth]], or [[Shrinking]]. Effects with a continuous or permanent duration are not noticeable by default.

If an instant, concentration, or sustained effect's base duration is changed using modifiers, the effect remains noticeable.  A  continuous or permanent effect made instant, concentration, or sustained also becomes noticeable. The [[Subtle]] modifier can make noticeable powers difficult or impossible to detect. Conversely, the [[Noticeable]] modifier makes a normally subtle effect noticeable.
@@.statline
!!! Attack • Standard • Ranged • Instant • 1 PP/rank
@@

Nullify can [[counter]] particular effects of a particular descriptor, such as fire effects, magical effects, mental effects, and so forth. You can counter one effect of your chosen descriptor per use of Nullify. You can't nullify [[Innate]] effects.

Make a ranged attack check to hit the target. Then make an opposed check of your Nullify rank and the targeted effect's rank or the target's [[Will]] defense, whichever is higher. If you are targeting the subject of an effect rather than the effect's user, make an opposed check of Nullify rank vs. effect rank. If you win, the targeted effect turns off, although the user can reactivate it normally. If you lose the opposed check, you do not Nullify the effect. With two or more degrees of failure, trying again against the same subject in the same scene requires [[extra effort]].

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Affects Insubstantial:'' Nullify does not require this modifier to affect insubstantial targets, or the [[Insubstantial]] effect itself. You can attempt to nullify the effects of insubstantial targets normally.

''Alternate Resistance (+0/rank):'' Nullify may require a [[Fortitude]] rather than a [[Will]] check to represent an effect resisted by health and stamina rather than strength of will.

''Area (+1/rank):'' An Area Nullify effect works on all targets in the area. Make a single power check and compare the result against the opposed checks of the targets. Targets lacking effects you can nullify are, naturally, unaffected. If your Area Nullify has a duration longer than instant, choose whether or not the effect remains in the chosen area (affecting anyone entering or leaving it) or moves with the targets hit with the initial effect. There is no difference in cost, but to be able to do both, take one Area Nullify as an [[Alternate Effect]] of the other.

''Broad (+1/rank):'' Broad Nullify can counter effects of a particularly broad descriptor like magical, mutant, or technological effects. This modifier is available only with the Gamemaster's permission and may depend on the effects available in the series. 

''Concentration (+1/rank):'' Any countered effect is suppressed and cannot be reactivated while you concentrate. The user of the countered effect may use [[extra effort]] to gain another opposed Nullify check. If successful, the effect can be reactivated.

''Effortless (+1/rank):'' Trying again after two or more degrees of failure does not require [[extra effort]] for you. You can retry a Nullify attempt an unlimited number of times.

''Precise (flat +1):'' If you can Nullify multiple effects, this modifier allows you to choose which are nullified and which are not.

''Randomize (+0/rank):'' Rather than being countered, the effect(s) targeted by your Nullify acquire the [[Uncontrolled]] flaw and go out of control (as dictated by the GM).

''Selective (+1/rank):'' If you have an Area Nullify effect, this extra allows you to choose who in the area is affected, nullifying some targets and not others.

''Simultaneous (+1/rank):'' Simultaneous Nullify can counter all effects of a particular descriptor (such as fire or magic) at once.

''Sustained (+1/rank):'' If this modifier is applied to ''Concentration'' Nullify, keeping the countered effect(s) suppressed is only a [[free action]] for you each turn.

</div>
</details>

<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Side Effect (–1/rank):'' If you fail to nullify an effect, you might suffer some kind of "backlash" or similar side effect.

</div>
</details>

Five years ago, a 50-story-tall humanoid robot rose up from the waters of [[Malory Bay]] and began advancing on the city. It lumbered inexorably forward, overturning ships and swatting F-15s out of the air and bellowing the phrase "DIRECTIVE: NULL!" over and over again in its thundering, metallic voice. It was less than a hundred yards out from [[Council Island]] when [[Paragon]] flew in and knocked its head clean off, to land in the water somewhere roughly west of Alaska. With the immediate threat contained, Paragon immediately flew off to handle some crisis in Chechnya, and never got around to removing the robot's remains before his disappearance. (In all fairness, Paragon was pretty busy most of the time.)

Although several plans to dismantle and remove the robot have been drafted over the years, ultimately all have been deemed too risky and/or expensive. Its headless body still stands, knee deep in the water, roughly as tall as one of the support towers of [[Bay Bridge]] and clearly visible from either shore. Locals refer to it affectionately as "Nully," and in the last couple of years it has become something of a tourist attraction.

To this day, no one knows where it came from or what its purpose was.

!! Development

During the [[Chamber]]'s recent assault on Emerald City*, Nully activated and attempted to drill down into the center of Council Island. The robot was destroyed by [[Redwood]] with the aid of the [[Emerald Watch]] and the [[Guardians of Elysium]], and most of the pieces were gathered and neutralized.

@@.ednote
[* see <<EC 10>>. -Ed.]
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0

A state-of-the-art retractable-dome sports facility built and gifted to the city in 2006 by [[Maximillian Mars]], located in [[Northern Shore]], primarily used to host the Emerald City [[Ospreys]] (also owned by Mars). Although its official name is "MarsTech Park," most natives refer to it as Osprey Park, the result of a decade of concerted effort by the editor of the //Emerald City Courier-Gazette//, who thought the modern convention of naming stadiums after corporate sponsors distasteful and refused to allow his sports writers to refer to it as anything else. Max Mars himself has publically endorsed the name change, calling on the city to let the stadium be named after the "real superheroes of baseball."

Shortly after the park was constructed, the [[Machinist]] built a secret workshop and headquarters underneath the stadium, connected to various restrooms, concession facilities, and maintenance access hallways via miles of automated elevator shafts. The workshop was shut down in 2010 when the Machinist was finally defeated and incarcerated.
After a decade of losing seasons for the "Emerald City Munchkins" under the mismanagement of out-of town owners, in 2006 Maximillian Mars—long known as a fanatical baseball fan—purchased the team outright and set about remaking the entire organization, starting with the name. Much to the delight of Emerald City traditionalists, the club was re-dubbed the Ospreys, even wearing replicas of the uniforms it sported during its minor-league heyday.

Under Mars's administration, the Ospreys have become the terror of the American League West. The club has a star-studded lineup built on a payroll larger than the GDP of a third-world country. Four championship pennants (and counting) now fly above [[MarsTech Park]], a state-of-the-art retractable dome facility that is a baseball's fan delight and a noisy nightmare for visiting clubs.
A realm corresponding roughly, in Hermetic/Kabbalistic traditions, to the "Abyss", the chaos and emptiness that came before creation. Some First Nations tribes of the Pacific Northwest (including the [[Hekawe]]) have a similar concept that translates as the "Upside Down".

The Outer Black is not an afterlife, nor is it a realm of demons. It is more like an "anti-realm”; it is a place that embodies the negation of all places—of existence itself. It is not “Evil” as such, but so utterly, incomprehensibly inimical that one cannot engage with it in any way without inviting destruction.
By the late 19th century, [[Sunset Hill]]'s status as a lofty Olympus for Emerald City's plutocrats had been firmly established. The city-founding Malory family believed the Hill's awe-inspiring sunsets should be viewable by rich and poor alike, and to address the disparity, they conditionally deeded the western portion of Sunset Hill overlooking the river and lake areas to the city provided it was maintained as a public park.

For more than a century, Overlook Park has offered a place to relax, play, contemplate, and reconnect with family and friends. In keeping with the Malorys' intent, it remains a place where all of Emerald City can gather. A stroll around the Park reveals picnicking blue-collar families enjoying buckets of fast-food fried chicken next to millionaires being served brie and Beaujolais by servants. Overlook Park is where a well-heeled captain of industry wearing two grand in running gear jogs past a half-dozen workstudy college students playing hacky-sack.
Packrat's origins are shrouded in mystery. There is some evidence to suggest that he is the result of a shady experimental genetic hybridization program at [[Morgenstern Labs]], but no two versions of the rumor can agree on whether he was a homeless person forcibly spliced with the DNA of a rat, or a common sewer rat uplifted to possess the intelligence and stature of a human.

Packrat is a thief, and a prolific one, but he has a code. He does not hurt innocents, he does not steal from the poor, and he protects the denizens of the [[Undercity]], many of whom are some of the most destitute and vulnerable people in all of Emerald City. He has in the past worked with [[Jack Strider]] and other heroes who are willing to overlook his ethical flexibility in service to the greater good.

!! Identification

Packrat is a 5-foot-tall, anthropomorphic rat. He wears well worn but study clothes with myriad pockets in which he keeps his devices, his stolen treasures, or any piece of random trash that happens to catch his eye.

!! Powers

Most of Packrat's abilities reflect the rat-like nature of his physiology: he is incredibly swift and agile, can squeeze through incredibly tight spaces, and has senses far exceeding human capabilities. He carries a ramshackle arsenal in his many pockets, a combination of simple devices like smoke bombs and caltrops with more sophisticated tools like electromagnetic lock bypassers and grapple guns. His rodent jaws can also deliver a fearsome bite, although he is usually loathe to do so.

!! First Appearance

<<issue '3'>>
Margaret Howell was an ordinary if somewhat impulsive student when she joined the [[Pinnacle Path Foundation]] looking for some meaning and direction in her life. Her friends later recalled that she became more and more obsessed with [[Jeremiah Ross]]'s teachings about achieving her highest potential. Her behavior became erratic and withdrawn. The last anyone heard, she had been experimenting with esoteric deep meditation practices in an attempt to develop superpowers of her own. Perhaps her meditations were ultimately successful, or perhaps as she explored little-understood mindscapes under the tutelage of her Pinnacle Path gurus, something //else// discovered her. Whichever the case, when Margaret finally reappeared at [[Emerald City University]], no one could deny that she had changed.

Her rampage that day was one of the most heinous acts of campus violence in recent memory, with 17 students and faculty killed and dozens more injured. What made the incident unique and particularly horrific was that not a single injury was inflicted by Margaret herself. 

Margaret Howell is currently incarcerated at [[Bethlehem Heights Psychiatric Hospital]]. The Pinnacle Path Foundation denies all knowledge of, or responsibility for, her condition.

!! Identification

In her Pandemonium persona, Margaret appears with wild, red-rimmed eyes and knotted, bedraggled hair. She wears a tattered and stained yellow cloak over her hospital pajamas. No one knows exactly where the cloak comes from; it seems to simply appear of its own accord whenever she manages to escape her confinement.

!! Powers

Pandemonium is able to project a powerful psychic field that compels her victims to give in to their most violent, atavistic impulses. This usually results in everyone in her immediate vicinity brutally murdering each other with their bare hands or whatever implement is conveniently available. The field extends in a roughly 100-foot radius from her body, but it is not uncommon for its effects to continue even after Pandemonium moves on from the area, as heightened adrenaline and blind panic continue to drive her victims to violence.

The precise vector for this field is currently unknown, but a prevailing theory holds that the the effect is connected to the sound of her voice. In the hospital, Margaret is kept in a sound-proofed chamber, with her requests—should she ever make any—relayed by an electronic voice-synthesis device. However, Margaret has never once spoken since her transformation, except to utter the same phrase before every outbreak: "//Chaos reigns.//"

!! Connections

[[Geist]] was one of the fatalities on the day of her attack on ECU, stabbed in the stomach with a letter opener by an assistant librarian.

!! First Appearance

<<issue 6>>
For many years, 98% of all superheroing on the planet was performed one incredibly powerful superhuman who went by the name of Paragon. Although he could not be everywhere at once (though he often came close), his mere presence had the effect of suppressing supercrime everywhere except at the two extremes: huge, planet-threatening existential threats, which only Paragon was equipped to face; and minor local crimes, which were left to be handled by everyone else. The middle of the curve—villains with enough ambition and smarts to be a threat but unwilling to attract the attention of an incorruptible übermensch who could literally flatten mountains—tended to keep their heads down. 

Exactly one year ago, Paragon left Earth to investigate an approaching threat that only he could detect, but that he was unwilling to describe. The threat never arrived…and Paragon never returned.

In the year since Paragon disappeared, supervillains have become emboldened, and supercrimes have become more frequent, more visible, and larger in scope. The heroes of today find themselves challenged by threats they never had to face before, forced to fill the gap that Paragon left.

!! Identification

Little is known of Paragon's origin, although he appeared to be a man of Persian ethnicity in peak physical condition. He wore a red and blue body suit with gold piping and a blue cape.

!! Powers

Paragon's powers were at a level beyond those of any known superhero on Earth, and were never fully catalogued. He was capable of flight at speeds of over 100,000 mph, fast enough to ignite the air around him, and was capable of lifting over 1,600 tons. He could project energy beams from his eyes powerful enough to cut through a foot of solid steel. He was utterly impervious to any sort of physical harm.
A paralyzed character is [[defenseless]], [[immobile]], and physically [[stunned]], frozen in place and unable to move, but still aware and able to take purely mental actions, involving no physical movement whatsoever.
Parry defense is based on [[Fighting]]. It is the ability to counter, duck, or otherwise evade a foe's attempts to strike you in close combat through superior fighting ability.

Parry is an ''active defense'', which means you must be able to take actions in order to use them. If you are [[vulnerable]], your Parry defense rank is halved (divide its normal value by 2 and round up), and if you are [[defenseless]], it is reduced to 0.
You can apply a modifier to only some of an effect's ranks and not others to fine-tune the effect. A modifier must apply to at least one rank, and may apply to as many ranks as the effect has. The change in cost and effect applies only to the ranks with the modifier; the unmodified ranks have their normal cost and effect.

>''Example:'' Caliber's micro-rockets are a [[Damage]] 7 effect. They also explode on impact, for a Burst [[Area]] Damage effect, but the Area Damage is only rank 4. So the first 4 ranks of the Caliber's Damage effect have the Burst Area modifier, costing 1 point more (or 3 per rank). The remaining 3 ranks have their usual cost (2 per rank). Caliber makes a normal ranged attack check against the main target for his micro-rocket launcher; if he hits, the target has to resist Damage 7, and everyone within the area around the target resists Damage 4 (the Area Damage). Even if he misses, the main target has to resist the Area Damage 4, since the micro-rocket explodes close by.
@@.statline
!!! Flat • 1 PP/rank
@@

Your effect overcomes [[Impervious]] Resistance to a degree; the target must make a resistance check against an effect rank equal to your Penetrating rank. So, if a rank 4 (Penetrating 2) effect hits a target with Impervious 9, the target must resist a rank 2 effect (equal to the Penetrating rank). If the effect were rank 6, the target would  have to resist the full effect anyway, since its rank is greater than half the Impervious rank. You cannot have a Penetrating rank greater than your effect rank.
@@.statline
!!! Awareness
@@

Use this skill to notice and pick up on things. Discerning details—such as clearly hearing conversation or reading fine text—requires at least three degrees of success on the Perception check.

In general, you have a –1 circumstance penalty to Perception checks for every 10 feet between you and what you are trying to perceive. So hearing a noise from 50 feet away is a –5 modifier to your Perception check, for example.

<details>
<summary><h2>Hearing</h2></summary>
<div class="section">

Make a check against a DC based on how loud the noise is or against an opposed [[Stealth]] check. Normal conversation is DC 0, a soft noise DC 10. Listening through a door is +5 DC, +15 for a solid wall. While you're [[asleep]], hearing something well enough to wake up is +10 DC.

</div>
</details>

<details>
<summary><h2>Seeing</h2></summary>
<div class="section">

Make a check against a DC based on how visible the object is or against an opposed [[Stealth]] check. Something in plain sight is DC 0, while something subtle or easily overlooked may be DC 5, 10 or more. Visual perception is also used to detect someone in [[disguise|Deception]] or to notice a [[concealed object|Sleight of Hand]].

</div>
</details>

<details>
<summary><h2>Other Senses</h2></summary>
<div class="section">

You can make Perception checks involving other sense types as well. Noticing something obvious to a sense is DC 0. Less obvious things are DC 10 or so, hidden things DC 20 or more, and discerning details requires at least three degrees of success, as usual.You can make a Perception check every time you have the opportunity to notice something new. As a [[move action]], you can attempt to notice something you failed (or believe you failed) to notice previously.

</div>
</details>
@@.statline
!!! –1 PP/rank 
@@

A continuous effect with this flaw becomes permanent in duration. It //cannot// be turned off, it is always on by default. If some outside force—usually a [[Nullify]] effect—does turn it off, it turns back on automatically at the earliest opportunity. Additionally, you cannot improve a permanent effect using [[extra effort]].

Permanent effects may be inconvenient at times (including things like being permanently incorporeal or 30 feet tall); this is included in the value of the flaw.
@@.statline
!!! Presence • Interaction
@@

You're skilled in dealing with people, from etiquette and social graces to a way with words and public speaking, all of which helps to get your point across, make a good impression, negotiate, and generally win people over to your way of seeing things.

In negotiations, all participants roll Persuasion checks to see who gains the advantage. Opposed checks also resolve cases where two advocates plead opposing cases before a third party.

Nonplayer characters each have an initial attitude towards you or your cause, based on circumstances. Most of the time, people are favorable or indifferent toward heroes, but a specific circumstance or complication may call for a different attitude. 

You can improve others' attitudes with a DC 15 Persuasion check. Success improves the subject's attitude by one step, while every two additional degrees of success improve it by another step (so two steps at three degrees, three steps at five degrees, and so forth). Failure means no change, and more than a degree of failure worsens the subject's attitude by one step. In the case of a hostile subject, they may outright attack or otherwise interfere with you if their attitude worsens. 

<div class="table-wrapper">

|Attitude |Effect |h
|Hostile |Will take risks to attack or interfere with you. |
|Unfavorable |Will insult, mislead, or otherwise cause you trouble. |
|Indifferent |Acts as socially expected towards you. |
|Favorable |Will chat, advise, and offer limited help. |
|Helpful |Will take risks to help or protect you. |

</div>

Persuading someone is at least a [[standard action]], usually quite a bit longer. The GM decides if you can persuade at all once a conflict has broken out. Even if the initial check succeeds, the other character can only be persuaded so far; you can try again in the same scene, but you check against the subject's initial attitude, and may end up worsening it rather than improving it! 

If a Persuasion check fails, trying again is futile; the subject is too set against your arguments. At the GM's discretion, you can try again when the situation changes in some way: you find a new approach to your argument, new evidence appears, and so forth. The GM may consider you at a disadvantage in further negotiations, imposing a circumstance penalty as well.
Peter was an ordinary man with an ordinary life, working in the Office of Disaster Management, handling planning and public services coordination for natural disasters and superhero collateral damage. One day, on a whim, he applied for a position on a newly forming superhero team, although he had no powers to speak of, and to his delight he was accepted. Unfortunately, the team turned out to be a scam run by the organizer, and everyone on it was killed during their first mission against members of the Russian mafia…everyone, that is, except Peter.

Peter does not remember much about what happened on that mission, but afterward he was determined to learn from the experience and maintain a positive outlook on life. He started going to the gym and eating healthier, and he started looking at potential superhero teams again. Now he's lost weight, his diabetes is in remission, and he's a member in good standing of the [[Emerald Watch]]. Also, he turns into a horrific rage-demon whenever he starts thinking negative thoughts.

!! Identification

Peter is a wholly unremarkable-looking person, slightly overweight, with a full but not egregiously bushy moustache. He usually dresses in button-down shirts and khakis. In his "Blackout" form, he appears as an 8-foot tall, animalistic brute made of pure shadow, with claws that give off trails of sickly-smelling black smoke.

!! Powers

In his "Blackout" form, Peter is very strong and incredibly resistant to injury. Although not particularly fast or agile, he is a deadly combatant, with claws that can bypass the flesh and directly wound the victim's soul. He can leap great distances, and possesses finely tuned senses that allow him to see in the dark and track his quarry by smell. He can teleport short distances amidst a flash and a cloud of brimstone; if he concentrates, he can extend his range out to two miles.

!! First Appearance

<<issue '1'>>
Head Curator of the [[Emerald City Historical Museum]]. 
The religious organization called the Pinnacle Path is a newcomer to the spiritual scene. Its founder, [[Jeremiah Ross]], inspired by a vision of a better humanity. gave up his advertising career and wrote a book entitled //The Pinnacle Path: Achieving Your Highest Potential//. The book put forth his ideas for a spiritual discipline allowing people to achieve their maximum personal capabilities, which are (Ross claims) closer to limitlessness than most conceive.

Although considered "New Age claptrap" by many, the book steadily climbed up the best-seller lists and remained there. The book and its message gathered a popular following for Ross, who regularly appears on the talk show circuit and in infomercials to promote his work and vision. Ross has established the Pinnacle Path Foundation, an official church preaching beliefs drawn from his book, with its headquarters in downtown Emerald City. Since then, the Path has steadily drawn new converts. Followers of the Path are usually well-educated professionals disaffected from mainstream religions. They perform an abundance of charitable work, since helping others is a strong part of the Path's philosophy.

In addition to being a compelling writer, Ross is a charismatic and persuasive speaker, and believes strongly in what he's selling. There's still a bit of the advertising executive in him, and he knows how to turn a phrase to make it sound appealing to a particular audience. Still, he doesn't think he's deceiving people or pushing anything on them. He simply wants to show them the truth as he understands it, giving everyone a chance to reach their full potential.

Within Ross' paradigm of a world where all people achieve a higher ideal, super-humans are regarded as a reflection of that potential, embodying the pinnacle of what humanity can achieve. In many ways, supers are the gods and demons of a modern mythology for Ross. These ideas resonate with many people, if book sales are any indication.
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Points of Interest'>>

</div>
A deadly toxin introduced through a scratch, or even in the air, may be able to fell the strongest hero. Poisons generally have one of several effects, particularly [[Affliction]], [[Damage]], or [[Weaken]]. Some poisons may even have multiple linked effects. Heroes generally resist poisons with [[Fortitude]]. 

Heroes with [[Immunity]] to poison are completely unaffected by poisons. A [[Treatment]] skill check can provide a bonus on resistance checks against poison.

!! Sample Poison Ranks

<div class="table-wrapper">

| Rank  |Sample Poison |h
| 1 |''Food poisoning:'' [[Affliction]] conditions typically include [[impaired]] and [[disabled]], @@.constrained perhaps also [[dazed]] and [[stunned]] for especially severe nausea.@@ |
| |''Alcohol:'' [[Impaired]] and [[disabled]] are the most common conditions, perhaps @@.constrained [[dazed]] and [[stunned]] for severe drunkenness, as for food poisoning.@@ |
| 3 |''Pesticides:'' Common [[Affliction]] conditions include [[impaired]] and [[disabled]], @@.constrained although a large enough dose or repeated exposure can also [[Weaken]] [[Stamina]], even leading to death.@@ |
| 4 |''Chloroform:'' [[Affliction]] with [[dazed]], [[stunned]], and [[incapacitated]] effects. |
| 7 |''Cobra venom:'' Typically a [[Weaken]] effect against [[Strength]], [[Agility]], or [[Stamina]] @@.constrained (sometimes more than one), with Weaken Stamina potentially lethal, if the victim's Stamina drops below –5.@@ |
| 8 |''Mustard gas:'' [[Affliction]] with [[impaired]], [[disabled]], and [[incapacitated]] effects, @@.constrained linked with a [[Damage]] effect resisted by [[Fortitude]].@@ |
| 9 |''Poisonous mushrooms:'' Typically a [[Fortitude]] [[Damage]] effect. Side effects might @@.constrained include conditions like [[dazed]], [[impaired]], or [[hindered]].@@ |
| 11 |''Chlorine gas:'' [[Affliction]] with [[dazed]], [[stunned]], and [[incapacitated]] effects, @@.constrained linked with a [[Damage]] effect resisted by [[Fortitude]].@@ |
| 13 |''Curare:'' [[Affliction]] with [[dazed]] and [[hindered]], [[stunned]] and [[immobilized]], @@.constrained and [[incapacitated]] effects, linked with [[Weaken]] [[Stamina]], as the poison can potentially stop the target's heart.@@ |
| 14 |''Cyanide:'' [[Fortitude]] [[Damage]] effect. |
| 15 |''Nerve gas:'' [[Affliction]] with [[dazed]] and [[impaired]], [[stunned]] and [[disabled]], @@.constrained and [[incapacitated]] effects, linked with [[Fortitude]] [[Damage]].@@ |
| 16+ |Alien, supernatural, or super-science toxins |

</div>
When you make an attack you can take a penalty of up to –2 on your attack bonus and add the same number (up to +2) to the effect bonus of your attack. Your attack bonus cannot be reduced below +0 and the effect bonus cannot more than double. The changes last until the start of your next turn. This maneuver does not apply to effects requiring no attack check or allowing no resistance check.

If you have the [[Improved Power Attack]] advantage, you can increase the penalty up to –5 and add the same number to your effect bonus.
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Power Effects'>>

</div>
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Powers'>>

</div>
@@.statline
!!! Flat • 1 PP
@@

You can use a Precise effect to perform tasks requiring delicacy and fine control, such as using Precise [[Damage]] to spot-weld or carve your initials, Precise [[Move Object]] to type or pick a lock, Precise [[Environment]] to match a particular temperature exactly, and so forth. The GM has final say as to what tasks can be performed with a Precise effect and may require an ability, skill, or power check to determine the degree of precision with any given task.
@@.statline
!!! Combat • Ranked (4)
@@

When you make close or ranged attacks (choose one) you ignore attack check penalties for [[cover]] or [[concealment]] (choose one), although total cover still prevents you from making attacks. Each additional rank in this advantage lets you choose an additional option, so with Precise Attack 4, all your attacks (both close and ranged) ignore penalties for both cover and concealment.
Presence is force of personality, persuasiveness, leadership ability and (to a lesser degree) attractiveness. Presence is useful for heroes who intend to be leaders as well as those who strike fear into the hearts of criminals with their presence. Your Presence modifier applies to:

* [[Deception]], [[Intimidation]], and [[Persuasion]] skill checks.
* Presence checks to influence others through force of personality when a specific skill doesn't apply.

If your Presence is [[debilitated]], you are [[unaware]] and remain so until restored to at least a –5 rank in the ability.
A prone character is lying on the ground, receiving a –5  circumstance penalty on close attack checks. Opponents receive a +5 circumstance bonus to close attack checks but a –5 penalty to ranged attack checks (effectively giving the prone character total [[cover]] against ranged attacks). Prone characters are [[hindered]]. Standing up from a prone position is a [[move action]]. 
@@.statline
!!! Combat
@@

You suffer no circumstance penalty to attack checks for being [[prone]], and adjacent opponents do not gain the usual circumstance bonus for close attacks against you.
@@.statline
!!! Defense • No Action • Personal • Permanent • 1 PP/rank
@@

Protection shields you against damage, giving you +1 to your [[Toughness]] defense per rank. So Protection 4 gives you +4 Toughness.


