|Fists of the City||+1||DC 25||250/500/1000|
Base Movement Speed 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Jump Distance Running jump: 23 ft.; standing: 11.5 ft.; vertical: 4.6 ft.; standing vert.: 2.3 ft.
Throwing Distance Throw 25 tons 6 feet; throw 6 tons 30 feet; throw 3200 lbs. 120 feet
All-Out Attack Trade up to −5 active defense for up to +5 attack bonus.
Connected Call in assistance or favors with a Persuasion check.
Defensive Roll 2+1 active defense bonus to Toughness per rank.
Extraordinary Effort Gain two benefits when using extra effort.
Fast Grab Make a free grab check after an unarmed attack.
Favored Environment: Urban +2 circumstance bonus to attack or active defense in chosen environment.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Hold −5 circumstance penalty to escape from your holds.
Luck Re-roll a die roll once per session.
Move-by Action Move both before and after your standard action.
Takedown 2 Free extra attack when you incapacitate a minion.
Amnesia Jack Strider's memories are riddled with blank spots, some of which span decades. Events that occurred during those time periods may have a way of catching up to him.
Motivation: Responsibility Jack Strider is somehow mystically compelled to protect cities in general and Emerald City in particular. He couldn't stop doing it even if he wanted to.
Power Loss Jack Strider loses all of his power if he ventures more than a few miles outside of a developed urban area. Even in a small town or suburb, he may be fatigued or partially weakened.
Relationship Jack Strider has a somewhat contentious relationship with his ex-girlfriend, Angelica Jones, a flame-controller who operates in Portland under the codename Ignitrix.