<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Sustained (+0/rank):'' Your Protection is a sustained effect, rather than permanent. The effect can be turned on and off and can be improved using [[extra effort]], including using it to perform stunts. Sustained Protection might be a power like a personal force field, or the ability to consciously harden your skin and turn it into armor.
</div>
</details>
The presumed leader of the [[Chamber]]. His or her appearance and true identity are unknown, although he or she may have been glimpsed by [[Jack Strider]] as he viewed past events in the tunnels underneath [[Osprey Stadium]]*.

@@.ednote
[* see <<EC 7>>. -Ed.]
@@ 
Refers to a group of beings that apparently serve as administers or custodians of the [[Land of the Dead]]. They appear as 12-foot-tall humanoids wearing ashen robes. Where their heads should be, they wear enormous stone masks, somewhat reminiscent of the Maoi heads on Easter Island. These masks are almost comically massive, towering another 10 to 12 feet over the figures' already sizable shoulders, and forcing them to move with a ponderous, rocking gait. 

The Psychopomps are not overtly hostile to the living, although they do not see mortal death — even mass death — as inherently tragic or even undesirable. They tend to be ill-tempered and petulant when the incomprehensible "rules" of their stewardship are transgressed. The extent of their powers is unknown. They seem to be able to navigate freely through both the Shadowlands and the mysterious Labyrinth. The latter realm allows them to breach alternative timelines, though the Psychpomps seem reluctant to is it for such purposes.

The Psychopomps sometimes refer to a being or place that lies beneath the Labyrinth, known only as "The Hole." It is not clear what amount of responsibility or obedience, if any, they owe to this entity,  whatever it is. 
Psychosaurus Rex (true name, if different, unknown) is a member of a race of humanoid saurians that evolved in an alternate timeline wherein the dinosaurs were never driven to extinction. Instead they developed sapience and, eventually, highly refined psionic abilities. Their civilization employed a number of advanced technologies, including rudimentary interplanetary flight, and employed a species of minimally intelligent simian mammals as both food livestock and slave labor.

According to Psychosaurus Rex, at some point in its history his timeline became "shattered", and he has become singularly obsessed with restoring bothvthe timelibe itself and his species' primacy on planet Earth. He will not rest until all "primitive monkeys" are subdued beneath his superior reptilian talons.

!! Identification 

Psychosaurus Rex appears as a theropod dinosaur of the genus //Tyrannosaurus//, but with a decidedly humanoid build, including a more upright posture and more developed arms with fully functional opposable digits. His scales are bright red, shading towards dull maroon and then black along his spinal ridge and tail. He is also considerably smaller than a //T. Rex//, though still a head taller than most adult humans. His most striking feature is his upper cranium, which has been removed to expose the pulsing tissue of his oversized cerebrum. The brain matter is protected by an invisible inertial force field which may be generated psionically by Psychosaurus himself. 

Psychosaurus Rex usually wears a skintight jumpsuit made of an advanced,  unknown material. The suit contains a number of electronic components that connect to a metallic collar and from there directly to his brain. It is believed that the suit helps to regulate his body temperature, and may also provide additional mutterings and life support to his brain. 

!! Powers

In addition to his prodigious strength and toughness, Psychosaurus possesses considerable psionic talent. He constantly radiates a low-level psychic field that stimulates an instinctive fear response to reptilian predators in mammalian brains. He is capable of communicating telepathially with reptiles at impressive distances, and can plant psychic suggestions in weaker minds. 

Psychosaurus Rex is an expert in the field of cybernetics, and often employs ordinary dinosaurs (time-displaced from our timeline's own history) that have been augmented with cybernetic armor and weaponized enhancements.

!! First Appearance 

<<issue 11>>
Term for creatures that dwell in the [[Outer Black]], named for the broken shards of God's first, abandoned attempt at creating the universe. Massive, incomprehensible, and utterly hostile, they cannot be summoned, bound, or banished like the demons or devils of most humanocentric magical traditions. They worm their way into our world in places where the barrier between reality and the Outer Black has been traumatised, or "bruised", and only repairing the bruise can force them back.
Queequeg's is the name of the most popular chain of coffee shops in the United States, and possibly the entire planet, with dozens of locations in virtually every major city.
@@.statline
!!! Combat
@@

You can draw a weapon from a holster or sheath as a [[free action]], rather than a [[move action]].
@@.statline
!!! General • Free • Personal • Sustained • 1 PP/rank
@@

You can perform routine tasks—anything that can be done as a [[routine check]]—fast, perhaps very fast. Subtract your effect rank from the normal time rank to perform a task to determine how long it takes you. So, for example, if you have Quickness 7, a routine task normally taking an hour (time rank 9) takes you (9 – 7 = time rank 2) 30 seconds. Nonroutine checks are not affected by Quickness, nor is movement speed.

If you can perform a task in less than a second (time rank –2), the GM may choose to treat that task as a [[free action]] for you (although the GM can still limit the number of free actions you can accomplish in a turn as usual).


<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Limited to One Type {–1 PP/rank):'' Your Quickness applies to only physical or mental tasks, not both. 

''Limited to One Task (–2 PP/rank):'' Your Quickness applies to only one particular task, such as reading, mathematical calculations, and so forth. 

</div>
</details>
@@.statline
!!! Flat • –1 PP/rank
@@

A Quirk is some minor nuisance attached to an effect, essentially the reverse of a [[Feature|Feature (extra)]]. A Quirk is generally worth, at most, 2–3 power points, and many are simply 1-point flaws.

As with Features, the GM should ensure a Quirk is truly a flaw (albeit a minor one) and not simply part of the power's descriptors. For example, the fact that an attack with a "sonic"descriptor likely will not travel through a vacuum is not a Quirk, simply part of the "sonic"descriptor (especially since the attack may be enhanced by a medium such as water). On the other hand, a shapeshifter unable to change color (losing some of the power's utility), or a telepath unable to lie while using Mental [[Communication]], do have Quirks to their powers.

The GM sets the rank (and therefore value) of any given Quirk for an effect, based on how troublesome it may be, similar to setting ranks for the Feature effect. 
Radiation in the comic books often causes mutations or triggers latent powers in those exposed to it rather than simply causing radiation sickness. Exposure to radiation (especially exotic or alien radiation) may be an excellent opportunity for a complication.

Otherwise the Gamemaster can treat radiation exposure like a [[disease]]: The victim makes an initial [[Fortitude]] check against (DC 10 + radiation's rank) and an additional check each day. Radiation sickness is typically a [[Weaken]] Stamina effect, but may include other effects, including [[Damage]] resisted by Fortitude. At the GM's discretion, radiation exposure can lead to other effects, such as damage to a hero's power ranks (causing a temporary decrease in powers).

!! Sample Radiation Ranks

<div class="table-wrapper">

| Rank |Radiation Example |h
| 1 |Lingering irradiation |
| 2-5 |Nuclear fallout |
| 5-10 |Exposure to radioactive materials |
| 10-12 |Stellar radiation (deep space) |
| 13-14 |Nuclear reactor |
| 15+ |Nuclear blast |

</div>
An attack has one of three ranges: close, ranged, and perception. A ''close'' attack can only affect a target you can physically reach, by touch or wielding a melee weapon, for example. A ''ranged'' attack can affect a target at a distance, while a ''perception'' attack can hit a target you are able to accurately perceive automatically without need for an attack check.

A ranged attack has a short range up to its rank x 25 feet, at which it has no penalties. At medium range (up to rank x 50 feet), the attack check has a –2 circumstance modifier. At long range (up to rank x 100 feet), the attack check has a –5 circumstance modifier. Ranged attacks cannot go beyond long range; a target further away is out of range and cannot be attacked.

!! Perception and Area Effects

Perception and Area effects do not require attack checks, they automatically affect a given target or area. Because of this, these attacks cannot score critical hits or misses, nor do modifiers affecting the attack check—including various maneuvers—affect them.
Each effect has a default range, which may be changed by modifiers.

* ''Personal:'' The effect works only on you, the user.
* ''Close:'' The effect can target anyone or anything you touch. Touching an unwilling subject requires an unarmed attack check against the subject's [[Parry]].
* ''Ranged:'' The effect works at a distance, limited by perception and path and requiring a ranged attack check against the subject's [[Dodge]] defense. A ranged effect has a short range of (rank x 25 feet), a medium range of (rank x 50 feet) and a long range of (rank x 100 feet). Ranged attack checks at medium range suffer a –2 circumstance penalty, while ranged attacks at long range suffer a –5 circumstance penalty.
* ''Perception:'' The effect works on any target you can perceive with an accurate sense, without any need for an attack check. If you cannot accurately perceive the target, you cannot affect it. 
* ''Rank:'' The effect's range or area of effect is determined by its rank, as given in its description.
@@.statline
!!! Combat • Ranked
@@

You have a +1 bonus to ranged attacks checks per rank in this advantage. Your total attack bonus is still limited by power level.
@@.statline
!!! Dexterity
@@

You're trained with a particular type of ranged attack, giving you a bonus to your attack checks with it equal to your skill rank. Each ranged attack is a separate Ranged Combat skill with its own rank, and encompasses a single weapon or power, although an array may be considered one power, at the Gamemaster's discretion. 

So a hero might have Ranged Combat: Guns or Ranged Combat: Fire Control, but Ranged Combat: Powers is too broad. Ranged Combat: Throwing is an option and includes both thrown weapons and objects a character simply picks up and throws. 

The bonus from a Ranged Combat skill applies only to attack checks with the particular attack, not to defenses. For a broader bonus to attack checks that is cheaper than simply raising [[Dexterity]] rank, see the [[Ranged Attack]] advantage.
<div class="table-wrapper">

| RANK | MASS | TIME | DISTANCE | VOLUME |h
| –5 | 1.5 lb. | 1/8 second | 6 inches | 1/32 cft. |
| –4 | 3 lbs. | 1/4 second | 1 foot | 1/16 cft. |
| –3 | 6 lbs. | 1/2 second | 3 feet | 1/8 cft. |
| –2 | 12 lbs. | 1 second | 6 feet | 1/4 cft. |
| –1 | 25 lbs. | 3 seconds | 15 feet | 1/2 cft. |
| 0 | 50 lbs. | 6 seconds | 30 feet | 1 cubic ft. (cft.) |
| 1 | 100 lbs. | 12 seconds | 60 feet | 2 cft. |
| 2 | 200 lbs. | 30 seconds | 120 feet | 4 cft. |
| 3 | 400 lbs. | 1 minute | 250 feet | 8 cft. |
| 4 | 800 lbs. | 2 minutes | 500 feet | 15 cft. |
| 5 | 1,600 lbs. | 4 minutes | 900 feet | 30 cft. |
| 6 | 3,200 lbs. | 8 minutes | 1,800 feet | 60 cft. |
| 7 | 3 tons | 15 minutes | 1/2 mile | 125 cft. |
| 8 | 6 tons | 30 minutes | 1 mile | 250 cft. |
| 9 | 12 tons | 1 hour | 2 miles | 500 cft. |
| 10 | 25 tons | 2 hours | 4 miles | 1,000 cft. |
| 11 | 50 tons | 4 hours | 8 miles | 2,000 cft. |
| 12 | 100 tons | 8 hours | 16 miles | 4,000 cft. |
| 13 | 200 tons | 16 hours | 30 miles | 8,000 cft. |
| 14 | 400 tons | 1 day | 60 miles | 15,000 cft. |
| 15 | 800 tons | 2 days | 120 miles | 32,000 cft. |
| 16 | 1,600 tons | 4 days | 250 miles | 65,000 cft. |
| 17 | 3.2 ktons | 1 week | 500 miles | 125,000 cft. |
| 18 | 6 ktons | 2 weeks | 1,000 miles | 250,000 cft. |
| 19 | 12 ktons | 1 month | 2,000 miles | 500,000 cft. |
| 20 | 25 ktons | 2 months | 4,000 miles | 1 million cft. |
| 21 | 50 ktons | 4 months | 8,000 miles | 2 million cft. |
| 22 | 100 ktons | 8 months | 16,000 miles | 4 million cft. |
| 23 | 200 ktons | 1.5 years | 32,000 miles | 8 million cft. |
| 24 | 400 ktons | 3 years | 64,000 miles | 15 million cft. |
| 25 | 800 ktons | 6 years | 125,000 miles | 32 million cft. |
| 26 | 1,600 ktons | 12 years | 250,000 miles | 65 million cft. |
| 27 | 3,200 ktons | 25 years | 500,000 miles | 125 million cft. |
| 28 | 6,400 ktons | 50 years | 1 million miles | 250 million cft. |
| 29 | 12,500 ktons | 100 years | 2 million miles | 500 million cft. |
| 30 | 25,000 ktons | 200 years | 4 million miles | 1 billion cft. |
| +1 | x2 | x2 | x2 | x2 |

</div>
@@.statline
!!! Flat • 1 PP/rank
@@

Each time you apply this modifier to a close range effect, you extend its reach by 5 feet. This may represent a short-ranged effect or one with a somewhat greater reach, like a whip, spear, or similar weapon.
@@.statline
!!! +1 or +3 PP/rank
@@

This modifier changes an effect's required action from a [[standard|Standard Actions]] or [[free|Free Actions]] to a [[reaction|Reactions]], occurring automatically when a specific triggering event occurs. This is similar to the [[Triggered]] modifier, but reaction effects do not need to be "set," originate from their user, and can function repeatedly, so long as their triggering requirement is met. 

Specify a triggering circumstance that activates the effect, such as someone touching or attacking the user, activating a particular effect or power in the user's presence, and so forth. The GM is the final arbiter as to whether or not a triggering circumstance is suitable for a particular effect in the context of the series. Caution should be used to keep this option from being abused.

When the triggering circumstance occurs, the effect activates automatically, even if it is not the character's turn. The user can only prevent the reaction effect from occurring by choosing to deactivate the effect entirely (as a free action), in which case no circumstance will trigger it. For the ability to choose to have some triggering circumstances activate the effect and some not, apply the [[Selective]] modifier as well.

The Reaction modifier applies +1 cost per rank to effects with a default action of free, +3 cost per rank to effects with a default standard action.
A reaction is something that happens in response to something else, like a reflex. Like [[free actions]], reactions take so little time they're considered free. A reaction can occur even when it's not your turn to act. Some powers and other traits are usable as reactions.
Readying lets you prepare to take an action later, after you would normally act on your initiative, but before your initiative on your next turn. Readying is a standard action, so you can move on the same turn that you ready an action.

You can ready a single [[standard|Standard Actions]], [[move|Move Actions]], or [[free action]]. To do so, specify the action you will take and the circumstances under which you will take it. Then, any time before your next turn, you may take the readied action as a [[reaction]] to those circumstances. Your place in the initiative order then becomes the point where you took your readied action.

If you come to your next turn and have not yet performed your readied action, you don't get to take the readied action, you just lose your previous turn. You can ready the same action again on your next turn, if you wish, continuing to wait for the right circumstances.
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Realms'>>

</div>
You can take your entire turn to try and catch your breath and bounce back a bit. When you recover, you can remove your highest level of damage or fatigue. Alternately, rather than removing a level of damage or fatigue, you can choose to make a resistance check against an ongoing effect, in addition to the normal resistance check at the end of your turn.

Although recovering is considered a standard action, you cannot perform any other action during a turn when you recover.

You can only recover once per conflict. Once you have done so, you must recover from any remaining damage, fatigue, or effects normally (or with outside assistance).

When you recover, you gain +2 to your active defenses until the start of your next turn.
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Recreation'>>

</div>
The [[Red River]] is the larger of the two rivers running north from the [[Arcadian Peaks]], so named because of the rich red clay found along its banks and the reddish rocks of the Red River Canyon area. It divides the Elysian and [[Arcadian Peninsulas|Arcadian Peninsula]], spanned by the Red River Bridge. A [[dam|Red River Dam]] was built in that area in the 1930s to provide hydro-electric power to Emerald City and the surrounding region. Prior to that, the Red River Valley was known for its mineral deposits, including an active gem mine.
In the 1930s, the U.S. federal government developed a project to dam the [[Red River]] in the area known as the Red River Canyon, to generate hydro-electric power for Emerald City and the region as well as put much-needed money into the local economy. The Red River Dam Project was complete in 1939, nearly a year ahead of schedule, and the dam formed present day [[Lake Vallee]], covering the abandoned mining town of [[Maxey]]. The dam continues to provide a significant portion of Emerald City's electricity and is a local tourist attraction, as well as an occasional target for those looking to threaten the city's power supply or the area downriver from the dam.
@@.statline
!!! Combat
@@

If you successfully [[trick|Deception]] an opponent, you can redirect a missed attack against you from that opponent at another target as a [[reaction]]. The new target must be adjacent to you and within range of the attack. The attacker makes a new attack check with the same modifiers as the first against the new target.
Redshift Energies is a local research company looking into new and alternative sources of power. In recent years, Redshift had been quite successful, most notably selling its designs for use in some of the newer-model hybrid vehicles. Unlike other concerns primarily engaged in research, Redshift Energies enjoyed a safety net as a wholly owned subsidiary of Paladyne Industries—a shell company owned by [[MarsTech, Inc.]] With the firm backing of Emerald City's resident plutocrat, Redshift's future appeared bright. 

Everything changed for the company after a demonstration of their prototype cold fusion technology at a corporate expo went disastrously wrong. Despite the fact it was proven to be interference by a supervillain and not malpractice on the part of Redshift that caused the accident, the negative publicity has sent the company into veritable free-fall. Redshift Energies continues to exist, with new CEO [[Colin Trafford]] at the helm, but he and the company are struggling.
@@.statline
!!! –1 or –2 PP/rank 
@@

An effect has a range of close, ranged, or perception. Decreasing an effect's [[range|Range (parameter)]] by one step (from ranged to close, for example) is worth 1 point per rank. Some effects have their range determined by rank.  To change the effect's  range, increase or  decrease its  rank; this  flaw does not  apply. Effects that  are close  range  by default  cannot further decrease their range.
Kevin Ridge was a member of the radical "ecoterrorist" group known as [[Green Front]]. His favorite tactic and particular specialty was "spiking" trees—driving long steel rods into the trunk, risking damage to saws and injury to operators when the tree is cut. While hammering spikes into an old-growth region of [[Elysian Forest]], Ridge angered an ancient tree spirit that did not appreciate being mutilated to serve as a booby trap for loggers. The spirit possessed Ridge and transformed him into the being known as Redwood.

Ridge's personality, assuming it still exists, is now almost entirely subsumed by the possessing spirit's instinctive and overwhelming rage. Redwood largely stays within the boundaries of his forest home, but when provoked—by loggers, polluters, or just a family of innocent campers—he is capable of immense destruction.

!! Identification

Redwood is a 120-foot-tall anthropomorphic tree, with trunks for legs, massive branches for arms, and a spreading canopy of leaves around his head. 

!! Powers

Redwood is enormously strong, easily capable of lifting an Abrams tank and tossing it half a mile. His body is covered in a layer of bark nearly two feet thick, making him incredibly resistant to physical damage. He can furthermore heal his injuries quickly when in contact with natural soil. 

He seems to have a psychic connection to the natural world, allowing him to detect when and where a nearby area is suffering from pollution or environmental harm. This invariably drives him into a catastrophic rage, causing him to seek out and destroy the source of the pollution as quickly and as violently as possible.

!! First Appearance

<<issue '1'>>
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!!! Defense • No Action • Personal • Permanent • 1 PP/rank
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You recover quickly from damage. Remove penalties to your [[Toughness]] checks due to damage equal to your Regeneration rank each minute. You then recover other damage conditions equal to your Regeneration rank each minute, starting from your most severe condition. Spread this recovery out evenly over a minute (10 action rounds). So with Regeneration 5, you remove a –1 Toughness penalty every other round (every round with Regeneration 10, and up to a –2 penalty per round with Regeneration 20).

!!! Regeneration Absent Stamina

Characters with no [[Stamina]] do not heal. One or more ranks of Regeneration overcome this. An absent Stamina character with Regeneration 1 recovers at a normal rate; additional Regeneration ranks speed up that rate.

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<summary><h2>Extras</h2></summary>
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''Persistent (+1 PP/rank):'' You can regenerate even [[Incurable]] damage conditions.

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<summary><h2>Flaws</h2></summary>
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''Source (–1 PP/rank):'' Your Regeneration only works when you have access to a particular source to replenish yourself, such as blood, electricity, sand, scrap metal, sunlight, and so forth.

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<<toc-selective-expandable 'Religion'>>

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!!! Sensory • Free • Ranged • Sustained • 1–5 PP/rank
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You can displace one or more of your senses over a distance, perceiving as if you were at that location, up to 60 feet away. Each additional rank increases your range one distance rank, so rank 2 is 120 feet, rank 3 is 250 feet, and so on. Remote Sensing overrides your normal sense(s) while you are using it. Subjects observed via Remote Sensing can "feel" it with an [[Insight]] check (DC 10 + rank). 

You can make Perception checks normally using your displaced senses, taking the normal action to do so. To search a large area for someone or something, use the search guidelines given in the description of the [[Investigation]] skill.

Remote Sensing costs 1 point per rank for one sense type, 2 points per rank for two sense types, 3 points per rank for three, and 4 points per rank for four, and 5 points per rank for all of your senses. Visual senses count as two sense types (so visual Remote Sensing is 2 points per rank).

You can use perception range sensory effects via Remote Sensing if your effect applies to their sense type and an accurate sense (usually sight). Sensory effects targeted on the spot where you have displaced your senses affect you normally.

Because Remote Sensing overrides your normal senses, you are [[vulnerable]] (at half your normal active defenses) while using it, since you are less aware of your immediate surroundings.

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<summary><h2>Extras</h2></summary>
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''Dimensional (flat +1/rank):'' This modifier allows you to extend your Remote Sensing into other dimensions with range proximate to your location in that dimension. One rank of Dimensional allows you to sense into a single other dimension, two for a group of related dimensions, and three for any dimension in the setting suitable to your Remote Sensing descriptors. Dimensional Remote Sensing for an accurate sense is especially useful for targeting other Dimension effects. 

''No Conduit (+1/rank):'' Sensory effects targeted where you have displaced your senses do not affect you, but neither can youse perception ranged effects via your Remote Sensing. Despite the built-in limitation, this is an extra, since it allows you to use your Remote Sensing to observe subjects in relative safety.

''Simultaneous (+1/rank):'' You can use both Remote Sensing and your normal senses at the same time, perceiving two locales like "translucent" overlays of each other. This means you're more capable of taking physical action while also using your Remote Sensing, although the effect still requires its normal duration to maintain. You are not [[vulnerable]] while using your Remote Sensing. 

''Subtle (flat +1/rank):'' Remote Sensing already has a degree of subtlety. Applying 1 rank of Subtle to Remote Sensing increases the DC to notice the effect to 20 + rank or makes it noticeable only to a particular unusual sense (with the usual DC 10 + rank perception check). Subtle 2 makes Remote Sensing completely unnoticeable, as usual. 

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<summary><h2>Flaws</h2></summary>
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''Feedback (–1/rank):'' With this flaw, damaging attacks directed at where you displaced your senses can affect you. Your sensory point is considered to have partial [[cover]] from attacks and you use your Remote Sensing rank as your [[Toughness]] defense against any successful attack. The feedback may be psychosomatic in nature or due to some sort of disruption caused by an assault on the point where you have redirected your senses. Note that sensory effects already work on you via Remote Sensing and this flaw doesn't apply to them.

''Medium (–1/rank):'' You require a medium for your Remote Sensing, such as shadows, flames, mirrors, open water, television screens, and so forth. You can only perceive locations where your chosen medium exists.

''Noticeable (flat –1):'' Remote Sensing with this flaw has an easily noticeable display, like a glowing set of eyes or a phantom image of your face, head, or body at the location you are observing. This manifestation cannot be used for communication, however (for that, take the [[Communication]] effect).

''Sense-Dependent:'' Remote Sensing is already Sense-Dependent and cannot apply this flaw. Another effect might potentially have the flaw ''Remote-Sensing Dependent'', such as an [[Affliction]] that targets only remote viewers observing a target or an area as a means of blocking or deterring them.

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!!! Flat • –1 or –2 PP per 5 points 
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Effects with this flaw can be "taken away"from you, removing your access to the effects until you regain it. Typically, this means a power that resides in an object, called a device, which someone else can remove. There are two different versions of this flaw; the first is ''Removable'' and the second is ''Easily Removable''. 

A removable power may only be removed when you are both [[stunned]] and [[defenseless]], essentially unable to resist, and cannot be removed during action time. This means opponents can generally only remove the power after defeating you (leaving you [[incapacitated]]) or through some sort of scheme outside of a conflict, such as a plot to break into your headquarters and steal a device kept there, for example. 

An easily removable power can be taken away with a [[disarm]] or [[grab]] action. This typically represents a handheld device (such as a weapon, magic wand, remote control, or the like) or some worn item easily snatched from you, like a hat or cloak. 

!! Removable Point Value 

Removable applies to the power as a whole and not individual effects, although it may apply to a power with only one effect. The flaw is worth –1 point (–2 points for Easily Removable) per 5 total power points of the power's final cost, after applying extras and flaws to its effects. 

!! Removable and Damage

Removable devices can be damaged, possibly even destroyed. So long as the character has power points invested in the device, it can be repaired, eventually. This usually requires time between adventures, perhaps even a special adventure to find certain rare parts, specialized help, or other components.

For a flat 1-point reduction in the value of the Removable flaw, you can define a device as ''Indestructible''. It can still be taken away, but cannot be damaged or destroyed, except as a GM-imposed complication (earning the player a hero point as usual). This reduction can lower the value of the flaw to 0, in which case the character gets no power point discount for the device.

!! Removable and Complications 

The temporary loss of a removable power does not constitute a complication, any more than the result of any other flaw. You can have a device or power-object as a descriptor without this flaw, if you wish, in which case the power cannot be removed or taken away from you without a complication applied by the GM (earning you a [[hero point]]) or the use of an effect like [[Nullify]], which has predefined conditions for recovery.
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!!! –1 PP/rank 
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When applied to an effect that doesn't normally allow a resistance check, this flaw gives it one. Choose the defense when the flaw is applied. Since effects that work on others allow a resistance check by definition, this nearly always applies to personal effects that allow someone interacting with them to circumvent the effect with a successful check. 

For example, an Enhanced [[Parry]] defense effect might reflect a low-level reading of a target's mind to anticipate and avoid attacks. It allows a  [[Will]] resistance check to overcome the effect, denying you the defense bonus against that opponent (and applying this flaw to the effect). Likewise, your [[Concealment]] effect might be illusory rather than a true physical transformation, permitting a  Will resistance check for someone to overcome it. A sustained [[Protection]] effect might be some sort of "kinetic field"that permits an attacker a [[Fortitude]] resistance check to overcome it.

When applied to an effect that does normally allow a resistance check, this flaw gives it an additional one, which may be the same as its normal resistance, or different. The target makes both resistance checks and applies the better of the two to determine the effect's result. 

For example, a [[Damage]] effect might involve whirling blades an attacker can avoid with a successful [[Dodge]] resistance  check, circumventing the need for a [[Toughness]] check against the damage. Similarly a [[Weaken]] effect based on a poison dart might add a [[Toughness]] check to see if the dart penetrates the target's skin in addition to making the usual [[Fortitude]] check against the effect.
A restrained character is [[hindered]] and [[vulnerable]]. If the restraints are anchored to an immobile object, the character is [[immobile]] rather than hindered. If restrained by another character, the restrained character is immobile but may be moved by the restraining character.
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!!! Flat • 1 PP
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You can remove conditions caused by a Reversible effect at will as a [[free action]], so long as the subject is within the effect's range. Examples include removing the damage conditions caused by a [[Damage]] effect, repairing damage done by [[Weaken]] [[Toughness]], or removing an [[Affliction]] instantly. Normally, you have no control over the results of such effects.
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!!! Flat • 1 PP/rank
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You can ricochet or bounce an attack effect with this modifier off of a solid surface to change its direction. This allows you to attack around corners, overcome [[cover]] and possibly make a [[surprise attack|Surprise]] against an opponent. It does not allow you to affect multiple targets. The "bounce" has no effect apart from changing the attack's direction. You must be able to define a clear path for your attack, which must follow a straight line between each ricochet. Each rank in Ricochet allows you to bounce the attack once before it hits. Ricochet may grant a bonus to hit due to surprise, at the GM's discretion.
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!!! Skill
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You can use the [[Expertise]]: Magic skill to create and cast magical rituals. This advantage is often a back-up or secondary magical power for superhuman sorcerers, and may be the only form of magic available to some "dabbler" types.
Emerald City has a long history as an active port, and miles of waterfront along the [[Albian|Albian River]] and [[Red Rivers|Red River]], jutting into [[Malory Bay]]. The shore of the Inner Peninsula is lined with piers, ranging from massive docks for the loading and unloading of cargo ships to small tie-ups and marinas for private pleasure craft or ferries crossing the Albian to the Islands or the northern shore.

The White Water Highway separates the Riverfront from the rest of the city, four lanes of traffic crossed by footbridges and broad crosswalks at regular stoplights along the downtown area. It exits the peninsula across the Red River Bridge to the west, following the [[Southern Shore]] towards the east. 

The eastern Riverfront, from close to the mid-point of [[Royal Hill]] eastward, is lined with piers for sailing and pleasure craft, river ferries, fishing and smaller commercial boats, and piers used primarily for commercial space like shopping and restaurants.

The western Riverfront, from the midpoint of Royal Hill westward, particularly west of the [[Bay Bridge]], is covered with cargo piers and sorting and storage yards for mazelike stacks of cargo containers. Heavy cranes stand high overhead, lifting those containers onto and off of ships docked at the port, and workers sort the containers for loading onto trucks that take them from the Riverfront to their final destination.
An alternate timeline in which the Roman Empire survived and secured political and military supremacy over Europe, North Africa, and Western Asia. The exact historical factors leading to this divergence are not known, as well as the disposition of other Earth civilizations in this timeline, are unknown. 

Roma Aeterna has developed several highly advanced technologies with explicitly military applications, including personal plasma-projection weaponry and vehicles that use self-charging gravity effectors to hover. Though no physical examples of it have ever been recovered, they presumably possess technology that allows temporal and dimensional travel, as they have sent military and shooting forces into numerous alternate timelines, including our own. 

The Empire is an overtly expansionist state, with a stated goal of colonizing and absorbing other timelines. Their banners display a stylized double T symbol, representing the motto //Tempus non est Terminus//, or "Time is no Boundary".
Leader of the [[Pinnacle Path Foundation]].
The heart of the [[Cannery]] is the massive two-story Rotunda, where the branches of the old factory buildings meet. The circular, domed portion of the building serves as a kind of "lobby" for the market and has traditionally been the site of Cannery Market farm stands and fish stalls since the place opened, offering fresh produce and seafood daily to tourists, locals, and restaurateurs. The second-floor level of the Rotunda, overlooking the bustling market floor below, offers seating for shoppers looking to pause a moment and eat, talk, or simply people-watch or enjoy the view from the windows looking north over the river or out over the city.

The Rotunda dome is painted with a 19th century mural depicting the industry of Emerald City at the time: pioneer lumberjacks and fur traders taming the wilderness and meeting with local Native Americans to trade, including the vistas of the [[Elysian Forest]] and the whitewaters of the [[Albian River]]. Below, near the entrance to the Rotunda and therefore the Cannery Market, is a life-sized bronze statue of a cow, facing south into the city, standing on a raised pedestal about a foot off the floor. "Bronze Bessie," as the locals call her, is the market mascot. More than a few have noted the irony—or even inappropriateness—of having a "golden calf" at the heart of one of the city's mercantile districts, but most city residents take a sort of perverse pride in Bessie's controversial presence. Photos with her are considered a must for tourists, and she's commonly believed to bring good luck to the Market and the city.
If your total modifier is equal to the target number – 10 (in other words, if you can succeed at a task by rolling a 10), then it's a ''routine check''. If it's a routine check AND you are not in a stressful situation (i.e., you're not in combat and nothing is actively trying to kill you), then you usually don't have to roll – you just automatically succeed with 1 degree of success.
Climb away from the [[Riverfront]] and the downtown area of Emerald City and you ascend the first of the city's three hills, overlooking the [[Albian|Albian River]] and [[Red Rivers|Red River]]: Royal Hill. The skyscrapers of the downtown business district and the sprawling shops and pedestrian malls begin to give way to more humble structures and streets lined with retail shops, apartment and condo complexes, restaurants, and, most of all, cafés and coffee shops galore. Welcome to Royal Heights, the ritziest neighborhood in Emerald City.

Originally, Royal Heights was a sufficient distance from the somewhat disreputable docks, but close enough to the activity of the city, to be prime estates for the well-to-do of Emerald City. In the generations since, the downtown area has encroached more and more on Royal Heights, but it remains prime real estate in many regards. Most of the old manor homes are gone, leaving only those on [[Sunset Hill]]. Replacing them are more modern buildings constructed throughout the 20th century, including an increasing number of condos and apartments.
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<<toc-selective-expandable 'Rules'>>

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Chief coordinator of the [[Native American Cultural Center]]. 
An agent for the [[A.R.E.S.]] Initiative and the star of its high-rotation [[recruitment advertisements|A.R.E.S. Recruitment Advertisement]]. Samso. Is classically handsome, charismatic, and outgoing. He seems to have a genuine fondness for the [[Emerald Watch]] and has gone out of his way to signal his approval of super-vigilante activity. 
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<<toc-selective-expandable 'Science'>>

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\[\[EC 
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!!! General • Ranked
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Choose a particular hazard, such as falling, being tripped, triggering traps, mind control (or another fairly specific power effect, such as [[Damage]] with the fire descriptor) or a particular skill with consequences for failure. If you fail a check against that hazard, you can make another immediately and use the better of the two results. You only get one second chance for any given check. You can take this advantage multiple times, each for a different hazard.
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!!! +1 PP/rank 
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An [[instant duration|Duration]] effect with this modifier affects the target once immediately (when the effect is used) and then once again on the following round, at the end of the attacker's turn. The target gets the normal resistance check against the secondary effect.

Secondary Effects don't stack, so if you attack a target with your Secondary Effect on the round after a successful hit, it doesn't affect the target twice; it simply delays the second effect for another round. You can attack the target with a different effect, however. So, for example, if you hit a target with a Secondary [[Damage]] Effect then, on the following round, hit with an [[Affliction]], the target suffers both the Affliction and the Secondary Damage.
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!!! Fortune
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You can spend a [[hero point]] to automatically go first in the [[initiative]] order. You may only do so at the start of combat, when you would normally make your initiative check. If more than one character uses this advantage, they all make initiative checks normally and act in order of their initiative result, followed by all the other characters who do not have this advantage.
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!!! +1 PP/rank 
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A resistible effect with this extra is discriminating, allowing you to decide who is and is not affected by it. This is most useful for [[area]] effects. You must be able to accurately perceive a target in order to decide whether or not to affect it. For a degree of selectivity with non-resistible effects, use the [[Precise]] modifier.
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!!! –1 PP/rank 
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The target of a Sense-Dependent effect must be able to perceive the effect for it to work. The target gets a [[Dodge]] resistance check. Success means the target has managed to avert his eyes, cover his ears, etc. and the effect doesn't work. Otherwise the effect works normally and the target makes the usual resistance check against it, if any. 

Opponents  aware  of a Sense-Dependent  effect  can  also deliberately block the targeted sense: looking away, covering or blocking their ears, etc. This provides a +10 bonus to resistance checks against the effect, but gives others partial [[concealment]] from that sense. An opponent unable to use a sense (blind, deaf, etc.) is immune to effects dependent on it. Opponents can do this by closing their eyes, wearing ear- or nose-plugs, or using another effect like [[Concealment]]. This gives you total [[concealment]] from that sense. 

Sensory effects are Sense-Dependent by definition, and cannot apply this flaw. To give a target additional resistance to a sensory effect, use the [[Resistible]] flaw.
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!!! Sensory • No Action • Personal • Permanent • 1 PP/rank
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One or more of your senses are improved, or you have additional sensory abilities beyond the normal five senses. Allocate ranks in Senses to the following effects. Some options require more than one rank, noted in their descriptions. So if you have Senses 5, for example, you can have darkvision (2 ranks), direction sense (1 rank), distance sense (1 rank), and ultra-hearing (1 rank), or any other combination adding up to 5 ranks.

!!! Accurate (2 or 4 ranks)

An accurate sense can pinpoint something's exact location. You can use an accurate sense to target something in combat. Visual and tactile senses are normally accurate for humans. Cost is 2 ranks for one sense, 4 for an entire sense type.

!!! Acute (1–2 ranks)

You can sense fine details about anything you can detect with a particular sense, allowing you to distinguish between and identify different subjects. Visual and auditory senses are normally acute for humans. Cost is 1 rank for one sense, 2 for an entire sense type.

!!! Analytical (1-2 ranks)

Beyond even acute, you can perceive specific details about anything you can detect with an analytical sense, such as chemical composition, exact dimensions or mass, frequency of sounds and energy wavelengths, and so forth. You can only apply this effect to an acute sense. Normal senses are not analytical. Cost is 1 rank for one sense, 2 for an entire sense type.

!!! Awareness (1 rank)

You can sense the use of effects of a particular descriptor with a successful [[Perception]] check (DC 10, with –1 to your check per 10 feet range). Examples include Cosmic Awareness, Divine Awareness, Magical Awareness, Mental Awareness, and so forth. You can apply other Sense effects to your Awareness to modify it. Choose the sense type for your Awareness; it is often a mental sense, but doesn't have to be. Awareness counts as an "exotic sense" for noticing effects with the first rank of the [[Subtle]] modifier.

!!! Communication Link (1 rank)

You have a link with a particular individual, chosen when you acquire this option, who must also have this ability. The two of you can communicate over any distance like a use of the [[Communication]] effect. Choose a sense type as a communication medium when you select this option; mental is common for psychic or empathic links. If you apply the ''Dimensional'' modifier to your Communication Link, it extends to other dimensions as well.

!!! Counters Concealment (2 ranks)

A sense type with this trait ignores the [[Concealment]] effect of a particular descriptor; you sense the subject of the effect normally, as if the Concealment wasn't even there. So if you have vision that Counters Invisibility, for example, then invisible beings are visible to you. For 5 ranks, the sense type ignores all Concealment effects, regardless of descriptor. Concealed subjects seem slightly "off" to you, enough to know they are concealed to others. This trait does not affect [[concealment]] provided by opaque objects, for that, see Penetrates Concealment.

!!! Counters Illusion (2 ranks)

A sense type with this trait ignores the [[Illusion]] effect; you automatically succeed on your resistance check against the illusion if it affects your sense type, realizing that it isn't real.

!!! Danger Sense (1 rank)

When you would normally be surprised in combat, make a [[Perception]] check (DC 10): one degree of success means you're not surprised, but can't act during the surprise round (so you don't suffer any conditions of being surprised), while two or more degrees of success means you are not surprised and may act during the surprise round (if any). Failure means you are surprised (although, if you have [[Uncanny Dodge]], you are not [[vulnerable]]). The GM may raise the DC of the Danger Sense check in some circumstances. Choose a sense type for your Danger Sense. Sensory effects targeting that sense also affect your Danger Sense ability and may "blind" it.

!!! Darkvision (2 ranks)

You can see in complete darkness as if it were normal daylight; darkness provides no [[concealment]] to your vision. This is essentially the same as Counters Concealment (Darkness).

!!! Detect (1–2 ranks)

You can sense a particular item or effect by touch with a [[Perception]] check. Detect has no range and only indicates the presence or absence of something (being neither acute nor accurate). Choose what sense type your Detect falls under (often mental). For 2 ranks you can detect things at range (with the normal –1 per 10 feet modifier to your Perception check).

!!! Direction Sense (1 rank)

You always know what direction north lies in and can retrace your steps through any place you've been.

!!! Distance Sense (1 rank)

You can accurately and automatically judge distances.

!!! Extended (1 rank)

You have a sense that operates at greater than normal range. Your range with the sense—the distance used to determine penalties to your [[Perception]] check—is increased by a factor of 10. Each additional time you apply this option, your range increases by an additional factor of 10, so 1 rank means you have a –1 to Perception checks per 100 feet, 2 ranks makes it –1 per 1,000 feet, and so on. An extended sense may be limited by conditions like the horizon and physical barriers between you and the subject, unless it also Penetrates Concealment.

!!! Infravision (1 rank)

You can see in the infrared portion of the spectrum, allowing you to see heat patterns. Darkness does not provide [[concealment]] for objects differing in temperature from their surroundings. If you have the Track effect, you can track warm creatures by the faint heat trails they leave behind. The Gamemaster is the final judge on how long the trail remains visible.

!!! Low-Light Vision (1 rank)

You ignore circumstance penalties to visual [[Perception]] checks for poor lighting, so long as it is not completely dark.

!!! Microscopic Vision (1–4 ranks)

You can view extremely small things. You can make [[Perception]] checks to see tiny things nearby. Cost is 1 rank for dust-sized objects, 2 ranks for cellular-sized, 3 ranks for DNA and complex molecules, 4 ranks for atomic-sized. The GM may require an [[Expertise]] skill check to understand and interpret what you see.

!!! Penetrates Concealment (4 ranks)

A sense with this trait is unaffected by [[concealment]] from obstacles (rather than [[Concealment]] effects). So vision that Penetrates Concealment sees right through opaque objects, for example, and hearing that Penetrates Concealment is unaffected by sound-proofing or intervening materials, and so forth.

!!! Postcognition (4 ranks)

Your senses extend into the past, allowing you to perceive events that took place previously. You can make [[Perception]] checks to pick up on past information in an area or from a subject. The Gamemaster sets the DC for these checks based on how obscure and distant in the past the information is, from DC 15 (for a vague vision that may or may not be accurate) to DC 30 (for near complete knowledge of a particular past event as if you were actually present). Your normal (present-day) senses don't work while you're using Postcognition; your awareness is focused on the past. Your postcognitive visions last for as long as you concentrate. Postcognition does not apply to sensory effects like [[Mind Reading]] or any other ability requiring interaction. Postcognition may be [[Limited]] to past events connected to your own "past lives" or ancestors, reducing cost to 2 ranks.

!!! Precognition (4 ranks)

Your senses extend into the future, allowing you to perceive events that may happen. Your precognitive visions represent possible futures. If circumstances change, then the vision may not come to pass. When you use this ability, the Gamemaster chooses what information to impart. Your visions may be obscure and cryptic, open to interpretation. The Gamemaster may require appropriate [[Perception]] skill checks for you to pick up on particularly detailed information, with a DC ranging from 15 to 30 or more. The GM can also activate your Precognition to impart specific information to you as an adventure hook or plot device. Your normal (present-day) senses don't work while you're using Precognition; your awareness is focused on the future. Your precognitive visions last as long as you concentrate. Precognition does not apply to sensory effects like [[Mind Reading]] or any other ability requiring interaction.

!!! Radio (1 rank)

You can "hear" radio frequencies including AM, FM, television, cellular, police bands, and so forth. This allows you to pick up on Radio [[Communication]] This is the base sense of the radio sense type. It's ranged, radius, and acute by default.

!!! Radius (1–2 ranks)

You can make [[Perception]] checks with a radius sense for any point around you. Subjects behind you cannot use [[Stealth]] to hide from you without some other [[concealment]]. Auditory, olfactory, and tactile senses are normally radius for humans. Cost is 1 rank for use with one sense, 2 ranks for one sense type.

!!! Ranged (1 rank)

You can use a sense that normally has no range (taste or touch in humans) to make [[Perception]] checks at range, with the normal –1 per 10 feet modifier. This can be enhanced with the Extended Sense effect.

!!! Rapid (1 rank)

You can read or take in information from a sense faster than normal: each rank increases your perception speed by a factor of 10 (x10, x100, etc.) with a single sense, double cost for an entire sense type. You can use rapid vision to speedread, pick up on rapid flickering between frames of a film, watch video replays in fast-forward speeds; rapid hearing to listen to time-compressed audio "blips," and so forth.

!!! Time Sense (1 rank)

You always know what time it is and can time events as if you had an accurate stopwatch.

!!! Tracking (1–2 ranks)

You can follow trails and track using a particular sense. Basic DC to follow a trail is 10, modified by circumstances, as the GM sees fit. You move at your speed rank –1 while tracking. For 2 ranks, you can move at full normal speed while tracking.

!!! Ultra-Hearing (1 rank)

You can hear very high and low frequency sounds, like dog whistles or ultrasonic signals, including those used by some remote controls.

!!! Ultravision (1 rank)

You can see ultraviolet light, allowing you to see normally at night by the light of the stars or other UV light sources.

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<summary><h2>Extras</h2></summary>
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''Affects Others (+0 or +1/rank):'' You can grant the benefits of one or more Senses to another character. Apply Affects Others only to the ranks of the chosen sense(s).

''Area (+1/rank):'' The Area modifier only applies to Senses that ''Affect Others'', and only to extend their benefits to everyone in an area. Apply the [[Selective]] modifier for the ability to choose who in the area does and does not benefit from the Senses. To affect the area of a sense itself, use the Extended and Radius traits of the Senses effect.

''Dimensional (+1/rank):'' This modifier allows you to extend your senses into other dimensions. It's assumed to apply to all your senses, allowing you to sense your proximate location in the other dimension(s). For a more extended range, use [[Remote Sensing]] with this modifier.

''Increased Range (+1 or +2/rank):'' Likewise, the [[Increased Range]] extra only applies to Senses that ''Affect Others'', extending the distance at which you can grant their benefits. To extend the range of a sense itself, use the Extended, Radius, and Ranged options of the Senses effect.

''Innate (flat +1):'' Senses, particularly those of aliens or constructs like robots, may be [[Innate]], although this does not prevent sensory effects like [[Concealment]] from disabling them. 

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<summary><h2>Flaws</h2></summary>
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''Limited (–1/rank):'' Some Senses may be Limited to only sensing certain things or only under certain circumstances. As usual, the sense must lose about half its utility to qualify for this flaw, less than that is more likely a particular descriptor associated with the sense and may constitute a complication at the GM's discretion when it comes up in play.

''Noticeable (flat –1):'' Senses with this flaw are particularly noticeable in some way: your eyes may glow, for example, or you may emit a noticeable sound, vibration, energy, or the like for use as a sensor. 

''Unreliable (–1/rank):'' Some Senses may be unreliable; the GM makes checks for reliability when the sense is used. Two variations of this flaw may apply: in the first, the Senses effect is unreliable, when it doesn't work, the character perceives nothing with that sense. In the second, the character's perceptions are unreliable, the sense appears to work, but the character gets the wrong information. For this reason, the GM should make all reliability checks for Senses in secret, just informing the player of what the character does (or does not) notice.

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Sensory effects enhance or alter the senses. Some sensory effects improve the user's senses while others grant entirely new senses or fool the senses in some way. Sensory effects are typically a [[free action]] to activate and sustain, or are [[permanent|Duration]] and always in effect.

Senses are grouped into ''sense types'', descriptors for how different sensory effects work. The sense types, and some of the senses included in them, are:

* ''Visual:'' normal sight, darkvision, infravision, low-light vision, microscopic vision, ultravision, x-ray vision
* ''Auditory:'' normal hearing, sonar (accurate ultrasonic), ultrasonic hearing
* ''Olfactory:'' normal smell and taste, scent
* ''Tactile:'' normal touch, tremorsense
* ''Radio:'' radio, radar (accurate radio)
* ''Mental:'' mental awareness, mind reading, precognition, postcognition
* ''Special:'' This is the catchall for other sensory descriptors not given above, including unusual senses or exotic descriptors like cosmic, gravitic, magical, and so forth.
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!!! Combat • Ranked
@@

You can transfer the benefits of a successful combat use of an interaction skill to your teammate(s). For example, you can [[feint]] and have your target [[vulnerable]] against one or more allies next attack(s), rather than yours. Each rank in the advantage lets you transfer the benefit to one ally. The interaction skill check requires its normal action, and the affected allies must be capable of interacting with you (or at least seeing the set-up) to benefit from it.
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Setting'>>

</div>
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!!! General • Free • Personal • Sustained • 2 PP/rank
@@

You can temporarily decrease your size, becoming smaller, harder to see — and hit — at the cost of losing [[Strength]] and speed. Every 4 ranks of Shrinking reduces your size rank by 1 (normal humans are size rank –2 by default). Each reduction in size rank subtracts 1 from your Strength and every two reductions in size rank subtract 1 from your ground speed rank. Add half your Shrinking rank (rounded down) to your active defenses. Add your Shrinking rank as a bonus to [[Stealth]] checks, since you are harder to spot, but apply half your rank (rounded down) as a penalty to [[Intimidation]] checks (hard to be imposing when you're tiny).

Shrinking modifiers are restricted by power level limits. So at Shrinking 12, you are size rank –5 (about 6 inches tall), and have a +6 bonus to active defenses and +12 Stealth bonus, but –3 Strength, –1 speed, and –6 Intimidation penalties.

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Atomic (flat +1):'' At Shrinking 20 (and size rank –7), you can shrink down to the molecular or even atomic level, allowing you to pass through solid objects by slipping between their atoms. It takes at least a full turn to do so, possibly longer for larger objects. You're effectively immune to damage and many effects at this scale, since you are essentially shifted out of the ordinary universe. The GM decides if a particular effect can reach you at the atomic level. If you have this extra, you might also acquire a [[Dimensional Travel|Movement]] effect allowing you to shift into a sub-atomic "universe" or similar realm.

''Normal Strength (+1/rank):'' You retain your full Strength, Speed, and Intimidation while shrunk.

</div>
</details>
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!!! –1 or –2 PP/rank 
@@

Failing to successfully use an effect with this flaw causes some problematic effect. Failure includes missing an attack check, or the target successfully resisting the effect. If the side effect always occurs when you use the effect, whether you succeed or fail, it is worth –2 cost per rank. 

The exact nature of the side effect is for you and the Gamemaster to determine. As a general guideline, it should be an effect about the same in value as the effect with this flaw. So an effect with a cost of 20 points should have a 20-point side effect. Typical side effects include [[Affliction]], [[Damage]], or [[Weaken]], or the base effect itself (it essentially rebounds  and affects you instead). The Side Effect does not require an attack check and only affects you, although the GM may permit some Side Effects with the [[Area]] modifier on a case-by-case basis. 

You get a normal resistance check against the Side Effect. If you are immune to your own powers, you aren't immune to its Side Effect. The GM may also allow a Complication Side Effect, which essentially imposes a complication on you without awarding a [[hero point]]. 
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!!! General • Ranked
@@

You have another character serving as your partner and aide. Create your sidekick as an independent character with (advantage rank x 5) power points, and subject to the series power level. A sidekick's power point total must be less than yours. Your sidekick is an NPC, but automatically helpful and loyal to you. 

Sidekicks do not earn power points. Instead, you must spend earned power points to increase your rank in Sidekick to improve the sidekick's power point total and traits; each point you spend to increase your rank in Sidekick grants the sidekick 5 additional power points. Sidekicks also do not have [[hero points]], but you can spend your own hero points on the sidekick's behalf with the usual benefits. Sidekicks are not [[minions]], but full-fledged characters, so they are not subject to the minion rules.
Mr. Sieburn is a ghostly curator who wanders the halls and exhibits of the [[Museum of Natural History]], wiping ineffectually at the dust and complaining at the shoddy state of modern curatorial practice. His dress and figures of speech place him somewhere in the 1890s-1910s, but there seem to be no records of his employment during that time.
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!!! Skill
@@

Choose a skill. You can make [[routine checks]] with that skill even when under pressure. This advantage does not allow you to make routine checks with skills that do not normally allow you to do so. You can take this advantage multiple times for different skills.
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Skills'>>

</div>
When you charge, you can charge right into your target, using your momentum to strengthen your attack, but potentially receiving some damage from the impact yourself. The damage rank for your attack equals your movement speed rank, or your normal damage rank with a +1 circumstance bonus, whichever is higher. If you move your full speed before you charge, increase your damage by either means by an additional +1 circumstance bonus.

You suffer some of the impact of slamming into a target; make a [[Toughness]] resistance check against half the damage rank of your attack (rounded down).
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!!! +0 PP/rank 
@@

When this modifier is applied to an effect that causes the [[incapacitated]] condition, the effect leaves them [[asleep]] whenever it would normally render them incapacitated. 
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!!! Dexterity • Manipulation
@@

You can perform dexterous feats of legerdemain such as palming small objects, picking pockets, slipping out of restraints, and so forth. Stage magicians use Sleight of Hand legitimately as a performance skill, but it is most commonly known for its criminal applications. 

<details>
<summary><h2>Concealing</h2></summary>
<div class="section">

You can use Sleight of Hand to conceal a small item on your person, making your check result the DC of an [[Investigation]] or [[Perception]] check to find it.

</div>
</details>

<details>
<summary><h2>Contorting</h2></summary>
<div class="section"> 

You can use Sleight of Hand to contort your body. Make a DC 30 Sleight of Hand check to fit through a tight space wide enough for your head but too narrow for the width of your shoulders, or to reach through an opening wide enough for your hand, but too narrow for your arm. 

</div>
</details>

<details>
<summary><h2>Escaping</h2></summary>
<div class="section">

Make a Sleight of Hand check to slip out of various restraints. This takes at least a minute per check. 

<div class="table-wrapper">

| DC |Sample Restraints |h
| 15 |Ropes |
| 20 |Handcuffs |
| 25 |Straightjacket |
| 15 + rank |Power effect |

</div>

Escaping from a [[grab]] is an [[Acrobatics]] or [[Athletics]] check. 

</div>
</details>

<details>
<summary><h2>Legerdemain</h2></summary>
<div class="section">

Minor feats of sleight of hand, such as making a coin or playing card "vanish," have a DC of 10 unless an observer is focused on noticing what you are doing. When you perform this skill under observation, your check is opposed by the observer's [[Perception]] check to see if they notice the trick. 

</div>
</details>

<details>
<summary><h2>Stealing</h2></summary>
<div class="section">

To covertly take something from another person make a Sleight of Hand check (DC 20). Your target makes a [[Perception]] check and notices the attempt if his check result beats yours, whether you succeed in taking the object or not. 

You can also make a Sleight of Hand check to //plant// a small object on someone, slip something into their pocket, drop something into their drink, place a tiny radio tracer on them, and so forth. To plant the object, you must get a check result of 20 or higher, regardless of the opponent's check result. The opponent notices the attempt if his check result beats yours, whether you succeed in planting the item or not.

</div>
</details>

You attempt to damage or break an object held or worn by an opponent. Make an attack check against the defense of the character with the object, with a –5 circumstance penalty if you are attacking a held object. If your attack check succeeds, you inflict damage on the object rather than the character.
Owner of [[Arcadia Jewelers]].
The aptly named Southern Shore area covers the land below the [[Albian River]], running westward along its lower bank from downtown. This stretch of suburban flatland (known simply as "the Shore," to city residents) is one of upper middle class family houses, surrounded by the schools, strip malls, shops, and service conveniences that cater to their wants and needs.

Residents of the Shore are typically college-educated professionals, many of them working their first real job while raising their firstborn in their very first house. Every day, they send their kids off to a progressive-curriculum school, catch a bus or a carpool to work, grab a quick Thai lunch between filing reports, then return home to begin the cycle anew.

While Shore residents represent an almost bewildering array of racial, ethnic, and religious demographics, they largely subscribe to the same covenant of suburban conventions. Hybrid vehicles, solar panels, and recycling bins are commonplace, as are designer dogs and youth soccer leagues. It is an area where more problems are dealt with by homeowner's associations than the police department, and the head of the PTA organization wields more practical power than the mayor. 

The relatively affluent and highly populated Shore houses the workforce that forms the backbone of such important local concerns as [[MarsTech, Inc.]], [[Nolan Aircraft]], and [[KessKorp]]. As such, it receives more than its share of attention from the local government and media. The seemingly constant parade of city politicians, patrol cars, and Action News Team vans ensure the Shore's crime rates stay low, and any other municipal difficulties are swiftly brought to the public's attention before being swiftly dealt with by the powers that be.
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!!! Movement • Free • Personal • Sustained • 1 PP/rank
@@

You can move faster than normal. You have a ground speed rank equal to your effect rank. This also improves all forms of movement based on ground speed.
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!!! Combat
@@

The Speed of Thought advantage allows you to use your [[Intellect]] score to determine your initiative, instead of your [[Agility]].
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!!! Flat • 1 PP/rank 
@@

With this modifier, a resistible effect that works on one target can split between two. The attacker chooses how many ranks to apply to each target up to the effect's total rank. So a rank 10 effect could be split 5/5, 4/6, 2/8, or any other total adding up to 10. If an attack check is required, the attacker makes one, comparing the results against each target. The effect works on each target at its reduced rank.

Each additional rank of this modifier allows the power to split an additional time, so rank 2 allows an effect to split among three targets, then four, and so forth. An effect cannot split to less than 1 rank per target, and cannot apply more than one split to the same target. Thus maximum Split rank equals the effect's rank.
A somewhat rundown Catholic Church in the city's [[Northern Shore]] district, St. Francis serves the poor and working class of that neighborhood. It is run by [[Father Miguél Arteaga]] and is currently the base of operations for the superhero known as [[Mother Superior]].
Established in the downtown area during the mid-1800s for the benefit of the city's immigrant poor, this formerly Catholic Church-run facility still serves the people of Emerald City. Though small and geared toward providing basic care, the current administrator [[Dr. Felix Bennet]] works diligently to see the services provided are the best possible. Importantly, Dr. Bennet and his staff are well aware of their facility's limitations, and do not hesitate to transfer patients who require advanced services to [[ECU Medical Center]].
A staggered character is [[dazed]] and [[hindered]].
Stamina is health, endurance, and overall physical resil-ience. Stamina is important because it affects a character's ability to resist most forms of damage. Your Stamina modifier applies to:

* [[Toughness]] defense, for resisting damage.
* [[Fortitude]] defense, for resisting effects targeting your character's health.
* Stamina checks to resist or recover from things affecting your character's health when a specific defense doesn't apply.

If your Stamina is [[debilitated]], you are [[dying]], and suffer a –5 modifier on Fortitude checks to avoid death on top of it.
You stand up from a [[prone]] position. You can go from prone to standing as a [[free action]] by making a DC 20 [[Acrobatics]] check. Characters with the [[Instant Up]] advantage can stand as a free action without a skill check.
Standard actions include attacks, activating a power, using a skill, and other attempts to actively //do// something.

<div class="tc-table-of-contents">

<<toc-selective-expandable 'Standard Actions'>>

</div>
American pioneer who discovered and mapped the the Albian River valley along with his partner, [[Steven R. Malory]] in 1809, leading to the settlement that would eventually become Emerald City.

Stanley was killed shortly after expedition began its return trek east, The factual circumstances of Stanley's death remain unknown—expedition records of the event are incomplete, referring only to strange lights, sounds, and a grisly dismemberment.
Director of the [[Emerald City Art Museum]]. 
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!!! Skill
@@

You can use [[Intimidation]] rather than [[Deception]] to [[feint]] in combat. Targets resist with [[Insight]], [[Intimidation]], or [[Will]] defense.
Heroes can go without water for a day. After this, they need to make a [[Fortitude]] check (DC 10, +1 per previous check) each hour to avoid a level of [[fatigue]]. Heroes can go without food for three days. After this, they must make a Fortitude check (DC 10, +1 per previous check) each day to avoid fatigue. The character cannot recover until he gets water or food. Heroes with [[Immunity]] to starvation can go an unlimited time without food or water.
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!!! Agility
@@

You're skilled in going unnoticed. While using Stealth, you can move at your speed rank minus 1 with no penalty. Faster than that, up to your full speed, you take a –5 circumstance penalty to your Stealth checks. 

<details>
<summary><h2>Hiding</h2></summary>
<div class="section">

If you have [[cover]] or [[concealment]], make a Stealth check, opposed by an observer's [[Perception]] check, to hide and go unnoticed. If others are aware of your presence, you can't use Stealth to remain undetected. You can run around a corner so you are out of sight and then use Stealth, but others know which way you went. You can't hide at all if you have absolutely no cover or concealment, since that means you are standing out in plain sight. Of course, if someone isn't looking directly at you (you're sneaking up from behind, for example), then you have concealment relative to that person. 

A successful [[Deception]] or [[Intimidation]] check can give you the momentary distraction needed to make a Stealth check while people are aware of you. When others turn their attention from you, make a Stealth check if you can reach cover or concealment of some kind. (As a general guideline, any such cover has to be within 1 foot for every rank you have in Stealth.) This check, however, is at a –5 penalty because you have to move quickly. 

</div>
</details>

<details>
<summary><h2>Tailing</h2></summary>
<div class="section">

You can use Stealth to tail someone at your normal speed. This assumes you have some [[cover]] or [[concealment]] (crowds of people, shadows, fog, etc.). If the subject is worried about being followed, he can make a [[Perception]] check (opposed by your Stealth check) every time he changes course (goes around a street corner, exits a building, and so on). If he is unsuspecting, he only gets one Perception check for the scene. If the subject notices you, make a [[Deception]] check, opposed by [[Insight]]. If you succeed, you manage to pass off your presence as coincidence and can continue tailing. A failed Deception check, or being noticed a second time, means the subject knows something is up and reacts accordingly.

</div>
</details>
A set of six islands fill much of the [[Albian River]] narrows, at the point where it flows out from a canyon between the peaks of the [[Atlas Mountains]]. Here the rougher waters of the Albian from upriver smooth out as they flow quickly into the widening riverbed towards [[Malory Bay]]. From east to west the Stepstone Islands are: Breakwater Island, Westward Island, Clearwater Island, Midway Island, Clam Island, and Orchard Island. The islands' collective name comes from how they cluster like a set of stepping stones across part of the river.
!! Volume 1: Enter the Chamber!

<ul>
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</ul>

!! Volume 2: Superposition

<ul>
<$list filter="[index[Story]nsort[order]rest[16]]"><li>
<$list filter="[<currentTiddler>tag[Issues]]" emptyMessage="<b><i>Vignette:</i></b>">''#{{!!order}}:''</$list> <$link><$view field="caption">{{!!title}}</$view><$list filter="[<currentTiddler>tag[Issues]]">!</$list></$link></li></$list>
</ul>
Strength measures sheer muscle power and the ability to apply it. Your Strength rank applies to:

* Damage dealt by your unarmed and strength-based attacks.
* How far you can jump (based on an [[Athletics]] skill check).
* The amount of weight you can lift, carry, and throw.
* [[Athletics]] skill checks.

If your Strength is [[debilitated]], you collapse: [[defenseless]], [[immobilized]], and [[stunned]] (although still conscious and aware).
Stunned characters cannot take any actions, including [[free actions]].
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!!! Flat • 1 to 4 PP
@@

Subtle effects are not as [[noticeable|Noticing Powers]]. A subtle effect may be used to catch a target unaware and may in some cases qualify for a surprise attack. Rank 1 makes an effect difficult to notice; a DC 20 [[Perception]] check is required, or the effect is noticeable only to certain exotic senses (at the GM's discretion). Rank 2 makes the effect completely undetectable.
Characters can hold their breath for ten rounds (one minute) plus a number of rounds equal to twice their [[Stamina]]. After that time they must make a [[Fortitude]] check (DC 10) each round to continue holding their breath. The DC increases by +1 for each previous success. Failure on the Fortitude check means the character becomes [[incapacitated]]. On the following round the character is [[dying]]. A dying character cannot stabilize until able to breathe again. Heroes with [[Immunity]] to suffocation can go an unlimited time without air.
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!!! Control • Standard • Close • Sustained • 2 PP/rank
@@

You can call upon another creature—a [[minion]]—to aid you. This creature is created as an independent character with (effect rank x 15) power points. A summoned minion is limited to a Power Level equal to the rank of the Summon effect used to create it, is subject to the normal power level limits, and cannot have minions of its own, either from this effect or the [[Minion]] advantage.

You can summon your minion automatically as a [[standard action]]; it appears in the nearest open space beside you. Minions have their own and act starting on the round after you summon them.

Summoned minions are [[dazed]], taking only a standard action each round. Directing a minion to do something is a [[move action]] for you, but minions generally do as they are told until a task is completed.

You always have the same minion unless you apply the ''Variable Type'' modifier, allowing you to summon different minions. Your minion automatically has a helpful attitude and does its best to aid you and obey your commands.

[[Incapacitated]] minions disappear. They recover normally and you cannot summon an incapacitated minion until it has completely recovered. Your summoned minions also vanish if your effect is not maintained, or is [[countered]] or [[nullified]].

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Active (+1/rank):'' Your minions are particularly independent and do not have the [[dazed]] condition, having a full set of actions each round. 

''Controlled (+1/rank):'' Your minions all have the [[controlled]] condition. They have no free will of their own and are completely under your direction.

''Heroic (+2/rank):'' The creatures you summon are not subject to the [[minion]] rules, but treated like normal non-player characters. Additionally, they do not have the [[dazed]] condition and take a full set of actions each round. Do not apply the ''Active'' modifier to Heroic minions, as this modifier already includes it.

''Horde (+1/rank):'' If you have ''Multiple Minions'' (see following) you may take a [[standard action]] to summon any number of minions up to your maximum amount. You are [[vulnerable]] (see the [[Distracting]] flaw) until the start of your next turn when summoning a horde. (+1/rank)

''Mental Link (flat +1):'' You have a mental link with your minions, allowing you to communicate with them and issue orders telepathically like the [[Communication Link|Senses]] effect.

''Multiple Minions (+2/rank):'' You can summon more than one minion. Each application of this extra doubles your total number of minions. So, for example, with Summon 6, you summon a single 90-point minion. With Multiple Minions 1, you can summon two 90-point minions, with Multiple Minions 2, four minions, and so forth. It requires a [[standard action]] to summon each minion unless you also have the ''Horde'' extra.

''Sacrifice (flat +1):'' When you are hit with an effect requiring a resistance check, you can spend a ''hero point'' to shift it to one of your minions instead. The minion must be within range of the effect and a viable target. Needless to say, this is not a particularly heroic ability.

''Variable Type (+1 or +2/rank):'' Minions are normally identical in terms of traits, although they may differ cosmetically. With this modifier you can summon different minions of a general type (like elementals, birds, fish, etc.; +1/rank), or even a broad type (like animals, demons, humanoids, etc.; +2/rank).

</div>
</details>

<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Attitude (–1 or –2/rank):'' Your summoned minions are less than cooperative: indifferent or even unfriendly. You can use interaction skills and other effects to get your summoned minions to cooperate, but success is by no means assured. Indifferent minions are –1 cost per rank; unfriendly minions are –2 cost per rank.

''Resistible (–1/rank):'' Your minions get an appropriate resistance check (typically [[Will]]) against (DC 10 + Summon rank) to avoid being summoned. If they successfully resist, you cannot attempt to summon them again in that scene without using [[extra effort]].

</div>
</details>
The southwestern-most of the three mounds occupied by Emerald City, Sunset Hill is named for the everyday breathtaking vista of the sun setting over it. This spectacular natural panorama has captivated and inspired Emerald residents from [[Steven Malory]] (first to call the Hill home) to today's digital photographers.

For many years Sunset Hill was the private reserve of Emerald's "old money," and the mansions and grounds there passed from one Roman-numerated son to the next. Many remain there today, such as the Malorys, but their venerable ranks began to thin during the 1970s. The failing economy and social turmoil of the era combined to dispossess some of the long-landed blue-bloods, a trend which has accelerated over the years.
SŪPR is the latest app developed by MarsTech, Inc., billed as a tool for quickly locating and alerting superheroes to in-progress supercrimes and other emergencies.

The app links monitors police-band and emergency response frequencies for reports of supercrime activity, and uses your phone's location services to determine if they are happening nearby. Machine-learning algorithms can scan video and audio recordings to assess what is actually happening and compare the results to a database of known supervillains and their powers. Finally, the app sends alerts to the nearest and superheroes who have powers that best match the needs of the situation (and who are registered on the app).

The app rates superheroes based on their response time (algorithms weight the scores to balance against speedsters) and effectiveness; civilian users are also allowed to submit their own ratings.
If any characters in the conflict are surprised, then the action begins with a ''surprise round''. Everyone involved in the conflict makes [[initiative]] checks as usual. Surprised characters do not act on the surprise round. They are [[stunned]] and [[vulnerable]] until the next round. Other characters may act, but are limited to one [[standard action]] (plus [[free actions]], although they may exchange it for a [[move action]], as usual.
A surprised character is [[stunned]] and [[vulnerable]], caught off-guard and therefore unable to act, and less able to avoid attacks.
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!!! +0 PP/rank 
@@

Applied to a [[permanent duration|Duration]] effect, this modifier makes it sustained duration, requiring a [[free action]] to use (rather than none, like other permanent effects). The benefit is the sustained effect can be improved using [[extra effort]], including using it to perform power stunts. The drawback is the effect requires a free action each turn to maintain it, and being unable to do so means the effect shuts off.
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!!! Movement • Free • Personal • Sustained • 1 PP/rank
@@

You can swim fast. You have a water speed equal to your Swimming rank –2, subject to the usual rules for [[swimming|Athletics]]. You can make Athletics checks to swim as [[routine checks]]. This power does not allow you to breathe underwater (for that see [[Immunity]]).
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!!! Combat • Ranked (2)
@@

If you render a [[minion]] [[incapacitated]] with an attack, you get an immediate extra attack as a [[free action]] against another minion within range and adjacent to the previous target's location. The extra attack is with the same attack and bonus as the first. You can continue using this advantage until you miss or there are no more minions within range of your attack or your last target.

A second rank in this advantage allows you to attack nonadjacent minion targets, moving between attacks if necessary to do so. You cannot move more than your total speed in the round, regardless of the number of attacks you make. You stop attacking once you miss, run out of movement, or there are no more minions within range of your attack.
Former police commissioner and current mayor of Emerald City. 
@@.statline
!!! Skill
@@

You can [[demoralize|Intimidation]] an opponent with [[Deception]] rather than [[Intimidation]], disparaging and undermining confidence rather than threatening. Targets resist using Deception, [[Insight]], or [[Will]] defense.
Multiple attackers can attempt to combine their attacks in order to overwhelm an opponent's resistance. The attacks to be combined must have the same effect and resistance and be within 5 ranks of each other. So attacks all doing Damage against [[Toughness]] can combine, but not with a Mental Blast, for example, which is a Damage effect, but resisted by [[Will]] rather than Toughness.

The attackers must all [[delay]] to the same point in the initiative order (that of the slowest attacker). Each attacker makes an attack check against the target's defense. Effects not requiring an attack check may be used in a team attack; count the effect as having one degree of success, if it is not the main attack.

Take the largest effect rank of the attacks that hit and count the combined degrees of  success for the other attacks: one degree provides a +2 circumstance bonus to the rank of the main attack, three or more provides a +5 circumstance bonus. Unlike a normal [[team check]], degrees of failure do not reduce success; those attacks simply miss and have no effect.
A ''team check'' occurs when multiple people are working together to accomplish the same thing, like everyone pitching in to pry open a massive vault door. One person is designated the "team leader" and makes a check as usual. Everyone else makes a check vs. target number 10, and their degrees of success or failure are added together. If the team accumulates at least 1 degree of success, the leader gains a +2 bonus to their check. If the team achieves 3 or more degrees of success, the team leader gains a +5 bonus. 

If the team gets 1 degree of failure, nothing happens, but if the team fails by 2 degrees or more, the team leader suffers a –2 penalty to their check.
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!!! General
@@

You're effective at helping out your friends. When you support a [[team check]], you have a +5 circumstance bonus to your check. This bonus also applies to the [[Aid]] action and [[Team Attacks]].
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!!! Intellect • Trained Only • Manipulation • Requires Tools
@@

Technology covers operating, building, repairing, and generally working with technological devices and equipment. Without the proper tools or equipment, you take a –5 penalty to Technology checks for highly unfavorable circumstances.

<details>
<summary><h2>Operating</h2></summary>
<div class="section">

Most routine operations of technological equipment don't require a skill check and can be done untrained. Using an unfamiliar device does require a check, with the DC determined by how foreign or unusual the device is, from simple (DC 10) to highly advanced (DC 25 or more).

</div>
</details>

<details>
<summary><h2>Building</h2></summary>
<div class="section">

The difficulty and time required to make an item depends on its complexity, as shown on the table below. If your Technology check succeeds, you have made the item after the necessary time. If the check fails, you did not produce a usable end result, and any time and materials are wasted. More than one degree of failure on the check may produce an accident or other unfortunate side effect at the GM's discretion.

<div class="table-wrapper">

|DC | Complexity | Time Rank |Examples |h
| 15 | Simple | 10 (2 hours) |electronic timer or detonator, tripwire trap |
| 20 | Moderate | 12 (8 hours) |radio direction finder, lock, engine component |
| 25 | Complex | 14 (24 hours) |cell phone, combustion engine |
| 30 | Advanced | 16 (4 days) |computer, vehicle |

</div>
</div>
</details>

<details>
<summary><h2>Repairing</h2></summary>
<div class="section">

You can also use Technology to repair damaged items, with a –5 to the DC to build the item and –2 to the time rank required. So you can perform repairs on a complex item in eight hours (time rank 12) with a DC of 20. Failure on the check means you spend the time, but make no progress. Two or more degrees of failure may indicate further damage to the item or an accident, similar to building it.

You can reduce the time rank to build or repair an item by 1 by taking a –5 penalty to your skill check.

</div>
</details>

<details>
<summary><h2>Jury-Rigging</h2></summary>
<div class="section">

You can also attempt jury-rigged, or temporary, repairs. Doing this reduces the repair DC by an additional 5 (for a total of –10 to the DC to build the item), and allows you to make the Technology check as a [[standard action]]. However, a jury-rigged repair can only fix a single problem, and the repair only lasts until the end of the scene. The jury-rigged item must be fully repaired thereafter, and cannot be jury-rigged again until it is fully repaired.

</div>
</details>

<details>
<summary><h2>Demolitions</h2></summary>
<div class="section">

Careful placement of an explosive against a fixed structure can maximize damage by exploiting vulnerabilities in the structure. This requires at least a minute and a DC 10 Technology check. The GM makes the check, so you don't know exactly how well you have done until the explosive goes off. For every two full degrees of success, the explosive
deals +5 damage to the structure. Failure means the explosive does not go off as planned, while more than one degree of failure means the charge goes off while you are setting it. In all cases, the explosive deals normal damage to all other targets.

You can make an explosive device more difficult to disarm. To do so, choose a disarm difficulty class before making your check to set the detonator. Your DC to set the detonator is the desired disarm DC. Failure means the explosive fails to go off as planned. Two or more degrees of failure mean the explosive goes off as the detonator is being installed. 

Disarming an explosive also requires a Technology check. The DC is usually 10, unless the person who set the detonator chose a higher disarm DC (previously). If you fail the check, you do not disarm the explosive. With more than one degree of failure, the explosive goes off. Setting or disarming a detonator is a [[standard action]].

</div>
</details>

<details>
<summary><h2>Inventing</h2></summary>
<div class="section">

If you have the [[Inventor]] advantage, you can use Technology to create inventions, temporary devices. 

</div>
</details>

<details>
<summary><h2>Security</h2></summary>
<div class="section">

You can use Technology to disarm or sabotage various security devices, including locks, traps, and sensors. This takes at least a minute, possibly longer, at the GM's discretion. The GM makes your Technology check secretly so you don't necessarily know right away if you have succeeded. The DC of the check is based on the level of security:

<div class="table-wrapper">

| DC |Security Example |h
| 10 |Simple lock or home alarm system |
| 15 |Quality lock or home alarm system |
| 20 |Business and corporate security |
| 25 |High security: branch bank vault, museum |
| 30 |Very high security: bank headquarters vault, medium prison |
| 35 |Maximum security: highly secure prison |
| 40 |Super-max security: super-prison |
| |Modifiers |h
| +5 |Preventing your tampering from being noticed. |

</div>

Failure on your skill check means nothing happens, but you can keep trying. More than one degree of failure sets off the security or trap, if it is possible to do so.

</div>
</details>

@@.statline
!!! Movement • Move • Rank • Instant • 2 PP/rank
@@

You can move instantly from place to place without crossing the distance in between. You can teleport yourself and up to 50 lbs. (mass rank 0) of additional mass a distance rank equal to your effect rank as a move action. Unwilling passengers get a [[Dodge]] resistance check to avoid being taken along.

You can only teleport to places you can accurately sense or know especially well. You retain
your position and relative velocity when you teleport. So if you are falling when you teleport, you are still falling at the same speed when you arrive at your destination.

Teleport is meant for use on or around a planet. For things like traveling to distant planets or stars, apply the Space Travel effect of [[Movement]] as a "hyperjump" or similar power.

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Accurate (+1/rank):'' You don't need to know or accurately sense your destination to teleport there, just be able to generally describe it, such as "inside the capitol building lobby" or "atop the Emerald Tower's roof." If the destination isn't in your Teleport range, nothing happens.

''Change Direction (flat +1):'' You can change your direction or orientation after a teleport. 

''Change Velocity (flat +1):'' You can teleport "at rest" to your destination. Among other things, this means you can teleport out of a fall and suffer no damage. 

''Easy (+1/rank):'' You are not [[dazed]] or [[vulnerable]] when making ''Extended'' teleports.

''Extended (+1/rank):'' You can take two [[move actions]] to make an extended teleport with a distance rank equal to your effect rank +8. You are [[dazed]] and [[vulnerable]] for one round after an extended teleport.

''Increased Mass (flat +1/rank):'' You can carry additional mass when you teleport equal to your rank in this extra. 

''Portal (+2/rank):'' You open a portal or gateway between two points as a [[free action]]. The portal is five feet across. Anyone stepping through the portal (a [[move action]]) is transported. The portal remains open as long as you concentrate, taking a [[standard action]] each turn to maintain it.

''Turnabout (flat +1):'' You can teleport, take a [[standard action]], and teleport back to your starting point in a single round, so long as the total distance moved doesn't exceed your Teleport range.

</div>
</details>

<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Limited to Extended (–1/rank):'' You can only make extended teleports. You must have the ''Extended'' extra, and this flaw effectively makes it a +0 modifier.

''Medium (–1/rank):'' You require a medium for your teleportation, such as electrical or telephone wires, root structures, waterways, shadows, flames, mirrors, and so forth. You can only teleport from and to locations where your medium exists.

</div>
</details>

!! A Concerned Phone Call

The morning after the murderbot attack at [[Roger Campton]]'s house, [[Jack Strider]] receives a panicked phone call from [[Maximillian Mars]], demanding to know why Strider blew up one of the buildings at the construction site of [[Blackgate Ltd.]]'s North American headquarters*.

@@.ednote
[* Check out <<EC 5>> for the real story! -Ed.]
@@

"He's agreed not to press charges, or god forbid go to the press, but he could—he would be //totally// justified!"

Strider patiently explains that they were fighting murderbots—though he omits any details about their investigation into [[Colin Trafford]]'s death. He had to quickly teleport an exploding murderbot to an unpopulated area that was still within city limits, and the construction site was the first thing he thought of.

"Yeah, I get it, I get it," sighs Max. "But you have to understand—this whole project is built on the idea of putting normal people on equal footing with superheros, and imposing transparency and accountability. You blowing up the Blackgate construction site? Makes it look like you oppose both of those things, and are willing to resort to terrorism to prevent them. It's all about optics, Jack."

He reminds Jack about the [[A.R.E.S.]] unveiling party that evening, then hangs up.

!! Conversation with a Dead Man

[[Geist]] has just returned from his strange experience, awakening as if from a dream to find that at least two weeks have passed**. The other heroes, long used to not hearing or seeing Geist for long periods of time, do not realize that anything is amiss, and Geist elects not to tell them.

@@.ednote
[** Read [[Why Geist Didn't Show Up]] for details! -Ed.]
@@

After learning about recent events via a series of carefully phrased questions, Geist offers to return to Campton's house to try to speak to his ghost. He finds the house in partial ruins from the fight, surrounded by police and yellow crime scene tape. Campton's ghost is sitting in the kitchen, with cops and crime scene investigators oblivious to his presence and unconsciously avoiding what appears to them as just an empty chair.

Campton is in shock and probably not entirely aware that he is dead. He tells Geist that everything was fine until about four weeks ago, when he took his [[wife and daughter|Campton, Inez and Sofie]] to an [[Ospreys]] game, after which they both became cold and distant. When he confronted Inez about, her face //opened up//, showing him…Campton doesn't elaborate, but the lights in the kitchen start to flicker, and a CSI tech's mug of coffee goes sliding off the table and shatters on the floor.

The ghost doesn't have much more to offer, only that whatever his wife turned into seemed to be listening to voices that weren't there, and gave him the instructions to murder Colin Trafford and stage it as a suicide. He asks Geist to find his wife and daughter. "If you can do that, then maybe I can turn my life around…get a better job, maybe in private security."

!! What Lies Beneath

Strider and Geist investigate [[Osprey Stadium]]. Strider's postcognition shows Inez and Sofie getting up to go to the bathroom, and then vanishing as the bathroom stall transformed into an elevator that whisked them away underground.

Following the elevator shaft down, the heroes discover an old supervillain base deep underground, with miles of automated elevator shafts connecting it to various bathrooms, concessions stalls, and maintenance access points throughout the stadium. However, the base has been long abandoned; all of the equipment, screens and computers have been pulled out and removed, and a thick layer of dust lies on the bare concrete. And to Strider's consternation, every urban spirit, no matter how minor, has been ruthlessly purged, rendering his postcognition useless.

However, there are signs of more recent activity; tracks in the dust, consistent with a group of people, and two bodies, being dragged.

The heroes recall an old supervillain who once operated out of this area: Viktor Zolin, a.k.a. the [[Machinist]], master of robotics and cybertechnology. But the Machinist was brought to justice nearly 10 years ago by [[Paragon]], and has been languishing in the maximum security basement of [[Fortress Island State Penitentiary]] ever since.

Strider makes a few phone calls and arranges a visit. They interrogate Zolin behind a floor-to-ceiling wall of 3-inch-thick energy-resistant polymer glass. Zolin is as surprised as anyone that someone has been using his old workshop under the stadium. He seems a different man, now: penitent in his own idiosyncratic way, and strangely admiring of [[Paragon]], who he assumes is still alive and active in the outside world. Careful not to disabuse him of this notion, the heroes ask him who might have the resources and technical know-how to create the murderbot doppelgangers posing as Roger Campton's family. Zolin is stymied until they mention the detail of the tattooed pawn symbol.

Zolin's eyes grow wide. "It can only be the [[Chamber]]. My friends, if the Chamber is once again active, then you have stumbled into a labyrinth from which there is no escape. The Chamber are everywhere and anyone. You will never catch them; you will never even know who they are. My advice to you is to alert Paragon immediately, for the Chamber will not stop until they have this entire city under their control."

"Well, if those murderbots are the pawns, then what else can we expect? Who are the knights? Who are the bishops, the rooks?" asks Strider.

Zolin shakes his head. "You misunderstand. The pawn is not a designation. It is a message. In this game, there is only one king on the board, and that isthe Chamber. All others—all of you—are the pawns.

!! The Unveiling

Having decided that they cannot fully trust Maximillian Mars anymore, the heroes devise a plan to infiltrate Emerald Tower during the unveiling party. Strider, Peter, and [[Mother Superior]] arrive in the usual manner; [[Danger Girl]] arrives in disguise using a forged invitation; Geist accompanies her, invisible and intangible; while [[CyCyL]] watches from the rooftop of a nearby building, ready to move in if backup is required.

The party covers most of the Emerald Tower rooftop, part of which is enclosed by glass. A giant, rotating hologram of an A.R.E.S. hovers over an elaborately lit fountain. Microdrone cameras hover everywhere. Mother Superior mingles with [[Senator Benwick]], while Strider and Peter go out onto the balcony garden to confront [[Alix Lefevre]].

Meanwhile, Danger Girl sneaks into a restricted area and finds herself in Maximillian's personal laboratory/office. She starts poking around in the computer system, looking for incriminating evidence.

Someone says, "Now, I just bet you're not supposed to be doing that."

She turns around and sees [[Man-Hole]] standing right behind her. More concerned for the moment with not blowing her cover, she flees to another office.

Back at the main party, a shimmering portal opens up and a man dressed in Victorian attire appears and announces, "Ladies and gentlemen, I am the [[Tick-Tock Man]], and my time is about to begin!" Suddenly a dozen exact duplicates of the man appear throughout the party, accompanied by a dozen drones made of clicking brass clockwork; the drones spray high-velocity metal gears that cut through the air like machine-gun fire. Glass shatters. Guests scream and dive for cover.

Back in Maximillian's office, Geist turns solid, summons the spirit of an engineering student who leaped off the Bay Bridge last year, and starts trying to hack the computer. Suddenly [[Glitch]] materializes and attempts to shut down Geist's ghost-connection. When Geist resists, Glitch makes a frustrated noise and dives into the computer system.

At the party, Man-Hole and Danger Girl suddenly appear through a teleportal. Danger Girl shouts a warning, and Man-Hole teleports her four miles away. "And it's not 'Man-Hole' anymore, //ass//," he snaps. "You can call me the '[[Human Tunnel]]' now!:"

"That's not really better," mutters Peter.

Maximillian summons his armor, but it immediately locks into immobility as Glitch infiltrates his systems. "He's in the security systems!" shouts Max.

Strider charges the Tick-Tock Man but is caught in a slow-time energy field projected by the villain's antique pocket watch. Peter fires his taser but only manages to hit a punch bowl. Mother Superior gets [[Mayor Talbot]] and Senator Benwick to safety and melts several of the flying clockwork drones with flames from her crucifix. And then automated defense turrets extend from the corners of the rooftop and swivel around to point inward at the party guests, rotary cannons spinning up.

CyCyL leaps over from the neighboring rooftop and lands in the middle of the crossfire, smashing one of the turrets. Danger Girl comes rocketing back and knocks another turret off with a telekinetically launched car. Geist attempts to access the combat abilities of a Gulf War veteran who died of an opiod overdose, but the engineering student refuses to let go, clamoring in Geist's head for just a few more minutes of "life".

"Fine, then make yourself useful," mutters Geist, and heads for the server room.

At that moment, at the party, a [[wild-eyed, tangle-haired woman in a tattered yellow cloak|Pandemonium]] steps into the room. Raising her arms, she whispers, "//Chaos reigns.//" And every guest at the party goes completely berserk, turning on each other in a violent frenzy. 

Mayor Talbot and Senator Benwick turn on each other, clawing at each other's throat and smashing each other's face against the carpeted floor. Peter transforms into [[Blackout]] and lunges at Mother Superior.

Mother Superior plants her crucifix and releases its transfixing light, stopping everyone in the vicinity in their tracks.

Jack Strider finally manages to land a solid punch on the Tick-Tock Man, knocking him off the top of the Emerald Tower, but the villain vanishes into a swirling portal in mid-fall, taking his clockwork drones with him.

Geist starts yanking out cables in the server room, and the automated defense turrets spin down and retract.

And at that moment, half a dozen Blackgate operatives in A.R.E.S. armor converge on the roof. They land in tight formation and begin pacifying villains and party-goers alike with electrified capture nets. Man-Hole and Pandemonium are instantly subdued. The violent haze lifts; the guests return to their senses.

!! Aftermath

The Human Tunnel admits to escaping from the Fortress, then being paid to spring Pandemonium from [[Bethlehem Heights Psychiatric Hospital]] and coordinate the attack on Emerald Tower. Just as before***, he was hired through an anonymous cut-out and does not really know who he was working for.

@@.ednote
[*** see <<EC 1>> for Human Tunnel's previous exploits as the Man-Hole! -Ed.]
@@

Glitch and Tick-Tock Man are not seen again.

Mayor Talbot and Senator Benwick hold a joint press conference in which they praise Blackgate for their timely intervention. Protests that it was actually Mother Superior who directly countered Pandemonium's murder aura, and that the [[Emerald Watch]] had largely contained the situation before the A.R.E.S. units showed up, go largely unheard.

And in the penthouse office of Emerald Tower, the Watch confronts an exhausted Maximillian Mars. Before Mars can begin his characteristic patter, Strider pushes him up against the wall and growls, "//Talk.//"

<<navbar>>
//In <<issue 4>>, the [[Mysterious Shaman]] gave [[Jack Strider]] an old journal, saying, "I cannot help you until you remember."//

---

The journal is bound in cracked leather; its pages curled and yellowed. Many of them are burnt, waterlogged, ripped out, or otherwise illegible. But there is enough left to piece together some semblance of narrative.

@@.center
…
@@


//Firste daye of our journee into the Albian River Vallee, & already I must express doubtes regarding these fellowes who hired me to guide them. They seeme lyke every other powder'd east coaste foole if I am honest, thinking they will be the ones to bring the glories of civilisation to a lande they do not understand. But their golde is as goode as any, I suppose, & it soothes my heart to return once more to these emerald peaks.//

@@.center
…
@@

//Two monthes in, and the surveyence of the Vallee proceedes apace, at least according to our wyse and fearlesse leaders. They have chose a fyne spotte on the farre peninsula for their encampement, though it resembles more a fewe wooden postes on a patche of mudde thus farre. Stille they promyse it will growe in tyme as the trade comes in, & I've lyttle reasonne to dowt. The beautee of this lande faire steales my breathe, & leades me on phant'sies of abandonning the greye stone & smoak of the cities for goode. & praps I woulde at thatte, if it were not for the golde of whyche my neede is so desprate, & whych our leaders so willingly paye. A man lives a lyfe & gatheres responsibilitys whether he wille or no. A man incurres debts.//

//They have mayde frends of the natives whyche puts them ahead of moste Whyte Men who embarke uponn these landes. The Hekawe are cawshus but generus with us & our leaders return in kynde. They aske onlee that we refrayne from exploring the islande in the middle of the baye, whyche seemes a smalle enough reqweste, even if it burnes our leaders withe curiositee.//

//One girle in partickular have I spoken to more than onct, though I knowe scant fewe of her words & she knowes lesse of myne. She is esteem'd in her tribe or so I have gather'd. Her name I knowe not how to pronounce, though the beginning parte soundes lyke "gull." Thus I calle her "gull," & this seems to please her.//

@@.center
…
@@

You continue to piece together fragments from pages that disintegrate even as you turn them. The narrator spends many months in the Albian River Valley, dividing his time between what, from the descriptions, must be the nascent settlement established by [[Charles H. Stanley]] and [[Steven R. Malory]], and the local [[Hekawe]] tribes, sometimes acting as reluctant mediator.

//Yette another evening spente withe Gull, that beganne in pleasant reverie but ended withe reckriminations & bitter silences. Onct againe I was unable to master mine foole tonge & implored her to speake to her father, to urge him to accede to Malory wyshes & allowe them to settle wheresoever they wilt. I have seene withe mine owne eyes what followes when the native tribes of this lande seeke to barre the Whyte Man from that whych he considers his destinie. I woulde not see the Hekawe destroy'd. Gull's father is a Medicine Man of no smalle respeckt & regarde, & he myght convince his people to stepp aside I am certaine. But Gull wille not see the matter in suche terms nor will she pose it to her father as I asked. She rejoin'd that I myght as easily abandon the expedition to their follees & joyne cause with the Hekawe.//

//'Strooth have I often phant'sied that I myght do just that, did my debts weygh not so heavy upon me.//
!! A Weakness of the Flesh

A couple days after their trip through time*, Jack Strider is back from his brief wilderness retreat**, and the heroes are helping Doctor Bounce clean up the rest of the damage to the clinic.

@@.ednote
[* See <<EC 8>> for the astonishing details! -Ed.]

[** Check out the [[Into the Woods]] vignette! -Ed.]
@@

The news continues to center around the bombshell revelation that [[Maximillian Mars]] perpetrated the technology theft at [[Nolan Aircraft]]*** and framed [[Colin Trafford]] for the crime. [[MarsTech]] stock continues to freefall. The future of the [[A.R.E.S.]] initiative is cast in doubt. And Max Mars himself is still at large, whereabouts unknown. Emerald City District Attorney [[Stan Everett]] has opened an official investigation into the theft as well as all of MarsTech's financial dealings. When asked if he would be issuing subpoenas to members of the [[Emerald Watch]], he affirmed that he would follow the investigation wherever it leads.

@@.ednote
[*** So much continuity! Read <<EC 4>> to catch up! -Ed.]
@@

Meanwhile, a second tape has been released to the media, identifying heretofore unknown vigilante [[Gadfly]] as the source of the leaked footage. A person appears on screen wearing a stylized helmet with large, faceted eye-plates, speaking through a voice modulator:

"At first I wished to remain anonymous, fearing for my safety in calling out such a powerful and wealthy criminal enterprise. However, I believe that it is more important than ever that the citizens of Emerald City know that someone out there will stand up for them, even when the bad guys are wealthy, popular, and 'too big to fail'. This is a message to the criminals and supervillains out there: you're not too big to fail. Wrong is wrong, and you //will// feel the Gadfly's sting!"

Suddenly, Doctor Bounce begins to convulse! As the other heroes watch, horrified, his body twists and deforms into fantastic shapes, as though a second person were inside his skin and struggling to get out. Finally, with a hoarse scream, a naked, hairless man pulls himself free of the Doctor's body and runs out to the street. Strider, [[Danger Girl]], and [[Geist]] immediately give chase, while [[CyCyL]] and [[Mother Superior]] remains behind to make sure Doctor Bounce is all right.

After a moment, Doctor Bounce recovers enough to explain: several years ago, he fought a villain named [[Imprint]], who had the power to absorb and mimic the superpowers of anyone he touched and use them as his own. During the battle, Imprint mimicked Doctor Bounce's fluid molecular structure; they became entangled; and Doctor Bounce ended up //melding// with him. The body and mind of Imprint were completely subsumed, and Doctor Bounce assumed that he'd seen the last of the villain.

Being temporarily petrified by [[Basilisk]] apparently destabilized his molecular structure enough to bring Imprint to the surface again. Furthermore—as Doctor Bounce discovers after analyzing a tissue sample—Imprint's powers are now spiraling out of control, while Doctor Bounce is slowly losing his molecular cohesion!

The heroes catch up with Imprint at the food court of Atlas Mall. Imprint, disoriented and still naked, lashes out with bursts of power selected at random from every ability he's ever absorbed. He reverses gravity within the mall, sending hundreds of customers falling upwards into the ceilings, and a few plummeting up towards the glass skylights fifty feet above. Strider uses his telekinetic bond with man-made structures to hold the entire mall together as Imprint transforms the steel girders into glass. Finally, Mother Superior manages to paralyze Imprint with her holy crucifix, allowing Danger Girl pummels him into submission with a picnic umbrella.

Back at the clinic, Doctor Bounce has deteriorated to little more than a puddle filling one of the stainless steel dog baths. He manages to cohere enough to derive an antigen from a sample of Imprint's skin cells and injects himself. Within an hour, he is back in fighting trim.

!! Maximillian's Final Piece

With that crisis narrowly averted, the heroes decide to try to contact Maximillian Mars in the hopes of bringing him in, or at least convincing him to make good on his promise to remove all "[[Nully]]" tech from the [[A.R.E.S.]] suits. 

When they reach him by phone, however, Max is incoherent and distraught, ranting, "It's all gone, all gone…they fucking //ruined// me…I'm finished…" When Strider tries to get him to focus on A.R.E.S., he becomes vague and evasive. They ask if there are any pieces of Nully tech still unaccounted for.

"…MarsTech Research Campus, special materials lab," Max responds, his voice flat.

They try to convince him to turn himself in, but Max suddenly interrupts them.

"I…have to go. Good luck with that tech." He hangs up.

Geist infiltrates the MarsTech campus and soon finds the special materials lab: a sealed, empty room containing a single steel pedestal. Floating above the pedestal is a small piece or articulated metal, roughly the size of a human finger, slowly turning and twisting and folding in on itself in a series of constantly changing configurations. 

Geist telekinetically floats the piece around the room to create a distraction, while the rest of the Watch conveniently show up to contain and confiscate the "malfunctioning" tech. Although several staff members ask where Maximillian is and whether he will be coming back, no one questions the heroes' authority to enter the lab.

CyCyL takes possession of the tech, and feels a sense of deep familiarity and kinship when he scans it. Simultaneously fascinated and disturbed, he seals it away in a hermetic chamber inside his own body.

!! Et Tu, Armstrong?

Just then, [[Dr. Paula Armstrong]] calls to let them know that she has finished her work on the [[A.U.G.E.R.]] vehicle, and is also ready to test out her experimental tech for ameliorating Danger Girl's claustrophobia.

The group travels to her [[laboratory|Armstrong Institute for Geological Research]] where Armstrong greets them with her typical scatterbrained effusiveness. She takes them to the lab's hangar bay, stopping along the way to switch off the harmonic vibration generators which block Geist from passing through.****

@@.ednote
[**** Just like they did way back in <<EC 1>>! -Ed.]
@@

The group admires the massive, mobile tunneling machine, and Armstrong quickly ushers them inside the vehicle. After giving a brief tour of its control panels and laboratory equipment, Armstrong produces a thin metal headset and presents it to Danger Girl.

"There is a specific area in the human brain that is constantly aware of how enclosed it is," she explains. "This device uses targeted ultrasound to stimulate that part of the brain and fool it into thinking it's in the middle of open space, even when your eyes might tell you otherwise."

//Elsewhere, Maximillian Mars sits on a bench in a dirty cell. He is disheveled, unshaven, utterly defeated. He stares down at his hand, which is encased in the metal gauntlet from his battlesuit.//

Armstrong invites Danger Girl to sit down in one of the chairs and fits the metal headset snugly behind her ears. "I'm going to go outside now, to turn it on. We'll try it once with the A.U.G.E.R. hatch open, and if you're comfortable with that, we'll try it with the hatch closed."

Armstrong steps outside.

//The cell door opens, and a gruff voice says, "Come with me, sir." Maximillian obeys, shuffling along dimly lit corridors until they reach a large set of metal doors. His chaperone pushes the doors open and gestures him through.//

"Okay, I'm activating the headset, now."

A quiet, not-uncomfortable hum emanates from the headset. Danger Girl experiences a mild feeling of relaxation, as though a constant, imperceptible tension has just been released.

One of the monitor screens flickers on to show Armstrong peering into the camera. "Everything good so far?"

"Uh, yeah, I think so," says Danger Girl.

"You want to try it with the hatch closed?"

"Um…okay…" 

//A shadowy tribunal looms over Max. "Maximillian Mars," a voice intones, "you have been brought low. Sunk to the level of petty larceny. Your actions have ended at least one innocent life and endangered many more. The shame and ignominy will follow you for the rest of your days, staining your legacy and all of your works. Your money cannot save you. Your armor cannot protect you. Your friends cannot vouch for you. You are guilty, Mr. Mars. There is only one path left open to you."//

"Closing the hatch now."

The vehicle slowly seals itself. Danger Girl feels the familiar rise of anxiety, but it's distant, as though intellectually she knows she //should// feel trapped, but emotionally it's just not registering.

"How's that?" asks Armstrong.

"I'm…I'm okay, I think," says Danger Girl.

"Oh, fantastic!" says Armstrong. "This is so great. I wish I could be in there with you right now. I wish I could see your face."

Suddenly, an otherworldly voice intrudes on Jack Strider's thoughts:

''(((Jack Strider! Jack Strider, this is [[Dragoneye]]. Can you hear me?)))''

//"Maximillian Mars, are you ready? Are you ready to enter…the Chamber?"//

"I mean for real, guys," crows Armstrong, "//I wish I could see all of your faces.//" She leans close to the camera and pulls down her eyelid beneath her right eye, allowing them all to see the tiny pawn-shaped tattoo on its inner surface.

Heavy bolts //clunk// into place inside the A.U.G.E.R.'s hull. A whining vibration fills the cabin as the power-canceling technology that Armstrong developed for the [[Fortress Island State Penitentiary]] activates, trapping everyone inside. CyCyL feels a familiar //click// in the back of his neck and powers down to reboot.

''(((I've found them! I've located [[Inez and Sofie Campton]]. Jack Strider, can you he—me—)))''

The vehicle abruptly tilts forward, and Danger Girl's claustrophobia rushes back in to smother her as the A.U.G.E.R. begins drilling down into the earth.

//Maximillian stares down at his armored hand for a last, long moment, then activates the release mechanism and slips off the gauntlet. With his gaze still lowered, he lifts the gauntlet up, and holds it out as an offering.//

!! Meanwhile

[[Peter]] sighs as he digs through the piles of disaster-relief contracts for assessing and reinforcing [[Red River Dam]]. He's been at it literally all day. //So bored. Wish someone would call. Strider. Or Geist. Or anyone. I wonder what they're up to now?// 

<<navbar>>
!! Rescue of the //Nathlei//

The [[Emerald Watch]] are escorting the //USCGC Zephyr// on a search and rescue mission for the crew of the fishing trawler //Nathlei//, which sent out a distress signal while several miles out from the tip of [[Hook Point]]. The //Nathlei// is the third ship to vanish from [[Malory Bay]] in the last two weeks; in both previous cases, crew were rescued from the water after the boat literally fell to pieces and disintegrated beneath them.

[[Danger Girl]], flying overhead, spots a flashing emergency beacon, where twenty fishermen are floating in the open water. She and [[Geist]] begin lifting men out of the sea and setting them in the Coast Guard's launch or on [[CyCyL]], who has transformed himself into a rescue boat for the occasion. [[Peter]] remains on the //Zephyr// to help coordinate, while [[Jack Strider]] holds tightly to the railing and attempts to not throw up.

Suddenly, the water around the //Zephyr// begins to foam and boil, and the ship lurches violently. Strider grabs a rope and dives into the water at the ship's prow, to discover a dozen mechanical orcas chewing away at the //Zephyr's// hull. The mech-orcas are a strange amalgamation of mechanical parts, with outboard motors growing from their tails, metallic net-cannons incorporated into their mouths, and what appear to be pieces of other ships' hulls integrated into their bodies. Strider spots the insignia of the //Barracuda//, one of the ships that vanished earlier, painted across the side of one of the fish.

The heroes are able to drive the creatures off before the //Zephyr// shrinks, and they examine the remains of one that CyCyl managed to capture. To their surprise, the mech-orca's design—an intricate mesh of semi-autonomous, fractally transformable components—is similar in many respect to CyCyL's own. Like him, it seems designed to ingest nonorganic technology and replicate it in its own structure.

In addition, this particular specimen differs from the others in one important aspect: it possesses several robotic arms sprouting from its body at irregular intervals, and part of its exterior plating clearly bears the logo of [[MarsTech]].

!! A Trip to Mars

The team contacts [[Maximillian Mars]], and he invites them to visit him at the [[MarsTech]] corporate headquarters, in the top 5 floors of [[Emerald Tower]]. He even offers them the use of his personal rooftop landing pad. 

Mars is cagey at first, claiming to know nothing about the mech-orca or how it might have absorbed a piece of MarsTech technology. However, under increased pressure and some disturbingly cheerful threats from [[Peter]], he cracks. He admits that a few weeks ago he sent several remote submersibles down to strip material from the outer shell of the giant robot [[Nully]], in the hopes of incorporating its technology into his own suit. He lost contact with one,  but otherwise the mission was a success, and he didn't realize anything was amiss until now. 

As Maximilian is entreating the heroes to keep this between themselves, he suddenly receives a priority [[SŪPR]] alert. Rapid flooding is occurring in [[Riverfront]], [[Council Island]], [[Bridgepoint]], and [[Hookville]] districts, as well as throughout the [[Arcadian Peninsula]]. A massive weather system carrying rain and heavy fog is rolling in from the west. And [[Fort Brewer]] sonar listening posts are picking up a large vessel rapidly approaching the entrance to [[Malory Bay]].

Mars quickly patches into surveillance cameras on [[Malory Bay Lighthouse]] to get a visual. The vessel is a submarine, cutting through the surface at incredible speed; standing on its prow like conquering general on his war chariot is the unmistakable silhouette of [[Captain Narwhal]].

!! Enter the Narwhal

The heroes fly out to confront the fearsome captain. He stands astride the impaled corpse of one of the mech-orcas. Shaking his harpoon, he roars at them: //"How dare ye sneak yer poisons an' yer machines into my sovereign realm? This will not go unanswered! Ye lubbers might have the [[Manitou]] fooled, but ye'll find the ocean not so quick to forget, nor forgive!"//  As [[Danger Girl]] approaches, he hurls his harpoon her, slicing her shoulder and causing her to drop [[Peter]] into the water. 

[[Jack Strider]], who has had run-ins with Captain Narwhal before, teleports onto the submarine. "Ah, Jack Strider, my favorite canker on the arse o' the world. He jabs his harpoon into the mech-orca and lifts it like a piece of sushi. "Care to explain this?" 

Before Jack can respond, however, Peter teleports onto the sub as well, having transformed into his demonic Blackout aspect. Seeing him, Narwhal immediately goes on the offensive, though his harpoon bounces harmlessly off Blackout's infernal hide. With a herculean effort, Jack regains control of the situation and explains that the mech-orcas did //not// come from them: that they are in fact tracking down where the mech-orcas are coming from in order to //stop// them, and would be happy to enlist the captain's help, or at least his noninterference, in doing so. 

Captain Narwhal seems mollified but not impressed. "I care not for the travails o' water-bugs skittering across my roof," he says. "But if ye're lookin' for the source o' this abomination, ye might try lookin' //there//."

And he points back towards the bay, where a forest of gigantic mechanical tentacles is snaking up and around the support pylons of the [[Bay Bridge]]. 

!! Shutdown Protocols

The team races over to the bridge. A massive mechanical kraken has climbed partway up one of the support pylons and is gnawing on the superstructure with its metal beak. Massive naval cannons, clumsily bolted onto its outer shell, swivel and track the heroes as they approach. Meanwhile, dozens of mechanical crabs, each the size of an adult bear, are swarming up onto the bridge's roadway, dismantling and devouring the cars as civilians panic and flee. Less than a hundred feet away stands [[Nully]]. The water around its legs is boiling, and strange lights play beneath the surface. 

"Can you shut it down, [[CyCyL]]?" asks [[Strider]]. 

"It's so //loud//," he shouts. "CyCyL can't make it listen!" 

[[Maximillian Mars]] swoops in towards the gaping hole where Nully's head once rested, but before he can get close, his armor starts to twist and warp, transforming itself into random configurations. Mars spirals down to land in a heap on the bridge. *Interfering…with the tech…I stole from it…" he gasps. 

The rest of the team concentrates on removing the mechanical monsters from the bridge, but although Strider manages to get in a lucky hit that tears out the kraken's eye, it proves remarkably resistant to damage, and the giant crabs keep crawling from the water at a seemingly endless rate. 

[[Danger Girl]] dives into the water. Beneath the surface, Nully's legs have transformed themselves into a massive factory, churning out mecha-crabs and extending conduits into the surrounding seabed to draw in more building material. She tries to force her way inside, but cannot make a dent in Nully's thick, hyper-alloy hull.

Mars sends one of his camera drones to [[Geist]], who turns both it and himself incorporeal and then passes through Nully's outer shell. The interior is a labyrinth of conduits and tangled circuitry, and constantly transforming modules. With the help of the ghost of a dead electrical engineer and Mars' guidance via the drone, Geist makes his way down to the lower factory, into its central communication hub. There, following CyCyL's instructions as relayed through Mars, he manages to open a channel allowing CyCyL to activate the giant robot's shutdown protocols.

Immediately, all of the mecha-crabs shut down and fall dormant. The kraken loosens its hold on the bridge and slides lifelessly back into the bay. Strider is able to hold the pieces of the bridge together until all civilians reach safety.

Maximillian Mars is profusely apologetic for his role in the disaster; he promises to turn over all of the scavenged Nully-tech and pay for repairs to the Bay Bridge. He strongly suggests, however, that it would be in everyone's best interests to keep his involvement a secret.

As law enforcement and rescue workers arrive, the team prepares to leave. But CyCyL is still staring in wonder at the towering, headless form of Nully. "It's like me…" he whispers. "It's like CyCyL…"

!! Epilogue 1

[[Maximillian Mars]] returns to his office after a long day of coordinating bridge repairs and the removal of the kraken's mechanical carcass from the Bay. Wearily, he loosens his tie. He slips off his gold wristwatch and casually tosses it onto his desk.

Then he picks up a hand-held scanner used for analyzing complex electronics and returns to his desk…where his watch is unfolding into a fractal tangle of transformable Nully-tech modules.

"Now," he mutters, "let's see what //really// makes you tick…"

!! Epilogue 2

[[Peter]] returns to his apartment and immediately senses that something is very, very wrong. It's //cold// — it's a warm, summer day outside, but inside his apartment it can't be more than 40 degrees. And the whole place smells like spoiled meat.

And his cat appears to be in the process of chewing out its own stomach.

Sitting on the sofa with his legs crossed is a man in a stylish, tailored business suit. Where his head should be there is only a [[fleshless horse's skull|Man with a Horse's Skull for a Head]]. Embers flicker deep in its eye sockets. It stands as Peter enters the room.

"Hi Peter!" says the horse's skull. "How've you been? Looking good. You lost some weight. How's the new group working out?"

"Who are you?" demands Peter. "How did you get into my apartment? //And what did you do to my cat?//"

"Those are all great questions, and I really hate to leave you hanging, but the truth is I'm not really here for you," says the horse's skull. "I need to talk to the other guy."

He taps Peter on the forehead and says, "//Boop!//"

And everything goes black.

<<navbar>>
@@.statline
!!! Combat • Ranked
@@

You have a +1 damage bonus with thrown weapons per rank in this advantage. You can also throw normally harmless objects—playing cards, pens, paper clips, and so forth—as weapons with a damage bonus equal to your advantage rank and range based on the higher of your advantage rank or [[Strength]]. Your maximum damage bonus with any given weapon or attack is still limited by power level.
Little is known about the identity or motivations of the villain known as the Tick-Tock Man. That he is a time-traveler seems clear enough, but whether he comes from the past, or the future, or some alternate timeline entirely is a mystery. When he appears, it is usually for the professed purpose of spreading the influence of his "chronal empire," though this empire's current location and extent has never been determined. It is far from obvious how his exploits—which at various times have involved theft, kidnapping, vandalism and destruction of property, and the unleashing of dangerous cryptozoological specimens in a populated area—would contribute to the expansion of any empire. Most of the time it seems as though the Tick-Tock Man's goal is only to spread chaos.

!! Identification

The Tick-Tock Man is a distinguished-looking man in his apparent 40s. He dresses in the garb of a Victorian gentleman of means, complete with top hat; fitted, calf-length frock coat; and thin, waxed mustache.

!! Powers

The Tick-Tock Man's abililty to travel through time seems to come from a large, ornate pocket-watch that he carries with him at all times. The watch has been seen to project a variety of effects, including trapping victims in slow-time, rewinding short periods of local time, and generating duplicate instances of the Tick-Tock Man from other points in his personal time-stream. When he makes an appearance, he is often accompanied by minions from bygone and impossible eras, such as clockwork cog-drones or prehistoric terror-dactyls.

Although the Tick-Tock Man has been captured in the past, keeping him in custody is problematic, as a future version of himself is always able to observe the circumstances of his capture, then go back in time to put in place contingencies to help him avoid it. In one instance, he was able to hide a version of his pocket-watch inside his prison mattress //as it was assembled in the mattress factory//, where it was subsequently delivered to [[Fortress Island State Penitentiary]] and installed in his cell several months before he was incarcerated.

!! First Appearance

<<issue 6>>
@@.statline
!!! –1 PP/rank 
@@

An effect with this flaw causes you to suffer a level of fatigue when you use it. You recover from this fatigue normally, and can use [[hero points]] to overcome it by spending the hero point at the start of the round following the use of a tiring effect. In essence, the power requires [[extra effort]] in order to use it. This makes Tiring a useful flaw for creating an effect you can only use with extra effort.

Tiring is often applied to just some ranks of an effect to represent a higher level of the effect, usable only through extra effort. For example, a hero might have a rank 12 Damage effect, but routinely use only 8 ranks of it. The remaining 4 ranks are Tiring, so using them quickly fatigues the hero.

A Tiring effect can be combined with [[extra effort]], but the fatigue stacks, causing a minimum of two levels of fatigue per use.
Toughness defense is based on [[Stamina]] and is resistance to direct damage or harm, and overall durability.
@@.statline
!!! Skill
@@

You can use the [[Perception]] skill to visually follow tracks like the Tracking [[Senses]] effect.
CEO of [[Redshift Energies]]. A nervous-looking tech-bro nerd, he rarely gives interviews—especially in the wake of the company's recent financial catastrophes and losing the patronage of [[Maximillian Mars]]. He always gives the impression of being slightly out of his depth. 

!! Developments

In <<issue '4'>>, Trafford was arrested for hiring the superpowered mercenary [[Glitch]] to steal technology from [[Nolan Aircraft]]. He is currently being held at [[Arcadian Peninsular Correctional Facility]]. 

In <<issue '5'>>, the heroes learned that Trafford was murdered in his cell by the guard on duty, [[Roger Campton]].
@@.statline
!!! General
@@

Through breathing and bodily control, you can slip into a deep trance. This takes a minute of uninterrupted meditation and a DC 15 [[Awareness]] check. While in the trance you add your Awareness rank to your [[Stamina]] rank to determine how long you can hold your breath, and you use the higher of your [[Fortitude]] or [[Will]] defenses for resistance checks against [[suffocation]].

Poison and disease effects are suspended for the duration of the trance. It requires a [[Perception]] check with a DC equal to your Awareness check result to determine you're not dead because your bodily functions are so slow. You are aware of your surroundings while in trance and can come out of it at any time at will. You cannot take any actions while in the trance, but your GM may allow mental communication while in a trance.
@@.statline
!!! Control • Standard • Close • Sustained • 2-5 PP/rank
@@

You can change objects into other objects, altering their shape or material composition in the process. You must touch the chosen object, which requires a close attack check if the object is held or worn by another character. What you can transform affects cost per rank:

* ''2 points:'' Transform one thing or substance into one other thing or substance, such as metal into wood, iron into glass, or broken objects into repaired ones.
* ''3 points:'' Transform a broad group of things into a single result (any metal into gold, for example) or a single target into any of a broad group (one type of metal, such as lead, into any other metal, water into other liquids, and so forth).
* ''4 points:'' Transform a broad group of targets into one of a broad group of results (solids into other solids, for example).
* ''5 points:'' Transform any material into anything else.

Inanimate objects do not make resistance checks and transform automatically, so long as you can affect their total mass. You can transform (Transform rank – 6) rank mass, so Transform 1 can affect up to 1.5 lbs (mass rank –5), then 3 lbs. at rank 2, and so forth, on up to rank 20, which affects 400 tons at once.

The transformation lasts as a sustained effect. When you stop maintaining it, the target reverts to normal. Continuous Transform is irreversible except by using another Transform effect to turn the target back into its previous form.

Transforming someone's devices or equipment requires targeting them first: characters can make [[Dodge]] resistance checks for their held or worn items, with a +5 circumstance bonus for hand-held and similar sized objects. So transforming a hand-held weapon like a gun requires an attack check and permits the wielder a Dodge resistance check with a +5 bonus (for a hand-held item). Targeting a worn suit of armor requires an attack check and allows the wearer a Dodge resistance check (with no modifier for a large item).

Transform is generally just another way of "removing" a device or equipment, considered a part of their discount in cost, although transformed items should eventually be restored or replaced.
Transformed characters have some or all of their traits altered by an outside agency. This may range from a change in the character's appearance to a complete change in trait ranks, even the removal of some traits and the addition of others. The primary limit on the transformed condition is the character's power point total cannot increase, although it can effectively decrease for the duration of the transformation, such as when a powerful superhero is turned into an otherwise powerless mouse or frog (obviously based on considerably fewer power points).
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Travel'>>

</div>
@@.statline
!!! Intellect • Trained Only • Manipulation • Requires Tools
@@

You're trained in treating injuries and ailments. The check DC and effect of Treatment depend on the task:

<div class="table-wrapper">

| DC |Task |h
| 10 |Diagnose injuries and ailments. |
| 15 |Provide long-term care. |
| 15 |Revive [[dazed]] or [[stunned]] characters. |
| 15 |Stabilize [[dying]] character. |
| 15 |Treat diseases or poisons. |

</div>

If you do not have the appropriate medical equipment and supplies, you take a –5 circumstance penalty on your check. If your subject has a particularly unusual biology (an alien, for example) you may also suffer a circumstance penalty.

You can use the Treatment skill on yourself, but only to diagnose, provide care, or treat disease or poison. You take a –5 circumstance penalty on checks when treating yourself.

<details>
<summary><h2>Diagnosis</h2></summary>
<div class="section">

You can diagnose injuries and ailments with an eye toward further treatment. This takes at least a minute. At the GM's discretion, a successful diagnosis provides a +2 bonus for favorable circumstances on further Treatment checks.

</div>
</details>

<details>
<summary><h2>Provide Care</h2></summary>
<div class="section">

Providing care means treating an injured patient for a day or more. If successful, the patient further reduces the recovery time by 1 rank. You can provide care for up to your Treatment rank in patients at one time.

</div>
</details>

<details>
<summary><h2>Revive</h2></summary>
<div class="section">

You can remove the [[dazed]] or [[stunned]] conditions from a subject. The check to revive is a [[standard action]]. A successful check removes the condition. Other conditions the patient may have remain, so reviving someone [[incapacitated]] due to fatigue still leaves the patient [[exhausted]], for example, while awakening someone incapacitated due to damage still leaves the patient [[staggered]]. You can't awaken a [[dying]] character without stabilizing him first.

</div>
</details>

<details>
<summary><h2>Stabilize</h2></summary>
<div class="section">

As a [[standard action]], a successful Treatment check stabilizes a [[dying]] character.

</div>
</details>

<details>
<summary><h2>Treat Disease and Poison</h2></summary>
<div class="section">

You can treat a character afflicted with a disease or poison. Each time the character makes a resistance check against the ailment, you make a Treatment check. One degree of success provides the patient with a +2 circumstance bonus to the resistance check, three or more degrees of success provides a +5 circumstance bonus.

@@.statline
!!! Flat • 1 PP/rank 
@@

You can "set"an instant duration effect with this modifier to activate under particular circumstances, such as in response to a particular danger, after a set amount of time, in response to a particular event, and so forth—chosen when you apply the modifier. Once chosen, the trigger cannot be changed.

The circumstances must be detectable by your senses. You can apply [[Linked]] to Triggered effects, if desired. Setting the effect requires the same action as using it normally.

A Triggered effect lying in wait may be detected with a [[Perception]] check (DC 10 + effect rank) and in some cases disarmed with a successful skill or power check (such as [[Sleight of Hand]], [[Technology]], [[Nullify]] or another countering effect) with a DC of (10 + effect rank).

A Triggered effect is good for one use per rank in this modifier. After its last activation, it stops working.

You can apply an additional rank of Triggered to have a Variable Trigger, allowing you to change the effect's trigger each time you set it.
You try to trip or throw your opponent to the ground. Make a close attack check against your opponent's [[Parry]] with a –2 circumstance penalty on the check. If the attack succeeds, make an opposed check of your [[Acrobatics]] or [[Athletics]] against your opponent's [[Acrobatics]] or [[Athletics]]. Use whichever has the better bonus in each case. If you win, the defender is [[prone]] in an area adjacent to you of your choice. If you lose, the defender immediately gets another opposed check to try and trip you. If it fails, the trip attempt ends.
@@.statline
!!! Fortune
@@

You can spend a [[hero point]] on a particular check and treat the roll as a 20 (meaning you don't need to roll the die at all, just apply a result of 20 to your modifier). This is not a natural 20, but is treated as a roll of 20 in all other respects. You choose the particular check the advantage applies to when you acquire it and the GM must approve it. You can take Ultimate Effort multiple times, each time, it applies to a different check. This advantage may not be used after you've rolled the die to determine if you succeed.

!! Examples

* ''Ultimate Aim:'' When you take a [[standard action]] to [[aim]] an attack, you can spend a
hero point to apply a 20 result to the attack check on the following round. Since the Ultimate Aim bonus is not a natural 20, it also does not qualify as an automatic or [[critical hit]].
* ''Ultimate Resistance:'' You can spend a hero point to apply a 20 result to a resistance check with one defense determined when you acquire this advantage.
* ''Ultimate Skill:'' You can spend a hero point to apply a 20 result to checks with a particular skill.
The character is completely unaware of his surroundings, unable to make interaction or [[Perception]] checks or perform any action based on them. Subjects have full [[concealment]] from all of a character's unaware senses. 
@@.statline
!!! Combat
@@

You are especially attuned to danger. You are not [[vulnerable]] when [[surprised]] or otherwise caught off-guard. You are still made vulnerable by effects that limit your mobility.
@@.statline
!!! –1 PP/rank 
@@

You have no control over an effect with this flaw. Instead, the Gamemaster decides when and how it works (essentially making it a plot device). This flaw is best suited for mysterious powers out of the characters' direct control or effects the GM feels more comfortable having under direct, rather than player, control.
In the late 1880s, lower-lying areas of Emerald City suffered significant flooding and sanitation-related problems, which led to the city authorities covering over, then building atop, the old central part of the city closest to the water. The original buildings and streets from the 19th century are preserved beneath the city's current downtown area, a ghostly echo of Emerald's past, known to locals as "the Maze." Today, portions of this once-buried secret is the city's leading tourist attraction for those with a taste for the macabre and outré.

The Maze's "walls" consist of storefronts touting wares long gone, interspersed with empty hotels and restaurants with nary a soul to succor. It is a shadowy land of skeletal hitching posts and long-dimmed gaslights, allowing the darkness to stretch to infinity. Compared to the size of the Undercity as a whole, the Maze is just a small section that's been explored and exploited. 

Despite the Maze's spooky reputation, a good portion of it is now electrically lit and thoroughly mapped, monstrous only in the amount of embellishment its corporately employed guides use in describing it to the very young, the very gullible, and the out-of-towners. Thanks to them, stories of forgotten gem-filled bank vaults and assorted subterranean bogeymen hidden in the Undercity persist unabated.

Beyond the lighted, well-trodden areas of the Maze, the Undercity conceals some hazards. Rotted floors, collapsing ceilings, fetid water, vermin packs, fugitive criminals, violent lunatics, and more dangers all lie just past the souvenir stands. Areas as yet unexplored may hold even greater hazards and—as some brave, foolish folk insist—greater rewards. No matter how many go missing in the attempt, others continue to follow. 

Between the family-friendly areas of the Maze and the unknown darkness lies a subterranean offshoot of the city's homeless community. While some are trapped there in the grip of their addictions or madness, others have simply grown accustomed to living off (and underneath) the grid. As with the other members of Emerald's "invisible residents," they see and hear quite a bit, and can be great—if not always reliable—sources of information.
Barton Fry was 10-year veteran of the Emerald City Department of Public Works when the the sewage tunnel he was inspecting was flooded with runoff from an illegal chemical dump. Fry was swept away by the foul, glowing effluvium and presumed dead. In truth, however, he was rescued by citizens of the [[Undercity]], and his exposure to the strange chemicals granted him fantastic, if somewhat unappetizing, powers.

!! Identification

Fry appears as a disheveled, homeless man, constantly soaked and dripping with brown, foul-smelling water. His "costume" is whatever collection of second-hand cast-off clothes he can scrounge up. The nature of his powers is such that anything he wears will be ruined in short order, so he never bothers to trade up.

!! Powers

Undermudd is an elemental being, able to transform his body into a coherent liquid form and flow through the tiniest cracks. He can also project jets of liquid strong enough to overturn a car.

Unfortunately, this liquid always takes the form of oily, brownish water that smells strongly of human waste. Laboratory tests conducted by [[Doctor Bounce]] have conclusively proved that the liquid is in fact completely normal water containing no contaminants whatsoever, though with an unpalatable taste. Still, the stigma remains. As Undermudd is fond of saying, "We don't all get to pick the pretty powers."

!! First Appearance

<<issue 10>>
Known as Gallows Hill until public education replaced public hangings there, University Hill is southeasternmost of the three upon which Emerald City rests. As the neighborhood's name indicates, [[Emerald City University]], the region's leading public college, is located there. Its sprawling campus is surrounded by artsy neighborhoods full of apartment complexes with student-friendly rent, all-night bars and dance clubs, avant-garde art galleries, midnight movie theatres, and other amenities aimed at the youth culture.

The people of University Hill tend to fall into one of two broad categories. First are the students: young, attractive, and blessed with copious amounts of free time plus their first exposure to higher knowledge and wisdom. For the first time in their lives, they have embraced something with a passion, be it Plato, anime, enviro-feminism, beer, Buddhism, Red Phantom graphic novels, sororities, Native American studies, or sex. Life for them is pursuing their chosen devotion with every fiber of their hearts, souls, minds, and parents' bank accounts... or working if they're not so lucky.

Category number two encompasses all the people gainfully employed at providing and facilitating the passions of youth. In many ways, this group is as colorful and diverse as the population they serve. Among them are the brilliant and eccentric political science professor who greets admiring students in ancient Greek, the hip theatre owner who books El Topo for a week of midnight shows, and that cool bartender who totally doesn't check ID's. 

To venture onto University Hill is to enter their world. Even caped heroes who fly there in pursuit of a world-threatening super-criminal had best be prepared for an antiglobalism rally, carloads of fans on their way to an ECU Sasquatches football game, a wicked awesome kegger at the Gamma Rho Phi house, and similar inconveniences.
@@.statline
!!! –1 PP/rank 
@@

An Unreliable effect doesn't work all the time. Roll a die each round before you use or maintain the effect. On a 10 or less, it doesn't work this round, but you've still used the action the effect requires. You can roll again on the following round to see if it works, although you must take the normal action needed to activate the effect again. Spending a [[hero point]] on your reliability roll allows you to succeed automatically (since the roll is then at least an 11).

Alternately, instead of having a reliability roll, you can choose to have five uses where your effect works normally, then it stops working altogether until you can "recover"it in some way (see the [[Fades]] flaw for more on this). The GM may allow you to spend a hero point to automatically recover a spent Unreliable power.

Powers that are only occasionally unreliable (less than about 50% of the time) are better handled as complications.
The primary hazards of the vacuum of space are lack of air and exposure to unfiltered ionizing [[radiation]].

On the third round of exposure to vacuum, a character must succeed on a [[Fortitude]] check (DC 20) each round or suffer from aeroembolism ("the bends"). A failed check means excruciating pain as small air bubbles form in the creature's bloodstream; the creature is [[stunned]] and remains so until returned to normal atmospheric pressure. Two or more degrees of failure impose the [[incapacitated]] condition.

The real danger of vacuum comes from [[suffocation]], though holding one's breath in vacuum damages the lungs. A character who attempts to hold his breath must make a Fortitude check (DC 15) every round; the DC increases by 1 each round, and on a successful check the character loses a rank of [[Stamina]] (from the pressure on the linings of his lungs). If the check fails, or when the character simply stops holding his breath, he begins to suffocate: the next round, he becomes [[incapacitated]]. The following round, he's [[dying]] and cannot stabilize until returned to a normal atmosphere.

Unfiltered [[radiation]] bombards any character trapped in the vacuum of space without protective gear.

Heroes able to ignore the effects of deep space must have [[Immunity]] to suffocation, vacuum, and radiation, at a minimum.
@@.statline
!!! General • Standard • Personal • Sustained • 7 PP/rank
@@

You can gain or use potentially any effect of the appropriate type and descriptor. A Variable effect provides you with a set of (rank x 5) power points you can allocate to different effects. Take an action on your turn and choose where to allocate your Variable power points. It is a good idea to have a "menu" of commonly used options written down in advance to help speed up this process during play.

The effects you gain from your Variable effect are subject to the normal power level and series limits. So you cannot, for example, acquire Enhanced Trait as a Variable effect to improve a trait beyond its power level limit, or acquire effects or descriptors the Gamemaster has specifically banned from the series.

You must also place descriptors on your Variable effect limiting its scope. For example, a Variable effect that mimics other's traits is limited to the traits its subject(s) possess; a Variable effect providing you with traits suitable to different shapes is limited by the form(s) you assume; a Variable effect providing adaptations is limited to the stimulus to which it adapts, and so forth. This descriptor does not reduce the effect's cost unless it's especially narrow or limiting.

The allocation of your Variable points is sustained, so if you stop maintaining your Variable effect for any reason, your allocated points "reset" to a "null" state: you lose any temporary traits and must take the action necessary to reallocate your Variable points again on your turn to regain them. Points in a Continuous Variable effect remain where you set them without maintenance, unless the Variable effect itself is [[countered]] or [[nullified]]. Variable effects cannot be permanent in duration by definition.

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Action (+1–3/rank):'' You can change the configuration of your effect faster, although only a Reaction Variable can change more often than once per turn, and then only in response to its triggering circumstances. Changing configuration time to a [[move action]] costs +1 point per rank; a [[free action]] costs +2 points per rank; and a [[reaction]] costs +3 points per rank.

''Affects Others (+0 or +1/rank):'' You can grant effects to someone else. The subject granted the use of the effect controls its configuration, if appropriate for its descriptors (although you retain the ability to withdraw use of the effect altogether whenever you wish).

''Increased Range (+1/rank):'' A Variable effect with ''Affects Others'' may have the [[Increased Range]] extra to improve the range at which you can grant the effect to another. This does not alter the ranges of the effect's various configurations. To do so, apply the Increased Range modifier to the effect(s) within a particular configuration.

''Perception (+1/rank):'' Applied to a ''Ranged'' ''Affects Others'' Variable, this extra allows you to grant the benefits of the effect to any target you can accurately perceive. 


</div>
</details>

<details>
<summary><h2>Flaws</h2></summary>
<div class="section">

''Limited (–1/rank):'' As noted in the description, a Variable effect must be limited by certain descriptors by default. To qualify for this flaw, the effect must be even more limited. This is highly situational and left to the Gamemaster's judgment. An example is a Variable effect only able to provide [[Enhanced|Enhanced Trait]] Skills; in most settings, this is Limited. However, in settings where powers are rare and most characters rely on skills, it might not be. Conversely, a Variable effect prohibited from providing Enhanced Skills, but able to provide a wide range of other effects, isn't particularly Limited, just defined by its descriptors.

''Slow (–1/rank):'' You can only reconfigure your Variable effect outside of action time. You might need access to a lab, arsenal, spellbook, or other special equipment, or need to perform certain procedures or rituals. It takes at least a minute, possibly as long as an hour or more. The GM sets the specific time in cases where it matters, but it should be short enough that you can reconfigure between scenes in a game, but long enough that you effectively cannot do it during action time. You may spend a [[hero point]] to reconfigure your Variable effect during action time as a power stunt, if circumstances warrant it.

</div>
</details>
@@.statline
!!! Dexterity • Trained Only • Manipulation
@@

Use this skill to operate vehicles, from ground vehicles like cars to boats, planes, or even spaceships.

Routine tasks, such as ordinary operation of known vehicles, don't require a check and may even be done untrained for some vehicles, particularly common ones like cars. Make a check only when operating the vehicle in a stressful or dramatic situation like being chased or attacked, or trying to reach a destination in a limited amount of time.

You can also make Vehicle checks to perform various maneuvers with a vehicle:

<div class="table-wrapper">

| DC |Maneuver |h
| 5 |Easy (low-speed turn) |
| 10 |Average (sudden reverse, dodging obstacles) |
| 15 |Difficult (tight turns) |
| 20 |Challenging (bootlegger reverse, loop, barrel roll) |
| 25 |Formidable (high-speed maneuvers, jumping or flying around obstacles) |

</div>

Note that the Vehicles skill does not cover riding animal mounts. For that, use [[Athletics]] or [[Expertise]]: Riding.
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Villains'>>

</div>
Also known as beryllium hypersilicate, //s'ginuwaa kwaa//, or "viridian stones", volcanic emeralds are a type of semiprecious gemstone found only in the [[Albian River]] Valley region. They are notable for their strange crystalline structures and vibrational properties. Although rare, they have little market value due to their cloudiness and inconsistent coloring. 

What little is known of the properties of these stones comes from the research of [[Dr. Paula Armstrong]]. Their unique visual frequencies are able to resonate with alternate dimensions in ways that distort or outright break local physics. 
Director of [[Emerald City University Medical Center]]. 
Vulnerable characters are limited in their ability to defend themselves, halving their active defenses (round up the final value).  [[Defenseless]] supersedes vulnerable.
@@.statline
!!! Attack • Standard • Close • Instant • 1 PP/rank
@@

You can temporarily lower one of a target's traits, chosen when this effect is acquired. You must touch the target, making a normal close attack check.

The target must make a resistance check of [[Fortitude]] or [[Will]] vs. DC [10 + Weaken rank]

* ''Success:'' No effect.
* ''Failure:'' The target loses power points from the affected trait equal to the difference between the check result and the DC, up to a maximum of the Weaken rank.

Multiple failed resistance checks against a Weaken effect are cumulative, up to a maximum of the Weaken rank, at which point the effect cannot weaken the trait further.

Lost points return at a rate of 1 per round at the end of each of the target's turns. Inanimate objects do not recover weakened [[Toughness]]; they must be repaired. Objects may or may not recover other weakened traits, at the GM's discretion and depending on the effect's descriptors.

!!! Weakening Abilities

Abilities weakened below a rank of –5 become [[debilitated]]. It is not possible to weaken an ability past the point of debilitation. Any further uses of Weaken on the subject have no effect until the ability recovers to a rank of at least –5.

!!! Weakening Devices

Weaken with [[Affects Objects]] and the right descriptor(s) can lower the traits provided by a device (see the [[Removable]] flaw). For example, Weaken Magic could potentially drain the powers of a magical device as well as a target's own magical powers. Likewise Weaken Electricity could affect an electrical device, and so on. This also applies to equipment, although it tends to have fewer traits to weaken, and the GM should feel free to disallow any Weaken effects that don't make reasonable sense. For example, just because a Weaken Damage effect is possible doesn't mean a character should be able to cause guns to do less damage; this sort of thing is better handled by an all-or-nothing effect like [[Nullify]].

<details>
<summary><h2>Extras</h2></summary>
<div class="section">

''Affects Objects (+0 or +1/rank):'' Weaken with this modifier works on inanimate objects, although the effect can still only affect traits the objects possess. This is most often applied to Weaken [[Toughness]] for an effect that can weaken both creatures and objects.

''Broad (+1/rank):'' You can Weaken any of a broad set of traits, one at a time suited to your effects descriptors. So you might be able to Weaken Abilities, for example, or Weaken Mental Effects. You choose which trait from the set is weakened when you use the effect.

''Concentration (+1/rank):'' Once you have hit with a Concentration Weaken, so long as you continue to take a [[standard action]] each turn to maintain the effect, the target must make a new resistance check against it, with no attack check required.

''Incurable (flat +1):'' Weaken with this modifier cannot have its effects countered by another power (such as Restorative [[Healing]]) without the ''Persistent'' modifier; the target must recover from the Weaken normally.

''Precise (flat +1):'' A Weaken effect capable of reducing more than one trait at once can have this modifier, allowing you to choose which traits are affected, while not affecting others. Note this differs from the ''Selective'' extra.

''Progressive (+2/rank):'' A Progressive Weaken effect reduces the affected traits each round until the target successfully resists. Make a new resistance check for the target at the end of each turn; failure weakens the affected trait(s) further, while success stops the Progressive Weaken, but the target must still recover ranks already lost (at the rate of 1 point per turn).

''Selective (+1/rank):'' This extra is applied to an [[Area]] Weaken so it only affects some targets and not others. Combined with ''Precise'', you can use an Area Weaken to selectively affect only certain traits of certain targets.

''Simultaneous (+1/rank):'' If applied to a ''Broad'' Weaken, this extra allows it to affect all of the traits in its set at the same time. Each trait loses the difference between the resistance check result and the DC in power points on a failed check. So a Simultaneous Weaken Fire Effects subtracts points from every fire effect the target possesses with a single attack. The effect must be ''Broad'' to apply this modifier.

</div>
</details>
The character has temporarily lost power points in a trait. [[Debilitated]] supersedes weakened.
@@.statline
!!! Combat
@@

If you take the [[defend]] action and successfully defend against a close weapon attack, you can make a [[disarm]] attempt against the attacker immediately as a [[reaction]]. The disarm attempt is carried out normally, including the attacker getting the opportunity to disarm you.

@@.statline
!!! Combat
@@

If you take the [[defend]] action and successfully defend against a close weapon attack, you can make a [[smash]] attack against the attacker's weapon immediately as a [[reaction]]. This requires an attack check and inflicts normal damage to the weapon if it hits.
!! A Warning From the Sea

The team calls [[Doctor Bounce]], who calls his contacts at a nearby marine wildlife conservation center. They arrive to take care of the injured whales, while the team takes [[Captain Narwhal]] to the [[hospital|St. Helen of the Blessed Shroud Hospital]]. 

Captain Narwhal awakes, batter and weak, but stable, and glares at the team. //"Come to gawk, have ye?"// He reaches out for his harpoon where it leans against the wal; it shivers, but does not fly to his hand. He sighs. //"Ah, I'm in a bad way for sure. I been alive for a long, long while, and in times gone by I were a worse man than I am today, if ye can believe it.//

//"When I were a mortal man, before I took on the mantle I wear now — which is a thing I'll not be talkin' about this day, so don't be askin' — in those days I was arrogant and full of hubris, always lookin' for bigger and nastier prey to prove me own renown. I hunted every stripe o' whale that swam in the seas o' this world, and when I ran out of those I sought those from other seas, and other worlds beyond this. I went down dark, occulted paths. I found me a whale that weren't no whale, a man that weren't no man, but somethin' in between. Somethin' that called itself [[Cetus Maximus]], the were-whale.//

//"I hunted him, and nearly took him once. Sunk me harpoon — not this one, 'twas another I'd made special — deep in his side and snapped the tip off. Ever since then he carried that wound, and over the years we've fought many a time. But he's a cunning one, and recently he's been sniffing down dark paths of his own. He's acquired a power, a means of afflicting his curse on the world above, and he set his sights on spreadin' his dominion over the realms of land an' air. And to my shame,  I ain't strong enough to stop him."//

"This power, what does it do?" asks [[Peter]]. 

//"Tis a song, a whalesong from the darkest depths, and it turns those what hears it into him."//

"It turns them into whales?"

"Wait," says [[Jack|Jack Strider]], "is that how you got the horn?" 

//"I said I'd not be talkin' about that!"// Narwhal snaps. //"And no it isn't!//

//"Anyway, Cetus Maximus will be here soon enough, and you'll have a fight on your hands. I'd help if i could, but he broken something inside me, and I won't be able to walk until I heal.//

"Can we use your harpoon?" asks Jack. He reaches for it, but a bone-deep vibrating ache stops him before he can touch it. However, [[CyCyL]] picks the weapon up with no adverse effects.

"May it guide your arm well, boy," rasps the Captain. 

At that moment, Doctor Bounce calls Jack. "We've got a visual on something coming in from the bay. Heading towards the [[Riverfront]]."

!! Song of the Deep

By the time the team reaches the Riverfront, Cetus Maximus has emerged from the water, clambering atop a half-capsized container ship. Jack Strider emerges from a hatch at the base of the ship's conning tower and confronts the beast as the rest of the team gathers on the docks. Jack tries to reason with the were-whale, hoping to defuse the situation without resorting to violence, but Cetus Maximus is in the full grip of his rage, and responds by lashing out with his s massive fluked tail, missing Jack but collapsing part of the conning tower. Jack grimly gives the signal for the rest of the team to come in hot. 

Jack starts by forming several tons of broken concrete and spilled cargo containers into a huge fist, which attempts to shore the were-whale back into the sea. Maximus takes the blow on his massive forehead and does not budge. 

[[Danger Girl]] flies in, swinging a length of heavy-duty cable from a fallen cargo crane. The cable wraps twice around Maximus' torso, and the 1,500-kilogram hook snags the side of his jaw. Maximus simply bites down, chomping the hook in half and spitting the rest out.

CyCyL flies into the melee next. He transforms his arm into a magnetic repulsion-powered cannon and fires Captain Narwhal's harpoon at supersonic velocity, lodging itself into the side of Maximus's head. 

Cetus Maximus rears back and //howls//, an ear-splitting dirge of otherworldly tones that echoes in a two-mile radius from the Riverfront. The sound reaches the ears of some 10,000-12,000 people. Roughly a quarter of them drop whatever they are doing and simply listen, entranced. Another quarter begin walking in a somnolent daze towards the source of the infernal whalesong. And the rest — roughly 5,500 citizens of Emerald City from Downtown to [[Royal Heights]] to [[Council Island]], are simply //transformed//. Their skin turns bluish-gray and takes on a slick-rubbery sheen; their hair falls out and their eyes go pitch black; webbing grows between their fingers and toes of tiny, sharp teeth fill their mouths. It happens in a single instant, everywhere in the city; in the next instant the creatures begin attacking any non-transformed humans, dragging them closer to the epicenter of the song. 

Meanwhile, the dust-up on the docks is not looking good. Jack gathers a huge bolus of filth and polluted river sludge and attempts to pour it down Maximus's gullet, hoping to choke off the song, but he spits most of it out and swallows the rest. Danger Girl hurls abandoned cars an shipping containers at the monster's head, sometimes connecting, but to little effect. Cetus Maximus is visibly battered and bruised, but if he is weakening it is only slowly, and his song continues.

A squadron of [[A.R.E.S.]] officers stops down and lands near [[Mother Superior]]. The leader raises his visor, revealing [[Dylan Meyers]]. He quickly fills her in on the larger situation in the city. "I've got men spread out all over the city, working crowd control and trying to contain those monsters,  but the— " he pauses briefly, take by a sudden coughing fit. "There's just too many. Thousands. Were about as effective as a fart in a hurricane out there, if you'll excuse the expression, ma'am." He nods towards the battle raging on the nearby cargo ship. "And I'm not sure or sits are rated for //that//, but we're willing to try. Where do you want us?"

"Keep handling the rest of the city," Mother Superior tells him. "And keep us updated on any developments. We'll handle the whale. Go do God's work, son."

[[Geist]] phases himself inside the were-whale's body and takes a look around. Buried deep in the blubber and muscle tissue, just behind the right shoulder, he spies a basketball-sized knot of hardened scar tissue. Passing his spectral hand through the tumor, he feels something sharp-edged and metallic lodge within it. Geist gets on comms and passes his discovery on too the others.

Feed up with trying and failing to stop Cetus Maximus from the //outside//, Jack waits until the great mouth opens again to sing and then //leaps into it//. He is crunched briefly by the massive jaws, but then slides down the whale's gullet. Peter, now fully transformed into Blackout and determined not to miss the fun, leaps in as well. 

Harried now beyond frustration, Cetus Maximus leaps into the water and swims further upstream — towards the densely crowded but as-yet unaffected Southern Shore district! 

!! Drawing the Thorn 

Mother Superior catches up with Cetus Maximus as he reaches the Bay Bridge. [[Meyers|Dylan Meyers]] is on the comms, telling her that some sort of energy field has surrounded Jadetown and is repelling the cetamorphs; he and the rest of the A.R.E.S. units are trying to her as many non-transformed refugees into the clear zone as possible,  but its getting crowded. Mother Superior nods, but she doesn't have time to worry about that now. She keeps on hammering at the whale with her crucifix. 

Danger Girl arrives in an instant and knocks him back into the water before he can climb onto the bridge. Jack attempts to pummel the were-whale from inside is stomach, but cannot find purchase on the slick, rubbery tissue. Blackout has more luck with his claws: tunneling into Maximus's viscera, he reaches the cyst of scar tissue  and tears it free from the surrounding flesh. 

Cetus Maximus howls in pain, and at the same moment that Geist reaches out and drags the creature into the underworld. Jack and Blackout both drop into the water, Blackout still holding the massive tumor. He tears it open and finds the broken, rusted tip of an ancient harpoon, carved with strange, arcane glyphs. 

Meanwhile, on the other side of the Shroud, Cetus Maximus falls to his knees in the water. "It's . . . gone," he mutters. "The pain, it's . . . it's finally gone. I've done such horrible things. They gave me the song, but they didn't tell me how to stop it. Do you understand? //I don't know how to stop the song!//"

Back in the land of the living, the song has stopped bit the citizens of Emerald City are not reverting to human form. They are still attacking every non-transformed human they see, dragging them off the bridge and into the water. The Watch does what they can, but they are only six against thousands. 

Meyers squawks onto the comms one more time. "Uh, I think one of you needs to get over here to Jadetown," he coughs. "That Chinese wizard guy says he needs to talk to you urgently."

!! Dragoneye's Redoubt

The streets of [[Jadetown]] are packed with refugees, with [[A.R.E.S.]] units shepherding more in every minute. Inside his temple-dojo, [[Dragoneye]] calmly serves tea. 

"I have been able to maintain the barrier that keeps the transformed from entering the district, but I think you will agree that this situation is unsustainable," he tells Jack. "The creature, Cetus Maximus — based on my observations, its curse is a living, sentient thing, independent of its host. That is why it did not stop even when you drew the harpoon blade from the were-whale's flesh. It //wants// to spread itself as widely as possible."

Geist points out that Maximus's rantings seemed to imply that he had been "given" the whalesong by some outside, supernatural entity. 

"Indeed, I suspect that he was manipulated into seeking out these entities by the curse," agrees Dragoneye. "Now, it is theoretically possible to dispel the curse, but it would require an enormous amount of magical energy, more than I am capable of mustering on my own. However, I have a proposal. You will not like it, but it may be our only chance to save the transformed. 

"For quite some time, I have been carefully studying the mystic seal that lies beneath Jadetown — the one that we stopped the [[Golden Dragon Society]] from breaking last year*. It has been evident to me for much of that time that the seal is unstable. There is an upwelling of magical energies gathering pressure beneath it, like pus beneath an infected wound, it was only a matter of time before I am forced to lance it.

@@.ednote
[* Waaayyy back in <<issue 3>>! -Ed.]
@@

"I propose that we //break// the seal. 

"When we do, it will first release a massive geyser of pent-up magical energy. I should be able to redirect and channel this energy towards dispelling the curse. I will then focus the energy back into the seal itself, closing and reinforcing it before anything . . . untoward comes through. However, i will need two things to make this plan work. First, someone must protect the citizens outside, because i cannot channel the energy and maintain the barrier protecting Jadetown at the same time. And second, I will need you to help me break the seal. "

Jack shakes his head. "That is an //awful// plan."

"It is dangerous," Dragoneye admits. "As I said, it is something I was going to have to do eventually anyway, though I had hoped to do so in more controlled circumstances."

"What do you think, Geist?"

Geist admits that the plan makes sense according to most widely accepted arcane theory. And Dragoneye does not appear to be possessed, mind-controlled, or actually a [[Chamber]]-built robot. He points out that the glyphs on the broken harpoon blade are reminiscent of the symbology used to signify the [[Qlippothic|Upside Down]] realms, and are similar to those inscribed on the seal.

"I will need your expertise and your proficiency at manipulating the barriers between worlds to help me restore the seal. But first I must drop the barrier."

Geist, Jack Strider, and Dragoneye decend into a cavern deep beneath the temple-dojo, where the great seal is carved into the floor, surrounded by glowing braziers and protective warding scrolls. Outside, Danger Girl, Peter, Mother Superior, and CyCyL stand at the ready along with [[Dylan Meyers]] and eight A.R.E.S. units. Hordes of cetamorphs press against the mystic barrier.

''(((Dropping the barrier...now!)))''

Suddenly the cetamorphs rush forward. A.R.E.S. units fire capture nets into the crowd. Peter manages to taze one. With a heroic effort, Danger Girl extends her telekinetic force field to a thirty-foot radius, covering the entire intersection and the civilians in it. 

''(((Jack Strider, use your connections to the ley lines of the city. Instead of strengthening them, pull them //against// each other, until the shear stress cracks the mystic plane right at this spot.)))''

Jack does his best, but it is unlike anything he has tried to do before. He feels his grip slipping.

''(((Concentrate, Jack!))l''

Jack reaches into his deepest reserves of willpower, and //pulls//. Dragoneye performs a whirling kata reminiscent of Tai chi and strikes the center of the seal with two outstretched fingers. The seal splits, and a torrent of energy erupts into the cavern. Dragoneye dances through it, shaping the flow with a complex series of mudras. The plume shots through the roof of the temple-dojo, reaches the sky, and then splits into thousands of individual streams that seek out each individual afflicted by the were-whale's song. At the exact moment when Danger Girl, exhausted, is forced to drop her protective bubble, the cetamorphs fall into a deep sleep and revert back to human form.

''(((Now, Geist, help me close it!)))''

Geist extends his consciousness to the planar barrier between here and whatever is on the other side of the seal, as he does when rending the veil between the living world and the dead — only this is like that procedure in reverse,  painstakingly stitching the veil back together. Before it closes, Geist glances down at the yawning hole where the seal used to be, and sees something that shakes even his jaded soul to the core: unimaginably vast //engines//, spinning and churning with titanic, implacable slowness, powering something awful beyond comprehension . . . .

And duffel it is gone. The stone floor knits itself back together; the seal pulses once with eldritch light, and then is quiescent.

Dragoneye half-collapses into a lotus position. ''(((It is done.)))''

!! Coda

//"I was always an unlikable bastard, and takin' on the mantle of the Sea Lord hasn't changed that much. But I'm grateful for your help, all the more for this mess bein' of me own makin' in the first place.// [[Captain Narwhal]] holds out a calloused, salt-encrusted hand. //"I owe you one."//

Pleased to make an ally of an enemy, Jack Strider accepts the offered handshake. "Let us know if you catch wind of any more trouble like this," he says. "We'll be there to help."

//"I'll keep a weather eye out,"// nods the Captain. //"As for that old shard — melt it down. Destroy it. I took it from a witch-woman in Salem, back when I was plyin' me trade over in the Atlantic. She's dead an' forgotten by now, and none need reminding of it."//

He picks up his harpoon and pauses, as though listening to the blade. He gives CyCyL an appraising look. //"Good arm on you boy,"// he chuckles as he strides out of the hospital.

Jack visits [[Dylan Meyers]]. Something about that cough doesn't sit right with him. 

"Just a mild flu," Meyers assures him. "At the worst possible time. Tell Mother Superior I'm sorry for coughing in her ear so much."

"But you're feeling better now?" Asks Jack.a

"Right as rain." Meyers thumps his A.R.E.S. suit chestplate. "[[KessKorp]] installed some new medical subsystems a few weeks ago. Monitors all biometrics, injects medicines and antivirals automatically as needed."

Jack nods and spends some time surreptitiously wandering the [[Blackgate]] compound. It seems to be running business as usual, but while he sees numerous KessKorp administrators and technicians, there's oddly no sign of [[Alix Lefevre]] anywhere. 

And in the [[Shadowlands]], on a strip of muddy beach under the Bay Bridge, a man of Māori descent, broad of shoulder and covered in tattoos and scars, stands at the water's edge. He stares out at the flat, gray, endless sea, tears streaming down his face.

"I can't hear it anymore," he whispers, once and over again. "I can't hear the song . . . ." 

<<navbar>>
!! Catching Up

It has been one year since the events of what has come to be known as "[[Nully Day|Directive: Null]]". Although many of the violations who escape during the breakout at [[Fortress Island State Penitentiary]] were caught and reincarcerated, many more remain at large. The [[Golden Dragon Society]] is now defunct, although the Russian mafia has been making inroads to fill the power vacuum. 

[[Maximillian Mars]] has not been seen since his criminal activities were exposed, and it is assumed by most that he has joined the [[Chamber]]. His assets, including his offices atop [[Emerald Tower]], have been taken over by [[Arwin Kessler]] of [[KessKorp]]. The [[A.R.E.S.]] program is now an official adjunct division of Emerald City's law enforcement and more popular than ever, with [[recruitment commercials|A.R.E.S. Recruitment Advertisement]] airing regularly on network television and multiple streaming platforms. It is still administered by [[Alix Lefevre]] of [[Blackgate Ltd.]], which is now in partnership with KessKorp.

[[Griffin Cawley]] now has a nightly news/opinion show and is more vociferous than ever in his disdain for super-powered vigilantes. According to him, A.R.E.S. is a thin steel line standing between the city and a super-powered rampage that could come from its so-called heroes as easily as from its villains. Nevertheless, most people remember what the [[Emerald Watch]] accomplished on Nully Day, and public opinion on superheroes remains generally positive. 

!! Fumbling Towards Redemption

[[Jack Strider]] receives an unusual request: he and the rest of the Emerald Watch have been summoned to speak at [[Viktor Zolin|Machinist]]'s parole hearing — by Zolin himself. 

At [[Fortress Island State Penitentiary]], they hear testimony from [[A.R.E.S.]] agent [[Greg Samson]] that Zolin personally aided in the apprehension of several escapees during last year's prison break, and willingly surrendered himself to authorities after the crisis was contained. Strider testifies that Zolin willingly and freely provided crucial information regarding the [[Chamber]]. [[Mother Superior]] points out that we all have a responsibility to forgive and allow a singer his chance at redemption. And Peter remarks that Zolin is very old and likely has only a few years left to make something good of his life. 

Zolin himself quotes Dostoevsky: //"To confess one's guilt and one's original sin is little, very little; one must wean oneself away from them completely."//

The parole board grants Zolin's release later that day.

In gratitude for their generous testimony, Zolin offers the Emerald Watch the use of his former secret headquarters beneath [[Osprey Stadium]]. Although it is technically not his to give, he offers to show them how to activate the handful of systems that were overlooked when the facility was stripped down following his capture years ago.

Strider is grateful and willing to take Zolin at his word, while [[CyCyL]] is excited to put their newfound technical facilities to the test. [[Geist]], however, is less enthusiastic — unconvinced that he has truly paid a just price for all the people that he hurt and killed during his reign as the Machinist, and worried that allowing him access to his former base is like turning a former alcoholic loose in a distillery.

Before they can come to an agreement, they receive a phone call.

!! An Inconvenient Corpse

The team meets Detective Marcus Kwon on the roof of the [[Emerald City Museum of Natural History]]. Earlier that morning, a body had been discovered atop the dome covering the museum's central rotunda. There was no evidence of a struggle, and no evidence that any of the numerous security measures preventing unauthorized access to the museum's roof had been tampered with. The body was of a male in his late 20s or 30s, naked, and possessing no identification. Mystified and without any leads, the police called the Emerald Watch. 

Strider and CyCyL climb up to the dome's peak to examine the body. Even with enhanced forensic-level vision, they can find no evidence that might clarify what happened here. The only visible injuries are some minor scrapes and contusions and a broken neck, which along with the position of the body suggests a fall from about forty to fifty feet above the level of the roof. 

The only distinguishing mark is a tattoo of a mathematical equation across the body's left shoulder blade. CyCyL quickly identifies it as Schroedinger's equation governing the wave function of a quantum-mechanical system. Strider realizes that although the corpse appears too young, it does bear more than a passing resemblance to the [[Tick-Tock Man]], whom the team battled last year. He begins to suspect time-travel shenanigans.

Geist attempts to establish a connection with the decreased spirit; however when he touches the corpse he is suddenly assailed by a perplexing vision of what appears to be a physics lesson, viewed in reverse. Since the vision seemed to be set in a classroom of some kind, Geist suggests that they check [[Emerald City University]]. 

Within a couple of hours, the team has tracked down [[Edgar Erwin]], a physics graduate student working on his Ph.D. in multiple-worlds-theory quantum mechanics. He is alive and well and living in a shabby off-campus apartment, and very has no idea why a corpse that looks exactly like him (the Schroedinger tattoo was a drunken undergrad prank, he explains) would be located on the roof of the Natural History Museum. He's been so, working hard on his doctoral research, he says, he hasn't even been out of the apartment in weeks.

At that moment, everyone's communicators start blaring simultaneous emergency alerts.

!! Other Worlds than These

Legionnaires from a futuristic Roman Empire, bearing plasma rifles and banners proclaiming //TEMPUS NON EST TERMINUS//, are laying siege to City Hall. A swarm of cybernetically augmented pterodactyls is attacking a 757 passenger jet on its approach to [[Benjamin Jacobs International Airport]] at 10,000 feet. Multiple explosions and a panicked call from [[Paula Armstrong]] are coming from the [[Armstrong Institute for Geological Research]].

Jack Strider immediately teleports to the Institute. [[Danger Girl]] and CyCyL take to the air to rescue the passenger jet. And Peter, Mother Superior, and Geist rush to aid City Hall, taking Erwin with them.

At the Institute, a pair of cybernetically enhanced triceratops hammer the building with dorsal-mounted rocket launchers, egged on by a [[humanoid Tyrannosaurus Rex|Psychosaurus Rex]] with a massive, exposed cerebrum who raves about "recovering the Emerald crystals" and "claiming that which was promised to them." After disabling one of the triceratops, Strider pins the T-Rex on the ground, but is compelled to let him go by a powerful psychic suggestion. 

CyCyL and Danger Girl confront a half-dozen pterodactyls treating at the passenger jet's engines with their talons and cutting through its fuselage with shoulder-mounted welding lasers. Danger Girl knocks out most of them with a handful of telekinetically charged pocket change, But one remains treating into the tail, and the plane begins to slip into an uncontrolled dive.

With the help of a handful of police officers, Mother Superior, Peter, and Geist drive of most of the Roman soldiers, only to be pushed back by a powerful [[elite gladiator|Gladiatrix]] who takes on Mother Superior one-on-one.

Suddenly, the Tick-Tock Man appears! He opens the door of the car where Edgar Erwin is cowering, reaches out his hand, and says, //"Come with me if you want to live."//


<<navbar>>
@@.statline
!!! Skill
@@

You are exceptionally well-informed. When encountering an individual, group, or organization for the first time, you can make an immediate [[Investigation]] or [[Persuasion]] skill check to see if your character has heard something about the subject. Use the guidelines for gathering information in the Investigation skill description to determine the level of information you gain. You receive only one check per subject upon first encountering them, although the GM may allow another upon encountering the subject again once significant time has passed.
Administrator of [[Bethlehem Heights Psychiatric Hospital]].
Headmaster of [[Arcadia College]].
//After the events of <<issue '3'>>, [[Jack Strider]] went to [[Peter]]'s apartment and used his postcognitive abilities to look into its recent past. This is what he saw.//

---

The temperature drops first. A layer of frost spreads across the inside of the window panes with a crackling sound. Within seconds it is cold enough to see your own breath, if he were actually there. Then the food goes off: all of it, all at once, releasing a wave of thick, humid stink that pours out of the refrigerator like sewage squeezed from a sponge. The cat begins howling, an awful sound; it crawls around in tight circles until it simply begins tearing at its own stomach in desperation. The bricks and mortar of the building are screaming. The memory of this violation will echo within these walls for generations.

And then the latch clicks, and [[a man with the horse's skull for a head|Man with a Horse's Skull for a Head]] lets himself into Peter's apartment.

He hums absently as he strolls around, reading the spines on the books on Peter's shelves. Then he sits on the sofa and starts reading his phone. 

A few minutes go by, and then Peter walks in.

"Peter, how are you?" says the horse-skull man. "You're looking good. Lost some weight. New team working out for you?"

"What's that smell?" Peter asks. "What are you doing in my apartment? And what did you do to my cat?"

"Those are all great questions, Peter, but I have to be honest with you: I'm not here for you. I need to talk to the other guy."

He taps Peter on the forehead. "Boop!"

Peter is gone; standing in his place is the hulking, smoking apparition known as [[Blackout]].

"Master," it growls.

"Magane," says the horse-skull man. "I have a job for you."

Blackout sighs and slumps just a little bit. "What is it this time?"

Horse-skull man waves his hand, conjuring the image of a hunched, red-skinned devil in the middle of the room. "This is Buergal, minor treachery demon from the eighteenth circle, you wouldn't know him unless you've been slumming without telling me. He's been AWOL for the last few years, doing unauthorized freelance work. Hollowed out a human soul and took up residence." He waves his hand again; the devil flickers and transforms into an image of a human Asian male. Jack recognizes him as [[Dragoneye]]'s childhood friend, Shu, the man Blackout appeared to murder. "I need him to come home," says the horse-skull man.

Blackout looks Shu up and down. "How am I supposed to find this guy? You know they all look alike. What do you want him for, anyway?"

"You needn't concern yourself. And I have it on good authority that he'll be crossing your path very soon. There are other agents in play. You'll know when you see him."

"Fine." Blackout seems to hesitate. "Master…how much longer must I remain chained to this insipid mortal?"

Horse-skull makes a tut-tut noise. "As I'm sure I've made quite clear several times already: until your debt is paid in full. If you have a problem with that, I can just have this same conversation with someone bigger than you. Besides," he adds, "he doesn't seem so bad."

"He is lactose intolerant," complains Blackout. "And he listens to Ace of Base incessantly."

"Well," says horse-skull, "I am supposed to know a little something about torment, after all." 

He waves his hand. Blackout vanishes, and Peter slumps to the floor, unconscious.

The man with the horse's skull for a head turns to leave, but then stops. He looks around, then stares directly at Jack—or rather, at the point in space through which Jack's disembodied perception is peering. "Someone scrying…? Oh—it's you." The horse-skull man puts his hands on his hips. "Very clever. Well I hope that was enlightening, because that's all you're getting. For now."

Then he shrugs. "Ugh—fine. I'll give you this one for free. You should pay more attention to the manitou. Now, //get out of my business, Jack//." He snaps his fingers.

And abruptly Jack finds himself back in the present.
!! Awkward Conversations

After the disastrous events of the [[A.R.E.S.]] unveiling party, the heroes have a private chat with [[Maximillian Mars]] in his private office to learn just how deeply he has compromised himself in his quest to bring his vision of armored law enforcement to fruition. At first Mars is defiant, but news of [[Colin Trafford]]'s murder rattles him, He confesses to secretly holding bac to samples of [[Nully]] tech after promising to dispose of it, hiring the supervillain [[Glitch]] to steal technology from [[Nolan Aircraft]], and entering a shady investment deal with the [[Golden Dragon Society]] in order to finance the project.*

@@.ednote
[* See the vignette "[[Let's Chat]]" for all the gory details! -Ed.]
@@

Although [[Jack Strider]] is so angry he barely trusts himself to be in the same room as Mars, the heroes ultimately decide to give him one more chance to clean up the mess he's made. When [[Gadfly]] contacts them to ask how their investigation is going, the heroes demur, saying that the situation is very complicated and the investigation is ongoing.

Meanwhile, the group decides that their top priority has to be locating [[Inez and Sofie]], the wife and daughter of [[Roger Campton]].

They first return to the abandoned lair beneath [[Osprey Stadium]] so that Strider can view the abduction using his postcognition. He sees a man wearing a well-tailored business suit and a featureless, black silk mask waiting at the bottom of the elevator shaft, along with the [[Tick-Tock Man]], who apparently managed to arrive via time travel even though technically he had not yet been freed from [[Bethlehem Heights Psychiatric Hospital]]. At the masked man's request, Tick-Tock Man set up some sort of temporal screen that diverts all remote viewing to the Cambrian Era, blocking Strider's vision. 

With few other leads, the heroes query the [[SŪPR]] database for someone who might be able to "read" the psychic impressions from a possession or memento, and thereby track down the missing girl and her mother mystically. Unfortunately, the only prominent super in the area with such abilities is [[Dragoneye]].

[[Danger Girl]] goes to visit Dragoneye at the [[Huangdi Taoist Temple]] in Jadetown. To her surprise, he receives her graciously, and even apologizes for his behavior after the incident with the Dragon's Crown. After meditating on the matter,  he says, he has come to understand that the being whom [[Blackout]] killed could not have been Dragoneye's friend.**

@@.ednote
[** See <<EC 3>> for the full story!  -Ed.]
@@

Dragoneye agrees to help search for Inez and Phoebe, but warns that musically locating them might take some time, especially if their captors have set up mystic wards of their own.

!! A Call From the Deep

Suddenly an alert goes out on the SŪPR network: a paranormal incident in [[Lakeside]] with possible civilian casualties. 

The heroes arrive to find dozens of civilians in some sort of trance, wading out into the shallows of [[Lake Vallee]]. As each victim enters the water, a gelatinous tendril rises up from the depths, attaches itself to their face, and drags them under. There are too many of the entranced walkers for the police to hold them all back, and soon even the police are abandoning their posts and walking into the water.

Danger Girl, Strider, [[Mother Superior]] and [[CyCyL]] start piling up cars along the beach to form a barricade; then the heroes' dive into the lake. Four hundred and fifty feet down, amidst the submerged ruins of an [[old mining town|Maxey]], squats a massive amoeboid creature. Dozens of captured victims float above it, attached by their faces to a forest of gelatinous tendrils, dangling upside-down like horrific, inverted fruit.

Strider immediately charges the creature while the rest of the team rushes to free the civilians. One punch punctures the thing's outer membrane, fouling the water with oily cytoplasm. The tendrils spasm, and suddenly all the victims are floating free, who flailing as they drown in the crushing depths. Quickly the heroes round them up, gathering them safely inside CyCyL's transformed submersible chassis, or simply flying them rapidly up to the surface. 

It is all over surprisingly quickly. The police are effusive in their praise, and the A.R.E.S. response units are deferential and respectful, allowing the heroes to take point in the cleanup. And when they regroup at Dr. Bounce's veterinary clinic, a new surprise is waiting on the television: Maximilian Mars has voluntarily turned himself in, confessing to the theft of Nolan Aircraft technology, and crediting the [[Emerald Watch]] for inspiring him to do the right thing. 

!! A Well-Earned Rest

Strider gets a call from his ex-girlfriend, [[Angelica|Ignitrix]]; she's in town and wants to meet up for coffee. She saw the battle at [[Emerald Tower]] on the news, and just wanted to see how Jack was doing and share some gossip about Man-Hole (he used to work Portland, where he called himself "Reacharound," and once tried to ask her out during a super-fight). This is somewhat out of character for her, and Strider is suspicious. When she says she wants to to visit Council Island and see Nully up close, he declines and goes back to the clinic. The rest of the team has left. The [[Mysterious Shaman]] appears, and says she has to tell him something. The clinic disappears. They stand in a clearing surrounded by torches and totem poles. In the center is a large, flat rock. The Shaman tells Jack to lie down. He's earned his rest. An ancient [[Hekawe]] man stands nearby, chanting and holding an obsidian knife, covered in blood. The knife has a strange greenish cast.

Danica returns to her hangar to find a government-issue SUV parked outside. pulls up to Danica's hangar. It's [[Dr. Elizabeth Wurtzell]], the therapist Danica saw after escaping from captivity when she was a POW in Afghanistan. She is accompanied by two Army Ranger officers who seem familiar, but Danica can't quite place them. Wurtzell wants to talk about recent events in which Danica has had to grapple with her claustrophobia. In particular, has she experienced any delusions that she is still imprisoned, and only imagining that she escaped? Has she experienced any delusions that she is only imagining that she developed superpowers? Has she experienced any delusions that she has developed superpowers and used them to escape? Danica recognizes the Rangers now; they're the ones who rescued her. One of the Rangers points at her leg and says, "You're bleeding again." There is a deep wound on Danica's leg, bound with a dirty strip of cloth. The hangar is very dark, its walls very close. Distant gunfire outside. Dr Wurtzell prescribes lots of rest. "You're no good to us if you die," one of the Rangers says, in a thick Middle Eastern accent.

Geist is drifting through the streets of the [[Yellow Brick Row]] shopping district when he hears gunshots and screams. He hears several people shouting the phrase //active shooter//, and something about hostages. He goes to investigate, but someone waves at him from the doorway of a used bookstore. It's Ms. Cordry, the assistant librarian who stabbed him during [[Pandemonium]]'s attack on [[ECU]] campus, the event that triggered Geist's powers. Ms. Cordry is holding a letter opener in her hand, covered with blood. "I found it—the book," she says. "Follow me, I'll take you to it. We can do it right this time." Geist follows her into the bookstore. The stacks are labyrinthine He can hear the sounds of shuffling and scratching in the adjacent stacks. "It's not fair, what they ask of you. Always begging, always demanding, one more day of life. You deserve to rest." Ms. Cordry wears a massive stone mask. The letter opener is a knife of greenish stone.

Mother Superior returns to [[St. Francis Church|St. Francis Catholic Church]], and the giant Jesus up on the wall begins talking to her. "I'm disappointed in you, Nonna. It has been many months since you arrived in this city; you have consorted with the sinners, the pagans, and the powerful elite, and still you have not completed the mission assigned to you." The Jesus on her own crucifix has a [[horse's skull for a head|Man with a Horse's Skull for a Head]]. "I tried to warn you," it says. The giant Jesus says: "You are old, Nonna, and weary. Perhaps it is wrong for me to ask this of you. I need someone younger, with more energy for the hunt. You should rest." [[Father Arteaga]] holds out his hands, so she can give to him the burden of her crucifix.

Peter returns to his apartment to find something huge and shadowy and misshapen rummaging through his refrigerator, humming along to "All That She Wants" while wearing Peter's headphones. Suddenly the creature jumps, tears off ithe headphones, and spills a carton of almond milk all over the floor. "You're not supposed to be here!" snarls Blackout. "//You're// not supposed to be here!" counters Peter. Blackout tells Peter that he's got to up his game. "Something bad is coming. //Really bad.// So bad it's got //my// boss worried, and that's not easy to do. He doesn't always tell me everything that's going on, but from what i've been able to figure out, it has something to do with that guy you call…Polygon? Pentagon? Or, wait, no…[[Paragon]]! That's the guy. Keep an eye out. But for now, you need to //wake up//."

CyCyL wakes up. He is lying in the oozing, weed-entangled muck at the bottom of Lake Vallee, rebooting after what appears to have been an involuntary  hard-reset. He looks around, and sees the amoeboid creature still squirming and pulsing in the underwater ruins, dangling the other members of the Emerald Watch from its insidious tentacles.

!! …But This Time For Real

Working quickly, CyCyL frees the rest of the team, and they resume the battle. The ease with which they defeated the amoeboid the first time was merely part of the illusion: this time, the creature fights back, grappling the heroes with endless tentacles and emitting a punishing psychic pulse in an attempt to bring them under its sway once again. Only by pooling their strength and striking simultaneously are the strongest members of the team able to injure it. Its jelly-like protoplasm quivers, then retracts, slithering back into an open mineshaft in the underwater cliff behind the town.

The heroes rescue the civilians and bring them to the surface with no casualties, but this time there are no accolades, no victory speeches…only dazed victims being led into waiting ambulances, and weary law enforcement officers with no answers. 

The heroes go home, taking small comfort in the fact that, even if they don't know exactly what they just fought, at least this time they know they beat it.

//…or did they?//

<<navbar>>
!! Redwood Rampage

It is an uncharacteristically bright, pleasant day in downtown Emerald City: the sun is out, birds are singing, the pop-popping of small arms fire echoes through the streets, and a 120-foot-tall [[anthropomorphic redwood tree|Redwood]] is smashing its way through the business district, tearing large pieces of architecture off the buildings and stomping cars like empty soda cans.

The [[Emerald Watch]] are quick to arrive on the scene, but they cannot penetrate the creature's thick bark. A [[mysterious woman|Mysterious Shaman]] dressed in traditional [[Hekawe]] shamanic garb and holding a glowing staff appears, begging them not to harm "Redwood"; as he is being controlled by an unknown force. Although [[Jack Strider]] is convinced that he has seen the woman somewhere before, he cannot recall who she is.

Strider discovers a metallic, baseball-sized drone whizzing around Redwood's head, apparently stoking his rage. [[CyCyL]] is able to knock the creature's legs out from under him, bringing Redwood down to street level. [[Maximillian Mars]] swoops in wearing a prototype battlesuit and attempts to subdue Redwood with a sonic suppressor, but Redwood swats him out of the way and he collides with a news helicopter, which goes into an uncontrolled spin. [[Geist]] smashes the drone out of the air, calming Redwood and allowing the mysterious shaman to move in and whisper in his ear. She then leads Redwood out of the city, glancing uncomfortably in Strider's direction and ignoring his shouted questions.

!! Tough Questions

[[Griffin Cawley]] emerges from the downed helicopter and begins peppering the team with questions: "Are you acting in an official capacity for the city, or did you just insert yourselves into the situation?" "Do you have a defined protocol for de-escalating violent situations?" "Do you have any plans to help pay for the massive property damage you just caused?" Before the heroes can brush him off, he shouts one more: "Were you aware that, while you were here punching a tree, a major jewel theft was in progress not one block from here?"

"I did!" says [[Maximillian Mars]], as he emerges from the wreckage, his armor dented and sparking but otherwise unhurt. "Sorry, but I did. Decided to ignore it. The big tree guy seemed like a more pressing problem; plus, better photo ops."

Mars explains that he knew about the jewel theft because of the app he's developing, [[SŪPR]]. He invites the heroes to sign up for it on a trial basis; if they help him test and promote the app, he'll help to smooth over some of their PR issues, donating a large amount of money to damage cleanup in their name. Then he flies off.

The team heads over to [[Arcadia Jewelers]] to investigate the burglary. According to security video footage, the thief simply opened a hole in the wall, walked in, opened a hole in the glass display cases, took the jewels, and then walked out, closing the holes up behind him. Although he grabbed a few largish diamonds, the thief specifically targeted the store's display of [[volcanic emeralds]], passing over several more expensive collections. The heroes learn that this is the third such burglary in the last week, all of them with the same M.O., all of them targeting volcanic emeralds. According to the the owner of the store, the only source of volcanic emeralds left in the city would be the [[Museum of Natural History]].

At the museum, the heroes discover that the volcanic emerald exhibit has been rotated into storage, but the emeralds themselves are missing. Based on the confused ramblings of a ghostly curator by the name of [[Mr. Sieburn]], Geist and Jack Strider are able to determine that the gems were stolen by the same portal-opening thief, some two weeks before the first jewelry store heist.

Finally, after a couple of days of putting feelers out, Jack Strider gets a call: "Hello, this is [[Dr. Paula Armstrong]], of the [[Armstrong Institute for Geological Research]]? I heard you might be interested in looking at some volcanic emeralds."

!! Meet the Man-Hole

At the Institute, [[Dr. Armstrong]] is excited to meet the heroes, and positively effervescent at the idea of helping them catch the jewel thief. She shows them her collection of [[volcanic emeralds]], which she keeps in a special, magnetostatically shielded chamber in her lab—a chamber that Geist, strangely, finds himself unable to enter while incorporeal, and when he turns corporeal and enters, the ghosts clamoring in his head fall completely silent.

When [[CyCyL]] attempts to scan the emeralds, his sensors stop transmitting data entirely, instead returning only the mysterious error message: "DIRECTIVE: NULL."

When [[Jack Strider]] touches the emeralds, he feels a deep unease, a sense as though he holds something unnatural and dangerous.

As the team debates how best to set up the ambush, one of the laboratory walls suddenly ripples, then snaps back to solidity, and the thief from the security video appears in the lobby, staggering as though he just bounced off something solid. Seeing the heroes gathered, he assumes a fighting stance and announces, "Nice try, but you'll never stop…//the [[Man-Hole]]!//"

[[Doctor Bounce]] quickly entangles him, but he opens a portal in the floor beneath them and teleports them both four miles straight up into the air—then teleports back, leaving Doctor Bounce in free fall. Then he points at Jack Strider and teleports him into the middle of downtown [[Islandview]]. Finally, [[Danger Girl]], who was unable to enter the windowless lab, manages  to take him down with a well-aimed quarter thrown from 200 feet up; the coin glances off of Man-Hole's skull and knocks him out cold.

Interrogation reveals Man-Hole to be one Jermyn Hollins, a thief of singular talent but limited ambition. He confesses to stealing the gemstones for a client, but doesn't know who the client is nor for what purpose they want the stones. He is taken to [[Fortress Island State Penitentiary]], where he is incarcerated in a magnetostatically shielded cell designed by Dr. Armstrong herself.

!! Epilogue

In a shadowed chamber somewhere in Emerald City, a pair of claw-like hands push a scattering of [[volcanic emeralds]] into a pile, stroking the smooth stones with a gnarled and ring-bedecked finger.

"This will be enough," rasps a voice. "This will be //more// than enough…"

<<navbar>>
//Although some assumed that he was merely invisible the whole time, in fact [[Geist]] was not present at all for the events of <<issue '4'>>. This is what happened to him that day.//

---

Geist has been doing research into demonology, trying to find more info about what the team discovered last session. Certain details seem to line up. Several texts related to the Goetic/Solomonic tradition strongly imply that demonic activity in our world is relatively limited: demons may not act on this plane without an express contract to do so, and definitely may not possess humans or take on human semblance except under very proscribed circumstances. The rules sound less like laws governing their existence, and more like… very strict workplace regulations. In other words, it's not that a demon is physically prevented from visiting Earth without a contract, it's more that they risk getting into a lot of trouble with some vaguely defined higher authority.

There are innumerable catalogs of demons, each outlining its own hierarchy, taxonomy, or categorization scheme, very few of which agree with each other. "Buergal" seems to be one of a host minor beings called "treachery demons" — low-level, small fry, usually summoned for menial tasks. The name "Magane" appears in a list of "misery demons," relatively higher up on the totem pole, but very little concrete information.

No info about "man in a nice suit with a horse's skull for a head" at all.

Geist wakes up after a late night of such reading, in the dorm room of a student who died in a hit-and-run last fall. (The kid seems to have died with all his emotional shit together, since Geist hasn't seen his ghost hanging around anywhere, which is a small blessing, at least.) Today he was supposed to meet the team out at [[Nolan Field]]… something about [[Danger Girl]] being invited to test some experimental aircraft? He's hazy on the details, but it was supposed to be kind of a big deal since the city's still angry about [[Blackout]] biting that dude's head off. He should probably be there.

Geist phases through the door, expecting to see the customary hallway of industrial green carpeting and poster-plastered dorm doors. Instead, he emerges into a massive corridor stretching away into darkness. Walls, floors and ceiling of featureless, black basalt. Behind him, his own dorm has disappeared. Just more corridor, black walls dwindling into darkness.

So… this is different.

The corridor proceeds for a very long time. Geist can't phase through the walls. It's like he can't turn incorporeal, or… maybe the walls are incorporeal, and he can't turn solid? It's a weird feeling. The corridor twists and turns at weird angles, and sometimes there are other corridors branching off in different directions. He's pretty sure he's crossed his own path more than once.

It vaguely occurs to him that he should be more troubled by all of this.

Eventually the corridor opens onto a large chamber: round, with a very high ceiling, a massive cylinder set on end. Near the bottom, the walls fall back in a series of steep risers, like an amphitheater...or one of those old, Victorian-era operating theaters, where all the doctors in the audience could look down on the surgery being performed in the center. Standing up in the risers, around the perimeter of the room, are several massive figures. Twenty feet tall at least, wearing full-length black robes. Their faces are covered by enormously tall, angular masks, like Easter Island heads, made of some dark stone or metal. Geist hears them bickering about something as he approaches.

"...thousand, six hundred and thirty eight. Forty-four if you count the infants, which of course I do. She called it paltry. Paltry!"

"Rude!"

"That's what I said. It isn't a competition, I said."

"Well, it is."

"Well, yes, obviously, but—eeeuurrgghh! What is that?"

The masked giants have noticed him.

"Is it a //living//?"

"It couldn't possibly. I mean, it couldn't possibly."

"It is."

"It's disgusting."

"Well, it's a //living//."

"What's it doing here?"

"Perhaps it's lost."

"Perhaps it thinks it's dead."

One of them moves closer, leaning over, peering at Geist through pitch-black eyeholes drilled through a mask that must literally weigh tons.

"No," it pronounces. "It thinks it's alive."

The masked giants look at each other, turning ponderously, back and forth.

"Well, what shall we do with it?"

"It can't stay here."

"Shall we throw it down the hole?"

"A wonderful idea!"

"Down the hole!"

"Indeed, we shall."

"//Shan't//."

All of the giants turn to look at the one standing closest to Geist.

"Shall."

"Shan't."

"//Shall//."

"Shan't. The hole is broken."

"What?"

"It's broken. Things keep coming back up from the other side."

They begin to bicker among themselves again.

"Well, that is ridiculous."

"Broken? Rude!"

"That is just ridiculous and dumb and wrong."

"Nothing can come back up from the other side."

"Nothing is on the other side."

"The other side is nothing."

"Yes!"

"Exactly!"

"Nothing can come back from nothing."

"Quite right." 

"Nothing from nothing."

"Very well said."

"Broken. //Pfft//."

The giant standing near Geist clears what sounds to be a truly monumental throat.

"If what you say is true… then what is that?"

All of the giants turn to stare at Geist, but he quickly realizes that they are actually staring at something behind him. And Geist is filled with the most profound fear he has ever felt, not even when [[Pandemonium]] attacked the school and Miss Cordry the assistant librarian stabbed him in the stomach with a letter opener before he managed to beat her down with the heavy duty stapler, and he knew with a cold, brilliant certainty that he was going to die. This is worse than that. This is an exquisite, brain-seizing terror, this realization that something has come out of the hole, and Geist might look upon it if he just… turns… around…
<div class="tc-table-of-contents">

<<toc-selective-expandable 'Wild Cards'>>

</div>
Will defense is based on [[Awareness]] rank. It measures mental stability, level-headedness, determination, self-confidence, self-awareness, and willpower, used to resist mental or spiritual attacks.
Dr. Wurtzell is the Air Force-appointed psychologist who treated [[Danica Gardener]] after Gardener escaped from the Afhganistan POW facility in which she developed her powers.

Wurtzell schedules regular wellness checks with Gardener every six months, although Gardener has a habit of missing the appointments. Though they parted on good terms, Wurtzell has indicated in her reports that she believes "…[Gardener] has not yet fully committed to confronting the gravity of what was done to her, physically and emotionally…her recklessness is an avoidance behavior that…prevents her from engaging with, and ultimately overcoming, her still-significant phobia."
From the eclectic and touristy shopping of the [[Cannery Marketplace]], it's just a short walk downtown to the upscale and equally touristy shopping of Emerald City's famous "Yellow Brick Row." This open-air mall runs along a main street that extends roughly north-south, away from the [[Riverfront]] and towards [[Royal Heights]] (technically angling around Royal Hill).The street is closed to vehicular traffic for eight blocks, and paved in that area with brick, annually painted the Row's signature color. The cross-streets are open to traffic, but footbridges arc over most of them, completed in the past six years to deal with complaints about traffic congestion crossing the Row. Still, experienced Emerald City motorists tend to divert around Yellow Brick Row, especially during peak hours in the city.

Yellow Brick Row is lined with a variety of shops, restaurants, and cafes, most of the latter offering sidewalk seating during fair weather (and table umbrellas during lighter rainy days). Likewise, "sidewalk sales" are common for stores during fair weather, but most keep their business indoors during Emerald City's long rainy season. Yellow Brick Row's retail offerings range from major chain stores (tending towards the upscale the closer you get to Royal Hill) to small, independent boutiques. You can find multiple [[Queequeg's]] coffee shops along with Arcadia Coffee Roasters, and the Mud House and Victrola, two independent coffeehouses.